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		<id>https://emulation.gametechwiki.com/index.php?title=Yuzu&amp;diff=118009</id>
		<title>Yuzu</title>
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		<updated>2025-05-27T11:46:25Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: due to the article linked in the references, citron is a bit hard to recommend at this time. eden is a proper successor to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = yuzu&lt;br /&gt;
|logo = Yuzu_Icon.png&lt;br /&gt;
|logowidth = 150&lt;br /&gt;
|active = No&lt;br /&gt;
|version = {{Version|Yuzu}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo Switch emulators|Nintendo Switch]]&lt;br /&gt;
|developer = yuzu Team&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304195558/https://yuzu-emu.org/ yuzu-emu.org] (archived)&lt;br /&gt;
|source = [https://github.com/yuzu-emu-mirror/yuzu GitHub] (mirror)&lt;br /&gt;
|license = {{license|GPLv3}}&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304185123/https://yuzu-emu.org/game/ Compatibility list] (archived)&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_Switch|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yuzu&#039;&#039;&#039; is a discontinued open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator and debugger written in C++. Prior to its discontinuation, it was the most popular Nintendo Switch emulator and had certain performance advantages over its main competitor, [[Ryujinx]], but lower compatibility. It is no longer officially available for download, but archived downloads are available.&lt;br /&gt;
&lt;br /&gt;
==Archived Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240412002255/https://github.com/pineappleEA/pineapple-src/releases Early Access Builds (built by pinEApple)]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Patreon releases&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240304181906/https://yuzu-emu.org/downloads/ Latest Archived Builds]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240304181906/https://yuzu-emu.org/downloads/#android Latest Archived Builds]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
;We do not recommend using Yuzu anymore. Instead, we recommend using [[#Forks|active forks of Yuzu]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As of March 2022, an estimated half of the Nintendo Switch library can be played from start to finish, like Super Mario Odyssey, which had correct graphics and speed after 1 year of it getting to boot up.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
yuzu reached in-game on several Nintendo Switch exclusives in November 2019,&amp;lt;ref&amp;gt;[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)&amp;lt;/ref&amp;gt; and has been improving in compatibility by the day with active developers ever since.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Binding of Isaac: Afterbirth+&#039;&#039;, &#039;&#039;Puyo Puyo Tetris&#039;&#039;, and &#039;&#039;Cave Story+&#039;&#039; were the first games to boot.&amp;lt;ref&amp;gt;{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}&amp;lt;/ref&amp;gt; In late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, &#039;&#039;1-2-Switch&#039;&#039;. [https://t.co/8FY1zFoM7X Three months later], yuzu was able to run its first 3D rendered game, &#039;&#039;Minecraft: Story Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ This progress report] from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the [[Nintendo_3DS_emulators|3DS]] and Switch, and why portions of [[Citra]] were reused in yuzu.&lt;br /&gt;
&lt;br /&gt;
Yuzu started showing some 3D rendering on &#039;&#039;Super Mario Odyssey&#039;&#039; in early August 2018.&amp;lt;ref&amp;gt;[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)&amp;lt;/ref&amp;gt; This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ another progress report] from September 2018.&lt;br /&gt;
&lt;br /&gt;
In May 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slow down, so the developers recommend enabling audio stretching in order to mitigate it.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In July 2021, yuzu&#039;s [[Shader caches|shader ]] decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost.&lt;br /&gt;
&lt;br /&gt;
In October 2021, resolution scaling was added to the emulator that allowed it to render games up to 6x the original resolution or 0.5x on the low end. It also added AMD FidelityFX™ Super-Resolution as a window adaptation filter among others.&amp;lt;ref&amp;gt;[https://yuzu-emu.org/entry/yuzu-art/ New Feature Release - Resolution Scaler (October 24, 2021)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 30, 2023, the emulator was ported to Android. This version was in early access, with a free and a paid version available.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
[https://en.wikipedia.org/wiki/Nintendo Nintendo] sued Yuzu (TROPIC HAZE LLC) on February 26, 2024&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304182910/https://www.courtlistener.com/docket/68284505/nintendo-of-america-inc-v-tropic-haze-llc/ Nintendo of America Inc. v. Tropic Haze LLC (1:24-cv-00082) &amp;lt;i&amp;gt;On CourtListener.com&amp;lt;/i&amp;gt;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240229213811if_/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.1.0.pdf Case 1:24-cv-00082-JJM-LDA Document 1 (February 26, 2024)]&amp;lt;/ref&amp;gt;, over copyright infringement. On March 4, 2024, Nintendo and Tropic Haze settled out of court, with US$2,400,000.00 in Nintendo&#039;s favor, along with an injunction preventing Yuzu&#039;s management from continuing development of Yuzu or assisting Citra with development.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304174726if_/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.0.pdf Case 1:24-cv-00082-JJM-LDA Document 10 (Mars 04, 2024)]&amp;lt;/ref&amp;gt; Distribution of Yuzu and Citra ceased after the lawsuit&#039;s conclusion,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304175212/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.1.pdf Case 1:24-cv-00082-JJM-LDA Document 10-1 (Mars 04, 2024)]&amp;lt;/ref&amp;gt; and a statement was put on the websites of both emulators and the official Discord. Also see [[Legal Status of Emulation]].&lt;br /&gt;
&lt;br /&gt;
[https://old.reddit.com/r/emulation/comments/1b6juv9/yuzu_and_yuzus_support_of_citra_are_being/]&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other Switch emulators|Nintendo Switch emulators#Comparisons}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Nintendo_Switch_emulators#Hardware_features_and_peripherals|Hardware features]]&lt;br /&gt;
![[Nintendo_Switch_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://sudachi.emuplace.app/ {{SudachiVer}}]&amp;lt;br/&amp;gt;[https://github.com/emuplace/sudachi.emuplace.app/releases/tag/v1.0.13 v1.0.13] (macOS)&amp;lt;br/&amp;gt;[https://github.com/emuplace/sudachi.emuplace.app/releases git] (releases)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Eden&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://git.eden-emu.dev/eden-emu/eden/releases 0.0.2-pre-alpha]&amp;lt;br/&amp;gt;[https://github.com/eden-emulator/Releases/releases git mirror] (recommended)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Torzu&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] (Dark Git)&amp;lt;br/&amp;gt;[https://notabug.org/litucks/torzu git mirror] (NotABug)‡&amp;lt;br/&amp;gt;[https://free-git.org/Emulator-Archive/torzu git mirror] (free-git.org)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Citron&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://git.citron-emu.org/citron/emu/-/releases {{CitronVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://citron-emu.org/|1275|1500}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{n}}&amp;lt;ref name=&amp;quot;citron&amp;quot;&amp;gt;{{cite web |title=The Fall of Citron |url=https://www.reddit.com/r/EmulationOnAndroid/comments/1jnpo71/the_fall_of_citron/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Suyu&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases v0.0.3]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM&lt;br /&gt;
|-&lt;br /&gt;
|Eden&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.eden-emu.dev/eden-emu/eden/releases 0.0.2-pre-alpha]&amp;lt;br/&amp;gt;[https://github.com/eden-emulator/Releases/releases git mirror] (recommended)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://sudachi.emuplace.app/ {{SudachiVer}}]&amp;lt;br/&amp;gt;[https://github.com/emuplace/sudachi.emuplace.app/releases git] (releases)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Torzu&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] (Dark Git)&amp;lt;br/&amp;gt;[https://notabug.org/litucks/torzu git mirror] (NotABug)‡&amp;lt;br/&amp;gt;[https://free-git.org/Emulator-Archive/torzu git mirror] (free-git.org)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Citron&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.citron-emu.org/citron/emu/-/releases {{CitronVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://citron-emu.org/|1275|1500}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{n}}&amp;lt;ref name=&amp;quot;citron&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pomelo&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://pomelo-emu.github.io/downloads.html Official Site]&amp;lt;br/&amp;gt;[https://gitlab.com/Pomelo-Emu/Pomelo git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://pomelo-emu.github.io/titles.html/|87|136}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Suyu&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases v0.0.3]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title 		= Citron&lt;br /&gt;
|logo 		= Citron logo.png&lt;br /&gt;
|logowidth 	= 100&lt;br /&gt;
|version 	= {{Version|Citron}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= [[Emulators on Windows|Windows]]&amp;lt;br&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target 	= [[Nintendo Switch emulators|Nintendo Switch]]&lt;br /&gt;
|developer 	= Citron Team&lt;br /&gt;
|prog-lang 	= {{Proglang|C++}}&lt;br /&gt;
|license 	= {{License|GPLv3}}&lt;br /&gt;
|compatibility	= [https://citron-emu.org/#compatibility Compatibility list]&lt;br /&gt;
|source 	= [https://git.citron-emu.org/citron/emu git.citron-emu.org]&lt;br /&gt;
|website        = [https://citron-emu.org/ citron-emu.org]&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_Switch|Required]]&lt;br /&gt;
}}&lt;br /&gt;
;Eden: Newest fork in the scene, &#039;&#039;&#039;Eden&#039;&#039;&#039;, with people that previously worked on Citron [https://old.reddit.com/r/yuzu/comments/1kgzpya/about_eden_current_state/][https://old.reddit.com/r/emulation/comments/1kjk61u/eden_nintendo_switch_emulator/].&lt;br /&gt;
&lt;br /&gt;
;Citron: A fork of yuzu, known as &#039;&#039;&#039;uzuy&#039;&#039;&#039; until October 2024. After a line of Nightly releases dating from November 2024 and a failed server migration that took the site down [https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fhas-citron-been-taken-down-v0-uxtrqvqkt19e1.jpeg%3Fwidth%3D1179%26format%3Dpjpg%26auto%3Dwebp%26s%3D0d7ea6999148d1ca858d9f6fc05695fe20dcc3c2], Citron reappeared with a newer Canary pre-launch version on January 2025. Since the partial suspension of Sudachi development and the recent inactivity of torzu, this emulator is one the most active yuzu fork to date, if you have low end hardware it offer more options to improve performance, and you can run games with 2gb of vram with the compressed textures in low quality mode.&lt;br /&gt;
&lt;br /&gt;
;Sudachi: Initially conceived by Jarrod Norwell as an experimental port of yuzu to iOS/iPadOS, the project was rebased on Yuzu&#039;s EA-4176 build following the yuzu takedown. Subsequently, the project evolved to include further improvement of the project and distributions for Linux and macOS. While it was once available on separate repositories for Windows and Android, DMCA takedowns led to the closure of both repositories and the associated Discord server[https://old.reddit.com/r/EmulationOniOS/comments/1db1qwl/sudachi_has_been_takedown/][https://x.com/antique_codes/status/1809288541064819064] (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page). The project is now distributed through its own hosting platform. Requires a paid Apple Developer Account or TrollStore to use the &amp;lt;code&amp;gt;com.apple.developer.kernel.increased-memory-limit&amp;lt;/code&amp;gt; entitlement.&lt;br /&gt;
&lt;br /&gt;
:Sudachi is nearing its end, according to a tweet from project developer Jarrod Norwell. He stated, &amp;quot;Nintendo Switch emulation and most of the community surrounding it are making it a very unsafe and unpleasant environment. Between the various forks that exist providing no benefits, the accusations, the immature and predatory nature of a lot of &amp;quot;leaders&amp;quot; it just is not worth hanging around it anymore.&amp;quot;[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
:;Pomelo: A fork of Sudachi maintained by Stossy11 focused on iOS/iPadOS support. Pomelo can be installed with [https://sidestore.io SideStore], a paid developer account or TrollStore. This project has been archived and superseded by a Ryujinx-based emulator by the same developer: [https://melonx.org/ MeloNX].&lt;br /&gt;
&lt;br /&gt;
;Suyu: A fork of yuzu from where that project left off ([https://git.suyu.dev/suyu/suyu based on the latest EA-4176]). Unlike its parent project, the Switch firmware is required (like older versions of yuzu) as well a title.keys file for eshop/nsp games, updates and DLCs (on yuzu, they were auto generated if missing). The repository was originally hosted on GitLab, but it was forced to move after GitLab took it down, citing the use of the raw yuzu code. It is hosted on a self-managed instance of Forgejo. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Later, the team tried to recruit programmers to start to study the code. Thus, there is an adaptation period needed to see some serious advancements, and in the meantime, in response to concerns about the project&#039;s financial motivations, the suyu team emphasized a strict policy against accepting donations; they assure users that there is no intention to profit from the emulator. But there have been inexperienced coding criticisms from some in the community directed at the developers&#039; work. Their discord server was shut down (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page)&lt;br /&gt;
&lt;br /&gt;
:Messages from suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo&#039;s message on Paste.bin], [https://old.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. After this, however, the founder of the project states that [https://old.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still try to maintain the project] as much as they can. Their Discord server is shut (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page), and with the [https://chat.suyu.dev/channel/announcements?msg=0czPGU0xnVBMkM1II announcement in February 13, 2025], the project could be considered ceased and dead.&lt;br /&gt;
&lt;br /&gt;
;torzu: A fork of yuzu. To prevent take-downs, the Git is preliminarily hosted using the Tor network, needing the Tor browser to access. Currently, it has a mirror on NotaBug, but this may be taken down without notice. torzu still aims to remain &amp;quot;compilable on Linux and Windows&amp;quot; and serve as a &amp;quot;good base to fork&amp;quot; in the future. torzu doesn&#039;t publish official releases or offer official support.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Yuzu and forks]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20240304195558/https://yuzu-emu.org/ Official Website] (archived)&amp;lt;br/&amp;gt;[https://yuzu-mirror.github.io/ Unofficial Mirror] (yuzu-mirror.github.io)&lt;br /&gt;
*[https://web.archive.org/web/20240304185123/https://yuzu-emu.org/game/ Game Compatibility List] (archived)&amp;lt;br/&amp;gt;[https://yuzu-mirror.github.io/game/ Unofficial Mirror] (yuzu-mirror.github.io)&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Hybrid console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Nintendo Switch emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=104333</id>
		<title>Sega Saturn emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=104333"/>
		<updated>2024-11-21T21:34:02Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: ares does not support saturn currently in any way shape or form. honestly too lazy to edit it out from the enhancements chart below but it should be removed from there too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega Saturn&lt;br /&gt;
|logo = Sega-Saturn-Console-Set-Mk2.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1994&lt;br /&gt;
|discontinued = 2000&lt;br /&gt;
|predecessor = [[Sega Genesis emulators|Mega Drive / Genesis, Neptune]]&lt;br /&gt;
|successor = [[Sega Dreamcast emulators|Dreamcast]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{for|emulators that run on the Sega Saturn|Emulators on Saturn}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Sega_Saturn|Sega Saturn]]&#039;&#039;&#039; is a 32-bit, fifth-generation console released by [[wikipedia:Sega|Sega]] in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for {{Inflation|USD|399.99|1994}}. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU &amp;amp; VDP2 GPU. The arcade board, &#039;&#039;&#039;[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]&#039;&#039;&#039;, uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).&lt;br /&gt;
&lt;br /&gt;
The Sega Saturn has historically been one of the harder consoles to emulate due to its infamously difficult architecture consisting of 8 processors overall and use of quadrilaterals rather than triangles as polygons, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===x86===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Arcade_variations|Arcade&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases}} {{MednafenVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenJAP.htm JAP]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenPAL.htm PAL]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenUSA.htm USA] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fcare.github.io/ Kronos]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://tradu-france.com/wiki-emu-compatibility/index.php?title=Accueil Windows Builds]&amp;lt;br/&amp;gt;[{{KronosDownloadLink}} {{KronosVer}} (source code)]&lt;br /&gt;
|{{~}} ||{{~}} ||{{?}} ||[https://tradu-france.com/wiki-emu-compatibility/index.php?title=Compatibility_list_of_Kronos 92%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1977 out of 2146 reported titles&amp;lt;/small&amp;gt;] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Yabause)(Mednafen)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{?}} ||?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core dependent)]]&amp;lt;/small&amp;gt; ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro|Yaba Sanshiro 2]] (Yaba三四郎2)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/yabasanshiro/ yabasanshiro_libretro] &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.uoyabause.org/static_pages/download 1.9.3]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=YabaSanshiroRA&amp;gt;[https://docs.libretro.com/library/yabasanshiro/ Yaba Sanshiro libretro core (yabasanshiro_libretro) is outdated, known for having many issues, and unmaintained]. Use [https://www.uoyabause.org/static_pages/download standalone version] OR &amp;quot;yabause_libretro&amp;quot; or &amp;quot;mednafen_saturn_libretro&amp;quot; cores for RetroArch Saturn emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://www.uoyabause.org/games ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nova]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.patreon.com/file?h=31179979&amp;amp;i=4658332 {{NovaVer}}]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||[https://literalmente-game.github.io/compatibility_lists/nova.html &amp;lt;abbr title=&amp;quot;Not updated every version. Note that the &#039;Playable&#039; category may only mean the games being in-game but with visual errors.&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;] ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}} [https://www.patreon.com/posts/95967098?pr=true (WIP)]&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[{{SSFDownloadLink}} {{SSFVer}}] &lt;br /&gt;
|{{~}} ||{{?}} ||{{?}} ||[http://www.segasaturn.org/USA%20update.htm USA]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/Japan.htm JAP]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/PAL%20update.htm PAL] ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=SSF&amp;gt;[https://github.com/shimazzz/SEGASaturnEmulator-SSF/issues/15#issuecomment-1038281021 Due to recent virus detections in the latest versions], it is risky for some computers to use. This emulator remains somewhat recommended especially for older hardware, though it may be avoided for these reasons.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/yabause/ yabause_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[http://yabause.org/download {{YabauseVer}}]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{?}} ||[https://docs.libretro.com/library/yabause/#compatibility ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref group=N name=LibretroActive&amp;gt;Libretro core is still active.&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{?}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=saturn&amp;amp;compatibility=NTSC-U USA]&amp;lt;br/&amp;gt;[http://mamedev.emulab.it/kale/fast/files/saturnjp/0.php &amp;lt;abbr title=&amp;quot;This list created by MAME dev Angelo &#039;Kale&#039; Salese.&amp;quot;&amp;gt;JAP&amp;lt;/abbr&amp;gt;] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://saturnin.consollection.com Saturnin]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rtoumazet/saturnin git]&amp;lt;br/&amp;gt;[https://retrocdn.net/images/8/84/Saturnin_v0.40.7z 0.40]&lt;br /&gt;
|WIP ||{{?}} ||{{✗}} || ||{{?}} ||{{✓}} ||{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20121006154739/http://satourne.consollection.com Satourne]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://retrocdn.net/images/c/c4/Satourne_v2.0_beta_3.7z 2.0 beta 3]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} || ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GiriGiri]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://retrocdn.net/images/a/a8/GGD_20010316.7z 0.6a]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} || ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ARM===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Arcade_variations|Arcade&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;yabause_libretro&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;/br&amp;gt;[http://yabause.org/download {{YabauseVer}}]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{?}} ||[https://docs.libretro.com/library/yabause/#compatibility ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref group=N name=LibretroActive&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Yaba Sanshiro|Yaba Sanshiro 2]] (Yaba三四郎2)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;yabasanshiro_libretro &amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroVer}}] ([[Android emulators|Android]])&amp;lt;br/&amp;gt;[https://www.apple.com/us/search/yaba-sanshiro-2?src=serp 1.15.5] ([[Emulators on iOS|iOS]])&amp;lt;br/&amp;gt;[https://github.com/devmiyax/yabause git]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=YabaSanshiroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://www.uoyabause.org/games ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenJAP.htm JAP]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenPAL.htm PAL]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenUSA.htm USA] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Saturn.emu&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SaturnEmu {{.emuVer}}]&amp;lt;br&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
| || || || ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[{{SSFDownloadLink}} git]&lt;br /&gt;
|{{~}} ||{{?}} ||{{?}} ||[http://www.segasaturn.org/USA%20update.htm USA]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/Japan.htm JAP]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/PAL%20update.htm PAL] ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&amp;lt;ref group=N name=SSF&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Console===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Arcade_variations|Arcade&amp;lt;br/&amp;gt;variations]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenJAP.htm JAP]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenPAL.htm PAL]&amp;lt;br/&amp;gt;[http://www.segasaturn.org/MednafenUSA.htm USA] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Yaba Sanshiro]] (Yaba三四郎)&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[http://www.uoyabause.org/static_pages/download 2.2.0] &amp;lt;br&amp;gt;[https://github.com/devmiyax/yabause git]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://www.uoyabause.org/games ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|align=left|{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|DC}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br/&amp;gt;[https://store.brewology.com/ahomebrew.php?brewid=3 0.1] (PS3)&amp;lt;br/&amp;gt;[http://yabause.org/download 0.9.14] (DC)&amp;lt;br/&amp;gt;[https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10] ([[Emulators on PSP|PSP]])&lt;br /&gt;
|{{✗}} ||{{~}} ||{{?}} ||[https://docs.libretro.com/library/yabause/#compatibility ?] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref group=N name=LibretroActive&amp;gt;&amp;lt;/ref&amp;gt; ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause|Yabause Wii]]&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Yabause_Wii Unofficial r2926 beta 26]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} || ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Yabause Community Edition&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/yabause-community-edition-public-a1-0-download-sega-saturn-emulator-for-xbox.13685 0.1 Alpha]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} || ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Mednafen]]&lt;br /&gt;
:An open-source, [[multi-system emulators|multi-system emulator]] with an original Saturn core. It&#039;s currently the most accurate but runs from the command-line (obviously it&#039;ll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also more demanding than any other Saturn emulator (other than [[MAME]])&amp;lt;ref name=&amp;quot;Mednafen Saturn core documentation&amp;quot;&amp;gt;{{MednafenURL|documentation/ss.html}}&amp;lt;/ref&amp;gt;. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.&lt;br /&gt;
&lt;br /&gt;
;[[SSF]]&lt;br /&gt;
:Used to be the emulator of choice for compatible Saturn emulation. However, it is closed-source and only for Windows and Android. Pretty good performance with low-end computers. &lt;br /&gt;
:*City Connection uses SSF as part of Zebra Engine, the engine behind their &#039;&#039;[https://city-connection.co.jp/s-tribute/en/ Saturn Tribute]&#039;&#039; releases, currently for Switch, PS4, Xbox One and PC. Some games are altered with English translations (&#039;&#039;Assault Suit Leynos 2&#039;&#039;) or with censorship from CERO (&#039;&#039;Idol Janshi Suchie-Pai&#039;&#039; series).&lt;br /&gt;
&lt;br /&gt;
;[[Yabause]]&lt;br /&gt;
:Used to be the first and only option for multi-platform Saturn emulation. It&#039;s far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Libretro core, Kronos and Yaba Sanshiro 2.&lt;br /&gt;
&lt;br /&gt;
:;Yaba Sanshiro 2 &amp;lt;small&amp;gt;(formerly uoYabause)&amp;lt;/small&amp;gt;&lt;br /&gt;
::A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler.&lt;br /&gt;
&lt;br /&gt;
:;Kronos&lt;br /&gt;
::A fork of UoYabause 0.5.2 created by François (French dev. AKA &#039;FCare&#039;.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows).&lt;br /&gt;
&lt;br /&gt;
;[[MAME]]&lt;br /&gt;
:Has a &amp;lt;code style=&amp;quot;color:darkred;&amp;quot;&amp;gt;saturn&amp;lt;/code&amp;gt; driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics and sound are OK. It has good compatibility with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary&amp;lt;ref name=&amp;quot;ST-V_A-Z&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=tko_jBNci0k |title=Sega ST-V Arcade Games A to Z - M.A.M.E.|publisher=Youtube|accessdate=2018-05-23|date=2017-02-10}}&amp;lt;/ref&amp;gt;. But versions [http://wiki.mamedev.org/index.php/MAME_0.158 0.158]&amp;lt;ref name=&amp;quot;Mame_0-158&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=tPS7aX4gLCU |title=Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158|publisher=Youtube|accessdate=2018-05-23|date=2015-02-03}}&amp;lt;/ref&amp;gt;. (Jan 2015) to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125, 0.133, 0.138, 0.142 &amp;amp; 0.143 (See [http://wiki.mamedev.org/index.php/Previous_MAME_Versions prior builds]) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. [http://www.mamedev.com/?p=449 0.191], [http://www.mamedev.com/?p=456 0.197] &amp;amp; [http://www.mamedev.com/?p=457 0.198]).&lt;br /&gt;
&lt;br /&gt;
;[[Nova]]&lt;br /&gt;
:An up-and-coming emulator focused on being fast, compatible, and user-friendly. Like SSF, it is closed-source and Windows only. From [https://www.patreon.com/posts/nova-v0-2-1-18630607 v0.2.1] onwards, it can now emulate the Sega Titan Video (ST-V) arcade hardware (eg. [https://www.youtube.com/watch?v=Vhv4STRa-2c Guardian Force] on ST-V in v0.2.2.).&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:An open-source, multi-system emulator designed for tool-assisted speedruns. Its Saturn core is [https://github.com/TASEmulators/BizHawk/blob/master/src/BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Saturnus.cs#L9 based on Mednafen].&lt;br /&gt;
&lt;br /&gt;
;Comparisons of several Saturn emulators:&lt;br /&gt;
:*[https://emucross.com/a-deep-dive-into-saturn A Deep Dive into the Sega Saturn and Saturn Emulation] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47 JMC47], AKA Justin M. Chadwick. 13 OCTOBER 2017. Tested emulators: Yabause &amp;amp; uoYabause, SSF (unofficial site), and Mednafen. Already outdated the next year by progress in the Kronos fork).&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Mednafen&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Beetle&amp;lt;/small&amp;gt;&lt;br /&gt;
! Kronos&lt;br /&gt;
! Yaba Sanshiro 2&lt;br /&gt;
! Saturnin&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Yabause&lt;br /&gt;
! ares&lt;br /&gt;
! MAME&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Emulators_.283D.29|Widescreen hack]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking#Sega_Genesis|Overclock]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mednafen?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/mednafen.html#cd.image_memcache *]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/ares-emulator/ares/pull/1397 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}[https://docs.libretro.com/library/yabause/#features *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://docs.libretro.com/library/kronos/#features *]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://docs.libretro.com/library/yabause/#features *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Misc&lt;br /&gt;
| [[Netplay#Saturn|&amp;lt;abbr title=&amp;quot;Should not be confused with SEGA Net Link emulation, see #Hardware features and accessories section for that.&amp;quot;&amp;gt;Netplay&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}[https://docs.libretro.com/library/yabause/#features *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=39 RetroAchievements]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;Exclusive to libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=libretroRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Mednafen&lt;br /&gt;
! Kronos&lt;br /&gt;
! Yaba Sanshiro 2&lt;br /&gt;
! [https://github.com/rtoumazet/saturnin/issues?q=is%3Aissue+is%3Aopen+label%3Afeature Saturnin]&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Yabause&lt;br /&gt;
! ares&lt;br /&gt;
! NOVA&lt;br /&gt;
|-&lt;br /&gt;
|[[#Interactive shell|Interactive shell]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Saturn_Floppy_Drive &amp;lt;abbr title=&amp;quot;A handful of games can communicate directly with the floppy drive, such as Panzer Dragoon Saga and Dezaemon 2&#039;s shooter construction kit.&amp;quot;&amp;gt;Floppy Disk Drive&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Early_Online_Services|&amp;lt;abbr title=&amp;quot;Sega Saturn Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console using XBAND.&amp;quot;&amp;gt;Sega Net Link and XBⱯND&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N3&amp;gt;[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}[https://old.reddit.com/r/emulation/comments/8eqo5v/yaba_sanshiro_sega_saturn_emulator_170_for/dxzdmhl/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Taisen Cable|Taisen Cable]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#CD_Player|CD Player]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Video_CD_Card|Movie Card&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Video CD Card]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://forum.fobby.net/index.php?t=msg&amp;amp;goto=6418&amp;amp; *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Twin_Advanced_ROM_System &amp;lt;abbr title=&amp;quot;Only two games made use of it, The King of Fighters &#039;95 (plus re-releases) and Ultraman: Hikari no Kyojin Densetsu, each requiring their own cart.&amp;quot;&amp;gt;Twin Advanced ROM System&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Extended_RAM_Cartridge &amp;lt;abbr title=&amp;quot;1MB and 4MB versions, some games won&#039;t work with a certain size.&amp;quot;&amp;gt;Extended RAM Cartridge&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Saturn_Backup_Memory &amp;lt;abbr title=&amp;quot;Not all titles could make use of it.&amp;quot;&amp;gt;Back-Up RAM Cartridge&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/3D_Control_Pad 3D Control Pad]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_with_keyboard_and_mouse_support#Sega_Saturn_Emulation|Shuttle Mouse]]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_with_keyboard_and_mouse_support#Sega_Saturn_Emulation|Saturn Keyboard]]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Arcade_Racer Arcade Racer]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Mission_Stick Mission Stick]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://discuss.panzerdragoonlegacy.com/t/the-way-to-play-panzer-dragoon-zwei/8701 Dual Mission Stick]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Saturn_Twin-Stick Twin Stick]&lt;br /&gt;
| {{?}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Virtua_Gun Virtua Gun]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Real_Arcade_Light_Gun Real Arcade Light Gun]&lt;br /&gt;
| {{?}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Sega_Saturn_6_Player_Multiplayer_Adapter 6Player] &amp;amp; [https://segaretro.org/SBom_Multitap SBom Multitap]&lt;br /&gt;
| {{✓}}[https://mednafen.github.io/documentation/ss.html#Settings+Reference *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://github.com/rtoumazet/saturnin/issues/236 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/MKU-1 MKU-1]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interactive shell===&lt;br /&gt;
[[File:Saturn IPL emulation.gif|thumb|298px|Saturn Interactive shell emulation using Beetle Saturn libretro core]]&lt;br /&gt;
:[https://www.copetti.org/writings/consoles/sega-saturn/#interactive-shell copetti: Saturn interactive shell]&lt;br /&gt;
placeholder text&lt;br /&gt;
&lt;br /&gt;
===CD Player===&lt;br /&gt;
Sega Saturn supports CD-ROM discs. Also supports Audio CD, CD+G and Photo CDs. You need [[#Video CD Card]] for VCDs. On top of that, later revisions of the Video CD Card negate the need for &amp;quot;[https://segaretro.org/Photo_CD_Operating_System Photo CD Operating System]&amp;quot; disc software by giving the Saturn native Photo CD support.&lt;br /&gt;
&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
*See [[Ripping games]].&lt;br /&gt;
&lt;br /&gt;
===Video CD Card===&lt;br /&gt;
Also called the &#039;&#039;&#039;Movie Card&#039;&#039;&#039; in Japan - allows Saturn to play Photo CDs, Video CDs (VCDs) and hardware playback of MPEG-1 (version 1) video in &#039;&#039;&#039;[https://segaretro.org/Video_CD_Card#Games certain games]&#039;&#039;&#039;, &#039;&#039;&#039;leading to higher quality FMV for use in cutscenes (and occasionally, gameplay)&#039;&#039;&#039; (similar to the [[Philips_CD-i_emulators#Digital_Video_Cartridge|Philips CD-i&#039;s Digital Video Cartridge]]). Later revisions of the Video CD Card [https://segaretro.org/Photo_CD_Operating_System negate the need for Photo CD Operator software by giving the Saturn native Photo CD support].&lt;br /&gt;
&lt;br /&gt;
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
&lt;br /&gt;
===Taisen Cable===&lt;br /&gt;
:[https://segaretro.org/Taisen_Cable#Compatible_games SegaRetro: Taisen Cable compatible games]&lt;br /&gt;
The Taisen Cable is device which allows two Sega Saturns to connect to each other. It can be seen as a console equivalent to a local area network (LAN) setup usually found with computers, where systems are all linked together within a small area. The official Sega-branded Taisen Cable was only released in Japan, however third-party alternatives were released in other territories and a number of non-Japanese games support the device.[https://segaretro.org/Taisen_Cable]&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
===Sega Titan Video/ST-V===&lt;br /&gt;
Mednafen version 1.31.0 added experimental support for ST-V games that don&#039;t require decryption chips or special hardware. Refer to the [https://mednafen.github.io/documentation/ss.html#Section_stv ST-V section of the official documentation] for more details and a list of explicitly supported games.&lt;br /&gt;
&lt;br /&gt;
* MAME {{MAMEVer}} version is currently [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 one of the best emulator for ST-V emulation but still &amp;quot;Imperfect&amp;quot;].&lt;br /&gt;
* [https://mednafen.github.io/documentation/ss.html#Section_stv Mednafen ST-V  compatibility list]&lt;br /&gt;
&lt;br /&gt;
==Emulator development==&lt;br /&gt;
:&#039;&#039;This section was copied from Wikipedia in 2014. For an up-to-date explanation, see [[wikipedia:Sega Saturn#Technical specifications|Sega Saturn § Technical specifications]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The complexity of the system has made the creation of a proper emulator for it rather difficult. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One very fast central processor would be preferable. I don&#039;t think all programmers have the ability to program two CPUs — most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn. &amp;quot;Yu Suzuki reflecting upon Saturn&#039;s &#039;&#039;Virtua Fighter&#039;&#039; development&amp;lt;ref name=&amp;quot;YuSuzukiNG&amp;quot;&amp;gt;Next Generation (magazine) issue 2, 1995&amp;lt;/ref&amp;gt;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Saturn had technically impressive hardware at the time of its release, but its complex design, with two CPUs and six other processors, made harnessing this power difficult for developers accustomed to conventional programming.  The biggest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4&amp;amp;nbsp;kB of cache memory in each CPU was critical to maintaining performance.  One example of how the Saturn was utilized was with &#039;&#039;Virtua Fighter&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s use of one CPU for each character&amp;lt;ref name=YuSuzukiNG/&amp;gt;. Many of the Saturn&#039;s developers, such as Lobotomy Software programmer Ezra Dreisbach, found it difficult to develop for compared to the PlayStation because of its more complex graphics hardware&amp;lt;ref name=DreisbachCG&amp;gt;{{cite web|title=Interview: Ezra Dreisbach |publisher=Curmudgeon Gamer |date=July 9, 2002|url=http://curmudgeongamer.com/article.php?story=20021008212903265 |accessdate=July 19, 2007|archiveurl = http://web.archive.org/web/20070927211250/http://curmudgeongamer.com/article.php?story=20021008212903265 &amp;lt;!-- Bot retrieved archive --&amp;gt; |archivedate = September 27, 2007}}&amp;lt;/ref&amp;gt;. In order to port &#039;&#039;Duke Nukem 3D&#039;&#039; and &#039;&#039;PowerSlave&#039;&#039; to the Saturn, Lobotomy Software had to almost entirely rewrite the Build engine to take advantage of the Saturn&#039;s unconventional hardware&amp;lt;ref name=DreisbachCG/&amp;gt;.  Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. During early Saturn development, programming in assembly could offer a two to fivefold speed increase over C language&amp;lt;ref name=YuSuzukiNG/&amp;gt;. Sega responded to these criticisms by writing new graphics libraries which were claimed to help make development easier&amp;lt;ref name=&amp;quot;NextGenDec95&amp;quot;&amp;gt;&#039;&#039;So many 32-Bit Systems To Choose From&#039;&#039; Next Generation (magazine) issue 12, 1995&amp;lt;/ref&amp;gt;. These libraries were presented as a new operating system by Sega of Japan&amp;lt;ref name=&amp;quot;NextGenDec95&amp;quot;/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unlike the PlayStation and Nintendo 64 which used triangles as their basic geometric primitive, the Saturn rendered quadrilaterals with forward texture mapping. This proved to be a hindrance because most of the industry&#039;s standard design tools were based on triangles, with independent texture UV coordinates specified per vertex. One of the challenges brought forth by quadrilateral-based rendering was problems with textured surfaces containing triangles. To make a triangular-shaped object, rendering had a fourth side with a length of zero. This technique proved problematic as it caused texture distortion and required careful reworking to achieve the desired appearance—Sega provided tools for remapping textures from UV space into rectangular tiles. These complications can be seen in the Saturn version of &#039;&#039;Tomb Raider&#039;&#039;&amp;lt;ref name=DreisbachCG/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For more information about Sega Saturn hardware and reverse engineering;&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/sega-saturn/ Rodrigo Copetti: Sega Saturn Architecture analysis]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ODJl6U1lp_Q MVG: How the SEGA Saturn CD Security was defeated]&lt;br /&gt;
* [https://www.psdevwiki.com/ps4/Sega_Saturn_Emulation PSDevWiki: PS4&#039;s Sega Saturn Emulation]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jChtlWNIAL4 LGR: Oddware - Diamond Edge 3D (nVidia NV1+Sega Saturn Ports)]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)&lt;br /&gt;
&lt;br /&gt;
*[https://antime.kapsi.fi/sega/docs.html Complete (so far) documentation of the Sega Saturn]&lt;br /&gt;
&lt;br /&gt;
*[https://archive.org/details/SegaManuals More leaked, official documentation] (Only that this time there are some that include for Sega Genesis, its CD add-on, and documentation on how the Sega Saturn CD Communication Interface works, and how its Boot ROM works [https://mobile.twitter.com/forestillusion/status/1126321691775229954 Source])&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!Saturn]]&lt;br /&gt;
[[Category:Home consoles|!Saturn]]&lt;br /&gt;
[[Category:Sega consoles|!Saturn]]&lt;br /&gt;
[[Category:Sega Saturn emulators|*]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles|!Saturn]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary|!Saturn]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=104228</id>
		<title>Game Boy/Game Boy Color emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=104228"/>
		<updated>2024-11-20T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: dont know why this is so high&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Game Boy (Color)&lt;br /&gt;
|logo = Game_Boy.png&lt;br /&gt;
|image = Game-boy-color.png&lt;br /&gt;
|imagecaption = &#039;&#039;&#039;Top:&#039;&#039;&#039; Original Game Boy&amp;lt;br&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Game Boy Color&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release=1989 (Game Boy)&amp;lt;br/&amp;gt;1998 (Game Boy Color)&lt;br /&gt;
|discontinued = 2003&lt;br /&gt;
|predecessor = [[Game &amp;amp; Watch]]&lt;br /&gt;
|successor= [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{for|emulators that run on the Game Boy (Color)|Emulators on GB/GBC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game Boy|Game Boy]]&#039;&#039;&#039; (GB) and &#039;&#039;&#039;[[wikipedia:Game Boy Color|Game Boy Color]]&#039;&#039;&#039; (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
Nintendo re-released the console as the &#039;&#039;&#039;Game Boy Pocket&#039;&#039;&#039; in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the &#039;&#039;&#039;Game Boy Light&#039;&#039;&#039;, a feature that wouldn&#039;t be seen outside of Japan until the Game Boy Advance SP.&lt;br /&gt;
&lt;br /&gt;
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&amp;amp;q=gameboy+emulator&amp;amp;s=updated&amp;amp;type=Repositories&amp;amp;utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout].&lt;br /&gt;
&lt;br /&gt;
===x86===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Super Game Boy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SameBoy]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://sameboy.github.io/downloads {{SameBoyVer}}]&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[BGB]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://bgb.bircd.org/#downloads {{BGBVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://emulicious.net Emulicious]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://emulicious.net/downloads {{EmuliciousVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(BSNES)&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(Gambatte_Speedrun)&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(SameBoy)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
| [https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]&lt;br /&gt;
|? ||{{~}}&amp;lt;abbr title=&amp;quot;Libretro core supports RetroAchievements&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref group=N name=active&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesen|Mesen]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GBE+]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearboy]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
| [https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]&lt;br /&gt;
|? ||{{~}}&amp;lt;abbr title=&amp;quot;Libretro core supports RetroAchievements&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbcc.dev GBCC]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/philj56/gbcc git]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| GameRoy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy {{GameRoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[ares]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|ISC}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift&#039;s comment about libretro core]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://nightly.vba-m.com/ Nightly builds]&amp;lt;br/&amp;gt; [http://buildbot.libretro.com/nightly/ libretro core] &amp;lt;br/&amp;gt; [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| ChillyGB&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AuroraViola/ChillyGB {{ChillyGBVer}}]&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://hhug.me/ hhugboy]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/143#issue-1456816849 {{SkyEmuVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://binji.github.io/binjgb/ binjgb]&lt;br /&gt;
| align=left|{{Icon|Web}}&lt;br /&gt;
| [https://github.com/binji/binjgb/releases {{binjgbVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PyBoy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Web}}&lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|jgb&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/jsgroth/jgb git]&lt;br /&gt;
|? || || || ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|DoubleCherryGB&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/TimOelrichs/doublecherryGB-libretro git]&lt;br /&gt;
|? || || || ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br/&amp;gt;byuu (謬/view)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [http://byuu.org/emulation/higan {{higanVer}}]&amp;lt;br /&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&amp;lt;ref group=N&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=left|{{Icon|Windows|macOS|Web}}&lt;br /&gt;
| [https://mattcurrie.com/bdm-demo/ Demo]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://fms.komkon.org/VGB {{VGBVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Gamebert&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/robert/gamebert git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|UGE&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|PD}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[KiGB]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
| [http://kigb.emuunlim.com/downloads.htm {{KiGBVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&amp;lt;ref group=N name=two&amp;gt;On Linux as an SDL port (and the [[libretro]] core is based on this version).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://github.com/libertyernie/tgbdual_L/releases {{TGBDualVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AntonioND/giibiiadvance/releases git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MetroBoy&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|hdmg&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://git.sr.ht/~sircmpwn/hdmg git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[rew.]]&lt;br /&gt;
|align=left|{{Icon|Windows|Windows9x}}&lt;br /&gt;
|[https://wikiwiki.jp/emulator/rew. rew12stx]&lt;br /&gt;
|? ||{{✗}} ||{{?}} ||?  ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ARM===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]&amp;lt;br/&amp;gt;[https://github.com/philj56/gbcc-android/actions/workflows/build-apk.yml &amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}} [https://play-lh.googleusercontent.com/_5D9uMlRlL-DJ_anXEyJHtI3IriwCFVPgg2zgwhkaG-uYwkjYeTqmiuUZwpomTYKsuo=w1024-h768-rw Printer] [https://youtu.be/ESYolQ761Dw?si=2c-yAHAAcWQSei1a Kirby Camera]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Play Color]]&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]&lt;br /&gt;
| align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]&amp;lt;/br&amp;gt;[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/huhao1987/mGBA_Android 0.3]&lt;br /&gt;
|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{~}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://iemulators.com/gba4ios 2.1]&amp;lt;br/&amp;gt;[https://github.com/CocoaBob/GBA4iOS git] &amp;lt;small&amp;gt;(new fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)&amp;lt;/br&amp;gt;0.8 (Play)&amp;lt;/br&amp;gt;0.8 (Amazon)&amp;lt;/br&amp;gt;[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||roadmap&lt;br /&gt;
|-&lt;br /&gt;
|MeBoy&lt;br /&gt;
| align=left|{{Icon|Java}}&lt;br /&gt;
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Consoles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;(Hiyoko)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Switch}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{~}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy&lt;br /&gt;
| align=left|{{Icon|SNES}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{✗}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]&lt;br /&gt;
| align=left|{{Icon|NDS}}&lt;br /&gt;
| [https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]&lt;br /&gt;
| align=left|{{Icon|3DS}}&lt;br /&gt;
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy_Advance#VBA-M|&amp;lt;abbr title=&amp;quot;Modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.&amp;quot;&amp;gt;VBA GX&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
