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		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=31418</id>
		<title>Sega Saturn emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=31418"/>
		<updated>2019-11-19T18:01:36Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /* Comparisons */ Only x86-64 builds of Mednafen have Saturn support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega Saturn&lt;br /&gt;
|logo = Sega-Saturn-Console-Set-Mk2.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1994&lt;br /&gt;
|discontinued = 2000&lt;br /&gt;
|predecessor = [[Sega Genesis emulators|Genesis / Mega Drive]]&lt;br /&gt;
|successor = [[Sega Dreamcast emulators|Dreamcast]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Sega_Saturn|Sega Saturn]]&#039;&#039;&#039; is a 32-bit, fifth-generation console released by [[wikipedia:Sega|Sega]] in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for &amp;lt;abbr title=&amp;quot;$660.73 in 2018 money&amp;quot;&amp;gt;$399&amp;lt;/abbr&amp;gt;. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU &amp;amp; VDP2 GPU. The arcade board, &#039;&#039;&#039;[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]&#039;&#039;&#039;, uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).&lt;br /&gt;
&lt;br /&gt;
The Sega Saturn has historically been one of the harder consoles to emulate, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ST-V&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://aaaaaaaa.g2.xrea.com/ssf/files/SSF_PreviewVer_R8.zip PreviewVer R8 (18/09/2019)]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/FCare/yabause Kronos]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.emutalk.net/forums/56-Sega-Saturn-Emulation 1.7.0]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/devmiyax/yabause YabaSanshiro]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.uoyabause.org/static_pages/download 2.8.1]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://yabause.org/download/ {{YabauseVer}}]&lt;br /&gt;
|{{~}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nova]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[https://www.patreon.com/nova_emu 0.5]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://satourne.consollection.com/ Satourne]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://satourne.consollection.com/index.php?rub=download 2.0 beta 3]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://saturnin.consollection.com/ Saturnin]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://saturnin.consollection.com/index.php?rub=download 0.40]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GiriGiri]]&lt;br /&gt;
|Windows&lt;br /&gt;
|0.6&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/devmiyax/yabause YabaSanshiro]&amp;lt;small&amp;gt;(Contains Ads)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.uoyabause.org/static_pages/download 2.8.1] ([[Android emulators|Android]])&amp;lt;br /&amp;gt;[http://www.uoyabause.org/static_pages/download 1.8.1] (iOS)&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://yabause.org/download/ {{YabauseVer}}]&lt;br /&gt;
|{{~}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Mednafen]]:An open-source, [[multi-system emulators|multi-system emulator]] with an original Saturn core. It&#039;s currently the most accurate but runs from the command-line (obviously it&#039;ll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also very demanding, having recommendations to use a quad-core Intel Haswell CPU with a base frequency of &amp;gt;= 3.3GHz and a turbo frequency of &amp;gt;= 3.7GHz (e.g. Xeon E3-1226 v3).&amp;lt;ref name=&amp;quot;Mednafen Saturn core documentation&amp;quot;&amp;gt;{{MednafenURL|documentation/ss.html}}&amp;lt;/ref&amp;gt;. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.&lt;br /&gt;
:;[https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&amp;amp;id=4227 MedSat]:An unofficial frontend, built by Saturn romhacker paul_meta, to simplify the process of loading Saturn games.&lt;br /&gt;
;[[SSF]]:Used to be the emulator of choice for compatible Saturn emulation. However, it is closed-source and only for Windows. Pretty good performance in mid-end (and maybe low-end) computers.&lt;br /&gt;
&lt;br /&gt;
;[[Yabause]]:Used to be the first and only option for multi-platform Saturn emulation. It&#039;s far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Kronos which is recommended for PCs and YabaSanshiro which is recommended for Android.&lt;br /&gt;
:;YabaSanshiro &amp;lt;small&amp;gt;(formerly uoYabause)&amp;lt;/small&amp;gt;&lt;br /&gt;
::A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks it uses the GPU to emulate the VDP1,VDP2, and has a modified SH2 Dynamic Recompiler. See the [http://www.emutalk.net/threads/56773-UoYabause-Compatibility-list UoYabause Compatibility list&#039;s] [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_uoYabause wiki] and [http://www.uoyabause.org/games official compatibility page].&lt;br /&gt;
:;Kronos&lt;br /&gt;
::A fork of UoYabause 0.5.2 created by François (French dev. AKA &#039;FCare&#039;.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows). [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_Kronos Compatibility list of Kronos].&lt;br /&gt;
;[[MAME]]:Has a &amp;lt;code style=&amp;quot;color:darkred;&amp;quot;&amp;gt;saturn&amp;lt;/code&amp;gt; driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics and sound are OK. It has [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 good] [https://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp compatibility] with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary.&amp;lt;ref name=&amp;quot;ST-V_A-Z&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=tko_jBNci0k |title=Sega ST-V Arcade Games A to Z - M.A.M.E.|publisher=Youtube|accessdate=2018-05-23|date=2017-02-10}}&amp;lt;/ref&amp;gt; But versions [http://wiki.mamedev.org/index.php/MAME_0.158 0.158]&amp;lt;ref name=&amp;quot;Mame_0-158&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=tPS7aX4gLCU |title=Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158|publisher=Youtube|accessdate=2018-05-23|date=2015-02-03}}&amp;lt;/ref&amp;gt; (Jan 2015) to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125, 0.133, 0.138, 0.142 &amp;amp; 0.143 (See [http://wiki.mamedev.org/index.php/Previous_MAME_Versions prior builds]) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. [http://www.mamedev.com/?p=449 0.191], [http://www.mamedev.com/?p=456 0.197] &amp;amp; [http://www.mamedev.com/?p=457 0.198]).&lt;br /&gt;
::- [http://mamedev.emulab.it/kale/fast/files/saturnjp/0.php Sega Saturn JP compatibility list] (Created by MAME dev Angelo &#039;Kale&#039; Salese)&lt;br /&gt;
;[[Nova]]:An up-and-coming emulator focused on being fast, compatible and user-friendly. Like SSF, it is closed-source and Windows only. From [https://www.patreon.com/posts/nova-v0-2-1-18630607 v0.2.1] onwards, it can now emulate the Sega Titan Video (ST-V) arcade hardware (eg. [https://www.youtube.com/watch?v=Vhv4STRa-2c Guardian Force] on ST-V in v0.2.2.). Refer to [https://literalmente-game.github.io/compatibility_lists/nova.html compatibility list] (Not updated every version. Note that the &#039;Playable&#039; category may only mean the games being in-game but with visual errors.)&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]:An open-source, multi-system emulator designed for tool-assisted speedruns. Its Saturn core is based on [[Mednafen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Saturn emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/a-deep-dive-into-saturn/ A Deep Dive into the Sega Saturn and Saturn Emulation] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 13 OCTOBER 2017. Tested emulators: Yabause &amp;amp; uoYabause, SSF (unofficial site) and Mednafen. Already outdated the next year by progresses in the Kronos fork.)&lt;br /&gt;
&lt;br /&gt;
==Emulator development==&lt;br /&gt;
:&#039;&#039;This section was copied from Wikipedia in 2014. For an up-to-date explanation, see [[wikipedia:Sega Saturn#Technical specifications|Sega Saturn § Technical specifications]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The complexity of the system has made the creation of a proper emulator for it rather difficult. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One very fast central processor would be preferable. I don&#039;t think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn.&amp;quot;Yu Suzuki reflecting upon Saturn &#039;&#039;Virtua Fighter&#039;&#039; development.&amp;lt;ref name=&amp;quot;YuSuzukiNG&amp;quot;&amp;gt;Next Generation (magazine) issue 2, 1995&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Saturn had technically impressive hardware at the time of its release, but its complex design, with two CPUs and six other processors, made harnessing this power difficult for developers accustomed to conventional programming.  The biggest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4&amp;amp;nbsp;kB of cache memory in each CPU was critical to maintaining performance.  One example of how the Saturn was utilized was with &#039;&#039;Virtua Fighter&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s use of one CPU for each character.&amp;lt;ref name=YuSuzukiNG /&amp;gt;  Many of the Saturn&#039;s developers, such as Lobotomy Software programmer Ezra Dreisbach, found it difficult to develop for compared to the PlayStation because of its more complex graphics hardware.&amp;lt;ref name=DreisbachCG&amp;gt;{{cite web|title=Interview: Ezra Dreisbach |publisher=Curmudgeon Gamer |date=July 9, 2002|url=http://curmudgeongamer.com/article.php?story=20021008212903265 |accessdate=July 19, 2007|archiveurl = http://web.archive.org/web/20070927211250/http://curmudgeongamer.com/article.php?story=20021008212903265 &amp;lt;!-- Bot retrieved archive --&amp;gt; |archivedate = September 27, 2007}}&amp;lt;/ref&amp;gt; In order to port &#039;&#039;Duke Nukem 3D&#039;&#039; and &#039;&#039;PowerSlave&#039;&#039; to the Saturn, Lobotomy Software had to almost entirely rewrite the Build engine to take advantage of the Saturn&#039;s unconventional hardware.&amp;lt;ref name=DreisbachCG /&amp;gt;  Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. During early Saturn development, programming in assembly could offer a two to fivefold speed increase over C language.&amp;lt;ref name=YuSuzukiNG /&amp;gt; Sega responded to these criticisms by writing new graphics libraries which were claimed to help make development easier.&amp;lt;ref name=&amp;quot;NextGenDec95&amp;quot;&amp;gt;&#039;&#039;So many 32-Bit Systems To Choose From&#039;&#039; Next Generation (magazine) issue 12, 1995&amp;lt;/ref&amp;gt; These libraries were presented as a new operating system by Sega of Japan.&amp;lt;ref name=&amp;quot;NextGenDec95&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the PlayStation and Nintendo 64 which used triangles as their basic geometric primitive, the Saturn rendered quadrilaterals with forward texture mapping. This proved to be a hindrance because most of the industry&#039;s standard design tools were based on triangles, with independent texture UV coordinates specified per vertex. One of the challenges brought forth by quadrilateral-based rendering was problems with textured surfaces containing triangles. In order to make a triangular-shaped object, rendering had a fourth side with a length of zero. This technique proved problematic as it caused texture distortion and required careful reworking to achieve the desired appearance—Sega provided tools for remapping textures from UV space into rectangular tiles. These complications can be seen in the Saturn version of &#039;&#039;Tomb Raider&#039;&#039;.&amp;lt;ref name=DreisbachCG /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)&lt;br /&gt;
&lt;br /&gt;
*[https://antime.kapsi.fi/sega/docs.html Complete (so far) documentation of the Sega Saturn]&lt;br /&gt;
&lt;br /&gt;
*[https://archive.org/details/SegaManuals More leaked, official documentation] (Only that this time there are some that include for Sega Genesis, its CD add-on, and documentation on how the Sega Saturn CD Communication Interface works, and how its Boot ROM works [https://mobile.twitter.com/forestillusion/status/1126321691775229954 Source])&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:Sega Saturn emulators|*]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31397</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31397"/>
		<updated>2019-11-15T00:02:18Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: It doesn&amp;#039;t need that many white spaces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=AppleIIGSPC.png&lt;br /&gt;
|imagecaption=An Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; PC.&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Apple II Line|Apple II]]&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[KEGS]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GSplus]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.14&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[GSport]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.31&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Apple}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31382</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31382"/>
		<updated>2019-11-14T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: removed space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=AppleIIGSPC.png&lt;br /&gt;
