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	<id>https://emulation.gametechwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ITEM-3</id>
	<title>Emulation General Wiki - User contributions [en]</title>
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	<updated>2026-09-16T14:36:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Megaman.gif&amp;diff=30230</id>
		<title>File:Megaman.gif</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Megaman.gif&amp;diff=30230"/>
		<updated>2019-07-09T23:17:30Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: test image upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
test image upload&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=28265</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=28265"/>
		<updated>2019-02-20T03:47:37Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE BLOCK --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 1px solid #f66; padding: 4px; background-color: #fdd&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #f00;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTICE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;NO using VPNs to get around bans. You cannot create pages with just an infobox or 1 sentence.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#f6f6f6; margin-top: 0.6em; border:1px solid #ccc; padding: 0 10%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO EMUGEN&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Emulation General wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things emulation.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://4chan.org/vg/emugen Current Thread]&#039;&#039;&#039;&lt;br /&gt;
*[{{ArchiveURL}} Thread Archive]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; margin: 8px 0; border-spacing: 0&amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #92e2ba; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:EMULATION.jpg|220px|left]]&lt;br /&gt;
This wiki is dedicated to all things related to video game emulation. Please read the &#039;&#039;&#039;[[General problems FAQ]]&#039;&#039;&#039; before asking questions.&lt;br /&gt;
&lt;br /&gt;
Questions and comments about the wiki should be asked on the message board.&lt;br /&gt;
&lt;br /&gt;
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for ways to contribute, see the [[Talk:Main_Page#TODO|TODO discussion]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 4px solid transparent; padding: 0;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #bad2ed; background:#f5faff; vertical-align:top; &amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
{{News}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Arcade emulators|Arcade]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:PacmanGhost.png|20px]] &lt;br /&gt;
* [[Arcade LaserDisc emulators|Arcade LaserDisc]]&lt;br /&gt;
* [[Neo Geo and variants|Neo-Geo MVS]] &lt;br /&gt;
* [[Sega Model 1]] &lt;br /&gt;
* [[Sega Model 2]]&lt;br /&gt;
* [[Sega Model 3]] &lt;br /&gt;
* [[Sega_Saturn_emulators|Sega ST-V]]&lt;br /&gt;
* [[Sega NAOMI and variants]] &lt;br /&gt;
* [[GameCube emulators|Triforce]] &lt;br /&gt;
* [[Taito Type X and variants]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[List of computers|Personal Computers]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Crt-monitor.png|22px]] &lt;br /&gt;
* [[PLATO Computer System|PLATO]] &lt;br /&gt;
* [[Altair 8800|MITS Altair 8800]]  &lt;br /&gt;
* [[Apple I emulators|Apple I]] &lt;br /&gt;
* [[Apple II Line|Apple ][ Line]] &lt;br /&gt;
* [[apple /// Line|apple /// Line]]  &lt;br /&gt;
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]] &lt;br /&gt;
* [[Atari ST Line]] &lt;br /&gt;
* [[Intel CPUs]] &lt;br /&gt;
* [[Sinclair ZX81 emulators|Sinclair ZX81]]  &lt;br /&gt;
* [[ZX Spectrum Line]]  &lt;br /&gt;
* [[NEC PC-6000 series]]  &lt;br /&gt;
* [[NEC PC-8800 series]]   &lt;br /&gt;
* [[NEC PC-9800 series]]  &lt;br /&gt;
* [[BBC Micro emulators|BBC Micro]]  &lt;br /&gt;
* [[Commodore 64 emulators|Commodore 64/65]]  &lt;br /&gt;
* [[Commodore 128 emulators|Commodore 128]]&lt;br /&gt;
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]] &lt;br /&gt;
* [[Camputers Lynx emulators|Camputers Lynx]] &lt;br /&gt;
* [[MSX emulators|MSX]]  &lt;br /&gt;
* [[Amstrad CPC emulators|Amstrad CPC]] &lt;br /&gt;
* [[Amiga Line]] &lt;br /&gt;
* [[Sharp X68000 emulators|Sharp X68000]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Multi-system emulators]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MAME]]&lt;br /&gt;
* [[MESS]]&lt;br /&gt;
* [[Mednafen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Atari]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[image:atari logo.png|21px]]&lt;br /&gt;
* [[Atari 2600 emulators|Atari 2600]]      &lt;br /&gt;
* [[Atari 5200 emulators|Atari 5200]]&lt;br /&gt;
* [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
* [[Atari_8-bit#Atari_XEGS|Atari XEGS]]&lt;br /&gt;
* [[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Atari]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[image:Atari-Lynx-I-Handheld.png|30px]]&lt;br /&gt;
* [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Nintendo]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:n64 logo.png|21px]] &lt;br /&gt;
* [[Nintendo Entertainment System emulators|NES / Famicom]]&lt;br /&gt;
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]&lt;br /&gt;
* [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
* [[GameCube emulators|GameCube]]&lt;br /&gt;
* [[Wii emulators|Wii]]&lt;br /&gt;
* [[Wii U emulators|Wii U]] ([[Amiibo]])&lt;br /&gt;
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Nintendo]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Gameboy Advance.png|30px]] &lt;br /&gt;
* [[Game &amp;amp;amp; Watch]]&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
* [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS / DSi]]&lt;br /&gt;
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sega]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]&lt;br /&gt;
* [[SG-1000 emulators|SG-1000]]&lt;br /&gt;
* [[Master System emulators|Master System]]&lt;br /&gt;
* [[Sega Genesis emulators|Genesis / Mega Drive, CD &amp;amp;amp; 32X]]&lt;br /&gt;
* [[Sega Saturn emulators|Saturn]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Dreamcast]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sega]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Game Gear.png|28px]] &lt;br /&gt;
* [[Master System emulators|Game Gear]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;NEC Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:NEC.png|30px]]&lt;br /&gt;
* [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16, CD]]&lt;br /&gt;
* [[PC-FX emulators|PC-FX]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sony]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:playstation logo.png|25px]]&lt;br /&gt;
* [[PlayStation emulators|PlayStation]]&lt;br /&gt;
* [[PlayStation 2 emulators|PlayStation 2]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[PlayStation 4 emulators|PlayStation 4]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sony]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Sony-PSP.png|30px]]&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Microsoft]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:xbox logo.png|23px]]&lt;br /&gt;
* [[Xbox emulators|Xbox]]&lt;br /&gt;
* [[Xbox 360 emulators|Xbox 360]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Xbox One emulators|Xbox One]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other 90s Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;!-- Sorted by release --&amp;gt;&lt;br /&gt;
* [[Neo Geo emulators|Neo Geo AES/CD]] &amp;lt;!-- 1990 --&amp;gt;&lt;br /&gt;
* [[Philips CD-i emulators|Philips CD-i]] &amp;lt;!-- 1991 --&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Pioneer LaserActive]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!-- August 1993 --&amp;gt;&lt;br /&gt;
* [[3DO emulators|3DO]] &amp;lt;!-- October 1993 --&amp;gt;&lt;br /&gt;
* [[Amiga_emulators#Commodore_CDTV|Commodore CDTV]]&lt;br /&gt;
* [[Amiga_emulators#Amiga_CD32|Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other 90s Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]&lt;br /&gt;
* [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
* [[Tiger LCD Handhelds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;First/Second Generation Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Magnavox Odyssey emulators|Magnavox Odyssey]] &lt;br /&gt;
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]]  &lt;br /&gt;
* [[APF_MP1000_emulators|APF MP1000]] &lt;br /&gt;
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]]  &lt;br /&gt;
* [[Intellivision emulators|Intellivision]] &lt;br /&gt;
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]&lt;br /&gt;
* [[ColecoVision emulators|ColecoVision]] &lt;br /&gt;
* [[Vectrex emulators|Vectrex]] &lt;br /&gt;
* [[First and Second Generations of video game consoles|1970s/1980s Console Boom]]&lt;br /&gt;
* [[Strange and Forgotten Console emulators|Strange and Forgotten Consoles]] (1980-2000)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mobile Phones&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Cellphone emulators|Cellphones]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Cellphone emulators#N-Gage (Nokia)|N-Gage]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!-- Placeholder link until individual page ready --&amp;gt;&lt;br /&gt;
* [[Android emulators|Android]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[IOS emulators|iOS]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulating On Other Systems==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulators on PS2]]&lt;br /&gt;
* [[Emulators on Wii]]&lt;br /&gt;
* [[Emulators on PS3]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Linux&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Distro-agnostic_emulator_packages_for_Linux|Emulation on Linux]]&lt;br /&gt;
* [[Emulation on Ubuntu]]&lt;br /&gt;
* [[Emulation on Fedora]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulators on GBA]]&lt;br /&gt;
* [[Emulators on DS]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
* [[Emulators on Gizmondo]]&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Vita]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Official Emulators&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Official Nintendo Emulators]]&lt;br /&gt;
* [[Official Sony Emulators]]&lt;br /&gt;
* [[Emulators in Games]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulating on a web browser|Emulators on Browsers]]&lt;br /&gt;
* [[Emulators on TI Calculators]]&lt;br /&gt;
* [[Virtual Reality|Emulators with VR support]]&lt;br /&gt;
* [[Emulation Boxes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Really Emulators==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Compatibility layers]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
* [[Proton]]&lt;br /&gt;
* [[TeknoParrot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Frontends]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[Lakka]]&lt;br /&gt;
* [[RoM-Jacket]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Game engine recreations/Source Ports]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[ScummVM]]&lt;br /&gt;
* [[ResidualVM]]&lt;br /&gt;
* [[EasyRPG]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Simulators&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Game &amp;amp; Watch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[General problems FAQ|General Problems FAQ]]&lt;br /&gt;
&lt;br /&gt;
* [[Auto-load next disc]]&lt;br /&gt;
* [[Black frame insertion]]&lt;br /&gt;
* [[Computer specs|Computer Specifications]]&lt;br /&gt;
* [[Resolution|Console Display Resolutions]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Cue sheet (.cue)]]&lt;br /&gt;
* [[Display FAQ|Displays]]&lt;br /&gt;
* [[Emulation Accuracy]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[Emulator Files|Files and BIOS for Emulators]]&lt;br /&gt;
* [[List of filetypes|Filetypes]]&lt;br /&gt;
* [[Frames per second]]&lt;br /&gt;
* [[High/Low level emulation]]&lt;br /&gt;
* [[Input lag]]&lt;br /&gt;
* [[Netplay]]&lt;br /&gt;
* [[List of notable ports|Notable Ports]]&lt;br /&gt;
* [[Overclocking]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[Recommended N64 plugins]]&lt;br /&gt;
* [[Recommended PS1 Plugins]]&lt;br /&gt;
* [[Recording Video]]&lt;br /&gt;
* [[Ripping Games]]&lt;br /&gt;
* [[ROM &amp;amp; ISO Sites]]&lt;br /&gt;
* [[Save Converters]]&lt;br /&gt;
* [[Support emulation projects]]&lt;br /&gt;
* [[File Hashes|Verifying Dumps]]&lt;br /&gt;
* [[Vsync]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[CRT Shaders]]&lt;br /&gt;
* [[Dithering]]&lt;br /&gt;
* [[List of shaders and filters|List of Shaders and Filters]]&lt;br /&gt;
* [[NTSC Filters]]&lt;br /&gt;
* [[Shaders and Filters]]&lt;br /&gt;
* [[Texture filtering]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[60 FPS Cheat Codes|60 FPS Hacks]]&lt;br /&gt;
* [[Achievements Support]]&lt;br /&gt;
* [[Save Disk Space for ISOs|Alter Dumps to Save Disk Space]]&lt;br /&gt;
* [[Cheats and Patches]]&lt;br /&gt;
* [[Modding Consoles/Flashcarts]]&lt;br /&gt;
* [[Mods, Hacks and Fan-Translations]]&lt;br /&gt;
* [[ROM Hacking Resources]]&lt;br /&gt;
* [[Texture Packs]]&lt;br /&gt;