| [https://github.com/dborth/vbagx#nightly-builds nightly-builds]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=left|{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|3DS|NX}}&amp;lt;br/&amp;gt;{{Icon|Vita|DC}}&amp;lt;br/&amp;gt;{{Icon|PSX}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&lt;br /&gt;
| align=left|{{Icon|Xbox|NGC}}&amp;lt;br/&amp;gt;{{Icon|Wii|WiiU|NX}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|Vita|3DS}}&lt;br /&gt;
| [https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RIN&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [https://github.com/mbarczak/psp_rin git]&amp;lt;br/&amp;gt;[https://archive.org/details/rin-rx.-7z RX]&amp;lt;br/&amp;gt;[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=left|{{Icon|3DS}}&lt;br /&gt;
| 8.10&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=left|{{Icon|Wii|WiiU|NX}}&amp;lt;br&amp;gt;{{Icon|PSV|3DS}}&lt;br /&gt;
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}]&amp;lt;br/&amp;gt;[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br/&amp;gt;[https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}})  ||{{✓}} ||{{✓}}&lt;br /&gt;
|- &lt;br /&gt;
|GBEmu&lt;br /&gt;
| align=left|{{Icon|VB}}&lt;br /&gt;
| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RealBoy Vita&lt;br /&gt;
| align=left|{{Icon|PSV}}&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ShuBoy&lt;br /&gt;
| align=left|{{Icon|MD}}&lt;br /&gt;
| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|aGBe&lt;br /&gt;
| align=left|{{Icon|PSX}}&lt;br /&gt;
| [https://sourceforge.net/projects/agbe/files/agbe SF]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Hu-Boy&lt;br /&gt;
| align=left|SuperGrafx&amp;lt;br&amp;gt;TurboGrafx-CD&amp;lt;br&amp;gt;TurboDuo&lt;br /&gt;
| [https://www.chrismcovell.com/huboy.html V 0.30621]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{X}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firmware===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=left|{{Icon|UEFI}}&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
===Game Boy-only emulators===&lt;br /&gt;
;[[SameBoy]]:One of the most [[Emulation_accuracy|accurate]] Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.&lt;br /&gt;
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.&lt;br /&gt;
;[[Gambatte]]:Pretty [[Emulation_accuracy|accurate]] open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.&lt;br /&gt;
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.&lt;br /&gt;
;GameRoy:A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.&lt;br /&gt;
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2&#039;s controls.&lt;br /&gt;
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/issues/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/KiGB&amp;lt;/ref&amp;gt; It has a wide selection of features, but other emulators have caught up and are already doing much better.&lt;br /&gt;
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it&#039;s an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate]] timing.&lt;br /&gt;
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that&#039;s designed to to be mechanically translated into Verilog HDL.&lt;br /&gt;
;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.&lt;br /&gt;
;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben &amp;quot;binji&amp;quot; Smith since 2016. Most famously used by McDonald&#039;s in 2023 to publish &#039;&#039;Grimace&#039;s Birthday&#039;&#039; [https://grimacesbirthday.com/ as a browser game].&lt;br /&gt;
;[[Nintendo Switch Online]] (Hiyoko):&lt;br /&gt;
* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* Supports tilt controls through gyroscope or normal controllers (e.g.: &#039;&#039;Kirby&#039;s Tilt &#039;n&#039; Tumble&#039;&#039;);&lt;br /&gt;
* Supports infrared emulation (e.g.: &#039;&#039;Pokémon Trading Card Game&#039;&#039;);&lt;br /&gt;
* Palette styles can be applied (original GB, Pocket, and GBC);&lt;br /&gt;
* No Super Game Boy features supported (it always runs games in GBC mode);&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GB/GBC emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
===GB/C emulation on GBA emulators===&lt;br /&gt;
&#039;&#039;This shouldn&#039;t be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].&#039;&#039;&lt;br /&gt;
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It&#039;s a solid implementation, with most of the library working perfectly.&lt;br /&gt;
;[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|obscure accessories]] that other emulators don&#039;t focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.&lt;br /&gt;
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M &amp;lt;small&amp;gt;(VBA-M)&amp;lt;/small&amp;gt;]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It&#039;s now behind [[mGBA]] on both fronts.&lt;br /&gt;
&lt;br /&gt;
===[[Multi-system emulators]]===&lt;br /&gt;
;[[higan]]/[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]&#039;s features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it&#039;s demanding.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.&lt;br /&gt;
;[[MAME]]:Has solid Game Boy emulation through its &amp;lt;code&amp;gt;gameboy&amp;lt;/code&amp;gt; driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its &amp;lt;code&amp;gt;gbcolor&amp;lt;/code&amp;gt; driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.&lt;br /&gt;
&lt;br /&gt;
==Mappers==&lt;br /&gt;
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used &#039;&#039;&#039;Memory Bank Controllers&#039;&#039;&#039; (MBC) (called MMCs on the NES) and also known informally as &#039;&#039;&#039;mappers&#039;&#039;&#039;, to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get&#039;s MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.&lt;br /&gt;
&lt;br /&gt;
However, it doesn&#039;t get better when it comes to &#039;&#039;&#039;unlicensed games&#039;&#039;&#039;, since they didn&#039;t necessarily respect Nintendo&#039;s specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn&#039;t widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! SameBoy&lt;br /&gt;
! BGB&lt;br /&gt;
! GBCC&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! Mesen&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Nintendo Switch Online (Hiyoko)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=10 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Game_Boy|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|WideNES]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=10 | Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Game_Boy|Sprite Replacement]]&lt;br /&gt;
| colspan=10 | Exclusive to [[GBE+]] emulator at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Remove sprite limit&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;The Gameboy supports a maximum of 40 sprite objects. – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{?}}[https://github.com/mgba-emu/mgba/issues/412 *]&lt;br /&gt;
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| rowspan=1 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
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|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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| Savestates&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan=4 | Post-Processing&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
|&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
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| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=10 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=SameBoyCOCO&amp;gt;For MacOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in Game Boy sound player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
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|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
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|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan=1 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [[Netplay#Game_Boy|&amp;lt;abbr title=&amp;quot;Should not be confused with GB/GBC Online features or Link cable emulation, see #Hardware features and peripherals section for that.&amp;quot;&amp;gt;Netplay&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to libretro cores]. Also [https://docs.libretro.com/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=11 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=4 Game Boy], [https://retroachievements.org/gameList.php?c=6 Game Boy Color]&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}[https://sameboy.github.io/features/#debugging *]&lt;br /&gt;
| {{✓}}[https://bgb.bircd.org/manual.html#debugkeys *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
:&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! SameBoy&lt;br /&gt;
! BGB&lt;br /&gt;
! GBCC&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! Mesen&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Nintendo Switch Online (Hiyoko)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Inputs&lt;br /&gt;
| [[#Motion Control (Tilt Sensor)|Motion Control (Tilt Sensor)]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=Libretro&amp;gt;Not available on Libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=no-controllers&amp;gt;Motion Control does not support controller&#039;s gyro. Supports only remapping to mouse/keyboard/gamepad.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=no-controllers /&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;GBCC uses Android real Accelerometer hardware&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rumble|Rumble]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Camera|Game Boy Camera]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}} &amp;lt;ref group=N name=Libretro /&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;Only on Android, uses real front/back Camera hardware permission required.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Barcode Boy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Barcode Taisen Bardigun]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | &amp;lt;abbr title=&amp;quot;There are four different kinds of connectivity, support varying by game.&amp;quot;&amp;gt;Connectivity&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| [[#Multiplayer|&amp;lt;abbr title=&amp;quot;The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.&amp;quot;&amp;gt;Link Cable&amp;lt;/abbr&amp;gt;]]&amp;lt;ref group=N&amp;gt;Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.&amp;lt;br/&amp;gt;gameyob for DS emulator supports it through NiFi.&amp;lt;br/&amp;gt;Virtual Console for Switch only supports for Pokemon only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[[mGBA]] pretty buggy [https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is%3Aopen+Link but sometimes works].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[[SameBoy]]&#039;s libretro core supports Link Cable, standalone does not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;GBCC only supports a [https://gbcc.dev/ fake &amp;quot;link&amp;quot; with itself].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#IR Transmitter|IR Transmitter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Work in Progress&amp;quot;&amp;gt;WIP&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Online features|Online features]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Multiplayer|4-Player Adapter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Special hardware&lt;br /&gt;
| [[#Game Boy Printer|Game Boy Printer]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=Libretro /&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;For MacOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;GBCC uses Android real Printer hardware&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|GB Pocket Sonar]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Singer Sewing Machine]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|WorkBoy]]&lt;br /&gt;
| {{✗}}[https://github.com/shonumi/gbe-plus/issues/125 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu_2_GS#Interactions_with_Generation_II Pokémon Pikachu 2 GS]&lt;br /&gt;
| Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Unlicensed Hardware&lt;br /&gt;
| [https://www.youtube.com/watch?v=yP1Bkfj9kDY WORLD PORT]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pro Action Replay&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=N name=Tilt&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===IR Transmitter===&lt;br /&gt;
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft&#039;s HuC-1&#039;s IR capabilities need to be emulated for Japanese &#039;&#039;Pokémon TCG&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*[[List of games that support IR#GameBoy Color Emulation]].&lt;br /&gt;
&lt;br /&gt;
===Game Boy Camera===&lt;br /&gt;
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.&lt;br /&gt;
&lt;br /&gt;
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author&#039;s website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn&#039;t show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.&lt;br /&gt;
&lt;br /&gt;
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC&#039;s webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.&amp;lt;ref name=&amp;quot;mGBA_Cam&amp;quot;&amp;gt;{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}&amp;lt;/ref&amp;gt;  The camera is also functional on the 3DS port. To enable the PC webcam, go to &amp;lt;code&amp;gt;Game Boy&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;settings&amp;lt;/code&amp;gt; and switch the &amp;lt;code&amp;gt;camera driver&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Qt Multimedia&amp;lt;/code&amp;gt;, or by editing &amp;lt;code&amp;gt;qt.ini&amp;lt;/code&amp;gt; and setting &amp;lt;code&amp;gt;cameraDriver=1&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Printer===&lt;br /&gt;
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as &#039;&#039;Pokémon Gold and Silver&#039;&#039;, &#039;&#039;Pokémon Crystal&#039;&#039;, &#039;&#039;Super Mario Bros. Deluxe&#039;&#039;, &#039;&#039;Donkey Kong Country&#039;&#039; and &#039;&#039;The Legend of Zelda: Link&#039;s Awakening DX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.&lt;br /&gt;
&lt;br /&gt;
===Motion Control (Tilt Sensor)===&lt;br /&gt;
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt &#039;n&#039; Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a &amp;quot;Motion Sensor&amp;quot; option to map four directional keys to emulate the cartridge tilting, but the controls aren&#039;t analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller&#039;s motion controls.  [[mGBA]] supports controller&#039;s motion controls and allows to assign stic&#039;s X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt &#039;n&#039; Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).&lt;br /&gt;
&lt;br /&gt;
*[[List of games that support tracked motion controllers#GameBoy Color Emulation]]&lt;br /&gt;
&lt;br /&gt;
===Rumble===&lt;br /&gt;
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as &#039;&#039;Pokémon Pinball&#039;&#039;, but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being &#039;&#039;Tarzan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
* &#039;&#039;&#039;Link Cable:&#039;&#039;&#039; [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].&lt;br /&gt;
* &#039;&#039;&#039;4-Player Adapter:&#039;&#039;&#039; Currently only [[GBE+]] and DoubleCherryGB supports it. &lt;br /&gt;
* &#039;&#039;&#039;Faceball 2000 16-Player Link Cable:&#039;&#039;&#039; There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, but it is emulated by &#039;&#039;DoubleCherryGB&#039;&#039; emulator and allows to play Faceball 2000 in local splitscreen and via netplay.&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Hacks:&#039;&#039;&#039; DoubleCherryGB emulates virtual link-cable devices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay.&lt;br /&gt;
&lt;br /&gt;
===Online features===&lt;br /&gt;
====Mobile Game Boy Adapter====&lt;br /&gt;
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo&#039;s website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.&lt;br /&gt;
&lt;br /&gt;
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB&#039;s scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.&lt;br /&gt;
&lt;br /&gt;
====Hudsonsoft KISS Link====&lt;br /&gt;
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft&#039;s website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don&#039;t bother with them at all, save for GBE+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Pocket Sonar:&#039;&#039;&#039; Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).&lt;br /&gt;
* &#039;&#039;&#039;Barcode Boy:&#039;&#039;&#039; An obscure Japan-only barcode-scanning device released by Namcot (then-Namco&#039;s consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files. DoubleCherryGB also   has full support. All barcodes are hardcode. After each scan the next barcode is loaded.&lt;br /&gt;
* &#039;&#039;&#039;Barcode Taisen Bardigun:&#039;&#039;&#039; Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].&lt;br /&gt;
* &#039;&#039;&#039;Singer Sewing Machine:&#039;&#039;&#039; There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.&amp;lt;ref name=&amp;quot;IZEK_1&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&amp;amp;t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IZEK_2&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}&amp;lt;/ref&amp;gt; Despite the IZEK&#039;s rarity, support for it has been added in a recent GBE+ release.&amp;lt;ref&amp;gt;[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Suzuki Pocket Dash Diagnostic System&#039;&#039;&#039; and &#039;&#039;&#039;Aprilia DITECH Interface&#039;&#039;&#039;: A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle&#039;s engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]&lt;br /&gt;
The Game Boy Color&#039;s screen is under-saturated. Game developers often work around this by using brighter colors knowing it&#039;ll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don&#039;t account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.&lt;br /&gt;
&lt;br /&gt;
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].&lt;br /&gt;
&lt;br /&gt;
====Emulator options====&lt;br /&gt;
&#039;&#039;&#039;mGBA:&#039;&#039;&#039; Under Tools &amp;gt; Settings &amp;gt; Shaders, you will find three customizable &#039;&#039;&#039;Desaturation&#039;&#039;&#039; parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VBA-M:&#039;&#039;&#039; Under Options &amp;gt; Game Boy, you will find the &#039;&#039;&#039;GB color option&#039;&#039;&#039;. The recent nightly builds also include the &#039;&#039;&#039;LCD Filter&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
For more information about Game Boy hardware and reverse engineering; &amp;lt;br/&amp;gt;&lt;br /&gt;
* meganesu: [https://meganesu.github.io/generate-gb-opcodes/ Game Boy CPU Instructions]&lt;br /&gt;
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=zQE1K074v3s How Graphics worked on the Nintendo Game Boy], [https://www.youtube.com/watch?v=FzPTK91EJY8 Learn to code and write games on the Nintendo Game Boy], [https://www.youtube.com/watch?v=I1cUIGHZLGA Secrets of the Nintendo Game Boy Boot Logo], [https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy]&lt;br /&gt;
* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]&lt;br /&gt;
* [https://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] – Information about the Game Boy&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Emulators on GB/GBC]]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=NooDS&amp;diff=94760</id>
		<title>NooDS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=NooDS&amp;diff=94760"/>
		<updated>2024-08-08T18:48:11Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title 		= NooDS&lt;br /&gt;
|logo 		= NooDS.png&lt;br /&gt;
|logowidth 	= 250&lt;br /&gt;
|version 	= {{Version|NooDS}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on Switch|Nintendo Switch]]&amp;lt;br/&amp;gt;[[Emulators on Vita|PlayStation Vita]]&amp;lt;br/&amp;gt;[[Emulators on Wii U|Wii U]]&lt;br /&gt;
|target 	= [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|developer 	= [https://github.com/Hydr8gon Hydr8gon]&lt;br /&gt;
|accuracy	= Medium-Accurate&lt;br /&gt;
|website 	= [http://hydr8gon.github.io hydr8gon.github.io]&lt;br /&gt;
|support 	= [http://paypal.me/Hydr8gon PayPal]&lt;br /&gt;
|prog-lang 	= C, C++&lt;br /&gt;
|license 	= GNU GPLv3&lt;br /&gt;
|source 	= [https://github.com/Hydr8gon/NooDS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NooDS&#039;&#039;&#039; is an open-source [[Nintendo DS emulators|Nintendo DS]] and [[GBA emulators|GBA]] emulator for Windows, Linux, macOS, Android, Nintendo Switch, PlayStation Vita, and Wii U.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
NooDS doesn&#039;t provide high-level emulation of the BIOS yet, so you&#039;ll need to provide BIOS and firmware files dumped from your physical DS. The file paths can be configured in the settings. The emulator has automatic save type detection, though it may not be accurate. If you load a new game and saving doesn&#039;t work, you&#039;ll have to manually change the save type. You can reference a list like [https://www.advanscene.com/html/dbndslst.php ADVANsCEne&#039;s] for finding what save type your game uses.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|APK|Vita|WiiU}}{{Icon||NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/Hydr8gon/NooDS/releases Rolling Release]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://discord.gg/JbNz7y4 Official Discord]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Switch emulation software]]&lt;br /&gt;
[[Category:PlayStation Vita emulation software]]&lt;br /&gt;
[[Category:Wii U emulation software]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Nintendo DS emulators]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=94658</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=94658"/>
		<updated>2024-08-06T19:33:22Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: spine is a compatibility layer, not an emulator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on PlayStation 4|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4 Pro&#039;&#039;&#039; (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[#Hardware_features_and_peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 &amp;quot;Slim&amp;quot;, this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console&#039;s GDDR5 memory. Although capable of streaming 4K video, &#039;&#039;&#039;the PS4 Pro does not support Ultra HD Blu-ray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro]&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4(Pro) will prove to be a monumental task owing to the complexity of x86_64.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://shadps4.net/ shadPS4]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/shadps4-emu/shadPS4 {{shadPS4Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://github.com/shadps4-emu/shadps4-game-compatibility/issues 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1 out of 160 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;0 out of 76 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;GUI [https://github.com/themitosan/fpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie&#039;s Launcher] &amp;lt;br/&amp;gt;GUI [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL Temmie&#039;s Launcher] (Proto) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://fpps4.net/compatibility/ 6%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;112 out of 1814 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SysRay/psOff_public psOff]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/SysRay/psOff_public/releases {{psOffVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://github.com/SysRay/psOff_compatibility/issues 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;7 out of 398 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 {{GPCS4Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[GPCS4|2 playable titles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases {{KytyVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Kyty|2 playable titles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;4 out of 360 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ &amp;lt;small&amp;gt;4,000+ games are playable&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:; shadPS4&lt;br /&gt;
:: shadPS4, an early PS4 emulator written in C++ for Windows, Linux and macOS, developed by a respected figure in the emulation scene such as [https://github.com/georgemoralis George Moralis] (one of the founders of [[PCSX2]] back in the day). ShadPS4 is the first PS4 emulator that gets to character screen on Bloodborne.[https://shadps4.net/index.php/2024/07/05/blooborne/]&lt;br /&gt;
&lt;br /&gt;
:; RPCS4&lt;br /&gt;
:: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::; [[RPCSX]]&lt;br /&gt;
::: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
:; [[Obliteration]]&lt;br /&gt;
:: Obliteration is a free PlayStation 4 emulator for Windows, macOS and GNU/Linux. This project started as a hard-fork from [[Kyty]] compatibility layer. Then development team decided to rewrite the whole project from scratch by using [[Kyty]] and Uplift as a reference to help them getting started with the project. How Obliteration work is totally different from [[Kyty]] because developers decided to go with the same path as Uplift (and [[Spine]]?) instead of [[Kyty]]. This is the reason why Obliteration required firmware files from the PS4 in order to work while [[Kyty]] does not.. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games at the moment.&lt;br /&gt;
&lt;br /&gt;
:; [[Orbital]]&lt;br /&gt;
:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects]), Orbital uses Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
:; psuv&lt;br /&gt;
:: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:; fpPS4 &lt;br /&gt;
:: A PlayStation 4 compatibility layer made with Free Pascal. It currently offers the best game compatibility.&lt;br /&gt;
&lt;br /&gt;
:; psOff&lt;br /&gt;
:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. It currently doesn&#039;t support: multiple command buffer submits, for loops in shader, missing opcodes.[https://github.com/SysRay/psOff_public?tab=readme-ov-file#description] It can currently run Worms W.M.D., Sonic Mania, Tomb Raider I-III Remastered, Undertale, Deltarune and Blackhole with 60 FPS. Red Dead Redemption shows its legal warnings before crashing.&lt;br /&gt;
&lt;br /&gt;
:; [[Kyty]]&lt;br /&gt;
:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
:; [[GPCS4]]&lt;br /&gt;
:: A compatibility layer for the PlayStation 4.[https://github.com/Inori/GPCS4/issues/104#issuecomment-1079917903] It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
:; PS4Delta&lt;br /&gt;
:: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
:; [[Spine]]&lt;br /&gt;
:: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt; [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a promising emulator project], even though it was abandoned in its early days.&lt;br /&gt;
&lt;br /&gt;
;Native&lt;br /&gt;
:; PlayStation 5&lt;br /&gt;
:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation_5_emulators#Hardware_features_and_peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[#Enhancements|enhancements]] on the PS5 hardware (similar to PlayStation 4 Pro) if it supports &amp;quot;Game Boost&amp;quot; option, such as experiencing higher or more stable frame rates.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! ShadPS4&lt;br /&gt;
! RPCSX&lt;br /&gt;
! fpPS4&lt;br /&gt;
! PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=GameBoostPS5&amp;gt;Possible if game supports &amp;quot;[https://www.backwards-compatible.com/ Game Boost]&amp;quot; option.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 4 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=GameBoostPS5&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;PlayStation 4 (Pro) system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Quality of life&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| RetroAchievements&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! ShadPS4&lt;br /&gt;
! RPCSX&lt;br /&gt;
! fpPS4&lt;br /&gt;
! PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | [https://www.psdevwiki.com/ps4/System_Software System Software]&lt;br /&gt;
|[[#PlayStation_Dynamic_Menu_and_apps|PlayStation Dynamic Menu and apps]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://www.reddit.com/r/playstation/comments/s2cydt/how_do_trophies_work_when_playing_a_ps4_game_on/ *]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official_emulators#Emulators_on_PS4|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | Input&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscecamera.pas *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&amp;amp;system=ps4 PlayStation Move]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscemove.pas *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_tracked_motion_controllers#PlayStation_4|Motion controls]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_touchpad#PlayStation_4_Emulation|Touch Pad]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_with_keyboard_and_mouse_support#PlayStation_4_Emulation|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[#Blu-ray_drive|Blu-ray drive]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/pull/174 *]&lt;br /&gt;
| {{~}}[https://www.lifewire.com/does-psvr-work-on-ps5-7567134 *]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |[[#PS4 Pro Enhanced games|PS4 Pro Enhanced games]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PlayStation Dynamic Menu and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps4/Interface psdevwiki: PlayStation Dynamic Menu]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Dynamic Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment, although there are various reports on RPCSX discord channel that RPCSX booting VSH [https://discord.com/channels/252023769500090368/1133492361180233728/1173714720558166108 without any graphics] or [https://discord.com/channels/252023769500090368/1124815779230122096/1193992662743781396 2d elements with safe mode].&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_4 Xlink Kai - PlayStation 4 supported games]&lt;br /&gt;
*PlayStation 5 placeholder text&lt;br /&gt;
*Also see computer programs such as [[Preservation_projects#LAN_Tunneling_Programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN. &lt;br /&gt;
&lt;br /&gt;
===Blu-ray drive===&lt;br /&gt;
PlayStation 4 and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not have the capability to play VCDs or &amp;lt;abbr title=&amp;quot;Needs &#039;Ultra HD Blu-ray drive&#039;&amp;quot;&amp;gt;4K Ultra HD&amp;lt;/abbr&amp;gt;, additionally, the VCD format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
*Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
===PS4 Pro Enhanced games===&lt;br /&gt;
:[[Wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.&lt;br /&gt;
&lt;br /&gt;
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not &amp;quot;brute force&amp;quot; 4K without compromising form factor and cost, so the console was designed to support &amp;quot;streamlined rendering techniques&amp;quot; using custom hardware, &amp;quot;best-in-breed temporal and spatial anti-aliasing algorithms&amp;quot;, and &amp;quot;many new features from the AMD Polaris architecture as well as several even beyond it&amp;quot;. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something &amp;quot;perceptively so close [to 4K] that you wouldn&#039;t be able to see the difference&amp;quot;.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro]&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Due to the PS4&#039;s [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture]] and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler.&lt;br /&gt;
In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 4 (Pro) exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this &#039;&#039;&#039;could&#039;&#039;&#039; lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven&#039;t been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
===Reverse engineering PlayStation 4===&lt;br /&gt;
See these resources for reverse engineering PlayStation 4&amp;lt;ref&amp;gt;[https://discord.com/channels/252023769500090368/1140403882309202050/1173616669072044032 RPCSX discord channel: Various resources for reverse engineering PlayStation 4].&amp;lt;/ref&amp;gt;;&lt;br /&gt;
*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HCJZF4ivMhnpOt0vZA2g_j PS4 Jailbreak Tutorials (9.00 or Lower)]&lt;br /&gt;
&lt;br /&gt;
;General&lt;br /&gt;
:;Graphics&lt;br /&gt;
:*[https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ A trip through the Graphics Pipeline 2011]&lt;br /&gt;
:*[https://vulkan-tutorial.com/ Vulkan Tutorial]&lt;br /&gt;
&lt;br /&gt;
:;Reversing&lt;br /&gt;
:*[https://www.amazon.com/dp/0764574817/ Reversing: Secrets of Reverse Engineering (book)]&lt;br /&gt;
:*[https://beginners.re/ Reverse Engineering for Beginners (book)]&lt;br /&gt;
&lt;br /&gt;
;PlayStation 4 specific&lt;br /&gt;
:;CPU&lt;br /&gt;
:*[https://software.intel.com/en-us/articles/intel-sdm#combined Intel® 64 and IA-32 Architectures Software Developer Manuals]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/48751_16h_bkdg.pdf BIOS and Kernel Developer&#039;s Guide (BKDG) for AMD Family 16h Models 00h-0Fh Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/51810_16h_00h-0Fh_Rev_Guide.pdf Revision Guide for AMD Family 16h Models 00h-0Fh Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/52128_16h_Software_Opt_Guide.zip Software Optimization Guide for AMD Family 16h Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/48882_IOMMU.pdf AMD I/O Virtualization Technology (IOMMU) Specification]&lt;br /&gt;
&lt;br /&gt;
:;GPU&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf Sea Islands Series Instruction Set Architecture]&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/10/si_programming_guide_v2.pdf Southern Islands/Sea Islands Family 3D/Compute Programming Guide]&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/10/CIK_3D_registers_v2.pdf Radeon Sea Islands 3D/Compute Register Reference Guide]&lt;br /&gt;
&lt;br /&gt;
:;Misc&lt;br /&gt;
:*[http://www.psdevwiki.com/ps4/ PS4 Developer Wiki]&lt;br /&gt;
:*[https://github.com/fail0verflow/ps4-linux Linux kernel fork with PS4 support]&lt;br /&gt;
:*[https://github.com/fail0verflow/ps4-kexec Implementation of the kexec system call for PS4]&lt;br /&gt;
:*[https://youtu.be/QMiubC6LdTA Console Hacking 2016 (33C3)]&lt;br /&gt;
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]&lt;br /&gt;
:*RPCSX: [https://discord.gg/M6DK5AXk Discord], [https://rpcsx.github.io/rpcsx-site/ Blogs]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:BSD-based]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=94657</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=94657"/>
		<updated>2024-08-06T19:29:53Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: GPCS4 hasnt been updated in a year, fpps4 hasnt been updated in 5 months, and psoff hasnt seen updates in 2 months.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on PlayStation 4|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4 Pro&#039;&#039;&#039; (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[#Hardware_features_and_peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 &amp;quot;Slim&amp;quot;, this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console&#039;s GDDR5 memory. Although capable of streaming 4K video, &#039;&#039;&#039;the PS4 Pro does not support Ultra HD Blu-ray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro]&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4(Pro) will prove to be a monumental task owing to the complexity of x86_64.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://shadps4.net/ shadPS4]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/shadps4-emu/shadPS4 {{shadPS4Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://github.com/shadps4-emu/shadps4-game-compatibility/issues 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1 out of 160 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;0 out of 76 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;4 out of 360 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;GUI [https://github.com/themitosan/fpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie&#039;s Launcher] &amp;lt;br/&amp;gt;GUI [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL Temmie&#039;s Launcher] (Proto) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://fpps4.net/compatibility/ 6%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;112 out of 1814 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SysRay/psOff_public psOff]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/SysRay/psOff_public/releases {{psOffVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://github.com/SysRay/psOff_compatibility/issues 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;7 out of 398 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 {{GPCS4Ver}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[GPCS4|2 playable titles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases {{KytyVer}}]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Kyty|2 playable titles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade&amp;lt;br/&amp;gt;variant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ &amp;lt;small&amp;gt;4,000+ games are playable&amp;lt;/small&amp;gt;]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:; shadPS4&lt;br /&gt;
:: shadPS4, an early PS4 emulator written in C++ for Windows, Linux and macOS, developed by a respected figure in the emulation scene such as [https://github.com/georgemoralis George Moralis] (one of the founders of [[PCSX2]] back in the day). ShadPS4 is the first PS4 emulator that gets to character screen on Bloodborne.[https://shadps4.net/index.php/2024/07/05/blooborne/]&lt;br /&gt;
&lt;br /&gt;
:; RPCS4&lt;br /&gt;
:: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::; [[RPCSX]]&lt;br /&gt;
::: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
:; [[Obliteration]]&lt;br /&gt;
:: Obliteration is a free PlayStation 4 emulator for Windows, macOS and GNU/Linux. This project started as a hard-fork from [[Kyty]] compatibility layer. Then development team decided to rewrite the whole project from scratch by using [[Kyty]] and Uplift as a reference to help them getting started with the project. How Obliteration work is totally different from [[Kyty]] because developers decided to go with the same path as Uplift (and [[Spine]]?) instead of [[Kyty]]. This is the reason why Obliteration required firmware files from the PS4 in order to work while [[Kyty]] does not.. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games at the moment.&lt;br /&gt;
&lt;br /&gt;
:; [[Orbital]]&lt;br /&gt;
:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects]), Orbital uses Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
:; psuv&lt;br /&gt;
:: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
:; [[Spine]]&lt;br /&gt;
:: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt; [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a promising emulator project], even though it was abandoned in its early days.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:; fpPS4 &lt;br /&gt;
:: A PlayStation 4 compatibility layer made with Free Pascal. It currently offers the best game compatibility.&lt;br /&gt;
&lt;br /&gt;
:; psOff&lt;br /&gt;
:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. It currently doesn&#039;t support: multiple command buffer submits, for loops in shader, missing opcodes.[https://github.com/SysRay/psOff_public?tab=readme-ov-file#description] It can currently run Worms W.M.D., Sonic Mania, Tomb Raider I-III Remastered, Undertale, Deltarune and Blackhole with 60 FPS. Red Dead Redemption shows its legal warnings before crashing.&lt;br /&gt;
&lt;br /&gt;
:; [[Kyty]]&lt;br /&gt;
:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
:; [[GPCS4]]&lt;br /&gt;
:: A compatibility layer for the PlayStation 4.[https://github.com/Inori/GPCS4/issues/104#issuecomment-1079917903] It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
:; PS4Delta&lt;br /&gt;
:: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
;Native&lt;br /&gt;
:; PlayStation 5&lt;br /&gt;
:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation_5_emulators#Hardware_features_and_peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[#Enhancements|enhancements]] on the PS5 hardware (similar to PlayStation 4 Pro) if it supports &amp;quot;Game Boost&amp;quot; option, such as experiencing higher or more stable frame rates.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! ShadPS4&lt;br /&gt;
! RPCSX&lt;br /&gt;
! fpPS4&lt;br /&gt;
! PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=GameBoostPS5&amp;gt;Possible if game supports &amp;quot;[https://www.backwards-compatible.com/ Game Boost]&amp;quot; option.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 4 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=GameBoostPS5&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;PlayStation 4 (Pro) system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Quality of life&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| RetroAchievements&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! ShadPS4&lt;br /&gt;
! RPCSX&lt;br /&gt;
! fpPS4&lt;br /&gt;
! PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | [https://www.psdevwiki.com/ps4/System_Software System Software]&lt;br /&gt;
|[[#PlayStation_Dynamic_Menu_and_apps|PlayStation Dynamic Menu and apps]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://www.reddit.com/r/playstation/comments/s2cydt/how_do_trophies_work_when_playing_a_ps4_game_on/ *]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official_emulators#Emulators_on_PS4|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | Input&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscecamera.pas *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&amp;amp;system=ps4 PlayStation Move]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscemove.pas *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_tracked_motion_controllers#PlayStation_4|Motion controls]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_touchpad#PlayStation_4_Emulation|Touch Pad]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_with_keyboard_and_mouse_support#PlayStation_4_Emulation|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[#Blu-ray_drive|Blu-ray drive]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://github.com/red-prig/fpPS4/pull/174 *]&lt;br /&gt;
| {{~}}[https://www.lifewire.com/does-psvr-work-on-ps5-7567134 *]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |[[#PS4 Pro Enhanced games|PS4 Pro Enhanced games]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PlayStation Dynamic Menu and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps4/Interface psdevwiki: PlayStation Dynamic Menu]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Dynamic Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment, although there are various reports on RPCSX discord channel that RPCSX booting VSH [https://discord.com/channels/252023769500090368/1133492361180233728/1173714720558166108 without any graphics] or [https://discord.com/channels/252023769500090368/1124815779230122096/1193992662743781396 2d elements with safe mode].&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_4 Xlink Kai - PlayStation 4 supported games]&lt;br /&gt;
*PlayStation 5 placeholder text&lt;br /&gt;
*Also see computer programs such as [[Preservation_projects#LAN_Tunneling_Programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN. &lt;br /&gt;
&lt;br /&gt;
===Blu-ray drive===&lt;br /&gt;
PlayStation 4 and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not have the capability to play VCDs or &amp;lt;abbr title=&amp;quot;Needs &#039;Ultra HD Blu-ray drive&#039;&amp;quot;&amp;gt;4K Ultra HD&amp;lt;/abbr&amp;gt;, additionally, the VCD format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
*Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
===PS4 Pro Enhanced games===&lt;br /&gt;
:[[Wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.&lt;br /&gt;
&lt;br /&gt;
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not &amp;quot;brute force&amp;quot; 4K without compromising form factor and cost, so the console was designed to support &amp;quot;streamlined rendering techniques&amp;quot; using custom hardware, &amp;quot;best-in-breed temporal and spatial anti-aliasing algorithms&amp;quot;, and &amp;quot;many new features from the AMD Polaris architecture as well as several even beyond it&amp;quot;. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something &amp;quot;perceptively so close [to 4K] that you wouldn&#039;t be able to see the difference&amp;quot;.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro]&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Due to the PS4&#039;s [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture]] and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler.&lt;br /&gt;
In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 4 (Pro) exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this &#039;&#039;&#039;could&#039;&#039;&#039; lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven&#039;t been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
===Reverse engineering PlayStation 4===&lt;br /&gt;
See these resources for reverse engineering PlayStation 4&amp;lt;ref&amp;gt;[https://discord.com/channels/252023769500090368/1140403882309202050/1173616669072044032 RPCSX discord channel: Various resources for reverse engineering PlayStation 4].&amp;lt;/ref&amp;gt;;&lt;br /&gt;
*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HCJZF4ivMhnpOt0vZA2g_j PS4 Jailbreak Tutorials (9.00 or Lower)]&lt;br /&gt;
&lt;br /&gt;
;General&lt;br /&gt;
:;Graphics&lt;br /&gt;
:*[https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ A trip through the Graphics Pipeline 2011]&lt;br /&gt;
:*[https://vulkan-tutorial.com/ Vulkan Tutorial]&lt;br /&gt;
&lt;br /&gt;
:;Reversing&lt;br /&gt;
:*[https://www.amazon.com/dp/0764574817/ Reversing: Secrets of Reverse Engineering (book)]&lt;br /&gt;
:*[https://beginners.re/ Reverse Engineering for Beginners (book)]&lt;br /&gt;
&lt;br /&gt;
;PlayStation 4 specific&lt;br /&gt;
:;CPU&lt;br /&gt;
:*[https://software.intel.com/en-us/articles/intel-sdm#combined Intel® 64 and IA-32 Architectures Software Developer Manuals]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/48751_16h_bkdg.pdf BIOS and Kernel Developer&#039;s Guide (BKDG) for AMD Family 16h Models 00h-0Fh Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/51810_16h_00h-0Fh_Rev_Guide.pdf Revision Guide for AMD Family 16h Models 00h-0Fh Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/52128_16h_Software_Opt_Guide.zip Software Optimization Guide for AMD Family 16h Processors]&lt;br /&gt;
:*[https://support.amd.com/TechDocs/48882_IOMMU.pdf AMD I/O Virtualization Technology (IOMMU) Specification]&lt;br /&gt;
&lt;br /&gt;
:;GPU&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf Sea Islands Series Instruction Set Architecture]&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/10/si_programming_guide_v2.pdf Southern Islands/Sea Islands Family 3D/Compute Programming Guide]&lt;br /&gt;
:*[https://developer.amd.com/wordpress/media/2013/10/CIK_3D_registers_v2.pdf Radeon Sea Islands 3D/Compute Register Reference Guide]&lt;br /&gt;
&lt;br /&gt;
:;Misc&lt;br /&gt;
:*[http://www.psdevwiki.com/ps4/ PS4 Developer Wiki]&lt;br /&gt;
:*[https://github.com/fail0verflow/ps4-linux Linux kernel fork with PS4 support]&lt;br /&gt;
:*[https://github.com/fail0verflow/ps4-kexec Implementation of the kexec system call for PS4]&lt;br /&gt;
:*[https://youtu.be/QMiubC6LdTA Console Hacking 2016 (33C3)]&lt;br /&gt;
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]&lt;br /&gt;
:*RPCSX: [https://discord.gg/M6DK5AXk Discord], [https://rpcsx.github.io/rpcsx-site/ Blogs]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:BSD-based]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulator_problems_FAQ&amp;diff=94644</id>
		<title>Emulator problems FAQ</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulator_problems_FAQ&amp;diff=94644"/>
		<updated>2024-08-05T23:54:21Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: updating this section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
===BIOS===&lt;br /&gt;
Depending on the emulator, BIOSes can be either necessary or an added novelty. Generally, emulators of more modern/complex consoles will require BIOS files in order to operate.&lt;br /&gt;
{{Main|Emulator files}}&lt;br /&gt;
&lt;br /&gt;
===New systems emulated===&lt;br /&gt;
&#039;&#039;&#039;Are there emulators for the PlayStation 4, PlayStation 5 or PlayStation Vita?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It varies. The PlayStation Vita&#039;s best emulator is [[Vita3K]], with a substantial amount of games supported. PlayStation 4 emulation is still in a very early state, with the most promising efforts being shown by [https://github.com/red-prig/fpPS4/ fpPS4], though most commercial games are still unsupported. There are currently no actively developed PlayStation 5 emulators.&lt;br /&gt;
&lt;br /&gt;
For more information on these system&#039;s emulators, check the following lists:&lt;br /&gt;
*[[PlayStation 4 emulators]]&lt;br /&gt;
*[[PlayStation 5 emulators]]&lt;br /&gt;
*[[PlayStation Vita emulators]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there emulators for the Xbox One yet?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. &amp;lt;b&amp;gt;Any that you come across on YouTube videos and the like are scams or malware.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Save states===&lt;br /&gt;
&#039;&#039;&#039;My save states do not work in the new version of the emulator I downloaded. Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Save states are not compatible between different versions of emulators, or between different emulators. Don&#039;t rely on them. Use real/battery saves which typically can be transferred, even if they need to be converted first.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
&#039;&#039;&#039;Can I run this emulator?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [[Computer specifications]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I got a new version of this emulator, and now it&#039;s slower! Can this be fixed?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, there can be a number of reasons why it can slow down.&lt;br /&gt;
&lt;br /&gt;
*Try closing other programs first. While CPU usage is one factor, games are not the only thing that could be using the &amp;lt;u&amp;gt;disk&amp;lt;/u&amp;gt;, especially if you&#039;re not using a solid state drive.&lt;br /&gt;
*It could have been reset to the default CPU priority, which you could have set to max on the old version.&lt;br /&gt;
*The new version didn&#039;t detect the previous settings that sped up the games.&lt;br /&gt;
*The new version may have lost support entirely for settings that sped up the games, probably in favor of [[Emulation_accuracy|accuracy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My PC is a toaster. Are there any emulators I can run?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GHz. [[higan]] is the only exception because it&#039;s highly accurate and requires a 3 GHz CPU for optimal performance. Other emulators such as [[Snes9x]], [[Kega Fusion]], [[Mesen]], etc. can be run on any PC that can run Windows.&lt;br /&gt;
&lt;br /&gt;
However, emulators of the fifth generation and later consoles are a different story. While fourth generation and earlier consoles could only display pixel art and, in some cases, very primitive 3D graphics, the move to fifth generation consoles saw a massive jump in consoles&#039; graphical capabilities, with full 3D polygon graphics with texture mapping, lighting and shadows, anti-aliasing, texture filtering, etc. The consoles required much more complex CPUs and GPUs with multiple cores to be able to display these types of graphics. Because of this, emulators of the fifth generation and later consoles require a mid to high-end gaming PC for optimal performance, with a 3 ~ 3.5 GHz or faster CPU clock speed and at least a mid-range AMD / Nvidia graphics card.&lt;br /&gt;
&lt;br /&gt;
==Filetypes==&lt;br /&gt;
