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		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&amp;diff=70408</id>
		<title>Sega Genesis emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&amp;diff=70408"/>
		<updated>2024-01-07T16:08:07Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega Genesis / Mega Drive&lt;br /&gt;
|logo = RS39200_Megadrive.png&lt;br /&gt;
|image = Sega-Genesis-Mk2-6button.jpg&lt;br /&gt;
|image2 = Sega-Nomad-Front.jpg&lt;br /&gt;
|imagecaption = &#039;&#039;&#039;Top:&#039;&#039;&#039; PAL Sega Mega Drive.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Middle:&#039;&#039;&#039; Sega Genesis Model 2 with 6-button controller.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Sega Genesis Nomad, portable variation.&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = 1988&lt;br /&gt;
|discontinued = 1997&lt;br /&gt;
|predecessor = [[Master System emulators|Master System]]&lt;br /&gt;
|successor = [[Sega Saturn emulators|Saturn]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gametech|[[Gametech:Sega Mega Drive/Genesis|Sega Genesis/Mega Drive]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Sega_Genesis|Sega Genesis]]&#039;&#039;&#039; (&#039;&#039;&#039;Mega Drive&#039;&#039;&#039; outside North America) is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989, where it retailed for {{Inflation|USD|189.99|1989}}. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. It had several add-ons, including the &#039;&#039;&#039;Sega CD&#039;&#039;&#039; (a CD add-on, called the &#039;&#039;&#039;Mega CD&#039;&#039;&#039; outside America) and the &#039;&#039;&#039;32X&#039;&#039;&#039; (a 32-bit, cartridge-based add-on).  &lt;br /&gt;
&lt;br /&gt;
The Sega CD was released on October 15, 1992, and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. The Sega 32X was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.&lt;br /&gt;
&lt;br /&gt;
Genesis emulation is very good, with a high degree of game compatibility (many of them claim nearly 100% compatibility with commercial games, including &#039;&#039;Virtua Racing&#039;&#039;). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. However, genesis-based arcade boards and the [[Sega Pico]] are still sketchy.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
===PC / x86===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! [[#Hardware_variations|Hardware&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! FLOSS&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.retrodev.com/blastem/nightlies/ Nightly builds] &amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;&amp;lt;abbr title=&amp;quot;Recommended for using with Firecore clone titles. See #Hardware variations section for more info&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[https://github.com/karmic64/Genesis-Plus-GX-Cyclone/blob/master/genesis_plus_gx_libretro.dll Cyclone libretro core]&amp;lt;/small&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master &amp;lt;abbr title=&amp;quot;Latest development build version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kega Fusion]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://www.carpeludum.com/kega-fusion 3.64]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
|{{?}} ||{{✗}} ||{{~}}&amp;lt;abbr title=&amp;quot;Supports netplay&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Exodus]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]&lt;br /&gt;
|{{?}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
||[[GENS]]&amp;lt;br/&amp;gt;[http://segaretro.org/Gens/GS &amp;lt;abbr title=&amp;quot;derived from GENS&amp;quot;&amp;gt;Gens GS/II&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|BeOS}}&lt;br /&gt;
|[https://segaretro.org/Gens/GS#Downloads r7 (Gens/GS)]&amp;lt;br /&amp;gt;[https://github.com/GerbilSoft/gens-gs-ii git (Gens/GS II)]&amp;lt;br/&amp;gt;[http://gens.me/downloads.shtml &amp;lt;abbr title=&amp;quot;GENS&amp;quot;&amp;gt;2.14&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Gens/GS&amp;gt;GENS and Gens/GS supports Sega CD and 32X emulation, MDP plugin, Gamepad and Command line parsing &#039;&#039;&#039;but [https://segaretro.org/Gens/GS_II#Features_not_ported_from_Gens.2FGS_yet these features not ported from Gens/GS to Gens/GS II&#039;&#039;&#039;]&amp;lt;/ref&amp;gt; ||{{✗}} ||{{~}}&amp;lt;abbr title=&amp;quot;Supports netplay&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{higanVer}}]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{✗}}&amp;lt;ref group=N&amp;gt;Superseded by [[ares]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/finalburnneo/FBNeo/releases/latest Stable] &amp;lt;br/&amp;gt;[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{N}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://dgen.sourceforge.net/ DGen]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genecyst]]&lt;br /&gt;
|align=left|{{Icon|DOS}}&lt;br /&gt;
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|KGen/KGen98&lt;br /&gt;
|align=left|{{Icon|DOS}}&lt;br /&gt;
|[https://segaretro.org/KGen 034b]&amp;lt;br/&amp;gt;[https://segaretro.org/KGen98 9804]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Megado&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/merwaaan/megado git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Regen&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuked-MD&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/nukeykt/Nuked-MD {{Nuked-MDVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mobile / ARM===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! [[#Hardware_variations|Hardware&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! FLOSS&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android/latest/ libretro core]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|MD.emu&lt;br /&gt;
|align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://pyra-handheld.com/repo/apps/77 1.5.46.02 Pyra]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Gizmondo|Wiz}}&amp;lt;br/&amp;gt;{{Icon|GP2X}}&lt;br /&gt;
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}] [https://buildbot.libretro.com/nightly/android/latest/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}}&amp;lt;abbr title=&amp;quot;NDS version uses an open-source license.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consoles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! [[#Hardware_variations|Hardware&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! FLOSS&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo Switch Online]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(m2engage)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Switch}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[3D Classics]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(m2engage)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|3DS}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{~}}&amp;lt;abbr title=&amp;quot;Supports netplay via Local Play on 2-player co-op games.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NeoGenesis&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/neogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.13698 V25]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Xbox|Xbox360}}&amp;lt;br/&amp;gt;{{Icon|GCN|Wii|WiiU|NX}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|Vita|3DS}}&lt;br /&gt;
|[https://retroarch.com/?page=platforms {{RetroArchVer}}]&amp;lt;br/&amp;gt;[https://bitbucket.org/eke/genesis-plus-gx/src/master/builds/ git]&amp;lt;br/&amp;gt;[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]&amp;lt;br/&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br/&amp;gt;[https://www.brewology.com/downloads/download.php?id=12472&amp;amp;mcid= 1.2]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|PS2|Wii}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|PS3|Switch}}&amp;lt;br/&amp;gt;{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://retroarch.com/?page=platforms {{RetroArchVer}}]&amp;lt;br/&amp;gt;[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]&amp;lt;br/&amp;gt;[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;t=1710 PicoDrive 1.51b]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{NC}}&amp;lt;abbr title=&amp;quot;NDS/3DS version uses an open-source license.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|jEnesisDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://nds.scenebeta.com/noticia/jenesisds v0.7.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PGEN&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|[https://github.com/AKuHAK/pgen git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Genesis Plus&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[BlastEm]]&lt;br /&gt;
:Aims for cycle accuracy but unlike Exodus, aims for lower system requirements and has substantially higher compatibility. Latest stable release is quite old, use nightly or libretro core. BlastEm&#039;s own sound implementation is solid, however [https://old.reddit.com/r/emulation/comments/b6ktic/blastem_genmd_emu_062_released/ejlgfi0/ it&#039;s still a bit less accurate than Nuked core]. Differences between them are mostly inaudible though and both are way more accurate than the old MAME sound emulation core.&lt;br /&gt;
;[[Genesis Plus GX]]:A solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. Made primarily for the Gamecube, it also has a Wii version and a cross-platform libretro core. The only things it lacks are 32X and Pico support, and a native desktop port. The only way to get this emulator on the desktop is to use the aforementioned libretro core, which allows for all the benefits of libretro like EmuVR support, shader presets, dynamic sync, and other [[#Enhancements|enhancements]]. The version used in [[BizHawk]] adds features for speedrunners but only the version used in [[RetroArch]] supports [https://github.com/nukeykt/Nuked-OPN2 Nuked OPN2 cycle-accurate Yamaha YM3438(YM2612)]. The default option for sound emulation, available in all versions, is the old MAME core, because it&#039;s very fast.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/libretro/Genesis-Plus-GX-Wide Genesis Plus GX Wide]&lt;br /&gt;
:Custom fork of Genesis Plus GX available as a libretro core, it includes experimental widescreen options. Sega CD/Mega CD games are currently unsupported.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/karmic64/Genesis-Plus-GX-Cyclone Genesis Plus GX-Cyclone]&lt;br /&gt;
:Custom fork of Genesis Plus GX available as a libretro core, it includes support for games with enhanced graphics designed for the Firecore system-on-a-chip made by Digital Media Cartridge Ltd.&lt;br /&gt;
&lt;br /&gt;
;[[PicoDrive]]&lt;br /&gt;
:Strongly prioritizes performance over accuracy. Compatibility and accuracy aren&#039;t as good as Genesis Plus GX but it&#039;s useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for Pico games. Libretro and BizHawk versions don&#039;t have a stylus or turn page support, while the obsolete standalone version does.&lt;br /&gt;
&lt;br /&gt;
;[[higan]] / [[ares]]&lt;br /&gt;
:Also developing cycle-accurate Genesis emulation, akin to its own [[Super Nintendo emulators|SNES emulator]] core. v130 version brings [https://github.com/ares-emulator/ares/commits/master/ares/component/audio/ym2612 &amp;quot;YM2612 improvement&amp;quot;] and [https://old.reddit.com/r/emulation/comments/xs5tol/ares_v130_released_multi_system_cross_platform/ support for &amp;quot;Mega Mouse&amp;quot;]. [https://ares-emu.net/news/ares-v131-released v131 version] of [[ares]] boasts 95% compatibility with 32X games, while there are still minor glitches, this is leaps and bounds better than other emulators as of late December 2022. [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/ v132 version] of [[ares]] brings every single Sega Mega CD game at least boots; with an estimated 86% of the library playable to completion.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:&amp;quot;Just works out of the box&amp;quot; solution for Genesis/Mega Drive, CD &amp;amp; 32X, bundled with two cores (Genplus-GX/Genesis Plus GX [https://github.com/TASEmulators/BizHawk/issues/1528 without Nuked OPN2 support] and PicoDrive), ensuring both excellent compatibility and good speed.&lt;br /&gt;
&lt;br /&gt;
;[[Kega Fusion]]&lt;br /&gt;
:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use, and has plugin-based filter support but it is no longer updated. It has been surpassed by better emulators and also has some issues on newer versions of Windows which can be solved with compatibility settings.&lt;br /&gt;
&lt;br /&gt;
;[[Exodus]]&lt;br /&gt;
:Exodus is one of the first emulator achieved cycle accuracy at the high cost of system requirements, but it is no longer updated and far from complete. It is still somewhat useful as a reference for the Genesis hardware, but users will have a faster and more accurate experience with [[BlastEm]] or [[Sega_Genesis_emulators#Emulators|other recommended emulators for Genesis]].&lt;br /&gt;
&lt;br /&gt;
;[http://aamirm.hacking-cult.org/www/regen.html Regen]&lt;br /&gt;
:A focus on accuracy has earned its high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].&lt;br /&gt;
&lt;br /&gt;
;[[MAME]]&lt;br /&gt;
:[[MAME_compatibility_list#Sega_Genesis.2FMega_Drive|Runs most games fine]]. Some don&#039;t work that well, but it&#039;s got about a [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=megadriv&amp;amp;compatibility= 95% compatibility rate]. Almost all of the C/C-2 arcade games work well in MAME - only the Print Club games don&#039;t work. CD emulation not that good, the extra processors throw in more timing problems and 32X emulation has lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms.&lt;br /&gt;
&lt;br /&gt;
;[[mednafen]]&lt;br /&gt;
:Mednafen&#039;s Sega Genesis/Megadrive emulation is based off of Genesis Plus and information and code from Genesis Plus GX(old GPL-licensed version). The GPL-incompatible CPU and sound emulation cores in the aforementioned projects have been replaced with GPLed or GPL-compatible alternatives; heavily-modified and improved YM2612 emulation from Gens, and Z80 emulation core from FUSE.&lt;br /&gt;
:Sega Genesis/Megadrive emulation should still be considered experimental; there are still likely timing bugs in the 68K emulation code, the YM2612 emulation code is not particularly accurate, and the VDP code has timing-related issues.&lt;br /&gt;
&lt;br /&gt;
;[[GENS]]&lt;br /&gt;
:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.&lt;br /&gt;
&lt;br /&gt;
;[[Nuked-MD]]&lt;br /&gt;
:Emulates the Mega Drive hardware at the gate-level and is thus extremely accurate, but this accuracy comes at the cost of very low performance. A more practical FPGA port is also available.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online]] (m2engage)&lt;br /&gt;
* Genesis support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside N64 games;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Game lineup recycles pretty much everything from Sega Genesis Mini 1 and/or 2 minus the licensed IP (anime, manga, Disney, etc.) and Sega CD games;&lt;br /&gt;
* Supports online and Local Play (up to 2 players);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
===Sound emulation===&lt;br /&gt;
There are several options to emulate the sound hardware of the Genesis, some of them are shared by more than one emulator.&lt;br /&gt;
* &#039;&#039;&#039;MAME&#039;&#039;&#039; - the old variant of this core is very popular but somewhat inaccurate, however it&#039;s very fast and still faithful enough to enjoy games for players less aware of audio intricacies of the Genesis, as the overall sound character is still there. There&#039;s also a new variant of this core, supposedly more accurate, but still not as widespread.&lt;br /&gt;
* &#039;&#039;&#039;ymfm&#039;&#039;&#039; - the core aiming for striking a balance between accuracy and performance, aiming for faithful sound with only inaudible inaccuracies to speed up the emulation considerably.&lt;br /&gt;
* &#039;&#039;&#039;Nuked&#039;&#039;&#039; - cycle-accurate core, aiming for the highest accuracy while still being usable in actual games. A go-to option for modern machines.&lt;br /&gt;
There are also emulator-specific sound emulation codes of varying accuracy, performance and general quality.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Genesis Plus GX&lt;br /&gt;
! Kega Fusion&lt;br /&gt;
! BlastEm&lt;br /&gt;
! PicoDrive&lt;br /&gt;
! ares&lt;br /&gt;
! BizHawk&lt;br /&gt;
! MAME&lt;br /&gt;
! FinalBurn Neo&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Sega_Genesis|Widescreen hack]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Performance&lt;br /&gt;
| | [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking#Sega_Genesis|Overclock]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Post-Processing&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{N}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Quality of life&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Netplay#Genesis.2FMega_Drive_.26_Peripherals|Netplay]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;Exclusive to libretro core version. For widescreen hack use [https://www.libretro.com/index.php/genesis-plus-gx-wide-now-available-for-libretroretroarch/ Genesis Plus GX Wide] core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=1 Mega Drive], [https://retroachievements.org/gameList.php?c=10 32X], [https://retroachievements.org/gameList.php?c=9 CD]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| colspan=2 | Name&lt;br /&gt;
! Genesis Plus GX&lt;br /&gt;
! Kega Fusion&lt;br /&gt;
! BlastEm&lt;br /&gt;
! PicoDrive&lt;br /&gt;
! ares&lt;br /&gt;
! BizHawk&lt;br /&gt;
! MAME&lt;br /&gt;
! FinalBurn Neo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | CD&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3&amp;gt;While it supports Sega CD emulation, there is notable audio sync issues. Kega is not recommended for CD emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3&amp;gt;Experimental support in nightly builds only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&amp;lt;ref group=N3 name=MAME&amp;gt;MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=segacd&amp;amp;compatibility= CD] and [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=32x&amp;amp;compatibility=NTSC-U 32X].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | 32X&lt;br /&gt;
|{{N}}[https://github.com/ekeeke/Genesis-Plus-GX/issues/64 *]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{N}}[https://old.reddit.com/r/emulation/comments/b6ktic/blastem_genmd_emu_062_released/ejlgfi0/ *]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=MAME&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Six Button Control Pad&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Menacer&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}[https://github.com/ares-emulator/ares/issues/225 *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | The Justifier&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}[https://github.com/ares-emulator/ares/issues/225 *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sega Mouse&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}[https://github.com/ares-emulator/ares/pull/721 *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Team Player&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | 4 Way Play&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | J-Cart&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sega Virtua Processor&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sonic &amp;amp; Knuckles&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | XE-1 AP&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Activator&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Saturn Keyboard&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | XB∀ND Keyboard&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Floppy Disk Drive&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | MIDI Keyboard&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|WIP&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | System Converter&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#XBAND_Modem|XBAND Modem]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Mega_Modem|Mega Modem]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://gamehistory.org/segavr/ Sega VR]&lt;br /&gt;
| colspan=8 | Only possible with [https://github.com/DickBlackshack/SegaVR-DGenSDL SegaVR-DGenSDL] emulator.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | TeeVGolf&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Game Genie&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Action Replay&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[#Modes|Modes]]&lt;br /&gt;
| [[#Mega_Drive_Plus_.2F_Genesis_Plus_.2F_MSU-MD|MSU]]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[#Extended_VRAM|Extended VRAM]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{~}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | SD Card Reader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Beena&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Lock-On&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MIDI Keyboard===&lt;br /&gt;
MIDI keyboards are used in two special cartridges: &#039;&#039;Miracle Piano Teaching System&#039;&#039;, released only in US, and &#039;&#039;Wonder MIDI&#039;&#039;, released only in Japan and requires a Model 1 Wondermega (either RG-M1 or HWM-5000) to operate. While MIDI keyboards can be operated with &#039;&#039;MPTS&#039;&#039; as usual, &#039;&#039;Wonder MIDI&#039;&#039; also requires a special disc from the [https://ja.wikipedia.org/wiki/CD-MIDI CD-MIDI] standard to be inserted, as the software itself is not capable to do interactions with the soundchips of both Mega Drive and Mega-CD.&lt;br /&gt;
&lt;br /&gt;
:[https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System Info on &#039;&#039;Miracle Piano Teaching System&#039;&#039; in general]&lt;br /&gt;
:[https://segaretro.org/Wonder_MIDI Info on &#039;&#039;Wonder MIDI&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===XBAND Modem===&lt;br /&gt;
All XB∀ND modems plug into the cartridge slot of the console and require their external power supply and a telephone line to connect to. Similar to the Game Genie and other adaptors, a game cartridge is to be placed on top of the XB∀ND modem for the game to function. XB∀ND is the name of a video game modem/online service offered by Catapult in the mid-1990s.&lt;br /&gt;
&lt;br /&gt;
:[https://segaretro.org/XB%E2%88%80ND#List_of_compatible_games List of compatible games with XBAND Modem]&lt;br /&gt;
&lt;br /&gt;
===Mega Modem===&lt;br /&gt;
The Mega Modem is a modem for the Sega Mega Drive released in 1990 exclusively in Japan. It allowed Mega Drive owners to connect their consoles to various online services provided by Sega and third parties.&lt;br /&gt;
&lt;br /&gt;
:[https://segaretro.org/Mega_Modem#Compatibility List of compatible games with Mega Modem]&lt;br /&gt;
&lt;br /&gt;
===Lock-On===&lt;br /&gt;
Lock-On Technology is a unique feature found on Sonic &amp;amp; Knuckles cartridges for the Sega Mega Drive/Genesis that allows a player to connect an older game to the cartridge&#039;s pass-through port for extended or altered gameplay.&lt;br /&gt;
&lt;br /&gt;
* With Sonic 3: Completes the game, and adds the Sonic and Knuckles levels as intended. This was the original usage.&lt;br /&gt;
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.&lt;br /&gt;
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select for all possible levels.&lt;br /&gt;
&lt;br /&gt;
The Sonic &amp;amp; Knuckles cartridge can lock on to other cartridges:&lt;br /&gt;
&lt;br /&gt;
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.&lt;br /&gt;
* Bigger than 2MB: Will boot to Sonic &amp;amp; Knuckles.&lt;br /&gt;
* Has Battery Pack: All saved data will be wiped out.&lt;br /&gt;
&lt;br /&gt;
Most emulators don&#039;t support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.&lt;br /&gt;
&lt;br /&gt;
Genesis Plus GX&#039;s [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic &amp;amp; Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than &amp;quot;Off&amp;quot; will enable Lock-on to the cartridge you&#039;re currently playing as. After resetting, the game will boot in Lock-On mode.&lt;br /&gt;
&lt;br /&gt;
The following files need to be under the directory for BIOS files (usually &amp;quot;system&amp;quot;):&lt;br /&gt;
* sk.bin (Sonic &amp;amp; Knuckles (2 MiB) ROM)&lt;br /&gt;
* sk2chip.bin (Sonic &amp;amp; Knuckles UPMEM (256 KiB) ROM): If you can&#039;t find it online, extract it with a hex editor from a pre-combined Sonic 2 &amp;amp; Knuckles ROM from offset 00300000 to the end of the ROM.&lt;br /&gt;
&lt;br /&gt;
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.&lt;br /&gt;
&lt;br /&gt;
BlastEm also supports the Lock-On Technology for Sonic 3, except when combined with Sonic 2, as it does not support lock-on with the sk2chip.bin.&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
&lt;br /&gt;
====Mega Drive Plus / Genesis Plus / MSU-MD====&lt;br /&gt;
&lt;br /&gt;
The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion&#039;s Mega SD flash cartridge, to give similar effects for Genesis games in a way that MSU-1 does in patched SNES games. Another variant was been made for [https://krikzz.com/store/home/59-mega-everdrive-pro.html Mega Everdrive PRO], named [https://github.com/krikzz/msu-md MSU-MD].&lt;br /&gt;
&lt;br /&gt;
Currently, only Genesis Plus GX supports both modes as mentioned [https://github.com/ekeeke/Genesis-Plus-GX/issues/297#issuecomment-918468508 here], while Kega Fusion supports games that can only run in MSU-MD mode.&lt;br /&gt;
&lt;br /&gt;
A variant called 32x Plus (abbreviated as 32x+) made exclusively for Sega 32x games also exists, but again, it is only used by homebrew software, such as &#039;&#039;Doom 32x Resurrection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Extended VRAM====&lt;br /&gt;
&lt;br /&gt;
A 128KB VDP mode from TeraDrive, an IBM PC/Mega Drive combo used on several Teradrive-only software.&amp;lt;ref&amp;gt;https://gendev.spritesmind.net/forum/viewtopic.php?f=22&amp;amp;t=1368&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On standard Genesis games, it is used in &#039;&#039;Space Harrier&#039;&#039; and &#039;&#039;Space Harrier II&#039;&#039; ports available on Genesis Mini 2 / Mega Drive Mini 2.&amp;lt;ref&amp;gt;https://twitter.com/hor11/status/1568961246707458050&amp;lt;/ref&amp;gt; BlastEm has partial support for this mode since version 0.5.0.&lt;br /&gt;
&lt;br /&gt;
==Hardware variations==&lt;br /&gt;
===[https://karmic128.neocities.org/sgflashback/ Firecore]===&lt;br /&gt;
Firecore is a system-on-a-chip clone hardware based on the Sega Genesis/Mega Drive system, originating in the late 2000s. Most emulators have not been tested with Firecore-enhanced titles, however it is unlikely that they are supported.&lt;br /&gt;
&lt;br /&gt;
Emulation of this clone possible with [https://github.com/karmic64/Genesis-Plus-GX-Cyclone Genesis-Plus-GX-Cyclone] fork. Also there is a [https://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp#L1030C103-L1030C103 MAME support] as well but currently it has &amp;quot;MACHINE_NOT_WORKING&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
===[[Sega Pico|Pico]]===&lt;br /&gt;
PicoDrive standalone version, KEGA Fusion and MAME supports this hardware. Keep in mind that PicoDrive libretro core or BizHawk core version doesn&#039;t have a stylus or turn page support, while the obsolete standalone version does. Also there is a [https://github.com/ares-emulator/ares/issues/833 feature request] for ares emulator.&lt;br /&gt;
:[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=pico&amp;amp;compatibility= MAME {{MAMEVer}} compatibility list]&lt;br /&gt;
&lt;br /&gt;
:See [[Sega Pico|dedicated page]] for more information.&lt;br /&gt;
&lt;br /&gt;
===[[Sega Pico|Advanced Pico Beena]]===&lt;br /&gt;
Latest MAME versions supports this hardware.&lt;br /&gt;
:[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=sega_beena_cart&amp;amp;compatibility= MAME {{MAMEVer}} compatibility list]&lt;br /&gt;
&lt;br /&gt;
:See [[Sega Pico|dedicated page]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
Sega released three arcade boards based on the Genesis / Mega Drive hardware:&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=707 Mega Play]&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=706 Mega-Tech]&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=705 System C-2]&lt;br /&gt;
&lt;br /&gt;
In addition, several Genesis games were converted to stand-alone Arcade machines, either with or without a license from Sega.&lt;br /&gt;
&lt;br /&gt;
MAME emulator supports these arcade boards, {{MAMEVer}} version compatibility status; [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=megaplay.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Mega Play], [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=megatech.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Mega-Tech] and [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segac2.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 System C/C-2]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. It aims to provide the most detailed, accurate, and up-to-date information, to help homebrew development and repairs.&lt;br /&gt;
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro&lt;br /&gt;
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]&lt;br /&gt;
* [https://www.romspedia.com/emulators/sega-genesis Genesis emulators] on RomsPedia&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:Sega Genesis emulators|*]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=70196</id>
		<title>Game Boy Advance emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=70196"/>
		<updated>2024-01-05T15:26:03Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Game Boy Advance&lt;br /&gt;
|logo = gbagba.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2010&lt;br /&gt;
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|successor = [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on GBA hardware|Emulators on GBA}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game_Boy_Advance|Game Boy Advance]]&#039;&#039;&#039; (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 2001, in North America on the 11th of June and in Australia and Europe on the 22nd of June and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
===PC / x86===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift&#039;s comment about libretro core]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/vba_m/ vbam_libretro]&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.&amp;quot;&amp;gt;[https://docs.libretro.com/library/vba_next/ vba_next_libretro]&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nightly.vba-m.com/ Nightly builds]&amp;lt;br/&amp;gt; [http://buildbot.libretro.com/nightly/ libretro core&#039;&#039;&#039;s&#039;&#039;&#039;] &amp;lt;br/&amp;gt; [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NanoBoyAdvance]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]&amp;lt;br/&amp;gt; [https://github.com/nba-emu/NanoBoyAdvance/releases 1.7.1]&lt;br /&gt;
|{{n}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{n}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master &amp;lt;abbr title=&amp;quot;Latest development build version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{?}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{~}} ||{{?}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(mGBA 0.10.0)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{?}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{?}} ||{{~}}&amp;lt;abbr title=&amp;quot;Libretro features&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&amp;lt;ref group=N&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|iDeaS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBA]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Meteor&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/blastrock/meteor 1.4.2]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|BoyCottAdvance&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PlayBoy Advance&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Hades&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/Arignir/Hades/workflows/main/master Nightly builds]&amp;lt;br/&amp;gt; [https://github.com/Arignir/Hades Git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GameBeanAdvance&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/bmchtech/GameBeanAdvance Git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
===Mobile / ARM===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android unofficial android version]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{n}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Pandora}}&amp;lt;br/&amp;gt;{{Icon|Didj|Symbian}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz 0.9.2.8 Pandora]&amp;lt;br/&amp;gt;[https://github.com/Summeli/gpSP4Cute Symbian]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{~}}&amp;lt;ref group=N name=gpsp&amp;gt;Libretro Core Only.&amp;lt;/ref&amp;gt; ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy GBA&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 2.6.8]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(VBA-M 2.1.4 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]&amp;lt;/br&amp;gt;[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/fastemulator/ My Boy!]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.6]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]&lt;br /&gt;
|align=left|{{Icon|W10P}}&lt;br /&gt;
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]&amp;lt;br/&amp;gt;[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA_J2ME&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[http://oldfag.top/downloads/?act=view&amp;amp;id=168 1.0]&lt;br /&gt;
|{{?}} || ||? ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBAnext&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]&lt;br /&gt;
|{{?}} || ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]&lt;br /&gt;
|align=left|{{Icon|W8P}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/15223/ 2.27]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
===Consoles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|3DS|PSV}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt; [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]&amp;lt;br/&amp;gt;[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sloop)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/vba_next/ VBA Next]&lt;br /&gt;
|align=left|{{Icon|NGC|Wii|NX}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Xbox360}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{?}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|DC|PSP}}&amp;lt;br/&amp;gt;{{Icon|PS2|NGC|Wii}}&amp;lt;br/&amp;gt;{{Icon|3DS|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br/&amp;gt;[[GpSP#PSP_Version|TempGBA4PSP]]&lt;br /&gt;
|{{?}} ||{{~}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=gpsp&amp;gt;&amp;lt;/ref&amp;gt;  ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|3DS|WiiU}}&lt;br /&gt;
|8.10&lt;br /&gt;
|{{~}} ||{{n}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Player&lt;br /&gt;
|align=left|{{Icon|GCN}}&lt;br /&gt;
|&lt;br /&gt;
|{{~}} ||{{n}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ReGBA&lt;br /&gt;
|Align=left|{{Icon|PS2}}&lt;br /&gt;
|[https://www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|VBA GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/dborth/vbagx/releases git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Gbaemu4DS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner2]]&lt;br /&gt;
|align=left|{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] &lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP|UO gpSP Kai]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|3.4 test 4 build 230&lt;br /&gt;
|{{?}} || ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[mGBA]]:Aims for [[Emulation Accuracy|accuracy]], speed, and features. It&#039;s actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.&lt;br /&gt;
;[[NanoBoyAdvance]]&amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt; ([https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#game-compatibility Compatibility])&amp;lt;/small&amp;gt;:Highly [[Emulation_accuracy|accurate]]&amp;lt;ref&amp;gt;[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]&amp;lt;/ref&amp;gt; Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases].&lt;br /&gt;
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability detailed below.&lt;br /&gt;
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] and performance compared to mGBA, but is still useful for its robust debugging features and sound interpolation that reduces hissing.&lt;br /&gt;
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.&lt;br /&gt;
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]&amp;lt;ref&amp;gt;[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].&amp;lt;/ref&amp;gt;, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid scan line effects.&lt;br /&gt;
;[[higan]] / [[ares]]:It is behind in terms of performance and compatibility compared to mGBA, NanoBoyAdvance and SkyEmu but [[Emulation Accuracy|accuracy]] wise it has dot-based instead of scanline-based renderer for the Game Boy Advance.&lt;br /&gt;
;[[MAME]]:Has a &amp;lt;code&amp;gt;gba&amp;lt;/code&amp;gt; driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba &amp;quot;imperfect&amp;quot;] as of version 0.249.&lt;br /&gt;
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms there&#039;s a libretro port of gpSP with fast x86 and ARM dynarecs. While it&#039;s behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.&lt;br /&gt;
; [[Nintendo Switch Online]] (Sloop)&lt;br /&gt;
* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;&lt;br /&gt;
* Users are [[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;&lt;br /&gt;
* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the &#039;&#039;AGB Test Cartridge&#039;&#039; (v10) tests without a single failure;&lt;br /&gt;
* Video filters can be applied;&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Allows rumble support for games that had such function back when played in a Game Boy Player (&#039;&#039;Super Mario Advance 4: Super Mario Bros. 3&#039;&#039;, &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039;)&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There&#039;s a &#039;&#039;huge&#039;&#039; &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes (&amp;quot;Import &amp;gt; Gameshark code file&amp;quot;) doesn&#039;t check if the file&#039;s size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn&#039;t do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:&lt;br /&gt;
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.&lt;br /&gt;
# The import code files feature.&lt;br /&gt;
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GBA emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! No$GBA&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! NanoBoyAdvance&lt;br /&gt;
! Game Boy Player&lt;br /&gt;
! Virtual Console&lt;br /&gt;
! BizHawk&lt;br /&gt;
! ares&lt;br /&gt;
! GBE+&lt;br /&gt;
! MAME&lt;br /&gt;
! Nintendo Switch Online (Sloop)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=12 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]&lt;br /&gt;
|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}&lt;br /&gt;
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|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and FSR 1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Y}}&lt;br /&gt;
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|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=lrExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=lrExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Y}}&amp;lt;ref group=N3 name=ExStandalone&amp;gt;Exclusive to standalone version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=lrExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Quality of life&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=12 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Netplay|Netplay]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;You can use either Yuzu/Ryujinx for playing GBA games online via netplay.&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://mgba.io/faq.html#glossary WIP]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;HQ audio mixer for games which use Nintendo&#039;s MusicPlayer2000 sound engine&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://retroachievements.org/gameList.php?c=5 RetroAchievements]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=lrExclusive&amp;gt;Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=lrExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{Y}}[https://retroachievements.org/download.php#bizhawk *]&lt;br /&gt;
|{{N}}&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{N}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M &amp;lt;br/&amp;gt;[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]&lt;br /&gt;
! No$GBA&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! NanoBoyAdvance&lt;br /&gt;
! Game Boy Player&lt;br /&gt;
! Virtual Console&lt;br /&gt;
! BizHawk&lt;br /&gt;
! ares&lt;br /&gt;
! GBE+&lt;br /&gt;
! MAME&lt;br /&gt;
! Nintendo Switch Online (Sloop)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&amp;lt;abbr title=&amp;quot;3DS only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | [[#Connectivity|&amp;lt;abbr title=&amp;quot;There are five different kinds of connectivity, support varying by game.&amp;quot;&amp;gt;Connectivity&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro&amp;gt;Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for  for VBA-M libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;Pokemon only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;Pokemon only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Connectivity|Wireless]]&lt;br /&gt;
|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#GameCube Connectivity|&amp;lt;abbr title=&amp;quot;The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii&#039;s backwards compatibility with GameCube games and controllers.&amp;quot;&amp;gt;GameCube communication&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Game_Link_Cable#Third_generation|&amp;lt;abbr title=&amp;quot;The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.&amp;quot;&amp;gt;Link Cable&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]&lt;br /&gt;
| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt; &lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;Wii U only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N2 name=e-Reader-GBAGame&amp;gt;incomplete: this emulator will not recognize the games they&#039;re connected to. Normally, after choosing &amp;quot;Connection/to Game Boy Advance&amp;quot;, the e-Reader should have &amp;quot;(Game Name) Game Data&amp;quot; pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can&#039;t happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it&#039;s possible to connect to the GBA game pack, and scan e-Cards... though it&#039;s a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J).&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N2 name=e-Reader-GBAGame&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;SMA4 only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N2 name=libretro /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{y}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]&lt;br /&gt;
| colspan=12 | Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].&amp;lt;br/&amp;gt;[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature], mGBA support both 32MB and 64MB video cartridges.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13 | [[#Special_hardware|Special hardware]]&lt;br /&gt;
|Rumble Feature&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{tbd}}&lt;br /&gt;
| {{tbd}}&lt;br /&gt;
| {{tbd}}&lt;br /&gt;
|&lt;br /&gt;
| {{tbd}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{tbd}}&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;abbr title=&amp;quot;Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario &amp;amp; Luigi: Superstar Saga)&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motion Control&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{y}}&amp;lt;ref group=N2 name=RetroArch&amp;gt;Motion Control support present on RetroArch VBA-M core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{n}}&lt;br /&gt;
| &lt;br /&gt;
| {{n}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle Chip Gate&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Soul Doll Adapter&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi Plust On System&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Turbo File Advance&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Official Nintendo Infrared Adapter&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}[https://shonumi.github.io/articles/art31.html *]&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtureal Racing System&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{y}}[https://shonumi.github.io/articles/art24.html *]&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Play-Yan&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{~}}[https://shonumi.github.io/articles/art32.html *]&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Campho Advance&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]&lt;br /&gt;
| {{n}}&lt;br /&gt;
| {{n}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GB/GBC backwards compatibility emulation/Enhanced Mode===&lt;br /&gt;
Game Boy Advance is backwards compatible with GB/GBC, resulting some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that this shouldn&#039;t be confused with [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_Features_and_Accessories|Super Game Boy 1/2]]. Some of the multi core emulators supports both GB/GBC and GBA emulation however they do not have support for &amp;quot;backwards compatibility/GBA mode&amp;quot; emulation.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
====GBA Multi Pak Link Multiplayer (1~4GBA)====&lt;br /&gt;
;VBA-M: This doesn&#039;t work with old VBA versions.&lt;br /&gt;
:Just disable &amp;quot;Pause when Inactive&amp;quot;, configure all four Joypads each with their own button layout, enable &amp;quot;Link, Enable GBA Link&amp;quot;. Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.&lt;br /&gt;
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].&lt;br /&gt;
;mGBA:Select &amp;quot;New multiplayer window&amp;quot; from the menu. As you load your ROMs into each window, &amp;quot;Player [X] of [Y]&amp;quot; will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.&lt;br /&gt;
;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agblink.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====GBA Wireless Multiplayer====&lt;br /&gt;
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf&amp;lt;/ref&amp;gt; to each other and includes its own software to download a subset of another player&#039;s game that runs when no cartridge is inserted. &#039;&#039;Pokémon Fire Red&#039;&#039; and &#039;&#039;Leaf Green&#039;&#039; came bundled with this accessory but it can also work with &#039;&#039;Pokémon Emerald&#039;&#039; and the &#039;&#039;Classic NES Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-on, though it&#039;s still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]&#039;s roadmap.&lt;br /&gt;
&lt;br /&gt;
====GameCube Connectivity====&lt;br /&gt;
[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbgcncable.pdf&amp;lt;/ref&amp;gt; e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.&lt;br /&gt;
&lt;br /&gt;
=====Dolphin/mGBA or VBA-M=====&lt;br /&gt;
:&#039;&#039;Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduce your volume. You won&#039;t want it to be high, especially with headphones.&lt;br /&gt;
* Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.&lt;br /&gt;
* In Dolphin, launch the game and navigate to the area where you&#039;re asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as &amp;quot;GBA&amp;quot; for whichever you need.&lt;br /&gt;
* If you are using mGBA, open up the File menu, and click Connect to Dolphin. &lt;br /&gt;
* In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.&lt;br /&gt;
* If you are using VBA-M, uncheck Pause When Inactive in Options &amp;gt; Emulator. Then, under Options &amp;gt; Link &amp;gt; Joybus Options, Make sure to &amp;quot;Enable Joybus Connection&amp;quot; is on and set &amp;quot;IP/Hostname&amp;quot; to use default settings, that is &amp;lt;code&amp;gt;127.0.0.1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;localhost&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Dolphin will freeze.&lt;br /&gt;
* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.&lt;br /&gt;
* In either emulator, Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.&lt;br /&gt;
* To connect other units, open another emulator instance and repeat its process.&lt;br /&gt;
&lt;br /&gt;
Notable games that work:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)&lt;br /&gt;
&lt;br /&gt;
Notable games that don&#039;t:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]&lt;br /&gt;
*lots more&lt;br /&gt;
&lt;br /&gt;
===e-Reader===&lt;br /&gt;
:&#039;&#039;Main page: [[GBA e-Reader emulators]]&#039;&#039;&lt;br /&gt;
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance Video===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:Game_Boy_Advance_Video|Wikipedia - Game Boy Advance Video]]&#039;&#039;&lt;br /&gt;
GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware.&lt;br /&gt;
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
&lt;br /&gt;
===Special hardware===&lt;br /&gt;
Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.&lt;br /&gt;
&lt;br /&gt;
;Solar Sensor&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:&lt;br /&gt;
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. &lt;br /&gt;
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -&amp;gt; Input -&amp;gt; Configure... -&amp;gt; &amp;quot;Special&amp;quot; tab.&lt;br /&gt;
* No$GBA: Under &#039;&#039;&#039;Options/Emulation Setup&#039;&#039;&#039;, you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.&lt;br /&gt;
* My Boy!: This emulator uses a button combination or the device&#039;s light sensor to check the brightness level. You can change this under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Solar Emulation By&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA: Uses the device&#039;s light sensor to check the brightness level.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It&#039;s argued this makes for a better experience actually, but sadly not all releases are covered.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 1:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], &amp;lt;s&amp;gt;EU&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 2:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], &amp;lt;s&amp;gt;US&amp;lt;/s&amp;gt;, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. &lt;br /&gt;
* &#039;&#039;&#039;Boktai 3:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].&lt;br /&gt;
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren&#039;t emulated yet in any DS emulator.&lt;br /&gt;
&lt;br /&gt;
;Motion Control&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, My Boy! and Pizza Boy:&lt;br /&gt;
* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.&lt;br /&gt;
* VBA &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; emulate this feature, and its &amp;quot;Motion Control&amp;quot; option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt&#039;n Tumble.&lt;br /&gt;
* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)&lt;br /&gt;
* My Boy! uses the device&#039;s accelerometer to emulate this feature. You can change the sensitivity under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Motion sensitivity&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA also used the device&#039;s accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi&#039;s Universal Gravitation.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don&#039;t work as well here as they tilt it &amp;quot;too much&amp;quot; at times to be very playable.&lt;br /&gt;
* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]&lt;br /&gt;
* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])&lt;br /&gt;
&lt;br /&gt;
;Rumble Feature&lt;br /&gt;
There are various rumble features found in GBA/GBC cards:&lt;br /&gt;
* &#039;&#039;&#039;GBC Rumble:&#039;&#039;&#039; GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.&lt;br /&gt;
* &#039;&#039;&#039;GBA Gyro Rumble:&#039;&#039;&#039; WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one &amp;quot;extreme&amp;quot;. Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds, &lt;br /&gt;
* &#039;&#039;&#039;GBA Variable Rumble:&#039;&#039;&#039; Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds.&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Player Rumble:&#039;&#039;&#039; Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario &amp;amp; Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it&#039;s being under development for the mGBA emulator.&lt;br /&gt;
&lt;br /&gt;
;Turbo File Advance&lt;br /&gt;
The Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
;Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
The Power Antenna &amp;amp; Bug Sensor were small plastic peripherals that interfaced with the GBA&#039;s serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on. &lt;br /&gt;
&lt;br /&gt;
;Official Nintendo Infrared Adapter&lt;br /&gt;
As the GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
;Figurine Readers&lt;br /&gt;
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.&lt;br /&gt;
* &#039;&#039;&#039;Soul Doll Adapter&#039;&#039;&#039; (Legendz: Island of Ordeal/Sign of Nekuromu)&lt;br /&gt;
* &#039;&#039;&#039;Multi Plust On System&#039;&#039;&#039; (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)&lt;br /&gt;
GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.&lt;br /&gt;
&lt;br /&gt;
;Battle Chip Gate&lt;br /&gt;
A peripheral device by Capcom and Takara compatible with &#039;&#039;Mega Man Battle Network 4&#039;&#039; (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It&#039;s also compatible with toy Advanced PETs and &#039;&#039;Rockman.EXE 4.5 Real Operation&#039;&#039;. It can also unlock minigames in &#039;&#039;Mega Man Zero 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[mGBA]] and [[GBE+]] support this add-on.&lt;br /&gt;
&lt;br /&gt;
;Glucoboy&lt;br /&gt;
* &#039;&#039;&#039;Glucoboy:&#039;&#039;&#039; An obscure medical peripheral designed to monitor a child&#039;s blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:1406913527173-1-.png|400px|thumb|right|&#039;&#039;&#039;Left:&#039;&#039;&#039; The default game.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Right:&#039;&#039;&#039; The &amp;quot;Gameboy Colors&amp;quot; mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]&lt;br /&gt;
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP &amp;lt;abbr title=&amp;quot;AGS-001&amp;quot;&amp;gt;model&amp;lt;/abbr&amp;gt; into account since its screen was actually &amp;lt;abbr title=&amp;quot;A newer model, AGS-101, was released in 2005 that was actually backlit&amp;quot;&amp;gt;frontlit&amp;lt;/abbr&amp;gt;. For everything else though, emudevs have given some solutions:&lt;br /&gt;
&lt;br /&gt;
====Emulator Options====&lt;br /&gt;
&#039;&#039;&#039;No$GBA:&#039;&#039;&#039; Under &amp;quot;Emulation Options&amp;quot;, select &amp;quot;GBA Mode&amp;quot;. There are four modes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBA (no backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;GBA SP (backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;Nintendo DS in GBA mode:&#039;&#039;&#039; Some desaturation&lt;br /&gt;
* &#039;&#039;&#039;VGA Mode (poppy bright):&#039;&#039;&#039; No desaturation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mGBA:&#039;&#039;&#039; Under Tools &amp;gt; Settings &amp;gt; Shaders &amp;gt; Load New Shader, select &amp;quot;gba-color.shader&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VBA-M:&#039;&#039;&#039; (nightly only): Under Options &amp;gt; Game Boy Advance, you will find the option, &#039;&#039;&#039;LCD Filter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higan:&#039;&#039;&#039; Under Settings &amp;gt; Video Filter, you will find the &amp;quot;Color Emulation&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation off:&#039;&#039;&#039; No desaturation&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation on:&#039;&#039;&#039; Gamma correction and adjusted color range.&lt;br /&gt;
&#039;&#039;&#039;NanoBoyAdvance&#039;&#039;&#039;: Enabled by default. Under Config &amp;gt; Video &amp;gt; Color Correction &amp;gt; GBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkyEmu&#039;&#039;&#039;: Color Correction is set by default to 1.00 force in this emulator, and there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it&#039;s name suggests, is based on higan&#039;s color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of the desaturation: slide the slider to 0.00 to brighten the screen a tad bit.&lt;br /&gt;
&lt;br /&gt;
====Shaders====&lt;br /&gt;
Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL&amp;lt;ref name=&amp;quot;GLSL&amp;quot;&amp;gt;https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for OpenGL, and Slang&amp;lt;ref name=&amp;quot;Slang&amp;quot;&amp;gt;https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for Vulkan.&lt;br /&gt;
&lt;br /&gt;
For GBA, there is &amp;lt;code&amp;gt;gba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use &amp;lt;code&amp;gt;vba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg&amp;lt;/ref&amp;gt; instead. &lt;br /&gt;
&lt;br /&gt;
There is also &amp;lt;code&amp;gt;nds-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg&amp;lt;/ref&amp;gt; and &amp;lt;code&amp;gt;psp-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.&lt;br /&gt;
&lt;br /&gt;
For Game Boy Advance shader presets see the &amp;quot;Shader Presets&amp;quot; page;&lt;br /&gt;
{{Main|Shader_Presets}}&lt;br /&gt;
&lt;br /&gt;
===Horrible Sound Quality===&lt;br /&gt;
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual playback quality is awful compared to the sound samples stored internally in the ROM.&lt;br /&gt;
&lt;br /&gt;
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high-quality music (as midi files plus a sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. It&#039;s worth noting that NanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there&#039;s a very experimental feature exists on [[mGBA]] (nightly versions) under Enhancements as &amp;quot;XQ GBA Audio&amp;quot;, but it&#039;s very buggy and still limited to games using the standard sound engine, the so-called &amp;quot;Sappy&amp;quot; engine, which is still a big part of the GBA&#039;s software library.&lt;br /&gt;
&lt;br /&gt;
===High Resolution Affine Transformation Graphical Effects===&lt;br /&gt;
Similar to the scaling effects used on the Super NES known commonly as &amp;quot;Mode 7&amp;quot; graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA&#039;s lower resolution, some detail may be lost.&lt;br /&gt;
&lt;br /&gt;
The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won&#039;t work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix &amp;amp; Obelix XXL)&lt;br /&gt;
&lt;br /&gt;
===Save formats===&lt;br /&gt;
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made their own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called &amp;lt;code&amp;gt;vba-over.ini&amp;lt;/code&amp;gt;, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.&lt;br /&gt;
&lt;br /&gt;
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.&lt;br /&gt;
&lt;br /&gt;
To solve this incompatibility, Libretro devs created a &lt;br /&gt;
[https://github.com/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A [https://thysbelon.github.io/gbaconv-web/ website version of this tool can be found here].&lt;br /&gt;
&lt;br /&gt;
For more information about Game Boy Advance hardware and reverse engineering; &amp;lt;br/&amp;gt;&lt;br /&gt;
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=R43k-p9XdIk The Story of Quake on the Game Boy Advance], [https://www.youtube.com/watch?v=_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game], [https://www.youtube.com/watch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], [https://www.youtube.com/watch?v=mpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]&lt;br /&gt;
* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]&lt;br /&gt;
* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]&lt;br /&gt;
* [https://gbadev.net/gbadoc/ gbadev - gbadoc]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Game Boy Advance emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=69092</id>
		<title>Cellphone emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=69092"/>
		<updated>2023-12-23T15:11:32Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn&#039;t keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.&lt;br /&gt;
&lt;br /&gt;
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that&#039;s most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!File extension&lt;br /&gt;
|-&lt;br /&gt;
|J2ME&lt;br /&gt;
|.jar (.jad descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|Symbian&lt;br /&gt;
|.sis, .sisx&lt;br /&gt;
|-&lt;br /&gt;
|[[N-Gage]]&lt;br /&gt;
|.blz (BLZ Installer required)&lt;br /&gt;
|-&lt;br /&gt;
|[[N-Gage (service)|N-Gage 2.0]]&lt;br /&gt;
|.n-gage&lt;br /&gt;
|-&lt;br /&gt;
|[[ExEn]]&lt;br /&gt;
|.exn&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun]]&lt;br /&gt;
|.mpn&lt;br /&gt;
|-&lt;br /&gt;
|Flash Lite&lt;br /&gt;
|.swf&lt;br /&gt;
|-&lt;br /&gt;
|BlackBerry OS&lt;br /&gt;
|.bar, .cod (.alx descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|WebOS&lt;br /&gt;
|.ipk&lt;br /&gt;
|-&lt;br /&gt;
|MRE (privious VRE)&lt;br /&gt;
|.axf, .vxp (later)&lt;br /&gt;
|-&lt;br /&gt;
|UMI&lt;br /&gt;
|.jra&lt;br /&gt;
|-&lt;br /&gt;
|MORE&lt;br /&gt;
|.moz, .mz&lt;br /&gt;
|-&lt;br /&gt;
|PalmOS&lt;br /&gt;
|.prc, .pdb&lt;br /&gt;
|-&lt;br /&gt;
|MiniJ&lt;br /&gt;
|.mrp&lt;br /&gt;
|-&lt;br /&gt;
|Windows Mobile&lt;br /&gt;
(older than 7)&lt;br /&gt;
|.cab, .zip&lt;br /&gt;
|-&lt;br /&gt;
|Windows Mobile&lt;br /&gt;
(newer)&lt;br /&gt;
|.xap&lt;br /&gt;
|-&lt;br /&gt;
|Windows Phone&lt;br /&gt;
|.xap, .appx (later), .appxbundle&lt;br /&gt;
|-&lt;br /&gt;
|Android&lt;br /&gt;
|.apk (.apks, .apkm, .xapk), .obb, .aab&lt;br /&gt;
|-&lt;br /&gt;
|iOS&lt;br /&gt;
|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)&lt;br /&gt;
|-&lt;br /&gt;
|MotoEZX&lt;br /&gt;
|.pkg (.mpkg)&lt;br /&gt;
|-&lt;br /&gt;
|MotoMAGX&lt;br /&gt;
|.mgx, .mpkg, .pep&lt;br /&gt;
|-&lt;br /&gt;
|BREW&lt;br /&gt;
(and later EZweb)&lt;br /&gt;
|.mod (.mif descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|i-mode (Doja)&lt;br /&gt;
|.jar (.jam descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|EZplus&lt;br /&gt;
|.kjx&lt;br /&gt;
|-&lt;br /&gt;
|WIPI&lt;br /&gt;
|.jar&lt;br /&gt;
|-&lt;br /&gt;
|Maemo&lt;br /&gt;
|.deb&lt;br /&gt;
|-&lt;br /&gt;
|MeeGo&lt;br /&gt;