* [[Widescreen Hack|Widescreen Hacks]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Console-specific development wikis]]&lt;br /&gt;
* [[Emulation Books and Articles]]&lt;br /&gt;
* [[Emulators on Patreon]]&lt;br /&gt;
* [[FPGA]]&lt;br /&gt;
* [[History of emulation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide page title. For better results use an extension like NoTitle. --&amp;gt;&lt;br /&gt;
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[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=28261</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=28261"/>
		<updated>2019-02-12T20:08:12Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: locking wiki for upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE BLOCK --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 1px solid #f66; padding: 4px; background-color: #fdd&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #f00;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTICE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Wiki locked for upgrade. Expect an update by 2/18/2019. [[User:ITEM-3|ITEM-3]] ([[User talk:ITEM-3|talk]]) 15:08, 12 February 2019 (EST)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 1px solid #f66; padding: 4px; background-color: #fdd&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #f00;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTICE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;NO using VPNs to get around bans. You cannot create pages with just an infobox or 1 sentence.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#f6f6f6; margin-top: 0.6em; border:1px solid #ccc; padding: 0 10%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO EMUGEN&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Emulation General wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things emulation.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://4chan.org/vg/emugen Current Thread]&#039;&#039;&#039;&lt;br /&gt;
*[{{ArchiveURL}} Thread Archive]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; margin: 8px 0; border-spacing: 0&amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #92e2ba; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:EMULATION.jpg|220px|left]]&lt;br /&gt;
This wiki is dedicated to all things related to video game emulation. Please read the &#039;&#039;&#039;[[General problems FAQ]]&#039;&#039;&#039; before asking questions.&lt;br /&gt;
&lt;br /&gt;
Questions and comments about the wiki should be asked on the message board.&lt;br /&gt;
&lt;br /&gt;
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for ways to contribute, see the [[Talk:Main_Page#TODO|TODO discussion]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 4px solid transparent; padding: 0;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #bad2ed; background:#f5faff; vertical-align:top; &amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
{{News}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Arcade emulators|Arcade]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:PacmanGhost.png|20px]] &lt;br /&gt;
* [[Arcade LaserDisc emulators|Arcade LaserDisc]]&lt;br /&gt;
* [[Neo Geo and variants|Neo-Geo MVS]] &lt;br /&gt;
* [[Sega Model 1]] &lt;br /&gt;
* [[Sega Model 2]]&lt;br /&gt;
* [[Sega Model 3]] &lt;br /&gt;
* [[Sega_Saturn_emulators|Sega ST-V]]&lt;br /&gt;
* [[Sega NAOMI and variants]] &lt;br /&gt;
* [[GameCube emulators|Triforce]] &lt;br /&gt;
* [[Taito Type X and variants]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[List of computers|Personal Computers]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Crt-monitor.png|22px]] &lt;br /&gt;
* [[PLATO Computer System|PLATO]] &lt;br /&gt;
* [[Altair 8800|MITS Altair 8800]]  &lt;br /&gt;
* [[Apple I emulators|Apple I]] &lt;br /&gt;
* [[Apple II Line|Apple ][ Line]] &lt;br /&gt;
* [[apple /// Line|apple /// Line]]  &lt;br /&gt;
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]] &lt;br /&gt;
* [[Atari ST Line]] &lt;br /&gt;
* [[Intel CPUs]] &lt;br /&gt;
* [[Sinclair ZX81 emulators|Sinclair ZX81]]  &lt;br /&gt;
* [[ZX Spectrum Line]]  &lt;br /&gt;
* [[NEC PC-6000 series]]  &lt;br /&gt;
* [[NEC PC-8800 series]]   &lt;br /&gt;
* [[NEC PC-9800 series]]  &lt;br /&gt;
* [[BBC Micro emulators|BBC Micro]]  &lt;br /&gt;
* [[Commodore 64 emulators|Commodore 64/65]]  &lt;br /&gt;
* [[Commodore 128 emulators|Commodore 128]]&lt;br /&gt;
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]] &lt;br /&gt;
* [[Camputers Lynx emulators|Camputers Lynx]] &lt;br /&gt;
* [[MSX emulators|MSX]]  &lt;br /&gt;
* [[Amstrad CPC emulators|Amstrad CPC]] &lt;br /&gt;
* [[Amiga Line]] &lt;br /&gt;
* [[Sharp X68000 emulators|Sharp X68000]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Multi-system emulators]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MAME]]&lt;br /&gt;
* [[MESS]]&lt;br /&gt;
* [[Mednafen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Atari]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[image:atari logo.png|21px]]&lt;br /&gt;
* [[Atari 2600 emulators|Atari 2600]]      &lt;br /&gt;
* [[Atari 5200 emulators|Atari 5200]]&lt;br /&gt;
* [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
* [[Atari_8-bit#Atari_XEGS|Atari XEGS]]&lt;br /&gt;
* [[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Atari]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[image:Atari-Lynx-I-Handheld.png|30px]]&lt;br /&gt;
* [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Nintendo]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:n64 logo.png|21px]] &lt;br /&gt;
* [[Nintendo Entertainment System emulators|NES / Famicom]]&lt;br /&gt;
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]&lt;br /&gt;
* [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
* [[GameCube emulators|GameCube]]&lt;br /&gt;
* [[Wii emulators|Wii]]&lt;br /&gt;
* [[Wii U emulators|Wii U]] ([[Amiibo]])&lt;br /&gt;
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Nintendo]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Gameboy Advance.png|30px]] &lt;br /&gt;
* [[Game &amp;amp;amp; Watch]]&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
* [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS / DSi]]&lt;br /&gt;
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sega]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]&lt;br /&gt;
* [[SG-1000 emulators|SG-1000]]&lt;br /&gt;
* [[Master System emulators|Master System]]&lt;br /&gt;
* [[Sega Genesis emulators|Genesis / Mega Drive, CD &amp;amp;amp; 32X]]&lt;br /&gt;
* [[Sega Saturn emulators|Saturn]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Dreamcast]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sega]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Game Gear.png|28px]] &lt;br /&gt;
* [[Master System emulators|Game Gear]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;NEC Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:NEC.png|30px]]&lt;br /&gt;
* [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16, CD]]&lt;br /&gt;
* [[PC-FX emulators|PC-FX]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sony]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:playstation logo.png|25px]]&lt;br /&gt;
* [[PlayStation emulators|PlayStation]]&lt;br /&gt;
* [[PlayStation 2 emulators|PlayStation 2]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[PlayStation 4 emulators|PlayStation 4]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Sony]] Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:Sony-PSP.png|30px]]&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Microsoft]] Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; [[File:xbox logo.png|23px]]&lt;br /&gt;
* [[Xbox emulators|Xbox]]&lt;br /&gt;
* [[Xbox 360 emulators|Xbox 360]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Xbox One emulators|Xbox One]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other 90s Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;!-- Sorted by release --&amp;gt;&lt;br /&gt;
* [[Neo Geo emulators|Neo Geo AES/CD]] &amp;lt;!-- 1990 --&amp;gt;&lt;br /&gt;
* [[Philips CD-i emulators|Philips CD-i]] &amp;lt;!-- 1991 --&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Pioneer LaserActive]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!-- August 1993 --&amp;gt;&lt;br /&gt;
* [[3DO emulators|3DO]] &amp;lt;!-- October 1993 --&amp;gt;&lt;br /&gt;
* [[Amiga_emulators#Commodore_CDTV|Commodore CDTV]]&lt;br /&gt;
* [[Amiga_emulators#Amiga_CD32|Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other 90s Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]&lt;br /&gt;
* [[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
* [[Tiger LCD Handhelds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;First/Second Generation Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Magnavox Odyssey emulators|Magnavox Odyssey]] &lt;br /&gt;
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]]  &lt;br /&gt;
* [[APF_MP1000_emulators|APF MP1000]] &lt;br /&gt;
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]]  &lt;br /&gt;
* [[Intellivision emulators|Intellivision]] &lt;br /&gt;
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]&lt;br /&gt;
* [[ColecoVision emulators|ColecoVision]] &lt;br /&gt;
* [[Vectrex emulators|Vectrex]] &lt;br /&gt;
* [[First and Second Generations of video game consoles|1970s/1980s Console Boom]]&lt;br /&gt;
* [[Strange and Forgotten Console emulators|Strange and Forgotten Consoles]] (1980-2000)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mobile Phones&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Cellphone emulators|Cellphones]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[Cellphone emulators#N-Gage (Nokia)|N-Gage]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!-- Placeholder link until individual page ready --&amp;gt;&lt;br /&gt;
* [[Android emulators|Android]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;No Playable Emulators&amp;quot;&amp;gt;[[IOS emulators|iOS]] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulating On Other Systems==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Consoles&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulators on PS2]]&lt;br /&gt;
* [[Emulators on Wii]]&lt;br /&gt;
* [[Emulators on PS3]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Linux&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Distro-agnostic_emulator_packages_for_Linux|Emulation on Linux]]&lt;br /&gt;
* [[Emulation on Ubuntu]]&lt;br /&gt;
* [[Emulation on Fedora]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;On Handhelds&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulators on GBA]]&lt;br /&gt;
* [[Emulators on DS]]&lt;br /&gt;
* [[Emulators on 3DS]]&lt;br /&gt;
* [[Emulators on Gizmondo]]&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Vita]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Official Emulators&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Official Nintendo Emulators]]&lt;br /&gt;
* [[Official Sony Emulators]]&lt;br /&gt;
* [[Emulators in Games]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Emulating on a web browser|Emulators on Browsers]]&lt;br /&gt;
* [[Emulators on TI Calculators]]&lt;br /&gt;
* [[Virtual Reality|Emulators with VR support]]&lt;br /&gt;
* [[Emulation Boxes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Really Emulators==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Compatibility layers]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
* [[Proton]]&lt;br /&gt;
* [[TeknoParrot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Frontends]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[Lakka]]&lt;br /&gt;
* [[RoM-Jacket]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Game engine recreations/Source Ports]]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[ScummVM]]&lt;br /&gt;
* [[ResidualVM]]&lt;br /&gt;
* [[EasyRPG]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Simulators&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Game &amp;amp; Watch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[General problems FAQ|General Problems FAQ]]&lt;br /&gt;
&lt;br /&gt;
* [[Auto-load next disc]]&lt;br /&gt;
* [[Black frame insertion]]&lt;br /&gt;
* [[Computer specs|Computer Specifications]]&lt;br /&gt;
* [[Resolution|Console Display Resolutions]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Cue sheet (.cue)]]&lt;br /&gt;
* [[Display FAQ|Displays]]&lt;br /&gt;
* [[Emulation Accuracy]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[Emulator Files|Files and BIOS for Emulators]]&lt;br /&gt;
* [[List of filetypes|Filetypes]]&lt;br /&gt;
* [[Frames per second]]&lt;br /&gt;
* [[High/Low level emulation]]&lt;br /&gt;
* [[Input lag]]&lt;br /&gt;
* [[Netplay]]&lt;br /&gt;
* [[List of notable ports|Notable Ports]]&lt;br /&gt;
* [[Overclocking]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
* [[Recommended N64 plugins]]&lt;br /&gt;
* [[Recommended PS1 Plugins]]&lt;br /&gt;
* [[Recording Video]]&lt;br /&gt;
* [[Ripping Games]]&lt;br /&gt;
* [[ROM &amp;amp; ISO Sites]]&lt;br /&gt;
* [[Save Converters]]&lt;br /&gt;
* [[Support emulation projects]]&lt;br /&gt;
* [[File Hashes|Verifying Dumps]]&lt;br /&gt;
* [[Vsync]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[CRT Shaders]]&lt;br /&gt;
* [[Dithering]]&lt;br /&gt;
* [[List of shaders and filters|List of Shaders and Filters]]&lt;br /&gt;
* [[NTSC Filters]]&lt;br /&gt;
* [[Shaders and Filters]]&lt;br /&gt;
* [[Texture filtering]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[60 FPS Cheat Codes|60 FPS Hacks]]&lt;br /&gt;
