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		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39393</id>
		<title>Emulators on PSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39393"/>
		<updated>2021-08-14T01:36:31Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Games Compilition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Portable&lt;br /&gt;
|logo = PSP-1000_(White).jpeg&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]&lt;br /&gt;
|release = 2004&lt;br /&gt;
|discontinued = 2015&lt;br /&gt;
|successor = [[Emulators on Vita|PlayStation Vita]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation Portable|PlayStation Portable]]&#039;&#039;&#039; (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]].&lt;br /&gt;
&lt;br /&gt;
The PSP [https://digiex.net/threads/psp-6-61-custom-firmware-install-on-any-psp-psp-psp-slim-psp-3000-psp-go-e1000.12915/ Custom Firmware 6.61-Pro-C2] will work on all PSP models from the original PSP to the PSP Go and even the E1000, all you need is to be running the official 6.60 or 6.61 firmware to install and use this custom firmware.&lt;br /&gt;
&lt;br /&gt;
Note : On the 15/01/2015 Sony released PSP firmware 6.61, some three and a half years after the last 6.60 update. It&#039;s of no benefit to you updating to 6.61 after all this time, however the custom firmware has now been updated to support 6.61. So you can now follow this guide if you happen to have updated to 6.61.&lt;br /&gt;
&lt;br /&gt;
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&amp;amp;t=42 on the official site].  Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 the HBL forums].&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/PSP-Archive/ARK-4 ARK-4 e/CFW for the PSP and PS Vita]&lt;br /&gt;
*[https://www.psx-place.com/resources/pbp-unpacker-0-94.206/ PBP Unpacker] Used for &amp;lt;code&amp;gt;EBOOT.PBP&amp;lt;/code&amp;gt; files unpack and modify tool.&lt;br /&gt;
*[https://github.com/YoMizzy/PSXBINq PSXBINq] Tool to unpack PSX PBP and convert to .BIN &amp;amp; .cue files Ready for Playstation Classic.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP Test===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=300px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=35% | Compat Legend&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=10% | Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;| Emulator that work 100% or have few/very minor issues, and fully playable.&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;|Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;| Emulator that have glitches menu/screen, but are otherwise perfectly worked.&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;|Less issues but fully Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Emulator that mostly work but with more serious bugs (like a blue screen and crash) and Low compatibility.&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Low Compatibility issues&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;| Emulator that doesn&#039;t load and have major problems and/or are unplayable.&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;|Unstable/Crash&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Unknown status. Emulator hasn&#039;t been tested.&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Untested&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Multi-Systems&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;[[RetroArch]]&amp;lt;/B&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [http://buildbot.libretro.com/stable/1.9.0/playstation/psp/RetroArch.7z Stable]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/ Nightly]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/latest/ PSP RetroArch Cores]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;B&amp;gt; [https://github.com/Abdess/retroarch_system/releases/tag/1.9.1 RetroArch BIOS|ROMs]&amp;lt;/B&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System list&lt;br /&gt;
! [[PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]] Working?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Consoles&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy Advance&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen/Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|TGB Dual&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy/GameBoy Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearBoy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNES&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NES/FDS&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SMS Plus&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | MasterSystem/GameGear/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearSystem&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
| Sega MegaDrive/Genesis/GameGear/MasterSystem/32x/Sega CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RACE&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NeoGeo Pocket/Pocket Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] NGP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE Fast&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | PCE/PCE CD/SuperGrafx&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Quasi88&lt;br /&gt;
|NEC PC8801&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NP2Kai&lt;br /&gt;
|NEC PC9801&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] Lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ProSystem&lt;br /&gt;
|Atari 7800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Atari800&lt;br /&gt;
|Atari 5200&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Multiple Arcade&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|ZX81&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[O2EM]]&lt;br /&gt;
|Magnavox Odyssey 2&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeChaf&lt;br /&gt;
|Fairchild Channel F&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeIntv&lt;br /&gt;
|IntelliVision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GW&lt;br /&gt;
| Game &amp;amp; Watch&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Theodore&lt;br /&gt;
|MO5/TO7&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|X1&lt;br /&gt;
|Sharp X1/X1 Turbo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|MSX/MSX2/MSX2+/MSXTurboR&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Fast)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlueMSX]]&lt;br /&gt;
|ColecoVision/SG-1000/MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Frodo&lt;br /&gt;
|C64&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|BK&lt;br /&gt;
|Electronika 10/11&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CrocoDS&lt;br /&gt;
|Amstrad CPC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Lutro&lt;br /&gt;
| Lua Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Games Engines&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LowresNX&lt;br /&gt;
|Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|Wolfenstein 3D&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine&lt;br /&gt;
|Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|mrboom&lt;br /&gt;
|Mr. BomberMan&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|prboom&lt;br /&gt;
|Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|2048 Game&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Other Tools&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|gme&lt;br /&gt;
|Game Music Emu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PocketCDG&lt;br /&gt;
|MP3 Karaoke Music Player&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===e[mulator] for PSP===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://gbatemp.net/download/e-mulator-source-included.28313/download?version=28313 0.82f]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; [[PPSSPP]]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{~}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| e[mulator] 0.82f&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;B&amp;gt; Supported Consoles list&amp;lt;/B&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* PCE&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;XPCE Tuned by e&lt;br /&gt;
* NES&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NesterJ by Ruka&lt;br /&gt;
* SMS&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;SMS Plus/SDL&lt;br /&gt;
* NGPC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NeoPop&lt;br /&gt;
* GBC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;RIN by mirakichi&lt;br /&gt;
* WSC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;OSwan Tuned by e &lt;br /&gt;
*Lynx&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;PLynx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Intel CPUs&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|8086 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|286 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|386 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|486 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium II emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Celeron emulation&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility/Doesn&#039;t Crashed as yet)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Bochs&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/bochspsp.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| UniPCemu&lt;br /&gt;
| [https://superfury.itch.io/unipcemu x.x]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|† Bochs&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;B&amp;gt; Windows Operating Systems Supported&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]&lt;br /&gt;
* [https://archive.org/details/Win95OSR2 Windows 95]&lt;br /&gt;
* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]&lt;br /&gt;
* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sony&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PlayStation 1===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PS1P&lt;br /&gt;
| [https://archive.org/details/ps1p_alpha1.7z Alpha 1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPSone&lt;br /&gt;
| [https://archive.org/details/pspsone.-7z Alpha]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSX-P&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psx-p Alpha 2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/s11dvh2snfrmy29/PS1_BIOS.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;lt;B&amp;gt;&amp;lt;h3&amp;gt; PSX2PSP - [[PSP Eboots|Official Eboots]]&amp;lt;/B&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Nintendo&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 0.91 fix 3] [https://emulationrealm.net/downloads/file/601-gpsp-firmware-1-5 Official][https://github.com/BASLQC/gPSP git]&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP#Uo gpSP Kai|Uo gpSP Kai]] † &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=45844&amp;amp;start=40 3.4 Test 4 Build 230][https://github.com/PSP-Archive/unofficial-gpSP-kai git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Bad Exception Address Error/Blue Screen ([[gpSP#PPSSPP|fixed]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP&lt;br /&gt;
| [http://www1.axfc.net/uploader/so/3063963 26750221]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP-mod&lt;br /&gt;
| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases/ git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-J&lt;br /&gt;
| [https://gbatemp.net/download/gpsp-j.29570/download?version=29570 12/06/16]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-mod&lt;br /&gt;
| [https://psp.brewology.com/downloads/get.php?id=9929 20090720]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVBA&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/87-PSPVBA-GameBoy-Advance-Emulator-for-PSP-v1.2.4.html 1.2.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPGBA&lt;br /&gt;
| [https://gbatemp.net/download/pspgba.28300/download?version=28300 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GameBoy/GameBoy Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| RIN&lt;br /&gt;
| [https://github.com/mbarczak/psp_rin/releases git][https://archive.org/details/rin-rx.-7z RX][https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://github.com/wodim/MasterBoy git][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10&amp;lt;small&amp;gt; Unofficial&amp;lt;/small&amp;gt;][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| GeMP&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4267&amp;amp;mcid=1 3.3 Final]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SpiceBoy&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/spiceboy r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-gnuboy&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/598-psp-gnuboy r1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]]&lt;br /&gt;
| [https://github.com/DaedalusX64/daedalus/releases/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Black Screen and Freezes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES (Super Famicom)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| SNES9xTYL Mod &amp;lt;small&amp;gt; (SNES9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/esmjanus/snes9xTYL git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (glitch Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SNES9x Euphoria&lt;br /&gt;
| [https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/snes9x-euphoria/Snes9x_Euphoria_R5Beta3.zip R5 Beta 3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (hangs when loading a roms)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| UO SNES9x &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.brewology.com/downloads/get.php?id=11228 0.02y33 Build 34]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| SNES9x TYL Mod&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* SNES9xTYL(mecm)/cm Mod is a port of SNES9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it&#039;s the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the s9xTYLcm build.Use the s9xTYLme version for best performance on an actual PSP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES (Famicom)/Famicom Disk System===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Nester-J&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38758 AOEX r3 SP][https://archive.org/details/nester-j-0.3cn.-7z 0.3CN][https://archive.org/details/nester-j-112-rx-mod-20160324.7z RX Mod][https://archive.org/details/nester-p.-7z 1.12 加强版 0.80][https://archive.org/details/nester-j-3-d-a.-7z 3D][https://archive.org/details/uo_nj2.7z Unofficial]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Medium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NES for PSP&lt;br /&gt;
| [https://gbatemp.net/download/nes-for-psp.28311/download?version=28311 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| InfoNES&lt;br /&gt;
| [https://gbatemp.net/download/infones-for-psp.28310/download?version=28310 r0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Famicontest&lt;br /&gt;
|[https://gbatemp.net/download/famicontest.28309/download?version=28309 0.31]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| FCEUPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=10188&amp;amp;mcid=1 0.3j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPFCEUltra&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/625-pspfceultra r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Little John PSP&lt;br /&gt;
| [https://archive.org/details/lj-nes-psp.7z POC]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (rename to myrom.nes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Nester-J&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
NesterJ AoEX R3 SP is based on [https://www.brewology.com/downloads/download.php?id=10829&amp;amp;mcid=1 NesterJ 1.12 Plus 0.61 RM], so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 Beta 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game &amp;amp; Watch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| MaDrigal PSP&lt;br /&gt;
|[http://www.madrigaldesign.it/sim/download.php 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon mini emulators|PokeMini]]&lt;br /&gt;
|[https://sourceforge.net/projects/pokemini/files/0.60/pokemini_060_psp.zip/download 0.6.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| DSonPSP&lt;br /&gt;
| [https://www.psx-place.com/resources/nintendo-ds-dsonpsp-0-7-kayliah-edition.261/ Beta 0.7 &amp;lt;small&amp;gt;Kayliah Edition&amp;lt;/small&amp;gt;][https://archive.org/details/dsonpsp-mod-by-rnb-psp.-7z mod][https://archive.org/details/dsonpspunnoficial01.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Super Slow/Low Compatibility?)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME PSP]]&lt;br /&gt;
| [https://github.com/TheMrIron2/DeSmuME-PSP git][https://archive.org/details/de-smu-me-psp-useless-edition.-7z UE]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Midium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NooDS PSP&lt;br /&gt;
| [https://github.com/Xiro28/NooDS-PSP git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Really Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DSonPSP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Based on DeSmuME PSP project , we get a new Nintendo DS emulator for PSP, called DSonPSP . such as the possibility of choosing the position of the screens , choosing the language in which you want the ROM to run and playing its audio . Now it has expanded the number of Roms that are playable, but the speed, although it has increased compared to the other emulator, is still low.just POC Very Low Compatibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| [https://gbatemp.net/download/red-dragon-experimental.27591/ 101907]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility??)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SEGA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SEGA CD/Mega CD===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SEGA 32X/CD 32X===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MegaDrive/Genesis===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DGen PSP&lt;br /&gt;
| [https://gbatemp.net/download/dgen-psp.28301/download?version=28301 1.7][https://archive.org/details/dgen-170-cn-plus.-7z Chinese][https://archive.org/details/dgen-170-rx.-7z RX]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MegaDrive for PSP&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/607-megadrive-for-psp 0.22]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP Genesis&lt;br /&gt;
| [https://gbatemp.net/download/psp-genesis.28303/download?version=28303 0.18c][https://archive.org/details/genesis-0.18c.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Generator PSP&lt;br /&gt;
| [https://gbatemp.net/download/generator-psp.28302/download?version=28302 0.01.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MasterSystem/GameGear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10 Unofficial][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMaster&lt;br /&gt;
| [https://archive.org/details/pspm.-7z 0.0.9 Beta 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| MMS Plus&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/mms-plus 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS PSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/smspsp.shtml 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuGG&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4502&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuSMS&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4503&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SG-1000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| blueMSX*&lt;br /&gt;
| [https://github.com/libretro/blueMSX-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
blueMSX is only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10 SVN 2599]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC PSP]]&lt;br /&gt;
| [https://archive.org/details/nullDC-PSP Beta 1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen/Crash/Slow/Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VMS/VMU===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VirtuaMunstaz&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/dreamcastvmuemulator.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Oracle Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===J2ME (Java 2 Micro Edition)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PSPKVM]]&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5F]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Atari Inc.&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Atari 130XE/800/800XL===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Atari800 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=50039 4.2.0][https://github.com/8bitpsp/atari800 git][https://archive.org/details/atari-800-pspv-0.1.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP2600&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/360-PSP2600-Atari-2600-emulator-for-PSP-v1.2.0-cheat.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Stella PSP&lt;br /&gt;
| [https://gbatemp.net/download/stella-psp.28297/ 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 5200===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| jum52 PSP&lt;br /&gt;
| [https://jum.pdroms.de/emulators/emu5200.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP7800&lt;br /&gt;
| [https://atariage.com/forums/applications/core/interface/file/attachment.php?id=149306 1.4.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy PSP&lt;br /&gt;
| [https://github.com/8bitpsp/handy/releases/tag/v0.95.1 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pLynx&lt;br /&gt;
| [https://archive.org/details/plynx-v-09.7z 0.9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Handy-PSP&lt;br /&gt;
| [https://archive.org/details/handy-psp-001.7z 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CaSTaway&lt;br /&gt;
| [http://www.codejedi.com/shadowplan/castaway.html r006]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|pJag (Virtual Jaguar port)&lt;br /&gt;
| [https://gbatemp.net/download/virtual-jaguar-for-psp.30598/download?version=30598 17/02/06]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rename ROM Files &amp;lt;code&amp;gt;&amp;lt;B&amp;gt;.jag /.j64&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;B&amp;gt;⇔&amp;lt;/B&amp;gt; &amp;lt;B&amp;gt;&amp;lt;code&amp;gt; cf.jag&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; put it in EBOOT.PBP File.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;NEC Home Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PC Engine/CD/SuperGrafx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|PCECD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SG-FX&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| HuE&lt;br /&gt;
| [https://www.psx-place.com/resources/turbografx-16-hue-0-70.240/ 0.70]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPHuGo&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/365-PSPHUGO-PC-Engine-Emulator-for-PSP-v1.3.1-Irda-Joystick.html 1.3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PCE for PSP&lt;br /&gt;
| [https://gbatemp.net/download/pce-for-psp-version.28954/download?version=28954 0.83U01] [https://psp.brewology.com/downloads/get.php?id=10662 0.83D6]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC9801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP2&lt;br /&gt;
| [https://archive.org/details/np-2-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Emulates V30 and 80286 CPUs.&lt;br /&gt;
&lt;br /&gt;
===PC9821===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP21&lt;br /&gt;
| [https://archive.org/details/np-21-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
Emulates an i486 CPU.&lt;br /&gt;
&lt;br /&gt;
===PC8801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Quasi88&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=8656&amp;amp;mcid=1 0.6.3 r3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Q88PSP&lt;br /&gt;
| [https://archive.org/details/q-88-pv-07.7z 0.7]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SNK Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| RACE! PSP&lt;br /&gt;
| [https://psp.akop.org/race.htm 2.16][https://github.com/8bitpsp/race git][https://www.psx-place.com/resources/racepsp-theelf-mod.577/ 2.17&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;][https://archive.org/details/race-jp.-7z 2.16jp (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop PSP&lt;br /&gt;
| [https://gbatemp.net/download/neopop-psp.23360/ 0.71.15][https://github.com/8bitpsp/neopop git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ngPSP&lt;br /&gt;
| [https://gbatemp.net/download/ngpsp.27556/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;MicroSoft&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MS-DOS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}} (Low Compatibility/Doesn&#039;t Crashed as yet)&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [http://www.psx-place.com/resources/dosbox-0-71.270/ 0.71]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DOSBox 0.71&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://gbatemp.net/threads/dosbox-on-psp-for-an-idiot.486673/ DOSBox Navigator 1.51] (Win9x/DOSBox 0.71)&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/downloads/index.php/download/195 DOSBox EasyNavigator]&lt;br /&gt;
&lt;br /&gt;
* DOSBox 0.71 is [https://www.dosbox.com/wiki/Psp_dosbox an old version] and [http://wololo.net/2016/12/30/trip-homebrew-lane-dosbox-psp/ doesn&#039;t run that well] with the more demanding games and Windows 9x on the PSP. The DOSBox Navigator packs linked above are for easy navigation through the DOSBox menus on the PSP screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MSX/MSX2/MSX2+/MSXturboR===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[fMSX]] PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?t=49633 5.4.2][https://github.com/8bitpsp/fms git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMSX&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/368-PSPMSX-MSX-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fMSX for PSP&lt;br /&gt;
| [https://archive.org/details/fMSX061.7z 0.62b+]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| HitBit&lt;br /&gt;
| [https://gbatemp.net/download/hitbit.28305/ 0.05]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| uMSX&lt;br /&gt;
| [https://archive.org/details/uMSX.7z 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (same as PSPMSX)&amp;lt;small/&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Bandai&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===WonderSwan/WonderSwan Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| eSwan&lt;br /&gt;
| [https://archive.org/details/eSwan009.7z 0.09]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| pSwan&lt;br /&gt;
| [https://archive.org/details/pSwan_v007.7z 0.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OSwan&lt;br /&gt;
| [https://gbatemp.net/download/oswan-0-7-for-psp.28362/download?version=28362 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Cygne&lt;br /&gt;
| [https://gbatemp.net/download/cygne.28358/download?version=28358 00.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OswanPSP&lt;br /&gt;
| [https://archive.org/details/oswan-psp-020.7z 0.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Watara&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SuperVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Potator&lt;br /&gt;
| [https://github.com/infval/potator-psp-akop git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Arcade System Board&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS1&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS2&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS3&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|MVS/AES&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Other&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NJEMU&lt;br /&gt;
| [https://github.com/phoe-nix/NJEMU git][http://www.akihabara-online.com/Foro/viewtopic.php?f=25&amp;amp;t=930 mvs/ncdz 2.3.1 &amp;lt;small&amp;gt; theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Uo NJEMU mod&lt;br /&gt;
| [https://github.com/173210/mvspsp/releases mod rev5]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| FBA4PSPmod&lt;br /&gt;
| [https://github.com/PSP-Archive/FBA4PSPmod Psikyo Core]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-MAME4ALL&lt;br /&gt;
| [https://github.com/PSP-Archive/PSP-MAME4ALL/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MAME4ALL for PSP&lt;br /&gt;
| [https://archive.org/details/mame-4-all-v-4.9r-2-jp.-7z 4.9 r2 (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- Repuken2&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-repuken2/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- MTK&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-TMK/releases/tag/0.6 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| XMAME&lt;br /&gt;
| [https://gbatemp.net/download/xmame.28304/ 0.1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoCDPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=3666&amp;amp;mcid=1 0.9.1][http://yoyofr92.free.fr/psp/neogeo.html 0.5 Official]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;(vertical and horizontal lines showing in Game screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Coleco Industries&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPColem&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/369-PSPColem-A-ColecoVision-Emulator-for-PSP-v1.3.1-irda-joy.html 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ColEm PSP&lt;br /&gt;
| [http://psp.akop.org/colem.htm 2.6.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| emuCOL&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/emucol 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Mattel Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPInt&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/219-PSPInt-Intellivision-Emulator-for-PSP-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Fairchild Semiconductor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Channel F===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeChaF&lt;br /&gt;
| [https://www.libretro.com/index.php/category/freechaf/ libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Magnavox&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Odyssey²===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| EmuODD PSP&lt;br /&gt;
| [http://wololo.net/downloads/index.php/download/8113 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
• Executing this emulator several times results in no sound anymore until a cold reboot of the PSP.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;General Consumer Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVE&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/321-PSPVE-A-Vectrex-emulator-for-PSP-v1.0.2.html 1.0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVecx&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psp-vecx 1.51]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Commodore International&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Amiga===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPUAE&lt;br /&gt;
| [https://www.ultimateamiga.com/index.php?topic=9721.0 UE 0.90 Beta 5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VICE PSP&lt;br /&gt;
| [https://github.com/rsn8887/pspvice/releases/tag/v3.2.5 git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVICE&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| C64PSP&lt;br /&gt;
| [https://gbatemp.net/download/c64psp.28299/ 0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VIC20===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVIC20&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plus/4===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPYape&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/148-PSPYape-A-Commodore-Plus4-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPPlus4&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Apple&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Apple II/ll+/lle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple II Portable&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/apple2portable.shtml 1.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===macOS 0.x===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk II&lt;br /&gt;
| [https://github.com/PSP-Archive/Basilisk-II-PSP git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Acorn Computers&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===BBC Micro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPBeeb&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/264-PSPBEEB-BBC-Micro-Emulator-for-PSP-v1.1.0-SLIM-+-IR.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Joseph Weisbecker&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Chip8/SChip8===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPChip8&lt;br /&gt;
| [https://gbatemp.net/download/pspchip8.28298/ 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Nice Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Chip8 Emulator&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4077&amp;amp;mcid=1 1.0 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| DreamChip&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/dreamchip 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Amstrad&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Colour Personal Computer (CPC/CPC464)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPCap32&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/367-PSPCAP32-Amstrad-CPC-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Caprice32 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=49644 4.2.0.3][https://github.com/8bitpsp/caprice32 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| CPCPSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/cpcpsp.shtml 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sharp Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===X68000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PX68K&lt;br /&gt;
| [http://hissorii.blog45.fc2.com/blog-entry-249.html 0.10]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://mega.nz/file/wAd13AyD#ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X1/X1 Turbo===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| X1 Millennium&lt;br /&gt;
| [https://github.com/libretro/xmil-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sinclair Research&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ZX81===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPZX81&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/288-PSPZX81-A-Sinclair-ZX81-emulator-for-PSP-v1.2.0-final.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FUSE&lt;br /&gt;
| [http://psp.akop.org/fuse.htm 0.10.0.21][https://github.com/8bitpsp/fuse git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PsPectrum&lt;br /&gt;
| [https://gbatemp.net/download/pspectrum.28361/ 1.0.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Unreal Speccy Portable&lt;br /&gt;
| [https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.0.62]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Pyūta/Grandstand Tutor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Pyūta/Tomy Tutor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| InfoPyuta&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/infopyuta.shtml 0.02j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Miles Gordon Technology&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SAM Coupé===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPSim&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/280-PSPSIM-A-SamCoupe-Emulator-for-PSP-v1.2.1-speed.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Thomson SA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MO5===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPMO5&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/354-PSPMO5-A-Thomson-MO5-Emulator-for-PSP-v1.2.0.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TO7-70===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPThom&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-PSPTHOM-A-TO7-70-emulator-for-PSP-v1.2.1.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Texas Instrument&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===TI99/4A===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPTI99&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/294-PSPTI99-A-TI-994-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TI92===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPXTI&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/358-PSPXTI-A-TI-92-Calculator-emulator-v1.3.0.html 1.3.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Tandy Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Tandy Color Computer &amp;amp; Dragon32/64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPDragon&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/304-PSPDragon-A-Dragon-Tandy-Coco-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Hewlett Packard&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===HP48===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPX48&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/229-PSPX48-a-HP48-Calculator-emulator-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Engines&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;hdrrmn&amp;quot; style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ScummVM===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]]&lt;br /&gt;
| [https://www.scummvm.org/downloads/ 2.2.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Open Beats of Rage===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenBOR]] PSP&lt;br /&gt;
| [https://github.com/DCurrent/openbor/releases/tag/v6391 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Source ports===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia Proquake&lt;br /&gt;
| [https://www.dropbox.com/sh/cnxby6ak9tc34ny/AAC3MMzYilT1lcMEXxKD93ola?dl=0 Rev4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Quake&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Doom PSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=7305&amp;amp;mcid=1 1.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Doom&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story&lt;br /&gt;
| [https://www.cavestory.org/download/cave-story.php current]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Opentyrian PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/open-tyrian-psp-plus-b4.619/ +b4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Tyrian&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MineCraft PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/minecraft-psp-1-3-1.191/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| LameCraft Mod&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| AGS Runtime&lt;br /&gt;
| [https://jjs.at/software/ags.html 3.21 r9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| AGS Games Runtime Engine&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;B&amp;gt;Visual Novels&amp;lt;/B&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===ONScripter===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter for PSP&lt;br /&gt;
| [https://archive.org/details/ons.-7z 270206]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Creation Systems (GCS)&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Digital MZX===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Games Compilition&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Collection&lt;br /&gt;
|-&lt;br /&gt;
| ActiVision Hit Remix&lt;br /&gt;
| [https://archive.org/download/redump.psp/Activision%20Hits%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Activision Games&lt;br /&gt;
|-&lt;br /&gt;
| Atari Classics Evolve&lt;br /&gt;
| [https://archive.org/download/redump.psp/Atari%20Classics%20Evolved%20%28USA%29.zip x.x]&lt;br /&gt;
| Atari Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Reloaded&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Reloaded%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Remixed&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics 0&lt;br /&gt;
| [https://cdromance.com/psp/snk-arcade-classics-0 x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics Vol.1&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/SNK%20Arcade%20Classics%20Vol.%201%20%28USA%29.zip x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Legends Power - Up&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Taito%20Legends%20Power-Up%20%28USA%29.zip x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Memories Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/taito-memories-pocket-275372 x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SEGA Genesis/MegaDrive Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Sega%20Genesis%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Genesis/MegaDrive Games&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Metal%20Slug%20Anthology%20%28USA%29.zip x.x]&lt;br /&gt;
| Metal Slug 1-6 Games&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures : Extended Play&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Midway%20Arcade%20Treasures%20-%20Extended%20Play%20%28USA%29.zip x.x]&lt;br /&gt;
| Midway Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| 2 Games in 1 - Archer Maclean&#039;s Mercury &amp;amp; Mercury Meltdown&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/2-games-in-1-archer-maclean-s-mercury-amp-mercury-meltdown-273399 x.x]&lt;br /&gt;
| Archer&amp;amp; Mercury Games&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Showdown Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Samurai%20Shodown%20Anthology%20%28Europe%29.zip x.x]&lt;br /&gt;
| Samurai Shodown Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Puzzle Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-puzzle-pack-the-275006 x.x]&lt;br /&gt;
| PSN Puzzle Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Power Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-power-pack-275005 x.x]&lt;br /&gt;
| PSN Power Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| Parodius Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Parodius%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| Parodius Games&lt;br /&gt;
|-&lt;br /&gt;
| Mega Minis Vol 1-3&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%201%20%28Europe%29.zip 1][https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%202%20%28Europe%29.zip 2][https://archive.org/download/redump.psp.p2/Mega%20minis%20Volume%203%20%28Europe%29.zip 3]&lt;br /&gt;
| Mega Mini Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum Vol 1-2&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/namco-museum-224891 1(kr)][https://romsmania.cc/roms/playstation-portable/namco-museum-vol-2-274836 2(jpn)]&lt;br /&gt;
| Namco Museum Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum - Battle Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Namco%20Museum%20Battle%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Namco Museum Games&lt;br /&gt;
|-&lt;br /&gt;
| Gradius Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Gradius%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Gradius Games&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy IV - The Complete Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Final%20Fantasy%20IV%20-%20The%20Complete%20Collection%20%28USA%29%20%28En%2CJa%2CFr%29.zip x.x]&lt;br /&gt;
| Final Fantasy |V Games&lt;br /&gt;
|-&lt;br /&gt;
| EA Replay&lt;br /&gt;
| [https://archive.org/download/redump.psp/EA%20Replay%20%28USA%29.zip x.x]&lt;br /&gt;
| EA Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Memories Off - After Rain&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/memories-off-after-rain-274715 x.x]&lt;br /&gt;
| Memories Games&lt;br /&gt;
|-&lt;br /&gt;
| D.C.I&amp;amp;II P.S.P. -Da Capo I&amp;amp;II- Plus Situation Portable&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/d-c-i-amp-ii-p-s-p-da-capo-i-amp-ii-plus-situation-portable-273936 x.x]&lt;br /&gt;
| D.C l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Space Invaders Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/space-invaders-pocket-276944 x.x]&lt;br /&gt;
| Space Invaders Games&lt;br /&gt;
|-&lt;br /&gt;
| Ys I &amp;amp; II Chronicles&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Ys%20I%20%26%20II%20Chronicles%20%28USA%29.zip x.x]&lt;br /&gt;
| Ys l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| TwinBee Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/TwinBee%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| TwinBee Games&lt;br /&gt;
|-&lt;br /&gt;
| Genso Suikoden I &amp;amp; II&lt;br /&gt;
|[https://archive.org/download/redump.psp/Gensou%20Suikoden%20I%20%26%20II%20%28Japan%29%20%28v2.00%29.zip 2.0]&lt;br /&gt;
| Suikoden l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Salamander Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Salamander%20Portable%20%28Japan%2C%20Asia%29.zip x.x]&lt;br /&gt;
| Salamander Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Twinbee Collection (SNES Emulator)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Pop&#039;n Twinbee, originally a SNES game, was included in this compilation. It was emulated. However, the emulator itself is hacky. While the game ROM hasn&#039;t been altered, it was instead fragmented into four individual pieces. This practice was used with the &amp;quot;I Love Mickey Mouse&amp;quot; emulated Saturn re-releases of Mickey/Donald Megadrive games, with the ROMs similarly divided. &lt;br /&gt;
&lt;br /&gt;
Going through the trouble of taking a regular ROM from the exact same size and replacing it in the compilation (for example Tiny Toons Adventures) reveal the emulator can handle it well with occasional graphical glitches, and controller problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| PC Engine Collections (PC Engine / PC Engine CD Emulators)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Hudson Soft helped with designing the original PC Engine console (known as the TurboGrafx-16 in the US) back in the nineties and developed lots of exclusives for it. They also re-released many of those on compilations for the PSP, later released as standalone PS3 compilations on Japanese and Western PSN. These compilations are top-notch emulators with many scaling options, and injecting other games is easy.&lt;br /&gt;
&lt;br /&gt;
For standard PC Engine cartridge releases (HuCard), the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
&lt;br /&gt;
For PC Engine CD games, the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
* Far East of Eden Collection&lt;br /&gt;
* Ginga Oujou Sama Densetsu Collection&lt;br /&gt;
&lt;br /&gt;
Dump the UMD to ISO format with the method of your choosing (like CFW), and open the ISO&#039;s contents with UMDGen. &lt;br /&gt;
&lt;br /&gt;
The game images are usually under the directory &amp;lt;code&amp;gt;PSP_GAME/USRDIR/CONTENT/CDROM&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &#039;&#039;&#039;PCE HuCard Cartridge games:&#039;&#039;&#039; PCE files. Exact same as No-Intro dumps.&lt;br /&gt;
* &#039;&#039;&#039;PCE CD-ROM² games:&#039;&#039;&#039; folders named something like &amp;lt;code&amp;gt;HCDxxxx&amp;lt;/code&amp;gt; (usually the release identifier). HCD/AT3/BIN files are inside, which are in fact a regular PCE-CD ISO in CUE/WAV/BIN format (TOC files are also used) with the WAV sound files converted to the native PSP audio format (AT3). Instructions about how to convert them can be found here [http://kaz0824.blog56.fc2.com/blog-entry-8.html in Japanese], and here&#039;s [http://www.mediafire.com/file/xd0nddlu5r2f9iz/pceconv_tools_net4.0.rar a mirror] to the pceconv tool used.&lt;br /&gt;
* &#039;&#039;&#039;BIOS file:&#039;&#039;&#039; SYSCARD3P.PCE, needed for CD emulation. &#039;&#039;&#039;Should not be replaced.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rename your ROMs (HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (confirm overwriting existing files). You can delete the PMF videos used by the collection&#039;s gallery mode to make the ISO smaller. When you&#039;re done go to File and Save as ISO (CSO is smaller but doesn&#039;t play well on real hardware).&lt;br /&gt;
&lt;br /&gt;
You can do the same with standalone [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_TurboGrafx-16_games PSN releases] of TG-16 games which were made available as well on the PSP/PS3/Vita PSN. You just have to sniff the PKG, extract it, decrypt it and replace the PCE files or ISO dumps just like with the other collections. After that, you just have to re-encrypt them and put the files on your console to play those. More detailed instructions are [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Emulators on Vita]]&lt;br /&gt;
* [[Emulators on Android OS]]&lt;br /&gt;
* [[Emulators on PS4]]&lt;br /&gt;
* [[Emulators on Switch]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
&lt;br /&gt;
* [[PlayStation Portable emulators]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==References==&lt;br /&gt;
{{reflist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&amp;lt;B&amp;gt;&lt;br /&gt;
* [https://github.com/PSP-Archive/docs PSP Hombrews Library]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/1tPiCXtLmJ5W3JSIciSAlItnpXNcSna3-Xe0gCXeLJ0A/htmlview?pli=1#gid=2012767625 List of homebrews to be tested]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/11V_3Z18Va8iJxSsgaPAkEvirSF53O7oX40RvnBcEcNc/htmlview Collection PSP Hombrews Various Sites list]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/@pierre_lou_s Collection PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/download/PSPHomebrew/files/ PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/%40pierre_lou_s?and%5B%5D=subject%3A%22emulator%22&amp;amp;sort=&amp;amp;page=2 Collection PSP Hombrews Emulator - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.psx-place.com/resources/categories/playstation-portable-psp.9/ PSP Resources - {PSX-Place}]&lt;br /&gt;
&lt;br /&gt;
* [https://psp.scenebeta.com/search/apachesolr_search/Emuladors%20for%20psp Emuladors list for PSP - {PSPSceneBeta}]&lt;br /&gt;
&lt;br /&gt;
* [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=44039&amp;amp;fbclid=IwAR1fEvSi0FsPjMZsXKI572g1Q-N1mPdBEkksjpXo23_IIjXZHGmt8aWHpTw Emulation on PSP - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=8026 PSP Emulators Bible list - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 Signed Hombrews - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewforum.php?f=2 PSP Hombrews Forums - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.brewology.com/downloads/?dcid=111  Emulators for PSP - {Brewology}]&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/download/categories/emulators.1116/ Emulators for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-news.dcemu.co.uk/emulators-for-psp-1158256.html Emulators for PSP - {PSPNews-dcemu.co.uk}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.emu-land.net/portable/psp/emuls_for Emulators for PSP - {Emu-Land}]&lt;br /&gt;
&lt;br /&gt;
* [https://emulationrealm.net/downloads/category/36-psp PSP Emulators list - {Emulation realm}]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/Game_Engines_on_PSP Games Engines for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://zx81.zx81.free.fr/serendipity/index.php?/categories/27-Emulators ZX81 Official Site][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22zx-81%22&amp;amp;sort=-reviewdate&amp;amp;page=2 Archive.org]&lt;br /&gt;
&lt;br /&gt;
* [http://psp.akop.org/index.html Akop Karapetyan Official Site][https://github.com/8bitpsp GitHub][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22akop+karapetyan%22&amp;amp;sort=-reviewdate Archive.org][https://twitter.com/0xe1f Twitter]&lt;br /&gt;
&lt;br /&gt;
* [https://mega.nz/file/53oWlaAL#vnNq62_gcOzBL6WZqba8HgJt0MYt05uwJgCgeR1Dvmk PSP Emulators Pack YT][https://drive.google.com/u/0/uc?id=1z4tiVKq4KzHRomVV0NrjfF4vXGs370J6&amp;amp;export=download YT]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/n5zd_IArNzk PSP Emulators Info YT]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.exophase.com/threads/guides-guides-to-all-emulators-for-psp.2662/ Guides Emulators on PSP - {Exophas forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ppsspp.org/showthread.php?tid=2616 PSP Hombrews Emulators Test - {PPSSPP forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.gopsp.it/index.php?showforum=14 PSP Hombrews Forums - {Gopsp forums}]&lt;br /&gt;
&lt;br /&gt;
* [http://psphunt.blogspot.com/p/psp-hombrew-apps.html?m=1 Ultimate PSP Hombrews list - {PSPhunt}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-r.blogspot.com/2008/03/psp-emulators-and-homebrew-games.html?m=1 PSX2PSP]&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediafire.com/toBsucht 400+ PSP Signed etc. Hombrews list][https://dfiles.eu/folders/WT29XIIGT list]&lt;br /&gt;
&lt;br /&gt;
* [https://m.facebook.com/homebrewPSP/ Hombrews list FB]&lt;br /&gt;
&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39389</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39389"/>
		<updated>2021-08-13T22:06:20Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game Boy/Color/Advance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Extrems/Not64 Not64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads Wii64]&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emukidid/Wii64/releases Wii64 Rice]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!GB/GBC&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RIN Wii&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Black Screen)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39388</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39388"/>
		<updated>2021-08-13T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* PC-FX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Extrems/Not64 Not64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads Wii64]&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emukidid/Wii64/releases Wii64 Rice]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39387</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39387"/>
		<updated>2021-08-13T21:57:21Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Extrems/Not64 Not64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads Wii64]&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emukidid/Wii64/releases Wii64 Rice]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] (runs slowly)&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39386</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39386"/>
		<updated>2021-08-13T21:56:21Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Extrems/Not64 Not64] - Forked of Wii64, includes several fixes and additions&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads Wii64]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emukidid/Wii64/releases Wii64 Rice]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] (runs slowly)&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39385</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39385"/>
		<updated>2021-08-13T21:55:45Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Extrems/Not64 Not64] - Forked of Wii64, includes several fixes and additions&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
[https://code.google.com/archive/p/mupen64gc/downloads Wii64]&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
[https://github.com/emukidid/Wii64/releases Wii64 Rice]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] (runs slowly)&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39384</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39384"/>
		<updated>2021-08-13T21:52:47Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Atari Lynx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
*[https://github.com/Extrems/Not64 Not64] - Forked of Wii64, includes several fixes and additions&lt;br /&gt;
&lt;br /&gt;
*[https://code.google.com/archive/p/mupen64gc/downloads Wii64] - A port of Mupen64&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/emukidid/Wii64/releases Wii64 Rice] - an updated version of Wii64 that uses the Rice graphic plugin and allows for texture packs (sort of).  There&#039;s also [https://github.com/FIX94/Wii64/releases a similar fork by FIX94].  Useful for games that may have problems with rendering graphics.&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] (runs slowly)&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiHandy&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;small&amp;gt; (same as WiiHandy)&amp;lt;small/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39383</id>
		<title>Emulators on Wii</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii&amp;diff=39383"/>
		<updated>2021-08-13T21:49:47Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Apple I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-system==&lt;br /&gt;
*[[Virtual Console]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] - Emulates the following:&lt;br /&gt;
**GameBoy/GameBoy Color&lt;br /&gt;
**GameBoy Advance&lt;br /&gt;
**Game Gear&lt;br /&gt;
**Lynx&lt;br /&gt;
**MegaDrive/Genesis&lt;br /&gt;
**Nintendo Entertainment System (NES)&lt;br /&gt;
**Neo Geo Pocket&lt;br /&gt;
**PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)&lt;br /&gt;
**PC-FX&lt;br /&gt;
**Sega Master System&lt;br /&gt;
**Virtual Boy&lt;br /&gt;
**WonderSwan&lt;br /&gt;
&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
===[[MAME]]===&lt;br /&gt;
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]&lt;br /&gt;
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
*[https://github.com/dborth/fceugx FCE Ultra GX]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
*[https://github.com/dborth/snes9xgx Snes9x GX]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
*[https://github.com/Extrems/Not64 Not64] - Forked of Wii64, includes several fixes and additions&lt;br /&gt;
&lt;br /&gt;
*[https://code.google.com/archive/p/mupen64gc/downloads Wii64] - A port of Mupen64&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/emukidid/Wii64/releases Wii64 Rice] - an updated version of Wii64 that uses the Rice graphic plugin and allows for texture packs (sort of).  There&#039;s also [https://github.com/FIX94/Wii64/releases a similar fork by FIX94].  Useful for games that may have problems with rendering graphics.&lt;br /&gt;
&lt;br /&gt;
===Nintendo GameCube===&lt;br /&gt;
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.&lt;br /&gt;
&lt;br /&gt;
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia&#039;s section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don&#039;t exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don&#039;t have GCN controller ports.&lt;br /&gt;
&lt;br /&gt;
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii&#039;s wireless communications.&lt;br /&gt;
&lt;br /&gt;
===SG-1000/Master System/Genesis/Sega CD/Game Gear===&lt;br /&gt;
*[[Genesis Plus GX]]&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|WiiSX&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC Engine (TurboGrafx-16)===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===PC-FX===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen] (runs slowly)&lt;br /&gt;
&lt;br /&gt;
===Neo Geo CD===&lt;br /&gt;
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]&lt;br /&gt;
&lt;br /&gt;
===Magnavox Odyssey²/Videopac===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
===Game Boy/Color/Advance===&lt;br /&gt;
*[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) &lt;br /&gt;
&lt;br /&gt;
*[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA] - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml.  It tries to stay up to date with the latest version of mGBA as possible.&lt;br /&gt;
&lt;br /&gt;
*[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!DSi&lt;br /&gt;
!GBA&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]&lt;br /&gt;
|r253&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility)&amp;lt;small/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OpenDeSmuME&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])&lt;br /&gt;
&lt;br /&gt;
===WonderSwan===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
*[https://github.com/raz0red/wii-mednafen/ WiiMednafen]&lt;br /&gt;
&lt;br /&gt;
===Trojan LCD Game===&lt;br /&gt;
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
===[[DOSBox]]===&lt;br /&gt;
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]&lt;br /&gt;
&lt;br /&gt;
===Sinclair ZX Spectrum===&lt;br /&gt;
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]&lt;br /&gt;
&lt;br /&gt;
===Commodore 65===&lt;br /&gt;
{{no known emulators}}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
*[http://www.wiimsx.com/index.php?view=weblink&amp;amp;catid=35%3Acatagory-download-links&amp;amp;id=16%3Abluemsx-wii-v103&amp;amp;option=com_weblinks&amp;amp;Itemid=58 blueMSX-Wii]&lt;br /&gt;
&lt;br /&gt;
===Apple I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emu Name&lt;br /&gt;
!Version&lt;br /&gt;
!Active&lt;br /&gt;
!Accurate&lt;br /&gt;
!Dolphin&lt;br /&gt;
!Wii U&lt;br /&gt;
|-&lt;br /&gt;
|MESS Wii&lt;br /&gt;
|{{✗}}&amp;lt;small&amp;gt; (WIP)&amp;lt;small/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apple IIe===&lt;br /&gt;
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]&lt;br /&gt;
&lt;br /&gt;
===Atari 800/XL/XE/XEGS/5200===&lt;br /&gt;
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
*[[Hatari]]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 98 series===&lt;br /&gt;
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]&lt;br /&gt;
&lt;br /&gt;
===NEC-PC 88 series===&lt;br /&gt;
*[http://www.zophar.net/download_file/21416 QUASI88]&lt;br /&gt;
&lt;br /&gt;
===Amstrad CPC===&lt;br /&gt;
*[http://david.dantoine.org/descargas/25 Wiikuta]&lt;br /&gt;
&lt;br /&gt;
===VG 5000===&lt;br /&gt;
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===[[ScummVM]]===&lt;br /&gt;
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]&lt;br /&gt;
&lt;br /&gt;
===KOF Flames Of Courage===&lt;br /&gt;
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]&lt;br /&gt;
&lt;br /&gt;
===Super Mario War===&lt;br /&gt;
*[https://github.com/jpzm/smwwii Super Mario War]&lt;br /&gt;
&lt;br /&gt;
===Grim Fandango===&lt;br /&gt;
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ Grim Fandango interpreter]&lt;br /&gt;
&lt;br /&gt;
===Road Fighter Remake===&lt;br /&gt;
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]&lt;br /&gt;
&lt;br /&gt;
===Wolfenstein 3D===&lt;br /&gt;
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ColecoVision_emulators&amp;diff=39379</id>
		<title>ColecoVision emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ColecoVision_emulators&amp;diff=39379"/>
		<updated>2021-08-13T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = ColecoVision&lt;br /&gt;
|logo = coleco.jpg&lt;br /&gt;
|developer = Coleco Industries, Inc.&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation consoles|Second generation]]&lt;br /&gt;
|release = 1982&lt;br /&gt;
|discontinued = 1985&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
|predecessor = Telstar series&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:ColecoVision|ColecoVision]]&#039;&#039;&#039; was the second-generation video game console produced by [[wikipedia:Coleco|Coleco]] in August of 1982, before being discontinued in 1984 partly due to the [[wikipedia:North_American_video_game_crash_of_1983|ongoing crash in North America at the time]]. It retailed for {{Inflation|USD|174.99|1982}} and had a Zilog Z80 CPU at 3.58 MHz with 8KB of RAM. Notably, it provided gamers with experiences very much like the arcade versions of games, as well as having Donkey Kong as a pack-in title to showcase this, although the Atari 2600 and Intellivision could do the same with the respected hardware. It shares largely the same underpinnings with the [[SG-1000 emulators|SG-1000]]. Indeed, a clone of the SG-1000 known as the Dina 2-in-1 (sold in the United States as the Telegames Personal Arcade) had support for both SG-1000 and ColecoVision games, though compatibility with the latter is spotty due to the lack of an expansion module interface or a second numeric keypad, rendering two-player ColecoVision games unplayable.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://fms.komkon.org/ColEm/#Downloads {{ColEmVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CoolCV&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/ {{CoolCVVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|DSP&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leniad/dsp-emulator {{DSPVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[vdmgr]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://vdmgr.g2.xrea.com/download.html {{vdmgrVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|Phoenix]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://www.arts-union.ru/node/23 {{PhoenixVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://freezesms.emuunlim.com/ FreezeSMS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://freezesms.emuunlim.com/download.html 4.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{clkver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Bee&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://web.archive.org/web/20180903061210/http://thebeehive.ws/download/ 2.4.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&amp;lt;br&amp;gt;{{Icon|macOS|FreeBSD|Web}}&amp;lt;ref group=N name=&amp;quot;libretro&amp;quot;&amp;gt;Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://bluemsx.com/download.html 2.8.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MEKA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ocornut/meka/releases {{MEKAVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|BeOS}}&lt;br /&gt;
|[https://segaretro.org/DarcNES 9b0401/9b0313]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.bannister.org/software/mugrat.htm Mugrat]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.bannister.org/cgi-bin/download.cgi?mugrat 0.4.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|align=left|{{Icon|Android|Linux|Pandora}}&amp;lt;br&amp;gt;{{Icon|Symbian}}&amp;lt;br&amp;gt;{{Icon|Maemo}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.colem.deluxe 5.6.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/home/msx-emu MSX.emu]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(blueMSX tech)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu Android 1.5.54]&amp;lt;br /&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&amp;lt;br&amp;gt;[https://repo.openpandora.org/?page=detail&amp;amp;app=MSXemu_ptitseb Pandora build 15]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&amp;lt;br&amp;gt;{{Icon|Linux|Pandora}}&amp;lt;ref group=N name=&amp;quot;libretro&amp;quot;/&amp;gt;&lt;br /&gt;
|[http://bluemsx.com/download.html 2.8.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|align=left|{{Icon|Wii|DC}}&amp;lt;br&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[http://fms.komkon.org/ColEm/#Downloads Various]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:ColecoVision emulators|*]]&lt;br /&gt;
[[Category:Second-generation consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=SG-1000_emulators&amp;diff=39378</id>
		<title>SG-1000 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=SG-1000_emulators&amp;diff=39378"/>
		<updated>2021-08-13T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega SG-1000 &lt;br /&gt;
|logo = Sega-SG-1000-Console-Set.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1983&lt;br /&gt;
|discontinued = 1985&lt;br /&gt;
|successor = [[Master System emulators|Master System]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SG-1000&#039;&#039;&#039;, also known as &#039;&#039;&#039;Sega Game 1000&#039;&#039;&#039;, was a third-generation 8-bit home video game console released by [https://en.wikipedia.org/wiki/Sega Sega] on July 15, 1983 and had a Zilog Z80 CPU at 3.58 MHz with 1KB of RAM. This system marked Sega&#039;s first entry into the home video game hardware business. The SG-1000 didn&#039;t see much success in its home country, mostly due to competition from the technically superior [[Nintendo Entertainment System emulators|Famicom]]; it did however enjoy a brief period of popularity in Taiwan, prior to the latter market being inundated by unlicensed Family Computer clones.&lt;br /&gt;
&lt;br /&gt;
Sega&#039;s use of off-the-shelf components in developing the console, which was also shared with the [[ColecoVision emulators|ColecoVision]], led to at least one unauthorized clone of the SG-1000, manufactured and sold by Taiwan-based Bit Corporation as the Dina 2-in-1. Indeed, the Dina had support for SG-1000 games and ColecoVision titles to a certain extent.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SC-3000&#039;&#039;&#039; (also known as &#039;&#039;&#039;Sega Computer 3000&#039;&#039;&#039;) was its home computer counterpart and has a built-in keyboard.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SG-1000&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SC-3000&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SF-7000&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://fms.komkon.org/MG {{MasterGearVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}*&lt;br /&gt;
|{{GenPlusGXVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{higanVer}}]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{~}} &lt;br /&gt;
|{{✗}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kega Fusion]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://www.carpeludum.com/kega-fusion 3.64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Gearsystem&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}**&lt;br /&gt;
|[http://bluemsx.com/download.html 2.8.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MEKA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/ocornut/meka/releases {{MEKAVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[vdmgr]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://vdmgr.g2.xrea.com/download.html {{vdmgrVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes DarcNES]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://segaretro.org/DarcNES 9b0401/9b0313]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{clkver}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CoolCV&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/ 0.6.6]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://sourceforge.net/projects/twombit TwoMbit]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/files 1.0.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://freezesms.emuunlim.com FreezeSMS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://freezesms.emuunlim.com/download.html 4.6]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Essgee&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/xdanieldzd/Essgee/releases v001.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://fms.komkon.org/MG/ {{MasterGearVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20150206130047/http://www.ndsretro.com S8DS]&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://web.archive.org/web/20150206130047/http://www.ndsretro.com/download/S8DS07Bin.zip 0.7]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/smsplus-gx SMS Plus GX]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|DC}}&lt;br /&gt;
|[https://code.google.com/archive/p/smsplus-gx/downloads r64] [https://dcemulation.org/index.php?title=SMS_Plus_DC 0.2b (DC)]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Only available on PC as a libretro core (e.g. [[RetroArch]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:SG-1000 emulators|*]]&lt;br /&gt;
[[Category:Third-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BlueMSX&amp;diff=39376</id>
		<title>BlueMSX</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BlueMSX&amp;diff=39376"/>
		<updated>2021-08-13T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: F***YOU man webmint please do not revert edit your page!! o_O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = blueMSX&lt;br /&gt;
|logo = blueMSX-Logo.png&lt;br /&gt;
|version = 2.8.2&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows, [[libretro]]&lt;br /&gt;
|target = [[MSX emulators|MSX]]&amp;lt;br/&amp;gt;[[SG-1000 emulators|Sega SG-1000]]&amp;lt;br/&amp;gt;[[ColecoVision emulators|ColecoVision]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;and more&amp;lt;/small&amp;gt;&lt;br /&gt;
|developer = [http://www.vik.cc/bluemsx/develope.html blueMSX Dev Team]&lt;br /&gt;
|website = [http://www.msxblue.com/ msxblue.com]&lt;br /&gt;
|source = [http://sourceforge.net/p/bluemsx/code/HEAD/tree/trunk/blueMSX/ SourceForge]&lt;br /&gt;
|license = GNU GPLv2&amp;lt;br/&amp;gt;zlib/libpng license&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[blueMSX]] is a portable, open-source [[MSX emulators|MSX]], [[SG-1000 emulators|Sega SG-1000]], SC-3000, SF-7000 and [[ColecoVision emulators|ColecoVision emulator]] available for Windows and other platforms as a [[libretro]] core. It has been translated into 14 different languages. blueMSX includes a powerful debugger with support for several assembly formats and a machine configuration editor that allows advanced users to set up practically any MSX computer system ever made.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[http://bluemsx.msxblue.com/download.html Latest release]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Mac-big}}&lt;br /&gt;
|[https://github.com/CocoaMSX/CocoaMSX/releases CocoaMSX]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;macOS fork of blueMSX&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android-big}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu MSX.emu]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Android emulators|Android]] fork of blueMSX&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[http://www.mediafire.com/download/i2h3mowlkd4yd9v/blueMSX.rar Preconfigured build]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Latest version of blueMSX with updated database and cheat files&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/p/bluemsx-wii/ blueMSX-Wii]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;blueMSX port to [[Wii emulators|Nintendo Wii]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Xbox-big}}&lt;br /&gt;
|[https://digiex.net/threads/bluemsxbox-v8-download-msx-msx2-msx2-emulator-for-xbox.13764/ blueMSXbox]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;blueMSX port to [[Xbox emulators|Xbox]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
blueMSX was initially released in 2003 and soon became the most accurate and user friendly emulator, leading over openMSX.&amp;lt;ref name=&amp;quot;msxemus&amp;quot;&amp;gt;{{cite web | editor=snout | year=2005 | title=MSX Emulator Comparison | url=http://www.msx.org/MSX-Emulator-Comparison.articlepage8.html | work=[http://www.msx.org/ MSX Resource Center Foundation] | accessdate=9 August 2006 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like many other MSX emulators, blueMSX started as a clone of [[fMSX]]. The feature that made the first release, in November 2003, unique to the MSX emulator scene at the time, was the addition of monitor simulation. This feature made the video output look like an old TV or a monitor.&lt;br /&gt;
&lt;br /&gt;
Initially, blueMSX&#039;s emulation was quite poor and suffered from the same limitations and flaws as its mother fMSX. However, during the first year, the development focused on improving and replacing the misbehaving emulation code, as well as redesigning the software architecture. With better architecture, emulation of new devices became easier and wasn&#039;t very long before most audio devices and ROM types were supported.&lt;br /&gt;
&lt;br /&gt;
In August 2004, blueMSX became the first MSX emulator to support skins.&lt;br /&gt;
&lt;br /&gt;
In November 2004, blueMSX was finally 100% free of fMSX code. The November release was also a big milestone since it brought support for the TurboR, the last MSX produced. On top of that, it was the first release that included emulation for the [[ColecoVision emulators|ColecoVision]] and the Spectravideo SV-328.&lt;br /&gt;
&lt;br /&gt;
Since the November 2004 milestone, developer focus has been on improving the user interface and emulation accuracy, as well as extending the emulation to include more exotic devices such as the Konami Keyboard Master, an unreleased speech synthesis ROM.&lt;br /&gt;
&lt;br /&gt;
The emulation core was extended to support any Z80 based computer systems and is now supporting multiple systems, such as SG-1000, Spectravideo, and ColecoVision.&lt;br /&gt;
&lt;br /&gt;
Later additions to the emulation include support for digitizers, IDE and SCSI hard drives, and emulation of the extensions in the Yamaha CX5-M music computer.&lt;br /&gt;
&lt;br /&gt;
A big effort to make the emulator portable to other platforms started in 2007 and since then the emulator has been ported to multiple other systems. The current architecture of the emulator makes it easy to compile to any system with a c compiler and does not depend on any graphics, audio, or user input libraries.&lt;br /&gt;
&lt;br /&gt;
==Feature highlights==&lt;br /&gt;
The emulation engine in blueMSX is [[Emulation Accuracy|cycle-accurate]], which means that the timing and synchronization between emulated hardware components appear the same as on a real MSX. The goal is to replicate each individual component as accurate as possible, which means that the emulator requires a more high-end PC than emulators optimized for speed.&lt;br /&gt;
&lt;br /&gt;
Most hardware released for the MSX system is emulated and the emulator includes a configuration editor to mimic real MSX systems by choosing components such as floppy drives, memory, sound chips, and video chips. Several pre-configured machines are available for users that don&#039;t want to build their own machines.&lt;br /&gt;
&lt;br /&gt;
Common emulator features are supported, like screenshots, AVI rendering, and a cheat system. The emulator has a theme based GUI with buttons to control the emulation, a virtual keyboard, and controls to change sound and video settings runtime.&lt;br /&gt;
&lt;br /&gt;
blueMSX is capable of emulating major sound chips including programmable sound generator (AY-3-8910 SN76489) sound chips, Konami SCC, Moonsound (OPL4), FM-PAC (YM2413), MSX-AUDIO (Y8950 sound chip) and a couple of different PCM devices. The volume and pan of each sound chip can be configured in a basic mixer.&lt;br /&gt;
&lt;br /&gt;
blueMSX simulates six different monitor types, from sharp modern monitors to old TV sets. The emulator has controls for real-time modification of gamma, brightness, contrast, saturation and color shifting, and it supports horizontal and vertical stretch, as well as a slider for adaptable scanlines on all monitor modes to make the ratio of the video output match a real system. It also supports multiple video sources, for example, an external 80 column card.&lt;br /&gt;
&lt;br /&gt;
blueMSX includes a graphical debugger with register windows, memory windows, call stack windows, breakpoints, trace and other features. This makes blueMSX a good development platform for the supported systems.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://msxblue.com/ Official Homepage]&lt;br /&gt;
* [http://www.cocoamsx.com/ CocoaMSX] blueMSX port to macOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{DEFAULTSORT:Bluemsx}} --&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:MSX emulators]]&lt;br /&gt;
[[Category:SG-1000 emulators]]&lt;br /&gt;
[[Category:ColecoVision emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:IOS emulation software]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=VirtuaNES&amp;diff=39371</id>
		<title>VirtuaNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=VirtuaNES&amp;diff=39371"/>
		<updated>2021-08-13T19:14:27Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: Active turns into yes. Please do not revert edit your Page!!!!! O_O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|version = 0.97&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|developer = Norix&lt;br /&gt;
|website = [http://virtuanes.s1.xrea.com/ virtuanes.s1.xrea.com]&lt;br /&gt;
|license = GNU GPLv2&lt;br /&gt;
|source = [http://virtuanes.s1.xrea.com/bin/virtuanessrc097.zip ZIP]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039; is an open-source Japanese [[Nintendo Entertainment System emulators|Famicom (NES) emulator]] developed for Windows by Norix. This emulator is notable for having support for several obscure peripherals that most other emulators cannot emulate. However, it is old and inaccurate (only passes 35.27% of [http://tasvideos.org/EmulatorResources/NESAccuracyTests.html TASVideos&#039; accuracy test]) therefore not recommended except for games that require those accessories.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[http://virtuanes.s1.xrea.com/vnes_dl.php Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TBirdSoars/VirtuaNES 3DS fork]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Accessories==&lt;br /&gt;
*Arkanoid Paddle&lt;br /&gt;
*Hyper Shot&lt;br /&gt;
*Zapper&lt;br /&gt;
*FamilyBasic Keyboard&lt;br /&gt;
*Crazy Climber&lt;br /&gt;
*Top Rider&lt;br /&gt;
*Space Shadow Gun&lt;br /&gt;
*Family Trainer&lt;br /&gt;
*Exciting Boxing&lt;br /&gt;
*Jissen Mahjong&lt;br /&gt;
*Oeka Kids Tablet&lt;br /&gt;
*Turbo File&lt;br /&gt;
*VS-Unisystem&lt;br /&gt;
*Microphone&lt;br /&gt;
*Famicom Disk System&lt;br /&gt;
*4-Player Adpater&lt;br /&gt;
*Tape&lt;br /&gt;
*BATACH Barcode Battler&lt;br /&gt;
*VS-Unisystem DipSwitch&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Real-time Memory/Hex Editor&lt;br /&gt;
*Real-time CHR ROM Viewer&lt;br /&gt;
*Movie Recording and Playback&lt;br /&gt;
*Various Extension Devices and Controllers&lt;br /&gt;
*Graphical NSF Player&lt;br /&gt;
&lt;br /&gt;
==NetPlay==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
*Excellent connectivity between 2 players (ONLY)&lt;br /&gt;
*Basic chat&lt;br /&gt;
*Can make and load savestates at any time (not sure if the host can send them to the client)&lt;br /&gt;
*The host reset applies to your client as well&lt;br /&gt;
*It works just as well between a dial-up user and someone on DSL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
*It hasn&#039;t been updated in 6 years and doesn&#039;t seem like it ever will&lt;br /&gt;
*It currently only supports the following [http://virtuanes.s1.xrea.com/vhelp/etc_mappers.html mappers]&lt;br /&gt;
*In order to change latency, you need to do it before starting the netplay session&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Nes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Netplay]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&amp;diff=39370</id>
		<title>Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&amp;diff=39370"/>
		<updated>2021-08-13T19:13:47Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: Active turns into yes. Please do not revert edit your Page!!! O_O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Entertainment System&lt;br /&gt;
|logo = nes-t.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1983&lt;br /&gt;
|discontinued = 2003&lt;br /&gt;
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]&lt;br /&gt;
|successor = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]&#039;&#039;&#039; (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the &#039;&#039;&#039;Family Computer&#039;&#039;&#039; or &#039;&#039;&#039;Famicom&#039;&#039;&#039;, and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.&lt;br /&gt;
&lt;br /&gt;
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Family Computer Disk System&#039;&#039;&#039; (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi&#039;s Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.&lt;br /&gt;
* &#039;&#039;&#039;Memory Management Controllers&#039;&#039;&#039; (MMC), also known colloquially as &#039;&#039;&#039;mappers&#039;&#039;&#039;. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.&lt;br /&gt;
&lt;br /&gt;
Emulation for the NES is robust, with many high-quality emulators for various systems.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&amp;amp;q=nes+emulator&amp;amp;type=Repositories GitHub query].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Wikipedia:Family Computer Disk System|FDS]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://www.mesen.ca {{MesenVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia|Nestopia UE]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NintendulatorNRS&amp;lt;ref group=N&amp;gt;NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dSen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://www.geodstudio.net/ {{3dSenVRVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/iNES/ iNES]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://fms.komkon.org/iNES/ {{INESVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RockNES]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://rocknes.web.fc2.com/ {{RockNESVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nintaco&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://nintaco.com/ v.2020-05-01]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|My Nes&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/alaahadid/My-Nes/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{higanVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(as bsnes v083)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://prilik.com/ANESE/ ANESE]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/daniel5151/ANESE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.nesemu2.com/ nesemu2]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|MacOS}}&lt;br /&gt;
|[https://github.com/holodnak/nesemu2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Cycle&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nemulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://nemulator.com/downloads.html {{NemulatorVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|cxNES&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/perilsensitive/cxnes/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|FakeNES GT&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[[sourceforge:projects/fakenes/|0.59 b3]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}&lt;br /&gt;
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)&amp;lt;br /&amp;gt;[https://github.com/libretro/libretro-fceumm git] (libretro)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HDNes]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://forums.nesdev.com/viewtopic.php?f=3&amp;amp;t=9935#p109627 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.jabosoft.com/categories/3 1.2.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NESticle]]&lt;br /&gt;
|align=left|{{Icon|DOS|Windows9x}}&lt;br /&gt;
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) &amp;lt;br /&amp;gt; [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)&amp;lt;br /&amp;gt;[https://github.com/libretro/QuickNES_Core git] (libretro)&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VirtuaNES]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://virtuanes.s1.xrea.com/ 0.97]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://freezesms.emuunlim.com/ FreezeSMS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://freezesms.emuunlim.com/download.html 4.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nescala&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/hywelandrews/nescala git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://nin.nax.io Nin]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nax/nin/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CoolNESs&lt;br /&gt;
|align=left|{{Icon|AmigaOS|MorphOS}}&lt;br /&gt;
|[https://www.zophar.net/download_file/28 0.78]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|InfoNES&lt;br /&gt;
|align=left|{{Icon|Win|Linux}}&lt;br /&gt;
|[https://www.zophar.net/nes/infones.html 0.93]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Nestopia&amp;lt;ref group=N name=libretro&amp;gt;Only available as a libretro core (e.g. [[RetroArch]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|1.44&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GPFCE&lt;br /&gt;
|align=left|{{Icon|Linux|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpfce.notaz 0.81.0.r2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.NES&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VNES&lt;br /&gt;
|align=left|{{Icon|Java|Symbian}}&lt;br /&gt;
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[L-CLASSICS|Switch Online]]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|2.3.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NesterJ&amp;lt;ref group=N&amp;gt;AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]&amp;lt;br /&amp;gt;[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Nestopia&amp;lt;ref group=N name=libretro/&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS3|360|Wii}}&lt;br /&gt;
|1.44&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX|FCE Ultra GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]&lt;br /&gt;
|align=left|{{Icon|PS1}}&lt;br /&gt;
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NESBox&lt;br /&gt;
|align=left|{{Icon|XB1}}&lt;br /&gt;
|[https://nesbox.com/ v4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtuaNES for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/TBirdSoars/VirtuaNES git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Nested]]&lt;br /&gt;
|align=left|{{Icon|SNES}}&lt;br /&gt;
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NeMul]]&lt;br /&gt;
|align=left|{{Icon|MD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PocketNES&lt;br /&gt;
|align=left|{{Icon|GBA}}&lt;br /&gt;
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|nesDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.&amp;lt;ref name=&amp;quot;mesentest&amp;quot;&amp;gt;http://www.mesen.ca/TestResults.php&amp;lt;/ref&amp;gt; It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.&lt;br /&gt;
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.&amp;lt;ref name=&amp;quot;nestas&amp;quot;&amp;gt;http://tasvideos.org/EmulatorResources/NESAccuracyTests.html&amp;lt;/ref&amp;gt; It should be noted that puNES used to have one mapper that Mesen didn&#039;t: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.&lt;br /&gt;
*[[Nestopia]] also has a high ranking in those same tests.&amp;lt;ref name=&amp;quot;nestas&amp;quot;/&amp;gt; Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn&#039;t display the status bar in Mickey&#039;s Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.&lt;br /&gt;
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.&amp;lt;ref name=&amp;quot;nestas&amp;quot;/&amp;gt;&lt;br /&gt;
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.&lt;br /&gt;
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.&lt;br /&gt;
*For official emulation, there is Nintendo&#039;s own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.&lt;br /&gt;
&lt;br /&gt;
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Mappers===&lt;br /&gt;
A key difference between many emulators nowadays is how many mappers they support.&lt;br /&gt;
* &#039;&#039;&#039;No Mapper:&#039;&#039;&#039; Supported on every emulator even official Nintendo emulators.&lt;br /&gt;
* &#039;&#039;&#039;Official Mappers&#039;&#039;&#039; (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo&#039;s Virtual Console (but not their GBA emulators),  will cover these.&lt;br /&gt;
* &#039;&#039;&#039;Third Party Mappers&#039;&#039;&#039; (Various: e.g. Konami&#039;s VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.&lt;br /&gt;
* &#039;&#039;&#039;Unlicensed Mappers:&#039;&#039;&#039; Mostly used by pirate cartridges, often long past the console&#039;s official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you&#039;re not interested in &#039;&#039;&#039;unlicensed&#039;&#039;&#039; Chinese or Russian bootlegs or newer unofficial NES demakes, it isn&#039;t a problem.&lt;br /&gt;
&lt;br /&gt;
The NES ROM information isn&#039;t sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are &amp;quot;inaccurate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Related to this issue: This is why most emulators won&#039;t run unheadered NES ROMs. Newer versions of Nestopia can open those, but they&#039;re handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM&#039;s hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).&lt;br /&gt;
&lt;br /&gt;
===QD FDS Support===&lt;br /&gt;
Games dumped off the Famicom Disc System come into two major types:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.fds format&#039;&#039;&#039;: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.&lt;br /&gt;
* &#039;&#039;&#039;.qd format&#039;&#039;&#039; (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.&lt;br /&gt;
&lt;br /&gt;
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check&#039;s result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. &lt;br /&gt;
&lt;br /&gt;
===Overscan===&lt;br /&gt;
{{Main|Overscan}}&lt;br /&gt;
&lt;br /&gt;
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.&lt;br /&gt;
&lt;br /&gt;
===Color Palette===&lt;br /&gt;
{{Main|Famicom Color Palette}}&lt;br /&gt;
&lt;br /&gt;
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV&#039;s built-in NTSC decoder, which means the resulting color palette often varies depending on the display&#039;s decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.&lt;br /&gt;
&lt;br /&gt;
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  &#039;&#039;Stack-up&#039;&#039; and &#039;&#039;Gyromite&#039;&#039; games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.&amp;lt;ref&amp;gt;[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:200px;&amp;quot;|Name(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:300px;&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px;&amp;quot;|Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px;text-align:center&amp;quot;|Support emulator(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:300px;&amp;quot;|Note&lt;br /&gt;
|-&lt;br /&gt;
!Zapper&lt;br /&gt;
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:Duck Hunt|Duck Hunt]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Wild Gunman|Wild Gunman]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Hogan&#039;s Alley (video game)|Hogan&#039;s Alley]]&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.&lt;br /&gt;
|-&lt;br /&gt;
!Arkanoid/Vaus Controller&lt;br /&gt;
|A specific game controller with one button to &amp;quot;fire&amp;quot; and a dial to control back and forth movement.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:Arkanoid|Arkanoid]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Chase H.Q.|Chase H.Q.]]&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Power Pad&amp;lt;br/&amp;gt;Family Trainer&amp;lt;br/&amp;gt;Family Fun Fitness&lt;br /&gt;
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:Stadium Events|Stadium Events]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Dance Aerobics|Dance Aerobics]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Athletic World&#039;&#039;&lt;br /&gt;
|[[FCEUX]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!NES Four Score&amp;lt;br/&amp;gt;NES Satellite&amp;lt;br/&amp;gt;4-Player Adaptor&lt;br /&gt;
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Bomberman II|Bomberman II]]&#039;&#039;&amp;lt;ref group=N&amp;gt;Up to three players only.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Gauntlet II|Gauntlet II]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4&#039;s controller.&lt;br /&gt;
|-&lt;br /&gt;
!Family Computer Disk System&lt;br /&gt;
|&#039;&#039;See above&#039;&#039;&lt;br /&gt;
|&#039;&#039;[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Metroid|Metroid]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Kid Icarus|Light Mythology: Palutena&#039;s Mirror]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there&#039;s two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp&#039;s [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.&lt;br /&gt;
|-&lt;br /&gt;
!Microphone&lt;br /&gt;
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player&#039;s voice) as input.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Kid Icarus|Light Mythology: Palutena&#039;s Mirror]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]&#039;&#039;&lt;br /&gt;
|[[Mesen]]&amp;lt;ref group=N name=microphone&amp;gt;Cheated by pressing any specific key (&amp;quot;M&amp;quot; by default).&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[[VirtuaNES]]&amp;lt;ref group=N name=microphone/&amp;gt;&amp;lt;br/&amp;gt;[[Virtual Console]]&amp;lt;ref group=N&amp;gt;Through an actual microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Family BASIC&lt;br /&gt;
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.&lt;br /&gt;
|&#039;&#039;Family BASIC&#039;&#039;&lt;br /&gt;
|[[Mesen]]&amp;lt;br/&amp;gt;[[Nestopia|Nestopia UE]]&amp;lt;br/&amp;gt;[[FCEUX]]&amp;lt;br/&amp;gt;[[VirtuaNES]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Famicom Data Recorder&lt;br /&gt;
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.&lt;br /&gt;
|&#039;&#039;Family BASIC&#039;&#039;&lt;br /&gt;
|[[Mesen]]&amp;lt;br/&amp;gt;[[Nestopia|Nestopia UE]]&amp;lt;br/&amp;gt;[[VirtuaNES]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Famicom 3D System&lt;br /&gt;
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Rad Racer|Highway Star]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Falsion|Falsion]]&#039;&#039;&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.&lt;br /&gt;
|-&lt;br /&gt;
!Miracle Piano Teaching System&lt;br /&gt;
|An accessory that used an electronic MIDI keyboard as input.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!ASCII TurboFile&amp;lt;br/&amp;gt;ASCII TurboFile II&lt;br /&gt;
|A Japan-exclusive external storage devices for saving game positions on Famicom.&lt;br /&gt;
|&#039;&#039;[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]&#039;&#039;&lt;br /&gt;
|[[VirtuaNES]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Oeka Kids Tablet&lt;br /&gt;
|A Japan-exclusive drawing tablet for the Famicom &#039;&#039;Oeka Kids&#039;&#039; series.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合!　ザ☆周辺機器ズ　15] (Archived)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;Oeka Kids: Anpanman no Hiragana Daisuki&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Oeka Kids: Anpanman to Oekaki Shiyou!!&#039;&#039;&lt;br /&gt;
|[[Mesen]]&amp;lt;br/&amp;gt;[[Nestopia|Nestopia UE]]&amp;lt;br/&amp;gt;[[FCEUX]]&amp;lt;br/&amp;gt;[[puNES]]&amp;lt;br/&amp;gt;[[VirtuaNES]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!RacerMate CompuTrainer Pro&lt;br /&gt;
|A rare series of peripherals for the game &#039;&#039;RacerMate Challenge II&#039;&#039;. It comes with a interface box, a bike trainer as well as a handlebar display.&amp;lt;ref&amp;gt;[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;RacerMate Challenge II&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Game Genie&lt;br /&gt;
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.&lt;br /&gt;
|Various&lt;br /&gt;
|[[FCEUX]]&amp;lt;ref group=N name=gamegenie&amp;gt;Cheat authentically by using a Game Genie ROM.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[[puNES]]&amp;lt;ref group=N name=gamegenie/&amp;gt;&lt;br /&gt;
|Most emulators have a GUI to manage cheats and don&#039;t rely on real hardware cheating devices.&lt;br /&gt;
|-&lt;br /&gt;
!Family Computer Network System&amp;lt;br/&amp;gt;Famicom Modem&lt;br /&gt;
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware Variants==&lt;br /&gt;
===VS. System===&lt;br /&gt;
An arcade system based on the NES released for the US. It was released in two different cabinet variations: &#039;&#039;&#039;Vs. UniSystem&#039;&#039;&#039; and &#039;&#039;&#039;Vs. DualSystem&#039;&#039;&#039;, which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.&lt;br /&gt;
&lt;br /&gt;
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.&lt;br /&gt;
&lt;br /&gt;
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator&#039;s NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator&#039;s configuration or the ROM&#039;s iNES header.&lt;br /&gt;
&lt;br /&gt;
===Famicom Box===&lt;br /&gt;
Also re-released later as Sharp&#039;s FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. &lt;br /&gt;
&lt;br /&gt;
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS&#039; and most of its ROMs dumped).&lt;br /&gt;
&lt;br /&gt;
===Dendy===&lt;br /&gt;
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here&#039;s [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It&#039;s a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.&lt;br /&gt;
&lt;br /&gt;
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.&lt;br /&gt;
&lt;br /&gt;
===NES Classic Edition===&lt;br /&gt;
{{main|wikipedia:NES Classic Edition}}&lt;br /&gt;
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.&lt;br /&gt;
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.&lt;br /&gt;
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators|*]]&lt;br /&gt;
[[Category:Third-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=39369</id>
		<title>Game Boy Advance emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=39369"/>
		<updated>2021-08-13T19:10:06Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Game Boy Advance&lt;br /&gt;
|logo = gbagba.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2010&lt;br /&gt;
|predecessor = [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
|successor = [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game_Boy_Advance|Game Boy Advance]]&#039;&#039;&#039; (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB of RAM and 96KB of VRAM. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB/GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Link Support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|e-Reader&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}}&amp;lt;ref group=N name=medusa&amp;gt;Experimental separate build under the name of [[mGBA#medusa|medusa]].&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://byuu.org/emulation/higan {{higanVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|iDeaS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBA]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://fms.komkon.org/VGBA {{VGBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Meteor&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/blastrock/meteor 1.4.2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Low-Mid ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NanoboyAdvance&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fleroviux/NanoboyAdvance git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Low ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||Mid ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|BoyCottAdvance&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PlayBoy Advance&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}}&amp;lt;ref group=N name=medusa /&amp;gt; ||{{✓}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/ GBA.emu]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(VBA-M r1097 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54]&lt;br /&gt;
|{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||High-Mid ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]&lt;br /&gt;
|align=left|{{Icon|W8P}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/15223/ 2.27]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||Low-Mid ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]&lt;br /&gt;
|align=left|{{Icon|W10P}}&lt;br /&gt;
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]&amp;lt;br/&amp;gt;[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||Mid ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz 0.9.2.8]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/visualboyadvance-m/visualboyadvance-m 2.1.4]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/fastemulator/ My Boy!]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=myoldboy&amp;gt;Separate paid app called My OldBoy!.&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||Mid ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||High ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Wii|Switch}}&amp;lt;br&amp;gt;{{Icon|3DS|PSV}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP#PSP_version|TempGBA4PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|VBA GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/dborth/vbagx/releases git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&amp;lt;ref group=N&amp;gt;As VBA-Next.&amp;lt;/ref&amp;gt; ||Mid ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner2]]&lt;br /&gt;