|imagecaption=An Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; PC.&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Apple II Line|Apple II]]&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[KEGS]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GSplus]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.14&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[GSport]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.31&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Apple}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31281</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31281"/>
		<updated>2019-10-27T17:40:54Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Added image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=AppleIIGSPC.png&lt;br /&gt;
|imagecaption=An Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; PC.&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[KEGS]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:AppleIIGSPC.png&amp;diff=31280</id>
		<title>File:AppleIIGSPC.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:AppleIIGSPC.png&amp;diff=31280"/>
		<updated>2019-10-27T17:38:36Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: An Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; PC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; PC.&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31279</id>
		<title>KEGS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31279"/>
		<updated>2019-10-27T17:37:58Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Minor capitalization change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title=KEGS&lt;br /&gt;
|version=0.91&lt;br /&gt;
|active=No&lt;br /&gt;
|platform=Multi-platform&lt;br /&gt;
|target=[[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|developer=Kent Dickey&lt;br /&gt;
|website=http://kegs.sourceforge.net/&lt;br /&gt;
|license=GNU GPL2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KEGS&#039;&#039;&#039; (short for “&#039;&#039;&#039;Kent&#039;s Emulated GS&#039;&#039;&#039;”) is an open-source [[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]] emulator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31278</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31278"/>
		<updated>2019-10-27T17:32:19Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Replaced Web link with wiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This article is being edited by MarioMario456. Do not edit this to prevent edit conflicts. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[KEGS]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31277</id>
		<title>KEGS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31277"/>
		<updated>2019-10-27T17:31:39Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title=KEGS&lt;br /&gt;
|version=0.91&lt;br /&gt;
|active=no&lt;br /&gt;
|platform=Multi-platform&lt;br /&gt;
|target=[[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|developer=Kent Dickey&lt;br /&gt;
|website=http://kegs.sourceforge.net/&lt;br /&gt;
|license=GNU GPL2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KEGS&#039;&#039;&#039; (short for “&#039;&#039;&#039;Kent&#039;s Emulated GS&#039;&#039;&#039;”) is an open-source [[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]] emulator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31276</id>
		<title>KEGS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=KEGS&amp;diff=31276"/>
		<updated>2019-10-27T17:31:15Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title=KEGS&lt;br /&gt;
|version=0.91&lt;br /&gt;
|active=no&lt;br /&gt;
|platform=Multi-platform&lt;br /&gt;
|target=[[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|developer=Kent Dickey&lt;br /&gt;
|website=http://kegs.sourceforge.net/&lt;br /&gt;
|license=GNU GPL2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KEGS&#039;&#039;&#039; (short for “&#039;&#039;&#039;Kent&#039;s Emulated GS&#039;&#039;&#039;”) is an open-source [[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]] emulators..&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31275</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31275"/>
		<updated>2019-10-27T17:10:18Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Fixed red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This article is being edited by MarioMario456. Do not edit this to prevent edit conflicts. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31271</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31271"/>
		<updated>2019-10-27T13:07:25Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Fixed. Official name styles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This article is being edited by MarioMario456. Do not edit this to prevent edit conflicts. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31270</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31270"/>
		<updated>2019-10-27T13:04:54Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: More descriptive. Added /*Emulators*/ header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This article is being edited by MarioMario456. Do not edit this to prevent edit conflicts. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple IIe]] on a chip, making it fully backwards compatible with Apple II software.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31269</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31269"/>
		<updated>2019-10-27T12:58:35Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: More information. Still very stubby.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
&lt;br /&gt;
Despite the Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple IIe]] on a chip, making it fully backwards compatible with Apple II software.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating system(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31243</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31243"/>
		<updated>2019-10-26T22:27:44Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Added MAME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{MAMEVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=List_of_computers&amp;diff=31242</id>
		<title>List of computers</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=List_of_computers&amp;diff=31242"/>
		<updated>2019-10-26T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Added Apple IIGS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ [[:Category:Computers|Computer models]]&lt;br /&gt;
&lt;br /&gt;
! Model&lt;br /&gt;
! Year&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Other&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aamber Pegasus&lt;br /&gt;
| 1981&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| [http://www.progettoemma.net/mess/system.php?machine=pegasus Good]&lt;br /&gt;
|&lt;br /&gt;
| [https://archive.org/details/aamberpegasusmanuals Manuals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acorn]] Archimedes (Many models)&lt;br /&gt;
|1987 to 1992&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=a310 Preliminary]&lt;br /&gt;
|[https://archive.org/details/Acorn_Archimedes_TOSEC_2012_04_23 TOSEC], [https://mega.nz/#F!ExE3SDzT!Hv7Np5lIY1DNsgh3ecx7bA HS Romsets]&lt;br /&gt;
|[http://arcem.sourceforge.net/ ArcEm], [http://b-em.bbcmicro.com/arculator/index.html Arculator], [http://www.virtualacorn.co.uk/index2.htm VirtualAcorn] (RISC OS)&lt;br /&gt;
|-&lt;br /&gt;
|[[BBC Micro emulators|Acorn Atom]]&lt;br /&gt;
|1980&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=atom Good]&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/hoglet67/Atomulator Atomulator]&lt;br /&gt;
|-&lt;br /&gt;
|[[BBC Micro emulators|Acorn BBC]]&lt;br /&gt;
|1981 to 1994&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|[https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BBC Micro emulators|Acorn Electron]]&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=electron Imperfect]&lt;br /&gt;
|[https://archive.org/details/Acorn_Electronic_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Acorn]] Risc / Acorn A7000&lt;br /&gt;
|1994 / 1995&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=rpc600 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[https://www.marutan.net/rpcemuspoon/ RPCEmu], [http://www.virtualacorn.co.uk/index2.htm VirtualAcorn] (RISC OS)&lt;br /&gt;
|-&lt;br /&gt;
|Acorn System 1&lt;br /&gt;
|1979&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| [http://www.progettoemma.net/mess/system.php?machine=acrnsys1 Good]&lt;br /&gt;
|&lt;br /&gt;
|[http://speleotrove.com/acorn/index.html Acorn System 1 Emulator]&lt;br /&gt;
|-&lt;br /&gt;
|ACT Apricot F1 / Xi / PC&lt;br /&gt;
|1983 to 1984&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=f1 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.seasip.info/Unix/QDAE/ QDAE]&lt;br /&gt;
|-&lt;br /&gt;
|AGAT-7/AGAT-9&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|&lt;br /&gt;
|[https://sourceforge.net/projects/agatemulator/ Agat Emulator]&lt;br /&gt;
|-&lt;br /&gt;
|Aleste 520EX&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=al520ex Imperfect]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alice / 32 / 90 ([[#M|Matra-Hachette Alice 32]])&lt;br /&gt;
|1983&amp;lt;br /&amp;gt;1984/1985 (32/90)&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|Imperfect&lt;br /&gt;
|[https://archive.org/details/Matra_Hackette_Alice_32_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://alice32.free.fr/ DCAlice]&lt;br /&gt;
|-&lt;br /&gt;
|Alpha (Didaktik Alpha)&lt;br /&gt;
|1986&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|aMIC&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://code.google.com/archive/p/my-amic/downloads my-amic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Amstrad CPC emulators|Amstrad CPC]] / CPC+&lt;br /&gt;
|1984&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
| [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]&lt;br /&gt;
| [http://www.cpc-power.com CPC-Power]&lt;br /&gt;
|-&lt;br /&gt;
|Amstrad NC100&lt;br /&gt;
|1992&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.svgalib.org/rus/nc100em.html NC100em]&lt;br /&gt;
|-&lt;br /&gt;
|Amstrad PCW&lt;br /&gt;
|1985 to 1998&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.seasip.info/Unix/Joyce/index.html JOYCE]&lt;br /&gt;
|-&lt;br /&gt;
|APF Imagination Machine ([[APF MP1000 emulators|APF MP1000]])&lt;br /&gt;
|1978&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=apfm1000 Good]&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/APF/ TOSEC]&lt;br /&gt;
|[http://www.orphanedgames.com/APF/apf_emulation/apf_emulation.html Virtual APF]&lt;br /&gt;
|-&lt;br /&gt;
|Apollo Guidance Computer&lt;br /&gt;
|1966&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.ibiblio.org/apollo/ Virtual AGC]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple I emulators|Apple I]]&lt;br /&gt;
|1976&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/1/ TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple II]]&lt;br /&gt;
|1977&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|[https://archive.org/details/softwarelibrary_apple_games The Apple II Library: Games]&lt;br /&gt;
| [https://github.com/AppleWin/AppleWin/releases/latest AppleWin], [http://www.emutopia.com/index.php/emulators/item/315-apple-ii/1468-octalyzer Octalyzer] ([https://www.applefritter.com/content/octalyzer Enhancements])&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple IIGS emulators|Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|1986&lt;br /&gt;
|style=&amp;quot;background:Orange&amp;quot;|Imperfect&lt;br /&gt;
|[https://archive.org/details/Apple_II_GS_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://kegs.sourceforge.net KEGS], &lt;br /&gt;
|-&lt;br /&gt;
|Apple Lisa&amp;lt;br /&amp;gt;Lisa 2/10 / Macintosh XL&lt;br /&gt;
|1983&amp;lt;br /&amp;gt;1984 / 1985&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/Lisa/ TOSEC]&lt;br /&gt;
|[http://lisa.sunder.net/ Lisa Emulator Project]&lt;br /&gt;
|-&lt;br /&gt;
|Apple Macintosh&lt;br /&gt;
|Since 1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Applied Technology Microbee&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Applied%20Technology/ TOSEC]&lt;br /&gt;
|[http://www.nanowasp.org/ NanoWasp]&lt;br /&gt;
|-&lt;br /&gt;
|Aquarius&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=aquarius Good]&lt;br /&gt;
|[https://archive.org/details/Mattel_Aquarious_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[https://archive.org/details/mattelaquarius Console Living Room]&lt;br /&gt;
|-&lt;br /&gt;
|Astro&lt;br /&gt;
|1979&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=astro Good]&lt;br /&gt;
|&lt;br /&gt;
|Astrological calculator&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 8-bit]]&lt;br /&gt;
|1979 to 1985&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/results_sys.php?source=atari400.c Imperfect]&lt;br /&gt;
| [https://archive.org/details/softwarelibrary_atari Software Library]&lt;br /&gt;
|[http://www.atarimania.com/pgemainsoft.awp?type=G&amp;amp;system=8 Atari 400 800 XL XE Games Database]&amp;lt;br /&amp;gt;[https://atari800.github.io/ Atari800]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari ST emulators|Atari ST]] line&amp;lt;br /&amp;gt;STE, TT, MEGA STE, Falcon&lt;br /&gt;
|1985&amp;lt;br /&amp;gt;1989-1992&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/results_sys.php?source=atarist.c Preliminary]&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Atari/ST/ TOSEC]&lt;br /&gt;
|[[Hatari]], [https://aranym.github.io/download.html ARAnyM],&amp;lt;br /&amp;gt;[http://www.atarimania.com/pgemainsoft.awp?type=G&amp;amp;system=S Atari ST TT Falcon Games Database]&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|B16&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=b16 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B500&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bally Computer System &lt;br /&gt;