* [[Achievements Support]]&lt;br /&gt;
* [[Save Disk Space for ISOs|Alter Dumps to Save Disk Space]]&lt;br /&gt;
* [[Cheats and Patches]]&lt;br /&gt;
* [[Modding Consoles/Flashcarts]]&lt;br /&gt;
* [[Mods, Hacks and Fan-Translations]]&lt;br /&gt;
* [[ROM Hacking Resources]]&lt;br /&gt;
* [[Texture Packs]]&lt;br /&gt;
* [[Widescreen Hack|Widescreen Hacks]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Console-specific development wikis]]&lt;br /&gt;
* [[Emulation Books and Articles]]&lt;br /&gt;
* [[Emulators on Patreon]]&lt;br /&gt;
* [[FPGA]]&lt;br /&gt;
* [[History of emulation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide page title. For better results use an extension like NoTitle. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=TeknoParrot&amp;diff=28260</id>
		<title>TeknoParrot</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=TeknoParrot&amp;diff=28260"/>
		<updated>2019-02-12T19:58:30Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: Changed protection level for &amp;quot;TeknoParrot&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE BLOCK --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 1px solid #f66; padding: 4px; background-color: #fdd&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #f00;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTICE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Okay, so the hosting company contacted me and said Google flagged some external link on this page as malicious. I&#039;m guessing it&#039;s a false positive, but I&#039;m removing the external links I think they&#039;re referring to and locking down the page so the whole site doesn&#039;t get taken down.&#039;&#039;&#039; [[User:ITEM-3|ITEM-3]] ([[User talk:ITEM-3|talk]]) 14:55, 12 February 2019 (EST)&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|logo = Teknoparrot.png&lt;br /&gt;
|developer = Teknogods team&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows 7 and up&lt;br /&gt;
|target = Windows-based [[Arcade emulators|Arcade systems]]&lt;br /&gt;
|website = google it&lt;br /&gt;
|source = [https://github.com/teknogods/OpenParrot GitHub] &amp;lt;small&amp;gt;(OpenParrot)&amp;lt;/small&amp;gt;, [https://github.com/teknogods/TeknoParrotUI GUI]&lt;br /&gt;
|support = [https://www.patreon.com/Teknogods Patreon]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TeknoParrot&#039;&#039;&#039; is a closed-source [[compatibility layers|compatibility layer]] for Windows PCs to run games originally made for Windows-based arcade systems. It includes the ability to map standard PC gear like steering wheels and joysticks to the game&#039;s input.&lt;br /&gt;
&lt;br /&gt;
The latest [FREE] version is {{TeknoVer}}. You can get the newest Patreon version with exclusive features by paying at least 5$ via Patreon each month.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* google it&lt;br /&gt;
&lt;br /&gt;
==List of supported systems==&lt;br /&gt;
{{Main|https://en.wikipedia.org/wiki/Arcade_system_board Wiki lists}}&lt;br /&gt;
&lt;br /&gt;
* eX-Board (Maker: Examu. 2008-2011.)&lt;br /&gt;
* Namco ES3X (2013–2018)&lt;br /&gt;
* Sega Lindbergh ([https://www.patreon.com/posts/teknoparrot-1-51-18728320 1.51]. 2005–2015.)&lt;br /&gt;
* Sega Europa-R (2008–2010)&lt;br /&gt;
* Sega RingEdge/RingEdge 2/RingWide&lt;br /&gt;
* [[Taito Type X|Taito Type-X/Type-X2/Type-X3]]&lt;br /&gt;
&lt;br /&gt;
===Digital Distribution Platforms===&lt;br /&gt;
There are arcade video game network systems from several companies that allow arcade vendors the ability to download a game into their cabinet, as opposed to just replacing the whole cabinet when they want a new game. TeknoParrot supports many games from these following digital distribution platforms:&lt;br /&gt;
&lt;br /&gt;
*[https://en.wikipedia.org/wiki/ALL.Net ALL.Net] ([https://segaretro.org/ALL.Net Sega&#039;s network]. Games mainly from Sega and Bandai Namco. Emulated since [https://www.patreon.com/posts/teknoparrot-1-dx-20038056 1.60a].)&lt;br /&gt;
*[https://en.wikipedia.org/wiki/NESiCAxLive NESiCAxLive] (Taito&#039;s network. Games from SNK, Cave, and Arc System Works. Emulated since [https://www.patreon.com/posts/teknoparrot-1-dx-20038056 1.60a].)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
TeknoParrot started its life as a closed-source project built by a few members of Teknogods and had an accompanying and highly successful Patreon account to support its continued development.&lt;br /&gt;
&lt;br /&gt;
Since version 1.66 of TeknoParrot was released publicly on [https://www.patreon.com/posts/teknoparrot-1-66-21295857?utm_medium=post_notification_email&amp;amp;utm_source=post_link&amp;amp;utm_campaign=patron_engagement early September 2018], the Teknogods team released a partially open-source version of the emulator to allow more people to contribute to it. These two open-source software, that were launched, are called &amp;quot;[https://github.com/teknogods/OpenParrot OpenParrot]&amp;quot; and &amp;quot;[https://github.com/teknogods/TeknoParrotUI TeknoParrotUI]&amp;quot; (GUI for Windows that works with both TeknoParrot and OpenParrot).&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
&amp;quot;TeknoParrot Online&amp;quot; is an included executable that creates and connects people to user-hosted lobbies.&lt;br /&gt;
&lt;br /&gt;
Multi-JVS support that enable up to 4 connected players to play a game together through TeknoParrot was first added for the game &#039;&#039;Virtua Tennis 4&#039;&#039; in [https://www.patreon.com/posts/teknoparrot-1-19124288 version 1.52c] (May 30, 2018).&lt;br /&gt;
 &lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.reddit.com/r/teknoparrot/ /r/teknoparrot]&lt;br /&gt;
*(LINK REMOVED) (Developer website)&lt;br /&gt;
*[https://www.youtube.com/user/TeknoGods Official development channel] on YouTube&lt;br /&gt;
*[https://www.twitch.tv/reaverteknogods Twitch streaming]&lt;br /&gt;
*[https://discordapp.com/invite/bntkyXZ Discord server] for all TeknoGods projects (mainly TeknoParrot, read the rules to get full access)&lt;br /&gt;
*[https://twitter.com/ReaverTeknoGods Twitter news feed] and voting polls&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:Compatibility layers]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Netplay]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=TeknoParrot&amp;diff=28259</id>
		<title>TeknoParrot</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=TeknoParrot&amp;diff=28259"/>
		<updated>2019-02-12T19:55:02Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: Removed links I think might have triggered a malicious link alert to the hosting company&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE BLOCK --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 1px solid #f66; padding: 4px; background-color: #fdd&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #f00;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTICE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Okay, so the hosting company contacted me and said Google flagged some external link on this page as malicious. I&#039;m guessing it&#039;s a false positive, but I&#039;m removing the external links I think they&#039;re referring to and locking down the page so the whole site doesn&#039;t get taken down.&#039;&#039;&#039; [[User:ITEM-3|ITEM-3]] ([[User talk:ITEM-3|talk]]) 14:55, 12 February 2019 (EST)&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|logo = Teknoparrot.png&lt;br /&gt;
|developer = Teknogods team&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows 7 and up&lt;br /&gt;
|target = Windows-based [[Arcade emulators|Arcade systems]]&lt;br /&gt;
|website = google it&lt;br /&gt;
|source = [https://github.com/teknogods/OpenParrot GitHub] &amp;lt;small&amp;gt;(OpenParrot)&amp;lt;/small&amp;gt;, [https://github.com/teknogods/TeknoParrotUI GUI]&lt;br /&gt;
|support = [https://www.patreon.com/Teknogods Patreon]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TeknoParrot&#039;&#039;&#039; is a closed-source [[compatibility layers|compatibility layer]] for Windows PCs to run games originally made for Windows-based arcade systems. It includes the ability to map standard PC gear like steering wheels and joysticks to the game&#039;s input.&lt;br /&gt;
&lt;br /&gt;
The latest [FREE] version is {{TeknoVer}}. You can get the newest Patreon version with exclusive features by paying at least 5$ via Patreon each month.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* google it&lt;br /&gt;
&lt;br /&gt;
==List of supported systems==&lt;br /&gt;
{{Main|https://en.wikipedia.org/wiki/Arcade_system_board Wiki lists}}&lt;br /&gt;
&lt;br /&gt;
* eX-Board (Maker: Examu. 2008-2011.)&lt;br /&gt;
* Namco ES3X (2013–2018)&lt;br /&gt;
* Sega Lindbergh ([https://www.patreon.com/posts/teknoparrot-1-51-18728320 1.51]. 2005–2015.)&lt;br /&gt;
* Sega Europa-R (2008–2010)&lt;br /&gt;
* Sega RingEdge/RingEdge 2/RingWide&lt;br /&gt;
* [[Taito Type X|Taito Type-X/Type-X2/Type-X3]]&lt;br /&gt;
&lt;br /&gt;
===Digital Distribution Platforms===&lt;br /&gt;
There are arcade video game network systems from several companies that allow arcade vendors the ability to download a game into their cabinet, as opposed to just replacing the whole cabinet when they want a new game. TeknoParrot supports many games from these following digital distribution platforms:&lt;br /&gt;
&lt;br /&gt;
*[https://en.wikipedia.org/wiki/ALL.Net ALL.Net] ([https://segaretro.org/ALL.Net Sega&#039;s network]. Games mainly from Sega and Bandai Namco. Emulated since [https://www.patreon.com/posts/teknoparrot-1-dx-20038056 1.60a].)&lt;br /&gt;
*[https://en.wikipedia.org/wiki/NESiCAxLive NESiCAxLive] (Taito&#039;s network. Games from SNK, Cave, and Arc System Works. Emulated since [https://www.patreon.com/posts/teknoparrot-1-dx-20038056 1.60a].)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
TeknoParrot started its life as a closed-source project built by a few members of Teknogods and had an accompanying and highly successful Patreon account to support its continued development.&lt;br /&gt;
&lt;br /&gt;
Since version 1.66 of TeknoParrot was released publicly on [https://www.patreon.com/posts/teknoparrot-1-66-21295857?utm_medium=post_notification_email&amp;amp;utm_source=post_link&amp;amp;utm_campaign=patron_engagement early September 2018], the Teknogods team released a partially open-source version of the emulator to allow more people to contribute to it. These two open-source software, that were launched, are called &amp;quot;[https://github.com/teknogods/OpenParrot OpenParrot]&amp;quot; and &amp;quot;[https://github.com/teknogods/TeknoParrotUI TeknoParrotUI]&amp;quot; (GUI for Windows that works with both TeknoParrot and OpenParrot).&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
&amp;quot;TeknoParrot Online&amp;quot; is an included executable that creates and connects people to user-hosted lobbies.&lt;br /&gt;
&lt;br /&gt;
Multi-JVS support that enable up to 4 connected players to play a game together through TeknoParrot was first added for the game &#039;&#039;Virtua Tennis 4&#039;&#039; in [https://www.patreon.com/posts/teknoparrot-1-19124288 version 1.52c] (May 30, 2018).&lt;br /&gt;
 &lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.reddit.com/r/teknoparrot/ /r/teknoparrot]&lt;br /&gt;
*(LINK REMOVED) (Developer website)&lt;br /&gt;
*[https://www.youtube.com/user/TeknoGods Official development channel] on YouTube&lt;br /&gt;
*[https://www.twitch.tv/reaverteknogods Twitch streaming]&lt;br /&gt;
*[https://discordapp.com/invite/bntkyXZ Discord server] for all TeknoGods projects (mainly TeknoParrot, read the rules to get full access)&lt;br /&gt;
*[https://twitter.com/ReaverTeknoGods Twitter news feed] and voting polls&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:Compatibility layers]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Netplay]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6700</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6700"/>
		<updated>2014-07-20T19:22:03Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: /* Disk Changing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Basic Usage (RGUI)==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]],[[File:Rgui.png|thumb|205px|RGUI, RetroArch&#039;s interface]] start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
To launch a game, select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core&#039;&#039;&#039;, and select a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more convenient ROM selection, setup your browser directory under &#039;&#039;&#039;Path Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing RetroArch on Linux==&lt;br /&gt;
===Debian-based===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install retroarch&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;corename&amp;gt; with the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting [https://launchpad.net/~hunter-kaller/+archive/ppa Launchpad]. To install all (or at least most) of the cores in one go, run&lt;br /&gt;
 sudo apt-get install libretro*&lt;br /&gt;
&lt;br /&gt;
====Initial setup (Ubuntu)====&lt;br /&gt;
This section applies to most distros of Linux, but the paths referenced may be Ubuntu-specific.&lt;br /&gt;
&lt;br /&gt;