&#039;&#039;&#039;What does this file extension mean?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have a [[list of filetypes]] for information on what&#039;s what, and where to use it.&lt;br /&gt;
&lt;br /&gt;
===Archives===&lt;br /&gt;
&#039;&#039;&#039;I downloaded a compressed archive (zip/rar/7z), but it has a lot of files starting with r00/r01, or part1/part2, or 001/002. What are these?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a split archive in a full archive. Why that happens is beyond us (it usually indicates an &amp;quot;untouched&amp;quot; Usenet release), but all you need to do to use it is to unpack it with whatever software you have, which means WinRAR, WinZip, et cetera. If you do not have either of those and don&#039;t have a way to decompress split archives, get [http://www.7-zip.org/ 7-Zip] and extract all the files to a folder nearby. Then, using your software, select the first archive and extract it (some programs insert shell extensions that allow you to extract files straight from the right-click menu), and you should have all the expected files. You can then delete the archives.&lt;br /&gt;
&lt;br /&gt;
===Filenames===&lt;br /&gt;
&#039;&#039;&#039;What does [!] or (NTSC) refer to?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[GoodTools#Good_codes|Codes]]. They mean different things, and we&#039;ve provided a list telling you their meanings.&lt;br /&gt;
==[[Controllers]]==&lt;br /&gt;
===DualShock 3===&lt;br /&gt;
{{Main|DualShock 3}}&lt;br /&gt;
&lt;br /&gt;
===DualShock 4===&lt;br /&gt;
{{Main|DualShock 4}}&lt;br /&gt;
&lt;br /&gt;
==PS1 emulators==&lt;br /&gt;
===ECM format===&lt;br /&gt;
&#039;&#039;&#039;I downloaded a PS1 game. It&#039;s in .ecm format and won&#039;t open in an emulator. Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ECM is a compressed format. You need to decompress using [http://static.emuparadise.me/downloads/PakkISO-0.4-setup.exe PakkISO] or [https://archive.org/details/ECMToolsV1.0 ECM Tools] (both provided on the emuparadise download page). You could also use [https://m.apkpure.com/unecm/fr.bobenrieth.unecm Unecm] for Android. It&#039;ll output as a .bin usually, which is what the [[Cue sheet (.cue)|.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-Reloaded]] do allow loading of ECM files, however, it&#039;s recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums]. You then need to use the &#039;ECM-uncompress&#039; command in terminal.&lt;br /&gt;
&lt;br /&gt;
===Keybinds in lilypad===&lt;br /&gt;
&#039;&#039;&#039;I use PCSX-R with LilyPad, but the ESC key and various others don&#039;t work!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input.&lt;br /&gt;
&lt;br /&gt;
===Multi track games===&lt;br /&gt;
&#039;&#039;&#039;The PlayStation 1 game that I downloaded came with a lot of tracks. How do I play it?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]]. &lt;br /&gt;
&lt;br /&gt;
These multi-track games are often compressed, the first track is usually ecm&#039;d, the audio files are often converted to the .ape format, to easily extract all of these, use [http://static.emuparadise.me/downloads/PakkISO-0.4-setup.exe PakkISO]. Using [http://www.monkeysaudio.com/download.html Monkey&#039;s Audio] to decode the ape files sometimes result in files that don&#039;t match redump&#039;s md5 sum.&lt;br /&gt;
&lt;br /&gt;
===Mednafen memory cards===&lt;br /&gt;
{{Main|Using RetroArch#Transfer PS1 Memory Card Files]}}&lt;br /&gt;
To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
==PS2 emulators==&lt;br /&gt;
===Blurry PS2 ===&lt;br /&gt;
&#039;&#039;&#039;Why is my PS2 game blurry?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help but may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.&lt;br /&gt;
&lt;br /&gt;
Simply sitting farther back from the screen (similar to how one would normally sit away from a CRT TV) can also reduce the noticeability of the blur filter.&lt;br /&gt;
&lt;br /&gt;
===Black lines in PS2 games===&lt;br /&gt;
Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that option off or to half at most), improperly offset textures (TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution, for the most part, fixes those, but software rendering may be required as well.&lt;br /&gt;
&lt;br /&gt;
==PSP emulators==&lt;br /&gt;
===PSP audio===&lt;br /&gt;
&#039;&#039;&#039;PSP emulation has no audio. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Weird text?&lt;br /&gt;
** Download [[Emulator_files#PlayStation_Portable|the original fonts]] and place them into the /flash0/ folder, confirming overwrites; this may correct corrupted text in games that use the system font, such as punctuation replaced by overscores in &#039;&#039;&#039;Dissidia 012 Final Fantasy&#039;&#039;&#039;.&lt;br /&gt;
** Disabling buffered rendering fixed the no text issue with &#039;&#039;&#039;Final Fantasy IV&#039;&#039;&#039; for some. The forums say this will only fix it on Nvidia cards.&lt;br /&gt;
* DLC works without any plugins. For most games, dropping the files in memstick\PSP\GAME inside folders named with the code of the game (for example, PSP\GAME\ULUS10566 for the US version of Dissidia 012 Final Fantasy).&lt;br /&gt;
* X doesn&#039;t work? Turn on/off Buffered Rendering or MipMapping and try again.&lt;br /&gt;
* Too slow? Turn on/off Hardware Transform and try again.&lt;br /&gt;
* &#039;&#039;&#039;Dangan Ronpa&#039;&#039;&#039;: Make sure you&#039;re using the latest dev build of PPSSPP and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don&#039;t need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).&lt;br /&gt;
* Having problems on the [[libretro]] port? Try the standalone versions; the libretro port receives updates, but they tend to be behind the standalone version.&lt;br /&gt;
&lt;br /&gt;
==Specific games==&lt;br /&gt;
{{Main|Game problems FAQ}}&lt;br /&gt;
&lt;br /&gt;
See this article for problems with specific games.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Game_problems_FAQ&amp;diff=94643</id>
		<title>Talk:Game problems FAQ</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Game_problems_FAQ&amp;diff=94643"/>
		<updated>2024-08-05T23:41:33Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;Slot-2 (GBA bonuses) not working&#039; section seems too specific to &#039;&#039;Lunar Knights&#039;&#039;. Should the section be broadened or renamed?&lt;br /&gt;
[[User:MarkyVigoroth|MarkyVigoroth]] ([[User talk:MarkyVigoroth|talk]]) 19:06, 3 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
I&#039;ll be honest. I slightly think this page should be deleted. This page will likely never provide updated information of any capacity, and is not constantly maintained. Emulators as a whole are hard to capture, thus why the wiki exists; trying to pinpoint the specific problems in the games? I think that&#039;s a step too far for us. This page has only seen any edits in the last 2 years from me, and it is from removing outdated information about games that are now fixed; mainly pertaining to PCSX2 and Dolphin. I&#039;m sure there are other consoles listed that have issues fixed, or perhaps have been worked around. I don&#039;t know, because I don&#039;t really care enough to check every little console on this page and whether or not their game compatibility is still flawed or not. It&#039;s a noble effort and a neat idea to try and consolidate all the information regarding specific problem games that are popular, but let&#039;s just face it; this type of article will never be all-encompassing or do good enough of a job that issue pages on GitHubs or compatibility wikis for the specific emulators don&#039;t already solve. I also say this because this article is likely &amp;lt;i&amp;gt;still&amp;lt;/i&amp;gt; very outdated. But no one&#039;s gonna bother checking; if I&#039;m not after 2 years, nobody probably will. Because if they did, the last edit to this talk page wouldn&#039;t have been 2 years ago. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:41, 5 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94639</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94639"/>
		<updated>2024-08-05T23:29:37Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: adding a proper reference list since its just kinda dumped to the end of the article by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (new 3DS)&amp;lt;br/&amp;gt;2020 (3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MBs of RAM and 6 MBs of VRAM, and a DMP PICA200 GPU. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MBs of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|new 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 34%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;? out of 135 reported titles (Most might need retesting/remarking)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://git.libretro.com/libretro/citra &#039;&#039;libretro cores&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra MMJ]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.1.4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra-Enhanced&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases {{Citra-EnhancedVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emuPlace/Limon/ Limón]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/emuPlace/Limon/releases/tag/v1.0.8.5.1 1.0.8.5.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki builds.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&amp;lt;br/&amp;gt;[https://github.com/rinsuki/citra rinsuki builds for iOS] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra (PabloMK7 fork)]]: A fork of Citra that was initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra MMJ]]: An unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features.&lt;br /&gt;
&lt;br /&gt;
:;Folium: Port of Citra to iOS/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS and Limón. Now continued as a [[Multi-system_emulators|multi emulator]], Folium.&lt;br /&gt;
&lt;br /&gt;
:;[[Lime3DS]]: Fork of Citra. The main goal of the project is to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Mandarine: Fork of Citra. Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterwards, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[#Hardware_features|features]] and [[#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPL license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed to Citra-Enhanced, before then renaming again to Mandarine after an attempted repository hijack&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine#contribution&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]&lt;br /&gt;
: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it&#039;s basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra (PabloMK7 fork)&lt;br /&gt;
  ! Citra MMJ&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]&lt;br /&gt;
  | {{~}}[https://github.com/PabloMK7/citra/pull/160 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It&#039;s possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|IR sensor]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{~}}[https://www.youtube.com/watch?v=nvSlRyWH32c *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}[https://pretendo.network/progress#juxtaposition-(miiverse) *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS#Download_Play|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra (PabloMK7 fork)&lt;br /&gt;
! Lime3DS&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However for DS backwards compatibility titles you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| colspan=2 {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| colspan=2 {{~}}&amp;lt;ref group=N2 name=lrExclusive&amp;gt;Exclusive to libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| colspan=2 {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| colspan=2 {{✓}}[https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Quality of life&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}[https://github.com/PabloMK7/citra/pull/105 *]&lt;br /&gt;
| {{✓}}[https://github.com/Lime3DS/Lime3DS/issues/181 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools and even tools to dump your own games. &lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to 3DS format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you&#039;ll have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware (bafflingly enough, Citra devs still ask users to do this even nowadays). It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023], &lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog], [https://discord.gg/FAXfZV9 Discord]&lt;br /&gt;
* Panda3DS: [https://discord.gg/UyepRMm Discord]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Consoles|!3DS]]&lt;br /&gt;
[[Category:Handheld consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo consoles|!3DS]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based|!3DS]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94638</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94638"/>
		<updated>2024-08-05T23:28:07Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: apparently there&amp;#039;s a story to the rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (new 3DS)&amp;lt;br/&amp;gt;2020 (3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MBs of RAM and 6 MBs of VRAM, and a DMP PICA200 GPU. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MBs of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|new 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 34%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;? out of 135 reported titles (Most might need retesting/remarking)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://git.libretro.com/libretro/citra &#039;&#039;libretro cores&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra MMJ]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.1.4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra-Enhanced&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases {{Citra-EnhancedVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emuPlace/Limon/ Limón]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/emuPlace/Limon/releases/tag/v1.0.8.5.1 1.0.8.5.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki builds.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&amp;lt;br/&amp;gt;[https://github.com/rinsuki/citra rinsuki builds for iOS] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra (PabloMK7 fork)]]: A fork of Citra that was initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra MMJ]]: An unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features.&lt;br /&gt;
&lt;br /&gt;
:;Folium: Port of Citra to iOS/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS and Limón. Now continued as a [[Multi-system_emulators|multi emulator]], Folium.&lt;br /&gt;
&lt;br /&gt;
:;[[Lime3DS]]: Fork of Citra. The main goal of the project is to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Mandarine: Fork of Citra. Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterwards, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[#Hardware_features|features]] and [[#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPL license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed to Citra-Enhanced, before then renaming again to Mandarine after an attempted repository hijack&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine#contribution&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]&lt;br /&gt;
: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it&#039;s basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra (PabloMK7 fork)&lt;br /&gt;
  ! Citra MMJ&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]&lt;br /&gt;
  | {{~}}[https://github.com/PabloMK7/citra/pull/160 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It&#039;s possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|IR sensor]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{~}}[https://www.youtube.com/watch?v=nvSlRyWH32c *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}[https://pretendo.network/progress#juxtaposition-(miiverse) *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS#Download_Play|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra (PabloMK7 fork)&lt;br /&gt;
! Lime3DS&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However for DS backwards compatibility titles you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| colspan=2 {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| colspan=2 {{~}}&amp;lt;ref group=N2 name=lrExclusive&amp;gt;Exclusive to libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| colspan=2 {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| colspan=2 {{✓}}[https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Quality of life&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}[https://github.com/PabloMK7/citra/pull/105 *]&lt;br /&gt;
| {{✓}}[https://github.com/Lime3DS/Lime3DS/issues/181 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools and even tools to dump your own games. &lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to 3DS format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you&#039;ll have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware (bafflingly enough, Citra devs still ask users to do this even nowadays). It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023], &lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog], [https://discord.gg/FAXfZV9 Discord]&lt;br /&gt;
* Panda3DS: [https://discord.gg/UyepRMm Discord]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!3DS]]&lt;br /&gt;
[[Category:Handheld consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo consoles|!3DS]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based|!3DS]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94637</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=94637"/>
		<updated>2024-08-05T23:24:56Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: citra-enhanced changed its name to mandarine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (new 3DS)&amp;lt;br/&amp;gt;2020 (3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MBs of RAM and 6 MBs of VRAM, and a DMP PICA200 GPU. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MBs of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|new 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/latest git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 34%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;? out of 135 reported titles (Most might need retesting/remarking)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://git.libretro.com/libretro/citra &#039;&#039;libretro cores&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra MMJ]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.1.4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra-Enhanced&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases {{Citra-EnhancedVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}} &amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/emuPlace/Limon/ Limón]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/emuPlace/Limon/releases/tag/v1.0.8.5.1 1.0.8.5.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki builds.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&amp;lt;br/&amp;gt;[https://github.com/rinsuki/citra rinsuki builds for iOS] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra (PabloMK7 fork)]]: A fork of Citra that was initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted.&lt;br /&gt;
&lt;br /&gt;
:;[[Citra MMJ]]: An unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features.&lt;br /&gt;
&lt;br /&gt;
:;Folium: Port of Citra to iOS/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS and Limón. Now continued as a [[Multi-system_emulators|multi emulator]], Folium.&lt;br /&gt;
&lt;br /&gt;
:;[[Lime3DS]]: Fork of Citra. The main goal of the project is to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Mandarine: Fork of Citra. Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterwards, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[#Hardware_features|features]] and [[#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPL license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed to Citra-Enhanced, before then renaming again to Mandarine.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]&lt;br /&gt;
: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it&#039;s basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra (PabloMK7 fork)&lt;br /&gt;
  ! Citra MMJ&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]&lt;br /&gt;
  | {{~}}[https://github.com/PabloMK7/citra/pull/160 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It&#039;s possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|IR sensor]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{~}}[https://www.youtube.com/watch?v=nvSlRyWH32c *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}[https://pretendo.network/progress#juxtaposition-(miiverse) *]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS#Download_Play|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra (PabloMK7 fork)&lt;br /&gt;
! Lime3DS&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However for DS backwards compatibility titles you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| colspan=2 {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| colspan=2 {{~}}&amp;lt;ref group=N2 name=lrExclusive&amp;gt;Exclusive to libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| colspan=2 {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| colspan=2 {{✓}}[https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| colspan=2 {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Quality of life&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| colspan=2 {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| colspan=2 {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}[https://github.com/PabloMK7/citra/pull/105 *]&lt;br /&gt;
| {{✓}}[https://github.com/Lime3DS/Lime3DS/issues/181 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| colspan=2 {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools and even tools to dump your own games. &lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to 3DS format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you&#039;ll have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware (bafflingly enough, Citra devs still ask users to do this even nowadays). It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023], &lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog], [https://discord.gg/FAXfZV9 Discord]&lt;br /&gt;
* Panda3DS: [https://discord.gg/UyepRMm Discord]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!3DS]]&lt;br /&gt;
[[Category:Handheld consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo consoles|!3DS]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based|!3DS]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template_talk:Citra-EnhancedVer&amp;diff=94636</id>
		<title>Template talk:Citra-EnhancedVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template_talk:Citra-EnhancedVer&amp;diff=94636"/>
		<updated>2024-08-05T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: Created page with &amp;quot;== Move to MandarineVer? == The emulator changed its name to [https://github.com/mandarine3ds/mandarine Mandarine]. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Move to MandarineVer? ==&lt;br /&gt;
The emulator changed its name to [https://github.com/mandarine3ds/mandarine Mandarine]. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:24, 5 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin_(Nintendo)&amp;diff=94635</id>
		<title>Dolphin (Nintendo)</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin_(Nintendo)&amp;diff=94635"/>
		<updated>2024-08-05T23:14:43Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: nitpick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = CoverGraphic.jpg&lt;br /&gt;
|logowidth = 104&lt;br /&gt;
|version = e2.8&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators_on_Legacy_systems#Classic_Mac_OS|Classic Mac OS]] (lost)&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|website = [http://www.warioworld.com/ WarioWorld]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dolphin&#039;&#039;&#039; is a leaked GameCube debugger developed by Nintendo, named after the console&#039;s codename. It doesn&#039;t run commercial games and serves no real use to end-users, only barely functioning as an [[GameCube emulators|emulator]].&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
It has no connection to the open-source GameCube and Wii [[Dolphin|emulator of the same name]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://wiki.raregamingdump.ca/index.php/Dolphin_Emulator&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z Dolphin Emulator e2.8 and SDK]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Have to install the SDK to use the emulator&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Nintendo software]]&lt;br /&gt;
[[Category:Official emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Macintosh emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin_(Nintendo)&amp;diff=94544</id>
		<title>Dolphin (Nintendo)</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin_(Nintendo)&amp;diff=94544"/>
		<updated>2024-08-02T16:15:34Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: calling this an emulator is a stretch when it barely does the job&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = CoverGraphic.jpg&lt;br /&gt;
|logowidth = 104&lt;br /&gt;
|version = e2.8&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators_on_Legacy_systems#Classic_Mac_OS|Classic Mac OS]] (lost)&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|website = [http://www.warioworld.com/ WarioWorld]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dolphin&#039;&#039;&#039; is a leaked GameCube debugger developed by Nintendo, named after the console&#039;s codename. It doesn&#039;t run commercial games and serves no real use to end-users, only barely functioning as an [[GameCube emulators|emulator]].&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
It has no connection to the open-source GameCube and Wii [[Dolphin|emulator]] of the same name.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://wiki.raregamingdump.ca/index.php/Dolphin_Emulator&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z Dolphin Emulator e2.8 and SDK]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Have to install the SDK to use the emulator&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Nintendo software]]&lt;br /&gt;
[[Category:Official emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Macintosh emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=94540</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=94540"/>
		<updated>2024-08-02T13:36:27Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: strato has had no PR or commits since april&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Switch&lt;br /&gt;
|image = nintendo-switch.png&lt;br /&gt;
|image2 = switchdocked.png&lt;br /&gt;
|imagecaption = The Switch in its two forms, handheld (above) and docked (below).&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Hybrid consoles|Hybrid video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = March 2017&lt;br /&gt;
|predecessor = [[Wii U emulators|Wii U]]&amp;lt;br/&amp;gt;[[Nintendo 3DS emulators|(new) 3DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo Switch|Emulators on Switch}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA&#039;s Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the console&#039;s security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by NVIDIA as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design&amp;quot;. A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games &#039;&#039;Puyo Puyo Tetris&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.[https://twitter.com/NintendoCoLtd/status/1787736518762881197]&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ryujinx.org/download Nightly] &amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 82%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;3574 out of 4352 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuzu#Sudachi|Sudachi]]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;yuzufork&amp;quot;&amp;gt;Yuzu fork&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://sudachi.emuplace.app/ {{SudachiVer}}]‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuzu#Torzu|torzu]]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;yuzufork&amp;quot;/&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu Dark Git repository (requires Tor)]&amp;lt;br/&amp;gt;[https://codeberg.org/litucks/torzu codeberg mirror]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Suyu|suyu]]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;yuzufork&amp;quot;/&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://web.archive.org/web/20240412002255/https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds (archived)]‡&amp;lt;br/&amp;gt;[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]&amp;lt;ref group=N&amp;gt;Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|&#039;&#039;[[Yuzu_Game_Compatibility_List|54%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;1457 out of 2699 reported titles&amp;lt;/small&amp;gt;]]&#039;&#039;&amp;lt;ref group=N&amp;gt;Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NSEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RKX1209/nsemu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mephisto&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/reswitched/Mephisto/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CageTheUnicorn&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|macOS}}&lt;br /&gt;
|[https://ryujinx.org/download Nightly]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 82%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;3574 out of 4352 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuzu#Sudachi|Sudachi]]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;yuzufork&amp;quot;/&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)‡&amp;lt;br/&amp;gt;[https://sudachi.emuplace.app/ {{SudachiVer}}] (apk)‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Suyu|suyu]]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;yuzufork&amp;quot;/&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://web.archive.org/web/20240304142735/https://github.com/yuzu-emu/yuzu-android/releases yuzu GitHub (archived)]‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Egg NS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;172 out of 220 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(stolen yuzu code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonSwitch]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(stolen yuzu)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/strato-emu/compat-list/issues 4%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;58 out of 1426 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation-focused|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Linux&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/kentjhall/horizon-linux git] &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Ryujinx]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that&#039;s programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://github.com/Ryujinx/Ryujinx/pull/6057] and it uses an alternative approach to yuzu&#039;s NCE for improving performance when emulating on ARM systems[https://blog.ryujinx.org/progress-report-january-2024/].&lt;br /&gt;
&lt;br /&gt;
:;[[yuzu]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]&#039;s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they&#039;re available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial &amp;quot;early access&amp;quot; builds. One of yuzu&#039;s notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other fixes. Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping &amp;amp; SMMU] implementation also further helped reduce yuzu&#039;s memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to &amp;quot;[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]&amp;quot;, but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu&#039;s last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on &amp;quot;multiprocess&amp;quot; and &amp;quot;services&amp;quot;, which is crucial progress towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented.&lt;br /&gt;
&lt;br /&gt;
::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and its work is likely to be continued by other developers. According to suyu developers: The Switch SDK has been used illegally within the previous Yuzu developer team, which effectively makes the whole code radioactive[https://pastebin.com/6FYdz9Sr]. &lt;br /&gt;
&lt;br /&gt;
::;[[yuzu#Sudachi|Sudachi]]&lt;br /&gt;
:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell; a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the &amp;lt;code&amp;gt;com.apple.developer.kernel.increased-memory-limit&amp;lt;/code&amp;gt; entitlement. Their discord server and both repositories are got DMCAed and shut down[https://www.reddit.com/r/EmulationOniOS/comments/1db1qwl/sudachi_has_been_takedown/][https://x.com/antique_codes/status/1809288541064819064?s=46&amp;amp;t=tyOOkC9G7LTCJFkotMzAWA] (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page)&lt;br /&gt;
&lt;br /&gt;
::;[[yuzu#Suyu|suyu]]&lt;br /&gt;
:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. Thus, there&#039;s an adaptation period needed to see some serious advancements. In response to concerns about the project&#039;s financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers&#039; work.&lt;br /&gt;
&lt;br /&gt;
:::Messages from Suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo&#039;s message on Paste.bin], [https://www.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. The founder, however, states [https://www.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still maintain the project] as best they can. Their discord server is shut down (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page), the project could be considered dead.&lt;br /&gt;
&lt;br /&gt;
::;[[yuzu#Torzu|torzu]]&lt;br /&gt;
:::Another fork of yuzu. &#039;&#039;&#039;Torzu&#039;&#039;&#039; is a fork of Yuzu, to prevent take-downs the Git is preliminarily hosted using the tor network, needing the tor browser access. With a mirror on Codeberg. &lt;br /&gt;
&lt;br /&gt;
:;[[Egg NS]]&lt;br /&gt;
::Similar to DamonPS2, it&#039;s a closed-source, payware/malware emulator only for Android. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039; because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;[[DamonSwitch]]&lt;br /&gt;
::Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Damon company&#039;&#039;&#039; edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;[https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]&lt;br /&gt;
::SphiNX is a inactive closed-source Switch emulator, The emulator was a work in progress project but as of now, there&#039;s no public releases.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Skyline]]&lt;br /&gt;
::Skyline (formerly MonoNX and Lightswitch) is a free [[compatibility layer]] for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.&lt;br /&gt;
&lt;br /&gt;
::;[[Strato]]&lt;br /&gt;
:::A fork of Skyline that continues from where that project left off. It&#039;s an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as &#039;&#039;The Legend of Zelda: Breath of the Wild&#039;&#039;, have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer &amp;quot;Lynx&amp;quot; announced departure from the project and decided to step away from console emulation development[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]. The project was then handed over to the other developers.&lt;br /&gt;
&lt;br /&gt;
;Emulation focused Linux distros&lt;br /&gt;
:; Horizon Linux&lt;br /&gt;
::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU &amp;amp; IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. &#039;&#039;Puyo Puyo Tetris&#039;&#039; is semi-playable with audio output, and the emulator can also run several homebrew applications.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!  colspan=2 | Name&lt;br /&gt;
! Ryujinx&lt;br /&gt;
! Sudachi&lt;br /&gt;
! yuzu&lt;br /&gt;
! Strato&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]&lt;br /&gt;
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381]&lt;br /&gt;
|{{✓}}[https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf][https://github.com/jarrodnorwell/Sudachi/pull/1]&lt;br /&gt;
|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[https://web.archive.org/web/20240228000716/https://github.com/yuzu-emu/yuzu/pull/11569 *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#NSO_emulators|NSO emulators]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[wikipedia:Category:Cloud-based_Nintendo_Switch_games|Cloud-based titles]][https://en-americas-support.nintendo.com/app/answers/detail/a_id/53518/~/cloud-versions-of-games---faq][https://www.nintendo.com/en-gb/Support/Nintendo-Switch/Games-Using-Cloud-Streaming-Technology-FAQ-1864576.html]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Amiibo]]&lt;br /&gt;
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#amiibo-emulation *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]&lt;br /&gt;
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[#Connectivity|Connectivity]]&lt;br /&gt;
|Nintendo Switch Online&lt;br /&gt;
|{{✗}}[[Nintendo_Switch_Online#Emulation_of_the_service|*]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}[[Nintendo_Switch_Online#Emulation_of_the_service|*]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Local Wireless Play / LDN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LAN Play&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Controllers&amp;lt;ref group=N&amp;gt;See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Native Dual Joy-Con Support&lt;br /&gt;
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 &amp;lt;abbr title=&amp;quot;Only possible with &#039;BetterJoy&#039; at the moment.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]&lt;br /&gt;
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball_Plus Poké Ball Plus]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch_Emulation|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;abbr title=&amp;quot;Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn&#039;t be confused with Mouse Panning.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Inputs&lt;br /&gt;
| [[List_of_games_that_support_IR#Nintendo_Switch_Emulation|IR Motion Camera]]&lt;br /&gt;
|{{✗}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]&lt;br /&gt;
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_tracked_motion_controllers#Switch_Emulation|Motion Controls (Gyro)]]&lt;br /&gt;
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#motion-controls *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchscreen#Nintendo_Switch_Emulation|Touchscreen]]&lt;br /&gt;
|{{✓}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/Nintendo_Switch_XLink_Kai_Setup XLink Kai - Nintendo Switch setup guide]&lt;br /&gt;
&lt;br /&gt;
Nintendo Switch Local play games are divided into two groups; [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Local_Wireless_Games games with Local Wireless support], and [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#LAN_Games games with LAN support]. There are different requirements and rules for the two types.[https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Supported_Games] The difference is that Local Wireless is ad-hoc wifi between Switch radios. LAN is when the switches are joined to the same WiFi access point.[https://www.reddit.com/r/Ryujinx/comments/mg1iu5/comment/gt22ebx/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button]&lt;br /&gt;
&lt;br /&gt;
;Local Wireless Play/LDN: Local Wireless games are a bit more restricted but the following can play games together:&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems using ldn_mitm sysmodule&lt;br /&gt;
*Players using [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx&#039;s LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu]. Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. There is a feature tracker for Ryujinx for upstreaming [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN] to main builds.&lt;br /&gt;
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]&lt;br /&gt;
&lt;br /&gt;
;LAN Play: LAN games are the most widely supported and the following can play games together:&lt;br /&gt;
*Players using unmodified &amp;quot;OFW&amp;quot; Nintendo Switch and Nintendo Switch Lite systems.&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems.&lt;br /&gt;
*Players using Ryujinx or yuzu&lt;br /&gt;
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]&lt;br /&gt;
&lt;br /&gt;
So in summary, it is possible to play on the same network and LAN multiplayer over the internet with programs like XLink Kai, see XLink Kai&#039;s setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu], also see [[Preservation_projects#LAN_Tunneling_Programs|LAN Tunneling programs]] for more information.&lt;br /&gt;
&lt;br /&gt;
;Nintendo Switch Online{{Main|Nintendo Switch Online}}&lt;br /&gt;
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer Switch titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].&lt;br /&gt;
&lt;br /&gt;
===NSO emulators===&lt;br /&gt;
*[[Official emulators]]&lt;br /&gt;
*[[Nintendo Switch Online#List of emulators]]&lt;br /&gt;
*[[Wikipedia:List_of_Nintendo_Switch_Online_games]]&lt;br /&gt;
For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled &amp;quot;Expansion Pack&amp;quot;, players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.&lt;br /&gt;
&lt;br /&gt;
:*Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.&lt;br /&gt;
:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. &#039;&#039;&#039;It&#039;s important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.&#039;&#039;&#039;[https://youtu.be/IG19iNUDQd4]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Ryujinx&lt;br /&gt;
! Sudachi&lt;br /&gt;
! yuzu&lt;br /&gt;
! Strato&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#graphics-enhancements *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on Nintendo Switch system.&amp;lt;br/&amp;gt; But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;br/&amp;gt;[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 |  &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, yuzu and Ryujinx already supports some of RTX Remix features.&amp;lt;br/&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Performance&lt;br /&gt;
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;[https://youtu.be/DlZpEuU6IUg AFMF]&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039;&amp;lt;small&amp;gt;[https://youtu.be/vbbdP9ls2GY?t=375][https://youtu.be/mZblX75AbOM?t=442]&amp;lt;/small&amp;gt; can be used with yuzu (or forks) or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N&amp;gt;There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called &amp;quot;Profiled Persistent Translation Cache&amp;quot;[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA&#039;s Reflex SDK isn&#039;t currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://youtu.be/JYXrKnsP44s *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{✓}}[https://youtu.be/ksAkIIwhM6s *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://youtu.be/JYXrKnsP44s *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Quality of life&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✓}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties-&amp;gt;Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{✓}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=PropertiesAddOns&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=5 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=Format&amp;gt;There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It&#039;s notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N name=Format&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N name=Format&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]&lt;br /&gt;
| {{✓}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{✗}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&amp;lt;abbr title=&amp;quot;Currently requires Cheat Engine to work.&amp;quot;&amp;gt;[https://gamebanana.com/scripts/11752 *]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/game/8988 RetroAchievements]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=5 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=freelook&amp;gt;Have to be done on a per game basis as the yuzu or Ryujinx didn&#039;t have a &amp;quot;Camera&amp;quot; feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=freelook&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=freelook&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo Switch hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]&lt;br /&gt;
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]&lt;br /&gt;
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]&lt;br /&gt;
* Torzu: [https://codeberg.org/litucks/torzu/src/branch/master/blog Blog]&lt;br /&gt;
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]&lt;br /&gt;
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]&lt;br /&gt;
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]&lt;br /&gt;
 &lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!Switch]]&lt;br /&gt;
[[Category:Handheld consoles|!Switch]]&lt;br /&gt;
[[Category:Home consoles|!Switch]]&lt;br /&gt;
[[Category:Hybrid consoles|!Switch]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|!Switch]]&lt;br /&gt;
[[Category:Nintendo consoles|!Switch]]&lt;br /&gt;
[[Category:Nintendo Switch emulators|*]]&lt;br /&gt;
[[Category:ARM-based|!Switch]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85313</id>
		<title>Netplay</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85313"/>
		<updated>2024-04-21T23:42:13Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: fightcade dropped NES support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] &amp;amp; and their official website [http://www.finalstarmen.net here]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Before you begin, here are some things to consider:&lt;br /&gt;
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.&lt;br /&gt;
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.&lt;br /&gt;
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)&lt;br /&gt;
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.&lt;br /&gt;
* It&#039;s highly recommended to use a controller. Some emulators still register input from keyboards while you&#039;re chatting on separate chat windows.&lt;br /&gt;
&lt;br /&gt;
===Port forwarding===&lt;br /&gt;
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].&lt;br /&gt;
&lt;br /&gt;
==Local Multiplayer Netplay==&lt;br /&gt;
This section will cover consoles that originally had &#039;&#039;&#039;local multiplayer&#039;&#039;&#039;, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.&lt;br /&gt;
&lt;br /&gt;
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. &lt;br /&gt;
===Streaming programs===&lt;br /&gt;
=====Parsec=====&lt;br /&gt;
[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however.&lt;br /&gt;
&lt;br /&gt;
=====Steam Remote Play Together=====&lt;br /&gt;
[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking &amp;quot;Games&amp;quot; from the title bar, and click &amp;quot;Add a non-Steam game to my library&amp;quot;. Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====NES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#Netplay|&#039;&#039;&#039;RetroArch&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.&lt;br /&gt;
* &#039;&#039;&#039;[[Mesen]]&#039;&#039;&#039;: Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[VirtuaNES#Netplay|&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|&#039;&#039;&#039;Mednafen&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: FCEU core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Nestopia#Netplay|&#039;&#039;&#039;Nestopia&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[RockNES|RockNESX 2.0]]:&#039;&#039;&#039; A very old NES emulator. Has a very nice interface but the documentation doesn&#039;t indicate what ports it uses, so you&#039;re limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.&lt;br /&gt;
* &#039;&#039;&#039;[[Jnes]]&#039;&#039;&#039;: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I&#039;m not sure if it&#039;s possible to get it to work.&lt;br /&gt;
&lt;br /&gt;
=====SNES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#NetPlay|RetroArch]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Snes9x]] or [[Higan|bsnes]] cores.&lt;br /&gt;
* [[Snes9x#Netplay|Snes9&#039;&#039;&#039;k&#039;&#039;&#039;]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Higan|bsnes]] core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ZSNES#Netplay|ZSNES]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====Nintendo 64=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64 Netplay]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64&#039;&#039;&#039;k&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64 v1.7]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as &amp;quot;m64p&amp;quot;)]&lt;br /&gt;
* [https://smash64.online/ Project64KSE (specifically built for Super Smash Bros. and mods of it)]&lt;br /&gt;
&lt;br /&gt;
=====GameCube / Wii=====&lt;br /&gt;
* &#039;&#039;&#039;[[Dolphin Online|Dolphin]]&#039;&#039;&#039;: [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.&lt;br /&gt;
* [https://slippi.gg/ Slippi]: The best option for Super Smash Bros. Melee specifically, as it features rollback netcode and online matchmaking for it.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy Advance=====&lt;br /&gt;
* My Boy&lt;br /&gt;
* VBA-M&lt;br /&gt;
&lt;br /&gt;
=====3DS=====&lt;br /&gt;
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].&lt;br /&gt;
&lt;br /&gt;
=====Nintendo Switch=====&lt;br /&gt;
*[[Ryujinx]]&lt;br /&gt;
*[[Yuzu]]&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Nintendo devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.&lt;br /&gt;
&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Master System=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kega Fusion#NetPlay|Kega Fusion]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: SMS Plus core&lt;br /&gt;
=====Genesis/Mega Drive &amp;amp; Peripherals=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[GENS#Netplay|GENS]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Genesis Plus core is experimental but mostly functional; 2 players only.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.&lt;br /&gt;
=====Saturn=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI &amp;amp; Atomiswave emulation.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 1=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ePSXe#Netplay|ePSXe 1.60]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]&#039;&#039;&#039; ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
PPSSPP and JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [[PlayStation_Portable_emulators#Hardware_features|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Sony devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay.&lt;br /&gt;
&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&amp;lt;!-- (NOT emulated) --&amp;gt;&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
The many platforms that conform to the term &amp;quot;arcade&amp;quot; have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[MAME#Netplay|MAME32 Plus Plus]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kawaks#Netplay|Kawaks 1.63]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; (And later versions)&lt;br /&gt;
* [http://www.kaillera.com/download.php Kaillera]&lt;br /&gt;
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Flycast#Netplay|Flycast]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; with delay-based netcode.&lt;br /&gt;
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It&#039;s so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it&#039;s severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].&lt;br /&gt;
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].&lt;br /&gt;