|align=left|{{Icon|NDS|3DS}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||Low-High ||{{✓}} ||{{✓}} ||?&lt;br /&gt;
|-&lt;br /&gt;
|Gbaemu4DS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP|UO gpSP Kai]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|3.4 test 4 build 230&lt;br /&gt;
|? ||? ||? ||? ||? ||? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|3DS|WiiU}}&lt;br /&gt;
|8.10&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(Nintendo 3DS only)&amp;lt;small&amp;gt; ||{{✓}} &amp;lt;small&amp;gt;(Wii U only)&amp;lt;small&amp;gt; ||{{✓}} &amp;lt;small&amp;gt;(Pokemon only)&amp;lt;/small&amp;gt; ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it&#039;s gradually becoming the best at that. It&#039;s actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.&lt;br /&gt;
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability detailed below.&lt;br /&gt;
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.&lt;br /&gt;
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.&lt;br /&gt;
;[[gpSP]]:Its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.&lt;br /&gt;
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.&lt;br /&gt;
;[[MAME]]:Has a &amp;lt;code&amp;gt;gba&amp;lt;/code&amp;gt; driver markup as working but both graphics and sound are &amp;quot;imperfect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There&#039;s a &#039;&#039;huge&#039;&#039; &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes (&amp;quot;Import &amp;gt; Gameshark code file&amp;quot;) doesn&#039;t check if the file&#039;s size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn&#039;t do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:&lt;br /&gt;
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.&lt;br /&gt;
# The import code files feature.&lt;br /&gt;
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GBA emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:1406913527173-1-.png|400px|thumb|right|&#039;&#039;&#039;Left:&#039;&#039;&#039; The default game.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Right:&#039;&#039;&#039; The &amp;quot;Gameboy Colors&amp;quot; mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]&lt;br /&gt;
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP &amp;lt;abbr title=&amp;quot;AGS-001&amp;quot;&amp;gt;model&amp;lt;/abbr&amp;gt; into account since its screen was actually &amp;lt;abbr title=&amp;quot;A newer model, AGS-101, was released in 2005 that was actually backlit&amp;quot;&amp;gt;frontlit&amp;lt;/abbr&amp;gt;. For everything else though, emudevs have given some solutions:&lt;br /&gt;
&lt;br /&gt;
====Emulator Options====&lt;br /&gt;
&#039;&#039;&#039;No$GBA:&#039;&#039;&#039; Under &amp;quot;Emulation Options&amp;quot;, select &amp;quot;GBA Mode&amp;quot;. There are four modes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBA (no backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;GBA SP (backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;Nintendo DS in GBA mode:&#039;&#039;&#039; Some desaturation&lt;br /&gt;
* &#039;&#039;&#039;VGA Mode (poppy bright):&#039;&#039;&#039; No desaturation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mGBA:&#039;&#039;&#039; Under Tools &amp;gt; Settings &amp;gt; Shaders, you will find three customizable &#039;&#039;&#039;Desaturation&#039;&#039;&#039; parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VBA-M:&#039;&#039;&#039; (nightly only): Under Options &amp;gt; Game Boy Advance, you will find the option, &#039;&#039;&#039;LCD Filter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higan:&#039;&#039;&#039; Under Settings &amp;gt; Video Filter, you will find the &amp;quot;Color Emulation&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation off:&#039;&#039;&#039; No desaturation&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation on:&#039;&#039;&#039; Gamma correction and adjusted color range.&lt;br /&gt;
&lt;br /&gt;
====Shaders====&lt;br /&gt;
Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL&amp;lt;ref name=&amp;quot;GLSL&amp;quot;&amp;gt;https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for OpenGL, and Slang&amp;lt;ref name=&amp;quot;Slang&amp;quot;&amp;gt;https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for Vulkan.&lt;br /&gt;
&lt;br /&gt;
For GBA, there is &amp;lt;code&amp;gt;gba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use &amp;lt;code&amp;gt;vba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg&amp;lt;/ref&amp;gt; instead. &lt;br /&gt;
&lt;br /&gt;
There is also &amp;lt;code&amp;gt;nds-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg&amp;lt;/ref&amp;gt; and &amp;lt;code&amp;gt;psp-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.&lt;br /&gt;
&lt;br /&gt;
===Horrible Sound Quality===&lt;br /&gt;
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.&lt;br /&gt;
&lt;br /&gt;
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It&#039;s worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as &amp;quot;XQ GBA Audio&amp;quot;, but very buggy and still limited to games using the standard sound engine, the so-called &amp;quot;Sappy&amp;quot; engine, which is still a big part of the GBA&#039;s software library.&lt;br /&gt;
&lt;br /&gt;
===High Resolution Affine Transformation Graphical Effects===&lt;br /&gt;
Similar to the scaling effects used on the Super NES known commonly as &amp;quot;Mode 7&amp;quot; graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA&#039;s lower resolution, some detail may be lost.&lt;br /&gt;
&lt;br /&gt;
The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won&#039;t work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix &amp;amp; Obelix XXL)&lt;br /&gt;
&lt;br /&gt;
===Save formats===&lt;br /&gt;
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called &amp;lt;code&amp;gt;vba-over.ini&amp;lt;/code&amp;gt;, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.&lt;br /&gt;
&lt;br /&gt;
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.&lt;br /&gt;
&lt;br /&gt;
To solve this incompatibility, Libretro devs created a &lt;br /&gt;
[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found &lt;br /&gt;
[https://www.mediafire.com/?6bg8ag0bjs1b7ng here].&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
There are five different kinds of connectivity, support varying by game:&lt;br /&gt;
*Single Pak&lt;br /&gt;
*Multi Pak&lt;br /&gt;
*Wireless&lt;br /&gt;
*GameCube&lt;br /&gt;
*Nintendo DS&lt;br /&gt;
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agblink.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Single Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multi Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wireless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GameCube&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
||[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
===GBA Multi Pak Link Multiplayer (1~4GBA)===&lt;br /&gt;
;VBA-M: This doesn&#039;t work with old VBA versions.&lt;br /&gt;
:Just disable &amp;quot;Pause when Inactive&amp;quot;, configure all four Joypads each with their own button layout, enable &amp;quot;Link, Enable GBA Link&amp;quot;. Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.&lt;br /&gt;
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].&lt;br /&gt;
;mGBA:Select &amp;quot;New multiplayer window&amp;quot; from the menu. As you load your ROMs into each window, &amp;quot;Player [X] of [Y]&amp;quot; will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.&lt;br /&gt;
;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.&lt;br /&gt;
&lt;br /&gt;
===GBA Wireless Multiplayer===&lt;br /&gt;
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf&amp;lt;/ref&amp;gt; to each other and includes its own software to download a subset of another player&#039;s game that runs when no cartridge is inserted. &#039;&#039;Pokémon Fire Red&#039;&#039; and &#039;&#039;Leaf Green&#039;&#039; came bundled with this accessory but it can also work with &#039;&#039;Pokémon Emerald&#039;&#039; and the &#039;&#039;Classic NES Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].&lt;br /&gt;
&lt;br /&gt;
===GameCube Connectivity===&lt;br /&gt;
The Game Boy Advance can also connect to the GameCube.&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbgcncable.pdf&amp;lt;/ref&amp;gt; e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.&lt;br /&gt;
&lt;br /&gt;
====Dolphin/mGBA or VBA-M====&lt;br /&gt;
:&#039;&#039;Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Reduce your volume. You won&#039;t want it to be high, especially with headphones.&lt;br /&gt;
# Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.&lt;br /&gt;
# In Dolphin, launch the game and navigate to the area where you&#039;re asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as &amp;quot;GBA&amp;quot; for whichever you need.&lt;br /&gt;
# In mGBA, open up the File menu, and click Connect to Dolphin. In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.&lt;br /&gt;
# In VBA-M, uncheck Pause When Inactive in Options &amp;gt; Emulator. Then, under Options &amp;gt; Link &amp;gt; Joybus Options, Make sure to &amp;quot;Enable Joybus Connection&amp;quot; is on and set &amp;quot;IP/Hostname&amp;quot; to use default settings, that is &amp;lt;code&amp;gt;127.0.0.1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;localhost&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Dolphin will freeze.&lt;br /&gt;
# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.&lt;br /&gt;
# Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.&lt;br /&gt;
# To connect other units, open another VBA-M instance and repeat its process.&lt;br /&gt;
&lt;br /&gt;
Notable games that work:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)&lt;br /&gt;
&lt;br /&gt;
Notable games that don&#039;t:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]&lt;br /&gt;
*lots more&lt;br /&gt;
&lt;br /&gt;
===GBA/DS Connectivity===&lt;br /&gt;
:&#039;&#039;Main section: [[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===e-Reader===&lt;br /&gt;
:&#039;&#039;Main page: [[GBA e-Reader emulators]]&#039;&#039;&lt;br /&gt;
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.&lt;br /&gt;
&lt;br /&gt;
==Special Hardware==&lt;br /&gt;
Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! No$GBA&lt;br /&gt;
! My Boy!&lt;br /&gt;
|-&lt;br /&gt;
| Solar Sensor&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Motion Control&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Battle Chip Gate&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul Doll Adapter&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi Plust On System&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Turbo File Advance&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Official Nintendo Infared Adapter&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Solar Sensor===&lt;br /&gt;
====Emulation====&lt;br /&gt;
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:&lt;br /&gt;
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. &lt;br /&gt;
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -&amp;gt; Input -&amp;gt; Configure... -&amp;gt; &amp;quot;Special&amp;quot; tab.&lt;br /&gt;
* No$GBA: Under &#039;&#039;&#039;Options/Emulation Setup&#039;&#039;&#039;, you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.&lt;br /&gt;
* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Solar Emulation By&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
====ROM Patches====&lt;br /&gt;
Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It&#039;s argued this makes for a better experience actually, but sadly not all releases are covered.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 1:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], &amp;lt;s&amp;gt;EU&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 2:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], &amp;lt;s&amp;gt;US&amp;lt;/s&amp;gt;, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. &lt;br /&gt;
* &#039;&#039;&#039;Boktai 3:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].&lt;br /&gt;
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren&#039;t emulated yet in any DS emulator.&lt;br /&gt;
&lt;br /&gt;
===Motion Control===&lt;br /&gt;
VBA-M has an option for Motion controls &amp;quot;Input, Set, Motion&amp;quot;. It currently works with all versions of the GBC title Kirby Tilt&#039;n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.&lt;br /&gt;
====Emulation====&lt;br /&gt;
* VBA &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; emulate this feature, and its &amp;quot;Motion Control&amp;quot; option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt&#039;n Tumble.&lt;br /&gt;
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.&lt;br /&gt;
* My Boy! uses the device&#039;s accelerometer to emulate this feature. You can change the sensitivity under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Motion sensitivity&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
====ROM Patches====&lt;br /&gt;
Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don&#039;t work as well here as they tilt it &amp;quot;too much&amp;quot; at times to be very playable.&lt;br /&gt;
* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]&lt;br /&gt;
* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])&lt;br /&gt;
&lt;br /&gt;
===Rumble Feature===&lt;br /&gt;
There are various rumble features found in GBA/GBC cards:&lt;br /&gt;
* &#039;&#039;&#039;GBC Rumble:&#039;&#039;&#039; GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.&lt;br /&gt;
* &#039;&#039;&#039;GBA Gyro Rumble:&#039;&#039;&#039; WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one &amp;quot;extreme&amp;quot;. Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds, &lt;br /&gt;
* &#039;&#039;&#039;GBA Variable Rumble:&#039;&#039;&#039; Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds.&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Player Rumble:&#039;&#039;&#039; Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario &amp;amp; Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it&#039;s being under development for the mGBA emulator.&lt;br /&gt;
&lt;br /&gt;
===Turbo File Advance===&lt;br /&gt;
The Turbo File Advance was an peripherial for the GBA which allowed certain games to write data to it, acting like an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
===Power Antenna &amp;amp; Bug Sensor===&lt;br /&gt;
The Power Antenna &amp;amp; Bug Sensor were small plastic peripherals that interfaced with the GBA&#039;s serial port, and contained LED&#039;s that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on. &lt;br /&gt;
&lt;br /&gt;
===Official Nintendo Infrared Adapter===&lt;br /&gt;
As the GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
===Figurine Readers===&lt;br /&gt;
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.&lt;br /&gt;
* &#039;&#039;&#039;Soul Doll Adapter&#039;&#039;&#039; (Legendz: Island of Ordeal/Sign of Nekuromu)&lt;br /&gt;
* &#039;&#039;&#039;Multi Plust On System&#039;&#039;&#039; (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)&lt;br /&gt;
GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.&lt;br /&gt;
&lt;br /&gt;
===Battle Chip Gate===&lt;br /&gt;
An peripheral device by Capcom and Takara compatible with &#039;&#039;Mega Man Battle Network 4&#039;&#039; (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It&#039;s also compatible with toy Advanced PETs and &#039;&#039;Rockman.EXE 4.5 Real Operation&#039;&#039;. It can also unlock minigames in &#039;&#039;Mega Man Zero 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[mGBA]] and [[GBE+]] support this add-on.&lt;br /&gt;
&lt;br /&gt;
===Glucoboy===&lt;br /&gt;
* &#039;&#039;&#039;Glucoboy:&#039;&#039;&#039; An obscure medical peripheral designed to monitor a child&#039;s blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Game Boy Advance emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=39368</id>
		<title>Game Boy Advance emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=39368"/>
		<updated>2021-08-13T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Game Boy Advance&lt;br /&gt;
|logo = gbagba.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2010&lt;br /&gt;
|predecessor = [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
|successor = [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game_Boy_Advance|Game Boy Advance]]&#039;&#039;&#039; (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB of RAM and 96KB of VRAM. &lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB/GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Link Support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|e-Reader&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}}&amp;lt;ref group=N name=medusa&amp;gt;Experimental separate build under the name of [[mGBA#medusa|medusa]].&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://byuu.org/emulation/higan {{higanVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|iDeaS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBA]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://fms.komkon.org/VGBA {{VGBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Meteor&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/blastrock/meteor 1.4.2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NanoboyAdvance&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fleroviux/NanoboyAdvance git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|BoyCottAdvance&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PlayBoy Advance&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}}&amp;lt;ref group=N name=medusa /&amp;gt; ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/ GBA.emu]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(VBA-M r1097 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54]&lt;br /&gt;
|{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]&lt;br /&gt;
|align=left|{{Icon|W8P}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/15223/ 2.27]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]&lt;br /&gt;
|align=left|{{Icon|W10P}}&lt;br /&gt;
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]&amp;lt;br/&amp;gt;[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz 0.9.2.8]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/visualboyadvance-m/visualboyadvance-m 2.1.4]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/fastemulator/ My Boy!]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=myoldboy&amp;gt;Separate paid app called My OldBoy!.&amp;lt;/ref&amp;gt; ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Wii|Switch}}&amp;lt;br&amp;gt;{{Icon|3DS|PSV}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP#PSP_version|TempGBA4PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|VBA GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/dborth/vbagx/releases git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&amp;lt;ref group=N&amp;gt;As VBA-Next.&amp;lt;/ref&amp;gt; ||? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner2]]&lt;br /&gt;
|align=left|{{Icon|NDS|3DS}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||Low-High ||{{✓}} ||{{✓}} ||?&lt;br /&gt;
|-&lt;br /&gt;
|Gbaemu4DS&lt;br /&gt;
|align=left|{{Icon|NDS|3DS}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP|UO gpSP Kai]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|3.4 test 4 build 230&lt;br /&gt;
|? ||? ||? ||? ||? ||? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|3DS|WiiU}}&lt;br /&gt;
|8.10&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(Nintendo 3DS only)&amp;lt;small&amp;gt; ||{{✓}} &amp;lt;small&amp;gt;(Wii U only)&amp;lt;small&amp;gt; ||{{✓}} &amp;lt;small&amp;gt;(Pokemon only)&amp;lt;/small&amp;gt; ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it&#039;s gradually becoming the best at that. It&#039;s actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.&lt;br /&gt;
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability detailed below.&lt;br /&gt;
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.&lt;br /&gt;
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.&lt;br /&gt;
;[[gpSP]]:Its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.&lt;br /&gt;
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.&lt;br /&gt;
;[[MAME]]:Has a &amp;lt;code&amp;gt;gba&amp;lt;/code&amp;gt; driver markup as working but both graphics and sound are &amp;quot;imperfect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There&#039;s a &#039;&#039;huge&#039;&#039; &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes (&amp;quot;Import &amp;gt; Gameshark code file&amp;quot;) doesn&#039;t check if the file&#039;s size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn&#039;t do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:&lt;br /&gt;
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.&lt;br /&gt;
# The import code files feature.&lt;br /&gt;
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GBA emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:1406913527173-1-.png|400px|thumb|right|&#039;&#039;&#039;Left:&#039;&#039;&#039; The default game.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Right:&#039;&#039;&#039; The &amp;quot;Gameboy Colors&amp;quot; mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]&lt;br /&gt;
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP &amp;lt;abbr title=&amp;quot;AGS-001&amp;quot;&amp;gt;model&amp;lt;/abbr&amp;gt; into account since its screen was actually &amp;lt;abbr title=&amp;quot;A newer model, AGS-101, was released in 2005 that was actually backlit&amp;quot;&amp;gt;frontlit&amp;lt;/abbr&amp;gt;. For everything else though, emudevs have given some solutions:&lt;br /&gt;
&lt;br /&gt;
====Emulator Options====&lt;br /&gt;
&#039;&#039;&#039;No$GBA:&#039;&#039;&#039; Under &amp;quot;Emulation Options&amp;quot;, select &amp;quot;GBA Mode&amp;quot;. There are four modes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBA (no backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;GBA SP (backlight):&#039;&#039;&#039; Strong desaturation&lt;br /&gt;
* &#039;&#039;&#039;Nintendo DS in GBA mode:&#039;&#039;&#039; Some desaturation&lt;br /&gt;
* &#039;&#039;&#039;VGA Mode (poppy bright):&#039;&#039;&#039; No desaturation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mGBA:&#039;&#039;&#039; Under Tools &amp;gt; Settings &amp;gt; Shaders, you will find three customizable &#039;&#039;&#039;Desaturation&#039;&#039;&#039; parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VBA-M:&#039;&#039;&#039; (nightly only): Under Options &amp;gt; Game Boy Advance, you will find the option, &#039;&#039;&#039;LCD Filter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higan:&#039;&#039;&#039; Under Settings &amp;gt; Video Filter, you will find the &amp;quot;Color Emulation&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation off:&#039;&#039;&#039; No desaturation&lt;br /&gt;
* &#039;&#039;&#039;Color Emulation on:&#039;&#039;&#039; Gamma correction and adjusted color range.&lt;br /&gt;
&lt;br /&gt;
====Shaders====&lt;br /&gt;
Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL&amp;lt;ref name=&amp;quot;GLSL&amp;quot;&amp;gt;https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for OpenGL, and Slang&amp;lt;ref name=&amp;quot;Slang&amp;quot;&amp;gt;https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color&amp;lt;/ref&amp;gt; for Vulkan.&lt;br /&gt;
&lt;br /&gt;
For GBA, there is &amp;lt;code&amp;gt;gba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use &amp;lt;code&amp;gt;vba-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg&amp;lt;/ref&amp;gt; instead. &lt;br /&gt;
&lt;br /&gt;
There is also &amp;lt;code&amp;gt;nds-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg&amp;lt;/ref&amp;gt; and &amp;lt;code&amp;gt;psp-color.cg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg&amp;lt;/ref&amp;gt;, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.&lt;br /&gt;
&lt;br /&gt;
===Horrible Sound Quality===&lt;br /&gt;
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.&lt;br /&gt;
&lt;br /&gt;
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It&#039;s worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as &amp;quot;XQ GBA Audio&amp;quot;, but very buggy and still limited to games using the standard sound engine, the so-called &amp;quot;Sappy&amp;quot; engine, which is still a big part of the GBA&#039;s software library.&lt;br /&gt;
&lt;br /&gt;
===High Resolution Affine Transformation Graphical Effects===&lt;br /&gt;
Similar to the scaling effects used on the Super NES known commonly as &amp;quot;Mode 7&amp;quot; graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA&#039;s lower resolution, some detail may be lost.&lt;br /&gt;
&lt;br /&gt;
The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won&#039;t work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix &amp;amp; Obelix XXL)&lt;br /&gt;
&lt;br /&gt;
===Save formats===&lt;br /&gt;
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called &amp;lt;code&amp;gt;vba-over.ini&amp;lt;/code&amp;gt;, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.&lt;br /&gt;
&lt;br /&gt;
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.&lt;br /&gt;
&lt;br /&gt;
To solve this incompatibility, Libretro devs created a &lt;br /&gt;
[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found &lt;br /&gt;
[https://www.mediafire.com/?6bg8ag0bjs1b7ng here].&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
There are five different kinds of connectivity, support varying by game:&lt;br /&gt;
*Single Pak&lt;br /&gt;
*Multi Pak&lt;br /&gt;
*Wireless&lt;br /&gt;
*GameCube&lt;br /&gt;
*Nintendo DS&lt;br /&gt;
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agblink.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Single Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multi Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wireless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GameCube&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
||[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
===GBA Multi Pak Link Multiplayer (1~4GBA)===&lt;br /&gt;
;VBA-M: This doesn&#039;t work with old VBA versions.&lt;br /&gt;
:Just disable &amp;quot;Pause when Inactive&amp;quot;, configure all four Joypads each with their own button layout, enable &amp;quot;Link, Enable GBA Link&amp;quot;. Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.&lt;br /&gt;
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].&lt;br /&gt;
;mGBA:Select &amp;quot;New multiplayer window&amp;quot; from the menu. As you load your ROMs into each window, &amp;quot;Player [X] of [Y]&amp;quot; will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.&lt;br /&gt;
;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.&lt;br /&gt;
&lt;br /&gt;
===GBA Wireless Multiplayer===&lt;br /&gt;
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf&amp;lt;/ref&amp;gt; to each other and includes its own software to download a subset of another player&#039;s game that runs when no cartridge is inserted. &#039;&#039;Pokémon Fire Red&#039;&#039; and &#039;&#039;Leaf Green&#039;&#039; came bundled with this accessory but it can also work with &#039;&#039;Pokémon Emerald&#039;&#039; and the &#039;&#039;Classic NES Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].&lt;br /&gt;
&lt;br /&gt;
===GameCube Connectivity===&lt;br /&gt;
The Game Boy Advance can also connect to the GameCube.&amp;lt;ref&amp;gt;https://www.nintendo.com/consumer/downloads/agbgcncable.pdf&amp;lt;/ref&amp;gt; e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.&lt;br /&gt;
&lt;br /&gt;
====Dolphin/mGBA or VBA-M====&lt;br /&gt;
:&#039;&#039;Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Reduce your volume. You won&#039;t want it to be high, especially with headphones.&lt;br /&gt;
# Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.&lt;br /&gt;
# In Dolphin, launch the game and navigate to the area where you&#039;re asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as &amp;quot;GBA&amp;quot; for whichever you need.&lt;br /&gt;
# In mGBA, open up the File menu, and click Connect to Dolphin. In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.&lt;br /&gt;
# In VBA-M, uncheck Pause When Inactive in Options &amp;gt; Emulator. Then, under Options &amp;gt; Link &amp;gt; Joybus Options, Make sure to &amp;quot;Enable Joybus Connection&amp;quot; is on and set &amp;quot;IP/Hostname&amp;quot; to use default settings, that is &amp;lt;code&amp;gt;127.0.0.1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;localhost&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Dolphin will freeze.&lt;br /&gt;
# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.&lt;br /&gt;
# Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.&lt;br /&gt;
# To connect other units, open another VBA-M instance and repeat its process.&lt;br /&gt;
&lt;br /&gt;
Notable games that work:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)&lt;br /&gt;
&lt;br /&gt;
Notable games that don&#039;t:&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]&lt;br /&gt;
*lots more&lt;br /&gt;
&lt;br /&gt;
===GBA/DS Connectivity===&lt;br /&gt;
:&#039;&#039;Main section: [[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===e-Reader===&lt;br /&gt;
:&#039;&#039;Main page: [[GBA e-Reader emulators]]&#039;&#039;&lt;br /&gt;
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.&lt;br /&gt;
&lt;br /&gt;
==Special Hardware==&lt;br /&gt;
Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! No$GBA&lt;br /&gt;
! My Boy!&lt;br /&gt;
|-&lt;br /&gt;
| Solar Sensor&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Motion Control&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Battle Chip Gate&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul Doll Adapter&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi Plust On System&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Turbo File Advance&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Official Nintendo Infared Adapter&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Solar Sensor===&lt;br /&gt;
====Emulation====&lt;br /&gt;
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:&lt;br /&gt;
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. &lt;br /&gt;
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -&amp;gt; Input -&amp;gt; Configure... -&amp;gt; &amp;quot;Special&amp;quot; tab.&lt;br /&gt;
* No$GBA: Under &#039;&#039;&#039;Options/Emulation Setup&#039;&#039;&#039;, you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.&lt;br /&gt;
* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Solar Emulation By&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
====ROM Patches====&lt;br /&gt;
Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It&#039;s argued this makes for a better experience actually, but sadly not all releases are covered.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 1:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], &amp;lt;s&amp;gt;EU&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Boktai 2:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], &amp;lt;s&amp;gt;US&amp;lt;/s&amp;gt;, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. &lt;br /&gt;
* &#039;&#039;&#039;Boktai 3:&#039;&#039;&#039; [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].&lt;br /&gt;
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren&#039;t emulated yet in any DS emulator.&lt;br /&gt;
&lt;br /&gt;
===Motion Control===&lt;br /&gt;
VBA-M has an option for Motion controls &amp;quot;Input, Set, Motion&amp;quot;. It currently works with all versions of the GBC title Kirby Tilt&#039;n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.&lt;br /&gt;
====Emulation====&lt;br /&gt;
* VBA &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; emulate this feature, and its &amp;quot;Motion Control&amp;quot; option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt&#039;n Tumble.&lt;br /&gt;
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.&lt;br /&gt;
* My Boy! uses the device&#039;s accelerometer to emulate this feature. You can change the sensitivity under Settings -&amp;gt; Input -&amp;gt; Cartridge Features -&amp;gt; &amp;quot;Motion sensitivity&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
====ROM Patches====&lt;br /&gt;
Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don&#039;t work as well here as they tilt it &amp;quot;too much&amp;quot; at times to be very playable.&lt;br /&gt;
* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]&lt;br /&gt;
* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])&lt;br /&gt;
&lt;br /&gt;
===Rumble Feature===&lt;br /&gt;
There are various rumble features found in GBA/GBC cards:&lt;br /&gt;
* &#039;&#039;&#039;GBC Rumble:&#039;&#039;&#039; GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.&lt;br /&gt;
* &#039;&#039;&#039;GBA Gyro Rumble:&#039;&#039;&#039; WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one &amp;quot;extreme&amp;quot;. Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds, &lt;br /&gt;
* &#039;&#039;&#039;GBA Variable Rumble:&#039;&#039;&#039; Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it&#039;s not enabled in current builds.&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Player Rumble:&#039;&#039;&#039; Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario &amp;amp; Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it&#039;s being under development for the mGBA emulator.&lt;br /&gt;
&lt;br /&gt;
===Turbo File Advance===&lt;br /&gt;
The Turbo File Advance was an peripherial for the GBA which allowed certain games to write data to it, acting like an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
===Power Antenna &amp;amp; Bug Sensor===&lt;br /&gt;
The Power Antenna &amp;amp; Bug Sensor were small plastic peripherals that interfaced with the GBA&#039;s serial port, and contained LED&#039;s that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on. &lt;br /&gt;
&lt;br /&gt;
===Official Nintendo Infrared Adapter===&lt;br /&gt;
As the GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
===Figurine Readers===&lt;br /&gt;
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.&lt;br /&gt;
* &#039;&#039;&#039;Soul Doll Adapter&#039;&#039;&#039; (Legendz: Island of Ordeal/Sign of Nekuromu)&lt;br /&gt;
* &#039;&#039;&#039;Multi Plust On System&#039;&#039;&#039; (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)&lt;br /&gt;
GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.&lt;br /&gt;
&lt;br /&gt;
===Battle Chip Gate===&lt;br /&gt;
An peripheral device by Capcom and Takara compatible with &#039;&#039;Mega Man Battle Network 4&#039;&#039; (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It&#039;s also compatible with toy Advanced PETs and &#039;&#039;Rockman.EXE 4.5 Real Operation&#039;&#039;. It can also unlock minigames in &#039;&#039;Mega Man Zero 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[mGBA]] and [[GBE+]] support this add-on.&lt;br /&gt;
&lt;br /&gt;
===Glucoboy===&lt;br /&gt;
* &#039;&#039;&#039;Glucoboy:&#039;&#039;&#039; An obscure medical peripheral designed to monitor a child&#039;s blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Game Boy Advance emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39367</id>
		<title>Emulators on PSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39367"/>
		<updated>2021-08-13T18:41:21Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* MSX/MSX2/MSX2+/MSXturboR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Portable&lt;br /&gt;
|logo = PSP-1000_(White).jpeg&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]&lt;br /&gt;
|release = 2004&lt;br /&gt;
|discontinued = 2015&lt;br /&gt;
|successor = [[Emulators on Vita|PlayStation Vita]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation Portable|PlayStation Portable]]&#039;&#039;&#039; (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]].&lt;br /&gt;
&lt;br /&gt;
The PSP [https://digiex.net/threads/psp-6-61-custom-firmware-install-on-any-psp-psp-psp-slim-psp-3000-psp-go-e1000.12915/ Custom Firmware 6.61-Pro-C2] will work on all PSP models from the original PSP to the PSP Go and even the E1000, all you need is to be running the official 6.60 or 6.61 firmware to install and use this custom firmware.&lt;br /&gt;
&lt;br /&gt;
Note : On the 15/01/2015 Sony released PSP firmware 6.61, some three and a half years after the last 6.60 update. It&#039;s of no benefit to you updating to 6.61 after all this time, however the custom firmware has now been updated to support 6.61. So you can now follow this guide if you happen to have updated to 6.61.&lt;br /&gt;
&lt;br /&gt;
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&amp;amp;t=42 on the official site].  Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 the HBL forums].&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/PSP-Archive/ARK-4 ARK-4 e/CFW for the PSP and PS Vita]&lt;br /&gt;
*[https://www.psx-place.com/resources/pbp-unpacker-0-94.206/ PBP Unpacker] Used for &amp;lt;code&amp;gt;EBOOT.PBP&amp;lt;/code&amp;gt; files unpack and modify tool.&lt;br /&gt;
*[https://github.com/YoMizzy/PSXBINq PSXBINq] Tool to unpack PSX PBP and convert to .BIN &amp;amp; .cue files Ready for Playstation Classic.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP Test===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=300px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=35% | Compat Legend&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=10% | Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;| Emulator that work 100% or have few/very minor issues, and fully playable.&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;|Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;| Emulator that have glitches menu/screen, but are otherwise perfectly worked.&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;|Less issues but fully Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Emulator that mostly work but with more serious bugs (like a blue screen and crash) and Low compatibility.&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Low Compatibility issues&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;| Emulator that doesn&#039;t load and have major problems and/or are unplayable.&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;|Unstable/Crash&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Unknown status. Emulator hasn&#039;t been tested.&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Untested&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Multi-Systems&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;[[RetroArch]]&amp;lt;/B&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [http://buildbot.libretro.com/stable/1.9.0/playstation/psp/RetroArch.7z Stable]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/ Nightly]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/latest/ PSP RetroArch Cores]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;B&amp;gt; [https://github.com/Abdess/retroarch_system/releases/tag/1.9.1 RetroArch BIOS|ROMs]&amp;lt;/B&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System list&lt;br /&gt;
! [[PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]] Working?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Consoles&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy Advance&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen/Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|TGB Dual&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy/GameBoy Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearBoy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNES&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NES/FDS&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SMS Plus&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | MasterSystem/GameGear/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearSystem&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
| Sega MegaDrive/Genesis/GameGear/MasterSystem/32x/Sega CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RACE&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NeoGeo Pocket/Pocket Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] NGP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE Fast&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | PCE/PCE CD/SuperGrafx&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Quasi88&lt;br /&gt;
|NEC PC8801&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NP2Kai&lt;br /&gt;
|NEC PC9801&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] Lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ProSystem&lt;br /&gt;
|Atari 7800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Atari800&lt;br /&gt;
|Atari 5200&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Multiple Arcade&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|ZX81&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[O2EM]]&lt;br /&gt;
|Magnavox Odyssey 2&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeChaf&lt;br /&gt;
|Fairchild Channel F&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeIntv&lt;br /&gt;
|IntelliVision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GW&lt;br /&gt;
| Game &amp;amp; Watch&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Theodore&lt;br /&gt;
|MO5/TO7&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|X1&lt;br /&gt;
|Sharp X1/X1 Turbo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|MSX/MSX2/MSX2+/MSXTurboR&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Fast)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlueMSX]]&lt;br /&gt;
|ColecoVision/SG-1000/MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Frodo&lt;br /&gt;
|C64&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|BK&lt;br /&gt;
|Electronika 10/11&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CrocoDS&lt;br /&gt;
|Amstrad CPC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Lutro&lt;br /&gt;
| Lua Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Games Engines&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LowresNX&lt;br /&gt;
|Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|Wolfenstein 3D&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine&lt;br /&gt;
|Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|mrboom&lt;br /&gt;
|Mr. BomberMan&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|prboom&lt;br /&gt;
|Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|2048 Game&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Other Tools&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|gme&lt;br /&gt;
|Game Music Emu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PocketCDG&lt;br /&gt;
|MP3 Karaoke Music Player&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===e[mulator] for PSP===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://gbatemp.net/download/e-mulator-source-included.28313/download?version=28313 0.82f]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; [[PPSSPP]]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{~}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| e[mulator] 0.82f&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;B&amp;gt; Supported Consoles list&amp;lt;/B&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* PCE&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;XPCE Tuned by e&lt;br /&gt;
* NES&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NesterJ by Ruka&lt;br /&gt;
* SMS&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;SMS Plus/SDL&lt;br /&gt;
* NGPC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NeoPop&lt;br /&gt;
* GBC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;RIN by mirakichi&lt;br /&gt;
* WSC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;OSwan Tuned by e &lt;br /&gt;
*Lynx&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;PLynx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Intel CPUs&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|8086 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|286 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|386 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|486 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium II emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Celeron emulation&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility/Doesn&#039;t Crashed as yet)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Bochs&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/bochspsp.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| UniPCemu&lt;br /&gt;
| [https://superfury.itch.io/unipcemu x.x]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|† Bochs&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;B&amp;gt; Windows Operating Systems Supported&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]&lt;br /&gt;
* [https://archive.org/details/Win95OSR2 Windows 95]&lt;br /&gt;
* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]&lt;br /&gt;
* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sony&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PlayStation 1===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PS1P&lt;br /&gt;
| [https://archive.org/details/ps1p_alpha1.7z Alpha 1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPSone&lt;br /&gt;
| [https://archive.org/details/pspsone.-7z Alpha]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSX-P&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psx-p Alpha 2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/s11dvh2snfrmy29/PS1_BIOS.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;lt;B&amp;gt;&amp;lt;h3&amp;gt; PSX2PSP - [[PSP Eboots|Official Eboots]]&amp;lt;/B&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Nintendo&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 0.91 fix 3] [https://emulationrealm.net/downloads/file/601-gpsp-firmware-1-5 Official][https://github.com/BASLQC/gPSP git]&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP#Uo gpSP Kai|Uo gpSP Kai]] † &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=45844&amp;amp;start=40 3.4 Test 4 Build 230][https://github.com/PSP-Archive/unofficial-gpSP-kai git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Bad Exception Address Error/Blue Screen ([[gpSP#PPSSPP|fixed]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP&lt;br /&gt;
| [http://www1.axfc.net/uploader/so/3063963 26750221]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP-mod&lt;br /&gt;
| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases/ git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-J&lt;br /&gt;
| [https://gbatemp.net/download/gpsp-j.29570/download?version=29570 12/06/16]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-mod&lt;br /&gt;
| [https://psp.brewology.com/downloads/get.php?id=9929 20090720]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVBA&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/87-PSPVBA-GameBoy-Advance-Emulator-for-PSP-v1.2.4.html 1.2.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPGBA&lt;br /&gt;
| [https://gbatemp.net/download/pspgba.28300/download?version=28300 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GameBoy/GameBoy Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| RIN&lt;br /&gt;
| [https://github.com/mbarczak/psp_rin/releases git][https://archive.org/details/rin-rx.-7z RX][https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://github.com/wodim/MasterBoy git][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10&amp;lt;small&amp;gt; Unofficial&amp;lt;/small&amp;gt;][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| GeMP&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4267&amp;amp;mcid=1 3.3 Final]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SpiceBoy&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/spiceboy r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-gnuboy&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/598-psp-gnuboy r1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]]&lt;br /&gt;
| [https://github.com/DaedalusX64/daedalus/releases/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Black Screen and Freezes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES (Super Famicom)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| SNES9xTYL Mod &amp;lt;small&amp;gt; (SNES9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/esmjanus/snes9xTYL git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (glitch Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SNES9x Euphoria&lt;br /&gt;
| [https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/snes9x-euphoria/Snes9x_Euphoria_R5Beta3.zip R5 Beta 3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (hangs when loading a roms)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| UO SNES9x &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.brewology.com/downloads/get.php?id=11228 0.02y33 Build 34]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| SNES9x TYL Mod&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* SNES9xTYL(mecm)/cm Mod is a port of SNES9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it&#039;s the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the s9xTYLcm build.Use the s9xTYLme version for best performance on an actual PSP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES (Famicom)/Famicom Disk System===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Nester-J&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38758 AOEX r3 SP][https://archive.org/details/nester-j-0.3cn.-7z 0.3CN][https://archive.org/details/nester-j-112-rx-mod-20160324.7z RX Mod][https://archive.org/details/nester-p.-7z 1.12 加强版 0.80][https://archive.org/details/nester-j-3-d-a.-7z 3D][https://archive.org/details/uo_nj2.7z Unofficial]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Medium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NES for PSP&lt;br /&gt;
| [https://gbatemp.net/download/nes-for-psp.28311/download?version=28311 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| InfoNES&lt;br /&gt;
| [https://gbatemp.net/download/infones-for-psp.28310/download?version=28310 r0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Famicontest&lt;br /&gt;
|[https://gbatemp.net/download/famicontest.28309/download?version=28309 0.31]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| FCEUPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=10188&amp;amp;mcid=1 0.3j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPFCEUltra&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/625-pspfceultra r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Little John PSP&lt;br /&gt;
| [https://archive.org/details/lj-nes-psp.7z POC]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (rename to myrom.nes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Nester-J&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
NesterJ AoEX R3 SP is based on [https://www.brewology.com/downloads/download.php?id=10829&amp;amp;mcid=1 NesterJ 1.12 Plus 0.61 RM], so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 Beta 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game &amp;amp; Watch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| MaDrigal PSP&lt;br /&gt;
|[http://www.madrigaldesign.it/sim/download.php 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon mini emulators|PokeMini]]&lt;br /&gt;
|[https://sourceforge.net/projects/pokemini/files/0.60/pokemini_060_psp.zip/download 0.6.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| DSonPSP&lt;br /&gt;
| [https://www.psx-place.com/resources/nintendo-ds-dsonpsp-0-7-kayliah-edition.261/ Beta 0.7 &amp;lt;small&amp;gt;Kayliah Edition&amp;lt;/small&amp;gt;][https://archive.org/details/dsonpsp-mod-by-rnb-psp.-7z mod][https://archive.org/details/dsonpspunnoficial01.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Super Slow/Low Compatibility?)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME PSP]]&lt;br /&gt;
| [https://github.com/TheMrIron2/DeSmuME-PSP git][https://archive.org/details/de-smu-me-psp-useless-edition.-7z UE]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Midium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NooDS PSP&lt;br /&gt;
| [https://github.com/Xiro28/NooDS-PSP git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Really Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DSonPSP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Based on DeSmuME PSP project , we get a new Nintendo DS emulator for PSP, called DSonPSP . such as the possibility of choosing the position of the screens , choosing the language in which you want the ROM to run and playing its audio . Now it has expanded the number of Roms that are playable, but the speed, although it has increased compared to the other emulator, is still low.just POC Very Low Compatibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| [https://gbatemp.net/download/red-dragon-experimental.27591/ 101907]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility??)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SEGA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SEGA CD/Mega CD===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SEGA 32X/CD 32X===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MegaDrive/Genesis===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DGen PSP&lt;br /&gt;
| [https://gbatemp.net/download/dgen-psp.28301/download?version=28301 1.7][https://archive.org/details/dgen-170-cn-plus.-7z Chinese][https://archive.org/details/dgen-170-rx.-7z RX]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MegaDrive for PSP&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/607-megadrive-for-psp 0.22]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP Genesis&lt;br /&gt;
| [https://gbatemp.net/download/psp-genesis.28303/download?version=28303 0.18c][https://archive.org/details/genesis-0.18c.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Generator PSP&lt;br /&gt;
| [https://gbatemp.net/download/generator-psp.28302/download?version=28302 0.01.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MasterSystem/GameGear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10 Unofficial][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMaster&lt;br /&gt;
| [https://archive.org/details/pspm.-7z 0.0.9 Beta 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| MMS Plus&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/mms-plus 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS PSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/smspsp.shtml 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuGG&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4502&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuSMS&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4503&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SG-1000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| blueMSX*&lt;br /&gt;
| [https://github.com/libretro/blueMSX-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
blueMSX is only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10 SVN 2599]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC PSP]]&lt;br /&gt;
| [https://archive.org/details/nullDC-PSP Beta 1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen/Crash/Slow/Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VMS/VMU===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VirtuaMunstaz&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/dreamcastvmuemulator.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Oracle Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===J2ME (Java 2 Micro Edition)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PSPKVM]]&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5F]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Atari Inc.&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Atari 130XE/800/800XL===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Atari800 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=50039 4.2.0][https://github.com/8bitpsp/atari800 git][https://archive.org/details/atari-800-pspv-0.1.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP2600&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/360-PSP2600-Atari-2600-emulator-for-PSP-v1.2.0-cheat.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Stella PSP&lt;br /&gt;
| [https://gbatemp.net/download/stella-psp.28297/ 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 5200===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| jum52 PSP&lt;br /&gt;
| [https://jum.pdroms.de/emulators/emu5200.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP7800&lt;br /&gt;
| [https://atariage.com/forums/applications/core/interface/file/attachment.php?id=149306 1.4.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy PSP&lt;br /&gt;
| [https://github.com/8bitpsp/handy/releases/tag/v0.95.1 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pLynx&lt;br /&gt;
| [https://archive.org/details/plynx-v-09.7z 0.9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Handy-PSP&lt;br /&gt;
| [https://archive.org/details/handy-psp-001.7z 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CaSTaway&lt;br /&gt;
| [http://www.codejedi.com/shadowplan/castaway.html r006]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|pJag (Virtual Jaguar port)&lt;br /&gt;
| [https://gbatemp.net/download/virtual-jaguar-for-psp.30598/download?version=30598 17/02/06]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rename ROM Files &amp;lt;code&amp;gt;&amp;lt;B&amp;gt;.jag /.j64&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;B&amp;gt;⇔&amp;lt;/B&amp;gt; &amp;lt;B&amp;gt;&amp;lt;code&amp;gt; cf.jag&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; put it in EBOOT.PBP File.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;NEC Home Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PC Engine/CD/SuperGrafx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|PCECD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SG-FX&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| HuE&lt;br /&gt;
| [https://www.psx-place.com/resources/turbografx-16-hue-0-70.240/ 0.70]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPHuGo&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/365-PSPHUGO-PC-Engine-Emulator-for-PSP-v1.3.1-Irda-Joystick.html 1.3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PCE for PSP&lt;br /&gt;
| [https://gbatemp.net/download/pce-for-psp-version.28954/download?version=28954 0.83U01] [https://psp.brewology.com/downloads/get.php?id=10662 0.83D6]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC9801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP2&lt;br /&gt;
| [https://archive.org/details/np-2-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Emulates V30 and 80286 CPUs.&lt;br /&gt;
&lt;br /&gt;
===PC9821===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP21&lt;br /&gt;
| [https://archive.org/details/np-21-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
Emulates an i486 CPU.&lt;br /&gt;
&lt;br /&gt;
===PC8801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Quasi88&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=8656&amp;amp;mcid=1 0.6.3 r3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Q88PSP&lt;br /&gt;
| [https://archive.org/details/q-88-pv-07.7z 0.7]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SNK Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| RACE! PSP&lt;br /&gt;
| [https://psp.akop.org/race.htm 2.16][https://github.com/8bitpsp/race git][https://www.psx-place.com/resources/racepsp-theelf-mod.577/ 2.17&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;][https://archive.org/details/race-jp.-7z 2.16jp (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop PSP&lt;br /&gt;
| [https://gbatemp.net/download/neopop-psp.23360/ 0.71.15][https://github.com/8bitpsp/neopop git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ngPSP&lt;br /&gt;
| [https://gbatemp.net/download/ngpsp.27556/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;MicroSoft&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MS-DOS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}} (Low Compatibility/Doesn&#039;t Crashed as yet)&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [http://www.psx-place.com/resources/dosbox-0-71.270/ 0.71]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DOSBox 0.71&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://gbatemp.net/threads/dosbox-on-psp-for-an-idiot.486673/ DOSBox Navigator 1.51] (Win9x/DOSBox 0.71)&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/downloads/index.php/download/195 DOSBox EasyNavigator]&lt;br /&gt;
&lt;br /&gt;
* DOSBox 0.71 is [https://www.dosbox.com/wiki/Psp_dosbox an old version] and [http://wololo.net/2016/12/30/trip-homebrew-lane-dosbox-psp/ doesn&#039;t run that well] with the more demanding games and Windows 9x on the PSP. The DOSBox Navigator packs linked above are for easy navigation through the DOSBox menus on the PSP screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MSX/MSX2/MSX2+/MSXturboR===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[fMSX]] PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?t=49633 5.4.2][https://github.com/8bitpsp/fms git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMSX&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/368-PSPMSX-MSX-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fMSX for PSP&lt;br /&gt;
| [https://archive.org/details/fMSX061.7z 0.62b+]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| HitBit&lt;br /&gt;
| [https://gbatemp.net/download/hitbit.28305/ 0.05]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| uMSX&lt;br /&gt;
| [https://archive.org/details/uMSX.7z 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (same as PSPMSX)&amp;lt;small/&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Bandai&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===WonderSwan/WonderSwan Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| eSwan&lt;br /&gt;
| [https://archive.org/details/eSwan009.7z 0.09]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| pSwan&lt;br /&gt;
| [https://archive.org/details/pSwan_v007.7z 0.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OSwan&lt;br /&gt;
| [https://gbatemp.net/download/oswan-0-7-for-psp.28362/download?version=28362 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Cygne&lt;br /&gt;
| [https://gbatemp.net/download/cygne.28358/download?version=28358 00.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OswanPSP&lt;br /&gt;
| [https://archive.org/details/oswan-psp-020.7z 0.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Watara&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SuperVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Potator&lt;br /&gt;
| [https://github.com/infval/potator-psp-akop git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Arcade System Board&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS1&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS2&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS3&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|MVS/AES&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Other&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NJEMU&lt;br /&gt;
| [https://github.com/phoe-nix/NJEMU git][http://www.akihabara-online.com/Foro/viewtopic.php?f=25&amp;amp;t=930 mvs/ncdz 2.3.1 &amp;lt;small&amp;gt; theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Uo NJEMU mod&lt;br /&gt;
| [https://github.com/173210/mvspsp/releases mod rev5]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| FBA4PSPmod&lt;br /&gt;
| [https://github.com/PSP-Archive/FBA4PSPmod Psikyo Core]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-MAME4ALL&lt;br /&gt;
| [https://github.com/PSP-Archive/PSP-MAME4ALL/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MAME4ALL for PSP&lt;br /&gt;
| [https://archive.org/details/mame-4-all-v-4.9r-2-jp.-7z 4.9 r2 (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- Repuken2&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-repuken2/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- MTK&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-TMK/releases/tag/0.6 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| XMAME&lt;br /&gt;
| [https://gbatemp.net/download/xmame.28304/ 0.1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoCDPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=3666&amp;amp;mcid=1 0.9.1][http://yoyofr92.free.fr/psp/neogeo.html 0.5 Official]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;(vertical and horizontal lines showing in Game screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Coleco Industries&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPColem&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/369-PSPColem-A-ColecoVision-Emulator-for-PSP-v1.3.1-irda-joy.html 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ColEm PSP&lt;br /&gt;
| [http://psp.akop.org/colem.htm 2.6.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| emuCOL&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/emucol 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Mattel Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPInt&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/219-PSPInt-Intellivision-Emulator-for-PSP-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Fairchild Semiconductor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Channel F===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeChaF&lt;br /&gt;
| [https://www.libretro.com/index.php/category/freechaf/ libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Magnavox&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Odyssey²===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| EmuODD PSP&lt;br /&gt;
| [http://wololo.net/downloads/index.php/download/8113 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
• Executing this emulator several times results in no sound anymore until a cold reboot of the PSP.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;General Consumer Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVE&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/321-PSPVE-A-Vectrex-emulator-for-PSP-v1.0.2.html 1.0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVecx&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psp-vecx 1.51]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Commodore International&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Amiga===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPUAE&lt;br /&gt;
| [https://www.ultimateamiga.com/index.php?topic=9721.0 UE 0.90 Beta 5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VICE PSP&lt;br /&gt;
| [https://github.com/rsn8887/pspvice/releases/tag/v3.2.5 git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVICE&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| C64PSP&lt;br /&gt;
| [https://gbatemp.net/download/c64psp.28299/ 0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VIC20===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVIC20&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plus/4===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPYape&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/148-PSPYape-A-Commodore-Plus4-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPPlus4&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Apple&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Apple II/ll+/lle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple II Portable&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/apple2portable.shtml 1.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===macOS 0.x===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk II&lt;br /&gt;
| [https://github.com/PSP-Archive/Basilisk-II-PSP git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Acorn Computers&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===BBC Micro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPBeeb&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/264-PSPBEEB-BBC-Micro-Emulator-for-PSP-v1.1.0-SLIM-+-IR.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Joseph Weisbecker&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Chip8/SChip8===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPChip8&lt;br /&gt;
| [https://gbatemp.net/download/pspchip8.28298/ 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Nice Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Chip8 Emulator&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4077&amp;amp;mcid=1 1.0 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| DreamChip&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/dreamchip 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Amstrad&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Colour Personal Computer (CPC/CPC464)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPCap32&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/367-PSPCAP32-Amstrad-CPC-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Caprice32 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=49644 4.2.0.3][https://github.com/8bitpsp/caprice32 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| CPCPSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/cpcpsp.shtml 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sharp Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===X68000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PX68K&lt;br /&gt;
| [http://hissorii.blog45.fc2.com/blog-entry-249.html 0.10]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://mega.nz/file/wAd13AyD#ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X1/X1 Turbo===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| X1 Millennium&lt;br /&gt;
| [https://github.com/libretro/xmil-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sinclair Research&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ZX81===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPZX81&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/288-PSPZX81-A-Sinclair-ZX81-emulator-for-PSP-v1.2.0-final.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FUSE&lt;br /&gt;
| [http://psp.akop.org/fuse.htm 0.10.0.21][https://github.com/8bitpsp/fuse git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PsPectrum&lt;br /&gt;
| [https://gbatemp.net/download/pspectrum.28361/ 1.0.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Unreal Speccy Portable&lt;br /&gt;
| [https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.0.62]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Pyūta/Grandstand Tutor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Pyūta/Tomy Tutor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| InfoPyuta&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/infopyuta.shtml 0.02j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Miles Gordon Technology&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SAM Coupé===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPSim&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/280-PSPSIM-A-SamCoupe-Emulator-for-PSP-v1.2.1-speed.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Thomson SA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MO5===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPMO5&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/354-PSPMO5-A-Thomson-MO5-Emulator-for-PSP-v1.2.0.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TO7-70===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPThom&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-PSPTHOM-A-TO7-70-emulator-for-PSP-v1.2.1.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Texas Instrument&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===TI99/4A===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPTI99&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/294-PSPTI99-A-TI-994-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TI92===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPXTI&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/358-PSPXTI-A-TI-92-Calculator-emulator-v1.3.0.html 1.3.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Tandy Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Tandy Color Computer &amp;amp; Dragon32/64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPDragon&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/304-PSPDragon-A-Dragon-Tandy-Coco-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Hewlett Packard&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===HP48===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPX48&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/229-PSPX48-a-HP48-Calculator-emulator-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Engines&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;hdrrmn&amp;quot; style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ScummVM===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]]&lt;br /&gt;
| [https://www.scummvm.org/downloads/ 2.2.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Open Beats of Rage===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenBOR]] PSP&lt;br /&gt;
| [https://github.com/DCurrent/openbor/releases/tag/v6391 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Source ports===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia Proquake&lt;br /&gt;
| [https://www.dropbox.com/sh/cnxby6ak9tc34ny/AAC3MMzYilT1lcMEXxKD93ola?dl=0 Rev4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Quake&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Doom PSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=7305&amp;amp;mcid=1 1.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Doom&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story&lt;br /&gt;
| [https://www.cavestory.org/download/cave-story.php current]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Opentyrian PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/open-tyrian-psp-plus-b4.619/ +b4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Tyrian&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MineCraft PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/minecraft-psp-1-3-1.191/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| LameCraft Mod&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| AGS Runtime&lt;br /&gt;
| [https://jjs.at/software/ags.html 3.21 r9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| AGS Games Runtime Engine&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;B&amp;gt;Visual Novels&amp;lt;/B&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===ONScripter===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter for PSP&lt;br /&gt;
| [https://archive.org/details/ons.-7z 270206]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Creation Systems (GCS)&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Digital MZX===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Games Compilition&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Collection&lt;br /&gt;
|-&lt;br /&gt;
| ActiVision Hit Remix&lt;br /&gt;
| [https://archive.org/download/redump.psp/Activision%20Hits%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Activision Games&lt;br /&gt;
|-&lt;br /&gt;
| Atari Classics Evolve&lt;br /&gt;
| [https://archive.org/download/redump.psp/Atari%20Classics%20Evolved%20%28USA%29.zip x.x]&lt;br /&gt;
| Atari Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Reloaded&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Reloaded%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Remixed&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics 0&lt;br /&gt;
| [https://cdromance.com/psp/snk-arcade-classics-0 x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics Vol.1&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/SNK%20Arcade%20Classics%20Vol.%201%20%28USA%29.zip x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Legends Power - Up&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Taito%20Legends%20Power-Up%20%28USA%29.zip x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Memories Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/taito-memories-pocket-275372 x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SEGA Genesis/MegaDrive Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Sega%20Genesis%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Genesis/MegaDrive Games&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Metal%20Slug%20Anthology%20%28USA%29.zip x.x]&lt;br /&gt;
| Metal Slug 1-6 Games&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures : Extended Play&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Midway%20Arcade%20Treasures%20-%20Extended%20Play%20%28USA%29.zip x.x]&lt;br /&gt;
| Midway Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| 2 Games in 1 - Archer Maclean&#039;s Mercury &amp;amp; Mercury Meltdown&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/2-games-in-1-archer-maclean-s-mercury-amp-mercury-meltdown-273399 x.x]&lt;br /&gt;
| Archer&amp;amp; Mercury Games&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Showdown Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Samurai%20Shodown%20Anthology%20%28Europe%29.zip x.x]&lt;br /&gt;
| Samurai Shodown Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Puzzle Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-puzzle-pack-the-275006 x.x]&lt;br /&gt;
| PSN Puzzle Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Power Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-power-pack-275005 x.x]&lt;br /&gt;
| PSN Power Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| Parodius Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Parodius%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| Parodius Games&lt;br /&gt;
|-&lt;br /&gt;
| Mega Minis Vol 1-3&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%201%20%28Europe%29.zip 1][https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%202%20%28Europe%29.zip 2][https://archive.org/download/redump.psp.p2/Mega%20minis%20Volume%203%20%28Europe%29.zip 3]&lt;br /&gt;
| Mega Mini Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum Vol 1-2&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/namco-museum-224891 1(kr)][https://romsmania.cc/roms/playstation-portable/namco-museum-vol-2-274836 2(jpn)]&lt;br /&gt;
| Namco Museum Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum - Battle Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Namco%20Museum%20Battle%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Namco Museum Games&lt;br /&gt;
|-&lt;br /&gt;
| Gradius Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Gradius%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Gradius Games&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy IV - The Complete Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Final%20Fantasy%20IV%20-%20The%20Complete%20Collection%20%28USA%29%20%28En%2CJa%2CFr%29.zip x.x]&lt;br /&gt;
| Final Fantasy |V Games&lt;br /&gt;
|-&lt;br /&gt;
| EA Replay&lt;br /&gt;
| [https://archive.org/download/redump.psp/EA%20Replay%20%28USA%29.zip x.x]&lt;br /&gt;
| EA Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Memories Off - After Rain&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/memories-off-after-rain-274715 x.x]&lt;br /&gt;
| Memories Games&lt;br /&gt;
|-&lt;br /&gt;
| D.C.I&amp;amp;II P.S.P. -Da Capo I&amp;amp;II- Plus Situation Portable&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/d-c-i-amp-ii-p-s-p-da-capo-i-amp-ii-plus-situation-portable-273936 x.x]&lt;br /&gt;
| D.C l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Space Invaders Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/space-invaders-pocket-276944 x.x]&lt;br /&gt;
| Space Invaders Games&lt;br /&gt;
|-&lt;br /&gt;
| Ys I &amp;amp; II Chronicles&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Ys%20I%20%26%20II%20Chronicles%20%28USA%29.zip x.x]&lt;br /&gt;
| Ys l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| TwinBee Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/TwinBee%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| TwinBee Games&lt;br /&gt;
|-&lt;br /&gt;
| Genso Suikoden I &amp;amp; II&lt;br /&gt;
|[https://archive.org/download/redump.psp/Gensou%20Suikoden%20I%20%26%20II%20%28Japan%29%20%28v2.00%29.zip 2.0]&lt;br /&gt;
| Suikoden l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Salamander Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Salamander%20Portable%20%28Japan%2C%20Asia%29.zip x.x]&lt;br /&gt;
| Salamander Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Twinbee Collection (SNES Emulator)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Pop&#039;n Twinbee, originally a SNES game, was included in this compilation. It was emulated. However, the emulator itself is hacky. While the game ROM hasn&#039;t been altered, it was instead fragmented into four individual pieces. This practice was used with the &amp;quot;I Love Mickey Mouse&amp;quot; emulated Saturn re-releases of Mickey/Donald Megadrive games, with the ROMs similarly divided. &lt;br /&gt;
&lt;br /&gt;
Going through the trouble of taking a regular ROM from the exact same size and replacing it in the compilation (for example Tiny Toons Adventures) reveal the emulator can handle it well with occasional graphical glitches, and controller problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| PC Engine Collections (PC Engine / PC Engine CD Emulators)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Hudson Soft helped with designing the original PC Engine console (known as the TurboGrafx-16 in the US) back in the nineties and developed lots of exclusives for it. They also re-released many of those on compilations for the PSP, later released as standalone PS3 compilations on Japanese and Western PSN. These compilations are top-notch emulators with many scaling options, and injecting other games is easy.&lt;br /&gt;
&lt;br /&gt;
For standard PC Engine cartridge releases (HuCard), the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
&lt;br /&gt;
For PC Engine CD games, the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
* Far East of Eden Collection&lt;br /&gt;
* Ginga Oujou Sama Densetsu Collection&lt;br /&gt;
&lt;br /&gt;
Dump the UMD to ISO format with the method of your choosing (like CFW), and open the ISO&#039;s contents with UMDGen. &lt;br /&gt;
&lt;br /&gt;
The game images are usually under the directory &amp;lt;code&amp;gt;PSP_GAME/USRDIR/CONTENT/CDROM&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &#039;&#039;&#039;PCE HuCard Cartridge games:&#039;&#039;&#039; PCE files. Exact same as No-Intro dumps.&lt;br /&gt;
* &#039;&#039;&#039;PCE CD-ROM² games:&#039;&#039;&#039; folders named something like &amp;lt;code&amp;gt;HCDxxxx&amp;lt;/code&amp;gt; (usually the release identifier). HCD/AT3/BIN files are inside, which are in fact a regular PCE-CD ISO in CUE/WAV/BIN format (TOC files are also used) with the WAV sound files converted to the native PSP audio format (AT3). Instructions about how to convert them can be found here [http://kaz0824.blog56.fc2.com/blog-entry-8.html in Japanese], and here&#039;s [http://www.mediafire.com/file/xd0nddlu5r2f9iz/pceconv_tools_net4.0.rar a mirror] to the pceconv tool used.&lt;br /&gt;
* &#039;&#039;&#039;BIOS file:&#039;&#039;&#039; SYSCARD3P.PCE, needed for CD emulation. &#039;&#039;&#039;Should not be replaced.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rename your ROMs (HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (confirm overwriting existing files). You can delete the PMF videos used by the collection&#039;s gallery mode to make the ISO smaller. When you&#039;re done go to File and Save as ISO (CSO is smaller but doesn&#039;t play well on real hardware).&lt;br /&gt;
&lt;br /&gt;
You can do the same with standalone [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_TurboGrafx-16_games PSN releases] of TG-16 games which were made available as well on the PSP/PS3/Vita PSN. You just have to sniff the PKG, extract it, decrypt it and replace the PCE files or ISO dumps just like with the other collections. After that, you just have to re-encrypt them and put the files on your console to play those. More detailed instructions are [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Emulators on Vita]]&lt;br /&gt;
* [[Emulators on Android OS]]&lt;br /&gt;
* [[Emulators on PS4]]&lt;br /&gt;
* [[Emulators on Switch]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
&lt;br /&gt;
* [[PlayStation Portable emulators]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==References==&lt;br /&gt;
{{reflist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&amp;lt;B&amp;gt;&lt;br /&gt;
* [https://github.com/PSP-Archive/docs PSP Hombrews Library]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/1tPiCXtLmJ5W3JSIciSAlItnpXNcSna3-Xe0gCXeLJ0A/htmlview?pli=1#gid=2012767625 List of homebrews to be tested]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/11V_3Z18Va8iJxSsgaPAkEvirSF53O7oX40RvnBcEcNc/htmlview Collection PSP Hombrews Various Sites list]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/@pierre_lou_s Collection PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/download/PSPHomebrew/files/ PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/%40pierre_lou_s?and%5B%5D=subject%3A%22emulator%22&amp;amp;sort=&amp;amp;page=2 Collection PSP Hombrews Emulator - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.psx-place.com/resources/categories/playstation-portable-psp.9/ PSP Resources - {PSX-Place}]&lt;br /&gt;
&lt;br /&gt;
* [https://psp.scenebeta.com/search/apachesolr_search/Emuladors%20for%20psp Emuladors list for PSP - {PSPSceneBeta}]&lt;br /&gt;
&lt;br /&gt;
* [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=44039&amp;amp;fbclid=IwAR1fEvSi0FsPjMZsXKI572g1Q-N1mPdBEkksjpXo23_IIjXZHGmt8aWHpTw Emulation on PSP - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=8026 PSP Emulators Bible list - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 Signed Hombrews - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewforum.php?f=2 PSP Hombrews Forums - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.brewology.com/downloads/?dcid=111  Emulators for PSP - {Brewology}]&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/download/categories/emulators.1116/ Emulators for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-news.dcemu.co.uk/emulators-for-psp-1158256.html Emulators for PSP - {PSPNews-dcemu.co.uk}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.emu-land.net/portable/psp/emuls_for Emulators for PSP - {Emu-Land}]&lt;br /&gt;
&lt;br /&gt;
* [https://emulationrealm.net/downloads/category/36-psp PSP Emulators list - {Emulation realm}]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/Game_Engines_on_PSP Games Engines for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://zx81.zx81.free.fr/serendipity/index.php?/categories/27-Emulators ZX81 Official Site][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22zx-81%22&amp;amp;sort=-reviewdate&amp;amp;page=2 Archive.org]&lt;br /&gt;
&lt;br /&gt;
* [http://psp.akop.org/index.html Akop Karapetyan Official Site][https://github.com/8bitpsp GitHub][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22akop+karapetyan%22&amp;amp;sort=-reviewdate Archive.org][https://twitter.com/0xe1f Twitter]&lt;br /&gt;
&lt;br /&gt;
* [https://mega.nz/file/53oWlaAL#vnNq62_gcOzBL6WZqba8HgJt0MYt05uwJgCgeR1Dvmk PSP Emulators Pack YT][https://drive.google.com/u/0/uc?id=1z4tiVKq4KzHRomVV0NrjfF4vXGs370J6&amp;amp;export=download YT]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/n5zd_IArNzk PSP Emulators Info YT]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.exophase.com/threads/guides-guides-to-all-emulators-for-psp.2662/ Guides Emulators on PSP - {Exophas forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ppsspp.org/showthread.php?tid=2616 PSP Hombrews Emulators Test - {PPSSPP forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.gopsp.it/index.php?showforum=14 PSP Hombrews Forums - {Gopsp forums}]&lt;br /&gt;
&lt;br /&gt;
* [http://psphunt.blogspot.com/p/psp-hombrew-apps.html?m=1 Ultimate PSP Hombrews list - {PSPhunt}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-r.blogspot.com/2008/03/psp-emulators-and-homebrew-games.html?m=1 PSX2PSP]&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediafire.com/toBsucht 400+ PSP Signed etc. Hombrews list][https://dfiles.eu/folders/WT29XIIGT list]&lt;br /&gt;
&lt;br /&gt;
* [https://m.facebook.com/homebrewPSP/ Hombrews list FB]&lt;br /&gt;
&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39349</id>
		<title>Emulators on PSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_PSP&amp;diff=39349"/>
		<updated>2021-08-13T13:59:06Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* RetroArch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation Portable&lt;br /&gt;
|logo = PSP-1000_(White).jpeg&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]&lt;br /&gt;
|release = 2004&lt;br /&gt;
|discontinued = 2015&lt;br /&gt;
|successor = [[Emulators on Vita|PlayStation Vita]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation Portable|PlayStation Portable]]&#039;&#039;&#039; (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]].&lt;br /&gt;
&lt;br /&gt;
The PSP [https://digiex.net/threads/psp-6-61-custom-firmware-install-on-any-psp-psp-psp-slim-psp-3000-psp-go-e1000.12915/ Custom Firmware 6.61-Pro-C2] will work on all PSP models from the original PSP to the PSP Go and even the E1000, all you need is to be running the official 6.60 or 6.61 firmware to install and use this custom firmware.&lt;br /&gt;
&lt;br /&gt;
Note : On the 15/01/2015 Sony released PSP firmware 6.61, some three and a half years after the last 6.60 update. It&#039;s of no benefit to you updating to 6.61 after all this time, however the custom firmware has now been updated to support 6.61. So you can now follow this guide if you happen to have updated to 6.61.&lt;br /&gt;
&lt;br /&gt;
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&amp;amp;t=42 on the official site].  Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 the HBL forums].&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/PSP-Archive/ARK-4 ARK-4 e/CFW for the PSP and PS Vita]&lt;br /&gt;
*[https://www.psx-place.com/resources/pbp-unpacker-0-94.206/ PBP Unpacker] Used for &amp;lt;code&amp;gt;EBOOT.PBP&amp;lt;/code&amp;gt; files unpack and modify tool.&lt;br /&gt;
*[https://github.com/YoMizzy/PSXBINq PSXBINq] Tool to unpack PSX PBP and convert to .BIN &amp;amp; .cue files Ready for Playstation Classic.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP Test===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=300px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=35% | Compat Legend&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=10% | Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;| Emulator that work 100% or have few/very minor issues, and fully playable.&lt;br /&gt;
|style=&amp;quot;background:#32CD32;border: 1px #111111 solid;&amp;quot;|Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;| Emulator that have glitches menu/screen, but are otherwise perfectly worked.&lt;br /&gt;
|style=&amp;quot;background:#00BFFF;border: 1px #111111 solid;&amp;quot;|Less issues but fully Worked&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Emulator that mostly work but with more serious bugs (like a blue screen and crash) and Low compatibility.&lt;br /&gt;
|style=&amp;quot;background:#FFA500;border: 1px #111111 solid;&amp;quot;| Low Compatibility issues&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;| Emulator that doesn&#039;t load and have major problems and/or are unplayable.&lt;br /&gt;
|style=&amp;quot;background:#FA8072;border: 1px #111111 solid;&amp;quot;|Unstable/Crash&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Unknown status. Emulator hasn&#039;t been tested.&lt;br /&gt;
|style=&amp;quot;background:#A9A9A9;border: 1px #111111 solid;&amp;quot;|Untested&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Multi-Systems&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;[[RetroArch]]&amp;lt;/B&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [http://buildbot.libretro.com/stable/1.9.0/playstation/psp/RetroArch.7z Stable]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/ Nightly]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;code&amp;gt; [https://buildbot.libretro.com/nightly/playstation/psp/latest/ PSP RetroArch Cores]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;B&amp;gt; [https://github.com/Abdess/retroarch_system/releases/tag/1.9.1 RetroArch BIOS|ROMs]&amp;lt;/B&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System list&lt;br /&gt;
! [[PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]] Working?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Consoles&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy Advance&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen/Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|TGB Dual&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | GameBoy/GameBoy Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearBoy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNES&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] 2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NES/FDS&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SMS Plus&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | MasterSystem/GameGear/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearSystem&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
| Sega MegaDrive/Genesis/GameGear/MasterSystem/32x/Sega CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RACE&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NeoGeo Pocket/Pocket Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] NGP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE Fast&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | PCE/PCE CD/SuperGrafx&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] PCE&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Quasi88&lt;br /&gt;
|NEC PC8801&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NP2Kai&lt;br /&gt;
|NEC PC9801&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]] Lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ProSystem&lt;br /&gt;
|Atari 7800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Atari800&lt;br /&gt;
|Atari 5200&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Multiple Arcade&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|ZX81&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[O2EM]]&lt;br /&gt;
|Magnavox Odyssey 2&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeChaf&lt;br /&gt;
|Fairchild Channel F&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeIntv&lt;br /&gt;
|IntelliVision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GW&lt;br /&gt;
| Game &amp;amp; Watch&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Theodore&lt;br /&gt;
|MO5/TO7&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|X1&lt;br /&gt;
|Sharp X1/X1 Turbo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|MSX/MSX2/MSX2+/MSXTurboR&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Fast)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlueMSX]]&lt;br /&gt;
|ColecoVision/SG-1000/MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Frodo&lt;br /&gt;
|C64&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|BK&lt;br /&gt;
|Electronika 10/11&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|CrocoDS&lt;br /&gt;
|Amstrad CPC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Lutro&lt;br /&gt;
| Lua Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Games Engines&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LowresNX&lt;br /&gt;
|Game Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|Wolfenstein 3D&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine&lt;br /&gt;
|Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|mrboom&lt;br /&gt;
|Mr. BomberMan&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|prboom&lt;br /&gt;
|Doom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|2048 Game&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;Other Tools&amp;lt;/I&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|gme&lt;br /&gt;
|Game Music Emu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PocketCDG&lt;br /&gt;
|MP3 Karaoke Music Player&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===e[mulator] for PSP===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
| [https://gbatemp.net/download/e-mulator-source-included.28313/download?version=28313 0.82f]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{✓}}&amp;lt;/B&amp;gt; [[PPSSPP]]&lt;br /&gt;
| &amp;lt;B&amp;gt;{{~}}&amp;lt;/B&amp;gt; Recommended&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| e[mulator] 0.82f&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;B&amp;gt; Supported Consoles list&amp;lt;/B&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* PCE&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;XPCE Tuned by e&lt;br /&gt;
* NES&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NesterJ by Ruka&lt;br /&gt;
* SMS&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;SMS Plus/SDL&lt;br /&gt;
* NGPC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;NeoPop&lt;br /&gt;
* GBC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;RIN by mirakichi&lt;br /&gt;
* WSC&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;OSwan Tuned by e &lt;br /&gt;
*Lynx&amp;lt;B&amp;gt; ⇔ &amp;lt;/B&amp;gt;PLynx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Intel CPUs&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|8086 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|286 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|386 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|486 emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Pentium II emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Celeron emulation&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility/Doesn&#039;t Crashed as yet)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Bochs&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/bochspsp.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| UniPCemu&lt;br /&gt;
| [https://superfury.itch.io/unipcemu x.x]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|† Bochs&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;B&amp;gt; Windows Operating Systems Supported&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]&lt;br /&gt;
* [https://archive.org/details/Win95OSR2 Windows 95]&lt;br /&gt;
* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]&lt;br /&gt;
* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sony&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PlayStation 1===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PS1P&lt;br /&gt;
| [https://archive.org/details/ps1p_alpha1.7z Alpha 1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPSone&lt;br /&gt;
| [https://archive.org/details/pspsone.-7z Alpha]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Super Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSX-P&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psx-p Alpha 2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/s11dvh2snfrmy29/PS1_BIOS.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;lt;B&amp;gt;&amp;lt;h3&amp;gt; PSX2PSP - [[PSP Eboots|Official Eboots]]&amp;lt;/B&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Nintendo&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 0.91 fix 3] [https://emulationrealm.net/downloads/file/601-gpsp-firmware-1-5 Official][https://github.com/BASLQC/gPSP git]&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP#Uo gpSP Kai|Uo gpSP Kai]] † &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=45844&amp;amp;start=40 3.4 Test 4 Build 230][https://github.com/PSP-Archive/unofficial-gpSP-kai git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Bad Exception Address Error/Blue Screen ([[gpSP#PPSSPP|fixed]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP&lt;br /&gt;
| [http://www1.axfc.net/uploader/so/3063963 26750221]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| TempGBA4PSP-mod&lt;br /&gt;
| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases/ git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-J&lt;br /&gt;
| [https://gbatemp.net/download/gpsp-j.29570/download?version=29570 12/06/16]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| gpSP-mod&lt;br /&gt;
| [https://psp.brewology.com/downloads/get.php?id=9929 20090720]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (Blue Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVBA&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/87-PSPVBA-GameBoy-Advance-Emulator-for-PSP-v1.2.4.html 1.2.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPGBA&lt;br /&gt;
| [https://gbatemp.net/download/pspgba.28300/download?version=28300 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GameBoy/GameBoy Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| RIN&lt;br /&gt;
| [https://github.com/mbarczak/psp_rin/releases git][https://archive.org/details/rin-rx.-7z RX][https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://github.com/wodim/MasterBoy git][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10&amp;lt;small&amp;gt; Unofficial&amp;lt;/small&amp;gt;][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| GeMP&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4267&amp;amp;mcid=1 3.3 Final]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SpiceBoy&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/spiceboy r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-gnuboy&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/598-psp-gnuboy r1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]]&lt;br /&gt;
| [https://github.com/DaedalusX64/daedalus/releases/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Black Screen and Freezes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES (Super Famicom)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| SNES9xTYL Mod &amp;lt;small&amp;gt; (SNES9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/esmjanus/snes9xTYL git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&amp;lt;small&amp;gt; (glitch Screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SNES9x Euphoria&lt;br /&gt;
| [https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/snes9x-euphoria/Snes9x_Euphoria_R5Beta3.zip R5 Beta 3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (hangs when loading a roms)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| UO SNES9x &amp;lt;small&amp;gt; (Unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.brewology.com/downloads/get.php?id=11228 0.02y33 Build 34]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| SNES9x TYL Mod&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* SNES9xTYL(mecm)/cm Mod is a port of SNES9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it&#039;s the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the s9xTYLcm build.Use the s9xTYLme version for best performance on an actual PSP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES (Famicom)/Famicom Disk System===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Nester-J&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38758 AOEX r3 SP][https://archive.org/details/nester-j-0.3cn.-7z 0.3CN][https://archive.org/details/nester-j-112-rx-mod-20160324.7z RX Mod][https://archive.org/details/nester-p.-7z 1.12 加强版 0.80][https://archive.org/details/nester-j-3-d-a.-7z 3D][https://archive.org/details/uo_nj2.7z Unofficial]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Medium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NES for PSP&lt;br /&gt;
| [https://gbatemp.net/download/nes-for-psp.28311/download?version=28311 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| InfoNES&lt;br /&gt;
| [https://gbatemp.net/download/infones-for-psp.28310/download?version=28310 r0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Famicontest&lt;br /&gt;
|[https://gbatemp.net/download/famicontest.28309/download?version=28309 0.31]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| FCEUPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=10188&amp;amp;mcid=1 0.3j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPFCEUltra&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/625-pspfceultra r2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Little John PSP&lt;br /&gt;