Before you can use the cores you&#039;ve downloaded in Retroarch, you need to set the path to the libraries in &#039;&#039;&#039;retroarch.cfg&#039;&#039;&#039;, the configuration file for Retroarch. Run Retroarch at least once to create a skeleton retroarch.cfg. By default, retroarch.cfg will be created in the directory &#039;&#039;&#039;$HOME/.config/retroarch&#039;&#039;&#039;, where $HOME is your home directory. If retroarch.cfg is not found at that location, run Retroarch and choose the &#039;&#039;&#039;Save Config&#039;&#039;&#039; option - Retroarch will save a new configuration file and display its path on screen. Alternatively, you can use the &#039;&#039;&#039;find&#039;&#039;&#039; command:&lt;br /&gt;
 find ~ -name &amp;quot;retroarch.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next you need to locate the directory in which the libretro cores are stored. They should have been saved in the directory &#039;&#039;&#039;/usr/lib/libretro&#039;&#039;&#039;. You can check this by entering the command&lt;br /&gt;
 ls /usr/lib/libretro&lt;br /&gt;
You should see a list of all the cores you downloaded. If the directory does not exist, you can find where the cores were saved with the find command:&lt;br /&gt;
 sudo find / -name &amp;quot;libretro&amp;quot;&lt;br /&gt;
find may return several directories. Use &#039;&#039;&#039;ls&#039;&#039;&#039; to check each one until you find the downloaded cores.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve located the libretro cores, it&#039;s time to open retroarch.cfg using your editor of choice. Look for the option &#039;&#039;&#039;libretro_directory&#039;&#039;&#039;, which may be located near the bottom of the file. Insert the path to the libretro cores between the quotation marks on the right hand side. Assuming the cores are located in /usr/lib/libretro, the line in the configuration file should look like&lt;br /&gt;
 libretro_directory = &amp;quot;/usr/lib/libretro&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also set the libretro path using the RGUI. In Retroarch, go to Settings -&amp;gt; Path Options -&amp;gt; Core Directory and navigate to the appropriate folder. If you set everything up correctly, you should see the cores when you select the &#039;&#039;Core&#039;&#039; option in the RGUI.&lt;br /&gt;
&lt;br /&gt;
===Other Distros===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
==General Setup/Usage==&lt;br /&gt;
===RGUI Controls===&lt;br /&gt;
&lt;br /&gt;
Default keys for the keyboard are: x (confirm), z (back) and the arrow keys. If you&#039;re using an XInput (xbox 360) controller, your controller should already be set-up.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), place the BIOS files in RetroArch&#039;s &#039;system&#039; directory.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disc images===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following file need to be placed in the System folder to use the Rice plugin:&lt;br /&gt;
&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
&lt;br /&gt;
Download it [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
Glide64mk2.ini is no longer needed in the current version of mupen64plus-libretro, as it is baked into the Glide64 now.&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&lt;br /&gt;
Using recent builds of the bsnes libretro cores, you can load Game Boy games in a fully emulated Super Game Boy. As this feature is not currently implemented in RGUI, you must do so using a command line. &lt;br /&gt;
First you need to set the core to a bsnes core (any of the 3 profiles will work) using RGUI or editing your config file, then start RetroArch with the following command to load GB games in SGB mode using bsnes:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;path to Super Game Boy SNES cartridge ROM&amp;quot; --gameboy &amp;quot;path to Game Boy cartridge ROM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Put the actual paths to the ROMs in double quotes. For example:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;C:/Games/SNES/Super Game Boy 2 (Japan).sfc&amp;quot; --gameboy &amp;quot;C:/Games/Game Boy/Kirby&#039;s Dream Land (USA, Europe).gb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will need sgb.boot.rom in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.&lt;br /&gt;
&lt;br /&gt;
You can also use the RetroArch-Phoenix launcher to launcher to load them, but YMMV since it is not being updated anymore.&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Input Options, and change Device Type to &#039;&#039;&#039;JoyPad w/ Analog&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, in contrast to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
Some games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
&lt;br /&gt;
===Audio DSP Plugins===&lt;br /&gt;
RetroArch supports loading audio DSP plugins to add effects such as reverb to the audio output. This has been in RetroArch for a long time, but was recently reworked to be easier to use and more accessible from RGUI, and are available in the main RetroArch repository now. Now you can load DSP filters using RGUI under Settings\Audio Options\DSP Filter, where you can load a DSP preset with .dsp extension, which is a text file similar to a shader preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file. Each DSP filter has a standalone preset that documents the default options, and there are some example presets that combine more than one filter.&lt;br /&gt;
&lt;br /&gt;
Note that some of these filters may reduce volume a bit, so you may want to boost RA&#039;s volume level to compensate. If you want to remove the filter, press Start when the DSP Filter option is highlighted.&lt;br /&gt;
&lt;br /&gt;
The filters and their presets can be found [https://github.com/libretro/RetroArch/tree/master/audio/filters here], which the DSP filters can be built for your platform with the makefile. Some precompiled Windows x64 builds of these filters can be obtained [https://www.mediafire.com/?89eu6fk5kx8z39a here].&lt;br /&gt;
&lt;br /&gt;
===SoftFilters===&lt;br /&gt;
Classic emulator filters like SuperEagle or Blargg&#039;s NTSC have been available as bSNES filter plugins in the past, which is no longer supported in bSNES/higan but was still available in RetroArch. However, this filter format was recently replaced with the SoftFilter spec, which has been upgraded to support more platforms, multi-threading and SIMD usage. The filters are dynamic libraries which are loaded in RGUI under Settings\Video\Soft Filter, which will apply the filter before any shaders are applied. &lt;br /&gt;
&lt;br /&gt;
The filters are found [https://github.com/libretro/RetroArch/tree/master/gfx/filters here], which can be built for your platform with the makefile. Precompiled Windows x64 builds can be found [https://www.mediafire.com/?o9r9n8u7njwygcz here].&lt;br /&gt;
&lt;br /&gt;
Note that these filters are WIP and may not work with all cores as they need to have codepaths for the pixel format the core uses (either 32bpp XRGB8888 or 16bpp RGB565). Blargg&#039;s NTSC is currently limited to 16bpp cores for example (bSNES is 32bpp so it won&#039;t work, but SNES9x is 16bpp so it works there). Cores that use Libretro GL for 3D like Mupen64plus can not use these filters.&lt;br /&gt;
&lt;br /&gt;
===Outputting log to a file===&lt;br /&gt;
An easy way to get RetroArch to output logs to file for easy copy/pasting:&lt;br /&gt;
&lt;br /&gt;
 retroarch --menu --verbose &amp;gt;&amp;gt; log.txt 2&amp;gt;&amp;amp;1&lt;br /&gt;
&lt;br /&gt;
It will load up to RGUI as if you just double clicked the executable, but it will redirect standard output and standard error to a text file called log.txt in your RetroArch folder. The command above will append to the log and not overwrite existing information, if you want it to overwrite, change &amp;quot;&amp;gt;&amp;gt;&amp;quot; into &amp;quot;&amp;gt;&amp;quot;. This can be put into a .bat file to easily run it when desired.&lt;br /&gt;
&lt;br /&gt;
==Building from source==&lt;br /&gt;
{{Main|Building RetroArch}}&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation. If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to build cores individually with the script instead of all of them at once, you can do this&lt;br /&gt;
&lt;br /&gt;
 sh libretro-build.sh build_libretro_&amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to call one core&#039;s build function directly instead of calling them all.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
*F1 - Open RGUI&lt;br /&gt;
*F2 - Save state&lt;br /&gt;
*F4 - Load state&lt;br /&gt;
*F8 - Take Screenshot&lt;br /&gt;
*F9 - Mute Audio&lt;br /&gt;
*F11 - Hide Cursor&lt;br /&gt;
*Space - Turn off Frame Limiter&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
&lt;br /&gt;
===Command prompt running and closing itself upon running retroarch.exe===&lt;br /&gt;
&lt;br /&gt;
Open up retroarch.cfg using Notepad. Inside, you should find&lt;br /&gt;
&lt;br /&gt;
config_save_on_exit = &amp;quot;true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, under it, write&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;d3d9&amp;quot; or&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;gl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki-list/ Libretro Wiki]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/compilation/linux/ Linux Compilation Guide]&lt;br /&gt;
*[https://github.com/libretro/RetroArch/wiki/RGUI RGUI Documentation]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/general-configuration/ General Configuration]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/windows-guide/ Advanced Configuration]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6699</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6699"/>
		<updated>2014-07-20T18:58:36Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: /* Initial setup (Ubuntu) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Basic Usage (RGUI)==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]],[[File:Rgui.png|thumb|205px|RGUI, RetroArch&#039;s interface]] start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
To launch a game, select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core&#039;&#039;&#039;, and select a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more convenient ROM selection, setup your browser directory under &#039;&#039;&#039;Path Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing RetroArch on Linux==&lt;br /&gt;
===Debian-based===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install retroarch&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;corename&amp;gt; with the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting [https://launchpad.net/~hunter-kaller/+archive/ppa Launchpad]. To install all (or at least most) of the cores in one go, run&lt;br /&gt;
 sudo apt-get install libretro*&lt;br /&gt;
&lt;br /&gt;
====Initial setup (Ubuntu)====&lt;br /&gt;
This section applies to most distros of Linux, but the paths referenced may be Ubuntu-specific.&lt;br /&gt;
&lt;br /&gt;
Before you can use the cores you&#039;ve downloaded in Retroarch, you need to set the path to the libraries in &#039;&#039;&#039;retroarch.cfg&#039;&#039;&#039;, the configuration file for Retroarch. Run Retroarch at least once to create a skeleton retroarch.cfg. By default, retroarch.cfg will be created in the directory &#039;&#039;&#039;$HOME/.config/retroarch&#039;&#039;&#039;, where $HOME is your home directory. If retroarch.cfg is not found at that location, run Retroarch and choose the &#039;&#039;&#039;Save Config&#039;&#039;&#039; option - Retroarch will save a new configuration file and display its path on screen. Alternatively, you can use the &#039;&#039;&#039;find&#039;&#039;&#039; command:&lt;br /&gt;
 find ~ -name &amp;quot;retroarch.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next you need to locate the directory in which the libretro cores are stored. They should have been saved in the directory &#039;&#039;&#039;/usr/lib/libretro&#039;&#039;&#039;. You can check this by entering the command&lt;br /&gt;
 ls /usr/lib/libretro&lt;br /&gt;
You should see a list of all the cores you downloaded. If the directory does not exist, you can find where the cores were saved with the find command:&lt;br /&gt;
 sudo find / -name &amp;quot;libretro&amp;quot;&lt;br /&gt;
find may return several directories. Use &#039;&#039;&#039;ls&#039;&#039;&#039; to check each one until you find the downloaded cores.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve located the libretro cores, it&#039;s time to open retroarch.cfg using your editor of choice. Look for the option &#039;&#039;&#039;libretro_directory&#039;&#039;&#039;, which may be located near the bottom of the file. Insert the path to the libretro cores between the quotation marks on the right hand side. Assuming the cores are located in /usr/lib/libretro, the line in the configuration file should look like&lt;br /&gt;
 libretro_directory = &amp;quot;/usr/lib/libretro&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also set the libretro path using the RGUI. In Retroarch, go to Settings -&amp;gt; Path Options -&amp;gt; Core Directory and navigate to the appropriate folder. If you set everything up correctly, you should see the cores when you select the &#039;&#039;Core&#039;&#039; option in the RGUI.&lt;br /&gt;
&lt;br /&gt;
===Other Distros===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
==General Setup/Usage==&lt;br /&gt;
===RGUI Controls===&lt;br /&gt;