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it&#039;s also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you&#039;re using a low-end computer. You can join a game that&#039;s already in session.  Newer versions of MAMEHub use much fewer resources.&lt;br /&gt;
&lt;br /&gt;
===Other Consoles===&lt;br /&gt;
=====Amiga=====&lt;br /&gt;
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE&lt;br /&gt;
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]&lt;br /&gt;
&lt;br /&gt;
=====NEC=====&lt;br /&gt;
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Option for both accuracy and fast cores.&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[FightCade]]: Supports only Hu-Card games.&lt;br /&gt;
&lt;br /&gt;
==Online Multiplayer Emulation==&lt;br /&gt;
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. &lt;br /&gt;
&lt;br /&gt;
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi&#039;s project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).&lt;br /&gt;
&lt;br /&gt;
Requirements may include: &lt;br /&gt;
&lt;br /&gt;
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.&lt;br /&gt;
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game&#039;s image with dedicated tools.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]:&#039;&#039;&#039; Has an option to connect to Sony&#039;s own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)&lt;br /&gt;
PS2 can link to a private server by changing dns&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 3=====&lt;br /&gt;
Hen PS3 or CFW capable of connecting a private server using the dns change method&lt;br /&gt;
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0&lt;br /&gt;
[[RPCS3] provide server for ps3 and emulator play with other&lt;br /&gt;
https://wiki.rpcs3.net/index.php?title=Help:Netplay&lt;br /&gt;
https://derole.co.uk/modnation/&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator&lt;br /&gt;
https://myneighborsushicat.com/&lt;br /&gt;
https://socom.cc&lt;br /&gt;
1.Install plugin in CFW&lt;br /&gt;
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin&lt;br /&gt;
2.Change DNS for no CFW&lt;br /&gt;
3.Use the Xlink kai for Lan&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====Wii=====&lt;br /&gt;
Because Nintendo shut down its servers for Wi-Fi, it can&#039;t be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii&#039;s files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it&#039;s risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
* &#039;&#039;&#039;[[Cemu]]&#039;&#039;&#039;: Supports online play pretty well, however custom servers are still not up so you&#039;ll have to risk your own Wii U&#039;s network certification files to use this feature.&lt;br /&gt;
&lt;br /&gt;
=====Nintendo DS=====&lt;br /&gt;
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo&#039;s own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had &#039;&#039;creative differences&#039;&#039; and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.&lt;br /&gt;
&lt;br /&gt;
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.&lt;br /&gt;
When trying to hit &amp;quot;Homepage&amp;quot; in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the &lt;br /&gt;
browser.&lt;br /&gt;
Planetweb browsers get stuck while loading pages.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Status of various other consoles and their emulation of online features:&lt;br /&gt;
&lt;br /&gt;
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.&lt;br /&gt;
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.&lt;br /&gt;
* GB Online Adapter (GBC/GBA): WIP.&lt;br /&gt;
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.&lt;br /&gt;
* [[Android emulators|Android]]: Emulators can already connect online.&lt;br /&gt;
&lt;br /&gt;
Inactive online feature development:&lt;br /&gt;
&lt;br /&gt;
* 3DS Nintendo Network (3DS): no interest from Citra developers.&lt;br /&gt;
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.&lt;br /&gt;
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Online Gameplay]]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85312</id>
		<title>Netplay</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85312"/>
		<updated>2024-04-21T23:33:50Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: similarly noteworthy build of dolphin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] &amp;amp; and their official website [http://www.finalstarmen.net here]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Before you begin, here are some things to consider:&lt;br /&gt;
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.&lt;br /&gt;
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.&lt;br /&gt;
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)&lt;br /&gt;
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.&lt;br /&gt;
* It&#039;s highly recommended to use a controller. Some emulators still register input from keyboards while you&#039;re chatting on separate chat windows.&lt;br /&gt;
&lt;br /&gt;
===Port forwarding===&lt;br /&gt;
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].&lt;br /&gt;
&lt;br /&gt;
==Local Multiplayer Netplay==&lt;br /&gt;
This section will cover consoles that originally had &#039;&#039;&#039;local multiplayer&#039;&#039;&#039;, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.&lt;br /&gt;
&lt;br /&gt;
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. &lt;br /&gt;
===Streaming programs===&lt;br /&gt;
=====Parsec=====&lt;br /&gt;
[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however.&lt;br /&gt;
&lt;br /&gt;
=====Steam Remote Play Together=====&lt;br /&gt;
[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking &amp;quot;Games&amp;quot; from the title bar, and click &amp;quot;Add a non-Steam game to my library&amp;quot;. Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====NES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#Netplay|&#039;&#039;&#039;RetroArch&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.&lt;br /&gt;
* &#039;&#039;&#039;[[Mesen]]&#039;&#039;&#039;: Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[VirtuaNES#Netplay|&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|&#039;&#039;&#039;Mednafen&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: FCEU core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Nestopia#Netplay|&#039;&#039;&#039;Nestopia&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[RockNES|RockNESX 2.0]]:&#039;&#039;&#039; A very old NES emulator. Has a very nice interface but the documentation doesn&#039;t indicate what ports it uses, so you&#039;re limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.&lt;br /&gt;
* &#039;&#039;&#039;[[Jnes]]&#039;&#039;&#039;: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I&#039;m not sure if it&#039;s possible to get it to work.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====SNES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#NetPlay|RetroArch]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Snes9x]] or [[Higan|bsnes]] cores.&lt;br /&gt;
* [[Snes9x#Netplay|Snes9&#039;&#039;&#039;k&#039;&#039;&#039;]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Higan|bsnes]] core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ZSNES#Netplay|ZSNES]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====Nintendo 64=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64 Netplay]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64&#039;&#039;&#039;k&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64 v1.7]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as &amp;quot;m64p&amp;quot;)]&lt;br /&gt;
* [https://smash64.online/ Project64KSE (specifically built for Super Smash Bros. and mods of it)]&lt;br /&gt;
&lt;br /&gt;
=====GameCube / Wii=====&lt;br /&gt;
* &#039;&#039;&#039;[[Dolphin Online|Dolphin]]&#039;&#039;&#039;: [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.&lt;br /&gt;
* [https://slippi.gg/ Slippi]: The best option for Super Smash Bros. Melee specifically, as it features rollback netcode and online matchmaking for it.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy Advance=====&lt;br /&gt;
* My Boy&lt;br /&gt;
* VBA-M&lt;br /&gt;
&lt;br /&gt;
=====3DS=====&lt;br /&gt;
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].&lt;br /&gt;
&lt;br /&gt;
=====Nintendo Switch=====&lt;br /&gt;
*[[Ryujinx]]&lt;br /&gt;
*[[Yuzu]]&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Nintendo devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.&lt;br /&gt;
&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Master System=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kega Fusion#NetPlay|Kega Fusion]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: SMS Plus core&lt;br /&gt;
=====Genesis/Mega Drive &amp;amp; Peripherals=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[GENS#Netplay|GENS]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Genesis Plus core is experimental but mostly functional; 2 players only.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.&lt;br /&gt;
=====Saturn=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI &amp;amp; Atomiswave emulation.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 1=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ePSXe#Netplay|ePSXe 1.60]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]&#039;&#039;&#039; ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
PPSSPP and JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [[PlayStation_Portable_emulators#Hardware_features|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Sony devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay.&lt;br /&gt;
&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&amp;lt;!-- (NOT emulated) --&amp;gt;&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
The many platforms that conform to the term &amp;quot;arcade&amp;quot; have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[MAME#Netplay|MAME32 Plus Plus]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kawaks#Netplay|Kawaks 1.63]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; (And later versions)&lt;br /&gt;
* [http://www.kaillera.com/download.php Kaillera]&lt;br /&gt;
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Flycast#Netplay|Flycast]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; with delay-based netcode.&lt;br /&gt;
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It&#039;s so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it&#039;s severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].&lt;br /&gt;
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].&lt;br /&gt;
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it&#039;s also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you&#039;re using a low-end computer. You can join a game that&#039;s already in session.  Newer versions of MAMEHub use much fewer resources.&lt;br /&gt;
&lt;br /&gt;
===Other Consoles===&lt;br /&gt;
=====Amiga=====&lt;br /&gt;
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE&lt;br /&gt;
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]&lt;br /&gt;
&lt;br /&gt;
=====NEC=====&lt;br /&gt;
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Option for both accuracy and fast cores.&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[FightCade]]: Supports only Hu-Card games.&lt;br /&gt;
&lt;br /&gt;
==Online Multiplayer Emulation==&lt;br /&gt;
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. &lt;br /&gt;
&lt;br /&gt;
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi&#039;s project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).&lt;br /&gt;
&lt;br /&gt;
Requirements may include: &lt;br /&gt;
&lt;br /&gt;
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.&lt;br /&gt;
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game&#039;s image with dedicated tools.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]:&#039;&#039;&#039; Has an option to connect to Sony&#039;s own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)&lt;br /&gt;
PS2 can link to a private server by changing dns&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 3=====&lt;br /&gt;
Hen PS3 or CFW capable of connecting a private server using the dns change method&lt;br /&gt;
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0&lt;br /&gt;
[[RPCS3] provide server for ps3 and emulator play with other&lt;br /&gt;
https://wiki.rpcs3.net/index.php?title=Help:Netplay&lt;br /&gt;
https://derole.co.uk/modnation/&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator&lt;br /&gt;
https://myneighborsushicat.com/&lt;br /&gt;
https://socom.cc&lt;br /&gt;
1.Install plugin in CFW&lt;br /&gt;
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin&lt;br /&gt;
2.Change DNS for no CFW&lt;br /&gt;
3.Use the Xlink kai for Lan&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====Wii=====&lt;br /&gt;
Because Nintendo shut down its servers for Wi-Fi, it can&#039;t be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii&#039;s files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it&#039;s risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
* &#039;&#039;&#039;[[Cemu]]&#039;&#039;&#039;: Supports online play pretty well, however custom servers are still not up so you&#039;ll have to risk your own Wii U&#039;s network certification files to use this feature.&lt;br /&gt;
&lt;br /&gt;
=====Nintendo DS=====&lt;br /&gt;
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo&#039;s own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had &#039;&#039;creative differences&#039;&#039; and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.&lt;br /&gt;
&lt;br /&gt;
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.&lt;br /&gt;
When trying to hit &amp;quot;Homepage&amp;quot; in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the &lt;br /&gt;
browser.&lt;br /&gt;
Planetweb browsers get stuck while loading pages.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Status of various other consoles and their emulation of online features:&lt;br /&gt;
&lt;br /&gt;
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.&lt;br /&gt;
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.&lt;br /&gt;
* GB Online Adapter (GBC/GBA): WIP.&lt;br /&gt;
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.&lt;br /&gt;
* [[Android emulators|Android]]: Emulators can already connect online.&lt;br /&gt;
&lt;br /&gt;
Inactive online feature development:&lt;br /&gt;
&lt;br /&gt;
* 3DS Nintendo Network (3DS): no interest from Citra developers.&lt;br /&gt;
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.&lt;br /&gt;
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Online Gameplay]]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85311</id>
		<title>Netplay</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85311"/>
		<updated>2024-04-21T23:31:42Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: noteworthy build of netplay for smash 64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] &amp;amp; and their official website [http://www.finalstarmen.net here]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Before you begin, here are some things to consider:&lt;br /&gt;
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.&lt;br /&gt;
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.&lt;br /&gt;
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)&lt;br /&gt;
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.&lt;br /&gt;
* It&#039;s highly recommended to use a controller. Some emulators still register input from keyboards while you&#039;re chatting on separate chat windows.&lt;br /&gt;
&lt;br /&gt;
===Port forwarding===&lt;br /&gt;
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].&lt;br /&gt;
&lt;br /&gt;
==Local Multiplayer Netplay==&lt;br /&gt;
This section will cover consoles that originally had &#039;&#039;&#039;local multiplayer&#039;&#039;&#039;, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.&lt;br /&gt;
&lt;br /&gt;
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. &lt;br /&gt;
===Streaming programs===&lt;br /&gt;
=====Parsec=====&lt;br /&gt;
[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however.&lt;br /&gt;
&lt;br /&gt;
=====Steam Remote Play Together=====&lt;br /&gt;
[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking &amp;quot;Games&amp;quot; from the title bar, and click &amp;quot;Add a non-Steam game to my library&amp;quot;. Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====NES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#Netplay|&#039;&#039;&#039;RetroArch&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.&lt;br /&gt;
* &#039;&#039;&#039;[[Mesen]]&#039;&#039;&#039;: Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[VirtuaNES#Netplay|&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|&#039;&#039;&#039;Mednafen&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: FCEU core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Nestopia#Netplay|&#039;&#039;&#039;Nestopia&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[RockNES|RockNESX 2.0]]:&#039;&#039;&#039; A very old NES emulator. Has a very nice interface but the documentation doesn&#039;t indicate what ports it uses, so you&#039;re limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.&lt;br /&gt;
* &#039;&#039;&#039;[[Jnes]]&#039;&#039;&#039;: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I&#039;m not sure if it&#039;s possible to get it to work.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====SNES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#NetPlay|RetroArch]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Snes9x]] or [[Higan|bsnes]] cores.&lt;br /&gt;
* [[Snes9x#Netplay|Snes9&#039;&#039;&#039;k&#039;&#039;&#039;]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Higan|bsnes]] core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ZSNES#Netplay|ZSNES]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====Nintendo 64=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64 Netplay]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64&#039;&#039;&#039;k&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64 v1.7]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as &amp;quot;m64p&amp;quot;)]&lt;br /&gt;
* [https://smash64.online/ Project64KSE (specifically built for Super Smash Bros. and mods of it)]&lt;br /&gt;
&lt;br /&gt;
=====GameCube / Wii=====&lt;br /&gt;
* &#039;&#039;&#039;[[Dolphin Online|Dolphin]]&#039;&#039;&#039;: [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy Advance=====&lt;br /&gt;
* My Boy&lt;br /&gt;
* VBA-M&lt;br /&gt;
&lt;br /&gt;
=====3DS=====&lt;br /&gt;
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].&lt;br /&gt;
&lt;br /&gt;
=====Nintendo Switch=====&lt;br /&gt;
*[[Ryujinx]]&lt;br /&gt;
*[[Yuzu]]&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Nintendo devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.&lt;br /&gt;
&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Master System=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kega Fusion#NetPlay|Kega Fusion]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: SMS Plus core&lt;br /&gt;
=====Genesis/Mega Drive &amp;amp; Peripherals=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[GENS#Netplay|GENS]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Genesis Plus core is experimental but mostly functional; 2 players only.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.&lt;br /&gt;
=====Saturn=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI &amp;amp; Atomiswave emulation.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 1=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ePSXe#Netplay|ePSXe 1.60]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]&#039;&#039;&#039; ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
PPSSPP and JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [[PlayStation_Portable_emulators#Hardware_features|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Sony devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay.&lt;br /&gt;
&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&amp;lt;!-- (NOT emulated) --&amp;gt;&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
The many platforms that conform to the term &amp;quot;arcade&amp;quot; have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[MAME#Netplay|MAME32 Plus Plus]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kawaks#Netplay|Kawaks 1.63]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; (And later versions)&lt;br /&gt;
* [http://www.kaillera.com/download.php Kaillera]&lt;br /&gt;
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Flycast#Netplay|Flycast]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; with delay-based netcode.&lt;br /&gt;
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It&#039;s so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it&#039;s severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].&lt;br /&gt;
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].&lt;br /&gt;
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it&#039;s also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you&#039;re using a low-end computer. You can join a game that&#039;s already in session.  Newer versions of MAMEHub use much fewer resources.&lt;br /&gt;
&lt;br /&gt;
===Other Consoles===&lt;br /&gt;
=====Amiga=====&lt;br /&gt;
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE&lt;br /&gt;
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]&lt;br /&gt;
&lt;br /&gt;
=====NEC=====&lt;br /&gt;
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Option for both accuracy and fast cores.&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[FightCade]]: Supports only Hu-Card games.&lt;br /&gt;
&lt;br /&gt;
==Online Multiplayer Emulation==&lt;br /&gt;
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. &lt;br /&gt;
&lt;br /&gt;
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi&#039;s project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).&lt;br /&gt;
&lt;br /&gt;
Requirements may include: &lt;br /&gt;
&lt;br /&gt;
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.&lt;br /&gt;
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game&#039;s image with dedicated tools.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]:&#039;&#039;&#039; Has an option to connect to Sony&#039;s own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)&lt;br /&gt;
PS2 can link to a private server by changing dns&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 3=====&lt;br /&gt;
Hen PS3 or CFW capable of connecting a private server using the dns change method&lt;br /&gt;
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0&lt;br /&gt;
[[RPCS3] provide server for ps3 and emulator play with other&lt;br /&gt;
https://wiki.rpcs3.net/index.php?title=Help:Netplay&lt;br /&gt;
https://derole.co.uk/modnation/&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator&lt;br /&gt;
https://myneighborsushicat.com/&lt;br /&gt;
https://socom.cc&lt;br /&gt;
1.Install plugin in CFW&lt;br /&gt;
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin&lt;br /&gt;
2.Change DNS for no CFW&lt;br /&gt;
3.Use the Xlink kai for Lan&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====Wii=====&lt;br /&gt;
Because Nintendo shut down its servers for Wi-Fi, it can&#039;t be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii&#039;s files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it&#039;s risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
* &#039;&#039;&#039;[[Cemu]]&#039;&#039;&#039;: Supports online play pretty well, however custom servers are still not up so you&#039;ll have to risk your own Wii U&#039;s network certification files to use this feature.&lt;br /&gt;
&lt;br /&gt;
=====Nintendo DS=====&lt;br /&gt;
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo&#039;s own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had &#039;&#039;creative differences&#039;&#039; and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.&lt;br /&gt;
&lt;br /&gt;
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.&lt;br /&gt;
When trying to hit &amp;quot;Homepage&amp;quot; in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the &lt;br /&gt;
browser.&lt;br /&gt;
Planetweb browsers get stuck while loading pages.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Status of various other consoles and their emulation of online features:&lt;br /&gt;
&lt;br /&gt;
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.&lt;br /&gt;
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.&lt;br /&gt;
* GB Online Adapter (GBC/GBA): WIP.&lt;br /&gt;
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.&lt;br /&gt;
* [[Android emulators|Android]]: Emulators can already connect online.&lt;br /&gt;
&lt;br /&gt;
Inactive online feature development:&lt;br /&gt;
&lt;br /&gt;
* 3DS Nintendo Network (3DS): no interest from Citra developers.&lt;br /&gt;
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.&lt;br /&gt;
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Online Gameplay]]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85310</id>
		<title>Netplay</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85310"/>
		<updated>2024-04-21T23:28:32Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: better wording, since this is what these do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] &amp;amp; and their official website [http://www.finalstarmen.net here]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Before you begin, here are some things to consider:&lt;br /&gt;
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.&lt;br /&gt;
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.&lt;br /&gt;
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)&lt;br /&gt;
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.&lt;br /&gt;
* It&#039;s highly recommended to use a controller. Some emulators still register input from keyboards while you&#039;re chatting on separate chat windows.&lt;br /&gt;
&lt;br /&gt;
===Port forwarding===&lt;br /&gt;
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].&lt;br /&gt;
&lt;br /&gt;
==Local Multiplayer Netplay==&lt;br /&gt;
This section will cover consoles that originally had &#039;&#039;&#039;local multiplayer&#039;&#039;&#039;, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.&lt;br /&gt;
&lt;br /&gt;
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. &lt;br /&gt;
===Streaming programs===&lt;br /&gt;
=====Parsec=====&lt;br /&gt;
[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however.&lt;br /&gt;
&lt;br /&gt;
=====Steam Remote Play Together=====&lt;br /&gt;
[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking &amp;quot;Games&amp;quot; from the title bar, and click &amp;quot;Add a non-Steam game to my library&amp;quot;. Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====NES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#Netplay|&#039;&#039;&#039;RetroArch&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.&lt;br /&gt;
* &#039;&#039;&#039;[[Mesen]]&#039;&#039;&#039;: Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[VirtuaNES#Netplay|&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|&#039;&#039;&#039;Mednafen&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: FCEU core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Nestopia#Netplay|&#039;&#039;&#039;Nestopia&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[RockNES|RockNESX 2.0]]:&#039;&#039;&#039; A very old NES emulator. Has a very nice interface but the documentation doesn&#039;t indicate what ports it uses, so you&#039;re limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.&lt;br /&gt;
* &#039;&#039;&#039;[[Jnes]]&#039;&#039;&#039;: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I&#039;m not sure if it&#039;s possible to get it to work.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====SNES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#NetPlay|RetroArch]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Snes9x]] or [[Higan|bsnes]] cores.&lt;br /&gt;
* [[Snes9x#Netplay|Snes9&#039;&#039;&#039;k&#039;&#039;&#039;]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Higan|bsnes]] core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ZSNES#Netplay|ZSNES]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====Nintendo 64=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64 Netplay]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64&#039;&#039;&#039;k&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64 v1.7]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as &amp;quot;m64p&amp;quot;)]&lt;br /&gt;
&lt;br /&gt;
=====GameCube / Wii=====&lt;br /&gt;
* &#039;&#039;&#039;[[Dolphin Online|Dolphin]]&#039;&#039;&#039;: [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy Advance=====&lt;br /&gt;
* My Boy&lt;br /&gt;
* VBA-M&lt;br /&gt;
&lt;br /&gt;
=====3DS=====&lt;br /&gt;
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].&lt;br /&gt;
&lt;br /&gt;
=====Nintendo Switch=====&lt;br /&gt;
*[[Ryujinx]]&lt;br /&gt;
*[[Yuzu]]&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Nintendo devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.&lt;br /&gt;
&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Master System=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kega Fusion#NetPlay|Kega Fusion]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: SMS Plus core&lt;br /&gt;
=====Genesis/Mega Drive &amp;amp; Peripherals=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[GENS#Netplay|GENS]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Genesis Plus core is experimental but mostly functional; 2 players only.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.&lt;br /&gt;
=====Saturn=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI &amp;amp; Atomiswave emulation.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 1=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ePSXe#Netplay|ePSXe 1.60]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]&#039;&#039;&#039; ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
PPSSPP and JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [[PlayStation_Portable_emulators#Hardware_features|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Sony devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay.&lt;br /&gt;
&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&amp;lt;!-- (NOT emulated) --&amp;gt;&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
The many platforms that conform to the term &amp;quot;arcade&amp;quot; have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[MAME#Netplay|MAME32 Plus Plus]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kawaks#Netplay|Kawaks 1.63]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; (And later versions)&lt;br /&gt;
* [http://www.kaillera.com/download.php Kaillera]&lt;br /&gt;
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Flycast#Netplay|Flycast]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; with delay-based netcode.&lt;br /&gt;
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It&#039;s so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it&#039;s severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].&lt;br /&gt;
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].&lt;br /&gt;
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it&#039;s also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you&#039;re using a low-end computer. You can join a game that&#039;s already in session.  Newer versions of MAMEHub use much fewer resources.&lt;br /&gt;
&lt;br /&gt;
===Other Consoles===&lt;br /&gt;
=====Amiga=====&lt;br /&gt;
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE&lt;br /&gt;
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]&lt;br /&gt;
&lt;br /&gt;
=====NEC=====&lt;br /&gt;
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Option for both accuracy and fast cores.&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[FightCade]]: Supports only Hu-Card games.&lt;br /&gt;
&lt;br /&gt;
==Online Multiplayer Emulation==&lt;br /&gt;
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. &lt;br /&gt;
&lt;br /&gt;
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi&#039;s project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).&lt;br /&gt;
&lt;br /&gt;
Requirements may include: &lt;br /&gt;
&lt;br /&gt;
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.&lt;br /&gt;
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game&#039;s image with dedicated tools.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]:&#039;&#039;&#039; Has an option to connect to Sony&#039;s own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)&lt;br /&gt;
PS2 can link to a private server by changing dns&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 3=====&lt;br /&gt;
Hen PS3 or CFW capable of connecting a private server using the dns change method&lt;br /&gt;
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0&lt;br /&gt;
[[RPCS3] provide server for ps3 and emulator play with other&lt;br /&gt;
https://wiki.rpcs3.net/index.php?title=Help:Netplay&lt;br /&gt;
https://derole.co.uk/modnation/&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator&lt;br /&gt;
https://myneighborsushicat.com/&lt;br /&gt;
https://socom.cc&lt;br /&gt;
1.Install plugin in CFW&lt;br /&gt;
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin&lt;br /&gt;
2.Change DNS for no CFW&lt;br /&gt;
3.Use the Xlink kai for Lan&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====Wii=====&lt;br /&gt;
Because Nintendo shut down its servers for Wi-Fi, it can&#039;t be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii&#039;s files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it&#039;s risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
* &#039;&#039;&#039;[[Cemu]]&#039;&#039;&#039;: Supports online play pretty well, however custom servers are still not up so you&#039;ll have to risk your own Wii U&#039;s network certification files to use this feature.&lt;br /&gt;
&lt;br /&gt;
=====Nintendo DS=====&lt;br /&gt;
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo&#039;s own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had &#039;&#039;creative differences&#039;&#039; and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.&lt;br /&gt;
&lt;br /&gt;
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.&lt;br /&gt;
When trying to hit &amp;quot;Homepage&amp;quot; in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the &lt;br /&gt;
browser.&lt;br /&gt;
Planetweb browsers get stuck while loading pages.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Status of various other consoles and their emulation of online features:&lt;br /&gt;
&lt;br /&gt;
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.&lt;br /&gt;
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.&lt;br /&gt;
* GB Online Adapter (GBC/GBA): WIP.&lt;br /&gt;
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.&lt;br /&gt;
* [[Android emulators|Android]]: Emulators can already connect online.&lt;br /&gt;
&lt;br /&gt;
Inactive online feature development:&lt;br /&gt;
&lt;br /&gt;
* 3DS Nintendo Network (3DS): no interest from Citra developers.&lt;br /&gt;
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.&lt;br /&gt;
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Online Gameplay]]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85308</id>
		<title>Netplay</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Netplay&amp;diff=85308"/>
		<updated>2024-04-21T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: jam.gg seems to be something completely different now. also rewriting these for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] &amp;amp; and their official website [http://www.finalstarmen.net here]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Before you begin, here are some things to consider:&lt;br /&gt;
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.&lt;br /&gt;
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.&lt;br /&gt;
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)&lt;br /&gt;
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.&lt;br /&gt;
* It&#039;s highly recommended to use a controller. Some emulators still register input from keyboards while you&#039;re chatting on separate chat windows.&lt;br /&gt;
&lt;br /&gt;
===Port forwarding===&lt;br /&gt;
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].&lt;br /&gt;
&lt;br /&gt;
==Local Multiplayer Netplay==&lt;br /&gt;
This section will cover consoles that originally had &#039;&#039;&#039;local multiplayer&#039;&#039;&#039;, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.&lt;br /&gt;
&lt;br /&gt;
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. &lt;br /&gt;
===Remote play alternatives===&lt;br /&gt;
=====Parsec=====&lt;br /&gt;
[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however.&lt;br /&gt;
&lt;br /&gt;
=====Steam Remote Play Together=====&lt;br /&gt;
[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking &amp;quot;Games&amp;quot; from the title bar, and click &amp;quot;Add a non-Steam game to my library&amp;quot;. Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====NES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#Netplay|&#039;&#039;&#039;RetroArch&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.&lt;br /&gt;
* &#039;&#039;&#039;[[Mesen]]&#039;&#039;&#039;: Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[VirtuaNES#Netplay|&#039;&#039;&#039;VirtuaNES&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|&#039;&#039;&#039;Mednafen&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: FCEU core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Nestopia#Netplay|&#039;&#039;&#039;Nestopia&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[RockNES|RockNESX 2.0]]:&#039;&#039;&#039; A very old NES emulator. Has a very nice interface but the documentation doesn&#039;t indicate what ports it uses, so you&#039;re limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.&lt;br /&gt;
* &#039;&#039;&#039;[[Jnes]]&#039;&#039;&#039;: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I&#039;m not sure if it&#039;s possible to get it to work.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====SNES=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[RetroArch#NetPlay|RetroArch]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Snes9x]] or [[Higan|bsnes]] cores.&lt;br /&gt;
* [[Snes9x#Netplay|Snes9&#039;&#039;&#039;k&#039;&#039;&#039;]]&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: [[Higan|bsnes]] core&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ZSNES#Netplay|ZSNES]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -&amp;gt; Netplay. Hamachi (and other methods) or a port forward is required.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental&lt;br /&gt;
&lt;br /&gt;
=====Nintendo 64=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64 Netplay]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64&#039;&#039;&#039;k&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Project64#Netplay|Project64 v1.7]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as &amp;quot;m64p&amp;quot;)]&lt;br /&gt;
&lt;br /&gt;
=====GameCube / Wii=====&lt;br /&gt;
* &#039;&#039;&#039;[[Dolphin Online|Dolphin]]&#039;&#039;&#039;: [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.&lt;br /&gt;
&lt;br /&gt;
=====Game Boy Advance=====&lt;br /&gt;
* My Boy&lt;br /&gt;
* VBA-M&lt;br /&gt;
&lt;br /&gt;
=====3DS=====&lt;br /&gt;
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].&lt;br /&gt;
&lt;br /&gt;
=====Nintendo Switch=====&lt;br /&gt;
*[[Ryujinx]]&lt;br /&gt;
*[[Yuzu]]&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Nintendo devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.&lt;br /&gt;
&lt;br /&gt;
* [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
* [[Wii U emulators|Wii U]]&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Master System=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kega Fusion#NetPlay|Kega Fusion]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: SMS Plus core&lt;br /&gt;
=====Genesis/Mega Drive &amp;amp; Peripherals=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[GENS#Netplay|GENS]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Genesis Plus core is experimental but mostly functional; 2 players only.&lt;br /&gt;
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.&lt;br /&gt;
=====Saturn=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#NetPlay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI &amp;amp; Atomiswave emulation.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 1=====&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[ePSXe#Netplay|ePSXe 1.60]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]&#039;&#039;&#039; ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
PPSSPP and JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [[PlayStation_Portable_emulators#Hardware_features|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
None of the existing emulators for the following Sony devices currently offer solutions for &#039;&#039;local multiplayer&#039;&#039; emulation through netplay.&lt;br /&gt;
&lt;br /&gt;
* [[PocketStation emulators|PocketStation]]&lt;br /&gt;
* [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
* [[PlayStation 4 emulators|PlayStation 4]]&amp;lt;!-- (NOT emulated) --&amp;gt;&lt;br /&gt;
* [[PlayStation Vita emulators|PlayStation Vita]]&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
The many platforms that conform to the term &amp;quot;arcade&amp;quot; have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[MAME#Netplay|MAME32 Plus Plus]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Kawaks#Netplay|Kawaks 1.63]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; (And later versions)&lt;br /&gt;
* [http://www.kaillera.com/download.php Kaillera]&lt;br /&gt;
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Flycast#Netplay|Flycast]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; with delay-based netcode.&lt;br /&gt;
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It&#039;s so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it&#039;s severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].&lt;br /&gt;
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].&lt;br /&gt;
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it&#039;s also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you&#039;re using a low-end computer. You can join a game that&#039;s already in session.  Newer versions of MAMEHub use much fewer resources.&lt;br /&gt;
&lt;br /&gt;
===Other Consoles===&lt;br /&gt;
=====Amiga=====&lt;br /&gt;
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE&lt;br /&gt;
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]&lt;br /&gt;
&lt;br /&gt;
=====NEC=====&lt;br /&gt;
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span title=&amp;quot;Check link for more information on netplay&amp;quot;&amp;gt;[[Mednafen#Netplay|Mednafen]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;: Option for both accuracy and fast cores.&lt;br /&gt;
* [[RetroArch]]&lt;br /&gt;
* [[FightCade]]: Supports only Hu-Card games.&lt;br /&gt;
&lt;br /&gt;
==Online Multiplayer Emulation==&lt;br /&gt;
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. &lt;br /&gt;
&lt;br /&gt;
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi&#039;s project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).&lt;br /&gt;
&lt;br /&gt;
Requirements may include: &lt;br /&gt;
&lt;br /&gt;
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.&lt;br /&gt;
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game&#039;s image with dedicated tools.&lt;br /&gt;
&lt;br /&gt;
===Sony Consoles===&lt;br /&gt;
=====PlayStation 2=====&lt;br /&gt;
* &#039;&#039;&#039;[[PCSX2]]:&#039;&#039;&#039; Has an option to connect to Sony&#039;s own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)&lt;br /&gt;
PS2 can link to a private server by changing dns&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811&lt;br /&gt;
&lt;br /&gt;
=====PlayStation 3=====&lt;br /&gt;
Hen PS3 or CFW capable of connecting a private server using the dns change method&lt;br /&gt;
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0&lt;br /&gt;
[[RPCS3] provide server for ps3 and emulator play with other&lt;br /&gt;
https://wiki.rpcs3.net/index.php?title=Help:Netplay&lt;br /&gt;
https://derole.co.uk/modnation/&lt;br /&gt;
&lt;br /&gt;
=====PSP=====&lt;br /&gt;
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator&lt;br /&gt;
https://myneighborsushicat.com/&lt;br /&gt;
https://socom.cc&lt;br /&gt;
1.Install plugin in CFW&lt;br /&gt;
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin&lt;br /&gt;
2.Change DNS for no CFW&lt;br /&gt;
3.Use the Xlink kai for Lan&lt;br /&gt;
&lt;br /&gt;
===Nintendo Consoles===&lt;br /&gt;
=====Wii=====&lt;br /&gt;
Because Nintendo shut down its servers for Wi-Fi, it can&#039;t be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii&#039;s files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it&#039;s risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
* &#039;&#039;&#039;[[Cemu]]&#039;&#039;&#039;: Supports online play pretty well, however custom servers are still not up so you&#039;ll have to risk your own Wii U&#039;s network certification files to use this feature.&lt;br /&gt;
&lt;br /&gt;
=====Nintendo DS=====&lt;br /&gt;
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo&#039;s own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had &#039;&#039;creative differences&#039;&#039; and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.&lt;br /&gt;
&lt;br /&gt;
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.&lt;br /&gt;
&lt;br /&gt;
===Sega Consoles===&lt;br /&gt;
=====Dreamcast=====&lt;br /&gt;
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.&lt;br /&gt;
When trying to hit &amp;quot;Homepage&amp;quot; in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the &lt;br /&gt;
browser.&lt;br /&gt;
Planetweb browsers get stuck while loading pages.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Status of various other consoles and their emulation of online features:&lt;br /&gt;
&lt;br /&gt;
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.&lt;br /&gt;
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.&lt;br /&gt;
* GB Online Adapter (GBC/GBA): WIP.&lt;br /&gt;
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.&lt;br /&gt;
* [[Android emulators|Android]]: Emulators can already connect online.&lt;br /&gt;
&lt;br /&gt;
Inactive online feature development:&lt;br /&gt;
&lt;br /&gt;
* 3DS Nintendo Network (3DS): no interest from Citra developers.&lt;br /&gt;
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.&lt;br /&gt;
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Online Gameplay]]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=LCD_%5C_VFD_Systems&amp;diff=85200</id>
		<title>LCD \ VFD Systems</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=LCD_%5C_VFD_Systems&amp;diff=85200"/>
		<updated>2024-04-20T18:11:11Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: tiny nitpick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists LCD and VFD systems.&lt;br /&gt;
&lt;br /&gt;
==Acclaim==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|1943&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Airwolf&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Arch Rivals&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Bartman: Avenger of Evil&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bigfoot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Combat Zone&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Command Fire&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Fighting Boxer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Iron Sword: Wizards and Warriors II&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Knight Rider&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|NARC&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Rambo&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Ring King&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Smash TV&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|T2: Judgment Day&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|The Simpsons: Bart vs The Space Mutants&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|The Simpsons: Cupcake Crisis&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Total Recall&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Wizards &amp;amp; Warriors&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|WWF Royal Rumble&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|WWF Wrestlemania&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|WWF Wrestle Mania Challenge&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bambino==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Classic Football&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dribble Away Basketball&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kick the Goal Soccer&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock-em Out Boxing&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Puck Ice Hockey&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Race &#039;N&#039; Chase&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safari&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Laser Fight&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Superstar Football&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO Master Blaster&lt;br /&gt;
|1979&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bandai==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4WD Rally&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Algas&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Animest: Powerman&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Animest: Ultraman Battle Slugger&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple Study&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arrange Fever&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Mogura&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baikin-kun&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bakudan Man&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle Beam&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beauty Salon&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Black RX&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Block Out&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burgertime&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Challenge Golf&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Change Man&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Columns&lt;br /&gt;
|1997&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Climber&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dokodemo Dorayaki Doraemon&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Dental&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Draculajoh&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flight Time&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frisky Tom&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frisky Tom&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Galaxian&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GeGeGe no Kitaro&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghost House&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghosts &#039;n Goblins&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go Go Dynaman&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gundam Space Combat 3-in-1&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gunfighter&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Olympic Challenge 5&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Ski&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Iga vs Kouga&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inspecteur Gadget&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Panic Amidahebi&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jungler &lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jyarinko Chie&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kageninja&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kinniku Man&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kinniku Man 2&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kinniku Man 3&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kiteyo Parman&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Fu&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandai LCD Solarpower|LCD Solarpower]]&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machine Man &lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miracle Baseball&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Suit Gundam&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Suit Z Gundam&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Business&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|My Birthday&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|My Fiance&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|This game was given away by Bandai as a random chance prize, only 50 were made.&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Namen Nayo&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ottosei Land&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pachinko&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pachinko Star Wing&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Packri Monster&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pair Match&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pengo&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pengo&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Land&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Police &amp;amp; Gang&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Race Time&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reigen Dohshi&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rush Hour&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Saint Seiya&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Battleship Yamato&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Centurion Gundam&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Guardian Gundam&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Guardian Gundam&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spacehawk 50&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Hurricane&lt;br /&gt;