| [https://archive.org/details/lj-nes-psp.7z POC]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (rename to myrom.nes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Nester-J&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
NesterJ AoEX R3 SP is based on [https://www.brewology.com/downloads/download.php?id=10829&amp;amp;mcid=1 NesterJ 1.12 Plus 0.61 RM], so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 Beta 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game &amp;amp; Watch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| MaDrigal PSP&lt;br /&gt;
|[http://www.madrigaldesign.it/sim/download.php 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon mini emulators|PokeMini]]&lt;br /&gt;
|[https://sourceforge.net/projects/pokemini/files/0.60/pokemini_060_psp.zip/download 0.6.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| DSonPSP&lt;br /&gt;
| [https://www.psx-place.com/resources/nintendo-ds-dsonpsp-0-7-kayliah-edition.261/ Beta 0.7 &amp;lt;small&amp;gt;Kayliah Edition&amp;lt;/small&amp;gt;][https://archive.org/details/dsonpsp-mod-by-rnb-psp.-7z mod][https://archive.org/details/dsonpspunnoficial01.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Super Slow/Low Compatibility?)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME PSP]]&lt;br /&gt;
| [https://github.com/TheMrIron2/DeSmuME-PSP git][https://archive.org/details/de-smu-me-psp-useless-edition.-7z UE]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Midium)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NooDS PSP&lt;br /&gt;
| [https://github.com/Xiro28/NooDS-PSP git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Really Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DSonPSP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Based on DeSmuME PSP project , we get a new Nintendo DS emulator for PSP, called DSonPSP . such as the possibility of choosing the position of the screens , choosing the language in which you want the ROM to run and playing its audio . Now it has expanded the number of Roms that are playable, but the speed, although it has increased compared to the other emulator, is still low.just POC Very Low Compatibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| [https://gbatemp.net/download/red-dragon-experimental.27591/ 101907]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Very Slow/Low Compatibility??)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SEGA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SEGA CD/Mega CD===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SEGA 32X/CD 32X===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MegaDrive/Genesis===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DGen PSP&lt;br /&gt;
| [https://gbatemp.net/download/dgen-psp.28301/download?version=28301 1.7][https://archive.org/details/dgen-170-cn-plus.-7z Chinese][https://archive.org/details/dgen-170-rx.-7z RX]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MegaDrive for PSP&lt;br /&gt;
| [https://emulationrealm.net/downloads/file/607-megadrive-for-psp 0.22]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP Genesis&lt;br /&gt;
| [https://gbatemp.net/download/psp-genesis.28303/download?version=28303 0.18c][https://archive.org/details/genesis-0.18c.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Generator PSP&lt;br /&gt;
| [https://gbatemp.net/download/generator-psp.28302/download?version=28302 0.01.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MasterSystem/GameGear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3][https://archive.org/details/pico-drive-rus.-7z Russian][https://archive.org/details/pico-drive-cn-bin.-7z Chinese]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Pico-Drive&lt;br /&gt;
| [https://archive.org/details/picodrivea14.7z A14]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterBoy&lt;br /&gt;
| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10 Unofficial][https://archive.org/details/masterboy-theelf.7z &amp;lt;small&amp;gt;Theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMaster&lt;br /&gt;
| [https://archive.org/details/pspm.-7z 0.0.9 Beta 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| MMS Plus&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/mms-plus 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS PSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/smspsp.shtml 0.5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuGG&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4502&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| emuSMS&lt;br /&gt;
| [https://nds.brewology.com/downloads/download.php?id=4503&amp;amp;mcid=1 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SG-1000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| blueMSX*&lt;br /&gt;
| [https://github.com/libretro/blueMSX-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus PSP&lt;br /&gt;
| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&amp;amp;t=957#p7115 1.5.0&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;] [http://psp.akop.org/smsplus.htm 1.3.1][https://archive.org/details/smsppsp_jp.7z 1.3.1jp2 (Jp ver)][https://archive.org/details/smsplus.-7z 1.2][https://archive.org/details/smsplusadhoc.7z adhoc]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
blueMSX is only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| [https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10 SVN 2599]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC PSP]]&lt;br /&gt;
| [https://archive.org/details/nullDC-PSP Beta 1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Blue Screen/Crash/Slow/Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VMS/VMU===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VirtuaMunstaz&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/dreamcastvmuemulator.shtml 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Oracle Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===J2ME (Java 2 Micro Edition)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PSPKVM]]&lt;br /&gt;
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5F]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Atari Inc.&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Atari 130XE/800/800XL===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Atari800 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=50039 4.2.0][https://github.com/8bitpsp/atari800 git][https://archive.org/details/atari-800-pspv-0.1.7z 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP2600&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/360-PSP2600-Atari-2600-emulator-for-PSP-v1.2.0-cheat.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Stella PSP&lt;br /&gt;
| [https://gbatemp.net/download/stella-psp.28297/ 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 5200===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| jum52 PSP&lt;br /&gt;
| [https://jum.pdroms.de/emulators/emu5200.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPAtari&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 7800===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSP7800&lt;br /&gt;
| [https://atariage.com/forums/applications/core/interface/file/attachment.php?id=149306 1.4.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy PSP&lt;br /&gt;
| [https://github.com/8bitpsp/handy/releases/tag/v0.95.1 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pLynx&lt;br /&gt;
| [https://archive.org/details/plynx-v-09.7z 0.9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Handy-PSP&lt;br /&gt;
| [https://archive.org/details/handy-psp-001.7z 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CaSTaway&lt;br /&gt;
| [http://www.codejedi.com/shadowplan/castaway.html r006]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|pJag (Virtual Jaguar port)&lt;br /&gt;
| [https://gbatemp.net/download/virtual-jaguar-for-psp.30598/download?version=30598 17/02/06]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rename ROM Files &amp;lt;code&amp;gt;&amp;lt;B&amp;gt;.jag /.j64&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;B&amp;gt;⇔&amp;lt;/B&amp;gt; &amp;lt;B&amp;gt;&amp;lt;code&amp;gt; cf.jag&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt; put it in EBOOT.PBP File.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;NEC Home Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===PC Engine/CD/SuperGrafx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|PCECD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|SG-FX&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| HuE&lt;br /&gt;
| [https://www.psx-place.com/resources/turbografx-16-hue-0-70.240/ 0.70]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPHuGo&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/365-PSPHUGO-PC-Engine-Emulator-for-PSP-v1.3.1-Irda-Joystick.html 1.3.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PCE for PSP&lt;br /&gt;
| [https://gbatemp.net/download/pce-for-psp-version.28954/download?version=28954 0.83U01] [https://psp.brewology.com/downloads/get.php?id=10662 0.83D6]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC9801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP2&lt;br /&gt;
| [https://archive.org/details/np-2-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Emulates V30 and 80286 CPUs.&lt;br /&gt;
&lt;br /&gt;
===PC9821===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP21&lt;br /&gt;
| [https://archive.org/details/np-21-for-psp-v-0.39.7z 0.39]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
Emulates an i486 CPU.&lt;br /&gt;
&lt;br /&gt;
===PC8801===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Quasi88&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=8656&amp;amp;mcid=1 0.6.3 r3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Q88PSP&lt;br /&gt;
| [https://archive.org/details/q-88-pv-07.7z 0.7]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;SNK Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Neo Geo Pocket/Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| RACE! PSP&lt;br /&gt;
| [https://psp.akop.org/race.htm 2.16][https://github.com/8bitpsp/race git][https://www.psx-place.com/resources/racepsp-theelf-mod.577/ 2.17&amp;lt;small&amp;gt; theelf Mod&amp;lt;/small&amp;gt;][https://archive.org/details/race-jp.-7z 2.16jp (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop PSP&lt;br /&gt;
| [https://gbatemp.net/download/neopop-psp.23360/ 0.71.15][https://github.com/8bitpsp/neopop git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ngPSP&lt;br /&gt;
| [https://gbatemp.net/download/ngpsp.27556/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;MicroSoft&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MS-DOS===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [https://github.com/pierrelouys/dosbox_psp git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}} (Low Compatibility/Doesn&#039;t Crashed as yet)&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DOSBox]]&lt;br /&gt;
| [http://www.psx-place.com/resources/dosbox-0-71.270/ 0.71]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DOSBox 0.71&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://gbatemp.net/threads/dosbox-on-psp-for-an-idiot.486673/ DOSBox Navigator 1.51] (Win9x/DOSBox 0.71)&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/downloads/index.php/download/195 DOSBox EasyNavigator]&lt;br /&gt;
&lt;br /&gt;
* DOSBox 0.71 is [https://www.dosbox.com/wiki/Psp_dosbox an old version] and [http://wololo.net/2016/12/30/trip-homebrew-lane-dosbox-psp/ doesn&#039;t run that well] with the more demanding games and Windows 9x on the PSP. The DOSBox Navigator packs linked above are for easy navigation through the DOSBox menus on the PSP screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MSX/MSX2/MSX2+/MSXturboR===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[fMSX]] PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?t=49633 5.4.2][https://github.com/8bitpsp/fms git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMSX&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/368-PSPMSX-MSX-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fMSX for PSP&lt;br /&gt;
| [https://archive.org/details/fMSX061.7z 0.62b+]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| HitBit&lt;br /&gt;
| [https://gbatemp.net/download/hitbit.28305/ 0.05]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| uMSX&lt;br /&gt;
| [https://archive.org/details/uMSX.7z 0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Bandai&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===WonderSwan/WonderSwan Color===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| eSwan&lt;br /&gt;
| [https://archive.org/details/eSwan009.7z 0.09]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| pSwan&lt;br /&gt;
| [https://archive.org/details/pSwan_v007.7z 0.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OSwan&lt;br /&gt;
| [https://gbatemp.net/download/oswan-0-7-for-psp.28362/download?version=28362 0.01]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Cygne&lt;br /&gt;
| [https://gbatemp.net/download/cygne.28358/download?version=28358 00.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OswanPSP&lt;br /&gt;
| [https://archive.org/details/oswan-psp-020.7z 0.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Watara&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SuperVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Potator&lt;br /&gt;
| [https://github.com/infval/potator-psp-akop git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Arcade System Board&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS1&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS2&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CPS3&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|MVS/AES&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|CD&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Other&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NJEMU&lt;br /&gt;
| [https://github.com/phoe-nix/NJEMU git][http://www.akihabara-online.com/Foro/viewtopic.php?f=25&amp;amp;t=930 mvs/ncdz 2.3.1 &amp;lt;small&amp;gt; theelf mod&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Uo NJEMU mod&lt;br /&gt;
| [https://github.com/173210/mvspsp/releases mod rev5]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (glitch Menu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| FBA4PSPmod&lt;br /&gt;
| [https://github.com/PSP-Archive/FBA4PSPmod Psikyo Core]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSP-MAME4ALL&lt;br /&gt;
| [https://github.com/PSP-Archive/PSP-MAME4ALL/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| MAME4ALL for PSP&lt;br /&gt;
| [https://archive.org/details/mame-4-all-v-4.9r-2-jp.-7z 4.9 r2 (Jp ver)]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- Repuken2&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-repuken2/releases git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPMAME 0.97- MTK&lt;br /&gt;
| [https://github.com/PSP-Archive/pspMAME-0.97-TMK/releases/tag/0.6 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| XMAME&lt;br /&gt;
| [https://gbatemp.net/download/xmame.28304/ 0.1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoCDPSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=3666&amp;amp;mcid=1 0.9.1][http://yoyofr92.free.fr/psp/neogeo.html 0.5 Official]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;(vertical and horizontal lines showing in Game screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Coleco Industries&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ColecoVision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPColem&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/369-PSPColem-A-ColecoVision-Emulator-for-PSP-v1.3.1-irda-joy.html 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ColEm PSP&lt;br /&gt;
| [http://psp.akop.org/colem.htm 2.6.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| emuCOL&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/emucol 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Mattel Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Intellivision===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPInt&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/219-PSPInt-Intellivision-Emulator-for-PSP-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Fairchild Semiconductor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Channel F===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeChaF&lt;br /&gt;
| [https://www.libretro.com/index.php/category/freechaf/ libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Magnavox&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Odyssey²===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| EmuODD PSP&lt;br /&gt;
| [http://wololo.net/downloads/index.php/download/8113 1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
• Executing this emulator several times results in no sound anymore until a cold reboot of the PSP.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;General Consumer Electronics&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Vectrex===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVE&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/321-PSPVE-A-Vectrex-emulator-for-PSP-v1.0.2.html 1.0.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVecx&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/psp-vecx 1.51]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Commodore International&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Amiga===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPUAE&lt;br /&gt;
| [https://www.ultimateamiga.com/index.php?topic=9721.0 UE 0.90 Beta 5]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| VICE PSP&lt;br /&gt;
| [https://github.com/rsn8887/pspvice/releases/tag/v3.2.5 git]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPVICE&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.2]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| C64PSP&lt;br /&gt;
| [https://gbatemp.net/download/c64psp.28299/ 0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===VIC20===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPVIC20&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plus/4===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPYape&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/148-PSPYape-A-Commodore-Plus4-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PSPPlus4&lt;br /&gt;
| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Apple&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Apple II/ll+/lle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple II Portable&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/apple2portable.shtml 1.07]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===macOS 0.x===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk II&lt;br /&gt;
| [https://github.com/PSP-Archive/Basilisk-II-PSP git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Acorn Computers&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===BBC Micro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPBeeb&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/264-PSPBEEB-BBC-Micro-Emulator-for-PSP-v1.1.0-SLIM-+-IR.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Joseph Weisbecker&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Chip8/SChip8===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPChip8&lt;br /&gt;
| [https://gbatemp.net/download/pspchip8.28298/ 1.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (Nice Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Chip8 Emulator&lt;br /&gt;
| [https://www.brewology.com/downloads/download.php?id=4077&amp;amp;mcid=1 1.0 Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| DreamChip&lt;br /&gt;
| [https://psp.scenebeta.com/noticia/dreamchip 4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt; (Low Compatibility)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Amstrad&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Colour Personal Computer (CPC/CPC464)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPCap32&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/367-PSPCAP32-Amstrad-CPC-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Caprice32 PSP&lt;br /&gt;
| [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=49644 4.2.0.3][https://github.com/8bitpsp/caprice32 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| CPCPSP&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/cpcpsp.shtml 0.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sharp Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===X68000===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PX68K&lt;br /&gt;
| [http://hissorii.blog45.fc2.com/blog-entry-249.html 0.10]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;Code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://mega.nz/file/wAd13AyD#ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X1/X1 Turbo===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| X1 Millennium&lt;br /&gt;
| [https://github.com/libretro/xmil-libretro libretro]&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt;[https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Sinclair Research&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===ZX81===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPZX81&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/288-PSPZX81-A-Sinclair-ZX81-emulator-for-PSP-v1.2.0-final.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| FUSE&lt;br /&gt;
| [http://psp.akop.org/fuse.htm 0.10.0.21][https://github.com/8bitpsp/fuse git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| PsPectrum&lt;br /&gt;
| [https://gbatemp.net/download/pspectrum.28361/ 1.0.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Unreal Speccy Portable&lt;br /&gt;
| [https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.0.62]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Pyūta/Grandstand Tutor&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Pyūta/Tomy Tutor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| InfoPyuta&lt;br /&gt;
| [http://psp-news.dcemu.co.uk/infopyuta.shtml 0.02j]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Low&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Miles Gordon Technology&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===SAM Coupé===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPSim&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/280-PSPSIM-A-SamCoupe-Emulator-for-PSP-v1.2.1-speed.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Thomson SA&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===MO5===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPMO5&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/354-PSPMO5-A-Thomson-MO5-Emulator-for-PSP-v1.2.0.html 1.2.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TO7-70===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPThom&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-PSPTHOM-A-TO7-70-emulator-for-PSP-v1.2.1.html 1.2.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Texas Instrument&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===TI99/4A===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPTI99&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/294-PSPTI99-A-TI-994-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TI92===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPXTI&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/358-PSPXTI-A-TI-92-Calculator-emulator-v1.3.0.html 1.3.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Tandy Corporation&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Tandy Color Computer &amp;amp; Dragon32/64===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPDragon&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/304-PSPDragon-A-Dragon-Tandy-Coco-Emulator-for-PSP-v1.0.3.html 1.0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Hewlett Packard&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===HP48===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PSPX48&lt;br /&gt;
| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/229-PSPX48-a-HP48-Calculator-emulator-v1.1.0-SLIM.html 1.1.0]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Engines&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;hdrrmn&amp;quot; style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ScummVM===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]]&lt;br /&gt;
| [https://www.scummvm.org/downloads/ 2.2.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Open Beats of Rage===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenBOR]] PSP&lt;br /&gt;
| [https://github.com/DCurrent/openbor/releases/tag/v6391 git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Source ports===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia Proquake&lt;br /&gt;
| [https://www.dropbox.com/sh/cnxby6ak9tc34ny/AAC3MMzYilT1lcMEXxKD93ola?dl=0 Rev4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Quake&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Doom PSP&lt;br /&gt;
| [https://psp.brewology.com/downloads/download.php?id=7305&amp;amp;mcid=1 1.4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Doom&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story&lt;br /&gt;
| [https://www.cavestory.org/download/cave-story.php current]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Opentyrian PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/open-tyrian-psp-plus-b4.619/ +b4]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| Tyrian&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| MineCraft PSP&lt;br /&gt;
| [https://www.psx-place.com/resources/minecraft-psp-1-3-1.191/ 1.3.1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| High&lt;br /&gt;
| LameCraft Mod&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| AGS Runtime&lt;br /&gt;
| [https://jjs.at/software/ags.html 3.21 r9]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| AGS Games Runtime Engine&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;B&amp;gt;Visual Novels&amp;lt;/B&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===ONScripter===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| ONScripter for PSP&lt;br /&gt;
| [https://archive.org/details/ons.-7z 270206]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Game Creation Systems (GCS)&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
===Digital MZX===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Version&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PPSSPP|PPSSPP]]&lt;br /&gt;
! [[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;B&amp;gt;Games Compilition&amp;lt;/B&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Collection&lt;br /&gt;
|-&lt;br /&gt;
| ActiVision Hit Remix&lt;br /&gt;
| [https://archive.org/download/redump.psp/Activision%20Hits%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Activision Games&lt;br /&gt;
|-&lt;br /&gt;
| Atari Classics Evolve&lt;br /&gt;
| [https://archive.org/download/redump.psp/Atari%20Classics%20Evolved%20%28USA%29.zip x.x]&lt;br /&gt;
| Atari Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Reloaded&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Reloaded%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Classics Collection Remixed&lt;br /&gt;
| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Remixed%20%28USA%29.zip x.x]&lt;br /&gt;
| Capcom Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics 0&lt;br /&gt;
| [https://cdromance.com/psp/snk-arcade-classics-0 x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SNK Arcade Classics Vol.1&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/SNK%20Arcade%20Classics%20Vol.%201%20%28USA%29.zip x.x]&lt;br /&gt;
| SNK Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Legends Power - Up&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Taito%20Legends%20Power-Up%20%28USA%29.zip x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Taito Memories Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/taito-memories-pocket-275372 x.x]&lt;br /&gt;
| Taito Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| SEGA Genesis/MegaDrive Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Sega%20Genesis%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Genesis/MegaDrive Games&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Metal%20Slug%20Anthology%20%28USA%29.zip x.x]&lt;br /&gt;
| Metal Slug 1-6 Games&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures : Extended Play&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Midway%20Arcade%20Treasures%20-%20Extended%20Play%20%28USA%29.zip x.x]&lt;br /&gt;
| Midway Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| 2 Games in 1 - Archer Maclean&#039;s Mercury &amp;amp; Mercury Meltdown&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/2-games-in-1-archer-maclean-s-mercury-amp-mercury-meltdown-273399 x.x]&lt;br /&gt;
| Archer&amp;amp; Mercury Games&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Showdown Anthology&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Samurai%20Shodown%20Anthology%20%28Europe%29.zip x.x]&lt;br /&gt;
| Samurai Shodown Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Puzzle Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-puzzle-pack-the-275006 x.x]&lt;br /&gt;
| PSN Puzzle Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation Network Collection - The Power Pack&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the-power-pack-275005 x.x]&lt;br /&gt;
| PSN Power Pack Games&lt;br /&gt;
|-&lt;br /&gt;
| Parodius Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Parodius%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| Parodius Games&lt;br /&gt;
|-&lt;br /&gt;
| Mega Minis Vol 1-3&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%201%20%28Europe%29.zip 1][https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%202%20%28Europe%29.zip 2][https://archive.org/download/redump.psp.p2/Mega%20minis%20Volume%203%20%28Europe%29.zip 3]&lt;br /&gt;
| Mega Mini Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum Vol 1-2&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/namco-museum-224891 1(kr)][https://romsmania.cc/roms/playstation-portable/namco-museum-vol-2-274836 2(jpn)]&lt;br /&gt;
| Namco Museum Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum - Battle Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Namco%20Museum%20Battle%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Namco Museum Games&lt;br /&gt;
|-&lt;br /&gt;
| Gradius Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Gradius%20Collection%20%28USA%29.zip x.x]&lt;br /&gt;
| Gradius Games&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy IV - The Complete Collection&lt;br /&gt;
| [https://archive.org/download/redump.psp/Final%20Fantasy%20IV%20-%20The%20Complete%20Collection%20%28USA%29%20%28En%2CJa%2CFr%29.zip x.x]&lt;br /&gt;
| Final Fantasy |V Games&lt;br /&gt;
|-&lt;br /&gt;
| EA Replay&lt;br /&gt;
| [https://archive.org/download/redump.psp/EA%20Replay%20%28USA%29.zip x.x]&lt;br /&gt;
| EA Arcade Games&lt;br /&gt;
|-&lt;br /&gt;
| Memories Off - After Rain&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/memories-off-after-rain-274715 x.x]&lt;br /&gt;
| Memories Games&lt;br /&gt;
|-&lt;br /&gt;
| D.C.I&amp;amp;II P.S.P. -Da Capo I&amp;amp;II- Plus Situation Portable&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/d-c-i-amp-ii-p-s-p-da-capo-i-amp-ii-plus-situation-portable-273936 x.x]&lt;br /&gt;
| D.C l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Space Invaders Pocket&lt;br /&gt;
| [https://romsmania.cc/roms/playstation-portable/space-invaders-pocket-276944 x.x]&lt;br /&gt;
| Space Invaders Games&lt;br /&gt;
|-&lt;br /&gt;
| Ys I &amp;amp; II Chronicles&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Ys%20I%20%26%20II%20Chronicles%20%28USA%29.zip x.x]&lt;br /&gt;
| Ys l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| TwinBee Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/TwinBee%20Portable%20%28Japan%29.zip x.x]&lt;br /&gt;
| TwinBee Games&lt;br /&gt;
|-&lt;br /&gt;
| Genso Suikoden I &amp;amp; II&lt;br /&gt;
|[https://archive.org/download/redump.psp/Gensou%20Suikoden%20I%20%26%20II%20%28Japan%29%20%28v2.00%29.zip 2.0]&lt;br /&gt;
| Suikoden l&amp;amp;ll Games&lt;br /&gt;
|-&lt;br /&gt;
| Salamander Portable&lt;br /&gt;
| [https://archive.org/download/redump.psp.p2/Salamander%20Portable%20%28Japan%2C%20Asia%29.zip x.x]&lt;br /&gt;
| Salamander Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Twinbee Collection (SNES Emulator)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Pop&#039;n Twinbee, originally a SNES game, was included in this compilation. It was emulated. However, the emulator itself is hacky. While the game ROM hasn&#039;t been altered, it was instead fragmented into four individual pieces. This practice was used with the &amp;quot;I Love Mickey Mouse&amp;quot; emulated Saturn re-releases of Mickey/Donald Megadrive games, with the ROMs similarly divided. &lt;br /&gt;
&lt;br /&gt;
Going through the trouble of taking a regular ROM from the exact same size and replacing it in the compilation (for example Tiny Toons Adventures) reveal the emulator can handle it well with occasional graphical glitches, and controller problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| PC Engine Collections (PC Engine / PC Engine CD Emulators)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Hudson Soft helped with designing the original PC Engine console (known as the TurboGrafx-16 in the US) back in the nineties and developed lots of exclusives for it. They also re-released many of those on compilations for the PSP, later released as standalone PS3 compilations on Japanese and Western PSN. These compilations are top-notch emulators with many scaling options, and injecting other games is easy.&lt;br /&gt;
&lt;br /&gt;
For standard PC Engine cartridge releases (HuCard), the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
&lt;br /&gt;
For PC Engine CD games, the following compilations can be used as surrogates:&lt;br /&gt;
&lt;br /&gt;
* Soldier Collection PC Engine Best Collection&lt;br /&gt;
* Far East of Eden Collection&lt;br /&gt;
* Ginga Oujou Sama Densetsu Collection&lt;br /&gt;
&lt;br /&gt;
Dump the UMD to ISO format with the method of your choosing (like CFW), and open the ISO&#039;s contents with UMDGen. &lt;br /&gt;
&lt;br /&gt;
The game images are usually under the directory &amp;lt;code&amp;gt;PSP_GAME/USRDIR/CONTENT/CDROM&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &#039;&#039;&#039;PCE HuCard Cartridge games:&#039;&#039;&#039; PCE files. Exact same as No-Intro dumps.&lt;br /&gt;
* &#039;&#039;&#039;PCE CD-ROM² games:&#039;&#039;&#039; folders named something like &amp;lt;code&amp;gt;HCDxxxx&amp;lt;/code&amp;gt; (usually the release identifier). HCD/AT3/BIN files are inside, which are in fact a regular PCE-CD ISO in CUE/WAV/BIN format (TOC files are also used) with the WAV sound files converted to the native PSP audio format (AT3). Instructions about how to convert them can be found here [http://kaz0824.blog56.fc2.com/blog-entry-8.html in Japanese], and here&#039;s [http://www.mediafire.com/file/xd0nddlu5r2f9iz/pceconv_tools_net4.0.rar a mirror] to the pceconv tool used.&lt;br /&gt;
* &#039;&#039;&#039;BIOS file:&#039;&#039;&#039; SYSCARD3P.PCE, needed for CD emulation. &#039;&#039;&#039;Should not be replaced.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rename your ROMs (HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (confirm overwriting existing files). You can delete the PMF videos used by the collection&#039;s gallery mode to make the ISO smaller. When you&#039;re done go to File and Save as ISO (CSO is smaller but doesn&#039;t play well on real hardware).&lt;br /&gt;
&lt;br /&gt;
You can do the same with standalone [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_TurboGrafx-16_games PSN releases] of TG-16 games which were made available as well on the PSP/PS3/Vita PSN. You just have to sniff the PKG, extract it, decrypt it and replace the PCE files or ISO dumps just like with the other collections. After that, you just have to re-encrypt them and put the files on your console to play those. More detailed instructions are [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Emulators on Vita]]&lt;br /&gt;
* [[Emulators on Android OS]]&lt;br /&gt;
* [[Emulators on PS4]]&lt;br /&gt;
* [[Emulators on Switch]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
&lt;br /&gt;
* [[PlayStation Portable emulators]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==References==&lt;br /&gt;
{{reflist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&amp;lt;B&amp;gt;&lt;br /&gt;
* [https://github.com/PSP-Archive/docs PSP Hombrews Library]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/1tPiCXtLmJ5W3JSIciSAlItnpXNcSna3-Xe0gCXeLJ0A/htmlview?pli=1#gid=2012767625 List of homebrews to be tested]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/11V_3Z18Va8iJxSsgaPAkEvirSF53O7oX40RvnBcEcNc/htmlview Collection PSP Hombrews Various Sites list]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/@pierre_lou_s Collection PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/download/PSPHomebrew/files/ PSP Hombrews - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/%40pierre_lou_s?and%5B%5D=subject%3A%22emulator%22&amp;amp;sort=&amp;amp;page=2 Collection PSP Hombrews Emulator - {Archive.org}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.psx-place.com/resources/categories/playstation-portable-psp.9/ PSP Resources - {PSX-Place}]&lt;br /&gt;
&lt;br /&gt;
* [https://psp.scenebeta.com/search/apachesolr_search/Emuladors%20for%20psp Emuladors list for PSP - {PSPSceneBeta}]&lt;br /&gt;
&lt;br /&gt;
* [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=44039&amp;amp;fbclid=IwAR1fEvSi0FsPjMZsXKI572g1Q-N1mPdBEkksjpXo23_IIjXZHGmt8aWHpTw Emulation on PSP - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=8026 PSP Emulators Bible list - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=1879 Signed Hombrews - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://wololo.net/talk/viewforum.php?f=2 PSP Hombrews Forums - {Wololo}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.brewology.com/downloads/?dcid=111  Emulators for PSP - {Brewology}]&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/download/categories/emulators.1116/ Emulators for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-news.dcemu.co.uk/emulators-for-psp-1158256.html Emulators for PSP - {PSPNews-dcemu.co.uk}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.emu-land.net/portable/psp/emuls_for Emulators for PSP - {Emu-Land}]&lt;br /&gt;
&lt;br /&gt;
* [https://emulationrealm.net/downloads/category/36-psp PSP Emulators list - {Emulation realm}]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/Game_Engines_on_PSP Games Engines for PSP - {GBATemp}]&lt;br /&gt;
&lt;br /&gt;
* [http://zx81.zx81.free.fr/serendipity/index.php?/categories/27-Emulators ZX81 Official Site][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22zx-81%22&amp;amp;sort=-reviewdate&amp;amp;page=2 Archive.org]&lt;br /&gt;
&lt;br /&gt;
* [http://psp.akop.org/index.html Akop Karapetyan Official Site][https://github.com/8bitpsp GitHub][https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22akop+karapetyan%22&amp;amp;sort=-reviewdate Archive.org][https://twitter.com/0xe1f Twitter]&lt;br /&gt;
&lt;br /&gt;
* [https://mega.nz/file/53oWlaAL#vnNq62_gcOzBL6WZqba8HgJt0MYt05uwJgCgeR1Dvmk PSP Emulators Pack YT][https://drive.google.com/u/0/uc?id=1z4tiVKq4KzHRomVV0NrjfF4vXGs370J6&amp;amp;export=download YT]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/n5zd_IArNzk PSP Emulators Info YT]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.exophase.com/threads/guides-guides-to-all-emulators-for-psp.2662/ Guides Emulators on PSP - {Exophas forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ppsspp.org/showthread.php?tid=2616 PSP Hombrews Emulators Test - {PPSSPP forums}]&lt;br /&gt;
&lt;br /&gt;
* [https://www.gopsp.it/index.php?showforum=14 PSP Hombrews Forums - {Gopsp forums}]&lt;br /&gt;
&lt;br /&gt;
* [http://psphunt.blogspot.com/p/psp-hombrew-apps.html?m=1 Ultimate PSP Hombrews list - {PSPhunt}]&lt;br /&gt;
&lt;br /&gt;
* [http://psp-r.blogspot.com/2008/03/psp-emulators-and-homebrew-games.html?m=1 PSX2PSP]&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediafire.com/toBsucht 400+ PSP Signed etc. Hombrews list][https://dfiles.eu/folders/WT29XIIGT list]&lt;br /&gt;
&lt;br /&gt;
* [https://m.facebook.com/homebrewPSP/ Hombrews list FB]&lt;br /&gt;
&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38911</id>
		<title>Project Nested/Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38911"/>
		<updated>2021-08-05T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rip 1 Class&lt;br /&gt;
! Rip 2 Class&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable&lt;br /&gt;
| Excellent&lt;br /&gt;
| Game is fully playable. Very Good Audio. No gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Playable&lt;br /&gt;
| Good&lt;br /&gt;
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:gold;&amp;quot;|Working/Playable&lt;br /&gt;
| Normal&lt;br /&gt;
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Working/Unplayable&lt;br /&gt;
| Unplayable&lt;br /&gt;
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Unplayable&lt;br /&gt;
| Bad&lt;br /&gt;
| Game is Unplayable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:grey;&amp;quot;|Unplayable/Unavailable&lt;br /&gt;
| Terrible&lt;br /&gt;
| Game isn&#039;t even boot or is boots but freezes sometimes, but are hopefully blacklisted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game list==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Name&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Pac-Man (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|disable memory emulation load and store&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Super Mario Bros. (U)&lt;br /&gt;
|v1.1&lt;br /&gt;
|sprite zero offset 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Pinball (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|Starting a game resets to title screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Zippy Race&lt;br /&gt;
|v1.3&lt;br /&gt;
|Hangs with some glitchy gfxs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38908</id>
		<title>RetroArch PSP Compatibility list/mGBA</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38908"/>
		<updated>2021-08-05T12:23:55Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Gameboy DMG/Color Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ace Combat Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ace Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Action Man - Robot Atak (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Activision Anthology (U)|Issues|Issues|Framerate is 40-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Guardian Heroes (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 - Black Hole Rising (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Adventure of Tokyo Disney Sea (J)|Works|Works|Minor gfx glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aero the Acro-Bat - Rascal Rival Revenge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agassi Tennis Generation (E)|Issues|Issues|Framerate is 56-59 FPS without Frameskip on during a game. &#039;&#039;&#039;Many gfx glitches on screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agent Hugo - Roborumble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aggressive Inline (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aigle de Guerre (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Akagi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aladdin (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aleck Bordon Adventure - Tower &amp;amp; Shaft Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alex Rider - Stormbreaker (E)|Works|Works|Full Speed with rare dips. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alien Hominid (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alienators - Evolution Continues (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All Grown Up! - Express Yourself (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2003 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2004 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Altered Beast - Guardian of the Realms (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Amazing Virtual Sea-Monkeys (U)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Bass Challenge (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Dragon - Jake Long - Rise of the Huntsclan! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Idol (U)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|An American Tail - Fievel`s Gold Rush (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection - Mezase! Gakuen no Fashion Leader (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection 2 - Angel Collection 2 - Pichimo ni Narou (Japan) (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angelique (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Mania - Dokidoki Aishou Check (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Snap - Rescue Them 2 by 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Kyushutsu Daisakusen ! no Maki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Shinkyuu Shiken! no Kan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animaniacs - Lights, Camera, Action! (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ant Bully (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Antz - Extreme Racing (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ao-Zora to Nakama-tachi-Yume no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Archer Maclean´s 3D Pool (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arctic Tale (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man Advance (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Army Man - Operation Green (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man - Turf Wars (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Around the World in 80 Days (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arthur and the Minimoys (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ashita no Joe - Makka ni Moeagare! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix - Bash Them All! (E)|Issues|Issues| &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix XXL (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Astro Boy - Omega Factor (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atari Anniversary Advance (E)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atlantis - The Lost Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atomic Betty (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Quad Power Racing (UE)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Thunder Ridge Riders (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Last Airbender - Burning Earth (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Legend of Aang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Azumanga Daiou Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Babar to the Rescue (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Back to Stone (E)|Works|Works|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backtrack (UE)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball 2006 (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Backyard Basketball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football 2006 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Hockey (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Skateboarding (U)|Issues|Issues|Framerate is 49-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Baseball 2007 (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Basketball 2007 (U)|Issues|Issues|Framerate is 51-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Football 2007 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baldur´s Gate - Dark Alliance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty&#039;s Revenge (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie the Princess and the Pauper (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie as The Island Princess (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie and the Magic of Pegasus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Diaries - High School Mystery (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Groovy Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Horse Adventures (E)|Issues|Issues|Framerate is 38-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie in the 12 Dancing Princesses (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barnyard (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baseball Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bass Tsuri Shiyouze! - Tournament ha Senryaku da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Begins (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Rise of Sin Tzu (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman - Fire Spirits (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Beyond the BattleBox (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Design &amp;amp; Destroy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle x Battle - Kyodai Gyo Densetsu (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BB Ball (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beast Shooter - Mezase Beast King! (J)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bee Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Berenstain Bears and the Spooky Old Tree (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Best Play Pro Yakyuu (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade G-Revolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade V-Force - Ultimate Blader Jam (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi Blocksberg - Der Magische Hexenkreis (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi und Tina - Ferien auf dem Martinshof (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bible Game (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Big Mutha Truckers (E)|Issues|Issues|Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Boundish (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Coloris (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DialHex (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Digidrive (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DotStream (J)|Issues|Issues|Framerate is 46-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Orbital (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Soundvoyager (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Belt Challenge (E)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Matrix Zero (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blackthorne (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blades of Thunder (U)|Issues|Issues|Framerate is 41-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bleach Advance - Kurenai ni Somaru Soul Society (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blender Bros (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BMX Trick Racer (U)|Works|Works|Minor slowdown during the menu. Framerate is 57-59 FPS without Frameskip on during a race. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Board Game Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - 9 Kyoku Senshi Gag Yuugou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Bakutou Hajike Taisen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Maji de!! Shinken Battle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai - The Sun is in Your Hand (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 2 (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 3 (J)|Issues|Issues|Framerate is 43-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Densetsu no Bomberman (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Game Collection (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Blue Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Red Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Tournament (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bookworm (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken-ou Beet - Busters Road (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate EX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Pluston GP (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boukyaku no Senritsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boulder Dash EX (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boxing Fever (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Babyz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Forever Diamondz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Rock Angelz (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Britney´s Dance Beat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Broken Sword - The Shadow of the Templars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Brother Bear (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bruce Lee - Return of the Legend (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Buffy the Vampire Slayer - Wrath of the Darkhul King (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Butt-Ugly Martians - B.K.M. Battles (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cabbage Patch Kids - The Patch Puppy Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter - 2005 Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Caesars Palace Advance - Millennium Gold Edition (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Calciobit (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Camp Lazlo - Leaky Lake Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Capcom - Classics Mini Mix (U)|Issues|Issues|&#039;&#039;&#039;Strider:&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. &#039;&#039;&#039;Mighty Final Fight:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Bionic Commando:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Captain Tsubasa - Eikou no Kiseki (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Car Battler Joe (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcaptor Sakura - Sakura Card de Mini Game (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcapter Sakura - Sakura Card Hen - Sakura to Card to Otomodachi (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Card e-Reader (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Care Bears - The Care Quests (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Carrera Power Slide (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars - Mater-National Championship (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Block Party (U)|Issues|Issues|Framerate is 48-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Speedway (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Casper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Aria of Sorrow (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Circle of the Moon (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Harmony of Dissonance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castleween (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cat in the Hat by Dr. Seuss (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catwoman (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catz (UE)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlie and the Chocolate Factory (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlotte´s Web (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cheetah Girls (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chessmaster (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Little (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chobits for Game Boy Advance - Atashi Dake no Hito (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chocobo Land - A Game of Dice (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance (J)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance 2 (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chronicles of Narnia - The Lion, the Witch and the Wardrobe (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ChuChuRocket! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CIMA - The Enemy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinderella - Magical Dreams (E)|Issues|Issues|&#039;&#039;&#039;Much Slowdown during the Intro.&#039;&#039;&#039; Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 2 - Yume no Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 3 - Fuwafuwa Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamoroll - Koko ni Iru yo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Kart Racer (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Platform Jumper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Codename - Kids Next Door - Operation S.O.D.A. (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Colin McRae Rally 2.0 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Columns Crown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Combat Choro Q - Advance Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Comix Zone (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Contra Advance - The Alien Wars EX (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Corvette (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot 2 N-Traced (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot Fusion (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot XS (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Nitro Kart (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash of the Titans (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Arashi o Yobu Cinema Land no Daibouken! (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Chase (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Frog Racer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Taxi - Catch a Ride! (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Creatures (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! Great - Toki no Boukensha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! - Yume no Banker Survival! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 2 - Yami no Bank to Banqueen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 3 - Granu Oukoku no Nazo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 4 - Bank no Mori no Mamorigami (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crouching Tiger, Hidden Dragon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cruis´n Velocity (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crushed Baseball (U)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Back to Hell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Bioterror (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cubix - Robots for Everyone - Clash´n Bash (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Curious George (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Custom Robo GX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cyberdrive Zoids - Kijuu no Senshi Hyuu (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;White screen. Game won´t boot with HLE bios. Should work with official bios. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Dai-Mahjong (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisenryaku for Game Boy Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisuki Teddy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dancing Sword - Senkou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Tobase Shouri no Smile Shot (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Xi (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - The Ultimate Enemy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - Urban Jungle (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daredevil (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Darius R (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dark Arena (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 2 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 3 (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|David Beckham Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Davis Cup (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dead to Rights (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deadly Skies (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deal or No Deal (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender - For All Mankind (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender of the Crown (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Dark Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Light Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demon Driver - Time to Burn Rubber! (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Denki Blocks! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 2 (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 3 (J)|Issues|Issues|Framerate is 45-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Derby Stallion Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Desert Strike Advance (U)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deutschland sucht den Superstar (G)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Chess Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Deesaster Strikes! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Diadroids World - Evil Teikoku no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Di Gi Charat - DigiCommunication (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digi Communication 2 - Datou! Black Gemagema Dan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon Racing (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dinotopia - The Timestone Pirates (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess - Royal Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney´s Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - American Football (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Basketball (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Football (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Motocross (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Skateboarding (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Snowboarding (E)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|DK - King of Swing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz - Fashion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokapon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 1 - Komugi-chan no Happy Cake (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokodemo Taikyoku - Yakuman Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Domo-kun no Fushigi Terebi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donald Duck Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donchan Puzzle Hanabi de Dohn Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 2 (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 3 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom (UE)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom II (E)|Issues|Issues|Framerate is 35-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Dora´s World Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Spies (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Star Adventures! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - The Search for the Pirate Pig&#039;s Treasure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Dokodemo Walker (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi 2 - Tama-chan Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Downforce (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragonball - Advanced Adventure (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball GT - Transformation (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Buu&#039;s Fury (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Collectible Card Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Supersonic Warriors (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Taiketsu (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Quest Monsters - Caravan Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Drive - World D Break (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon´s Rock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Tales - Dragon Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drake &amp;amp; Josh (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drill Dozer (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driven (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 2 Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 3 (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Droopy´s Tennis Open (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dual Blades (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Kaijudo Showdown (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Sempai Legends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Shadow of the Code (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Invincible Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Kirifuda Shoubu Ver. (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duke Nukem Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dungeons &amp;amp; Dragons - Eye of the Beholder (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dynasty Warriors Advance (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Mario &amp;amp; Panel de Pon (J)|Issues|Issues|&#039;&#039;&#039;Dr. Mario:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Panel de Pon:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Muto (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Seuss - The Cat in the Hat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Sudoku (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever (E)|Issues|Issues|49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever 2 - Ballistic (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - Jawbreakers! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - The Mis-Edventures (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eggo Mania (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elemix! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elevator Action - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf Bowling 1&amp;amp;2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf - The Movie (E)|Works|Works|&#039;&#039;&#039;Some slowdown during the intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Enchanted - Once Upon Andalasia (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eragon (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Erementar Gerad (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Final Round Golf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Great Outdoor Games - Bass Tournament (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN International Winter Sports (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Winter X-Games Snowboarding 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN X-Games Skateboarding (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|European Super League (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ever Girl (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Exciting Bass (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EX Monopoly (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Ghostbusters - Code Ecto-1 (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Skate Adventure (UE)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eyeshield 21 Devilbats Devildays (J)|Works|Works|&#039;&#039;&#039;Some slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 1 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 6 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E-Reader (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E.T. The Extra-Terrestrial (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|F1 2002 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F24 Stealth Fighter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-14 Tomcat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Breakin&#039; Da Rules! (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Clash with the Anti-World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Enter the Cleft (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Shadow Showdown (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Famista Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Feud (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Tennis Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fancy Pocket (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Children (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four - Flame on (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Maerchen - Cake-ya-san Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fear Factor Unleashed (U)|Issues|Issues|&#039;&#039;&#039;Heavy Slowdown during Cutscenes.&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Field of Nine - Digital Edition 2001 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2003 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2004 (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2005 (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2006 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2007 (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA World Cup - Germany 2006 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fightbox (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FILA Decathlon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 1 &amp;amp; 2 - Dawn of Souls (E)|Issues|Issues|&#039;&#039;&#039;FF1:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;FF2:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 4 Advance (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 5 Advance (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 6 Advance (E)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy Tactics Advance (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fight One (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo - The Continuing Adventures (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Fuuin no Tsurugi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - The Sacred Stones (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flintstones - Big Trouble in Bedrock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flushed Away (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ford Racing 3 (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Formation Soccer 2002 (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fortress (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Foster´s Home for Imaginary Friends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin the Turtle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin´s Great Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freekstyle (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freestyle Scooter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger Advance - The Great Quest (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures - Temple of the Frog (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures 2 - The Lost Wand (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Journey - The Forgotten Relic (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fruit Mura no Doubutsutachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Alice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Angelique (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure - Arienaai! Yume no Sono ha Daimeikyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure Max Heart - Maji Maji! Fight de IN Janai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Climax (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero GP Legend (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Maximum Velocity (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Blue (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Red (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Dragon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Phoenix (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachinko Pro Yakyuu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gadget Racers (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Alice - Dokidoki Fushigi Taiken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou no Kaidan - Hyakuyoubako no Fuuin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou o Tsukurou!! Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Senki Muryou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galaxy Angel Game Boy Advance - Moridakusan Tenshi no Full-Course - Okawari Jiyuu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galidor - Defenders of the Outer Dimension (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gambler Densetsu Tetsuya - Yomigaeru Densetsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game and Watch Gallery Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Games Explosion! (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Ganbare Dodge Fighters (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield and his Nine Lives (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield - The Search for Pooky (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gauntlet - Dark Legacy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gegege no Kitarou - Kikiippatsu! Youkai Rettou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekido Advance - Kintaro&#039;s Revenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekitou Densetsu Noah - Dream Management (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gem Smashers (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Genseishin Justirisers Souchaku Chikyuu no Senshitachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Maden Saiyuuki - Hangyaku no Toushin Taishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Suikoden - Card Stories (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jagan Fuuin! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jigoku no Scaramouche (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Metropolis Dakkan Sakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get! - Boku no Mushi Tsukamaete (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Senkou no Hero Tanjou! (J)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Shutsugeki! Battle Party (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Rider (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Trap (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Global Star - Sudoku Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Glory Days (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Godzilla Domination! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Goemon - New Age Shutsudou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Go!Go! Beckham! - Adventure on Soccer Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Nugget Casino (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun (UE)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun - The Lost Age (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gradius Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greatest Nine (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Green Eggs and Ham by Dr.Seuss (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greg Hastings´ Tournament Paintball Max´d (U)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gremlings - Stripe vs Gizmo (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grim Adventures of Billy &amp;amp; Mandy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance - Championship Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 2 - Rally Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 3 - Pro Concept Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Racers (E)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guilty Gear X - Advance Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gumby vs. the Astrobots (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gunstar Future Heroes (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guranbo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guru Logic Champ (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban (J)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 2 (J)|Issues|Issues|Framerate is 50-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 3 (J)|Issues|Issues|Framerate is 46-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Hachiemon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Meisou no Rondo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Omoide no Sonata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hajime no Ippo - The Fighting! (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamepane - Tokyo Mew Mew (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 4 - Shigetchi Daidassou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3EX 4 Special (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari Collection (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise Advanchu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise - Pure Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Heartbreak (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Rainbow Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanabi Hyakkei Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanafuda Trump Mahjong - Depachika Wayouchuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Happy Feet (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pinball (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pool (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harlem Globetrotters - World Tour (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harobots - Robo Hero Battling!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Chamber of Secrets (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Goblet of Fire (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Order of the Phoenix (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Prisoner of Azkaban (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Sorcerer&#039;s Stone (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter - Quidditch World Cup (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harukanaru Toki no Naka de - Neoromance Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - Friends of Mineral Town (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - More Friends of Mineral Town (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hatena Satena (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Heidi - The Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello! Idol Debut - Kids Idol Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}  &lt;br /&gt;
{{SC_GBA|Hello Kitty Collection - Miracle Fashion Maker (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty - Happy Party Pals (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Herbie - Fully Loaded (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hey Arnold! - The Movie (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Higanbana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hi Hi Puffy AmiYumi - Kaznapped! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2002 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2003 (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High School Musical - Livin´ the Dream (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go 2 (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Himawari Doubutsu Byouin - Pet no Oishasan Ikusei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hime Kishi Monogatari - Princess Blue (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hitsuji no Kimochi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Home on the Range (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Horsez (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Potato! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - All Out (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Burnin´Rubber (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Stunt Track Challenge (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Velocity X (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - World Race (E)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.1 - Bombermann Collection (J)|Issues|Issues|&#039;&#039;&#039;Bomberman 1:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Bomberman 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.2 - Lode Runner Collection (J)|Issues|Issues|&#039;&#039;&#039;Lode Runner 1:&#039;&#039;&#039; Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Lode Runner 2:&#039;&#039;&#039; Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.3 - Action Collection (J)|Issues|Issues|&#039;&#039;&#039;Challenger:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Milon&#039;s Secret Castle:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.4 - Nazotoki Collection (J)|Issues|Issues|&#039;&#039;&#039;Nuts &amp;amp; Milk:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Binary Land:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Princess Tomato in the Salad Kingdom:&#039;&#039;&#039; Framerate is 38-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.5 - Shooting Collection (J)|Issues|Issues|&#039;&#039;&#039;Star Force:&#039;&#039;&#039; Framerate is 39-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Star Soldier:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Hector 87:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.6 - Bouken Jima Collection (J)|Issues|Issues|&#039;&#039;&#039;Adventure Island:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 3:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 4:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Hugo - Bukkazoom! (E)|Works|Works|&#039;&#039;&#039;Glitches during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hugo - The Evil Mirror Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hunter X Hunter - Minna Tomodaichi Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ice Age (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Age 2 - The Meltdown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Nine (UE)|Issues|Issues|Framerate is 33-38 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredible Hulk (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles (UE)|Works|Works| &#039;&#039;&#039;Some glitches during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles - Rise of the Underminer (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Initial D - Another Stage (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget - Advance Mission (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget Racing (E)|Issues|Issues|Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Advanced (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Plus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inukko Club (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inuyasha - Naraku no Wana! Mayoi no Mori no Shoutaijou (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invader (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invincible Iron Man (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion II (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|I Spy Challenger! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Isseki Hatchou - Kore 1ppon de 8shurui! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|It´s Mister Pants (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Jackie Chan Adventures - Legend of the Darkhand (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jajamaru Jr. Denshouki - Jalecolle mo Arisourou (J)|Issues|Issues|&#039;&#039;&#039;Older Games:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; Ninja Remake: &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|James Bond 007 - Nightfire (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|James Pond - Codename Robocod (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jazz Jackrabbit (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket 2 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pro Soccer Club o Tsukurou! Advance (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Winning Eleven Advance 2002 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jet Set Radio (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master Mobile - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jikkyou World Soccer Pocket (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius -  Attack of the Twonkies (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius - Jet Fusion (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius vs Jimmy Negatron (UE)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jinsei Game Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jissen Pachi-Slot Hisshouhou! - Juuou Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jonny Moseley Mad Trix (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Juka and the Monophonic Menace (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jungle Book 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Dino Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Park Builder (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - The DNA Factor (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park Institute Tour - Dinosaur Rescue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Chronicles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Injustice for All (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League Heroes - The Flash (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix 2 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaeru B Back (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kamaitachi no Yoru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kami no Kijutsu - Illusion of the Evil Eyes (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kao the Kangaroo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kappa no Kai-kata - Kaatan Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Karnaaj Rally (UE)|Issues|Issues|Framerate is 43-52 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Shop Monogatari 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 3 &amp;amp; 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 5 - Fushigi no Mori Kara (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Power (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Speed (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kelly Slater´s Pro Surfer (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keroro Gunsou - Taiketsu! Gekisou Keronprix (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kessakusen! Ganbare Goemon 1-2 (J)|Works|Works|&#039;&#039;&#039;Goemon 1:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Goemon 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed Destiny (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed - Tomo to Kimi to Koko de. (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid Paddle (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid´s Cards (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiki Kaikai Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kill Switch (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Killer 3D Pool (E)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 2 - Drakken´s Demise (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 3 - Team Possible (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kingdom Hearts - Chain of Memories (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King Kong - The Official Game of the Movie (E)|Works|Works|&#039;&#039;&#039;Some Slowdown when you play as Kong.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX - Neo Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX2 - Howling Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kongou-kun no Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinnikuman IIsei - Seigi Choujin heno Michi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; the Amazing Mirror (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby - Nightmare in Dream Land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kisekko Gurumi - Chesty to Nuigurumi-tachi no Mahou no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiss x Kiss Seirei Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiwame Mahjong Deluxe - Mirai Senshi 21 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa - Empire of Dreams (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa 2 - Dream Champ Tournament (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa Heroes - Densetsu no Star Medal (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koala Brothers - Outback Adventures (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu-chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho - Aijou Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Collector&#039;s Series - Arcade Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Krazy Racers (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu Monster Battle Master (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu no Mori no Daibouken - Fushigina Sekai no Junin Tachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - King of Atlantis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - The Animated Series (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Makai no Bookmark (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - The Card Battle for GBA (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru 2 (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Yuujou no Zakeru - Dream Tag Tournament (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koro Koro Puzzle - Happy Panechu! (J)|Works|Works|&#039;&#039;&#039;Game uses the Tilt sensor chip.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kotoba no Puzzle Mojipittan Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kouchu Ouja Mushiking (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eigo Koubun Hen - 26 Units Shuuroku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eijukugo Hen - 650 Phrases Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eitango Hen - 2000 Words Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 1 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 2 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 37-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 3 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 41-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Golf Shiyouyo (J)|Issues|Issues|Framerate is 33-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Kurutto Jintori (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurukuru Kururin (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kururin Paradise (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Lady Sia (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time - Into the Mysterious Beyond (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - Legend (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - The Prophecy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lea - Passion Veterinaire (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legend of Dynamic Goushouden - Houkai no Rondo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legends of Wrestling 2 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Sign of Nekuromu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Yomigaeru Shiren no Shima (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Heroes (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Maze of Shadows (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Matoran Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Drome Racers (U)|Issues|Issues|Framerate is 43-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island 2 - The Brickter´s Revenge (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island - Xtreme Stunts (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Knight´s Kingdom (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Racers 2 (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Soccer Mania (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars - The Video Game (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars 2 - The Original Trilogy (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lemony Snicket´s A Series of Unfortunate Events (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Dreamer (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Friends Forever (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Sunshine Stables (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Licca-chan no Oshare Nikki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilliput Oukoku - Lillimoni to Issho Puni! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lion King (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Buster Q (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Einsteins (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little League Baseball 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Mermaid - Magic in Two Kingdoms (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Patissier - Cake no Oshiro (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire (E)|Issues|Issues|Full speed. &#039;&#039;&#039;Audio is missing.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 2 - Lizzies Diaries (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 3 - Homecoming Havoc (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lode Runner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Looney Tunes - Back in Action (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of the Rings - Fellowship of The Rings (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Hobbit (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Return Of The King (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Third Age (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Two Towers (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lost Vikings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Love Hina Advance - Shukufuku no Kane ha Naru Kana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lucky Luke - Wanted! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lufia The Ruins of Lore (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lunar Legend (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Blast! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Break´em (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar - Operation Penguin (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2002 (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2003 (U)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2004 (U)|Issues|Issues|Framerate is 38-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2005 (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2006 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2007 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MAER - Knockin&#039; on Heaven&#039;s Door (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Houshin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 3 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Vacation (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magi Nation (J)|Issues|Issues|Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahjong Keiji (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson Damedesuu Toshokanjima (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson 2 Ojamashimasuu Parasite de Chu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mail de Cute (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 1 - Wannyan Idol Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 2 - Kisekae Angel (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manga-ka Debut Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maniac Racers Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manic Miner (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|March of the Penguins (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marie, Elie &amp;amp; Anis no Atelier - Soyokaze Kara no Dengon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Golf - Advance Tour (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Kart - Super Circuit (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Party Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Pinball Land (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Power Tennis (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marvel - Ultimate Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley - Girls Night Out (U)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley Sweet 16 - Licensed to Drive (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Masters of the Universe He-Man - Power of Grayskull (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matantei Loki Ragnarok - Gensou no Labyrinth (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matchbox Cross Town Heroes (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Math Patrol - The Kleptoid Threat (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Max Payne Advance (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Maya the Bee - Sweet Gold (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maya the Bee - The Great Adventure (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mazes of Fate (U)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mech Platoon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Infiltrator (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Underground (E)|Issues|Issues|Framerate is 48-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meet the Robinsons (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman and Bass (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Chip Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 1 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 Blue (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 White (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Blue Moon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Red Sun (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Colonel (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Proto Man (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Falzar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Gregar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 4 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierarztpraxis (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierpension (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Akatsuki no Monument (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Nerawareta Tantei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Men in Black - The Series (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Party (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Pitch (J)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichitto Live Start! (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metalgun Slinger (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Max 2 Kai (J)|Issues|Issues|&#039;&#039;&#039;Menu screen flickers a lot.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Slug Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mezaze! Koushien (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Micro Machines (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midway´s Greatest Arcade Hits (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mighty Beanz Pocket Puzzles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mike Tyson Boxing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minami no Umi no Odyssey (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Mika no Happy Morning Chatty (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Onegai Ohoshi-sama! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna de Puyo Puyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Ouji-sama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series - Boku no Kabuto-Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 1 - Boku no Kabuto Mushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 2 - Boku no Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Happy Trump 20 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Hyokkori Hyoutanjima - Don Gabacho Daikatsuyaku no Maki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Mahjong (J)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Shougi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Numpla Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Shanghai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minority Report - Everybody Runs (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mirakuru! Panzou - 7tsu no Hoshi no Uchuukaizoku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mission Impossible - Operation Surma (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MLB Slugfest 20-04 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mobile Suit Gundam Seed - Battle Assault (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moero!! Jaleco Collection (J)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; Framerate is 40-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Dentetsu G Gold Deck o Tsukure! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Matsuri (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monopoly (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate - Ooinaru Dungeon - Fuuin no Orb (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Guardians (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster House (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Jam - Maximum Destruction (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Flash Card (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Killer Dice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Summoner (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Truck Madness (UE)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks (UE)|Issues|Issues|Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks Mayhem (E)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster! Bass Fishing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monsters, Inc. (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moorhen 3 - The Chicken Chase! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Morita Shoughi Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Deadly Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Tournament Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 1+2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moto GP (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Motoracer Advance (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller A - Fushigi na Pacteria (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Nutz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ms. Pac-Man - Maze Madness (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mucha Lucha! - Mascaritas of the Lost Code (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mugenborg (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mummy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets - On with the Show (UE)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets Pinball Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mutsu - Water Looper Mutsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MX 2002 featuring Ricky Carmichael (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Animal Centre in Afrika (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Little Pony - Crystal Princess - The Runaway Rainbow (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Mahjong - Kaburiichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series - Kawaii Hamster (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 2 - Kawaii Koinu (J)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 3 - Kawaii Koneko (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 4 - Kawaii Koinu Mini - Wankoto Asobou!! Kogata-ken (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum (E)|Works|Works|&#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Other games:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum - 50th Anniversary (E)|Issues|Issues|&#039;&#039;&#039;Pac Man:&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Dig Dug:&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Rally-X:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 51-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Ms.Pac-Man:&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nancy Drew - Message in a Haunted Mansion (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Napoleon (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Narikiri Jockey Game - Yuushun Rhapsody (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Konoha Senki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council 2 (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on.  Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto RPG - Uketsugareshi Hi no Ishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NASCAR Heat 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Natural 2 - Duo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NBA Jam 2002 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Carbon - Own the City! (E)|Issues|Issues|Framerate is 39-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Most Wanted (UE)|Issues|Issues|Framerate is 37-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Porsche Unleashed! (E)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground (UE)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground 2 (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Next Generation Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-02 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-03 (EU)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL 2002 (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL Hitz 20-03 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nicktoons Racing (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nihon Pro Mahjong Renmei Kounin Tetsuman Advance - Menkyo Kaiden Series (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ninja Cop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nintendo MP3 Player (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga Ibun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Noddy - A Day in Toyland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No no no Puzzle Chailien (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No Rules - Get Phat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nyan Nyan Nyanko no Nyan Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ochaken Kururin - Honwaka Puzzle de Hotto Shiyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Bouken Jima - Honwaka Yume no Island (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Heya (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Yume bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oddworld Munch´s Oddysee (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ohanaya-san Monogatari GBA - Iyashikei Ohanaya-san Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ojarumaru - Gekkouchou Sanpo de Ojaru (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Okumanchouja Game - Nottori Daisakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Dragon Dream (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Going Baseball - Kaizoku Yakyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable. }}&#039;&#039;&#039;&lt;br /&gt;