|1977&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=astrocdw Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bandai RX-78&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Bull Gamma Tambour&lt;br /&gt;
|1956&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://vincent.joguin.com/ Gamma EmulaTion]&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Camputers Lynx emulators|Camputers Lynx]]&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Canon X-07&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Casio FP-1000 / FP-1100&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Casio FP-200&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Casio PV-2000&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=pv2000 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Central Data 2650&lt;br /&gt;
|1977&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://amigan.1emu.net/releases/#amiarcadia WinArcadia]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos / Chaos 2 computers&lt;br /&gt;
|1977 / 1983&lt;br /&gt;
|&lt;br /&gt;
|[http://koo.corpus.cam.ac.uk/chaos/ Software]&lt;br /&gt;
|[http://amigan.1emu.net/releases/#amiarcadia WinArcadia] (Chaos 2), [https://www.arcade-history.com/?n=chaos-2&amp;amp;page=detail&amp;amp;id=114178 Works] in [[MAME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]] Coleco Adam&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=adam Good]&lt;br /&gt;
|&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|-&lt;br /&gt;
|COMKIT 8060 / 8061 / 8062&lt;br /&gt;
|1970&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://upd780c1.g1.xrea.com/pc-8001/index.html c80]&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga emulators|Commodore Amiga]]&lt;br /&gt;
|1985&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|Preliminary&lt;br /&gt;
|[https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 TOSEC]&lt;br /&gt;
|[http://www.lemonamiga.com/games/ DB]&amp;lt;br /&amp;gt;[https://archive.org/details/softwarelibrary_amiga Software Library] // No-intro&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 128 emulators|Commodore C128 / C128D / C128DCR]]&lt;br /&gt;
|1985&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=c128 Good]&lt;br /&gt;
|&lt;br /&gt;
|[[VICE]], [http://www.z64k.com/ Z64K]&lt;br /&gt;
|-&lt;br /&gt;
|Commodore CBM-II&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]&lt;br /&gt;
|&lt;br /&gt;
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp Driver]), [[VICE]]&lt;br /&gt;
|-&lt;br /&gt;
|Commodore Plus/4&lt;br /&gt;
|1984&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=plus4 Good]&lt;br /&gt;
|&lt;br /&gt;
|[[VICE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore C64 / C64C / C64DTV / C64G / C65]]&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=c64 Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commodore PET&lt;br /&gt;
|1977&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=pet2001 Good]&lt;br /&gt;
|[https://archive.org/details/Commodore_PET_TOSEC_2012_04_23 TOSEC], [https://archive.org/details/softwarelibrary_pet Software Library]&lt;br /&gt;
|[[Pantheon]], [[VICE]]&lt;br /&gt;
|-&lt;br /&gt;
|Commodore VIC-20&amp;lt;br /&amp;gt;VIC-1001 (Japan)&lt;br /&gt;
|1981&amp;lt;br /&amp;gt;1980&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=vic1001 Imperfect]&lt;br /&gt;
|[https://archive.org/details/Commodore_VIC20_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[[VICE]], [https://vic-20.appspot.com/v20.htm V20], [[Clock_Signal|CLK]], [http://www.z64k.com/ Z64K] [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=2654 Emulator for CBM 64], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=87 VIC-Emu] (Amiga)&amp;lt;br /&amp;gt;[http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5971 List], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/327-commodore-vic-20 Emutopia.com]&lt;br /&gt;
|-&lt;br /&gt;
|Compukit UK101&lt;br /&gt;
|1979&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=uk101 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://uk101.sourceforge.net/ Compukit UK101 Simulation]&lt;br /&gt;
|-&lt;br /&gt;
|COMX-35&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=comx35n Imperfect]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emma02.hobby-site.com/ Emma 02]&lt;br /&gt;
|-&lt;br /&gt;
|COSMAC VIP&lt;br /&gt;
|1977&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=vip Imperfect]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emma02.hobby-site.com/ Emma 02]&lt;br /&gt;
|-&lt;br /&gt;
|CP/M&lt;br /&gt;
|1974&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.mathematik.uni-ulm.de/users/ag/yaze-ag/ YAZE-AG] (Z80-CPU emulator with CP/M OS)&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Data General Nova&lt;br /&gt;
|1969&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]&lt;br /&gt;
|-&lt;br /&gt;
|Data General Eclipse&lt;br /&gt;
|1974&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]&lt;br /&gt;
|-&lt;br /&gt;
|Datapoint 2200&lt;br /&gt;
|1970&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Datatron 205&lt;br /&gt;
|1954&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/pkimpel/retro-205 Retro 205]&lt;br /&gt;
|-&lt;br /&gt;
|DEC PDP-1&lt;br /&gt;
|1961&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=pdp11ub Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]&lt;br /&gt;
|-&lt;br /&gt;
|DEC PDP-11&lt;br /&gt;
|1970&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=pdp1 Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DEC VAX-11&lt;br /&gt;
|1977 to 1984&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=vax785 Preliminary (VAX-11/785)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon 32 / 64&amp;lt;br /&amp;gt;Tano Dragon (US)&amp;lt;br /&amp;gt;200/200E (Spain)&lt;br /&gt;
|1982&amp;lt;br /&amp;gt;1983/1984 (64/Tano)&amp;lt;br /&amp;gt;1984 (200)&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot; |Good&lt;br /&gt;
|[https://archive.org/details/Dragon_Data_Dragon_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://www.6809.org.uk/xroar/ XRoar]&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dulmont Magnum (laptop) / Kookaburra&lt;br /&gt;
|1982 (Int&#039;l)&amp;lt;br /&amp;gt;1983 (AU)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EACA EG2000 Colour Genie&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=cgenie Good]&lt;br /&gt;
|&lt;br /&gt;
|[http://gaia.atilia.eu/content/view/33/1/ Gaia&#039;s shrine]&lt;br /&gt;
|-&lt;br /&gt;
|EAW P8000&lt;br /&gt;
|1987&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|Imperfect&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EDSAC&lt;br /&gt;
|1947&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tnmoc.org/special-projects/edsac Edsac Replica Project]&lt;br /&gt;
|-&lt;br /&gt;
|Electronika BK-0010&lt;br /&gt;
|1985&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=bk0010 Good]&lt;br /&gt;
| [https://archive.org/details/Elektronika_BK-0010-0011M_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://gid.pdp-11.ru/ BK emulator]&lt;br /&gt;
|-&lt;br /&gt;
|Electronika BK-0011M&lt;br /&gt;
|1986&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=bk0011m Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elektor TV Games Computer&lt;br /&gt;
|1979&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=elektor Imperfect]&lt;br /&gt;
|&lt;br /&gt;
|[http://amigan.1emu.net/releases/ WinArcadia]&lt;br /&gt;
|-&lt;br /&gt;
|Elektronika MS-0511 (UKNC)&lt;br /&gt;
|1987&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://code.google.com/archive/p/ukncbtl/ UKNC Back to Life!]&lt;br /&gt;
|-&lt;br /&gt;
|Elliot 803 / Elliot 903B&lt;br /&gt;
|1961&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elwro 800 Junior&lt;br /&gt;
|1986&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=elwro800 Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Entreprise 64 / 128&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[sourceforge:projects/ep128emu/|ep128emu]]&lt;br /&gt;
|-&lt;br /&gt;
|Epson HC-20 / HX-20&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Epson HC-40 / PX-4&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Epson HC-80 / PX-8 Geneva&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Epson QC-10 / QX10&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Exelvision EXL 100 / Exelvision Exeltel&amp;lt;br /&amp;gt;Amper Exeltel (Spain)&lt;br /&gt;
|1984&amp;lt;br /&amp;gt;1986 (Exeltel)&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=exl100 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://dcexel.free.fr/ DCEXEL]&lt;br /&gt;
|-&lt;br /&gt;
|Exidy Sorcerer&lt;br /&gt;
|1978&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=sorcerer Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ferranti Pegasus 1 / 2&lt;br /&gt;
|1956 to 1959&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM Towns&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fmtowns Preliminary]&lt;br /&gt;
|[https://archive.org/details/Fujitsu_FM_Towns_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://townsemu.world.coocan.jp/ UNZ]&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM Towns Marty&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://townsemu.world.coocan.jp/ UNZ]&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM Towns Marty 2&lt;br /&gt;
|1994&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty2 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fujitsu FM-7 emulators|Fujitsu FM-7]]&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fm7 Good]&lt;br /&gt;
|[http://www.jcec.co.uk/fm7emu.html System Rom Files]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM-8&lt;br /&gt;
|1981&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fm8 Good]&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM-11 EX&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fm11 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM-16β&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=fm16beta Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Fujitsu FM R&lt;br /&gt;
|1987&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Galaksija&lt;br /&gt;
|1983&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=galaxy Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaksija Plus&lt;br /&gt;
|1985&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=galaxyp Good]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gijutsu Hyoron Sha Babbage-2nd&lt;br /&gt;
|1986&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=babbage Good]&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|GRI Corporation GRI-909 / GRI-99&lt;br /&gt;
|1969&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]&lt;br /&gt;
|-&lt;br /&gt;
|Grundy NewBrain A / AD / MD&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|Preliminary&lt;br /&gt;
|&lt;br /&gt;
|[http://www.newbrainemu.eu/ Newbrain Emulator]&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hitachi Basic Master / Level-2 / Master Jr&lt;br /&gt;
|1978 (BM)&amp;lt;br /&amp;gt;1979 (Lvl-2)&amp;lt;br /&amp;gt;1981 (Jr)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emu-france.com/emulateurs/10-ordinateurs/460-hitachi-basic-master-level-2-mb-6880/ j68] (BM &amp;amp; Lvl 2)&amp;lt;br /&amp;gt;[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (Jr)&amp;lt;br /&amp;gt;[http://ver0.sakura.ne.jp/pc/#bm2 bm2] (Jr) &lt;br /&gt;
|-&lt;br /&gt;
|Hitachi Basic Master Level-3&lt;br /&gt;
|1980&amp;lt;br /&amp;gt;1982 (Mk II)&amp;lt;br /&amp;gt;1983 (Mk 5)&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=bml3 Preliminary]&lt;br /&gt;
|&lt;br /&gt;
|[http://s-sasaji.ddo.jp/bml3mk5/#mark5emu mark5emu]&lt;br /&gt;
|-&lt;br /&gt;
|Hitachi MB-S1&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://s-sasaji.ddo.jp/bml3mk5/#s1emu s1emu]&lt;br /&gt;
|-&lt;br /&gt;
|HomeLab Model II / Model III / Model IV&lt;br /&gt;
|1982 to 1984&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|Imperfect&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Honeywell 116 / 316 / 416 / 516&lt;br /&gt;
|1965 to 1969&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]&lt;br /&gt;
|-&lt;br /&gt;
|HP 2100 series&lt;br /&gt;
|1968&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]&lt;br /&gt;
|-&lt;br /&gt;
|HP 9000 series&lt;br /&gt;
|1984 to 1995&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|Preliminary&lt;br /&gt;
|&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/hp_projects/hp98x6 HP98x6]&lt;br /&gt;
|-&lt;br /&gt;
|HP 9800 series&lt;br /&gt;
|1972&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HT-1080Z Series I / Series II / 64&lt;br /&gt;
|1983 to 1985&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot; |Good&lt;br /&gt;
|&lt;br /&gt;
|[http://gaia.atilia.eu/content/view/33/1/ Gaia&#039;s shrine]&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IBM 1401 / 1620 / 1130 / 7090-7094 / System 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IBM Japan Ltd PC-JX&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|IBM PC et compatibles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IBM System370 / ESA390&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IMSAI 8080&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Interact Family Computer&amp;lt;br /&amp;gt;Victor Lambda (France)&amp;lt;br /&amp;gt;Micronique Hector (France) ([[#M|Hector]])&lt;br /&gt;
|1978&amp;lt;br /&amp;gt;1980 (Victor)&amp;lt;br /&amp;gt;1981 (Hector)&lt;br /&gt;
|&lt;br /&gt;
