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		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=149689</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=149689"/>
		<updated>2026-09-04T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added infos about KytyPlus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
|name=PlayStation 5&lt;br /&gt;
|image=ps5.png&lt;br /&gt;
|caption=The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
|developer=[[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
|manufacturer=[[Sony]], [[Foxconn]]&lt;br /&gt;
|type=[[Home video game console]]&lt;br /&gt;
|generation=[[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
|release_date=November 12, 2020&lt;br /&gt;
|predecessor=[[PlayStation 4]]&lt;br /&gt;
|emulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{for|emulators that run on PlayStation 5|Emulators on PlayStation 5}}&lt;br /&gt;
&lt;br /&gt;
The [[gametech:PlayStation 5|&#039;&#039;&#039;PlayStation 5&#039;&#039;&#039;]] (officially called shorthand PS5) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an [[PlayStation 5 emulators#Hardware features and peripherals|Ultra HD Blu-ray]]-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download.&lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the [https://www.playstation.com/en-us/ps5/ps5-pro/ PlayStation 5 Pro], similarly to what they did in the [[PlayStation 4 emulators|previous console generation]].&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 was the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Since the news of Sony discontinuing the game discs production in July 2026, the PS5 emulation has started to get significant progress with various emulators emerging. However, they&#039;re far from having most of the library running at the moment.&lt;br /&gt;
&lt;br /&gt;
The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator is likely to have support of PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
== Emulators and [[Compatibility layers]] ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+{{Emulator comparison introduction}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[PlayStation 5 emulators#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]||{{Na}}&lt;br /&gt;
|{{Emulator compatibility|58|165|link=https://kytyps5.github.io/compatibility}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KytyPlus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Coder787-source/KytyPlus git]||{{Na}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]||{{Na}}&lt;br /&gt;
|{{Emulator compatibility|3|46|link=https://sharpemu.app/}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS5PCEM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/iStark/PS5PCEM git]||{{Dunno}}&lt;br /&gt;
|8 games working||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]||{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]||{{Dunno}}&lt;br /&gt;
|2 games working||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]||{{Na}}&lt;br /&gt;
|N/A||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperismo&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/medfa12/prosperismo-public git]||{{Dunno}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]||{{Dunno}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
[https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Touché PX5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/Techx3/TouchePX5 git]||{{Dunno}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS5rs&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Linux}}&lt;br /&gt;
|[https://github.com/claimore22/ps5rs git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://github.com/hernan0078/MagnusPS5/releases 0.0.1]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
&lt;br /&gt;
:; Kyty&lt;br /&gt;
:: A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::; KytyPS5&lt;br /&gt;
::: A PlayStation 5 compatibility for Windows, macOS, and Linux based off of Kyty. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
::; KytyPlus&lt;br /&gt;
::: KytyPlus is a KytyPS5-based PlayStation 5 emulator for Windows, macOS, and Linux. It&#039;s a standalone project derived from KytyPS5 (itself based on Kyty), with additional work focused on iGPU optimization, build stability, and a unified PS4/PS5 dispatch.&lt;br /&gt;
&lt;br /&gt;
:; Sharpemu&lt;br /&gt;
:: SharpEmu is an experimental PlayStation 5 compatibility layer written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls. [https://github.com/par274/sharpemu/issues/9 Development is currently focused on the shader translator and graphics pipeline.]&lt;br /&gt;
&lt;br /&gt;
::; craziiEmu&lt;br /&gt;
:: A fork of Sharpemu which adds improvements currently not seen in the official SharpEmu repository, such as a different user interface.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A FLOSS compatibility layer created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH.&lt;br /&gt;
&lt;br /&gt;
:; prosper&lt;br /&gt;
:: Prosper by mattias800 is another compatibility layer for Windows/macOS/Linux. It is highly not recommended you use this emulator due to it being almost completely AI generated.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
:; Prosperismo&lt;br /&gt;
:: Prosperismo began as a fork of Kyty and has since added its own compatibility work, Vulkan renderer changes, and desktop shell.&lt;br /&gt;
&lt;br /&gt;
:; PS5rs&lt;br /&gt;
:: A work-in-progress Rust-based PS5 emulator&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Disguise peripheral support through passthrough}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Input lag mitigating]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Controllers#Mouse Injectors for Emulators|Mouse injector]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Real peripheral support}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
|Ray tracing already supported on PlayStation 5.&lt;br /&gt;
But there are ways to improve path tracing implementation even further like increasing ray length or more rays per light source etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Super-resolution techniques}}&lt;br /&gt;
|[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&lt;br /&gt;
[https://www.playstation.com/en-us/ps5/ps5-pro/ On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.]&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Texture Replacement (3D)|Texture replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks|Ultra-widescreen hack]]&lt;br /&gt;
Widescreen already supported on PlayStation 5 system.&lt;br /&gt;
&lt;br /&gt;
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation technologies}}&lt;br /&gt;
|AFMF is (technically) already supported on PlayStation 5.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes|Internal frame rate hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
|While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is likely doesn&#039;t offer enough benefit to justify the development effort.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping]]&lt;br /&gt;
|PlayStation 5 system already supports HDR in some games.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering scaling}}&lt;br /&gt;