{{SC_GBA|One Piece - Mezase! King of Belly (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Nanatsu Shima no Daihihou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onimusha Tactics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onmyou Taisenki Zeroshiki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Open Season (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Operation Armored Liberty (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oriental Blue - Ao ne Tengai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshaberi Inko Club (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Wanko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ottifanten Pinball (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge - Hammy Goes Nuts! (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ozzy &amp;amp; Drix (U)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Pac-Man Collection (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man Pinball Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Best Friends - Dogs &amp;amp; Cats (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Pet Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Payback (E)|Issues|Issues|Framerate is 36-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pazunin - Uminin no Puzzle de Nimu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Penny Racers (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - Return to Neverland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - The Motion Picture Event (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz - Hamsterz Life 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz Vet (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Best Friends - Mein Pferd (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Lass uns Reiten 2 (German)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Gestuet (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Pferdehof (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phalanx - The Enforce Fighter A-144 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phantasy Star Collection (E)|Issues|Issues|&#039;&#039;&#039;Phantasy Star:&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 3:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phil of the Future (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pia Carrot he Youkoso!! 3.3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Piglet´s Big Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pikapika Nurse Monogatari - Nurse Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Challenge Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball of The Dead (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Tycoon (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pink Panther - Pinkadelic Pursuit (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky and the Brain - The Masterplan (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky Monkey Town (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Phoebee (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Wings of Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pippa Funnell - Stable Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - Dead Man&#039;s Chest (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - The Curse of the Black Pearl (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Lost Expedition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Mayan Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet of the Apes (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play Novel - Silent Hill (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan Micro (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Dogs (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Music (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Professor - Kwik Notes - Vol. 1 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocky &amp;amp; Rocky with Becky (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Emerald (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Fire Red (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Leaf Green (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Mystery Dungeon Red Rescue Team (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Pinball - Ruby &amp;amp; Sapphire (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Ruby (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Sapphire (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polar Express (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polarium Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polly Pocket! - Super Splash Island (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Popeye - Rush for Spinach (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pop Idol (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Postman Pat and the Greendale Rocket (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Poke Dash (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 1-2 (J)|Works|Works|&#039;&#039;&#039;Second game is locked.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 5 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 6 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 7 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Him and Seek (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Mojo Jojo A-Go-Go (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Dino Thunder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Ninja Storm (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Time Force (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Wild Force (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - S.P.D (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prehistorik Man (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Action Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2003-04 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2004-2005 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2005-2006 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Princess Natasha - Student, Secret Agent, Princess (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prince of Persia - The Sands of Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Breach Soccer (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Mahjong Tsuwamono GBA (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Tennis WTA Tour (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Proud Family (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Yakyuu Team o Tsukurou! Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Youkoso! Illusion Land he (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Punch King - Arcade Boxing (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puppy Luv - Spa and Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop Fever (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puzzle &amp;amp; Tantei Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pyuu to Fuku! Jaguar - Byoo to Deru! Megane-kun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Quad Desert Fury (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Racing Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Racing Gears Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rampage - Puzzle Attack (UE)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rapala Pro Fishing (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ratatouille (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rave Master - Special Attack Force! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Advance (E)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman - Hoodlum´s Revenge (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Raving Rabbids (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Overworld.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Razor Freestyle Scooter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ready 2 Rumble Boxing - Round 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rebelstar Tactical Command (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Recca no Honoo - The Game (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Reign of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Relaxuma na Mainichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rescue Heroes - Billy Blazes! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Revenge of Shinobi (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rhythm Tengoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ripping Friends (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|River City Ransom EX (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Riviera the Promised Land (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Road Rash - Jailbreak (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Cross Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Ring Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robotech - The Macross Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robots (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Advanced Destruction (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Extreme Destruction (E)|Issues|Issues|Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock&#039;em Sock&#039;em Robots (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Beach Bandits (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Dream Scheme (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Zero Gravity Zone (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rockman EXE 4.5 - Real Operation (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock n&#039; Roll Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocky (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|RPG Tsukuru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Castle Capers (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Go Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - I Gotta Go Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|R-Type III - The Third Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Sabre Wulf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sabrina - The Teenage Witch - Potion Commotion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Saibara Rieko no Dendou Mahjong (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;White screen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sakura Momoko no UkiUki Carnival (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Salt Lake 2002 (E)|Works|Works|&#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on.&#039;&#039;&#039; Playable.}}&lt;br /&gt;
{{SC_GBA|Samsara Naga 1x2 (J)|Works|Works|&#039;&#039;&#039;Sansara 1:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Playable. &#039;&#039;&#039;Sansara 2:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Deeper Kyo (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Evolution - Oukoku Geist (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Jack - The Amulet of Time (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Eiketsuden (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Koumeiden (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sanrio Puroland - All Characters (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Jr. Advance (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the File Select Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Saves the Earth (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Clause 3 - The Escape Clause (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scan Hunter - Sennen Kaigyo o Oe! (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo and the Cyber Chase (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo 2 - Monsters Unleashed (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Mystery Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Unmasked (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scorpion King - Sword of Osiris (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Blast! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Scramble! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scurge Hive (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam Force (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam G-Generation Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sea Trader - Rise of Taipan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Secret Agent Barbie - Royal Jewels Mission (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (E)|Issues|Issues|&#039;&#039;&#039;After Burner:&#039;&#039;&#039; Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Outrun:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Space Harrier:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Super Hang-On:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Rally Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Smash Pack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sengoku Kakumei Gaiden (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sennen Kazoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sentouin Yamada Hajime (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Serious Sam Advance (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Soaring Hawk (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Sprinting Wolf (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits 2 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shamu&#039;s Deep Sea Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shanghai Advance (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shark Tale (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaun Palmer&#039;s Pro Snowboarder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sheep (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kanji Keisan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kokugo Sansu Rika Shakai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shimura Ken no Baka Tonosama - Bakushou Tenka Touitsu Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan - Aventuras en Cineland (Spain)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan contra los Munecos de Shock Gahn (Spain)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Force - Resurrection of the Dark Dragon (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Kisekae Monogatari (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei II (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Messiah Riser (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Puzzle de Call! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Nihon Pro Wrestling - Toukon Retsuden Advance (J)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shiren Monsters Netsal (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek Super Slam (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek the Third (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 - Beg for Mercy (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Hassle at the Castle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Reekin´Havoc (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Smash´n Crash Racing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Swamp Kart Speedway (E)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sigma Star Saga (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silent Scope (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silk to Cotton (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sim City 2000 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.1 - The Table Game Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.2 - The Block Kuzushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.3 - The Itsudemo Puzzle - Massugu Soroeru Straws (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simpsons - Road Rage (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sister Princess - RePure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sitting Ducks (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sky Dancers - They Magically Fly! (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slime Morimori Dragon Quest - Shougeki no Shippo Dan (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro Advance - Takarabune &amp;amp; Ooedo Sakurafubuki 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro 2 Advance - GoGo Juggler &amp;amp; New Tairyou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smashing Drive (E)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smuggler´s Run (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smurfs - Revenge of the Smurfs (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snap Kid´s (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood 2 - Snoods on Vacation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Soccer Kid (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 1 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Battle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Pinball Party (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic The Hedgehog - Genesis (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sound of Thunder (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Channel 5 - Ulala&#039;s Cosmic Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Hexcite - Maetel Legend EX (J)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Invaders (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Speedball 2 - Brutal Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Battle for New York (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Mysterio&#039;s Menace (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spirit - Stallion of the Cimarron - Search for Homeland (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob and Friends - Attack of the Toybots (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob&#039;s Atlantis SquarePantis (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering.  &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Battle for Volcano Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Freeze Frame Frenzy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends Unite! (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Battle for Bikini Bottom (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Creature From The Krusty Krab (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Lights,Camera,Pants! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Revenge of the Flying Dutchman (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - SuperSponge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Baseball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Hunter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids 3-D Game Over (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids Challenger (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Muppets - License to Croak (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - A New Beginning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Eternal Night (E)|Works|Works|&#039;&#039;&#039;Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Fusion (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Flame (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Ice (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX Tricky (E)|Issues|Issues|Framerate is 36-39 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX 3 (UE)|Issues|Issues|Framerate is 40-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stadium Games (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Starsky &amp;amp; Hutch (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star X (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Flight of the Falcon (E)|Issues|Issues|Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Jedi Power Battles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - The New Droid Army (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Episode II - Attack of the Clones (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Star Wars Episode III - Revenge of the Sith (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Trilogy - Apprentice of the Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Steel Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Fighter Alpha 3 Upper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Jam Basketball (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Racing Syndicate (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Strike Force Hydra (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuart Little 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuntman (E)|Issues|Issues|Framerate is 40-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sugar Sugar Rune - Heart Ga Ippai! Moegi Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Suite Life of Zack &amp;amp; Cody - Tipton Caper (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 2 (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sum of All Fears (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Army War (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Black Bass Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bubble Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bust-A-Move (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Chinese 1-2 Advance (J)|Works|Works|&#039;&#039;&#039;Super Chinese 1 &amp;amp; Mini game:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Super Chinese 2:&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Collapse! 2 (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dodge Ball Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dropzone - Intergalactic Rescue Mission (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Duper Sumos (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Ghouls&#039;n Ghosts (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Hornet F/A 18F (UE)|Issues|Issues|Framerate is 51-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman - Countdown to Apokolips (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman Returns - Fortress of Solitude (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance - Super Mario Bros 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 2 - Super Mario World (E) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 3 - Yoshi&#039;s Island (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4 - Super Mario Bros. 3 (E)|Works|Works|Full speed with rare dips but requires Anti-Piracy Patch &amp;quot;Your save data is corrupted&amp;quot;. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Monkey Ball Jr. (U)|Issues|Issues|Framerate is 34-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Puzzle Fighter II Turbo (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Real Mahjong Dousoukai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen A (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen D (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen J (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen R (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation 2 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo - Revival (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Surf´s Up (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sutakomi - Star Communicator (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sweet Cookie Pie (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sword of Mana (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Fashion Designer ni Naritai! - Kurumi-risu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Yousei no Stick to Fushigi no Ki - Marron-inu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families 4 - Meguru Kisetsu no Tapestry (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Tactics Ogre - The Knight of Lodis (U)|Issues|Issues|Framerate is 46-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taiketsu! Ultra Hero (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak and the Power of Juju (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak - The Great Juju Challenge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak 2 - The Staff of Dreams (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of Phantasia (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World - Summoner´s Lineage (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tanbi Musou - Meine Liebe (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tang Tang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Kyuukyoku Trick ni Idome! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Meitantei ha Kimi da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Jinguuji Saburou - Shiroi Kage no Shoujo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tarzan - Return to the Jungle (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taxi 3 (France)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles (E)|Works|Works|Framerate it 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles 2 - Battle Nexus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tekken Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis Masters Series 2003 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Aim at the Victory! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Genius Boys Academy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Cool Blue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Passion Red (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Glorious Gold (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Stylish Silver (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ten Pin Alley 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Terminator 3 - Rise of the Machines (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tetris Worlds (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven 2 - Supernatural Style (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - A Link to the Past &amp;amp; Four Swords |Works|Works|&#039;&#039;&#039;Minor Slowdown during the Mode 7 Map screen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - The Minish Cap |Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Pets (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Bustin´ Out (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Three Stooges (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds - International Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour 2004 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour Golf (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tim Burton&#039;s The Nightmare Before Christmas - The Pumpkin King (UE)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Buster´s Bad Dream (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Wacky Stackers (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf Mega Compet (France)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf - Ze Gagmachine (France)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|TMNT - Teenage Mutant Ninja Turtles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokimeki Yume Series 1 - Ohanaya-san ni Narou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Majin Gakuen - Fuju Houroku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Xtreme Racer Advance (E)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry - The Magic Ring (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry in Infurnal Escape (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry Tales (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tomato Adventure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Rainbow Six - Rogue Spear (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell - Pandora Tomorrow (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tonka - On the Job (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 3 (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 4 (UE)|Issues|Issues|Framerate is 52-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground 2 (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|TopGear GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gear Rally (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Combat Zones (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Firestorm Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Spin 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 2 Advance - Fushigi no Dungeon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 3 Advance - Fushigi no Dungeon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Total Soccer Manager (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! 2 - Undercover (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toukon Heat (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tower SP (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toyrobo Force (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Treasure Planet (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trick Star (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tringo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trollz - Hair Affair! (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tron 2.0 - Killer App (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the 3D Section. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turbo Turtle Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turok Evolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tweety and the Magic Gems (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 2 - Bush Rescue (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 3 - Night of the Quinkan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Uchuu Daisakusen Choco Vader - Uchuu Kara no Shinryakusha (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uchuu no Stellvia (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stutttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ui-Ire - World Soccer Winning Eleven (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Arcade Games (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Beach Soccer (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Brain Games (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Card Games (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Puzzle Games (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Spiderman (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Winter Games (U)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultra Keibitai - Monster Attack (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Unfabulous (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno 52 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno Free Fall (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urban Yeti! (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urbz - The Sims in the City (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|V.I.P (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Van Helsing (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Vattroller X (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|VeggieTales - LarryBoy and the Bad Apple (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtual Kasparov (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtua Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Master Cross (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Rally 3|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Wade Hixton´s Counter Punch (UE)|Issues|Issues|Framerate is 45-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - 8 Nin no Toki no Yousei (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Dokidoki Memorial Panic (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Nazo no Kagi to Shinjitsu no Tobira (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Ougon Maracas no Densetsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Taisen Mahoudama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Yume no Kakera (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wakeboarding Unleashed featuring Shaun Murray (E)|Issues|Issues|Framerate is 48-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko de Kururin! Wancle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko Mix Chiwanko World (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wan Nyan Doubutsu Byouin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Land 4 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware, Inc.: Minigame Mania (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware - Twisted! (U)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Watashi no Makesalon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whac-A-Mole (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whistle! - Dai 37 Kai Tokyo-to Chuugakkou Sougou Taiiku Soccer Taikai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire - 2nd Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire Junior (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys Movie (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys - Chimp Chase (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Entscheidung im Teufelstopf (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Gefahr im Wilde Kerle Land (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wing Commander Prophecy (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winning Post for Game Boy Advance (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winter Sports (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen after you select a Language. You hear music play.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club - Quest for the Codex (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wizardry Summoner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wolfenstein 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Woody Woodpecker in Crazy Castle 5 (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Word Safari - The Friendship Totems (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Advance Soccer - Shouri heno Michi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Championship Poker (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Poker Tour (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Tennis Stars (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms Blast (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms World Party (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WTA Tour Tennis (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Survivor Series (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWF - Road to WrestleMania (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Road to WrestleMania X8 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|X-Bladez - Inline Skater (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - Reign of Apocalypse (E)|Issues|Issues|Full Speed. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - The Official Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X2 - Wolverine´s Revenge (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|XS Moto (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|xXx (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Yggdra Union - We&#039;ll Never Fight Alone (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Universal Gravitation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Youkaidou (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Day of the Duelist World Championship Tournament 2005 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Destiny Board Traveler (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters 6 Expert 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters International - Worldwide Edition (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Dungeon Dice Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Reshef of Destruction (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Eternal Duelist Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Sacred Cards (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! GX - Duel Academy (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! World Championship Tournament 2004 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuujou no Victory Goal 4v4 Arashi - Get the Goal!! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuureiyashiki no Nijuuyojikan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Spirit Detective (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Tournament Tactics (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Zapper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zatchbell! - Electric Arena (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zen-Nihon Shounen Soccer Taikai 2 - Mezase Nihon-ichi! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One SP (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero - Tours (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan Tsuu - Ikari no Oshioki Blues (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan 3 - Hateshinaki Mamonogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Naki no 1kai Zettai Fukujuu Violence Kouchou - Wagahai ga 1ban Erainjai!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Shijou Saikyou no Dogeza (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zidane Football Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoey 101 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Legacy (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga Fuzors (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zone of the Enders - The Fist of Mars (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ZooCube (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zooo (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Classic Nes Series==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Bomberman (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Castlevania (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Donkey Kong (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Dr. Mario (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Exitebike (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Ice Climber (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Pac-Man (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - The Legend of Zelda (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Metroid (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Super Mario Bros. (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Xevious (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Zelda II - The Adventure of Link (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Famicom Mini Vol==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Dai 2 Ji Super Robot Taisen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Kido Senshi ZGundam Hot Scramble|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 08 - Mappy|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 10 - Star Soldier|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 12 - Clu Clu Land|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 13 - Balloon Fight|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 14 - Wrecking Crew|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 16 - Dig Dug|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 17 - Takahashi Meijin no Bouken-jima|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 18 - Makai Mura|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 19 - Twin Bee|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 20 - Ganbare Goemon! - Karakuri Douchuu|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 21 - Super Mario Bros 2|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 22 - Nazo no Murasame Jou|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameboy DMG/Color Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|007 - The World Is Not Enough (U)|Issues|Issues|Runs extremely slow with Save files are spliting out. Playable.}}&lt;br /&gt;
{{SC_GBA|Gameboy Camera (U)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The camera view is unavailable for this game.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 2 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 3 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty&#039;s Cube Frenzy (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (J)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-In-Time (U)|Issues|Issues|&#039;&#039;&#039;The emulator recognizes to the SGB Palettes.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Bros Deluxe (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land 2 - 6 Golden Coins (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms Armageddon (U)|Works|Works|Runs well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo iQue GBA==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou 2 (China)|Works|Works|Super Mario Advance - Super Mario Bros 2}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou Shijie (China)|Works|Works|Super Mario Advance 2 - Super Mario World}}&lt;br /&gt;
{{SC_GBA|Jisu F-Zero Weilai Saiche (China)|Works|Works|F-Zero Maximum Velocity}}&lt;br /&gt;
{{SC_GBA|Miteluode - Lingdian Renwu (China)|Works|Works|Metroid Zero Mission}}&lt;br /&gt;
{{SC_GBA|Miteluode Ronghe (China)|Works|Works|Metroid Fusion}}&lt;br /&gt;
{{SC_GBA|Waliou Xunbao Ji (China)|Works|Works|Wario Land 4}}&lt;br /&gt;
{{SC_GBA|Waliou Zhizao (China)|Works|Works|WarioWare, Inc.: Mega Microgames!}}&lt;br /&gt;
{{SC_GBA|Yaoxi Dao (China)|Works|Works|Super Mario Advance 3 - Yoshi´s Island}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Game Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gearhead Garage Adventure|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ghost and Ghoblins Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Orn|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quak|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Fallen|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Wonderboy V.0.3|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Tech Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|GOD|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Magical Chase|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ishar - Advance Alpha V.0.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phloam|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ruff Techdemo 0.15|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Snowman|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 2|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 3|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Vit 2|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Emulators==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cologne (Colecovision Emulator)|Issues|Issues|extremely Slow}}&lt;br /&gt;
{{SC_GBA|DrChip-8 (Chip-8 Emulator)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The game crashed after Gameboy logo with official BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Seems to run game with HLE BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost and Goblins (Arcade Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Greenboy Attack (Arcade Emulator)|Works|Works|Same emulation as MAME. Which MAME roms are 3 games there???.}}&lt;br /&gt;
{{SC_GBA|GBAGI (Sierra Games Interpreter/Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goomba Color (Gameboy/Color Emulator)|Issues|Issues|Actual same errors as of the Regular GB/GBC Version. extremely Slow}}&lt;br /&gt;
{{SC_GBA|HVCA (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|MSXAdvance (MSX Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|NGP Advance (Neo Geo Pocket/Color Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PCE Advance (PC-Engine Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PocketBeeb (BBC Micro Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket NES (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket SNES (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Remudvance (Renegade/Nekketsu Kouha Kunio-Kun Arcade emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SMS Advance (Sega Master System &amp;amp; Game Gear Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SNES Advance (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Swan Advance (Wonderswan/Color Emulator)|Works|Works|Seems to be askinng works}}&lt;br /&gt;
{{SC_GBA|ZX Advance (Spectrum Emulator)|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Ports==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|1942 Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Aladdin|Works|Works|No Audio by default.}}&lt;br /&gt;
{{SC_GBA|Another World|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Arkanoid Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Asteroid|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Billy Box|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Castle Master|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Chip Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Deflektor|Works|Works|}}&lt;br /&gt;
{{SC_GBA|El-Hazard|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Elite|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Eliminator|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flood V.0.9|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goldrunner V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|LodeRunner|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metall Warriors 4: Agents of Metal GBA V.1.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Nebulus|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pak-Man Beta 091|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pong|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Return to Genesis|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Quix Advance V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Star Shooter|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Talisman GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Trailblazer Advance|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prototype==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Battletoads|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty´s Revenge Early Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot Voxel|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Blue Angelo 2005 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Captain Harlock Non Interactive Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Contra Advance Review Prototype|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2001|Doesn&#039;t Work|Doesn&#039;t Work|The Game doesn´t boot|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2003|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dolphin Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flashback Legends|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Eaters - Zero Bandits (Black Belt Challenge Demo)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0206 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0219 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go Taikenban|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kien|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; The Amazing Mirror Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - The Minish Cap Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mandrake - The Magician|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.11 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.16 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2003.12.05 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2004.01.14 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Moto GP|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Overstorm|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phantom - The Ghost who walks|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokemon - Ruby Edition German Final Debug|Doesn&#039;t Work|Doesn&#039;t Work|The Game deletes your save files. Flash patching removes the Game.}}&lt;br /&gt;
{{SC_GBA|Resident Evil 2 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jul_31_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2002_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Turok Dinosaur Hunter Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Tyrian 2000|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi´s Story Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc. Rom Hacks== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - Defence Display Patch|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - War Room Challenge 2012|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Blackthorne - Color Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II - Improved|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Doom 2 - PC Conversion Pack|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fight One - Arcade Remix|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! - Final Fire Pro Restoration|Works|Works|The Game language is japanese.}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Golden Sun - Chaos Mode|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 - Extreem Manseckz! V.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Ghouls and Ghosts - Revival|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo Revival - SSF2T/X Revival: Akuma/Gouki CPU Color Fix|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlicensed Games/Devices== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Action Replay V.3.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX V.3.1 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Digimon Ruby |Doesn&#039;t Work|Doesn&#039;t Work|You can hear Music playing. Game doesn´t boot up.|}}&lt;br /&gt;
{{SC_GBA|Digimon Sapphire |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Gameshark |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Gameshark Alt |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA AV Adapter |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Movie Player 2 CF |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Personal Organizer |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t save.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.1.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.2.0 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Juezhan Sanguo |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Mo Jie Qibing |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Pro Action Replay (J)|Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Zook Man ZX4 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased Full Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Broken Circle |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dune |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Motocross Challenge |Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Haunted Mansion |Works|Works|}}&lt;br /&gt;
{{SC_GBA|World Reborn |Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38907</id>
		<title>RetroArch PSP Compatibility list/mGBA</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38907"/>
		<updated>2021-08-05T11:57:58Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ace Combat Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ace Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Action Man - Robot Atak (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Activision Anthology (U)|Issues|Issues|Framerate is 40-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Guardian Heroes (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 - Black Hole Rising (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Adventure of Tokyo Disney Sea (J)|Works|Works|Minor gfx glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aero the Acro-Bat - Rascal Rival Revenge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agassi Tennis Generation (E)|Issues|Issues|Framerate is 56-59 FPS without Frameskip on during a game. &#039;&#039;&#039;Many gfx glitches on screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agent Hugo - Roborumble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aggressive Inline (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aigle de Guerre (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Akagi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aladdin (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aleck Bordon Adventure - Tower &amp;amp; Shaft Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alex Rider - Stormbreaker (E)|Works|Works|Full Speed with rare dips. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alien Hominid (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alienators - Evolution Continues (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All Grown Up! - Express Yourself (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2003 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2004 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Altered Beast - Guardian of the Realms (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Amazing Virtual Sea-Monkeys (U)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Bass Challenge (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Dragon - Jake Long - Rise of the Huntsclan! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Idol (U)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|An American Tail - Fievel`s Gold Rush (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection - Mezase! Gakuen no Fashion Leader (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection 2 - Angel Collection 2 - Pichimo ni Narou (Japan) (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angelique (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Mania - Dokidoki Aishou Check (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Snap - Rescue Them 2 by 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Kyushutsu Daisakusen ! no Maki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Shinkyuu Shiken! no Kan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animaniacs - Lights, Camera, Action! (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ant Bully (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Antz - Extreme Racing (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ao-Zora to Nakama-tachi-Yume no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Archer Maclean´s 3D Pool (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arctic Tale (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man Advance (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Army Man - Operation Green (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man - Turf Wars (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Around the World in 80 Days (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arthur and the Minimoys (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ashita no Joe - Makka ni Moeagare! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix - Bash Them All! (E)|Issues|Issues| &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix XXL (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Astro Boy - Omega Factor (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atari Anniversary Advance (E)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atlantis - The Lost Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atomic Betty (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Quad Power Racing (UE)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Thunder Ridge Riders (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Last Airbender - Burning Earth (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Legend of Aang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Azumanga Daiou Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Babar to the Rescue (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Back to Stone (E)|Works|Works|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backtrack (UE)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball 2006 (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Backyard Basketball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football 2006 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Hockey (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Skateboarding (U)|Issues|Issues|Framerate is 49-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Baseball 2007 (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Basketball 2007 (U)|Issues|Issues|Framerate is 51-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Football 2007 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baldur´s Gate - Dark Alliance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty&#039;s Revenge (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie the Princess and the Pauper (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie as The Island Princess (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie and the Magic of Pegasus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Diaries - High School Mystery (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Groovy Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Horse Adventures (E)|Issues|Issues|Framerate is 38-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie in the 12 Dancing Princesses (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barnyard (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baseball Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bass Tsuri Shiyouze! - Tournament ha Senryaku da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Begins (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Rise of Sin Tzu (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman - Fire Spirits (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Beyond the BattleBox (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Design &amp;amp; Destroy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle x Battle - Kyodai Gyo Densetsu (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BB Ball (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beast Shooter - Mezase Beast King! (J)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bee Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Berenstain Bears and the Spooky Old Tree (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Best Play Pro Yakyuu (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade G-Revolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade V-Force - Ultimate Blader Jam (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi Blocksberg - Der Magische Hexenkreis (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi und Tina - Ferien auf dem Martinshof (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bible Game (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Big Mutha Truckers (E)|Issues|Issues|Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Boundish (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Coloris (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DialHex (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Digidrive (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DotStream (J)|Issues|Issues|Framerate is 46-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Orbital (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Soundvoyager (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Belt Challenge (E)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Matrix Zero (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blackthorne (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blades of Thunder (U)|Issues|Issues|Framerate is 41-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bleach Advance - Kurenai ni Somaru Soul Society (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blender Bros (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BMX Trick Racer (U)|Works|Works|Minor slowdown during the menu. Framerate is 57-59 FPS without Frameskip on during a race. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Board Game Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - 9 Kyoku Senshi Gag Yuugou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Bakutou Hajike Taisen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Maji de!! Shinken Battle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai - The Sun is in Your Hand (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 2 (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 3 (J)|Issues|Issues|Framerate is 43-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Densetsu no Bomberman (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Game Collection (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Blue Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Red Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Tournament (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bookworm (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken-ou Beet - Busters Road (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate EX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Pluston GP (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boukyaku no Senritsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boulder Dash EX (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boxing Fever (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Babyz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Forever Diamondz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Rock Angelz (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Britney´s Dance Beat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Broken Sword - The Shadow of the Templars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Brother Bear (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bruce Lee - Return of the Legend (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Buffy the Vampire Slayer - Wrath of the Darkhul King (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Butt-Ugly Martians - B.K.M. Battles (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cabbage Patch Kids - The Patch Puppy Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter - 2005 Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Caesars Palace Advance - Millennium Gold Edition (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Calciobit (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Camp Lazlo - Leaky Lake Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Capcom - Classics Mini Mix (U)|Issues|Issues|&#039;&#039;&#039;Strider:&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. &#039;&#039;&#039;Mighty Final Fight:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Bionic Commando:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Captain Tsubasa - Eikou no Kiseki (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Car Battler Joe (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcaptor Sakura - Sakura Card de Mini Game (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcapter Sakura - Sakura Card Hen - Sakura to Card to Otomodachi (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Card e-Reader (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Care Bears - The Care Quests (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Carrera Power Slide (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars - Mater-National Championship (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Block Party (U)|Issues|Issues|Framerate is 48-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Speedway (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Casper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Aria of Sorrow (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Circle of the Moon (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Harmony of Dissonance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castleween (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cat in the Hat by Dr. Seuss (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catwoman (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catz (UE)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlie and the Chocolate Factory (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlotte´s Web (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cheetah Girls (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chessmaster (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Little (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chobits for Game Boy Advance - Atashi Dake no Hito (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chocobo Land - A Game of Dice (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance (J)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance 2 (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chronicles of Narnia - The Lion, the Witch and the Wardrobe (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ChuChuRocket! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CIMA - The Enemy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinderella - Magical Dreams (E)|Issues|Issues|&#039;&#039;&#039;Much Slowdown during the Intro.&#039;&#039;&#039; Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 2 - Yume no Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 3 - Fuwafuwa Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamoroll - Koko ni Iru yo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Kart Racer (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Platform Jumper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Codename - Kids Next Door - Operation S.O.D.A. (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Colin McRae Rally 2.0 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Columns Crown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Combat Choro Q - Advance Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Comix Zone (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Contra Advance - The Alien Wars EX (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Corvette (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot 2 N-Traced (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot Fusion (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot XS (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Nitro Kart (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash of the Titans (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Arashi o Yobu Cinema Land no Daibouken! (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Chase (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Frog Racer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Taxi - Catch a Ride! (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Creatures (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! Great - Toki no Boukensha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! - Yume no Banker Survival! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 2 - Yami no Bank to Banqueen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 3 - Granu Oukoku no Nazo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 4 - Bank no Mori no Mamorigami (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crouching Tiger, Hidden Dragon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cruis´n Velocity (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crushed Baseball (U)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Back to Hell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Bioterror (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cubix - Robots for Everyone - Clash´n Bash (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Curious George (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Custom Robo GX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cyberdrive Zoids - Kijuu no Senshi Hyuu (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;White screen. Game won´t boot with HLE bios. Should work with official bios. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Dai-Mahjong (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisenryaku for Game Boy Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisuki Teddy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dancing Sword - Senkou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Tobase Shouri no Smile Shot (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Xi (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - The Ultimate Enemy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - Urban Jungle (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daredevil (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Darius R (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dark Arena (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 2 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 3 (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|David Beckham Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Davis Cup (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dead to Rights (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deadly Skies (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deal or No Deal (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender - For All Mankind (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender of the Crown (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Dark Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Light Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demon Driver - Time to Burn Rubber! (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Denki Blocks! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 2 (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 3 (J)|Issues|Issues|Framerate is 45-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Derby Stallion Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Desert Strike Advance (U)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deutschland sucht den Superstar (G)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Chess Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Deesaster Strikes! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Diadroids World - Evil Teikoku no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Di Gi Charat - DigiCommunication (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digi Communication 2 - Datou! Black Gemagema Dan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon Racing (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dinotopia - The Timestone Pirates (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess - Royal Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney´s Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - American Football (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Basketball (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Football (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Motocross (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Skateboarding (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Snowboarding (E)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|DK - King of Swing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz - Fashion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokapon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 1 - Komugi-chan no Happy Cake (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokodemo Taikyoku - Yakuman Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Domo-kun no Fushigi Terebi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donald Duck Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donchan Puzzle Hanabi de Dohn Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 2 (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 3 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom (UE)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom II (E)|Issues|Issues|Framerate is 35-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Dora´s World Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Spies (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Star Adventures! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - The Search for the Pirate Pig&#039;s Treasure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Dokodemo Walker (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi 2 - Tama-chan Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Downforce (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragonball - Advanced Adventure (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball GT - Transformation (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Buu&#039;s Fury (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Collectible Card Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Supersonic Warriors (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Taiketsu (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Quest Monsters - Caravan Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Drive - World D Break (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon´s Rock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Tales - Dragon Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drake &amp;amp; Josh (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drill Dozer (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driven (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 2 Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 3 (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Droopy´s Tennis Open (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dual Blades (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Kaijudo Showdown (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Sempai Legends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Shadow of the Code (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Invincible Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Kirifuda Shoubu Ver. (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duke Nukem Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dungeons &amp;amp; Dragons - Eye of the Beholder (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dynasty Warriors Advance (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Mario &amp;amp; Panel de Pon (J)|Issues|Issues|&#039;&#039;&#039;Dr. Mario:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Panel de Pon:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Muto (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Seuss - The Cat in the Hat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Sudoku (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever (E)|Issues|Issues|49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever 2 - Ballistic (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - Jawbreakers! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - The Mis-Edventures (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eggo Mania (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elemix! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elevator Action - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf Bowling 1&amp;amp;2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf - The Movie (E)|Works|Works|&#039;&#039;&#039;Some slowdown during the intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Enchanted - Once Upon Andalasia (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eragon (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Erementar Gerad (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Final Round Golf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Great Outdoor Games - Bass Tournament (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN International Winter Sports (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Winter X-Games Snowboarding 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN X-Games Skateboarding (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|European Super League (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ever Girl (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Exciting Bass (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EX Monopoly (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Ghostbusters - Code Ecto-1 (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Skate Adventure (UE)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eyeshield 21 Devilbats Devildays (J)|Works|Works|&#039;&#039;&#039;Some slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 1 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 6 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E-Reader (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E.T. The Extra-Terrestrial (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|F1 2002 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F24 Stealth Fighter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-14 Tomcat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Breakin&#039; Da Rules! (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Clash with the Anti-World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Enter the Cleft (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Shadow Showdown (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Famista Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Feud (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Tennis Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fancy Pocket (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Children (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four - Flame on (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Maerchen - Cake-ya-san Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fear Factor Unleashed (U)|Issues|Issues|&#039;&#039;&#039;Heavy Slowdown during Cutscenes.&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Field of Nine - Digital Edition 2001 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2003 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2004 (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2005 (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2006 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2007 (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA World Cup - Germany 2006 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fightbox (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FILA Decathlon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 1 &amp;amp; 2 - Dawn of Souls (E)|Issues|Issues|&#039;&#039;&#039;FF1:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;FF2:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 4 Advance (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 5 Advance (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 6 Advance (E)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy Tactics Advance (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fight One (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo - The Continuing Adventures (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Fuuin no Tsurugi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - The Sacred Stones (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flintstones - Big Trouble in Bedrock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flushed Away (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ford Racing 3 (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Formation Soccer 2002 (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fortress (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Foster´s Home for Imaginary Friends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin the Turtle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin´s Great Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freekstyle (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freestyle Scooter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger Advance - The Great Quest (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures - Temple of the Frog (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures 2 - The Lost Wand (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Journey - The Forgotten Relic (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fruit Mura no Doubutsutachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Alice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Angelique (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure - Arienaai! Yume no Sono ha Daimeikyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure Max Heart - Maji Maji! Fight de IN Janai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Climax (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero GP Legend (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Maximum Velocity (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Blue (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Red (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Dragon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Phoenix (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachinko Pro Yakyuu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gadget Racers (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Alice - Dokidoki Fushigi Taiken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou no Kaidan - Hyakuyoubako no Fuuin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou o Tsukurou!! Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Senki Muryou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galaxy Angel Game Boy Advance - Moridakusan Tenshi no Full-Course - Okawari Jiyuu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galidor - Defenders of the Outer Dimension (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gambler Densetsu Tetsuya - Yomigaeru Densetsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game and Watch Gallery Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Games Explosion! (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Ganbare Dodge Fighters (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield and his Nine Lives (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield - The Search for Pooky (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gauntlet - Dark Legacy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gegege no Kitarou - Kikiippatsu! Youkai Rettou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekido Advance - Kintaro&#039;s Revenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekitou Densetsu Noah - Dream Management (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gem Smashers (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Genseishin Justirisers Souchaku Chikyuu no Senshitachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Maden Saiyuuki - Hangyaku no Toushin Taishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Suikoden - Card Stories (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jagan Fuuin! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jigoku no Scaramouche (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Metropolis Dakkan Sakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get! - Boku no Mushi Tsukamaete (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Senkou no Hero Tanjou! (J)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Shutsugeki! Battle Party (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Rider (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Trap (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Global Star - Sudoku Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Glory Days (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Godzilla Domination! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Goemon - New Age Shutsudou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Go!Go! Beckham! - Adventure on Soccer Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Nugget Casino (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun (UE)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun - The Lost Age (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gradius Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greatest Nine (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Green Eggs and Ham by Dr.Seuss (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greg Hastings´ Tournament Paintball Max´d (U)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gremlings - Stripe vs Gizmo (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grim Adventures of Billy &amp;amp; Mandy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance - Championship Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 2 - Rally Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 3 - Pro Concept Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Racers (E)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guilty Gear X - Advance Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gumby vs. the Astrobots (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gunstar Future Heroes (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guranbo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guru Logic Champ (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban (J)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 2 (J)|Issues|Issues|Framerate is 50-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 3 (J)|Issues|Issues|Framerate is 46-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Hachiemon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Meisou no Rondo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Omoide no Sonata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hajime no Ippo - The Fighting! (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamepane - Tokyo Mew Mew (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 4 - Shigetchi Daidassou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3EX 4 Special (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari Collection (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise Advanchu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise - Pure Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Heartbreak (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Rainbow Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanabi Hyakkei Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanafuda Trump Mahjong - Depachika Wayouchuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Happy Feet (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pinball (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pool (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harlem Globetrotters - World Tour (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harobots - Robo Hero Battling!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Chamber of Secrets (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Goblet of Fire (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Order of the Phoenix (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Prisoner of Azkaban (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Sorcerer&#039;s Stone (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter - Quidditch World Cup (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harukanaru Toki no Naka de - Neoromance Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - Friends of Mineral Town (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - More Friends of Mineral Town (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hatena Satena (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Heidi - The Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello! Idol Debut - Kids Idol Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}  &lt;br /&gt;
{{SC_GBA|Hello Kitty Collection - Miracle Fashion Maker (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty - Happy Party Pals (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Herbie - Fully Loaded (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hey Arnold! - The Movie (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Higanbana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hi Hi Puffy AmiYumi - Kaznapped! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2002 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2003 (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High School Musical - Livin´ the Dream (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go 2 (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Himawari Doubutsu Byouin - Pet no Oishasan Ikusei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hime Kishi Monogatari - Princess Blue (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hitsuji no Kimochi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Home on the Range (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Horsez (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Potato! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - All Out (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Burnin´Rubber (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Stunt Track Challenge (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Velocity X (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - World Race (E)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.1 - Bombermann Collection (J)|Issues|Issues|&#039;&#039;&#039;Bomberman 1:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Bomberman 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.2 - Lode Runner Collection (J)|Issues|Issues|&#039;&#039;&#039;Lode Runner 1:&#039;&#039;&#039; Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Lode Runner 2:&#039;&#039;&#039; Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.3 - Action Collection (J)|Issues|Issues|&#039;&#039;&#039;Challenger:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Milon&#039;s Secret Castle:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.4 - Nazotoki Collection (J)|Issues|Issues|&#039;&#039;&#039;Nuts &amp;amp; Milk:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Binary Land:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Princess Tomato in the Salad Kingdom:&#039;&#039;&#039; Framerate is 38-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.5 - Shooting Collection (J)|Issues|Issues|&#039;&#039;&#039;Star Force:&#039;&#039;&#039; Framerate is 39-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Star Soldier:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Hector 87:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.6 - Bouken Jima Collection (J)|Issues|Issues|&#039;&#039;&#039;Adventure Island:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 3:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 4:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Hugo - Bukkazoom! (E)|Works|Works|&#039;&#039;&#039;Glitches during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hugo - The Evil Mirror Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hunter X Hunter - Minna Tomodaichi Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ice Age (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Age 2 - The Meltdown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Nine (UE)|Issues|Issues|Framerate is 33-38 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredible Hulk (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles (UE)|Works|Works| &#039;&#039;&#039;Some glitches during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles - Rise of the Underminer (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Initial D - Another Stage (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget - Advance Mission (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget Racing (E)|Issues|Issues|Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Advanced (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Plus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inukko Club (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inuyasha - Naraku no Wana! Mayoi no Mori no Shoutaijou (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invader (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invincible Iron Man (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion II (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|I Spy Challenger! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Isseki Hatchou - Kore 1ppon de 8shurui! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|It´s Mister Pants (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Jackie Chan Adventures - Legend of the Darkhand (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jajamaru Jr. Denshouki - Jalecolle mo Arisourou (J)|Issues|Issues|&#039;&#039;&#039;Older Games:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; Ninja Remake: &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|James Bond 007 - Nightfire (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|James Pond - Codename Robocod (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jazz Jackrabbit (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket 2 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pro Soccer Club o Tsukurou! Advance (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Winning Eleven Advance 2002 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jet Set Radio (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master Mobile - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jikkyou World Soccer Pocket (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius -  Attack of the Twonkies (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius - Jet Fusion (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius vs Jimmy Negatron (UE)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jinsei Game Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jissen Pachi-Slot Hisshouhou! - Juuou Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jonny Moseley Mad Trix (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Juka and the Monophonic Menace (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jungle Book 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Dino Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Park Builder (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - The DNA Factor (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park Institute Tour - Dinosaur Rescue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Chronicles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Injustice for All (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League Heroes - The Flash (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix 2 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaeru B Back (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kamaitachi no Yoru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kami no Kijutsu - Illusion of the Evil Eyes (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kao the Kangaroo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kappa no Kai-kata - Kaatan Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Karnaaj Rally (UE)|Issues|Issues|Framerate is 43-52 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Shop Monogatari 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 3 &amp;amp; 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 5 - Fushigi no Mori Kara (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Power (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Speed (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kelly Slater´s Pro Surfer (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keroro Gunsou - Taiketsu! Gekisou Keronprix (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kessakusen! Ganbare Goemon 1-2 (J)|Works|Works|&#039;&#039;&#039;Goemon 1:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Goemon 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed Destiny (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed - Tomo to Kimi to Koko de. (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid Paddle (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid´s Cards (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiki Kaikai Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kill Switch (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Killer 3D Pool (E)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 2 - Drakken´s Demise (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 3 - Team Possible (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kingdom Hearts - Chain of Memories (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King Kong - The Official Game of the Movie (E)|Works|Works|&#039;&#039;&#039;Some Slowdown when you play as Kong.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX - Neo Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX2 - Howling Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kongou-kun no Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinnikuman IIsei - Seigi Choujin heno Michi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; the Amazing Mirror (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby - Nightmare in Dream Land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kisekko Gurumi - Chesty to Nuigurumi-tachi no Mahou no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiss x Kiss Seirei Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiwame Mahjong Deluxe - Mirai Senshi 21 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa - Empire of Dreams (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa 2 - Dream Champ Tournament (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa Heroes - Densetsu no Star Medal (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koala Brothers - Outback Adventures (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu-chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho - Aijou Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Collector&#039;s Series - Arcade Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Krazy Racers (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu Monster Battle Master (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu no Mori no Daibouken - Fushigina Sekai no Junin Tachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - King of Atlantis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - The Animated Series (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Makai no Bookmark (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - The Card Battle for GBA (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru 2 (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Yuujou no Zakeru - Dream Tag Tournament (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koro Koro Puzzle - Happy Panechu! (J)|Works|Works|&#039;&#039;&#039;Game uses the Tilt sensor chip.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kotoba no Puzzle Mojipittan Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kouchu Ouja Mushiking (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eigo Koubun Hen - 26 Units Shuuroku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eijukugo Hen - 650 Phrases Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eitango Hen - 2000 Words Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 1 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 2 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 37-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 3 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 41-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Golf Shiyouyo (J)|Issues|Issues|Framerate is 33-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Kurutto Jintori (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurukuru Kururin (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kururin Paradise (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Lady Sia (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time - Into the Mysterious Beyond (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - Legend (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - The Prophecy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lea - Passion Veterinaire (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legend of Dynamic Goushouden - Houkai no Rondo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legends of Wrestling 2 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Sign of Nekuromu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Yomigaeru Shiren no Shima (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Heroes (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Maze of Shadows (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Matoran Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Drome Racers (U)|Issues|Issues|Framerate is 43-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island 2 - The Brickter´s Revenge (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island - Xtreme Stunts (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Knight´s Kingdom (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Racers 2 (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Soccer Mania (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars - The Video Game (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars 2 - The Original Trilogy (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lemony Snicket´s A Series of Unfortunate Events (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Dreamer (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Friends Forever (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Sunshine Stables (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Licca-chan no Oshare Nikki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilliput Oukoku - Lillimoni to Issho Puni! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lion King (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Buster Q (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Einsteins (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little League Baseball 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Mermaid - Magic in Two Kingdoms (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Patissier - Cake no Oshiro (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire (E)|Issues|Issues|Full speed. &#039;&#039;&#039;Audio is missing.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 2 - Lizzies Diaries (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 3 - Homecoming Havoc (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lode Runner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Looney Tunes - Back in Action (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of the Rings - Fellowship of The Rings (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Hobbit (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Return Of The King (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Third Age (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Two Towers (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lost Vikings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Love Hina Advance - Shukufuku no Kane ha Naru Kana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lucky Luke - Wanted! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lufia The Ruins of Lore (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lunar Legend (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Blast! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Break´em (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar - Operation Penguin (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2002 (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2003 (U)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2004 (U)|Issues|Issues|Framerate is 38-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2005 (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2006 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2007 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MAER - Knockin&#039; on Heaven&#039;s Door (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Houshin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 3 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Vacation (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magi Nation (J)|Issues|Issues|Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahjong Keiji (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson Damedesuu Toshokanjima (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson 2 Ojamashimasuu Parasite de Chu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mail de Cute (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 1 - Wannyan Idol Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 2 - Kisekae Angel (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manga-ka Debut Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maniac Racers Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manic Miner (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|March of the Penguins (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marie, Elie &amp;amp; Anis no Atelier - Soyokaze Kara no Dengon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Golf - Advance Tour (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Kart - Super Circuit (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Party Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Pinball Land (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Power Tennis (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marvel - Ultimate Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley - Girls Night Out (U)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley Sweet 16 - Licensed to Drive (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Masters of the Universe He-Man - Power of Grayskull (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matantei Loki Ragnarok - Gensou no Labyrinth (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matchbox Cross Town Heroes (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Math Patrol - The Kleptoid Threat (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Max Payne Advance (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Maya the Bee - Sweet Gold (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maya the Bee - The Great Adventure (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mazes of Fate (U)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mech Platoon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Infiltrator (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Underground (E)|Issues|Issues|Framerate is 48-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meet the Robinsons (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman and Bass (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Chip Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 1 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 Blue (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 White (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Blue Moon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Red Sun (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Colonel (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Proto Man (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Falzar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Gregar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 4 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierarztpraxis (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierpension (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Akatsuki no Monument (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Nerawareta Tantei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Men in Black - The Series (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Party (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Pitch (J)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichitto Live Start! (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metalgun Slinger (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Max 2 Kai (J)|Issues|Issues|&#039;&#039;&#039;Menu screen flickers a lot.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Slug Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mezaze! Koushien (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Micro Machines (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midway´s Greatest Arcade Hits (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mighty Beanz Pocket Puzzles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mike Tyson Boxing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minami no Umi no Odyssey (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Mika no Happy Morning Chatty (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Onegai Ohoshi-sama! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna de Puyo Puyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Ouji-sama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series - Boku no Kabuto-Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 1 - Boku no Kabuto Mushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 2 - Boku no Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Happy Trump 20 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Hyokkori Hyoutanjima - Don Gabacho Daikatsuyaku no Maki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Mahjong (J)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Shougi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Numpla Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Shanghai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minority Report - Everybody Runs (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mirakuru! Panzou - 7tsu no Hoshi no Uchuukaizoku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mission Impossible - Operation Surma (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MLB Slugfest 20-04 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mobile Suit Gundam Seed - Battle Assault (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moero!! Jaleco Collection (J)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; Framerate is 40-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Dentetsu G Gold Deck o Tsukure! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Matsuri (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monopoly (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate - Ooinaru Dungeon - Fuuin no Orb (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Guardians (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster House (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Jam - Maximum Destruction (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Flash Card (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Killer Dice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Summoner (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Truck Madness (UE)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks (UE)|Issues|Issues|Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks Mayhem (E)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster! Bass Fishing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monsters, Inc. (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moorhen 3 - The Chicken Chase! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Morita Shoughi Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Deadly Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Tournament Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 1+2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moto GP (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Motoracer Advance (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller A - Fushigi na Pacteria (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Nutz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ms. Pac-Man - Maze Madness (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mucha Lucha! - Mascaritas of the Lost Code (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mugenborg (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mummy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets - On with the Show (UE)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets Pinball Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mutsu - Water Looper Mutsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MX 2002 featuring Ricky Carmichael (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Animal Centre in Afrika (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Little Pony - Crystal Princess - The Runaway Rainbow (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Mahjong - Kaburiichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series - Kawaii Hamster (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 2 - Kawaii Koinu (J)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 3 - Kawaii Koneko (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 4 - Kawaii Koinu Mini - Wankoto Asobou!! Kogata-ken (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum (E)|Works|Works|&#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Other games:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum - 50th Anniversary (E)|Issues|Issues|&#039;&#039;&#039;Pac Man:&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Dig Dug:&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Rally-X:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 51-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Ms.Pac-Man:&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nancy Drew - Message in a Haunted Mansion (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Napoleon (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Narikiri Jockey Game - Yuushun Rhapsody (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Konoha Senki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council 2 (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on.  Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto RPG - Uketsugareshi Hi no Ishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NASCAR Heat 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Natural 2 - Duo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NBA Jam 2002 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Carbon - Own the City! (E)|Issues|Issues|Framerate is 39-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Most Wanted (UE)|Issues|Issues|Framerate is 37-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Porsche Unleashed! (E)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground (UE)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground 2 (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Next Generation Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-02 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-03 (EU)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL 2002 (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL Hitz 20-03 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nicktoons Racing (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nihon Pro Mahjong Renmei Kounin Tetsuman Advance - Menkyo Kaiden Series (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ninja Cop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nintendo MP3 Player (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga Ibun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Noddy - A Day in Toyland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No no no Puzzle Chailien (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No Rules - Get Phat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nyan Nyan Nyanko no Nyan Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ochaken Kururin - Honwaka Puzzle de Hotto Shiyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Bouken Jima - Honwaka Yume no Island (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Heya (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Yume bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oddworld Munch´s Oddysee (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ohanaya-san Monogatari GBA - Iyashikei Ohanaya-san Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ojarumaru - Gekkouchou Sanpo de Ojaru (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Okumanchouja Game - Nottori Daisakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Dragon Dream (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Going Baseball - Kaizoku Yakyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable. }}&#039;&#039;&#039;&lt;br /&gt;