|.deb&lt;br /&gt;
|-&lt;br /&gt;
|Danger Hiptop&lt;br /&gt;
|.bndl&lt;br /&gt;
|-&lt;br /&gt;
|[[WGE]]&lt;br /&gt;
|.wga (.wgc descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|Tizen&lt;br /&gt;
|.tpk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
===Java 2 Micro Edition &amp;lt;small&amp;gt;(J2ME)&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=J2ME / Java ME&lt;br /&gt;
|logo=J2ME.png&lt;br /&gt;
|logowidth=220&lt;br /&gt;
|developer=[[wikipedia: Sun Microsystems|Sun]]→[[wikipedia: Oracle Corporation|Oracle]]&lt;br /&gt;
|type=Cellphone / Mobile&lt;br /&gt;
|generation=6th generation - 8th generation&lt;br /&gt;
|release=2000&lt;br /&gt;
|discontinued=2020 ([https://web.archive.org/web/20200116213231/http://wapshop.gameloft.com/wifi/product.php?product=2729&amp;amp;cat=newgames&amp;amp;ms_sid=4&amp;amp;phoneId=4880&amp;amp;c=55&amp;amp;ms_sid=4 Gameloft])&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.&lt;br /&gt;
While originally not intended for games (until its more advanced game-oriented API came), it became the &#039;&#039;de facto&#039;&#039; market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[[Mascot Capsule 3D]]&amp;lt;/i&amp;gt; is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.&lt;br /&gt;
&lt;br /&gt;
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there&#039;s a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.&lt;br /&gt;
&lt;br /&gt;
; If you don&#039;t want to mess with these J2ME emulators, just use [[Kahvibreak]] - preservation project focusing on games for J2ME (including [[#Mophun|Mophun]] and [[#Monochrome_mobile_phones|Nokia 3310]] software and emulators).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Mascot Capsule 3D]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Derived from&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86 &amp;lt;small&amp;gt;(Emulators)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[KEmulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/KEmulator103 1.0.3]&amp;lt;br/&amp;gt;[https://nnp.nnchan.ru/kem/ 2.13.2] &amp;lt;small&amp;gt;(nnmod)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt;(nnmod)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(nnmod)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FreeJ2ME]]&lt;br /&gt;
|align=left|{{Icon|Java|LiA}}&lt;br /&gt;
|[https://github.com/hex007/freej2me/actions git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Only MIDP 1.0 - S60v1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|? &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jademula&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ME4SE&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.5.2]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20171028060614/http://mujweb.cz/molej/pstros/download.htm 1.6.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Micro Emulator&lt;br /&gt;
|align=left|{{Icon|Java|Windows|mcOS|Lin}}&lt;br /&gt;
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Minisoyo&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 0.0.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MidpX (NHAL Win32 Emulator)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]&amp;lt;br/&amp;gt;[https://midp2exe.softag.com midp2exe]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MPowerPlayer&amp;lt;br/&amp;gt;MPowerPlayer SDK&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]&amp;lt;br/&amp;gt;[http://web.archive.org/web/20070219134458/http://mpowerplayer.com/products-sdk.php Build 1185]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Midp-Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMagic S60]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://gamemagic-s60.download.it 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[N-GAGE COOL!]]&lt;br /&gt;
|align=left|{{Icon|Windows|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|midp-emulator&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://github.com/ichisadashioko/midp-emulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86 &amp;lt;small&amp;gt;(SDKs)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Nokia SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] &amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]&amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Ericsson SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 2.5.0.6]&amp;lt;br/&amp;gt;[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Siemens SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]&amp;lt;br/&amp;gt;[http://www.siemensmania.cz/emulatory.php Site 2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola iDEN SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|LG SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/get/Programming/SDK-DDK/LG-SDK-for-Java-ME-Platform.shtml 1.5 Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Samsung Java SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml 1.2.2 Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Zucotto Wireless Whiteboard SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20010906063602if_/http://www.zucotto.com:80/whiteboard/downloads/WB_SE_2_0_Setup.exe 2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dalvik dynarec)&amp;lt;/small&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt;(JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dalvik dynarec)&amp;lt;/small&amp;gt;&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Zhixiaoyou &amp;lt;small&amp;gt;(JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [http://m.danji100.com/game/62519.html 1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dalvik dynarec)&amp;lt;/small&amp;gt;&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://docs.google.com/uc?export=download&amp;amp;id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]&amp;lt;br/&amp;gt;[https://github.com/GFOXSH/midp2apk midp2apk]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jbed&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=157845 2010] &amp;lt;small&amp;gt;(WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jblend&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] &amp;lt;small&amp;gt;(WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Kava&lt;br /&gt;
|align=left|{{Icon|KaiOS}}&lt;br /&gt;
|[https://gitlab.com/suborg/project-kava git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|J2meJS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|J2meJS&lt;br /&gt;
|align=left|{{Icon|KaiOS}}{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/Rosabis/J2meJS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]]&lt;br /&gt;
| -&lt;br /&gt;
|[https://archive.org/details/phoneme-svn.dump SVN Dump]&lt;br /&gt;
|Vendor Specific&lt;br /&gt;
|Reference&amp;lt;br/&amp;gt;Implementation&lt;br /&gt;
|KVM &amp;lt;small&amp;gt;(Reference&amp;lt;br/&amp;gt;Implementation)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Reference&amp;lt;br/&amp;gt;Implementation&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]] &amp;lt;small&amp;gt;(unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|Maemo}}&amp;lt;br/&amp;gt;{{Icon|MeeGo}}&amp;lt;br/&amp;gt;{{Icon|WinMobile|PocketPC|WinCE}}&lt;br /&gt;
|[https://github.com/nikita36078/phoneME-android git]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|PhoneME&lt;br /&gt;
|PhoneME Advanced&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|KarinME &amp;lt;small&amp;gt;(Based on MicroEmu)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|midpath4dingoo&lt;br /&gt;
|align=left|{{Icon|Dingoo}}&lt;br /&gt;
|[https://code.google.com/archive/p/midpath4dingoo 3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|midp4palm&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Coretek Delta java manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Esmertec Java (jeodek)&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|TAO Intent Java MIDlet manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM J9&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitac JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CrEme JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 4.12]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Micro Emulator &amp;lt;small&amp;gt;(Converter)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|Maemo}}&lt;br /&gt;
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]&amp;lt;br/&amp;gt;[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]]-feature devices &amp;lt;small&amp;gt;(unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Symbian|WinCE}}&lt;br /&gt;
|[https://github.com/hbao/phonemefeaturedevices git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Bittboy-J2ME&lt;br /&gt;
|align=left|{{Icon|Bitt-Boy}}&amp;lt;br&amp;gt;{{Icon|Pocket-Go}}&amp;lt;small&amp;gt;(Miyoo)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://github.com/pthalin/bittboy-j2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Advanced&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Midpath&lt;br /&gt;
|align=left|{{Icon|RetroFW}}&lt;br /&gt;
|[https://github.com/jbanes/midpath git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]] &amp;lt;small&amp;gt;(unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|GP2X|Wiz}}&amp;lt;br&amp;gt;{{Icon|Caanoo}}&lt;br /&gt;
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros-nds&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Browser&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|JS2ME&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/szatkus/js2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Pluotsorbet&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/mozilla/pluotsorbet git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; To play J2ME games on Emulator through Emulator.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Through&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Mascot Capsule 3D]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Derived?&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|align=left|{{Icon|Switch|Windows|Linux}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]&lt;br /&gt;
| &amp;lt;b&amp;gt;Windows/Linux&amp;lt;/b&amp;gt; :&amp;lt;br/&amp;gt;[[Android emulators|Android emulators]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nintendo Switch&amp;lt;/b&amp;gt; :&amp;lt;br/&amp;gt;Switchroot&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dalvik dynarec)&amp;lt;/small&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Windows|Linux}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]&lt;br /&gt;
| &amp;lt;b&amp;gt;Windows/Linux&amp;lt;/b&amp;gt; :&amp;lt;br/&amp;gt;[[Android emulators|Android emulators]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nintendo Switch&amp;lt;/b&amp;gt; :&amp;lt;br/&amp;gt;Switchroot&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dalvik dynarec)&amp;lt;/small&amp;gt;&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin}}&amp;lt;br/&amp;gt;{{Icon|LiA|PSVita|Switch}}&amp;lt;br/&amp;gt;{{Icon|Symbian|BB}}&amp;lt;br/&amp;gt;{{Icon|MeeGo|Pandora|Pyra}}&amp;lt;ref group=N&amp;gt; Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita&amp;lt;/b&amp;gt; : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Others&amp;lt;/b&amp;gt; : [[PPSSPP]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&amp;lt;br/&amp;gt;{{Icon|APK|iOS|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2|GCN|NX}}&amp;lt;br/&amp;gt;{{Icon|3DS|Wii|WiiU}}&amp;lt;ref group=N name=libretro&amp;gt;Only available as a libretro core (e.g. [[RetroArch]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy&lt;br /&gt;
|align=left|{{Icon|Mac|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[FreeJ2ME]] — Open-source&lt;br /&gt;
:Has fewer features than [[KEmulator]], but better compatibility. It&#039;s recommended for games that don&#039;t work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.&lt;br /&gt;
&lt;br /&gt;
;[[KEmulator]] — Closed-source&lt;br /&gt;
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It&#039;s feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you&#039;re on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.&lt;br /&gt;
&lt;br /&gt;
;[[J2ME Loader]] &amp;amp; [[JL-Mod]] &amp;lt;small&amp;gt;([[Mascot_Capsule_3D_compatibility_list|Compatibility]])&amp;lt;/small&amp;gt; — Open-source&lt;br /&gt;
:This is currently the highest compatibility J2ME emulator available. Converts &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files offline using its own resources. Easily launches both 2D &amp;amp; 3D apps. Samsung &amp;amp; Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won&#039;t run too fast. Runs almost every Nokia game, even ones that don&#039;t work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson&#039;s 3D engine ([[Mascot Capsule 3D]]). &lt;br /&gt;
&lt;br /&gt;
;Nokia SDKs&lt;br /&gt;
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black &amp;amp; white J2ME games no other emulator can.&lt;br /&gt;
&lt;br /&gt;
;Sony Ericsson SDKs&lt;br /&gt;
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for [[Mascot Capsule 3D]] APIs. Can run some games at better framerates than the original devices.&lt;br /&gt;
&lt;br /&gt;
;Siemens SDKs&lt;br /&gt;
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs.&lt;br /&gt;
&lt;br /&gt;
;Motorola SDKs&lt;br /&gt;
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs.&lt;br /&gt;
&lt;br /&gt;
;Motorola iDEN SDK&lt;br /&gt;
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs.&lt;br /&gt;
&lt;br /&gt;
;Samsung Java SDK&lt;br /&gt;
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.&lt;br /&gt;
&lt;br /&gt;
;LG SDK&lt;br /&gt;
:J2ME development kit released by LG for their devices.&lt;br /&gt;
&lt;br /&gt;
;Zucotto Wireless Whiteboard SDK&lt;br /&gt;
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions.&lt;br /&gt;
&lt;br /&gt;
;Pstros&lt;br /&gt;
:Haves support for some obscure vendor-specific APIs that other emulators don&#039;t support.&lt;br /&gt;
&lt;br /&gt;
;SJ Boy&lt;br /&gt;
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don&#039;t and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.&lt;br /&gt;
&lt;br /&gt;
;Minisoyo&lt;br /&gt;
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; file onto the MiniSoyo window.&lt;br /&gt;
&lt;br /&gt;
;MidpX&lt;br /&gt;
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.&lt;br /&gt;
&lt;br /&gt;
;MPowerPlayer (MPowerPlayer SDK)&lt;br /&gt;
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn&#039;t have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].&lt;br /&gt;
&lt;br /&gt;
;[[N-GAGE COOL!]] — Paid &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&lt;br /&gt;
:Early attempt at a commercial J2ME and N-Gage  emulator. Haves no real benefits over other offerings.&lt;br /&gt;
&lt;br /&gt;
;Micro Emulator — Open-source&lt;br /&gt;
:It&#039;s a pure Java implementation of Java ME.&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]] — Open-source&lt;br /&gt;
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.&lt;br /&gt;
&lt;br /&gt;
;J2ME Runner&lt;br /&gt;
:Old tool, launches J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard &amp;amp; screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]&lt;br /&gt;
&lt;br /&gt;
;Netmite.com&lt;br /&gt;
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here]&lt;br /&gt;
&lt;br /&gt;
;[[PSPKVM]]&lt;br /&gt;
:Might be the first one that&#039;s open-source. Last update was in 2011. PSPKVM is a J2ME emulator for [[Emulators on PSP|PlayStation Portable]], port of Sun&#039;s open-source JavaME implementation phoneME Feature.&lt;br /&gt;
&lt;br /&gt;
;[[phoneME]]&lt;br /&gt;
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.&lt;br /&gt;
&lt;br /&gt;
;[[phoneME]] &amp;lt;small&amp;gt;(unofficial ports)&amp;lt;/small&amp;gt;&lt;br /&gt;
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : &amp;lt;i&amp;gt;phoneME Feature&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;phoneME Advanced&amp;lt;/i&amp;gt;. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.&lt;br /&gt;
&lt;br /&gt;
==Nokia==&lt;br /&gt;
===Symbian and [[N-Gage]]===&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nokia-Gage&lt;br /&gt;
|image2 = N-Gage_logo.png&lt;br /&gt;
|image3 = N-Gage_2.0.png&lt;br /&gt;
|logowidth = 220&lt;br /&gt;
|developer = [[wikipedia: Nokia|Nokia]]&lt;br /&gt;
|type = Cellphone &amp;amp; Mobile&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|6th generation]]&lt;br /&gt;
|release = 7 October 2003&lt;br /&gt;
|discontinued = 24 February 2006&lt;br /&gt;
|predecessor = &lt;br /&gt;
|successor = [[N-Gage 2.0]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[N-Gage]]&#039;&#039;&#039; is a mobile phone and a handheld game device developed and designed by &amp;lt;i&amp;gt;Nokia Corporation&amp;lt;/i&amp;gt;,&lt;br /&gt;
announced on 4 November 2002 and released on 7 October 2003.&amp;lt;br/&amp;gt;&lt;br /&gt;
N-Gage QD introduced in 2004 as a redesign of the original &amp;quot;N-Gage Classic&amp;quot;, fixing widely criticized issues and design problems. &#039;N-Gage&#039; was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[N-Gage 2.0]] was announced in 2007.&lt;br /&gt;
&lt;br /&gt;
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for &amp;lt;abbr title=&amp;quot;$377.10 in 2018 money&amp;quot;&amp;gt;$299&amp;lt;/abbr&amp;gt; as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia&#039;s hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.&lt;br /&gt;
&lt;br /&gt;
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn&#039;t even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.&lt;br /&gt;
&lt;br /&gt;
Has a revision called the &#039;&#039;QD&#039;&#039; which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[N-Gage]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[N-Gage 2.0]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=N-Gage2.0&amp;gt;Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Engemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/mrRosset/Engemu git]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NGEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/NGEmu/NGEmu git]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(see below)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[N-GAGE COOL!]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://ngage-cool.soft32.com 1.2.1] &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.9]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=N-Gage2.0&amp;gt;Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[EKA2L1]]&lt;br /&gt;
:An open-source high-level Symbian and N-Gage emulator, supported OS S60v1, S60v2, S60v3, S60v5, S^3 and S80.&lt;br /&gt;
&lt;br /&gt;
;Engemu&lt;br /&gt;
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].&lt;br /&gt;
&lt;br /&gt;
;NGEmu&lt;br /&gt;
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
;[[N-GAGE COOL!]] — Paid &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&lt;br /&gt;
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings&lt;br /&gt;
&lt;br /&gt;
===Monochrome mobile phones===&lt;br /&gt;
Earlier black &amp;amp; white cellphone games (both in Japan and worldwide) didn&#039;t get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a &amp;lt;tt&amp;gt;&amp;quot;CONTACT SERVICE&amp;quot;&amp;lt;/tt&amp;gt; error if not a white screen.&lt;br /&gt;
&lt;br /&gt;
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Nokia 3410 SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/nokia-3410-sdk 1.0]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maemo===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|The Maemulator&lt;br /&gt;
|align=left|{{Icon|Linux|Web}}&lt;br /&gt;
|[https://thp.io/2023/maemulator/ 23.2.25]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;The Maemulator&lt;br /&gt;
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.&lt;br /&gt;
;QEMU&lt;br /&gt;
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it&lt;br /&gt;
&lt;br /&gt;
===MeeGo===&lt;br /&gt;
&lt;br /&gt;
==Jolla==&lt;br /&gt;
===Sailfish OS===&lt;br /&gt;
&lt;br /&gt;
==In-Fusio==&lt;br /&gt;
===Execution Engine &amp;lt;small&amp;gt;([[ExEn]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME&#039;s game development (offering missing feautures like sprite zooming, parallax scrolling, rotations). &lt;br /&gt;
&lt;br /&gt;
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It&#039;s not as widely distributed though, and according to In-Fusio&#039;s website, it isn&#039;t available on Nokia, Sony Ericsson, Samsung or Motorola handsets.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|EXEN-V2 Generic Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://alien256.narod.ru/EMULATOR.RAR 0.1]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;EXEN-V2 Generic Simulator&lt;br /&gt;
:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they&#039;ll crash at various points and fps drop.&lt;br /&gt;
&lt;br /&gt;
==BlackBerry==&lt;br /&gt;
===BlackBerry OS===&lt;br /&gt;
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|BlackBerry Simulator Series&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]&amp;lt;br/&amp;gt;[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]&amp;lt;br/&amp;gt;[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]&amp;lt;br/&amp;gt;[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 &amp;lt;abbr title=&amp;quot;The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They&#039;ve also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.&amp;quot;&amp;gt;Various (Official)&amp;lt;/abbr&amp;gt;]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD&#039;s archive)&amp;lt;br/&amp;gt;[https://lunarproject.org/ Lunar] &amp;lt;small&amp;gt;(The BlackBerry Preservation Project)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://forums.crackberry.com/ CrackBerry Forum]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Palm==&lt;br /&gt;
===Palm OS===&lt;br /&gt;
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Mu&lt;br /&gt;
|align=left|{{Icon|Lin}}&lt;br /&gt;
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Lin}}&lt;br /&gt;
|[https://newsblog.styletap.com/index.php 0.8.034] &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|POSE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-emulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Palm Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-simulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://cloudpilot-emu.github.io cloudpilot]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases {{CloudpilotVer}}]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}&lt;br /&gt;
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] &amp;lt;small&amp;gt;($)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 &amp;lt;small&amp;gt;(Cracked)&amp;lt;/small&amp;gt;] &amp;lt;small&amp;gt;(Android only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(Android only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PHEM&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Florin9doi/PHEM 1.44]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PalmOS Emulator&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=palmosemulator.marovada 1.0.2.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Garnet VM&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|QCopilot&lt;br /&gt;
|align=left|{{Icon|Zaurus}}&lt;br /&gt;
|[https://cypherpunks.ca/zaurus 0.5]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LG==&lt;br /&gt;
===webOS===&lt;br /&gt;
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG&#039;s webOS see [[Smart TV Emulators]].&lt;br /&gt;
&lt;br /&gt;
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|5.0&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|6.0&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|webOS Emulator images&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]&amp;lt;br/&amp;gt;[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]&lt;br /&gt;
|High?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Image&lt;br /&gt;
|-&lt;br /&gt;
|Preenv&lt;br /&gt;
|&lt;br /&gt;
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/&lt;br /&gt;
&lt;br /&gt;
==WebOS Ports==&lt;br /&gt;
===LuneOS===&lt;br /&gt;
&lt;br /&gt;
==Samsung==&lt;br /&gt;
===Bada===&lt;br /&gt;
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from &amp;quot;바다 (bada)&amp;quot;, meaning &amp;quot;ocean&amp;quot; or &amp;quot;sea&amp;quot; in Korean. All phones running Bada were branded with the name Wave, unlike Samsung&#039;s Android devices which are branded as Galaxy.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Bada SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/get/Programming/SDK-DDK/bada-SDK.shtml 2.0.6]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tizen===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|5.1&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
;Tizen Studio&lt;br /&gt;
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).&lt;br /&gt;
&lt;br /&gt;
==Google==&lt;br /&gt;
===[[Android emulators|Android]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://developer.android.com/studio Android Studio]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}&lt;br /&gt;
|5.1&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
;Android Studio&lt;br /&gt;
:Has a emulator for Android TV and the new/old Google TV models.&lt;br /&gt;
&lt;br /&gt;
==Apple==&lt;br /&gt;
===[[iOS emulators|iOS]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org touchHLE]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/hikari-no-yume/touchHLE git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org touchHLE]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/hikari-no-yume/touchHLE git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MediaTek==&lt;br /&gt;
===Mediatek Runtime Environment &amp;lt;small&amp;gt;(MRE) / MAUI&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo &amp;quot;Shanzhai&amp;quot; devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called &amp;quot;smart&amp;quot; feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in &amp;lt;code&amp;gt;.VXP&amp;lt;/code&amp;gt; format and other applications appear to be available on the usual WAP sites.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Mediatek MRE SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motorola==&lt;br /&gt;
===MotoEZX / OpenEZX===&lt;br /&gt;
===MotoMAGX===&lt;br /&gt;
&lt;br /&gt;
==Synergenix==&lt;br /&gt;
===[[Mophun]]===&lt;br /&gt;
&#039;&#039;&#039;Mophun&#039;&#039;&#039; is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it&#039;s often used to provide embedded (pre-installed) games on mobile phone handsets.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2D&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3D&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun emulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)&amp;lt;br/&amp;gt;[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{~}}&amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;(Tuxality mod)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun SDK&lt;br /&gt;
|align=left|{{Icon|Win}}&lt;br /&gt;
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MoRePhun&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Luca1991/MoRePhun git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun ActiveX Control&lt;br /&gt;
|align=left|{{Icon|Internet}}&lt;br /&gt;
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|4Mophun&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]&amp;lt;br/&amp;gt;[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun Games Launcher]]&lt;br /&gt;
|align=left|{{Icon|Symbian}}&lt;br /&gt;
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]&amp;lt;br/&amp;gt;[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]&amp;lt;br/&amp;gt;v2008&amp;lt;br/&amp;gt;1.0.4&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(traced &amp;amp; powered by zg)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Symbian}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Blaze Mophun Emulator&lt;br /&gt;
|align=left|{{Icon|Symbian}}&lt;br /&gt;
|N-Series Edition &amp;lt;small&amp;gt;(Russian)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Playfun.ru Edition)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|[[File:N-Gage logo.png|90px]]&lt;br /&gt;
|v1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Mophun Games Launcher]]&lt;br /&gt;
:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.&lt;br /&gt;
&lt;br /&gt;
;4Mophun&lt;br /&gt;
:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.&lt;br /&gt;
&lt;br /&gt;
;[[mophun]]&lt;br /&gt;
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.&lt;br /&gt;
&lt;br /&gt;
;MoRePhun&lt;br /&gt;
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.&lt;br /&gt;
&lt;br /&gt;
;Mophun ActiveX Control&lt;br /&gt;
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].&lt;br /&gt;
&lt;br /&gt;
==Adobe==&lt;br /&gt;
===[[Flash|Flash Lite]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/ruffle-rs/ruffle git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/torokati44/ruffle-android git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Japanese cellphones==&lt;br /&gt;
Several Japanese-centric mobile game technologies spawned during the 2000&#039;s as part of convoluted all-in-one technological solutions, mostly based on Java.&lt;br /&gt;
&lt;br /&gt;
* NTT DoCoMo released &amp;lt;b&amp;gt;DoJa&amp;lt;/b&amp;gt; (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.&lt;br /&gt;
&lt;br /&gt;
* KDDI released &amp;lt;b&amp;gt;ezplus&amp;lt;/b&amp;gt; (later renamed to &amp;quot;EZ-appli (Java)&amp;quot;), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* J-PHONE released &amp;lt;b&amp;gt;J-SKY&amp;lt;/b&amp;gt;, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to &amp;quot;Vodafone Live!&amp;quot; and &amp;quot;Yahoo! Keitai&amp;quot; as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.&lt;br /&gt;
&lt;br /&gt;
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs&lt;br /&gt;
&lt;br /&gt;
===i-mode (DoJa/Star)===&lt;br /&gt;
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo&#039;s Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to &amp;quot;Star&amp;quot;. It was used on DoCoMo&#039;s mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.&lt;br /&gt;
&lt;br /&gt;
While i-mode phones were made available in a limited fashion in Europe, the game apps weren&#039;t exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited &amp;quot;Overseas Edition&amp;quot;. The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. &lt;br /&gt;
&lt;br /&gt;
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;i-αppli&amp;quot; (Japanese : iアプリ) and come in the form of &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files accompained by a &amp;lt;code&amp;gt;.JAM&amp;lt;/code&amp;gt; descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|DoJa SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/iappli-tool-dev-tools IappliTool]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DoJa Overseas Edition SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]&lt;br /&gt;
|Low &amp;lt;small&amp;gt;(DoJa 2.5 Overseas Edition)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]&lt;br /&gt;
|Low &amp;lt;small&amp;gt;(DoJa 1.X)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jade&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]&lt;br /&gt;
|Low &amp;lt;small&amp;gt;(DoJa 1.5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|説明 懐かしのiアプリをお手軽実況プレイ！iアプリ・アーカイブス&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://m.apkpure.com/jp/com.develga.iapp 2.6]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja iAppli エミュレータ &amp;lt;small&amp;gt;(Browser)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;DoJa SDKs&lt;br /&gt;
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]&lt;br /&gt;
&lt;br /&gt;
;DoJa Overseas Edition SDK&lt;br /&gt;
:SDK for the stripped down Overseas Edition DoJa profile&lt;br /&gt;
&lt;br /&gt;
;i-JADE&lt;br /&gt;
:iappli development kit from Zentek&lt;br /&gt;
&lt;br /&gt;
;Jade&lt;br /&gt;
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]]&lt;br /&gt;
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.&lt;br /&gt;
&lt;br /&gt;
===KDDI EZplus===&lt;br /&gt;
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).&lt;br /&gt;
ezplus was later renamed to &amp;quot;EZ-appli (Java)&amp;quot; (Japanese : &amp;quot;EZアプリ (Java)&amp;quot;) and gradually replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot; until 2004 when the last ezplus device was released.&lt;br /&gt;
&lt;br /&gt;
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to &amp;quot;EZ-appli (J)&amp;quot; along EZ-appli (BREW) which became &amp;quot;EZ-appli (B)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;ezplus アプリ&amp;quot; (during the ezplus name era) and come in the form of &amp;lt;code&amp;gt;.KJX&amp;lt;/code&amp;gt; files.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ezplus emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt;(JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;ezplus emulator&lt;br /&gt;
:Official development tool from KDDI, developed by Zentek.&lt;br /&gt;
&lt;br /&gt;
;[[J2ME Loader]]&lt;br /&gt;
:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is &amp;lt;small&amp;gt;(9 - 13 - 15)&amp;lt;/small&amp;gt;.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]&lt;br /&gt;
&lt;br /&gt;
===J-SKY===&lt;br /&gt;
Japanese service provider &#039;J-PHONE&#039; released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.&lt;br /&gt;
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.   The J-SKY technology became then known as &amp;quot;Vodafone Live!&amp;quot; and it was extended with the VSCL set of APIs. &lt;br /&gt;
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as &amp;quot;Yahoo! Keitai&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applications were called &amp;quot;Java™ App&amp;quot; (Japanese : Java™アプリ) during the J-SKY era, &amp;quot;V-Appli&amp;quot; (Japanese : Vアプリ) during the Vodafone era and &amp;quot;S! Appli&amp;quot; (Japanese : S!アプリ) during the SoftBank era. They come in the form of &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; accompained by a &amp;lt;code&amp;gt;.JAD&amp;lt;/code&amp;gt; descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|J-SKY Application Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://codeproject.com/Articles/44371/Creating-Softbank-Mobile-Phone-Applications-J2ME MEXA Emulator]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|2.3.1 [https://s-appli-mexa-emulator.software.informer.com Software Informer][https://s-appli-mexa-emulator.updatestar.com UpdateStar]&lt;br /&gt;
|&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;J-SKY Application Emulator&lt;br /&gt;
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.&lt;br /&gt;
&lt;br /&gt;
;MEXA Emulator&lt;br /&gt;
:Developed by SoftBank for S! Appli.&lt;br /&gt;
&lt;br /&gt;
==Korean cellphones==&lt;br /&gt;
&#039;&#039;&#039;SKT (Sunkyong Telecom)&#039;&#039;&#039; provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVM (General Virtual Machine)&#039;&#039;&#039;: GVM1X, GVM2X&lt;br /&gt;
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNEX (General &amp;amp; Next Multimedia Player)&#039;&#039;&#039;: GVM3X&lt;br /&gt;
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KTF (Korea Telecom Freete)&#039;&#039;&#039; provided Qualcomm&#039;s BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGT (Lucky Goldstar Telecom)&#039;&#039;&#039; - MIDP [JAVA]&lt;br /&gt;
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT&#039;s platform is sometimes called MIDP and JAVA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- SKT&#039;s WIPI-JAVA&amp;lt;br/&amp;gt;&lt;br /&gt;
- SKT&#039;s WIPI-C&amp;lt;br/&amp;gt;&lt;br /&gt;
- KTF&#039;s WIPI-JAVA&amp;lt;br/&amp;gt;&lt;br /&gt;
- KTF&#039;s WIPI-C&amp;lt;br/&amp;gt;&lt;br /&gt;
- LGT&#039;s WIPI-JAVA (LGT does not support WIPI-C)&lt;br /&gt;
&lt;br /&gt;
===Wireless Internet Platform for Interoperability &amp;lt;small&amp;gt;(WIPI)&amp;lt;/small&amp;gt;===&lt;br /&gt;
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.&lt;br /&gt;
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://dlunch.github.io/wie WIE] (WIPI/SKVM/J2ME Emulator)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/dlunch/wie git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|AROMA WIPI Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|KTF WIPI&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chinese Mobiles==&lt;br /&gt;
&lt;br /&gt;
===MiniJ &amp;lt;small&amp;gt;(MRP platform)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;MiniJ&#039;&#039;&#039; is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it&#039;s widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.&lt;br /&gt;
&lt;br /&gt;
Games and applications for this platform are in &amp;lt;code&amp;gt;.mrp&amp;lt;/code&amp;gt; format.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|vmrp&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/zengming00/vmrp git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]&amp;lt;ref group=A name=iPadOnly&amp;gt;Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&amp;lt;br/&amp;gt;[https://github.com/Yichou/mrpoid2018 2018]&amp;lt;br/&amp;gt;[https://github.com/CounsellorPolonius/mrpoid2021 2021]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]&amp;lt;ref group=A name=iPadOnly&amp;gt;Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]&lt;br /&gt;
(iacMrp2)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|iacMrp&lt;br /&gt;
|align=left|{{Icon|MRE}}&lt;br /&gt;
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=A /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===KaiOS===&lt;br /&gt;
&#039;&#039;&#039;KaiOS&#039;&#039;&#039; is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|KaiOS RunTime Simulator (Kaiosrt)&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Qualcomm==&lt;br /&gt;
===Binary Runtime Environment for Wireless &amp;lt;small&amp;gt;(BREW)&amp;lt;/small&amp;gt;===&lt;br /&gt;
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Zeebo&amp;lt;/i&amp;gt; is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Zeebo]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Accuracy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|BREW Emulator / BREW Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)&amp;lt;br/&amp;gt;[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git]&amp;lt;br/&amp;gt;[https://deltacxx.insomnia247.nl/brewemu/versions Builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=&amp;quot;qualcomm proprietary&amp;quot;&amp;gt;Contains proprietary Qualcomm components&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Infuse]]&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Danger==&lt;br /&gt;
===Danger OS===&lt;br /&gt;
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won&#039;t run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.&lt;br /&gt;
&lt;br /&gt;
Danger OS uses special files called &amp;quot;bundles&amp;quot;. Bundle files have the extension &amp;lt;code&amp;gt;.bndl&amp;lt;/code&amp;gt;. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]&lt;br /&gt;
| [https://archive.org/download/danger-games/SDK SDKs]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Danger Hiptop/Sidekick SDK Simulator&lt;br /&gt;
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can&#039;t run the special bytecode format used on real devices.&lt;br /&gt;
&lt;br /&gt;
==Microsoft==&lt;br /&gt;
===[[Windows CE]]===&lt;br /&gt;
&lt;br /&gt;
===Windows Mobile &amp;lt;small&amp;gt;(PocketPC)&amp;lt;/small&amp;gt;===&lt;br /&gt;
Released in 2000 by Microsoft as their first mobile OS, originally called &amp;quot;Pocket PC&amp;quot; and made to run on PDA&#039;s, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn&#039;t have a lot of games for it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Device Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|&lt;br /&gt;
[https://github.com/davie504/Microsoft-Device-Emulator git]&lt;br /&gt;
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]&lt;br /&gt;
&lt;br /&gt;
===Windows Phone &amp;amp; Windows 10 Mobile===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FLOSS&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows 10 SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]&amp;lt;br/&amp;gt;[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|WPR (Windows Phone Runner)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/8212369/WPR git]&amp;lt;br/&amp;gt;[https://github.com/mediaexplorer74/WPR mediaexplorer74&#039;s fork]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|WPR (Windows Phone Runner)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/8212369/WPR git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TTPcom==&lt;br /&gt;
===Wireless Games Engine &amp;lt;small&amp;gt;([[WGE]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Mozilla==&lt;br /&gt;
===Firefox OS===&lt;br /&gt;
&lt;br /&gt;
==Amazon==&lt;br /&gt;
===Fire OS===&lt;br /&gt;
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* [https://books.google.com/books?id=tCxvX60J8OAC&amp;amp;lpg=PP1&amp;amp;pg=PA145#v=onepage&amp;amp;q&amp;amp;f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.&lt;br /&gt;
&lt;br /&gt;
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Cellphone games preservation]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles|*]]&lt;br /&gt;
[[Category:Cellphone emulators|*]]&lt;br /&gt;
[[Category:Not yet emulated|*]]&lt;br /&gt;
[[Category:Very early emulation|*]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_Vita_emulators&amp;diff=67480</id>
		<title>PlayStation Vita emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_Vita_emulators&amp;diff=67480"/>
		<updated>2023-12-01T21:53:18Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Vita&lt;br /&gt;
|logo = Vita.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = December 2011 (Japan)&amp;lt;br&amp;gt; February 2012 (North America)&lt;br /&gt;
|discontinued = 2019&lt;br /&gt;
|predecessor = [[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS Vita hardware|Emulators on Vita}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Vita&#039;&#039;&#039; is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012 and retailed for {{Inflation|USD|249|2012}}. It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the [[PlayStation Portable emulators|PSP]] hardware, but it&#039;s been officially used only for backwards compatibility purposes.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest&amp;lt;br/&amp;gt;Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Vita3K/Vita3K/releases git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://vita3k.org/compatibility.html?lang=en 55%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1129 out of 2043 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Vita3K/Vita3K-Android/releases 0.1.9-8]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://vita3k.org/compatibility.html?lang=en 55%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1129 out of 2043 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/xerpi/vita2hos Vita2hos]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/xerpi/vita2hos/releases/tag/alpha-0.3 Alpha 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Vita3K]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://vita3k.org/compatibility.html?lang=en compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:This is the best and only Vita emulator for PC and Android. Also just like [[JPCSP]]&#039;s [[PlayStation_Portable_emulators#Hardware_features|XMB emulation support]] for PSP  system, [[#Hardware_features|Vita3K has partial support for PlayStation Vita OS]].&lt;br /&gt;
&lt;br /&gt;
;Vita2hos&lt;br /&gt;
:An early compatibility layer for Nintendo Switch that runs PlayStation Vita applications natively. Only able to load simple test homebrews such as vita-8 as of December 2022. Appears to only be developed every once in a while.&lt;br /&gt;
&lt;br /&gt;
===[[RPCS3]]===&lt;br /&gt;
The RPCS3 developers once considered adding Vita emulation support, going as far as displaying a simple &#039;Hello world&#039; and a basic atomic test sample.&amp;lt;ref name=&amp;quot;emunewz&amp;quot;&amp;gt;{{cite web|url=http://www.emunewz.net/forum/showthread.php?tid=164933|title=PS Vita emulation progress|publisher=emunewz|accessdate=2018-04-04|date=2014-11-02}}&amp;lt;/ref&amp;gt; However, Vita development was completely halted since then and focused exclusively on [[PlayStation 3 emulators|PS3]] emulation down to the website&#039;s branding. A Patreon post admitting as much asked users whether they are still interested in Vita emulation. Significant further developments on Vita coming from RPCS3 aren&#039;t very likely considering the general lack of developer interest, and those like frangarcj, who went on to join Vita3K. The RPCS3 project has since removed Vita support from the codebase.&amp;lt;ref name=&amp;quot;GitHub&amp;quot;&amp;gt;{{cite web|url=https://github.com/RPCS3/rpcs3/pull/4160|title=Remove Vita emulation (Nekotekina)|publisher=GitHub|accessdate=2018-04-04|date=2018-02-09}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Vita3K&lt;br /&gt;
! Vita2Hos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | RetroAchievements&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Overclocking|Overclock]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Widescreen_hacks|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PSVita system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[30/60_FPS_cheat_codes#PlayStation_Vita|Internal Framerate Hack]]&lt;br /&gt;
| ?&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Texture_packs#PlayStation_Vita|Texture Replacement]]&lt;br /&gt;
| {{Y}}[https://github.com/Vita3K/Vita3K/pull/3009 *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Post-Processing&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2494 *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Save_disk_space_for_ISOs#PlayStation_Vita|Streamable compression format]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Debugger|Debug Features]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Vita3K&lt;br /&gt;
! Vita2Hos&lt;br /&gt;
|-&lt;br /&gt;
| Motion Sensor&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2354 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Front and Rear Cameras&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Microphone&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2322#issuecomment-1463401422 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Touchscreen&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Touch&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[https://github.com/Vita3K/Vita3K/issues/2653 There is no multi-touch feature support for PC currently]. Also [https://github.com/Vita3K/Vita3K/issues/2711 Steam Deck has issues with multi-touch at the moment]. Multi-touch feature implemented with this [https://github.com/Vita3K/Vita3K/pull/501 pull request].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Rear Touch Pad&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Ad-Hoc&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2228 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Infrastructure&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2228 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| GPS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| Location Data Acqusition Service&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official_emulators#Emulators_on_Vita|&amp;lt;abbr title=&amp;quot;PlayStation backwards compatibility (PS1 emulator for Vita)&amp;quot;&amp;gt;PlayStation emulation&amp;lt;/abbr&amp;gt;]]&amp;lt;br/&amp;gt;(for [[Wikipedia:Lists_of_PS_one_Classics|PSOne Classics]]&amp;lt;abbr title=&amp;quot;Not to be confused with PlayStation Classic&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;)&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official_emulators#Emulators_on_Vita|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&amp;lt;br/&amp;gt;(incl. [[Wikipedia:List_of_PlayStation_minis|&amp;lt;abbr title=&amp;quot;POPS-Vita used for PSP Minis and PSP remasters&amp;quot;&amp;gt;PSP Minis&amp;lt;/abbr&amp;gt;]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_Vita|&amp;lt;abbr title=&amp;quot;POPS-Vita used for PSP Minis and PSP remasters&amp;quot;&amp;gt;PSP Remasters&amp;lt;/abbr&amp;gt;]])&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;remote play (via the PS3 system&#039;s wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.&amp;quot;&amp;gt;PS3 Communication&amp;lt;/abbr&amp;gt;&amp;lt;ref&amp;gt;[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita], [https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4 Communication&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network&lt;br /&gt;
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2812 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation TV&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Vita OS&lt;br /&gt;
| {{~}}[https://github.com/Vita3K/Vita3K/pull/2826 *]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://playstationdev.wiki/psvitadevwiki/index.php/Main_Page PS Vita Dev Wiki]&lt;br /&gt;
*[https://wiki.henkaku.xyz/vita/Main_Page Wiki for homebrew development on PS Vita] ([https://henkaku.xyz/ Official site])&lt;br /&gt;
*[https://vitasdk.org/ Development tools for PS Vita development] ([https://docs.vitasdk.org/ APIs])&lt;br /&gt;
*[https://github.com/CelesteBlue-dev/PSVita-RE-tools PSVita Reverse Engineering Tools] (Solely used to aid in homebrew / plugins / hacks development)&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:PlayStation Vita emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=65991</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=65991"/>
		<updated>2023-11-02T14:45:28Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Vita&lt;br /&gt;
|logo = Vita.png&lt;br /&gt;
|developer = Sony&lt;br /&gt;
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]&lt;br /&gt;
|release = 2011&lt;br /&gt;
|discontinued = 2019&lt;br /&gt;
|predecessor = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the PS Vita|PlayStation Vita emulators}} &lt;br /&gt;
&lt;br /&gt;
If you have a PSVita/PSTV on firmware version 3.65 to 3.74, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. You can obtain it on the [http://jailbreak.psp2.dev HENlo website], which doubles as a guide and an actual homebrew enabler. After it&#039;s installed, you can also use tools such as [https://vitadb.rinnegatamante.it/#/info/205 Vita Homebrew Browser] to install homebrew directly on your PS Vita/PSTV.&lt;br /&gt;
&lt;br /&gt;
=Emulators via Adrenaline=&lt;br /&gt;
&lt;br /&gt;
Adrenaline is a software that modifies the official PSP Emulator using [https://github.com/yifanlu/taiHEN taiHEN CFW framework] to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime. You can use [https://vitadb.rinnegatamante.it/#/info/264 PSP Homebrew Browser] to install homebrew to run through Adrenaline.&lt;br /&gt;
&lt;br /&gt;
====PSP-EMULATORS-INSTALLER&amp;lt;small&amp;gt; (part of Adrenaline)&amp;lt;/small&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://github.com/theheroGAC/PSP-EMULATORS-INSTALLER git]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Supported Emulators&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* ColEm PSP = ColecoVision&lt;br /&gt;
* CPS1PSP = CPS1&lt;br /&gt;
* DaedalusX64 = Nintendo 64&lt;br /&gt;
* EmuoDD = Magnavox Odyssey&lt;br /&gt;
* Fuse = ZX Spectrum 48K&lt;br /&gt;
* Handy = Atari Lynx&lt;br /&gt;
* MasterBoy = MasterSystem/GameGear/GB/GBC&lt;br /&gt;
* MVSPSP = NeoGeo MVS&lt;br /&gt;
* PicoDrive = MegaDrive/MasterSystem/GameGear/Genesis/CD/32X&lt;br /&gt;
* PSP7800 = Atari7800&lt;br /&gt;
* Atari800 PSP = Atari800/800XL/130XE&lt;br /&gt;
* PSPAtari = Atari800/800XL/130XE&lt;br /&gt;
* PSPCap32 = Amstrad CPC/CPC464&lt;br /&gt;
* PSPHuGo = PCE/PCECD/SGfx&lt;br /&gt;
* PSPInt = IntelliVision&lt;br /&gt;
* PSPThom = Thompson TO7&lt;br /&gt;
* PSPVE = Vectrex&lt;br /&gt;
* RACE! PSP = Neo Geo Pocket/Color&lt;br /&gt;
* SNES9xTYLcm_mod = SNES&lt;br /&gt;
* SMSPSP = MasterSystem/GameGear&lt;br /&gt;
* VICE PSP = C64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PSVita-EMULATORS-INSTALLER====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://github.com/theheroGAC/PSVITAEMUINSTALLER git]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [http://buildbot.libretro.com/stable Stable]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://vitadb.rinnegatamante.it/#/info/186 Nightly]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;BIOS&amp;lt;/B&amp;gt; : &amp;lt;code&amp;gt;&amp;lt;B&amp;gt; [https://github.com/Abdess/retroarch_system Download] &amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[blueMSX]]&lt;br /&gt;
| [[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME]]&lt;br /&gt;
| [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Doesn&#039;t load&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Virtual keyboard required&lt;br /&gt;
|-&lt;br /&gt;
| [[EightyOne]]&lt;br /&gt;
| [[Sinclair ZX81 emulators|Sinclair ZX 81]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] (2012)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Neo]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FCEUmm&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[fMSX]]&lt;br /&gt;
| [[MSX emulators|MSX]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FUSE]]&lt;br /&gt;
| [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
| ?&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gearsystem&lt;br /&gt;
| Sega systems (SMS/GG/SG-1000)&lt;br /&gt;
| ?&lt;br /&gt;
| Use Genesis Plus GX or Picodrive instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/SG-1000)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS with dynarec&lt;br /&gt;
|-&lt;br /&gt;
| [[Handy]]&lt;br /&gt;
| [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2000)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2003)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBN is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2003Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBN is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Mednafen]]&lt;br /&gt;
| [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| ?&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| [[Nestopia]] UE&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| NXEngine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed&lt;br /&gt;
| [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/32X/Pico)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| PokeMini&lt;br /&gt;
| Pokemon Mini&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PrBoom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[QuickNES]]&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RACE&lt;br /&gt;
| [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Least accurate but fastest NGP/C core, Use Mednafen (Beetle NeoPop) instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Super Nintendo emulators|Super Nintendo]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| ?&lt;br /&gt;
| Use Stella 2014 instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]] 2014&lt;br /&gt;
| [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[TGB Dual]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| [[VisualBoy Advance#VBA-Next|VBA-Next]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Barely runs full speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[vecx]]&lt;br /&gt;
| [[Vectrex emulators|Vectrex]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x128&lt;br /&gt;
| [[Commodore 128 emulators|Commodore 128]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x64 (fast)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x64sc (accurate)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xpet&lt;br /&gt;
| Commodore PET&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xplus4&lt;br /&gt;
| Commodore Plus4&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xvic&lt;br /&gt;
| Commodore VIC20&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Technically works but is unstably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intel CPUs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|8086&amp;lt;nowiki&amp;gt;*¹&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|286&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|386&amp;lt;nowiki&amp;gt;*²&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|486&amp;lt;nowiki&amp;gt;*³&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium&amp;lt;nowiki&amp;gt;*⁴&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium II&amp;lt;nowiki&amp;gt;*⁵&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Celeron&amp;lt;nowiki&amp;gt;*⁶&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium III&amp;lt;nowiki&amp;gt;*⁷&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium 4&amp;lt;nowiki&amp;gt;*⁸&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UniPCemu&lt;br /&gt;
|[https://superfury.itch.io/unipcemu itch.io]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*¹&amp;lt;/nowiki&amp;gt;8086 emulation includes the 8088 CPU.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*²&amp;lt;/nowiki&amp;gt;386 emulation includes the SX and SL.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*³&amp;lt;/nowiki&amp;gt;486 emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁴&amp;lt;/nowiki&amp;gt;Pentium emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁵&amp;lt;/nowiki&amp;gt;Pentium II emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁶&amp;lt;/nowiki&amp;gt;Celeron emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁷&amp;lt;/nowiki&amp;gt;Pentium III emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁸&amp;lt;/nowiki&amp;gt;Pentium 4 emulation includes variants.&lt;br /&gt;
&lt;br /&gt;
==Stream==&lt;br /&gt;
===PC===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight HD&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/76 0.9.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arcade Systems==&lt;br /&gt;
===Arcade===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS1/2/3&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|MVS/AES&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|NeoCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Other&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| pFBA&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git]&amp;lt;br/&amp;gt;[https://github.com/rsn8887/pfba git]&amp;lt;small&amp;gt; (Mod)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://vitadb.rinnegatamante.it/#/info/20 1.57]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/164 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|-&lt;br /&gt;
| UO gpSP Kai &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=45844&amp;amp;start=40 &amp;lt;small&amp;gt; 3.4 test 4 build 230&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP-mod &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;GBA is slow (~40-50 FPS depending on the game) but highly compatible.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://mgba.io/downloads.html {{mGBAVer}}][https://vitadb.rinnegatamante.it/#/info/164 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| RealBoy-Vita&lt;br /&gt;
| [https://github.com/xerpi/realboy-vita/releases git][https://vitadb.rinnegatamante.it/#/info/167 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SuperFX&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| pFBA&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/20 1.57]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pFBN&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/547 4.3]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NES4Vita&lt;br /&gt;
| [https://wololo.net/2015/08/03/nes4vita-1-0-released-smoke-updates-his-nes-emu-on-the-ps-vita 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SuperFX&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CATSFC-libretro-vita&lt;br /&gt;
| [https://github.com/exsinner/CATSFC-libretro/releases git][https://vitadb.rinnegatamante.it/#/info/75 Mod]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| pSNES&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/546 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| Snes9xVITA&lt;br /&gt;
| [https://github.com/frangarcj/Snes9xVITA/releases git][https://vitadb.rinnegatamante.it/#/info/194 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Retroarch has better SNES emulation&#039;&#039; &amp;lt;/br &amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;SuperFX emulation isn&#039;t running at full speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[NooDS]]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| [https://github.com/masterfeizz/DeSmuME-Vita/releases git][https://vitadb.rinnegatamante.it/#/info/23 0.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}*&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (xerpi)&lt;br /&gt;
| [https://www.psx-place.com/threads/desmume-vita-xerpi-edition.10167 0.1][https://github.com/xerpi/desmume-vita git]**&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[MelonDS]] Vita&lt;br /&gt;
| [https://github.com/mrdivdiz/melonDS-Vita-div git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]]-vitaGL&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/549 0.6] [https://vitadb.rinnegatamante.it/#/info/553 nightly] [https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]] &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/DaedalusX64/daedalus/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;WIP, Some stutters, See [https://daedalusx64.rinnegatamante.it/ here] for compatibilty.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;Needs to run through Adrenaline, Some stutters, Average compatibilty&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega==&lt;br /&gt;
===Genesis / MasterSystem===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| [https://github.com/frangarcj/Genesis-Plus-GX/releases git][https://vitadb.rinnegatamante.it/#/info/158 1.7.5 RC]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pgen&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMSplusVITA&lt;br /&gt;
| [https://github.com/frangarcj/SMSplusVITA/releases git][https://vitadb.rinnegatamante.it/#/info/169 1.3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| flyCast-Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/605 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PlayStation===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | BIN/CUE&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | ISO&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PSX2PSP&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multi-Disc Games&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline&lt;br /&gt;
| [https://github.com/TheOfficialFloW/Adrenaline git] [https://vitadb.rinnegatamante.it/#/info/47 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed&lt;br /&gt;
|[https://www.psx-place.com/resources/pcsx-rearmed-libretro-standalone-core.324 02-10-2016 Nightly]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; libretro&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline&lt;br /&gt;
| [https://github.com/TheOfficialFloW/Adrenaline git] [https://vitadb.rinnegatamante.it/#/info/47 v7]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| YoYo Loader Vita&lt;br /&gt;