&lt;br /&gt;
Default keys for the keyboard are: x (confirm), z (back) and the arrow keys. If you&#039;re using an XInput (xbox 360) controller, your controller should already be set-up.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), place the BIOS files in RetroArch&#039;s &#039;system&#039; directory.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disc images===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following file need to be placed in the System folder to use the Rice plugin:&lt;br /&gt;
&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
&lt;br /&gt;
Download it [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
Glide64mk2.ini is no longer needed in the current version of mupen64plus-libretro, as it is baked into the Glide64 now.&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&lt;br /&gt;
Using recent builds of the bsnes libretro cores, you can load Game Boy games in a fully emulated Super Game Boy. As this feature is not currently implemented in RGUI, you must do so using a command line. &lt;br /&gt;
First you need to set the core to a bsnes core (any of the 3 profiles will work) using RGUI or editing your config file, then start RetroArch with the following command to load GB games in SGB mode using bsnes:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;path to Super Game Boy SNES cartridge ROM&amp;quot; --gameboy &amp;quot;path to Game Boy cartridge ROM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Put the actual paths to the ROMs in double quotes. For example:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;C:/Games/SNES/Super Game Boy 2 (Japan).sfc&amp;quot; --gameboy &amp;quot;C:/Games/Game Boy/Kirby&#039;s Dream Land (USA, Europe).gb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will need sgb.boot.rom in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.&lt;br /&gt;
&lt;br /&gt;
You can also use the RetroArch-Phoenix launcher to launcher to load them, but YMMV since it is not being updated anymore.&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Input Options, and change Device Type to &#039;&#039;&#039;JoyPad w/ Analog&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, in contrast to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
&lt;br /&gt;
===Audio DSP Plugins===&lt;br /&gt;
RetroArch supports loading audio DSP plugins to add effects such as reverb to the audio output. This has been in RetroArch for a long time, but was recently reworked to be easier to use and more accessible from RGUI, and are available in the main RetroArch repository now. Now you can load DSP filters using RGUI under Settings\Audio Options\DSP Filter, where you can load a DSP preset with .dsp extension, which is a text file similar to a shader preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file. Each DSP filter has a standalone preset that documents the default options, and there are some example presets that combine more than one filter.&lt;br /&gt;
&lt;br /&gt;
Note that some of these filters may reduce volume a bit, so you may want to boost RA&#039;s volume level to compensate. If you want to remove the filter, press Start when the DSP Filter option is highlighted.&lt;br /&gt;
&lt;br /&gt;
The filters and their presets can be found [https://github.com/libretro/RetroArch/tree/master/audio/filters here], which the DSP filters can be built for your platform with the makefile. Some precompiled Windows x64 builds of these filters can be obtained [https://www.mediafire.com/?89eu6fk5kx8z39a here].&lt;br /&gt;
&lt;br /&gt;
===SoftFilters===&lt;br /&gt;
Classic emulator filters like SuperEagle or Blargg&#039;s NTSC have been available as bSNES filter plugins in the past, which is no longer supported in bSNES/higan but was still available in RetroArch. However, this filter format was recently replaced with the SoftFilter spec, which has been upgraded to support more platforms, multi-threading and SIMD usage. The filters are dynamic libraries which are loaded in RGUI under Settings\Video\Soft Filter, which will apply the filter before any shaders are applied. &lt;br /&gt;
&lt;br /&gt;
The filters are found [https://github.com/libretro/RetroArch/tree/master/gfx/filters here], which can be built for your platform with the makefile. Precompiled Windows x64 builds can be found [https://www.mediafire.com/?o9r9n8u7njwygcz here].&lt;br /&gt;
&lt;br /&gt;
Note that these filters are WIP and may not work with all cores as they need to have codepaths for the pixel format the core uses (either 32bpp XRGB8888 or 16bpp RGB565). Blargg&#039;s NTSC is currently limited to 16bpp cores for example (bSNES is 32bpp so it won&#039;t work, but SNES9x is 16bpp so it works there). Cores that use Libretro GL for 3D like Mupen64plus can not use these filters.&lt;br /&gt;
&lt;br /&gt;
===Outputting log to a file===&lt;br /&gt;
An easy way to get RetroArch to output logs to file for easy copy/pasting:&lt;br /&gt;
&lt;br /&gt;
 retroarch --menu --verbose &amp;gt;&amp;gt; log.txt 2&amp;gt;&amp;amp;1&lt;br /&gt;
&lt;br /&gt;
It will load up to RGUI as if you just double clicked the executable, but it will redirect standard output and standard error to a text file called log.txt in your RetroArch folder. The command above will append to the log and not overwrite existing information, if you want it to overwrite, change &amp;quot;&amp;gt;&amp;gt;&amp;quot; into &amp;quot;&amp;gt;&amp;quot;. This can be put into a .bat file to easily run it when desired.&lt;br /&gt;
&lt;br /&gt;
==Building from source==&lt;br /&gt;
{{Main|Building RetroArch}}&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation. If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to build cores individually with the script instead of all of them at once, you can do this&lt;br /&gt;
&lt;br /&gt;
 sh libretro-build.sh build_libretro_&amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to call one core&#039;s build function directly instead of calling them all.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
*F1 - Open RGUI&lt;br /&gt;
*F2 - Save state&lt;br /&gt;
*F4 - Load state&lt;br /&gt;
*F8 - Take Screenshot&lt;br /&gt;
*F9 - Mute Audio&lt;br /&gt;
*F11 - Hide Cursor&lt;br /&gt;
*Space - Turn off Frame Limiter&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
&lt;br /&gt;
===Command prompt running and closing itself upon running retroarch.exe===&lt;br /&gt;
&lt;br /&gt;
Open up retroarch.cfg using Notepad. Inside, you should find&lt;br /&gt;
&lt;br /&gt;
config_save_on_exit = &amp;quot;true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, under it, write&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;d3d9&amp;quot; or&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;gl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki-list/ Libretro Wiki]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/compilation/linux/ Linux Compilation Guide]&lt;br /&gt;
*[https://github.com/libretro/RetroArch/wiki/RGUI RGUI Documentation]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/general-configuration/ General Configuration]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/windows-guide/ Advanced Configuration]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6698</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6698"/>
		<updated>2014-07-20T18:36:00Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: adding a section for setting up retroarch.cfg in Ubuntu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Basic Usage (RGUI)==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]],[[File:Rgui.png|thumb|205px|RGUI, RetroArch&#039;s interface]] start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
To launch a game, select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core&#039;&#039;&#039;, and select a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more convenient ROM selection, setup your browser directory under &#039;&#039;&#039;Path Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing RetroArch on Linux==&lt;br /&gt;
===Debian-based===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install retroarch&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;corename&amp;gt; with the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting [https://launchpad.net/~hunter-kaller/+archive/ppa Launchpad]. To install all (or at least most) of the cores in one go, run&lt;br /&gt;
 sudo apt-get install libretro*&lt;br /&gt;
&lt;br /&gt;
====Initial setup (Ubuntu)====&lt;br /&gt;
This section applies to most distros of Linux, but the paths referenced may be Ubuntu-specific.&lt;br /&gt;
&lt;br /&gt;
Before you can use the cores you&#039;ve downloaded in Retroarch, you need to set the path to the libraries in &#039;&#039;&#039;retroarch.cfg&#039;&#039;&#039;, the configuration file for Retroarch. Run Retroarch at least once to create a skeleton retroarch.cfg. By default, retroarch.cfg will be created in the directory &#039;&#039;&#039;$HOME/.config/retroarch&#039;&#039;&#039;, where $HOME is your home directory. If retroarch.cfg is not found at that location, run Retroarch and choose the &#039;&#039;&#039;Save Config&#039;&#039;&#039; option - Retroarch will save a new configuration file and display its path on screen. Alternatively, you can use the &#039;&#039;&#039;find&#039;&#039;&#039; command:&lt;br /&gt;
 find ~ -name &amp;quot;retroarch.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other Distros===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
==General Setup/Usage==&lt;br /&gt;
===RGUI Controls===&lt;br /&gt;
&lt;br /&gt;
Default keys for the keyboard are: x (confirm), z (back) and the arrow keys. If you&#039;re using an XInput (xbox 360) controller, your controller should already be set-up.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), place the BIOS files in RetroArch&#039;s &#039;system&#039; directory.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disc images===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following file need to be placed in the System folder to use the Rice plugin:&lt;br /&gt;
&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
&lt;br /&gt;
Download it [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
Glide64mk2.ini is no longer needed in the current version of mupen64plus-libretro, as it is baked into the Glide64 now.&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&lt;br /&gt;
Using recent builds of the bsnes libretro cores, you can load Game Boy games in a fully emulated Super Game Boy. As this feature is not currently implemented in RGUI, you must do so using a command line. &lt;br /&gt;
First you need to set the core to a bsnes core (any of the 3 profiles will work) using RGUI or editing your config file, then start RetroArch with the following command to load GB games in SGB mode using bsnes:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;path to Super Game Boy SNES cartridge ROM&amp;quot; --gameboy &amp;quot;path to Game Boy cartridge ROM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Put the actual paths to the ROMs in double quotes. For example:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;C:/Games/SNES/Super Game Boy 2 (Japan).sfc&amp;quot; --gameboy &amp;quot;C:/Games/Game Boy/Kirby&#039;s Dream Land (USA, Europe).gb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will need sgb.boot.rom in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.&lt;br /&gt;
&lt;br /&gt;
You can also use the RetroArch-Phoenix launcher to launcher to load them, but YMMV since it is not being updated anymore.&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Input Options, and change Device Type to &#039;&#039;&#039;JoyPad w/ Analog&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, in contrast to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
&lt;br /&gt;
===Audio DSP Plugins===&lt;br /&gt;
RetroArch supports loading audio DSP plugins to add effects such as reverb to the audio output. This has been in RetroArch for a long time, but was recently reworked to be easier to use and more accessible from RGUI, and are available in the main RetroArch repository now. Now you can load DSP filters using RGUI under Settings\Audio Options\DSP Filter, where you can load a DSP preset with .dsp extension, which is a text file similar to a shader preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file. Each DSP filter has a standalone preset that documents the default options, and there are some example presets that combine more than one filter.&lt;br /&gt;
&lt;br /&gt;
Note that some of these filters may reduce volume a bit, so you may want to boost RA&#039;s volume level to compensate. If you want to remove the filter, press Start when the DSP Filter option is highlighted.&lt;br /&gt;
&lt;br /&gt;
The filters and their presets can be found [https://github.com/libretro/RetroArch/tree/master/audio/filters here], which the DSP filters can be built for your platform with the makefile. Some precompiled Windows x64 builds of these filters can be obtained [https://www.mediafire.com/?89eu6fk5kx8z39a here].&lt;br /&gt;
&lt;br /&gt;
===SoftFilters===&lt;br /&gt;
Classic emulator filters like SuperEagle or Blargg&#039;s NTSC have been available as bSNES filter plugins in the past, which is no longer supported in bSNES/higan but was still available in RetroArch. However, this filter format was recently replaced with the SoftFilter spec, which has been upgraded to support more platforms, multi-threading and SIMD usage. The filters are dynamic libraries which are loaded in RGUI under Settings\Video\Soft Filter, which will apply the filter before any shaders are applied. &lt;br /&gt;