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software], [https://archive.org/details/Interact_Family_Computer_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://dchector.free.fr/ DCHector]&lt;br /&gt;
|-&lt;br /&gt;
|Interdata (Perkin-Elmer) 16 &amp;amp; 32 bits Systems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Japan Electronics College MYCOMZ-80A&lt;br /&gt;
|1981&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Ju+Te Computer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.jens-mueller.org/jtcemu/ JTCEmu]&lt;br /&gt;
|-&lt;br /&gt;
|Jupiter ACE&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Jupiter_Cantab_Jupiter_Ace_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[[EightyOne]], [[Pantheon]]&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Korvet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kenbak-1&lt;br /&gt;
|1971&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LSI MP-80 / MP-85&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luxor ABC 80&lt;br /&gt;
|1978&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=abc80 Good]&lt;br /&gt;
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://www.emu-france.com/?wpfb_dl=7319 ABCWin]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Manchester Mark I&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manchester SSEM (Baby)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matra-Hachette Alice 32&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://alice32.free.fr/ DCAlice]&lt;br /&gt;
|-&lt;br /&gt;
|Mattel Aquarius (see [[#A|Aquarius]])&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Memotech MTX 512&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MGT Sam Coupé&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| [http://www.progettoemma.net/mess/system.php?machine=samcoupe Good]&lt;br /&gt;
|[https://archive.org/details/Sam_Coupe_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[https://github.com/simonowen/simcoupe SimCoupe]&lt;br /&gt;
|-&lt;br /&gt;
|Microkey Primo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Micronique Hector / Victor Lambda&lt;br /&gt;
|1980 (Victor)&amp;lt;br /&amp;gt;1981 (Hector)&lt;br /&gt;
|&lt;br /&gt;
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]&lt;br /&gt;
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]&lt;br /&gt;
|-&lt;br /&gt;
|Micronique Hector/Victor 2HR / Hector HRX&lt;br /&gt;
|1983&amp;lt;br /&amp;gt;1984 (HRX)&lt;br /&gt;
|&lt;br /&gt;
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]&lt;br /&gt;
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]&lt;br /&gt;
|-&lt;br /&gt;
|Micronique Hector MX&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]&lt;br /&gt;
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]&lt;br /&gt;
|-&lt;br /&gt;
|Micronique Hector XT&amp;lt;br /&amp;gt;PC 286 (Taiwan)&lt;br /&gt;
|1985&amp;lt;br /&amp;gt;1987 (286)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mindset M-1001 / Mindset II&lt;br /&gt;
|1984&amp;lt;br /&amp;gt;1985 (II)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MITS [[Altair 8800]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi Multi8&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [https://github.com/z88dk/z88dk/wiki/Platform---Mitsubishi-Multi8 z88dk]&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX Hardware]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (For MSX/MSX2/MSX2+ &amp;amp; MSX2-based FS-A1)&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Nascom 1 / 2 / 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|National JR-300&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|National JR-800&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|NEC APC / N5200&lt;br /&gt;
|1982&amp;lt;br /&amp;gt;1981 (JP)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NEC PC-100&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-60 emulators|NEC PC-6000]]&lt;br /&gt;
|1981&amp;lt;br /&amp;gt;1983 (NA)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|NEC PC-6600&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Neo_Kobe_NEC_PC-6001_2016-02-25 Neo Kobe]&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|NEC PC-8000&lt;br /&gt;
|1979&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.geocities.jp/upd780c1/pc-8001/index.html j80], [http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|NEC PC-8200 / PC-8200A&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-88 emulators|NEC PC-8800]]&lt;br /&gt;
|1981&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/NEC_PC_8801_TOSEC_2012_04_23 TOSEC] // [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo Kobe]&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PC-8801 MA)&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-98 emulators|NEC PC-9800 / 98HA]]&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo Kobe]&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|NEC TK-80E / TK-80-BS / TK-85&lt;br /&gt;
|1976 (TK-80)&amp;lt;br /&amp;gt;1980 (TK-85)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/412-nec-tk-80-tk-85 U80] ([https://emulationrealm.net/90-news/java/4050-nec-tk-80-and-tk-85-computer-training-kit-emulator-u80-v1-b-92-release Newer])&lt;br /&gt;
|-&lt;br /&gt;
|NeXT Computer&lt;br /&gt;
|1988&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://previous.alternative-system.com/ Previous]&lt;br /&gt;
|-&lt;br /&gt;
|NeXTcube / Turbo&lt;br /&gt;
|1990&amp;lt;br /&amp;gt;1992 (Turbo)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.cs.stir.ac.uk/~kjt/software/nextstep/openstep-win.html OpenStep OS]&lt;br /&gt;
|[http://previous.alternative-system.com/ Previous] ([https://anarchivism.org/w/Previous_(emulator) Status]), [https://hackernoon.com/installing-nextstep-on-vmware-fusion-5c5c3e4442f4 VMWare]&lt;br /&gt;
|-&lt;br /&gt;
|NeXTstation / Turbo / Color / Turbo Color&lt;br /&gt;
|1990&amp;lt;br /&amp;gt;1992 (Turbo/Turbo Color)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://previous.alternative-system.com/ Previous]&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Family BASIC&lt;br /&gt;
|1984&amp;lt;br /&amp;gt;1985 (V3)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ohio Scientific Challenger 1P&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohio Scientific SuperBoard II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Old Skool Computer Architecture (OSCA)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Orion 128&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Panasonic JR-100&lt;br /&gt;
|1981&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emu-france.com/emulateurs/10-ordinateurs/455-panasonic-jr-100/ JR-100 Emulator]&lt;br /&gt;
|-&lt;br /&gt;
|Panasonic JR-200U&lt;br /&gt;
|1982&amp;lt;br /&amp;gt;1983 (EU/NA)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Pel Varazdin Orao 102 / Orao 103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Peter Plus Sprinter Computer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Philips P2000&lt;br /&gt;
|1980&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Philips_P2000_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|-&lt;br /&gt;
|Philips VG5000&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dcvg5k.free.fr/ DCVG5K]&lt;br /&gt;
|-&lt;br /&gt;
|PHUNSY (Philipse Universal System)&amp;lt;br /&amp;gt;Signetics 2650 Micro Computer System&lt;br /&gt;
|~1980&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://amigan.1emu.net/releases/ WinArcadia]&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Palcom PX-7 (MSX1 + LaserDisc)&lt;br /&gt;
|1985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|PowerPC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Processor Technology SOL-20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Radio-86RK (Russe)&lt;br /&gt;
|1986&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=radio86 Good]&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/vpyk/emu80v4 Emu80]&lt;br /&gt;
|-&lt;br /&gt;
|Ravensburger Selbstbaucomputer&amp;lt;br /&amp;gt;2650 Minimal Computer trainer (DIY PC)&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://amigan.1emu.net/releases/WinArcadia]&lt;br /&gt;
|-&lt;br /&gt;
|RegneCentralen Piccoline&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robotron A7100/7150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robotron KC 85&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Royal-Mcbee LGP-30 / LGP-21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sanyo PHC-10 / PHC-20 / PHC-25&lt;br /&gt;
|1982&amp;lt;br /&amp;gt;1983 (Int&#039;l)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.phc25.com/cdrom.htm Programs CD-ROM]&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PHC-20 &amp;amp; PHC-25), [http://www.emu-france.com/emulateurs/10-ordinateurs/251-sanyo-phc-20-phc-25/ PHC-25 Emulator] ([http://www.phc25.com/emulateur.htm Guide])&lt;br /&gt;
|-&lt;br /&gt;
|Scientific Data Systems SDS 940&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sega Computer 3000 ([[SG-1000 emulators|SC-3000]])&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.sc-3000.com/the-emulators-for-sega-3000-computer SC-3000 Survivors&#039; page], [http://www.play-sc-3000.com/ Web]&amp;lt;br /&amp;gt;[http://www.emutopia.com/index.php/emulators/category-items/3-emulators/298-sega-sg-1000-sc-3000 Emutopia.com], [http://www.old-computers.com/museum/emulator.asp?c=206&amp;amp;st=1 Old-Computers.com]&lt;br /&gt;
|-&lt;br /&gt;
|Seiko MAP-1010&lt;br /&gt;
|Early 1980&#039;s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]&lt;br /&gt;
|-&lt;br /&gt;
|Sensor and sensory device factory Pyldin-601&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Setun Ternary Computer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-1500&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-2200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-2500&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-2800&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-3500&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-40K&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-5500 / 5600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-6500 / 6550&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-700&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| [http://www.progettoemma.net/mess/system.php?machine=mz700j Good]&lt;br /&gt;
|[https://archive.org/details/Sharp_MZ-700_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[https://github.com/takamin/mz700-js mz700-js]&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-800&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-80A / MZ-1200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-80B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp MZ-80K&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp PC-3000 / PC-3200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp X1 / X1Turbo / X1Twin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp X68000 emulators|Sharp X68000]] / X68000 Pro&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharp X68030&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinko Sangyo YS-6464A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Signetics Instructor 50 trainer&lt;br /&gt;
|1978&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://amigan.1emu.net/releases/ WinArcadia]&lt;br /&gt;
|-&lt;br /&gt;
|Sinclair Cambridge Z88&lt;br /&gt;
|1987&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=z88 Preliminary]&lt;br /&gt;
|[http://www.worldofspectrum.org/z88forever/ Z88 Forever!], [http://www.rwapsoftware.co.uk/z88/z88world.html CD]&lt;br /&gt;
|[http://www.emu-france.com/emulateurs/10-ordinateurs/135-sinclair-cambridge-z88/ Emulators list], [https://sourceforge.net/projects/z88/ OZvm]&lt;br /&gt;
|-&lt;br /&gt;
|Sinclair QL&lt;br /&gt;
|1984&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=ql Imperfect]&lt;br /&gt;
|[http://www.dilwyn.me.uk/downloads.html Software], [http://www.terdina.net/ql/software.html software] (Q-emuLator), [http://www.dilwyn.me.uk/index.html QL ROMs &amp;amp; manuals], [http://sinclairql.speccy.org/archivo/docs/docs.htm docs]&lt;br /&gt;
|[http://www.dilwyn.me.uk/emu/index.html Emulators list], [http://www.dilwyn.me.uk/zx81/index.html Xtricator], [http://www.terdina.net/ql/q-emulator.html Q-emuLator]&lt;br /&gt;
|-&lt;br /&gt;
|Sinclair [[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=spectrum Good]/[http://www.progettoemma.net/mess/system.php?machine=spec128 Spectrum 128]&lt;br /&gt;
|[https://archive.org/details/zx_spectrum_library_games ZX Spectrum Library]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinclair ZX81 emulators|Sinclair ZX80 / ZX81]]&lt;br /&gt;
|1980 / 1981&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp Imperfect]&lt;br /&gt;
|[https://archive.org/details/Sinclair_ZX81_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony SMC-777&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sord M5&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=m5p Good]/[http://www.progettoemma.net/mess/system.php?machine=m5 Japan]&lt;br /&gt;
|&lt;br /&gt;
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/m5.cpp Driver]). [http://www.progettoemma.net/mess/results.php?list=m5_cart Carts], [http://www.progettoemma.net/mess/results.php?list=m5_cass Cassettes], [http://www.progettoemma.net/mess/results.php?list=m5_flop Floppy].&lt;br /&gt;
|-&lt;br /&gt;
|Spectravideo 318 / 328&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stantec Zebra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SWTPc 6800&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Takeda Emulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tandy 1000 (15 models)&lt;br /&gt;