|[https://github.com/Rinnegatamante/yoyoloader_vita/releases Nightly]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| For Android games made with GameMaker Studio, [https://yoyo.rinnegatamante.it compatibility list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy Vita&lt;br /&gt;
| [https://github.com/frangarcj/HandyVITA/releases git][https://vitadb.rinnegatamante.it/#/info/174 1.4]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket / Color===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop Vita&lt;br /&gt;
| [https://github.com/frangarcj/NeopopVITA/releases git][https://vitadb.rinnegatamante.it/#/info/165 0.71.15]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chip8 / SChip8===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| MicroChip8&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/337 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Vita-8&lt;br /&gt;
| [https://github.com/xerpi/VITA-8 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VICEVita&lt;br /&gt;
| [https://github.com/ammeir/vicevita/releases git][https://vitadb.rinnegatamante.it/#/info/541 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amiga 500 / 1200===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| UAE4All2&lt;br /&gt;
| [https://github.com/rsn8887/uae4all2/releases git][https://vitadb.rinnegatamante.it/#/info/189 2.00]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| ZXVita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/478 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===OpenBOR===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| OpenBOR&lt;br /&gt;
| [https://github.com/rsn8887/openbor/releases git][https://vitadb.rinnegatamante.it/#/info/410 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MacOS 2.x===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk ll&lt;br /&gt;
| [https://github.com/rsn8887/basiliskii-vita git][https://vitadb.rinnegatamante.it/#/info/200 0.33h]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pico-8===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FAKE-08&lt;br /&gt;
|[https://github.com/jtothebell/fake-08 git] [https://vitadb.rinnegatamante.it/#/info/623 0.0.2.13]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Visual Novels==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Kirikiri Vita&lt;br /&gt;
| [https://www.psx-place.com/resources/kirikiri-for-playstation-vita.994 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter-jh-PSVita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/985 0.5.1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter-Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/837 1.0]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| March22 (LLP)&lt;br /&gt;
| [https://www.psx-place.com/resources/wip-march22-visual-novel-engine-lpp.300 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| DDLC-LOVE&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/670 1.2.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Doki Doki Literature Club Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/860 1.0.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ren’Py&lt;br /&gt;
| [https://github.com/SonicMastr/renpy-vita Git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Contract-Demon&lt;br /&gt;
| [https://github.com/SonicMastr/Contract-Demon-Vita Git]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Engines=&lt;br /&gt;
===ScummVM===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation accuracy|Accuracy]]&lt;br /&gt;
! [[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]]&lt;br /&gt;
| [https://www.scummvm.org/downloads 2.7.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ports=&lt;br /&gt;
===Doom===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Doom&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Heretic/Hexen&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Chex&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | ZDoom Compatibility&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PRBoom+&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/591 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| VitaDoom&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/172 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Doom&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/377 3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PRBoom &amp;lt;small&amp;gt;(Retroarch)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 2.5.0&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Odamex&lt;br /&gt;
| [https://github.com/Ch0wW/odamex/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(ZDoom 1.22)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Chex Quest is very glitchy&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;Very WIP, sound is not working, multiplayer is disabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quake I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/716 Quakespasm-Spiked]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/10 vitaQuake]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake &amp;lt;small&amp;gt;(Retroarch)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quake II===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/278 vitaQuakeII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quake III===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/375 vitaQuakeIII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Spear of Destiny&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/31 vitaWolfen]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Return to Castle Wolfenstein===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/459 vitaRTCW]&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Runs at about 20-30 FPS.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duke Nukem 3D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Music&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/397 EDuke32 Vita]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|-&lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/711 jfduke3d-vita]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Duke Nukem 3D: Megaton Edition is also available for PSVITA&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Half-Life===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/365 vitaXash3D]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Joysticks don&#039;t work with MiniVitaTV plugin installed.&lt;br /&gt;
&lt;br /&gt;
===Hexen II===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/196 vitaHexenII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2048===&lt;br /&gt;
* 2048-Vita ([https://vitadb.rinnegatamante.it/#/info/424 Download])&lt;br /&gt;
* 2048 (Retroarch)&lt;br /&gt;
===Outrun===&lt;br /&gt;
* Cannonball ([https://vitadb.rinnegatamante.it/#/info/366 Download])&lt;br /&gt;
&lt;br /&gt;
===Diablo===&lt;br /&gt;
* DevilutionX ([https://vitadb.rinnegatamante.it/#/info/600 Download])&lt;br /&gt;
&lt;br /&gt;
===Helltaker===&lt;br /&gt;
* Helltaker ([https://vitadb.rinnegatamante.it/#/info/702 Download])&lt;br /&gt;
&lt;br /&gt;
===Granny===&lt;br /&gt;
* Granny ([https://vitadb.rinnegatamante.it/#/info/739 Download])&lt;br /&gt;
&lt;br /&gt;
===Prince of Persia===&lt;br /&gt;
* SDL Prince of Persia Vita ([https://vitadb.rinnegatamante.it/#/info/12 Download])&lt;br /&gt;
* Prince Of Persia &amp;lt;/small&amp;gt;(cpasjuste)&amp;lt;/small&amp;gt;  ([https://vitadb.rinnegatamante.it/#/info/166 Download])&lt;br /&gt;
&lt;br /&gt;
===Star Trek Voyager===&lt;br /&gt;
* vitaVoyager ([https://vitadb.rinnegatamante.it/#/info/491 Download])&lt;br /&gt;
&lt;br /&gt;
===Mario===&lt;br /&gt;
* uMario ([https://vitadb.rinnegatamante.it/#/info/748 Download])&lt;br /&gt;
* Super Mario 64 ([https://github.com/martepato/sm64-vita git])&lt;br /&gt;
* Super Mario BOOM ([https://vitadb.rinnegatamante.it/#/info/1066 Download])&lt;br /&gt;
* TheXTech (Super Mario Bros X) ([https://vitadb.rinnegatamante.it/#/info/727 Download])&lt;br /&gt;
* Super Mario War ([https://vitadb.rinnegatamante.it/#/info/422 Download])&lt;br /&gt;
&lt;br /&gt;
===Sonic===&lt;br /&gt;
* Sonic 1 ([https://vitadb.rinnegatamante.it/#/info/607 Download])&lt;br /&gt;
* Sonic 1 Remake ([https://vitadb.rinnegatamante.it/#/info/737 Download])&lt;br /&gt;
* Sonic 2 ([https://vitadb.rinnegatamante.it/#/info/608 Download])&lt;br /&gt;
* Sonic 2 Remake ([https://vitadb.rinnegatamante.it/#/info/738 download])&lt;br /&gt;
* Sonic CD ([https://vitadb.rinnegatamante.it/#/info/604 Download])&lt;br /&gt;
* Sonic Mania ([https://github.com/SonicMastr/Sonic-Mania-Vita Download])&lt;br /&gt;
&lt;br /&gt;
===Final Fantasy===&lt;br /&gt;
* Final Fantasy III Remake ([https://vitadb.rinnegatamante.it/#/info/725 Download])&lt;br /&gt;
* Final Fantasy IV Remake ([https://vitadb.rinnegatamante.it/#/info/726 Download])&lt;br /&gt;
* Final Fantasy V ([https://vitadb.rinnegatamante.it/#/info/733 Download])&lt;br /&gt;
&lt;br /&gt;
===Grand Theft Auto===&lt;br /&gt;
* re3-vita (GTA III) ([https://archive.org/details/gta-3-re-3-v-1.4 Download])&lt;br /&gt;
* reVC-vita (GTA Vice City) ([https://archive.org/details/gtavc-v-1.1 Download])&lt;br /&gt;
* GTA: SA Vita (GTA San Andreas) ([https://vitadb.rinnegatamante.it/#/info/618 Download])&lt;br /&gt;
* GTA: CTW Vita (GTA Chinatown Wars) ([https://vitadb.rinnegatamante.it/#/info/625 Download])&lt;br /&gt;
* [https://pastebin.com/iEQ25bYT Pastebin links to the complete GTA Trilogy for the Vita]&lt;br /&gt;
&lt;br /&gt;
===Max Payne===&lt;br /&gt;
* Max Payne ([https://vitadb.rinnegatamante.it/#/info/612 Download])&lt;br /&gt;
&lt;br /&gt;
===Heroes of Might and Magic II===&lt;br /&gt;
* fheroes2-vita ([https://vitadb.rinnegatamante.it/#/info/354 Download])&lt;br /&gt;
&lt;br /&gt;
===Cannon Fodder===&lt;br /&gt;
* OpenFodder Vita ([https://github.com/isage/openfodder/releases Download])&lt;br /&gt;
&lt;br /&gt;
===Xcom===&lt;br /&gt;
* OpenXcom ([https://vitadb.rinnegatamante.it/#/info/658 Download])&lt;br /&gt;
&lt;br /&gt;
===OpenTTD===&lt;br /&gt;
* OpenTTD ([https://vitadb.rinnegatamante.it/#/info/299 Download])&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Switch]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
&amp;lt;!-- ==References== &lt;br /&gt;
{{reflist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://vita.hacks.guide/ Vita Hack guide (hacks.guide)]&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
* [https://www.psxhax.com/threads/vpk-files-archive-list-collection-for-henkaku-on-a-hacked-ps-vita.623/ Collection for Henkaku Hombrew (PSXHax)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=65762</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=65762"/>
		<updated>2023-10-30T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Vita&lt;br /&gt;
|logo = Vita.png&lt;br /&gt;
|developer = Sony&lt;br /&gt;
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]&lt;br /&gt;
|release = 2011&lt;br /&gt;
|discontinued = 2019&lt;br /&gt;
|predecessor = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the PS Vita|PlayStation Vita emulators}} &lt;br /&gt;
&lt;br /&gt;
If you have a PSVita/PSTV on firmware version 3.60 to 3.73, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. You can obtain it on the [http://jailbreak.psp2.dev HENlo website], which doubles as a guide and an actual homebrew enabler. After it&#039;s installed, you can also use tools such as [https://vitadb.rinnegatamante.it/#/info/205 Vita Homebrew Browser] to install homebrew directly on your PS Vita/PSTV.&lt;br /&gt;
&lt;br /&gt;
=Emulators via Adrenaline=&lt;br /&gt;
&lt;br /&gt;
Adrenaline is a software that modifies the official PSP Emulator using [https://github.com/yifanlu/taiHEN taiHEN CFW framework] to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime. You can use [https://vitadb.rinnegatamante.it/#/info/264 PSP Homebrew Browser] to install homebrew to run through Adrenaline.&lt;br /&gt;
&lt;br /&gt;
====PSP-EMULATORS-INSTALLER&amp;lt;small&amp;gt; (part of Adrenaline)&amp;lt;/small&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://github.com/theheroGAC/PSP-EMULATORS-INSTALLER git]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Supported Emulators&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* ColEm PSP = ColecoVision&lt;br /&gt;
* CPS1PSP = CPS1&lt;br /&gt;
* DaedalusX64 = Nintendo 64&lt;br /&gt;
* EmuoDD = Magnavox Odyssey&lt;br /&gt;
* Fuse = ZX Spectrum 48K&lt;br /&gt;
* Handy = Atari Lynx&lt;br /&gt;
* MasterBoy = MasterSystem/GameGear/GB/GBC&lt;br /&gt;
* MVSPSP = NeoGeo MVS&lt;br /&gt;
* PicoDrive = MegaDrive/MasterSystem/GameGear/Genesis/CD/32X&lt;br /&gt;
* PSP7800 = Atari7800&lt;br /&gt;
* Atari800 PSP = Atari800/800XL/130XE&lt;br /&gt;
* PSPAtari = Atari800/800XL/130XE&lt;br /&gt;
* PSPCap32 = Amstrad CPC/CPC464&lt;br /&gt;
* PSPHuGo = PCE/PCECD/SGfx&lt;br /&gt;
* PSPInt = IntelliVision&lt;br /&gt;
* PSPThom = Thompson TO7&lt;br /&gt;
* PSPVE = Vectrex&lt;br /&gt;
* RACE! PSP = Neo Geo Pocket/Color&lt;br /&gt;
* SNES9xTYLcm_mod = SNES&lt;br /&gt;
* SMSPSP = MasterSystem/GameGear&lt;br /&gt;
* VICE PSP = C64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PSVita-EMULATORS-INSTALLER====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://github.com/theheroGAC/PSVITAEMUINSTALLER git]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [http://buildbot.libretro.com/stable Stable]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://vitadb.rinnegatamante.it/#/info/186 Nightly]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;BIOS&amp;lt;/B&amp;gt; : &amp;lt;code&amp;gt;&amp;lt;B&amp;gt; [https://github.com/Abdess/retroarch_system Download] &amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[blueMSX]]&lt;br /&gt;
| [[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME]]&lt;br /&gt;
| [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Doesn&#039;t load&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Virtual keyboard required&lt;br /&gt;
|-&lt;br /&gt;
| [[EightyOne]]&lt;br /&gt;
| [[Sinclair ZX81 emulators|Sinclair ZX 81]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] (2012)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Neo]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FCEUmm&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[fMSX]]&lt;br /&gt;
| [[MSX emulators|MSX]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FUSE]]&lt;br /&gt;
| [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
| ?&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gearsystem&lt;br /&gt;
| Sega systems (SMS/GG/SG-1000)&lt;br /&gt;
| ?&lt;br /&gt;
| Use Genesis Plus GX or Picodrive instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/SG-1000)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS with dynarec&lt;br /&gt;
|-&lt;br /&gt;
| [[Handy]]&lt;br /&gt;
| [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2000)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2003)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBN is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2003Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBN is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Mednafen]]&lt;br /&gt;
| [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| ?&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| [[Nestopia]] UE&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| NXEngine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed&lt;br /&gt;
| [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/32X/Pico)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| PokeMini&lt;br /&gt;
| Pokemon Mini&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PrBoom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[QuickNES]]&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RACE&lt;br /&gt;
| [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Least accurate but fastest NGP/C core, Use Mednafen (Beetle NeoPop) instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Super Nintendo emulators|Super Nintendo]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| ?&lt;br /&gt;
| Use Stella 2014 instead&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]] 2014&lt;br /&gt;
| [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[TGB Dual]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| [[VisualBoy Advance#VBA-Next|VBA-Next]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Barely runs full speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[vecx]]&lt;br /&gt;
| [[Vectrex emulators|Vectrex]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x128&lt;br /&gt;
| [[Commodore 128 emulators|Commodore 128]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x64 (fast)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] x64sc (accurate)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xpet&lt;br /&gt;
| Commodore PET&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xplus4&lt;br /&gt;
| Commodore Plus4&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VICE]] xvic&lt;br /&gt;
| Commodore VIC20&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Technically works but is unstably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intel CPUs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|8086&amp;lt;nowiki&amp;gt;*¹&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|286&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|386&amp;lt;nowiki&amp;gt;*²&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|486&amp;lt;nowiki&amp;gt;*³&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium&amp;lt;nowiki&amp;gt;*⁴&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium II&amp;lt;nowiki&amp;gt;*⁵&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Celeron&amp;lt;nowiki&amp;gt;*⁶&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium III&amp;lt;nowiki&amp;gt;*⁷&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium 4&amp;lt;nowiki&amp;gt;*⁸&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UniPCemu&lt;br /&gt;
|[https://superfury.itch.io/unipcemu itch.io]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*¹&amp;lt;/nowiki&amp;gt;8086 emulation includes the 8088 CPU.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*²&amp;lt;/nowiki&amp;gt;386 emulation includes the SX and SL.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*³&amp;lt;/nowiki&amp;gt;486 emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁴&amp;lt;/nowiki&amp;gt;Pentium emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁵&amp;lt;/nowiki&amp;gt;Pentium II emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁶&amp;lt;/nowiki&amp;gt;Celeron emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁷&amp;lt;/nowiki&amp;gt;Pentium III emulation includes variants.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*⁸&amp;lt;/nowiki&amp;gt;Pentium 4 emulation includes variants.&lt;br /&gt;
&lt;br /&gt;
==Stream==&lt;br /&gt;
===PC===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight HD&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/76 0.9.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arcade Systems==&lt;br /&gt;
===Arcade===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS1/2/3&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|MVS/AES&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|NeoCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Other&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| pFBA&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git]&amp;lt;br/&amp;gt;[https://github.com/rsn8887/pfba git]&amp;lt;small&amp;gt; (Mod)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://vitadb.rinnegatamante.it/#/info/20 1.57]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/164 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|-&lt;br /&gt;
| UO gpSP Kai &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=45844&amp;amp;start=40 &amp;lt;small&amp;gt; 3.4 test 4 build 230&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP-mod &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;GBA is slow (~40-50 FPS depending on the game) but highly compatible.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://mgba.io/downloads.html {{mGBAVer}}][https://vitadb.rinnegatamante.it/#/info/164 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| RealBoy-Vita&lt;br /&gt;
| [https://github.com/xerpi/realboy-vita/releases git][https://vitadb.rinnegatamante.it/#/info/167 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SuperFX&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| pFBA&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/20 1.57]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pFBN&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/547 4.3]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NES4Vita&lt;br /&gt;
| [https://wololo.net/2015/08/03/nes4vita-1-0-released-smoke-updates-his-nes-emu-on-the-ps-vita 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SuperFX&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CATSFC-libretro-vita&lt;br /&gt;
| [https://github.com/exsinner/CATSFC-libretro/releases git][https://vitadb.rinnegatamante.it/#/info/75 Mod]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| pSNES&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases git] [https://vitadb.rinnegatamante.it/#/info/546 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| Snes9xVITA&lt;br /&gt;
| [https://github.com/frangarcj/Snes9xVITA/releases git][https://vitadb.rinnegatamante.it/#/info/194 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}**&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Retroarch has better SNES emulation&#039;&#039; &amp;lt;/br &amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;SuperFX emulation isn&#039;t running at full speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[NooDS]]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| [https://github.com/masterfeizz/DeSmuME-Vita/releases git][https://vitadb.rinnegatamante.it/#/info/23 0.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}*&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (xerpi)&lt;br /&gt;
| [https://www.psx-place.com/threads/desmume-vita-xerpi-edition.10167 0.1][https://github.com/xerpi/desmume-vita git]**&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[MelonDS]] Vita&lt;br /&gt;
| [https://github.com/mrdivdiz/melonDS-Vita-div git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]]-vitaGL&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/549 0.6] [https://vitadb.rinnegatamante.it/#/info/553 nightly] [https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}*&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]] &amp;lt;small&amp;gt;(Adrenaline)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/DaedalusX64/daedalus/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;WIP, Some stutters, See [https://daedalusx64.rinnegatamante.it/ here] for compatibilty.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;Needs to run through Adrenaline, Some stutters, Average compatibilty&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega==&lt;br /&gt;
===Genesis / MasterSystem===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| [https://github.com/frangarcj/Genesis-Plus-GX/releases git][https://vitadb.rinnegatamante.it/#/info/158 1.7.5 RC]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pgen&lt;br /&gt;
| [https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMSplusVITA&lt;br /&gt;
| [https://github.com/frangarcj/SMSplusVITA/releases git][https://vitadb.rinnegatamante.it/#/info/169 1.3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Download&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| flyCast-Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/605 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PlayStation===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | BIN/CUE&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | ISO&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PSX2PSP&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multi-Disc Games&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline&lt;br /&gt;
| [https://github.com/TheOfficialFloW/Adrenaline git] [https://vitadb.rinnegatamante.it/#/info/47 VitaDB]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed&lt;br /&gt;
|[https://www.psx-place.com/resources/pcsx-rearmed-libretro-standalone-core.324 02-10-2016 Nightly]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; libretro&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline&lt;br /&gt;
| [https://github.com/TheOfficialFloW/Adrenaline git] [https://vitadb.rinnegatamante.it/#/info/47 v7]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| YoYo Loader Vita&lt;br /&gt;
|[https://github.com/Rinnegatamante/yoyoloader_vita/releases Nightly]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| For Android games made with GameMaker Studio, [https://yoyo.rinnegatamante.it compatibility list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy Vita&lt;br /&gt;
| [https://github.com/frangarcj/HandyVITA/releases git][https://vitadb.rinnegatamante.it/#/info/174 1.4]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket / Color===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop Vita&lt;br /&gt;
| [https://github.com/frangarcj/NeopopVITA/releases git][https://vitadb.rinnegatamante.it/#/info/165 0.71.15]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chip8 / SChip8===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| MicroChip8&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/337 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Vita-8&lt;br /&gt;
| [https://github.com/xerpi/VITA-8 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VICEVita&lt;br /&gt;
| [https://github.com/ammeir/vicevita/releases git][https://vitadb.rinnegatamante.it/#/info/541 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amiga 500 / 1200===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| UAE4All2&lt;br /&gt;
| [https://github.com/rsn8887/uae4all2/releases git][https://vitadb.rinnegatamante.it/#/info/189 2.00]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| ZXVita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/478 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===OpenBOR===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| OpenBOR&lt;br /&gt;
| [https://github.com/rsn8887/openbor/releases git][https://vitadb.rinnegatamante.it/#/info/410 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MacOS 2.x===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk ll&lt;br /&gt;
| [https://github.com/rsn8887/basiliskii-vita git][https://vitadb.rinnegatamante.it/#/info/200 0.33h]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pico-8===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FAKE-08&lt;br /&gt;
|[https://github.com/jtothebell/fake-08 git] [https://vitadb.rinnegatamante.it/#/info/623 0.0.2.13]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Visual Novels==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Active&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Kirikiri Vita&lt;br /&gt;
| [https://www.psx-place.com/resources/kirikiri-for-playstation-vita.994 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter-jh-PSVita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/985 0.5.1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter-Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/837 1.0]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| March22 (LLP)&lt;br /&gt;
| [https://www.psx-place.com/resources/wip-march22-visual-novel-engine-lpp.300 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| DDLC-LOVE&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/670 1.2.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Doki Doki Literature Club Vita&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/860 1.0.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ren’Py&lt;br /&gt;
| [https://github.com/SonicMastr/renpy-vita Git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Contract-Demon&lt;br /&gt;
| [https://github.com/SonicMastr/Contract-Demon-Vita Git]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Engines=&lt;br /&gt;
===ScummVM===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation accuracy|Accuracy]]&lt;br /&gt;
! [[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]]&lt;br /&gt;
| [https://www.scummvm.org/downloads 2.7.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ports=&lt;br /&gt;
===Doom===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Doom&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Heretic/Hexen&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Chex&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | ZDoom Compatibility&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PRBoom+&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/591 1.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| VitaDoom&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/172 1.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Doom&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/377 3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PRBoom &amp;lt;small&amp;gt;(Retroarch)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 2.5.0&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Odamex&lt;br /&gt;
| [https://github.com/Ch0wW/odamex/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(ZDoom 1.22)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Chex Quest is very glitchy&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;Very WIP, sound is not working, multiplayer is disabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quake I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/716 Quakespasm-Spiked]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/10 vitaQuake]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake &amp;lt;small&amp;gt;(Retroarch)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quake II===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/278 vitaQuakeII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quake III===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/375 vitaQuakeIII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Spear of Destiny&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/31 vitaWolfen]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Return to Castle Wolfenstein===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/459 vitaRTCW]&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Runs at about 20-30 FPS.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duke Nukem 3D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Music&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/397 EDuke32 Vita]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}*&lt;br /&gt;
|-&lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/711 jfduke3d-vita]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Duke Nukem 3D: Megaton Edition is also available for PSVITA&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Half-Life===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Multiplayer&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/365 vitaXash3D]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Joysticks don&#039;t work with MiniVitaTV plugin installed.&lt;br /&gt;
&lt;br /&gt;
===Hexen II===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | CD Audio Support&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Texture Pack Support&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/196 vitaHexenII]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2048===&lt;br /&gt;
* 2048-Vita ([https://vitadb.rinnegatamante.it/#/info/424 Download])&lt;br /&gt;
* 2048 (Retroarch)&lt;br /&gt;
===Outrun===&lt;br /&gt;
* Cannonball ([https://vitadb.rinnegatamante.it/#/info/366 Download])&lt;br /&gt;
&lt;br /&gt;
===Diablo===&lt;br /&gt;
* DevilutionX ([https://vitadb.rinnegatamante.it/#/info/600 Download])&lt;br /&gt;
&lt;br /&gt;
===Helltaker===&lt;br /&gt;
* Helltaker ([https://vitadb.rinnegatamante.it/#/info/702 Download])&lt;br /&gt;
&lt;br /&gt;
===Granny===&lt;br /&gt;
* Granny ([https://vitadb.rinnegatamante.it/#/info/739 Download])&lt;br /&gt;
&lt;br /&gt;
===Prince of Persia===&lt;br /&gt;
* SDL Prince of Persia Vita ([https://vitadb.rinnegatamante.it/#/info/12 Download])&lt;br /&gt;
* Prince Of Persia &amp;lt;/small&amp;gt;(cpasjuste)&amp;lt;/small&amp;gt;  ([https://vitadb.rinnegatamante.it/#/info/166 Download])&lt;br /&gt;
&lt;br /&gt;
===Star Trek Voyager===&lt;br /&gt;
* vitaVoyager ([https://vitadb.rinnegatamante.it/#/info/491 Download])&lt;br /&gt;
&lt;br /&gt;
===Mario===&lt;br /&gt;
* uMario ([https://vitadb.rinnegatamante.it/#/info/748 Download])&lt;br /&gt;
* Super Mario 64 ([https://github.com/martepato/sm64-vita git])&lt;br /&gt;
* Super Mario BOOM ([https://vitadb.rinnegatamante.it/#/info/1066 Download])&lt;br /&gt;
* TheXTech (Super Mario Bros X) ([https://vitadb.rinnegatamante.it/#/info/727 Download])&lt;br /&gt;
* Super Mario War ([https://vitadb.rinnegatamante.it/#/info/422 Download])&lt;br /&gt;
&lt;br /&gt;
===Sonic===&lt;br /&gt;
* Sonic 1 ([https://vitadb.rinnegatamante.it/#/info/607 Download])&lt;br /&gt;
* Sonic 1 Remake ([https://vitadb.rinnegatamante.it/#/info/737 Download])&lt;br /&gt;
* Sonic 2 ([https://vitadb.rinnegatamante.it/#/info/608 Download])&lt;br /&gt;
* Sonic 2 Remake ([https://vitadb.rinnegatamante.it/#/info/738 download])&lt;br /&gt;
* Sonic CD ([https://vitadb.rinnegatamante.it/#/info/604 Download])&lt;br /&gt;
* Sonic Mania ([https://github.com/SonicMastr/Sonic-Mania-Vita Download])&lt;br /&gt;
&lt;br /&gt;
===Final Fantasy===&lt;br /&gt;
* Final Fantasy III Remake ([https://vitadb.rinnegatamante.it/#/info/725 Download])&lt;br /&gt;
* Final Fantasy IV Remake ([https://vitadb.rinnegatamante.it/#/info/726 Download])&lt;br /&gt;
* Final Fantasy V ([https://vitadb.rinnegatamante.it/#/info/733 Download])&lt;br /&gt;
&lt;br /&gt;
===Grand Theft Auto===&lt;br /&gt;
* re3-vita (GTA III) ([https://archive.org/details/gta-3-re-3-v-1.4 Download])&lt;br /&gt;
* reVC-vita (GTA Vice City) ([https://archive.org/details/gtavc-v-1.1 Download])&lt;br /&gt;
* GTA: SA Vita (GTA San Andreas) ([https://vitadb.rinnegatamante.it/#/info/618 Download])&lt;br /&gt;
* GTA: CTW Vita (GTA Chinatown Wars) ([https://vitadb.rinnegatamante.it/#/info/625 Download])&lt;br /&gt;
* [https://pastebin.com/iEQ25bYT Pastebin links to the complete GTA Trilogy for the Vita]&lt;br /&gt;
&lt;br /&gt;
===Max Payne===&lt;br /&gt;
* Max Payne ([https://vitadb.rinnegatamante.it/#/info/612 Download])&lt;br /&gt;
&lt;br /&gt;
===Heroes of Might and Magic II===&lt;br /&gt;
* fheroes2-vita ([https://vitadb.rinnegatamante.it/#/info/354 Download])&lt;br /&gt;
&lt;br /&gt;
===Cannon Fodder===&lt;br /&gt;
* OpenFodder Vita ([https://github.com/isage/openfodder/releases Download])&lt;br /&gt;
&lt;br /&gt;
===Xcom===&lt;br /&gt;
* OpenXcom ([https://vitadb.rinnegatamante.it/#/info/658 Download])&lt;br /&gt;
&lt;br /&gt;
===OpenTTD===&lt;br /&gt;
* OpenTTD ([https://vitadb.rinnegatamante.it/#/info/299 Download])&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Switch]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
&amp;lt;!-- ==References== &lt;br /&gt;
{{reflist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://vita.hacks.guide/ Vita Hack guide (hacks.guide)]&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
* [https://www.psxhax.com/threads/vpk-files-archive-list-collection-for-henkaku-on-a-hacked-ps-vita.623/ Collection for Henkaku Hombrew (PSXHax)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=NEC_PC-9800_series&amp;diff=65388</id>
		<title>NEC PC-9800 series</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=NEC_PC-9800_series&amp;diff=65388"/>
		<updated>2023-10-21T21:22:17Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = NEC PC-9800 series&lt;br /&gt;
|logo = PC98RS.jpg&lt;br /&gt;
|developer = NEC Home Electronics&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|generation =&lt;br /&gt;
|release = 1982&lt;br /&gt;
|discontinued = 2000&lt;br /&gt;
|predecessor = [[NEC PC-8800 series|PC-8800]]&lt;br /&gt;
|successor = &lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PC-9800 series|NEC PC-9800]]&#039;&#039;&#039;, also known as the &#039;&#039;&#039;PC-98&#039;&#039;&#039;, were a family of computers made by [[wikipedia:Nec|NEC]] throughout 1982 to 2000. Despite using Intel x86 chips, MS-DOS and Windows OS, and many other superficial similarities, the series is not IBM compatible. Some PC-98 software may work on an IBM or vice versa, but this is very YMMV&amp;lt;ref&amp;gt;https://www.vogons.org/viewtopic.php?t=49934&amp;lt;/ref&amp;gt;. In fact, the introduction of a native Japanese version of standard MS-DOS in the early 90s and subsequent entry of cheaper foreign IBM clones in the Japanese market was the nail in the coffin for the PC-98. They were not released or marketed outside of Japan, besides few attempts such as [https://en.wikipedia.org/wiki/APC_series#APC_III APC-III] and PC-9801FC.&lt;br /&gt;
&lt;br /&gt;
The PC-98 was made with office work in mind and corners had to be cut to make this machine more affordable, which was especially evident in the slow speed of its framebuffer. As a result there was no way to achieve 60fps especially in higher resolutions (which were seen often because it made Japanese characters more legible), so the PC-98 became a home of many slower-paced games, mainly visual novels, but also JRPGs and adventure games among other genres. The cult classic YU-NO debuted there. Many games for that computer were aimed for adult audiences. Faster-paced games were less popular, leaving that to Sharp X68000 and FM-Towns, but some of them have been made for this machine, including five first entries of the famous Touhou series, which were significantly different from later releases. It was later possible to run Windows on the PC-98 and install Windows-compatible fast SVGA graphics card, but games made specifically for PC-98 DOS couldn&#039;t take advantage of it.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://retroachievements.org/gameList.php?c=48 Retro&amp;lt;br/&amp;gt;Achievements]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&amp;lt;ref group=N name=np2kai&amp;gt;np2kai_libretro, Xnp2 and Neko Project II are only available options outside of Windows.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://simk98.github.io/np21w/ {{NekoProject21Ver}}] (21/W fork)&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ np2kai_libretro]&amp;lt;br/&amp;gt;[https://github.com/AZO234/NP2kai kai fork]&amp;lt;br/&amp;gt;[https://www.nonakap.org/np2/ Xnp2]/[https://github.com/nonakap/xnp2 git]&amp;lt;br/&amp;gt;[http://www.yui.ne.jp/np2 Neko Project II]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=np2active&amp;gt;np2kai, np2kai_libretro and Neko Project 21/W forks are still active.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SL9821&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[http://www.satotomi.com/sl9821/sl9821_dl.html {{SL9821Ver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ePC-9801&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ 11/17/2022]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox#DOSBox-X|DOSBox-X]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20100323104752/http://hp.vector.co.jp:80/authors/VA015680/ax/axindex2.htm Anex86]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.zophar.net/pc98/anex86.html e1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low-Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|QEMU/9821&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/qemu/index.html Snapshot 8/20/2012]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[86Box]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://ci.86box.net/job/86Box Dev]&amp;lt;br/&amp;gt;[https://github.com/86Box/86Box/releases {{86BoxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&amp;lt;ref group=N name=86box&amp;gt;86Box dev, OBattler stated that adding PC-98 support is on the [https://github.com/86Box/86Box/issues/3525#issuecomment-1670447663 long-term plans].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&amp;lt;ref group=N name=np2kai /&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ np2kai_libretro]&amp;lt;br/&amp;gt;[https://github.com/AZO234/NP2kai NP2kai fork]&amp;lt;br/&amp;gt;[https://sourceforge.net/projects/np2android 20120217] (legacy)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=np2active&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://akiyuki.boy.jp/android J98]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://akiyuki.boy.jp/android J98-b]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;Neko Project II:The best PC-98 emulator out there but went inactive since March 2016. Its major drawback is the non-remappable controls.&lt;br /&gt;
:;Neko Project 21/W:Based on Neko Project II but with a focus on PC-9821 series with enhanced options (CPUs, memory sizes, sound sources) as well as support for LAN board, PCI bus, CD-DA, windows accelerators, fmgen and so on.&lt;br /&gt;
:;Neko Project II kai:A more libretro-focused fork, which has also merged several improvements from 21/W.&lt;br /&gt;
:;Xnp2: A port of Neko Project II to Unix-like systems.&lt;br /&gt;
;Anex86:Another decent PC-98 emulator, which emulates [https://ja.wikipedia.org/wiki/EPSON_PC%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA EPSON PC-286/386/486] series which is a series of PC-98 clone computers made by EPSON Corporation rather than PC-98 series made by NEC. older and less powerful. It allows key rebinding. Some programs may have trouble running on this emulator due to so-called &amp;quot;EPSON protection&amp;quot; that prevents them from running on EPSON clones.&lt;br /&gt;
;[[DOSBox#DOSBox-X|DOSBox-X]]:A very active fork of DOSBox that, among other things, adds support for the PC-98 as a target system. While it&#039;s very easy to set up, its PC-98 system is not yet complete.&lt;br /&gt;
;[[MAME]]:It has drivers for various revisions but as of version 0.189, all of them are reported as &amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Not Working&amp;lt;/font&amp;gt;. Support for the first batch or so of PC-98 games have started to be added to MAME in [https://www.mamedev.org/?p=460 0.201] (Aug 2018).&lt;br /&gt;
;SL9821: Yet another PC-98 emulator that has quite high accuracy. Requires extra ROM files for BIOS and other subsystems (sound card, IDE controller, etc.) of the hardware. Floppy disks and HDD images have to be converted to either proprietary *.slf/*.slh files or *.bin raw images.&lt;br /&gt;
;ePC-9801: Emulator focusing on PC-9801 series. The only emulator that supports 1120x750 high-resolution mode presented in some models. Requires extra ROM files for BIOS and other subsystems (sound card, IDE controller, etc.) of the hardware. Emulation for each model is released as individual exes which are designed to emulate that specific model, which disallows adjusting options such as RAM size and mix-and-matching peripherals. Accuracy seems still a lot to be improved.&lt;br /&gt;
;QEMU/9821:A fork of [[QEMU]] that supports PC-9800 architecture. No longer maintained. Able to boot MS-DOS, Windows 98 and Windows 2000, but software compatibility is hit or miss.&lt;br /&gt;
;[[86Box]]: A x86 platform emulator that already has excellent compatibility with IBM PC software, which has plans to add support for PC-98 standard on the future [https://github.com/86Box/86Box/milestone/5 v5.0 update] (Issue #3525), that it could also make it the first Cycle-accurate emulator for this computer.&lt;br /&gt;
&lt;br /&gt;
==Capabilities Comparisons==&lt;br /&gt;
===Graphics===&lt;br /&gt;
&#039;&#039;For more information about the graphics subsystem of PC-98, [http://radioc.web.fc2.com/column/pc98bas/pc98disphw_en.htm Reference to this documentation].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the games won&#039;t require graphics subsystems that are more advanced than EGC, and basically, all emulators have achieved full emulation of EGC, so whether an emulator could emulate more advanced graphic systems doesn&#039;t really bug. &lt;br /&gt;
&lt;br /&gt;
However, some games do make use of more advanced graphics subsystems, such as some AliceSoft&#039;s adult games which support 256 color mode of IO-DATA&#039;s GA-1024A, and games originating from IBM PC such as Doom, Warcraft: Orcs &amp;amp; Humans, etc. may make use of PEGC due to its similarities with VGA graphics.&lt;br /&gt;
&lt;br /&gt;
Specifically, it&#039;s possible to install a totally out-of-spec graphic card, such as Nvidia GeForce FX 5700LE on later PC-98 models with PCI bus, but such scenarios are quite obscure and no emulators support such cases.&lt;br /&gt;
&lt;br /&gt;
Notice that an emulator supporting a graphic subsystem doesn&#039;t necessarily mean such an emulator is mature enough for programs that make use of it to work properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GRCG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GRCG + PC-9801-24&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|EGC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PEGC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GA (CL-GD54XX)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|HiRes&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project 21/W&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Anex86&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|SL9821&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DOSBox-X&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ePC-9801/E/U/VF&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ePC-9801VM/VX/RA&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ePC-98XA/XL/RL&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
Most of the DOS games make use PC-9801-26(K) which provides 3 channels of FM, 3 channels of PSG, or PC-9801-86 which provides 6 channels of FM, 3 channels of PSG, and PCM recording &amp;amp; playback. &lt;br /&gt;
&lt;br /&gt;
For Windows, PC-9801-118 provides support for both FM and PCM playback as a PnP &amp;amp; Windows Sound System compatible card, but not fully backward compatible with PC-9801-86 under MS-DOS. Q-Vision WaveStar is yet another PnP card for Windows but is fully backward compatible.&lt;br /&gt;
&lt;br /&gt;
Alternatively, games originating from IBM PC such as Doom may have the option to make use of Sound Blaster 16.&lt;br /&gt;
&lt;br /&gt;
Other sound options such as PC-9801-14 exist, but are not commonly used.&lt;br /&gt;
&lt;br /&gt;
When it comes to MIDI, most of the emulators are capable of redirecting PC-98&#039;s MIDI output (MPU-PC98) to MIDI devices on the host computer, including the built-in GS Synthesizer in Windows. Dosbox-x also provides extra emulation for Roland MT-32.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|26(K)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|86&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|118&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SB16&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|WaveStar&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|14&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MIDI&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project 21/W&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Anex86&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SL9821&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|DOSBox-X&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ePC-9801&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard and mouse===&lt;br /&gt;
PC-98 keyboard layout presents keys that aren&#039;t available on IBM PC keyboards. Most of the emulators will map them to other keys on IBM PC keyboards, but only Anex86 and SL9821 support manually remapping these keys.&lt;br /&gt;
&lt;br /&gt;
Just like IBM PC keyboards, the Later PC-98 keyboard also introduced Windows and Context keys alongside the introduction of Windows 95. Only Neko Project 21/W, and Dosbox-x support emulation of Windows and Context key.&lt;br /&gt;
&lt;br /&gt;
There are also other keyboard layouts for PC-98, such as PC-9801-114 (for PC-PTOS), PC-9801-116 (IBM PC layout for PC-98), and PC-9801-98-S02 (for using with some kind of word processor). These keyboards are rarely supported even on actual PC-98 and no emulator supports emulating these layouts yet.&lt;br /&gt;
&lt;br /&gt;
Most of the emulators are capable of emulating the mouse interface and mouse on PC-98.&lt;br /&gt;
&lt;br /&gt;
Some late models of PC-98 come with USB keyboard and mouse (and surprisingly, they are still supported by modern versions of Windows), but no emulator supports emulation of USB bus yet.&lt;br /&gt;
&lt;br /&gt;
===CD-ROM===&lt;br /&gt;
Neko Project 21/W, Neko Project II, SL9821, and Dosbox-x support emulation of CD-ROM drive attached to IDE bus. SL9821 also supports using a physical optical drive.&lt;br /&gt;
&lt;br /&gt;
Just like IBM PCs, MSCDEX is required to access CD-ROM under MS-DOS.&lt;br /&gt;
&lt;br /&gt;
===ROM-BASIC===&lt;br /&gt;
PC-98 series have N88-BASIC interpreter built into the system ROM, despite not many programs being written in BASIC or bare-metal assembly running under N88-BASIC. &lt;br /&gt;
&lt;br /&gt;
Neko Project 21/W, Neko Project II, SL9821, and ePC-9801 supports ROM-BASIC. Specifically, Neko Project 21/W and Neko Project II require an extra BIOS.rom file in order to enter ROM-BASIC.&lt;br /&gt;
&lt;br /&gt;
Simply remove all HDD and FDDs then power on to enter ROM-BASIC.&lt;br /&gt;
&lt;br /&gt;
===Networking===&lt;br /&gt;
Neko Project 21/W supports the emulation of the Buffalo LGY-98 LAN adapter. A TAP virtual network adapter driver is required to be installed on the host machine in order to connect the emulator to the host machine in host-only mode by default. Bridged and NAT-enabled Internet access is also available by setting up the TAP virtual network adapter on the host machine.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unknown whether the emulation of the Novell NE2000 adapter provided by Dosbox-x works under PC-98 mode.&lt;br /&gt;
&lt;br /&gt;
===Cassette===&lt;br /&gt;
It&#039;s possible to add a cassette interface (PC-9801-13) to some early models of PC-98 and use it in ROM-BASIC, despite this cassette interface is rarely used.&lt;br /&gt;
&lt;br /&gt;
Only ePC-9801 supports emulation of cassette interface.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: This tutorial was adapted from [http://46okumen.com/pc-98-emulation/ this resource.]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PC-9800 series of personal computers had floppy disk drives (FDD) and hard drives (HDD) which contained the actual games and software to be loaded. Besides the emulator, you&#039;ll need a set of floppy disk images (FDI, FDM, NFD, D88...) or a hard disk image (HDI, HDM, NHD...).&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a font if you want text characters to display properly in most cases. It can be downloaded [[Emulator Files#NEC PC-9800|here]]. Put it in the same directory as the emulator executable, and select it (&#039;&#039;Emulate/Font&#039;&#039; for Neko Project II, or &#039;&#039;Config/Font&#039;&#039; for Anex86).&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to configure the emulator as well. In NP2&#039;s case, you want to go with the recommended configuration here:&lt;br /&gt;
&lt;br /&gt;
* Emulate/Configure/CPU: Number of cores to something like 32.&lt;br /&gt;
* Emulate/Configure/Sound: Rate to 44k or 88k for better sound quality.&lt;br /&gt;
* Device/Memory: 13.6MB&lt;br /&gt;
* Screen/Screen Option: Check &amp;quot;Use skipline revisions&amp;quot;, and change Ratio to 255. This gets rid of the existing scan line implementation, in case you want a better one with shaders from external programs. Keep in mind PC-98 games, more than any other system, are often graphically designed with scanlines in mind.&lt;br /&gt;
&lt;br /&gt;
To play the games:&lt;br /&gt;
* If using a floppy disk based game: Plug the first disk (FDI) into &#039;&#039;&#039;FDD1&#039;&#039;&#039;, and the second disk (FDI) into &#039;&#039;&#039;FDD2&#039;&#039;&#039;.&lt;br /&gt;
* If using a hard drive based game: Plug the hard drive (HDI) into &#039;&#039;&#039;Harddisk/IDE #0&#039;&#039;&#039; (if using Anex86, use the HDD1 and HDD2 fields and check the box &#039;&#039;&#039;HDD&amp;gt;FDD&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Then restart the machine (not emulator), and most games automatically launch from there.&lt;br /&gt;
&lt;br /&gt;
Neko Project II&#039;s controls are not remappable. They&#039;re 2, 4, 6, and 8 on the numpad, arrow keys, enter, space, ctrl, z, and x. For games using the mouse, hit F12 to enable or disable mouse input. Use programs like Joy2Key to rebind other keys.&lt;br /&gt;
&lt;br /&gt;
==Hardware variations and spin-offs==&lt;br /&gt;
===APC-III===&lt;br /&gt;
The [https://www.old-computers.com/museum/computer.asp?st=1&amp;amp;c=996 APC-III] is basically rebranded the original PC-9801, targeted at the western market. &lt;br /&gt;
&lt;br /&gt;
No emulator specifically emulates this model, and it&#039;s unknown whether APC-III software could be run on regular PC-98 hardware, or otherwise.&lt;br /&gt;
&lt;br /&gt;
===PC-9801FC===&lt;br /&gt;
A PC-9801F with Chinese character ROM replaced its Japanese Kanji ROM and addressed in a different scheme, targeted at the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Despite no emulators specifically emulating this model, PC-9801FC software could run on regular PC-98, hence it&#039;s possible to run them with regular PC-98 emulators, but all non-ASCII text strings will become gibberish as their character ROMs are encoded in different schemes unless feeding in the character ROM of PC-9801FC either as ROM file or character mapping image into the emulator, which is not yet in public.&lt;br /&gt;
&lt;br /&gt;
===PC-9801LT===&lt;br /&gt;
NEC&#039;s first attempt at mobilizing PC-98 which is not so successful, ended up with a machine with 3.8kg of weight and not fully compatible with the regular PC-98 series.&lt;br /&gt;
&lt;br /&gt;
Only MAME and ePC-98LT provide emulation of this model and both are in preliminary stages.&lt;br /&gt;
&lt;br /&gt;
===PC-98HA (Handy98)===&lt;br /&gt;
A handheld-sized PC-98, which is still not fully compatible with the regular PC-98 series as it&#039;s more similar to PC-9801LT in architecture.&lt;br /&gt;
&lt;br /&gt;
Only MAME and eHANDY98 provide emulation of this model and both are in preliminary stages.&lt;br /&gt;
&lt;br /&gt;
===N5200===&lt;br /&gt;
Despite N5200 being a different series of computers of NEC in the beginning, later N5200 models are just Hyper98 computer hardware with different BIOS.&lt;br /&gt;
&lt;br /&gt;
Only eN5200 provides the emulation of this model, while this emulator is in the very early stages and seems no longer active.&lt;br /&gt;
&lt;br /&gt;
===iNHERITOR II-A===&lt;br /&gt;
iNHERITOR II-A is an emulation box manufactured by ZUKEN ELMIC, which the purpose is to replace PC-98s used in industrial devices in order to keep them running long after the demise of PC-98 series.&lt;br /&gt;
&lt;br /&gt;
iNHERITOR II-A is an IBM PC powered by Intel Core i7 processor, running Windows Embedded 2009 and a customized PC-98 emulator (which seems to be a fork of Neko Project II judging from its menu bar), and equipped with a special PCI card and C-bus breakout board that could redirect actual PC-98 floppy drive, serial port and C-bus devices to the emulator, which makes it possible to control industrial devices relying on PC-98 via IBM PCs.&lt;br /&gt;
&lt;br /&gt;
There is little to no information about the technical details of its customized PC-98 emulator and related hardware.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&amp;amp;t=954 Overview of PC-98 emulators]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pOYh92usnhk Policenauts running under SL9821]&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:NEC personal computers]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Atari_ST_line&amp;diff=65164</id>
		<title>Atari ST line</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Atari_ST_line&amp;diff=65164"/>
		<updated>2023-10-16T21:31:33Z</updated>

		<summary type="html">&lt;p&gt;Popar: Falcon&amp;#039;s DSP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Atari ST&lt;br /&gt;
|logo = Atari 1040STf.jpg&lt;br /&gt;
|developer = [[:Atari|Atari]]&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|release = 1985&lt;br /&gt;
|discontinued = 1993&lt;br /&gt;
|predecessor = [[:Atari 8-bit]]&lt;br /&gt;
|successor = Atari Falcon&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Atari ST|Atari ST]]&#039;&#039;&#039; was a microcomputer developed by Atari Corporation in the mid 1980&#039;s. It was announced in January of 1985, and released in June of that year. It runs on the Motorola 68000 CPU. &amp;quot;ST&amp;quot; stands for sixteen/thirty-two, in reference to the 16-bit external bus and 32-bit internals of the 68000 chip. It ran Digital Research&#039;s GEM (Graphical Environment Manager) on Atari&#039;s proprietary TOS (The Operating System).&lt;br /&gt;
&lt;br /&gt;
The computer primarily competed with the Macintosh and the Amiga in most markets. At the time, Macs were solely monochrome, and Amigas were solely color.  The ST straddled the two worlds, offering separate color and monochrome screens, auto-detected by the computer&#039;s display circuitry.  The monochrome screen was excellent and high-resolution for the era, giving a non-interlaced output of 640x400 at 70Hz and providing credible competition for the Macintosh at a much lower price point.  It gained a strong foothold in the business and CAD fields. &lt;br /&gt;
&lt;br /&gt;
It was the first major home computer to include MIDI in/out ports as standard equipment, which prompted the development of a wide variety of music composition programs. STs became very popular in the music industry, and some are still being used in production today.&amp;lt;ref&amp;gt;[http://www.synthtopia.com/content/2010/03/10/atari-ste/ &amp;quot;The Atari STe – Still The World’s Tightest Music Computer?&amp;quot; — Synthtopia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One popular game, MIDI Maze, used the ports as an early networking device, allowing multi-machine multiplayer in a simplistic, but a vaguely Doom-like game.  ST owners had &amp;quot;LAN parties&amp;quot; long before Ethernet became ubiquitous.&lt;br /&gt;
&lt;br /&gt;
It was a reasonably competent gaming computer; the color graphics weren&#039;t exciting, but the simple architecture and relatively quick CPU gave it a fair bit of muscle.  It came nowhere near the overall power of the Amiga, but was perfectly straightforward to program, where dealing with the Amiga&#039;s multiple independent co-processors was famously difficult.  &lt;br /&gt;
&lt;br /&gt;
Some of the most notable Atari ST games were Dungeon Master, Oids, Sundog, and Star Glider, as well as the aforementioned MIDI Maze. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatari]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [http://download.tuxfamily.org/hatari/ {{HatariVer}}]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://sourceforge.net/projects/steemsse/ Steem SSE]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://sourceforge.net/projects/steemsse/files/ {{SteemSSEVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://aranym.github.io/index.html ARAnyM]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://github.com/aranym/aranym/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.emulators.com/download.htm Gemulator]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emulators.com/download.htm#ATARIST 9.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://steem.atari.st/ Steem Engine]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| 3.2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://leonard.oxg.free.fr/SainT/saint.html SainT]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| 2.40&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PCE/atarist&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
| [http://www.hampa.ch/pub/pce/pre/ 20220220]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://jamesfriend.com.au/pce-js/atari-st/ PCE-js]&lt;br /&gt;
| align=left|{{Icon|Web}}&lt;br /&gt;
| [https://github.com/jsdf/pce git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clock Signal]]&lt;br /&gt;
| align=left|{{Icon|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://github.com/tomharte/CLK/releases {{clkVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| CaSTaway&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
| [https://sourceforge.net/projects/castaway/files/castaway/castaway-0.9.2/ 0.9.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| FAST&lt;br /&gt;
| align=left|{{Icon|DOS}}&lt;br /&gt;
| [http://fast.emuunlim.com/download.html 0.41a]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [https://sites.google.com/site/hataroid/ Hataroid]&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.RetroSoft.Hataroid {{HataroidVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| CaSTawayGP&lt;br /&gt;
| align=left|{{Icon|GP32}}&lt;br /&gt;
| [http://www.codejedi.com/shadowplan/gp32.html 16.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| HatariWii&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| [https://github.com/Wiimpathy/HatariWii/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DCaSTaway&lt;br /&gt;
| align=left|{{Icon|DC}}&lt;br /&gt;
| [http://chui.dcemu.co.uk/dcastaway.html rc7]&amp;lt;br/&amp;gt;[https://github.com/salvacam/dcastaway git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| CaSTaway&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [http://www.codejedi.com/shadowplan/castaway.html 006]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| STyxDS&lt;br /&gt;
| align=left|{{Icon|NDS}}&lt;br /&gt;
| [https://www.gamebrew.org/images/1/1c/Styxdsv02a.rar 0.2a]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
====[http://oldcomputers.net/atari520st.html Atari 520ST]====&lt;br /&gt;
The Atari 520ST was released in January of 1985 and was retailed for {{Inflation|USD|599.99|1985}} and had a Motorola 68000 at 8 MHz with 512K of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_ST#Release|Atari 260ST]]====&lt;br /&gt;
The Atari 260ST had a limited release in Europe which was a 520ST but with 256KB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_ST#Release|Atari 520STM]]==== &lt;br /&gt;
The Atari 520STM was released in late 1985 and added RF output.&lt;br /&gt;
&lt;br /&gt;
====[http://www.old-computers.com/museum/computer.asp?c=25 Atari STf]====&lt;br /&gt;
The Atari STf had the floppy drive built in, hence the, &amp;quot;f&amp;quot; in ,&amp;quot;STf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_ST#STE_models|Atari 520STE]]====&lt;br /&gt;
The Atari 520STE was released in late &#039;89 and had the OS burned onto the ROM and had enhanced joystick ports. It came with 512KB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[http://atari-ste.anvil-soft.com/html/facts.htm Atari 1040STE]====&lt;br /&gt;
The Atari 1040STE was a 520STE but with 1MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[http://www.old-computers.com/museum/computer.asp?c=165&amp;amp;st=1 Atari MEGA ST]====&lt;br /&gt;
The Atari MEGA ST was the professional version of the Atari STf.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_MEGA_STE|Atari MEGA STE]]====&lt;br /&gt;