&lt;br /&gt;
The filters are found [https://github.com/libretro/RetroArch/tree/master/gfx/filters here], which can be built for your platform with the makefile. Precompiled Windows x64 builds can be found [https://www.mediafire.com/?o9r9n8u7njwygcz here].&lt;br /&gt;
&lt;br /&gt;
Note that these filters are WIP and may not work with all cores as they need to have codepaths for the pixel format the core uses (either 32bpp XRGB8888 or 16bpp RGB565). Blargg&#039;s NTSC is currently limited to 16bpp cores for example (bSNES is 32bpp so it won&#039;t work, but SNES9x is 16bpp so it works there). Cores that use Libretro GL for 3D like Mupen64plus can not use these filters.&lt;br /&gt;
&lt;br /&gt;
===Outputting log to a file===&lt;br /&gt;
An easy way to get RetroArch to output logs to file for easy copy/pasting:&lt;br /&gt;
&lt;br /&gt;
 retroarch --menu --verbose &amp;gt;&amp;gt; log.txt 2&amp;gt;&amp;amp;1&lt;br /&gt;
&lt;br /&gt;
It will load up to RGUI as if you just double clicked the executable, but it will redirect standard output and standard error to a text file called log.txt in your RetroArch folder. The command above will append to the log and not overwrite existing information, if you want it to overwrite, change &amp;quot;&amp;gt;&amp;gt;&amp;quot; into &amp;quot;&amp;gt;&amp;quot;. This can be put into a .bat file to easily run it when desired.&lt;br /&gt;
&lt;br /&gt;
==Building from source==&lt;br /&gt;
{{Main|Building RetroArch}}&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation. If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to build cores individually with the script instead of all of them at once, you can do this&lt;br /&gt;
&lt;br /&gt;
 sh libretro-build.sh build_libretro_&amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to call one core&#039;s build function directly instead of calling them all.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
*F1 - Open RGUI&lt;br /&gt;
*F2 - Save state&lt;br /&gt;
*F4 - Load state&lt;br /&gt;
*F8 - Take Screenshot&lt;br /&gt;
*F9 - Mute Audio&lt;br /&gt;
*F11 - Hide Cursor&lt;br /&gt;
*Space - Turn off Frame Limiter&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
&lt;br /&gt;
===Command prompt running and closing itself upon running retroarch.exe===&lt;br /&gt;
&lt;br /&gt;
Open up retroarch.cfg using Notepad. Inside, you should find&lt;br /&gt;
&lt;br /&gt;
config_save_on_exit = &amp;quot;true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, under it, write&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;d3d9&amp;quot; or&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;gl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki-list/ Libretro Wiki]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/compilation/linux/ Linux Compilation Guide]&lt;br /&gt;
*[https://github.com/libretro/RetroArch/wiki/RGUI RGUI Documentation]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/general-configuration/ General Configuration]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/windows-guide/ Advanced Configuration]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6697</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=6697"/>
		<updated>2014-07-20T18:10:58Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Basic Usage (RGUI)==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]],[[File:Rgui.png|thumb|205px|RGUI, RetroArch&#039;s interface]] start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
To launch a game, select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core&#039;&#039;&#039;, and select a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more convenient ROM selection, setup your browser directory under &#039;&#039;&#039;Path Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing RetroArch on Linux==&lt;br /&gt;
===Debian-based===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install retroarch&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;corename&amp;gt; with the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting [https://launchpad.net/~hunter-kaller/+archive/ppa Launchpad]. To install all (or at least most) of the cores in one go, run&lt;br /&gt;
 sudo apt-get install libretro*&lt;br /&gt;
&lt;br /&gt;
===Other Distros===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
==General Setup/Usage==&lt;br /&gt;
===RGUI Controls===&lt;br /&gt;
&lt;br /&gt;
Default keys for the keyboard are: x (confirm), z (back) and the arrow keys. If you&#039;re using an XInput (xbox 360) controller, your controller should already be set-up.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), place the BIOS files in RetroArch&#039;s &#039;system&#039; directory.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disc images===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following file need to be placed in the System folder to use the Rice plugin:&lt;br /&gt;
&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
&lt;br /&gt;
Download it [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
Glide64mk2.ini is no longer needed in the current version of mupen64plus-libretro, as it is baked into the Glide64 now.&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&lt;br /&gt;
Using recent builds of the bsnes libretro cores, you can load Game Boy games in a fully emulated Super Game Boy. As this feature is not currently implemented in RGUI, you must do so using a command line. &lt;br /&gt;
First you need to set the core to a bsnes core (any of the 3 profiles will work) using RGUI or editing your config file, then start RetroArch with the following command to load GB games in SGB mode using bsnes:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;path to Super Game Boy SNES cartridge ROM&amp;quot; --gameboy &amp;quot;path to Game Boy cartridge ROM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Put the actual paths to the ROMs in double quotes. For example:&lt;br /&gt;
&lt;br /&gt;
 retroarch &amp;quot;C:/Games/SNES/Super Game Boy 2 (Japan).sfc&amp;quot; --gameboy &amp;quot;C:/Games/Game Boy/Kirby&#039;s Dream Land (USA, Europe).gb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will need sgb.boot.rom in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.&lt;br /&gt;
&lt;br /&gt;
You can also use the RetroArch-Phoenix launcher to launcher to load them, but YMMV since it is not being updated anymore.&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Input Options, and change Device Type to &#039;&#039;&#039;JoyPad w/ Analog&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, in contrast to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
&lt;br /&gt;
===Audio DSP Plugins===&lt;br /&gt;
RetroArch supports loading audio DSP plugins to add effects such as reverb to the audio output. This has been in RetroArch for a long time, but was recently reworked to be easier to use and more accessible from RGUI, and are available in the main RetroArch repository now. Now you can load DSP filters using RGUI under Settings\Audio Options\DSP Filter, where you can load a DSP preset with .dsp extension, which is a text file similar to a shader preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file. Each DSP filter has a standalone preset that documents the default options, and there are some example presets that combine more than one filter.&lt;br /&gt;
&lt;br /&gt;
Note that some of these filters may reduce volume a bit, so you may want to boost RA&#039;s volume level to compensate. If you want to remove the filter, press Start when the DSP Filter option is highlighted.&lt;br /&gt;
&lt;br /&gt;
The filters and their presets can be found [https://github.com/libretro/RetroArch/tree/master/audio/filters here], which the DSP filters can be built for your platform with the makefile. Some precompiled Windows x64 builds of these filters can be obtained [https://www.mediafire.com/?89eu6fk5kx8z39a here].&lt;br /&gt;
&lt;br /&gt;
===SoftFilters===&lt;br /&gt;
Classic emulator filters like SuperEagle or Blargg&#039;s NTSC have been available as bSNES filter plugins in the past, which is no longer supported in bSNES/higan but was still available in RetroArch. However, this filter format was recently replaced with the SoftFilter spec, which has been upgraded to support more platforms, multi-threading and SIMD usage. The filters are dynamic libraries which are loaded in RGUI under Settings\Video\Soft Filter, which will apply the filter before any shaders are applied. &lt;br /&gt;
&lt;br /&gt;
The filters are found [https://github.com/libretro/RetroArch/tree/master/gfx/filters here], which can be built for your platform with the makefile. Precompiled Windows x64 builds can be found [https://www.mediafire.com/?o9r9n8u7njwygcz here].&lt;br /&gt;
&lt;br /&gt;
Note that these filters are WIP and may not work with all cores as they need to have codepaths for the pixel format the core uses (either 32bpp XRGB8888 or 16bpp RGB565). Blargg&#039;s NTSC is currently limited to 16bpp cores for example (bSNES is 32bpp so it won&#039;t work, but SNES9x is 16bpp so it works there). Cores that use Libretro GL for 3D like Mupen64plus can not use these filters.&lt;br /&gt;
&lt;br /&gt;
===Outputting log to a file===&lt;br /&gt;
An easy way to get RetroArch to output logs to file for easy copy/pasting:&lt;br /&gt;
&lt;br /&gt;
 retroarch --menu --verbose &amp;gt;&amp;gt; log.txt 2&amp;gt;&amp;amp;1&lt;br /&gt;
&lt;br /&gt;
It will load up to RGUI as if you just double clicked the executable, but it will redirect standard output and standard error to a text file called log.txt in your RetroArch folder. The command above will append to the log and not overwrite existing information, if you want it to overwrite, change &amp;quot;&amp;gt;&amp;gt;&amp;quot; into &amp;quot;&amp;gt;&amp;quot;. This can be put into a .bat file to easily run it when desired.&lt;br /&gt;
&lt;br /&gt;
==Building from source==&lt;br /&gt;
{{Main|Building RetroArch}}&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation. If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to build cores individually with the script instead of all of them at once, you can do this&lt;br /&gt;
&lt;br /&gt;
 sh libretro-build.sh build_libretro_&amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to call one core&#039;s build function directly instead of calling them all.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
*F1 - Open RGUI&lt;br /&gt;
*F2 - Save state&lt;br /&gt;
*F4 - Load state&lt;br /&gt;
*F8 - Take Screenshot&lt;br /&gt;
*F9 - Mute Audio&lt;br /&gt;
*F11 - Hide Cursor&lt;br /&gt;
*Space - Turn off Frame Limiter&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
&lt;br /&gt;
===Command prompt running and closing itself upon running retroarch.exe===&lt;br /&gt;
&lt;br /&gt;
Open up retroarch.cfg using Notepad. Inside, you should find&lt;br /&gt;
&lt;br /&gt;
config_save_on_exit = &amp;quot;true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, under it, write&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;d3d9&amp;quot; or&lt;br /&gt;
&lt;br /&gt;
video_driver = &amp;quot;gl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki-list/ Libretro Wiki]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/compilation/linux/ Linux Compilation Guide]&lt;br /&gt;
*[https://github.com/libretro/RetroArch/wiki/RGUI RGUI Documentation]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/general-configuration/ General Configuration]&lt;br /&gt;
*[http://www.libretro.com/index.php/wiki/configuration/windows-guide/ Advanced Configuration]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Displays&amp;diff=6214</id>
		<title>Displays</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Displays&amp;diff=6214"/>
		<updated>2014-05-14T02:56:16Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: Added external links section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are several displays you can use for emulation. Some are better than others at displaying older standard definition games.&lt;br /&gt;
&lt;br /&gt;
This FAQ is very work in progress. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
[[File:Integer_scaling.png|thumb|250px|right]]&lt;br /&gt;
&lt;br /&gt;
==CRT TVs==&lt;br /&gt;
{{Main|CRT TVs}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slot mask vs aperture grille.jpeg|thumb|350px|right|Shadow (slot) mask vs aperture grille]]&lt;br /&gt;
&lt;br /&gt;
They come in several forms:&lt;br /&gt;
#Shadow Mask&lt;br /&gt;
#Aperture grille&lt;br /&gt;
#HD CRTs&lt;br /&gt;
&lt;br /&gt;
===Features:===&lt;br /&gt;
&lt;br /&gt;
*Can display a wide range of resolutions up to 480i on SDTVs and 1080i on HDTVs&lt;br /&gt;
**May actually force and scale to a resolution non-native to the input. HDTVs that scale EVERYTHING to 1080i aren&#039;t rare. That defeats the purpose of avoiding scaling, but you still get the other benefits.&lt;br /&gt;
&lt;br /&gt;
*No [http://en.wikipedia.org/wiki/Input_lag input delay]&lt;br /&gt;
&lt;br /&gt;
*Very fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times]&lt;br /&gt;
&lt;br /&gt;
*True black levels&lt;br /&gt;
&lt;br /&gt;
*Wide viewing angles&lt;br /&gt;
&lt;br /&gt;
*4:3 Aspect ratio (with a few exceptions)&lt;br /&gt;
&lt;br /&gt;
===How to connect to a CRT TV:===&lt;br /&gt;