|1984&amp;lt;br /&amp;gt;1986 (EX/SX)&amp;lt;br /&amp;gt;1987 (HX/TX)&amp;lt;br /&amp;gt;1988 (SL/TL, later)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tandy 2000&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tandy TRS-80 CoCo / CoCo 2 / CoCo 3&amp;lt;br /&amp;gt;Dragon 32/64/200 ([[#D|Dragon line]])&lt;br /&gt;
|1980&amp;lt;br /&amp;gt;1983 (CoCo 2)&amp;lt;br /&amp;gt;1986 (CoCo 3)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.6809.org.uk/xroar/ XRoar] (CoCo 1/2), [https://sourceforge.net/projects/vcce/ VCC] (CoCo 3)&lt;br /&gt;
|-&lt;br /&gt;
|Tandy TRS-80 MC-10&amp;lt;br /&amp;gt;Matra Alice (France) ([[#A|Alice line]])&lt;br /&gt;
|1983&amp;lt;br /&amp;gt;1984/1985 (Alice 32/90)&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|[https://github.com/jggames/trs80mc10 GitHub], [http://faculty.cbu.ca/jgerrie/home/jgames.html games &amp;amp; files]&lt;br /&gt;
|[http://alice32.free.fr/ DCAlice], [http://chazbeenhad.tripod.com/ VMC-10], [http://mc-10.com/ Web]&lt;br /&gt;
|-&lt;br /&gt;
|Tandy TRS-80 Model 100 (notebook)&amp;lt;br /&amp;gt;Kyotronic 85 (JP)&lt;br /&gt;
|1983&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tandy TRS-80 Model I / III / 4&lt;br /&gt;
|1977&amp;lt;br /&amp;gt;1983 (Model 4)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tandy TRS-80 Model II / Model 12&amp;lt;br /&amp;gt;Model 16 / Model 16B / Tandy 6000&lt;br /&gt;
|1979, 1982 (12, 16)&amp;lt;br /&amp;gt;1983 (16B), 1985 (6000)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tangerine Microtan 65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tangerine Oric&amp;lt;br /&amp;gt;Atmos / Pravetz-8D (Bulgaria) / Nova 64 (Yugoslavia)&amp;lt;br /&amp;gt;Stratos/IQ164 / Telestrat&lt;br /&gt;
|1983&amp;lt;br /&amp;gt;1984 (Atmos)&amp;lt;br /&amp;gt;1985 to 1991 (Pravetz)&amp;lt;br /&amp;gt;1985/1986 (Stratos/Telestrat)&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=oric1 Good]&lt;br /&gt;
|[https://demozoo.org/platforms/49/ Demozoo]&lt;br /&gt;
|[https://github.com/pete-gordon/oricutron Oricutron], [[Clock_Signal|CLK]]&lt;br /&gt;
|-&lt;br /&gt;
|Tatung Einstein&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telenova Compis / Scandis&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Swedish/Norwegian school PC&lt;br /&gt;
|-&lt;br /&gt;
|Telmac 1800&lt;br /&gt;
|1977&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emma02.hobby-site.com/ Emma 02]&lt;br /&gt;
|-&lt;br /&gt;
|Telmac 2000&lt;br /&gt;
|1980&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=tmc2000 Good]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emma02.hobby-site.com/ Emma 02]&lt;br /&gt;
|-&lt;br /&gt;
|Telmac TMC-600&lt;br /&gt;
|1982&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|[http://www.progettoemma.net/mess/system.php?machine=tmc600s2 Imperfect]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.emma02.hobby-site.com/ Emma 02]&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Ondra / Ondra ViLi&lt;br /&gt;
|1989&lt;br /&gt;
|Good&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Piestany PMD85&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Texas Instruments 99-4A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://harmlesslion.com/software/classic99 Classic99]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson MO5 / MO5E&lt;br /&gt;
|1984&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO], [http://dcmo5.free.fr/ DCMO5], [http://dcnano.free.fr/ nano-network]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson MO5NR / MO6 / Olivetti (Italy)&lt;br /&gt;
|1985 (MO5NR)&amp;lt;br /&amp;gt;1986 (MO6)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson TO7 / TO70&lt;br /&gt;
|1982&amp;lt;br /&amp;gt;1984 (TO70)&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO], [http://dcnano.free.fr/ nano-network]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson TO8 / TO8D&lt;br /&gt;
|1986&amp;lt;br /&amp;gt;1987 (TO8D)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto8.free.fr/ DCTO8]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson T09 / TO9 et Multi&lt;br /&gt;
|1985&amp;lt;br /&amp;gt;1986 (TO9+)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto9p.free.fr/ DCTO9P]&lt;br /&gt;
|-&lt;br /&gt;
|Thomson TO16&lt;br /&gt;
|1987&lt;br /&gt;
|&lt;br /&gt;
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|[http://dcmoto.free.fr/ DCMOTO], [https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=2803 Thomson16 patch] for [[PCem]]&lt;br /&gt;
|-&lt;br /&gt;
|Tiki Data of Oslo Tiki-100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Timex Sinclair 1000&lt;br /&gt;
|1982&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EightyOne]]&lt;br /&gt;
|-&lt;br /&gt;
|Tomy PyuuTa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba J-3100GT / J-3100SL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba Pasopia / Pasopia 7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turing Machine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vector-06C&lt;br /&gt;
|1987&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;|Preliminary&lt;br /&gt;
|[https://mega.nz/#F!v8B3EJyR!JoqGchIfCHseGiZPDnwGKA ROMs]&lt;br /&gt;
|[http://sensi.org/~svo/virtualvector/ Virtual Vector]&lt;br /&gt;
|-&lt;br /&gt;
|Videoton TV Computer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VTech Laser-VZ200 / Laser-VZ300&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;W&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Wang 2200&lt;br /&gt;
|1973&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/jtbattle/wangemu wangemu]&lt;br /&gt;
|- id=&amp;quot;X&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;X&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xerox Alto&lt;br /&gt;
|1973&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xerox Star workstation&amp;lt;br /&amp;gt;(Xerox 8010 Information System)&lt;br /&gt;
|1981&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculator-sized Pocket PC==&lt;br /&gt;
Note: Not to be confused with the &#039;Pocket-sized PC&#039;s (Can otherwise be termed as &#039;Handheld PC&#039;s&#039;), which usually had larger screens, whereas these other pocket PC&#039;s designed to be like advanced calculators (Could be termed as &#039;Programmable Calculators&#039;) had just few screen lines&#039; worth of display. &lt;br /&gt;
&lt;br /&gt;
These display screens were built on dot-matrix LCDs technology. Many calculators of this type are monochrome LCD, some are four-color (red or orange, green, blue, and black), or, in the case of some machines at the top of the line as of February 2015, colour similar to monitors displaying 8 or 16 bit graphics. As they are used for graphing functions, the screens of these machines are pixel-addressable. Some have a touch screen, buzzers or other sound producers, internal clocks, modems or other connectivity devices including IrDA transceivers, several types of ports for peripherals like printers, and ports for memory cards of a number of types.&lt;br /&gt;
&lt;br /&gt;
* See [https://en.wikipedia.org/wiki/Pocket_computer list of non pocket PC&#039;s engineered as calculators]&lt;br /&gt;
* [http://ver0.sakura.ne.jp/pc/ Emulators for three Sharp calculator-based PC&#039;s] &amp;amp; [http://ver0.sakura.ne.jp/g800/ other applications]&lt;br /&gt;
&lt;br /&gt;
===Palmtop PC===&lt;br /&gt;
A Palmtop PC was an approximately pocket calculator-sized, battery-powered computer compatible with the IBM Personal Computer in a horizontal clamshell design with integrated keyboard and display. It could be used like a subnotebook, but was light enough to be comfortably used handheld as well. Most Palmtop PCs were small enough to be stored in a user&#039;s shirt or jacket pocket.&lt;br /&gt;
&lt;br /&gt;
Palmtop PCs distinguish from other palmtop computers by using a mostly IBM-compatible PC architecture and BIOS as well as an Intel-compatible x86 processor. All such devices were DOS-based, with DOS stored in ROM. While many Palmtop PCs came with a number of PDA and office applications pre-installed in ROM, most of them could also run generic, off-the-shelf PC software with no or little modifications. Some could also run other operating systems such as GEOS, Windows 1.0-3.0 (in Real mode only), or MINIX 2.0.&lt;br /&gt;
&lt;br /&gt;
Most Palmtop PCs were based on a static hardware design for low power consumption and instant-on/off without a need to reboot.&lt;br /&gt;
&lt;br /&gt;
* See [https://en.wikipedia.org/wiki/Palmtop_PC list of Palmtop PC&#039;s]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://www.old-computers.com/museum/default.asp Old-Computers.com] (Most up-to-date museum of computers. ~1244 systems.)&lt;br /&gt;
* [http://www.kolva.net/temp/RetroCompSys/HCM.html Home Computer Museum] (Very large catalog of home computers, ~800. Probably last updated in 2007.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers|*]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31241</id>
		<title>Apple IIGS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Apple_IIGS_emulators&amp;diff=31241"/>
		<updated>2019-10-26T22:20:48Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; emulators}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt;&lt;br /&gt;
|developer=Apple Computer, Inc.&lt;br /&gt;
|type=[[:Category:Computers|Computers]]&lt;br /&gt;
|release=September 1986&lt;br /&gt;
|discontinued=December 1992&lt;br /&gt;
|emulated={{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Apple II&amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;GS&amp;lt;/span&amp;gt; is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://kegs.sourceforge.net/ KEGS]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=18482</id>
		<title>Game Boy/Game Boy Color emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=18482"/>
		<updated>2018-05-15T15:33:04Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Comparison*/appears that mGBA has the Game Boy emulation complete on the lateset development builds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:942953-database_hardware_gameboy01.jpg|thumb|The Game Boy.]]&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game Boy|Game Boy]]&#039;&#039;&#039; is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. It had a monochrome display that could show only two colors, black and white (though the white was more green). Nintendo re-released the console as the &#039;&#039;&#039;Game Boy Pocket&#039;&#039;&#039; in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the &#039;&#039;&#039;Game Boy Light&#039;&#039;&#039;, a feature that wouldn&#039;t be seen outside of Japan until the Game Boy Advance SP.&lt;br /&gt;
&lt;br /&gt;
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in 1994, which was modelled like a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user; these issues would later be corrected in the Japan-exclusive Super Game Boy 2.&lt;br /&gt;
&lt;br /&gt;
The Game Boy&#039;s successor, the [[wikipedia:Game Boy Color|Game Boy Color]] (GBC), was released in 1998. It was named such from its color screen, but it also had larger memory and a double-clocked CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both by succeeded by the backwards-compatible [[Game Boy Advance emulators|Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&amp;amp;q=gameboy+emulator&amp;amp;s=updated&amp;amp;type=Repositories&amp;amp;utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Link Support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|BGB&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://bgb.bircd.org/#downloads 1.5.6]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|SameBoy&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://sameboy.github.io/downloads/ 0.10.1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Gearboy&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/drhelius/Gearboy/releases 2.3.1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|Windows, Linux, OS X (untested)&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases 1.2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|Windows, Linux, OS X&lt;br /&gt;
|[http://byuu.org/emulation/higan/ {{higanVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]&lt;br /&gt;
|? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases 2.0.2]&lt;br /&gt;
|{{✓}} ||{{✗}}&amp;lt;ref group=N name=one&amp;gt;A VBA-M libretro core does exist, but it only emulates GBA.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://hhug.me/ hhugboy]&lt;br /&gt;
|Windows&lt;br /&gt;
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.1 1.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://kigb.emuunlim.com/ KiGB]&lt;br /&gt;
|Windows, Linux, OS X&lt;br /&gt;
|[http://kigb.emuunlim.com/downloads.htm 2.05]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
|Windows, Linux&amp;lt;ref group=N name=two&amp;gt;As an SDL port (and the [[libretro]] core is based on this version).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://github.com/libertyernie/tgbdual_L/releases &amp;quot;L&amp;quot; v1.2]&lt;br /&gt;
|{{✓}} ||{{✓}}&amp;lt;ref group=N name=two /&amp;gt; ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]&lt;br /&gt;
|? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GBC.emu&lt;br /&gt;
|Android&lt;br /&gt;
|1.5.19&lt;br /&gt;
|? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|My OldBoy!&lt;br /&gt;
|Android&lt;br /&gt;
|1.5.2&lt;br /&gt;
|? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
|Android&lt;br /&gt;
|3.66&lt;br /&gt;
|? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GambatteDroid&lt;br /&gt;
|Android&lt;br /&gt;
|1.2&lt;br /&gt;
|? ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA.emu&lt;br /&gt;
|Android&lt;br /&gt;