The Atari MEGA STE was released in March of 1991 and had an M68000 CPU at 8 or 16 MHz with 1MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_TT030|Atari TT030]]====&lt;br /&gt;
The Atari TT030 was released in 1990 and had a Motorola 68030 at 32 MHz with 2MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atari_Falcon|Atari Falcon]]====&lt;br /&gt;
The Atari Falcon came out in 1992 and had a Motorola 68030 at 16 MHz with MMU and 1MB of RAM. Its standout feature was a powerful Motorola 56001 DSP at 32MHz, often used for accelerating sound and geometry.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://www.atarimania.com/ AtariMania]&lt;br /&gt;
* [https://github.com/emutos/emutos EmuTos]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=hI-LGKxQuEM 20 Games That Defined the Atari ST] (May 9, 2012. By applemctom.)&lt;br /&gt;
* [https://www.youtube.com/watch?v=EjKnUOZ7ZN8 The Computer Chronicles - Atari ST (1989)] (Nov 8, 2012. The Computer Chronicles.)&lt;br /&gt;
* [https://www.youtube.com/watch?v=cR65ZIR7KS0 AMIGA vs Atari ST: The GAMES - Which machine was the best? Atari ST/Amiga/Dos/Megadrive] (Mar 19, 2018. NX Gamer.)&lt;br /&gt;
&lt;br /&gt;
{{Atari}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Atari ST emulators]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=64042</id>
		<title>DraStic</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=64042"/>
		<updated>2023-09-17T18:55:49Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = DraStic_new.png&lt;br /&gt;
|logowidth = 150&lt;br /&gt;
|version = {{Version|DraStic}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]] (on Raspberry Pi)&amp;lt;br/&amp;gt;[[Emulators on Pandora|Pandora]]&amp;lt;br/&amp;gt;[[Emulators on DragonBox Pyra|Pyra]]&lt;br /&gt;
|target = [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://www.drastic-ds.com/ DraStic-DS.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DraStic&#039;&#039;&#039; is a closed-source commercial [[Nintendo DS emulators|Nintendo DS]] emulator for [[Emulators on Android|Android]], Linux (on Raspberry Pi), [[Emulators on Pandora|Pandora]] and [[Emulators on DragonBox Pyra|Pyra]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://forum.mobilism.org/viewtopic.php?f=422&amp;amp;t=3629008 Latest APK]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;No root or verification required&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en Google Play Store]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Payware $5&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora-big}}&lt;br /&gt;
|[https://pandorawiki.org/DraStic_Compatibility_List Pandora port]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pyra-big}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/32 Pyra Port]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; [https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711 Cheats Database]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Contrary to what some may assume, the ARM instruction set of the DS processors are of little benefit to the ones used by most Android devices. According to Exophase, running DS code straight on Android would lead to numerous issues. He also noted that the approach used in DraStic isn&#039;t any much different to other emulators, apart from implementing and optimizing it with speed and low-end devices in mind.&amp;lt;ref&amp;gt;[http://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=1939 DraStic • View topic - Just a question...]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like with [[No$|No$GBA]], there are likely to be bugs to come with the speed. Please expand if you see anything broken. Posting bug reports to the author could also help later on.&lt;br /&gt;
*If both screens are used in sync, like with Hotel Dusks&#039;s scenes, Strawberry Shortcake: The Four Seasons Cake or Etrian Odyssey&#039;s intro, the screens may be flipped and flicker. This does not flip the touch controls though.&lt;br /&gt;
**To fix, in most cases at least, disable multithreaded 3D.&lt;br /&gt;
*Various pokémon games&#039; 3D may have black holes. And the games themselves may crash at various points.&lt;br /&gt;
**Supposedly improved in 2.1.&lt;br /&gt;
*Some games, namely Holly Hobbie and American Girl titles, run with rendering issues like flickering geometry or sprites. This was largely fixed in r2.3.0.0 and up, however.&lt;br /&gt;
&lt;br /&gt;
===Plans for open-source release===&lt;br /&gt;
DraStic has always been closed-source, which has given people mixed feelings with some even going as far as to suspect that devs may be plagiarizing or breaking some kind of licensing (though no known evidence has turned up to support either claims), however it has slowly began to open up with it being ported to other ARM platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
For a long time, the topic about open-sourcing DraStic has been debated, with the primary reasons being:&lt;br /&gt;
*It doesn&#039;t make sense to sell the app if the source was available (though a premium version &#039;&#039;a la&#039;&#039; PPSSPP Gold isn&#039;t out of the question if one wants to financially support the project)&lt;br /&gt;
*Fear of hydra-like copycats flooding the market trying to cash in, typically forking the app &#039;&#039;verbatim&#039;&#039; and adding nothing new other than a different branding and intrusive in-app advertising, in extreme cases even getting in the way of the app itself. Given the somewhat anarchic nature of Google Play and greedy script kiddies flooding the market with low-quality shovelware and nominal &amp;quot;games&amp;quot; which were nothing more than adware being passed off as &amp;quot;Grand Theft Auto&amp;quot; or some other popular title, this has been the fate of various open-source projects for Android. Some DraStic community members have proposed a somewhat restricted but source-available license in the vein of [[FinalBurn Alpha]], as this would at least in theory give the developers even better legal footing against unauthorised forks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s long been accepted that if it were to ever be open-sourced that it would be when development has ended/when they stopped selling it, however this may be happening soon(™️). Right now the devs are trying to polish support for 64-bit&amp;lt;ref name=&amp;quot;arm64&amp;quot;&amp;gt;[https://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=5501 DraStic release 2.5.1.1a]&amp;lt;/ref&amp;gt; and other compatability issues with Android before calling it ready to open-source. This is projected to happen sometime in the future,  however in the meantime they may continue to release more ports on other ARM-based systems&amp;lt;ref name=&amp;quot;update&amp;quot;&amp;gt;[https://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=5680 Status update on next release, 64-bit and the future]&amp;lt;/ref&amp;gt;. However as the emulator runs worse with each subsequent version of Android and Exophase is absent from the official DraStic forum forcing users to attempt to find workarounds to keep the software they bought at the best working state as possible, it might be implied that Exophase is not interested in this emulator anymore and open-sourcing may never happen, especially as he did not open up the source code in 2020 despite announcing it.&lt;br /&gt;
&lt;br /&gt;
===Devices===&lt;br /&gt;
Nvidia TEGRA 2-based devices (including the Xoom and some versions of the Galaxy S2) and Intel x86-based devices will not work properly with this emulator. You may be able to run DraStic on an Intel-based Zenfone, for one, but don&#039;t expect any miracles due to them being on an Atom. You will need a reasonably powerful (hopefully multi-core) ARM device for games to work full speed.&lt;br /&gt;
&lt;br /&gt;
In addition, an update for devices running on ColorOS, e.g. those from Oppo and Realme, broke compatibility for DraStic and thus causing it to crash. A fix for this issue is currently in the works though.&lt;br /&gt;
&lt;br /&gt;
Tested devices:&lt;br /&gt;
*&#039;&#039;&#039;Nexus 4&#039;&#039;&#039;: Full speed in tested games: Mario Kart, Super Scribblenauts, and Advance Wars: Dual Strike. (Scribblenauts is too difficult to play without a gamepad, though)&lt;br /&gt;
*&#039;&#039;&#039;HTC Desire&#039;&#039;&#039;: Significant lag in most (all?) games&lt;br /&gt;
*&#039;&#039;&#039;Transformer Infinity&#039;&#039;&#039;: Some slowdown in Luigi&#039;s mansion level of Mario Kart DS. Generally full speed though.&lt;br /&gt;
*&#039;&#039;&#039;Lenovo A369i&#039;&#039;&#039;, &#039;&#039;&#039;Blu Studio 5.0 II&#039;&#039;&#039; and most other &#039;&#039;&#039;MT6572&#039;&#039;&#039; devices: Most games run well with some frameskip, albeit with stuttering audio in some titles.&lt;br /&gt;
*&#039;&#039;&#039;Allwinner A31s&#039;&#039;&#039;: Some games run at full speed even on high-resolution 3D mode with the beta update. Otherwise, average performance is to be expected.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Nintendo DS emulators]]&lt;br /&gt;
[[Category:Android emulation software‏‎]]&lt;br /&gt;
[[Category:Raspberry Pi emulation software]]&lt;br /&gt;
[[Category:Commercial emulators]]&lt;br /&gt;
[[Category:Closed-source emulators]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&amp;diff=62734</id>
		<title>Sharp X68000 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&amp;diff=62734"/>
		<updated>2023-08-13T14:18:42Z</updated>

		<summary type="html">&lt;p&gt;Popar: Any commercial use is prohibited. (また商用利用は禁止します。) - from readme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sharp X68000&lt;br /&gt;
|logo = 0038_01_l.jpg&lt;br /&gt;
|developer = Sharp Corporation&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|generation =&lt;br /&gt;
|release = 1987&lt;br /&gt;
|discontinued = 1993&lt;br /&gt;
|predecessor = [[Sharp X1 emulators|Sharp X1 series]]&lt;br /&gt;
|successor =&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;X68000&#039;&#039;&#039; &amp;lt;small&amp;gt;(&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エックスろくまんはっせん&amp;lt;/span&amp;gt; &#039;&#039;Ekkusu Rokuman Hassen&#039;&#039;)&amp;lt;/small&amp;gt; is a home computer created by [[wikipedia:Sharp_Corporation|Sharp]], first released in March, 1987, sold only in Japan.&lt;br /&gt;
&lt;br /&gt;
The X68000 to SUPER models had a Hitachi HD68HC000 CPU at 10 MHz. The XVI to Compact models had a [[wikipedia:Motorola_68000|Motorola 68000]] at 16 MHz. The X68030 has a Motorola MC68EC030 CPU at 25 MHz. They had 1-4MB of RAM and 1MB of VRAM. It had a Sharp-Hudson Custom Chipset as its GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6.html XM6]&lt;br /&gt;
|align=left|{{Icon|Windows}}&amp;lt;br/&amp;gt;{{Icon|Linux|macOS|FreeBSD}}&amp;lt;ref group=N&amp;gt;Only supported by XM6i fork.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html XM6 Pro-68k]&amp;lt;br/&amp;gt;[http://retropc.net/gimons/emulators/xm6_typeg_333L20_20220717.zip XM6 TypeG]&amp;lt;br/&amp;gt;[http://www.pastel-flower.jp/~isaki/XM6i/archive/XM6i-0.55-win32.zip XM6i]&amp;lt;br/&amp;gt;[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6_206.lzh XM6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;XM6 Pro-68k fork is still active.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ksky.ne.jp/~yamama/emul EX68]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.ksky.ne.jp/~yamama/emul/ex68v215.lzh 215]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20020608205742/http://www.retropc.net:80/kenjo/ WinX68k]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://mijet.eludevisibility.org/files/WinX68kHighSpeed_V095_Eng.zip Kousoku High-Speed]&amp;lt;br/&amp;gt;[http://retropc.net/usalin/bin/winx68k-065.lzh 0.65]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://stdkmd.net/xeij/ XEiJ]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://stdkmd.net/xeij/#download 0.22.09.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|px68k (ptitSeb)&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://github.com/ptitSeb/px68k git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://hissorii.blog45.fc2.com px68k (hissorii)]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|0.15 &amp;lt;small&amp;gt;(iOS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[http://hissorii-com.appspot.com/px68k-android-0.14/PX68K.apk 0.14] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://hissorii.blog45.fc2.com px68k (hissorii)]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://hissorii-com.appspot.com/px68k-psp-0.10/EBOOT.PBP 0.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;XM6&lt;br /&gt;
:XM6 is an emulator for the Sharp X68000 by PI. Its source code has been [https://pyra-handheld.com/boards/threads/xm6-source-code.59702/ released].&lt;br /&gt;
:;XM6 Pro-68k&lt;br /&gt;
::It is a derived from the venerable XM6, which was developed by PI. Focused on providing necessary debugging features and has decent compatibility.&lt;br /&gt;
:;[[XM6 TypeG]]&lt;br /&gt;
::Another fork of XM6. It can run in X68030 mode in high accuracy, good peripheral/expansion support and will run just about any game you throw at it.&lt;br /&gt;
:;XM6i&lt;br /&gt;
::XM6i is an unofficial port of the Japanese Sharp X68000 computer emulator XM6 for Windows, Mac OS X &amp;amp; NetBSD, and built largely around being able to run NetBSD/X68k. While it can run games, it is clear that this is not what XM6i is focused on.&lt;br /&gt;
;[[MAME]]&lt;br /&gt;
:MAME has excellent X68000 emulation these days, including its trademark fully configurable peripheral cards. A lot of graphical bugs were fixed back in 2021, so all of the games people talk about (and several they don&#039;t) run quite well. And you can output MIDI music to MUNT or a real hardware MT-32 or SC-55.&amp;lt;ref name=&amp;quot;Reddit r/mame&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/MAME/comments/tpwvtz/x68000_input_config_question/|title=X68000 input config question|publisher=Reddit|accessdate=2022-03-27|date=2022-03-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
;px68k&lt;br /&gt;
:An open-source fork of the c68k emulator. px68k has a libretro core but lacks options like save states present in other emulators. It lacks MIDI emulation.&lt;br /&gt;
:;px68k-libretro&lt;br /&gt;
::It is supported on Windows, GNU/Linux and macOS systems; and has portable versions for PSP, Android, and other platforms. Games&#039; performance on this emulator (Both PC &amp;amp; mobile variants) is considerably faster than what MAME&#039;s X68 core can achieve.&amp;lt;ref name=&amp;quot;forums.libretro&amp;quot;&amp;gt;{{cite web|url=https://forums.libretro.com/t/px68k-libretro/10113|title=Px68k-libretro|publisher=forums.libretro|accessdate=2018-04-02|date=2017-05-04}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;libretro&amp;quot;&amp;gt;{{cite web|url=https://www.libretro.com/index.php/new-core-px68k-androidioswindowslinuxmac/|title=New Core: PX68k (Android/iOS/Windows/Linux/Mac)|publisher=libretro|accessdate=2018-04-02|date=2017-06-10}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Reddit r/emulation&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/emulation/comments/6ggz06/px68klibretro_x68000_emu_released/?st=jfh7xutu&amp;amp;sh=831c6f7b|title=PX68k-libretro X68000 Emu Released|publisher=Reddit|accessdate=2018-04-02|date=2017-06-10}}&amp;lt;/ref&amp;gt; This libretro branch was forked, starting on May 3, 2017, from hissorii&#039;s old build (Last updated on August 2014), backported &#039;c68k&#039; core from [https://github.com/kenyahiro/px68k/ kenyahiro&#039;s &#039;px68k&#039;] branch (fork of [https://github.com/hissorii/px68k hissorii&#039;s &#039;px68k&#039;] branch using recent c68k yabause core to support X64 build). The Pandora version (An open-source handheld PC) by ptitSeb was forked from hissorii&#039;s &#039;px68k&#039; branch and encapsulates the latest code from px68k-libretro (A spin-off of hissorii&#039;s branch). It should now have good performance as of Build 09 (March 2018).&lt;br /&gt;
&lt;br /&gt;
==Playing Games==&lt;br /&gt;
Before first using the [[RetroArch]] core for px68k, make sure to go under the directory for BIOS files (&amp;quot;system&amp;quot; by default) and create a new folder called &amp;quot;keropi&amp;quot;. Then inside that folder put cgrom.dat and iplrom.dat from [http://www.gradiushomeworld.co.uk/download.php?file=x68_win68k_roms.rar this pack]. If you&#039;re using standalone Pro-68k, put those two files under the same directory as the emulator executable.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using MAME&#039;s core under RetroArch, you&#039;ll need to put those X68000 BIOS files under the keropi folder: x68000, x68000 super, x68000 XVI, x68030, x68k_cz6bs1.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the MS Gothic font installed on your PC as well. Make sure to decompress the games before playing them. The lzh extension means it&#039;s a compressed archive format popular in Japan in the nineties, but fortunately, it&#039;s handled by any zipping tool worth its salt (like 7-zip).&lt;br /&gt;
&lt;br /&gt;
While in-game, the F12 key (or L2 button) brings up a menu, &amp;quot;SWITCH for px68k&amp;quot;, that&#039;s still in Japanese.&lt;br /&gt;
;FDD0, FDD1: Floppy Disk Drive slots 0 and 1. You can choose another ROM from here (preferably from the current drive letter). Simpler games will use just FDD0, some like Nemesis &#039;90 will have two disks to be loaded on FDD0 and FDD1, and multi-disk games will require going to this menu in-game at some point to change the disk image.&lt;br /&gt;
;No Wait Mode: This makes fast-forwarding work in RetroArch if turned on.&lt;br /&gt;
&lt;br /&gt;
On px68k-libretro, After the first boot, a “config” file will be generated in the “keropi” folder. You can enter your rom folder into the “StartDir” line to make it accessible from the px68k-libretro core’s in-game menu.&lt;br /&gt;
&lt;br /&gt;
Core options include some other things of interest:&lt;br /&gt;
* Amount of RAM used&lt;br /&gt;
* CPU Clock Speed: Useful when games run too fast (for example changing from 25MHz to 10MHz to play Arkanoid as intended), or to speed up floppy disk loading times (by changing it to something like 100MHz for example).&lt;br /&gt;
* Sound: 44kHz for Audio-CD sound quality is recommended.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Sharp X68000 emulators]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=62690</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=62690"/>
		<updated>2023-08-12T19:43:39Z</updated>

		<summary type="html">&lt;p&gt;Popar: CC0 is FLOSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Gamecube hardware|Emulators on GameCube}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the following year.&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, most namely [[Nintendont]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Triforce|Triforce]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Texture_packs#GameCube.2FWii|Texture&amp;lt;br/&amp;gt;Replacement]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://retroachievements.org/gameList.php?c=16 Retro&amp;lt;br/&amp;gt;Achievements]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;ref group=N name=dolphinstable&amp;gt;The stable versions are years out-of-date and missing countless features and bug fixes. &#039;&#039;&#039;Beta or development versions are a better choice for almost all users&#039;&#039;&#039;; the stable versions should only be used if you have a specific need for them.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/#download-beta Beta]&amp;lt;ref group=N name=dolphinstable&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]])&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce&amp;gt;Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] for further details.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{TBD}}&amp;lt;ref group=N name=RA&amp;gt;[https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ work-in-progress], [https://retroachievements.org/viewtopic.php?t=12922&amp;amp;o=0 Topic: Gamecube Dolphin achievements soon?]&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu Pureikyubu]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Android|Linux}}&lt;br /&gt;
| [https://dolphin-emu.org/download/list/master Dev]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✗}}&amp;lt;ref group=N name=RA&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DolphiniOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://dolphinios.oatmealdome.me Release]&amp;lt;br/&amp;gt;[https://dolphinios.oatmealdome.me/beta Beta]&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin MMJR|Dolphin MMJR]]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| &amp;lt;strike&amp;gt;[https://github.com/Bankaimaster999/Dolphin-MMJR git]&amp;lt;/strike&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendont]]&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&lt;br /&gt;
| [https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Hagi&lt;br /&gt;
| align=left|{{Icon|NX}}&lt;br /&gt;
| Patch-based&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/SirMangler/dolphin/releases 1.1.5]&amp;lt;ref group=N&amp;gt;Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}||{{✓}} ||{{✗}}&amp;lt;ref group=N name=RA&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DIOS MIOS (Lite)&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| [https://code.google.com/archive/p/diosmios/ 2.11]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Dolphin]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://dolphin-emu.org/compat/ compatibility])&amp;lt;/small&amp;gt;: The emulator of choice for the GameCube and the first Wii emulator. It&#039;s updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of Dec 2022, Dolphin&#039;s compatibility is at 97% of the games being playable or perfect.&lt;br /&gt;
&lt;br /&gt;
;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.&lt;br /&gt;
&lt;br /&gt;
;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.&lt;br /&gt;
&lt;br /&gt;
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research &amp;amp; Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as &#039;&#039;Super Mario Sunshine&#039;&#039;, &#039;&#039;Super Mario Galaxy&#039;&#039;, &#039;&#039;Pikmin&#039;&#039;, and &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It&#039;s compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.&lt;br /&gt;
&lt;br /&gt;
;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the &amp;quot;Lite&amp;quot; version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running BIOS==&lt;br /&gt;
To boot the GameCube&#039;s BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you&#039;re on the current stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options. You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller&#039;s A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! Nintendont&lt;br /&gt;
! DolphiniOS&lt;br /&gt;
! Dolphin MMJR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[#GC/GBA Cable|GC/GBA Cable]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-001).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Broadband Adapter|&amp;lt;abbr title=&amp;quot;System Link and Online Play&amp;quot;&amp;gt;Broadband Adapter&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2 name=BBADolphin&amp;gt;&#039;&#039;&#039;Online Play via DNS Revive Server;&#039;&#039;&#039; [https://schtserv.com/forums/app.php/welcome Schthack PSO] and &#039;&#039;&#039;System Link;&#039;&#039;&#039; [https://www.teamxlink.co.uk/wiki/Dolphin_Gamecube_XLink_BBA_Tutorial Dolphin Gamecube XLink BBA Tutorial] (Dolphin 5.0-12233 or higher for Windows and 5.0-16950 or higher for Android is required)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Microphone|Microphone]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bongos|Bongos]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Player|Game Boy Player]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games &#039;&#039;&#039;specific games&#039;&#039;&#039;]. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, allowing for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently &#039;&#039;&#039;not&#039;&#039;&#039; supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Broadband Adapter===&lt;br /&gt;
This shouldn&#039;t be confused with [[netplay]], which synchronizes emulation over an internet connection.&lt;br /&gt;
&lt;br /&gt;
This add-on allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. &#039;&#039;Mario Kart: Double Dash!!&#039;&#039; used it to play on a local network with up to eight other GameCubes, while &#039;&#039;Phantasy Star Online&#039;&#039; took it a step further to allow an internet connection for Sega&#039;s now-offline official game servers&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=C6onrnPnl7E Spawn Wave&#039;s Playing The Nintendo GameCube Online In 2022 video about this]&amp;lt;/ref&amp;gt;. &#039;&#039;Kirby Air Ride&#039;&#039; and &#039;&#039;1080° Avalanche&#039;&#039; also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adapter.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to hook up zero or more of each of these configurations on one networked game:&lt;br /&gt;
*A GameCube with the broadband adapter (of course)&lt;br /&gt;
*A soft modded Wii/Wii U with [https://github.com/FIX94/Nintendont Nintendont]&lt;br /&gt;
*A recent version of Dolphin with OpenVPN&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;GameCube&amp;lt;/code&amp;gt;. A drop-down for &amp;lt;code&amp;gt;SP1&amp;lt;/code&amp;gt; will have the &amp;lt;code&amp;gt;Broadband Adaptor&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BBA&amp;lt;/code&amp;gt;, depending on the version of Dolphin you&#039;re running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up-to-date instructions on setting up a VPN.]&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]] also supports BBA emulation for games that support the accessory.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
This accessory, bundled with &#039;&#039;Mario Party 6&#039;&#039; and &#039;&#039;Mario Party 7&#039;&#039;, allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Adding support via other means is &#039;&#039;&#039;likely not feasible&#039;&#039;&#039; given the lack of USB adapters for GameCube memory cards.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This special controller is used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube.&lt;br /&gt;
&lt;br /&gt;
Dolphin supports this controller, via the GameCube controller adapter.&lt;br /&gt;
&lt;br /&gt;
Nintendont is known to support this controller through the GC controller ports on the original Wii (model RVL-001). It&#039;s &#039;&#039;&#039;currently unclear&#039;&#039;&#039; whether or not the controller is supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. The Dolphin developers have hinted at adding support for it in the future, made possible by the aforementioned mGBA integration (see the previous section of this page).&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Triforce==&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains and can still be used, albeit with some difficulty.&lt;br /&gt;
&lt;br /&gt;
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 &amp;amp; 2, with there being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut down, and the replacement site does not have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.&lt;br /&gt;
&lt;br /&gt;
To use the Triforce branch, certain settings must be modified:&lt;br /&gt;
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.&lt;br /&gt;
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].&lt;br /&gt;
&lt;br /&gt;
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont].&lt;br /&gt;
&lt;br /&gt;
===Recommended builds for Triforce===&lt;br /&gt;
Thanks to these builds most games work correctly with minimal amount of patches needed, so these builds are the most recommended right now for Triforce emulation.&lt;br /&gt;
&lt;br /&gt;
*There exists a modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all of the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].&lt;br /&gt;
&lt;br /&gt;
*Another suggestion is to use the latest builds by Crediar, found [https://crediar.dev/crediar/tools/-/tree/main/dolphin/ here]. &#039;&#039;&#039;Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dolphin Pull Requests for Triforce===&lt;br /&gt;
&lt;br /&gt;
There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is very old and unsupported.&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Panasonic Q==&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes referred to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
[[Ishiiruka-Dolphin]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:GameCube emulators|*]]&lt;br /&gt;
[[Category:Very early emulation (MAME)]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&amp;diff=61780</id>
		<title>Sharp X68000 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&amp;diff=61780"/>
		<updated>2023-07-20T18:23:54Z</updated>

		<summary type="html">&lt;p&gt;Popar: px68k is NC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sharp X68000&lt;br /&gt;
|logo = 0038_01_l.jpg&lt;br /&gt;
|developer = Sharp Corporation&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|generation =&lt;br /&gt;
|release = 1987&lt;br /&gt;
|discontinued = 1993&lt;br /&gt;
|predecessor = [[Sharp X1 emulators|Sharp X1 series]]&lt;br /&gt;
|successor =&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;X68000&#039;&#039;&#039; &amp;lt;small&amp;gt;(&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エックスろくまんはっせん&amp;lt;/span&amp;gt; &#039;&#039;Ekkusu Rokuman Hassen&#039;&#039;)&amp;lt;/small&amp;gt; is a home computer created by [[wikipedia:Sharp_Corporation|Sharp]], first released in March, 1987, sold only in Japan.&lt;br /&gt;
&lt;br /&gt;
The X68000 to SUPER models had a Hitachi HD68HC000 CPU at 10 MHz. The XVI to Compact models had a [[wikipedia:Motorola_68000|Motorola 68000]] at 16 MHz. The X68030 has a Motorola MC68EC030 CPU at 25 MHz. They had 1-4MB of RAM and 1MB of VRAM. It had a Sharp-Hudson Custom Chipset as its GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6.html XM6]&lt;br /&gt;
|align=left|{{Icon|Windows}}&amp;lt;br/&amp;gt;{{Icon|Linux|macOS|FreeBSD}}&amp;lt;ref group=N&amp;gt;Only supported by XM6i fork.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html XM6 Pro-68k]&amp;lt;br/&amp;gt;[http://retropc.net/gimons/emulators/xm6_typeg_333L20_20220717.zip XM6 TypeG]&amp;lt;br/&amp;gt;[http://www.pastel-flower.jp/~isaki/XM6i/archive/XM6i-0.55-win32.zip XM6i]&amp;lt;br/&amp;gt;[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6_206.lzh XM6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;XM6 Pro-68k fork is still active.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ksky.ne.jp/~yamama/emul EX68]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.ksky.ne.jp/~yamama/emul/ex68v215.lzh 215]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20020608205742/http://www.retropc.net:80/kenjo/ WinX68k]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://mijet.eludevisibility.org/files/WinX68kHighSpeed_V095_Eng.zip Kousoku High-Speed]&amp;lt;br/&amp;gt;[http://retropc.net/usalin/bin/winx68k-065.lzh 0.65]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://stdkmd.net/xeij/ XEiJ]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://stdkmd.net/xeij/#download 0.22.09.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|px68k (ptitSeb)&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://github.com/ptitSeb/px68k git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://hissorii.blog45.fc2.com px68k (hissorii)]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|0.15 &amp;lt;small&amp;gt;(iOS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[http://hissorii-com.appspot.com/px68k-android-0.14/PX68K.apk 0.14] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ px68k-libretro] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Fork of hissorii&#039;s branch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://hissorii.blog45.fc2.com px68k (hissorii)]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://hissorii-com.appspot.com/px68k-psp-0.10/EBOOT.PBP 0.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;XM6&lt;br /&gt;
:XM6 is an emulator for the Sharp X68000 by PI. Its source code has been [https://pyra-handheld.com/boards/threads/xm6-source-code.59702/ released].&lt;br /&gt;
:;XM6 Pro-68k&lt;br /&gt;
::It is a derived from the venerable XM6, which was developed by PI. Focused on providing necessary debugging features and has decent compatibility.&lt;br /&gt;
:;[[XM6 TypeG]]&lt;br /&gt;
::Another fork of XM6. It can run in X68030 mode in high accuracy, good peripheral/expansion support and will run just about any game you throw at it.&lt;br /&gt;
:;XM6i&lt;br /&gt;
::XM6i is an unofficial port of the Japanese Sharp X68000 computer emulator XM6 for Windows, Mac OS X &amp;amp; NetBSD, and built largely around being able to run NetBSD/X68k. While it can run games, it is clear that this is not what XM6i is focused on.&lt;br /&gt;
;[[MAME]]&lt;br /&gt;
:MAME has excellent X68000 emulation these days, including its trademark fully configurable peripheral cards. A lot of graphical bugs were fixed back in 2021, so all of the games people talk about (and several they don&#039;t) run quite well. And you can output MIDI music to MUNT or a real hardware MT-32 or SC-55.&amp;lt;ref name=&amp;quot;Reddit r/mame&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/MAME/comments/tpwvtz/x68000_input_config_question/|title=X68000 input config question|publisher=Reddit|accessdate=2022-03-27|date=2022-03-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
;px68k&lt;br /&gt;
:An open-source fork of the c68k emulator. px68k has a libretro core but lacks options like save states present in other emulators. It lacks MIDI emulation.&lt;br /&gt;
:;px68k-libretro&lt;br /&gt;
::It is supported on Windows, GNU/Linux and macOS systems; and has portable versions for PSP, Android, and other platforms. Games&#039; performance on this emulator (Both PC &amp;amp; mobile variants) is considerably faster than what MAME&#039;s X68 core can achieve.&amp;lt;ref name=&amp;quot;forums.libretro&amp;quot;&amp;gt;{{cite web|url=https://forums.libretro.com/t/px68k-libretro/10113|title=Px68k-libretro|publisher=forums.libretro|accessdate=2018-04-02|date=2017-05-04}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;libretro&amp;quot;&amp;gt;{{cite web|url=https://www.libretro.com/index.php/new-core-px68k-androidioswindowslinuxmac/|title=New Core: PX68k (Android/iOS/Windows/Linux/Mac)|publisher=libretro|accessdate=2018-04-02|date=2017-06-10}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Reddit r/emulation&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/emulation/comments/6ggz06/px68klibretro_x68000_emu_released/?st=jfh7xutu&amp;amp;sh=831c6f7b|title=PX68k-libretro X68000 Emu Released|publisher=Reddit|accessdate=2018-04-02|date=2017-06-10}}&amp;lt;/ref&amp;gt; This libretro branch was forked, starting on May 3, 2017, from hissorii&#039;s old build (Last updated on August 2014), backported &#039;c68k&#039; core from [https://github.com/kenyahiro/px68k/ kenyahiro&#039;s &#039;px68k&#039;] branch (fork of [https://github.com/hissorii/px68k hissorii&#039;s &#039;px68k&#039;] branch using recent c68k yabause core to support X64 build). The Pandora version (An open-source handheld PC) by ptitSeb was forked from hissorii&#039;s &#039;px68k&#039; branch and encapsulates the latest code from px68k-libretro (A spin-off of hissorii&#039;s branch). It should now have good performance as of Build 09 (March 2018).&lt;br /&gt;
&lt;br /&gt;
==Playing Games==&lt;br /&gt;
Before first using the [[RetroArch]] core for px68k, make sure to go under the directory for BIOS files (&amp;quot;system&amp;quot; by default) and create a new folder called &amp;quot;keropi&amp;quot;. Then inside that folder put cgrom.dat and iplrom.dat from [http://www.gradiushomeworld.co.uk/download.php?file=x68_win68k_roms.rar this pack]. If you&#039;re using standalone Pro-68k, put those two files under the same directory as the emulator executable.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using MAME&#039;s core under RetroArch, you&#039;ll need to put those X68000 BIOS files under the keropi folder: x68000, x68000 super, x68000 XVI, x68030, x68k_cz6bs1.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the MS Gothic font installed on your PC as well. Make sure to decompress the games before playing them. The lzh extension means it&#039;s a compressed archive format popular in Japan in the nineties, but fortunately, it&#039;s handled by any zipping tool worth its salt (like 7-zip).&lt;br /&gt;
&lt;br /&gt;
While in-game, the F12 key (or L2 button) brings up a menu, &amp;quot;SWITCH for px68k&amp;quot;, that&#039;s still in Japanese.&lt;br /&gt;
;FDD0, FDD1: Floppy Disk Drive slots 0 and 1. You can choose another ROM from here (preferably from the current drive letter). Simpler games will use just FDD0, some like Nemesis &#039;90 will have two disks to be loaded on FDD0 and FDD1, and multi-disk games will require going to this menu in-game at some point to change the disk image.&lt;br /&gt;
;No Wait Mode: This makes fast-forwarding work in RetroArch if turned on.&lt;br /&gt;
&lt;br /&gt;
On px68k-libretro, After the first boot, a “config” file will be generated in the “keropi” folder. You can enter your rom folder into the “StartDir” line to make it accessible from the px68k-libretro core’s in-game menu.&lt;br /&gt;
&lt;br /&gt;
Core options include some other things of interest:&lt;br /&gt;
* Amount of RAM used&lt;br /&gt;
* CPU Clock Speed: Useful when games run too fast (for example changing from 25MHz to 10MHz to play Arkanoid as intended), or to speed up floppy disk loading times (by changing it to something like 100MHz for example).&lt;br /&gt;
* Sound: 44kHz for Audio-CD sound quality is recommended.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Sharp X68000 emulators]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_NAOMI_and_variants&amp;diff=54634</id>
		<title>Sega NAOMI and variants</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_NAOMI_and_variants&amp;diff=54634"/>
		<updated>2023-03-24T17:32:11Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega NAOMI&lt;br /&gt;
|logo = NAOMI_TheHouseOfTheDead2_Cab.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Arcade|Arcade system board]]&lt;br /&gt;
|release = 1998&lt;br /&gt;
|discontinued = 2009&lt;br /&gt;
|predecessor = [[Sega Model 3]]&lt;br /&gt;
|successor = Sega Hikaru&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;NAOMI&#039;&#039;&#039; (&#039;&#039;&#039;New Arcade Operation Machine Idea&#039;&#039;&#039;) is an arcade system released by Sega in 1998. It was designed as a successor to [[Sega Model 3]] hardware, using a similar architecture to the [[Sega Dreamcast emulators|Sega Dreamcast]].&lt;br /&gt;
&lt;br /&gt;
The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega System SP. The [[Xbox emulators#Chihiro|Sega Chihiro]], or possibly even the Sega Lindbergh, could also be seen as successors.&lt;br /&gt;
&lt;br /&gt;
The NAOMI board and almost all of its variants were united in common by running on mostly the SH-4 32-bit RISC CPU. Next, all but two of these various boards shared their own form of the PowerVR 2 graphics processor with some differences in specifications (eg. either single or twin CPUs). The exception was the Cave CV1000 which ran on a Hitachi SH-3 CPU and its GPU was the Altera Cyclone EP1C12 FPGA. Many of them also utilized their own Yamaha audio chipset. Sega Hikaru had its own Sega Custom 3D GPU composed of dual PowerVR 2 GPU chips.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_NAOMI|Sega NAOMI]] (1998–2009)====&lt;br /&gt;
The Sega NAOMI had a Hitachi SH-4 CPU at 200 MHz with 56MB of RAM (568MB of RAM with GD-ROM) and a NEC-VideoLogic PowerVR2 (PVR2DC/CLX2).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#NAOMI_Multiboard_specifications|Sega NAOMI Multiboard]] (1999)====&lt;br /&gt;
The Sega NAOMI Multiboard had 112 to 869MB of RAM. The CPU was 2× to 16× Hitachi SH-4 CPU at 200 MHz with the GPU being either 2× to 16× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_Hikaru|Sega Hikaru]] (1999–2002)====&lt;br /&gt;
The Sega Hikaru had a specific Motorola 68000 CPU just for networking. The CPU was a 2× Hitachi SH-4 CPU at 200 MHz and the GPU was a 2× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2). It had 100MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Gaelco PowerVR Based (1999-2002)==== &lt;br /&gt;
PowerVR 2-based board from [https://en.wikipedia.org/wiki/Gaelco Spanish company]. Not their early &#039;Gaelco 3D&#039; board from 1996-1998. There is also an [https://github.com/aaronsgiles/Gaelco3D inactive emulator] for the unrelated earlier Gaelco 3D system, and [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gaelco_serial&amp;amp;search_id=&amp;amp;lang=en MAME] [https://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp supports] that one.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_NAOMI_2|Sega NAOMI 2]] (2001–2006)==== &lt;br /&gt;
The Sega NAOMI 2 had 2 PowerVR CLX2 GPUs, a PowerVR Elan chip, and 2X the graphics memory. A prototype version of an unreleased game called &#039;&#039;Jet Squadron&#039;&#039; was made on the NAOMI 2 board in 2000 but the first officially released games started in 2001.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atomiswave|Sega Sammy Atomiswave]] (2003–2009)====&lt;br /&gt;
The Sega Sammy Atomiswave, more commonly referred to as the Atomiswave, has a Hitachi SH-4 CPU at 200 MHz with it&#039;s GPU being a PowerVR 2. It has 16MB of VRAM and 16MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Sega_Aurora#Sega_System_SP|Sega System SP]] (2004–2009)==== &lt;br /&gt;
Not really the same as SI Electronics&#039; &amp;quot;Aurora&amp;quot;, commonly mislabelled as &amp;quot;Sega Aurora&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====[https://fr.wikipedia.org/wiki/Cave_3rd_Generation Cave CV1000B] (2004–2007)====&lt;br /&gt;
The Cave CV1000B had a Hitachi SH-3 at 133 MHz. Note, the &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives do not have any Cave CV1000 emulation compat list, so its games&#039; status is unknown.&lt;br /&gt;
&lt;br /&gt;
====[https://fr.wikipedia.org/wiki/Cave_3rd_Generation#Particularit%C3%A9s_techniques_du_Cave_CV1000D Cave CV1000D] (2008–2012)====&lt;br /&gt;
The Cave CV1000D had a new CPU which was an ISSI IS42S32400D at 166 MHz with 128MB of RAM.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{{Main|Sega Dreamcast emulators#Emulators}}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*&#039;&#039;&#039;[[DEmul]]&#039;&#039;&#039; is a closed-source emulator for Sega Dreamcast and arcade boards of Sega NAOMI and follow-up variants, including the NAOMI, Atomiswave, Hikaru, Gaelco, NAOMI 2, System SP (Aurora) and couple Cave CV1000 systems. Only non-MAME arcade ROMs work here.&lt;br /&gt;
*&#039;&#039;&#039;[[Flycast]]&#039;&#039;&#039; is a fork from the independent [[reicast]] emulator avaliable as a standalone emulator and as a libretro core; and seems to be more advanced in overall compatibility and feature levels of Dreamcast and several arcade boards emulation. It is possible that some optional hacks are used to achieve correct graphics on some compatible arcade games. [https://www.libretro.com/index.php/reicast-libretro-atomiswave-support/ Atomiswave support] was initiated around November 2018. Since August 2022 Flycast is able to emulate NAOMI 2 [https://github.com/flyinghead/flycast/releases/tag/v2.0].&lt;br /&gt;
*&#039;&#039;&#039;[[nullDC]]&#039;&#039;&#039; was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. Its compatibility is unknown, so is not included in the NAOMI compatibility chart below. The emulator has since been superseded by its follow-up spin-off, &#039;reicast&#039;, although that one doesn&#039;t yet have any arcade board support. However, its libretro arm now supports partial emulation of NAOMI and Atomiswave boards.&lt;br /&gt;
*&#039;&#039;&#039;[[MAME]]&#039;&#039;&#039; is a long way behind DEmul in terms of compatibility but is being actively developed. It is shown to have adequate support of the NAOMI (Most games could show graphics &amp;amp; some are playable), and preliminary support for Atomiswave and Hikaru boards and at least [https://wiki.mamedev.org/index.php/MAME_0.127u1 BIOS] support for NAOMI 2. [https://wiki.mamedev.org/index.php/MAME_0.191 v0.191] (Oct 2017) supports SuperH CPU cores and has a preliminary SH3/SH4 recompiler for CV-1000 only. NAOMI &amp;amp; Hikaru driver emulation was still being worked on since then up to [https://wiki.mamedev.org/index.php/MAME_0.201 0.201] (Aug 2018).&lt;br /&gt;
&lt;br /&gt;
{{no compatibility proof}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Full list of Games for the NAOMI and NAOMI GD-ROM.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|18 Wheeler: American Pro Trucker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki Blitzkampf Ausf.Achse/Akatsuki Denkou Senki&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Boat Race Ocean Heats&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Charge &#039;N Blast&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Smash&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Crackin&#039; DJ&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Taxi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.66&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}}||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive 2 Millennium&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Death Crimson OX&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dengen Tenshi Taisen Mahjong Shangri-La&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Baseball NAOMI&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Baseball &#039;99&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Deka EX: Asian Dynamite&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|F1 World Grand Prix&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Fish Live&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Formation Battle In May&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuushatachi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear X&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Idol Janshi Suchie-Pai III&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Illmatic Envelope (Illvelo)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Inu no Osanpo&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jambo! Safari&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasei Channel Mars TV&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mamoru-kun wa Norowarete Shimatta! &amp;lt;br/&amp;gt;(Mamonoro)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Manic Panic Ghosts&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Actress Again&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mushiking: The King of Beetles&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Outtrigger&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Shooting&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Puyo Puyo Da! Featuring Ellena System&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Puyo Pop Fever&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Puzzle Kurutto Stone&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Quiz Aa! Megami-sama/Quiz Ah My Goddess!&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Radirgy Noa&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Rhythm Tengoku&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Ring Out 4x4&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Samba de Amigo&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Samba de Amigo Ver.2000&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Marine Fishing&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Tetris&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shooting Love. 2007&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Slashout&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo Bus Guide&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Touch de Uno!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Touch de Uno! 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Toy Fighter/Waffupu&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua NBA&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Striker 2 Ver. 2000&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis 2/Power Smash 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|WaveRunner GP&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|World Series 99/Super Major League 99&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|WWF Royal Rumble (Sega)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gunner 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Capcom&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Spike/Gunspike&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK: Millennium Fight 2000&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Giga Wing 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Geomatrix&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Marvel vs. Capcom 2: New Age of Heroes&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Stone&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Stone 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Justice/Moero! Justice Gakuen &amp;lt;br/&amp;gt;(&#039;&#039;Project Justice: Rival Schools 2&#039;&#039; in Europe)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Spawn: In the Demon&#039;s Hand&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Namco&lt;br /&gt;
|-&lt;br /&gt;
|Gun Survivor 2: Biohazard CODE:Veronica&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mazan: Flash Of The Blade&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Assault&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|World Kicks&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|The House of the Dead 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|The Typing of the Dead&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Revenge&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NAOMI GD-ROM===&lt;br /&gt;
The NAOMI GD-ROM, released in 1999, is identical to the standard NAOMI, but uses GD-ROM discs for storage instead of ROM cartridges. It comes with a DIMM Board, which is very similar to a ROM cartridge, but with RAM instead of ROM. When a game is installed, the GD ROM content is loaded onto the DIMM Board RAM, so that the game data runs from the DIMM Board rather than the GD-ROM disc. However, the amount of up to 1GB of data on the GD ROM optical storage, compared to the more expensive ROM carts (Designed as printed circuit boards) with up to 168MB of space, came at the expense of slower loading times. Though, when the NAOMI powers-on, it copies data from the comparatively slow GD-ROM to the faster DIMM memory. Thereafter, the game executes entirely in RAM (Until either the battery goes flat, after which several days of waiting are needed before re-booting; or a different GD-ROM disc is inserted).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Alien Front&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Border Down&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Field&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Confidential Mission&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Crackin&#039; DJ Part 2&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Idol Star Seeker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure II&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure III&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Get Bass 2 / Sega Bass Fishing 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX #Reload&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX: The Midnight Carnival&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX Accent Core&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX Slash&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Ikaruga&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Jingi Storm: The Arcade&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Karous&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kuru Kuru Chameleon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|KyoryuKing/Dinosaur King&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|La Keyboard XYU&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lupin the 3rd: The Shooting&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lupin the 3rd: The Typing&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Ver. A&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Version B&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Version B2&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Ball&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Moeru Casinyo&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Musapey no Choco Marker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Noukone Puzzle Takoron&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Quiz Keitai Q mode&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Radirgy&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde New Version&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde SP&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakatto Tambourine!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakatto Tambourine! 2001 &amp;lt;br/&amp;gt;(Motto Norinori Shinkyoku Tsuika!!)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakka to Tambourine! 2001 Power Up!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shootout Pool&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shootout Pool Prize&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Spikers Battle&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Sports Jam&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Shanghai 2005&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Tetris Kiwamemichi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|The Maze of the Kings&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Trigger Heart Exelica&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Under Defeat&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Athletics/Virtua Athlete&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Golf/Dynamic Golf&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash (GD-ROM)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash 2 (GD-ROM)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|World Series Baseball/Super Major League &amp;lt;br/&amp;gt;(NAOMI)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Capcom&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK: Millennium Fight 2000 Pro&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK 2: Millionaire Fighting 2001 &amp;lt;br/&amp;gt;(Mark of the Millennium 2001)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon DX&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Street Fighter Zero 3 Upper (↑)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Taito&lt;br /&gt;
|-&lt;br /&gt;
|Azumanga Daioh Puzzle Bobble&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Cleopatra Fortune Plus&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ExZeus&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Pochi to Nyaa&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Psyvariar 2: The Will To Fabricate&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami no Shiro II/Castle of Shikigami II&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Trizeal&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Usagi: Yasei no Touhai - Yamashiro Mahjong-Hen/Rabbit 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NAOMI Multiboard===&lt;br /&gt;
The NAOMI Multiboard, released in 1999, stacks together multiple NAOMI system boards for parallel processing in a single arcade system, ranging from 2 to 16 system boards. Since the 16‑board variant is not known to have been used by any games, the Multiboard-capable games probably only utilized either a 2-board or 4-board configuration. A multi board system would operate in parallel, increasing the power of the system tremendously. This would let a Multiboard game achieve either better graphics performance, or have a multi-monitor setup. Theoretically, a 16 board NAOMI system could do (16 x 3.5 mpps) = 56 million polygons per second maximum! Realistically, it would most likely be around 20 to 30 mpps. Then of course, there is also the issue of the CPU being capable of driving all of this hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Airline Pilots&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|F355 Challenge&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|F355 Challenge 2: International Course Edition&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Strike Fighter&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mazan: Flash Of The Blade &amp;lt;br/&amp;gt;(Multiboard version)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NAOMI Satellite Terminal===&lt;br /&gt;
Sega&#039;s NAOMI Satellite Terminal Hardware infrastructure enabled developers to make games with multiple control terminals, so several people could sit and play a game that has one large screen. The Satellite Terminal Hardware links up to 10 NAOMI boards. Multi-terminal systems like this made use of Memory Card Reader and Dispenser (MCRD) technology. Derby Owners Club (2000) and World Club Champion Football (2002) are two applications of these technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2 Ver.2&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2 Ver.2.1&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2000&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club World Edition&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Network Taisen Mahjong MJ&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse 2001&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse 2002&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse Progress&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse Progress Returns&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|The Quiz Show&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These lists are updated as of MAME 0.202, DEmul&#039;s April 2018 build and Flycast&#039;s overall compatibility updated as of June 2019.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;DEmul:&#039;&#039;&#039; The arcade boards&#039; compatibility lists for DEmul can be found inside the &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives. It covers most boards but not the Cave CV1000 boards. Also see [http://www.gametronik.com/site/rubriques/DEMUL/Utilitaires/naomi.compat.txt naomi.compat.txt].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Flycast:&#039;&#039;&#039; The arcade boards&#039; [https://github.com/libretro/reicast-emulator/issues/136 compatibility lists] for reicast&#039;s libretro core can be found on that core&#039;s GitHub repository ([https://github.com/libretro/flycast/blob/master/core/hw/naomi/naomi_roms.h Official]). It now supports reading/decryption of [https://github.com/libretro/reicast-emulator/issues/371#issuecomment-435695058 all types of proper MAME rom sets for DC-based arcade systems] (NAOMI games with M1, M2, M3 &amp;amp; [https://www.libretro.com/index.php/reicast-libretro-naomi-and-mame-rom-support/ M4] keys-based encryption; NAOMI GD-ROM games &amp;amp; Atomiswave games). There is no emulation for NAOMI 2 and NAOMI 2 GD-ROMs as it&#039;s held back by the fact MAME lacks documentation on the special ELAN custom chip for geometry processing on that board. Ongoing [https://github.com/libretro/flycast/issues/418 support list of arcade platforms based on the SH-4 CPU]. Supports loading both .gdi and CHDv5 formatted files - see a [https://github.com/libretro/flycast/issues/54#issuecomment-435374418 git comment] for how to format a folder with GDI dump files into highly compressed CHD files. Merged ROMs, ROMs archived with 7zip as well as parent/split ROMs are now supported. It can play Demul-compatible ROMS (In .bin/.dat file formats).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;MAME:&#039;&#039;&#039; MAME has [https://wiki.mamedev.org/index.php/MNW#naomi working] but [https://wiki.mamedev.org/index.php/MNS#naomi incomplete] NAOMI board emulation. Some games are playable. Support for several other boards (i.e. System SP/Aurora &amp;amp; Hikaru) are very basic. GitHub compat pages: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp NAOMI 1-2/Atomiswave], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp Hikaru]. adb.arcadeitalia.net&#039;s MAME compat database for [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 NAOMI]. Progetto Emma&#039;s [http://www.progettoemma.net/indice.php?source=naomi.cpp NAOMI compat database].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ports:&#039;&#039;&#039; Many games were ported to consoles available when the arcade games where released. These games from the NAOMI board have come on Dreamcast (overwhelmingly), GameCube, PlayStation 2, Xbox, Wii, Xbox 360, Windows and macOS as well as handhelds like GBA, PSP, and NDS.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://segaretro.org/Sega_NAOMI Sega Retro]&lt;br /&gt;
* [https://treasure.wikia.com/wiki/Sega_NAOMI Treasure Wiki]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Arcade_system_board Wiki&#039;s arcade system board lists.]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards Wiki&#039;s list of Sega arcade system boards]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_Sega_arcade_video_games Wiki&#039;s list of Sega arcade games]&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Liste_des_jeux_Naomi French Wiki&#039;s list of NAOMI games]&lt;br /&gt;
* [https://wiki.arcadeotaku.com/w/Category:Game_Hardware Arcade Otaku wiki]&lt;br /&gt;
* [http://www.system16.com/museum.php?id=1 System-16] (Games &amp;amp; technical specs for several NAOMI hardware)&lt;br /&gt;
* [https://www.uvlist.net/groups/info/arcadehardware UVList]&lt;br /&gt;
* [https://www.arcade-museum.com/game_detail.php?game_id=9471 Arcade Museum]&lt;br /&gt;
* [http://www.coinop.org/arcadesystem.aspx/70cbcf5b-0bb2-4419-a1f4-539e14cc1ad2 coinop.org]&lt;br /&gt;
* [http://www.nogamenoglory.com/GameInfoV2/PagesFixed/Arcade/SEGA%20Naomi/System.php NoGameNoGlory.com]&lt;br /&gt;
* [http://8bitplus.co.uk/articles/sega-naomi-arcade-system/ 8bitplus.co.uk] (Overview)&lt;br /&gt;
* [http://sega-naomi.com/resource.htm Sega-NAOMI.com] (Manuals &amp;amp; documentations)&lt;br /&gt;
* [https://www.sega-naomi.eu/ Sega-Naomi.eu] (Complete NAOMI resources fan-site]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.giantbomb.com/sega-naomi/3015-8767/games/ Giantbomb]&lt;br /&gt;
* [http://www.thedreamcastjunkyard.co.uk/2016/01/guest-article-expanding-dreamcast.html The Dreamcast Junkyard retrospective]&lt;br /&gt;
* [http://romshepherd.com/index.php?topic=4325.0 romshepherd.com&#039;s thread] (DEmul&#039;s arcade setup guide)&lt;br /&gt;
* [https://forums.launchbox-app.com/topic/38161-sammy-atomiswave-demullaunchbox-tutorial/ forums.launchbox-app.com&#039;s thread] (DEmul&#039;s Atomiswave setup guide)&lt;br /&gt;