{{SC_GBA|One Piece - Mezase! King of Belly (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Nanatsu Shima no Daihihou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onimusha Tactics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onmyou Taisenki Zeroshiki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Open Season (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Operation Armored Liberty (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oriental Blue - Ao ne Tengai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshaberi Inko Club (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Wanko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ottifanten Pinball (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge - Hammy Goes Nuts! (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ozzy &amp;amp; Drix (U)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Pac-Man Collection (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man Pinball Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Best Friends - Dogs &amp;amp; Cats (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Pet Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Payback (E)|Issues|Issues|Framerate is 36-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pazunin - Uminin no Puzzle de Nimu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Penny Racers (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - Return to Neverland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - The Motion Picture Event (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz - Hamsterz Life 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz Vet (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Best Friends - Mein Pferd (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Lass uns Reiten 2 (German)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Gestuet (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Pferdehof (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phalanx - The Enforce Fighter A-144 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phantasy Star Collection (E)|Issues|Issues|&#039;&#039;&#039;Phantasy Star:&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 3:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phil of the Future (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pia Carrot he Youkoso!! 3.3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Piglet´s Big Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pikapika Nurse Monogatari - Nurse Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Challenge Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball of The Dead (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Tycoon (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pink Panther - Pinkadelic Pursuit (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky and the Brain - The Masterplan (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky Monkey Town (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Phoebee (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Wings of Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pippa Funnell - Stable Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - Dead Man&#039;s Chest (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - The Curse of the Black Pearl (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Lost Expedition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Mayan Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet of the Apes (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play Novel - Silent Hill (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan Micro (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Dogs (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Music (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Professor - Kwik Notes - Vol. 1 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocky &amp;amp; Rocky with Becky (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Emerald (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Fire Red (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Leaf Green (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Mystery Dungeon Red Rescue Team (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Pinball - Ruby &amp;amp; Sapphire (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Ruby (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Sapphire (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polar Express (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polarium Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polly Pocket! - Super Splash Island (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Popeye - Rush for Spinach (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pop Idol (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Postman Pat and the Greendale Rocket (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Poke Dash (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 1-2 (J)|Works|Works|&#039;&#039;&#039;Second game is locked.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 5 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 6 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 7 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Him and Seek (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Mojo Jojo A-Go-Go (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Dino Thunder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Ninja Storm (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Time Force (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Wild Force (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - S.P.D (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prehistorik Man (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Action Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2003-04 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2004-2005 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2005-2006 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Princess Natasha - Student, Secret Agent, Princess (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prince of Persia - The Sands of Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Breach Soccer (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Mahjong Tsuwamono GBA (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Tennis WTA Tour (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Proud Family (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Yakyuu Team o Tsukurou! Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Youkoso! Illusion Land he (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Punch King - Arcade Boxing (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puppy Luv - Spa and Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop Fever (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puzzle &amp;amp; Tantei Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pyuu to Fuku! Jaguar - Byoo to Deru! Megane-kun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Quad Desert Fury (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Racing Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Racing Gears Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rampage - Puzzle Attack (UE)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rapala Pro Fishing (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ratatouille (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rave Master - Special Attack Force! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Advance (E)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman - Hoodlum´s Revenge (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Raving Rabbids (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Overworld.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Razor Freestyle Scooter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ready 2 Rumble Boxing - Round 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rebelstar Tactical Command (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Recca no Honoo - The Game (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Reign of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Relaxuma na Mainichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rescue Heroes - Billy Blazes! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Revenge of Shinobi (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rhythm Tengoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ripping Friends (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|River City Ransom EX (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Riviera the Promised Land (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Road Rash - Jailbreak (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Cross Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Ring Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robotech - The Macross Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robots (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Advanced Destruction (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Extreme Destruction (E)|Issues|Issues|Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock&#039;em Sock&#039;em Robots (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Beach Bandits (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Dream Scheme (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Zero Gravity Zone (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rockman EXE 4.5 - Real Operation (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock n&#039; Roll Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocky (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|RPG Tsukuru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Castle Capers (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Go Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - I Gotta Go Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|R-Type III - The Third Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Sabre Wulf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sabrina - The Teenage Witch - Potion Commotion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Saibara Rieko no Dendou Mahjong (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;White screen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sakura Momoko no UkiUki Carnival (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Salt Lake 2002 (E)|Works|Works|&#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on.&#039;&#039;&#039; Playable.}}&lt;br /&gt;
{{SC_GBA|Samsara Naga 1x2 (J)|Works|Works|&#039;&#039;&#039;Sansara 1:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Playable. &#039;&#039;&#039;Sansara 2:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Deeper Kyo (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Evolution - Oukoku Geist (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Jack - The Amulet of Time (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Eiketsuden (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Koumeiden (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sanrio Puroland - All Characters (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Jr. Advance (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the File Select Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Saves the Earth (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Clause 3 - The Escape Clause (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scan Hunter - Sennen Kaigyo o Oe! (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo and the Cyber Chase (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo 2 - Monsters Unleashed (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Mystery Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Unmasked (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scorpion King - Sword of Osiris (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Blast! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Scramble! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scurge Hive (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam Force (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam G-Generation Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sea Trader - Rise of Taipan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Secret Agent Barbie - Royal Jewels Mission (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (E)|Issues|Issues|&#039;&#039;&#039;After Burner:&#039;&#039;&#039; Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Outrun:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Space Harrier:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Super Hang-On:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Rally Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Smash Pack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sengoku Kakumei Gaiden (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sennen Kazoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sentouin Yamada Hajime (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Serious Sam Advance (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Soaring Hawk (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Sprinting Wolf (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits 2 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shamu&#039;s Deep Sea Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shanghai Advance (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shark Tale (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaun Palmer&#039;s Pro Snowboarder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sheep (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kanji Keisan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kokugo Sansu Rika Shakai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shimura Ken no Baka Tonosama - Bakushou Tenka Touitsu Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan - Aventuras en Cineland (Spain)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan contra los Munecos de Shock Gahn (Spain)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Force - Resurrection of the Dark Dragon (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Kisekae Monogatari (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei II (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Messiah Riser (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Puzzle de Call! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Nihon Pro Wrestling - Toukon Retsuden Advance (J)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shiren Monsters Netsal (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek Super Slam (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek the Third (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 - Beg for Mercy (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Hassle at the Castle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Reekin´Havoc (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Smash´n Crash Racing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Swamp Kart Speedway (E)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sigma Star Saga (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silent Scope (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silk to Cotton (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sim City 2000 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.1 - The Table Game Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.2 - The Block Kuzushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.3 - The Itsudemo Puzzle - Massugu Soroeru Straws (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simpsons - Road Rage (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sister Princess - RePure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sitting Ducks (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sky Dancers - They Magically Fly! (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slime Morimori Dragon Quest - Shougeki no Shippo Dan (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro Advance - Takarabune &amp;amp; Ooedo Sakurafubuki 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro 2 Advance - GoGo Juggler &amp;amp; New Tairyou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smashing Drive (E)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smuggler´s Run (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smurfs - Revenge of the Smurfs (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snap Kid´s (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood 2 - Snoods on Vacation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Soccer Kid (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 1 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Battle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Pinball Party (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic The Hedgehog - Genesis (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sound of Thunder (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Channel 5 - Ulala&#039;s Cosmic Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Hexcite - Maetel Legend EX (J)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Invaders (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Speedball 2 - Brutal Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Battle for New York (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Mysterio&#039;s Menace (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spirit - Stallion of the Cimarron - Search for Homeland (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob and Friends - Attack of the Toybots (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob&#039;s Atlantis SquarePantis (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering.  &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Battle for Volcano Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Freeze Frame Frenzy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends Unite! (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Battle for Bikini Bottom (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Creature From The Krusty Krab (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Lights,Camera,Pants! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Revenge of the Flying Dutchman (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - SuperSponge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Baseball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Hunter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids 3-D Game Over (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids Challenger (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Muppets - License to Croak (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - A New Beginning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Eternal Night (E)|Works|Works|&#039;&#039;&#039;Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Fusion (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Flame (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Ice (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX Tricky (E)|Issues|Issues|Framerate is 36-39 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX 3 (UE)|Issues|Issues|Framerate is 40-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stadium Games (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Starsky &amp;amp; Hutch (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star X (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Flight of the Falcon (E)|Issues|Issues|Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Jedi Power Battles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - The New Droid Army (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Episode II - Attack of the Clones (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Star Wars Episode III - Revenge of the Sith (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Trilogy - Apprentice of the Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Steel Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Fighter Alpha 3 Upper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Jam Basketball (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Racing Syndicate (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Strike Force Hydra (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuart Little 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuntman (E)|Issues|Issues|Framerate is 40-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sugar Sugar Rune - Heart Ga Ippai! Moegi Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Suite Life of Zack &amp;amp; Cody - Tipton Caper (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 2 (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sum of All Fears (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Army War (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Black Bass Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bubble Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bust-A-Move (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Chinese 1-2 Advance (J)|Works|Works|&#039;&#039;&#039;Super Chinese 1 &amp;amp; Mini game:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Super Chinese 2:&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Collapse! 2 (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dodge Ball Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dropzone - Intergalactic Rescue Mission (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Duper Sumos (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Ghouls&#039;n Ghosts (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Hornet F/A 18F (UE)|Issues|Issues|Framerate is 51-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman - Countdown to Apokolips (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman Returns - Fortress of Solitude (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance - Super Mario Bros 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 2 - Super Mario World (E) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 3 - Yoshi&#039;s Island (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4 - Super Mario Bros. 3 (E)|Works|Works|Full speed with rare dips but requires Anti-Piracy Patch &amp;quot;Your save data is corrupted&amp;quot;. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Monkey Ball Jr. (U)|Issues|Issues|Framerate is 34-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Puzzle Fighter II Turbo (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Real Mahjong Dousoukai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen A (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen D (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen J (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen R (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation 2 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo - Revival (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Surf´s Up (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sutakomi - Star Communicator (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sweet Cookie Pie (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sword of Mana (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Fashion Designer ni Naritai! - Kurumi-risu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Yousei no Stick to Fushigi no Ki - Marron-inu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families 4 - Meguru Kisetsu no Tapestry (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Tactics Ogre - The Knight of Lodis (U)|Issues|Issues|Framerate is 46-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taiketsu! Ultra Hero (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak and the Power of Juju (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak - The Great Juju Challenge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak 2 - The Staff of Dreams (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of Phantasia (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World - Summoner´s Lineage (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tanbi Musou - Meine Liebe (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tang Tang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Kyuukyoku Trick ni Idome! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Meitantei ha Kimi da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Jinguuji Saburou - Shiroi Kage no Shoujo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tarzan - Return to the Jungle (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taxi 3 (France)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles (E)|Works|Works|Framerate it 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles 2 - Battle Nexus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tekken Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis Masters Series 2003 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Aim at the Victory! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Genius Boys Academy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Cool Blue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Passion Red (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Glorious Gold (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Stylish Silver (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ten Pin Alley 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Terminator 3 - Rise of the Machines (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tetris Worlds (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven 2 - Supernatural Style (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - A Link to the Past &amp;amp; Four Swords |Works|Works|&#039;&#039;&#039;Minor Slowdown during the Mode 7 Map screen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - The Minish Cap |Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Pets (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Bustin´ Out (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Three Stooges (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds - International Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour 2004 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour Golf (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tim Burton&#039;s The Nightmare Before Christmas - The Pumpkin King (UE)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Buster´s Bad Dream (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Wacky Stackers (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf Mega Compet (France)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf - Ze Gagmachine (France)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|TMNT - Teenage Mutant Ninja Turtles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokimeki Yume Series 1 - Ohanaya-san ni Narou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Majin Gakuen - Fuju Houroku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Xtreme Racer Advance (E)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry - The Magic Ring (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry in Infurnal Escape (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry Tales (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tomato Adventure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Rainbow Six - Rogue Spear (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell - Pandora Tomorrow (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tonka - On the Job (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 3 (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 4 (UE)|Issues|Issues|Framerate is 52-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground 2 (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|TopGear GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gear Rally (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Combat Zones (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Firestorm Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Spin 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 2 Advance - Fushigi no Dungeon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 3 Advance - Fushigi no Dungeon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Total Soccer Manager (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! 2 - Undercover (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toukon Heat (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tower SP (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toyrobo Force (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Treasure Planet (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trick Star (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tringo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trollz - Hair Affair! (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tron 2.0 - Killer App (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the 3D Section. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turbo Turtle Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turok Evolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tweety and the Magic Gems (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 2 - Bush Rescue (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 3 - Night of the Quinkan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Uchuu Daisakusen Choco Vader - Uchuu Kara no Shinryakusha (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uchuu no Stellvia (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stutttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ui-Ire - World Soccer Winning Eleven (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Arcade Games (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Beach Soccer (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Brain Games (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Card Games (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Puzzle Games (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Spiderman (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Winter Games (U)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultra Keibitai - Monster Attack (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Unfabulous (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno 52 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno Free Fall (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urban Yeti! (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urbz - The Sims in the City (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|V.I.P (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Van Helsing (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Vattroller X (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|VeggieTales - LarryBoy and the Bad Apple (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtual Kasparov (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtua Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Master Cross (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Rally 3|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Wade Hixton´s Counter Punch (UE)|Issues|Issues|Framerate is 45-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - 8 Nin no Toki no Yousei (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Dokidoki Memorial Panic (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Nazo no Kagi to Shinjitsu no Tobira (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Ougon Maracas no Densetsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Taisen Mahoudama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Yume no Kakera (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wakeboarding Unleashed featuring Shaun Murray (E)|Issues|Issues|Framerate is 48-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko de Kururin! Wancle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko Mix Chiwanko World (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wan Nyan Doubutsu Byouin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Land 4 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware, Inc.: Minigame Mania (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware - Twisted! (U)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Watashi no Makesalon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whac-A-Mole (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whistle! - Dai 37 Kai Tokyo-to Chuugakkou Sougou Taiiku Soccer Taikai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire - 2nd Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire Junior (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys Movie (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys - Chimp Chase (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Entscheidung im Teufelstopf (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Gefahr im Wilde Kerle Land (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wing Commander Prophecy (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winning Post for Game Boy Advance (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winter Sports (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen after you select a Language. You hear music play.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club - Quest for the Codex (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wizardry Summoner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wolfenstein 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Woody Woodpecker in Crazy Castle 5 (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Word Safari - The Friendship Totems (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Advance Soccer - Shouri heno Michi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Championship Poker (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Poker Tour (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Tennis Stars (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms Blast (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms World Party (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WTA Tour Tennis (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Survivor Series (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWF - Road to WrestleMania (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Road to WrestleMania X8 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|X-Bladez - Inline Skater (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - Reign of Apocalypse (E)|Issues|Issues|Full Speed. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - The Official Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X2 - Wolverine´s Revenge (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|XS Moto (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|xXx (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Yggdra Union - We&#039;ll Never Fight Alone (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Universal Gravitation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Youkaidou (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Day of the Duelist World Championship Tournament 2005 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Destiny Board Traveler (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters 6 Expert 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters International - Worldwide Edition (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Dungeon Dice Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Reshef of Destruction (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Eternal Duelist Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Sacred Cards (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! GX - Duel Academy (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! World Championship Tournament 2004 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuujou no Victory Goal 4v4 Arashi - Get the Goal!! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuureiyashiki no Nijuuyojikan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Spirit Detective (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Tournament Tactics (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Zapper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zatchbell! - Electric Arena (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zen-Nihon Shounen Soccer Taikai 2 - Mezase Nihon-ichi! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One SP (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero - Tours (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan Tsuu - Ikari no Oshioki Blues (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan 3 - Hateshinaki Mamonogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Naki no 1kai Zettai Fukujuu Violence Kouchou - Wagahai ga 1ban Erainjai!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Shijou Saikyou no Dogeza (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zidane Football Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoey 101 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Legacy (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga Fuzors (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zone of the Enders - The Fist of Mars (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ZooCube (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zooo (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Classic Nes Series==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Bomberman (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Castlevania (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Donkey Kong (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Dr. Mario (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Exitebike (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Ice Climber (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Pac-Man (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - The Legend of Zelda (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Metroid (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Super Mario Bros. (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Xevious (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Zelda II - The Adventure of Link (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Famicom Mini Vol==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Dai 2 Ji Super Robot Taisen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Kido Senshi ZGundam Hot Scramble|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 08 - Mappy|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 10 - Star Soldier|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 12 - Clu Clu Land|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 13 - Balloon Fight|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 14 - Wrecking Crew|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 16 - Dig Dug|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 17 - Takahashi Meijin no Bouken-jima|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 18 - Makai Mura|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 19 - Twin Bee|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 20 - Ganbare Goemon! - Karakuri Douchuu|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 21 - Super Mario Bros 2|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 22 - Nazo no Murasame Jou|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameboy DMG/Color Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|007 - The World Is Not Enough (U)|Issues|Issues|Runs extremely slow with Save files are spliting out. Playable.}}&lt;br /&gt;
{{SC_GBA|Gameboy Camera (U)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The camera view is unavailable for this game.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 2 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 3 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty&#039;s Cube Frenzy (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (J)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-In-Time (U)|Issues|Issues|&#039;&#039;&#039;The emulator recognizes to the SGB Palettes.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Bros Deluxe (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land 2 - 6 Golden Coins (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo iQue GBA==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou 2 (China)|Works|Works|Super Mario Advance - Super Mario Bros 2}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou Shijie (China)|Works|Works|Super Mario Advance 2 - Super Mario World}}&lt;br /&gt;
{{SC_GBA|Jisu F-Zero Weilai Saiche (China)|Works|Works|F-Zero Maximum Velocity}}&lt;br /&gt;
{{SC_GBA|Miteluode - Lingdian Renwu (China)|Works|Works|Metroid Zero Mission}}&lt;br /&gt;
{{SC_GBA|Miteluode Ronghe (China)|Works|Works|Metroid Fusion}}&lt;br /&gt;
{{SC_GBA|Waliou Xunbao Ji (China)|Works|Works|Wario Land 4}}&lt;br /&gt;
{{SC_GBA|Waliou Zhizao (China)|Works|Works|WarioWare, Inc.: Mega Microgames!}}&lt;br /&gt;
{{SC_GBA|Yaoxi Dao (China)|Works|Works|Super Mario Advance 3 - Yoshi´s Island}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Game Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gearhead Garage Adventure|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ghost and Ghoblins Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Orn|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quak|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Fallen|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Wonderboy V.0.3|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Tech Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|GOD|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Magical Chase|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ishar - Advance Alpha V.0.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phloam|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ruff Techdemo 0.15|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Snowman|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 2|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 3|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Vit 2|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Emulators==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cologne (Colecovision Emulator)|Issues|Issues|extremely Slow}}&lt;br /&gt;
{{SC_GBA|DrChip-8 (Chip-8 Emulator)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The game crashed after Gameboy logo with official BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Seems to run game with HLE BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost and Goblins (Arcade Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Greenboy Attack (Arcade Emulator)|Works|Works|Same emulation as MAME. Which MAME roms are 3 games there???.}}&lt;br /&gt;
{{SC_GBA|GBAGI (Sierra Games Interpreter/Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goomba Color (Gameboy/Color Emulator)|Issues|Issues|Actual same errors as of the Regular GB/GBC Version. extremely Slow}}&lt;br /&gt;
{{SC_GBA|HVCA (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|MSXAdvance (MSX Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|NGP Advance (Neo Geo Pocket/Color Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PCE Advance (PC-Engine Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PocketBeeb (BBC Micro Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket NES (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket SNES (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Remudvance (Renegade/Nekketsu Kouha Kunio-Kun Arcade emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SMS Advance (Sega Master System &amp;amp; Game Gear Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SNES Advance (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Swan Advance (Wonderswan/Color Emulator)|Works|Works|Seems to be askinng works}}&lt;br /&gt;
{{SC_GBA|ZX Advance (Spectrum Emulator)|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Ports==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|1942 Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Aladdin|Works|Works|No Audio by default.}}&lt;br /&gt;
{{SC_GBA|Another World|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Arkanoid Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Asteroid|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Billy Box|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Castle Master|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Chip Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Deflektor|Works|Works|}}&lt;br /&gt;
{{SC_GBA|El-Hazard|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Elite|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Eliminator|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flood V.0.9|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goldrunner V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|LodeRunner|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metall Warriors 4: Agents of Metal GBA V.1.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Nebulus|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pak-Man Beta 091|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pong|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Return to Genesis|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Quix Advance V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Star Shooter|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Talisman GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Trailblazer Advance|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prototype==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Battletoads|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty´s Revenge Early Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot Voxel|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Blue Angelo 2005 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Captain Harlock Non Interactive Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Contra Advance Review Prototype|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2001|Doesn&#039;t Work|Doesn&#039;t Work|The Game doesn´t boot|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2003|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dolphin Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flashback Legends|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Eaters - Zero Bandits (Black Belt Challenge Demo)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0206 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0219 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go Taikenban|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kien|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; The Amazing Mirror Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - The Minish Cap Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mandrake - The Magician|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.11 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.16 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2003.12.05 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2004.01.14 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Moto GP|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Overstorm|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phantom - The Ghost who walks|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokemon - Ruby Edition German Final Debug|Doesn&#039;t Work|Doesn&#039;t Work|The Game deletes your save files. Flash patching removes the Game.}}&lt;br /&gt;
{{SC_GBA|Resident Evil 2 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jul_31_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2002_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Turok Dinosaur Hunter Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Tyrian 2000|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi´s Story Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc. Rom Hacks== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - Defence Display Patch|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - War Room Challenge 2012|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Blackthorne - Color Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II - Improved|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Doom 2 - PC Conversion Pack|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fight One - Arcade Remix|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! - Final Fire Pro Restoration|Works|Works|The Game language is japanese.}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Golden Sun - Chaos Mode|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 - Extreem Manseckz! V.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Ghouls and Ghosts - Revival|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo Revival - SSF2T/X Revival: Akuma/Gouki CPU Color Fix|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlicensed Games/Devices== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Action Replay V.3.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX V.3.1 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Digimon Ruby |Doesn&#039;t Work|Doesn&#039;t Work|You can hear Music playing. Game doesn´t boot up.|}}&lt;br /&gt;
{{SC_GBA|Digimon Sapphire |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Gameshark |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Gameshark Alt |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA AV Adapter |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Movie Player 2 CF |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Personal Organizer |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t save.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.1.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.2.0 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Juezhan Sanguo |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Mo Jie Qibing |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Pro Action Replay (J)|Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Zook Man ZX4 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased Full Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Broken Circle |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dune |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Motocross Challenge |Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Haunted Mansion |Works|Works|}}&lt;br /&gt;
{{SC_GBA|World Reborn |Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38906</id>
		<title>RetroArch PSP Compatibility list/mGBA</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch_PSP_Compatibility_list/mGBA&amp;diff=38906"/>
		<updated>2021-08-05T11:57:10Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Homebrew Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ace Combat Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ace Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Action Man - Robot Atak (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Activision Anthology (U)|Issues|Issues|Framerate is 40-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Guardian Heroes (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 - Black Hole Rising (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Adventure of Tokyo Disney Sea (J)|Works|Works|Minor gfx glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aero the Acro-Bat - Rascal Rival Revenge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agassi Tennis Generation (E)|Issues|Issues|Framerate is 56-59 FPS without Frameskip on during a game. &#039;&#039;&#039;Many gfx glitches on screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Agent Hugo - Roborumble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aggressive Inline (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aigle de Guerre (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Akagi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aladdin (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Aleck Bordon Adventure - Tower &amp;amp; Shaft Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alex Rider - Stormbreaker (E)|Works|Works|Full Speed with rare dips. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alien Hominid (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Alienators - Evolution Continues (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All Grown Up! - Express Yourself (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2003 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|All-Star Baseball 2004 (U)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Altered Beast - Guardian of the Realms (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Amazing Virtual Sea-Monkeys (U)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Bass Challenge (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Dragon - Jake Long - Rise of the Huntsclan! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|American Idol (U)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|An American Tail - Fievel`s Gold Rush (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection - Mezase! Gakuen no Fashion Leader (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angel Collection 2 - Angel Collection 2 - Pichimo ni Narou (Japan) (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Angelique (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Mania - Dokidoki Aishou Check (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Snap - Rescue Them 2 by 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Kyushutsu Daisakusen ! no Maki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animal Yokochou - Doki Doki Shinkyuu Shiken! no Kan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Animaniacs - Lights, Camera, Action! (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ant Bully (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Antz - Extreme Racing (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ao-Zora to Nakama-tachi-Yume no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Archer Maclean´s 3D Pool (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arctic Tale (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man Advance (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Army Man - Operation Green (UE)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Army Man - Turf Wars (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Around the World in 80 Days (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Arthur and the Minimoys (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ashita no Joe - Makka ni Moeagare! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix - Bash Them All! (E)|Issues|Issues| &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Asterix &amp;amp; Obelix XXL (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Astro Boy - Omega Factor (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atari Anniversary Advance (E)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atlantis - The Lost Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Atomic Betty (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Quad Power Racing (UE)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ATV - Thunder Ridge Riders (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Last Airbender - Burning Earth (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Avatar - The Legend of Aang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Azumanga Daiou Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Babar to the Rescue (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Back to Stone (E)|Works|Works|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backtrack (UE)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has some noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Baseball 2006 (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Backyard Basketball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Football 2006 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Hockey (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Skateboarding (U)|Issues|Issues|Framerate is 49-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Baseball 2007 (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Basketball 2007 (U)|Issues|Issues|Framerate is 51-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Backyard Sports - Football 2007 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baldur´s Gate - Dark Alliance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty&#039;s Revenge (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie the Princess and the Pauper (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie as The Island Princess (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie and the Magic of Pegasus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Diaries - High School Mystery (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Groovy Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie Horse Adventures (E)|Issues|Issues|Framerate is 38-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barbie in the 12 Dancing Princesses (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Barnyard (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Baseball Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bass Tsuri Shiyouze! - Tournament ha Senryaku da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Begins (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Rise of Sin Tzu (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle B-Daman - Fire Spirits (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Beyond the BattleBox (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BattleBots - Design &amp;amp; Destroy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Battle x Battle - Kyodai Gyo Densetsu (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BB Ball (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beast Shooter - Mezase Beast King! (J)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bee Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Berenstain Bears and the Spooky Old Tree (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Best Play Pro Yakyuu (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade G-Revolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Beyblade V-Force - Ultimate Blader Jam (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi Blocksberg - Der Magische Hexenkreis (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bibi und Tina - Ferien auf dem Martinshof (G)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bible Game (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Big Mutha Truckers (E)|Issues|Issues|Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Boundish (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Coloris (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DialHex (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Digidrive (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - DotStream (J)|Issues|Issues|Framerate is 46-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Orbital (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bit Generations - Soundvoyager (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Belt Challenge (E)|Works|Works|Full Speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Black Matrix Zero (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blackthorne (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blades of Thunder (U)|Issues|Issues|Framerate is 41-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bleach Advance - Kurenai ni Somaru Soul Society (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Blender Bros (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|BMX Trick Racer (U)|Works|Works|Minor slowdown during the menu. Framerate is 57-59 FPS without Frameskip on during a race. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Board Game Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - 9 Kyoku Senshi Gag Yuugou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Bakutou Hajike Taisen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Maji de!! Shinken Battle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai - The Sun is in Your Hand (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 2 (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boktai 3 (J)|Issues|Issues|Framerate is 43-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Densetsu no Bomberman (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Jetters - Game Collection (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Blue Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Red Advance (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bomberman Tournament (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bookworm (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken-ou Beet - Busters Road (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Densetsu no Plust Gate EX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bouken Yuuki Pluster World - Pluston GP (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boukyaku no Senritsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boulder Dash EX (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Boxing Fever (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Babyz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Forever Diamondz (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - Rock Angelz (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bratz - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Britney´s Dance Beat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Broken Sword - The Shadow of the Templars (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Brother Bear (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bruce Lee - Return of the Legend (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Buffy the Vampire Slayer - Wrath of the Darkhul King (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Butt-Ugly Martians - B.K.M. Battles (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cabbage Patch Kids - The Patch Puppy Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cabela´s Big Game Hunter - 2005 Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Caesars Palace Advance - Millennium Gold Edition (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Calciobit (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Camp Lazlo - Leaky Lake Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Capcom - Classics Mini Mix (U)|Issues|Issues|&#039;&#039;&#039;Strider:&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. &#039;&#039;&#039;Mighty Final Fight:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Bionic Commando:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Captain Tsubasa - Eikou no Kiseki (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Car Battler Joe (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcaptor Sakura - Sakura Card de Mini Game (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cardcapter Sakura - Sakura Card Hen - Sakura to Card to Otomodachi (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Card e-Reader (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Care Bears - The Care Quests (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Carrera Power Slide (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cars - Mater-National Championship (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Block Party (U)|Issues|Issues|Framerate is 48-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cartoon Network Speedway (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Casper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Aria of Sorrow (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Circle of the Moon (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castlevania - Harmony of Dissonance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Castleween (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cat in the Hat by Dr. Seuss (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catwoman (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Catz (UE)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlie and the Chocolate Factory (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Charlotte´s Web (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cheetah Girls (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chessmaster (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Little (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chicken Shoot 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chobits for Game Boy Advance - Atashi Dake no Hito (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chocobo Land - A Game of Dice (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance (J)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Choro Q Advance 2 (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Chronicles of Narnia - The Lion, the Witch and the Wardrobe (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ChuChuRocket! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CIMA - The Enemy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinderella - Magical Dreams (E)|Issues|Issues|&#039;&#039;&#039;Much Slowdown during the Intro.&#039;&#039;&#039; Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 2 - Yume no Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamon Game Series 3 - Fuwafuwa Daibouken (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cinnamoroll - Koko ni Iru yo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Kart Racer (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cocoto - Platform Jumper (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Codename - Kids Next Door - Operation S.O.D.A. (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Colin McRae Rally 2.0 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Columns Crown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Combat Choro Q - Advance Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Comix Zone (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Contra Advance - The Alien Wars EX (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Corvette (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot 2 N-Traced (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot Fusion (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot XS (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash Nitro Kart (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crash of the Titans (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Arashi o Yobu Cinema Land no Daibouken! (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Chase (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Frog Racer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crazy Taxi - Catch a Ride! (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Creatures (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! Great - Toki no Boukensha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! - Yume no Banker Survival! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 2 - Yami no Bank to Banqueen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 3 - Granu Oukoku no Nazo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Croket! 4 - Bank no Mori no Mamorigami (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crouching Tiger, Hidden Dragon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cruis´n Velocity (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Crushed Baseball (U)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Back to Hell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|CT Special Forces - Bioterror (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cubix - Robots for Everyone - Clash´n Bash (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Curious George (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Custom Robo GX (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Cyberdrive Zoids - Kijuu no Senshi Hyuu (J)|Doesn´t work|Doesn´t work|&#039;&#039;&#039;White screen. Game won´t boot with HLE bios. Should work with official bios. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Dai-Mahjong (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisenryaku for Game Boy Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daisuki Teddy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dancing Sword - Senkou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Tobase Shouri no Smile Shot (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dan Doh!! Xi (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - The Ultimate Enemy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Danny Phantom - Urban Jungle (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Daredevil (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Darius R (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dark Arena (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 2 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dave Mirra Freestyle BMX 3 (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|David Beckham Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Davis Cup (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dead to Rights (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deadly Skies (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deal or No Deal (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender - For All Mankind (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Defender of the Crown (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Dark Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demi Kids - Light Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Demon Driver - Time to Burn Rubber! (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Denki Blocks! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 2 (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Densetsu no Stafy 3 (J)|Issues|Issues|Framerate is 45-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Derby Stallion Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Desert Strike Advance (U)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Deutschland sucht den Superstar (G)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Chess Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dexter&#039;s Laboratory - Deesaster Strikes! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Diadroids World - Evil Teikoku no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Di Gi Charat - DigiCommunication (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digi Communication 2 - Datou! Black Gemagema Dan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirit 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Digimon Racing (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dinotopia - The Timestone Pirates (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Princess - Royal Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney´s Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - American Football (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Basketball (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Football (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Motocross (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Skateboarding (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Disney Sports - Snowboarding (E)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|DK - King of Swing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dogz - Fashion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokapon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 1 - Komugi-chan no Happy Cake (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokidoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dokodemo Taikyoku - Yakuman Advance (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Domo-kun no Fushigi Terebi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donald Duck Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donchan Puzzle Hanabi de Dohn Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 2 (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country 3 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom (UE)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doom II (E)|Issues|Issues|Framerate is 35-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Dora´s World Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Spies (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - Super Star Adventures! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dora the Explorer - The Search for the Pirate Pig&#039;s Treasure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Dokodemo Walker (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Doubutsu Shima no Chobi Gurumi 2 - Tama-chan Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Downforce (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragonball - Advanced Adventure (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball GT - Transformation (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Buu&#039;s Fury (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Collectible Card Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Supersonic Warriors (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Taiketsu (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - The Legacy of Goku II (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Quest Monsters - Caravan Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Drive - World D Break (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon´s Rock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dragon Tales - Dragon Adventures (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drake &amp;amp; Josh (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Drill Dozer (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driven (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 2 Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Driver 3 (E)|Issues|Issues|Framerate is 44-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Droopy´s Tennis Open (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dual Blades (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Kaijudo Showdown (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Sempai Legends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters - Shadow of the Code (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Invincible Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 2 - Kirifuda Shoubu Ver. (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duel Masters 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Duke Nukem Advance (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dungeons &amp;amp; Dragons - Eye of the Beholder (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dynasty Warriors Advance (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Mario &amp;amp; Panel de Pon (J)|Issues|Issues|&#039;&#039;&#039;Dr. Mario:&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Panel de Pon:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Muto (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Seuss - The Cat in the Hat (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Dr. Sudoku (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever (E)|Issues|Issues|49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever 2 - Ballistic (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - Jawbreakers! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ed, Edd n Eddy - The Mis-Edventures (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eggo Mania (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elemix! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elevator Action - Old &amp;amp; New (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf Bowling 1&amp;amp;2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Elf - The Movie (E)|Works|Works|&#039;&#039;&#039;Some slowdown during the intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Enchanted - Once Upon Andalasia (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eragon (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Erementar Gerad (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Final Round Golf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Great Outdoor Games - Bass Tournament (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN International Winter Sports (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN Winter X-Games Snowboarding 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ESPN X-Games Skateboarding (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|European Super League (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ever Girl (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Exciting Bass (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EX Monopoly (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Ghostbusters - Code Ecto-1 (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Extreme Skate Adventure (UE)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Eyeshield 21 Devilbats Devildays (J)|Works|Works|&#039;&#039;&#039;Some slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 1 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|EZ-Talk - Shokyuu Hen 6 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E-Reader (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;No idea how to use the reader.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|E.T. The Extra-Terrestrial (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F-3DS mGBA V.0.8.0==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|F1 2002 (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F24 Stealth Fighter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-14 Tomcat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Breakin&#039; Da Rules! (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Clash with the Anti-World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Enter the Cleft (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fairly OddParents - Shadow Showdown (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Famista Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Feud (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Family Tennis Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fancy Pocket (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Children (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Four - Flame on (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fantastic Maerchen - Cake-ya-san Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fear Factor Unleashed (U)|Issues|Issues|&#039;&#039;&#039;Heavy Slowdown during Cutscenes.&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Field of Nine - Digital Edition 2001 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2003 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2004 (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2005 (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2006 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA Soccer 2007 (UE)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FIFA World Cup - Germany 2006 (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fightbox (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|FILA Decathlon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 1 &amp;amp; 2 - Dawn of Souls (E)|Issues|Issues|&#039;&#039;&#039;FF1:&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;FF2:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 4 Advance (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 5 Advance (E)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy 6 Advance (E)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fantasy Tactics Advance (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fight One (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Finding Nemo - The Continuing Adventures (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Fuuin no Tsurugi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - The Sacred Stones (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flintstones - Big Trouble in Bedrock (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Flushed Away (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ford Racing 3 (E)|Issues|Issues|Framerate is 44-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Formation Soccer 2002 (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fortress (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Foster´s Home for Imaginary Friends (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin the Turtle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Franklin´s Great Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freekstyle (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Freestyle Scooter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger Advance - The Great Quest (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures - Temple of the Frog (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Adventures 2 - The Lost Wand (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Frogger´s Journey - The Forgotten Relic (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fruit Mura no Doubutsutachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Alice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Fushigi no Kuni no Angelique (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure - Arienaai! Yume no Sono ha Daimeikyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Futari ha Precure Max Heart - Maji Maji! Fight de IN Janai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Climax (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero GP Legend (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|F-Zero Maximum Velocity (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Blue (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device - Red (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Dragon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachasute! Dino Device 2 - Phoenix (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gachinko Pro Yakyuu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gadget Racers (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Alice - Dokidoki Fushigi Taiken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou no Kaidan - Hyakuyoubako no Fuuin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakkou o Tsukurou!! Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gakuen Senki Muryou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galaxy Angel Game Boy Advance - Moridakusan Tenshi no Full-Course - Okawari Jiyuu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Galidor - Defenders of the Outer Dimension (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gambler Densetsu Tetsuya - Yomigaeru Densetsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game and Watch Gallery Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Games Explosion! (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Ganbare Dodge Fighters (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield and his Nine Lives (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Garfield - The Search for Pooky (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gauntlet - Dark Legacy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gegege no Kitarou - Kikiippatsu! Youkai Rettou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekido Advance - Kintaro&#039;s Revenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gekitou Densetsu Noah - Dream Management (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gem Smashers (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Genseishin Justirisers Souchaku Chikyuu no Senshitachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Maden Saiyuuki - Hangyaku no Toushin Taishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gensou Suikoden - Card Stories (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jagan Fuuin! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Jigoku no Scaramouche (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GetBackers Dakkanya - Metropolis Dakkan Sakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get! - Boku no Mushi Tsukamaete (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Senkou no Hero Tanjou! (J)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Get Ride! Armdriver - Shutsugeki! Battle Party (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Rider (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost Trap (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Global Star - Sudoku Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Glory Days (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Godzilla Domination! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Goemon - New Age Shutsudou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Go!Go! Beckham! - Adventure on Soccer Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Nugget Casino (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun (UE)|Issues|Issues|Framerate is 46-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Golden Sun - The Lost Age (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gradius Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greatest Nine (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Green Eggs and Ham by Dr.Seuss (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Greg Hastings´ Tournament Paintball Max´d (U)|Issues|Issues|Framerate is 41-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gremlings - Stripe vs Gizmo (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Grim Adventures of Billy &amp;amp; Mandy (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Groove Adventure Rave - Hikari to Yami no Daikessen 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance - Championship Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 2 - Rally Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Advance 3 - Pro Concept Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|GT Racers (E)|Issues|Issues|Framerate is 46-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guilty Gear X - Advance Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gumby vs. the Astrobots (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gunstar Future Heroes (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guranbo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Guru Logic Champ (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban (J)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 2 (J)|Issues|Issues|Framerate is 50-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Gyakuten Saiban 3 (J)|Issues|Issues|Framerate is 46-57 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Hachiemon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Meisou no Rondo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hagane no Renkinjutsushi - Omoide no Sonata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hajime no Ippo - The Fighting! (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamepane - Tokyo Mew Mew (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Club 4 - Shigetchi Daidassou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 3EX 4 Special (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari Collection (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise Advanchu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamster Paradise - Pure Heart (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Games (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Heartbreak (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Rainbow Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanabi Hyakkei Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hanafuda Trump Mahjong - Depachika Wayouchuu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Happy Feet (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pinball (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hardcore Pool (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harlem Globetrotters - World Tour (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harobots - Robo Hero Battling!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Chamber of Secrets (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Goblet of Fire (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Order of the Phoenix (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Prisoner of Azkaban (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Sorcerer&#039;s Stone (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harry Potter - Quidditch World Cup (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harukanaru Toki no Naka de - Neoromance Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - Friends of Mineral Town (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - More Friends of Mineral Town (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hatena Satena (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Heidi - The Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello! Idol Debut - Kids Idol Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}  &lt;br /&gt;