|FSR 3 is already supported on PlayStation 5.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}||{{N/a}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Command line options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Portable and stealth}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/SDL backend support}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Macros/Scripts/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|{{Enhancements/Misc./Ambient sounds simulation}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debug features&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
|Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Free Look}}&lt;br /&gt;
|While freecam would be technically possible, it will require per-game patches.&lt;br /&gt;
Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Rich Presence}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Screen translator}}&lt;br /&gt;
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Hardware features&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |System software&lt;br /&gt;
|[[PlayStation 5 emulators#Home screen and apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation 5 emulators#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Backwards&lt;br /&gt;
compatibility&lt;br /&gt;
|PlayStation 2 emulation&lt;br /&gt;
(incl. PS2 Classics)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation emulation&lt;br /&gt;
(incl. PSOne Classics)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Official emulators|PSP emulation]] for Digital PSP titles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Input&lt;br /&gt;
|[[List of games that support HD haptic feedback#PlayStation 5 Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support HD haptic feedback#PlayStation 5 Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support controller speaker#PlayStation 5 Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support motion controls#PlayStation 5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support touchpad#PlayStation 5 Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation Network#PlayStation 4 and PlayStation 5|PlayStation Network]]&lt;br /&gt;
[[PlayStation Network#PlayStation 4 and PlayStation 5|(including PlayStation Now)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 5 emulators#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 5 emulators#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Controllers|Controller]]&lt;br /&gt;
|DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Controllers#DualShock 4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games with keyboard and mouse support#PlayStation 5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |WebCam&lt;br /&gt;
|PlayStation Camera&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HD Camera&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Motion&lt;br /&gt;
|PlayStation VR2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation VR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation Move&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[PlayStation 5 emulators#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Home screen and apps ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
* No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trophies ===&lt;br /&gt;
&lt;br /&gt;
: [https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
&lt;br /&gt;
[https://playstation.fandom.com/wiki/Trophies Trophies] are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games. Trophies shouldn&#039;t be confused with [[PlayStation 5 emulators#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
=== LAN Tunneling ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
&lt;br /&gt;
* Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
=== Ultra HD Blu-ray drive ===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
: See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
: See [[Ripping games]].&lt;br /&gt;
: See [[Disc Drive emulation]].&lt;br /&gt;
: Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 5 Pro ==&lt;br /&gt;
{{Infobox computing device|name=PlayStation 5 Pro|logo=PlayStation_5_Pro.svg|image=PlayStation 5 Pro no disc drive.jpg|image_upright=0.75|caption=PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides|developer=[[Sony|Sony Interactive Entertainment]]|manufacturer=[[Sony]], [[Foxconn]]|type=[[:Category:Home video game consoles|Home video game console]]|generation=[[:Category:Ninth-generation video game consoles|Ninth]]|release_date=November 7, 2024|predecessor=[[PlayStation 4]]|alt=PlayStation 5 Pro view without a disc drive.|emulated={{Na}}}}The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (PS5 Pro) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
=== PS5 Pro-exclusive features ===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
==== PS5 Pro-enhanced games ====&lt;br /&gt;
&lt;br /&gt;
==== PS5 Pro version of the Game Boost feature ====&lt;br /&gt;
&lt;br /&gt;
== PlayStation Portal ==&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148543</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148543"/>
		<updated>2026-08-17T08:38:17Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added infos about Prosperismo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://kytyps5.github.io/compatibility|0|96}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/sharpemu/sharpemu/issues?q=is%3Aissue%20state%3Aopen%20label%3Agame-compatibility|0|69}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Touché PX5&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/Techx3/TouchePX5 git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperismo&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/medfa12/prosperismo-public git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 compatibility for Windows, macOS, and Linux based off of Kyty. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 compatibility layer written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
::;craziiEmu&lt;br /&gt;
::A fork of Sharpemu which adds improvements currently not seen in the official SharpEmu repository, such as a different user interface.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A FLOSS compatibility layer created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is another compatibility layer for Windows/macOS/Linux. It is highly not recommended you use this emulator due to it being almost completely AI generated.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
:; Prosperismo&lt;br /&gt;
:: Prosperismo began as a fork of Kyty and has since added its own compatibility work, Vulkan renderer changes, and desktop shell.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147009</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147009"/>
		<updated>2026-07-28T16:00:50Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added description of craziiEmu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|20+ games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 emulator for Windows based off of Kyty, with Linux Support coming in the future. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 emulator written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls and submit video flips, but the game does not yet render a visible image. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: An &#039;&#039;upcoming&#039;&#039; FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH. It&#039;s the first emulator that boots Demon&#039;s Souls Remake.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is a user-space PS5 to PC compatibility layer -- think Proton/Wine, but for PS5. It runs PS5 game binaries by reimplementing the console&#039;s OS, ABI, and GPU stack natively, without CPU emulation. According to &amp;quot;Contributers&amp;quot; on github it uses AI. &lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Everything else, including the loader, kernel HLE, and devices, runs as natively on the host as possible. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