* [https://www.gamulator.com/roms/sega-naomi Full Set of Sega Naomi ROMs]&lt;br /&gt;
* [https://www.retrostic.com/roms/naomi Sega Naomi ROMs]&lt;br /&gt;
&#039;&#039;&#039;Sega Hikaru&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/sega-hikaru/3015-8768/games/ Giantbomb]&lt;br /&gt;
&#039;&#039;&#039;Gaelco PowerVR Based&#039;&#039;&#039;&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=804 System-16] (Also shows some older, non-related Gaelco 3D games)&lt;br /&gt;
* [https://www.uvlist.net/groups/info/gaelco3d-hw UVList] (Also shows non-related Gaelco 3D games)&lt;br /&gt;
&#039;&#039;&#039;Sega NAOMI 2&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/sega-naomi-2/3015-8774/ Giantbomb]&lt;br /&gt;
* [http://www.nogamenoglory.com/GameInfoV2/PagesFixed/Arcade/SEGA%20Naomi%202/System.php NoGameNoGlory.com]&lt;br /&gt;
&#039;&#039;&#039;Sammy Atomiswave&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/atomiswave/3015-8808/ Giantbomb]&lt;br /&gt;
&#039;&#039;&#039;Sega System SP&#039;&#039;&#039;&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=732 System-16] (Technical specs are likely inaccurate)&lt;br /&gt;
* [http://www.arcaderestoration.com/games/13337/Sega+System+SP.aspx Arcade Restoration] (MAME emulation status)&lt;br /&gt;
* [http://www.thedreamcastjunkyard.co.uk/2017/03/expanding-dreamcast-collection-part-5.html The Dreamcast Junkyard retrospective]&lt;br /&gt;
&#039;&#039;&#039;Cave CV-1000&#039;&#039;&#039;&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Cave_3rd_Generation French Wiki] (Cave 3rd gen.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&amp;diff=54632</id>
		<title>Sega Dreamcast emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&amp;diff=54632"/>
		<updated>2023-03-24T17:27:25Z</updated>

		<summary type="html">&lt;p&gt;Popar: Elan T&amp;amp;L chip is already emulated in Flycast, NAOMI 2 is playable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega Dreamcast&lt;br /&gt;
|logo = DreamcastConsole.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 1998&lt;br /&gt;
|discontinued = 2001&lt;br /&gt;
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Sega Dreamcast|Sega Dreamcast]]&#039;&#039;&#039; is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.&lt;br /&gt;
&lt;br /&gt;
To go more in-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had 2 MBs of audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn&#039;s]] sound system.&lt;br /&gt;
&lt;br /&gt;
Also, Microsoft collaborated on the Dreamcast&#039;s development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of &#039;&#039;&#039;Windows CE&#039;&#039;&#039; (with DirectX) on each disc. However, Windows CE wasn&#039;t mandatory to use, and most developers opted for SEGA&#039;s development tools instead out of convenience. Even in major emulators, this aspect isn&#039;t implemented well.&lt;br /&gt;
&lt;br /&gt;
In the same year of Dreamcast&#039;s launch, SEGA released the &#039;&#039;&#039;[[Sega NAOMI and variants|NAOMI]]&#039;&#039;&#039;, an arcade system board with similar components to the Dreamcast. Sammy&#039;s &#039;&#039;&#039;[https://segaretro.org/Atomiswave Atomiswave]&#039;&#039;&#039; arcade board was also based on the Dreamcast and NAOMI.&lt;br /&gt;
&lt;br /&gt;
A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU.&lt;br /&gt;
&lt;br /&gt;
Only 13 titles were released for this board.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://retroachievements.org/download.php Retro&amp;lt;br/&amp;gt;Achievements]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://gamicus.fandom.com/wiki/List_of_Dreamcast_peripherals &amp;lt;abbr title=&amp;quot;Dreamcast Keyboard and Dreamcast Mouse emulation&amp;quot;&amp;gt;Keyboard&amp;lt;br/&amp;gt;Mouse&amp;lt;/abbr&amp;gt;]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Sega_VMU_emulators VMU]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[[Sega_NAOMI_and_variants|NAOMI/2/Multiboard]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sega_NAOMI_and_variants|Hikaru]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sega_NAOMI_and_variants|Gaelco&amp;lt;br/&amp;gt;PVR]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sega_NAOMI_and_variants|&amp;lt;small&amp;gt;Atomiswave&amp;lt;/small&amp;gt;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sega_NAOMI_and_variants|System&amp;lt;br/&amp;gt;SP]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sega_NAOMI_and_variants|Cave&amp;lt;br/&amp;gt;CV1000]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Windows&amp;lt;br/&amp;gt;CE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://flyinghead.github.io/flycast-builds/ CI Builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=lrCommit&amp;gt;This build using upstream repo for libretro from now on.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/blueminder/flycast-dojo/releases &amp;lt;abbr title=&amp;quot;Fork of Flycast with a focus on netplay features and replay.&amp;quot;&amp;gt;Flycast Dojo&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://flathub.org/apps/details/org.flycast.Flycast nightly (Flathub)]&amp;lt;br/&amp;gt;[https://github.com/flyinghead/flycast/releases {{FlycastVer}} (Stable)]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=lrEx&amp;gt;Exclusive to libretro core. [https://github.com/flyinghead/flycast/issues/761 RA support in the standalone application issue page].&amp;lt;/ref&amp;gt; ||{{✓}} ||{{~}}&amp;lt;ref group=N name=VMU&amp;gt;These Dreamcast emulators can leverage a secondary VMU screen while a corresponding Dreamcast game is running, but they &#039;&#039;&#039;cannot play standalone VMU minigames&#039;&#039;&#039;. If that&#039;s what you&#039;re after, then you should probably see [[Sega VMU emulators|this page]] for dedicated VMU emulators.&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=FlycastNAOMI2Multi&amp;gt;Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[redream]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://redream.io/download Dev Builds]&amp;lt;br/&amp;gt;[https://redream.io/download {{RedreamVer}}]&amp;lt;ref group=N&amp;gt;CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}} ||{{~}}&amp;lt;ref group=N name=redreamMouse&amp;gt;[https://redream.io/help# Supports Dreamcast Keyboard emulation but no support for Dreamcast Mouse emulation].&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=VMU&amp;gt;&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DEmul]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]&lt;br /&gt;
| {{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=VMU&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}&amp;lt;ref group=N&amp;gt;[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives do not have any Cave CV1000 emulation compat list], so its games&#039; status is unknown.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[reicast]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/skmp/reicast-emulator/releases r20.04]&lt;br /&gt;
| {{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]&lt;br /&gt;
| {{✗}} ||{{✓}} ||{{✗}} ||{{~}}&amp;lt;ref group=N&amp;gt;nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://washemu.org/ washDC]&lt;br /&gt;
| align=left|{{Icon|Win|Linux}}&lt;br /&gt;
| [https://gitlab.com/washemu/washdc git]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]&lt;br /&gt;
| align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
| [https://gitlab.com/simulant/community/lxdream-nitro git]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://segaretro.org/Chankast Chankast]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.lxdream.org Lxdream]&lt;br /&gt;
| align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
| [http://www.lxdream.org/download.php 0.9.1]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Makaron]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://www.zophar.net/dreamcast/makaron.html T12/5]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&amp;lt;br/&amp;gt;{{Icon|FreeBSD}}&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
| {{✗}} ||{{✗}} ||{{~}} ||{{~}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 cave 1000]&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}}&amp;lt;ref group=N name=MAMEcompat&amp;gt;&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Android|iOS}}&lt;br /&gt;
| [https://flyinghead.github.io/flycast-builds CI Builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/android/latest/ libretro core]&amp;lt;ref group=N name=lrCommit&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=lrEx&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}} ||{{~}}&amp;lt;ref group=N name=VMU&amp;gt;&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=FlycastNAOMI2Multi&amp;gt;&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[redream]]&lt;br /&gt;
| align=left|{{Icon|Android|LinuxARM}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]&amp;lt;small&amp;gt; (Google Play)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://redream.io/download 1.5.0]&amp;lt;small&amp;gt; (Raspberry Pi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}} ||{{~}}&amp;lt;ref group=N name=redreamMouse&amp;gt;&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[reicast]]&lt;br /&gt;
| align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]&amp;lt;small&amp;gt; (Google Play)&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;[https://pyra-handheld.com/repo/apps/122 Pyra Build]&lt;br /&gt;
| {{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Switch|Vita|XboxOne|SXS}}&lt;br /&gt;
| [https://flyinghead.github.io/flycast-builds CI Builds]&amp;lt;br/&amp;gt;[https://www.retroarch.com/?page=platforms libretro core] [https://github.com/Rinnegatamante/flycast-vita/releases v1.1]&amp;lt;ref group=N name=lrCommit&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=lrEx&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}} ||{{~}}&amp;lt;ref group=N name=VMU&amp;gt;&amp;lt;/ref&amp;gt; ||{{~}}&amp;lt;ref group=N name=FlycastNAOMI2Multi&amp;gt;&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC PSP]]&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]&lt;br /&gt;
| {{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| nulldc-360&lt;br /&gt;
| align=left|{{Icon|Xbox360}}&lt;br /&gt;
| [https://github.com/gligli/nulldc-360 git]&lt;br /&gt;
| {{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[nullDC]]&lt;br /&gt;
:Can run a lot of games at great speed on a mid-end PC, and it&#039;s open-source. However, it&#039;s no longer being developed, and the more recent forks have improved upon it.&lt;br /&gt;
&lt;br /&gt;
:;[[reicast]]&lt;br /&gt;
:Eventually, nullDC&#039;s author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such &amp;quot;hacks&amp;quot;; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a &amp;quot;Reicast core&amp;quot;, later named Flycast.&lt;br /&gt;
&lt;br /&gt;
:;[[Flycast]]&amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt; ([https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games NAOMI and variants compatibility]) ([https://dreamcastlive.net/connection-guide/ servers]) ([https://dreamcast-talk.com/forum/viewtopic.php?style=20&amp;amp;f=3&amp;amp;t=1343 servers#2]) ([https://dreamcast.online/now/ servers#3])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare&amp;lt;ref group=N name=&amp;quot;flycastnaomi&amp;quot;&amp;gt;https://github.com/libretro/flycast/issues/136&amp;lt;/ref&amp;gt;, along with support for MAME&#039;s popular CHD format. Even full MMU support, which is needed to run Windows CE-based games such as &#039;&#039;Armada&#039;&#039;, &#039;&#039;Half-Life&#039;&#039;, and &#039;&#039;SEGA Rally Championship 2&#039;&#039;. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as &amp;quot;Looney Toons Space Race&amp;quot; and &amp;quot;Resident Evil: Code Veronica&amp;quot;, this is a highly compatible and accurate emulator. Most Windows CE games run at low performance.&lt;br /&gt;
&lt;br /&gt;
::;Flycast Dojo&lt;br /&gt;
::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]]  matchmaking service.&lt;br /&gt;
;[[redream]]: Multi-platform and easy to use, but it&#039;s closed-source. Compatible with [https://redream.io/compatibility +96% of the Dreamcast library (as of Q1 2022)]. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There&#039;s a payware premium version that provides high-definition rendering and additional slots for save states. Emulator work unstable on AMD GPUs with actual driver version.&lt;br /&gt;
&lt;br /&gt;
;[[DEmul]]&amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt; ([https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games NAOMI and variants compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It&#039;s also more resource-intensive than other emulators. As of 2022, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants].&lt;br /&gt;
&lt;br /&gt;
;[[Makaron]]&lt;br /&gt;
:A closed-source Dreamcast emulator that was once noteworthy for being one of the few that could properly play Windows CE games. It has since been superseded by newer emulators.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but &amp;quot;good enough&amp;quot; Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.&lt;br /&gt;
&lt;br /&gt;
==VMU emulators==&lt;br /&gt;
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* [[Emulator_Files#Dreamcast|BIOS]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references group=&amp;quot;N&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:Sega Dreamcast emulators|*]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Mikage&amp;diff=54288</id>
		<title>Mikage</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Mikage&amp;diff=54288"/>
		<updated>2023-03-11T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Mikage&lt;br /&gt;
|logo          = Mikage.png&lt;br /&gt;
|logowidth     = 155&lt;br /&gt;
|developer     = [https://github.com/neobrain Tony Wasserka] &amp;lt;small&amp;gt;( a.k.a. neobrain)&amp;lt;/small&amp;gt;&lt;br /&gt;
|version       = N/A&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Android|Android]] &amp;lt;br&amp;gt; [[Emulators on Windows|Windows]] &amp;lt;br&amp;gt;[[Emulators on Linux| Linux]] &lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://mikage.app Mikage.app]&lt;br /&gt;
|prog-lang     = C++&lt;br /&gt;
|support       = [https://www.patreon.com/mikage Patreon]&lt;br /&gt;
|license       = Closed-source&lt;br /&gt;
|source        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mikage&#039;&#039;&#039; is a [[Nintendo 3DS emulators|Nintendo 3DS]] emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, a prominent emudev who has contributed to other emulation projects such as [[Dolphin]], [[PPSSPP]], and [[Citra]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Mikage was created from scratch as neobrain saw an opportunity for a better-than-average-quality 3DS emulator on Android. While the three aforementioned projects he contributed are open-source, Mikage is currently closed-source, though neobrain is interested in opening much of the [[source code]] at some point. Mikage was publicly announced on the official website and Twitter account on [https://mikage.app/hello-mikage/ July 1, 2019], though neobrain had been working on the project for three years prior, starting in 2016. He got The Legend of Zelda: Ocarina of Time 3D working in 2018.&lt;br /&gt;
&lt;br /&gt;
Progress blog reports can be found at the official Mikage website. A private Discord channel link (much more active than Reddit) is only provided to those on a $5 US tier or above in the Patreon account.&lt;br /&gt;
&lt;br /&gt;
On August 15, 2020, neobrain announced that he was putting the project on [https://mikage.app/good-bye-friends/ an indefinite hiatus] due to lack of interest from the community and not being able to rise enough supporters on Patreon to make it worth continuing development without resorting to shadier methods of ads or pricing the app.  It could also be due to the fact Citra now has a working Android port, so public support has shifted towards a more developed, open sourced emulator, making it harder to back a closed sourced alternative.  However, on May 3, 2022, neobrain announced that Mikage would resume development, due to the slowdown in activity from the Citra developers, especially regarding the Android version, and a desire to fully emulate the 3DS experience.&lt;br /&gt;
&lt;br /&gt;
On July 1, 2022, [https://youtu.be/J9QYk_00E5A a video] was posted on the YouTube channel, showing the Nintendo 3DS initial setup and home menu fully working. On October 26, neobrain would go on to [https://twitter.com/MikageEmu/status/1585327847211945985 reveal on Twitter] that Mikage had become the first 3DS emulator with the ability to power off the system.&lt;br /&gt;
&lt;br /&gt;
The developer has declared that Mikage will be open-source, and that some of its parts are already available on neobrain&#039;s github, with more coming. [https://mikage.app/faq#willmikagebeopensource]&lt;br /&gt;
&lt;br /&gt;
Currently, a large chunk of games are booting and running. Some of them are: Animal Crossing: New Leaf, The Legend of Zelda: Ocarina of Time 3D, Rayman Origins, and more.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://mikage.app/ Official Page]&lt;br /&gt;
* [https://mikage.app/faq/ FAQ]&lt;br /&gt;
* [https://www.youtube.com/channel/UCZvKZL-VpZWYcyV0Vy5N6kw Official YouTube channel]&lt;br /&gt;
* [https://twitter.com/MikageEmu Official Twitter feed]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.reddit.com/r/mikage Reddit]&lt;br /&gt;
* [https://www.youtube.com/watch?v=wRLvHFdH90c TLOZ: OoT 3D video test]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Closed-source emulators]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;diff=52778</id>
		<title>PlayStation 2 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;diff=52778"/>
		<updated>2023-01-30T19:08:17Z</updated>

		<summary type="html">&lt;p&gt;Popar: CC-BY-NC-ND with no source code available is by no means FLOSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 2&lt;br /&gt;
|logo = PS2-Fat-Console-Set.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2000&lt;br /&gt;
|discontinued = 2013&lt;br /&gt;
|predecessor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|successor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS2 hardware|Emulators on PS2}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation_2|PlayStation 2]]&#039;&#039;&#039; (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://www.system16.com/hardware.php?id=586&amp;amp;gid=944 &amp;lt;abbr title=&amp;quot;KONAMI Python 1/2&amp;quot;&amp;gt;Python&amp;lt;/abbr&amp;gt;]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Namco_System_246#List_of_System_246_/_System_256_/_System_Super_256_/_System_147_games &amp;lt;abbr title=&amp;quot;namco System 246/256/Super System 256&amp;quot;&amp;gt;System&amp;lt;br/&amp;gt;2x6&amp;lt;/abbr&amp;gt;]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#PSX &amp;lt;abbr title=&amp;quot;Sony digital video recorder with a fully integrated PS2 console&amp;quot;&amp;gt;PSX&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2 &amp;lt;abbr title=&amp;quot;PlayStation 1 Backwards Compatibility&amp;quot;&amp;gt;PS1&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;System&amp;lt;br/&amp;gt;Link&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Texture&amp;lt;br/&amp;gt;enhancement&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[https://retroachievements.org/download.php Retro&amp;lt;br/&amp;gt;Achievements]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;|Desktop&lt;br /&gt;
|-&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://pcsx2.net/downloads/ Nightly]&amp;lt;ref group=N name=pcsx2stable&amp;gt;The stable versions are years out-of-date and missing countless features and bug fixes. Nightly versions are a better choice for almost all users; the stable versions should only be used if you have a specific need for them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[https://github.com/987123879113/pcsx2/wiki#builds Possible with this build], [https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]. &#039;&#039;&#039;This fork only applies for Python 2 games. This does not and will never support Python 1&#039;&#039;&#039; (entirely separate from Python 2) or System 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in this fork also does not support memory card MagicGate encryption stuff properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren&#039;t really any closer to working compared to before.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}[https://github.com/PCSX2/pcsx2/pull/4274 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup *]&lt;br /&gt;
| {{✓}}[https://gbatemp.net/forums/pcsx2-hd-texture-pack-group.549/ *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;Only for standalone version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
| [http://purei.org/downloads.php {{Play!Ver}}]&amp;lt;br/&amp;gt;[https://github.com/jpd002/Play-/actions git]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}[https://github.com/jpd002/Play-#namco-system-2x6-arcade-support *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/jpd002/Play-/issues/327 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]] &lt;br /&gt;
| align=left|{{Icon|LinuxARM|macOS}}&lt;br /&gt;
| [https://www.aethersx2.com/archive/?dir=desktop Builds]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ? &lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✗}}&amp;lt;ref group=N name=aethersx2&amp;gt;AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing &amp;quot;complaints, demands, and death threats&amp;quot; made to him during development process].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://sourceforge.net/projects/hpsx64 hpsx64]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emucr.com/search/label/hpsx64?&amp;amp;max-results=16 {{hpsx64Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| DobieStation&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/PSI-Rockin/DobieStation git]&amp;lt;br /&amp;gt; [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| orbum&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/marco9999/orbum git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://nsx2.emulation64.com NeutrinoSX2 (nSX2)]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS2emu&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]]	&lt;br /&gt;
| align=left|{{Icon|Android}}	&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] &amp;lt;br&amp;gt;[https://www.aethersx2.com/archive Alpha/Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N name=aethersx2&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Android|iOS}}&lt;br /&gt;
| [http://purei.org/downloads.php Builds]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}[https://github.com/jpd002/Play-#namco-system-2x6-arcade-support *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/jpd002/Play-/issues/327 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-	&lt;br /&gt;
| [[DamonPS2]]	&lt;br /&gt;
| align=left|{{Icon|Android}}	&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| XBSX2&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/TheRhysWyrill/XBSX2/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]]&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://www.aethersx2.com/archive/?dir=uwp  Alpha]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ? &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✗}}&amp;lt;ref group=N name=aethersx2&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators#PlayStation_2|ps2_emu]]&lt;br /&gt;
| align=left|{{Icon|PS3}}&lt;br /&gt;
| FW 4.78&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=HDPorts&amp;gt;[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 PS2 games that received HD ports], do.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=HDPorts&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Switch}}&lt;br /&gt;
| [https://github.com/xerpi/play-switch git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}[https://github.com/jpd002/Play-#namco-system-2x6-arcade-support *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[PCSX2]]  &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://pcsx2.net/compat/ compatibility]) ([https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PS1 Mode compatibility]) ([https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 servers])&amp;lt;/small&amp;gt;:The first Playstation 2 emulator. Accuracy has continuously improved during dev builds. The emulator is capable of playing most titles without any major glitches. Check the [[Game problems FAQ#PS2|Game Problems FAQ]] or the [https://pcsx2.net/compat/ Official Compatibility List] for information regarding playability.&lt;br /&gt;
&lt;br /&gt;
::;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It&#039;s designed to be optimal for ARM-based platforms, primarily those running Android.&lt;br /&gt;
&lt;br /&gt;
;[[Play!]]  &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/jpd002/Play-Compatibility/issues compatibility])&amp;lt;/small&amp;gt;:Development is almost all done by the single maintainer jpd002. Compatibility information is located on the emulator&#039;s [https://purei.org/ home page]; [https://github.com/jpd002/Play-Compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable 804 games are reported playable] and [https://www.youtube.com/watch?v=REdPPdmwxk0 namco System 2x6 supported] unlike PCSX2. Also has a playable Android and iOS port. &lt;br /&gt;
&lt;br /&gt;
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. A compatibility list is provided [https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 here].&lt;br /&gt;
&lt;br /&gt;
;[[sourceforge:projects/hpsx64/|HPS2x64]]  &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/ compatibility])&amp;lt;/small&amp;gt;:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.&lt;br /&gt;
&lt;br /&gt;
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. &#039;&#039;&#039;It can hardly run any games&#039;&#039;&#039; and behaves very much like virus software. &#039;&#039;&#039;It is best NOT to use this emulator&#039;&#039;&#039;. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the harder consoles to emulate for several reasons.&lt;br /&gt;
&lt;br /&gt;
First of all, many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294 Mhz (299 Mhz on later revisions), it would make emulation easy on recent hardware. But this isn&#039;t the case because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2&#039;s CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. Emulating them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2, just like PS1, uses the MIPS architecture instead of standard x86 code, thus making emulation slower.&amp;lt;ref&amp;gt;https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another big problem is the emulation of PS2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2&#039;s FPU.&amp;lt;ref&amp;gt;https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/PSI-Rockin/DobieStation/issues/51&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To conclude the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PS2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mipmapping ([https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) &#039;&#039;Ratchet &amp;amp; Clank&#039;&#039;], [https://en.wikipedia.org/wiki/Ace_Combat#Games &#039;&#039;Ace Combat&#039;&#039;], etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs. &lt;br /&gt;
&lt;br /&gt;
In summary, it is impossible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it were possible, the results would most likely be unplayable.  The PS2 is a very complex machine that even game developers struggled to work with.&lt;br /&gt;
&lt;br /&gt;
==EyeToy==&lt;br /&gt;
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It&#039;s an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]].&lt;br /&gt;
&lt;br /&gt;
PCSX2 is the only emulator that can emulate EyeToy mechanics in games.&lt;br /&gt;
&lt;br /&gt;
==USB plugin==&lt;br /&gt;
Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|&#039;&#039;SingStar&#039;&#039;]] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method. &lt;br /&gt;
:These adapters could either formally or informally be called: &lt;br /&gt;
* SingStar USB Converter (Official)&lt;br /&gt;
* SingStar USB Converter Box (Official)&lt;br /&gt;
* SingStar USB Microphone Converter&lt;br /&gt;
* SingStar Microphone USB Adapter/Converter&lt;br /&gt;
* SingStar USB Converter Microphone Adapter&lt;br /&gt;
Steering wheels are also supported for many racing games via a USB adapter.&lt;br /&gt;
&lt;br /&gt;
While PCSX2 isn&#039;t benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games. The plugin is still updated nowadays.&lt;br /&gt;
A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
===Konami Python 2===&lt;br /&gt;
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.&lt;br /&gt;
&lt;br /&gt;
A [https://github.com/987123879113/pcsx2/wiki#builds fork] of PCSX2 supports the emulation of the Konami Python 2. This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use &amp;lt;abbr title=&amp;quot;SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c&amp;quot;&amp;gt; &amp;quot;ps2-0190j-20030822.bin&amp;quot; BIOS&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
MAME romsets of Python 2 games won&#039;t work on this fork as they are missing ILINK_ID files.&lt;br /&gt;
&lt;br /&gt;
==PSX==&lt;br /&gt;
&#039;&#039;Not to be confused with the [[PlayStation emulators|original PlayStation]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PSX is a Sony digital video recorder with a fully integrated PS2 console. It was also the first device to use Sony&#039;s XrossMediaBar (XMB) graphical user interface, which was later used on the PlayStation Portable, the PlayStation 3, some Blu-ray Disc players, and 2008-era BRAVIA TVs.&lt;br /&gt;
&lt;br /&gt;
None of the PSX features have been emulated yet.&lt;br /&gt;
&lt;br /&gt;
Twitter user @DiscoStarslayer claims to be [https://nitter.pussthecat.org/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nitter.pussthecat.org/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nitter.pussthecat.org/_987123879113 987123879113]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki.&lt;br /&gt;
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you&#039;ll find here. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:PlayStation 2 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;diff=51660</id>
		<title>PlayStation 2 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;diff=51660"/>
		<updated>2022-12-26T14:50:36Z</updated>

		<summary type="html">&lt;p&gt;Popar: Aether is not PC nor x86&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 2&lt;br /&gt;
|logo = PS2-Fat-Console-Set.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2000&lt;br /&gt;
|discontinued = 2013&lt;br /&gt;
|predecessor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|successor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS2 hardware|Emulators on PS2}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation_2|PlayStation 2]]&#039;&#039;&#039; (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Desktop&lt;br /&gt;
|-&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://pcsx2.net/downloads/ Nightly]&amp;lt;ref group=N name=pcsx2stable&amp;gt;The stable versions are years out-of-date and missing countless features and bug fixes. Nightly versions are a better choice for almost all users; the stable versions should only be used if you have a specific need for them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]] &lt;br /&gt;
| align=left|{{Icon|LinuxARM|macOS}}&lt;br /&gt;
| [https://www.aethersx2.com/archive/?dir=desktop Builds]&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{~}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
| [http://purei.org/downloads.php {{Play!Ver}}]&amp;lt;br/&amp;gt;[https://github.com/jpd002/Play-/actions git]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://sourceforge.net/projects/hpsx64 hpsx64]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emucr.com/search/label/hpsx64?&amp;amp;max-results=16 {{hpsx64Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| DobieStation&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/PSI-Rockin/DobieStation git]&amp;lt;br /&amp;gt; [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| orbum&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/marco9999/orbum git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://nsx2.emulation64.com NeutrinoSX2 (nSX2)]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS2emu&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]]	&lt;br /&gt;
| align=left|{{Icon|Android}}	&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] &amp;lt;br&amp;gt;[https://www.aethersx2.com/archive Alpha/Beta]&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}	&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Android|iOS}}&lt;br /&gt;
| [http://purei.org/downloads.php Builds]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-	&lt;br /&gt;
| [[DamonPS2]]	&lt;br /&gt;
| align=left|{{Icon|Android}}	&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| [[AetherSX2]]/XBSX2&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/TheRhysWyrill/XBSX2/releases XBSX2 git]&amp;lt;br /&amp;gt;[https://www.aethersx2.com/archive/?dir=uwp AetherSX2 Alpha] &lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators#PlayStation_2|ps2_emu]]&lt;br /&gt;
| align=left|{{Icon|PS3}}&lt;br /&gt;
| FW 4.78&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Play!]]&lt;br /&gt;
| align=left|{{Icon|Switch}}&lt;br /&gt;
| [https://github.com/xerpi/play-switch git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[PCSX2]]  &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://pcsx2.net/compat/ compatibility]) ([https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 servers])&amp;lt;/small&amp;gt;:The first Playstation 2 emulator. Accuracy has continuously improved during dev builds. The emulator is capable of playing most titles without any major glitches. Check the [[Game problems FAQ#PS2|Game Problems FAQ]] or the [https://pcsx2.net/compat/ Official Compatibility List] for information regarding playability.&lt;br /&gt;
&lt;br /&gt;
::;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It&#039;s designed to be optimal for ARM-based platforms, primarily those running Android.&lt;br /&gt;
&lt;br /&gt;
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Compatibility information is located on the emulator&#039;s [https://purei.org/ home page]; [https://github.com/jpd002/Play-Compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable 763 games are reported playable]. Also has a playable Android port. &lt;br /&gt;
&lt;br /&gt;
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. A compatibility list is provided [https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 here].&lt;br /&gt;
&lt;br /&gt;
;[[sourceforge:projects/hpsx64/|HPS2x64]]  &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/ compatibility])&amp;lt;/small&amp;gt;:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.&lt;br /&gt;
&lt;br /&gt;
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. &#039;&#039;&#039;It can hardly run any games&#039;&#039;&#039; and behaves very much like virus software. &#039;&#039;&#039;It is best NOT to use this emulator&#039;&#039;&#039;. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the harder consoles to emulate for several reasons.&lt;br /&gt;
&lt;br /&gt;
First of all, many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294 Mhz (299 Mhz on later revisions), it would make emulation easy on recent hardware. But this isn&#039;t the case because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2&#039;s CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. Emulating them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2, just like PS1, uses the MIPS architecture instead of standard x86 code, thus making emulation slower.&amp;lt;ref&amp;gt;https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another big problem is the emulation of PS2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2&#039;s FPU.&amp;lt;ref&amp;gt;https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/PSI-Rockin/DobieStation/issues/51&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To conclude the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PS2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mipmapping ([https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) &#039;&#039;Ratchet &amp;amp; Clank&#039;&#039;], [https://en.wikipedia.org/wiki/Ace_Combat#Games &#039;&#039;Ace Combat&#039;&#039;], etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs. &lt;br /&gt;
&lt;br /&gt;
In summary, it is impossible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it were possible, the results would most likely be unplayable.  The PS2 is a very complex machine that even game developers struggled to work with.&lt;br /&gt;
&lt;br /&gt;
==EyeToy==&lt;br /&gt;
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It&#039;s an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]].&lt;br /&gt;
&lt;br /&gt;
PCSX2 is the only emulator that can emulate EyeToy mechanics in games.&lt;br /&gt;
&lt;br /&gt;
==USB plugin==&lt;br /&gt;
Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|&#039;&#039;SingStar&#039;&#039;]] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method. &lt;br /&gt;
:These adapters could either formally or informally be called: &lt;br /&gt;
* SingStar USB Converter (Official)&lt;br /&gt;
* SingStar USB Converter Box (Official)&lt;br /&gt;
* SingStar USB Microphone Converter&lt;br /&gt;
* SingStar Microphone USB Adapter/Converter&lt;br /&gt;
* SingStar USB Converter Microphone Adapter&lt;br /&gt;
Steering wheels are also supported for many racing games via a USB adapter.&lt;br /&gt;
&lt;br /&gt;
While PCSX2 isn&#039;t benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games. The plugin is still updated nowadays.&lt;br /&gt;
A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
===Konami Python 2===&lt;br /&gt;
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.&lt;br /&gt;
&lt;br /&gt;
A [https://github.com/987123879113/pcsx2 fork] of PCSX2 supports the emulation of the Konami Python 2. This fork requires extra BIOS files (civ.bin, cks.bin, eks.bin, and kek.bin).&lt;br /&gt;
&lt;br /&gt;
MAME romsets of Python 2 games won&#039;t work on this fork as they are missing ILINK_ID files.&lt;br /&gt;
&lt;br /&gt;
==PSX==&lt;br /&gt;
&#039;&#039;Not to be confused with the [[PlayStation emulators|original PlayStation]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PSX is a Sony digital video recorder with a fully integrated PS2 console. It was also the first device to use Sony&#039;s XrossMediaBar (XMB) graphical user interface, which was later used on the PlayStation Portable, the PlayStation 3, some Blu-ray Disc players, and 2008-era BRAVIA TVs.&lt;br /&gt;
&lt;br /&gt;
None of the PSX features have been emulated yet.&lt;br /&gt;
&lt;br /&gt;
Twitter user @DiscoStarslayer claims to be [https://nitter.pussthecat.org/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nitter.pussthecat.org/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nitter.pussthecat.org/_987123879113 987123879113]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki.&lt;br /&gt;
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you&#039;ll find here. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:PlayStation 2 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Linux_guide_for_emulators&amp;diff=50669</id>
		<title>Linux guide for emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Linux_guide_for_emulators&amp;diff=50669"/>
		<updated>2022-10-24T20:06:40Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Distro-agnostic packages==&lt;br /&gt;
These are application portability solutions. There are thousands of different distributions of Linux, and many of these use different package systems to manage application installation. Some popular ones are .deb format used by Debian, Ubuntu and its variants, and there is also RPM format used by Fedora, RedHat, and many others.&lt;br /&gt;
Packages of the game console and computer emulators exist for popular Linux distros, usually available from the official software repositories of the distribution, but they are usually very old compared to the upstream versions. In addition, these packages are typically made only for one single version of the distribution, and due to dependency problems, these can not be used in other distros.&lt;br /&gt;
There are at least three new package formats that are aiming to bring application portability to the Linux ecosystem. Packages using these formats are quite huge in file size due to bundling all dependencies in it, but they can run in any popular Linux distros.&lt;br /&gt;
&lt;br /&gt;
===Flatpak===&lt;br /&gt;
Flatpak (formerly xdg-app) is a distro-agnostic application framework. It is a decentralized system and has no central package repository. Instead, the user must manually add the repository&#039;s URL to the system before packages can be installed, like in [[Emulation on Ubuntu|Ubuntu&#039;s PPA]].&lt;br /&gt;
&lt;br /&gt;
[https://flathub.org/ Flathub], probably the biggest Flatpak repository, has several emulators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding Flathub repository to the system&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To install emulators from Flathub, add the location of Flathub repository to your system:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ flatpak remote-add --if-not-exists flathub https://dl.flathub.org/repo/flathub.flatpakrepo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using Flatpak (all versions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
List of available application package names can be obtained by the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ flatpak remote-ls flathub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the following command to install the emulator from Flathub:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ flatpak install flathub &#039;&#039;Package Name&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using Flatpak (new versions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some time ago Flatpak&#039;s syntax has been simplified and now it&#039;s way easier to use. To search for an application, type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ flatpak search &#039;&#039;Package Name&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To install it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ flatpak install &#039;&#039;Package Name&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s more than one package with that name, Flatpak will suggest available packages and ask you which do you want to install.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available emulators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Emulators are actively added to Flathub, so the list shown below may not be exhaustive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator/Project&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Package name&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&amp;lt;ref group=N&amp;gt;[https://www.libretro.com/index.php/retroarch-with-flatpak/ Official Flatpak Announcement of RetroArch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://flathub.org/apps/details/org.libretro.RetroArch org.libretro.RetroArch]&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCS3]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.rpcs3.RPCS3 net.rpcs3.RPCS3]&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.duckstation.DuckStation org.duckstation.DuckStation]&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
|[https://flathub.org/apps/details/io.github.simple64.simple64 io.github.simple64.simple64]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuzu]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.yuzu_emu.yuzu org.yuzu_emu.yuzu]&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.kuribo64.melonDS net.kuribo64.melonDS]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.DolphinEmu.dolphin-emu org.DolphinEmu.dolphin-emu]&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.dosbox.DOSBox com.dosbox.DOSBox]&lt;br /&gt;
|-&lt;br /&gt;
|FS-UAE&lt;br /&gt;
|[https://flathub.org/apps/details/net.fsuae.FS-UAE net.fsuae.FS-UAE]&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://flathub.org/apps/details/io.mgba.mGBA io.mgba.mGBA]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|[https://flathub.org/apps/details/ca._0ldsk00l.Nestopia ca._0ldsk00l.Nestopia]&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX2]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.pcsx2.PCSX2 net.pcsx2.PCSX2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.citra_emu.citra flatpak.citra-emu.org]&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.ppsspp.PPSSPP org.ppsspp.PPSSPP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.snes9x.Snes9x com.snes9x.Snes9x]&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.VICE net.sf.VICE]&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.fuse_emulator net.sf.fuse_emulator]&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.scummvm.ScummVM org.scummvm.ScummVM]&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|[https://flathub.org/apps/details/dev.bsnes.bsnes dev.bsnes.bsnes]&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.retrodev.blastem com.retrodev.blastem]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flycast]]&lt;br /&gt;
|[https://flathub.org/apps/details/org.flycast.Flycast org.flycast.Flycast]&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.github.Rosalie241.RMG com.github.Rosalie241.RMG]&lt;br /&gt;
|-&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
|[https://flathub.org/apps/details/io.github.sameboy.SameBoy io.github.sameboy.SameBoy]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen|Mednaffe (Mednafen)]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.github.AmatCoder.mednaffe com.github.AmatCoder.mednaffe]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snappy===&lt;br /&gt;
Snappy, also called &#039;snaps&#039; or just &#039;snap&#039;, is a distro-agnostic application framework made by Canonical, the Ubuntu devs. Unlike other formats, it is a centralized system and has the official repository to download the packages from.&lt;br /&gt;
List of all packages can be viewed from [https://snapcraft.io/store Snapcraft] (Apps are listed by categories).&lt;br /&gt;
&lt;br /&gt;
Snappy has the following emulators:&lt;br /&gt;
*[https://snapcraft.io/retroarch RetroArch] ([https://www.libretro.com/index.php/retroarch-snap-packages-now-available/ Official Announcement])&lt;br /&gt;
*[[Hatari]] [https://snapcraft.io/hatari-emulator]&lt;br /&gt;
*[[DOSBox]] [https://snapcraft.io/dosbox-jz]&lt;br /&gt;
*FS-UAE [https://snapcraft.io/fsuae]&lt;br /&gt;
*Atari 8-bit [https://snapcraft.io/atari800-jz] (Atari800)&lt;br /&gt;
*[[VICE]] [https://snapcraft.io/vice-jz]&lt;br /&gt;
*[[ScummVM]] [https://snapcraft.io/scummvm]&lt;br /&gt;
*Virtual Jaguar GCC/Qt portable Jaguar [https://snapcraft.io/virtualjaguar-jz]&lt;br /&gt;
*[[MAME]] [https://snapcraft.io/mame]&lt;br /&gt;
*[[Citra]] [https://snapcraft.io/search?q=Citra]&lt;br /&gt;
*[[Yuzu]] [https://snapcraft.io/yuzu]&lt;br /&gt;
*[[Dolphin]] [https://snapcraft.io/dolphin-emulator]&lt;br /&gt;
*[[RPCS3]] [https://snapcraft.io/rpcs3-emu]&lt;br /&gt;
*[[PPSSPP]] [https://snapcraft.io/ppsspp-emu]&lt;br /&gt;
*[[VisualBoyAdvance-M]] [https://snapcraft.io/visualboyadvance-m]&lt;br /&gt;
&lt;br /&gt;
===AppImage===&lt;br /&gt;
AppImage is a package format that allows software distribution without a superuser permission. Unlike the other two, AppImage does not have a system to find, download, install and uninstall the packages. Instead, it works like Microsoft Windows .exe files with no DLL requirements.&lt;br /&gt;
The user must give the &#039;executable&#039; permission to the AppImage package (chmod +x ./appname.AppImage) but this is the only requirement.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, emulator adaption is quite poor compared to the other two systems. [[RPCS3]] and [[yuzu]] are the most notable emulators to officially adopt this format.&lt;br /&gt;
&lt;br /&gt;
List of AppImage packages can be found in [https://appimage.github.io/apps/ AppImageHub].&lt;br /&gt;
&lt;br /&gt;
Emulators available in AppImage:&lt;br /&gt;
&lt;br /&gt;
* [[RPCS3]]&lt;br /&gt;
* [[Yuzu]]&lt;br /&gt;
* [https://github.com/probonopd/qemu-ppc QEMU PowerPC AppImage] (A PowerPC emulator)&lt;br /&gt;
* [[RetroArch]] [http://buildbot.libretro.com/stable/1.9.10/linux/x86_64/]&lt;br /&gt;
* [[PCSX2]] [https://github.com/ferion11/PCSX2_Appimage]&lt;br /&gt;
* [[Dolphin]] [https://www.appimagehub.com/p/1567651]&lt;br /&gt;
* [[MGBA]] [https://www.appimagehub.com/p/1567223]&lt;br /&gt;
* [[Gambatte]] [https://www.appimagehub.com/p/1566704]&lt;br /&gt;
* [[DuckStation]] [https://www.appimagehub.com/p/1460142]&lt;br /&gt;
* [[Project64]] [https://www.appimagehub.com/p/1411238]&lt;br /&gt;
* [[PPSSPP]] [https://www.appimagehub.com/p/1411234]&lt;br /&gt;
* [[DeSmuME]] [https://www.appimagehub.com/p/1411229]&lt;br /&gt;
&lt;br /&gt;
==Ubuntu==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Important!&#039;&#039;&#039; This section covers Ubuntu and its derivatives. While you may have lesser or equal success with distributions that use APT (Ubuntu&#039;s packaging tool), where there could be relevant information in your case, this guide is not to be used for distributions that use Pacman or YUM. We can&#039;t guarantee that repositories here will work with Debian and Ubuntu-based Puppy (like Tahr), but we&#039;re not saying it&#039;s not possible. Give it a try, and it could work if you know what you&#039;re doing. However, distributions like Arch and Fedora use &#039;&#039;completely&#039;&#039; different packaging tools, and &amp;lt;u&amp;gt;thus are obviously guaranteed not to work.&amp;lt;/u&amp;gt; Don&#039;t give up, though; you can find the same emulators for your distribution somewhere else, either in their official or user-curated repos or by compiling them from source.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Info for new friends===&lt;br /&gt;
Possibly the biggest difference between Windows and Ubuntu (and perhaps, GNU/Linux in general) is the way that programs are handled. On Windows, getting software requires the developer to package an installer (or a portable build for flash drives and the like) that you have to get from their website. They may also have to bundle dependencies (like the Visual C++ Runtime) or link you to their location if a license prevents that. If your software is closer to open-source, this is very different; either they have a repository that holds their own packages, someone has set one up for them, or they integrate their packages in the defaults (although this is very rare).&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;repositories&amp;quot; can be thought of like app stores. You use a package manager (either graphically or terminally) to search for programs in the repositories, from which you can install, update and uninstall them.&lt;br /&gt;
&lt;br /&gt;
Your Linux distribution comes with repositories already configured so you can get a lot of the main programs immediately, but there are risks with the emulators in particular; repositories aren&#039;t focused on having every emulator, and in many cases when they do, they don&#039;t have newer versions. This isn&#039;t necessarily their fault though; especially with bigger distributions, repositories can be stuffed with &#039;&#039;loads&#039;&#039; of software that gets constant updates, so to get them tested and updated takes quite a bit of time. Rather than using the defaults, we&#039;ll add more repositories made by users or developers themselves that contain the latest versions of these emulators. Once these repositories are added, you will be able to install the emulators like with any other program and update them with the rest of your machine.&lt;br /&gt;
&lt;br /&gt;
While this can seem exciting, keep in mind that some emulators aren&#039;t available on repositories, and many good ones aren&#039;t on Linux at all, so you may need to use different methods to get them. But don&#039;t worry; this will be explained later.&lt;br /&gt;
&lt;br /&gt;
===Adding new repositories===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: If you ever rely on a tutorial that says to type &amp;lt;code&amp;gt;apt-get&amp;lt;/code&amp;gt;, you can use &amp;lt;code&amp;gt;apt&amp;lt;/code&amp;gt; instead. There generally isn&#039;t a difference.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Another note: Pay attention to where &amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt; is used. That&#039;s the equivalent to running a Windows program as an administrator. If you&#039;re ever suspicious about any command you&#039;re told to type, you can type &amp;lt;code&amp;gt;man (command)&amp;lt;/code&amp;gt; &amp;lt;sup&amp;gt;short for manual&amp;lt;/sup&amp;gt; and it will tell you what that program does. E.g. &amp;lt;code&amp;gt;man apt&amp;lt;/code&amp;gt; will tell you what apt does. To quit the documentation, just press q.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
====Terminal====&lt;br /&gt;
To add a new repository from the terminal, just type in this command:&lt;br /&gt;
 sudo add-apt-repository ppa:user/ppa-name&lt;br /&gt;
...where the &amp;lt;code&amp;gt;ppa:user/ppa-name&amp;lt;/code&amp;gt; are the ones you&#039;ll find in the table for the repository you want to add. After you add all the repos you want, you&#039;ll run the next command to tell apt to refresh the list:&lt;br /&gt;
 sudo apt update&lt;br /&gt;
Once that&#039;s done you will have all the packages from those repos available to install.&lt;br /&gt;
====Graphical====&lt;br /&gt;
To add a new repository from the GUI, install synaptic (or make sure it&#039;s installed) by typing in this command from the terminal:&lt;br /&gt;
 sudo apt install synaptic&lt;br /&gt;
&lt;br /&gt;
This program will be a lot of help. Once you have it installed you can choose to organize packages by source and see all the repos you already have available.&lt;br /&gt;
&lt;br /&gt;
Select Settings &amp;gt; Repositories, and from the new window, select Other Software &amp;gt; Add...&lt;br /&gt;
&lt;br /&gt;
 deb &amp;lt;nowiki&amp;gt;http://ppa.launchpad.net/&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;ppa:user/ppa-name&amp;lt;/u&amp;gt;/ubuntu &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; main&lt;br /&gt;
&lt;br /&gt;
Where instead of &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; for 16.04, you type &amp;lt;u&amp;gt;trusty&amp;lt;/u&amp;gt; for 14.04, &amp;lt;u&amp;gt;bionic&amp;lt;/u&amp;gt; for 18.04, &amp;lt;u&amp;gt;focal&amp;lt;/u&amp;gt; for 20.04, &amp;lt;u&amp;gt;hirsute&amp;lt;/u&amp;gt; for 21.04, and &amp;lt;u&amp;gt;impish&amp;lt;/u&amp;gt; for 21.10.&lt;br /&gt;
&lt;br /&gt;
You can then see what emulators you have with each repos, and can now install the ones you want.&lt;br /&gt;
&lt;br /&gt;
===Repositories list===&lt;br /&gt;
The &amp;quot;Type&amp;quot; column categorizes repositories by update frequency. Software in the Testing branches usually get updates as often as possible (even daily), while software in the Stable branches are only as recent as the versions are, and usually get updates between a few months. There are also several Abandoned PPAs which can be used only on older Ubuntu releases.&lt;br /&gt;
&lt;br /&gt;
If the desired emulator isn&#039;t found here, you can find more repositories by searching around for &amp;quot;(emulator) launchpad ppa&amp;quot;. Check that they have packages for your Ubuntu version (they usually go by the version&#039;s name), as some PPAs can be abandoned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Emulator/Project&lt;br /&gt;
! ppa:user/ppa-name&lt;br /&gt;
! Type&lt;br /&gt;
! Latest emulator version&lt;br /&gt;
! Supported Ubuntu versions&lt;br /&gt;
! ARM&amp;lt;ref group=N&amp;gt;These repositories have packages compiled for ARM architectures, and could work with HP Hardfloat, odroid, Raspberry Pi 2, etc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[RetroArch]]&amp;lt;br/&amp;gt;(libretro)&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/testing ppa:libretro/testing]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.9.10&lt;br /&gt;
|18.04,20.04,21.04,21.10&amp;lt;ref group=N name=version&amp;gt;Core availability may vary between Ubuntu versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/stable ppa:libretro/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.9.10&lt;br /&gt;
|18.04,20.04,21.04,21.10&amp;lt;ref group=N name=version /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|[https://launchpad.net/~sergio-br2/+archive/ubuntu/vbam-trunk ppa:sergio-br2/vbam-trunk]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.0.1-r202107030448-c08bb6bd-22&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[PCSX2]]&lt;br /&gt;
|[https://launchpad.net/~gregory-hainaut/+archive/ubuntu/pcsx2.official.ppa ppa:gregory-hainaut/pcsx2.official.ppa]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.4.0&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~pcsx2-team/+archive/ubuntu/pcsx2-daily ppa:pcsx2-team/pcsx2-daily]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.7.0~git202109251832+202109252351&lt;br /&gt;
|20.04,21.04,21.10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[MAME]]&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/mame ppa:c.falco/mame]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.235&lt;br /&gt;
|18.04,20.04,21.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/alpha ppa:c.falco/alpha]&amp;lt;ref group=N&amp;gt;Some MAME builds may also appear in [https://launchpad.net/~c.falco/+archive/ubuntu/trashbin ppa:c.falco/trashbin].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Testing&lt;br /&gt;
|0.235&lt;br /&gt;
|21.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa ppa:dolphin-emu/ppa]&lt;br /&gt;
|Stable/Testing&lt;br /&gt;
|5.0+git-r202109240858-753a1595bf-33&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓|text=arm64}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX-Reloaded]]&lt;br /&gt;
|[https://launchpad.net/~rebuntu16/+archive/ubuntu/pcsx-reloaded-svn+unofficial ppa:rebuntu16/pcsx-reloaded-svn+unofficial]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|1.9.94+git2017.02.28-16.13-1~ppa&lt;br /&gt;
|16.04,16.10,17.04&amp;lt;ref group=N name=bionic&amp;gt;This package is in the official repository for Ubuntu 18.04 and newer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[https://launchpad.net/~xuzhen666/+archive/ubuntu/ppsspp ppa:xuzhen666/ppsspp]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.11-1&lt;br /&gt;
|18.04,20.04,20.10,21.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://www.scummvm.org/downloads/ Official Site (.deb)]&amp;lt;ref group=N&amp;gt;ScummVM&#039;s website provides raw Debian packages (.deb) which can be installed with tools like gdebi.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|2.2.0&lt;br /&gt;
|18,04,19.10,20.04&amp;lt;ref group=N name=hirsute&amp;gt;This package is in the official repository for Ubuntu 21.04 and newer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|[https://launchpad.net/~hda-me/+archive/ubuntu/higan ppa:hda-me/higan]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|106&lt;br /&gt;
|16.04&amp;lt;ref group=N name=bionic /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|FS-UAE&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/stable ppa:fengestad/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|3.0.5&lt;br /&gt;
|14.04,16.04,17.10,18.04,20.04,20.10&amp;lt;ref group=N name=hirsute /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/devel ppa:fengestad/devel]&lt;br /&gt;
|Testing&lt;br /&gt;
|3.1.0&lt;br /&gt;
|14.04,16.04,17.10,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[https://launchpad.net/~random-stuff/+archive/ubuntu/ppa ppa:random-stuff/ppa]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|0.9.11+r1~4&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04&amp;lt;ref group=N name=broken_desmume&amp;gt;Packages for 16.10 and newer are listed but broken.&amp;lt;/ref&amp;gt;&amp;lt;ref group=N name=bionic /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|2.5-7+r630~7&lt;br /&gt;
|14.04,15.04,15.10,16.04&amp;lt;ref group=N name=yakkety&amp;gt;This package is in the official repository for Ubuntu 16.10 and newer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PokeMini&lt;br /&gt;
|Abandoned&lt;br /&gt;
|0.60-r8~4&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|0.5.0-r577-b575~5&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.54.1-r201805250105-98d3d27-3&lt;br /&gt;
|17.10,18.04&amp;lt;ref group=N name=broken_snes9x&amp;gt;Packages for 14.04 and 16.04 are listed but broken.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|[https://launchpad.net/~samoilov-lex/+archive/ubuntu/retrogames ppa:samoilov-lex/retrogames]&amp;lt;ref group=N name=warning_retrogames&amp;gt;This PPA contains unofficial builds of RetroArch, Dolphin, PPSSPP, PCSX2, FS-UAE and more, thus may cause conflict with other PPAs if you are on Ubuntu 18.04 or below. (This is less likely a problem on 20.04 or newer because other PPAs have abandoned support for newer Ubuntu versions.) After installing a desired emulator from this PPA, it is recommended to remove this PPA from the system&#039;s repository list by executing &amp;quot;sudo add-apt-repository --remove ppa:samoilov-lex/retrogames&amp;quot; in the command line.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|0.6.0&lt;br /&gt;
|16.04,18.04,20.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|Testing&lt;br /&gt;
|1:0.1~git20210618-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|Testing&lt;br /&gt;
|5.0.14344-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatari]]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.2.1&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.29.0&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.2-2~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.1-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCem]]&lt;br /&gt;
|Stable&lt;br /&gt;
|17&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX2]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.6.0&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PCSX2 Unstable&lt;br /&gt;
|Testing&lt;br /&gt;
|1.7.1~git20210618.044034-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[reicast]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1:20.04-2~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|Stable&lt;br /&gt;
|5.1.1&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1:1.60-2~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|Testing&lt;br /&gt;
|1:0.0.0~git20200819-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.1.0~git20180527.1-3~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.106-1~retrogames&lt;br /&gt;
|20.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.15-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX]]&amp;lt;br/&amp;gt;[[ZSNES]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Other older emulators not listed&amp;lt;/small&amp;gt;&lt;br /&gt;