|1.5.19&lt;br /&gt;
|? ||{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[[Wii]], [[Nintendo 3DS]], PSVita&lt;br /&gt;
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]&lt;br /&gt;
|? ||{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|[http://www.emucr.com/search/label/GameYob Git]&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(NiFi)&amp;lt;/small&amp;gt; ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]&lt;br /&gt;
|[[Nintendo 3DS]]&lt;br /&gt;
|[https://github.com/Steveice10/GameYob/releases v1.0.8]&lt;br /&gt;
|? ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]]&lt;br /&gt;
|[[Wii]], [[Gamecube]]&lt;br /&gt;
|r1231&lt;br /&gt;
|{{✓}} ||{{✓}} &amp;lt;small&amp;gt;(as VBA-Next)&amp;lt;/small&amp;gt; ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|2.10&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|3.3 Final&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|1.32&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Console&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|8.10&lt;br /&gt;
|{{✓}} &amp;lt;small&amp;gt;(Pokemon only)&amp;lt;/small&amp;gt; ||{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
&lt;br /&gt;
====Game Boy-only emulators====&lt;br /&gt;
;[http://bgb.bircd.org/ BGB]:A closed-source emulator for Windows (and Wine) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn&#039;t emulate all of its functions. It also has an advanced debugger.&lt;br /&gt;
;[[Gambatte]]:Probably the most accurate open-source Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.&lt;br /&gt;
;[https://sameboy.github.io/ SameBoy]:A relatively new emulator with very high accuracy. The UI is simplistic without many options. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.&lt;br /&gt;
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2&#039;s controls.&lt;br /&gt;
;[http://kigb.emuunlim.com/ KiGB]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/issues/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/KiGB&amp;lt;/ref&amp;gt; It has a wide selection of features, but other emulators have caught up and are already doing much better.&lt;br /&gt;
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it&#039;s an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.&lt;br /&gt;
&lt;br /&gt;
====Backwards-compatible GBA emulators====&lt;br /&gt;
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It&#039;s still in development&amp;lt;ref name=&amp;quot;It appears it&#039;s complete on the latest development builds, where you can change the colors.&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;, but it&#039;s already on the level of many other emulators.&lt;br /&gt;
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don&#039;t focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.&lt;br /&gt;
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M &amp;lt;small&amp;gt;(VBA-M)&amp;lt;/small&amp;gt;]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It&#039;s now behind [[mGBA]] on both fronts.&lt;br /&gt;
&lt;br /&gt;
====Multi-system emulators====&lt;br /&gt;
;[[higan]]:Because it started out as an SNES emulator (its original name was bsnes), it was the only one that properly emulated all of the Super Game Boy&#039;s features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 used the Gambatte core for its Super Game Boy functionality, but Byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.&lt;br /&gt;
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.&lt;br /&gt;
;[[MAME]]:Has solid Game Boy emulation through its &amp;lt;code&amp;gt;gameboy&amp;lt;/code&amp;gt; driver despite the sound being imperfect, as well as slightly worse GBC compatibility through its &amp;lt;code&amp;gt;gbcolor&amp;lt;/code&amp;gt; driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.&lt;br /&gt;
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]&lt;br /&gt;
The Game Boy Color&#039;s screen is understaturated. Game developers often work around this by using brighter colors knowing it&#039;ll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don&#039;t account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.&lt;br /&gt;
&lt;br /&gt;
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;width:100%;&amp;quot;&amp;gt;Game Boy features&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
====IR Transmitter====&lt;br /&gt;
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ has [https://shonumi.github.io/articles/art4.html basic IR emulation] but currently it only works with Pokémon games.&lt;br /&gt;
&lt;br /&gt;
====Game Boy Camera====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Build to Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Dev builds post 0.6.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
|Windows&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|BGB&lt;br /&gt;
|Windows&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Hashcam&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://www.darkfader.net/gbc]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.&lt;br /&gt;
&lt;br /&gt;
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on  the author&#039;s website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn&#039;t show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.&lt;br /&gt;
&lt;br /&gt;
The latest dev builds of mGBA post 0.6.0 release can emulate the accessory by either using the PC&#039;s webcam or send a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.&amp;lt;ref&amp;gt;[https://twitter.com/mGBA_emu/status/890954205472501762]&amp;lt;/ref&amp;gt; To enable the PC webcam, go to &amp;lt;code&amp;gt;Game Boy&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;settings&amp;lt;/code&amp;gt; and switch the &amp;lt;code&amp;gt;camera driver&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Qt Multimedia&amp;lt;/code&amp;gt;, or by editing &amp;lt;code&amp;gt;qt.ini&amp;lt;/code&amp;gt; and setting &amp;lt;code&amp;gt;cameraDriver=1&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Tilt sensor====&lt;br /&gt;
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt &#039;n&#039; Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a &amp;quot;Motion Sensor&amp;quot; option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.&lt;br /&gt;
&lt;br /&gt;
====Rumble Enhanced Games====&lt;br /&gt;
Some cartridges came with built-in rumble that required an AAA battery to power, such as &#039;&#039;Pokémon Pinball&#039;&#039;, but the feature is optional. It is unknown if any emulator supports this feature.&lt;br /&gt;
&lt;br /&gt;
====Game Boy Pocket Sonar====&lt;br /&gt;
Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. No emulator supports this feature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had.&lt;br /&gt;
&lt;br /&gt;
====Link Cable====&lt;br /&gt;
BGB, KiGB, some versions of VBA-M and TGB-Dual supports link cable.&lt;br /&gt;
&lt;br /&gt;
====4-Player Adapter====&lt;br /&gt;
Currently only [[GBE+]] supports it.&lt;br /&gt;
&lt;br /&gt;
====Game Boy Printer====&lt;br /&gt;
[[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] and GBE+ had Game Boy Printer support that turned the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. mGBA plans to support this feature but it is unknown if other emulators support or have plans to support it.&lt;br /&gt;
&lt;br /&gt;
====Barcode Boy====&lt;br /&gt;
An obscure Japan only barcode-scanning device released by Namcot (then-Namco&#039;s consumer division) in 1992. Total of 4 games were released to utilize this accessory. KiGB and [[GEST]] claim support for this device, but they only feed random data to Game Boy until the game accept it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcode from binary files.&lt;br /&gt;
&lt;br /&gt;
====Barcode Taisen Bardigun====&lt;br /&gt;
Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].&lt;br /&gt;
&lt;br /&gt;
====Mobile Game Boy Adapter====&lt;br /&gt;
There is a Japan only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo&#039;s website. It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB&#039;s scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer, but otherwise no emulators properly supports this accessory.&lt;br /&gt;
&lt;br /&gt;
====Singer Sewing Machine====&lt;br /&gt;
There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=AlhJKMXU7tg&amp;amp;t=5m25s&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=K-Epj2_eJdA&amp;lt;/ref&amp;gt; No emulator supports this, mostly due to the IZEK being a rare item, along with the complexity of implementing a [https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine].&lt;br /&gt;
&lt;br /&gt;
====Hudsonsoft KISS Link====&lt;br /&gt;
This accessory allowed users to download exclusive content by them from Hudsonsoft&#039;s website. No emulator supports this.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy&lt;br /&gt;
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Game Boy emulators|*]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17244</id>
		<title>Talk:ROM/ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17244"/>
		<updated>2018-03-03T20:00:23Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding portalroms.com ==&lt;br /&gt;
I&#039;d like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn&#039;t work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)&lt;br /&gt;
:It&#039;s possible the website is a scam, since I clicked on “DOWNLOAD!” and nothing happened. {{User:MarioMario456/sig|19:59 3/03/2018}}&lt;br /&gt;
&lt;br /&gt;
== Reverted Download Section ==&lt;br /&gt;
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I&#039;ve reverted the changes as best as I know how to how the section  was before the change that removed -11,181 characters from the article. &lt;br /&gt;
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::There&#039;s an ongoing overhaul to this page precisely because of how much it&#039;s linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17243</id>
		<title>Talk:ROM/ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17243"/>
		<updated>2018-03-03T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Replying to “F0rZ3R0”, “f**kily” is now censored.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding portalroms.com ==&lt;br /&gt;
I&#039;d like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn&#039;t work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)&lt;br /&gt;
:It&#039;s possibly the website is broken, since I clicked on “DOWNLOAD!” and nothing happened. I think the website is a scam. {{User:MarioMario456/sig|19:59 3/03/2018}}&lt;br /&gt;
&lt;br /&gt;
== Reverted Download Section ==&lt;br /&gt;
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I&#039;ve reverted the changes as best as I know how to how the section  was before the change that removed -11,181 characters from the article. &lt;br /&gt;
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::There&#039;s an ongoing overhaul to this page precisely because of how much it&#039;s linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17240</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17240"/>
		<updated>2018-03-03T19:36:10Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ more descriptive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[File:SuperMario64-Comparison.png|thumb|right|Jabo&#039;s Direct3D8 (left) compared with angrylion&#039;s RDP with OpenGL (right), while playing &#039;&#039;Super Mario 64&#039;&#039;.]]&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17239</id>
		<title>File:SuperMario64-Comparison.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17239"/>
		<updated>2018-03-03T19:35:07Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: More descriptive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comparison of Jabo&#039;s Direct3D8 (left) with angrylion&#039;s RDP with OpenGL (right), while playing &#039;&#039;Super Mario 64&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17238</id>
		<title>File:SuperMario64-Comparison.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17238"/>
		<updated>2018-03-03T19:34:00Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: More descriptive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comparison of Jabo&#039;s Direct3D8 (left) with angrylion&#039;s RDP with OpenGL (right).&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17237</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17237"/>
		<updated>2018-03-03T19:32:54Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ problems with Jabo&amp;#039;s Direct3D8 more descriptive, with a image on the right.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[File:SuperMario64-Comparison.png|thumb|right|Problems of Jabo&#039;s Direct3D8 (left), compared with angrylion&#039;s RDP with OpenGL (right).]]&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17236</id>
		<title>File:SuperMario64-Comparison.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:SuperMario64-Comparison.png&amp;diff=17236"/>
		<updated>2018-03-03T19:31:36Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17235</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17235"/>
		<updated>2018-03-03T19:18:59Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Project64 and Others*/ not true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17234</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17234"/>
		<updated>2018-03-03T19:17:54Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*RSP*/: not true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/common.css&amp;diff=17191</id>
		<title>User:MarioMario456/common.css</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/common.css&amp;diff=17191"/>