{{SC_GBA|Hello Kitty Collection - Miracle Fashion Maker (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty - Happy Party Pals (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Herbie - Fully Loaded (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hey Arnold! - The Movie (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Higanbana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hi Hi Puffy AmiYumi - Kaznapped! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2002 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High Heat Major League Baseball 2003 (U)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|High School Musical - Livin´ the Dream (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go 2 (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Himawari Doubutsu Byouin - Pet no Oishasan Ikusei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hime Kishi Monogatari - Princess Blue (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hitsuji no Kimochi (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Home on the Range (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Horsez (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Potato! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - All Out (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Burnin´Rubber (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Stunt Track Challenge (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - Velocity X (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hot Wheels - World Race (E)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.1 - Bombermann Collection (J)|Issues|Issues|&#039;&#039;&#039;Bomberman 1:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Bomberman 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.2 - Lode Runner Collection (J)|Issues|Issues|&#039;&#039;&#039;Lode Runner 1:&#039;&#039;&#039; Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Lode Runner 2:&#039;&#039;&#039; Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.3 - Action Collection (J)|Issues|Issues|&#039;&#039;&#039;Challenger:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has much noise. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Milon&#039;s Secret Castle:&#039;&#039;&#039; Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.4 - Nazotoki Collection (J)|Issues|Issues|&#039;&#039;&#039;Nuts &amp;amp; Milk:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Binary Land:&#039;&#039;&#039; Framerate is 45-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Princess Tomato in the Salad Kingdom:&#039;&#039;&#039; Framerate is 38-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.5 - Shooting Collection (J)|Issues|Issues|&#039;&#039;&#039;Star Force:&#039;&#039;&#039; Framerate is 39-48 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Star Soldier:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Hector 87:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hudson Best Collection Vol.6 - Bouken Jima Collection (J)|Issues|Issues|&#039;&#039;&#039;Adventure Island:&#039;&#039;&#039; Framerate is 47-50 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 2:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 3:&#039;&#039;&#039; Framerate is 44-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Adventure Island 4:&#039;&#039;&#039; Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Hugo - Bukkazoom! (E)|Works|Works|&#039;&#039;&#039;Glitches during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hugo - The Evil Mirror Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hunter X Hunter - Minna Tomodaichi Daisakusen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ice Age (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Age 2 - The Meltdown (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ice Nine (UE)|Issues|Issues|Framerate is 33-38 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredible Hulk (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles (UE)|Works|Works| &#039;&#039;&#039;Some glitches during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Incredibles - Rise of the Underminer (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Initial D - Another Stage (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget - Advance Mission (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inspector Gadget Racing (E)|Issues|Issues|Framerate is 47-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Advanced (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Karate Plus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|International Superstar Soccer Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inukko Club (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Inuyasha - Naraku no Wana! Mayoi no Mori no Shoutaijou (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invader (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Invincible Iron Man (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Iridion II (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|I Spy Challenger! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Isseki Hatchou - Kore 1ppon de 8shurui! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|It´s Mister Pants (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Jackie Chan Adventures - Legend of the Darkhand (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jajamaru Jr. Denshouki - Jalecolle mo Arisourou (J)|Issues|Issues|&#039;&#039;&#039;Older Games:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 42-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; Ninja Remake: &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|James Bond 007 - Nightfire (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|James Pond - Codename Robocod (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jazz Jackrabbit (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pocket 2 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Pro Soccer Club o Tsukurou! Advance (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|J.League Winning Eleven Advance 2002 (J) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jet Set Radio (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|JGTO Kounin Golf Master Mobile - Japan Golf Tour Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jikkyou World Soccer Pocket (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius -  Attack of the Twonkies (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius - Jet Fusion (UE)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jimmy Neutron Boy Genius vs Jimmy Negatron (UE)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jinsei Game Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jissen Pachi-Slot Hisshouhou! - Juuou Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jonny Moseley Mad Trix (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Juka and the Monophonic Menace (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jungle Book 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Dino Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - Park Builder (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park III - The DNA Factor (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Jurassic Park Institute Tour - Dinosaur Rescue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Chronicles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League - Injustice for All (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Justice League Heroes - The Flash (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|K-1 Pocket Grand Prix 2 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaeru B Back (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kamaitachi no Yoru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kami no Kijutsu - Illusion of the Evil Eyes (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kao the Kangaroo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kappa no Kai-kata - Kaatan Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Karnaaj Rally (UE)|Issues|Issues|Framerate is 43-52 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Game Gallery 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawaii Pet Shop Monogatari 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 3 &amp;amp; 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kawa no Nushi Tsuri 5 - Fushigi no Mori Kara (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Power (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keitai Denjuu Telefang 2 - Speed (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kelly Slater´s Pro Surfer (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Keroro Gunsou - Taiketsu! Gekisou Keronprix (J)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kessakusen! Ganbare Goemon 1-2 (J)|Works|Works|&#039;&#039;&#039;Goemon 1:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Goemon 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed Destiny (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Senshi Gundam Seed - Tomo to Kimi to Koko de. (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid Paddle (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kid´s Cards (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiki Kaikai Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kill Switch (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Killer 3D Pool (E)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 2 - Drakken´s Demise (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kim Possible 3 - Team Possible (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kingdom Hearts - Chain of Memories (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King Kong - The Official Game of the Movie (E)|Works|Works|&#039;&#039;&#039;Some Slowdown when you play as Kong.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX - Neo Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|King of Fighters EX2 - Howling Blood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinniku Banzuke - Kimero! Kongou-kun no Daibouken! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kinnikuman IIsei - Seigi Choujin heno Michi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; the Amazing Mirror (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kirby - Nightmare in Dream Land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kisekko Gurumi - Chesty to Nuigurumi-tachi no Mahou no Bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiss x Kiss Seirei Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kiwame Mahjong Deluxe - Mirai Senshi 21 (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa - Empire of Dreams (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa 2 - Dream Champ Tournament (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Klonoa Heroes - Densetsu no Star Medal (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koala Brothers - Outback Adventures (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu-chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho - Aijou Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koinu to Issho 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Collector&#039;s Series - Arcade Classics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konami Krazy Racers (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu Monster Battle Master (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konchuu no Mori no Daibouken - Fushigina Sekai no Junin Tachi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - King of Atlantis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kong - The Animated Series (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Makai no Bookmark (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - The Card Battle for GBA (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Unare! Yuujou no Zakeru 2 (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Konjiki no Gashbell!! - Yuujou no Zakeru - Dream Tag Tournament (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koro Koro Puzzle - Happy Panechu! (J)|Works|Works|&#039;&#039;&#039;Game uses the Tilt sensor chip.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kotoba no Puzzle Mojipittan Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kouchu Ouja Mushiking (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eigo Koubun Hen - 26 Units Shuuroku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eijukugo Hen - 650 Phrases Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Koukou Juken Advance Series Eitango Hen - 2000 Words Shuuroku (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 1 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 2 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 37-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kunio Kun Nekketsu Collection 3 (J)|Issues|Issues|&#039;&#039;&#039;Both Games:&#039;&#039;&#039; Framerate is 41-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Golf Shiyouyo (J)|Issues|Issues|Framerate is 33-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurohige no Kurutto Jintori (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kurukuru Kururin (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Kururin Paradise (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Lady Sia (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Land before Time - Into the Mysterious Beyond (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - Legend (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lara Croft Tomb Raider - The Prophecy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lea - Passion Veterinaire (FR)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legend of Dynamic Goushouden - Houkai no Rondo (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legends of Wrestling 2 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Sign of Nekuromu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Legendz - Yomigaeru Shiren no Shima (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Heroes (U)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Maze of Shadows (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Bionicle - Matoran Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Drome Racers (U)|Issues|Issues|Framerate is 43-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island 2 - The Brickter´s Revenge (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Island - Xtreme Stunts (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Knight´s Kingdom (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Racers 2 (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Soccer Mania (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars - The Video Game (UE)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lego Star Wars 2 - The Original Trilogy (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lemony Snicket´s A Series of Unfortunate Events (U)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Dreamer (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Friends Forever (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Let&#039;s Ride! - Sunshine Stables (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Licca-chan no Oshare Nikki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilliput Oukoku - Lillimoni to Issho Puni! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lilo &amp;amp; Stitch 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lion King (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Buster Q (J)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Einsteins (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little League Baseball 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Mermaid - Magic in Two Kingdoms (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Little Patissier - Cake no Oshiro (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire (E)|Issues|Issues|Full speed. &#039;&#039;&#039;Audio is missing.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 2 - Lizzies Diaries (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lizzy McGuire 3 - Homecoming Havoc (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lode Runner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Looney Tunes - Back in Action (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of the Rings - Fellowship of The Rings (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Hobbit (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Return Of The King (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Third Age (E)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Two Towers (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lost Vikings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Love Hina Advance - Shukufuku no Kane ha Naru Kana (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lucky Luke - Wanted! (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lufia The Ruins of Lore (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Lunar Legend (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Blast! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|M&amp;amp;M´s - Break´em (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madagascar - Operation Penguin (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2002 (U)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen. Game won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2003 (U)|Issues|Issues|Framerate is 37-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2004 (U)|Issues|Issues|Framerate is 38-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2005 (U)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2006 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Madden NFL 2007 (U)|Issues|Issues|&#039;&#039;&#039;Glitched up Menu Screen.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MAER - Knockin&#039; on Heaven&#039;s Door (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Houshin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Quest Starring Mickey &amp;amp; Minnie 3 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magical Vacation (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Magi Nation (J)|Issues|Issues|Framerate is 50-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahjong Keiji (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson Damedesuu Toshokanjima (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mahou Sensei Negima! - Private Lesson 2 Ojamashimasuu Parasite de Chu (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mail de Cute (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 1 - Wannyan Idol Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Majokko Cream-chan no Gokko Series 2 - Kisekae Angel (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manga-ka Debut Monogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maniac Racers Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Manic Miner (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|March of the Penguins (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marie, Elie &amp;amp; Anis no Atelier - Soyokaze Kara no Dengon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Golf - Advance Tour (E)|Issues|Issues|Framerate is 45-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Kart - Super Circuit (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Party Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Pinball Land (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario Power Tennis (E)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Marvel - Ultimate Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley - Girls Night Out (U)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mary-Kate and Ashley Sweet 16 - Licensed to Drive (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Masters of the Universe He-Man - Power of Grayskull (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matantei Loki Ragnarok - Gensou no Labyrinth (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Matchbox Cross Town Heroes (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mat Hoffman&#039;s Pro BMX 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Math Patrol - The Kleptoid Threat (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Max Payne Advance (E)|Issues|Issues|Framerate is 50-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{SC_GBA|Maya the Bee - Sweet Gold (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Maya the Bee - The Great Adventure (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mazes of Fate (U)|Works|Works|&#039;&#039;&#039;Minor slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mech Platoon (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots AX - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Rokusho Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medabots - Metabee Version (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Infiltrator (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Underground (E)|Issues|Issues|Framerate is 48-55 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meet the Robinsons (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman and Bass (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Chip Challenge (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 1 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 Blue (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3 White (E)|Issues|Issues|Framerate is 47-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Blue Moon (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4 Red Sun (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Colonel (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5 - Team Proto Man (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Falzar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 Cybeast Gregar (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 4 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierarztpraxis (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meine Tierpension (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Akatsuki no Monument (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Meitantei Conan - Nerawareta Tantei (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Men in Black - The Series (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Party (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichi Pitch (J)|Issues|Issues|Framerate is 46-53 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mermaid Melody - Pichi Pichitto Live Start! (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metalgun Slinger (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Max 2 Kai (J)|Issues|Issues|&#039;&#039;&#039;Menu screen flickers a lot.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metal Slug Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mezaze! Koushien (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Micro Machines (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Midway´s Greatest Arcade Hits (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mighty Beanz Pocket Puzzles (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mike Tyson Boxing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minami no Umi no Odyssey (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Mika no Happy Morning Chatty (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minimoni - Onegai Ohoshi-sama! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna de Puyo Puyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Ouji-sama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series - Boku no Kabuto-Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 1 - Boku no Kabuto Mushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Shiiku Series 2 - Boku no Kuwagata (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Happy Trump 20 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Hyokkori Hyoutanjima - Don Gabacho Daikatsuyaku no Maki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Mahjong (J)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Minna no Shougi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Numpla Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minna no Soft Series - Shanghai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Minority Report - Everybody Runs (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mirakuru! Panzou - 7tsu no Hoshi no Uchuukaizoku (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mission Impossible - Operation Surma (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MLB Slugfest 20-04 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mobile Suit Gundam Seed - Battle Assault (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moero!! Jaleco Collection (J)|Issues|Issues|&#039;&#039;&#039;All Games:&#039;&#039;&#039; Framerate is 40-50 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Dentetsu G Gold Deck o Tsukure! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Momotarou Matsuri (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monopoly (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Gate - Ooinaru Dungeon - Fuuin no Orb (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Guardians (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster House (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Jam - Maximum Destruction (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Flash Card (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Maker 4 - Killer Dice (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Summoner (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Truck Madness (UE)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks (UE)|Issues|Issues|Framerate is 42-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster Trucks Mayhem (E)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monster! Bass Fishing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Monsters, Inc. (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moorhen 3 - The Chicken Chase! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Morita Shoughi Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat Advance (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Deadly Alliance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mortal Kombat - Tournament Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 1+2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mother 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Moto GP (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Motoracer Advance (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller A - Fushigi na Pacteria (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Nutz (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ms. Pac-Man - Maze Madness (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mucha Lucha! - Mascaritas of the Lost Code (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mugenborg (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mummy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets - On with the Show (UE)|Issues|Issues|Framerate is 44-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Muppets Pinball Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mutsu - Water Looper Mutsu (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|MX 2002 featuring Ricky Carmichael (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Animal Centre in Afrika (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|My Little Pony - Crystal Princess - The Runaway Rainbow (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Mahjong - Kaburiichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series - Kawaii Hamster (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 2 - Kawaii Koinu (J)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 3 - Kawaii Koneko (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Pet Advance Series 4 - Kawaii Koinu Mini - Wankoto Asobou!! Kogata-ken (J)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum (E)|Works|Works|&#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Other games:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Namco Museum - 50th Anniversary (E)|Issues|Issues|&#039;&#039;&#039;Pac Man:&#039;&#039;&#039; Framerate is 46-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Dig Dug:&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Rally-X:&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Galaga:&#039;&#039;&#039; Framerate is 51-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Ms.Pac-Man:&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nancy Drew - Message in a Haunted Mansion (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Napoleon (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Narikiri Jockey Game - Yuushun Rhapsody (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Konoha Senki (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto - Ninja Council 2 (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on.  Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Naruto RPG - Uketsugareshi Hi no Ishi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NASCAR Heat 2002 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Natural 2 - Duo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NBA Jam 2002 (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Carbon - Own the City! (E)|Issues|Issues|Framerate is 39-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Most Wanted (UE)|Issues|Issues|Framerate is 37-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Porsche Unleashed! (E)|Issues|Issues|Framerate is 39-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground (UE)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Need for Speed: Underground 2 (UE)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Next Generation Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-02 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NFL Blitz 20-03 (EU)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL 2002 (U)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|NHL Hitz 20-03 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nicktoons Racing (U)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nihon Pro Mahjong Renmei Kounin Tetsuman Advance - Menkyo Kaiden Series (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ninja Cop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nintendo MP3 Player (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Necessary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga Ibun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nobunaga no Yabou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Noddy - A Day in Toyland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No no no Puzzle Chailien (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|No Rules - Get Phat (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Nyan Nyan Nyanko no Nyan Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ochaken Kururin - Honwaka Puzzle de Hotto Shiyo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Bouken Jima - Honwaka Yume no Island (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Heya (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ochaken no Yume bouken (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oddworld Munch´s Oddysee (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ohanaya-san Monogatari GBA - Iyashikei Ohanaya-san Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ojarumaru - Gekkouchou Sanpo de Ojaru (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Okumanchouja Game - Nottori Daisakusen! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Dragon Dream (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Going Baseball - Kaizoku Yakyuu (J)|Works|Works|&#039;&#039;&#039;Very Playable. }}&#039;&#039;&#039;&lt;br /&gt;
{{SC_GBA|One Piece - Mezase! King of Belly (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|One Piece - Nanatsu Shima no Daihihou (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onimusha Tactics (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Onmyou Taisenki Zeroshiki (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Open Season (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Operation Armored Liberty (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oriental Blue - Ao ne Tengai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshaberi Inko Club (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Princess 5 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Oshare Wanko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ottifanten Pinball (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Over the Hedge - Hammy Goes Nuts! (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ozzy &amp;amp; Drix (U)|Issues|Issues|Framerate is 40-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Pac-Man Collection (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man Pinball Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-Man World 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Best Friends - Dogs &amp;amp; Cats (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Paws &amp;amp; Claws - Pet Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Payback (E)|Issues|Issues|Framerate is 36-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pazunin - Uminin no Puzzle de Nimu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Penny Racers (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - Return to Neverland (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Peter Pan - The Motion Picture Event (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz - Hamsterz Life 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Petz Vet (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Best Friends - Mein Pferd (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Lass uns Reiten 2 (German)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Gestuet (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pferd &amp;amp; Pony - Mein Pferdehof (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phalanx - The Enforce Fighter A-144 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phantasy Star Collection (E)|Issues|Issues|&#039;&#039;&#039;Phantasy Star:&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 2:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Phantasy Star 3:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Phil of the Future (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pia Carrot he Youkoso!! 3.3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Piglet´s Big Game (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pikapika Nurse Monogatari - Nurse Ikusei Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Advance (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Challenge Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball of The Dead (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinball Tycoon (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pink Panther - Pinkadelic Pursuit (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky and the Brain - The Masterplan (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinky Monkey Town (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Phoebee (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pinobee - Wings of Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pippa Funnell - Stable Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - Dead Man&#039;s Chest (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pirates of the Caribbean - The Curse of the Black Pearl (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Lost Expedition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pitfall - The Mayan Adventure (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Planet of the Apes (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play Novel - Silent Hill (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Play-Yan Micro (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Neccesary Hardware is missing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Dogs (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Music (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocket Professor - Kwik Notes - Vol. 1 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pocky &amp;amp; Rocky with Becky (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Emerald (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Fire Red (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Leaf Green (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Mystery Dungeon Red Rescue Team (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Pinball - Ruby &amp;amp; Sapphire (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Ruby (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pokémon Sapphire (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polar Express (UE)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polarium Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Polly Pocket! - Super Splash Island (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Popeye - Rush for Spinach (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pop Idol (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Postman Pat and the Greendale Rocket (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Poke Dash (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 1-2 (J)|Works|Works|&#039;&#039;&#039;Second game is locked.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 4 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 5 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 6 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Pro Kun Pocket 7 (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Him and Seek (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Powerpuff Girls - Mojo Jojo A-Go-Go (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Dino Thunder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Ninja Storm (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Time Force (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - Wild Force (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Power Rangers - S.P.D (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prehistorik Man (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Action Soccer (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2003-04 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2004-2005 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Premier Manager 2005-2006 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Princess Natasha - Student, Secret Agent, Princess (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Prince of Persia - The Sands of Time (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Breach Soccer (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Mahjong Tsuwamono GBA (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Tennis WTA Tour (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Proud Family (U)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pro Yakyuu Team o Tsukurou! Advance (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|PukuPuku Tennen Kairanban - Youkoso! Illusion Land he (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Punch King - Arcade Boxing (E)|Issues|Issues|Framerate is 49-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puppy Luv - Spa and Resort (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puyo Pop Fever (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Puzzle &amp;amp; Tantei Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pyuu to Fuku! Jaguar - Byoo to Deru! Megane-kun (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Quad Desert Fury (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Racing Fever (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Racing Gears Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rampage - Puzzle Attack (UE)|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rapala Pro Fishing (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ratatouille (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rave Master - Special Attack Force! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Advance (E)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman - Hoodlum´s Revenge (E)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman Raving Rabbids (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rayman 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Overworld.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Razor Freestyle Scooter (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ready 2 Rumble Boxing - Round 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rebelstar Tactical Command (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Recca no Honoo - The Game (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Reign of Fire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Relaxuma na Mainichi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rescue Heroes - Billy Blazes! (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Revenge of Shinobi (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rhythm Tengoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ripping Friends (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|River City Ransom EX (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Riviera the Promised Land (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Road Rash - Jailbreak (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Cross Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Ring Version (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robotech - The Macross Saga (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robots (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Advanced Destruction (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Robot Wars - Extreme Destruction (E)|Issues|Issues|Framerate is 46-48 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock&#039;em Sock&#039;em Robots (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Beach Bandits (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Dream Scheme (UE)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocket Power - Zero Gravity Zone (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rockman EXE 4.5 - Real Operation (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rock n&#039; Roll Racing (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rocky (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|RPG Tsukuru Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Castle Capers (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - Go Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Rugrats - I Gotta Go Party (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|R-Type III - The Third Lightning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Sabre Wulf (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sabrina - The Teenage Witch - Potion Commotion (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Saibara Rieko no Dendou Mahjong (J)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;White screen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sakura Momoko no UkiUki Carnival (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Salt Lake 2002 (E)|Works|Works|&#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on.&#039;&#039;&#039; Playable.}}&lt;br /&gt;
{{SC_GBA|Samsara Naga 1x2 (J)|Works|Works|&#039;&#039;&#039;Sansara 1:&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Playable. &#039;&#039;&#039;Sansara 2:&#039;&#039;&#039; Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Deeper Kyo (U)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Evolution - Oukoku Geist (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Samurai Jack - The Amulet of Time (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Eiketsuden (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sangokushi - Koumeiden (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sanrio Puroland - All Characters (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Jr. Advance (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the File Select Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Claus Saves the Earth (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Santa Clause 3 - The Escape Clause (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scan Hunter - Sennen Kaigyo o Oe! (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo and the Cyber Chase (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo 2 - Monsters Unleashed (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Mystery Mayhem (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scooby-Doo! - Unmasked (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scorpion King - Sword of Osiris (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Blast! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scrabble Scramble! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Scurge Hive (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam Force (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SD Gundam G-Generation Advance (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sea Trader - Rise of Taipan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Secret Agent Barbie - Royal Jewels Mission (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (E)|Issues|Issues|&#039;&#039;&#039;After Burner:&#039;&#039;&#039; Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Outrun:&#039;&#039;&#039; Framerate is 42-45 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Space Harrier:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;Super Hang-On:&#039;&#039;&#039; Framerate is 43-46 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Rally Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sega Smash Pack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sengoku Kakumei Gaiden (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sennen Kazoku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sentouin Yamada Hajime (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Serious Sam Advance (E)|Issues|Issues|Framerate is 50-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King Card Game - Chou Senjiryakketsu 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Soaring Hawk (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Sprinting Wolf (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaman King - Master of Spirits 2 (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shamu&#039;s Deep Sea Adventures (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shanghai Advance (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shark Tale (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shaun Palmer&#039;s Pro Snowboarder (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sheep (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kanji Keisan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shikakui Atama o Marukusuru Advance - Kokugo Sansu Rika Shakai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shimura Ken no Baka Tonosama - Bakushou Tenka Touitsu Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan - Aventuras en Cineland (Spain)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin chan contra los Munecos de Shock Gahn (Spain)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Force - Resurrection of the Dark Dragon (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shining Soul 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Kisekae Monogatari (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei II (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Messiah Riser (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Megami Tensei Devil Children - Puzzle de Call! (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shin Nihon Pro Wrestling - Toukon Retsuden Advance (J)|Issues|Issues|Framerate is 48-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shiren Monsters Netsal (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek Super Slam (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek the Third (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek 2 - Beg for Mercy (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Hassle at the Castle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Reekin´Havoc (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Smash´n Crash Racing (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Shrek - Swamp Kart Speedway (E)|Issues|Issues|Framerate is 48-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sigma Star Saga (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silent Scope (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Silk to Cotton (J)|Issues|Issues|Framerate is 48-59 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sim City 2000 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.1 - The Table Game Collection (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.2 - The Block Kuzushi (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.3 - The Itsudemo Puzzle - Massugu Soroeru Straws (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simple 2960 Tomodachi Series Vol.4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Simpsons - Road Rage (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sister Princess - RePure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sitting Ducks (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sky Dancers - They Magically Fly! (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slime Morimori Dragon Quest - Shougeki no Shippo Dan (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro Advance - Takarabune &amp;amp; Ooedo Sakurafubuki 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Slot! Pro 2 Advance - GoGo Juggler &amp;amp; New Tairyou (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smashing Drive (E)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smuggler´s Run (E)|Issues|Issues|Framerate is 43-45 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Smurfs - Revenge of the Smurfs (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snap Kid´s (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Snood 2 - Snoods on Vacation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Soccer Kid (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 1 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Battle (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic Pinball Party (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sonic The Hedgehog - Genesis (U)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sound of Thunder (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Channel 5 - Ulala&#039;s Cosmic Attack (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Hexcite - Maetel Legend EX (J)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Space Invaders (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Speedball 2 - Brutal Deluxe (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during FMV.&#039;&#039;&#039; Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 2 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man 3 (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Battle for New York (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscene.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spider-Man - Mysterio&#039;s Menace (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spirit - Stallion of the Cimarron - Search for Homeland (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob and Friends - Attack of the Toybots (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob&#039;s Atlantis SquarePantis (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering.  &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Battle for Volcano Island (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends - Freeze Frame Frenzy (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants and Friends Unite! (E)|Works|Works|Full Speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Battle for Bikini Bottom (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Creature From The Krusty Krab (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Lights,Camera,Pants! (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - Revenge of the Flying Dutchman (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - SuperSponge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SpongeBob SquarePants - The Movie (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Baseball (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sports Illustrated for Kids - Football (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Hunter (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids 3-D Game Over (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Kids Challenger (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spy Muppets - License to Croak (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - A New Beginning (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Eternal Night (E)|Works|Works|&#039;&#039;&#039;Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Fusion (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Flame (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Spyro - Season of Ice (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX Tricky (E)|Issues|Issues|Framerate is 36-39 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|SSX 3 (UE)|Issues|Issues|Framerate is 40-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stadium Games (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Starsky &amp;amp; Hutch (E)|Issues|Issues|Framerate is 46-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star X (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Flight of the Falcon (E)|Issues|Issues|Framerate is 45-50 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - Jedi Power Battles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars - The New Droid Army (E)|Issues|Issues|Framerate is 49-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Episode II - Attack of the Clones (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|Star Wars Episode III - Revenge of the Sith (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Star Wars Trilogy - Apprentice of the Force (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Steel Empire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Fighter Alpha 3 Upper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Jam Basketball (UE)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Street Racing Syndicate (E)|Issues|Issues|Framerate is 38-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Strike Force Hydra (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuart Little 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Stuntman (E)|Issues|Issues|Framerate is 40-43 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sugar Sugar Rune - Heart Ga Ippai! Moegi Gakuen (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Suite Life of Zack &amp;amp; Cody - Tipton Caper (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 2 (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Summon Night Swordcraft Story 3 (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sum of All Fears (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Army War (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Black Bass Advance (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bubble Pop (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Bust-A-Move (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Chinese 1-2 Advance (J)|Works|Works|&#039;&#039;&#039;Super Chinese 1 &amp;amp; Mini game:&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Super Chinese 2:&#039;&#039;&#039; Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Collapse! 2 (U)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dodge Ball Advance (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Dropzone - Intergalactic Rescue Mission (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Duper Sumos (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Ghouls&#039;n Ghosts (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Hornet F/A 18F (UE)|Issues|Issues|Framerate is 51-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman - Countdown to Apokolips (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Superman Returns - Fortress of Solitude (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance - Super Mario Bros 2 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 2 - Super Mario World (E) |Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 3 - Yoshi&#039;s Island (E)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4 - Super Mario Bros. 3 (E)|Works|Works|Full speed with rare dips but requires Anti-Piracy Patch &amp;quot;Your save data is corrupted&amp;quot;. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Monkey Ball Jr. (U)|Issues|Issues|Framerate is 34-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Puzzle Fighter II Turbo (E)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Real Mahjong Dousoukai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen A (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen D (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen J (J)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen R (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation 2 (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo - Revival (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Surf´s Up (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sutakomi - Star Communicator (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sweet Cookie Pie (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sword of Mana (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Fashion Designer ni Naritai! - Kurumi-risu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families - Yousei no Stick to Fushigi no Ki - Marron-inu no Onnanoko (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Sylvanian Families 4 - Meguru Kisetsu no Tapestry (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Tactics Ogre - The Knight of Lodis (U)|Issues|Issues|Framerate is 46-54 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taiketsu! Ultra Hero (J)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak and the Power of Juju (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak - The Great Juju Challenge (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tak 2 - The Staff of Dreams (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of Phantasia (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World Narikiri Dungeon 3 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tales of the World - Summoner´s Lineage (J)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tanbi Musou - Meine Liebe (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tang Tang (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Kyuukyoku Trick ni Idome! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Gakuen Q - Meitantei ha Kimi da! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tantei Jinguuji Saburou - Shiroi Kage no Shoujo (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tarzan - Return to the Jungle (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Taxi 3 (France)|Issues|Issues|Framerate is 40-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles (E)|Works|Works|Framerate it 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles 2 - Battle Nexus (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Teen Titans 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tekken Advance (E)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis Masters Series 2003 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Aim at the Victory! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama - Genius Boys Academy (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Cool Blue (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2003 - Passion Red (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Glorious Gold (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tennis no Ouji-sama 2004 - Stylish Silver (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ten Pin Alley 2 (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Terminator 3 - Rise of the Machines (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tetris Worlds (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|That´s So Raven 2 - Supernatural Style (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - A Link to the Past &amp;amp; Four Swords |Works|Works|&#039;&#039;&#039;Minor Slowdown during the Mode 7 Map screen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Legend of Zelda - The Minish Cap |Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Pets (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Sims 2 - Bustin´ Out (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|The Three Stooges (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Thunderbirds - International Rescue (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour 2004 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiger Woods PGA Tour Golf (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tim Burton&#039;s The Nightmare Before Christmas - The Pumpkin King (UE)|Issues|Issues|Framerate is 47-49 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Buster´s Bad Dream (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tiny Toon Adventures - Wacky Stackers (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf Mega Compet (France)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Titeuf - Ze Gagmachine (France)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|TMNT - Teenage Mutant Ninja Turtles (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokimeki Yume Series 1 - Ohanaya-san ni Narou! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Majin Gakuen - Fuju Houroku (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tokyo Xtreme Racer Advance (E)|Issues|Issues|Framerate is 36-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry - The Magic Ring (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry in Infurnal Escape (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom and Jerry Tales (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tomato Adventure (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Rainbow Six - Rogue Spear (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tom Clancy&#039;s Splinter Cell - Pandora Tomorrow (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tonka - On the Job (U)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (E)|Issues|Issues|Framerate is 44-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (UE)|Issues|Issues|Framerate is 42-44 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 3 (UE)|Issues|Issues|Framerate is 49-51 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 4 (UE)|Issues|Issues|Framerate is 52-54 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground (UE)|Works|Works|&#039;&#039;&#039;Minor Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground 2 (UE)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}} &lt;br /&gt;
{{SC_GBA|TopGear GT Championship (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gear Rally (E)|Issues|Issues|Framerate is 38-41 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Combat Zones (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Gun - Firestorm Advance (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Top Spin 2 (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 2 Advance - Fushigi no Dungeon (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Torneco no Daibouken 3 Advance - Fushigi no Dungeon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Total Soccer Manager (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Totally Spies! 2 - Undercover (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toukon Heat (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tower SP (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Toyrobo Force (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Treasure Planet (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trick Star (E)|Issues|Issues|Framerate is 45-49 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tringo (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Trollz - Hair Affair! (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tron 2.0 - Killer App (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the 3D Section. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turbo Turtle Adventure (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Turok Evolution (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Tweety and the Magic Gems (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 2 - Bush Rescue (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ty the Tasmanian Tiger 3 - Night of the Quinkan (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Uchuu Daisakusen Choco Vader - Uchuu Kara no Shinryakusha (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uchuu no Stellvia (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stutttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ui-Ire - World Soccer Winning Eleven (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Arcade Games (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Beach Soccer (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Brain Games (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Card Games (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Puzzle Games (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Spiderman (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultimate Winter Games (U)|Issues|Issues|Framerate is 37-40 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ultra Keibitai - Monster Attack (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Unfabulous (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno 52 (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Uno Free Fall (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urban Yeti! (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Urbz - The Sims in the City (UE)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|V.I.P (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Van Helsing (E)|Works|Works|Framerate is 56-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Vattroller X (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|VeggieTales - LarryBoy and the Bad Apple (U)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtual Kasparov (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Virtua Tennis (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Master Cross (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|V-Rally 3|Issues|Issues|Framerate is 44-46 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Wade Hixton´s Counter Punch (UE)|Issues|Issues|Framerate is 45-47 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - 8 Nin no Toki no Yousei (J)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Dokidoki Memorial Panic (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Nazo no Kagi to Shinjitsu no Tobira (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Ougon Maracas no Densetsu (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Taisen Mahoudama (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wagamama Fairy Mirumo de Pon! - Yume no Kakera (J)|Issues|Issues|Framerate is 51-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wakeboarding Unleashed featuring Shaun Murray (E)|Issues|Issues|Framerate is 48-53 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko de Kururin! Wancle (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wanko Mix Chiwanko World (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wan Nyan Doubutsu Byouin (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Land 4 (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware, Inc.: Minigame Mania (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wario Ware - Twisted! (U)|Issues|Issues|Framerate is 47-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Watashi no Makesalon (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whac-A-Mole (U)|Works|Works|Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Whistle! - Dai 37 Kai Tokyo-to Chuugakkou Sougou Taiiku Soccer Taikai (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire - 2nd Edition (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Who Wants to Be a Millionaire Junior (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys Movie (UE)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild Thornberrys - Chimp Chase (UE)|Issues|Issues|Framerate is 53-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wild (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Entscheidung im Teufelstopf (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wilden Fussball-Kerle - Gefahr im Wilde Kerle Land (German)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wing Commander Prophecy (E)|Works|Works|Framerate is 55-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wings (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winning Post for Game Boy Advance (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Winter Sports (E)|Doesn´t Work|Doesn´t Work|&#039;&#039;&#039;Black Screen after you select a Language. You hear music play.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during the Intro.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WinX Club - Quest for the Codex (E)|Works|Works|&#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wizardry Summoner (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Wolfenstein 3D (UE)|Issues|Issues|Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Woody Woodpecker in Crazy Castle 5 (E)|Issues|Issues|Framerate is 48-52 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Word Safari - The Friendship Totems (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Advance Soccer - Shouri heno Michi (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Championship Poker (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Poker Tour (E)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|World Tennis Stars (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms Blast (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Worms World Party (E)|Issues|Issues|Framerate is 37-42 FPS without Frameskip on. The Audio has much noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WTA Tour Tennis (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Survivor Series (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWF - Road to WrestleMania (UE)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|WWE - Road to WrestleMania X8 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|X-Bladez - Inline Skater (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - Reign of Apocalypse (E)|Issues|Issues|Full Speed. &#039;&#039;&#039;No Audio.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X-Men - The Official Game (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|X2 - Wolverine´s Revenge (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|XS Moto (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|xXx (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Yggdra Union - We&#039;ll Never Fight Alone (E)|Issues|Issues|Framerate is 55-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Universal Gravitation (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Youkaidou (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Day of the Duelist World Championship Tournament 2005 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Destiny Board Traveler (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters 6 Expert 2 (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Duel Monsters International - Worldwide Edition (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Dungeon Dice Monsters (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - Reshef of Destruction (E)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Eternal Duelist Soul (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! - The Sacred Cards (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! GX - Duel Academy (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! World Championship Tournament 2004 (E)|Issues|Issues|Framerate is 52-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuujou no Victory Goal 4v4 Arashi - Get the Goal!! (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yuureiyashiki no Nijuuyojikan (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Spirit Detective (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho Ghostfiles - Tournament Tactics (UE)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z-3DS mGBA V.0.8.1==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Zapper (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zatchbell! - Electric Arena (U)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zen-Nihon Shounen Soccer Taikai 2 - Mezase Nihon-ichi! (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero One SP (J)|Works|Works|Full speed with rare dips. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zero - Tours (J)|Works|Works|Framerate is 57-59 FPS without Frameskip on. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan Tsuu - Ikari no Oshioki Blues (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan 3 - Hateshinaki Mamonogatari (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Naki no 1kai Zettai Fukujuu Violence Kouchou - Wagahai ga 1ban Erainjai!! (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zettaizetsumei Dangerous Jiisan - Shijou Saikyou no Dogeza (J)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zidane Football Generation (E)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoey 101 (UE)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Legacy (U)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga (J)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zoids Saga Fuzors (J)|Works|Works|Full speed with rare dips. Good Audio with a little noise and stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zone of the Enders - The Fist of Mars (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|ZooCube (E)|Works|Works|&#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Zooo (E)|Issues|Issues|Framerate is 54-59 FPS without Frameskip on. The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Classic Nes Series==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Bomberman (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Castlevania (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Donkey Kong (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Dr. Mario (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Exitebike (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Ice Climber (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Pac-Man (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - The Legend of Zelda (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Metroid (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Super Mario Bros. (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Xevious (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Zelda II - The Adventure of Link (UE)|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nintendo Famicom Mini Vol==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Dai 2 Ji Super Robot Taisen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini - Kido Senshi ZGundam Hot Scramble|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 08 - Mappy|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 10 - Star Soldier|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 12 - Clu Clu Land|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 13 - Balloon Fight|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 14 - Wrecking Crew|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 16 - Dig Dug|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 17 - Takahashi Meijin no Bouken-jima|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 18 - Makai Mura|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 19 - Twin Bee|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 20 - Ganbare Goemon! - Karakuri Douchuu|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 21 - Super Mario Bros 2|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 22 - Nazo no Murasame Jou|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
{{SC_GBA|Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars|Issues|Issues|Runs slow with/without AP Patch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameboy DMG/Color Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|007 - The World Is Not Enough (U)|Issues|Issues|Runs extremely slow with Save files are spliting out. Playable.}}&lt;br /&gt;
{{SC_GBA|Gameboy Camera (U)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The camera view is unavailable for this game.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 2 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Game &amp;amp; Watch Gallery 3 (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Hello Kitty&#039;s Cube Frenzy (U)|Works|Works|&#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (J)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Mr. Driller (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Pac-In-Time (U)|Issues|Issues|&#039;&#039;&#039;The emulator recognizes to the SGB Palettes.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Bros Deluxe (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Super Mario Land 2 - 6 Golden Coins (U)|Works|Works|&#039;&#039;&#039;Very Playable&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo iQue GBA==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou 2 (China)|Works|Works|Super Mario Advance - Super Mario Bros 2}}&lt;br /&gt;
{{SC_GBA|Chaoji Maliou Shijie (China)|Works|Works|Super Mario Advance 2 - Super Mario World}}&lt;br /&gt;
{{SC_GBA|Jisu F-Zero Weilai Saiche (China)|Works|Works|F-Zero Maximum Velocity}}&lt;br /&gt;
{{SC_GBA|Miteluode - Lingdian Renwu (China)|Works|Works|Metroid Zero Mission}}&lt;br /&gt;
{{SC_GBA|Miteluode Ronghe (China)|Works|Works|Metroid Fusion}}&lt;br /&gt;
{{SC_GBA|Waliou Xunbao Ji (China)|Works|Works|Wario Land 4}}&lt;br /&gt;
{{SC_GBA|Waliou Zhizao (China)|Works|Works|WarioWare, Inc.: Mega Microgames!}}&lt;br /&gt;
{{SC_GBA|Yaoxi Dao (China)|Works|Works|Super Mario Advance 3 - Yoshi´s Island}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Game Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Gearhead Garage Adventure|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ghost and Ghoblins Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Orn|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quak|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Fallen|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Wonderboy V.0.3|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Tech Demos==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|GOD|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Magical Chase|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ishar - Advance Alpha V.0.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phloam|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Ruff Techdemo 0.15|Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Snowman|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 2|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Quake GBA Engine Demo 3|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Vit 2|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Emulators==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Cologne (Colecovision Emulator)|Issues|Issues|extremely Slow}}&lt;br /&gt;
{{SC_GBA|DrChip-8 (Chip-8 Emulator)|Doesn&#039;t Work|Doesn&#039;t Work|&#039;&#039;&#039;The game crashed after Gameboy logo with official BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Seems to run game with HLE BIOS.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{SC_GBA|Ghost and Goblins (Arcade Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Greenboy Attack (Arcade Emulator)|Works|Works|Same emulation as MAME. Which MAME roms are 3 games there???.}}&lt;br /&gt;
{{SC_GBA|GBAGI (Sierra Games Interpreter/Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goomba Color (Gameboy/Color Emulator)|Issues|Issues|Actual same errors as of the Regular GB/GBC Version. extremely Slow}}&lt;br /&gt;
{{SC_GBA|HVCA (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|MSXAdvance (MSX Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|NGP Advance (Neo Geo Pocket/Color Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PCE Advance (PC-Engine Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|PocketBeeb (BBC Micro Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket NES (NES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pocket SNES (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Remudvance (Renegade/Nekketsu Kouha Kunio-Kun Arcade emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SMS Advance (Sega Master System &amp;amp; Game Gear Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SNES Advance (SNES Emulator)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Swan Advance (Wonderswan/Color Emulator)|Works|Works|Seems to be askinng works}}&lt;br /&gt;
{{SC_GBA|ZX Advance (Spectrum Emulator)|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew Ports==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|1942 Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Aladdin|Works|Works|No Audio by default.}}&lt;br /&gt;
{{SC_GBA|Another World|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Arkanoid Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Asteroid|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Billy Box|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Bubble Bobble Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Castle Master|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Chip Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Deflektor|Works|Works|}}&lt;br /&gt;
{{SC_GBA|El-Hazard|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Elite|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Eliminator|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flood V.0.9|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Goldrunner V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|LodeRunner|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metall Warriors 4: Agents of Metal GBA V.1.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Nebulus|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pak-Man Beta 091|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pong|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Return to Genesis|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Quix Advance V.1.0|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Star Shooter|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Talisman GBA|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Trailblazer Advance|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prototype==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Battletoads|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie - Grunty´s Revenge Early Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Pilot Voxel|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Blue Angelo 2005 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Captain Harlock Non Interactive Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Contra Advance Review Prototype|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2001|Doesn&#039;t Work|Doesn&#039;t Work|The Game doesn´t boot|}}&lt;br /&gt;
{{SC_GBA|Diddy Kong Pilot 2003|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dolphin Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Flashback Legends|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Eaters - Zero Bandits (Black Belt Challenge Demo)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0206 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Rekka no Ken 0219 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Hikaru no Go Taikenban|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kien|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; The Amazing Mirror Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - The Minish Cap Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mandrake - The Magician|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.11 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion 2002.11.16 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2003.12.05 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission 2004.01.14 Proto|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Moto GP|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Overstorm|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Phantom - The Ghost who walks|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokemon - Ruby Edition German Final Debug|Issues|Issues|The Game deletes your save files. Flash patching breaks the Game.}}&lt;br /&gt;
{{SC_GBA|Resident Evil 2 Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jul_31_2001_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|SpongeBob Squarepants Super-Sponge Jun_06_2002_Beta|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance Kiosk Demo|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Turok Dinosaur Hunter Advance|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Tyrian 2000|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi´s Story Nintendo GBA SDK Demo|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc. Rom Hacks== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - Defence Display Patch|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2 Black Hole Rising - War Room Challenge 2012|Works|Works|Select Flash as the save type to enable saving.}}&lt;br /&gt;
{{SC_GBA|Blackthorne - Color Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II - Improved|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Doom 2 - PC Conversion Pack|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fight One - Arcade Remix|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fire Pro Wrestling - Yume no Dantai Unei! - Final Fire Pro Restoration|Works|Works|The Game language is japanese.}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Golden Sun - Chaos Mode|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 3 - Restoration|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 - Extreem Manseckz! V.1|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Ghouls and Ghosts - Revival|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo Revival - SSF2T/X Revival: Akuma/Gouki CPU Color Fix|Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlicensed Games/Devices== &lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Action Replay V.3.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Action Replay GBX V.3.1 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Digimon Ruby |Doesn&#039;t Work|Doesn&#039;t Work|You can hear Music playing. Game doesn´t boot up.|}}&lt;br /&gt;
{{SC_GBA|Digimon Sapphire |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Gameshark |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Gameshark Alt |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA AV Adapter |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Movie Player 2 CF |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA Personal Organizer |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t save.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.1.3 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|GBA TV Tuner PAL V.2.0 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Juezhan Sanguo |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Mo Jie Qibing |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
{{SC_GBA|Pro Action Replay (J)|Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t work. Necessary Hardware is missing.|}}&lt;br /&gt;
{{SC_GBA|Zook Man ZX4 |Doesn&#039;t Work|Doesn&#039;t Work|Doesn´t boot up|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased Full Games==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Broken Circle |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dune |Works|Works|}}&lt;br /&gt;
{{SC_GBA|Motocross Challenge |Works|Works|}}&lt;br /&gt;
{{SC_GBA|The Haunted Mansion |Works|Works|}}&lt;br /&gt;
{{SC_GBA|World Reborn |Works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38905</id>
		<title>Project Nested/Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38905"/>
		<updated>2021-08-05T11:36:26Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rip 1 Class&lt;br /&gt;
! Rip 2 Class&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable&lt;br /&gt;
| Excellent&lt;br /&gt;
| Game is fully playable. Very Good Audio. No gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Playable&lt;br /&gt;
| Good&lt;br /&gt;
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:gold;&amp;quot;|Working/Playable&lt;br /&gt;
| Normal&lt;br /&gt;
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Working/Unplayable&lt;br /&gt;
| Unplayable&lt;br /&gt;
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Unplayable&lt;br /&gt;
| Bad&lt;br /&gt;
| Game is Unplayable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:grey;&amp;quot;|Unplayable/Unavailable&lt;br /&gt;
| Terrible&lt;br /&gt;
| Game isn&#039;t even boot or is boots but freezes sometimes, but are hopefully blacklisted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game list==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Name&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Pac-Man (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|disable memory emulation load and store&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Super Mario Bros. (U)&lt;br /&gt;
|v1.1&lt;br /&gt;
|sprite zero offset 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Pinball (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|Starting a game resets to title screen&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Zippy Race&lt;br /&gt;
|v1.3&lt;br /&gt;
|Hangs with some glitchy gfxs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38904</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38904"/>
		<updated>2021-08-05T11:32:35Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 64&lt;br /&gt;
|logo = Nintendo64Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1996&lt;br /&gt;
|discontinued = 2002&lt;br /&gt;
|predecessor = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|successor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.&lt;br /&gt;
&lt;br /&gt;
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it&#039;s assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,&amp;lt;ref group=N&amp;gt;Though a separate add-on was later released called the &amp;quot;Expansion Pak&amp;quot; that added an additional 4MB of RAM, totaling 8MB.&amp;lt;/ref&amp;gt; and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Requires ucode?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Controller Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rumble Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Transfer Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]] (ParaLLEl)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|m64p (Final GLideN64)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}*&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://ci.appveyor.com/project/rosalie241/rmg/build/artifacts git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&amp;lt;br &amp;gt;[https://www.pj64-emu.com/nightly-builds Dev]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ares.dev/ Official]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/mupen64plus/mupen64plus-core/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64 Netplay]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&amp;lt;br /&amp;gt;[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]&lt;br /&gt;
|?&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.286 (beta)]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]-pandora&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
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|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
|Not64&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
|DaedalusX64&lt;br /&gt;
|align=left|{{Icon|PSP|3DS}}&amp;lt;br&amp;gt;{{Icon|Vita|PS2}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS git]&amp;lt;br&amp;gt;[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/mupen64gc/ Wii64]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|DaedalusDC&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Available exclusively as a libretro core&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.&lt;br /&gt;
&lt;br /&gt;
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux&#039;s Mupen64. It&#039;s about as accurate as Project64,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I have waiting are merged, we are at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.&lt;br /&gt;
&lt;br /&gt;
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]&#039;s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special &amp;quot;[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]&amp;quot; option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.&lt;br /&gt;
&lt;br /&gt;
:;[[m64p]]:Probably the easiest &amp;quot;out of the box&amp;quot; solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.&lt;br /&gt;
&lt;br /&gt;
:;[[RMG]]:Rosalie&#039;s Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.&lt;br /&gt;
&lt;br /&gt;
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus&#039;, and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn&#039;t even the best in the box. For the most part, it works well in [[Wine]], but, if you&#039;re on a different platform, use Mupen64Plus instead.&lt;br /&gt;
&lt;br /&gt;
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it&#039;s gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.&lt;br /&gt;
&lt;br /&gt;
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
;Daedalus:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn&#039;t without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. &amp;quot;86RYU&amp;quot;, a x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 plugins}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene&#039;s climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren&#039;t immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn&#039;t just an iteration on the existing plugin-based emulators.&lt;br /&gt;
&lt;br /&gt;
===[[High/Low level emulation|High-level vs. low-level]] graphics===&lt;br /&gt;
&lt;br /&gt;
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console&#039;s release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo&#039;s software development kit included a common microcode for the RDP. It&#039;s possible Nintendo didn&#039;t want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.&lt;br /&gt;
&lt;br /&gt;
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn&#039;t work, because it wasn&#039;t clear what the microcode did or why, and required extensive hardware testing.&lt;br /&gt;
* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.&lt;br /&gt;
&lt;br /&gt;
gonetz and one or two assistants have spent a large portion of development improving GlideN64&#039;s handling of microcode throughout 2016-2018.&amp;lt;ref name=&amp;quot;gliden64_blog-1&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZSortBOSS&amp;quot;&amp;gt;{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}&amp;lt;/ref&amp;gt; This means that [https://youtu.be/HfCOnmRHI0o Factor 5]&#039;s games are now working in the high-level graphics mode.&amp;lt;ref name=&amp;quot;Indiegogo&amp;quot;&amp;gt;{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title=&amp;quot;Indiana J. &amp;amp; Infernal Machine&amp;quot; HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gliden64_blog-2&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for &amp;quot;Indiana Jones&amp;quot; and &amp;quot;Battle for Naboo&amp;quot; completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}&amp;lt;/ref&amp;gt; Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
It should be noted that most games technically work through the HLE method, but it&#039;s not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png|Low level emulation of Majora&#039;s Mask using SoftGraphic&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png|High level emulation of Majora&#039;s Mask using Jabo&#039;s Direct3D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Texture filtering]]===&lt;br /&gt;
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.&lt;br /&gt;
&lt;br /&gt;
RetroArch&#039;s Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen, displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
The Voice Recognition Unit (VRU) is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. No emulator or input plugin supports this, although there is an on-going effort to get it working.&amp;lt;ref name=&amp;quot;emutalk&amp;quot;&amp;gt;{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}&amp;lt;/ref&amp;gt; Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games use the Transfer Pak such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games. Mostly, this can be done with NRage&#039;s input plugin, but a couple of things aren&#039;t emulated:&lt;br /&gt;
&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|N64 Mouse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD Emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid/High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/project64/project64 {{Project64Ver}}]&amp;lt;br &amp;gt;[https://64dd.org/downloads.html 64DD.org Builds]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
||[https://github.com/loganmc10/m64p/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
===iQue Player emulation===&lt;br /&gt;
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it&#039;s doable for many games. The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080 Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Stars&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokemon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokemon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38902</id>
		<title>Project Nested/Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38902"/>
		<updated>2021-08-05T11:25:50Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rip 1 Class&lt;br /&gt;
! Rip 2 Class&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable&lt;br /&gt;
| Excellent&lt;br /&gt;
| Game is fully playable. Very Good Audio. No gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Playable&lt;br /&gt;
| Good&lt;br /&gt;
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:gold;&amp;quot;|Working/Playable&lt;br /&gt;
| Normal&lt;br /&gt;
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Working/Unplayable&lt;br /&gt;
| Unplayable&lt;br /&gt;
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Unplayable&lt;br /&gt;
| Bad&lt;br /&gt;
| Game is Unplayable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:grey;&amp;quot;|Unplayable/Unavailable&lt;br /&gt;
| Terrible&lt;br /&gt;
| Game isn&#039;t even boot or is boots but freezes sometimes, but are hopefully blacklisted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game list==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Name&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Pac-Man (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|disable memory emulation load and store&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Super Mario Bros. (U)&lt;br /&gt;
|v1.1&lt;br /&gt;
|sprite zero offset 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Pinball (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|Starting a game resets to title screen&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38900</id>
		<title>Project Nested/Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38900"/>
		<updated>2021-08-05T11:21:45Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable&lt;br /&gt;
| Game is fully playable. Very Good Audio. No gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Playable&lt;br /&gt;
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:gold;&amp;quot;|Working/Playable&lt;br /&gt;
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Working/Unplayable&lt;br /&gt;
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Unplayable&lt;br /&gt;
| Game is Unplayable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:grey;&amp;quot;|Unplayable/Unavailable&lt;br /&gt;
| Game isn&#039;t even boot or is boots but freezes sometimes, but are hopefully blacklisted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game list==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Name&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Pac-Man (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|disable memory emulation load and store&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Super Mario Bros. (U)&lt;br /&gt;
|v1.1&lt;br /&gt;
|sprite zero offset 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Pinball (U)&lt;br /&gt;
|v1.3&lt;br /&gt;
|Starting a game resets to title screen&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38899</id>
		<title>Project Nested/Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Project_Nested/Compatibility&amp;diff=38899"/>
		<updated>2021-08-05T11:18:45Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; |- ! Class ! Legend |- | style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable | Game is fully playable. Very Good Audio. No gfx glitches |- | sty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:limegreen;&amp;quot;|Very Playable/Playable&lt;br /&gt;
| Game is fully playable. Very Good Audio. No gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:cyan;&amp;quot;|Playable&lt;br /&gt;
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:gold;&amp;quot;|Working/Playable&lt;br /&gt;
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:orange;&amp;quot;|Working/Unplayable&lt;br /&gt;
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Unplayable&lt;br /&gt;
| Game is Unplayable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:grey;&amp;quot;|Unplayable/Unavailable&lt;br /&gt;
| Game isn&#039;t even boot or is boots but freezes sometimes, but are hopefully blacklisted.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38883</id>
		<title>RIN Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38883"/>
		<updated>2021-08-04T13:25:41Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Works ; Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Partially works ; Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work ; Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{{snes9xtbl}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (U)|yes|note = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (E)|partial|note = First run, but can i see except glitchy skyboxs there and saving works good, some audio has little noise and veeeeeeeeeeeeeeeeery stuttering.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Battle Arena Toshinden (U)|partial|note = SGB palette colors are loads good, the low quality sound still playing sometimes?.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bomb Jack (U)|partial|note = never since plays but progress tiles are visible every time after title.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|BomberBoy|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Collection (U)|no|note = I get thrown out to the Title screen after choosing a Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Bomberman GB (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 2 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 3 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Blue Champion (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Red Challenger (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Quest (U)|partial|note = since run, but can see except bomberman sprites and skyboxs are too high.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Classic Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Dr. Mario (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Driver (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|F-1 Race (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Galaga &amp;amp; Galaxian (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 2 (U)|yes|note = &#039;&#039;&#039;All Games.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 3 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game Boy Gallery (J)|yes|note = works fine|?}}&lt;br /&gt;
{{RFE2|Game Boy Controller Kensa Cartridge|yes|note = &#039;&#039;&#039;Very Playable&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Gameboy Camera (U)|no|note = &#039;&#039;&#039;White screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Gameboy Color Promotional Demo (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Hello Kitty&#039;s Cube Frenzy (U)|yes|note = Works|?}}&lt;br /&gt;
{{RFE2|Hello Kitty Pocket Camera|no|note = &#039;&#039;&#039;White Screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|James Bond 007 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Do (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Driller (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man SCE (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Namco Gallery 1 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 2 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 3 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|NES Conversion|yes|note = Works.|?}}&lt;br /&gt;