|Official Ubuntu repos&lt;br /&gt;
|Varies&amp;lt;ref group=N&amp;gt;Only updated once per Ubuntu version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Distro-independent packages on Ubuntu===&lt;br /&gt;
There are also distribution-independent emulator packages in [[Distro-agnostic_emulator_packages_for_Linux#Snappy|Snappy]], [[Distro-agnostic_emulator_packages_for_Linux#Flatpak|Flatpak]] or [[Distro-agnostic_emulator_packages_for_Linux#AppImage|AppImage]] formats which can be used instead of Ubuntu PPA. These packages are especially useful for users of Ubuntu 20.04 or newer because most PPAs are abandoned.&lt;br /&gt;
&lt;br /&gt;
Snappy packages are currently the default method of installing software in Ubuntu, encouraged by Canonical - developers of Ubuntu. Installing snaps is very simple, just open Ubuntu Software app and find your desired emulator from there, confirming installation with your user (or root user) password. No additional configuration is required to install snaps.&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
===From repositories===&lt;br /&gt;
Fedora has a very strict software policy, allowing only [[Licensing#Free_and_open-source_software|free software]] emulators, which don&#039;t rely on copyrighted BIOS files to work. There&#039;s quite a few emulators and even [[RetroArch]] with some open source cores, but you won&#039;t find any non-commercial or closed-source emulators in there. However, more of them are hosted at RPMFusion&#039;s repositories. To install RPMFusion&#039;s software repositories, use the following command as root:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second RPM is where you get proper video drivers for older AMD cards. Install &amp;quot;akmod-catalyst&amp;quot; (current AMD cards use the official &amp;quot;AMDGPU&amp;quot; driver built into kernel, so everything should work OOTB). NVIDIA users should instead follow [https://rpmfusion.org/Howto/NVIDIA this guide]. The following emulators can be found from the RPMFusion repositories (note that not all packages are fully up-to-date):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Console&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|bsnes]], [[Snes9x]], [[ZSNES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]/[[Game Boy Advance emulators|Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|}&lt;br /&gt;
Can&#039;t find your emulator in RPMfusion? Want an up to date version git version instead of dolphin stable? First, check [https://copr.fedorainfracloud.org/ Fedora&#039;s COPR repositories]. For example, for Dolphin, https://copr.fedorainfracloud.org/coprs/victoroliveira/dolphin-emu-git/.&lt;br /&gt;
Still can&#039;t find a precompiled version?  We get to compile them ourselves!&lt;br /&gt;
&lt;br /&gt;
===Compiling emulators===&lt;br /&gt;
This could be considered a generic guide for all GNU/Linux distributions, but we will be using Fedora as our base for this tutorial.&lt;br /&gt;
&lt;br /&gt;
First, in order to successfully compile software, libraries are required. You can generally find a list of dependencies with the emulator&#039;s source, but often those are listed for Ubuntu. So instead, enjoy this blanket list of programs and libraries to install:&lt;br /&gt;
 # Compiler Stuff&lt;br /&gt;
 &lt;br /&gt;
   #dnf install clang clang-analyzer cmake ecj gcc-c++ scons&lt;br /&gt;
 &lt;br /&gt;
 # Assorted Libraries&lt;br /&gt;
 &lt;br /&gt;
   #dnf install libx86 nasm&lt;br /&gt;
 &lt;br /&gt;
 # Development Headers&lt;br /&gt;
 &lt;br /&gt;
   #dnf install alsa-lib-devel bluez-libs-devel cppunit-devel curl-devel enet-devel flac-devel freealut-devel glew-devel glib-devel glibc-devel.x86_64 glibc-devel.i686 glibmm24-devel gtest-devel gtkglextmm-devel gtk+-devel hidapi-devel jack-audio-connection-kit-devel jansson-devel kernel-devel libao-devel libevdev-devel libglademm24-devel libogg-devel libtheora-devel libudev-devel libusb-devel libuuid-devel libv4l-devel libvorbis-devel lilv-devel lua-devel lzo-devel mbedtls-devel miniupnpc-devel openal-soft-devel portaudio-devel pulseaudio-libs-devel python-qt5-devel qjson-devel qt-devel qt5-qtbase-devel qt5-qtx11extras-devel qtwebkit-devel ruby-devel SDL* SFML-devel SOIL-devel soundtouch-devel speex-devel speexdsp-devel tinyxml-devel&lt;br /&gt;
The reference text for the above list can be found [http://www.flibitijibibo.com/fedora/Fedora.txt here.]&lt;br /&gt;
&lt;br /&gt;
If you want automated emulator compiling, a Mupen64Plus build/update/install package exists [http://www.flibitijibibo.com/fedora/flibitMupen64Plus.tar.gz here], just run the script for the function you require.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you read the scripts/readmes before running these so you understand what is going on.&lt;br /&gt;
&lt;br /&gt;
As for compiling the emulators themselves, you&#039;re better off looking at the emulator&#039;s website/forum for specific tutorials. Emulator developers like to use a lot of different environments, from basic Makefiles to CMake to SCons to who knows what. The library list above and the automated scripts should help you get started if you&#039;re entirely unfamiliar with compiling, though.&lt;br /&gt;
&lt;br /&gt;
If you still want help, feel free to ask in Emulation General.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://doc.ubuntu-fr.org/emulation French Ubuntu guide] on Ubuntu.org&lt;br /&gt;
* [https://fedoraproject.org/ Fedora website]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=42086</id>
		<title>Cellphone emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=42086"/>
		<updated>2021-10-27T10:07:22Z</updated>

		<summary type="html">&lt;p&gt;Popar: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn&#039;t keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.&lt;br /&gt;
&lt;br /&gt;
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that&#039;s most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g.&lt;br /&gt;
&lt;br /&gt;
===Cellphone / PDA Collections (Archive.org)===&lt;br /&gt;
&lt;br /&gt;
* Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=8| &amp;lt;font color=&amp;quot;#151B8D&amp;quot;&amp;gt;Cellphone / PDA Collection&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
!Date&lt;br /&gt;
!Registration&amp;lt;br&amp;gt;Required&lt;br /&gt;
!Collection&lt;br /&gt;
!Backup/Mirror&lt;br /&gt;
!Related useful link&lt;br /&gt;
!Notes&lt;br /&gt;
!Uploaded by&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Games/Apps&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]&lt;br /&gt;
|2021-08-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A complete scrape of the qinghui.wang website, holding about 3500 Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]&lt;br /&gt;
|2020-09-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]&lt;br /&gt;
|2021-02-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SKT, LGE, KTF, Android&lt;br /&gt;
|[https://archive.org/details/dubi_20210525 mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.&amp;lt;br/&amp;gt;A mirror of uploaded mobile games to dubigame.tistory.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]&lt;br /&gt;
|2020-12-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of all the J2ME files at site shouji.com.cn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]&lt;br /&gt;
|2020-10-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the software downloads sections of www.mobileheart.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]&lt;br /&gt;
|2020-10-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]&lt;br /&gt;
|2020-10-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]&lt;br /&gt;
|2020-10-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]&lt;br /&gt;
|2020-06-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Contains cracked scene releases and trial versions of N-Gage 2.0 games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/NokiaN-Gage201808 Nokia N-Gage]&lt;br /&gt;
|2018-08-26&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]&lt;br /&gt;
|2020-01-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the &amp;quot;Memory card is corrupted&amp;quot; error.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]&lt;br /&gt;
|2021-03-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hpc_ru hpc.ru PDA software]&lt;br /&gt;
| 2020-08-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of all software, screenshots and descriptions from hpc.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]&lt;br /&gt;
|2020-08-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PDA software from the litoli.com / afpda.com forum downloads.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Palm-Redump.org2019-04-27 Palm - Redump.org 2019-04-27]&lt;br /&gt;
|2019-05-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/gsmhosting-palmosthread Palm OS Software/Game Dump from GSMhosting.com]&lt;br /&gt;
|2019-04-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scraped this thread from GSM Hosting to download all attachments.&lt;br /&gt;
http://forum.gsmhosting.com/vbb/f487/palm-appz-games-202671&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tucows_306539_320x320_Games_Pack 320x320 Games Pack]&lt;br /&gt;
|2019-04-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This suite contains a bundle of games designed for 320x320 Tungsten and Sony CLIE handhelds. It includes: Hot Checkers, Hot Pipes, Card House, Hot Hangman, Memory Coach, Hot Lines and Hot Sokoban. Each game can be installed separately, to prevent memory space waste.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/palmkiwadump Software and games for Palm OS]&lt;br /&gt;
|2021-05-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|While these files where available at some point on my google drive directory, and it&#039;s uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]&lt;br /&gt;
| 2020-08-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software (2019-09)]&lt;br /&gt;
|2019-09-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a unified collection of J2ME (Java Micro Edition) games from many&lt;br /&gt;
sources. Each archive is a complete collection of all J2ME software available&lt;br /&gt;
from its source at the time of archiving.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]&lt;br /&gt;
|2021-08-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|BREW&lt;br /&gt;
|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag ✓]&amp;lt;br/&amp;gt;[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010]&amp;lt;br/&amp;gt;[https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018]&amp;lt;br/&amp;gt;[https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror]&lt;br /&gt;
|[https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]&lt;br /&gt;
|Qualcomm BREW mobile games archive from 2 different Mega folders.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]&lt;br /&gt;
|2021-10-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF BREW&lt;br /&gt;
|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|358 KTF BREW games, courtesy of DUBIGAME&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ktf.....game..qpst. Korean BREW eMule network Mobile Games]&lt;br /&gt;
|2021-10-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF BREW&lt;br /&gt;
|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game &amp;amp; App Compilation]&lt;br /&gt;
| 2021-07-30&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Zeebo&lt;br /&gt;
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Zeebo game console games and apps.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)]&lt;br /&gt;
|2018-06-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tocmobile TOC Mobile]&lt;br /&gt;
|2019-10-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile (Symbian/Java) games from TheOldComputer.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/somej2me Some J2ME games]&lt;br /&gt;
|2021-05-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some j2me.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-new-series-2008 Nokia New Series 2008]&lt;br /&gt;
|2021-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nokia MRE&lt;br /&gt;
|[https://soundsip.com/nokia-mre-vxp-softwares-apps.xhtml ✓]&amp;lt;br/&amp;gt;[https://soundsip.com/nokia-mre-vxp-games.xhtml ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Nokia 216 phone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mrp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)]&lt;br /&gt;
|2021-04-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|MiniJ&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|2576 (with duplicates) Mythroad games I collected from random sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MythroadArchive Mythroad Archive]&lt;br /&gt;
|2020-02-05&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|MiniJ&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/docomoezweb DoCoMo i-Mode &amp;amp; EZplus App Archive]&lt;br /&gt;
|2020-04-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode, EZplus&lt;br /&gt;
|[http://www.mediafire.com/file/kbjekejy1h9nauv/DocomoEZweb.7z/file ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This contains ~600+ iMode &amp;amp; ~600+ EZweb games, tools, emulators/simulators &amp;amp; various items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/japanese-jam-jar-pack-1.7z Japanese JAM JAR Pack 1.7z]&lt;br /&gt;
|2020-08-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files.&lt;br /&gt;
In subfolders based on URL path, not organized further or tested.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Series: Super Game Pack]&lt;br /&gt;
|2021-01-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode, EZweb&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/destinypenguin-doja destinypenguin DoJa archive]&lt;br /&gt;
|2021-01-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Doja&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/megaman-mobile JP J2ME Megaman Mobile Game Archive]&lt;br /&gt;
|2021-01-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (JPN Megaman Mobile)&lt;br /&gt;
|[https://www.4shared.com/zip/DQOhpN7Ace/MegamanMobile.html ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]&lt;br /&gt;
|2021-03-30&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/iceage4con_arjpilyx_202108 THQ Wireless Game Collection]&lt;br /&gt;
|2021-08-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (THQ Wireless)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is my THQ Wireless game (.jar) collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/miscs-SWF-uzsmart Miscellaneous Flash Lite SWF files]&lt;br /&gt;
|2020-10-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Flash&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]&lt;br /&gt;
|2020-05-24&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Preservation archive of software for the J2ME platform. May-2020 backup.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-hipnosis J2ME Personal Sanitized Archive]&lt;br /&gt;
| 2020-12-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i&#039;m interested in.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Over5000MobileGames (The J2ME Archives) Over 5000 Mobile Games]&lt;br /&gt;
|2018-11-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&amp;amp;W games for first generation Java phones like the Nokia 3410 or Siemens ones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-hry-pack Nokia Hry]&lt;br /&gt;
|2020-08-10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pack of Nokia games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/java-symbian-aplikacehry_202008 Java, Symbian apps &amp;amp; games]&lt;br /&gt;
|2020-08-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|pack of stuff from the net.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZther]&lt;br /&gt;
|2020-07-16&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone game packs from sCZther.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]&lt;br /&gt;
|2019-08-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian Mobile Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/J2mepacks Collection of J2ME game packs]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Downloaded from various sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-hry.-jar-cca-560-her Nokia Games J2ME]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Around 560 Nokia J2ME games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Siemens)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games for the Siemens X6 and X7 cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-e SIEMENS ( E)]&lt;br /&gt;
|2021-10-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Siemens)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Multimedia for siemens mobile phones&lt;br /&gt;
J2me games and apps, mmf, midi, wav, jpg and etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hry_20210121 J2ME games]&lt;br /&gt;
|2021-01-21&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some J2ME games from a CD backup.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/random-j-2-me Random J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A pack of J2ME cellphone games that was laying on my drive, from various sources.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/240x-320-s-40 240x320 S40 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nokia S40 standard cellphone games with the resolution 240x320.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Sony Ericsson K7 and K8 cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-6230-J2ME Nokia 6230 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Nokia 6230 cellphone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobiles24j2me Mobiles24.com J2ME Complete Game Archive]&lt;br /&gt;
|2020-04-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/rugame rugame.ml]&lt;br /&gt;
|2019-10-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://mega.nz/#F!vPwCFIrA!LYJoLJvGnDbRTjKAnyhD-g part2]&lt;br /&gt;
|Assorted Java software from rugame.ml&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilej2me20191008 Mobile Games - J2ME (20191008)]&lt;br /&gt;
|2019-08-10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Collection of 279,000 J2ME Mobile Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Psychex Psychex]&lt;br /&gt;
|2019-09-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Psychex&#039;s mobile Java game collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME games]&lt;br /&gt;
|2018-05-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]&lt;br /&gt;
|2017-12-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]&lt;br /&gt;
|2019-08-01&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dump]&lt;br /&gt;
|2018-06-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Pack]&lt;br /&gt;
|2019-07-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/touch-j-2-me J2ME Touch games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Touchscreen)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for touch screen java cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me128x128ulozto Java 128x128 ulož.to dump]&lt;br /&gt;
|2019-05-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/phoneky.com.zip phoneky.com]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile Java games from files from phoneky.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/files.dertz.in files.dertz.in]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile Java games from files.dertz.in&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]&lt;br /&gt;
|2021-10-16&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26&#039;s Personal J2ME Archive]&lt;br /&gt;
|2021-08-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This pack includes 283 games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, built-in with their respective emulators.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection (Beta Ver. 31.12.2019). 7z]&lt;br /&gt;
|2020-10-31&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| java cellphones games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/300mobilejavagames Pack of 300+ games for old java phones]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|These are games in .jar format for old mobile phones before the smartphone era&lt;br /&gt;
Phones with Android or iOS won&#039;t run these, and even if you have a phone that can run them they aren&#039;t all compatible with all devices.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mophun-archive-1.0 Mophun Archive 1.0]&lt;br /&gt;
|2021-01-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mophun&lt;br /&gt;
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA ✓][https://cdn.discordapp.com/attachments/793085042020450324/795020748975767562/Mophun_Archive_1.0.zip Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The first release of the Mophun games archive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MobywareJAR Mobyware JARs]&lt;br /&gt;
|2019-02-07&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobyware JARs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MobywareSISAndSISX Mobyware SIS And SISX]&lt;br /&gt;
|2019-02-07&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobyware SIS and SISX files.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sasisa.ru sasisa.ru]&lt;br /&gt;
|2019-02-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Sasisa.ru&#039;s mobile games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/appdown.7723.cn appdown.7723.cn]&lt;br /&gt;
|2019-02-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|appdown.7723.cn&#039;s mobile games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.fr. 7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/terbaik.my.to.7z terbaik.my.to.7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games, not a complete backup of the site.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobile-j-2-me.-7z Mobile J2ME Games]&lt;br /&gt;
|2020-09-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Infinitesimally small piece of gaming history that would otherwise be lost to time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/the-promise-funy 47 Misc JAR Cell Phone Games]&lt;br /&gt;
|2021-09-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|From a pack I downloaded called TOP100 Handy Games - Nokia Siemens LG Motorola Samsung Sony Ericsson [English 2009] from Usenet. It is decidedly not 100 games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Salinguneg.xtgem.com.7z Salinguneg.xtgem.com.7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/dedomil.net.7z dedomil.net.7z]&lt;br /&gt;
|2019-02-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile games from dedomil.net.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobile_soft mobile_soft]&lt;br /&gt;
|2019-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A collection of various mobile games and applications from an open FTP at ftp://0893881793.static.corbina.ru.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-emuSoftware J2ME Emulation software]&lt;br /&gt;
|2020-06-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://archive.org/details/EmulatorsOnJ2mePlatform ✓]&lt;br /&gt;
|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/games-and-aps-for-windows-mobile Games and Apps For Windows Mobile]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Windows Mobile&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some files from Reddit user locarnos. He found some discs in his garage and gratefully uploaded them to share! However, the links are now dead - I grabbed it while it was alive, so mirroring here.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/packs_202105 Pocket PC and Windows Mobile/CE software, roms and mixed stuff]&lt;br /&gt;
|2021-05-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Windows Mobile/CE, Pocket PC&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a dump of several stuff i collected from different sources over the course of several years, probably 2006-2010 or so. There is a filelist.txt with a listing of everything. This is from the era i had an Dell X51v, so there are tons of files related to this PDA, like different roms and stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tpb4663159 Rare handheld roms! Gizmondo, GP32, Zodiac, Game.com &amp;amp; more]&lt;br /&gt;
|2019-03-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Gizmondo, GP32, Zodiac, Game.com&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|https://thepiratebay.org/torrent/4663159/Rare_handheld_roms__Gizmondo__GP32__Zodiac__Game.com___more&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/didj-roms LeapFrog Didj file collection]&lt;br /&gt;
|2021-10-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|LeapFrog Didj&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Most games are here and the OS has been dumped. LeapFrog Connect requires you to be offline to work and you need an older OS like Windows Vista to get it to connect to your Didj. (I recommend an old laptop, as it works really well on those)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|SDKs/Tools&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sun_java_me_sdk-3_0-win Java ME SDK 3.0]&lt;br /&gt;
|2019-01-01&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java Platform, Micro Edition Software Development Kit 3.0&lt;br /&gt;
Copyright © 2009 Sun Microsystems, Inc. All rights reserved.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK (needed to emulate mascot capsule J2ME games)]&lt;br /&gt;
|2020-12-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Sony Ericsson SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|please use the JDK provided in the file section.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/emuforstar2_0_1_01 Star-2.0 API iαppli Development Kit]&lt;br /&gt;
|2019-01-11&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Star 2.0 SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Copyright (c) 1997-2011 Aplix Corporation. All Rights Reserved.&lt;br /&gt;
Copyright (c) 2000-2012 NTT DOCOMO, INC. All Rights Reserved.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]&lt;br /&gt;
|2019-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Siemens&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/iappli-tool-dev-tools Iappli Tool (dev Tools)]&lt;br /&gt;
|2021-05-21&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Doja SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SDK and emulator for building and emulating DoJa 1.0-5.1(wasn&#039;t able to find 2.5) and Start 1.0-2.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Others&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/i-mode-capture-footage i-mode-capture-footage]&lt;br /&gt;
|2021-01-26&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode footage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/complete-guide-to-i-mode-gameshiresscans600dpi Complete Guide to i-mode Games (600DPI)]&lt;br /&gt;
|2020-04-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Complete Guide to i-mode Games scanned with a Fujitsu fi-7460 at 600DPI. Two versions are included as well as a ZIP file containing the unaltered scans. The file tagged (Searchable) is compressed so has a smaller file size but is lower quality.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/palm-collection Palm OS Misc Collection]&lt;br /&gt;
|2020-08-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|Mirrored from a Usenet posting. Lots of full versions and registration codes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dedomil.png|80px]]&lt;br /&gt;
[http://dedomil.net/games/ Dedomil] &lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian, N-Gage, BlackBerry, Android&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Big collection of java Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoneky.png|100px]]&lt;br /&gt;
[https://phoneky.com/ Phoneky]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Huge java games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seclub.png|120px]]&lt;br /&gt;
[https://seclub.org/downloads/games/ Seclub]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Russian site, lot of cellphones games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dubigame.png|120px]]&lt;br /&gt;
[https://dubigame.tistory.com Dubigame]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF, SKT, LGE, Android&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Korean site, various Korean cellphone games + Android games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaces.jpeg|120px]]&lt;br /&gt;
[https://spaces.im/sz/igry/ Spaces.im]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Russian site, cellphone games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dertz.png|120px]]&lt;br /&gt;
[https://www.dertz.in/games Dertz.in]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RuGame.jpg|120px]]&lt;br /&gt;
[https://rugame.ml RuGame Archive]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME &amp;amp; Symbian games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile24.png|120px]]&lt;br /&gt;
[https://www.mobiles24.co/downloads/free-mobile-games Mobile24]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File: SiemensX70.jpg|120px]]&lt;br /&gt;
[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://drive.google.com/file/d/0B6MoaVJMM1WqbGRUTjBZdDNXMDg/view?resourcekey=0-iU9FwYY5IzU_Be1g_-qlcA Siemens 101x80]&lt;br /&gt;
|Siemens games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://oldhandhelds.com oldhandhelds.com]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone games &amp;amp; tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[https://drive.google.com/file/d/14kyryoYw9Qbhea3G1PsK5ySBDqZcIdbm/view Bomberman mobile games]&lt;br /&gt;
| Various Bomberman cellphone/mobile games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/file/vKYzBIZC#wqK1RZ3URB6AttF8ooLlKoDxF78idnVTLbPk8stCC8A Mega.nz]&lt;br /&gt;
| 40 GNEX (.sgs) and 69 SKT (.jar) games found in the archive.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/file/JuATUahJ#hnODEVDcyTQcwxxL2zBYNZOfl74Duy8bJ2L6IJ2vhmc Mega.nz]&lt;br /&gt;
|Korean J2ME games.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://vztekoverflow.com/files/Mophun.7z Mophun]&lt;br /&gt;
|Lot of mophun games.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/folder/o5lE2ZAR#4Pa1bjasnBWhCtYY3amYxA Mega.nz]&lt;br /&gt;
|Symbian apps &amp;amp; games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Java 2 Micro Edition &amp;lt;small&amp;gt;(J2ME)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = J2ME&lt;br /&gt;
|logo = J2ME.png&lt;br /&gt;
|logowidth = 220px&lt;br /&gt;
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]&lt;br /&gt;
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]&lt;br /&gt;
|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]&lt;br /&gt;
|release = 28 April 2000&lt;br /&gt;
|discontinued = 2008&lt;br /&gt;
|emulated = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones]&lt;br /&gt;
&lt;br /&gt;
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.&lt;br /&gt;
While originally not intended for games (until its more advanced game-oriented API came), it became the &#039;&#039;de facto&#039;&#039; market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.&lt;br /&gt;
&lt;br /&gt;
Mascot Capsule 3D is 3D graphics on Java ME phones, more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (nowdays Deep Silver Fishlabs) for games like Asphalt 3 3D, Galaxy on Fire, Blades &amp;amp; Magic or Robot Alliance, among others.&lt;br /&gt;
&lt;br /&gt;
Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.&lt;br /&gt;
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn&#039;t work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.&lt;br /&gt;
&lt;br /&gt;
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire, Heli Strike, Robot Alliance, Tank Raid, etc.&lt;br /&gt;
&lt;br /&gt;
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
Currently, [[J2ME Loader]] which is able to run most of the J2ME games which also run natively 3D games, this emulator is unable to run Mascot Capsule 3D V3 games, keeping in mind that [[JL-Mod]] has run MC3D V3 games. [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there&#039;s a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Sony Ericsson 3D Engine V3&amp;quot;&amp;gt;Mascot Capsule 3D V3&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Derived from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[KEmulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/KEmulator103 1.0.3 &amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[https://github.com/ancient-empires-resources/KEmulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FreeJ2ME]]&lt;br /&gt;
|align=left|{{Icon|Java|LiA|Libretro}}&lt;br /&gt;
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kahvibreak]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]&amp;lt;br/&amp;gt;[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]&amp;lt;br/&amp;gt;[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]&amp;lt;small&amp;gt; (Beta)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| Host JVM (FreeJ2ME)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy - Special Edition&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Java|Libretro}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jademula&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RobDangerous/Jademula git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://me4se.org ME4SE]&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MicroEmu&lt;br /&gt;
|align=left|{{Icon|Java|Windows|mcOS|Lin}}&lt;br /&gt;
|[https://github.com/artem-frolov/microemu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| -&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini Soyo&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MidpX (NHAL Win32 Emulator)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MPowerPlayer&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Midp-Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]&amp;lt;br/&amp;gt;[https://github.com/ichisadashioko/midp-emulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Magic S60&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://gamemagic-s60.download.it 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|N-GAGE Cool!&lt;br /&gt;
|align=left|{{Icon|Windows|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nokia SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] &amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]&amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Ericsson SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Siemens SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]&amp;lt;br/&amp;gt;[http://www.siemensmania.cz/emulatory.php Site 2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola iDEN SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|JS2ME&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/szatkus/js2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Pluotsorbet&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/mozilla/pluotsorbet git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CoffeeVM &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://www.google.com/amp/s/m.apkpure.com/coffeevm-simple-j2me-emulator/com.coffeevm/amp 1.4.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro2ME&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=net.ovaplay.retro2me 2.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MegaJ2ME &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=nikido.j2me.emu V1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|zhixiaoyou &amp;lt;small&amp;gt; (JL fork with modified)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [http://m.danji100.com/game/62519.html 1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://docs.google.com/uc?export=download&amp;amp;id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]&amp;lt;br/&amp;gt;[https://github.com/GFOXSH/midp2apk midp2apk]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jbed&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=157845 2010]&amp;lt;small&amp;gt; (WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jblend&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=1333 Full-screen]&amp;lt;small&amp;gt; (WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Kava &amp;lt;small&amp;gt; (Based on J2SME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|KaiOS}}&lt;br /&gt;
|[https://gitlab.com/suborg/project-kava git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME&lt;br /&gt;
| -&lt;br /&gt;
|[https://archive.org/details/phoneme-svn.dump SVN Dump]&lt;br /&gt;
|Vendor Specific&lt;br /&gt;
|Reference Implementation&lt;br /&gt;
|KVM (Reference Implementation)&lt;br /&gt;
|Reference Implementation&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME (unofficial)&lt;br /&gt;
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}&lt;br /&gt;
|[https://github.com/nikita36078/phoneME-android git]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|PhoneME&lt;br /&gt;
|PhoneME Advanced (unofficial)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|KarinME &amp;lt;small&amp;gt; (Based on MicroEmu)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|midpath4dingoo&lt;br /&gt;
|align=left|{{Icon|Dingoo}}&lt;br /&gt;
|[https://code.google.com/archive/p/midpath4dingoo 3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|midp4palm&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Coretek Delta java manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Esmertec Java (jeodek)&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|TAO Intent Java MIDlet manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM J9&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitac JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CrEme JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 4.12]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MicroEmu &amp;lt;small&amp;gt; (Converter)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|Maemo}}&lt;br /&gt;
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]&amp;lt;br/&amp;gt;[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME-featuredevices (unofficial)&lt;br /&gt;
|align=left|{{Icon|Symbian|WinCE}}&lt;br /&gt;
|[https://github.com/hbao/phonemefeaturedevices git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Bittboy-j2me&lt;br /&gt;
|align=left|{{Icon|Bitt-Boy}}&amp;lt;br&amp;gt;{{Icon|Pocket-Go}}&amp;lt;small&amp;gt;(Miyoo)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://github.com/pthalin/bittboy-j2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Advanced&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Midpath&lt;br /&gt;
|align=left|{{Icon|RetroFW}}&lt;br /&gt;
|[https://github.com/jbanes/midpath git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME (unofficial)&lt;br /&gt;
|align=left|{{Icon|GP2X|Wiz}}&amp;lt;br&amp;gt;{{Icon|Caanoo}}&lt;br /&gt;
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros-nds&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Emulators via ~ Emulators on emulators!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Through&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Sony Ericsson 3D Engine&amp;quot;&amp;gt;Mascot Capsule 3D V3&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Derived from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}&lt;br /&gt;
{{Icon|PSVita|Switch}}&lt;br /&gt;
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}&amp;lt;ref group=N&amp;gt; Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]&amp;lt;br/&amp;gt;&lt;br /&gt;
Other : [[PPSSPP]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
{{Icon|APK|iOS|Vita|PS2}}&lt;br /&gt;
{{Icon|3DS|Wii|WiiU|GCN|NX}}&amp;lt;ref group=N name=libretro&amp;gt;Only available as a libretro core (e.g. [[RetroArch]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy - Special Edition&lt;br /&gt;
|align=left|{{Icon|Mac|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[FreeJ2ME]] — Free and open-source&lt;br /&gt;
:Has fewer features than [[KEmulator]], but better compatibility. It&#039;s recommended for games that don&#039;t work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.&lt;br /&gt;
&lt;br /&gt;
;[[KEmulator]] — Closed-source&lt;br /&gt;
:Has more features and compatibility than other ones, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator better performance). Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you&#039;re on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.&lt;br /&gt;
&lt;br /&gt;
;Nokia SDKs&lt;br /&gt;
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&amp;amp;white J2ME games no other emulator can.&lt;br /&gt;
&lt;br /&gt;
;Sony Ericsson SDKs&lt;br /&gt;
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices &lt;br /&gt;
&lt;br /&gt;
;Siemens SDKs&lt;br /&gt;
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs&lt;br /&gt;
&lt;br /&gt;
;Motorola SDKs&lt;br /&gt;
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs&lt;br /&gt;
&lt;br /&gt;
;Motorola iDEN SDK&lt;br /&gt;
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs&lt;br /&gt;
&lt;br /&gt;
;Pstros&lt;br /&gt;
:Haves support for some obscure vendor-specific APIs that other emulators don&#039;t support.&lt;br /&gt;
&lt;br /&gt;
;SJ Boy&lt;br /&gt;
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don&#039;t and available for Windows only (Play SJ Boy on Linux and Mac  through [[Wine]] ). Also available Special Edition, it has chinese games support.&lt;br /&gt;
&lt;br /&gt;
;Mini soyo&lt;br /&gt;
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.&lt;br /&gt;
&lt;br /&gt;
;MidpX&lt;br /&gt;
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.&lt;br /&gt;
&lt;br /&gt;
;MPowerPlayer&lt;br /&gt;
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn&#039;t have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].&lt;br /&gt;
&lt;br /&gt;
;N-GAGE Cool! — Paid ($)&lt;br /&gt;
:N-GAGE Cool! the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE.&lt;br /&gt;
&lt;br /&gt;
;MicroEmulator —  Free and open-source&lt;br /&gt;
:MicroEmu is a pure Java implementation of Java ME.&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]] — Free and open-source&lt;br /&gt;
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.&lt;br /&gt;
&lt;br /&gt;
;[[J2ME Loader]] — Free and open-source&lt;br /&gt;
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D &amp;amp; 3D apps. Samsung &amp;amp; Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won&#039;t run too fast. Runs almost every Nokia game, even ones that don&#039;t work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.&lt;br /&gt;
&lt;br /&gt;
;[[JL-Mod]] — Free and open-source&lt;br /&gt;
:This is the experimental mod of the J2ME Loader app with added Mascot Capsule 3D (MC3D V3) support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom&#039;s classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D &amp;amp; 3D apps. Samsung &amp;amp; Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won&#039;t run too fast. Runs almost every Nokia game, even ones that don&#039;t work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).&lt;br /&gt;
&lt;br /&gt;
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard &amp;amp; screen stics are included. Unfortunately, often experiences troubles with *Jar conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]&lt;br /&gt;
&lt;br /&gt;
;Netmite.com&lt;br /&gt;
:This is a Android J2ME Runnner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android&lt;br /&gt;
&lt;br /&gt;
;[[PSPKVM]] — Free and open-source&lt;br /&gt;
:Available for cellphones. Might be the first one that&#039;s open-source. Last update was in 2011 &amp;lt;small&amp;gt;(0.5.5 Final Edition)&amp;lt;/small&amp;gt;. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun&#039;s open-source JavaME implementation phoneME Feature.&lt;br /&gt;
&lt;br /&gt;
;phoneME&lt;br /&gt;
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.&lt;br /&gt;
&lt;br /&gt;
;phoneME (unofficial ports)&lt;br /&gt;
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : &amp;lt;u&amp;gt;phoneME Feature&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;phoneME Advanced&amp;lt;/u&amp;gt;. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.&lt;br /&gt;
&lt;br /&gt;
==Symbian and N-Gage &amp;lt;small&amp;gt;(Nokia)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&lt;br /&gt;
 style=&amp;quot;color:#000;background:#eef2ff;border:2px solid #b7c5d9;border-radius:20px;padding-left:1&lt;br /&gt;
1em;display:inline-block;padding-right:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N-Gage.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage&#039;&#039;&#039; is a mobile phone and a handheld game system developed by &amp;lt;i&amp;gt;NOKIA&amp;lt;/i&amp;gt;,&lt;br /&gt;
announced on 4 November 2002 and released on 7 October 2003.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage QD&#039;&#039;&#039; introduced in 2004 as a redesign of the original &amp;quot;N-Gage Classic&amp;quot;, fixing widely criticized issues and design problems.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage&#039;&#039;&#039; was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. &lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage 2.0&#039;&#039;&#039; was announced in 2007.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for &amp;lt;abbr title=&amp;quot;$377.10 in 2018 money&amp;quot;&amp;gt;$299&amp;lt;/abbr&amp;gt; as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia&#039;s hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.&lt;br /&gt;
&lt;br /&gt;
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.&lt;br /&gt;
&lt;br /&gt;
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Engemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/mrRosset/Engemu git]&lt;br /&gt;
|None&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NGEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/NGEmu/NGEmu git]&lt;br /&gt;
|None&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(see below)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|N-Gage Cool!&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://ngage-cool.soft32.com 1.2.1] ($)&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Android|}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.7]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[EKA2L1]] — Free and open-source&lt;br /&gt;
:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)&lt;br /&gt;
&lt;br /&gt;
;Engemu&lt;br /&gt;
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].&lt;br /&gt;
&lt;br /&gt;
;NGEmu&lt;br /&gt;
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
;N-Gage Cool! — Paid ($)&lt;br /&gt;
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.&lt;br /&gt;
&lt;br /&gt;
==Execution Engine &amp;lt;small&amp;gt;(ExEn)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME&#039;s game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).&lt;br /&gt;
&lt;br /&gt;
It achieved relative success and widespread hardware support in Europe, and was also used in China.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|EXEN-V2 Generic Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;EXEN-V2 Generic Simulator&lt;br /&gt;
:A very old dead emulator for ExEn software. While many games will go in-game, they&#039;ll crash at various points.&lt;br /&gt;
&lt;br /&gt;
==Classic BlackBerry OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BlackBerry Simulator Series&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]&lt;br /&gt;
|Cycle&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Palm, Inc.==&lt;br /&gt;
&lt;br /&gt;
===webOS &amp;lt;small&amp;gt; (Palm Pre/Pixi)&amp;lt;/small&amp;gt;===&lt;br /&gt;
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Wgames&amp;lt;br/&amp;gt; (preenv)&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]&amp;lt;br/&amp;gt;[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PalmOS===&lt;br /&gt;
&lt;br /&gt;
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Mu&lt;br /&gt;
|align=left|{{Icon|Libretro}}&lt;br /&gt;
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} &amp;lt;ref group=N name=noncomm&amp;gt;Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Lin}}&lt;br /&gt;
|[https://newsblog.styletap.com/index.php 0.8.033]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|POSE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-emulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Palm Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-simulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://cloudpilot-emu.github.io cloudpilot]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://github.com/cloudpilot-emu/cloudpilot git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|PHEM&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://drive.google.com/file/d/0B9KBGXZb2l2xTVNkbU5EVHJQY1k/view?resourcekey=0-rfjJVEfuofCCXxtjFA-hGg 1.43a][https://github.com/Florin9doi/PHEM git]&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap &amp;lt;small&amp;gt; ($)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}&lt;br /&gt;
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (Android only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PalmOS Emulator&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=palmosemulator.marovada 1.0.2.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Garnet VM&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|QCopilot&lt;br /&gt;
|align=left|{{Icon|Zaurus}}&lt;br /&gt;
|[https://cypherpunks.ca/zaurus 0.5]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mediatek Runtime Environment &amp;lt;small&amp;gt;(MRE) / MAUI&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo &amp;quot;Shanzhai&amp;quot; devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called &amp;quot;smart&amp;quot; feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and &amp;lt;code&amp;gt;.VXP&amp;lt;/code&amp;gt; files for games and other applications appear to be available on the usual WAP sites.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Mediatek MRE SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://mre.mediatek.com/en/sdk/2.0 3.0]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mophun==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mophun&#039;&#039;&#039; was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]&amp;lt;/ref&amp;gt; of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.&amp;lt;ref&amp;gt;[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|4Mophun&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|1.1&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mophun]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (Tuxality mod only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|MoRePhun&lt;br /&gt;
|align=left|N/A&lt;br /&gt;
|[https://github.com/Luca1991/MoRePhun git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Mophun Games Launcher&lt;br /&gt;
|align=left|{{Icon|Symbian}}&lt;br /&gt;
|[https://unsorted.me/viewtopic.php?t=67432 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mophun Games Launcher&lt;br /&gt;
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.&lt;br /&gt;
&lt;br /&gt;
;4Mophun&lt;br /&gt;
:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.&lt;br /&gt;
&lt;br /&gt;
;[[mophun]]&lt;br /&gt;
:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.&lt;br /&gt;
&lt;br /&gt;
;MoRePhun&lt;br /&gt;
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.&lt;br /&gt;
&lt;br /&gt;
==Japanese cellphones==&lt;br /&gt;
&lt;br /&gt;
Several Japanese-centric mobile game technologies spawned during the 00&#039;s as part of convoluted all-in-one technological solutions, mostly based on Java.&lt;br /&gt;
&lt;br /&gt;
* NTT DoCoMo released &amp;lt;b&amp;gt;DoJa&amp;lt;/b&amp;gt; (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.&lt;br /&gt;
&lt;br /&gt;
* KDDI released &amp;lt;b&amp;gt;ezplus&amp;lt;/b&amp;gt; (later renamed to &amp;quot;EZ-appli (Java)&amp;quot;), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* J-PHONE released &amp;lt;b&amp;gt;J-SKY&amp;lt;/b&amp;gt;, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to &amp;quot;Vodafone Live!&amp;quot; and &amp;quot;Yahoo! Keitai&amp;quot; as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.&lt;br /&gt;
&lt;br /&gt;
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs&lt;br /&gt;
&lt;br /&gt;
===i-mode (DoJa)===&lt;br /&gt;
&lt;br /&gt;
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo&#039;s Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to &amp;quot;Star&amp;quot;. It was used on DoCoMo&#039;s mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.&lt;br /&gt;
&lt;br /&gt;
While i-mode phones were made available in a limited fashion in Europe, the game apps weren&#039;t exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited &amp;quot;Overseas Edition&amp;quot;. The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. &lt;br /&gt;
&lt;br /&gt;
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;i-αppli&amp;quot; (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|DoJa SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|Various&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DoJa Overseas Edition SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]&lt;br /&gt;
|Low (DoJa 2.5 OE)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]&lt;br /&gt;
|Low (DoJa 1.X)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jade&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]&lt;br /&gt;
|Low (DoJa 1.5)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Java|}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|iApp Archives &amp;lt;br/&amp;gt;(i-appli)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja IAppli エミュレータ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;DoJa SDKs&lt;br /&gt;
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]&lt;br /&gt;
&lt;br /&gt;
;DoJa Overseas Edition SDK&lt;br /&gt;
:SDK for the stripped down Overseas Edition DoJa profile&lt;br /&gt;
&lt;br /&gt;
;i-JADE&lt;br /&gt;
:iappli development kit from Zentek&lt;br /&gt;
&lt;br /&gt;
;Jade&lt;br /&gt;
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]]&lt;br /&gt;
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.&lt;br /&gt;
&lt;br /&gt;
===KDDI ezplus===&lt;br /&gt;
&lt;br /&gt;
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).&lt;br /&gt;
ezplus was later renamed to &amp;quot;EZ-appli (Java)&amp;quot; (Japanese : &amp;quot;EZアプリ (Java)&amp;quot;) and gradually replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot; until 2004 when the last ezplus device was released.&lt;br /&gt;
&lt;br /&gt;
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to &amp;quot;EZ-appli (J)&amp;quot; along EZ-appli (BREW) which became &amp;quot;EZ-appli (B)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;ezplusアプリ&amp;quot; (during the ezplus name era) and come in the form of .KJX files.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ezplus emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]] - kjxmod&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/ohayoyogi/J2ME-Loader/releases git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;ezplus emulator&lt;br /&gt;
:Official development tool from KDDI, developed by Zentek&lt;br /&gt;
;[[J2ME Loader]]&lt;br /&gt;
:KDDI&#039;s ezplus .kjx games support. Only 128x160 resulation support and font option recommend (9 - 13 - 15).[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] or [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here]&lt;br /&gt;
&lt;br /&gt;
===J-SKY===&lt;br /&gt;
&lt;br /&gt;
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.&lt;br /&gt;
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.   The J-SKY technology became then known as &amp;quot;Vodafone Live!&amp;quot; and it was extended with the VSCL set of APIs. &lt;br /&gt;
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as &amp;quot;Yahoo! Keitai&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applications were called &amp;quot;Java™ App&amp;quot; (Japanese : Java™アプリ) during the J-SKY era, &amp;quot;V-Appli&amp;quot; (Japanese : Vアプリ) during the Vodafone era and &amp;quot;S! Appli&amp;quot; (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|J-SKY Application Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;J-SKY Application Emulator&lt;br /&gt;
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.&lt;br /&gt;
&lt;br /&gt;
==Korean cellphones==&lt;br /&gt;
&lt;br /&gt;
===Wireless Internet Platform for Interoperability &amp;lt;small&amp;gt;(WIPI)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.&lt;br /&gt;
&lt;br /&gt;
==Chinese==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MiniJ&amp;lt;small&amp;gt; (MRP platform)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MiniJ&#039;&#039;&#039; is a mobile platform widespread in China (and in other countries). A lightweight virtual platform MiniJ platform format file developed by Hangzhou Sky Network Technology Co., Ltd., written in standard ANSI C. It has excellent game drive performance and can run games smoothly in harsh hardware environments. It is analog of java for phones with MTK CPU. Games for this platform are in &amp;lt;code&amp;gt;.mrp&amp;lt;/code&amp;gt; format.&lt;br /&gt;
There is many original Contra games for this platform, created by different companies. It also has some Konami&#039;s mobile game.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|vmrp&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/zengming00/vmrp git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&amp;lt;br/&amp;gt;[https://github.com/Yichou/mrpoid2018 mrpoid2018]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|iacMrp&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===KaiOS===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KaiOS&#039;&#039;&#039; is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.&lt;br /&gt;
&lt;br /&gt;
==Binary Runtime Environment for Wireless &amp;lt;small&amp;gt;(BREW)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.&lt;br /&gt;
&lt;br /&gt;
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infuse]]&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|? (POC)&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/899213663049760810/app-release.apk 0.1 beta]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref&amp;gt;Contains proprietary Qualcomm components&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
put *.mif files here : &amp;lt;code&amp;gt;/sdcard/Android/data/io.github.usernameak.brewemulator/files/mif/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rest of game files should be put into &amp;lt;code&amp;gt;/sdcard/Android/data/io.github.usernameak.brewemulator/files/mod/&amp;lt;game_name&amp;gt;/&amp;lt;/code&amp;gt;, where &amp;lt;game_name&amp;gt; is same as mif filename without extension&lt;br /&gt;
&lt;br /&gt;
==Danger OS==&lt;br /&gt;
&lt;br /&gt;
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won&#039;t run on a standard J2ME emulator.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Danger Hiptop/Sidekick SDK&lt;br /&gt;
:Official SDK from Danger Incorporated&lt;br /&gt;
&lt;br /&gt;
==Dark Age of Monochrome Mobile Phones==&lt;br /&gt;
&lt;br /&gt;
Earlier black &amp;amp; white cellphone games (both in Japan and worldwide) didn&#039;t get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a &amp;quot;CONTACT SERVICE&amp;quot; error if not a white screen.&lt;br /&gt;
&lt;br /&gt;
==Windows Mobile series==&lt;br /&gt;
&lt;br /&gt;
===Windows Mobile&amp;lt;small&amp;gt; (PocketPC)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Released in 2000 by Microsoft as their first mobile OS, originally called &amp;quot;Pocket PC&amp;quot; and made to run on PDA&#039;s, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn&#039;t have a lot of games for it.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Device Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]&lt;br /&gt;
&lt;br /&gt;
===Windows 10 Mobile===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TTPcom&#039;s Wireless Games Engine &amp;lt;small&amp;gt;(WGE)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
==Firefox OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Fire OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Tizen==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Bada OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Windows Phone==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com/books?id=tCxvX60J8OAC&amp;amp;lpg=PP1&amp;amp;pg=PA145#v=onepage&amp;amp;q&amp;amp;f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.&lt;br /&gt;
&lt;br /&gt;
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Cellphone emulators|*]]&lt;br /&gt;
&amp;lt;!-- [[Category:Not yet emulated]]&lt;br /&gt;
[[Category:Very early emulation]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=42085</id>
		<title>Cellphone emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=42085"/>
		<updated>2021-10-27T10:04:06Z</updated>

		<summary type="html">&lt;p&gt;Popar: /* Emulators */ Mu uses CC-BY-NC non-commercial license, so it&amp;#039;s not FLOSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn&#039;t keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.&lt;br /&gt;
&lt;br /&gt;
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that&#039;s most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g.&lt;br /&gt;
&lt;br /&gt;
===Cellphone / PDA Collections (Archive.org)===&lt;br /&gt;
&lt;br /&gt;
* Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=8| &amp;lt;font color=&amp;quot;#151B8D&amp;quot;&amp;gt;Cellphone / PDA Collection&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
!Date&lt;br /&gt;
!Registration&amp;lt;br&amp;gt;Required&lt;br /&gt;
!Collection&lt;br /&gt;
!Backup/Mirror&lt;br /&gt;
!Related useful link&lt;br /&gt;
!Notes&lt;br /&gt;
!Uploaded by&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Games/Apps&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]&lt;br /&gt;
|2021-08-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A complete scrape of the qinghui.wang website, holding about 3500 Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]&lt;br /&gt;
|2020-09-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]&lt;br /&gt;
|2021-02-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SKT, LGE, KTF, Android&lt;br /&gt;
|[https://archive.org/details/dubi_20210525 mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.&amp;lt;br/&amp;gt;A mirror of uploaded mobile games to dubigame.tistory.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]&lt;br /&gt;
|2020-12-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of all the J2ME files at site shouji.com.cn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]&lt;br /&gt;
|2020-10-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the software downloads sections of www.mobileheart.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]&lt;br /&gt;
|2020-10-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]&lt;br /&gt;
|2020-10-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]&lt;br /&gt;
|2020-10-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]&lt;br /&gt;
|2020-06-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Contains cracked scene releases and trial versions of N-Gage 2.0 games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/NokiaN-Gage201808 Nokia N-Gage]&lt;br /&gt;