|1985&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sumou&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Superboy&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tama &amp;amp; Friends Will You Know&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tondeke Parman&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toukon Jyuohmaru&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toukon Jyuohmaru Fight!&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Track &amp;amp; Field&amp;lt;br&amp;gt;Running Type&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Track &amp;amp; Field&amp;lt;br&amp;gt;Throwing Type&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tsuppari Concert&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tsuppari Karasu&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tutankham&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuttuki Bako&lt;br /&gt;
|2008&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|U-Boat&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultraman Monster Battle&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Urusei Yatsura&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Wracing&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zaxxon&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaxxon&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Fun==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description&lt;br /&gt;
|-&lt;br /&gt;
|Breakout&lt;br /&gt;
|2020&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2018&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dig Dug&lt;br /&gt;
|2018&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaga&lt;br /&gt;
|2017&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ms. Pac-Man&lt;br /&gt;
|2017&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Operation Electronic Carabiner &lt;br /&gt;
|2012&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man&lt;br /&gt;
|2018&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spy Hunter&lt;br /&gt;
|2019&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tetris&lt;br /&gt;
|2019&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fix It Felix Jr.&lt;br /&gt;
|2017&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Where in the World is Carmen Sandiego?&lt;br /&gt;
|2018&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Casio==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Airforce Fighter&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple Catch&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astero Zone&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astro Chicken&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Auto Race&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battlefield&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bird Family&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.handheldmuseum.com/Casio/Block.htm Block Burster]&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Border Army&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Canoe Slalom&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Castle Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat Hand&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cave Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Champion Derby&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Circus Jumbo&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Circus Kong&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.handheldmuseum.com/Casio/Colorinvader.htm Colorinvader]&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo Fighter&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo Thunder&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Bee&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Panic&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cross Fighter&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dandy Cowboy&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deep Jungle&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin &amp;amp; Boy&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Castle&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Egg&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exciting Hockey&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exciting Motocross&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FBI &amp;amp; Gang&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Rabbit&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Panic&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rescue&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Funky Pierrot&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Funny Circus&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Funny Waiter&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Racer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Great Savanna &lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guerrilla Warfare&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heli-Battle&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hippo &amp;amp; Mouth &lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cat&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hop Monster&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Giraffe&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jet Star&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Frog&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kangaroo Land&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karate Fight&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Fu&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Love Star&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Angel&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Koala&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Panda&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mad Fighter&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magical Crystal&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Marine Hunter&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.handheldmuseum.com/Casio/MiraclePinball.htm Miracle Pinball]&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Missile Defender&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mogland&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Money &amp;amp; Bomb&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motorboat Race&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pachinko 2&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pachinko Game&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Junior&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puppy Garden&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit Farm&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sea Adventure&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sea Bear&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shuttle Bomber&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|This game has a built-in radio.&lt;br /&gt;
|-&lt;br /&gt;
|SL Bankman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Shuttle&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soldier Fighter&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SOS Titanic&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Attacker&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Rescue&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Squirrel &amp;amp; Racoon&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Invader&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Battle&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Space Battle&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Western Bar&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Bridgeman&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Beam War&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trap Shooting&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Watercoaster&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Western Bar&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Re-Relased in 1991 as &amp;quot;Super Shooting Fight&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Western Sheriff&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coleco==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description&lt;br /&gt;
|-&lt;br /&gt;
|Alien Attack&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Berzerk&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Jr.&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frogger&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaxian&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;| Imperfect&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ms. Pac-Man&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Omega Race&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaxxon&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Entex==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|3D Escape! 1000 Mazes&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Grand Prix&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Climber&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaxian 2&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man 2 / Hungry-Pac&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spiders&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stargate&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Cobra&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Space Invader 2&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turtles&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epoch==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2 Game Karate School&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Zone]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ahiru No Pekkle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Attack&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ali Baba and the Oil Stealers&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angel Kids&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astro Command&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|Sold in North America by Tandy/Radio Shack used the same name&lt;br /&gt;
|-&lt;br /&gt;
|Astro Cop&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astro Wars&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Balloon Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barcode Battler]]&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.handheldmuseum.com/Epoch/BaseballDogRace.htm Baseball Dog Race Kyojin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BMX Super Champion&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Busy Cats&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Castle Venture&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Beam Gun Professional&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Pinball &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cross Highway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Donald &amp;amp; Goofy&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon ドラヤキタイム&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon 太の大魔境 電子ゲーム機&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon: Army Corps of Iron Man&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon: Bean Jam Shop&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon: Birth of Japan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon: Dinosaur&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon: Labyrinth of Tinplate&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon No Bouken Maze&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon Parallel Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon Time Machine&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dracula&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic Baseball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Enthusiastic Steward&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epoch-Man&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exciting Soccer Game&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Hero&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fights of the Titan&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fukuchan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Galaxie 2&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy II&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game Box Penta&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gugu&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang-On&lt;br /&gt;
|2006&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Iga No Kabamaru&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|J. League Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jack and the Beanstalk&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Hero&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kabamaru&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|King Kong Jungle&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|King Kong New York&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kiteretsu&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lupin III&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lupin III Golden Arm&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mickey &amp;amp; Minnie&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mickey Mouse Fantasy World&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Minna No Tabo&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Money Panic&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Jump&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster Panic&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Richman&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Woodman&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi Game 7&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mystery Mansion&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naughty Monkey&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Oil Gang&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Peach Boy Legend&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pengoro&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Restaurant&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puzzle 56&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sam the Olympic Eagle: Rings&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sam the Olympic Eagle: Torch&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer USA 94&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Defender&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Racer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Force&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Rescue&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Puzzle Master&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Superman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Shot Golf &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Adventure of Jack&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Penguin Story&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tom &amp;amp; Jerry&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Triple In: Doraemon&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Triple In: Mickey Mouse&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Watermelon Panic&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Y&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Yawara!&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Monster&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fast Food, Cereal &amp;amp; Promo Games==&lt;br /&gt;
These games were either given out in cereal boxes, as a promotional item or at fast food restaurant when you buy a kids meal.&lt;br /&gt;
&lt;br /&gt;
Note: Companies in this list don&#039;t deal in electronics and havn&#039;t released many electronic games as a result but for the they did release, you can find them here&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Distributor&lt;br /&gt;
! Licensed from &lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Acore Tumble&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Barnstorming&lt;br /&gt;
|2005&lt;br /&gt;
|Burger King&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball &lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bear Beeware&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Snack Shrek&lt;br /&gt;
|2003&lt;br /&gt;
|Burger King&lt;br /&gt;
|DreamWorks&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Catch A Coke&lt;br /&gt;
|1981&lt;br /&gt;
|The Coca-Cola &amp;lt;br&amp;gt; Company&lt;br /&gt;
|Bandai&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon &lt;br /&gt;
|1997&lt;br /&gt;
|Lotte Co., Ltd&lt;br /&gt;
|Fujio Productions&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Promotional item for Lotte gum.&lt;br /&gt;
|-id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Figure Skating&lt;br /&gt;
|2005&lt;br /&gt;
|Burger King&lt;br /&gt;
|U.S. Figure Skating &amp;lt;br&amp;gt;Association&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grand Prix&lt;br /&gt;
|2005&lt;br /&gt;
|Burger King&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kaboom!&lt;br /&gt;
|2005&lt;br /&gt;
|Burger King&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lion Safari&lt;br /&gt;
|Unknown&lt;br /&gt;
|Nestlé&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Promotional item for Lion Chocolate bars&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Paku Paku Kyoro-chan &lt;br /&gt;
|Unknown&lt;br /&gt;
|Morinaga &amp;amp; Company&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|2015&lt;br /&gt;
|Burger King&lt;br /&gt;
|Electronic Arts&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rugby&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Pinball&lt;br /&gt;
|Unknown&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tennis&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis&lt;br /&gt;
|2005&lt;br /&gt;
|Burger King&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO Invaders&lt;br /&gt;
|2005&lt;br /&gt;
|KFC&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gakken==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Amidar&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball 3&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball 9&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball V&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Has a built-in speech synthesizer, and speaks the umpire calls.&lt;br /&gt;
|-&lt;br /&gt;
|Basketball&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Wrestler&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Checker Flag&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Circus &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Kong&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dig Dug&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Angler&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fishing&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fitter&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Football (American)&lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Football (Soccer)&lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frogger&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy Invader 1000&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gun Fighter&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heiankyo Alien&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Indy Champion&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invader&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invader 2000&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jet Fighter&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Boy&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jungler&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|King Arthur&#039;s Knight&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Panic&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KO Boxing&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Patrol&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Nankyoku Monogatari&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Paint Roller&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pinball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pooyan&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puck Monster&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pyonkichi&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Robin Hood&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Runaway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Snow Monster&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Galaxy&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Invader&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Cobra&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Player Baseball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Puck Monster&lt;br /&gt;
|1983&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tom &amp;amp; Jerry Pinball&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tom &amp;amp; Jerry Popper&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tom &amp;amp; Jerry Prank&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Towering Rescue&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trojan Horse&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grandstand==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Asteroid Attack&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Back to the Heaven&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman Back Street Brawl &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman Wings of Steel&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Captain Scarlet Lunarville&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain Scarlet Manhunt&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caveman&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Zone&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Formula One Racing&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Game Wizard&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostcatcher&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Indiana Jones&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Maze&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Scramble&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run-Away&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stingray - Seek &amp;amp; Destroy&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swords &#039;n&#039; Serpents&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thomas the Tank Engine &amp;amp; Friends&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunderbirds: Brink of Disaster&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunderbirds: Blast into Outer Space&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunderbirds: Danger at Ocean Deep&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunderbirds: Pit of Peril&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Strike&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kellogg&#039;s==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Licensed from &lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Coco to the Rescue&lt;br /&gt;
|Unknown&lt;br /&gt;
|Original&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disco Mania&lt;br /&gt;
|2006&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Earn Your Stripes Snowboarding&lt;br /&gt;
|2007&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Football&lt;br /&gt;
|2007&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero Mini Game&lt;br /&gt;
|2008&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motorcycle Madness&lt;br /&gt;
|2006&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mutants&lt;br /&gt;
|2007&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Castle&lt;br /&gt;
|2007&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja House&lt;br /&gt;
|2006&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reactor&lt;br /&gt;
|2007&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robo Blast&lt;br /&gt;
|2006&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Blaster&lt;br /&gt;
|2006&lt;br /&gt;
|Microsoft (Xbox)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Power Meter&lt;br /&gt;
|2008&lt;br /&gt;
|Activision&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Start Grand Prix&lt;br /&gt;
|1992&lt;br /&gt;
|Original&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Konami==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Antartic Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asterix&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Barbie&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beatmania&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bill Elliot&#039;s Nascar&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blades of Steel&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of the Ninth&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bucky O&#039;Hare&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bull&#039;s Eye Barbecue Sauce &lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Promotional Item&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Contra&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Double Dribble&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Garfield&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gradius&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Freaks&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Major League Baseball&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Major League Baseball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Japan-only game that shares the same name with the 1992 game.&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NFL Football&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skate or Die&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Trek&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Trek 25th Anniversary&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles 2&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles 3&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles Basketball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Adventure of Bayou Billy&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Lone Ranger&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Top Gun&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Top Gun: Second Mission&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Top Gun: Airstrike 3&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Track &amp;amp; Field&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Masudaya==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Air Force&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archer Fish&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bear and Salmon&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Car Race&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coconut Ball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Rodeo&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dolphins&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eagle N Chicken&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fish Catching&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire! Fire!&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grassland&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hot Rider&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Has a built-in AM radio&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Adventure Woodman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Karate Fighters&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Fu &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mecha Borg&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Has a built-in AM radio&lt;br /&gt;
|-&lt;br /&gt;
|Medieval Knights &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Octopus &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Penguin World&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pipe Line&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pirate&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Policeman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Vs. Ninja&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharks&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Rescue&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Robot X25&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Shield&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Station&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Trip&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tomahawk&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trojans&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Under Construction&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vulture&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoo Fire&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matsushima==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astro Destroyers&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Barrier&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|The &amp;quot;POP Game&amp;quot; version has a built in radio&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Captain 25&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Car Race \ Grand Prix&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo Champion&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cracksman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emergency&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Has a built in radio&lt;br /&gt;
|-&lt;br /&gt;
|Espace&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gunman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jaws&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lasso&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Le Lapin&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Le Pommier&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Les Envahisseurs \ Sky Invaders&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lion Tamer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Railway Inferno&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Shuttle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Touchdown&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Voyager&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Has a built in radio&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Polo&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Witch&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|Dual Screen LCD (one LCD screen is placed directly on top of another for additional graphics or 3-D like play)  [https://www.handheldmuseum.com/Matsushima/WhiteWitch.htm]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mattel==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Armor Attack&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burgertime&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Competition Football&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Classic Football&lt;br /&gt;
|2000&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Classic Football 2&lt;br /&gt;
|2002&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dungeons and Dragons &lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;| Imperfect&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guttang Gottong (Locomotion)&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Long Bomb Football&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Masters of the Universe&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mind Boggler &lt;br /&gt;
|1978&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Freak&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Hawk &lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Dome&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World Championship Baseball&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World Championship Football&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==McDonalds==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Licensed from &lt;br /&gt;
! Series&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|AiAi Banana Catch&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amy &amp;amp; Rouge Tennis&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amy &amp;amp; Rouge Volleyball&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Atlasphere Bowling&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Auto Racing&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball&lt;br /&gt;
|2008 &lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basketball&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big&#039;s Fishing&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Billy&#039;s Giant Egg&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Billy Hatcher&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bowling&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coco Bandicoot: Tiger Ride&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cream Flower Catch&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crunch Bandicoot: Submarine Hunt&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dance Showoff&lt;br /&gt;
|2005&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Neo Cortex: Inventor&#039;s Madness&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kart Racing&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles Baseball&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles Soccer&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles Treasure Hunt&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Hammer Toss&lt;br /&gt;
|1990&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Mario&lt;br /&gt;
|LCD (Watch)&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mario&#039;s Egg Catch&lt;br /&gt;
|1990&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Mario&lt;br /&gt;
|LCD (Watch)&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|McNuggets Tetris&lt;br /&gt;
|2023&lt;br /&gt;
|The Tetris Company&lt;br /&gt;
|Tetris&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mia Hamm Soccer&lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Michael Vick Football&lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motorcycle Racing&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pole Vault&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Princess Toadstool&#039;s Castle Run&lt;br /&gt;
|1990&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Mario&lt;br /&gt;
|LCD (Watch)&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ronald McDonald Alphabet Fun&lt;br /&gt;
|1993&lt;br /&gt;
|{{~}} &lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|a collaboration between McDonald&#039;s and Tiger Electronics that was released under the &amp;quot;My First Tiger&amp;quot; brand. &lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Serena &amp;amp; Venus Williams Tennis&lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Basketball&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Grinder&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Hockey&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skateboarding&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|2008&lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Action Game&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Skateboard&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Speedway&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic The Hedgehog Extreme Boarding&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Battle&lt;br /&gt;
|2005&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: Dark Blue&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Spyro&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: Fire&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Spyro&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: Ice&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Spyro&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tails Sky Adventure&lt;br /&gt;
|2005&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tails Skypatrol&lt;br /&gt;
|2003&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tails Soccer&lt;br /&gt;
|2004&lt;br /&gt;
|Saga&lt;br /&gt;
|Sonic&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis&lt;br /&gt;
|2008 &lt;br /&gt;
|Original &lt;br /&gt;
|Digi Sportz&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis&lt;br /&gt;
|2009&lt;br /&gt;
|Original &lt;br /&gt;
|McDigi&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk Skateboard &lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tony Stewart Racing&lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO Shooter&lt;br /&gt;
|2004&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vince Carter Basketball&lt;br /&gt;
|2004&lt;br /&gt;
|ESPN&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;W&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Ski&lt;br /&gt;
|2005&lt;br /&gt;
|Universal Interactive&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Work Challenge&lt;br /&gt;
|Unknown&lt;br /&gt;
|Original&lt;br /&gt;
|{{~}}&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MGA==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ace Ventura&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Babylon 5&lt;br /&gt;
|1994&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon: The Bruce Lee Story&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ferrari Racing&lt;br /&gt;
|1993&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flash Gordon&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G.I. Joe: Hawk&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G.I. Joe: Snake Eyes&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghostbusters 2&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mappy&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mission: Impossible&lt;br /&gt;
|1996&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ms. Pac Man&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Spirit&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man&lt;br /&gt;
|1992&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man Color&lt;br /&gt;
|1999&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pink Panther&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pretty Little Mermaid&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ReBoot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rescue 911&lt;br /&gt;
|1993&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robocop 2&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Thunder&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: The Empire Strikes Back&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: The Return of the Jedi &lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swat Cats&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Mania&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|World Cup Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Namco==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Namco Baseball &#039;91&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chibimaruko&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Spirit &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Final Lap&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaga &#039;91&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaga 2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Land&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Splatterhouse&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playtime==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
| Baja Challenge&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Knight 2000 &lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &amp;amp; Mouse&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat Invasion&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Inferno&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hard Hat Harry&#039;s Treasure Hunt&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jump Shot Basketball&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ninja Attack&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Space Alien&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Fighter&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tennis&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Touchdown Football&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Popy Electronics==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Cobra Dechompa&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doraemon Dorayaki House&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Arale Part I - Hoyoyo Bomber&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Arale Part II Gatchan - Kazi Kazi &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Arale Part III - Ncha! Bycha&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Oha Konban Chiwa&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Penguin Kaiju Asobo&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Slump Penguin Village Wars&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Isoge! Doraemon&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lupin III&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quick Shot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Secret Killer&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Cobra Professional&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Psychogun&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tondeke Parman&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultraman Kids&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;Q==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Camelot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat &amp;amp; Mouse&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caveman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Circus Circus&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dracula&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fisher&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flying Saucer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Island&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|King Kong&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mr Surfing&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Car&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penguin&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safari&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teasure Island&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Radio Shack \ Tandy==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2 Player Baseball&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Adventurist Jones&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Bomber&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air War&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ambulance&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Buggy Quest&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Quest&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cycle Speedway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dinosaur Attack&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dino Wars&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire Engine&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frog Crossing &lt;br /&gt;
|1997&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter Attack &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hero &amp;amp; Princess&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Highway&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kung Fu&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LCD Fire Away&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LCD Speedway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plane &amp;amp; Tank &lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Raceway&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sea Battle&lt;br /&gt;
|1991&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark Island&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Speedway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Alien&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Rescue&lt;br /&gt;
|1990&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tennis &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tournament Bowling&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turbo Raceway&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|1989&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zap&lt;br /&gt;
|1985&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remco==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Robo Cop&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robocop Pinball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Sloppy Double Dare&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Real Ghostbusters&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rosy==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Astro Attack 3D&lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Coaster&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupid&#039;s Arrow&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Climber&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flying Knee Drop&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Messenger Monkey&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puck &#039;N Monster 3D &lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Galaxy 3D &lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space King &lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thriller House &lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sunwing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Castle&#039;s Adventure&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat &amp;amp; Rat&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coffee House&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G. I. Combat&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G. I. Robot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Home Sweet Home&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jungle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jungle 777&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Marshal&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naughty Squirrel&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nursery&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ocean Rescuer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pirate &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pirate 777&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run Away &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soccer &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star War&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Cop &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Knight&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan Jr. &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tom&#039;s Adventure &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Island &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Systema==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Back to the Future III&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bank Raid&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bedrock Bowl&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cosmos Grand Prix&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dinorobot&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Who and the Daleks&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Karate Kid&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Melon Mover&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mighty Max in Skull Dungeon&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of Dark Water&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Invaders&lt;br /&gt;
|1999&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spaceman&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Attack&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
A series of self-contained handheld LCD games which Tiger pumped out from 1985 through to 2000 (Or the 2000&#039;s). Their large lineup of handheld LCD games spanned from generic themed games, to games featuring characters from well known franchises such as MC Hammer, Beverly Hills 90210, or Sonic the Hedgehog. Tiger games were released under the Orlitronic label in France (and possibly other countries).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Model&lt;br /&gt;
! Year&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|007: GoldenEye&lt;br /&gt;
|1995&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|101 Dalmatians&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Baseball&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Football&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Galaxx&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Tank Attack&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A-Team&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|After Burner&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aladdin &lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Pro Basketball&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Altered Beast&lt;br /&gt;
|1990&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|American Gladiators&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anastasia&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Animaniacs Hollywood Hi Jinx&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apollo 13&lt;br /&gt;
|1995&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Area 51&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack From Mars&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Back to the Future&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman: The Animated Series&lt;br /&gt;
|1992 &lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman &lt;br /&gt;
|1989 &lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman Forever: Double Dose of Doom&lt;br /&gt;
|1995&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Batman Returns&lt;br /&gt;
|1992&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battlebots&lt;br /&gt;
|2001&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battletoads&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beauty and the Beast&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beavis &amp;amp; Butthead &lt;br /&gt;