&lt;br /&gt;
*Wii would be the easiest method. Can output to 240p{{Cite}}&lt;br /&gt;
&lt;br /&gt;
*VGA to RCA and S-Video converter box.&lt;br /&gt;
&lt;br /&gt;
*Most CRT HDTVs have either DVI or HDMI ports which can accept as low as 30kHz (480p at 60Hz) from a PC&lt;br /&gt;
**They do not support 120Hz to force 240p resolutions while doing this{{Cite}}&lt;br /&gt;
&lt;br /&gt;
==CRT monitors==&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_mask_vs_Dot_mask.jpeg|thumb|350px|right|21&amp;quot; Slot mask CRT TV vs 17&amp;quot; Dot mask CRT monitor]]&lt;br /&gt;
[[File:CRT_resolutions.jpg|thumb|250px|right|Comparison of resolutions on a common CRT monitor. From left to right: 240p - 480p - 960p]]&lt;br /&gt;
&lt;br /&gt;
*All the benefits of a CRT TV besides native inputs for actual hardware&lt;br /&gt;
&lt;br /&gt;
*Generally 30kHz (480p at 60Hz) horizontal frequency at minimum, unless the monitor is tri-sync (15kHz, 25kHz, 31kHz).&lt;br /&gt;
**You can force 240p resolutions with 120Hz refresh rates. You can then use black frame insertion to get the effective refresh rate back down to 60hz.&lt;br /&gt;
**There are also hacks, both software and hardware, to allow 15kHz output. But the monitor must also support it, and most of them aren&#039;t written for modern OSs. Careful there.&lt;br /&gt;
&lt;br /&gt;
*Larger resolutions available, often massive&lt;br /&gt;
**Horizontal resolution is only limited by video bandwidth, so you can set it really high and scale output to fit, and the CRT will display it 4:3. This is useful for 240p modes where you can avoid having to have different custom resolutions for each game and not have any visible scaling issues due to individual horizontal pixels being smaller than your monitor&#039;s dot pitch.&lt;br /&gt;
&lt;br /&gt;
*Large range of vertical refresh rates supported, often 50Hz to 160Hz. It&#039;s possible to display arcade games like R-Type and others with unusual refresh rates almost exactly the same as the real cabinet did, with perfect smooth scrolling. V-sync is still needed due to dot clock granularity and the fact the emulator frames needs to be synchronized to the CRT&#039;s vertical retrace, otherwise you will get some minor static tearing. &lt;br /&gt;
**Keep in mind your vertical refresh rate and vertical resolution must stay within your monitor&#039;s horizontal frequency limits, e.g. if your monitor&#039;s limits are 30kHz to 70kHz and you are trying to set a display mode for PAL games, you will find that 480p at 50Hz is not possible as that is 25kHz, you will need to increase the vertical resolution to around 576p to make it 30kHz.&lt;br /&gt;
&lt;br /&gt;
*Easy to connect to a computer&lt;br /&gt;
&lt;br /&gt;
*Not as large as many TVs, rarely larger than 19&amp;quot; or 21&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*4:3 Aspect ratio (with a few exceptions, notably the FW900)&lt;br /&gt;
&lt;br /&gt;
===240p/480i Emulation on a CRT Monitor===&lt;br /&gt;
&lt;br /&gt;
[[File:CRU.png|thumb|250px|right|Custom Resolution Utility timings]]&lt;br /&gt;
&lt;br /&gt;
Given the many advantages that CRT monitors possess, they make ideal displays for emulation, particularly for 5th-gen games and below. However, to get the most out of them, some extra steps may be necessary. For instance, some games used interlaced modes, which without a shader results in ugly deinterlacing artifacts. Also, even at 480p, games that ran at 240p and below look blocky and pixellated, not to mention correcting the aspect ratio for games using non-square pixels results in scaling artifacts, just as on an LCD. The scaling issues can be dealt with using a superwide 240p resolution, but that requires using 120hz with black frame insertion, and games that use 480i get downsampled to 240p, making it a less than ideal solution.&lt;br /&gt;
&lt;br /&gt;
To fix these issues, the solution lies instead in setting a custom superwide 3840x480 modeline, combining it with a shader that scanlines 240p content and interlaces 480i content, and using both through RetroArch, essentially turning your monitor into an extremely sharp CRT TV. On Nvidia cards, the custom modeline can easily be set within your graphics card&#039;s drivers. On AMD, it requires the use of third-party software, such as [http://www.monitortests.com/cru-1.1.2.zip Custom Resolution Utility]. Simply add a detailed resolution with the exact settings shown on the picture, restart your computer, and the monitor should now be able to make use of the new modeline. As for the shader, hunterk&#039;s [https://github.com/libretro/common-shaders/blob/master/misc/interlacing.cg interlacing.cg] does the trick. Once you have the new modeline set and have the shader in hand, open your RetroArch configuration file of choice, set the fullscreen resolution to 3840x480, aspect ratio to 8, and windowed fullscreen to false. Adjust your monitor&#039;s image as necessary. It may be necessary to raise your monitor&#039;s brightness somewhat, or increase color temperature to deal with the loss of brightness from having pure black scanlines. Some monitors, such as the NEC/Mitsubishi SuperBright series, have settings that increase the monitor&#039;s brightness without compromising black level or color temperature significantly.&lt;br /&gt;
&lt;br /&gt;
==LCD==&lt;br /&gt;
&lt;br /&gt;
===(TN) displays===&lt;br /&gt;
*Native resolution which all output must scale to&lt;br /&gt;
&lt;br /&gt;
*Fairly fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times]&lt;br /&gt;
&lt;br /&gt;
*120hz displays with hacks can display motion at the same level as a CRT TV. See: [http://www.blurbusters.com/ http://www.blurbusters.com] and http://www.techngaming.com/home/guide/tips/updated-eliminate-motion-blur-while-gaming-with-nvidia-lightboost-r485&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IPS displays===&lt;br /&gt;
*Native resolution which all output must scale to&lt;br /&gt;
&lt;br /&gt;
*Fairly long [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] (may differ between panels)&lt;br /&gt;
&lt;br /&gt;
*Vivid colors and contrast&lt;br /&gt;
&lt;br /&gt;
*Good viewing angles&lt;br /&gt;
&lt;br /&gt;
*Massive resolutions available.&lt;br /&gt;
&lt;br /&gt;
*Korean monitors such as Qnix QX2710 can run at 120Hz&lt;br /&gt;
&lt;br /&gt;
==Black frame insertion==&lt;br /&gt;
&lt;br /&gt;
For 120hz monitors.&lt;br /&gt;
&lt;br /&gt;
Simulates CRT flicker, which is necessary for the human eye to perceive fluid motion. Without it, the sample-and-hold method used by LCDs manifests as motion blur to our eyes. For LCDs, running at 120Hz with black frame insertion every other frame gives you 60Hz CRT motion quality on 60fps content. This is especially effective on strobe-backlight gaming monitors (e.g. NVIDIA LightBoost, EIZO Turbo240, BENQ XL2720Z Blur Reduction) that often only enable motion blur reduction backlight strobing only at 120 Hz.&lt;br /&gt;
&lt;br /&gt;
For CRT monitors, they can use a 120Hz refresh rate to sync to 30kHz (240p) resolutions.&lt;br /&gt;
&lt;br /&gt;
However, 240p at 120Hz can create motion blur, due to having twice as many frames being drawn on screen and overlapping. The solution is to draw a black frame every other frame. At 120Hz that essentially brings it back down to proper 60Hz. The issues are that brightness is halved and any frame drops are very noticeable.&lt;br /&gt;
&lt;br /&gt;
In RetroArch there is an option for black frame insertion in the video options in RGUI. This makes it draw an extra black frame for every frame and it succeeds in making the motion smooth at 120hz. There is an option for the swap interval.&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
&lt;br /&gt;
==Upscalers==&lt;br /&gt;
&lt;br /&gt;
http://scanlines.hazard-city.de/&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://retrorgb.com retrorgb.com] - Provides lots of info on displays&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=MediaWiki:Uploadtext&amp;diff=5148</id>
		<title>MediaWiki:Uploadtext</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=MediaWiki:Uploadtext&amp;diff=5148"/>
		<updated>2014-01-16T20:42:31Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: Created page with &amp;quot;Use the form below to upload files. To view or search previously uploaded files go to the list of uploaded files, (re)uploads are also logged in the Spe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the form below to upload files.&lt;br /&gt;
To view or search previously uploaded files go to the [[Special:FileList|list of uploaded files]], (re)uploads are also logged in the [[Special:Log/upload|upload log]], deletions in the [[Special:Log/delete|deletion log]].&lt;br /&gt;
&lt;br /&gt;
To include a file in a page, use a link in one of the following forms:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:file}}&amp;lt;nowiki&amp;gt;:File.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the full version of the file&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:file}}&amp;lt;nowiki&amp;gt;:File.png|200px|thumb|left|alt text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use a 200 pixel wide rendition in a box in the left margin with &amp;quot;alt text&amp;quot; as description&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:media}}&amp;lt;nowiki&amp;gt;:File.ogg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; for directly linking to the file without displaying the file&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;DO NOT UPLOAD COPYRIGHTED MATERIAL!&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=5001</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=5001"/>
		<updated>2014-01-13T03:05:04Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Emulation General Wiki&#039;&#039;&#039; is dedicated to all things relating to video game emulation. Please read this FAQ first before asking questions:&lt;br /&gt;
*&#039;&#039;&#039;[[General problems FAQ]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Current thread:&lt;br /&gt;
&amp;lt;br&amp;gt;[https://boards.4chan.org/vg/res/57554185 &amp;gt;&amp;gt;&amp;gt;/vg/57554185]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://archive.foolz.us/vg/search/subject/Emulation%20General/ Previous Threads]&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
{{News}}&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; |&lt;br /&gt;
==Emulators==&lt;br /&gt;
* [[Emulators|Master List of All Emulators]]&lt;br /&gt;
* [[Multi-System Emulators]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
* [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
* [[Super Nintendo emulators|SNES]]&lt;br /&gt;
* [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
* [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
* [[Gamecube emulators|GameCube]]&lt;br /&gt;
* [[Wii emulators|Wii]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
* [[PlayStation emulators|PlayStation]]&lt;br /&gt;
* [[PocketStation]]&lt;br /&gt;
* [[PlayStation 2 emulators|PlayStation 2]]&lt;br /&gt;
* [[Playstation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&lt;br /&gt;
&lt;br /&gt;
===Handheld Systems===&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy]]&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
* [[Game Gear emulators|Game Gear]]&lt;br /&gt;
* [[Neo Geo Pocket emulators|Neo-Geo Pocket]]&lt;br /&gt;
* [[WonderSwan emulators|WonderSwan]]&lt;br /&gt;
* [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
* [[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
&lt;br /&gt;
===Atari Systems===&lt;br /&gt;
* [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
* [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
* [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
* [[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
&lt;br /&gt;
===Microsoft===&lt;br /&gt;
* [[Xbox emulators|Xbox]]&lt;br /&gt;
* [[Xbox 360 emulators|Xbox 360]]&lt;br /&gt;
* [[Xbox One emulators|Xbox One]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
==Emulators==&lt;br /&gt;
[[File:EMULATION.jpg|right|300px]]&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
* [[Master System emulators|Master System]]&lt;br /&gt;
* [[Sega Genesis emulators|Sega Genesis]]&lt;br /&gt;
* [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
&lt;br /&gt;
===NEC===&lt;br /&gt;
* [[PC Engine (TurboGrafx-16) emulators|PC Engine (TurboGrafx-16)]]&lt;br /&gt;
* [[PC-FX emulators|PC-FX ]]&lt;br /&gt;
&lt;br /&gt;
===Computers===&lt;br /&gt;
* [[MSX emulators|MSX]]&lt;br /&gt;
* [[Amiga emulators|Amiga]]&lt;br /&gt;
* [[DOS emulators|DOS]]&lt;br /&gt;
* [[Windows 95/98 emulators|Windows 95/98/ME]]&lt;br /&gt;
* [[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
* [[PC-98 emulator|PC-98]]&lt;br /&gt;
* [[Sharp x68000 emulators|Sharp x68000]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
* [[Arcade emulators|Multi-System]]&lt;br /&gt;
* [[Neo Geo emulators|Neo-Geo]]&lt;br /&gt;
* [[Taito Type X]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Naomi]]&lt;br /&gt;
* [[Gamecube emulators|Triforce]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[3DO emulators|3DO]]&lt;br /&gt;
* [[Intellivision emulators|Intellivision]]&lt;br /&gt;
* [[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
* [[Philips CD-i emulators|Philips CD-i]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Wii]]&lt;br /&gt;
* [[Emulators on Android]]&lt;br /&gt;