|2018-08-26&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]&lt;br /&gt;
|2020-01-22&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N-Gage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the &amp;quot;Memory card is corrupted&amp;quot; error.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]&lt;br /&gt;
|2021-03-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hpc_ru hpc.ru PDA software]&lt;br /&gt;
| 2020-08-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of all software, screenshots and descriptions from hpc.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]&lt;br /&gt;
|2020-08-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PDA software from the litoli.com / afpda.com forum downloads.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Palm-Redump.org2019-04-27 Palm - Redump.org 2019-04-27]&lt;br /&gt;
|2019-05-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/gsmhosting-palmosthread Palm OS Software/Game Dump from GSMhosting.com]&lt;br /&gt;
|2019-04-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scraped this thread from GSM Hosting to download all attachments.&lt;br /&gt;
http://forum.gsmhosting.com/vbb/f487/palm-appz-games-202671&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tucows_306539_320x320_Games_Pack 320x320 Games Pack]&lt;br /&gt;
|2019-04-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This suite contains a bundle of games designed for 320x320 Tungsten and Sony CLIE handhelds. It includes: Hot Checkers, Hot Pipes, Card House, Hot Hangman, Memory Coach, Hot Lines and Hot Sokoban. Each game can be installed separately, to prevent memory space waste.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/palmkiwadump Software and games for Palm OS]&lt;br /&gt;
|2021-05-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|While these files where available at some point on my google drive directory, and it&#039;s uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]&lt;br /&gt;
| 2020-08-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software (2019-09)]&lt;br /&gt;
|2019-09-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a unified collection of J2ME (Java Micro Edition) games from many&lt;br /&gt;
sources. Each archive is a complete collection of all J2ME software available&lt;br /&gt;
from its source at the time of archiving.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]&lt;br /&gt;
|2021-08-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|BREW&lt;br /&gt;
|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag ✓]&amp;lt;br/&amp;gt;[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010]&amp;lt;br/&amp;gt;[https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018]&amp;lt;br/&amp;gt;[https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror]&lt;br /&gt;
|[https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]&lt;br /&gt;
|Qualcomm BREW mobile games archive from 2 different Mega folders.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]&lt;br /&gt;
|2021-10-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF BREW&lt;br /&gt;
|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|358 KTF BREW games, courtesy of DUBIGAME&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ktf.....game..qpst. Korean BREW eMule network Mobile Games]&lt;br /&gt;
|2021-10-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF BREW&lt;br /&gt;
|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game &amp;amp; App Compilation]&lt;br /&gt;
| 2021-07-30&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Zeebo&lt;br /&gt;
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Zeebo game console games and apps.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)]&lt;br /&gt;
|2018-06-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tocmobile TOC Mobile]&lt;br /&gt;
|2019-10-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile (Symbian/Java) games from TheOldComputer.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/somej2me Some J2ME games]&lt;br /&gt;
|2021-05-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some j2me.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-new-series-2008 Nokia New Series 2008]&lt;br /&gt;
|2021-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nokia MRE&lt;br /&gt;
|[https://soundsip.com/nokia-mre-vxp-softwares-apps.xhtml ✓]&amp;lt;br/&amp;gt;[https://soundsip.com/nokia-mre-vxp-games.xhtml ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Nokia 216 phone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mrp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)]&lt;br /&gt;
|2021-04-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|MiniJ&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|2576 (with duplicates) Mythroad games I collected from random sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MythroadArchive Mythroad Archive]&lt;br /&gt;
|2020-02-05&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|MiniJ&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/docomoezweb DoCoMo i-Mode &amp;amp; EZplus App Archive]&lt;br /&gt;
|2020-04-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode, EZplus&lt;br /&gt;
|[http://www.mediafire.com/file/kbjekejy1h9nauv/DocomoEZweb.7z/file ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This contains ~600+ iMode &amp;amp; ~600+ EZweb games, tools, emulators/simulators &amp;amp; various items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/japanese-jam-jar-pack-1.7z Japanese JAM JAR Pack 1.7z]&lt;br /&gt;
|2020-08-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files.&lt;br /&gt;
In subfolders based on URL path, not organized further or tested.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Series: Super Game Pack]&lt;br /&gt;
|2021-01-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode, EZweb&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/destinypenguin-doja destinypenguin DoJa archive]&lt;br /&gt;
|2021-01-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Doja&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/megaman-mobile JP J2ME Megaman Mobile Game Archive]&lt;br /&gt;
|2021-01-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (JPN Megaman Mobile)&lt;br /&gt;
|[https://www.4shared.com/zip/DQOhpN7Ace/MegamanMobile.html ✓]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]&lt;br /&gt;
|2021-03-30&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/iceage4con_arjpilyx_202108 THQ Wireless Game Collection]&lt;br /&gt;
|2021-08-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (THQ Wireless)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is my THQ Wireless game (.jar) collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/miscs-SWF-uzsmart Miscellaneous Flash Lite SWF files]&lt;br /&gt;
|2020-10-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Flash&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]&lt;br /&gt;
|2020-05-24&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Preservation archive of software for the J2ME platform. May-2020 backup.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-hipnosis J2ME Personal Sanitized Archive]&lt;br /&gt;
| 2020-12-27&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i&#039;m interested in.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Over5000MobileGames (The J2ME Archives) Over 5000 Mobile Games]&lt;br /&gt;
|2018-11-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&amp;amp;W games for first generation Java phones like the Nokia 3410 or Siemens ones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-hry-pack Nokia Hry]&lt;br /&gt;
|2020-08-10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pack of Nokia games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/java-symbian-aplikacehry_202008 Java, Symbian apps &amp;amp; games]&lt;br /&gt;
|2020-08-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|pack of stuff from the net.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZther]&lt;br /&gt;
|2020-07-16&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone game packs from sCZther.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]&lt;br /&gt;
|2019-08-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian Mobile Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/J2mepacks Collection of J2ME game packs]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Downloaded from various sites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-hry.-jar-cca-560-her Nokia Games J2ME]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Around 560 Nokia J2ME games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Siemens)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games for the Siemens X6 and X7 cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-e SIEMENS ( E)]&lt;br /&gt;
|2021-10-12&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Siemens)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Multimedia for siemens mobile phones&lt;br /&gt;
J2me games and apps, mmf, midi, wav, jpg and etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hry_20210121 J2ME games]&lt;br /&gt;
|2021-01-21&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some J2ME games from a CD backup.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/random-j-2-me Random J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A pack of J2ME cellphone games that was laying on my drive, from various sources.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/240x-320-s-40 240x320 S40 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nokia S40 standard cellphone games with the resolution 240x320.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Sony Ericsson K7 and K8 cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia-6230-J2ME Nokia 6230 J2ME games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for the Nokia 6230 cellphone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobiles24j2me Mobiles24.com J2ME Complete Game Archive]&lt;br /&gt;
|2020-04-20&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/rugame rugame.ml]&lt;br /&gt;
|2019-10-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://mega.nz/#F!vPwCFIrA!LYJoLJvGnDbRTjKAnyhD-g part2]&lt;br /&gt;
|Assorted Java software from rugame.ml&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobilej2me20191008 Mobile Games - J2ME (20191008)]&lt;br /&gt;
|2019-08-10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Collection of 279,000 J2ME Mobile Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Psychex Psychex]&lt;br /&gt;
|2019-09-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Psychex&#039;s mobile Java game collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME games]&lt;br /&gt;
|2018-05-09&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]&lt;br /&gt;
|2017-12-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]&lt;br /&gt;
|2019-08-01&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dump]&lt;br /&gt;
|2018-06-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Pack]&lt;br /&gt;
|2019-07-18&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/touch-j-2-me J2ME Touch games]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME (Touchscreen)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Games for touch screen java cellphones.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me128x128ulozto Java 128x128 ulož.to dump]&lt;br /&gt;
|2019-05-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/phoneky.com.zip phoneky.com]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile Java games from files from phoneky.com&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/files.dertz.in files.dertz.in]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile Java games from files.dertz.in&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]&lt;br /&gt;
|2021-10-16&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26&#039;s Personal J2ME Archive]&lt;br /&gt;
|2021-08-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This pack includes 283 games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, built-in with their respective emulators.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection (Beta Ver. 31.12.2019). 7z]&lt;br /&gt;
|2020-10-31&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| java cellphones games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/300mobilejavagames Pack of 300+ games for old java phones]&lt;br /&gt;
|2019-07-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|These are games in .jar format for old mobile phones before the smartphone era&lt;br /&gt;
Phones with Android or iOS won&#039;t run these, and even if you have a phone that can run them they aren&#039;t all compatible with all devices.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mophun-archive-1.0 Mophun Archive 1.0]&lt;br /&gt;
|2021-01-02&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mophun&lt;br /&gt;
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA ✓][https://cdn.discordapp.com/attachments/793085042020450324/795020748975767562/Mophun_Archive_1.0.zip Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The first release of the Mophun games archive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MobywareJAR Mobyware JARs]&lt;br /&gt;
|2019-02-07&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobyware JARs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/MobywareSISAndSISX Mobyware SIS And SISX]&lt;br /&gt;
|2019-02-07&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobyware SIS and SISX files.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sasisa.ru sasisa.ru]&lt;br /&gt;
|2019-02-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Sasisa.ru&#039;s mobile games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/appdown.7723.cn appdown.7723.cn]&lt;br /&gt;
|2019-02-14&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|appdown.7723.cn&#039;s mobile games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.fr. 7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/terbaik.my.to.7z terbaik.my.to.7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games, not a complete backup of the site.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobile-j-2-me.-7z Mobile J2ME Games]&lt;br /&gt;
|2020-09-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Infinitesimally small piece of gaming history that would otherwise be lost to time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/the-promise-funy 47 Misc JAR Cell Phone Games]&lt;br /&gt;
|2021-09-29&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|From a pack I downloaded called TOP100 Handy Games - Nokia Siemens LG Motorola Samsung Sony Ericsson [English 2009] from Usenet. It is decidedly not 100 games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/Salinguneg.xtgem.com.7z Salinguneg.xtgem.com.7z]&lt;br /&gt;
|2019-02-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/dedomil.net.7z dedomil.net.7z]&lt;br /&gt;
|2019-02-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mobile games from dedomil.net.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/mobile_soft mobile_soft]&lt;br /&gt;
|2019-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A collection of various mobile games and applications from an open FTP at ftp://0893881793.static.corbina.ru.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/j2me-emuSoftware J2ME Emulation software]&lt;br /&gt;
|2020-06-23&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://archive.org/details/EmulatorsOnJ2mePlatform ✓]&lt;br /&gt;
|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/games-and-aps-for-windows-mobile Games and Apps For Windows Mobile]&lt;br /&gt;
|2020-07-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Windows Mobile&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Some files from Reddit user locarnos. He found some discs in his garage and gratefully uploaded them to share! However, the links are now dead - I grabbed it while it was alive, so mirroring here.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/packs_202105 Pocket PC and Windows Mobile/CE software, roms and mixed stuff]&lt;br /&gt;
|2021-05-17&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Windows Mobile/CE, Pocket PC&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|This is a dump of several stuff i collected from different sources over the course of several years, probably 2006-2010 or so. There is a filelist.txt with a listing of everything. This is from the era i had an Dell X51v, so there are tons of files related to this PDA, like different roms and stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/tpb4663159 Rare handheld roms! Gizmondo, GP32, Zodiac, Game.com &amp;amp; more]&lt;br /&gt;
|2019-03-08&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Gizmondo, GP32, Zodiac, Game.com&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|https://thepiratebay.org/torrent/4663159/Rare_handheld_roms__Gizmondo__GP32__Zodiac__Game.com___more&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/didj-roms LeapFrog Didj file collection]&lt;br /&gt;
|2021-10-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|LeapFrog Didj&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Most games are here and the OS has been dumped. LeapFrog Connect requires you to be offline to work and you need an older OS like Windows Vista to get it to connect to your Didj. (I recommend an old laptop, as it works really well on those)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|SDKs/Tools&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/sun_java_me_sdk-3_0-win Java ME SDK 3.0]&lt;br /&gt;
|2019-01-01&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Java Platform, Micro Edition Software Development Kit 3.0&lt;br /&gt;
Copyright © 2009 Sun Microsystems, Inc. All rights reserved.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK (needed to emulate mascot capsule J2ME games)]&lt;br /&gt;
|2020-12-06&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Sony Ericsson SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|please use the JDK provided in the file section.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/emuforstar2_0_1_01 Star-2.0 API iαppli Development Kit]&lt;br /&gt;
|2019-01-11&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Star 2.0 SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Copyright (c) 1997-2011 Aplix Corporation. All Rights Reserved.&lt;br /&gt;
Copyright (c) 2000-2012 NTT DOCOMO, INC. All Rights Reserved.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]&lt;br /&gt;
|2019-05-04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Siemens&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/iappli-tool-dev-tools Iappli Tool (dev Tools)]&lt;br /&gt;
|2021-05-21&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Doja SDK&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SDK and emulator for building and emulating DoJa 1.0-5.1(wasn&#039;t able to find 2.5) and Start 1.0-2.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Others&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/i-mode-capture-footage i-mode-capture-footage]&lt;br /&gt;
|2021-01-26&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode footage&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/complete-guide-to-i-mode-gameshiresscans600dpi Complete Guide to i-mode Games (600DPI)]&lt;br /&gt;
|2020-04-19&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|i-mode&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Complete Guide to i-mode Games scanned with a Fujitsu fi-7460 at 600DPI. Two versions are included as well as a ZIP file containing the unaltered scans. The file tagged (Searchable) is compressed so has a smaller file size but is lower quality.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/palm-collection Palm OS Misc Collection]&lt;br /&gt;
|2020-08-15&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PalmOS&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|Mirrored from a Usenet posting. Lots of full versions and registration codes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dedomil.png|80px]]&lt;br /&gt;
[http://dedomil.net/games/ Dedomil] &lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian, N-Gage, BlackBerry, Android&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Big collection of java Games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoneky.png|100px]]&lt;br /&gt;
[https://phoneky.com/ Phoneky]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Huge java games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seclub.png|120px]]&lt;br /&gt;
[https://seclub.org/downloads/games/ Seclub]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Russian site, lot of cellphones games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dubigame.png|120px]]&lt;br /&gt;
[https://dubigame.tistory.com Dubigame]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|KTF, SKT, LGE, Android&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Korean site, various Korean cellphone games + Android games collection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaces.jpeg|120px]]&lt;br /&gt;
[https://spaces.im/sz/igry/ Spaces.im]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Russian site, cellphone games.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dertz.png|120px]]&lt;br /&gt;
[https://www.dertz.in/games Dertz.in]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RuGame.jpg|120px]]&lt;br /&gt;
[https://rugame.ml RuGame Archive]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME &amp;amp; Symbian games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile24.png|120px]]&lt;br /&gt;
[https://www.mobiles24.co/downloads/free-mobile-games Mobile24]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File: SiemensX70.jpg|120px]]&lt;br /&gt;
[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|J2ME, Symbian&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://drive.google.com/file/d/0B6MoaVJMM1WqbGRUTjBZdDNXMDg/view?resourcekey=0-iU9FwYY5IzU_Be1g_-qlcA Siemens 101x80]&lt;br /&gt;
|Siemens games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://oldhandhelds.com oldhandhelds.com]&lt;br /&gt;
|Work&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cellphone games &amp;amp; tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[https://drive.google.com/file/d/14kyryoYw9Qbhea3G1PsK5ySBDqZcIdbm/view Bomberman mobile games]&lt;br /&gt;
| Various Bomberman cellphone/mobile games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/file/vKYzBIZC#wqK1RZ3URB6AttF8ooLlKoDxF78idnVTLbPk8stCC8A Mega.nz]&lt;br /&gt;
| 40 GNEX (.sgs) and 69 SKT (.jar) games found in the archive.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/file/JuATUahJ#hnODEVDcyTQcwxxL2zBYNZOfl74Duy8bJ2L6IJ2vhmc Mega.nz]&lt;br /&gt;
|Korean J2ME games.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://vztekoverflow.com/files/Mophun.7z Mophun]&lt;br /&gt;
|Lot of mophun games.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://mega.nz/folder/o5lE2ZAR#4Pa1bjasnBWhCtYY3amYxA Mega.nz]&lt;br /&gt;
|Symbian apps &amp;amp; games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Java 2 Micro Edition &amp;lt;small&amp;gt;(J2ME)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = J2ME&lt;br /&gt;
|logo = J2ME.png&lt;br /&gt;
|logowidth = 220px&lt;br /&gt;
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]&lt;br /&gt;
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]&lt;br /&gt;
|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]&lt;br /&gt;
|release = 28 April 2000&lt;br /&gt;
|discontinued = 2008&lt;br /&gt;
|emulated = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones]&lt;br /&gt;
&lt;br /&gt;
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.&lt;br /&gt;
While originally not intended for games (until its more advanced game-oriented API came), it became the &#039;&#039;de facto&#039;&#039; market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.&lt;br /&gt;
&lt;br /&gt;
Mascot Capsule 3D is 3D graphics on Java ME phones, more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (nowdays Deep Silver Fishlabs) for games like Asphalt 3 3D, Galaxy on Fire, Blades &amp;amp; Magic or Robot Alliance, among others.&lt;br /&gt;
&lt;br /&gt;
Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.&lt;br /&gt;
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn&#039;t work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.&lt;br /&gt;
&lt;br /&gt;
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire, Heli Strike, Robot Alliance, Tank Raid, etc.&lt;br /&gt;
&lt;br /&gt;
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
Currently, [[J2ME Loader]] which is able to run most of the J2ME games which also run natively 3D games, this emulator is unable to run Mascot Capsule 3D V3 games, keeping in mind that [[JL-Mod]] has run MC3D V3 games. [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there&#039;s a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Sony Ericsson 3D Engine V3&amp;quot;&amp;gt;Mascot Capsule 3D V3&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Derived from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[KEmulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/KEmulator103 1.0.3 &amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[https://github.com/ancient-empires-resources/KEmulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FreeJ2ME]]&lt;br /&gt;
|align=left|{{Icon|Java|LiA|Libretro}}&lt;br /&gt;
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kahvibreak]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]&amp;lt;br/&amp;gt;[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]&amp;lt;br/&amp;gt;[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]&amp;lt;small&amp;gt; (Beta)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| Host JVM (FreeJ2ME)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy - Special Edition&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Java|Libretro}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jademula&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RobDangerous/Jademula git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://me4se.org ME4SE]&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MicroEmu&lt;br /&gt;
|align=left|{{Icon|Java|Windows|mcOS|Lin}}&lt;br /&gt;
|[https://github.com/artem-frolov/microemu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
| -&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini Soyo&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MidpX (NHAL Win32 Emulator)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MPowerPlayer&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Midp-Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]&amp;lt;br/&amp;gt;[https://github.com/ichisadashioko/midp-emulator git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Magic S60&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://gamemagic-s60.download.it 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|N-GAGE Cool!&lt;br /&gt;
|align=left|{{Icon|Windows|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nokia SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] &amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]&amp;lt;br/&amp;gt;[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Ericsson SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Siemens SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]&amp;lt;br/&amp;gt;[http://www.siemensmania.cz/emulatory.php Site 2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Motorola iDEN SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|JS2ME&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/szatkus/js2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Pluotsorbet&lt;br /&gt;
|align=left|{{Icon|FirefoxOS}}&lt;br /&gt;
|[https://github.com/mozilla/pluotsorbet git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CoffeeVM &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://www.google.com/amp/s/m.apkpure.com/coffeevm-simple-j2me-emulator/com.coffeevm/amp 1.4.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro2ME&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=net.ovaplay.retro2me 2.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MegaJ2ME &amp;lt;small&amp;gt; (JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=nikido.j2me.emu V1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|zhixiaoyou &amp;lt;small&amp;gt; (JL fork with modified)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
| [http://m.danji100.com/game/62519.html 1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://docs.google.com/uc?export=download&amp;amp;id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]&amp;lt;br/&amp;gt;[https://github.com/GFOXSH/midp2apk midp2apk]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jbed&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=157845 2010]&amp;lt;small&amp;gt; (WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jblend&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile}}&lt;br /&gt;
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://4pda.to/forum/index.php?showtopic=1333 Full-screen]&amp;lt;small&amp;gt; (WinMobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Kava &amp;lt;small&amp;gt; (Based on J2SME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|KaiOS}}&lt;br /&gt;
|[https://gitlab.com/suborg/project-kava git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME&lt;br /&gt;
| -&lt;br /&gt;
|[https://archive.org/details/phoneme-svn.dump SVN Dump]&lt;br /&gt;
|Vendor Specific&lt;br /&gt;
|Reference Implementation&lt;br /&gt;
|KVM (Reference Implementation)&lt;br /&gt;
|Reference Implementation&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME (unofficial)&lt;br /&gt;
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}&lt;br /&gt;
|[https://github.com/nikita36078/phoneME-android git]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|PhoneME&lt;br /&gt;
|PhoneME Advanced (unofficial)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|KarinME &amp;lt;small&amp;gt; (Based on MicroEmu)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|midpath4dingoo&lt;br /&gt;
|align=left|{{Icon|Dingoo}}&lt;br /&gt;
|[https://code.google.com/archive/p/midpath4dingoo 3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|midp4palm&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Coretek Delta java manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Esmertec Java (jeodek)&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|TAO Intent Java MIDlet manager&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM J9&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitac JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CrEme JVM&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=67476&amp;amp;st=20 4.12]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MicroEmu &amp;lt;small&amp;gt; (Converter)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|Maemo}}&lt;br /&gt;
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]&amp;lt;br/&amp;gt;[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME-featuredevices (unofficial)&lt;br /&gt;
|align=left|{{Icon|Symbian|WinCE}}&lt;br /&gt;
|[https://github.com/hbao/phonemefeaturedevices git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Bittboy-j2me&lt;br /&gt;
|align=left|{{Icon|Bitt-Boy}}&amp;lt;br&amp;gt;{{Icon|Pocket-Go}}&amp;lt;small&amp;gt;(Miyoo)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://github.com/pthalin/bittboy-j2me git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Advanced&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Midpath&lt;br /&gt;
|align=left|{{Icon|RetroFW}}&lt;br /&gt;
|[https://github.com/jbanes/midpath git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PhoneME (unofficial)&lt;br /&gt;
|align=left|{{Icon|GP2X|Wiz}}&amp;lt;br&amp;gt;{{Icon|Caanoo}}&lt;br /&gt;
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pstros-nds&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Emulators via ~ Emulators on emulators!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Through&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Sony Ericsson 3D Engine&amp;quot;&amp;gt;Mascot Capsule 3D V3&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Derived from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSPKVM]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}&lt;br /&gt;
{{Icon|PSVita|Switch}}&lt;br /&gt;
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}&amp;lt;ref group=N&amp;gt; Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]&amp;lt;br/&amp;gt;[https://github.com/vadosnaprimer/pspkvm git]&lt;br /&gt;
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]&amp;lt;br/&amp;gt;&lt;br /&gt;
Other : [[PPSSPP]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|phoneME CLDC&lt;br /&gt;
|phoneME Feature&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
{{Icon|APK|iOS|Vita|PS2}}&lt;br /&gt;
{{Icon|3DS|Wii|WiiU|GCN|NX}}&amp;lt;ref group=N name=libretro&amp;gt;Only available as a libretro core (e.g. [[RetroArch]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|Custom (Java)&lt;br /&gt;
| —&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;small&amp;gt; (WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SJ Boy - Special Edition&lt;br /&gt;
|align=left|{{Icon|Mac|Lin}}&lt;br /&gt;
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]&amp;lt;br/&amp;gt;[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid-Low&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[FreeJ2ME]] — Free and open-source&lt;br /&gt;
:Has fewer features than [[KEmulator]], but better compatibility. It&#039;s recommended for games that don&#039;t work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.&lt;br /&gt;
&lt;br /&gt;
;[[KEmulator]] — Closed-source&lt;br /&gt;
:Has more features and compatibility than other ones, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator better performance). Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you&#039;re on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.&lt;br /&gt;
&lt;br /&gt;
;Nokia SDKs&lt;br /&gt;
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&amp;amp;white J2ME games no other emulator can.&lt;br /&gt;
&lt;br /&gt;
;Sony Ericsson SDKs&lt;br /&gt;
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices &lt;br /&gt;
&lt;br /&gt;
;Siemens SDKs&lt;br /&gt;
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs&lt;br /&gt;
&lt;br /&gt;
;Motorola SDKs&lt;br /&gt;
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs&lt;br /&gt;
&lt;br /&gt;
;Motorola iDEN SDK&lt;br /&gt;
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs&lt;br /&gt;
&lt;br /&gt;
;Pstros&lt;br /&gt;
:Haves support for some obscure vendor-specific APIs that other emulators don&#039;t support.&lt;br /&gt;
&lt;br /&gt;
;SJ Boy&lt;br /&gt;
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don&#039;t and available for Windows only (Play SJ Boy on Linux and Mac  through [[Wine]] ). Also available Special Edition, it has chinese games support.&lt;br /&gt;
&lt;br /&gt;
;Mini soyo&lt;br /&gt;
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.&lt;br /&gt;
&lt;br /&gt;
;MidpX&lt;br /&gt;
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.&lt;br /&gt;
&lt;br /&gt;
;MPowerPlayer&lt;br /&gt;
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn&#039;t have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].&lt;br /&gt;
&lt;br /&gt;
;N-GAGE Cool! — Paid ($)&lt;br /&gt;
:N-GAGE Cool! the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE.&lt;br /&gt;
&lt;br /&gt;
;MicroEmulator —  Free and open-source&lt;br /&gt;
:MicroEmu is a pure Java implementation of Java ME.&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]] — Free and open-source&lt;br /&gt;
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.&lt;br /&gt;
&lt;br /&gt;
;[[J2ME Loader]] — Free and open-source&lt;br /&gt;
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D &amp;amp; 3D apps. Samsung &amp;amp; Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won&#039;t run too fast. Runs almost every Nokia game, even ones that don&#039;t work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.&lt;br /&gt;
&lt;br /&gt;
;[[JL-Mod]] — Free and open-source&lt;br /&gt;
:This is the experimental mod of the J2ME Loader app with added Mascot Capsule 3D (MC3D V3) support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom&#039;s classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D &amp;amp; 3D apps. Samsung &amp;amp; Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won&#039;t run too fast. Runs almost every Nokia game, even ones that don&#039;t work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).&lt;br /&gt;
&lt;br /&gt;
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard &amp;amp; screen stics are included. Unfortunately, often experiences troubles with *Jar conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]&lt;br /&gt;
&lt;br /&gt;
;Netmite.com&lt;br /&gt;
:This is a Android J2ME Runnner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android&lt;br /&gt;
&lt;br /&gt;
;[[PSPKVM]] — Free and open-source&lt;br /&gt;
:Available for cellphones. Might be the first one that&#039;s open-source. Last update was in 2011 &amp;lt;small&amp;gt;(0.5.5 Final Edition)&amp;lt;/small&amp;gt;. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun&#039;s open-source JavaME implementation phoneME Feature.&lt;br /&gt;
&lt;br /&gt;
;phoneME&lt;br /&gt;
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.&lt;br /&gt;
&lt;br /&gt;
;phoneME (unofficial ports)&lt;br /&gt;
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : &amp;lt;u&amp;gt;phoneME Feature&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;phoneME Advanced&amp;lt;/u&amp;gt;. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.&lt;br /&gt;
&lt;br /&gt;
==Symbian and N-Gage &amp;lt;small&amp;gt;(Nokia)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&lt;br /&gt;
 style=&amp;quot;color:#000;background:#eef2ff;border:2px solid #b7c5d9;border-radius:20px;padding-left:1&lt;br /&gt;
1em;display:inline-block;padding-right:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N-Gage.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage&#039;&#039;&#039; is a mobile phone and a handheld game system developed by &amp;lt;i&amp;gt;NOKIA&amp;lt;/i&amp;gt;,&lt;br /&gt;
announced on 4 November 2002 and released on 7 October 2003.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage QD&#039;&#039;&#039; introduced in 2004 as a redesign of the original &amp;quot;N-Gage Classic&amp;quot;, fixing widely criticized issues and design problems.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage&#039;&#039;&#039; was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. &lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;&#039;N-Gage 2.0&#039;&#039;&#039; was announced in 2007.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for &amp;lt;abbr title=&amp;quot;$377.10 in 2018 money&amp;quot;&amp;gt;$299&amp;lt;/abbr&amp;gt; as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia&#039;s hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.&lt;br /&gt;
&lt;br /&gt;
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.&lt;br /&gt;
&lt;br /&gt;
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Engemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/mrRosset/Engemu git]&lt;br /&gt;
|None&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NGEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/NGEmu/NGEmu git]&lt;br /&gt;
|None&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(see below)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|N-Gage Cool!&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://ngage-cool.soft32.com 1.2.1] ($)&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|align=left|{{Icon|Android|}}&lt;br /&gt;
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.7]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[EKA2L1]] — Free and open-source&lt;br /&gt;
:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)&lt;br /&gt;
&lt;br /&gt;
;Engemu&lt;br /&gt;
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].&lt;br /&gt;
&lt;br /&gt;
;NGEmu&lt;br /&gt;
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.&lt;br /&gt;
&lt;br /&gt;
;N-Gage Cool! — Paid ($)&lt;br /&gt;
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.&lt;br /&gt;
&lt;br /&gt;
==Execution Engine &amp;lt;small&amp;gt;(ExEn)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME&#039;s game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).&lt;br /&gt;
&lt;br /&gt;
It achieved relative success and widespread hardware support in Europe, and was also used in China.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|EXEN-V2 Generic Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;EXEN-V2 Generic Simulator&lt;br /&gt;
:A very old dead emulator for ExEn software. While many games will go in-game, they&#039;ll crash at various points.&lt;br /&gt;
&lt;br /&gt;
==Classic BlackBerry OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BlackBerry Simulator Series&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]&lt;br /&gt;
|Cycle&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Palm, Inc.==&lt;br /&gt;
&lt;br /&gt;
===webOS &amp;lt;small&amp;gt; (Palm Pre/Pixi)&amp;lt;/small&amp;gt;===&lt;br /&gt;
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Wgames&amp;lt;br/&amp;gt; (preenv)&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]&amp;lt;br/&amp;gt;[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PalmOS===&lt;br /&gt;
&lt;br /&gt;
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Mu&lt;br /&gt;
|align=left|{{Icon|Libretro}}&lt;br /&gt;
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} &amp;lt;ref group=N name=noncomm&amp;gt;Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Lin}}&lt;br /&gt;
|[https://newsblog.styletap.com/index.php 0.8.033]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|POSE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-emulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Palm Simulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://palmdb.net/app/palm-simulator Varies]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://cloudpilot-emu.github.io cloudpilot]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://github.com/cloudpilot-emu/cloudpilot git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|PHEM&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://drive.google.com/file/d/0B9KBGXZb2l2xTVNkbU5EVHJQY1k/view?resourcekey=0-rfjJVEfuofCCXxtjFA-hGg 1.43a][https://github.com/Florin9doi/PHEM git]&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap &amp;lt;small&amp;gt; ($)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}&lt;br /&gt;
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (Android only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PalmOS Emulator&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=palmosemulator.marovada 1.0.2.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Garnet VM&lt;br /&gt;
|align=left|{{Icon|Maemo}}&lt;br /&gt;
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|QCopilot&lt;br /&gt;
|align=left|{{Icon|Zaurus}}&lt;br /&gt;
|[https://cypherpunks.ca/zaurus 0.5]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mediatek Runtime Environment &amp;lt;small&amp;gt;(MRE) / MAUI&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo &amp;quot;Shanzhai&amp;quot; devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called &amp;quot;smart&amp;quot; feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and &amp;lt;code&amp;gt;.VXP&amp;lt;/code&amp;gt; files for games and other applications appear to be available on the usual WAP sites.&lt;br /&gt;
&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Mediatek MRE SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://mre.mediatek.com/en/sdk/2.0 3.0]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mophun==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mophun&#039;&#039;&#039; was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]&amp;lt;/ref&amp;gt; of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.&amp;lt;ref&amp;gt;[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|4Mophun&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|1.1&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mophun]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (Tuxality mod only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|MoRePhun&lt;br /&gt;
|align=left|N/A&lt;br /&gt;
|[https://github.com/Luca1991/MoRePhun git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Mophun Games Launcher&lt;br /&gt;
|align=left|{{Icon|Symbian}}&lt;br /&gt;
|[https://unsorted.me/viewtopic.php?t=67432 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mophun Games Launcher&lt;br /&gt;
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.&lt;br /&gt;
&lt;br /&gt;
;4Mophun&lt;br /&gt;
:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.&lt;br /&gt;
&lt;br /&gt;
;[[mophun]]&lt;br /&gt;
:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.&lt;br /&gt;
&lt;br /&gt;
;MoRePhun&lt;br /&gt;
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.&lt;br /&gt;
&lt;br /&gt;
==Japanese cellphones==&lt;br /&gt;
&lt;br /&gt;
Several Japanese-centric mobile game technologies spawned during the 00&#039;s as part of convoluted all-in-one technological solutions, mostly based on Java.&lt;br /&gt;
&lt;br /&gt;
* NTT DoCoMo released &amp;lt;b&amp;gt;DoJa&amp;lt;/b&amp;gt; (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.&lt;br /&gt;
&lt;br /&gt;
* KDDI released &amp;lt;b&amp;gt;ezplus&amp;lt;/b&amp;gt; (later renamed to &amp;quot;EZ-appli (Java)&amp;quot;), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* J-PHONE released &amp;lt;b&amp;gt;J-SKY&amp;lt;/b&amp;gt;, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to &amp;quot;Vodafone Live!&amp;quot; and &amp;quot;Yahoo! Keitai&amp;quot; as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.&lt;br /&gt;
&lt;br /&gt;
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs&lt;br /&gt;
&lt;br /&gt;
===i-mode (DoJa)===&lt;br /&gt;
&lt;br /&gt;
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo&#039;s Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to &amp;quot;Star&amp;quot;. It was used on DoCoMo&#039;s mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.&lt;br /&gt;
&lt;br /&gt;
While i-mode phones were made available in a limited fashion in Europe, the game apps weren&#039;t exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited &amp;quot;Overseas Edition&amp;quot;. The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. &lt;br /&gt;
&lt;br /&gt;
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;i-αppli&amp;quot; (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|DoJa SDKs&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|Various&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DoJa Overseas Edition SDK&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]&lt;br /&gt;
|Low (DoJa 2.5 OE)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]&lt;br /&gt;
|Low (DoJa 1.X)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jade&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]&lt;br /&gt;
|Low (DoJa 1.5)&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Java|}}&lt;br /&gt;
|{{SquirrelJMEVer}}&lt;br /&gt;
|{{SquirrelJMEAccuracy}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|iApp Archives &amp;lt;br/&amp;gt;(i-appli)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja IAppli エミュレータ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;DoJa SDKs&lt;br /&gt;
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]&lt;br /&gt;
&lt;br /&gt;
;DoJa Overseas Edition SDK&lt;br /&gt;
:SDK for the stripped down Overseas Edition DoJa profile&lt;br /&gt;
&lt;br /&gt;
;i-JADE&lt;br /&gt;
:iappli development kit from Zentek&lt;br /&gt;
&lt;br /&gt;
;Jade&lt;br /&gt;
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility&lt;br /&gt;
&lt;br /&gt;
;[[SquirrelJME]]&lt;br /&gt;
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.&lt;br /&gt;
&lt;br /&gt;
===KDDI ezplus===&lt;br /&gt;
&lt;br /&gt;
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).&lt;br /&gt;
ezplus was later renamed to &amp;quot;EZ-appli (Java)&amp;quot; (Japanese : &amp;quot;EZアプリ (Java)&amp;quot;) and gradually replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot; until 2004 when the last ezplus device was released.&lt;br /&gt;
&lt;br /&gt;
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to &amp;quot;EZ-appli (J)&amp;quot; along EZ-appli (BREW) which became &amp;quot;EZ-appli (B)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;ezplusアプリ&amp;quot; (during the ezplus name era) and come in the form of .KJX files.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ezplus emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]] - kjxmod&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/ohayoyogi/J2ME-Loader/releases git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;ezplus emulator&lt;br /&gt;
:Official development tool from KDDI, developed by Zentek&lt;br /&gt;
;[[J2ME Loader]]&lt;br /&gt;
:KDDI&#039;s ezplus .kjx games support. Only 128x160 resulation support and font option recommend (9 - 13 - 15).[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] or [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here]&lt;br /&gt;
&lt;br /&gt;
===J-SKY===&lt;br /&gt;
&lt;br /&gt;
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.&lt;br /&gt;
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.   The J-SKY technology became then known as &amp;quot;Vodafone Live!&amp;quot; and it was extended with the VSCL set of APIs. &lt;br /&gt;
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as &amp;quot;Yahoo! Keitai&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applications were called &amp;quot;Java™ App&amp;quot; (Japanese : Java™アプリ) during the J-SKY era, &amp;quot;V-Appli&amp;quot; (Japanese : Vアプリ) during the Vodafone era and &amp;quot;S! Appli&amp;quot; (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.&lt;br /&gt;
&lt;br /&gt;
====Emulators====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|J-SKY Application Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;J-SKY Application Emulator&lt;br /&gt;
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.&lt;br /&gt;
&lt;br /&gt;
==Korean cellphones==&lt;br /&gt;
&lt;br /&gt;
===Wireless Internet Platform for Interoperability &amp;lt;small&amp;gt;(WIPI)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.&lt;br /&gt;
&lt;br /&gt;
==Chinese==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MiniJ&amp;lt;small&amp;gt; (MRP platform)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MiniJ&#039;&#039;&#039; is a mobile platform widespread in China (and in other countries). A lightweight virtual platform MiniJ platform format file developed by Hangzhou Sky Network Technology Co., Ltd., written in standard ANSI C. It has excellent game drive performance and can run games smoothly in harsh hardware environments. It is analog of java for phones with MTK CPU. Games for this platform are in &amp;lt;code&amp;gt;.mrp&amp;lt;/code&amp;gt; format.&lt;br /&gt;
There is many original Contra games for this platform, created by different companies. It also has some Konami&#039;s mobile game.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|vmrp&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/zengming00/vmrp git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&amp;lt;br/&amp;gt;[https://github.com/Yichou/mrpoid2018 mrpoid2018]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|iacMrp&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===KaiOS===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KaiOS&#039;&#039;&#039; is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.&lt;br /&gt;
&lt;br /&gt;
==Binary Runtime Environment for Wireless &amp;lt;small&amp;gt;(BREW)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.&lt;br /&gt;
&lt;br /&gt;
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infuse]]&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|? (POC)&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/899213663049760810/app-release.apk 0.1 beta]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref&amp;gt;Contains proprietary Qualcomm components&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
put *.mif files here : &amp;lt;code&amp;gt;/sdcard/Android/data/io.github.usernameak.brewemulator/files/mif/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rest of game files should be put into &amp;lt;code&amp;gt;/sdcard/Android/data/io.github.usernameak.brewemulator/files/mod/&amp;lt;game_name&amp;gt;/&amp;lt;/code&amp;gt;, where &amp;lt;game_name&amp;gt; is same as mif filename without extension&lt;br /&gt;
&lt;br /&gt;
==Danger OS==&lt;br /&gt;
&lt;br /&gt;
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won&#039;t run on a standard J2ME emulator.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Danger Hiptop/Sidekick SDK&lt;br /&gt;
:Official SDK from Danger Incorporated&lt;br /&gt;
&lt;br /&gt;
==Dark Age of Monochrome Mobile Phones==&lt;br /&gt;
&lt;br /&gt;
Earlier black &amp;amp; white cellphone games (both in Japan and worldwide) didn&#039;t get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a &amp;quot;CONTACT SERVICE&amp;quot; error if not a white screen.&lt;br /&gt;
&lt;br /&gt;
==Windows Mobile series==&lt;br /&gt;
&lt;br /&gt;
===Windows Mobile&amp;lt;small&amp;gt; (PocketPC)&amp;lt;/small&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Released in 2000 by Microsoft as their first mobile OS, originally called &amp;quot;Pocket PC&amp;quot; and made to run on PDA&#039;s, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn&#039;t have a lot of games for it.&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Device Emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]&lt;br /&gt;
&lt;br /&gt;
===Windows 10 Mobile===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TTPcom&#039;s Wireless Games Engine &amp;lt;small&amp;gt;(WGE)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
==Firefox OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Fire OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Tizen==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Bada OS==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Windows Phone==&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{{No current emulators|OS}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com/books?id=tCxvX60J8OAC&amp;amp;lpg=PP1&amp;amp;pg=PA145#v=onepage&amp;amp;q&amp;amp;f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.&lt;br /&gt;
&lt;br /&gt;
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Cellphone emulators|*]]&lt;br /&gt;
&amp;lt;!-- [[Category:Not yet emulated]]&lt;br /&gt;
[[Category:Very early emulation]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=NEC_PC-9800_series&amp;diff=38716</id>
		<title>NEC PC-9800 series</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=NEC_PC-9800_series&amp;diff=38716"/>
		<updated>2021-07-31T15:33:50Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = NEC PC-9800 series&lt;br /&gt;
|logo = PC98RS.jpg&lt;br /&gt;
|developer = NEC Home Electronics&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|generation =&lt;br /&gt;
|release = 1982&lt;br /&gt;
|discontinued = 2000&lt;br /&gt;
|predecessor = [[NEC PC-8800 series|PC-8800]]&lt;br /&gt;
|successor = &lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PC-9800 series|NEC PC-9800]]&#039;&#039;&#039;, also known as the &#039;&#039;&#039;PC-98&#039;&#039;&#039;, were a family of computers made by [[wikipedia:Nec|NEC]] throughout 1982 to 2000. They were not released or marketed outside of Japan, but still useful for playing early visual novels and Touhou games.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project 21/W&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://sites.google.com/site/np21win {{NekoProject21Ver}}]&lt;br /&gt;
|High&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}(PPC/Intel)&lt;br /&gt;
|[http://www.yui.ne.jp/np2 0.86]&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20100323104752/http://hp.vector.co.jp:80/authors/VA015680/ax/axindex2.htm Anex86]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.zophar.net/pc98/anex86.html e1]&lt;br /&gt;
|Low-Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SL9821&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.satotomi.com/sl9821/sl9821_dl.html {{SL9821Ver}}]&lt;br /&gt;
|High&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox#DOSBox-X|DOSBox-X]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/np2android Neko Project II]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://sourceforge.net/projects/np2android 20120217]&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://akiyuki.boy.jp/android J98]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://akiyuki.boy.jp/android J98-b]&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;Neko Project II:The best PC-98 emulator out there but went inactive since March 2016. Its major drawback is the non-remappable controls.&lt;br /&gt;
;Neko Project 21/W:Based on Neko Project II (mainly ver0.86) but focus on PC-9821 series with enhanced options (CPUs, memory sizes, sound sources) as well as support of LAN board, PCI bus, CD-DA, windows accelerators, fmgen and so on.&lt;br /&gt;
;Anex86:Another decent PC-98 emulator, but is older and less powerful. It allows key rebinding.&lt;br /&gt;
;[[DOSBox#DOSBox-X|DOSBox-X]]:A very active fork of DOSBox that, among other things, adds support for the PC-98 as a target system. While it&#039;s very easy to set up, its PC-98 system is not yet complete.&lt;br /&gt;
;[[MAME]]:It has drivers for various revisions but as of version 0.189, all of them are reported as &amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Not Working&amp;lt;/font&amp;gt;. Support for the first batch or so of PC-98 games have started to be added to MAME in [https://www.mamedev.org/?p=460 0.201] (Aug 2018).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: This tutorial was adapted from [http://46okumen.com/pc-98-emulation/ this resource.]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PC-9800 series of personal computers had floppy disk drives (FDD) and hard drives (HDD) which contained the actual games and software to be loaded. Besides the emulator, you&#039;ll need a set of floppy disk images (FDI, FDM, NFD, D88...) or a hard disk image (HDI, HDM, NHD...).&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a font if you want text characters to display properly in most cases. It can be downloaded [[Emulator Files#NEC PC-9800|here]]. Put it in the same directory as the emulator executable, and select it (&#039;&#039;Emulate/Font&#039;&#039; for Neko Project II, or &#039;&#039;Config/Font&#039;&#039; for Anex86).&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to configure the emulator as well. In NP2&#039;s case, you want to go with the recommended configuration here:&lt;br /&gt;
&lt;br /&gt;
* Emulate/Configure/CPU: Number of cores to something like 32.&lt;br /&gt;
* Emulate/Configure/Sound: Rate to 44k or 88k for better sound quality.&lt;br /&gt;
* Device/Memory: 13.6MB&lt;br /&gt;
* Screen/Screen Option: Check &amp;quot;Use skipline revisions&amp;quot;, and change Ratio to 255. This gets rid of the existing scan line implementation, in case you want a better one with shaders from external programs. Keep in mind PC-98 games, more than any other system, are often graphically designed with scanlines in mind.&lt;br /&gt;
&lt;br /&gt;
To play the games:&lt;br /&gt;
* If using a floppy disk based game: Plug the first disk (FDI) into &#039;&#039;&#039;FDD1&#039;&#039;&#039;, and the second disk (FDI) into &#039;&#039;&#039;FDD2&#039;&#039;&#039;.&lt;br /&gt;
* If using a hard drive based game: Plug the hard drive (HDI) into &#039;&#039;&#039;Harddisk/IDE #0&#039;&#039;&#039; (if using Anex86, use the HDD1 and HDD2 fields and check the box &#039;&#039;&#039;HDD&amp;gt;FDD&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Then restart the machine (not emulator), and most games automatically launch from there.&lt;br /&gt;
&lt;br /&gt;
Neko Project II&#039;s controls are not remappable. They&#039;re 2, 4, 6, and 8 on the numpad, arrow keys, enter, space, ctrl, z, and x. For games using the mouse, hit F12 to enable or disable mouse input. Use programs like Joy2Key to rebind other keys.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&amp;amp;t=954 Overview of PC-98 emulators]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pOYh92usnhk Policenauts running under SL9821]&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:NEC personal computers]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulation_on_Ubuntu&amp;diff=36111</id>
		<title>Emulation on Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulation_on_Ubuntu&amp;diff=36111"/>
		<updated>2020-11-27T15:39:21Z</updated>

		<summary type="html">&lt;p&gt;Popar: I&amp;#039;m a retard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==THE GNU/LINUX GUIDE OF EMULATION: *buntu Edition==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Important!&#039;&#039;&#039; Like the title says, this guide covers Ubuntu and its derivatives. While you may have lesser or equal success with distributions that use APT (Ubuntu&#039;s packaging tool), where there could be relevant information in your case, this guide is not to be used for distributions that use Pacman or YUM. We can&#039;t guarantee that repositories here will work with Debian and Ubuntu-based Puppy (like Tahr), but we&#039;re not saying it&#039;s not possible. Give it a try, and it could work if you know what you&#039;re doing. However, distributions like Arch and Fedora use &#039;&#039;completely&#039;&#039; different packaging tools, and &amp;lt;u&amp;gt;thus are obviously guaranteed not to work.&amp;lt;/u&amp;gt; Don&#039;t give up, though; you can find the same emulators for your distribution somewhere else, either in their official or user-curated repos or by compiling them from source.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
===Info for newfriends===&lt;br /&gt;
Possibly the biggest difference between Windows and Ubuntu (and perhaps, GNU/Linux in general) is the way that programs are handled. On Windows, getting software requires the developer to package an installer (or a portable build for flash drives and the like) that you have to get from their website. They may also have to bundle dependencies (like the Visual C++ Runtime) or link you to their location if a license prevents that. If your software is closer to open-source, this is very different; either they have a repository that holds their own packages, someone has set one up for them, or they integrate their packages in the defaults (although this is very rare).&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;repositories&amp;quot; can be thought of like app stores. You use a package manager (either graphically or terminally) to search for programs in the repositories, from which you can install, update and uninstall them. It&#039;s really cool.&lt;br /&gt;
&lt;br /&gt;