|1994 &lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beetlejuice&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bicycle Black Jack&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bicycle Casino Slots&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bicycle Handheld Poker&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bicycle Scratch Poker&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bicycle Solitaire&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Diamonds Slot Machine&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bo Jackson Football/Baseball &lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boardz Freestyle Frenzy&lt;br /&gt;
|2001&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bombs Away&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bowl-A-Rama&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bruce Lee&lt;br /&gt;
|1990 - 1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|A reskin of their Double Dragon LCD, This is likely the rarest LCD game that Tiger ever released.&lt;br /&gt;
|-&lt;br /&gt;
|Bugs Bunny&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Butt-Ugly Martians&lt;br /&gt;
|2002&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage Patch Kids Butterfly Chase&lt;br /&gt;
|1985&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace 5 in 1&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Electronic Blackjack&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Guide to Poker&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Roulette&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Spirit of ’76&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Talking Horse Racing&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caesars Palace Talking Poker&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Candy Land Adventure&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain Planet&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Car Racing (Super Speedway)&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Casino Games Solitaire&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Casper&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania II: Simon&#039;s Quest&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Symphony of the Night&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Catdog&lt;br /&gt;
|1999&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cat &amp;amp; Mice&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caveman&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chicken Run&lt;br /&gt;
|2000&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chip ‘N Dale Rescue Rangers&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coach Kermit&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dale Earnhardt Winner’s Circle Pacesetter Game&lt;br /&gt;
|1999&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dan Marino’s Quarterback Challenge&lt;br /&gt;
|1992&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defender (Keychain)&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dennis The Menace&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Digimon&lt;br /&gt;
|2000&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Digimon: Yolei and Hawkmon&lt;br /&gt;
|2000&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dinosaurs&lt;br /&gt;
|1992&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dirt Track Go Karting!&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Dragon&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Dragon II&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Dragon 3&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doug&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dr. Fad&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DuckTales&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ed Grimley&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Bowling&lt;br /&gt;
|1987&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Football&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Pinball&lt;br /&gt;
|1987&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fast Lane Bowling&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Champion&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Fighters (Beepers)&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fox’s Peter Pan &amp;amp; The Pirates&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frogger (Keychain)&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full House&lt;br /&gt;
|1992&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fun House&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G.I. Joe Star Brigade&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gargoyles Night Flight&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlet&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Golden Axe&lt;br /&gt;
|1987&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Golden Tee Golf&lt;br /&gt;
|1999&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goofy Skiing&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go, Sprout!&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang-On&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harley Davidson&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter Electronic Quidditch Game&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter Fluffy Action Game&lt;br /&gt;
|2001&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter Hogwarts Labyrinth&lt;br /&gt;
|2001&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter Quidditch (Force Feel Game)&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head to Head Talking Baseball&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head to Head Talking Football&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head to Head Talking Tennis&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Barrel&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hi Rev Racer&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Home Alone&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Home Alone 2: Lost in New York&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hook&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inspector Gadget&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Independence Day&lt;br /&gt;
|1996&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inspector Gadget&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jawbreaker&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jeff Gordon’s Dupont Pacesetter Games&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jet Ski&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|John Elway&#039;s Quaterback&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jordan vs Bird&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Joust (Keychain)&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Judge Dredd&lt;br /&gt;
|1995&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jurassic Park&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jurassic Park III: T-Rex Jaw Chomping Action Game&lt;br /&gt;
|2001&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kaboom! (Keychain)&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karate King&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keystone Kapers&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karnov&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazaam&lt;br /&gt;
|1996&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|King Kong&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kings of the Beach&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lamb Chop &amp;amp; Friends&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Luke &lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Madden &#039;95&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magic Johnson Basketball&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Marble Madness&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mars Attacks!&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MC Hammer: U Can&#039;t Touch This&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man 2&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man 3&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mega Monster&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Michael Jordan in Flight&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mickey And Friends&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mickey Mouse (Shaped)&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mickey Mouse Hen House&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mighty Ducks&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mighty Morphin Power Rangers&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Millipede (Keychain)&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miner 2049er&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miniature Golf&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster Maze&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moon Patrol (Keychain)&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Morphatrons Alien&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Morphatrons Arachnid&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Morphatrons Raptor&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Mythologies Sub-Zero&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Maze&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. &amp;amp; Mrs. Potato Head&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Bullfrog&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ms. Pac-Man&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Muppets Street Surfing&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NBA Jam&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Before Christmas&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nights into Dreams&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Fighter&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Gaiden&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Gaiden II&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Turtles: The Next Mutation&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Onc&#039; Picsou (Orlitronic)&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Operation: Aliens&lt;br /&gt;
|1994&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outrun&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pac Man&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Paperboy&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Paperboy 2&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pitfall&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Play Action Football &lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pocahontas&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pokeball&lt;br /&gt;
|1999&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon Cyclone 2&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Police Academy&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Polly Pocket&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pong Keychain&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power Rangers&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puyolin&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Puffi&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Q&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Q&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rampage&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rampage&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Road Race&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Road Rash 3&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robocop&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robocop 2&lt;br /&gt;
|1990&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robocop 3&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robot Fighter&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Screaming Speedway (Beepers)&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shaq Attaq Monster Jam&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shifty&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeet Shoot &lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Warriors&lt;br /&gt;
|1994&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smurf&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer &lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic the Hedgehog 3 &lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Spinball&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Fight&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Harrier II  &lt;br /&gt;
|1990&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Invaders&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Jam&lt;br /&gt;
|1996&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Boat&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider-Man&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider-Man&lt;br /&gt;
|1996&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider-Man: Revenge Of The Spider-Slayers&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Castle&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Starship&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Trek: The Next Generation&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars Imperial Assault&lt;br /&gt;
|1997&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age Dinosaurs &lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Street Fighter II&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Street Fighter 2010 - The Final Fight&lt;br /&gt;
|1990&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strider&lt;br /&gt;
|1990&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub Wars&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Thing&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tank Attack&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Mania&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Addams Family&lt;br /&gt;
|1994&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Flash&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Flintstones&lt;br /&gt;
|1992&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Incredible Crash Dummies&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Lion King&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Little Mermaid&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Perils of Mickey&lt;br /&gt;
|1993&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Pink Panther&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Shadow&lt;br /&gt;
|1994&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Simpsons&lt;br /&gt;
|1990&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Simpsons: Bart vs Homersaurus&lt;br /&gt;
|1994&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Smurfs&lt;br /&gt;
|1983&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Smurfs Double-Wide&lt;br /&gt;
|1984&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Terminator&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Blade&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Transformers: Generation 2&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Treasure&lt;br /&gt;
|1982&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;V&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vindicators&lt;br /&gt;
|1989&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Fishing (Sports Feel)&lt;br /&gt;
|N/A&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VR Troopers: When Worlds Collide&lt;br /&gt;
|1995&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;W&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Wayne&#039;s World&lt;br /&gt;
|1992&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World Games&lt;br /&gt;
|1989&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestling&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WWF Superstars&lt;br /&gt;
|1991&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;X&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;X&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|X-Men&lt;br /&gt;
|1991&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|X-Men: Project X&lt;br /&gt;
|1993&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Y&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You Don&#039;t Know Jack&lt;br /&gt;
|1998&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The copyright of 1988 is not a reliable release date, a lot of Tiger games have that date, including some from the 1990s.&lt;br /&gt;
&lt;br /&gt;
==Tomy==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3D Jungle Fighter&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Planet Zeon&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D  Shark Attack&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Sherman Attack&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Sky Attack&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Sky Duel&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Skyfighters &lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3D Thundering Turbo&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Chase&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amazing Sonic&lt;br /&gt;
|1994&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Land&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bombman&lt;br /&gt;
|1984&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burning Bomb &lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cat &amp;amp; Catch&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caveman&lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Keiba&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Combat &lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone 2&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fishing&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gold Rush&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Golf&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goropikadon&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hello Kitty Carrot Story&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hello Kitty Hello Submarine&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hello Kitty Seaside Holiday&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hello Kitty School Bus&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hello Kitty Tennis School&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Wiener&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ideon&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kingman&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurohige&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lupin&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mickey Mouse - Jungle Daiboken&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mickey Mouse - Orange Express&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster Burger&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hero &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Do! / Mr. Go!&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Neopentagram Tarotstar&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power Man&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pro Wrestling&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rambler / Scramble&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rice Ball Puzzle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scramble&lt;br /&gt;
|1982&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slimboy Baseball Quartz&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slimboy Bowling&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slimboy Shooting 6&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slimboy Space Quartz&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slimboy Racing 5&lt;br /&gt;
|1980&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Blast&lt;br /&gt;
|1994&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suidoukan&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tennis&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Shaolin Temple&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Vaudeville Duo Eddy &amp;amp; Emmy - Heart Mint Kiss &lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thomas The Tank Engine&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: Red;&amp;quot;| Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tron&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Sam: Doki Doki Gerende&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Sam: Secret Sam&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Sam: Sunday Road&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO Attack&lt;br /&gt;
|Unknown&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Wheelie Crosser&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tronica==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aerogun Field&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Fighter&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Revenger&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Fighting&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Guerrila&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Action&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Battle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Brave Firemen&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Clever Chicken&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defence Munitions&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defence Warship&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diver&#039;s Adventure&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Fighter&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Pirate&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Formula 1&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Goal Keeper&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Wall&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter Action&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter Revenger&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Elephant&lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Bird&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Kingdom&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motorcycles Race&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pacific War 1944&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Patriot Missile&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pinball&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rescue &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sea Battle&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Adventure&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Mission&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Rescue&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Revenger &lt;br /&gt;
|1983 &lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Squirrel &amp;amp; Monkey &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stuka&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Action&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Goal Keeper&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thief in Garden&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Ball &lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;|Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Island&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|U.F.O.&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==VTech==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Banana&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Fight&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Caccia al Ladro Isidoro &amp;amp; Sonja&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cessate il Fuoco Isidoro &amp;amp; Sonja&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chicky Woggy&lt;br /&gt;
|1981 (Tini-Arcade) &amp;lt;br&amp;gt; 1982 (Time &amp;amp; Fun)&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Condor &lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cops Chase&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Chewy&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deep Diver&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Den&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Hunt&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Castle &lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Escape&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Game Machine 2&lt;br /&gt;
|1980&lt;br /&gt;
|VFD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hippo Teeth&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Home Sweet Home&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hot Line&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Invaders &lt;br /&gt;
|1981&lt;br /&gt;
|VFD&lt;br /&gt;
| style=&amp;quot;background: LightGreen;&amp;quot;| Good&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LCD Bowling &lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mars Raid&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monkey&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Jump&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pancake&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pirate&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit Hop&lt;br /&gt;
|1982 &lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Roller Coaster&lt;br /&gt;
|1984&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safari&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Walker&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Blasters &lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob SmartPants &lt;br /&gt;
|2008&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Soccer&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Talking Baseball &lt;br /&gt;
|1987&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talking Football&lt;br /&gt;
|1986&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talking Pinball&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talking Rally Racer&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talking Space Blasters&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis Menace&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #ECECEC;&amp;quot;| &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Polo&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wild Man Jump&lt;br /&gt;
|1981&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yonezawa==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&lt;br /&gt;
|+  style=&amp;quot;background: #ECECEC;&amp;quot;|&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Screen Type&lt;br /&gt;
! [[MAME]] support&lt;br /&gt;
! ROMs&lt;br /&gt;
! Emulators / Description &lt;br /&gt;
|-&lt;br /&gt;
|Dam Panic&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Little Bushman&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|My Picture Parman&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|My Picture おえかきプログラマー&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Hattori&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Surferboy&lt;br /&gt;
|1982&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talking Pinball&lt;br /&gt;
|1988&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Ninja&lt;br /&gt;
|Unknown&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|West Police&lt;br /&gt;
|1983&lt;br /&gt;
|LCD&lt;br /&gt;
|style=&amp;quot;background:gainsboro;&amp;quot;|None&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Game_%26_Watch|Game &amp;amp; Watch series]] (Another brand by Nintendo using the same Sharp SM5xx family of CPUs these Tiger handhelds used&lt;br /&gt;
* [[Dedicated Consoles]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.handheldmuseum.com/ Electronic Handheld Game Museum]&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;br /&gt;
[[Category:Handhelds|*]]&lt;br /&gt;
[[Category:Dedicated|*]]&lt;br /&gt;
[[Category:Various Emulation]]&lt;br /&gt;
[[Category:Embedded Graphics|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85199</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85199"/>
		<updated>2024-04-20T18:08:38Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = Dolphin-logo.png&lt;br /&gt;
|logowidth = 165&lt;br /&gt;
|version = {{DolphinVer}} &amp;lt;small&amp;gt;(Stable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|active = Yes&lt;br /&gt;
|fate = &lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture = x86_64, ARM&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&amp;lt;br/&amp;gt;[[Wii emulators|Wii]]&amp;lt;br/&amp;gt;[[Game Boy Advance emulators|Game Boy Advance]] (basic, for connectivity features)&lt;br /&gt;
|developer = [https://github.com/dolphin-emu/dolphin/graphs/contributors Dolphin Emulator Project]&lt;br /&gt;
|website = [https://dolphin-emu.org/ Dolphin-emu.org]&lt;br /&gt;
|source = [https://github.com/dolphin-emu/dolphin GitHub]&lt;br /&gt;
|license = GNU GPLv2&lt;br /&gt;
|compatibility = [https://dolphin-emu.org/compat/ Compatibility list]&lt;br /&gt;
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is an open-source [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]] that is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphin-emu.org/download/ Official Release]&#039;&#039;&#039;*&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable/Dev&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/Bankaimaster999/Dolphin-MMJR/releases Unofficial MMJR]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/weihuoya/dolphin/releases/tag/5.0-9494 Unofficial MMJ]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|iOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphinios.oatmealdome.me/ Unofficial iOS port]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|APK}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/Triforce/1/ &amp;lt;code&amp;gt;Triforce&amp;lt;/code&amp;gt; Branch]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;for [[GameCube emulators#Triforce|Triforce]] support&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Lin|BSD}}&lt;br /&gt;
|[https://pkgs.org/download/dolphin-emu &amp;lt;code&amp;gt;dolphin-emu&amp;lt;/code&amp;gt; Package Listing]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;at pkgs.org&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Linux support comes in the form of an official Ubuntu PPA. See pkgs.org for other distributions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended setup==&lt;br /&gt;
===System requirements===&lt;br /&gt;
* CPU: Intel Core 2 Duo 3 GHz, AMD Phenom II X4 955&amp;lt;ref&amp;gt;https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required&amp;lt;/ref&amp;gt; or better&lt;br /&gt;
* GPU: DirectX 11.1 or OpenGL 4.4 support or better&lt;br /&gt;
* RAM: At least 2&amp;amp;nbsp;GB&lt;br /&gt;
&lt;br /&gt;
===Controllers===&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#GameCube_Controller DualShock 3/Xbox 360 controller]&lt;br /&gt;
* [https://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices USB Bluetooth adapter]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#Wii_Remote_.22Wiimote.22 Wiimote] (and MotionPlus for games that require it)&lt;br /&gt;
* Nunchuk&lt;br /&gt;
* Wireless Sensor Bar&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is a [[GameCube emulators|GameCube]] / [[Wii emulators|Wii emulator]] that supports many extra features not present on the original consoles, such as upscaling and texture replacements. Early development was supported by a very active homebrew scene led by fail0verflow (previously known as Team Twiizers). Dolphin&#039;s development is still very active as of {{CURRENTYEAR}}, with many contributors to its GitHub repository updating the emulator multiple times a week.&amp;lt;ref&amp;gt;[https://bugs.dolphin-emu.org/projects/emulator/issues?set_filter=1&amp;amp;status_id=c&amp;amp;tracker_id=1 Dolphin issue list] (closed issues)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin&#039;s official website, dolphin-emu.org, also runs a blog, with multiple progress reports throughout the year detailing pull requests from contributors, and providing comprehensive and in-depth feature articles. Dolphin&#039;s website also features a wiki with guides on setup for multiple parts of the emulator and detailed game articles featuring useful information regarding compatibility, performance, and associated peripherals.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Dolphin QtUI.png|300px|thumb|left|Some of Dolphin&#039;s settings and game screenshots. View picture to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Widescreen&#039;&#039;&#039;&lt;br /&gt;
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]&lt;br /&gt;
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. Many games feature Action Replay and/or Gecko codes that do a better job at adding widescreen support, and said codes can be found on [https://wiki.dolphin-emu.org/ Dolphin&#039;s own wiki.]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Netplay&#039;&#039;&#039;&lt;br /&gt;
{{Main|Dolphin Online}}&lt;br /&gt;
Dolphin has the ability to connect to WFC servers thanks to servers such as Wiimmfi, alongside having its own capabilities of netplay to support local play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GBA Connection Support&#039;&#039;&#039;&lt;br /&gt;
Using Dolphin&#039;s own version of [[mGBA]], the [[wikipedia:GameCube_–_Game_Boy_Advance_link_cable|GameCube GameBoy Advance cable]] is fully emulated with netplay support.&amp;lt;ref&amp;gt;[https://wiki.dolphin-emu.org/index.php/Integrated_GBA Integrated GBA - Dolphin Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Texture Packs&#039;&#039;&#039;&lt;br /&gt;
{{Main|Texture packs#GameCube/Wii}}&lt;br /&gt;
Dolphin lets you dump game textures and also replace game textures with new custom ones. Dolphin&#039;s wiki and forums include many links to community-made texture packs. The main article includes the most notable ones, though many more are available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR support&#039;&#039;&#039;&lt;br /&gt;
There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].&lt;br /&gt;
&lt;br /&gt;
The Dolphin Team has had multiple pull requests related to VR implementation using OpenXR, though all pull requests related have been closed as of March 2024.&amp;lt;ref&amp;gt;jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt; Ivonasek. [https://github.com/dolphin-emu/dolphin/pull/12564 OpenXR - Basic integration for Meta Quest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. &amp;quot;In general, despite the loss of NVIDIA 3D Vision, Dolphin&#039;s 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what&#039;s to come].&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides and info==&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/performance-guide/ Performance Guide]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki &amp;amp; Game Specific Guides]&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/netplay-guide/ Netplay Guide]&lt;br /&gt;
* [http://ngemu.com/threads/how-to-use-gecko-codes-in-dolphin-r6976.141144/ Using Gecko Codes]&lt;br /&gt;
* [https://lightgungamer.com/dolphin-emulator-gecko-codes// Dolphin Emulator Gecko Codes after version 5.0]&lt;br /&gt;
* [https://forums.dolphin-emu.org/ Forums]&lt;br /&gt;
* [https://skydrive.live.com/view.aspx?resid=DA2FE7FDA6EB085E!107&amp;amp;app=Excel&amp;amp;authkey=!ALQ0-tZv6Pc_h84 Wind Waker Benchmark], [https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=0 POV-Ray Benchmark], and [https://docs.google.com/spreadsheet/ccc?key=1k12sv1NXGGuSOY0NhsuONtRCte51GHKdgA7ciL76mBs#gid=0 lua-bench] - bottom of the pages to change tabs&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:GameCube emulators]]&lt;br /&gt;
[[Category:Wii emulators]]&lt;br /&gt;
[[Category:Custom Assets]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85190</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85190"/>
		<updated>2024-04-20T11:15:15Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: interesting story on this; there was a PR to open support for dolphin on quest, but the main dev pulled their work out due to the yuzu lawsuit. i think VR on dolphin is cursed LOL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = Dolphin-logo.png&lt;br /&gt;
|logowidth = 165&lt;br /&gt;
|version = {{DolphinVer}} &amp;lt;small&amp;gt;(Stable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|active = Yes&lt;br /&gt;
|fate = &lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture = x86_64, ARM&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&amp;lt;br/&amp;gt;[[Wii emulators|Wii]]&amp;lt;br/&amp;gt;[[Game Boy Advance emulators|Game Boy Advance]] (basic, for connectivity features)&lt;br /&gt;
|developer = [https://github.com/dolphin-emu/dolphin/graphs/contributors Dolphin Emulator Project]&lt;br /&gt;
|website = [https://dolphin-emu.org/ Dolphin-emu.org]&lt;br /&gt;
|source = [https://github.com/dolphin-emu/dolphin GitHub]&lt;br /&gt;
|license = GNU GPLv2&lt;br /&gt;
|compatibility = [https://dolphin-emu.org/compat/ Compatibility list]&lt;br /&gt;
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is an open-source [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]] that is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphin-emu.org/download/ Official Release]&#039;&#039;&#039;*&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable/Dev&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/Bankaimaster999/Dolphin-MMJR/releases Unofficial MMJR]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/weihuoya/dolphin/releases/tag/5.0-9494 Unofficial MMJ]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|iOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphinios.oatmealdome.me/ Unofficial iOS port]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|APK}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/Triforce/1/ &amp;lt;code&amp;gt;Triforce&amp;lt;/code&amp;gt; Branch]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;for [[GameCube emulators#Triforce|Triforce]] support&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Lin|BSD}}&lt;br /&gt;
|[https://pkgs.org/download/dolphin-emu &amp;lt;code&amp;gt;dolphin-emu&amp;lt;/code&amp;gt; Package Listing]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;at pkgs.org&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Linux support comes in the form of an official Ubuntu PPA. See pkgs.org for other distributions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended setup==&lt;br /&gt;
===System requirements===&lt;br /&gt;
* CPU: Intel Core 2 Duo 3 GHz, AMD Phenom II X4 955&amp;lt;ref&amp;gt;https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required&amp;lt;/ref&amp;gt; or better&lt;br /&gt;
* GPU: DirectX 11.1 or OpenGL 4.4 support or better&lt;br /&gt;
* RAM: At least 2&amp;amp;nbsp;GB&lt;br /&gt;
&lt;br /&gt;
===Controllers===&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#GameCube_Controller DualShock 3/Xbox 360 controller]&lt;br /&gt;
* [https://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices USB Bluetooth adapter]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#Wii_Remote_.22Wiimote.22 Wiimote] (and MotionPlus for games that require it)&lt;br /&gt;
* Nunchuk&lt;br /&gt;
* Wireless Sensor Bar&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is a [[GameCube emulators|GameCube]] / [[Wii emulators|Wii emulator]] that supports many extra features not present on the original consoles, such as upscaling and texture replacements. Early development was supported by a very active homebrew scene led by fail0verflow (previously known as Team Twiizers). Dolphin&#039;s development is still very active as of {{CURRENTYEAR}}, with many contributors to its GitHub repository updating the emulator multiple times a week.&amp;lt;ref&amp;gt;[https://bugs.dolphin-emu.org/projects/emulator/issues?set_filter=1&amp;amp;status_id=c&amp;amp;tracker_id=1 Dolphin issue list] (closed issues)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin&#039;s official website, dolphin-emu.org, also runs a blog, with multiple progress reports throughout the year detailing pull requests from contributors, and providing comprehensive and in-depth feature articles. Dolphin&#039;s website also features a wiki with guides on setup for multiple parts of the emulator and detailed game articles featuring useful information regarding compatibility, performance, and associated peripherals.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Dolphin QtUI.png|300px|thumb|left|Some of Dolphin&#039;s settings and game screenshots. View picture to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Widescreen&#039;&#039;&#039;&lt;br /&gt;
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]&lt;br /&gt;
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. Many games feature Action Replay and/or Gecko codes that do a better job at adding widescreen support, and said codes can be found on [https://wiki.dolphin-emu.org/ Dolphin&#039;s own wiki.]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Netplay&#039;&#039;&#039;&lt;br /&gt;
{{Main|Dolphin Online}}&lt;br /&gt;
Dolphin has the ability to connect to WFC servers thanks to servers such as Wiimmfi, alongside having its own capabilities of netplay to support local play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GBA Connection Support&#039;&#039;&#039;&lt;br /&gt;
Using Dolphin&#039;s own version of [[mGBA]], the [[wikipedia:GameCube_–_Game_Boy_Advance_link_cable|GameCube GameBoy Advance cable]] is fully emulated with netplay support.&amp;lt;ref&amp;gt;[https://wiki.dolphin-emu.org/index.php/Integrated_GBA Integrated GBA - Dolphin Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Texture Packs&#039;&#039;&#039;&lt;br /&gt;
{{Main|Texture packs#GameCube/Wii}}&lt;br /&gt;
Dolphin lets you dump game textures and also replace game textures with new custom ones. Dolphin&#039;s wiki and forums include many links to community-made texture packs. The main article includes the most notable ones, though many more are available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR support&#039;&#039;&#039;&lt;br /&gt;
There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].&lt;br /&gt;
&lt;br /&gt;
The Dolphin Team has had multiple pull requests related to VR implementation using OpenXR, though work has ceased and all work involved has ceased as of March 2024.&amp;lt;ref&amp;gt;jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt; Ivonasek. [https://github.com/dolphin-emu/dolphin/pull/12564 OpenXR - Basic integration for Meta Quest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. &amp;quot;In general, despite the loss of NVIDIA 3D Vision, Dolphin&#039;s 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what&#039;s to come].&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides and info==&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/performance-guide/ Performance Guide]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki &amp;amp; Game Specific Guides]&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/netplay-guide/ Netplay Guide]&lt;br /&gt;
* [http://ngemu.com/threads/how-to-use-gecko-codes-in-dolphin-r6976.141144/ Using Gecko Codes]&lt;br /&gt;
* [https://lightgungamer.com/dolphin-emulator-gecko-codes// Dolphin Emulator Gecko Codes after version 5.0]&lt;br /&gt;
* [https://forums.dolphin-emu.org/ Forums]&lt;br /&gt;
* [https://skydrive.live.com/view.aspx?resid=DA2FE7FDA6EB085E!107&amp;amp;app=Excel&amp;amp;authkey=!ALQ0-tZv6Pc_h84 Wind Waker Benchmark], [https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=0 POV-Ray Benchmark], and [https://docs.google.com/spreadsheet/ccc?key=1k12sv1NXGGuSOY0NhsuONtRCte51GHKdgA7ciL76mBs#gid=0 lua-bench] - bottom of the pages to change tabs&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:GameCube emulators]]&lt;br /&gt;
[[Category:Wii emulators]]&lt;br /&gt;
[[Category:Custom Assets]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85189</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=85189"/>
		<updated>2024-04-20T11:04:47Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: restructuring / cleaning up this overview / features section. there&amp;#039;s probably still a lot missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = Dolphin-logo.png&lt;br /&gt;
|logowidth = 165&lt;br /&gt;
|version = {{DolphinVer}} &amp;lt;small&amp;gt;(Stable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|active = Yes&lt;br /&gt;
|fate = &lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture = x86_64, ARM&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&amp;lt;br/&amp;gt;[[Wii emulators|Wii]]&amp;lt;br/&amp;gt;[[Game Boy Advance emulators|Game Boy Advance]] (basic, for connectivity features)&lt;br /&gt;
|developer = [https://github.com/dolphin-emu/dolphin/graphs/contributors Dolphin Emulator Project]&lt;br /&gt;
|website = [https://dolphin-emu.org/ Dolphin-emu.org]&lt;br /&gt;
|source = [https://github.com/dolphin-emu/dolphin GitHub]&lt;br /&gt;
|license = GNU GPLv2&lt;br /&gt;
|compatibility = [https://dolphin-emu.org/compat/ Compatibility list]&lt;br /&gt;
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is an open-source [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]] that is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphin-emu.org/download/ Official Release]&#039;&#039;&#039;*&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable/Dev&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/Bankaimaster999/Dolphin-MMJR/releases Unofficial MMJR]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/weihuoya/dolphin/releases/tag/5.0-9494 Unofficial MMJ]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|iOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphinios.oatmealdome.me/ Unofficial iOS port]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|APK}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/Triforce/1/ &amp;lt;code&amp;gt;Triforce&amp;lt;/code&amp;gt; Branch]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;for [[GameCube emulators#Triforce|Triforce]] support&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Lin|BSD}}&lt;br /&gt;
|[https://pkgs.org/download/dolphin-emu &amp;lt;code&amp;gt;dolphin-emu&amp;lt;/code&amp;gt; Package Listing]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;at pkgs.org&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Linux support comes in the form of an official Ubuntu PPA. See pkgs.org for other distributions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended setup==&lt;br /&gt;
===System requirements===&lt;br /&gt;
* CPU: Intel Core 2 Duo 3 GHz, AMD Phenom II X4 955&amp;lt;ref&amp;gt;https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required&amp;lt;/ref&amp;gt; or better&lt;br /&gt;
* GPU: DirectX 11.1 or OpenGL 4.4 support or better&lt;br /&gt;
* RAM: At least 2&amp;amp;nbsp;GB&lt;br /&gt;
&lt;br /&gt;
===Controllers===&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#GameCube_Controller DualShock 3/Xbox 360 controller]&lt;br /&gt;
* [https://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices USB Bluetooth adapter]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#Wii_Remote_.22Wiimote.22 Wiimote] (and MotionPlus for games that require it)&lt;br /&gt;
* Nunchuk&lt;br /&gt;
* Wireless Sensor Bar&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is a [[GameCube emulators|GameCube]] / [[Wii emulators|Wii emulator]] that supports many extra features not present on the original consoles, such as upscaling and texture replacements. Early development was supported by a very active homebrew scene led by fail0verflow (previously known as Team Twiizers). Dolphin&#039;s development is still very active as of {{CURRENTYEAR}}, with many contributors to its GitHub repository updating the emulator multiple times a week.&amp;lt;ref&amp;gt;[https://bugs.dolphin-emu.org/projects/emulator/issues?set_filter=1&amp;amp;status_id=c&amp;amp;tracker_id=1 Dolphin issue list] (closed issues)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin&#039;s official website, dolphin-emu.org, also runs a blog, with multiple progress reports throughout the year detailing pull requests from contributors, and providing comprehensive and in-depth feature articles. Dolphin&#039;s website also features a wiki with guides on setup for multiple parts of the emulator and detailed game articles featuring useful information regarding compatibility, performance, and associated peripherals.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Dolphin QtUI.png|300px|thumb|left|Some of Dolphin&#039;s settings and game screenshots. View picture to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Widescreen&#039;&#039;&#039;&lt;br /&gt;
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]&lt;br /&gt;
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. Many games feature Action Replay and/or Gecko codes that do a better job at adding widescreen support, and said codes can be found on [https://wiki.dolphin-emu.org/| Dolphin&#039;s own wiki.]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Netplay&#039;&#039;&#039;&lt;br /&gt;
{{Main|Dolphin Online}}&lt;br /&gt;
Dolphin has the ability to connect to WFC servers thanks to servers such as Wiimmfi, alongside having its own capabilities of netplay to support local play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GBA Connection Support&#039;&#039;&#039;&lt;br /&gt;
Using Dolphin&#039;s own version of [[mGBA]], the [[wikipedia:GameCube_–_Game_Boy_Advance_link_cable|GameCube GameBoy Advance cable]] is fully emulated with netplay support.&amp;lt;ref&amp;gt;https://wiki.dolphin-emu.org/index.php/Integrated_GBA&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Texture Packs&#039;&#039;&#039;&lt;br /&gt;
{{Main|Texture packs#GameCube/Wii}}&lt;br /&gt;
Dolphin lets you dump game textures and also replace game textures with new custom ones. Dolphin&#039;s wiki and forums include many links to community-made texture packs. The main article includes the most notable ones, though many more are available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR support&#039;&#039;&#039;&lt;br /&gt;
There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].&lt;br /&gt;
&lt;br /&gt;
The Dolphin Team was working on a more proper VR implementation using OpenXR, though work ceased and the PR involved was closed in March of 2024.&amp;lt;ref&amp;gt;jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. &amp;quot;In general, despite the loss of NVIDIA 3D Vision, Dolphin&#039;s 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what&#039;s to come].&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides and info==&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/performance-guide/ Performance Guide]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki &amp;amp; Game Specific Guides]&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/netplay-guide/ Netplay Guide]&lt;br /&gt;
* [http://ngemu.com/threads/how-to-use-gecko-codes-in-dolphin-r6976.141144/ Using Gecko Codes]&lt;br /&gt;
* [https://lightgungamer.com/dolphin-emulator-gecko-codes// Dolphin Emulator Gecko Codes after version 5.0]&lt;br /&gt;
* [https://forums.dolphin-emu.org/ Forums]&lt;br /&gt;
* [https://skydrive.live.com/view.aspx?resid=DA2FE7FDA6EB085E!107&amp;amp;app=Excel&amp;amp;authkey=!ALQ0-tZv6Pc_h84 Wind Waker Benchmark], [https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=0 POV-Ray Benchmark], and [https://docs.google.com/spreadsheet/ccc?key=1k12sv1NXGGuSOY0NhsuONtRCte51GHKdgA7ciL76mBs#gid=0 lua-bench] - bottom of the pages to change tabs&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:GameCube emulators]]&lt;br /&gt;
[[Category:Wii emulators]]&lt;br /&gt;
[[Category:Custom Assets]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=84498</id>
		<title>DraStic</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=84498"/>
		<updated>2024-04-11T06:48:11Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: this link isnt necessary anymore since drastic is free now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = DraStic_new.png&lt;br /&gt;
|logowidth = 150&lt;br /&gt;
|version = {{Version|DraStic}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]] (on Raspberry Pi)&amp;lt;br/&amp;gt;[[Emulators on Pandora|Pandora]]&amp;lt;br/&amp;gt;[[Emulators on DragonBox Pyra|Pyra]]&lt;br /&gt;
|target = [[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://www.drastic-ds.com/ DraStic-DS.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DraStic&#039;&#039;&#039; is a closed-source commercial [[Nintendo DS emulators|Nintendo DS]] emulator for [[Emulators on Android|Android]], Linux (on Raspberry Pi), [[Emulators on Pandora|Pandora]] and [[Emulators on DragonBox Pyra|Pyra]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en Google Play Store]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora-big}}&lt;br /&gt;