:;craziiEmu&lt;br /&gt;
::craziiEmu is a frontend and compatibility layer project written entirely in C# using modern .NET. The core emulation backend is built entirely upon the excellent open-source foundation of the SharpEmu project. craziiEmu extends this powerful core architecture with a highly-polished custom desktop frontend built in Avalonia UI, as well as ongoing High-Level Emulation (HLE) and graphics integration improvements.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=147008</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=147008"/>
		<updated>2026-07-28T15:51:51Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added infos and description about &amp;quot;Prosperity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/PlayStation 4}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on PlayStation 4|Emulators on PlayStation 4}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
An upgraded model released later on is known as the PlayStation 4 Pro, [[PlayStation 4 emulators#PlayStation 4 Pro|more information in its respective section.]]&lt;br /&gt;
&lt;br /&gt;
== Emulators and [[compatibility layers]] ==&lt;br /&gt;
{| {{Emulator table|width=64.97%}}&lt;br /&gt;
|+{{Emulator comparison introduction}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[PlayStation 4 emulators#PlayStation 4 Pro|Pro]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[shadPS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|[https://github.com/shadps4-emu/shadPS4/releases {{shadPS4Ver}}]&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Windows: {{Emulator compatibility|130|850|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
Linux: {{Emulator compatibility|152|821|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
&lt;br /&gt;
macOS: {{Emulator compatibility|10|276|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ChonkyStation4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://github.com/liuk7071/ChonkyStation4/releases {{ChonkyStation4Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|10|164|link=https://github.com/ChonkyStation/ChonkyStation4-Compatibility}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fpPS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|[https://github.com/red-prig/fpPS4/tree/kern kern branch]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;GUI [https://github.com/themitosan/fpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie&#039;s Launcher]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|111|2062|link=https://fpps4.net/compatibility}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GPCS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Inori/GPCS4 {{GPCS4Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;small&amp;gt;[[GPCS4|2 playable titles]]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty/releases {{KytyVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Kyty|2 playable titles]]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obliteration]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/obhq/obliteration git]||{{Green}} {{License|Dual}} ({{License|Apache2}} or {{License|MIT}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbital]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/AlexAltea/orbital git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS4Delta&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Force67/ps4delta git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|psOff&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://github.com/SysRay/psOff_compatibility/releases {{psOffVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
&amp;lt;small&amp;gt;Formerly licensed under {{License|GPLv3}}, a {{License|Copyleft}} license&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|4|545|link=https://github.com/SysRay/psOff_compatibility/issues}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|psuv&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|}}|| {{Dunno}}&lt;br /&gt;
||| {{Dunno}}&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|0|76|link=https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/devofspine/spine/releases 2022-05-17]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Emulator compatibility|4|1001|link=https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Native ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[PlayStation 4 emulators#PlayStation 4 Pro|Pro]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation 5||{{Ya}}&lt;br /&gt;
|Patch-based||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://www.playstation.com/support/games/ps5-backward-compatibility-games/ &amp;lt;small&amp;gt;Overwhelming majority of the 4,000+ PS4 games are playable&amp;lt;/small&amp;gt;]||{{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
:; [[shadPS4]]&lt;br /&gt;
:: shadPS4 &amp;lt;small&amp;gt;&#039;&#039;(known in the community as ChadPS4 🗿)&#039;&#039;&amp;lt;/small&amp;gt;, an early PS4 compatibility layer written in C++ for Windows, Linux, and macOS, is developed by a respected figure in the gaming scene, [https://github.com/georgemoralis George Moralis], one of the founders of [[PCSX2]]. The project is the first capable of getting Bloodborne in-game&amp;lt;ref&amp;gt;[https://shadps4.net/index.php/2024/08/18/even-more-bloodborne-progress/ Even more Bloodborne progress]&amp;lt;/ref&amp;gt;, and offers the best game compatibility.&lt;br /&gt;
&lt;br /&gt;
:; [[fpPS4]]&lt;br /&gt;
:: A PlayStation 4 compatibility layer made with Free Pascal. Its kernel is getting rewritten in a separate branch, although right now it is unfinished. Currently, it offers the second-best game compatibility, after shadPS4.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A Linux-exclusive emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot commercial games such as] &#039;&#039;We Are Doomed&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS3] and a private project called &amp;quot;RPCS4&amp;quot;.&amp;lt;ref&amp;gt;RPCS4 was a private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at the time, but we do know that it was expected to run on Unix-likes and can boot PS4 games without graphics. [https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH on Reddit]: &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;. It is unknown whether is still being worked on or not, although it was in the early stages in the time. [https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update on Reddit]. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot; As we mentioned in [[PlayStation 4 emulators#PCSX4 .26 fake emulators|PCSX4 &amp;amp; fake emulators]] section, there are numerous deceptive projects out there bearing the same name, so it&#039;s important not to confuse with it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; psOff&lt;br /&gt;
:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. [https://github.com/SysRay/psOff_public?tab=readme-ov-file#description It currently doesn&#039;t support: multiple command buffer submits, for loops in shader, and opcodes.] The project is now closed-source as of December 2024.&lt;br /&gt;
&lt;br /&gt;
:; [[Obliteration]]&lt;br /&gt;