{{RFE2|Pac-Attack (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-In-Time (U)|partial|note = I played the first level. &#039;&#039;&#039;I noticed some screen has white warpers on the black warpers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Pac-Man (U)|yes|note = I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-Man SCE (U)|partial|note = &#039;&#039;&#039;Pac-Man:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Pac-Attack:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Pocket Monsters Blue|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Red|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Yellow|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Blue (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Red (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Yellow (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Puzzle Bobble 4 (J)|partial|note = very slow|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Rayman (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Rayman 2 (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Shantae (U)|partial|note = Glitched up Title Screen. I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Simpsons GBC|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Super Mario Bros. Deluxe (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 1 (U)|yes|note = I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 2 (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening DX (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Worms Armageddon (U)|partial|note = Some glitches on screen. Full Speed. Good Audio. Playable|version = Partially Playable}}&lt;br /&gt;
{{RFE2|X (J)|partial|note = starts up and looks well but very slow|version = unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38882</id>
		<title>RIN Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38882"/>
		<updated>2021-08-04T13:25:10Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Works ; Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Partially works ; Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work ; Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{{snes9xtbl}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (U)|yes|note = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (E)|partial|note = First run, but can i see except glitchy skyboxs there and saving works good, some audio has little noise and veeeeeeeeeeeeeeeeery stuttering.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Battle Arena Toshinden (U)|partial|note = SGB palette colors are loads good, the low quality sound still playing sometimes?.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bomb Jack (U)|partial|note = never since plays but progress tiles are visible every time after title.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|BomberBoy|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Collection (U)|no|note = I get thrown out to the Title screen after choosing a Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Bomberman GB (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 2 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 3 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Blue Champion (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Red Challenger (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Quest (U)|partial|note = since run, but can see except bomberman sprites and skyboxs are too high.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Classic Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Dr. Mario (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Driver (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|F-1 Race (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Galaga &amp;amp; Galaxian (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 2 (U)|yes|note = &#039;&#039;&#039;All Games.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 3 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game Boy Gallery (J)|yes|note = works fine|?}}&lt;br /&gt;
{{RFE2|Game Boy Controller Kensa Cartridge|yes|note = &#039;&#039;&#039;Very Playable&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Gameboy Camera (U)|no|note = &#039;&#039;&#039;White screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Gameboy Color Promotional Demo (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Hello Kitty&#039;s Cube Frenzy (U)|yes|note = Works|?}}&lt;br /&gt;
{{RFE2|Hello Kitty Pocket Camera|no|note = &#039;&#039;&#039;White Screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|James Bond 007 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Do (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Driller (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man SCE (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Namco Gallery 1 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 2 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 3 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|NES Conversion|yes|note = Works.|?}}&lt;br /&gt;
{{RFE2|Pac-Attack (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-In-Time (U)|partial|note = I played the first level. &#039;&#039;&#039;I noticed some screen has white warpers on the black warpers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Pac-Man (U)|yes|note = I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-Man SCE (U)|partial|note = &#039;&#039;&#039;Pac-Man:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Pac-Attack:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Pocket Monsters Blue|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Red|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Yellow|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Blue (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Red (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Yellow (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Puzzle Bobble 4 (J)|partial|note = very slow|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Rayman (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Rayman 2 (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Shantae (U)|partial|note = Glitched up Title Screen. I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Simpsons GBC|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Super Mario Bros. Deluxe (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 1 (U)|yes|note = I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 2 (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening DX (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Worms Armageddon (U)|partial|Some glitches on screen. Full Speed. Good Audio. Playable|version = Partially Playable}}&lt;br /&gt;
{{RFE2|X (J)|partial|note = starts up and looks well but very slow|version = unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=38877</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=38877"/>
		<updated>2021-08-04T08:07:18Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://segaretro.org/Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC &amp;quot;Gekko&amp;quot; at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo &amp;quot;Flipper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn&#039;t have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn&#039;t allow GameCube titles to be run.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GCN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wii&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Triforce&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dolphin-emu.org/download/ Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=triforce&amp;gt;Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.&amp;lt;/ref&amp;gt; ||{{✓}}&amp;lt;ref group=N&amp;gt;Currently at Alpha release and has bugs that are not present on standalone Dolphin.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Ishiiruka-Dolphin&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/ogamespec/dolwin/ Dolwin]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MAME&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|?&lt;br /&gt;
|? ||? ||? ||? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
|Gekko&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|align=left|{{Icon|Android|Linux}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/master Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/FIX94/Nintendont 2021-07-12]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||N/A ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It&#039;s updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin&#039;s compatibility is at 96% of the games being playable or perfect.&lt;br /&gt;
&lt;br /&gt;
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:&lt;br /&gt;
:* Async shader compilation (Avoiding shader compilation time)&lt;br /&gt;
:*Galop&#039;s DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)&lt;br /&gt;
:*Pre compiled Vertex loader &amp;amp; Optimized vertex decoding using SSSE3 and SSE4&lt;br /&gt;
:*Dolby Pro Logic II support for XAudio and OpenAL&lt;br /&gt;
:*Custom Texture improvements to allow directly compressed texture loading including mipmaps&lt;br /&gt;
:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)&lt;br /&gt;
:*DX9 support for old machines&lt;br /&gt;
:*Modified Post Processing interface to support:&lt;br /&gt;
::*Multiple Stages allowing more complex effects.&lt;br /&gt;
::*Depth and native gamma as inputs.&lt;br /&gt;
::*Custom version of DolphinFX that work under dx11 and ogl&lt;br /&gt;
::*SSAO and DOF.&lt;br /&gt;
::*Texture Scaling Support&lt;br /&gt;
::*Bump Mapping with advanced material properties&lt;br /&gt;
::*Phong Specular reflection to improve lighting quality&lt;br /&gt;
::*Tessellation and Displacement Mapping&lt;br /&gt;
::*Rim Lighting&lt;br /&gt;
::*Bump auto-generation to improve lighting&lt;br /&gt;
&lt;br /&gt;
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it&#039;s not the most advanced but has interesting features and is able to boot and run some commercial games and demos...&lt;br /&gt;
&lt;br /&gt;
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii U. It was a Wii homebrew app, but Wii U with Homebrew Channel on Wii Mode can run it too! For Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers and Wiimote + Nunchuk&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running BIOS==&lt;br /&gt;
To boot the GameCube&#039;s original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you&#039;re on the stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller&#039;s A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA; this is necessary for some less commonly used features such as [[GBA e-Reader emulators|e-Reader]] support or cases where the GBA has to be disconnected from the GameCube. Both of these can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA rom to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. With [[mGBA]] now integrated into Dolphin, support for it has been hinted as coming in the future.&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Broadband Adapter===&lt;br /&gt;
This shouldn&#039;t be confused with [[netplay]], which synchronizes emulation over an internet connection.&lt;br /&gt;
&lt;br /&gt;
This was an add-on that allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. &#039;&#039;Mario Kart: Double Dash!!&#039;&#039; used it to play on a local network with up to eight other GameCubes while &#039;&#039;Phantasy Star Online&#039;&#039; took it a step further to allow an internet connection for Sega&#039;s now-offline official game servers. &#039;&#039;Kirby Air Ride&#039;&#039; and &#039;&#039;1080° Avalanche&#039;&#039; also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to hook up zero or more of each of these configurations on one networked game:&lt;br /&gt;
*A GameCube with the broadband adapter (of course)&lt;br /&gt;
*A soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]&lt;br /&gt;
*A recent version of Dolphin with OpenVPN&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;GameCube&amp;lt;/code&amp;gt;. A drop-down for &amp;lt;code&amp;gt;SP1&amp;lt;/code&amp;gt; will have the &amp;lt;code&amp;gt;Broadband Adaptor&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BBA&amp;lt;/code&amp;gt;, depending on the version of Dolphin you&#039;re running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]] has the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapter.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This is a special controller used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube. Dolphin supports this controller.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
This was an accessory bundled with &#039;&#039;Mario Party 6 &amp;amp; Mario Party 7&#039;&#039; that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
==Triforce==&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega&#039;s GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce games.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016&amp;lt;/ref&amp;gt; The developers plan to bring it back, but only if there is interest and work is done to clean up the code.&lt;br /&gt;
&lt;br /&gt;
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.&lt;br /&gt;
&lt;br /&gt;
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):&lt;br /&gt;
* Under &amp;quot;Config/GameCube&amp;quot; (or more recently &amp;quot;Controllers&amp;quot;), &amp;quot;SP1&amp;quot; and &amp;quot;Port 1&amp;quot; need to be assigned to &amp;quot;AM-Baseboard&amp;quot;.&lt;br /&gt;
* &amp;quot;Enable Cheats&amp;quot; must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.&lt;br /&gt;
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates &amp;quot;Insert Coin&amp;quot;, but it doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
There is a Nintendont option to activate Triforce. Moving the C-stick anywhere will insert a coin.&lt;br /&gt;
&lt;br /&gt;
==Panasonic Q==&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:GameCube emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=38876</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=38876"/>
		<updated>2021-08-04T08:06:26Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://segaretro.org/Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC &amp;quot;Gekko&amp;quot; at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo &amp;quot;Flipper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn&#039;t have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn&#039;t allow GameCube titles to be run.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GCN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wii&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Triforce&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dolphin-emu.org/download/ Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=triforce&amp;gt;Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.&amp;lt;/ref&amp;gt; ||{{✓}}&amp;lt;ref group=N&amp;gt;Currently at Alpha release and has bugs that are not present on standalone Dolphin.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Ishiiruka-Dolphin&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/ogamespec/dolwin/ Dolwin]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MAME&lt;br /&gt;
|0.234&lt;br /&gt;
|? ||? ||? ||? ||? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
|Gekko&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|align=left|{{Icon|Android|Linux}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/master Dev]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/FIX94/Nintendont 2021-07-12]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||N/A ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It&#039;s updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin&#039;s compatibility is at 96% of the games being playable or perfect.&lt;br /&gt;
&lt;br /&gt;
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:&lt;br /&gt;
:* Async shader compilation (Avoiding shader compilation time)&lt;br /&gt;
:*Galop&#039;s DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)&lt;br /&gt;
:*Pre compiled Vertex loader &amp;amp; Optimized vertex decoding using SSSE3 and SSE4&lt;br /&gt;
:*Dolby Pro Logic II support for XAudio and OpenAL&lt;br /&gt;
:*Custom Texture improvements to allow directly compressed texture loading including mipmaps&lt;br /&gt;
:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)&lt;br /&gt;
:*DX9 support for old machines&lt;br /&gt;
:*Modified Post Processing interface to support:&lt;br /&gt;
::*Multiple Stages allowing more complex effects.&lt;br /&gt;
::*Depth and native gamma as inputs.&lt;br /&gt;
::*Custom version of DolphinFX that work under dx11 and ogl&lt;br /&gt;
::*SSAO and DOF.&lt;br /&gt;
::*Texture Scaling Support&lt;br /&gt;
::*Bump Mapping with advanced material properties&lt;br /&gt;
::*Phong Specular reflection to improve lighting quality&lt;br /&gt;
::*Tessellation and Displacement Mapping&lt;br /&gt;
::*Rim Lighting&lt;br /&gt;
::*Bump auto-generation to improve lighting&lt;br /&gt;
&lt;br /&gt;
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it&#039;s not the most advanced but has interesting features and is able to boot and run some commercial games and demos...&lt;br /&gt;
&lt;br /&gt;
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii U. It was a Wii homebrew app, but Wii U with Homebrew Channel on Wii Mode can run it too! For Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers and Wiimote + Nunchuk&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running BIOS==&lt;br /&gt;
To boot the GameCube&#039;s original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you&#039;re on the stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller&#039;s A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA; this is necessary for some less commonly used features such as [[GBA e-Reader emulators|e-Reader]] support or cases where the GBA has to be disconnected from the GameCube. Both of these can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA rom to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. With [[mGBA]] now integrated into Dolphin, support for it has been hinted as coming in the future.&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Broadband Adapter===&lt;br /&gt;
This shouldn&#039;t be confused with [[netplay]], which synchronizes emulation over an internet connection.&lt;br /&gt;
&lt;br /&gt;
This was an add-on that allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. &#039;&#039;Mario Kart: Double Dash!!&#039;&#039; used it to play on a local network with up to eight other GameCubes while &#039;&#039;Phantasy Star Online&#039;&#039; took it a step further to allow an internet connection for Sega&#039;s now-offline official game servers. &#039;&#039;Kirby Air Ride&#039;&#039; and &#039;&#039;1080° Avalanche&#039;&#039; also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to hook up zero or more of each of these configurations on one networked game:&lt;br /&gt;
*A GameCube with the broadband adapter (of course)&lt;br /&gt;
*A soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]&lt;br /&gt;
*A recent version of Dolphin with OpenVPN&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;GameCube&amp;lt;/code&amp;gt;. A drop-down for &amp;lt;code&amp;gt;SP1&amp;lt;/code&amp;gt; will have the &amp;lt;code&amp;gt;Broadband Adaptor&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BBA&amp;lt;/code&amp;gt;, depending on the version of Dolphin you&#039;re running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]] has the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapter.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This is a special controller used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube. Dolphin supports this controller.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
This was an accessory bundled with &#039;&#039;Mario Party 6 &amp;amp; Mario Party 7&#039;&#039; that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
==Triforce==&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega&#039;s GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce games.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016&amp;lt;/ref&amp;gt; The developers plan to bring it back, but only if there is interest and work is done to clean up the code.&lt;br /&gt;
&lt;br /&gt;
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.&lt;br /&gt;
&lt;br /&gt;
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):&lt;br /&gt;
* Under &amp;quot;Config/GameCube&amp;quot; (or more recently &amp;quot;Controllers&amp;quot;), &amp;quot;SP1&amp;quot; and &amp;quot;Port 1&amp;quot; need to be assigned to &amp;quot;AM-Baseboard&amp;quot;.&lt;br /&gt;
* &amp;quot;Enable Cheats&amp;quot; must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.&lt;br /&gt;
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates &amp;quot;Insert Coin&amp;quot;, but it doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
There is a Nintendont option to activate Triforce. Moving the C-stick anywhere will insert a coin.&lt;br /&gt;
&lt;br /&gt;
==Panasonic Q==&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:GameCube emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38863</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38863"/>
		<updated>2021-08-03T14:00:57Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 64&lt;br /&gt;
|logo = Nintendo64Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1996&lt;br /&gt;
|discontinued = 2002&lt;br /&gt;
|predecessor = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|successor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.&lt;br /&gt;
&lt;br /&gt;
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it&#039;s assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,&amp;lt;ref group=N&amp;gt;Though a separate add-on was later released called the &amp;quot;Expansion Pak&amp;quot; that added an additional 4MB of RAM, totaling 8MB.&amp;lt;/ref&amp;gt; and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Requires ucode?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Controller Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rumble Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Transfer Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]] (ParaLLEl)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|m64p (Final GLideN64)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}*&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://ci.appveyor.com/project/rosalie241/rmg/build/artifacts git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&amp;lt;br &amp;gt;[https://www.pj64-emu.com/nightly-builds Dev]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ares.dev/ Official]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/mupen64plus/mupen64plus-core/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64 Netplay]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&amp;lt;br /&amp;gt;[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.286 (beta)]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mupen64Plus]]-pandora&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; class=&amp;quot;unsortable&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
|Not64&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|DaedalusX64&lt;br /&gt;
|align=left|{{Icon|PSP|3DS}}&amp;lt;br&amp;gt;{{Icon|Vita|PS2}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS git]&amp;lt;br&amp;gt;[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|?&lt;br /&gt;
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|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/p/mupen64gc/ Wii64]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Available exclusively as a libretro core&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.&lt;br /&gt;
&lt;br /&gt;
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux&#039;s Mupen64. It&#039;s about as accurate as Project64,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I have waiting are merged, we are at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.&lt;br /&gt;
&lt;br /&gt;
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]&#039;s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special &amp;quot;[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]&amp;quot; option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.&lt;br /&gt;
&lt;br /&gt;
:;[[m64p]]:Probably the easiest &amp;quot;out of the box&amp;quot; solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.&lt;br /&gt;
&lt;br /&gt;
:;[[RMG]]:Rosalie&#039;s Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.&lt;br /&gt;
&lt;br /&gt;
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus&#039;, and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn&#039;t even the best in the box. For the most part, it works well in [[Wine]], but, if you&#039;re on a different platform, use Mupen64Plus instead.&lt;br /&gt;
&lt;br /&gt;
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it&#039;s gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.&lt;br /&gt;
&lt;br /&gt;
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
;Daedalus:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn&#039;t without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. &amp;quot;86RYU&amp;quot;, a x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 plugins}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene&#039;s climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren&#039;t immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn&#039;t just an iteration on the existing plugin-based emulators.&lt;br /&gt;
&lt;br /&gt;
===[[High/Low level emulation|High-level vs. low-level]] graphics===&lt;br /&gt;
&lt;br /&gt;
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console&#039;s release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo&#039;s software development kit included a common microcode for the RDP. It&#039;s possible Nintendo didn&#039;t want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.&lt;br /&gt;
&lt;br /&gt;
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn&#039;t work, because it wasn&#039;t clear what the microcode did or why, and required extensive hardware testing.&lt;br /&gt;
* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.&lt;br /&gt;
&lt;br /&gt;
gonetz and one or two assistants have spent a large portion of development improving GlideN64&#039;s handling of microcode throughout 2016-2018.&amp;lt;ref name=&amp;quot;gliden64_blog-1&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZSortBOSS&amp;quot;&amp;gt;{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}&amp;lt;/ref&amp;gt; This means that [https://youtu.be/HfCOnmRHI0o Factor 5]&#039;s games are now working in the high-level graphics mode.&amp;lt;ref name=&amp;quot;Indiegogo&amp;quot;&amp;gt;{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title=&amp;quot;Indiana J. &amp;amp; Infernal Machine&amp;quot; HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gliden64_blog-2&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for &amp;quot;Indiana Jones&amp;quot; and &amp;quot;Battle for Naboo&amp;quot; completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}&amp;lt;/ref&amp;gt; Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
It should be noted that most games technically work through the HLE method, but it&#039;s not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png|Low level emulation of Majora&#039;s Mask using SoftGraphic&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png|High level emulation of Majora&#039;s Mask using Jabo&#039;s Direct3D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Texture filtering]]===&lt;br /&gt;
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.&lt;br /&gt;
&lt;br /&gt;
RetroArch&#039;s Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen, displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
The Voice Recognition Unit (VRU) is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. No emulator or input plugin supports this, although there is an on-going effort to get it working.&amp;lt;ref name=&amp;quot;emutalk&amp;quot;&amp;gt;{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}&amp;lt;/ref&amp;gt; Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games use the Transfer Pak such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games. Mostly, this can be done with NRage&#039;s input plugin, but a couple of things aren&#039;t emulated:&lt;br /&gt;
&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|N64 Mouse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD Emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid/High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/project64/project64 {{Project64Ver}}]&amp;lt;br &amp;gt;[https://64dd.org/downloads.html 64DD.org Builds]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
||[https://github.com/loganmc10/m64p/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
===iQue Player emulation===&lt;br /&gt;
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it&#039;s doable for many games. The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080 Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Stars&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokemon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokemon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=38862</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=38862"/>
		<updated>2021-08-03T13:56:17Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|logo = DSlitewhite.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]&lt;br /&gt;
|release = 2004&lt;br /&gt;
|discontinued = 2013&lt;br /&gt;
|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|successor = [[Nintendo DSi emulators|Nintendo DSi]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo on November 21, 2004 and had 2 ARM CPUs (ARM9 and ARM7) with 4MB of RAM. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Game Boy Advance emulators|GBA]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Nintendo DSi emulators|DSi]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions &amp;lt;br/&amp;gt;Dev Builds]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME#Graphical_Enhancement|DeSmuME X432R]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://web.archive.org/web/20150920170430im_/http://shikaver01.webcrow.jp/desmume_x432r/index.html 2015-04-19]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html alpha 2]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} || {{✗}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1]&amp;lt;br /&amp;gt;[http://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blogspot.com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS NooDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS Git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jeffq.com/blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS NooDS]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS Git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update DesmumeX v0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/rsduck/melonDS/releases Release 4]&amp;lt;br/&amp;gt;[https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ GBATemp Thread]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS NooDS]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS Git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 DSonPSP]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}}&amp;lt;small&amp;gt; (Fake)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[melonDS]]: Biggest difference is melonDS can use Wi-Fi and run DSiWare games.&amp;lt;ref name=&amp;quot;melonDSi&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=94&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;progress on DSi&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=99&amp;amp;p&amp;lt;/ref&amp;gt;, the latest version can now boot into the firmware and load some DSiWare through the NAND, but full &amp;quot;DSi mode&amp;quot; support for retail games is still unsupported. melonDS requires DS bios to function.&lt;br /&gt;
In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects). Both can open roms inside an archive (zip, rar, 7z). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode: https://i.imgur.com/S73Eb4m.jpg&lt;br /&gt;
While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that&#039;s gotten as far as it has and it has been found to work reasonably well with a handful of games. &lt;br /&gt;
melonDS does not have custom file paths yet (all saves will be created where the rom is). Switching to opengl in core options may give a performance boost.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]: DeSmuME works out of the the box;The most developed emulators for regular DS games. DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. The latest &amp;quot;Stable&amp;quot; build is no longer recommended as it&#039;s over 5 years old and lacks any new features. If you do run into issues on the dev builds, then try switching back to the last stable build (see [[Common Problems and Solutions]] for tips).&lt;br /&gt;
;[[DraStic]]: A payware, closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It&#039;s on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie.&lt;br /&gt;
;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, the DS&#039;s 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don&#039;t expect a lot of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and options, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. No$Zoomer hasn&#039;t rebased yet but does add options for window resizing. There haven&#039;t been any noticeable changes with regards to accuracy, however. In v2.8, No$GBA became the first emulator to supports DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up romhacking for DS games or homebrew development), if you value speed above everything or just as a last resort.&lt;br /&gt;
;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it&#039;s very much a work-in-progress and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it&#039;s very slow and buggy but has partially gotten some features working like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It&#039;s not very usable or compatible but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;melonDS: Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features such as texture filtering are planned.&lt;br /&gt;
;DeSmuME X432R:A fork of DeSmuME that has graphical enhancement such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
;DeSmuME &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;:Also has an option to increase internal resolution since [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there&#039;s no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Local&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Download Play&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wi-Fi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBA/DS&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS|melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|{{MelonDSVer}}&lt;br /&gt;
|{{~}} ||{{~}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|{{DeSmuMEVer}}&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development. &lt;br /&gt;
&lt;br /&gt;
===Local wireless communication===&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039; wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and &#039;&#039;Pokemon&#039;&#039;, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA is able to connect, but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
===DS Download Play===&lt;br /&gt;
This feature allows players with a DS device, and only one copy of a game, to play together. This way, everyone doesn&#039;t need to have a copy of the game.  The player with the physical cartridge will host the game while the other players connects using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they are either simple mini-games, stripped down demos of the main game, or a limited version of multiplayer.  In most cases it&#039;s better to use multi-cart instead, however there are some games, like &#039;&#039;Mario Party DS&#039;&#039;, that requires Download Play in order to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit and miss but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Wi-Fi Connection=== &lt;br /&gt;
Nintendo&#039;s online service that was available for the Wii and DS and was free to use.  It was shutdown on May 20, 2014 due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was &#039;&#039;Mario Kart DS&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
There was a third-party DeSmuME forks that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever).  melonDS is one of the only emulators to offer Wi-Fi capabilities. It&#039;s still a work-in-progress, but it works relatively well.&lt;br /&gt;
&lt;br /&gt;
===DS/Wii connectivity===&lt;br /&gt;
Uses the wireless communication on the DS to connect to the Wii.  The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; which is essentially the same as the DS port but can connect with other DS&#039; with the game, &#039;&#039;Pokemon Battle Revolution&#039;&#039; in which players could transfer their Pokemon to the game and use the DS as a controller, &#039;&#039;Animal Crossing: City Folk&#039;&#039; in which data could be transferred between the DS version &#039;&#039;Animal Crossing: Wild World&#039;&#039;, and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to, and considering that the GBA/GCN connectivity on Dolphin has yet to achieve full functionality (and a lack of interesting titles that uses it), hints that this feature won&#039;t be emulated for a while.  If this was ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
===GBA/DS connectivity===&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect. &lt;br /&gt;
As of version 0.9, melonDS supports GBA connectivity and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag-and-drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
==Nintendo DSi==&lt;br /&gt;
{{Main|Nintendo DSi emulators}}&lt;br /&gt;
&lt;br /&gt;
==Special hardware==&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid&amp;quot;. Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.&lt;br /&gt;
;Pokémon keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it&#039;s playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism; not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It&#039;s weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes. DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS, otherwise it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack, involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g. &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;) suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokemon SoulSilver&#039;&#039; among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated in other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo DS emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38861</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=38861"/>
		<updated>2021-08-03T13:54:31Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 64&lt;br /&gt;
|logo = Nintendo64Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1996&lt;br /&gt;
|discontinued = 2002&lt;br /&gt;
|predecessor = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|successor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.&lt;br /&gt;
&lt;br /&gt;
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it&#039;s assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,&amp;lt;ref group=N&amp;gt;Though a separate add-on was later released called the &amp;quot;Expansion Pak&amp;quot; that added an additional 4MB of RAM, totaling 8MB.&amp;lt;/ref&amp;gt; and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Requires ucode?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Controller Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rumble Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Transfer Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]] (ParaLLEl)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|m64p (Final GLideN64)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}*&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://ci.appveyor.com/project/rosalie241/rmg/build/artifacts git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&amp;lt;br &amp;gt;[https://www.pj64-emu.com/nightly-builds Dev]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ares.dev/ Official]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|{{~}}&lt;br /&gt;
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|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/mupen64plus/mupen64plus-core/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64 Netplay]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]&lt;br /&gt;
|?&lt;br /&gt;
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|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&amp;lt;br /&amp;gt;[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]&lt;br /&gt;
|?&lt;br /&gt;
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|-&lt;br /&gt;
|Larper64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]&lt;br /&gt;
|?&lt;br /&gt;
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|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|R64Emu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.286 (beta)]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mupen64Plus]]-pandora&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|mupen64-360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]&lt;br /&gt;
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|Not64&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest git]&lt;br /&gt;
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|DaedalusX64&lt;br /&gt;
|align=left|{{Icon|PSP|3DS}}&amp;lt;br&amp;gt;{{Icon|Vita|PS2}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS git]&amp;lt;br&amp;gt;[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|?&lt;br /&gt;
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|-&lt;br /&gt;
|[https://code.google.com/p/mupen64gc/ Wii64]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Available exclusively as a libretro core&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.&lt;br /&gt;
&lt;br /&gt;
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux&#039;s Mupen64. It&#039;s about as accurate as Project64,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I have waiting are merged, we are at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.&lt;br /&gt;
&lt;br /&gt;
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]&#039;s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special &amp;quot;[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]&amp;quot; option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.&lt;br /&gt;
&lt;br /&gt;
:;[[m64p]]:Probably the easiest &amp;quot;out of the box&amp;quot; solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.&lt;br /&gt;
&lt;br /&gt;
:;[[RMG]]:Rosalie&#039;s Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.&lt;br /&gt;
&lt;br /&gt;
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus&#039;, and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn&#039;t even the best in the box. For the most part, it works well in [[Wine]], but, if you&#039;re on a different platform, use Mupen64Plus instead.&lt;br /&gt;
&lt;br /&gt;
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it&#039;s gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.&lt;br /&gt;
&lt;br /&gt;
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
;Daedalus:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn&#039;t without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. &amp;quot;86RYU&amp;quot;, a x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 plugins}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene&#039;s climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren&#039;t immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn&#039;t just an iteration on the existing plugin-based emulators.&lt;br /&gt;
&lt;br /&gt;
===[[High/Low level emulation|High-level vs. low-level]] graphics===&lt;br /&gt;
&lt;br /&gt;
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console&#039;s release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo&#039;s software development kit included a common microcode for the RDP. It&#039;s possible Nintendo didn&#039;t want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.&lt;br /&gt;
&lt;br /&gt;
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn&#039;t work, because it wasn&#039;t clear what the microcode did or why, and required extensive hardware testing.&lt;br /&gt;
* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.&lt;br /&gt;
&lt;br /&gt;
gonetz and one or two assistants have spent a large portion of development improving GlideN64&#039;s handling of microcode throughout 2016-2018.&amp;lt;ref name=&amp;quot;gliden64_blog-1&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZSortBOSS&amp;quot;&amp;gt;{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}&amp;lt;/ref&amp;gt; This means that [https://youtu.be/HfCOnmRHI0o Factor 5]&#039;s games are now working in the high-level graphics mode.&amp;lt;ref name=&amp;quot;Indiegogo&amp;quot;&amp;gt;{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title=&amp;quot;Indiana J. &amp;amp; Infernal Machine&amp;quot; HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gliden64_blog-2&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for &amp;quot;Indiana Jones&amp;quot; and &amp;quot;Battle for Naboo&amp;quot; completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}&amp;lt;/ref&amp;gt; Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
It should be noted that most games technically work through the HLE method, but it&#039;s not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png|Low level emulation of Majora&#039;s Mask using SoftGraphic&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png|High level emulation of Majora&#039;s Mask using Jabo&#039;s Direct3D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Texture filtering]]===&lt;br /&gt;
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.&lt;br /&gt;
&lt;br /&gt;
RetroArch&#039;s Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen, displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
The Voice Recognition Unit (VRU) is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. No emulator or input plugin supports this, although there is an on-going effort to get it working.&amp;lt;ref name=&amp;quot;emutalk&amp;quot;&amp;gt;{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}&amp;lt;/ref&amp;gt; Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games use the Transfer Pak such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games. Mostly, this can be done with NRage&#039;s input plugin, but a couple of things aren&#039;t emulated:&lt;br /&gt;
&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|N64 Mouse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD Emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|ParaLLEl&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://www.retroarch.com/ 2.0-rc2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid/High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/project64/project64 {{Project64Ver}}]&amp;lt;br &amp;gt;[https://64dd.org/downloads.html 64DD.org Builds]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[m64p]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
||[https://github.com/loganmc10/m64p/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
===iQue Player emulation===&lt;br /&gt;
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it&#039;s doable for many games. The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080 Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Stars&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokemon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokemon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38791</id>
		<title>Wii64 Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38791"/>
		<updated>2021-08-02T10:08:58Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Excellent/Good: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:dodgerblue;&amp;quot;|Playable: Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Ok: Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Bad: Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=30% | Rom Title&lt;br /&gt;
! width=10% | Region&lt;br /&gt;
! width=30% | Notes&lt;br /&gt;
! width=10% | Version&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Chip-8 Emulator&lt;br /&gt;
| USA&lt;br /&gt;
| Black screens immediately on Recompiler. Code dump on pure interpreter?&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | MAME 64&lt;br /&gt;
| USA&lt;br /&gt;
| In-Game Shader GFXs are shafted up.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Mario Kart 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Mario Story&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Megaman 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Neon64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a NES (.nes) roms,&#039;&#039;&#039; Looks nice nes games from the link rom converter?. I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Paper Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | PC-Engine 64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. i noticed some screen tearing at all to be playable.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | Pokemon Snap&lt;br /&gt;
| USA&lt;br /&gt;
| Runs and looks nice, Won&#039;t move camera. Wall Texture and sprites are shafted or crashed. makes it difficult to hard-gameplay but still very playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Pokemon Stadium&lt;br /&gt;
| USA&lt;br /&gt;
| Many glitches on screens. Full Speed. No Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Resident Evil 2&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Rockman EXE 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Snes9x&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a SNES (.smc) roms,&#039;&#039;&#039; I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Super Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraMSX2&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black MSX Screen, but something is except from the msx gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraSMS&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black SMS Screen, but something is except from the sms gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| Black NES Screen, when booting. i can see except nes graphics and other things.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Dynamic Recompiler;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&amp;lt;br/&amp;gt;&#039;&#039;&#039;Pure Interp;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&lt;br /&gt;
| wii64 1.1&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Worms Armaggedon&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; The Audio still keeps playing immediately. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| CODE DUMP.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:orange; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| Can&#039;t see anything on Yoshi select screen nor stage select screen. While in game, everything is black except Yoshi and bubbles. With dynarec and FB texture on sprites multiply and stay on screen. Runs slow on pure interpreter. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| menu works but ingamer you can only see yoshi and very few things. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| Crashes at boot.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| JAP&lt;br /&gt;
| Black Yoshi selection screen. During gameplay, all you can see is Yoshi and the bubbles. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38790</id>
		<title>Wii64 Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38790"/>
		<updated>2021-08-02T10:07:29Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Excellent/Good: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:dodgerblue;&amp;quot;|Playable: Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Ok: Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Bad: Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=30% | Rom Title&lt;br /&gt;
! width=10% | Region&lt;br /&gt;
! width=30% | Notes&lt;br /&gt;
! width=10% | Version&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Chip-8 Emulator&lt;br /&gt;
| USA&lt;br /&gt;
| Black screens immediately on Recompiler. Code dump on pure interpreter?&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | MAME 64&lt;br /&gt;
| USA&lt;br /&gt;
| In-Game Shader GFXs are shafted up.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Mario Kart 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Mario Story&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Megaman 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Neon64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a NES (.nes) roms,&#039;&#039;&#039; Looks nice nes games from the link rom converter?. I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Paper Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | PC-Engine 64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. i noticed some screen tearing at all to be playable.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | Pokemon Snap&lt;br /&gt;
| USA&lt;br /&gt;
| Runs and looks nice, Won&#039;t move camera. Wall Texture and sprites are shafted or crashed. makes it difficult to hard-gameplay but still very playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Pokemon Stadium&lt;br /&gt;
| USA&lt;br /&gt;
| Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Resident Evil 2&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Rockman EXE 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Snes9x&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a SNES (.smc) roms,&#039;&#039;&#039; I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Super Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraMSX2&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black MSX Screen, but something is except from the msx gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraSMS&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black SMS Screen, but something is except from the sms gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| Black NES Screen, when booting. i can see except nes graphics and other things.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Dynamic Recompiler;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&amp;lt;br/&amp;gt;&#039;&#039;&#039;Pure Interp;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&lt;br /&gt;
| wii64 1.1&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Worms Armaggedon&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; The Audio still keeps playing immediately. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| CODE DUMP.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:orange; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| Can&#039;t see anything on Yoshi select screen nor stage select screen. While in game, everything is black except Yoshi and bubbles. With dynarec and FB texture on sprites multiply and stay on screen. Runs slow on pure interpreter. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| menu works but ingamer you can only see yoshi and very few things. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| Crashes at boot.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| JAP&lt;br /&gt;
| Black Yoshi selection screen. During gameplay, all you can see is Yoshi and the bubbles. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38789</id>
		<title>RIN Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38789"/>
		<updated>2021-08-02T06:44:19Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Works ; Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Partially works ; Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work ; Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{{snes9xtbl}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (U)|yes|note = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (E)|partial|note = First run, but can i see except glitchy skyboxs there and saving works good, some audio has little noise and veeeeeeeeeeeeeeeeery stuttering.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Battle Arena Toshinden (U)|partial|note = SGB palette colors are loads good, the low quality sound still playing sometimes?.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bomb Jack (U)|partial|note = never since plays but progress tiles are visible every time after title.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|BomberBoy|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Collection (U)|no|note = I get thrown out to the Title screen after choosing a Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Bomberman GB (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 2 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 3 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Blue Champion (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Red Challenger (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Quest (U)|partial|note = since run, but can see except bomberman sprites and skyboxs are too high.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Classic Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Dr. Mario (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Driver (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|F-1 Race (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Galaga &amp;amp; Galaxian (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 2 (U)|yes|note = &#039;&#039;&#039;All Games.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 3 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game Boy Gallery (J)|yes|note = works fine|?}}&lt;br /&gt;
{{RFE2|Game Boy Controller Kensa Cartridge|yes|note = &#039;&#039;&#039;Very Playable&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Gameboy Camera (U)|no|note = &#039;&#039;&#039;White screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Gameboy Color Promotional Demo (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Hello Kitty&#039;s Cube Frenzy (U)|yes|note = Works|?}}&lt;br /&gt;
{{RFE2|Hello Kitty Pocket Camera|no|note = &#039;&#039;&#039;White Screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|James Bond 007 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Do (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Driller (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man SCE (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Namco Gallery 1 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 2 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 3 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|NES Conversion|yes|note = Works.|?}}&lt;br /&gt;
{{RFE2|Pac-Attack (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-In-Time (U)|partial|note = I played the first level. &#039;&#039;&#039;I noticed some screen has white warpers on the black warpers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Pac-Man (U)|yes|note = I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-Man SCE (U)|partial|note = &#039;&#039;&#039;Pac-Man:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Pac-Attack:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Pocket Monsters Blue|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Red|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Yellow|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Blue (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Red (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Yellow (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Puzzle Bobble 4 (J)|partial|note = very slow|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Rayman (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Rayman 2 (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Shantae (U)|partial|note = Glitched up Title Screen. I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Simpsons GBC|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Super Mario Bros. Deluxe (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 1 (U)|yes|note = I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 2 (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening DX (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|X (J)|partial|note = starts up and looks well but very slow|version = unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38788</id>
		<title>RIN Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38788"/>
		<updated>2021-08-02T06:43:49Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Works ; Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Partially works ; Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work ; Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{{snes9xtbl}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (U)|yes|note = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (E)|partial|note = First run, but can i see except glitchy skyboxs there and saving works good, some audio has little noise and veeeeeeeeeeeeeeeeery stuttering.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Battle Arena Toshinden (U)|partial|note = SGB palette colors are loads good, the low quality sound still playing sometimes?.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bomb Jack (U)|partial|note = never since plays but progress tiles are visible every time after title.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|BomberBoy|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Collection (U)|no|note = I get thrown out to the Title screen after choosing a Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Bomberman GB (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 2 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 3 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Blue Champion (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Red Challenger (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Quest (U)|partial|note = since run, but can see except bomberman sprites and skyboxs are too high.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Classic Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Dr. Mario (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Driver (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|F-1 Race (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Galaga &amp;amp; Galaxian (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 2 (U)|yes|note = &#039;&#039;&#039;All Games.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 3 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game Boy Gallery (J)|yes|note = works fine|?}}&lt;br /&gt;
{{RFE2|Game Boy Controller Kensa Cartridge|yes|note = &#039;&#039;&#039;Very Playable&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Gameboy Camera (U)|no|note = &#039;&#039;&#039;White screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Gameboy Color Promotional Demo (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Hello Kitty&#039;s Cube Frenzy (U)|yes|note = Works|?}}&lt;br /&gt;
{{RFE2|Hello Kitty Pocket Camera|no|note = &#039;&#039;&#039;White Screen.&#039;&#039;&#039; UNnsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|James Bond 007 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Do (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Driller (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man SCE (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Namco Gallery 1 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 2 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 3 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|NES Conversion|yes|note = Works.|?}}&lt;br /&gt;
{{RFE2|Pac-Attack (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-In-Time (U)|partial|note = I played the first level. &#039;&#039;&#039;I noticed some screen has white warpers on the black warpers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Pac-Man (U)|yes|note = I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-Man SCE (U)|partial|note = &#039;&#039;&#039;Pac-Man:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Pac-Attack:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Pocket Monsters Blue|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Red|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Yellow|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Blue (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Red (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Yellow (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Puzzle Bobble 4 (J)|partial|note = very slow|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Rayman (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Rayman 2 (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Shantae (U)|partial|note = Glitched up Title Screen. I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Simpsons GBC|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Super Mario Bros. Deluxe (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 1 (U)|yes|note = I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 2 (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening DX (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|X (J)|partial|note = starts up and looks well but very slow|version = unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38787</id>
		<title>RIN Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RIN_Compatibility_list&amp;diff=38787"/>
		<updated>2021-08-02T06:42:31Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Works ; Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Partially works ; Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work ; Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{{snes9xtbl}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (U)|yes|note = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|007 - The World Is Not Enough (E)|partial|note = First run, but can i see except glitchy skyboxs there and saving works good, some audio has little noise and veeeeeeeeeeeeeeeeery stuttering.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Battle Arena Toshinden (U)|partial|note = SGB palette colors are loads good, the low quality sound still playing sometimes?.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bomb Jack (U)|partial|note = never since plays but progress tiles are visible every time after title.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|BomberBoy|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Collection (U)|no|note = I get thrown out to the Title screen after choosing a Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Bomberman GB (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 2 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman GB 3 (J)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Blue Champion (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Max - Red Challenger (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Bomberman Quest (U)|partial|note = since run, but can see except bomberman sprites and skyboxs are too high.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Classic Bubble Bobble (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Dr. Mario (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Driver (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|F-1 Race (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Galaga &amp;amp; Galaxian (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 2 (U)|yes|note = &#039;&#039;&#039;All Games.&#039;&#039;&#039; &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Game &amp;amp; Watch Gallery 3 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Game Boy Gallery (J)|yes|note = works fine|?}}&lt;br /&gt;
{{RFE2|Game Boy Controller Kensa Cartridge|yes|note = &#039;&#039;&#039;Very Playable&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Gameboy Camera (U)|no|note = &#039;&#039;&#039;White screen.&#039;&#039;&#039; Unsupported Pocket Camera Mapper. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;|version = Non-Playable}}&lt;br /&gt;
{{RFE2|Gameboy Color Promotional Demo (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Hello Kitty&#039;s Cube Frenzy (U)|yes|note = Works|?}}&lt;br /&gt;
{{RFE2|Hello Kitty Pocket Camera|no|note = Not Working.|?}}&lt;br /&gt;
{{RFE2|James Bond 007 (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Do (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Mr. Driller (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Ms. Pac-Man SCE (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Namco Gallery 1 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 2 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Namco Gallery 3 (J)|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|NES Conversion|yes|note = Works.|?}}&lt;br /&gt;
{{RFE2|Pac-Attack (U)|yes|note = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-In-Time (U)|partial|note = I played the first level. &#039;&#039;&#039;I noticed some screen has white warpers on the black warpers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Pac-Man (U)|yes|note = I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Pac-Man SCE (U)|partial|note = &#039;&#039;&#039;Pac-Man:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Pac-Attack:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; The Audio has some noise and stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039;|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Pocket Monsters Blue|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Red|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pocket Monsters Yellow|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Blue (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Red (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Pokemon Yellow (U)|yes|note = |?}}&lt;br /&gt;
{{RFE2|Puzzle Bobble 4 (J)|partial|note = very slow|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Rayman (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Rayman 2 (U)|yes|note = &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Shantae (U)|partial|note = Glitched up Title Screen. I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;|version = RIN Rewind Mod}}&lt;br /&gt;
{{RFE2|Simpsons GBC|partial|note = never plays, but important tiles are missing makes difficult to hard.|version = Partially Playable}}&lt;br /&gt;
{{RFE2|Super Mario Bros. Deluxe (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 1 (U)|yes|note = I played the first level. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;|?}}&lt;br /&gt;
{{RFE2|Super Mario Land 2 (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|The Legend of Zelda - Link&#039;s Awakening DX (U)|yes|note = Works is able to save|?}}&lt;br /&gt;
{{RFE2|X (J)|partial|note = starts up and looks well but very slow|version = unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38762</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38762"/>
		<updated>2021-08-01T09:48:19Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.1)| USA | N/A | Issues | This game does require the Memory card for checking your emulation, but graphics are totally loaded up and Sound Noises are Terrible but still playable... }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | Works | Runs great?}}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | EUR | N/A | Works | Runs Slow and hear sounds are low-quality. Runs on WiiSXRX but not on WiiSXR.}}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Works | &#039;&#039;&#039;Runs fine.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38761</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38761"/>
		<updated>2021-08-01T09:46:53Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.1)| USA | N/A | Issues | This game does require the Memory card for checking your emulation, but graphics are totally loaded up and Sound Noises are Terrible but still playable... }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | Works | Runs great?}}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | EUR | N/A | Works | Runs Slow and hear sounds are low-quality. Runs on WiiSXRX but not on WiiSXR.}}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38760</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38760"/>
		<updated>2021-08-01T09:43:39Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.1)| USA | N/A | Issues | This game does require the Memory card for checking your emulation, but graphics are totally loaded up and Sound Noises are Terrible but still playable... }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | Works | Runs great?}}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38759</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38759"/>
		<updated>2021-08-01T09:42:09Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.1)| USA | N/A | Issues | This game does require the Memory card for checking your emulation, but graphics are totally loaded up and Sound Noises are Terrible but still playable... }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38758</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38758"/>
		<updated>2021-08-01T09:40:04Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38757</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=WiiSXR&amp;diff=38757"/>
		<updated>2021-08-01T09:38:39Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: Created page with &amp;quot;== Posting Guidelines == &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;All Games on this list have been tested with Wiisxr Beta 2.3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;    &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The latest Version is&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; [https://github.com/Mystro256/wii...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DeSmuME_Compatibility_List/PSP&amp;diff=38686</id>
		<title>DeSmuME Compatibility List/PSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DeSmuME_Compatibility_List/PSP&amp;diff=38686"/>
		<updated>2021-07-30T17:36:13Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Legend&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#0ef489;&amp;quot;|Excellent; game is very playable with very little to no glitches.&lt;br /&gt;
|Very playable/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#47bd47;&amp;quot;|Good; game is playable with little to no glitches.&lt;br /&gt;
|Very playable/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#b3d9b3;&amp;quot;|Normal; game is playable with some few/very minor sound or other issues.&lt;br /&gt;
|Playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff44c;&amp;quot;|OK; game is playable, but bugs may interfere with gameplay.&lt;br /&gt;
|Working/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffa23f;&amp;quot;|Horrible; game is super slow/buggy/glitched up.&lt;br /&gt;
|Working/unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff4f3b;&amp;quot;|Bad; game is unplayable.&lt;br /&gt;
|Unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#4a4646;&amp;quot;|Terrible; game can&#039;t boot or boots but freezes sometimes.&lt;br /&gt;
|Unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:white;&amp;quot;|Untested&lt;br /&gt;
|Unknown result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Game title&lt;br /&gt;
! Status&lt;br /&gt;
! Playable ID?&lt;br /&gt;
! Region&lt;br /&gt;
! Sound&lt;br /&gt;
! Controls?&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Big Bang Mini&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Bomberman DS&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| White screen, then fades into black screens immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ffa23f; | Bomberman DS&lt;br /&gt;
| Horrible&lt;br /&gt;
| 4&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ffa23f; | Bad&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Runs extremely slowly. Glitched audio. Unstable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Bomberman DS 2&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Unusable. Runs extremely slow.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:white; | Bomberman Land Touch 1&lt;br /&gt;
| Unknown result&lt;br /&gt;
| -&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Game reboots after stylus pressing and there is no sound.......&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Bomberman Land Touch 2&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Hangs progress past the title screen and audio doesn&#039;t work.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Electroplankton&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Crashes at the Intermission logo and audio doesn&#039;t work. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Intellivision Lives!&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| I&#039;ve got the message &amp;quot;Could not access the save file. Please turn off the power and reinsert Game Card.&amp;quot; Error after entering a faulty ROM. The audio still keeps playing. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Intellivision Lives!&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ffa23f; | Bad&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Crashes or PSP shuts down when entering a faulty ROM and there are sound issues. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Kirby DS - Canvas Curse&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Kirby DS - Squeak Squad&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#47bd47; | Mario Kart DS&lt;br /&gt;
| Good&lt;br /&gt;
| 10&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Megaman Battle Network 5 - Double Team DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Megaman ZX&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#47bd47; | New Super Mario Bros&lt;br /&gt;
| Good&lt;br /&gt;
| 10&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | NesDS&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| DLDI patching required for this game.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Overlord Minions&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Very slow. Unstable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pac-Pix&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless?&lt;br /&gt;
| freeze at the opening Namco symbol and there is no sound&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pac-Pix&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heeeeeeeeeeeeeeeeeeeeeeeeeavy Flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pokemon Dash &amp;lt;small&amp;gt;(Pocket Monsters Dash in Japan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| White screen after booting. Uses DSonPSP v0.7 instead. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rayman DS - The Great Escape&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Rayman Raving Rabbids 1&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP&lt;br /&gt;
| Minor Graphical issues. Crashes or PSP shuts down when using a Password save system data.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:white; | Rayman Raving Rabbids 2&lt;br /&gt;
| Unknown result&lt;br /&gt;
| -&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| untested&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Rayman Raving Rabbids 3 - TV Party&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP v0.7?&lt;br /&gt;
| Crashes at the Saving game do not turn off Screen and there is no sound&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rockman EXE 5 DS - Twin Leaders&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rockman EXE ZX&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Classic Collection&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Massive GFX glitches.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Classic Collection&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| A lot of garbage. White screen. Unusable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Rush&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| I&#039;ve got an EEPROM save error. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Rush&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| White screen, then fades into black screens immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | Sonic Rush&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Runs slow.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Sonic Rush Adventure&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Crashes or shows a white screen when booting.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Sonic Rush Adventure&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP&lt;br /&gt;
| Crashes after the Reformatting Save data screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | Sonic Rush Adventure&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Runs slow but player is shafted.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Super Mario 64 DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Tetris DS&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#b3d9b3; | Minor Issues&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Garbled black image on the touch screen during title screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#b3d9b3; | VectxDS&lt;br /&gt;
| Normal&lt;br /&gt;
| 8&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#b3d9b3; | Minor Issues&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | WarioWare D.I.Y&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| stylus screen not response. Major sounds are missing.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | WarioWare Touched&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Yoshi Touch and Go&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Freezes at the Nintendo symbol and audio doesn&#039;t work.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Yoshi Touch and Go&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| ?&lt;br /&gt;
| N/A&lt;br /&gt;
| Stylus touch screen not working.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Yoshi&#039;s Island DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Yoshi&#039;s Island DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DeSmuME_Compatibility_List/PSP&amp;diff=38685</id>
		<title>DeSmuME Compatibility List/PSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DeSmuME_Compatibility_List/PSP&amp;diff=38685"/>
		<updated>2021-07-30T17:30:49Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Legend&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#0ef489;&amp;quot;|Excellent; game is very playable with very little to no glitches.&lt;br /&gt;
|Very playable/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#47bd47;&amp;quot;|Good; game is playable with little to no glitches.&lt;br /&gt;
|Very playable/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#b3d9b3;&amp;quot;|Normal; game is playable with some few/very minor sound or other issues.&lt;br /&gt;
|Playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fff44c;&amp;quot;|OK; game is playable, but bugs may interfere with gameplay.&lt;br /&gt;
|Working/playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffa23f;&amp;quot;|Horrible; game is super slow/buggy/glitched up.&lt;br /&gt;
|Working/unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff4f3b;&amp;quot;|Bad; game is unplayable.&lt;br /&gt;
|Unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#4a4646;&amp;quot;|Terrible; game can&#039;t boot or boots but freezes sometimes.&lt;br /&gt;
|Unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:white;&amp;quot;|Untested&lt;br /&gt;
|Unknown result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Game title&lt;br /&gt;
! Status&lt;br /&gt;
! Playable ID?&lt;br /&gt;
! Region&lt;br /&gt;
! Sound&lt;br /&gt;
! Controls?&lt;br /&gt;
! Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Big Bang Mini&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Bomberman DS&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| White screen, then fades into black screens immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ffa23f; | Bomberman DS&lt;br /&gt;
| Horrible&lt;br /&gt;
| 4&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ffa23f; | Bad&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Runs extremely slowly. Glitched audio. Unstable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Bomberman DS 2&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Unusable. Runs extremely slow.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ffa23f; | Bomberman Land Touch 1&lt;br /&gt;
| Horrible&lt;br /&gt;
| 4&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| No sound and have minor visual glitches is not fully tested&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Bomberman Land Touch 2&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Hangs progress past the title screen and audio doesn&#039;t work.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Electroplankton&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Crashes at the Intermission logo and audio doesn&#039;t work. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Electroplankton&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heavy flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Intellivision Lives!&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| I&#039;ve got the message &amp;quot;Could not access the save file. Please turn off the power and reinsert Game Card.&amp;quot; Error after entering a faulty ROM. The audio still keeps playing. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Intellivision Lives!&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ffa23f; | Bad&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Crashes or PSP shuts down when entering a faulty ROM and there are sound issues. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Kirby DS - Canvas Curse&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Kirby DS - Squeak Squad&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#47bd47; | Mario Kart DS&lt;br /&gt;
| Good&lt;br /&gt;
| 10&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Megaman Battle Network 5 - Double Team DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Megaman ZX&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#47bd47; | New Super Mario Bros&lt;br /&gt;
| Good&lt;br /&gt;
| 10&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | NesDS&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| DLDI patching required for this game.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Overlord Minions&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Very slow. Unstable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pac-Pix&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless?&lt;br /&gt;
| freeze at the opening Namco symbol and there is no sound&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pac-Pix&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Heeeeeeeeeeeeeeeeeeeeeeeeeavy Flickering. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Pokemon Dash &amp;lt;small&amp;gt;(Pocket Monsters Dash in Japan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| White screen after booting. Uses DSonPSP v0.7 instead. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rayman DS - The Great Escape&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Rayman Raving Rabbids 1&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP&lt;br /&gt;
| Minor Graphical issues. Crashes or PSP shuts down when using a Password save system data.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:white; | Rayman Raving Rabbids 2&lt;br /&gt;
| Unknown result&lt;br /&gt;
| -&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| untested&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Rayman Raving Rabbids 3 - TV Party&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP v0.7?&lt;br /&gt;
| Crashes at the Saving game do not turn off Screen and there is no sound&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rockman EXE 5 DS - Twin Leaders&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Rockman EXE ZX&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| JAP&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Classic Collection&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Massive GFX glitches.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Classic Collection&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| A lot of garbage. White screen. Unusable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Rush&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| I&#039;ve got an EEPROM save error. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Sonic Rush&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP?&lt;br /&gt;
| White screen, then fades into black screens immediately.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | Sonic Rush&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Runs slow.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Sonic Rush Adventure&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Crashes or shows a white screen when booting.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#4a4646; | Sonic Rush Adventure&lt;br /&gt;
| Terrible&lt;br /&gt;
| 0&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| -&lt;br /&gt;
| DSonPSP&lt;br /&gt;
| Crashes after the Reformatting Save data screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#fff44c; | Sonic Rush Adventure&lt;br /&gt;
| OK&lt;br /&gt;
| 6&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| style=background:#47bd47; | Good&lt;br /&gt;
| N/A&lt;br /&gt;
| Runs slow but player is shafted.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Super Mario 64 DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Tetris DS&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#b3d9b3; | Minor Issues&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Garbled black image on the touch screen during title screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#b3d9b3; | VectxDS&lt;br /&gt;
| Normal&lt;br /&gt;
| 8&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#b3d9b3; | Minor Issues&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| Playable.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | WarioWare D.I.Y&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#fff44c; | Laggy&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
| stylus screen not response. Major sounds are missing.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | WarioWare Touched&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Yoshi Touch and Go&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#ff4f3b; | Broken&lt;br /&gt;
| -&lt;br /&gt;
| DeSmuME Useless&lt;br /&gt;
| Freezes at the Nintendo symbol and audio doesn&#039;t work.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#ff4f3b; | Yoshi Touch and Go&lt;br /&gt;
| Bad&lt;br /&gt;
| 2&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| ?&lt;br /&gt;
| N/A&lt;br /&gt;
| Stylus touch screen not working.&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Yoshi&#039;s Island DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| USA&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=background:#0ef489; | Yoshi&#039;s Island DS&lt;br /&gt;
| Excellent&lt;br /&gt;
| 12&lt;br /&gt;
| EUR&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| style=background:#0ef489; | Very Good&lt;br /&gt;
| DeSmuME PSP 2021&amp;lt;br/&amp;gt;DSonPSP v0.7 WIP&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DOSBox_Wii_Compatibility&amp;diff=38683</id>
		<title>DOSBox Wii Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DOSBox_Wii_Compatibility&amp;diff=38683"/>
		<updated>2021-07-30T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----Compatability list for [[DOSBox|DOSBox Wii]].&lt;br /&gt;
== List ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=300px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; | Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=33%|Game Name&lt;br /&gt;
!width=12%|Result&lt;br /&gt;
!width=37%|Notes&lt;br /&gt;
!width=8%|Confirmed&lt;br /&gt;
!width=10%|Version Tested&lt;br /&gt;
|-&lt;br /&gt;
|1869&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|The sound lags a bit, but the rest is ok&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1942: The Pacific Air War (1994 - Micropose)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow, sound is a complete mess&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3-D Helicopter Simulator (1987 - Sierra)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3-Demon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 750&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|3D Menu Plus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|It works as a simple easy menu should work to load dos apps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|7th Guest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|If I recall correctly, I hadn&#039;t any problems running this game&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Abuse&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adventures Of Willy Beamish&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adventures Of Willy Beamish (CD Version)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Some lag, especially during scene transitions. Reduce sound clipping by setting block size to 8192. Intermittent cursor issues (not reaching to left side of screen during certain scenes), resolvable by moving cursor to opposite edges of screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Aldo&#039;s Adventure&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Alien Carnage&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Feels a bit slow, but working, Classic controller works as joystick.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Aquanoid&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, but there is a horrible buzz as soon as the ball bounces on something. Mouse is very fast on the menu, but this goes for the PC too.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arkanoid, Revenge of Doh&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Crashes with a code dump after +/- a minute of gameplay.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ascendancy&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly but a bit slowly with slight input delay.  Use cycles=fixed 4000 (or less) for best results.  Will crash on cycles=max.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
|-&lt;br /&gt;
|Ballistix&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bard&#039;s Tale 1, The (Tales of the Unknown)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Full working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Battle Chess&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Battle Bugs&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. (Had to change the display to 640x480)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Battle Isle 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Error after loading and returns to the prompt.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Betrayal at Krondor&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Slight music stutter; animations running well now&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Big Red Racing&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs to slow to properly play. No sound or music.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.4&lt;br /&gt;
|-&lt;br /&gt;
|Biomenace&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Black Cauldron&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Blake Stone&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working. for best results fixed cycles 6500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|The emulator is too slow and the game stops after the splash screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Blupimania&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|The game slows down if you don&#039;t keep the cursor position still. Other than that, it works just fine!&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Boppin&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Runs, but joystick control(?) goes all spaztic, making it practically impossible to select menu options.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Boulder Dash&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bölz!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works with sound. A little bit slow, but playable. Detects WiiMote as a joystick, so press + or A to continue. You can change the input device in Options menu later.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Burger Time&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Fodder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Fodder 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Loading between missions takes a few seconds and cutscenes are slow, ingame works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Castle of Dr. Brain&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cat&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cheesy Invaders 0.7c (Cheesy Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Starts to load, but crashes back to the loader where the mouse button prompt should be.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Civilization&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|1.6: Works perfectly.  I&#039;d recommend cycles set at fixed 1500.&lt;br /&gt;
1.7: Works well, however sometimes randomly crashes at any difficulty above Chieftain.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|Codename ICEMAN&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Command and Conquer Red Alert&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Shows copyright text, wii freezes, code dumps soon after.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Colonization&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|1.6: New world map creation takes a long time, but besides that it works great.  Seems to run best around cycles around 3000.&lt;br /&gt;
1.7: Map generation seems to take even longer on 1.7. Still works fine, albeit slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen - Keen Dreams&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 1: Invasion of the Vorticons&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 4&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 5&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 6&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Conquests of Camelot&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Conquests of the Longbow&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Cars III&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Loading takes a bit longer than usual.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Drake&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|The visual gets stuck at the title screen and causes a DOS/4GW code dump crash. First time I tried, the intro music was playing but the title screen didn&#039;t fade out.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ages (Apogee)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dark Forces (Star Wars)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Runs Perfectly, but a little slow.  Usually around 80%&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|David Leadbetter&#039;s Greens (1992 - Micropose)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Working, but graphics corrupted during game - makes it unplayable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Death Rally&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Title Screen is reeeeeeeeally slow... maybe 1-2 fps. Music stutters badly.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Descent 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Setup Now Plays Audio Correctly.  When entering game code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Delta V&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Game slow at start-up not to sure about in-game as mouse was stuck to left side of screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Diggers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. The cursor doesn&#039;t react to well to the wii-mote&#039;s movements.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Diggers 2 - Extractors&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. Screen flickers between menus, cutscenes are sluggish, no sound, and ingame is extremly slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dinopark&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Setup crashes. game works a bit... pulling up the date crashes it.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. It is too slow to play. It is better to use the ported version. If you want to have it decently run set frameskip to 1 set cycles 6000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Doom 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. No sound. Very slow. Only playable with small screen size. If you want to have it decently run set frameskip to 1 set cycles 6000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Dopewars&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dragons Lair (1989 - Sullivan Bluth)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 3D (3D Realms)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, Not playable&lt;br /&gt;