* [[Emulating on your browser]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
* [[Computer specs|Computer Specifications]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended Controllers|Controllers]]&lt;br /&gt;
&lt;br /&gt;
* [[Cue sheet (.cue)]]&lt;br /&gt;
&lt;br /&gt;
* [[Display FAQ|Displays]]&lt;br /&gt;
&lt;br /&gt;
* [[Dithering]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation Accuracy]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation on Fedora]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation on Ubuntu]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulator Files|Files for Emulators]]&lt;br /&gt;
&lt;br /&gt;
* [[Input lag]]&lt;br /&gt;
&lt;br /&gt;
* [[List of filetypes|Filetypes]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
* [[Frames per second]]&lt;br /&gt;
&lt;br /&gt;
* [[Netplay]]&lt;br /&gt;
&lt;br /&gt;
* [[List of notable ports|Notable Ports]]&lt;br /&gt;
&lt;br /&gt;
* [[PSP Eboots]]&lt;br /&gt;
&lt;br /&gt;
* [[Recording video]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended N64 Plugins]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended PSX Plugins]]&lt;br /&gt;
&lt;br /&gt;
* [[Ripping Games]]&lt;br /&gt;
&lt;br /&gt;
* [[Need Games?|ROM/ISO Sites]]&lt;br /&gt;
&lt;br /&gt;
* [[Save Converters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[CRT Geom]]&lt;br /&gt;
* [[CRT Shaders]]&lt;br /&gt;
* [[List of shaders and filters|List of Shader and Filters]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[NTSC Filters]]&lt;br /&gt;
* [[Shaders and Filters|Shader and Filter Info]]&lt;br /&gt;
* [[Texture filtering]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[Modding Consoles/Flashcarts]]&lt;br /&gt;
* [[Mods and Texture Packs]]&lt;br /&gt;
* [[ROM Hacking Resources]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
* [[Emulation Books and Articles]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ &amp;lt;!-- This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=5000</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Main_Page&amp;diff=5000"/>
		<updated>2014-01-13T03:04:38Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;mainpage-leftcolumn-start /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Emulation General Wiki&#039;&#039;&#039; is dedicated to all things relating to video game emulation. Please read this FAQ first before asking questions:&lt;br /&gt;
*&#039;&#039;&#039;[[General problems FAQ]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Current thread:&lt;br /&gt;
&amp;lt;br&amp;gt;[https://boards.4chan.org/vg/res/57554185 &amp;gt;&amp;gt;&amp;gt;/vg/57554185]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://archive.foolz.us/vg/search/subject/Emulation%20General/ Previous Threads]&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
{{News}}&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; |&lt;br /&gt;
==Emulators==&lt;br /&gt;
* [[Emulators|Master List of All Emulators]]&lt;br /&gt;
* [[Multi-System Emulators]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
* [[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
* [[Super Nintendo emulators|SNES]]&lt;br /&gt;
* [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
* [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
* [[Gamecube emulators|GameCube]]&lt;br /&gt;
* [[Wii emulators|Wii]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
* [[PlayStation emulators|PlayStation]]&lt;br /&gt;
* [[PocketStation]]&lt;br /&gt;
* [[PlayStation 2 emulators|PlayStation 2]]&lt;br /&gt;
* [[Playstation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&lt;br /&gt;
&lt;br /&gt;
===Handheld Systems===&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy]]&lt;br /&gt;
* [[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
* [[Game Gear emulators|Game Gear]]&lt;br /&gt;
* [[Neo Geo Pocket emulators|Neo-Geo Pocket]]&lt;br /&gt;
* [[WonderSwan emulators|WonderSwan]]&lt;br /&gt;
* [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
* [[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
&lt;br /&gt;
===Atari Systems===&lt;br /&gt;
* [[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
* [[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
* [[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
* [[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
&lt;br /&gt;
===Microsoft===&lt;br /&gt;
* [[Xbox emulators|Xbox]]&lt;br /&gt;
* [[Xbox 360 emulators|Xbox 360]]&lt;br /&gt;
* [[Xbox One emulators|Xbox One]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
==Emulators==&lt;br /&gt;
[[File:EMULATION.jpg|right|300px]]&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
* [[Master System emulators|Master System]]&lt;br /&gt;
* [[Sega Genesis emulators|Sega Genesis]]&lt;br /&gt;
* [[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
&lt;br /&gt;
===NEC===&lt;br /&gt;
* [[PC Engine (TurboGrafx-16) emulators|PC Engine (TurboGrafx-16)]]&lt;br /&gt;
* [[PC-FX emulators|PC-FX ]]&lt;br /&gt;
&lt;br /&gt;
===Computers===&lt;br /&gt;
* [[MSX emulators|MSX]]&lt;br /&gt;
* [[Amiga emulators|Amiga]]&lt;br /&gt;
* [[DOS emulators|DOS]]&lt;br /&gt;
* [[Windows 95/98 emulators|Windows 95/98/ME]]&lt;br /&gt;
* [[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
* [[PC-98 emulator|PC-98]]&lt;br /&gt;
* [[Sharp x68000 emulators|Sharp x68000]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
* [[Arcade emulators|Multi-System]]&lt;br /&gt;
* [[Neo Geo emulators|Neo-Geo]]&lt;br /&gt;
* [[Taito Type X]]&lt;br /&gt;
* [[Sega Dreamcast emulators|Naomi]]&lt;br /&gt;
* [[Gamecube emulators|Triforce]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[3DO emulators|3DO]]&lt;br /&gt;
* [[Intellivision emulators|Intellivision]]&lt;br /&gt;
* [[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
* [[Philips CD-i emulators|Philips CD-i]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* [[Emulators on PSP]]&lt;br /&gt;
* [[Emulators on Wii]]&lt;br /&gt;
* [[Emulators on Android]]&lt;br /&gt;
* [[Emulating on your browser]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
* [[Computer specs|Computer Specifications]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended Controllers|Controllers]]&lt;br /&gt;
&lt;br /&gt;
* [[Cue sheet (.cue)]]&lt;br /&gt;
&lt;br /&gt;
* [[Display FAQ|Displays]]&lt;br /&gt;
&lt;br /&gt;
* [[Dithering]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation Accuracy]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation on Fedora]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulation on Ubuntu]]&lt;br /&gt;
&lt;br /&gt;
* [[Emulator Files|Files for Emulators]]&lt;br /&gt;
&lt;br /&gt;
* [[Input lag]]&lt;br /&gt;
&lt;br /&gt;
* [[List of filetypes|Filetypes]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
* [[Frames per second]]&lt;br /&gt;
&lt;br /&gt;
* [[Netplay]]&lt;br /&gt;
&lt;br /&gt;
* [[List of notable ports|Notable Ports]]&lt;br /&gt;
&lt;br /&gt;
* [[PSP Eboots]]&lt;br /&gt;
&lt;br /&gt;
* [[Recording video]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended N64 Plugins]]&lt;br /&gt;
&lt;br /&gt;
* [[Recommended PSX Plugins]]&lt;br /&gt;
&lt;br /&gt;
* [[Ripping Games]]&lt;br /&gt;
&lt;br /&gt;
* [[Need Games?|ROM/ISO Sites]]&lt;br /&gt;
&lt;br /&gt;
* [[Save Converters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[CRT Geom]]&lt;br /&gt;
* [[CRT Shaders]]&lt;br /&gt;
* [[List of shaders and filters|List of Shader and Filters]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
==Shaders/Filters==&lt;br /&gt;
* [[NTSC Filters]]&lt;br /&gt;
* [[Shaders and Filters|Shader and Filter Info]]&lt;br /&gt;
* [[Texture filtering]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[Modding Consoles/Flashcarts]]&lt;br /&gt;
* [[Mods and Texture Packs]]&lt;br /&gt;
* [[ROM Hacking Resources]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; rowspan=2|&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
* [[Emulation Books and Articles]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ &amp;lt;!-- This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:ZSNES_Interface_Windows.png&amp;diff=4999</id>
		<title>File:ZSNES Interface Windows.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:ZSNES_Interface_Windows.png&amp;diff=4999"/>
		<updated>2014-01-13T03:03:30Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Zsnes.jpg&amp;diff=4998</id>
		<title>File:Zsnes.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Zsnes.jpg&amp;diff=4998"/>
		<updated>2014-01-13T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Zamngen.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Zamngen.png&amp;diff=4997"/>
		<updated>2014-01-13T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>ITEM-3</name></author>
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		<title>File:Yabause.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Yabause.png&amp;diff=4996"/>
		<updated>2014-01-13T03:03:27Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Xebra.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Xebra.png&amp;diff=4995"/>
		<updated>2014-01-13T03:03:26Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Xbox-360.jpg</title>
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		<updated>2014-01-13T03:03:26Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Xbone.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Xbone.jpg&amp;diff=4993"/>
		<updated>2014-01-13T03:03:25Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:WW HD HUD Kilt.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:WW_HD_HUD_Kilt.png&amp;diff=4992"/>
		<updated>2014-01-13T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Wine.png</title>
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		<updated>2014-01-13T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Wiki-wordmark.png</title>
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		<updated>2014-01-13T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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&lt;div&gt;MsUpload&lt;/div&gt;</summary>
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		<title>File:Wikia-Visualization-Main.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Wikia-Visualization-Main.png&amp;diff=4989"/>
		<updated>2014-01-13T03:03:22Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Wii U.png</title>
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		<updated>2014-01-13T03:03:21Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Wii-gamecube-compatibility.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Wii-gamecube-compatibility.jpg&amp;diff=4987"/>
		<updated>2014-01-13T03:03:20Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Vs rec.png</title>
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		<updated>2014-01-13T03:03:18Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:03:17Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Vgemu.jpg</title>
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		<updated>2014-01-13T03:03:17Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Tv-highcontrast-hd-1152x672.png</title>
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		<updated>2014-01-13T03:03:16Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Tv-highcontrast-hd.png</title>
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		<updated>2014-01-13T03:03:16Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Thread update.png</title>
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		<updated>2014-01-13T03:03:15Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:03:15Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:S-video.png</title>
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		<updated>2014-01-13T03:02:52Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Super-eagle.png</title>
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		<updated>2014-01-13T03:02:51Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Stella title.gif</title>
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		<updated>2014-01-13T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Snes-nearest.png</title>
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		<updated>2014-01-13T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Snes-linear.png</title>
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		<updated>2014-01-13T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Snes-hires-blend.png</title>
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		<updated>2014-01-13T03:02:48Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Snes9x.png</title>
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		<updated>2014-01-13T03:02:47Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:47Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<title>File:Sega-Genesis-Mod2-Bare.jpg</title>
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		<updated>2014-01-13T03:02:46Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:43Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:42Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:42Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:41Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:40Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:40Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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		<updated>2014-01-13T03:02:39Z</updated>

		<summary type="html">&lt;p&gt;ITEM-3: MsUpload&lt;/p&gt;
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