		<updated>2018-03-03T13:18:36Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page User:MarioMario456/monobook.css to User:MarioMario456/common.css without leaving a redirect: Try and see if it would work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;body{font-family:&amp;quot;SF Pro Display&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Lucida Grande&amp;quot;,sans-serif!important;}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/common.css&amp;diff=17188</id>
		<title>User:MarioMario456/common.css</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/common.css&amp;diff=17188"/>
		<updated>2018-03-03T13:16:36Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: My CSS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;body{font-family:&amp;quot;SF Pro Display&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Lucida Grande&amp;quot;,sans-serif!important;}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17186</id>
		<title>User:MarioMario456/sig</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17186"/>
		<updated>2018-03-03T13:12:02Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background:linear-gradient(to bottom,#000,#404040);background:-webkit-linear-gradient(top,#000,#404040);background:-o-linear-gradient(top,#000,#404040);background:-moz-linear-gradient(top,#000,#404040);background:-ms-linear-gradient(top,#000,#404040);padding:4px 6px;border:1px solid #808080;border-radius:16px;font-size:8pt;font-family:&amp;amp;quot;SF Pro Display&amp;amp;quot;,&amp;amp;quot;Helvetica Neue&amp;amp;quot;,&amp;amp;quot;Lucida Grande&amp;amp;quot;,sans-serif&amp;quot;&amp;gt;[[User:MarioMario456|&amp;lt;span style=&amp;quot;color:#ff8040;font-weight:bold;padding-right:4px&amp;quot;&amp;gt;MarioMario456&amp;lt;/span&amp;gt;]][[User talk:MarioMario456|&amp;lt;span style=&amp;quot;color:#00c000;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[Special:Contributions/MarioMario456|&amp;lt;span style=&amp;quot;color:#4080ff;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#fff;padding-left:4px;border-left:1px solid #808080&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17182</id>
		<title>User:MarioMario456/sig</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17182"/>
		<updated>2018-03-03T12:31:53Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Uses Mac OS X system fonts (San Francisco, Helvetica Neue and Lucida Grande).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background:linear-gradient(to bottom,#000,#404040);-webkit-linear-gradient:top(#000,#404040);-o-linear-gradient:top(#000,#404040);-moz-linear-gradient:top(#000,#404040);-ms-linear-gradient:top(#000,#404040);padding:4px 6px;border:1px solid #808080;border-radius:16px;font-size:8pt;font-family:&amp;amp;quot;San Francisco&amp;amp;quot;,&amp;amp;quot;Helvetica Neue&amp;amp;quot;,&amp;amp;quot;Lucida Grande&amp;amp;quot;,sans-serif&amp;quot;&amp;gt;[[User:MarioMario456|&amp;lt;span style=&amp;quot;color:#ff8040;font-weight:bold;padding-right:4px&amp;quot;&amp;gt;MarioMario456&amp;lt;/span&amp;gt;]][[User talk:MarioMario456|&amp;lt;span style=&amp;quot;color:#00c000;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[Special:Contributions/MarioMario456|&amp;lt;span style=&amp;quot;color:#4080ff;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#fff;padding-left:4px;border-left:1px solid #808080&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User_talk:MarioMario456&amp;diff=17181</id>
		<title>User talk:MarioMario456</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User_talk:MarioMario456&amp;diff=17181"/>
		<updated>2018-03-03T12:22:41Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: My talk page notice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add messages at the bottom of the page. Any level 2 headings “&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==content==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;” will be replaced with level 1 headings “&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=content=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;”. Thanks. {{User:MarioMario456/sig|12:22 3/03/2018}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17180</id>
		<title>User:MarioMario456/nosubst</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17180"/>
		<updated>2018-03-03T12:16:46Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:MarioMario456/sig|{{{1}}}}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17179</id>
		<title>User:MarioMario456/nosubst</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17179"/>
		<updated>2018-03-03T12:13:59Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Added date it was posted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:MarioMario456/sig|&amp;lt;onlyinclude&amp;gt;3/03/2018&amp;lt;/onlyinclude&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17178</id>
		<title>User:MarioMario456/sig</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/sig&amp;diff=17178"/>
		<updated>2018-03-03T12:09:38Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: My signature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background:linear-gradient(to bottom,#000,#404040);-webkit-linear-gradient:top(#000,#404040);-o-linear-gradient:top(#000,#404040);-moz-linear-gradient:top(#000,#404040);-ms-linear-gradient:top(#000,#404040);padding:4px 6px;border:1px solid #808080;border-radius:16px;font-size:8pt;&amp;quot;&amp;gt;[[User:MarioMario456|&amp;lt;span style=&amp;quot;color:#ff8040;font-weight:bold;padding-right:4px&amp;quot;&amp;gt;MarioMario456&amp;lt;/span&amp;gt;]][[User talk:MarioMario456|&amp;lt;span style=&amp;quot;color:#00c000;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[Special:Contributions/MarioMario456|&amp;lt;span style=&amp;quot;color:#4080ff;font-weight:bold;padding-left:4px;padding-right:4px;border-left:1px solid #808080&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#fff;padding-left:4px;border-left:1px solid #808080&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17176</id>
		<title>User:MarioMario456/nosubst</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456/nosubst&amp;diff=17176"/>
		<updated>2018-03-03T11:50:13Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: My non-substituted signature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:MarioMario456/sig}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17175</id>
		<title>User:MarioMario456</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17175"/>
		<updated>2018-03-03T11:44:43Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! I&#039;m a anonymous user, known in the Internet as &#039;&#039;&#039;“MarioMario456”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=What I do?=&lt;br /&gt;
&lt;br /&gt;
I move pages to have lowercase characters, and I edit to improve article quality.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
{{Special:Contributions/MarioMario456}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17174</id>
		<title>User:MarioMario456</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17174"/>
		<updated>2018-03-03T11:44:00Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Adding more information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! I&#039;m a anonymous user, known in the Internet as &#039;&#039;&#039;“MarioMario456”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=What I do?=&lt;br /&gt;
&lt;br /&gt;
I move pages to have lowercase characters, and improve article quality.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
{{Special:Contributions/MarioMario456}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Multi-system_emulators&amp;diff=17172</id>
		<title>Talk:Multi-system emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Multi-system_emulators&amp;diff=17172"/>
		<updated>2018-03-03T11:42:41Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page Talk:Multi-System Emulators to Talk:Multi-system emulators: Lowercase “s” and “e”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BizHawk ==&lt;br /&gt;
It&#039;s not recommended here, as it&#039;s [https://archive.foolz.us/vg/search/text/bizhawk/ never been recommended in the thread]. It&#039;s not portable, not that great of performance, written in C#, doesn&#039;t have comparable A/V sync to what [[RetroArch]] does, doesn&#039;t support as many systems, or offer the shader support. For just general use of playing games, or playing games as accurately as you can to the original console, there&#039;s better out there. For TASsing a game, yeah you&#039;d be using it, as TASvideos recommends it.&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&amp;diff=17170</id>
		<title>Multi-system emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&amp;diff=17170"/>
		<updated>2018-03-03T11:42:41Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page Multi-System Emulators to Multi-system emulators: Lowercase “s” and “e”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multi system emulators focus on emulating many different systems under one program. They can be focused on a single company&#039;s systems because of the similarity of the systems, or may have systems from many different companies.&lt;br /&gt;
&lt;br /&gt;
To be defined as &amp;quot;multi-system&amp;quot; an emulator has to emulate two or more distinct systems. For the purpose of this list, Addons (eg. Sega CD, 32X) are not counted as a separate system.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
===Multi-company===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|Thousands&amp;lt;ref&amp;gt;mamedb.com/history&amp;lt;/ref&amp;gt;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]&lt;br /&gt;
|40*&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
|13&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenEmu]]&lt;br /&gt;
|OS X&lt;br /&gt;
|[http://openemu.org/ 2.0.1]&lt;br /&gt;
|29&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|17 (excluding the Libretro cores)&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|Pantheon&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://bostjan-grandovec.si/Content/News.htm 6.748]&lt;br /&gt;
|18&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[Higan|higan]]&lt;br /&gt;
|Windows, Linux, OS X&lt;br /&gt;
|[http://byuu.org/emulation/higan/ {{higanVer}}]&lt;br /&gt;
|12&lt;br /&gt;
|✗&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;official cores only, plus [[MAME]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://dolphin-emu.org/download/ 5.0]&lt;br /&gt;
|3&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://problemkaputt.de/gba.htm 2.8f]&lt;br /&gt;
|3*&lt;br /&gt;
|✗&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;No$GBA apparently also does PocketStation emulation&lt;br /&gt;
&lt;br /&gt;
===Sega===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kega Fusion]]&lt;br /&gt;
|Windows, Linux, OS X&lt;br /&gt;
|[http://www.carpeludum.com/kega-fusion/ 3.64]&lt;br /&gt;
|8&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|1.92&lt;br /&gt;
|5&lt;br /&gt;
|✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Multi-emulators|*]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17168</id>
		<title>Talk:ROM/ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=17168"/>
		<updated>2018-03-03T11:33:53Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page Talk:ROM/ISO Sites to Talk:ROM/ISO sites: Lowercase “s”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding portalroms.com ==&lt;br /&gt;
I&#039;d like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn&#039;t work with any web browser due to how fuckily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reverted Download Section ==&lt;br /&gt;
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I&#039;ve reverted the changes as best as I know how to how the section  was before the change that removed -11,181 characters from the article. &lt;br /&gt;
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::There&#039;s an ongoing overhaul to this page precisely because of how much it&#039;s linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17164</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17164"/>
		<updated>2018-03-03T11:30:43Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page Recommended N64 Plugins to Recommended N64 plugins: Lowercase “p”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17163</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17163"/>
		<updated>2018-03-03T11:30:02Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ oops!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;Pokémon Snap&#039;&#039; red dot and the &#039;&#039;Body Harvest&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17162</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17162"/>
		<updated>2018-03-03T11:29:04Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ game names now in italic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the &#039;&#039;&#039;Pokémon Snap&#039;&#039;&#039; red dot and the &#039;&#039;&#039;Body Harvest&#039;&#039;&#039; bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Mupen64plus-r1.pnd.png&amp;diff=17156</id>
		<title>File:Mupen64plus-r1.pnd.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Mupen64plus-r1.pnd.png&amp;diff=17156"/>
		<updated>2018-03-02T11:44:45Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for [[Mupen64Plus]].&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Magnavox_Odyssey%C2%B2_emulators&amp;diff=17152</id>
		<title>Magnavox Odyssey² emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Magnavox_Odyssey%C2%B2_emulators&amp;diff=17152"/>