:: Obliteration is a free PlayStation 4 emulator for Windows, macOS and GNU/Linux. This project started as a hard-fork from [[Kyty]] compatibility layer. Then development team decided to rewrite the whole project from scratch by using [[Kyty]] and Uplift as a reference to help them getting started with the project. How Obliteration work is totally different from [[Kyty]] because developers decided to go with the same path as Uplift (and [[Spine]]?) instead of [[Kyty]]. This is the reason why Obliteration requires firmware files from the PS4 in order to work while [[Kyty]] does not. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games at the moment.&lt;br /&gt;
&lt;br /&gt;
:; [[Orbital]]&lt;br /&gt;
:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, {{YouTubeVideoTime|4joCMfTPP4M|30|who is also one of the developers of the RPCS3 and Nucleus projects}}), Orbital uses Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s {{YouTubeVideo|IBBHisNM74o|stuck}} at the console&#039;s Safe Mode.&lt;br /&gt;
&lt;br /&gt;
:; psuv&lt;br /&gt;
:: Znullptr, a widely-known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://x.com/Znullptr/status/1508195432475807745 working on his own PS4 emulator project called PSUV]. It no longer seems to be developed.&lt;br /&gt;
&lt;br /&gt;
:; [[Kyty]]&lt;br /&gt;
:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. It&#039;s notable for being the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
:; [[GPCS4]]&lt;br /&gt;
:: A compatibility layer for the PlayStation 4.&amp;lt;ref&amp;gt;[https://github.com/Inori/GPCS4/issues/104#issuecomment-1079917903 GitHub issue #104 comment]&amp;lt;/ref&amp;gt; It can show the logos in [[wikipedia:Nier:_Automata|&#039;&#039;Nier: Automata&#039;&#039;]] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [[wikipedia:Sonic_Mania|&#039;&#039;Sonic Mania&#039;&#039;]], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is now unknown as the project&#039;s development has halted.&lt;br /&gt;
&lt;br /&gt;
:; PS4Delta&lt;br /&gt;
:: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
:; [[Spine]]&lt;br /&gt;
:: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse-engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;{{YouTubePlaylist|PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn|It was truly a promising emulator project}}, even though it was abandoned in its early days.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Everything else, including the loader, kernel HLE, and devices, runs as natively on the host as possible. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
; Native&lt;br /&gt;
:; PlayStation 5&lt;br /&gt;
:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation 5 emulators#Hardware features and peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[PlayStation 4 emulators#Enhancements|enhancements]] on the PS5 hardware (similarly to PlayStation 4 Pro) if it supports &amp;quot;Game Boost&amp;quot; option, such as experiencing higher or more stable frame rates.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!shadPS4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&lt;br /&gt;
&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{~}}&amp;lt;ref&amp;gt;See [https://discord.com/channels/1080089157554155590/1245616678021234768/1279591363310260285 here], {{YouTubeVideo|5skYcdX67Rw|here}}, and [https://github.com/shadps4-emu/shadPS4/pull/1356 here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&lt;br /&gt;
&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]||{{~}}&lt;br /&gt;
[[30/60_FPS_cheat_codes#PlayStation_4|&amp;lt;small&amp;gt;(through patches)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Super-resolution techniques&lt;br /&gt;
&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://old.reddit.com/r/FuckTAA/comments/15trtph/the_ps4_port_of_red_dead_redemption_features_fsr_2/ FSR 2 is already supported on PlayStation 4 (Pro).]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Implementing advanced one for emulator is requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Texture Replacement .283D.29|Texture replacement]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#PlayStation 4|Ultra-widescreen hack]]&lt;br /&gt;
&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 4 system.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~|link=https://github.com/shadps4-emu/ps4_cheats/issues/2}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&lt;br /&gt;
&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;..&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;{{YouTubeVideoTime|7VZoLQ9WTHY|53|LSFG}}&#039;&#039;&#039; can be used with ShadPS4, please be aware that some visual glitches and artifacts may occur at this time. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes#PlayStation 4|Internal frame rate hack]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rendering latency reduction technologies&lt;br /&gt;
&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|&amp;lt;small&amp;gt;PlayStation 4 (Pro) system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya|link=https://github.com/shadps4-emu/shadPS4/issues/1303}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{WIP-Box|link=https://github.com/shadps4-emu/shadPS4/pull/4250}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&lt;br /&gt;
&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Ya|link=https://github.com/shadps4-emu/shadPS4/pull/1507/files#diff-cf63c2fcee2e91560739fc0fa107fab4c5b7fc780c96ee0105545b1b58b8fa10R40-R49}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Na|link=https://github.com/shadps4-emu/shadPS4/issues/1235}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Ya|link=https://github.com/shadps4-emu/shadPS4/issues/564}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&lt;br /&gt;
&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{~|link=https://github.com/shadps4-emu/shadPS4/pull/1094}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!shadPS4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Backwards compatibility&lt;br /&gt;
|[[wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation (incl. PS2 Classics)]]||{{Na|link=https://youtu.be/X_B3ZyC2zlA}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Lists_of_PS_one_Classics|PlayStation emulation (incl. PSOne Classics)]]||{{Na|link=https://discord.com/channels/1080089157554155590/1275172743146639494/1292457648779690075}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official emulators#Emulators on PS4|PlayStation Portable emulation]] for [[wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 4 emulators#Blu-ray drive|Blu-ray drive]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Connectivity&lt;br /&gt;
|Ethernet&lt;br /&gt;
[[PlayStation 4 emulators#LAN Tunneling|LAN tunneling]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[PlayStation Network#PlayStation 4 and PlayStation 5|WIP]]&lt;br /&gt;
|-&lt;br /&gt;
|Wi-Fi&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation Network&lt;br /&gt;
(incl. PlayStation Now)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller&lt;br /&gt;