|Starts up ok, then sits at loading screen for a bit, then attempts to get to the main menu, but freezes at the background cinematic behind the main menu, however the sound still contains to play behind it, so the game technically is still &amp;quot;running&amp;quot;, but the screen is hanging.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune (1992 - Avalon Interactive)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell. - Random crashes - No sound&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune CD (1993 - Avalon Interactive)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2 &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2 CD&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Hack&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Seems to be working much better in the new version fo DOSbox! Played for a while, but then had a random lockup.... But it played really well, with sound, until then.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ecoquest 1 - The Search for Cetus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ecoquest 2 - The Lost Secret of the Rainforest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Electro Man&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|EPIC Pinball (1993 - Epic MegaGames)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works from v1.1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Freddy Pharkas Frontier Pharmacist&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|FRUA (Forgotten Realms Unlimited Adventures&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well (with PC Speaker sound), but mouse cursor can&#039;t go more than half way down the screen, making full mouse control of game impossible.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gabriel Knight 1 - Sins of the Fathers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gladiator (Openglad)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, but runs very slowly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Golden Axe (1989 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Goldrush&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|GTA1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. No sound. Very slow. Only playable with small screen size.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Heroes of Might and Magic: A Strategic Quest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Playable with slowness at times. Slight sound distortion.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Heroes of Might and Magic II: The Succession Wars&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Playable but very slow, with slight cursor flickering and sound distortion.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Hexen - Beyond Heretic&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. Very slow. Only playable with small screen size.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hocus Pocus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 1 Hugo&#039;s House of Horrors&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 2 Whodunnit&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 3 Jungle of Doom&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inferno (Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Island of Dr. Brain&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Italy &#039;90 (1989 - U.S. Gold)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit: Holiday Hare &#039;95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Jetpack&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine, fully playable with joystick.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Jill of The Jungle&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine, fully playable, screens fade slow though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Kick Off 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Loads, can set up the game but boots back to DOS on entering a match.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest I - Quest for the Crown&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest II - Romancing the Throne&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest III - To Heir is Human&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest IV - The Perils of Rosella&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest V - Absence Makes the Heart go Yonder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest VI - Heir Today, Gone Tomorrow&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works but has occasional slow points.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Lands of Lore - The Throne of Chaos&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laura Bow 1 - The Colonels Bequest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laura Bow 2 - The Dagger Of Amon Ra&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 1 - In the Land of the Lounge Lizards (AGI &amp;amp; SCI)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 2 - Goes Looking for Love (In Several Wrong Places)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 6 - Shape Up or Slip Out!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Screen before mission has inverted colors, but isn&#039;t bothersome. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings : Oh No, More Lemmings&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Screen before mission has inverted colors, but isn&#039;t bothersome. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings 2 - The Tribes&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Cursor sometimes shifts.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings 3 - Chronicles&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Linux Tycoon 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs with sound, but VERY, VERY slow! Long loading times, 2-3 FPS, barely playable. No sound/minimum details/frameskipping doesn&#039;t do much. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Loderunner - The Legend Returns (1994 - Sierra)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but you can&#039;t play, cause you can only run left (making holes left and right works)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MAME 0.37b14&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manhunter 1 - New York&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manhunter 2 - San Francisco&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Master of Orion (1)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|MechWarrior 2: 31st Century Combat&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, extremely slow.&lt;br /&gt;
|Chance of your mechs instantly blowing up when entering a mission (due to slow emulated CPU)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MegaMan (1990 - Capcom)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, bit to fast&lt;br /&gt;
|Working, a bit to fast to enjoy playing it fixed cycles 4000 adjust to reach playability with crtl f11&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Megapede (Cheesy Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well, but gameplay is slower than normal. Music and sounds therefore sound a bit horrible. Works better with a higher game speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Megarace (Cryo Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine. Has very slight hiccups but are hardly noticable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|MESS 0.37b13&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dumps, No works on original DOSBox 0.74&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic I: Secret of the Inner Sanctum&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Recommend fixed cycles 1500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic II: Gates to Another World&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully Working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic III: Isles of Terra&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic IV: Clouds of Xeen&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works very good. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic V: Darkside of Xeen&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well. some slowdown when loading from town to world map&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic IV &amp;amp; V: World of Xeen (From Interplay Ultimate RPG Archives)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well. use bin/cue and img mount both discs switch between discs when prompted with crtl f4 &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Mixed Up Mother Goose&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, screen sometimes freezes&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MS-Pacman (1983 - Atari)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Museum Madness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Loads and is playable but suffers random freezing when using the keyboard.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nitemare&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Perfect Playable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Normality&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|With CD - seems to load, but too slow to get into intro movie. Without CD - directed to in-game &#039;Check CD Drive&#039; notice, but quite smooth and responsive cursor.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|One Must Fall 2097 (1994 - Diversions Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great, but a little slow, so you&#039;ll need to frame skip. Didn&#039;t test sound or music. -edit- Music skips over from time to time. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Oregon Trail&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Out of this World/Another World&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works with sound off.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Outrun (1988 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Paratrooper&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pinball Dreams (1992 - 21st Century Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works with the &amp;quot;no music&amp;quot; Option, else chrash&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Gold&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Tycoon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Seems to work from a cursory test&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 1 - In Pursuit of the Death Angel&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 2 - The Vengeance&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 3 - The Kindred&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 4 - Open Season&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|When starting the game, black screen with sound&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prehistorik&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Works, bit to fast&lt;br /&gt;
|Working, bit to fast to enjoy playing it. No sound.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prehistorik 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Music at the title screen can be annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Some minor sound glitches during screen fades.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Some sound hishes, when starting up, but plays fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Princess Maker II&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Game works with choppy sound using default settings.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. It is too slow to play. It is better to use the ported version.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Push Over (Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully Working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|QBasic 1.1&lt;br /&gt;
|style = &amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly with no issues :)&lt;br /&gt;
|style = &amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style = &amp;quot;text-align: center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory I - So You Want to be a Hero (Both versions)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory II - Trial by Fire&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory III - Wages of War&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory IV - Shadows of Darkness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Raptor: Call of the Shadows&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Rise of The Triad&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow in-game and couldn&#039;t get proper sound other than PC Speaker working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Robocop (1988 - Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but to fast&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scorched Earth&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|1.1, 1.2: Dumps to HBC&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
1.2&lt;br /&gt;
|-&lt;br /&gt;
|Sea Wolf&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working but Wii mote as mouse sticks as if in a box.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Secret Agent Man 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Secret of Monkey Island (1990 - Lucasfilm Games)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great with the Wii Remote on point and click crosshair.  Runs smoothly, sound works great.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sensible Soccer&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, keyboard seems temperamental.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Settlers (Serf City/Die Siedler)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|Game exe just resets to HBC.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Settlers2 (Serf City2/Die Siedler2)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow and long waiting time&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|SFIBM 1.98&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Seems to work just fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sherlock (Everett Kaser Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fine &#039;&#039;&#039;as of 1.1&#039;&#039;&#039;.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Silverball (EPIC Megagames)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works from version 1.1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Sim City (1989 - Broderbound / Maxis)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working on 1.7&lt;br /&gt;
|N/A: Working BUT Mouse only works bottom half of the screen&lt;br /&gt;
1.7: Works fine. Issue seems to have been fixed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|SkyRoads 3D&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly.  Runs a little slow when music is enabled, but still more than playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Sokoban&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, game is a bit too fast.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sokoban &#039;97 (1997 - Thinking Rabbit)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Black screen&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest I - The Sarien Encounter&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest II - Vohaul&#039;s Revenge&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest III - The Pirates of Pestulon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest IV - Roger Wilco and the Time Rippers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest V - Roger Wilco in the Next Mutation&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest VI - Roger Wilco in The Spinal Frontier&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 5500 slow at some parts pertaining to detail in the area&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Spear of Destiny&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Spear Resurrection (AReyeP and MCS)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Star Goose&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Sound is annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Star Trek - Judgement Rites (1993 - Interplay)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Some slow downs and buggy sound.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars (LucasArts release of Atari classic)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.  Mouse, Keyboard, and Joystick all work perfectly.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Rebel Assault&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Has mouse issues, but joystick works perfectly.&lt;br /&gt;
&lt;br /&gt;
Important:  Requires dos32a instead of dos4gw to run.  See Dosbox discussion for more details.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Steel Panthers (1)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|VERY slow at all points in the game. Loading the scenario list sometimes takes upwards of 30 seconds. I assume this is because of memory limitations. Otherwise works fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Music is very annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Stunts (Mindscape)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Stratego&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Black screen. Home button works to exit.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Striker 95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Supaplex&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Super Solvers - Challenge of the Ancient Empires!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works well, but suffers occasional code dumps/freezes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|System Shock&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Runs, but extremely slow, even with sound off, max frameskip, and max cycles&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tapper&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 550 or use the program moslo&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Teen Agent&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Telekommando2 (german Werbungsgame)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works Perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Loads fine. Game runs well, but incredibly slowly.  Even with graphics at lowest, and sound off.  Frameskip does not help.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive (1987 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive 2 - The Duel (1989 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive 3 - The Passion (1990 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 4000 adjust gameplay with f2 for amount of detail&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Tetris Classic (1993 - Spectrum Holobyte Inc)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Amazing Spider-Man&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works, runs too fast though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Abyss (1992 - Softdisk)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Apocalypse &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Loading takes a few seconds.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Armageddon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Loading takes a few seconds.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Elder Scrolls: Arena &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow, the pointer is laggy too, some sound hicups. Random lockups. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Games Summer Edition (1991 - Epyx)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Incredible Machine 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Lion King&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Doesn&#039;t start.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Lost Vikings 1 (1992 - InterPlay)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Very slow, but with sound as of 1.4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Theme Park &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Cant click on the check to start the game.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thexder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Tie Fighter Collector&#039;s CD ROM (installed on PC, no CD required)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Reaches black screen when trying to get to install and freezes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Tristan&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Loads and runs at full speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Tyrian 2000&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs slowly.  Controls and sound untested.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Ultima IV: Quest of the Avatar&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima V: Warriors of Destiny&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Sometimes slowdowns can occur, but it&#039;s not a big deal.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima VI: The False Prophet&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Kinda slow, but playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima VII: The Black Gate&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|1.1: Very unstable. Crashes randomly at the intro/main menu, sometimes returns &amp;quot;Divide Error&amp;quot;. Crashes all the time at the main loading screen. &lt;br /&gt;
1.2: Kinda works - but VERY long loading time, game is terribly slow, crashes randomly - barely playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
1.2&lt;br /&gt;
|-&lt;br /&gt;
|Under a Killing Moon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|It runs. Videos shutter horribly. Sound works slightly better. Unable to navigate around. Too choppy to effectively use wiimote as mouse.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2 &lt;br /&gt;
|-&lt;br /&gt;
|Volfied &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, if you don&#039;t move your ship moves downwards not to bothersome though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wall Pipe&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Scores flip out sometimes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, with sound! (no music?) Runs slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft II: Tides of Darkness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Windows 3.1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:Orange;&amp;quot;|Working, A little slow&lt;br /&gt;
|preinstall on the PC make your changes there and copy the &amp;quot;Windows&amp;quot; directory over to the SD card &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Windows 95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Works in Safe Mode&lt;br /&gt;
|Returns to HBC during boot in normal mode; seems to run fine in safe mode, though slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Windows 98 SE&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Splash appears, then crashes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wing Commander&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, No Mouse&lt;br /&gt;
|Mouse freezes within about 30 seconds, otherwise it seems perfectly playable...&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wolfenstein 3D (1992 - id Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
| Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Word Rescue 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great. Sound is a little choppy in places but not to bad.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Word Rescue 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great. Sound is a little choppy in places but not to bad.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Worms &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but it&#039;s very slow and hard to use the mouse at the title page. In the game it&#039;s playable (tested without the sound).&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|X-COM: Enemy Unknown&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working but a little bit slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|X-COM 2: Terror from the Deep&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|Sound is choppy, combat missions are virtually unplayable, random freezing&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Xargon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works, but everything is slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Xenon2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|X-Wing&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working.  Low Graphics about 90% speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Yogho Yogho&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working.  framerate drops if many objects are displayed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Zaxxon (1984 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but runs to fast to play descent fixed cycles 550 or use moslo&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Zool &lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Shows a line of random characters.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ZZT&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameYob_3DS&amp;diff=38681</id>
		<title>GameYob 3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameYob_3DS&amp;diff=38681"/>
		<updated>2021-07-30T05:45:23Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for GameYob 3DS. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Steveice10/GameYob/releases GameYob Download]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works or not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent cracking.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, not working in others). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [https://github.com/Steveice10/GameYob/releases GameYob release].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision, leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. Also note that newer release versions of GameYob always take priority. Should you happen to find that an up to date GameYob breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Last working version. Make sure to include the problem in the notes if the game fails to boot (black screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ GAMEYOB3D| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | ver = 2015/??/?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = 007 - The World Is Not Enough | region = USA | sound = Works| ver = ??? | lastVer= | status = Works | notes = Loading screen tested OK, First level tested with James bond. Same game as James bond 007?}}&lt;br /&gt;
{{ GAMEYOB3D| name = 1942 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Adventure of Lolo | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Adventures of Star Saver (AKA Rubble Saver in JAP) | region = USA | sound = Works | ver = 1.0.1 | lastVer= | status = Works| notes = Slight framerate drops}}&lt;br /&gt;
{{ GAMEYOB3D| name = Aero Star | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = After Burst | region = JAP | sound = Works | ver = 1.0.1 | lastVer= | status = Works| notes = Slight graphic bug when start is pushed }}&lt;br /&gt;
{{ GAMEYOB3D| name = Aladdin | region = EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Alleyway | region = USA | sound = Works | ver = 2015/08/09 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Alone in the Dark - The New Nightmare | region = USA | sound = Works | ver = 1.0.5 | lastVer= | status = Issues| notes = Framerate drops to 50-60 and slight graphical glitches }}&lt;br /&gt;
{{ GAMEYOB3D| name = Altered Space | region = USA| sound = Works| ver = 2015/05/23 | lastVer= | status = Issues| notes = Game technically works, but player, enemy, and item sprites are completely garbled.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Amazing Penguin | region = USA | sound = Works | ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Amazing Tater | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Asterix &amp;amp; Obelix | region = EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Austin Powers - Oh, Behave! | region = USA | sound = Doesn&#039;t Work | ver = 1.0.7 | lastVer= | status = Doesn&#039;t Work | notes = White screen on startup}}&lt;br /&gt;
{{ GAMEYOB3D| name = Austin Powers - Oh, Behave! | region = EUR | sound = Doesn&#039;t Work | ver = 1.0.7 | lastVer= | status = Doesn&#039;t Work | notes = White screen on startup}}&lt;br /&gt;
{{ GAMEYOB3D| name = Austin Powers - Welcome To My Underground Lair! | region = USA | sound = Doesn&#039;t Work | ver = 1.0.7 | lastVer= | status = Doesn&#039;t Work | notes = White screen on startup}}&lt;br /&gt;
{{ GAMEYOB3D| name = Austin Powers - Welcome To My Underground Lair! | region = EUR | sound = Doesn&#039;t Work | ver = 1.0.7 | lastVer= | status = Doesn&#039;t Work | notes = White screen on startup}}&lt;br /&gt;
{{ GAMEYOB3D| name = Avenging Spirit | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Azure Dreams | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Bakuretsu Senshi Warrior | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ballistic | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Balloon Fight GB | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Balloon Kid | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Banishing Racer | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Baseball | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battle Arena Toshinden | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Doesn&#039;t Work | notes = I couldn&#039;t get the emulator recognizes the SGB palettes. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). Full Speed. Good Audio. Unplayable. }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battletoads &amp;amp; Double Dragon | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battletoads | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battletoads in Ragnarok&#039;s World | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Batman | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Batman - The Animated Series | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Batman - Return of the Joker| region = USA | sound = Works | ver = 2015/05/23 | lastVer= | status = Works | notes = Some minor slowdowns during the game }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battle Bull | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battle of Olumpus, The | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Battle Unit Zeoth | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Beatmania GB | region = JAP | sound = Works| ver = 1.0.7 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bionic Commando | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bionic Commando - Elite Forces | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Works | notes = Slight graphic glitch when changing scenes in cutscenes }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bishoujo Senshi Sailor Moon | region = JAP | sound = Works| ver = 1.0.1 | lastVer= | status = Works | notes = English Translation patch won&#039;t load, use BGB&#039;s debugger to fix checksum,}}&lt;br /&gt;
{{ GAMEYOB3D| name = Bishoujo Senshi Sailor Moon R | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Blaster Master - Enemy Below | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Blaster Master Boy | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Block Kuzushi GB | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Bomb Jack | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status =Doesn&#039;t Work | notes = Logo appears, but cannot start game. Crashes, The game works on my PC (BGB or Gambatte only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = BomberBoy | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = BomberMan GB 3 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Bomberman GB (AKA Bomberman GB2 in JAP) | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bomberman Max - Blue Champion | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bomberman Max - Red Challenger | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bomberman Quest | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bonk&#039;s Adventure | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bonk&#039;s Revenge | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Booby Boys | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Boulder Dash | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Boxxle | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Boxxle II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bubble Bobble | region = EUR | sound = Works| ver = 2015/08/06 | lastVer= | status =Doesn&#039;t Work| notes =The game crashed during the first level. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bubble Bobble | region = USA | sound = Works| ver = 2015/08/06 | lastVer= | status =Doesn&#039;t Work| notes =The game crashed during the first level. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bubble Bobble | region = JAP | sound = Works| ver = 2015/08/06 | lastVer= | status =Doesn&#039;t Work| notes =The game crashed during the first level. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bubsy II | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status =Doesn&#039;t Work| notes = White screen on start. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bubble Ghost | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bugs Bunny - Crazy Castle | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bugs Bunny - Crazy Castle 2 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bugs Bunny - Crazy Castle 3| region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Bugs Bunny - Crazy Castle 4 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Burai Fighter Deluxe | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Burger Time Deluxe | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Casper | region = EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Castlelian | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Castlevania Adventure, The | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Castlevania Adventure II - Belmont&#039;s Revenge | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Castlevania - Legends  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Catrap | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Cave Noire | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Chalvo 55 - Super Puzzle Action | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Commander Keen  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Classic Bubble Bobble  | region = EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Classic Bubble Bobble  | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Conker&#039;s Pocket Tales | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Cool Ball | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Cosmo Tank | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Crystal Quest | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Cruis&#039;n Exotica | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Daikatana | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =  Daiku no Gen-san - Robot Teikoku no Yabou | region = JAP | sound = Works | ver = 1.0.1 | lastVer= | status = Works | notes = Voices doesn&#039;t work}}&lt;br /&gt;
{{ GAMEYOB3D| name = Daiku no Gen-san - Kachikachi no Tonkachi ga Kachi | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dead Heat Scramble | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Deja Vu I &amp;amp; II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dexterity | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong | region = USA | sound = Works | ver = 2015/08/07 | lastVer= | status = Works | notes = Status after beating a level shows up as a blank box. Game works perfect other then that. }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong | region = EUR | sound = Works | ver = 2015/08/07 | lastVer= | status = Works | notes = Status after beating a level shows up as a blank box. Help sound at the beginning of each level doesn&#039;t play in SGB mode. Otherwise perfectly playable. }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong Country | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong GB: Dinky Kong &amp;amp; Dixie Kong | region = JAP | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong Land | region = EUR | sound = Works | ver = 2015/08/10 | lastVer= | status = Works | notes =}}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong Land | region = USA | sound = Works | ver = 2015/08/10 | lastVer= | status = Works | notes =}}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong Land 2 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Donkey Kong Land 3 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Double Dragon | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dr. Franken | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dr. Franken II | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Issues | notes = Graphical glitches starts when entering the first exit }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dr. Mario | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Slayer | region = JAP | sound = Works| ver = 1.0.1 | lastVer= | status = Works | notes = Doesn&#039;t start on GB bios, but loads fine on GBC bios }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Warrior I &amp;amp; II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Warrior III | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Warrior Monsters | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Warrior Monsters 2 - Cobi&#039;s Journey | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dragon Warrior Monsters 2 - Tara&#039;s Adventure | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Dropzone | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Duck Tales | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Duck Tales 2 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Duke Nukem | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Elevator Action | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Elevator Action EX | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Elite Soccer | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = F-1 Race | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Fifa 2000| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = Flashing white line on top of the screen, but perfectly playable  }}&lt;br /&gt;
{{ GAMEYOB3D| name = Fighting Simulator 2 in 1 - Flying Warriors | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Final Fantasy Adventure | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Final Fantasy Legend, The | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Final Fantasy Legend II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Final Fantasy Legend III | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Final Reverse | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Flappy Special | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Flipull | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Fortified Zone | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Galaga &amp;amp; Galaxian | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Game &amp;amp; Watch Gallery | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Game &amp;amp; Watch Gallery 2 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Game &amp;amp; Watch Gallery 3 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gameboy Camera | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = Camera doesn&#039;t actually work}}&lt;br /&gt;
{{ GAMEYOB3D| name = Game Boy Color Promotional Demo | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Game Boy Gallery | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gameboy Wars Turbo| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Gameboy Wars | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gameboy Wars 2 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Gameboy Wars 3 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Ganbare Goemon - Hoshizorashi Dynamites Arawaru!! | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ganbare Goemon - Sarawareta Ebisumaru | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gargoyle&#039;s Quest - Ghosts&#039;n Goblins | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gargoyle&#039;s Quest 2 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = God Medicine | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Golf | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gourmet Paradise | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Gradius - The Interstellar Assault | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Grandia - Parallel Trippers | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Great Greed | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Hammerin&#039; Harry - Ghost Building Company | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = Voices are quiet}}&lt;br /&gt;
{{ GAMEYOB3D| name = Heiankyo Alien | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Works| notes = Pause Screen doesn&#039;t show}}&lt;br /&gt;
{{ GAMEYOB3D| name = Hercules no Eikou - Ugokidashita Kamigami  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Hercules | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Hunter X Hunter - Kindan no Hihou | region = JAP | sound = Works| ver = 1.0.2| lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Hyper Lode Runner | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Hugo | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Hugo 2 | region = GER | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Hugo 2.5 | region = GER | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = Works | ver = 1.0.8 | lastVer= | status = Issues | notes = Entire game runs slowly, especially during battles or dialogue.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Harry Potter and the Chamber of Secrets | region = USA | sound = Works | ver = 1.0.8 | lastVer= | status = Issues | notes = Entire game runs slowly, especially during battles or dialogue. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Ikari no Yousai 2 (AKA Fortified Zone 2) | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = James Bond 007 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Jurassic Park | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Jurassic Park | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Jurassic Park 2 | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Jurassic Park 2 | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Kaeru no Tame ni Kane wa Naru | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works }}&lt;br /&gt;
{{ GAMEYOB3D| name = Keitai Denjū Telefang | region = JAP | sound = Works| ver = 1.0.8 | lastVer= | status = Works| notes = Tested both with and without english patch }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kid Dracula | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Main Menu screen locks up a little, Still works good}}&lt;br /&gt;
{{ GAMEYOB3D| name = Kid Icarus: Of Myths and Monsters | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Killer Instinct | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Block Ball | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Tilt &#039;n&#039; Tumble | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Dream Land  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Dream Land 2  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Pinball Land | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kirby&#039;s Star Stacker | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Knight Quest | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Konami GB Collection Vol.1 | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Konami GB Collection Vol.2 | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Konami GB Collection Vol.3 | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Konami GB Collection Vol.4 | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Koro Dice | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Kwirk | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Land Before Time, The | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Legend of the River King | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Legend of the River King 2 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Legend of Zelda, The - Link&#039;s Awakening DX | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Legend of Zelda, The - Oracle of Ages | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Legend of Zelda, The - Oracle of Seasons | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Little Magic | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Lock &#039;N Chase | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Lucle | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Lufia - The Legend Returns | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Lufia III Text Cleanup Patch won&#039;t work, Use BGB&#039;s debugger fix checksum. Note by patch author vivify93: This is fixed in v0.20! Sorry! Let me know if it still doesn&#039;t work.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Macross 7 - Ginga no Heart o Furuwasero!! | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Magical Tetris Challenge | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Magi Nation | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Magic Knight RayEarth 2nd. - The Missing Colors | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = Slight misplaced colors on SGB mode, English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Magical Chase GB | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Mario Golf | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mario Tennis | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mario&#039;s Picross  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mario&#039;s Picross 2 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Maru&#039;s Mission  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Master Karateka  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man: Dr. Wily&#039;s Revenge  | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man II  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man III  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man IV  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man V  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man ​​Xtreme  | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Mega Man ​​Xtreme 2  | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Megami Tensei Gaiden - Last Bible II | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Mercenary Force | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Metal Gear Solid | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Metal Walker | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Metroid II: Return of Samus  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Color Hack won&#039;t work use BGB&#039;s debugger fix checksum}}&lt;br /&gt;
{{ GAMEYOB3D| name = Microsoft Puzzle Collection | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Milon&#039;s Secret Castle | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mickey&#039;s Racing Adventure | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mickey&#039;s Speedway USA | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Micro Machines | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Micro Machines 2 - Turbo Tournament | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mole Mania | region = USA | sound = Works| ver = 1.0.5 | lastVer= | status = Works | notes = Viewing the map breaks SGB palette}}&lt;br /&gt;
{{ GAMEYOB3D| name = Momotarou Dengeki | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Momotarou Dengeki 2 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Monster Max | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Monster Rancher Explorer | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Motocross Maniacs | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Motocross Maniacs 2 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mortal Kombat | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mortal Kombat 2 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mortal Kombat 3 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mortal Kombat 4 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mr. Do | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Doesn&#039;t Work | notes = white screen after title screen. Immediately game works on my PC (BGB or Gambatte only). impossibly makes this Unplayable.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Mr. Driller | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ms. Pac-Man - Special Color Edition | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Mystical Ninja Starring Goemon | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Namco Gallery Vol.1| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Namco Gallery Vol.2| region = JAP | sound = Works| ver = 1.0.1 | lastVer= | status = Issues| notes = Galaxian has missing enemy graphics}}&lt;br /&gt;
{{ GAMEYOB3D| name = Namco Gallery Vol.3| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NBA All Star Challenge| region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NBA All Star Challenge| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NBA Jam| region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NBA Jam| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NBA Showtime | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Nectaris GB| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Nekketsu Kouha Kunio-kun - Bangai Rantou Hen| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Nemesis| region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NFL Blitz | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NFL Blitz 2000 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = NFL Blitz 2001 | region = USA/JAP/EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ninja Boy 2 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ninja Gaiden Shadow | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ninja Taro | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Nobunaga&#039;s Ambition | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Noobow | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Oni - Kininkou Maroku| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Music sounds off, English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Operation C | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pachinko Time | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pac-Man | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pac-Man Special Color Edition | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pac-In-Time | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Doesn&#039;t work | notes = White Screen when loading a x-1/x-2/x-3/x-4 levels, Glitched graphics immediately when loading a x-5/x-6/x-7/x-8/x-9 levels. Use Gambatte-libretro Instead. The game works on my PC (BGB or Gambatte only).}}&lt;br /&gt;
{{ GAMEYOB3D| name = Painter Momo Pie | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Parodius da! | region = JAP | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Peetan | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Peke to Poko no Daruman Busters | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Penta Dragon | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Perfect Dark | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pinball - Revenge of the Gator | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pipe Dream | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pocket Billiards - Funk the 9 Ball | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pocket Puyo Puyo-n | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Story mode portraits are garbled graphics,plays perfectly fine}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pocket Puyo Sun | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pocket Monsters Saphire (Bootleg) | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = Game seems to run fine.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Adventure (Bootleg) | region = ??? | sound = Works| ver = 2015/08/20 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Blue Version | region = USA | sound = Works| ver = 2015/08/20 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Blue Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Crystal Version | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Crystal Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Gold Version | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Gold Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Pinball | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Puzzle Challenge | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Red Version (Color Hack) | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = Battle sprites rarely get parts of its color wrong, it stops when battle animations plays}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Red Version | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Red Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Silver Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Silver Version | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Trading Card Game | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Trading Card Game | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Trading Card Game 2 - Here Comes Team GR! | region = JAP | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = English translation works.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Yellow Version | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pokémon Yellow Version | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pocket Monsters Crystal Version | region = JAP | sound = Works| ver = 2015/08/22 | lastVer= | status = Works| notes = Save before entering the Pokémon Communication Center or the game may crash/display looping text/lock the controls. This is caused by a SRAM glitch exclusive to the JAP version, it doesn&#039;t occur if there was a save file before.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Pop&#039;n TwinBee | region = EUR | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Power Quest | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Pri Pri - Primitive Princess! | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Project S-11 | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Puyo Puyo Gaiden - Puyo Wars | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Puzzle Bobble 4 | region = JAP | sound = Doesn&#039;t Work | ver = 1.0.8 | lastVer= | status = Doesn&#039;t Work | notes = Crashes app. CIA version immediately quits to home menu. Uses Gambatte-libretro instead. The game works on my PC (BGB or Gambatte Only). }}&lt;br /&gt;
{{ GAMEYOB3D| name = Puzzle Boy II | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Qix | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Quest RPG - Brian&#039;s Journey | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Radar Mission | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Raging Fighter | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rampage: World Tour | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rampage 2: Universal Tour | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rayman | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rayman 2: The Great Escape | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Resident Evil (Prototype) | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = Bugfix patch also works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Resident Evil Gaiden | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Issues | notes = Text is missing in game}}&lt;br /&gt;
{{ GAMEYOB3D| name = Return of the Ninja | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Revelations - The Demon Slayer | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Road Rash| region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Robocop 1| region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Robocop 2| region = USA | sound = works| ver = 2015/08/07 | lastVer= | status = Doesn&#039;t Work| notes = Crashes on start.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Robocop 2| region = JAP | sound = works| ver = 1.0.2 | lastVer= | status = works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rodland | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rolan&#039;s Curse | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rolan&#039;s Curse II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = R-Type DX | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Rubble Saver II | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Sagaia | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}  &lt;br /&gt;
{{ GAMEYOB3D| name = San Francisco Rush 2049 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Samurai Kid | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = SD Hiryu no Ken Gaiden | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = SD Hiryu no Ken Gaiden 2 | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = SD Hiryuu no Ken EX | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Shantae| region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes=}}&lt;br /&gt;
{{ GAMEYOB3D| name = Side Pocket | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }} &lt;br /&gt;
{{ GAMEYOB3D| name = Sneaky Snakes | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Snow Bros J.r.| region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Solar Striker | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = Graphical glitches when a stage is complete}} &lt;br /&gt;
{{ GAMEYOB3D| name = Solomon&#039;s Club | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Space Invaders X | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }} &lt;br /&gt;
{{ GAMEYOB3D| name = Spanky&#039;s Quest | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Speedy Gonzalez | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Star Ocean - Blue Sphere | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}    &lt;br /&gt;
{{ GAMEYOB3D| name = Street Fighter Alpha | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Street Fighter 2 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Doesn&#039;t Work | notes = Loads up fine but automatically hard resets after the vs screen }}&lt;br /&gt;
{{ GAMEYOB3D| name = Street Racer | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Super Chinese Fighter EX | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}  &lt;br /&gt;
{{ GAMEYOB3D| name = Super Mario Bros. Deluxe| region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Works| notes = Pause screen is missing}}                                       &lt;br /&gt;
{{ GAMEYOB3D| name = Super Mario Bros. Deluxe| region = EUR | sound = Works| ver = 1.0.1 | lastVer= | status = Works| notes = Pause screen is missing}}&lt;br /&gt;
{{ GAMEYOB3D| name = Super Mario Land | region = EUR | sound = Works| ver = 1.0.1 | lastVer= | status = Works| notes =}}&lt;br /&gt;
{{ GAMEYOB3D| name = Super Mario Land 2 | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = Some minor slowdowns during the game, e.g. at the final level }}&lt;br /&gt;
{{ GAMEYOB3D| name = Super R.C. Pro-Am | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}  &lt;br /&gt;
{{ GAMEYOB3D| name = Super Robot Pinball | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}  &lt;br /&gt;
{{ GAMEYOB3D| name = Super Robot Wars | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}  &lt;br /&gt;
{{ GAMEYOB3D| name = Survival Kids | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Survival Kids 2 - Escape the Twin Islands | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = SWIV | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}  &lt;br /&gt;
{{ GAMEYOB3D| name = Sword of Hope II, The | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Sword of Hope, The | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Taiyou no Tenshi - Marlowe Ohanabatake wa Dai-Panic!  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Tennis | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Teenage Mutant Ninja Turtles: Fall of the Foot Clan | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Teenage Mutant Ninja Turtles II: Back from the Sewers | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Teenage Mutant Ninja Turtles III: Radical Rescue | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris 2 | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris Attack | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris Blast | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris Flash| region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris Plus | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tetris DX | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Adventures of the Smurfs| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Jungle Book | region = USA | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Jungle Book | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The King of Fighters &#039;95 | region = USA  | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Lion King| region = EUR | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Little Mermaid | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Smurfs | region = EUR | sound = Works | ver = 2015/08/07 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Smurfs 2| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = The Smurfs - Nightmare| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tiny Toons Adventure - Bab&#039;s Big Break | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tiny Toons Adventure - Bab&#039;s Big Break | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tiny Toons Adventure - Montanas Movie Madness | region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tiny Toons Adventure - Montanas Movie Madness | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tiny Toons Adventure - Wacky Sports| region = EUR | sound = Works| ver = 2015/08/07 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Total Carnage | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Toki Tori | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Top Gear Pocket | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Top Gear Pocket 2 | region = USA | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Trax | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Trip World | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Tumble Pop | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Turrican | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Ultima - Runes of Virtue | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Ultima - Runes of Virtue II | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Vattle Giuce | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Volley Fire | region = JAP  | sound = Works| ver = 1.0.7 | lastVer= | status = Works| notes = slight graphic glitch on gameplay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wario Blast Featuring Bomberman! (AKA Bomberman GB in JAP | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Wario Land: Super Mario Land 3  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Wario Land II  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name =Wario Land 3  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Warlocked  | region = USA | sound = Works| ver = 2015/08/10 | lastVer= | status = Works| notes = Slows down when voices plays}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wave Race | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Wendy - Every Witch Way | region = USA | sound = Works| ver = 1.0.1 | lastVer= | status = Doesn&#039;t Work | notes = Randomly locks up after finishing level 2-2. Uses Gambatte-libretro instead. Unplayable.}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wild Snake  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry Empire  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation has problems, but still works good}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry Gaiden I - Suffering of the Queen  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry Gaiden II - Curse of the Ancient Emperor  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry Gaiden III - Scripture of the Dark  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry I - Proving Grounds of the Mad Overlord  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works }}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry II - Legacy of Llylgamyn  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = Wizardry III - Knights of Diamonds  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = English translation works}}&lt;br /&gt;
{{ GAMEYOB3D| name = World Circuit Series  | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Worms Armageddon | region = USA | sound = Works| ver = ?.?.? | lastVer= | status = Issues | notes = &#039;&#039;&#039;Full Speed&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Important gfxs are missing during scrolling.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = X | region = JAP | sound = Works| ver = 1.0.1 | lastVer= | status = Works| notes =}}&lt;br /&gt;
{{ GAMEYOB3D| name = Xtreme Sports  | region = USA | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = Yakuman | region = JAP | sound = Works| ver = 1.0.2 | lastVer= | status = Works| notes = }}&lt;br /&gt;
{{ GAMEYOB3D| name = Yoshi | region = USA | sound = Works| ver = 2015/05/23 | lastVer= | status = Works | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ GAMEYOB3D| name = ZAS | region = JAP | sound = Works| ver = 1.0.1 | lastVer= | status = Works | notes = Missing second layer background, Still plays good}}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38680</id>
		<title>Wii64 Compatibility list</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Wii64_Compatibility_list&amp;diff=38680"/>
		<updated>2021-07-30T05:35:53Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* Game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Excellent/Good: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:dodgerblue;&amp;quot;|Horrible/Terrible: Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Ok: Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Bad: Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=30% | Rom Title&lt;br /&gt;
! width=10% | Region&lt;br /&gt;
! width=30% | Notes&lt;br /&gt;
! width=10% | Version&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Chip-8 Emulator&lt;br /&gt;
| USA&lt;br /&gt;
| Black screens immediately on Recompiler. Code dump on pure interpreter?&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | MAME 64&lt;br /&gt;
| USA&lt;br /&gt;
| In-Game Shader GFXs are shafted up.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Mario Kart 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Mario Story&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Megaman 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Neon64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a NES (.nes) roms,&#039;&#039;&#039; Looks nice nes games from the link rom converter?. I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Paper Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Heavy Flickering.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | PC-Engine 64&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. i noticed some screen tearing at all to be playable.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:dodgerblue; | Pokemon Snap&lt;br /&gt;
| USA&lt;br /&gt;
| Runs and looks nice, Won&#039;t move camera. Wall Texture and sprites are shafted or crashed. makes it difficult to hard-gameplay but still very playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Pokemon Stadium&lt;br /&gt;
| USA&lt;br /&gt;
| Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Resident Evil 2&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Rockman EXE 64&lt;br /&gt;
| JAP&lt;br /&gt;
| &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Snes9x&lt;br /&gt;
| USA&lt;br /&gt;
| Something reasons with the graphics, but except from the shader in-game emulation. &#039;&#039;&#039;Turn FB Textures off after loading a SNES (.smc) roms,&#039;&#039;&#039; I noticed some screen tearing But still playable&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:green; | Super Mario 64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Very Playable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraMSX2&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black MSX Screen, but something is except from the msx gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | UltraSMS&lt;br /&gt;
| USA&lt;br /&gt;
| Needs Rom converter to prevent showing an Black SMS Screen, but something is except from the sms gfxs are shafted or missing.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| Black NES Screen, when booting. i can see except nes graphics and other things.&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | VNES64&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Dynamic Recompiler;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&amp;lt;br/&amp;gt;&#039;&#039;&#039;Pure Interp;&#039;&#039;&#039; Graphics are shafted or are missing during gameplay...&lt;br /&gt;
| wii64 1.1&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Worms Armaggedon&lt;br /&gt;
| USA&lt;br /&gt;
| &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; The Audio still keeps playing immediately. &#039;&#039;&#039;Unplayable&#039;&#039;&#039;&lt;br /&gt;
| Not64 20200609&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| CODE DUMP.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:orange; | Yoshi&#039;s Story&lt;br /&gt;
| USA&lt;br /&gt;
| Can&#039;t see anything on Yoshi select screen nor stage select screen. While in game, everything is black except Yoshi and bubbles. With dynarec and FB texture on sprites multiply and stay on screen. Runs slow on pure interpreter. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| menu works but ingamer you can only see yoshi and very few things. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| EUR&lt;br /&gt;
| Crashes at boot.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=background:salmon; | Yoshi&#039;s Story&lt;br /&gt;
| JAP&lt;br /&gt;
| Black Yoshi selection screen. During gameplay, all you can see is Yoshi and the bubbles. &lt;br /&gt;
| Not64 2020514&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DOSBox_Wii_Compatibility&amp;diff=38548</id>
		<title>DOSBox Wii Compatibility</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DOSBox_Wii_Compatibility&amp;diff=38548"/>
		<updated>2021-07-28T12:37:29Z</updated>

		<summary type="html">&lt;p&gt;Mic5958-3: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----Compatability list for [[DOSBox|DOSBox Wii]].&lt;br /&gt;
== List ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=300px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; | Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=33%|Game Name&lt;br /&gt;
!width=12%|Result&lt;br /&gt;
!width=37%|Notes&lt;br /&gt;
!width=8%|Confirmed&lt;br /&gt;
!width=10%|Version Tested&lt;br /&gt;
|-&lt;br /&gt;
|1869&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|The sound lags a bit, but the rest is ok&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1942: The Pacific Air War (1994 - Micropose)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow, sound is a complete mess&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3-D Helicopter Simulator (1987 - Sierra)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3-Demon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 750&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|3D Menu Plus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|It works as a simple easy menu should work to load dos apps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|7th Guest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|If I recall correctly, I hadn&#039;t any problems running this game&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Abuse&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adventures Of Willy Beamish&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adventures Of Willy Beamish (CD Version)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Some lag, especially during scene transitions. Reduce sound clipping by setting block size to 8192. Intermittent cursor issues (not reaching to left side of screen during certain scenes), resolvable by moving cursor to opposite edges of screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Aldo&#039;s Adventure&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Alien Carnage&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Feels a bit slow, but working, Classic controller works as joystick.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Aquanoid&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, but there is a horrible buzz as soon as the ball bounces on something. Mouse is very fast on the menu, but this goes for the PC too.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arkanoid, Revenge of Doh&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Crashes with a code dump after +/- a minute of gameplay.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ascendancy&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly but a bit slowly with slight input delay.  Use cycles=fixed 4000 (or less) for best results.  Will crash on cycles=max.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
|-&lt;br /&gt;
|Ballistix&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bard&#039;s Tale 1, The (Tales of the Unknown)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Full working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Battle Chess&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Battle Bugs&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. (Had to change the display to 640x480)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Battle Isle 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Error after loading and returns to the prompt.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Betrayal at Krondor&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Slight music stutter; animations running well now&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Big Red Racing&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs to slow to properly play. No sound or music.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.4&lt;br /&gt;
|-&lt;br /&gt;
|Biomenace&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Black Cauldron&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Blake Stone&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working. for best results fixed cycles 6500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|The emulator is too slow and the game stops after the splash screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Blupimania&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|The game slows down if you don&#039;t keep the cursor position still. Other than that, it works just fine!&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Boppin&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Runs, but joystick control(?) goes all spaztic, making it practically impossible to select menu options.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Boulder Dash&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bölz!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works with sound. A little bit slow, but playable. Detects WiiMote as a joystick, so press + or A to continue. You can change the input device in Options menu later.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Burger Time&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Fodder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Fodder 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Loading between missions takes a few seconds and cutscenes are slow, ingame works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Castle of Dr. Brain&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cat&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cheesy Invaders 0.7c (Cheesy Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Starts to load, but crashes back to the loader where the mouse button prompt should be.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Civilization&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|1.6: Works perfectly.  I&#039;d recommend cycles set at fixed 1500.&lt;br /&gt;
1.7: Works well, however sometimes randomly crashes at any difficulty above Chieftain.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|Codename ICEMAN&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Command and Conquer Red Alert&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Shows copyright text, wii freezes, code dumps soon after.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Colonization&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|1.6: New world map creation takes a long time, but besides that it works great.  Seems to run best around cycles around 3000.&lt;br /&gt;
1.7: Map generation seems to take even longer on 1.7. Still works fine, albeit slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.6&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen - Keen Dreams&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 1: Invasion of the Vorticons&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 4&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 5&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 6&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Conquests of Camelot&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Conquests of the Longbow&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Cars III&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Loading takes a bit longer than usual.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Drake&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|The visual gets stuck at the title screen and causes a DOS/4GW code dump crash. First time I tried, the intro music was playing but the title screen didn&#039;t fade out.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ages (Apogee)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dark Forces (Star Wars)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Runs Perfectly, but a little slow.  Usually around 80%&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|David Leadbetter&#039;s Greens (1992 - Micropose)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Working, but graphics corrupted during game - makes it unplayable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Death Rally&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Title Screen is reeeeeeeeally slow... maybe 1-2 fps. Music stutters badly.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Descent 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Setup Now Plays Audio Correctly.  When entering game code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Delta V&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Game slow at start-up not to sure about in-game as mouse was stuck to left side of screen.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2&lt;br /&gt;
|-&lt;br /&gt;
|Diggers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. The cursor doesn&#039;t react to well to the wii-mote&#039;s movements.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Diggers 2 - Extractors&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. Screen flickers between menus, cutscenes are sluggish, no sound, and ingame is extremly slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dinopark&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Not working&lt;br /&gt;
|Setup crashes. game works a bit... pulling up the date crashes it.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. It is too slow to play. It is better to use the ported version. If you want to have it decently run set frameskip to 1 set cycles 6000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Doom 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. No sound. Very slow. Only playable with small screen size. If you want to have it decently run set frameskip to 1 set cycles 6000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Dopewars&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dragons Lair (1989 - Sullivan Bluth)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 3D (3D Realms)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, Not playable&lt;br /&gt;
|Starts up ok, then sits at loading screen for a bit, then attempts to get to the main menu, but freezes at the background cinematic behind the main menu, however the sound still contains to play behind it, so the game technically is still &amp;quot;running&amp;quot;, but the screen is hanging.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukum Episode 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune (1992 - Avalon Interactive)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell. - Random crashes - No sound&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune CD (1993 - Avalon Interactive)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2 &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2 CD&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Hack&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Seems to be working much better in the new version fo DOSbox! Played for a while, but then had a random lockup.... But it played really well, with sound, until then.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ecoquest 1 - The Search for Cetus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ecoquest 2 - The Lost Secret of the Rainforest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Electro Man&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|EPIC Pinball (1993 - Epic MegaGames)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works from v1.1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Freddy Pharkas Frontier Pharmacist&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|FRUA (Forgotten Realms Unlimited Adventures&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well (with PC Speaker sound), but mouse cursor can&#039;t go more than half way down the screen, making full mouse control of game impossible.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gabriel Knight 1 - Sins of the Fathers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gladiator (Openglad)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, but runs very slowly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Golden Axe (1989 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Goldrush&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|GTA1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. No sound. Very slow. Only playable with small screen size.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Heroes of Might and Magic: A Strategic Quest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Playable with slowness at times. Slight sound distortion.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Heroes of Might and Magic II: The Succession Wars&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Playable but very slow, with slight cursor flickering and sound distortion.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Hexen - Beyond Heretic&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. Very slow. Only playable with small screen size.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hocus Pocus&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 1 Hugo&#039;s House of Horrors&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 2 Whodunnit&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hugo 3 Jungle of Doom&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inferno (Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Island of Dr. Brain&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Italy &#039;90 (1989 - U.S. Gold)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit: Holiday Hare &#039;95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Jetpack&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine, fully playable with joystick.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Jill of The Jungle&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine, fully playable, screens fade slow though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Kick Off 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Loads, can set up the game but boots back to DOS on entering a match.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest I - Quest for the Crown&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest II - Romancing the Throne&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest III - To Heir is Human&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest IV - The Perils of Rosella&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest V - Absence Makes the Heart go Yonder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Quest VI - Heir Today, Gone Tomorrow&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works but has occasional slow points.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Lands of Lore - The Throne of Chaos&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laura Bow 1 - The Colonels Bequest&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laura Bow 2 - The Dagger Of Amon Ra&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 1 - In the Land of the Lounge Lizards (AGI &amp;amp; SCI)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 2 - Goes Looking for Love (In Several Wrong Places)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Leisure Suit Larry 6 - Shape Up or Slip Out!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Screen before mission has inverted colors, but isn&#039;t bothersome. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings : Oh No, More Lemmings&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Screen before mission has inverted colors, but isn&#039;t bothersome. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings 2 - The Tribes&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Cursor sometimes shifts.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings 3 - Chronicles&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Linux Tycoon 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs with sound, but VERY, VERY slow! Long loading times, 2-3 FPS, barely playable. No sound/minimum details/frameskipping doesn&#039;t do much. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Loderunner - The Legend Returns (1994 - Sierra)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but you can&#039;t play, cause you can only run left (making holes left and right works)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MAME 0.37b14&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manhunter 1 - New York&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manhunter 2 - San Francisco&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Master of Orion (1)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|MechWarrior 2: 31st Century Combat&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, extremely slow.&lt;br /&gt;
|Chance of your mechs instantly blowing up when entering a mission (due to slow emulated CPU)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MegaMan (1990 - Capcom)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, bit to fast&lt;br /&gt;
|Working, a bit to fast to enjoy playing it fixed cycles 4000 adjust to reach playability with crtl f11&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Megapede (Cheesy Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well, but gameplay is slower than normal. Music and sounds therefore sound a bit horrible. Works better with a higher game speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Megarace (Cryo Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works fine. Has very slight hiccups but are hardly noticable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|MESS 0.37b13&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dump.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic I: Secret of the Inner Sanctum&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Recommend fixed cycles 1500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic II: Gates to Another World&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully Working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic III: Isles of Terra&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic IV: Clouds of Xeen&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works very good. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic V: Darkside of Xeen&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well. some slowdown when loading from town to world map&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Might and Magic IV &amp;amp; V: World of Xeen (From Interplay Ultimate RPG Archives)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works well. use bin/cue and img mount both discs switch between discs when prompted with crtl f4 &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Mixed Up Mother Goose&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, screen sometimes freezes&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|MS-Pacman (1983 - Atari)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Museum Madness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Loads and is playable but suffers random freezing when using the keyboard.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nitemare&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Perfect Playable&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Normality&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|With CD - seems to load, but too slow to get into intro movie. Without CD - directed to in-game &#039;Check CD Drive&#039; notice, but quite smooth and responsive cursor.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|One Must Fall 2097 (1994 - Diversions Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great, but a little slow, so you&#039;ll need to frame skip. Didn&#039;t test sound or music. -edit- Music skips over from time to time. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Oregon Trail&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Out of this World/Another World&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works with sound off.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Outrun (1988 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Paratrooper&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pinball Dreams (1992 - 21st Century Entertainment)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works with the &amp;quot;no music&amp;quot; Option, else chrash&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Gold&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code Dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Tycoon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Seems to work from a cursory test&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 1 - In Pursuit of the Death Angel&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 2 - The Vengeance&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 3 - The Kindred&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Police Quest 4 - Open Season&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|When starting the game, black screen with sound&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prehistorik&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Works, bit to fast&lt;br /&gt;
|Working, bit to fast to enjoy playing it. No sound.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prehistorik 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Music at the title screen can be annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Some minor sound glitches during screen fades.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Some sound hishes, when starting up, but plays fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Princess Maker II&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Game works with choppy sound using default settings.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works. It is too slow to play. It is better to use the ported version.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Push Over (Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully Working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|QBasic 1.1&lt;br /&gt;
|style = &amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly with no issues :)&lt;br /&gt;
|style = &amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style = &amp;quot;text-align: center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory I - So You Want to be a Hero (Both versions)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory II - Trial by Fire&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory III - Wages of War&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quest for Glory IV - Shadows of Darkness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Raptor: Call of the Shadows&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Rise of The Triad&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow in-game and couldn&#039;t get proper sound other than PC Speaker working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Robocop (1988 - Ocean)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but to fast&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scorched Earth&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|1.1, 1.2: Dumps to HBC&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
1.2&lt;br /&gt;
|-&lt;br /&gt;
|Sea Wolf&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working but Wii mote as mouse sticks as if in a box.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Secret Agent Man 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Secret of Monkey Island (1990 - Lucasfilm Games)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great with the Wii Remote on point and click crosshair.  Runs smoothly, sound works great.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sensible Soccer&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, keyboard seems temperamental.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Settlers (Serf City/Die Siedler)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|Game exe just resets to HBC.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Settlers2 (Serf City2/Die Siedler2)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow and long waiting time&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|SFIBM 1.98&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Seems to work just fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sherlock (Everett Kaser Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fine &#039;&#039;&#039;as of 1.1&#039;&#039;&#039;.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Silverball (EPIC Megagames)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works from version 1.1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Sim City (1989 - Broderbound / Maxis)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working on 1.7&lt;br /&gt;
|N/A: Working BUT Mouse only works bottom half of the screen&lt;br /&gt;
1.7: Works fine. Issue seems to have been fixed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
1.7&lt;br /&gt;
|-&lt;br /&gt;
|SkyRoads 3D&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfectly.  Runs a little slow when music is enabled, but still more than playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Sokoban&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, game is a bit too fast.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sokoban &#039;97 (1997 - Thinking Rabbit)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Black screen&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest I - The Sarien Encounter&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest II - Vohaul&#039;s Revenge&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest III - The Pirates of Pestulon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest IV - Roger Wilco and the Time Rippers&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest V - Roger Wilco in the Next Mutation&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Space Quest VI - Roger Wilco in The Spinal Frontier&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 5500 slow at some parts pertaining to detail in the area&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Spear of Destiny&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4000&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Spear Resurrection (AReyeP and MCS)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working, fixed cycles 4500&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Star Goose&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works. Sound is annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Star Trek - Judgement Rites (1993 - Interplay)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Some slow downs and buggy sound.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars (LucasArts release of Atari classic)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.  Mouse, Keyboard, and Joystick all work perfectly.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Rebel Assault&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Has mouse issues, but joystick works perfectly.&lt;br /&gt;
&lt;br /&gt;
Important:  Requires dos32a instead of dos4gw to run.  See Dosbox discussion for more details.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Steel Panthers (1)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|VERY slow at all points in the game. Loading the scenario list sometimes takes upwards of 30 seconds. I assume this is because of memory limitations. Otherwise works fine.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Music is very annoying.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Stunts (Mindscape)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Stratego&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Black screen. Home button works to exit.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Striker 95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but very slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Supaplex&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Super Solvers - Challenge of the Ancient Empires!&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works well, but suffers occasional code dumps/freezes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|System Shock&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, not playable&lt;br /&gt;
|Runs, but extremely slow, even with sound off, max frameskip, and max cycles&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tapper&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 550 or use the program moslo&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Teen Agent&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Telekommando2 (german Werbungsgame)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works Perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Loads fine. Game runs well, but incredibly slowly.  Even with graphics at lowest, and sound off.  Frameskip does not help.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive (1987 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive 2 - The Duel (1989 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Test Drive 3 - The Passion (1990 - Accolade)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working fixed cycles 4000 adjust gameplay with f2 for amount of detail&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Tetris Classic (1993 - Spectrum Holobyte Inc)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Amazing Spider-Man&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works, runs too fast though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Abyss (1992 - Softdisk)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working perfectly&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Apocalypse &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Loading takes a few seconds.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Catacomb Armageddon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Loading takes a few seconds.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Elder Scrolls: Arena &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but slow, the pointer is laggy too, some sound hicups. Random lockups. &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Games Summer Edition (1991 - Epyx)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Incredible Machine 1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Lion King&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Doesn&#039;t start.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Lost Vikings 1 (1992 - InterPlay)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Very slow, but with sound as of 1.4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Theme Park &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Cant click on the check to start the game.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thexder&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Tie Fighter Collector&#039;s CD ROM (installed on PC, no CD required)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Reaches black screen when trying to get to install and freezes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.72.01&lt;br /&gt;
|-&lt;br /&gt;
|Tristan&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Loads and runs at full speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Tyrian 2000&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Runs slowly.  Controls and sound untested.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Ultima IV: Quest of the Avatar&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima V: Warriors of Destiny&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Sometimes slowdowns can occur, but it&#039;s not a big deal.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima VI: The False Prophet&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working. Kinda slow, but playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Ultima VII: The Black Gate&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|1.1: Very unstable. Crashes randomly at the intro/main menu, sometimes returns &amp;quot;Divide Error&amp;quot;. Crashes all the time at the main loading screen. &lt;br /&gt;
1.2: Kinda works - but VERY long loading time, game is terribly slow, crashes randomly - barely playable.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
1.2&lt;br /&gt;
|-&lt;br /&gt;
|Under a Killing Moon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|It runs. Videos shutter horribly. Sound works slightly better. Unable to navigate around. Too choppy to effectively use wiimote as mouse.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.2 &lt;br /&gt;
|-&lt;br /&gt;
|Volfied &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, if you don&#039;t move your ship moves downwards not to bothersome though.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wall Pipe&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works perfect. Scores flip out sometimes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft &lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works, with sound! (no music?) Runs slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft II: Tides of Darkness&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Code dumps.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Windows 3.1&lt;br /&gt;
|style=&amp;quot;text-align: center; background:Orange;&amp;quot;|Working, A little slow&lt;br /&gt;
|preinstall on the PC make your changes there and copy the &amp;quot;Windows&amp;quot; directory over to the SD card &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Windows 95&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Works in Safe Mode&lt;br /&gt;
|Returns to HBC during boot in normal mode; seems to run fine in safe mode, though slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Windows 98 SE&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Splash appears, then crashes.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wing Commander&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working, No Mouse&lt;br /&gt;
|Mouse freezes within about 30 seconds, otherwise it seems perfectly playable...&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Wolfenstein 3D (1992 - id Software)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
| Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.7&lt;br /&gt;
|-&lt;br /&gt;
|Word Rescue 2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great. Sound is a little choppy in places but not to bad.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Word Rescue 3&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Works great. Sound is a little choppy in places but not to bad.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Worms &lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working but it&#039;s very slow and hard to use the mouse at the title page. In the game it&#039;s playable (tested without the sound).&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|X-COM: Enemy Unknown&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working but a little bit slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|X-COM 2: Terror from the Deep&lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not Working&lt;br /&gt;
|Sound is choppy, combat missions are virtually unplayable, random freezing&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Xargon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Works, but everything is slow.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|0.73.02&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Xenon2&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working as far as i can tell&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|X-Wing&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working.  Low Graphics about 90% speed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1.1&lt;br /&gt;
|-&lt;br /&gt;
|Yogho Yogho&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Working.  framerate drops if many objects are displayed.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Zaxxon (1984 - Sega)&lt;br /&gt;
|style=&amp;quot;text-align: center; background:orange;&amp;quot;|Working&lt;br /&gt;
|Working, but runs to fast to play descent fixed cycles 550 or use moslo&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Zool &lt;br /&gt;
|style=&amp;quot;text-align: center; background:salmon;&amp;quot;|Not working&lt;br /&gt;
|Shows a line of random characters.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ZZT&lt;br /&gt;
|style=&amp;quot;text-align: center; background:green;&amp;quot;|Working&lt;br /&gt;
|Fully working.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mic5958-3</name></author>
	</entry>
</feed>