		<updated>2018-03-02T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: MarioMario456 moved page Magnavox Odyssey² Emulators to Magnavox Odyssey² emulators: Lowercase “e”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magnavox-Odyssey-2-Console-Set.jpg|thumb]]The &#039;&#039;&#039;Magnavox Odyssey²&#039;&#039;&#039;, known in Europe as the &#039;&#039;&#039;Philips Videopac G7000&#039;&#039;&#039;, in Brazil as the Philips Odyssey, in the United States and Canada as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a home video game console released in 1978.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+PC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|O2EM&lt;br /&gt;
|Windows, Linux, DOS&lt;br /&gt;
|[http://o2em.sourceforge.net/ 1.18 (Windows)]&amp;lt;br /&amp;gt;1.16 (others)&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|O2EM2&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|[https://sourceforge.net/projects/o2em2/?source=navbar 1.5]&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launcher===&lt;br /&gt;
* [https://sourceforge.net/projects/jo2emlauncher/ jo2emLauncher]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Second-generation consoles]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17135</id>
		<title>User:MarioMario456</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17135"/>
		<updated>2018-03-02T00:34:12Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! I&#039;m a anonymous user, known in the Internet as &#039;&#039;&#039;“MarioMario456”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
{{Special:Contributions/MarioMario456}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17133</id>
		<title>User:MarioMario456</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:MarioMario456&amp;diff=17133"/>
		<updated>2018-03-02T00:32:05Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Created page with &amp;quot;Welcome! I&amp;#039;m a anonymous user, known in the Internet as &amp;#039;&amp;#039;&amp;#039;“MarioMario456&amp;#039;&amp;#039;&amp;#039;”.  =Contributions=  {{Special:Contributions/MarioMario456}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! I&#039;m a anonymous user, known in the Internet as &#039;&#039;&#039;“MarioMario456&#039;&#039;&#039;”.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
{{Special:Contributions/MarioMario456}}&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17121</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17121"/>
		<updated>2018-03-02T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ changed “Pokemon” to “Pokémon”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokémon Snap red dot and the Body Harvest bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17120</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17120"/>
		<updated>2018-03-02T00:10:46Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: /*Video*/ Moved angrylion&amp;#039;s pixel-accurate RDP with OpenGL to the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokemon Snap red dot and the Body Harvest bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17118</id>
		<title>Recommended N64 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_N64_plugins&amp;diff=17118"/>
		<updated>2018-03-02T00:03:47Z</updated>

		<summary type="html">&lt;p&gt;MarioMario456: Changed double quotes with the Unicode characters “LEFT DOUBLE QUOTATION MARK“ and “RIGHT DOUBLE QUOTATION MARK“.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.&lt;br /&gt;
&lt;br /&gt;
Note that these plugins will NOT work on [[Mupen64Plus]], As such, it has its own plugins, and recommendations can be found at its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 2.3] - The most recent version of Project64, now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The emulator is also prone to crashing at times. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator, though due to some stability issues, it may be handy to keep a copy of 1.6 just in case.&lt;br /&gt;
&lt;br /&gt;
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.&lt;br /&gt;
&lt;br /&gt;
[http://1964js.com/ 1964] - An open source emulator and long-time competitor to Project64. Some of its iterations (such as 1964 Ultrafast) have the ability to overclock the N64&#039;s CPU, which results in smoother framerate on games that have a lot of slowdown, such as Perfect Dark and Conker&#039;s Bad Fur Day. The last stable version released by the original team was 1.1, who then went on to remake it as a web emulator written in JavaScript, though some community members kept it going up to version [https://code.google.com/p/emu-1964/ 1.2 r146], with mixed results. It is generally recommended to stick to version 1.1 except on certain special cases. Overall, it is the least compatible of the big three emulators, only being useful for a handful of games or if using very weak hardware.&lt;br /&gt;
&lt;br /&gt;
[http://mupen64.emulation64.com/ Mupen64] - An open source, multiplatform N64 emulator. Even though its last update by its original author was in 2005, it is possibly even more compatible than Project64 1.6, particularly with more obscure or less discussed titles, though it has incompatibilities of its own. Its modern, currently active successor is [[Mupen64Plus]], which improves upon the original&#039;s compatibility, but chose to depart from Zilmar&#039;s plugin spec, rendering it incompatible with the plugins discussed in this page. It is also less accessible than its forebearer, owing to its lack of a native GUI.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/57bgvkraykpylsw/N64_Emulator_Pack.rar This pack] has these four emulators, a few older and special or modified versions, and more obscure and largely irrelevant emulators added only for specific fringe cases, as well as every plugin discussed in this page and more.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
*Jabo&#039;s Direct3D - Comes with Project64. Very speedy, has built-in AA and AF options, and is one of the only plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo&#039;s 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there is talk of replacing it with either Glide64 or GLideN64 as Project64&#039;s default video plugin, or even removing it outright.&lt;br /&gt;
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo&#039;s plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use, though it is by no means issue-free, and it is very likely little to no further improvements will be made to it. The version bundled with Project64 2.x is only really meant to work with those versions of Project64, however, so if you&#039;re using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] instead.&lt;br /&gt;
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there&#039;s a very specific fringe case or you&#039;re on a toaster.&lt;br /&gt;
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME&#039;s N64 driver. It has the capability to render at the N64&#039;s native resolution in case you don&#039;t like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo&#039;s plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64&#039;s RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin&#039;s accuracy and fixing its bugs by incorporating code from angrylion&#039;s plugin and improving the overall code quality.&lt;br /&gt;
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion&#039;s Pixel-Accurate N64 Plugin] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl), and currently being optimized by HatCat. As the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokemon Snap red dot and the Body Harvest bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU&#039;s mettle. Options include being able to disable the VI filters (which gives a speed boost), as well as set custom resolutions. As of recent versions, called “angrylion-rdp-plus”, it now uses OpenGL, supports multi-threading (giving a notable boost in performances) and supports Linux.&lt;br /&gt;
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin&#039;s features are broken in this mode.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Jabo&#039;s DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.&lt;br /&gt;
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer&#039;s HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo&#039;s as its official audio plugin. The latest development versions have a few issues, however.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan&#039;s HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat&#039;s RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat&#039;s RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others&#039; code without revealing source. If games run at a weird speed using this plugin, go to the ROM&#039;s Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*Jabo&#039;s DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn&#039;t too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you&#039;re one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.&lt;br /&gt;
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo&#039;s DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can&#039;t emulate the microphone that is required by &#039;&#039;Hey You, Pikachu&#039;&#039; or the printer required for the &#039;&#039;Pokémon Snap Station&#039;&#039;. It has the ability to emulate Controller Pak (&#039;&#039;Mario Kart 64&#039;&#039;&#039;s ghost saves), Rumble Pak (&#039;&#039;Star Fox 64&#039;&#039;), and Transfer Pak (&#039;&#039;Pokémon Stadium&#039;&#039; series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64&#039;s mouse accessory designed for the 64DD to coincide with Project64&#039;s newest ability to emulate the 64DD accessory. Surprisingly, &#039;&#039;Mario Artist: Paint Studio&#039;&#039; can use the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) in Transfer Pak mode, but the camera functionality doesn&#039;t work as it displays static, although importing captured images still works technically.&lt;br /&gt;
&lt;br /&gt;
==RSP==&lt;br /&gt;
*Zilmar&#039;s RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.&lt;br /&gt;
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.&lt;br /&gt;
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:&lt;br /&gt;
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower, but more accurate.&lt;br /&gt;
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.&lt;br /&gt;
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.&lt;br /&gt;
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat&#039;s RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar&#039;s RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:&lt;br /&gt;
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE&lt;br /&gt;
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE&lt;br /&gt;
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.&lt;br /&gt;
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.&lt;br /&gt;
-- If using HatCat&#039;s RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec. The latest binary, Public Release 6, is out of date, but there exists [http://rctaddict.adryheat.net/HatCat_RSP.7z a more recent binary] that fixes several issues.&lt;br /&gt;
&lt;br /&gt;
==Recommended N64 Setups==&lt;br /&gt;
&lt;br /&gt;
===Project64 and Others===&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Glide64 2.0.0.1&lt;br /&gt;
**Shunyuan&#039;s HLE Audio (set to LLE)&lt;br /&gt;
**HatCat&#039;s RSP or Zilmar&#039;s RSP&lt;br /&gt;
**Either of the RSP plugin should be fine for most games. HatCat&#039;s RSP is more accurate. However, zilmar&#039;s is faster and doesn&#039;t require HatCat&#039;s spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Glide64 Final&lt;br /&gt;
**Azimer&#039;s HLE Audio&lt;br /&gt;
**Zilmar&#039;s RSP&lt;br /&gt;
**Make sure you configure the graphics plugin to show texture enhancement options. Then you&#039;ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There&#039;s also another button for best texture quality. There&#039;s no need to touch the other plugins. Recommended for most emulators.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
**angrylion&#039;s Pixel-Accurate N64 Plugin (RDP Plus)&lt;br /&gt;
**Azimer&#039;s Audio NEW&lt;br /&gt;
**HatCat&#039;s RSP&lt;br /&gt;
**If you have a decent quad core CPU, you can run all N64 library with pixel-perfect graphic and full speed thanks to the new multithreaded version of angrylion&#039;s software plugin. The new Azimer&#039;s plugin (still WIP) works good in LLE. It doesn&#039;t matter which RSP plugin you use, but HatCat is still the best for general purpose.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.&lt;br /&gt;
*&#039;&#039;&#039;Commonly Used&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat&#039;s many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.&lt;br /&gt;
*&#039;&#039;&#039;Best Performance&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64&#039;s level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the Commonly Used setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64 or angrylion&#039;s Per-Pixel RDP with OpenGL&lt;br /&gt;
**RSP: cxd4-ssse3&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat&#039;s RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.&lt;br /&gt;
&lt;br /&gt;
Note: In some cases the cfg file may not appear, in which case you may do this:&lt;br /&gt;
*Open terminal in emulator folder on in its respective directory&lt;br /&gt;
*&#039;&#039;mupen64plus --configdir&#039;&#039; /directory/where/you/want/it/to/be&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>MarioMario456</name></author>
	</entry>
</feed>