|[[List of games that support controller speaker#%23PlayStation 4 Emulation|Mono speaker]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.11.0&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/issues/3053&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support motion controls#PlayStation 4|Motion sensor]]||{{Ya|link=https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.6.0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support touchpad#PlayStation 4 Emulation|Touchpad gestures]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/1257&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/3842&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vibration||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.digitaltrends.com/gaming/all-ps4-pro-4k-and-hdr-games/ HDR]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/commit/e803e7c49dbfdc1a430604148c486f1ffa84c040&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/2381&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 4 emulators#PlayStation 4 Pro Enhanced games|PlayStation 4 Pro-enhanced games]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://www.psdevwiki.com/ps4/System_Software System software]&lt;br /&gt;
|[[PlayStation 4 emulators#PlayStation Dynamic Menu and apps|PlayStation Dynamic Menu and apps]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation 4 emulators#Trophies|Trophies]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/854&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/2566&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://web.archive.org/web/20240817234608/https://www.playstation.com/en-us/accessories/playlink/ PlayLink]||{{Na|link=https://github.com/shadps4-emu/shadPS4/issues/779}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]||{{Na|link=https://github.com/shadps4-emu/shadPS4/pull/3952}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&amp;amp;system=ps4 PlayStation Move]&lt;br /&gt;
|{{WIP-Box|link=https://github.com/shadps4-emu/shadPS4/pull/4185}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation Vita connectivity||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Toys-to-life&lt;br /&gt;
|[[Toys-to-life emulation#Disney Infinity Base|&#039;&#039;Disney Infinity&#039;&#039; Base]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#LEGO Dimensions Toy Pad|&#039;&#039;LEGO Dimensions&#039;&#039; Toy Pad]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#Skylanders Portal of Power|&#039;&#039;Skylanders&#039;&#039; Portal of Power]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#Starlink: Battle for Atlas|&#039;&#039;Starlink: Battle for Atlas&#039;&#039; toys-to-life elements]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |USB&lt;br /&gt;
|[[List of games that support microphone|Headset]]||{{Ya|link=https://github.com/shadps4-emu/shadPS4/pull/3228}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games with keyboard and mouse support#PlayStation 4|Keyboard]]||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games with keyboard and mouse support#PlayStation 4|Mouse]]||{{~}}&amp;lt;ref&amp;gt;Pull requests: [https://github.com/shadps4-emu/shadPS4/pull/633 Mouse lib implementation], [https://github.com/shadps4-emu/shadPS4/pull/1414 More Lib mouse], [https://github.com/shadps4-emu/shadPS4/pull/1530 Device file abstraction &amp;amp; Mouse hid implementation] and [https://github.com/shadps4-emu/shadPS4/pull/4568 sceMouse HLE].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support HD haptic feedback#PlayStation 4|Haptic feedback]]&amp;lt;ref&amp;gt;https://github.com/Ryochan7/DS4Windows/issues/3212&amp;lt;/ref&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Dynamic Menu and apps ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.psdevwiki.com/ps4/Interface psdevwiki: PlayStation Dynamic Menu]&lt;br /&gt;
: [[Wikipedia: List of PlayStation applications]]&lt;br /&gt;
&lt;br /&gt;
PlayStation Dynamic Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
* No emulator supports this at the moment, although there&#039;s a report on the RPCSX Discord channel that the VSH boots and gets up to the Sony Interactive Entertainment logo with sound. It doesn&#039;t get past it due to races and internal GPU issues.&lt;br /&gt;
* Like [[PlayStation Portable emulators#XMB and apps|PPSSPP&#039;s half-baked solution]], [https://github.com/shadps4-emu/shadPS4/pull/1033 ShadPS4 and psOff can replicates the Dynamic Menu&#039;s functionality by displaying the game&#039;s background image and playing its title music in it&#039;s interface when it&#039;s selected in the game list.]&lt;br /&gt;
&lt;br /&gt;
=== Trophies ===&lt;br /&gt;
&lt;br /&gt;
: [https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]&lt;br /&gt;
&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4, and PlayStation 5 games. Trophies shouldn&#039;t be confused with [[PlayStation 4 emulators#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
* ShadPS4 supports trophies and custom icons with sound notifications. See [[Emulator files#PlayStation 4]].&lt;br /&gt;
&lt;br /&gt;
=== LAN Tunneling ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.teamxlink.co.uk/wiki/PlayStation_4 Xlink Kai - PlayStation 4 supported games]&lt;br /&gt;
&lt;br /&gt;
* PlayStation 5 placeholder text&lt;br /&gt;
* Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
=== Blu-ray drive ===&lt;br /&gt;
PlayStation 4 and PlayStation 5 consoles supports BD-Video and DVD-Video. However, it does not have the capability to play VCDs or &amp;lt;abbr title=&amp;quot;Ultra HD Blu-ray Drive&amp;quot;&amp;gt;UHD-BD&amp;lt;/abbr&amp;gt;, additionally, the VCD format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for PlayStation 4 (as well PlayStation 5) in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
* See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
* See [[Ripping games]].&lt;br /&gt;
* See [[Disc Drive emulation]].&lt;br /&gt;
* Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 4 Pro ==&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation_4#PlayStation_4_Pro|PlayStation 4 Pro]]&#039;&#039;&#039; (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[PlayStation 4 emulators#Hardware features and peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 &amp;quot;Slim&amp;quot;, this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console&#039;s GDDR5 memory. Although capable of streaming 4K video, &#039;&#039;&#039;the PS4 Pro does not support Ultra HD Blu-ray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PS4 Pro-exclusive features ===&lt;br /&gt;
&lt;br /&gt;
==== PS4 Pro-enhanced games ====&lt;br /&gt;
&lt;br /&gt;
: [[wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]&lt;br /&gt;
&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.&lt;br /&gt;
&lt;br /&gt;
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not &amp;quot;brute force&amp;quot; 4K without compromising form factor and cost, so the console was designed to support &amp;quot;streamlined rendering techniques&amp;quot; using custom hardware, &amp;quot;best-in-breed temporal and spatial anti-aliasing algorithms&amp;quot;, and &amp;quot;many new features from the AMD Polaris architecture as well as several even beyond it&amp;quot;. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games incorrectly claimed that the PS4 Pro could render something &amp;quot;perceptively so close [to 4K] that you wouldn&#039;t be able to see the difference&amp;quot;. In reality, there are significant, noticeable differences between the visual quality of checkerboarded 4K, upscaled 4K, and native 4K. See {{YouTubeVideo|ljgCy4Y2sHc|here}} and {{YouTubeVideo|9ggro8CyZK4|here}}.&lt;br /&gt;
&lt;br /&gt;
== Dissidia Final Fantasy Arcade variant ==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 [[Interactive Kiosk|kiosk demo unit]], and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging by the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