|[https://pandorawiki.org/DraStic_Compatibility_List Pandora port]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pyra-big}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/32 Pyra Port]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; [https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711 Cheats Database]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Contrary to what some may assume, the ARM instruction set of the DS processors are of little benefit to the ones used by most Android devices. According to Exophase, running DS code straight on Android would lead to numerous issues. He also noted that the approach used in DraStic isn&#039;t any much different to other emulators, apart from implementing and optimizing it with speed and low-end devices in mind.&amp;lt;ref&amp;gt;[http://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=1939 DraStic • View topic - Just a question...]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like with [[No$|No$GBA]], there are likely to be bugs to come with the speed. Please expand if you see anything broken. Posting bug reports to the author could also help later on.&lt;br /&gt;
*If both screens are used in sync, like with Hotel Dusks&#039;s scenes, Strawberry Shortcake: The Four Seasons Cake or Etrian Odyssey&#039;s intro, the screens may be flipped and flicker. This does not flip the touch controls though.&lt;br /&gt;
**To fix, in most cases at least, disable multithreaded 3D.&lt;br /&gt;
*Various pokémon games&#039; 3D may have black holes. And the games themselves may crash at various points.&lt;br /&gt;
**Supposedly improved in 2.1.&lt;br /&gt;
*Some games, namely Holly Hobbie and American Girl titles, run with rendering issues like flickering geometry or sprites. This was largely fixed in r2.3.0.0 and up, however.&lt;br /&gt;
&lt;br /&gt;
===Plans for open-source release===&lt;br /&gt;
DraStic has always been closed-source, which has given people mixed feelings with some even going as far as to suspect that devs may be plagiarizing or breaking some kind of licensing (though no known evidence has turned up to support either claims), however it has slowly began to open up with it being ported to other ARM platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
For a long time, the topic about open-sourcing DraStic has been debated, with the primary reasons being:&lt;br /&gt;
*It doesn&#039;t make sense to sell the app if the source was available (though a premium version &#039;&#039;a la&#039;&#039; PPSSPP Gold isn&#039;t out of the question if one wants to financially support the project)&lt;br /&gt;
*Fear of hydra-like copycats flooding the market trying to cash in, typically forking the app &#039;&#039;verbatim&#039;&#039; and adding nothing new other than a different branding and intrusive in-app advertising, in extreme cases even getting in the way of the app itself. Given the somewhat anarchic nature of Google Play and greedy script kiddies flooding the market with low-quality shovelware and nominal &amp;quot;games&amp;quot; which were nothing more than adware being passed off as &amp;quot;Grand Theft Auto&amp;quot; or some other popular title, this has been the fate of various open-source projects for Android. Some DraStic community members have proposed a somewhat restricted but source-available license in the vein of [[FinalBurn Alpha]], as this would at least in theory give the developers even better legal footing against unauthorised forks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s long been accepted that if it were to ever be open-sourced that it would be when development has ended/when they stopped selling it, however this may be happening soon(™️). Right now the devs are trying to polish support for 64-bit&amp;lt;ref name=&amp;quot;arm64&amp;quot;&amp;gt;[https://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=5501 DraStic release 2.5.1.1a]&amp;lt;/ref&amp;gt; and other compatability issues with Android before calling it ready to open-source. This is projected to happen sometime in the future,  however in the meantime they may continue to release more ports on other ARM-based systems&amp;lt;ref name=&amp;quot;update&amp;quot;&amp;gt;[https://drastic-ds.com/viewtopic.php?f=5&amp;amp;t=5680 Status update on next release, 64-bit and the future]&amp;lt;/ref&amp;gt;. However as the emulator runs worse with each subsequent version of Android and Exophase is absent from the official DraStic forum forcing users to attempt to find workarounds to keep the software they bought at the best working state as possible, it might be implied that Exophase is not interested in this emulator anymore and open-sourcing may never happen, especially as he did not open up the source code in 2020 despite announcing it.&lt;br /&gt;
&lt;br /&gt;
===Devices===&lt;br /&gt;
Nvidia TEGRA 2-based devices (including the Xoom and some versions of the Galaxy S2) and Intel x86-based devices will not work properly with this emulator. You may be able to run DraStic on an Intel-based Zenfone, for one, but don&#039;t expect any miracles due to them being on an Atom. You will need a reasonably powerful (hopefully multi-core) ARM device for games to work full speed.&lt;br /&gt;
&lt;br /&gt;
In addition, an update for devices running on ColorOS, e.g. those from Oppo and Realme, broke compatibility for DraStic and thus causing it to crash. A fix for this issue is currently in the works though.&lt;br /&gt;
&lt;br /&gt;
Tested devices:&lt;br /&gt;
*&#039;&#039;&#039;Nexus 4&#039;&#039;&#039;: Full speed in tested games: Mario Kart, Super Scribblenauts, and Advance Wars: Dual Strike. (Scribblenauts is too difficult to play without a gamepad, though)&lt;br /&gt;
*&#039;&#039;&#039;HTC Desire&#039;&#039;&#039;: Significant lag in most (all?) games&lt;br /&gt;
*&#039;&#039;&#039;Transformer Infinity&#039;&#039;&#039;: Some slowdown in Luigi&#039;s mansion level of Mario Kart DS. Generally full speed though.&lt;br /&gt;
*&#039;&#039;&#039;Lenovo A369i&#039;&#039;&#039;, &#039;&#039;&#039;Blu Studio 5.0 II&#039;&#039;&#039; and most other &#039;&#039;&#039;MT6572&#039;&#039;&#039; devices: Most games run well with some frameskip, albeit with stuttering audio in some titles.&lt;br /&gt;
*&#039;&#039;&#039;Allwinner A31s&#039;&#039;&#039;: Some games run at full speed even on high-resolution 3D mode with the beta update. Otherwise, average performance is to be expected.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Nintendo DS emulators]]&lt;br /&gt;
[[Category:Android emulation software‏‎]]&lt;br /&gt;
[[Category:Raspberry Pi emulation software]]&lt;br /&gt;
[[Category:Commercial emulators]]&lt;br /&gt;
[[Category:Closed-source emulators]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=84138</id>
		<title>Emulators on Wii U</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=84138"/>
		<updated>2024-04-09T07:49:09Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: Undo revision 83846 by 172.68.27.113 (talk) the old edit had worse wording / a bad recommendation? how about a reason for undoing my edit rather than just undoing it. thx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Wii U&lt;br /&gt;
|logo = Wii U.png&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|type = [[:Category:Emulators on home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]&lt;br /&gt;
|release = 2012&lt;br /&gt;
|discontinued = 2017&lt;br /&gt;
|predecessor = [[Emulators on Wii|Wii]]&lt;br /&gt;
|successor = [[Emulators on Switch|Nintendo Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the Wii U|Wii U emulators}} &lt;br /&gt;
&lt;br /&gt;
=Emulators (Legacy, via vWii)=&lt;br /&gt;
Most [[Emulators on Wii|emulators available for the Wii]] will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won&#039;t be any performance gains compared to running those emulators bare-metal on a Wii.&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]], while not an emulator, enables the ability to play GameCube games on the Wii U as well, with little compromise.&lt;br /&gt;
&lt;br /&gt;
=Emulators (Multi-system)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
| [https://www.retroarch.com/?page=platforms {{RetroArchVer}}]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Console]]&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please note that RetroArch isn&#039;t currently compatible with Aroma. In order to run RetroArch, you will have to use an older hack such as Tiramisu (Haxchi and Mocha also both work, but really shouldn&#039;t be used at this point).&lt;br /&gt;
&lt;br /&gt;
===RetroArch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores (as of Retroarch 1.17.0)&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cap32&lt;br /&gt;
| Amstrad - CPC/GX4000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| crocods&lt;br /&gt;
| Amstrad - CPC&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arcade&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps1&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps2&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps3&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_neogeo&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbneo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_plus&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_midway&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| arduous&lt;br /&gt;
| Arduboy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| stella2014&lt;br /&gt;
| Atari - 2600&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| a5200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari - 5200&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| atari800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| prosystem&lt;br /&gt;
| Atari - 7800 (ProSystem)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Atari - Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| handy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| hatari&lt;br /&gt;
| Atari - ST/STE/TT/Falcon&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_wswan&lt;br /&gt;
| Bandai - WonderSwan/Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cannonball&lt;br /&gt;
| Cannonball&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nxengine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jaxe&lt;br /&gt;
| CHIP-8/S-CHIP/XO-CHIP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearcoleco&lt;br /&gt;
| Coleco - ColecoVision&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - Amiga&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae2021&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x128&lt;br /&gt;
| Commodore - C128&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| frodo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - C64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64sc&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xscpu64&lt;br /&gt;
| Commodore - C64 SuperCPU&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm5x0&lt;br /&gt;
| Commodore - CBM-II 5x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm2&lt;br /&gt;
| Commodore - CBM-II 6x0/7x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xpet&lt;br /&gt;
| Commodore - PET&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xplus4&lt;br /&gt;
| Commodore - PLUS/4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xvic&lt;br /&gt;
| Commodore - VIC-20&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| prboom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| dosbox_svn&lt;br /&gt;
| DOS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bk&lt;br /&gt;
| Elektronika - BK-0010/BK-0011(M)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freechaf&lt;br /&gt;
| Fairchild ChannelF&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| reminiscence&lt;br /&gt;
| Flashback&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gme&lt;br /&gt;
| Game Music Emu&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vecx&lt;br /&gt;
| GCE - Vectrex&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| Gong&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gw&lt;br /&gt;
| Handheld Electronic&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| squirreljme&lt;br /&gt;
| Java ME&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jumpnbump&lt;br /&gt;
| Jump &#039;n Bump&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lowresnx&lt;br /&gt;
| LowRes NX&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lutro&lt;br /&gt;
| Lua Engine&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| minivmac&lt;br /&gt;
| Mac II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| o2em&lt;br /&gt;
| Magnavox - Odyssey2 / Philips Videopac+&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freeintv&lt;br /&gt;
| Mattel - Intellivision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fmsx&lt;br /&gt;
| Microsoft - MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| uw8&lt;br /&gt;
| MicroW8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mrboom&lt;br /&gt;
| Mr.Boom (Bomberman)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bluemsx&lt;br /&gt;
| MSX/SVI/ColecoVision/SG-1000&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| quasi88&lt;br /&gt;
| NEC - PC-8000 / PC-8800 series&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nekop2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NEC - PC-98&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| np2kai&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;slowdown but best PC98 core&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce_fast&lt;br /&gt;
| NEC - PC Engine / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce&lt;br /&gt;
| NEC - PC Engine / SuperGrafx / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_supergrafx&lt;br /&gt;
| NEC - PC Engine SuperGrafx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleCherryGB&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy / Color&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fixgb&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gambatte&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| sameboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| tgbdual&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(white screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| gpsp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy Advance&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mgba&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vbam&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| vba_next&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| fceumm&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - NES / Famicom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fixnes&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| nestopia&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| quicknes&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pokemini&lt;br /&gt;
| Nintendo - Pokemon Mini&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - SNES / SFC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2002&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005_plus&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2010&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_vb&lt;br /&gt;
| Nintendo - Virtual Boy (Beetle VB)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| oberon&lt;br /&gt;
| Oberon RISC Emulator&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mu&lt;br /&gt;
| Palm OS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| retro8&lt;br /&gt;
| PICO-8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pocketcdg&lt;br /&gt;
| PocketCDG&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tyrquake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-rogue&lt;br /&gt;
| Quake II - Ground Zero (vitaQuake 2 [Rogue])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-xatrix&lt;br /&gt;
| Quake II - The Reckoning (vitaQuake 2 [Xatrix])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-zaero&lt;br /&gt;
| Quake II - Zaero (vitaQuake 2 [Zaero])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2&lt;br /&gt;
| Quake II (vitaQuake 2)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| xrick&lt;br /&gt;
| Rick Dangerous&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| scummvm&lt;br /&gt;
| ScummVM&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| picodrive&lt;br /&gt;
| Sega - MS/GG/MD/CD/32X&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Sega - MS/GG/MD/CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx_wide&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearsystem&lt;br /&gt;
| Sega - MS/GG/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| x1&lt;br /&gt;
| Sharp X1 (X Millennium)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Sinclair - ZX 81 (EightyOne)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| Sinclair - ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| neocd&lt;br /&gt;
| SNK - Neo Geo CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_ngp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNK - Neo Geo Pocket / Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| race&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| pcsx_rearmed&lt;br /&gt;
| Sony - PlayStation&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| superbroswar&lt;br /&gt;
| Super Bros War&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| numero&lt;br /&gt;
| Texas Instruments TI-83&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| theodore&lt;br /&gt;
| Thomson - MO/TO&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tic80&lt;br /&gt;
| TIC-80&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| uzem&lt;br /&gt;
| Uzebox&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vaporspec&lt;br /&gt;
| VaporSpec&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| wasm4&lt;br /&gt;
| WASM-4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| ecwolf&lt;br /&gt;
| Wolfenstein 3D&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Emulators (Single system)=&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Centipede Arcade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Centipede Wii U&lt;br /&gt;
| [https://gbatemp.net/threads/centipede-arcade-emulator-port-for-532.412491/ 20160128]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commodore==&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/yapesdl YAPE 4 U]&lt;br /&gt;
| [https://github.com/xhp-creations/yapesdl  0.70.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fantasy computers==&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/CHIP8 CHIP8 Emulator]&lt;br /&gt;
| [https://github.com/rw-r-r-0644/CHIP8-Emulator-WiiU 2.2-GX2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PICO-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|  [https://github.com/jtothebell/fake-08 fake-08]&lt;br /&gt;
| [https://github.com/jtothebell/fake-08/releases v0.0.2.20]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(slow at 15-20fps, WIP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color / Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gacubeboy gacubeboy]&lt;br /&gt;
| 1337&amp;lt;br/&amp;gt;[https://gbatemp.net/threads/release-gacubeboy-emulator.435627/ 9000]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gbiine GBiine]&lt;br /&gt;
| [http://www.mediafire.com/download/2c8brakc996enda/gbiine_v02b.rar 0.2b]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gacubeboy: small emulator coded in 8 hours. Uses GX2 graphics but has a lot of graphical glitches. Poor compatibility. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
GBiine: Wiiu Heig-Boy port. Can open a few gbc roms, just the ones designed for dual usage in gbc and original gb, like Links Awakening DX, but in gb mode (no color). Supports saves. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
NooDS: while this emulator is focused on nintendo ds, it can make use of the emulated slot-2 to actually load gba games, which do run fullspeed but with some minor glitches.&amp;lt;br&amp;gt;&lt;br /&gt;
Retroarch is generally the best choice. Alternatively, there are good gb/gbc/gba emulators in wii mode, like mgba or vbagx.&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage]] &amp;lt;small&amp;gt;(internal emulator for NES Remix)&lt;br /&gt;
| Heri2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU&lt;br /&gt;
| [https://github.com/QuarkTheAwesome/LiteNESU 0.0.0-preR2] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU 16 in 1&lt;br /&gt;
| [https://github.com/xhp-creations/LiteNESU-16-in-1 2016] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LiteNESU: one of the first homebrew programs for the wiiu. Barely a PoC. Slow, without sound, low compatibility. Cant load games from the scard. You&#039;ll have to host and load the game from the network, next to the payload, with the old browser method. Or, alternatively, bundle the roms inside the elf executable (16in1) at compilation time. You&#039;d better use retroarch, or the injection method, or one of the emulators on the wii side like fceugx.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/Pokemini Libretro PokeMini] &amp;lt;small&amp;gt; (PokeMini port by rw-r-r_0644)&lt;br /&gt;
| 0.01&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/PokeMiniU PokeMiniU] &amp;lt;small&amp;gt; (PokeMini port by shutterbug2000)&lt;br /&gt;
| 2.2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
PokeMini by rw-r-r_0644 is an early and obsolete retroarch core.&amp;lt;br&amp;gt;&lt;br /&gt;
PokeMiniU is based on the original Pokemini standalone emulator, but it&#039;s one of the first homebrew emulators and is full of bugs: tiny screen, lots of graphical glitches, wrong colors...&amp;lt;br&amp;gt;&lt;br /&gt;
In both cases, you will prefer the most recent retroarch with the newest pokemini core.&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PSP===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/ppsspp-discussion-and-testing-thread.505602/ PPSSPP]&lt;br /&gt;
| 1.5.x&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source ports==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported games&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story Engine 2&lt;br /&gt;
| [https://github.com/gameblabla/CSE2 git]&amp;lt;br/&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&lt;br /&gt;
| {{✗}}&amp;lt;sup&amp;gt;[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Cave Story&lt;br /&gt;
|-&lt;br /&gt;
| Crispy Doom U&lt;br /&gt;
| [https://github.com/thearst3rd/crispy-doom-u git]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/EasyRPG EasyRPG]&lt;br /&gt;
| [https://ci.easyrpg.org/job/player-wiiu/lastSuccessfulBuild/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| RPG Maker 2000 and 2003 games&lt;br /&gt;
|-&lt;br /&gt;
| [https://love2d.org LÖVE Potion]&lt;br /&gt;
| [https://github.com/lovebrew/lovepotion 3.0.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Love2D LUA engine&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/releases 2.93]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Caverns of Zeus and other ascii style games like ZZT&lt;br /&gt;
|-&lt;br /&gt;
| Ship of Harkinian&lt;br /&gt;
| [https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip Nightly build]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time (any PAL version)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v8.0.0, Ship of Harkinian supports any PAL ROM of &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file to place in the &amp;lt;code&amp;gt;soh&amp;lt;/code&amp;gt; Wii U app folder. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mania Wii U&lt;br /&gt;
| [https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the &#039;DLC&#039; option in the main menu doesn&#039;t do anything (but &#039;Encore Mode&#039; works when &amp;lt;code&amp;gt;dlcEnabled&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;Settings.ini&amp;lt;/code&amp;gt;) and limited mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Sonic Mania (Plus)&lt;br /&gt;
|-&lt;br /&gt;
| SpaceCadetPinball&lt;br /&gt;
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario 64 Port]]&lt;br /&gt;
| [https://github.com/aboood40091/sm64-port git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Super Mario 64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=84137</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dolphin&amp;diff=84137"/>
		<updated>2024-04-09T07:47:00Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: jordan-woyak closed the PR for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Dolphin&lt;br /&gt;
|logo = Dolphin-logo.png&lt;br /&gt;
|logowidth = 165&lt;br /&gt;
|version = {{DolphinVer}} &amp;lt;small&amp;gt;(Stable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|active = Yes&lt;br /&gt;
|fate = &lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture = x86_64, ARM&lt;br /&gt;
|target = [[GameCube emulators|GameCube]]&amp;lt;br/&amp;gt;[[Wii emulators|Wii]]&amp;lt;br/&amp;gt;[[Game Boy Advance emulators|Game Boy Advance]] (basic, for connectivity features)&lt;br /&gt;
|developer = [https://github.com/dolphin-emu/dolphin/graphs/contributors Dolphin Emulator Project]&lt;br /&gt;
|website = [https://dolphin-emu.org/ Dolphin-emu.org]&lt;br /&gt;
|source = [https://github.com/dolphin-emu/dolphin GitHub]&lt;br /&gt;
|license = GNU GPLv2&lt;br /&gt;
|compatibility = [https://dolphin-emu.org/compat/ Compatibility list]&lt;br /&gt;
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is an open-source [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]] that is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphin-emu.org/download/ Official Release]&#039;&#039;&#039;*&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable/Dev&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/Bankaimaster999/Dolphin-MMJR/releases Unofficial MMJR]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/weihuoya/dolphin/releases/tag/5.0-9494 Unofficial MMJ]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|iOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://dolphinios.oatmealdome.me/ Unofficial iOS port]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|APK}}&lt;br /&gt;
|[https://dolphin-emu.org/download/list/Triforce/1/ &amp;lt;code&amp;gt;Triforce&amp;lt;/code&amp;gt; Branch]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;for [[GameCube emulators#Triforce|Triforce]] support&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Lin|BSD}}&lt;br /&gt;
|[https://pkgs.org/download/dolphin-emu &amp;lt;code&amp;gt;dolphin-emu&amp;lt;/code&amp;gt; Package Listing]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;at pkgs.org&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Linux support comes in the form of an official Ubuntu PPA. See pkgs.org for other distributions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended setup==&lt;br /&gt;
===System requirements===&lt;br /&gt;
* CPU: Intel Core 2 Duo 3 GHz, AMD Phenom II X4 955&amp;lt;ref&amp;gt;https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required&amp;lt;/ref&amp;gt; or better&lt;br /&gt;
* GPU: DirectX 11.1 or OpenGL 4.4 support or better&lt;br /&gt;
* RAM: At least 2&amp;amp;nbsp;GB&lt;br /&gt;
&lt;br /&gt;
===Controllers===&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#GameCube_Controller DualShock 3/Xbox 360 controller]&lt;br /&gt;
* [https://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices USB Bluetooth adapter]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers#Wii_Remote_.22Wiimote.22 Wiimote] (and MotionPlus for games that require it)&lt;br /&gt;
* Nunchuk&lt;br /&gt;
* Wireless Sensor Bar&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Dolphin (emulator)|Dolphin]]&#039;&#039;&#039; is a [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]] that supports many extra features not present on the original consoles, and additionally capable of basic [[Game Boy Advance emulators|Game Boy Advance]] by its own built-in version of [[mGBA]] with stripped-down GUI, for the sake of GameCube games that support connectivity features. Though early development was supported by a very active homebrew scene led by fail0verflow precursor Team Twiizers, proper emulation is still underway as of 2024 and improvements are still being made as Wii games continue to have issues.&lt;br /&gt;
&lt;br /&gt;
Dolphin&#039;s official website, dolphin-emu.org, also runs a blog with monthly progress reports, tracking pull requests from contributors, and providing comprehensive and in-depth feature articles. Another site that has been confused for the real one, dolphin-emulator.com, has no connection to the project and only hosts builds going up to 4.0.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Dolphin QtUI.png|300px|thumb|left|Some of Dolphin&#039;s settings and game screenshots. View picture to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Widescreen&#039;&#039;&#039;&lt;br /&gt;
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]&lt;br /&gt;
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. &lt;br /&gt;
&lt;br /&gt;
To get widescreen fully natively, try [[Emulator_Files#GameCube / Wii|Swiss]]. &lt;br /&gt;
This can even be run on a real GameCube/Wii if desired.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Netplay&#039;&#039;&#039;&lt;br /&gt;
{{Main|Dolphin Online}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR support&#039;&#039;&#039;&lt;br /&gt;
There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].&lt;br /&gt;
&lt;br /&gt;
The Dolphin Team was working on an official VR implementation using OpenXR, though work ceased and the PR involved was closed in March of 2024.&amp;lt;ref&amp;gt;jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. &amp;quot;In general, despite the loss of NVIDIA 3D Vision, Dolphin&#039;s 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what&#039;s to come].&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Texture Packs&#039;&#039;&#039;&lt;br /&gt;
{{Main|Texture packs#GameCube/Wii}}&lt;br /&gt;
Dolphin lets you dump game textures and also replace game textures with new custom ones.&lt;br /&gt;
&lt;br /&gt;
==Guides and info==&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/performance-guide/ Performance Guide]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki &amp;amp; Game Specific Guides]&lt;br /&gt;
* [https://dolphin-emu.org/docs/guides/netplay-guide/ Netplay Guide]&lt;br /&gt;
* [http://ngemu.com/threads/how-to-use-gecko-codes-in-dolphin-r6976.141144/ Using Gecko Codes]&lt;br /&gt;
* [https://lightgungamer.com/dolphin-emulator-gecko-codes// Dolphin Emulator Gecko Codes after version 5.0]&lt;br /&gt;
* [https://forums.dolphin-emu.org/ Forums]&lt;br /&gt;
* [https://skydrive.live.com/view.aspx?resid=DA2FE7FDA6EB085E!107&amp;amp;app=Excel&amp;amp;authkey=!ALQ0-tZv6Pc_h84 Wind Waker Benchmark], [https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=0 POV-Ray Benchmark], and [https://docs.google.com/spreadsheet/ccc?key=1k12sv1NXGGuSOY0NhsuONtRCte51GHKdgA7ciL76mBs#gid=0 lua-bench] - bottom of the pages to change tabs&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:GameCube emulators]]&lt;br /&gt;
[[Category:Wii emulators]]&lt;br /&gt;
[[Category:Custom Assets]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DamonSwitch&amp;diff=83670</id>
		<title>DamonSwitch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DamonSwitch&amp;diff=83670"/>
		<updated>2024-04-03T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: im not really sure much else needs to be said about damonswitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = DamonSwitch&lt;br /&gt;
|developer     = DamonPlay Technology Co., Ltd.&lt;br /&gt;
|version       = 6.0&lt;br /&gt;
|active        = No&lt;br /&gt;
|platform      = [[Emulators on Android|Android]]&lt;br /&gt;
|architecture  = ARM&lt;br /&gt;
|target        = [[Nintendo Switch|Nintendo Switch]]&lt;br /&gt;
|compatibility = &lt;br /&gt;
|accuracy      = &lt;br /&gt;
|prog-lang     = &lt;br /&gt;
|support       =&lt;br /&gt;
|license       = Closed-source&lt;br /&gt;
|source        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DamonSwitch&#039;&#039;&#039; is a discontinued Nintendo Switch emulator developed by DamonPlay Technology. Like DamonPlay&#039;s other emulator project [[DamonPS2]], DamonSwitch also uses stolen code.&lt;br /&gt;
;It is not recommended you use this emulator because it uses similar stolen code issues to [[Egg NS]] and has worse compatibility than that. &amp;lt;br&amp;gt; Although still available on the Play Store, it hasn&#039;t been updated since March 9, 2023.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Hybrid console emulators]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Nintendo Switch emulators]]&lt;br /&gt;
[[Category:Emulators with stolen code]]&lt;br /&gt;
[[Category:Commercial emulators]]&lt;br /&gt;
[[Category:Closed-source emulators]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=83669</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=83669"/>
		<updated>2024-04-03T16:57:29Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: compatibility changed an itty bit for ares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 64&lt;br /&gt;
|logo = Nintendo64Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1996&lt;br /&gt;
|discontinued = 2003&lt;br /&gt;
|predecessor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]&lt;br /&gt;
|successor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on N64 hardware|Emulators on N64}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}.&lt;br /&gt;
&lt;br /&gt;
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it&#039;s assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MBs of RAM, and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. A separate add-on was later released called the &amp;quot;[[#Peripherals|Expansion Pak]]&amp;quot; that added an additional 4 MBs of RAM, totaling to 8 MBs. The development workstations were often Unix-based, which would later help reverse-engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning that load times were minimal or even non-existent, the main disadvantage of cartridges was the small data capacity, which meant that many third party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the time period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Peripherals|Peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&amp;lt;/br&amp;gt;[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master &amp;lt;abbr title=&amp;quot;Latest development build version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://ares-emu.net/compatibility/nintendo-nintendo-64 96%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;867 out of 900 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&amp;lt;/br&amp;gt;&amp;lt;abbr title=&amp;quot;Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;quot;&amp;gt;[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
| High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;br/&amp;gt;[[BizHawk#Supported_systems|(Core dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;br/&amp;gt;[[BizHawk#Supported_systems|Core dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases &amp;lt;abbr title=&amp;quot;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;quot;&amp;gt;Rosalie241&#039;s MMHD&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://www.pj64-emu.com/nightly-builds Nightly]&amp;lt;br/&amp;gt;[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&amp;lt;br/&amp;gt;[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&amp;lt;br/&amp;gt;[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N name=obsolete&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation_accuracy|accurate]] plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| Partial Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility= 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;13 out of 993 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/SimoneN64/Kaizen#pre-built-binaries git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon {{RokuyonVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|Gopher64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&amp;lt;br /&amp;gt;&amp;lt;abbr title=&amp;quot;Official&amp;quot;&amp;gt;[http://www.emulation64.com/files/getfile/936/ 1.1]&amp;lt;/abbr&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;abbr title=&amp;quot;Unofficial SVN&amp;quot;&amp;gt;[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
| Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N name=1964GEPD&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for Goldeneye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for Goldeneye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Pandora|Pyra}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mupen64plus Pandora]&amp;lt;br/&amp;gt;[https://pyra-handheld.com/repo/apps/39 Pyra]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://docs.google.com/spreadsheets/u/0/d/10AhvborAoFjTdVvnJ8lMl6PH_RT_3LXUhCknNqycg7A/htmlview?hl=en_GB&amp;amp;pli=1#gid=0 23%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;45 out of 194 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms RetroArch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|3DS}}&amp;lt;br&amp;gt;{{Icon|Vita}}&amp;lt;br&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&amp;lt;br/&amp;gt;[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&amp;lt;br/&amp;gt;[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://daedalusx64.rinnegatamante.it/ 49%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;234 out of 473 reported titles (Vita)&amp;lt;/small&amp;gt;]&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683 61%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;97 out of 157 reported titles from 1.1.6-1.1.8 (PSP)&amp;lt;/small&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.gbatemp.net/wiki/DaedalusX64_3DS 27%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;71 out of 260 reported titles (3DS)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest 20231102]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List 71%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;303 out of 424 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[[Wikipedia:List_of_Virtual_Console_games_for_Wii_(North_America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&amp;lt;br/&amp;gt;[[Wikipedia:List_of_Virtual_Console_games_for_Wii_U_(North_America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| &amp;lt;small&amp;gt;Game dependent&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;(Hovercraft)&amp;lt;small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|NX}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=SM3DAS&amp;gt;Texture replacement only used in Super Mario 3D All-Stars.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| &amp;lt;small&amp;gt;Game dependent&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf 76% &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;236 out of 311 reported titles]&amp;lt;br/&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU|PS3}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta] [https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List 71%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;303 out of 424 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, until recently, complete compatibility and [[Emulation_accuracy|accuracy]] left a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator. Which was more compatible often depended on when and in what configuration each emulator had been tested. As of August 2017, both emulators have roughly equal compatibility and [[Emulation_accuracy|accuracy]] when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.&lt;br /&gt;
&lt;br /&gt;
;[[Mupen64Plus]]&lt;br /&gt;
:A multi-platform emulator based on Hacktarux&#039;s Mupen64. It&#039;s about as [[Emulation_accuracy|accurate]] as Project64&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I have waiting are merged, we are at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot&#039;.&lt;br /&gt;
&lt;br /&gt;
:;Mupen64Plus-Next and ParaLLEl-N64&lt;br /&gt;
::Both are heavily modified forks developed as [[libretro]] cores. They introduce many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect RDP plugin, now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special &amp;quot;[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.&lt;br /&gt;
::As for the difference between the two cores, ParaLLEl-N64 is actually the older of the two, as it is based on the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Meanwhile, Mupen64Plus-Next is a new rebase off the bleeding-edge mainline, which is the more compatible of the two. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration and adds Transfer Pack support. Add to this with the fact that going forward, all further improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now the more recommended of the two. Thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation_accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
:;[[RMG]]&lt;br /&gt;
::Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
:;[[simple64]]&lt;br /&gt;
::A fork of Mupen64Plus with a custom-made Qt GUI. This is probably the easiest &amp;quot;just works out of the box&amp;quot; solution for Nintendo 64 emulation, as it comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed without needing to mess with plugins or settings, provided your hardware supports Vulkan. However, unlike other emulators, it does not allow you to use other plugins. While it began as a shallow fork, it has increasingly become something closer to a hard fork, as its developer has opted to make various [[Emulation_accuracy|accuracy-focused]] changes to the emulation core that will require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation_accuracy|accurate]] (especially DMA transfers) than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
:;Wii64 and Not64&lt;br /&gt;
::Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
;[[Ares]]&lt;br /&gt;
:An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation_accuracy|accuracy]] and does not employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are really, really good] based on real hardware tests. But system requirements more demanding than other popular N64 emulators, having said that; for Windows users, it should be possible to maintain full speed on a Ryzen 7 3700X, system requirements for macOS and Linux users may be signficantly lower due to: [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ ARM64 ABI Microsoft has chosen for Windows] makes context switches more expensive than on the SysV ABI used in *nix.&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most [[Emulation_accuracy|accurate]] 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more&amp;quot;]. &lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller pak and Rumble pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Micky&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:*[https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
&lt;br /&gt;
;[[Project64]]&lt;br /&gt;
:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up to date than Mupen64Plus&#039;, and the current stable version, 3.0.1, is roughly as [[Emulation_accuracy|accurate]] as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than some of the Mupen64Plus attempts and supports features such as Transfer Pak emulation and 64DD emulation. It now comes with GLideN64 out-of-the-box, but the default audio plugin isn&#039;t even the best in the box. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those), though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightlies as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, use Mupen64Plus instead. Note if you do use Project64, there is a exploit allowing people to remotely access your computer. This exploit only works if you have a rom from a random website, So watch where you get your roms if you using project64&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
;[[CEN64]]&lt;br /&gt;
:Aims for [[Emulation_accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokemon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
;Kaizen&lt;br /&gt;
:Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It has already a QT frontend with recent builds, but lacks of [[#Enhancements]] and [[#Peripherals]] support[https://github.com/SimoneN64/Kaizen#roadmap]. [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and also [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
;[[1964]]&lt;br /&gt;
:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
;Daedalus&lt;br /&gt;
:A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
;[[Sixtyforce]]&lt;br /&gt;
:macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it&#039;s currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
;[[Ryu64]]&lt;br /&gt;
:A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU&amp;quot;, an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
;[[UltraHLE]]&lt;br /&gt;
:Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
;n64oid&lt;br /&gt;
:An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally-questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online]] (Hovercraft)&lt;br /&gt;
* N64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside Sega Genesis games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation_accuracy|accuracy]] varies between games; sometimes, being worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow due to how the N64 ROMs require more debugging time.&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* An &amp;quot;+18&amp;quot; version of the app is available in Japan for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Jet Force Gemini&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Mupen64Plus-Next&lt;br /&gt;
! simple64&lt;br /&gt;
! ares&lt;br /&gt;
! Project64&lt;br /&gt;
! MAME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_64|Widescreen hack]]&lt;br /&gt;
| {{Y}}[https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs#Nintendo_64|Texture Packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=Glide&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=Glide&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;br/&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[30/60_FPS_cheat_codes#Nintendo_64|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}[https://docs.libretro.com/shader/antialiasing/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{N}}[https://github.com/libretro/RetroArch/issues/8209 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{N}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=2 RetroAchievements]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=6 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#Nintendo_64|Netplay]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=input&amp;gt;Project64, RMG and Mupen64Plus MXE builds requires replacing the input plugin with one [https://www.play64.com/netplay-plugin/ with netplay support]. Another alternative for netplay is using [[Project64 Netplay]] fork.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450#issuecomment-707492502 *]&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br/&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{N}}[https://forums.libretro.com/t/debugging-features/137 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Use [https://github.com/shygoo/project64 this fork] for debug features.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
&#039;&#039;Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Project64&lt;br /&gt;
! ares&lt;br /&gt;
! simple64&lt;br /&gt;
! Mupen64Plus-Next&lt;br /&gt;
! CEN64&lt;br /&gt;
! MAME&lt;br /&gt;
! BizHawk&lt;br /&gt;
! RMG&lt;br /&gt;
|-&lt;br /&gt;
| Controller Pak&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{✓}}[https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rumble Pak&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{✓}}[https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://tasvideos.org/Bizhawk/N64 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]][https://youtu.be/YI4lBxTpzB4]&lt;br /&gt;
| {{✓}}[https://github.com/project64/project64/issues/457 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340 *]&lt;br /&gt;
| {{✓}}[https://github.com/n64dev/cen64/issues/58 *]&lt;br /&gt;
| {{?}}[https://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp *]&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/issues/1690 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#64DD emulation|64 Disk Drive &amp;amp; 64DD]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N name=64DD&amp;gt;[https://64dd.org/downloads.html Use these builds for 64DD emulation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD_emulation|64DD emulation]] section.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/issues/2454#issuecomment-1345233341 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin. For more information see [[#64DD_emulation|64DD emulation]] section.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/n64dev/cen64/blob/master/si/pak_transfer.c *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://tasvideos.org/Bizhawk/N64 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#N64 Mouse|N64 Mouse]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/blob/master/waterbox/ares64/BizInterface.cpp#L15 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Voice Recognition Unit emulation|Voice Recognition Unit]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Pokémon Snap Station|Pokémon Snap Station]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Densha De Go! Controller|Densha De Go! Controller]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Nintendo_64_accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_Online_Services#Modem_cartridge_.28N64.29|Modem cartridge (NUS-029)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
[https://nintendo.fandom.com/wiki/VRU The Voice Recognition Unit (VRU)] is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. In June 2021, an HLE implementation of the VRU was added to Mupen64Plus&amp;lt;ref name=&amp;quot;Mupen64VRU&amp;quot;&amp;gt;{{cite web|url=https://github.com/mupen64plus/mupen64plus-core/pull/873|title=VRU support and Hey You Pikachu audio fix|publisher=GitHub|accessdate=2022-12-18|date=2021-06-17}}&amp;lt;/ref&amp;gt;; this support was carried over to simple64&amp;lt;ref name=&amp;quot;simple64VRU&amp;quot;&amp;gt;{{cite web|url=https://github.com/simple64/simple64/commit/1aa46a228369cb3673e6580ed8a2e1426bc79126|title=VRU support|publisher=GitHub|accessdate=2022-12-18|date=2021-06-21}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokémon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
*Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it&#039;s much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disks to files. Writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. &amp;lt;br /&amp;gt;For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks cannot be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more&amp;quot;, also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
===N64 Mouse===&lt;br /&gt;
A peripheral that came bundled with Mario Artist: Paint Studio. [https://64dd.org/tutorial_pj64.html#mouse 64DD.org has instructions on how to emulate the N64 Mouse on Project64]. [https://github.com/ares-emulator/ares/issues/224#issuecomment-939579324 Ares also has N64 Mouse support; follow these instructions to enable it (replace SNES specific steps with 64DD)]. RetroArch&#039;s ParaLLEl core has N64 Mouse support under Quick Menu &amp;gt; Controls &amp;gt; Port 1 Controls &amp;gt; Device Type. RetroArch&#039;s Mupen64Plus-Next core &#039;&#039;does not&#039;&#039; have mouse support.&lt;br /&gt;
&lt;br /&gt;