Your Linux distribution comes with repositories already configured so you can get a lot of the main programs immediately, but there are risks with the emulators in particular; repositories aren&#039;t focused on having every emulator, and in many cases when they do, they don&#039;t have newer versions. This isn&#039;t necessarily their fault though; especially with bigger distributions, repositories can be stuffed with &#039;&#039;loads&#039;&#039; of software that gets constant updates, so to get them tested and updated takes quite a bit of time. Rather than using the defaults, we&#039;ll add more repositories made by users or developers themselves that contain the latest versions of these emulators. Once these repositories are added, you will be able to install the emulators like with any other program and update them with the rest of your machine.&lt;br /&gt;
&lt;br /&gt;
While this can seem exciting, keep in mind that some emulators aren&#039;t available on repositories, and many good ones aren&#039;t on Linux at all, so you may need to use different methods to get them. But don&#039;t worry; this will be explained later.&lt;br /&gt;
&lt;br /&gt;
===Adding new repositories===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: If you ever rely on a tutorial that says to type &amp;lt;code&amp;gt;apt-get&amp;lt;/code&amp;gt;, you can use &amp;lt;code&amp;gt;apt&amp;lt;/code&amp;gt; instead. There generally isn&#039;t a difference.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Another note: Pay attention to where &amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt; is used. That&#039;s the equivalent to running a Windows program as an administrator. If you&#039;re ever suspicious about any command you&#039;re told to type, you can type &amp;lt;code&amp;gt;man (command)&amp;lt;/code&amp;gt; &amp;lt;sup&amp;gt;short for manual&amp;lt;/sup&amp;gt; and it will tell you what that program does. E.g. &amp;lt;code&amp;gt;man apt&amp;lt;/code&amp;gt; will tell you what apt does. To quit the documentation, just press q.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
====Terminal====&lt;br /&gt;
To add a new repository from the terminal, just type in this command:&lt;br /&gt;
 sudo add-apt-repository ppa:user/ppa-name&lt;br /&gt;
...where the &amp;lt;code&amp;gt;ppa:user/ppa-name&amp;lt;/code&amp;gt; are the ones you&#039;ll find in the table for the repository you want to add. After you add all the repos you want, you&#039;ll run the next command to tell apt to refresh the list:&lt;br /&gt;
 sudo apt update&lt;br /&gt;
Once that&#039;s done you will have all the packages from those repos available to install.&lt;br /&gt;
====Graphical====&lt;br /&gt;
To add a new repository from the GUI, install synaptic (or make sure it&#039;s installed) by typing in this command from the terminal:&lt;br /&gt;
 sudo apt install synaptic&lt;br /&gt;
&lt;br /&gt;
This program will be a lot of help. Once you have it installed you can choose to organize packages by source and see all the repos you already have available.&lt;br /&gt;
&lt;br /&gt;
Select Settings &amp;gt; Repositories, and from the new window, select Other Software &amp;gt; Add...&lt;br /&gt;
&lt;br /&gt;
 deb &amp;lt;nowiki&amp;gt;http://ppa.launchpad.net/&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;ppa:user/ppa-name&amp;lt;/u&amp;gt;/ubuntu &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; main&lt;br /&gt;
&lt;br /&gt;
Where instead of &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; for 16.04, you type &amp;lt;u&amp;gt;trusty&amp;lt;/u&amp;gt; for 14.04, &amp;lt;u&amp;gt;bionic&amp;lt;/u&amp;gt; for 18.04, and &amp;lt;u&amp;gt;cosmic&amp;lt;/u&amp;gt; for 18.10.&lt;br /&gt;
&lt;br /&gt;
You can then see what emulators you have with each repos, and can now install the ones you want.&lt;br /&gt;
&lt;br /&gt;
===Repositories List===&lt;br /&gt;
The &amp;quot;Type&amp;quot; column categorizes repositories by update frequency. Software in the Testing branches usually get updates as often as possible (even daily), while software in the Stable branches are only as recent as the versions are, and usually get updates between a few months. There are also several Abandoned PPAs which can be used only on older Ubuntu releases.&lt;br /&gt;
&lt;br /&gt;
If the desired emulator isn&#039;t found here, you can find more repositories by searching around for &amp;quot;(emulator) launchpad ppa&amp;quot;. Check that they have packages for your Ubuntu version (they usually go by the version&#039;s name), as some PPAs can be abandoned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator/Project&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ppa:user/ppa-name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Emulator Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported Ubuntu Versions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ARM&amp;lt;ref group=N&amp;gt;These repositories have packages compiled for ARM architectures, and could work with HP Hardfloat, odroid, Raspberry Pi 2, etc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[RetroArch]]&amp;lt;br/&amp;gt;(libretro)&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/testing ppa:libretro/testing]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.7.5&lt;br /&gt;
|14.04,16.04,18.04,18.10,19.04,19.10&amp;lt;ref group=N name=version&amp;gt;Core availability may vary between Ubuntu versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/stable ppa:libretro/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.7.5&lt;br /&gt;
|14.04,16.04,18.04,18.10,19.04,19.10&amp;lt;ref group=N name=version /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|[https://launchpad.net/~sergio-br2/+archive/ubuntu/vbam-trunk ppa:sergio-br2/vbam-trunk]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.0.1-r201810111532-ed8c928-22&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[PCSX2]]&lt;br /&gt;
|[https://launchpad.net/~gregory-hainaut/+archive/ubuntu/pcsx2.official.ppa ppa:gregory-hainaut/pcsx2.official.ppa]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.4.0&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~pcsx2-team/+archive/ubuntu/pcsx2-daily ppa:pcsx2-team/pcsx2-daily]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.5.0~git201810130609&lt;br /&gt;
|14.04,16.04,18.10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[MAME]]&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/mame ppa:c.falco/mame]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.202&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/alpha ppa:c.falco/alpha]&amp;lt;ref group=N&amp;gt;Some MAME builds may also appear in [https://launchpad.net/~c.falco/+archive/ubuntu/trashbin ppa:c.falco/trashbin].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Testing&lt;br /&gt;
|0.202&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa ppa:dolphin-emu/ppa]&lt;br /&gt;
|Stable/Testing&lt;br /&gt;
|5.0+git-r201810131701-1fe40c5-33&lt;br /&gt;
|16.04,18.04,18.10&lt;br /&gt;
|{{✓|text=arm64}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX-Reloaded]]&lt;br /&gt;
|[https://launchpad.net/~rebuntu16/+archive/ubuntu/pcsx-reloaded-svn+unofficial ppa:rebuntu16/pcsx-reloaded-svn+unofficial]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|1.9.94+git2017.02.28-16.13-1~ppa&lt;br /&gt;
|16.04,16.10,17.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[PPSSPP]]&lt;br /&gt;
|[https://launchpad.net/~ppsspp/+archive/ubuntu/testing ppa:ppsspp/testing]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.6.3-r201810120047-c6247d1-84&lt;br /&gt;
|14.04,16.04,18.04,18.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~ppsspp/+archive/ubuntu/stable ppa:ppsspp/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.6.3-r201809150336-9a610c8-84&lt;br /&gt;
|14.04,16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://www.scummvm.org/downloads/ Official Site (.deb)]&amp;lt;ref group=N&amp;gt;ScummVM&#039;s website provides raw Debian packages (.deb) which can be installed with tools like gdebi.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|2.0.0&lt;br /&gt;
|16,04,17.04&amp;lt;ref group=N name=bionic&amp;gt;This package is in the official repository for Ubuntu 18.04.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|[https://launchpad.net/~hda-me/+archive/ubuntu/higan ppa:hda-me/higan]&lt;br /&gt;
|Stable&lt;br /&gt;
|106&lt;br /&gt;
|16.04&amp;lt;ref group=N name=bionic /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|FS-UAE&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/stable ppa:fengestad/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.8.4&lt;br /&gt;
|14.04,16.04,17.10,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/devel ppa:fengestad/devel]&lt;br /&gt;
|Testing&lt;br /&gt;
|2.9.7&lt;br /&gt;
|14.04,16.04,17.10,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[https://launchpad.net/~random-stuff/+archive/ubuntu/ppa ppa:random-stuff/ppa]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.11+r1~4&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04&amp;lt;ref group=N name=broken_desmume&amp;gt;Packages for 16.10 and newer are listed but broken.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Testing&lt;br /&gt;
|2.5-7+r630~7&lt;br /&gt;
|14.04,15.04,15.10,16.04&amp;lt;ref group=N name=yakkety&amp;gt;This package is in the official repository for Ubuntu 16.10 and newer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PokeMini&lt;br /&gt;
|Stable&lt;br /&gt;
|0.60-r8~4&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.5.0-r577-b575~5&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Supermodel]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.3a~WIP+r710~23&lt;br /&gt;
|None&amp;lt;ref group=N name=broken_supermodel&amp;gt;Packages for 14.04,16.04,17.10 are listed, but all of them are broken since January 2018.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.7~b1+dfsg1-r201810090501-7448c96-15&lt;br /&gt;
|16.04,18.04,18.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.54.1-r201805250105-98d3d27-3&lt;br /&gt;
|17.10,18.04&amp;lt;ref group=N name=broken_snes9x&amp;gt;Packages for 14.04 and 16.04 are listed but broken.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[https://launchpad.net/~samoilov-lex/+archive/ubuntu/retrogames ppa:samoilov-lex/retrogames]&amp;lt;ref group=N name=warning_retrogames&amp;gt;This PPA contains unofficial builds of RetroArch, Dolphin, PPSSPP, PCSX2, FS-UAE and more, thus may cause conflict with other PPAs. After installing a desired emulator from this PPA, it is recommended to remove this PPA from the system&#039;s repository list by executing &amp;quot;sudo add-apt-repository --remove ppa:samoilov-lex/retrogames&amp;quot; in the command line.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|0.5.1.224725e8a3a8&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.0.0~20180823-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatari]]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.1.0&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.21.1-2&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCem]]&lt;br /&gt;
|Stable&lt;br /&gt;
|13.1&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[reicast]]&lt;br /&gt;
|Stable&lt;br /&gt;
|8-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|Stable&lt;br /&gt;
|5.1.1&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.0.0~20180917-1~retrogames &lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.1.0~git20180527.1-3~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.102-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.15-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX]]&amp;lt;br/&amp;gt;[[ZSNES]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Other older emulators not listed&amp;lt;/small&amp;gt;&lt;br /&gt;
|Official Ubuntu repos&lt;br /&gt;
|Varies&amp;lt;ref group=N&amp;gt;Only updated once per Ubuntu version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Distro-independent Packages on Ubuntu===&lt;br /&gt;
{{main|Distro-agnostic emulator packages for Linux}}&lt;br /&gt;
[[Distro-agnostic_emulator_packages_for_Linux#Snappy|Snappy packages]] are currently the default method of installing software in Ubuntu, encouraged by Canonical - developers of Ubuntu. Installing snaps is very simple, just open Ubuntu Software app and find your desired emulator from there, confirming installation with your user (or root user) password. No additional configuration is required to install snaps.&lt;br /&gt;
&lt;br /&gt;
There are distribution-independent emulator packages which can be used instead of Ubuntu PPA. Packages especially notable or useful for Ubuntu are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator/Project&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Package&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.VICE Flatpak]&lt;br /&gt;
|Has version 3.2 which is newer than any official Ubuntu repositories; No PPAs known&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.snes9x.Snes9x Flatpak]&lt;br /&gt;
|Has version 1.56.2 which is newer than any PPAs&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://snapcraft.io/scummvm Snappy]&lt;br /&gt;
|Has 2.1.0 development builds&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|[https://snapcraft.io/mame Snappy]&lt;br /&gt;
|Allows running 0.201 (and 0.202 in edge channel) in Ubuntu versions outside of 16.04 and 18.04&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCS3]]&lt;br /&gt;
|[https://rpcs3.net AppImage]&lt;br /&gt;
|Official distribution format. The only known PPA was deleted around August 2018. (It was outdated and only supported 18.04)&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.fuse_emulator Flatpak]&lt;br /&gt;
|Has version 1.5.6 which is newer than any official Ubuntu repositories; No PPAs are up-to-date&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://doc.ubuntu-fr.org/emulation French Guide] on Ubuntu.org&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulation_on_Ubuntu&amp;diff=36110</id>
		<title>Emulation on Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulation_on_Ubuntu&amp;diff=36110"/>
		<updated>2020-11-27T15:12:47Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Snapcraft==&lt;br /&gt;
&lt;br /&gt;
[[Distro-agnostic_emulator_packages_for_Linux#Snappy|Snappy packages]] are currently the default method of installing software in Ubuntu, encouraged by Canonical - developers of Ubuntu. Installing snaps is very simple, just open Ubuntu Software app and find your desired emulator from there, confirming installation with your user (or root user) password. No additional configuration is required to install snaps.&lt;br /&gt;
&lt;br /&gt;
==THE GNU/LINUX GUIDE OF EMULATION: *buntu Edition==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Important!&#039;&#039;&#039; Like the title says, this guide covers Ubuntu and its derivatives. While you may have lesser or equal success with distributions that use APT (Ubuntu&#039;s packaging tool), where there could be relevant information in your case, this guide is not to be used for distributions that use Pacman or YUM. We can&#039;t guarantee that repositories here will work with Debian and Ubuntu-based Puppy (like Tahr), but we&#039;re not saying it&#039;s not possible. Give it a try, and it could work if you know what you&#039;re doing. However, distributions like Arch and Fedora use &#039;&#039;completely&#039;&#039; different packaging tools, and &amp;lt;u&amp;gt;thus are obviously guaranteed not to work.&amp;lt;/u&amp;gt; Don&#039;t give up, though; you can find the same emulators for your distribution somewhere else, either in their official or user-curated repos or by compiling them from source.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
===Info for newfriends===&lt;br /&gt;
Possibly the biggest difference between Windows and Ubuntu (and perhaps, GNU/Linux in general) is the way that programs are handled. On Windows, getting software requires the developer to package an installer (or a portable build for flash drives and the like) that you have to get from their website. They may also have to bundle dependencies (like the Visual C++ Runtime) or link you to their location if a license prevents that. If your software is closer to open-source, this is very different; either they have a repository that holds their own packages, someone has set one up for them, or they integrate their packages in the defaults (although this is very rare).&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;repositories&amp;quot; can be thought of like app stores. You use a package manager (either graphically or terminally) to search for programs in the repositories, from which you can install, update and uninstall them. It&#039;s really cool.&lt;br /&gt;
&lt;br /&gt;
Your Linux distribution comes with repositories already configured so you can get a lot of the main programs immediately, but there are risks with the emulators in particular; repositories aren&#039;t focused on having every emulator, and in many cases when they do, they don&#039;t have newer versions. This isn&#039;t necessarily their fault though; especially with bigger distributions, repositories can be stuffed with &#039;&#039;loads&#039;&#039; of software that gets constant updates, so to get them tested and updated takes quite a bit of time. Rather than using the defaults, we&#039;ll add more repositories made by users or developers themselves that contain the latest versions of these emulators. Once these repositories are added, you will be able to install the emulators like with any other program and update them with the rest of your machine.&lt;br /&gt;
&lt;br /&gt;
While this can seem exciting, keep in mind that some emulators aren&#039;t available on repositories, and many good ones aren&#039;t on Linux at all, so you may need to use different methods to get them. But don&#039;t worry; this will be explained later.&lt;br /&gt;
&lt;br /&gt;
===Adding new repositories===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: If you ever rely on a tutorial that says to type &amp;lt;code&amp;gt;apt-get&amp;lt;/code&amp;gt;, you can use &amp;lt;code&amp;gt;apt&amp;lt;/code&amp;gt; instead. There generally isn&#039;t a difference.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Another note: Pay attention to where &amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt; is used. That&#039;s the equivalent to running a Windows program as an administrator. If you&#039;re ever suspicious about any command you&#039;re told to type, you can type &amp;lt;code&amp;gt;man (command)&amp;lt;/code&amp;gt; &amp;lt;sup&amp;gt;short for manual&amp;lt;/sup&amp;gt; and it will tell you what that program does. E.g. &amp;lt;code&amp;gt;man apt&amp;lt;/code&amp;gt; will tell you what apt does. To quit the documentation, just press q.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
====Terminal====&lt;br /&gt;
To add a new repository from the terminal, just type in this command:&lt;br /&gt;
 sudo add-apt-repository ppa:user/ppa-name&lt;br /&gt;
...where the &amp;lt;code&amp;gt;ppa:user/ppa-name&amp;lt;/code&amp;gt; are the ones you&#039;ll find in the table for the repository you want to add. After you add all the repos you want, you&#039;ll run the next command to tell apt to refresh the list:&lt;br /&gt;
 sudo apt update&lt;br /&gt;
Once that&#039;s done you will have all the packages from those repos available to install.&lt;br /&gt;
====Graphical====&lt;br /&gt;
To add a new repository from the GUI, install synaptic (or make sure it&#039;s installed) by typing in this command from the terminal:&lt;br /&gt;
 sudo apt install synaptic&lt;br /&gt;
&lt;br /&gt;
This program will be a lot of help. Once you have it installed you can choose to organize packages by source and see all the repos you already have available.&lt;br /&gt;
&lt;br /&gt;
Select Settings &amp;gt; Repositories, and from the new window, select Other Software &amp;gt; Add...&lt;br /&gt;
&lt;br /&gt;
 deb &amp;lt;nowiki&amp;gt;http://ppa.launchpad.net/&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;ppa:user/ppa-name&amp;lt;/u&amp;gt;/ubuntu &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; main&lt;br /&gt;
&lt;br /&gt;
Where instead of &amp;lt;u&amp;gt;xenial&amp;lt;/u&amp;gt; for 16.04, you type &amp;lt;u&amp;gt;trusty&amp;lt;/u&amp;gt; for 14.04, &amp;lt;u&amp;gt;bionic&amp;lt;/u&amp;gt; for 18.04, and &amp;lt;u&amp;gt;cosmic&amp;lt;/u&amp;gt; for 18.10.&lt;br /&gt;
&lt;br /&gt;
You can then see what emulators you have with each repos, and can now install the ones you want.&lt;br /&gt;
&lt;br /&gt;
===Repositories List===&lt;br /&gt;
The &amp;quot;Type&amp;quot; column categorizes repositories by update frequency. Software in the Testing branches usually get updates as often as possible (even daily), while software in the Stable branches are only as recent as the versions are, and usually get updates between a few months. There are also several Abandoned PPAs which can be used only on older Ubuntu releases.&lt;br /&gt;
&lt;br /&gt;
If the desired emulator isn&#039;t found here, you can find more repositories by searching around for &amp;quot;(emulator) launchpad ppa&amp;quot;. Check that they have packages for your Ubuntu version (they usually go by the version&#039;s name), as some PPAs can be abandoned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator/Project&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ppa:user/ppa-name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Emulator Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported Ubuntu Versions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ARM&amp;lt;ref group=N&amp;gt;These repositories have packages compiled for ARM architectures, and could work with HP Hardfloat, odroid, Raspberry Pi 2, etc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[RetroArch]]&amp;lt;br/&amp;gt;(libretro)&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/testing ppa:libretro/testing]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.7.5&lt;br /&gt;
|14.04,16.04,18.04,18.10,19.04,19.10&amp;lt;ref group=N name=version&amp;gt;Core availability may vary between Ubuntu versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~libretro/+archive/ubuntu/stable ppa:libretro/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.7.5&lt;br /&gt;
|14.04,16.04,18.04,18.10,19.04,19.10&amp;lt;ref group=N name=version /&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|[https://launchpad.net/~sergio-br2/+archive/ubuntu/vbam-trunk ppa:sergio-br2/vbam-trunk]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.0.1-r201810111532-ed8c928-22&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[PCSX2]]&lt;br /&gt;
|[https://launchpad.net/~gregory-hainaut/+archive/ubuntu/pcsx2.official.ppa ppa:gregory-hainaut/pcsx2.official.ppa]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.4.0&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~pcsx2-team/+archive/ubuntu/pcsx2-daily ppa:pcsx2-team/pcsx2-daily]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.5.0~git201810130609&lt;br /&gt;
|14.04,16.04,18.10&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[MAME]]&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/mame ppa:c.falco/mame]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.202&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~c.falco/+archive/ubuntu/alpha ppa:c.falco/alpha]&amp;lt;ref group=N&amp;gt;Some MAME builds may also appear in [https://launchpad.net/~c.falco/+archive/ubuntu/trashbin ppa:c.falco/trashbin].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Testing&lt;br /&gt;
|0.202&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa ppa:dolphin-emu/ppa]&lt;br /&gt;
|Stable/Testing&lt;br /&gt;
|5.0+git-r201810131701-1fe40c5-33&lt;br /&gt;
|16.04,18.04,18.10&lt;br /&gt;
|{{✓|text=arm64}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX-Reloaded]]&lt;br /&gt;
|[https://launchpad.net/~rebuntu16/+archive/ubuntu/pcsx-reloaded-svn+unofficial ppa:rebuntu16/pcsx-reloaded-svn+unofficial]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|1.9.94+git2017.02.28-16.13-1~ppa&lt;br /&gt;
|16.04,16.10,17.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[PPSSPP]]&lt;br /&gt;
|[https://launchpad.net/~ppsspp/+archive/ubuntu/testing ppa:ppsspp/testing]&lt;br /&gt;
|Testing&lt;br /&gt;
|1.6.3-r201810120047-c6247d1-84&lt;br /&gt;
|14.04,16.04,18.04,18.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~ppsspp/+archive/ubuntu/stable ppa:ppsspp/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.6.3-r201809150336-9a610c8-84&lt;br /&gt;
|14.04,16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://www.scummvm.org/downloads/ Official Site (.deb)]&amp;lt;ref group=N&amp;gt;ScummVM&#039;s website provides raw Debian packages (.deb) which can be installed with tools like gdebi.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|2.0.0&lt;br /&gt;
|16,04,17.04&amp;lt;ref group=N name=bionic&amp;gt;This package is in the official repository for Ubuntu 18.04.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|[https://launchpad.net/~hda-me/+archive/ubuntu/higan ppa:hda-me/higan]&lt;br /&gt;
|Stable&lt;br /&gt;
|106&lt;br /&gt;
|16.04&amp;lt;ref group=N name=bionic /&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|FS-UAE&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/stable ppa:fengestad/stable]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.8.4&lt;br /&gt;
|14.04,16.04,17.10,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://launchpad.net/~fengestad/+archive/ubuntu/devel ppa:fengestad/devel]&lt;br /&gt;
|Testing&lt;br /&gt;
|2.9.7&lt;br /&gt;
|14.04,16.04,17.10,18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[https://launchpad.net/~random-stuff/+archive/ubuntu/ppa ppa:random-stuff/ppa]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.11+r1~4&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04&amp;lt;ref group=N name=broken_desmume&amp;gt;Packages for 16.10 and newer are listed but broken.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Testing&lt;br /&gt;
|2.5-7+r630~7&lt;br /&gt;
|14.04,15.04,15.10,16.04&amp;lt;ref group=N name=yakkety&amp;gt;This package is in the official repository for Ubuntu 16.10 and newer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PokeMini&lt;br /&gt;
|Stable&lt;br /&gt;
|0.60-r8~4&lt;br /&gt;
|14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.5.0-r577-b575~5&lt;br /&gt;
|12.04,14.04,15.04,15.10,16.04,16.10,17.04,17.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Supermodel]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.3a~WIP+r710~23&lt;br /&gt;
|None&amp;lt;ref group=N name=broken_supermodel&amp;gt;Packages for 14.04,16.04,17.10 are listed, but all of them are broken since January 2018.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.7~b1+dfsg1-r201810090501-7448c96-15&lt;br /&gt;
|16.04,18.04,18.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.54.1-r201805250105-98d3d27-3&lt;br /&gt;
|17.10,18.04&amp;lt;ref group=N name=broken_snes9x&amp;gt;Packages for 14.04 and 16.04 are listed but broken.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[https://launchpad.net/~samoilov-lex/+archive/ubuntu/retrogames ppa:samoilov-lex/retrogames]&amp;lt;ref group=N name=warning_retrogames&amp;gt;This PPA contains unofficial builds of RetroArch, Dolphin, PPSSPP, PCSX2, FS-UAE and more, thus may cause conflict with other PPAs. After installing a desired emulator from this PPA, it is recommended to remove this PPA from the system&#039;s repository list by executing &amp;quot;sudo add-apt-repository --remove ppa:samoilov-lex/retrogames&amp;quot; in the command line.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Stable&lt;br /&gt;
|0.5.1.224725e8a3a8&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.0.0~20180823-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatari]]&lt;br /&gt;
|Stable&lt;br /&gt;
|2.1.0&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Stable&lt;br /&gt;
|1.21.1-2&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCem]]&lt;br /&gt;
|Stable&lt;br /&gt;
|13.1&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[reicast]]&lt;br /&gt;
|Stable&lt;br /&gt;
|8-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|Stable&lt;br /&gt;
|5.1.1&lt;br /&gt;
|16.04,18.04&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|Testing&lt;br /&gt;
|0.0.0~20180917-1~retrogames &lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.1.0~git20180527.1-3~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.102-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|Stable&lt;br /&gt;
|0.9.15-1~retrogames&lt;br /&gt;
|18.04&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX]]&amp;lt;br/&amp;gt;[[ZSNES]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Other older emulators not listed&amp;lt;/small&amp;gt;&lt;br /&gt;
|Official Ubuntu repos&lt;br /&gt;
|Varies&amp;lt;ref group=N&amp;gt;Only updated once per Ubuntu version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Distro-independent Packages on Ubuntu===&lt;br /&gt;
{{main|Distro-agnostic emulator packages for Linux}}&lt;br /&gt;
There are distribution-independent emulator packages which can be used instead of Ubuntu PPA. Packages especially notable or useful for Ubuntu are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator/Project&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Package&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.VICE Flatpak]&lt;br /&gt;
|Has version 3.2 which is newer than any official Ubuntu repositories; No PPAs known&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|[https://flathub.org/apps/details/com.snes9x.Snes9x Flatpak]&lt;br /&gt;
|Has version 1.56.2 which is newer than any PPAs&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://snapcraft.io/scummvm Snappy]&lt;br /&gt;
|Has 2.1.0 development builds&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|[https://snapcraft.io/mame Snappy]&lt;br /&gt;
|Allows running 0.201 (and 0.202 in edge channel) in Ubuntu versions outside of 16.04 and 18.04&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCS3]]&lt;br /&gt;
|[https://rpcs3.net AppImage]&lt;br /&gt;
|Official distribution format. The only known PPA was deleted around August 2018. (It was outdated and only supported 18.04)&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|[https://flathub.org/apps/details/net.sf.fuse_emulator Flatpak]&lt;br /&gt;
|Has version 1.5.6 which is newer than any official Ubuntu repositories; No PPAs are up-to-date&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://doc.ubuntu-fr.org/emulation French Guide] on Ubuntu.org&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulation_on_Fedora&amp;diff=36109</id>
		<title>Emulation on Fedora</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulation_on_Fedora&amp;diff=36109"/>
		<updated>2020-11-27T13:51:00Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guide explains how to install emulators on Fedora, a distribution of GNU/Linux.&lt;br /&gt;
&lt;br /&gt;
[https://fedoraproject.org/ Fedora Website]&lt;br /&gt;
==From Repositories==&lt;br /&gt;
Fedora has a very strict software policy, allowing only [[Licensing#Free_and_open-source_software|free software]] emulators, which don&#039;t rely on copyrighted BIOS files to work. There&#039;s quite a few emulators and even [[RetroArch]] with some open source cores, but you won&#039;t find any non-commercial or closed-source emulators in there. However, more of them are hosted at RPMFusion&#039;s repositories. To install RPMFusion&#039;s software repositories, use the following command as root:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second RPM is where you get proper video drivers for older AMD cards. Install &amp;quot;akmod-catalyst&amp;quot; (current AMD cards use the official &amp;quot;AMDGPU&amp;quot; driver built into kernel, so everything should work OOTB). NVIDIA users should instead use [https://negativo17.org/nvidia-driver/ negativeo17&#039;s nvidia repositories] or, if you&#039;re comfortable with manually updating your drivers, following [https://www.if-not-true-then-false.com/2015/fedora-nvidia-guide/ this guide]. The following emulators can be found from the RPMFusion repositories (note that not all packages are fully up-to-date):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Console&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|bsnes]], [[Snes9x]], [[ZSNES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]/[[Game Boy Advance emulators|Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|}&lt;br /&gt;
Can&#039;t find your emulator in RPMfusion? Want an up to date version git version instead of dolphin stable? First, check [https://copr.fedorainfracloud.org/ Fedora&#039;s COPR repositories]. For example, for Dolphin, https://copr.fedorainfracloud.org/coprs/victoroliveira/dolphin-emu-git/.&lt;br /&gt;
Still can&#039;t find a precompiled version?  We get to compile them ourselves!&lt;br /&gt;
&lt;br /&gt;
==Compiling Emulators==&lt;br /&gt;
This could be considered a generic guide for all GNU/Linux distributions, but we will be using Fedora as our base for this tutorial.&lt;br /&gt;
&lt;br /&gt;
First, in order to successfully compile software, libraries are required. You can generally find a list of dependencies with the emulator&#039;s source, but often those are listed for Ubuntu. So instead, enjoy this blanket list of programs and libraries to install:&lt;br /&gt;
 # Compiler Stuff&lt;br /&gt;
 &lt;br /&gt;
   #dnf install clang clang-analyzer cmake ecj gcc-c++ scons&lt;br /&gt;
 &lt;br /&gt;
 # Assorted Libraries&lt;br /&gt;
 &lt;br /&gt;
   #dnf install libx86 nasm&lt;br /&gt;
 &lt;br /&gt;
 # Development Headers&lt;br /&gt;
 &lt;br /&gt;
   #dnf install alsa-lib-devel bluez-libs-devel cppunit-devel curl-devel enet-devel flac-devel freealut-devel glew-devel glib-devel glibc-devel.x86_64 glibc-devel.i686 glibmm24-devel gtest-devel gtkglextmm-devel gtk+-devel hidapi-devel jack-audio-connection-kit-devel jansson-devel kernel-devel libao-devel libevdev-devel libglademm24-devel libogg-devel libtheora-devel libudev-devel libusb-devel libuuid-devel libv4l-devel libvorbis-devel lilv-devel lua-devel lzo-devel mbedtls-devel miniupnpc-devel openal-soft-devel portaudio-devel pulseaudio-libs-devel python-qt5-devel qjson-devel qt-devel qt5-qtbase-devel qt5-qtx11extras-devel qtwebkit-devel ruby-devel SDL* SFML-devel SOIL-devel soundtouch-devel speex-devel speexdsp-devel tinyxml-devel&lt;br /&gt;
The reference text for the above list can be found [http://www.flibitijibibo.com/fedora/Fedora.txt here.]&lt;br /&gt;
&lt;br /&gt;
If you want automated emulator compiling, a Mupen64Plus build/update/install package exists [http://www.flibitijibibo.com/fedora/flibitMupen64Plus.tar.gz here], just run the script for the function you require.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you read the scripts/readmes before running these so you understand what is going on.&lt;br /&gt;
&lt;br /&gt;
As for compiling the emulators themselves, you&#039;re better off looking at the emulator&#039;s website/forum for specific tutorials. Emulator developers like to use a lot of different environments, from basic Makefiles to CMake to SCons to who knows what. The library list above and the automated scripts should help you get started if you&#039;re entirely unfamiliar with compiling, though.&lt;br /&gt;
&lt;br /&gt;
If you still want help, feel free to ask in Emulation General.&lt;br /&gt;
&lt;br /&gt;
==Emulators from Flatpak==&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use newer method known as Flatpak to install emulators. Flatpak is a default method of installing software in some Fedora editions, mainly Fedora Silverblue, but works very well with pretty much every Fedora edition. There&#039;s quite a lot of emulators in Flathub, the de facto Flatpak repository. Refer to [[Distro-agnostic_emulator_packages_for_Linux#Flatpak|this article]] for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=31037</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=31037"/>
		<updated>2019-10-03T13:55:08Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a PS Vita or PSTV on firmware version 3.60 to 3.72, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. If you&#039;re on the 3.60 firmware, you can obtain it [https://henkaku.xyz/ here], for 3.65-3.72 use [https://github.com/soarqin/finalhe/releases Final h-encore]. Those on firmware versions prior to 3.60 can update manually by following the instructions [http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/ here]. Furthermore, on versions 3.60 and 3.65 it&#039;s possible to use a bootloader patch called enso, which loads HENkaku automatically at boot: [https://enso.henkaku.xyz/ enso for 3.60], [https://github.com/TheOfficialFloW/enso/releases 3.65]. It&#039;s possible to downgrade firmware version with a tool called [https://github.com/SKGleba/modoru/releases modoru].&lt;br /&gt;
&lt;br /&gt;
=Multi-system=&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
* Download: [http://buildbot.libretro.com/nightly/playstation/vita/ Nightly builds]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME]]&lt;br /&gt;
| [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [[Intel CPUs|286 and 386]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Virtual keyboard does not work&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Neo]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] (2012)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FCEUmm&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FUSE]]&lt;br /&gt;
| [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/SG-1000)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~45-50 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[Handy]]&lt;br /&gt;
| [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] (2003)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBA is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Mednafen]]&lt;br /&gt;
| [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| [[Nestopia]]&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| NXEngine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed&lt;br /&gt;
| [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| Sega systems (SMS/GG/GEN/SCD/32X/Pico)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| PrBoom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[QuickNES]]&lt;br /&gt;
| [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Super Nintendo emulators|Super Nintendo]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[TGB Dual]]&lt;br /&gt;
| [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| [[VisualBoy Advance#VBA-Next|VBA-Next]]&lt;br /&gt;
| [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~50-60 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[vecx]]&lt;br /&gt;
| [[Vectrex emulators|Vectrex]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Technically works but is unplayably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
| CATSFC-libretro-vita&lt;br /&gt;
| [https://github.com/exsinner/CATSFC-libretro/releases Git]&lt;br /&gt;
|-&lt;br /&gt;
| Snes9xVITA&lt;br /&gt;
| [https://github.com/frangarcj/Snes9xVITA/releases Git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GB&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBC&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBA&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}*&lt;br /&gt;
|-&lt;br /&gt;
| RealBoy-Vita&lt;br /&gt;
| [https://github.com/xerpi/realboy-vita/releases/ Git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;mGBA runs slow on the Vita currently, but optimizations and a [[Dynamic recompilation|dynamic recompiler]] are in progress.&#039;&#039;&amp;lt;ref&amp;gt;https://www.reddit.com/r/vitahacks/comments/4vmkft/lets_talk_about_mgba/d5ztglv&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/pull/378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git]&lt;br /&gt;
| {{✗}}*&lt;br /&gt;
|-&lt;br /&gt;
| DeSmuME-Vita (xerpi)&lt;br /&gt;
| [https://github.com/xerpi/desmume-vita Source]**&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| [https://github.com/frangarcj/Genesis-Plus-GX/releases Git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMSplusVITA&lt;br /&gt;
| [https://github.com/frangarcj/SMSplusVITA/releases Git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other systems=&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
* HandyVITA (Download: [https://github.com/frangarcj/HandyVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
* NeopopVITA (Download: [https://github.com/frangarcj/NeopopVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=29575</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=29575"/>
		<updated>2019-05-08T20:28:05Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a PS Vita or PSTV on firmware version 3.60 to 3.70, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. If you&#039;re on the 3.60 firmware, you can obtain it [https://henkaku.xyz/ here], for 3.65-3.68 use [https://github.com/TheOfficialFloW/h-encore h-encore], and for 3.69-3.70 use [https://github.com/TheOfficialFloW/Trinity Trinity]. Those on firmware versions prior to 3.60 can update manually by following the instructions [http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/ here]. Furthermore, on versions 3.60 and 3.65 it&#039;s possible to use a bootloader patch called enso, which loads HENkaku automatically at boot: [https://enso.henkaku.xyz/ enso for 3.60], [https://github.com/TheOfficialFloW/enso/releases 3.65]. It&#039;s possible to downgrade firmware version with a tool called [https://github.com/TheOfficialFloW/modoru/releases modoru].&lt;br /&gt;
&lt;br /&gt;
=Multi-system=&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
* Download: [http://buildbot.libretro.com/nightly/playstation/vita/ Nightly builds]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[DeSmuME]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[DOSBox]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Intel CPUs|286 and 386]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Virtual keyboard does not work&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FinalBurn Alpha]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FinalBurn Alpha]] (2012)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | FCEUmm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FUSE]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Gambatte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Genesis Plus GX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (SMS/GG/GEN/SCD/SG-1000)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[gpSP]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~45-50 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Handy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[MAME]] (2000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[MAME]] (2003)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBA is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Mednafen]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nestopia]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NXEngine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cave Story&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PCSX-ReARMed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PicoDrive]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (SMS/GG/GEN/SCD/32X/Pico)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PrBoom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Doom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[ProSystem]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[QuickNES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Super Nintendo emulators|Super Nintendo]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Stella]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[TGB Dual]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | TyrQuake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[VisualBoy Advance#VBA-Next|VBA-Next]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[vecx]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Vectrex emulators|Vectrex]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Yabause]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| Technically works but is unplayably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | CATSFC-libretro-vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/exsinner/CATSFC-libretro/releases Git]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9xVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Snes9xVITA/releases Git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GB&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBC&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBA&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[mGBA]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | RealBoy-Vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/realboy-vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;mGBA runs slow on the Vita currently, but optimizations and a [[Dynamic recompilation|dynamic recompiler]] are in progress.&#039;&#039;&amp;lt;ref&amp;gt;https://www.reddit.com/r/vitahacks/comments/4vmkft/lets_talk_about_mgba/d5ztglv&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/pull/378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (xerpi)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/desmume-vita Source]**&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Genesis Plus GX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Genesis-Plus-GX/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SMSplusVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/SMSplusVITA/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other systems=&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
* HandyVITA (Download: [https://github.com/frangarcj/HandyVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
* NeopopVITA (Download: [https://github.com/frangarcj/NeopopVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=28309</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=28309"/>
		<updated>2019-02-22T15:16:31Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a PS Vita or PSTV on firmware version 3.60 to 3.68, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. If you&#039;re on the 3.60 firmware, you can obtain it [https://henkaku.xyz/ here], for 3.65-3.68 use [https://github.com/TheOfficialFloW/h-encore h-encore.] Those on firmware versions prior to 3.60 can update manually by following the instructions [http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/ here]. Furthermore, on versions 3.60 and 3.65 it&#039;s possible to use a bootloader patch called enso, which loads HENkaku automatically at boot: [https://enso.henkaku.xyz/ enso for 3.60], [https://github.com/TheOfficialFloW/enso/releases 3.65]. It&#039;s possible to downgrade firmware version with a tool called [https://github.com/TheOfficialFloW/modoru/releases modoru]. There are no homebrew solutions (and thus downgrading methods) for firmwares 3.69 and higher at this time, but there&#039;s an [https://twitter.com/theflow0/status/1085100038840377346 upcoming one] for versions 3.69 and 3.70, planned for 2019.&lt;br /&gt;
&lt;br /&gt;
=Multi-system=&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
* Download: [http://buildbot.libretro.com/nightly/playstation/vita/ Nightly builds]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[DeSmuME]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[DOSBox]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Intel CPUs|286 and 386]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Virtual keyboard does not work&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FinalBurn Alpha]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FinalBurn Alpha]] (2012)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | FCEUmm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[FUSE]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Gambatte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Genesis Plus GX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (SMS/GG/GEN/SCD/SG-1000)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[gpSP]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~45-50 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Handy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[MAME]] (2000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[MAME]] (2003)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBA is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Mednafen]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nestopia]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NXEngine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cave Story&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PCSX-ReARMed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[PicoDrive]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (SMS/GG/GEN/SCD/32X/Pico)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PrBoom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Doom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[ProSystem]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[QuickNES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Super Nintendo emulators|Super Nintendo]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Stella]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[TGB Dual]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | TyrQuake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[VisualBoy Advance#VBA-Next|VBA-Next]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[vecx]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Vectrex emulators|Vectrex]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Yabause]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| Technically works but is unplayably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | CATSFC-libretro-vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/exsinner/CATSFC-libretro/releases Git]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9xVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Snes9xVITA/releases Git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GB&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBC&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBA&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[mGBA]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | RealBoy-Vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/realboy-vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;mGBA runs slow on the Vita currently, but optimizations and a [[Dynamic recompilation|dynamic recompiler]] are in progress.&#039;&#039;&amp;lt;ref&amp;gt;https://www.reddit.com/r/vitahacks/comments/4vmkft/lets_talk_about_mgba/d5ztglv&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/pull/378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (xerpi)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/desmume-vita Source]**&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Genesis Plus GX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Genesis-Plus-GX/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SMSplusVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/SMSplusVITA/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other systems=&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
* HandyVITA (Download: [https://github.com/frangarcj/HandyVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
* NeopopVITA (Download: [https://github.com/frangarcj/NeopopVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulation_on_Fedora&amp;diff=28256</id>
		<title>Emulation on Fedora</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulation_on_Fedora&amp;diff=28256"/>
		<updated>2019-02-12T18:36:16Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guide explains how to install emulators on Fedora, a distribution of GNU/Linux.&lt;br /&gt;
&lt;br /&gt;
[https://fedoraproject.org/ Fedora Website]&lt;br /&gt;
==From Repositories==&lt;br /&gt;
Fedora has a very strict software policy, allowing for only few emulators in the main repository, such as [https://apps.fedoraproject.org/packages/mednafen Mednafen] and [https://apps.fedoraproject.org/packages/dosbox Dosbox]. However, more of them are hosted at RPMFusion&#039;s repositories. To install RPMFusion&#039;s software repositories, use the following commands as root:&lt;br /&gt;
 yum --nogpgcheck install http://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-stable.noarch.rpm&lt;br /&gt;
 &lt;br /&gt;
 yum --nogpgcheck install http://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-stable.noarch.rpm&lt;br /&gt;
 &lt;br /&gt;
 yum update&lt;br /&gt;
The second RPM is where you get proper video drivers for Nvidia/AMD cards. Install either &amp;quot;kmod-nvidia&amp;quot; or &amp;quot;kmod-catalyst&amp;quot;. The following emulators can be found from the RPMFusion repositories (note that not all packages are fully up-to-date):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Console&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Emulator&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|bsnes]], [[Snes9x]], [[ZSNES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]/[[Game Boy Advance emulators|Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|}&lt;br /&gt;
Can&#039;t find your emulator in the repository? We get to compile them!&lt;br /&gt;
&lt;br /&gt;
==Compiling Emulators==&lt;br /&gt;
This could be considered a generic guide for all GNU/Linux distributions, but we will be using Fedora as our base for this tutorial.&lt;br /&gt;
&lt;br /&gt;
First, in order to successfully compile software, libraries are required. You can generally find a list of dependencies with the emulator&#039;s source, but often those are listed for Ubuntu. So instead, enjoy this blanket list of programs and libraries to install:&lt;br /&gt;
 # Compiler Stuff&lt;br /&gt;
 &lt;br /&gt;
 yum install cmake gcc gcc-c++ scons&lt;br /&gt;
 &lt;br /&gt;
 # Assorted Libraries&lt;br /&gt;
 &lt;br /&gt;
 yum install libx86 nasm openal-soft SDL*&lt;br /&gt;
 &lt;br /&gt;
 # Development Headers&lt;br /&gt;
 &lt;br /&gt;
 yum install alsa-lib-devel bluez-libs-devel glew-devel glibc-devel.i686 glibmm24-devel gtkglextmm-devel gtkmm-utils-devel libao-devel libglademm24-devel openal-soft-devel portaudio-devel pulseaudio-libs-devel SFML-devel SOIL-devel wxGTK-devel&lt;br /&gt;
The reference text for the above list can be found [http://www.flibitijibibo.com/fedora/Fedora.txt here.]&lt;br /&gt;
&lt;br /&gt;
If you want automated emulator compiling, a Mupen64Plus build/update/install package exists [http://www.flibitijibibo.com/fedora/flibitMupen64Plus.tar.gz here], just run the script for the function you require.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you read the scripts/readmes before running these so you understand what is going on.&lt;br /&gt;
&lt;br /&gt;
As for compiling the emulators themselves, you&#039;re better off looking at the emulator&#039;s website/forum for specific tutorials. Emulator developers like to use a lot of different environments, from basic Makefiles to CMake to SCons to who knows what. The library list above and the automated scripts should help you get started if you&#039;re entirely unfamiliar with compiling, though.&lt;br /&gt;
&lt;br /&gt;
If you still want help, feel free to ask in Emulation General.&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=19595</id>
		<title>Emulators on Vita</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Vita&amp;diff=19595"/>
		<updated>2018-08-24T16:23:39Z</updated>

		<summary type="html">&lt;p&gt;Popar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a PS Vita or PSTV on firmware version 3.60, you can turn it into a decent emulation device by installing the [https://henkaku.xyz/ HENkaku homebrew enabler].  Those on firmware versions prior to 3.60 can update manually by following the instructions [http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/ here].  For 3.65-3.68, use [https://github.com/TheOfficialFloW/h-encore h-encore.]&lt;br /&gt;
&lt;br /&gt;
=Multi-system=&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
* Download: [http://buildbot.libretro.com/nightly/playstation/vita/ Nightly builds]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Nintendo DS&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DOSBox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DOS&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Virtual keyboard does not work&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Final Burn Alpha&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arcade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Final Burn Alpha (2012)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | FCEUmm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NES&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fuse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ZX Spectrum&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gambatte&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Game Boy/Color&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genesis Plus GX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (SMS/GG/GEN/SCD)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | gpSP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Game Boy Advance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~45-50 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Handy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Atari Lynx&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | MAME (2000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arcade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.37b5 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Up to 60 FPS depending on game&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | MAME (2003)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses MAME 0.78 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30 FPS or less, FBA is recommended instead&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Mednafen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Neo Geo Pocket/Color&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Loading more than one ROM in a single session will crash RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PC Engine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtual Boy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~25-30 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | WonderSwan/Color&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Full speed on WS games, ~45-60 FPS on WSC games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Nestopia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NES&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS, use FCEUmm instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NXEngine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cave Story&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PCSX ReARMed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PlayStation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS at standard resolution&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PicoDrive&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega systems (GEN/SCD/32X)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | PrBoom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Doom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ProSystem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Atari 7800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | QuickNES&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NES&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9x 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Super Nintendo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Least accurate but fastest SNES core&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9x 2005 (CatSFC)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9x 2005+ (CatSFC+)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9x 2010 (Snes9x Next)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Stella&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Atari 2600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | TGB Dual&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Game Boy/Color&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | TyrQuake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~40-50 FPS, use [https://gbatemp.net/threads/release-vitaquake-quake-porting-for-psvita.436146/ vitaQuake] instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VBA Next&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Game Boy Advance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| ~50-60 FPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Vecx&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Vectrex&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yabause&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Sega Saturn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| Technically works but is unplayably slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | CATSFC-libretro-vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/exsinner/CATSFC-libretro/releases Git]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Snes9xVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Snes9xVITA/releases Git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GB&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBC&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|GBA&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[mGBA]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | RealBoy-Vita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/realboy-vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;mGBA runs slow on the Vita currently, but optimizations and a [[Dynamic recompilation|dynamic recompiler]] are in progress.&#039;&#039;&amp;lt;ref&amp;gt;https://www.reddit.com/r/vitahacks/comments/4vmkft/lets_talk_about_mgba/d5ztglv&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/pull/378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (MasterFeizz)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | DeSmuME-Vita (xerpi)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/xerpi/desmume-vita Source]**&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;No dynamic recompiler, runs very slow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GEN&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SCD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | SMS&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | GG&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genesis Plus GX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/Genesis-Plus-GX/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SMSplusVITA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://github.com/frangarcj/SMSplusVITA/releases Git]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other systems=&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
* HandyVITA (Download: [https://github.com/frangarcj/HandyVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
* NeopopVITA (Download: [https://github.com/frangarcj/NeopopVITA/releases Git])&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://gbatemp.net/threads/henkaku-homebrew-the-listing-of-all-vpks.436535/ List of emulators and homebrew for the Vita (GBAtemp)]&lt;br /&gt;
* [http://wololo.net/emulators-for-the-ps-vita/ List of emulators for the Vita (Wololo)]&lt;br /&gt;
* [http://libretro.com/forums/showthread.php?t=3989/ Official RetroArch Vita thread (Libretro)]&lt;br /&gt;
* [https://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/ RetroArch/Libretro thread (GBAtemp)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>Popar</name></author>
	</entry>
</feed>