See [[Copy protection#Hardware-based protection]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PlayStation 4| ]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps4,shadps4|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147007</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147007"/>
		<updated>2026-07-28T15:49:01Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added infos and description about &amp;quot;Prosperity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|20+ games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 emulator for Windows based off of Kyty, with Linux Support coming in the future. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 emulator written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls and submit video flips, but the game does not yet render a visible image. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: An &#039;&#039;upcoming&#039;&#039; FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH. It&#039;s the first emulator that boots Demon&#039;s Souls Remake.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is a user-space PS5 to PC compatibility layer -- think Proton/Wine, but for PS5. It runs PS5 game binaries by reimplementing the console&#039;s OS, ABI, and GPU stack natively, without CPU emulation. According to &amp;quot;Contributers&amp;quot; on github it uses AI. &lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Everything else, including the loader, kernel HLE, and devices, runs as natively on the host as possible. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147006</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=147006"/>
		<updated>2026-07-28T15:20:51Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added infos about &amp;quot;Prosper&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|20+ games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 emulator for Windows based off of Kyty, with Linux Support coming in the future. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 emulator written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls and submit video flips, but the game does not yet render a visible image. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: An &#039;&#039;upcoming&#039;&#039; FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH. It&#039;s the first emulator that boots Demon&#039;s Souls Remake.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is a user-space PS5 to PC compatibility layer -- think Proton/Wine, but for PS5. It runs PS5 game binaries by reimplementing the console&#039;s OS, ABI, and GPU stack natively, without CPU emulation. According to &amp;quot;Contributers&amp;quot; on github it uses AI. &lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Xbox_One_emulators&amp;diff=146939</id>
		<title>Xbox One emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Xbox_One_emulators&amp;diff=146939"/>
		<updated>2026-07-24T08:38:57Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: Added Scorpio Emu infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Xbox One}}&lt;br /&gt;
{{for|emulators that run on the Xbox One|Emulators on Xbox One}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:Xbox One|Xbox One]]&#039;&#039;&#039; is an eighth-generation home video game console produced by Microsoft on November 22, 2013, and was retailed for {{inflation|USD|499|2013}}. It had an AMD 8-core APU at 1.75 GHz and 8 GB of RAM. It has an AMD GPU at 853 MHz on the AMD Radeon GCN architecture. Early in its life, it was heavily criticized for intrusive [[wikipedia:Digital rights management|DRM]], such as always-online and lack of used game sharing. These have since been removed. Notably, this console runs on the [[wikipedia:x86|x86]] architecture with an OS derived from Windows, so it is widely considered a watered-down PC.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Xbox One X/S|&#039;&#039;&#039;One X/S&#039;&#039;&#039;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|XWine1&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|XboxOne}}&amp;lt;ref name=&amp;quot;nested&amp;quot;&amp;gt;According to [https://twitter.com/XWineOne/status/1907517872194330960 developers&#039; post], nested emulation is possible but will not be released.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://github.com/XWine1 git] &amp;lt;small&amp;gt;(WIP, currently private)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|At least 6 playable titles&amp;lt;!--&amp;lt;ref name=&amp;quot;introducing-xwine1&amp;quot; /&amp;gt;--&amp;gt;&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GenERA&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Project-GenERA git]  &amp;lt;small&amp;gt;(WIP, currently private)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3 playable titles? &amp;lt;ref name=&amp;quot;X Page&amp;quot;&amp;gt;[https://x.com/ProjGenERA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|WinDurango&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/WinDurango/WinDurango git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3 playable titles&amp;lt;ref name=&amp;quot;windurango-compat&amp;quot;&amp;gt;[https://github.com/WinDurango/WinDurango#playable-games WinDurango Game Compatibility Status]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|LGPLv3}} ({{License|Copyleft}})&amp;lt;ref group=N&amp;gt;Formerly licensed under {{License|GPLv3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpio Emu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/scorpio-emu git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|N/A &lt;br /&gt;
|N/A &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Xbox One X/S|&#039;&#039;&#039;One X/S&#039;&#039;&#039;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox Series X and Series S|Xbox Series X/S]]&lt;br /&gt;
|Patch-based&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox 99%]&amp;lt;ref group=N&amp;gt;Kinect games are incompatible. See [[#Hardware features and peripherals|Hardware features and peripherals]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox One X and One S|Xbox One X/S]]&lt;br /&gt;
|Patch-based&lt;br /&gt;
|{{Green}} Native&lt;br /&gt;
|100%&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
| -&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
:;XWine1&lt;br /&gt;
::XWine1 is an Xbox One translation layer for Windows&amp;lt;ref name=&amp;quot;introducing-xwine1&amp;quot;&amp;gt;[https://x.com/XWineOne/status/1832740078658974168 @XWineOne - &amp;quot;Introducing XWine1&amp;quot;]&amp;lt;/ref&amp;gt; and Linux&amp;lt;ref&amp;gt;[https://x.com/XWineOne/status/1883920230520668221 @XWineOne - &amp;quot;And here it is running on Arch Linux (btw)&amp;quot;]&amp;lt;/ref&amp;gt;. According to announcements and footage from the development team, it has the highest compatibility of any Xbox One translation layer, however currently it is still in-development and unreleased&amp;lt;ref&amp;gt;[https://x.com/XWineOne/status/1849794366216319198 @XWineOne - &amp;quot;We&#039;re not dead, just not ready to show much yet!&amp;quot;]&amp;lt;/ref&amp;gt;. Games that have been showcased to run in some capacity include &#039;&#039;Forza Horizon 2&#039;&#039;&amp;lt;ref&amp;gt;{{YouTubeVideo|k-2WsNho7EU|Forza Horizon 2 XWine1 Progress Update 1}}&amp;lt;/ref&amp;gt;, &#039;&#039;Forza Horizon 3&#039;&#039;&amp;lt;ref&amp;gt;[https://x.com/XWineOne/status/1833187637940584527 @XWineOne - &amp;quot;Forza Horizon 3 reaches menus&amp;quot;]&amp;lt;/ref&amp;gt;, &#039;&#039;Forza Motorsport 5&#039;&#039;&amp;lt;ref&amp;gt;{{YouTubeVideo|T1iTNwk8vQo|Forza Motorsport 5 XWine1 Progress Update 1}}&amp;lt;/ref&amp;gt;, &#039;&#039;Sonic Mania&#039;&#039;&amp;lt;ref name=&amp;quot;introducing-xwine1&amp;quot; /&amp;gt;, &#039;&#039;Peggle 2&#039;&#039;&amp;lt;ref name=&amp;quot;introducing-xwine1&amp;quot; /&amp;gt;, &#039;&#039;LIMBO&#039;&#039; &amp;lt;ref name=&amp;quot;introducing-xwine1&amp;quot;/&amp;gt;, &#039;&#039;Rock Band 4&#039;&#039;&amp;lt;ref&amp;gt;[https://bsky.app/profile/xwine1.bsky.social/post/3lprxuctgbs2e]&amp;lt;/ref&amp;gt;, and &#039;&#039;Terraria&#039;&#039; &amp;lt;ref&amp;gt;[https://x.com/XWineOne/status/2040523388775465227 @XWineOne - &amp;quot;Huge progress on AcpHal/SHAPE/HW audio! 🔊&amp;quot;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:;WinDurango&lt;br /&gt;
::WinDurango (formerly &amp;quot;XBONEmu&amp;quot;)&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/1f8ldxd/xbonemu_is_now_windurango/ XBONEmu is now WinDurango]&amp;lt;/ref&amp;gt; is an Xbox One translation layer for Windows 10 and 11. It is still in early development, however unlike XWine1, it is open source and publicly available, and is maintained by the wider community rather than a private team. As of February 2025, it has been demonstrated to be capable of at least launching &#039;&#039;Minecraft: Xbox One Edition&#039;&#039;&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/1hy7e3d/windurango_the_first_xbox_one_compatibility_later/ WinDurango, The First Xbox One Compatibility Later, has just booted into Minecraft.]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;windurango-history&amp;quot;&amp;gt;[https://boreal.codeberg.page/blog/history-of-windurango/ A short history of WinDurango]&amp;lt;/ref&amp;gt; and &#039;&#039;Sonic Mania&#039;&#039;&amp;lt;ref name=&amp;quot;windurango-compat&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:;WinEra&amp;lt;ref name=&amp;quot;notjustxwineone&amp;quot;&amp;gt;[https://old.reddit.com/r/emulation/comments/1fc6noe/its_not_just_xwineone_theres_windurango_winera/ It&#039;s not just XWineOne - there&#039;s WinDurango, WinEra Spasha and another. These are all Xbox One compatibility layers.]&amp;lt;/ref&amp;gt; (merged into XWine1)&lt;br /&gt;
::Developed by a single person, this was the first compatibility layer to successfully run &#039;&#039;Minecraft: Xbox One Edition&#039;&#039; on PC. It later got merged into XWine1 before making any public release.&lt;br /&gt;
&lt;br /&gt;
:;Spasaha&amp;lt;ref name=&amp;quot;notjustxwineone&amp;quot; /&amp;gt; (merged into XWine1)&lt;br /&gt;
::Focused primarily on &#039;&#039;Destiny 1&#039;&#039;, one person also developed this layer with additional support. It later got merged into XWine1 before making any public release.&lt;br /&gt;
&lt;br /&gt;
:;Durango &amp;lt;small&amp;gt;(unnamed emulator)&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;notjustxwineone&amp;quot; /&amp;gt; (merged into XWine1)&lt;br /&gt;
::This layer, developed by &amp;quot;Mister&amp;quot; with some help, was used to play &#039;&#039;Tomb Raider Remastered&#039;&#039;, making it the first game to run on PC outside of DirectX samples, and notable for being one of the few &amp;quot;Direct3D 12&amp;quot; games on the Xbox One. This also made it the first game to run on PC outside of DirectX samples. This translator doesn&#039;t have a name; it is only named ‘Durango’ at the top of the window. It later got merged into XWine1 before making any public release.&lt;br /&gt;
&lt;br /&gt;
:;Scorpio Emu&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/1s20iwo/scorpio_emu_first_ingame_graphics_xbox_one/ Scorpio Emu - First In-Game Graphics (Xbox One Emulation Progress) AI assisted ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
::A Work-in-progress Xbox One emulator that translates GCN graphics to SPIR-V. Can successfully boot Sonic Mania to the Title Screen. Vibe-coded by AI.&lt;br /&gt;
&lt;br /&gt;
;Native&lt;br /&gt;
:;Xbox Series X/S and Xbox One X/S&lt;br /&gt;
::Since Xbox One and later, [[Microsoft|Microsoft consoles]] utilize a cut-down version of Windows, they can all natively run Xbox One backwards compatible games. However, games made before 2015 are running legacy Windows 8 games which are different to Windows 10 onwards, Microsoft probably made compatibility layers or updated games to the new Windows 10 platform.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Xbox Series X/S&amp;lt;br/&amp;gt;Xbox One X/S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2 name=&amp;quot;SeriesConsolesEnhancements&amp;quot;&amp;gt;Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on Xbox One system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;FSR 2 is already supported on Xbox One (X/S).[https://forum.warthunder.com/t/add-fsr-2-2-1-or-fsr-3-0-support-into-the-game-engine/17576]&amp;lt;br/&amp;gt;Implementing advanced one for emulator requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2 name=&amp;quot;SeriesConsolesEnhancements&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefits to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{✓}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Even though Xbox One has no support for HDR, Xbox One X|S and Series X|S systems {{YouTubeVideo|LT1a6NXYy6E|supports it in some games}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
| Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [https://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [https://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_converters|Built-in save manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Automatic Updater&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! Name&lt;br /&gt;
! Xbox Series X/S&lt;br /&gt;
! Xbox One X/S&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dashboard_and_apps|Dashboard and apps]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Xbox_Live|Xbox Live]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#System Link|System Link]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Xbox and Xbox 360 emulation&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Fission|(Fission)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Blu-ray_drive|Blu-ray drive]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[wikipedia:List_of_games_which_support_Xbox_SmartGlass|Xbox SmartGlass]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#Xbox_One|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitaltrends.com/gaming/every-xbox-one-game-with-hdr-and-4k-support/ HDR]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_HD_haptic_feedback#Xbox_One|Haptic feedback]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 | [[#Xbox One X/S exclusive features|Xbox One X|S exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| [[#Xbox One X/S Enhanced games|Xbox One X|S Enhanced games]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| [[#Kinect|Kinect]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Xbox One Chat Headset]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys-to-life_emulation#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys-to-life_emulation#Skylanders Portal of Power|Skylanders Portal]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys-to-life_emulation#Disney_Infinity_Base|Disney Infinity Base]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys-to-life_emulation#Starlink:_Battle_for_Atlas|Starlink: Battle for Atlas toys-to-life elements]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Dashboard and apps===&lt;br /&gt;
:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]&lt;br /&gt;
:[https://tcrf.net/Xbox_One#Dashboard_Revisions tcrf - Xbox One Dashboard Revisions]&lt;br /&gt;
:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]&lt;br /&gt;
The Dashboard is a graphical user interface developed for Xbox One. You can launch various applications from this interface as well. Also, Xbox One supports [https://support.microsoft.com/en-us/topic/stream-music-and-video-content-to-your-xbox-console-using-playto-687e95c3-2c82-85ea-84d3-7b4330efa262 media streaming (music, photos and videos) with PC using Groove Music and Movies &amp;amp; TV apps].&lt;br /&gt;
*The Xbox One&#039;s Dashboard is also used by the Xbox Series X/S, but with a dynamic theme feature and a different home screen[https://tcrf.net/Xbox_One]. Some apps aren&#039;t compatible with Xbox Series X|S though, see [https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox this page].&lt;br /&gt;
&lt;br /&gt;
===Blu-ray drive===&lt;br /&gt;
Xbox One console support for BD-Video, Audio CD, [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video] and [https://xboxoneresearch.github.io/wiki/games/xbox-game-disc/ XGD4].&lt;br /&gt;
&lt;br /&gt;
*Xbox [[#Xbox_One_X.2FS|One X|S]] and [[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for BD-Video, Audio CD, DVD-Video and XGD4. See [[#Xbox_One_X.2FS_exclusive_features|Xbox One X/S exclusive features]] and [[Xbox Series X and Series S#Ultra HD Blu-ray drive]] for more information.&lt;br /&gt;
*See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
*See [[Ripping games]].&lt;br /&gt;
*See [[Disc Drive emulation]].&lt;br /&gt;
&lt;br /&gt;
===System Link===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/Xbox_One#Supported_Games Xlink Kai - Xbox One supported games]&lt;br /&gt;
*Xbox Series X|S consoles supports [https://www.teamxlink.co.uk/wiki/Xbox_One#Supported_Games Xbox One system link titles]. See [https://www.teamxlink.co.uk/wiki/Xbox_Series_X/S#Xbox_One_backwards_compatibility this page] for more information.&lt;br /&gt;
*Xbox One X|S consoles natively supports [https://www.teamxlink.co.uk/wiki/Xbox_One#Supported_Games Xbox one system link titles].&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Kinect===&lt;br /&gt;
The Kinect sensor and Kinect Adapter have been discontinued. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]], [[Xbox_One_emulators|Xbox One]] or [[#Xbox_One_X.2FS|One X|S]].&lt;br /&gt;
*To use your existing Xbox One Kinect Sensor with a new [[#Xbox_One_X.2FS|Xbox One X|S]] console, [https://support.xbox.com/en-US/help/hardware-network/kinect/set-up-and-use-kinect-sensor-with-adapter you will need an Xbox Kinect Adapter].&lt;br /&gt;
*The Kinect sensor is not compatible with [[Xbox_Series_X_and_Series_S|Xbox Series X|S]] consoles.[https://support.xbox.com/en-US/help/errors/error-code-0x87E10010]&lt;br /&gt;
&lt;br /&gt;
==Xbox One X/S==&lt;br /&gt;
The &#039;&#039;&#039;Xbox One X&#039;&#039;&#039; and &#039;&#039;&#039;Xbox One S&#039;&#039;&#039; are part of the eighth generation of home video game consoles (similarly to [[PlayStation_4_emulators|PlayStation 4 Pro]]) produced by Microsoft. These consoles are often seen as a mid-gen refresh - sort of an eight-and-a-half generation console. The Xbox One X was released on November 7th, 2017 and featured upgraded specifications compared to the original Xbox One, including a more powerful GPU, increased RAM, and support for 4K gaming. The Xbox One S, released the year before on the 2nd of August 2016, offered improvements in design and size, as well as added support for HDR and 4K video playback.&lt;br /&gt;
&lt;br /&gt;
The Xbox One X released with an AMD 8-core APU at 2.3 GHz, 12 GB RAM, and an AMD GPU at 1.172 GHz based on the AMD Radeon RX architecture. It was marketed as the most powerful console on the market at the time of its release in November 2017, with a retail price of $499.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Xbox One S released with an AMD 8-core APU at 1.75 GHz, 8 GB RAM, and an AMD GPU at 914 MHz based on the AMD Radeon GCN architecture. It was marketed as a more affordable option compared to the Xbox One X, with support for 4K video streaming and HDR gaming. The Xbox One S was released with a price tag of $299.&lt;br /&gt;
===Xbox One X/S exclusive features===&lt;br /&gt;
====Xbox One X/S Enhanced games====&lt;br /&gt;
:* https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list#tabletitle/&lt;br /&gt;
:* [[Wikipedia:List_of_Xbox_One_X_enhanced_games|Wikipedia- List of Xbox One X enhanced games]]&lt;br /&gt;
The Xbox One X and Xbox One S offer enhancements such as improved graphics, higher resolutions, and better performance compared to the original Xbox One.&lt;br /&gt;
&lt;br /&gt;
*Unless files for these enhancements are dumped, these enhancements aren&#039;t supported by WinDurango compatibility layer for emulation.&lt;br /&gt;
&lt;br /&gt;
====Ultra HD Blu-ray drive====&lt;br /&gt;
Xbox One X|S consoles support for BD-Video and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video]. However, it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ doesn&#039;t have the capability to play HD-DVD] and VCDs. It has Ultra HD Blu-ray drive, so naturally it supports UHD-BD.&lt;br /&gt;
&lt;br /&gt;
*[[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for BD-Video, DVD-Video and UHD-BD.&lt;br /&gt;
*See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox One Controllers]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{Microsoft}}&lt;br /&gt;
[[Category:Xbox One| ]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,microsoft,xbox,one,xboxone,xbone&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=146938</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=146938"/>
		<updated>2026-07-24T08:24:55Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: I filled in the rest of the  craziiEmu infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|20+ games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 emulator for Windows based off of Kyty, with Linux Support coming in the future. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 emulator written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls and submit video flips, but the game does not yet render a visible image. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: An &#039;&#039;upcoming&#039;&#039; FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH. It&#039;s the first emulator that boots Demon&#039;s Souls Remake.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=146937</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=146937"/>
		<updated>2026-07-24T08:15:50Z</updated>

		<summary type="html">&lt;p&gt;Philosopher: added craziiEmu and the git link. Not sure if it&amp;#039;s ok, so if you keep it fill in the rest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|20+ games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 emulator for Windows based off of Kyty, with Linux Support coming in the future. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 emulator written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls and submit video flips, but the game does not yet render a visible image. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: An &#039;&#039;upcoming&#039;&#039; FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH. It&#039;s the first emulator that boots Demon&#039;s Souls Remake.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>Philosopher</name></author>
	</entry>
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