Because the N64 Mouse functions similarly to a controller, it is possible to &amp;quot;emulate&amp;quot; it even in emulators that don&#039;t explicitly support it by mapping mouse input to the N64 joystick. This will likely require use of separate re-mapping software, as most N64 emulators do not support binding mouse movement to joystick movement.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===iQue Player emulation===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 MAME and BizHawk&#039;s MAME core support this arcade variation].&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine.&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was [https://www.youtube.com/watch?v=apiS6EPJ2m8 tested and played] on Game Center Mikado in 2015. No known ROM dumps on internet)&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it&#039;s doable for many games. Today, regular N64 emulators and plugins have advanced to the degree that this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 plugins}}&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulation is now decent. A lot of the major problems that N64 emulation had in the past have been fixed for quite some time now. The only catch is that the accurate emulators have higher system requirements. The main remaining problem is the lack of accurate cycle counting.&lt;br /&gt;
&lt;br /&gt;
===[[High/Low level emulation|High-level vs. low-level]] graphics===&lt;br /&gt;
&lt;br /&gt;
One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from the PC graphics cards of the day. To complicate matters further, API standards available on PCs two decades ago were nowhere near as flexible as they are today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn&#039;t with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardware-accurate GPU acceleration would be out of reach for a long time.&lt;br /&gt;
&lt;br /&gt;
[[UltraHLE]] offered a compromise. In contrast to earlier consoles (whose video chips, in hindsight, had been easy to render to the host CPU&#039;s framebuffer), performant RDP emulation had to take shortcuts, including programming around specific games&#039; microcode to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, the theoretical system requirements plummeted, and the host graphics card could reproduce a functional equivalent rather than the exact method. This also gave way to prettier, higher-resolution graphics, though whether this is an improvement is subjective and a common point of discussion. Unfortunately, it proved to be hit or miss, owing to the nature of per-game microcode detection and having to tweak settings to prevent some games from running into graphical glitches.&lt;br /&gt;
&lt;br /&gt;
Low-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibility-wise, Angrylion&#039;s RDP was considered flawless by the community. Though the reception wasn&#039;t as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down, and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020 when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn&#039;t a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,&amp;lt;ref&amp;gt;[https://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. &amp;quot;While paraLLEl-RDP uses Angrylion-Plus as an implementation reference, it is not a port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior.&amp;quot;&amp;lt;/ref&amp;gt; meaning ParaLLEl uses the same strategies that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan).&lt;br /&gt;
&lt;br /&gt;
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64&#039;s microcode handling throughout 2016-2018.&amp;lt;ref name=&amp;quot;gliden64_blog-1&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZSortBOSS&amp;quot;&amp;gt;{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}&amp;lt;/ref&amp;gt; This means that [https://youtu.be/HfCOnmRHI0o Factor 5&#039;s games are now working in high-level graphics mode].&amp;lt;ref name=&amp;quot;Indiegogo&amp;quot;&amp;gt;{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title=&amp;quot;Indiana J. &amp;amp; Infernal Machine&amp;quot; HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gliden64_blog-2&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for &amp;quot;Indiana Jones&amp;quot; and &amp;quot;Battle for Naboo&amp;quot; completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}&amp;lt;/ref&amp;gt; Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png| Low-level emulation of Majora&#039;s Mask using SoftGraphic&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora&#039;s Mask using Jabo&#039;s Direct3D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Texture filtering]]===&lt;br /&gt;
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged, asymmetrically-filtered textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear filtering, HLE plugins instead applied conventional bilinear filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than they would on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares (see images below; note how OoT&#039;s Quest Status screen appears to be divided into a grid). Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their often low resolutions.&lt;br /&gt;
&lt;br /&gt;
Modern emulators and plugins have taken some steps which help remedy these problems. For instance, GLideN64 now supports N64-style three-point texture filtering, which results in a more faithful look. It can also render at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens while still retaining texture filtering. Pixel-accurate plugins such as Angrylion and ParaLLEl-RDP do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen displaying issues with filtering.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timing issues===&lt;br /&gt;
One of the biggest remaining problems in N64 emulation is the lack of accurate core timings, which, in practice, means games don&#039;t always run at the speed they would on real hardware. While this technically affects all games, the majority are only affected to a negligible degree. In some instances (particularly in Rare games) this can actually result in fewer framerate drops and lag, which can be seen as beneficial. However, some game engines actually depend on accurate timings for proper game behavior, and not emulating them properly can result in considerable to major issues. Some notable examples include the following:&lt;br /&gt;
* Intros and cutscenes playing too fast and not correctly syncing up with musical cues. Seen in Goldeneye&#039;s intro and Body Harvest&#039;s beginning cutscene.&lt;br /&gt;
* Gameplay demos running at hyper speeds. Earthworm Jim 3D is most notorious for this, though the main game itself is largely unaffected.&lt;br /&gt;
* Game physics not working properly due to being tied to framerate. A good example is Donkey Kong 64, which is programmed to boost the character&#039;s speed and momentum proportional to in-game lag (most likely to make up for the game&#039;s frequent framerate drops), which can be exploited for certain glitches and sequence breaks on real hardware. Emulators currently run the game too well and with too little lag, making most of these tricks impossible to pull off.&lt;br /&gt;
* Possibly the most affected game is Knife&#039;s Edge, which runs like it&#039;s on permanent fast-forward, making it all but unplayable. Messing with timing-related settings such as CounterFactor can mitigate this somewhat, but nowhere near enough to fix the issue.&lt;br /&gt;
Fortunately, tackling these problems has recently become a core focus of development in some N64 emulators, and attempts are underway to improve the situation. [[ares]] currently has the most accurate timings overall and already runs Earthworm Jim 3D&#039;s demos much better than other emulators. Meanwhile, [[simple64]] has recently pushed various timing-related commits aimed at improving accuracy, and as a result, it may now be the only emulator that runs Donkey Kong 64 properly. As these efforts progress, it should be noted that a side effect of improved timings may be greater in-game lag. This shouldn&#039;t be seen as the emulator becoming slower, but rather as the emulator behaving exactly like the real hardware does, as many N64 games were notorious for framerate drops.&lt;br /&gt;
&lt;br /&gt;
For more information about Nintendo 64 hardware and reverse engineering;&lt;br /&gt;
* [https://www.youtube.com/@ModernVintageGamer/search?query=n64 MVG videos about Nintendo 64]&lt;br /&gt;
* [https://youtu.be/xwls5SpNn1s Kaze Emanuar: How we BEAT the Limitations that defined the N64s Artstyle]&lt;br /&gt;
* James Lambert: [https://youtu.be/r4KGm7ixcqI How I optimized Portal to run on the Nintendo 64], [https://youtu.be/Sf036fO-ZUk How I implemented MegaTextures on real Nintendo 64 hardware]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/nintendo-64/ Rodrigo Copetti: Nintendo 64 Architecture Analysis]&lt;br /&gt;
* [https://n64brew.dev/wiki/Main_Page N64brew Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Home consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Nintendo consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary|!Nintendo 64]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=83668</id>
		<title>Emulators on Wii U</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=83668"/>
		<updated>2024-04-03T16:54:25Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: recommending mocha/haxchi in 2024 is bad. point people to tiramisu for retroarch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Wii U&lt;br /&gt;
|logo = Wii U.png&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|type = [[:Category:Emulators on home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]&lt;br /&gt;
|release = 2012&lt;br /&gt;
|discontinued = 2017&lt;br /&gt;
|predecessor = [[Emulators on Wii|Wii]]&lt;br /&gt;
|successor = [[Emulators on Switch|Nintendo Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the Wii U|Wii U emulators}} &lt;br /&gt;
&lt;br /&gt;
=Emulators (Legacy, via vWii)=&lt;br /&gt;
Most [[Emulators on Wii|emulators available for the Wii]] will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won&#039;t be any performance gains compared to running those emulators bare-metal on a Wii.&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]], while not an emulator, enables the ability to play GameCube games on the Wii U as well, with little compromise.&lt;br /&gt;
&lt;br /&gt;
=Emulators (Multi-system)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
| [https://www.retroarch.com/?page=platforms {{RetroArchVer}}]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Console]]&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please note that RetroArch isn&#039;t currently compatible with Aroma. In order to run RetroArch, you will have to use an older hack such as Tiramisu (Haxchi and Mocha also both work, but really shouldn&#039;t be used at this point).&lt;br /&gt;
&lt;br /&gt;
===RetroArch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores (as of Retroarch 1.17.0)&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cap32&lt;br /&gt;
| Amstrad - CPC/GX4000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| crocods&lt;br /&gt;
| Amstrad - CPC&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arcade&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps1&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps2&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps3&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_neogeo&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbneo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_plus&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_midway&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| arduous&lt;br /&gt;
| Arduboy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| stella2014&lt;br /&gt;
| Atari - 2600&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| a5200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari - 5200&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| atari800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| prosystem&lt;br /&gt;
| Atari - 7800 (ProSystem)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Atari - Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| handy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| hatari&lt;br /&gt;
| Atari - ST/STE/TT/Falcon&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_wswan&lt;br /&gt;
| Bandai - WonderSwan/Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cannonball&lt;br /&gt;
| Cannonball&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nxengine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jaxe&lt;br /&gt;
| CHIP-8/S-CHIP/XO-CHIP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearcoleco&lt;br /&gt;
| Coleco - ColecoVision&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - Amiga&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae2021&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x128&lt;br /&gt;
| Commodore - C128&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| frodo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - C64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64sc&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xscpu64&lt;br /&gt;
| Commodore - C64 SuperCPU&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm5x0&lt;br /&gt;
| Commodore - CBM-II 5x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm2&lt;br /&gt;
| Commodore - CBM-II 6x0/7x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xpet&lt;br /&gt;
| Commodore - PET&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xplus4&lt;br /&gt;
| Commodore - PLUS/4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xvic&lt;br /&gt;
| Commodore - VIC-20&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| prboom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| dosbox_svn&lt;br /&gt;
| DOS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bk&lt;br /&gt;
| Elektronika - BK-0010/BK-0011(M)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freechaf&lt;br /&gt;
| Fairchild ChannelF&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| reminiscence&lt;br /&gt;
| Flashback&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gme&lt;br /&gt;
| Game Music Emu&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vecx&lt;br /&gt;
| GCE - Vectrex&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| Gong&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gw&lt;br /&gt;
| Handheld Electronic&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| squirreljme&lt;br /&gt;
| Java ME&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jumpnbump&lt;br /&gt;
| Jump &#039;n Bump&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lowresnx&lt;br /&gt;
| LowRes NX&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lutro&lt;br /&gt;
| Lua Engine&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| minivmac&lt;br /&gt;
| Mac II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| o2em&lt;br /&gt;
| Magnavox - Odyssey2 / Philips Videopac+&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freeintv&lt;br /&gt;
| Mattel - Intellivision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fmsx&lt;br /&gt;
| Microsoft - MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| uw8&lt;br /&gt;
| MicroW8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mrboom&lt;br /&gt;
| Mr.Boom (Bomberman)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bluemsx&lt;br /&gt;
| MSX/SVI/ColecoVision/SG-1000&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| quasi88&lt;br /&gt;
| NEC - PC-8000 / PC-8800 series&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nekop2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NEC - PC-98&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| np2kai&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;slowdown but best PC98 core&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce_fast&lt;br /&gt;
| NEC - PC Engine / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce&lt;br /&gt;
| NEC - PC Engine / SuperGrafx / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_supergrafx&lt;br /&gt;
| NEC - PC Engine SuperGrafx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleCherryGB&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy / Color&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fixgb&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gambatte&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| sameboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| tgbdual&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(white screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| gpsp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy Advance&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mgba&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vbam&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| vba_next&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| fceumm&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - NES / Famicom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fixnes&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| nestopia&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| quicknes&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pokemini&lt;br /&gt;
| Nintendo - Pokemon Mini&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - SNES / SFC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2002&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005_plus&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2010&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_vb&lt;br /&gt;
| Nintendo - Virtual Boy (Beetle VB)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| oberon&lt;br /&gt;
| Oberon RISC Emulator&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mu&lt;br /&gt;
| Palm OS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| retro8&lt;br /&gt;
| PICO-8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pocketcdg&lt;br /&gt;
| PocketCDG&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tyrquake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-rogue&lt;br /&gt;
| Quake II - Ground Zero (vitaQuake 2 [Rogue])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-xatrix&lt;br /&gt;
| Quake II - The Reckoning (vitaQuake 2 [Xatrix])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-zaero&lt;br /&gt;
| Quake II - Zaero (vitaQuake 2 [Zaero])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2&lt;br /&gt;
| Quake II (vitaQuake 2)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| xrick&lt;br /&gt;
| Rick Dangerous&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| scummvm&lt;br /&gt;
| ScummVM&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| picodrive&lt;br /&gt;
| Sega - MS/GG/MD/CD/32X&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Sega - MS/GG/MD/CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx_wide&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearsystem&lt;br /&gt;
| Sega - MS/GG/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| x1&lt;br /&gt;
| Sharp X1 (X Millennium)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Sinclair - ZX 81 (EightyOne)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| Sinclair - ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| neocd&lt;br /&gt;
| SNK - Neo Geo CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_ngp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNK - Neo Geo Pocket / Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| race&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| pcsx_rearmed&lt;br /&gt;
| Sony - PlayStation&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| superbroswar&lt;br /&gt;
| Super Bros War&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| numero&lt;br /&gt;
| Texas Instruments TI-83&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| theodore&lt;br /&gt;
| Thomson - MO/TO&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tic80&lt;br /&gt;
| TIC-80&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| uzem&lt;br /&gt;
| Uzebox&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vaporspec&lt;br /&gt;
| VaporSpec&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| wasm4&lt;br /&gt;
| WASM-4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| ecwolf&lt;br /&gt;
| Wolfenstein 3D&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Emulators (Single system)=&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Centipede Arcade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Centipede Wii U&lt;br /&gt;
| [https://gbatemp.net/threads/centipede-arcade-emulator-port-for-532.412491/ 20160128]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commodore==&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/yapesdl YAPE 4 U]&lt;br /&gt;
| [https://github.com/xhp-creations/yapesdl  0.70.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fantasy computers==&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/CHIP8 CHIP8 Emulator]&lt;br /&gt;
| [https://github.com/rw-r-r-0644/CHIP8-Emulator-WiiU 2.2-GX2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PICO-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|  [https://github.com/jtothebell/fake-08 fake-08]&lt;br /&gt;
| [https://github.com/jtothebell/fake-08/releases v0.0.2.20]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(slow at 15-20fps, WIP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color / Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gacubeboy gacubeboy]&lt;br /&gt;
| 1337&amp;lt;br/&amp;gt;[https://gbatemp.net/threads/release-gacubeboy-emulator.435627/ 9000]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gbiine GBiine]&lt;br /&gt;
| [http://www.mediafire.com/download/2c8brakc996enda/gbiine_v02b.rar 0.2b]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gacubeboy: small emulator coded in 8 hours. Uses GX2 graphics but has a lot of graphical glitches. Poor compatibility. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
GBiine: Wiiu Heig-Boy port. Can open a few gbc roms, just the ones designed for dual usage in gbc and original gb, like Links Awakening DX, but in gb mode (no color). Supports saves. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
NooDS: while this emulator is focused on nintendo ds, it can make use of the emulated slot-2 to actually load gba games, which do run fullspeed but with some minor glitches.&amp;lt;br&amp;gt;&lt;br /&gt;
Retroarch is generally the best choice. Alternatively, there are good gb/gbc/gba emulators in wii mode, like mgba or vbagx.&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage]] &amp;lt;small&amp;gt;(internal emulator for NES Remix)&lt;br /&gt;
| Heri2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU&lt;br /&gt;
| [https://github.com/QuarkTheAwesome/LiteNESU 0.0.0-preR2] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU 16 in 1&lt;br /&gt;
| [https://github.com/xhp-creations/LiteNESU-16-in-1 2016] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LiteNESU: one of the first homebrew programs for the wiiu. Barely a PoC. Slow, without sound, low compatibility. Cant load games from the scard. You&#039;ll have to host and load the game from the network, next to the payload, with the old browser method. Or, alternatively, bundle the roms inside the elf executable (16in1) at compilation time. You&#039;d better use retroarch, or the injection method, or one of the emulators on the wii side like fceugx.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/Pokemini Libretro PokeMini] &amp;lt;small&amp;gt; (PokeMini port by rw-r-r_0644)&lt;br /&gt;
| 0.01&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/PokeMiniU PokeMiniU] &amp;lt;small&amp;gt; (PokeMini port by shutterbug2000)&lt;br /&gt;
| 2.2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
PokeMini by rw-r-r_0644 is an early and obsolete retroarch core.&amp;lt;br&amp;gt;&lt;br /&gt;
PokeMiniU is based on the original Pokemini standalone emulator, but it&#039;s one of the first homebrew emulators and is full of bugs: tiny screen, lots of graphical glitches, wrong colors...&amp;lt;br&amp;gt;&lt;br /&gt;
In both cases, you will prefer the most recent retroarch with the newest pokemini core.&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PSP===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/ppsspp-discussion-and-testing-thread.505602/ PPSSPP]&lt;br /&gt;
| 1.5.x&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source ports==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported games&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story Engine 2&lt;br /&gt;
| [https://github.com/gameblabla/CSE2 git]&amp;lt;br/&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&lt;br /&gt;
| {{✗}}&amp;lt;sup&amp;gt;[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Cave Story&lt;br /&gt;
|-&lt;br /&gt;
| Crispy Doom U&lt;br /&gt;
| [https://github.com/thearst3rd/crispy-doom-u git]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/EasyRPG EasyRPG]&lt;br /&gt;
| [https://ci.easyrpg.org/job/player-wiiu/lastSuccessfulBuild/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| RPG Maker 2000 and 2003 games&lt;br /&gt;
|-&lt;br /&gt;
| [https://love2d.org LÖVE Potion]&lt;br /&gt;
| [https://github.com/lovebrew/lovepotion 3.0.1]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Love2D LUA engine&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/releases 2.93]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Caverns of Zeus and other ascii style games like ZZT&lt;br /&gt;
|-&lt;br /&gt;
| Ship of Harkinian&lt;br /&gt;
| [https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip Nightly build]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time (any PAL version)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v8.0.0, Ship of Harkinian supports any PAL ROM of &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file to place in the &amp;lt;code&amp;gt;soh&amp;lt;/code&amp;gt; Wii U app folder. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mania Wii U&lt;br /&gt;
| [https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the &#039;DLC&#039; option in the main menu doesn&#039;t do anything (but &#039;Encore Mode&#039; works when &amp;lt;code&amp;gt;dlcEnabled&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;Settings.ini&amp;lt;/code&amp;gt;) and limited mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Sonic Mania (Plus)&lt;br /&gt;
|-&lt;br /&gt;
| SpaceCadetPinball&lt;br /&gt;
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario 64 Port]]&lt;br /&gt;
| [https://github.com/aboood40091/sm64-port git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Super Mario 64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=83221</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=83221"/>
		<updated>2024-03-31T11:15:32Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: last cen64 release was in 2017, github has been dead for 10 months and 2 years if we go even further back, and the website is dead. safe to say cen64 is dead right now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 64&lt;br /&gt;
|logo = Nintendo64Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1996&lt;br /&gt;
|discontinued = 2003&lt;br /&gt;
|predecessor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]&lt;br /&gt;
|successor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on N64 hardware|Emulators on N64}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}.&lt;br /&gt;
&lt;br /&gt;
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it&#039;s assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MBs of RAM, and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. A separate add-on was later released called the &amp;quot;[[#Peripherals|Expansion Pak]]&amp;quot; that added an additional 4 MBs of RAM, totaling to 8 MBs. The development workstations were often Unix-based, which would later help reverse-engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning that load times were minimal or even non-existent, the main disadvantage of cartridges was the small data capacity, which meant that many third party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the time period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Peripherals|Peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&amp;lt;/br&amp;gt;[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master &amp;lt;abbr title=&amp;quot;Latest development build version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://ares-emu.net/compatibility/nintendo-nintendo-64 97%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;872 out of 900 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&amp;lt;/br&amp;gt;&amp;lt;abbr title=&amp;quot;Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;quot;&amp;gt;[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
| High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;br/&amp;gt;[[BizHawk#Supported_systems|(Core dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;br/&amp;gt;[[BizHawk#Supported_systems|Core dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases &amp;lt;abbr title=&amp;quot;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;quot;&amp;gt;Rosalie241&#039;s MMHD&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://www.pj64-emu.com/nightly-builds Nightly]&amp;lt;br/&amp;gt;[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&amp;lt;br/&amp;gt;[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&amp;lt;br/&amp;gt;[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N name=obsolete&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation_accuracy|accurate]] plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| Partial Cycle&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility= 1%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;13 out of 993 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/SimoneN64/Kaizen#pre-built-binaries git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon {{RokuyonVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|Gopher64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}(WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&amp;lt;br /&amp;gt;&amp;lt;abbr title=&amp;quot;Official&amp;quot;&amp;gt;[http://www.emulation64.com/files/getfile/936/ 1.1]&amp;lt;/abbr&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;abbr title=&amp;quot;Unofficial SVN&amp;quot;&amp;gt;[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
| Low&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N name=1964GEPD&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for Goldeneye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for Goldeneye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
| Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|align=left|{{Icon|Pandora|Pyra}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mupen64plus Pandora]&amp;lt;br/&amp;gt;[https://pyra-handheld.com/repo/apps/39 Pyra]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://docs.google.com/spreadsheets/u/0/d/10AhvborAoFjTdVvnJ8lMl6PH_RT_3LXUhCknNqycg7A/htmlview?hl=en_GB&amp;amp;pli=1#gid=0 23%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;45 out of 194 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|Mupen64Plus-Next]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms RetroArch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|3DS}}&amp;lt;br&amp;gt;{{Icon|Vita}}&amp;lt;br&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&amp;lt;br/&amp;gt;[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&amp;lt;br/&amp;gt;[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://daedalusx64.rinnegatamante.it/ 49%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;234 out of 473 reported titles (Vita)&amp;lt;/small&amp;gt;]&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683 61%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;97 out of 157 reported titles from 1.1.6-1.1.8 (PSP)&amp;lt;/small&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.gbatemp.net/wiki/DaedalusX64_3DS 27%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;71 out of 260 reported titles (3DS)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest 20231102]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List 71%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;303 out of 424 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[[Wikipedia:List_of_Virtual_Console_games_for_Wii_(North_America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&amp;lt;br/&amp;gt;[[Wikipedia:List_of_Virtual_Console_games_for_Wii_U_(North_America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| &amp;lt;small&amp;gt;Game dependent&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;(Hovercraft)&amp;lt;small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|NX}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=SM3DAS&amp;gt;Texture replacement only used in Super Mario 3D All-Stars.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
| &amp;lt;small&amp;gt;Game dependent&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf 76% &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;236 out of 311 reported titles]&amp;lt;br/&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU|PS3}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta] [https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List 71%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;303 out of 424 reported titles&amp;lt;/small&amp;gt;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, until recently, complete compatibility and [[Emulation_accuracy|accuracy]] left a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator. Which was more compatible often depended on when and in what configuration each emulator had been tested. As of August 2017, both emulators have roughly equal compatibility and [[Emulation_accuracy|accuracy]] when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.&lt;br /&gt;
&lt;br /&gt;
;[[Mupen64Plus]]&lt;br /&gt;
:A multi-platform emulator based on Hacktarux&#039;s Mupen64. It&#039;s about as [[Emulation_accuracy|accurate]] as Project64&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I have waiting are merged, we are at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot&#039;.&lt;br /&gt;
&lt;br /&gt;
:;Mupen64Plus-Next and ParaLLEl-N64&lt;br /&gt;
::Both are heavily modified forks developed as [[libretro]] cores. They introduce many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect RDP plugin, now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special &amp;quot;[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.&lt;br /&gt;
::As for the difference between the two cores, ParaLLEl-N64 is actually the older of the two, as it is based on the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Meanwhile, Mupen64Plus-Next is a new rebase off the bleeding-edge mainline, which is the more compatible of the two. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration and adds Transfer Pack support. Add to this with the fact that going forward, all further improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now the more recommended of the two. Thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation_accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
:;[[RMG]]&lt;br /&gt;
::Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
:;[[simple64]]&lt;br /&gt;
::A fork of Mupen64Plus with a custom-made Qt GUI. This is probably the easiest &amp;quot;just works out of the box&amp;quot; solution for Nintendo 64 emulation, as it comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed without needing to mess with plugins or settings, provided your hardware supports Vulkan. However, unlike other emulators, it does not allow you to use other plugins. While it began as a shallow fork, it has increasingly become something closer to a hard fork, as its developer has opted to make various [[Emulation_accuracy|accuracy-focused]] changes to the emulation core that will require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation_accuracy|accurate]] (especially DMA transfers) than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
:;Wii64 and Not64&lt;br /&gt;
::Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
;[[Ares]]&lt;br /&gt;
:An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation_accuracy|accuracy]] and does not employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are really, really good] based on real hardware tests. But system requirements more demanding than other popular N64 emulators, having said that; for Windows users, it should be possible to maintain full speed on a Ryzen 7 3700X, system requirements for macOS and Linux users may be signficantly lower due to: [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ ARM64 ABI Microsoft has chosen for Windows] makes context switches more expensive than on the SysV ABI used in *nix.&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most [[Emulation_accuracy|accurate]] 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more&amp;quot;]. &lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller pak and Rumble pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Micky&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:*[https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
&lt;br /&gt;
;[[Project64]]&lt;br /&gt;
:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up to date than Mupen64Plus&#039;, and the current stable version, 3.0.1, is roughly as [[Emulation_accuracy|accurate]] as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than some of the Mupen64Plus attempts and supports features such as Transfer Pak emulation and 64DD emulation. It now comes with GLideN64 out-of-the-box, but the default audio plugin isn&#039;t even the best in the box. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those), though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightlies as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, use Mupen64Plus instead. Note if you do use Project64, there is a exploit allowing people to remotely access your computer. This exploit only works if you have a rom from a random website, So watch where you get your roms if you using project64&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
;[[CEN64]]&lt;br /&gt;
:Aims for [[Emulation_accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokemon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
;Kaizen&lt;br /&gt;
:Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It has already a QT frontend with recent builds, but lacks of [[#Enhancements]] and [[#Peripherals]] support[https://github.com/SimoneN64/Kaizen#roadmap]. [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and also [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
;[[1964]]&lt;br /&gt;
:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
;Daedalus&lt;br /&gt;
:A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
;[[Sixtyforce]]&lt;br /&gt;
:macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it&#039;s currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
;[[Ryu64]]&lt;br /&gt;
:A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU&amp;quot;, an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
;[[UltraHLE]]&lt;br /&gt;
:Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
;n64oid&lt;br /&gt;
:An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally-questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online]] (Hovercraft)&lt;br /&gt;
* N64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside Sega Genesis games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation_accuracy|accuracy]] varies between games; sometimes, being worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow due to how the N64 ROMs require more debugging time.&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* An &amp;quot;+18&amp;quot; version of the app is available in Japan for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Jet Force Gemini&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Mupen64Plus-Next&lt;br /&gt;
! simple64&lt;br /&gt;
! ares&lt;br /&gt;
! Project64&lt;br /&gt;
! MAME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_64|Widescreen hack]]&lt;br /&gt;
| {{Y}}[https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs#Nintendo_64|Texture Packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=Glide&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=Glide&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;br/&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[30/60_FPS_cheat_codes#Nintendo_64|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}[https://docs.libretro.com/shader/antialiasing/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{N}}[https://github.com/libretro/RetroArch/issues/8209 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| colspan=5 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{N}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=2 RetroAchievements]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=6 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#Nintendo_64|Netplay]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{Y}}&lt;br /&gt;
| {{N}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N3 name=input&amp;gt;Project64, RMG and Mupen64Plus MXE builds requires replacing the input plugin with one [https://www.play64.com/netplay-plugin/ with netplay support]. Another alternative for netplay is using [[Project64 Netplay]] fork.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450#issuecomment-707492502 *]&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br/&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{N}}[https://forums.libretro.com/t/debugging-features/137 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Use [https://github.com/shygoo/project64 this fork] for debug features.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Peripherals==&lt;br /&gt;
&#039;&#039;Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Project64&lt;br /&gt;
! ares&lt;br /&gt;
! simple64&lt;br /&gt;
! Mupen64Plus-Next&lt;br /&gt;
! CEN64&lt;br /&gt;
! MAME&lt;br /&gt;
! BizHawk&lt;br /&gt;
! RMG&lt;br /&gt;
|-&lt;br /&gt;
| Controller Pak&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{✓}}[https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rumble Pak&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{✓}}[https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://tasvideos.org/Bizhawk/N64 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]][https://youtu.be/YI4lBxTpzB4]&lt;br /&gt;
| {{✓}}[https://github.com/project64/project64/issues/457 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340 *]&lt;br /&gt;
| {{✓}}[https://github.com/n64dev/cen64/issues/58 *]&lt;br /&gt;
| {{?}}[https://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp *]&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/issues/1690 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#64DD emulation|64 Disk Drive &amp;amp; 64DD]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N name=64DD&amp;gt;[https://64dd.org/downloads.html Use these builds for 64DD emulation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD_emulation|64DD emulation]] section.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/issues/2454#issuecomment-1345233341 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin. For more information see [[#64DD_emulation|64DD emulation]] section.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/n64dev/cen64/blob/master/si/pak_transfer.c *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}[https://tasvideos.org/Bizhawk/N64 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#N64 Mouse|N64 Mouse]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}[https://github.com/TASEmulators/BizHawk/blob/master/waterbox/ares64/BizInterface.cpp#L15 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Voice Recognition Unit emulation|Voice Recognition Unit]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Pokémon Snap Station|Pokémon Snap Station]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Densha De Go! Controller|Densha De Go! Controller]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Nintendo_64_accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_Online_Services#Modem_cartridge_.28N64.29|Modem cartridge (NUS-029)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
[https://nintendo.fandom.com/wiki/VRU The Voice Recognition Unit (VRU)] is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. In June 2021, an HLE implementation of the VRU was added to Mupen64Plus&amp;lt;ref name=&amp;quot;Mupen64VRU&amp;quot;&amp;gt;{{cite web|url=https://github.com/mupen64plus/mupen64plus-core/pull/873|title=VRU support and Hey You Pikachu audio fix|publisher=GitHub|accessdate=2022-12-18|date=2021-06-17}}&amp;lt;/ref&amp;gt;; this support was carried over to simple64&amp;lt;ref name=&amp;quot;simple64VRU&amp;quot;&amp;gt;{{cite web|url=https://github.com/simple64/simple64/commit/1aa46a228369cb3673e6580ed8a2e1426bc79126|title=VRU support|publisher=GitHub|accessdate=2022-12-18|date=2021-06-21}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokémon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
*Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it&#039;s much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disks to files. Writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. &amp;lt;br /&amp;gt;For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks cannot be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more&amp;quot;, also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
===N64 Mouse===&lt;br /&gt;
A peripheral that came bundled with Mario Artist: Paint Studio. [https://64dd.org/tutorial_pj64.html#mouse 64DD.org has instructions on how to emulate the N64 Mouse on Project64]. [https://github.com/ares-emulator/ares/issues/224#issuecomment-939579324 Ares also has N64 Mouse support; follow these instructions to enable it (replace SNES specific steps with 64DD)]. RetroArch&#039;s ParaLLEl core has N64 Mouse support under Quick Menu &amp;gt; Controls &amp;gt; Port 1 Controls &amp;gt; Device Type. RetroArch&#039;s Mupen64Plus-Next core &#039;&#039;does not&#039;&#039; have mouse support.&lt;br /&gt;
&lt;br /&gt;
Because the N64 Mouse functions similarly to a controller, it is possible to &amp;quot;emulate&amp;quot; it even in emulators that don&#039;t explicitly support it by mapping mouse input to the N64 joystick. This will likely require use of separate re-mapping software, as most N64 emulators do not support binding mouse movement to joystick movement.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===iQue Player emulation===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 MAME and BizHawk&#039;s MAME core support this arcade variation].&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine.&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was [https://www.youtube.com/watch?v=apiS6EPJ2m8 tested and played] on Game Center Mikado in 2015. No known ROM dumps on internet)&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it&#039;s doable for many games. Today, regular N64 emulators and plugins have advanced to the degree that this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 plugins}}&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulation is now decent. A lot of the major problems that N64 emulation had in the past have been fixed for quite some time now. The only catch is that the accurate emulators have higher system requirements. The main remaining problem is the lack of accurate cycle counting.&lt;br /&gt;
&lt;br /&gt;
===[[High/Low level emulation|High-level vs. low-level]] graphics===&lt;br /&gt;
&lt;br /&gt;
One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from the PC graphics cards of the day. To complicate matters further, API standards available on PCs two decades ago were nowhere near as flexible as they are today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn&#039;t with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardware-accurate GPU acceleration would be out of reach for a long time.&lt;br /&gt;
&lt;br /&gt;
[[UltraHLE]] offered a compromise. In contrast to earlier consoles (whose video chips, in hindsight, had been easy to render to the host CPU&#039;s framebuffer), performant RDP emulation had to take shortcuts, including programming around specific games&#039; microcode to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, the theoretical system requirements plummeted, and the host graphics card could reproduce a functional equivalent rather than the exact method. This also gave way to prettier, higher-resolution graphics, though whether this is an improvement is subjective and a common point of discussion. Unfortunately, it proved to be hit or miss, owing to the nature of per-game microcode detection and having to tweak settings to prevent some games from running into graphical glitches.&lt;br /&gt;
&lt;br /&gt;
Low-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibility-wise, Angrylion&#039;s RDP was considered flawless by the community. Though the reception wasn&#039;t as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down, and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020 when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn&#039;t a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,&amp;lt;ref&amp;gt;[https://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. &amp;quot;While paraLLEl-RDP uses Angrylion-Plus as an implementation reference, it is not a port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior.&amp;quot;&amp;lt;/ref&amp;gt; meaning ParaLLEl uses the same strategies that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan).&lt;br /&gt;
&lt;br /&gt;
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64&#039;s microcode handling throughout 2016-2018.&amp;lt;ref name=&amp;quot;gliden64_blog-1&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZSortBOSS&amp;quot;&amp;gt;{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}&amp;lt;/ref&amp;gt; This means that [https://youtu.be/HfCOnmRHI0o Factor 5&#039;s games are now working in high-level graphics mode].&amp;lt;ref name=&amp;quot;Indiegogo&amp;quot;&amp;gt;{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title=&amp;quot;Indiana J. &amp;amp; Infernal Machine&amp;quot; HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gliden64_blog-2&amp;quot;&amp;gt;{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for &amp;quot;Indiana Jones&amp;quot; and &amp;quot;Battle for Naboo&amp;quot; completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}&amp;lt;/ref&amp;gt; Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png| Low-level emulation of Majora&#039;s Mask using SoftGraphic&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora&#039;s Mask using Jabo&#039;s Direct3D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Texture filtering]]===&lt;br /&gt;
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged, asymmetrically-filtered textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear filtering, HLE plugins instead applied conventional bilinear filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than they would on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares (see images below; note how OoT&#039;s Quest Status screen appears to be divided into a grid). Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their often low resolutions.&lt;br /&gt;
&lt;br /&gt;
Modern emulators and plugins have taken some steps which help remedy these problems. For instance, GLideN64 now supports N64-style three-point texture filtering, which results in a more faithful look. It can also render at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens while still retaining texture filtering. Pixel-accurate plugins such as Angrylion and ParaLLEl-RDP do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen displaying issues with filtering.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timing issues===&lt;br /&gt;
One of the biggest remaining problems in N64 emulation is the lack of accurate core timings, which, in practice, means games don&#039;t always run at the speed they would on real hardware. While this technically affects all games, the majority are only affected to a negligible degree. In some instances (particularly in Rare games) this can actually result in fewer framerate drops and lag, which can be seen as beneficial. However, some game engines actually depend on accurate timings for proper game behavior, and not emulating them properly can result in considerable to major issues. Some notable examples include the following:&lt;br /&gt;
* Intros and cutscenes playing too fast and not correctly syncing up with musical cues. Seen in Goldeneye&#039;s intro and Body Harvest&#039;s beginning cutscene.&lt;br /&gt;
* Gameplay demos running at hyper speeds. Earthworm Jim 3D is most notorious for this, though the main game itself is largely unaffected.&lt;br /&gt;
* Game physics not working properly due to being tied to framerate. A good example is Donkey Kong 64, which is programmed to boost the character&#039;s speed and momentum proportional to in-game lag (most likely to make up for the game&#039;s frequent framerate drops), which can be exploited for certain glitches and sequence breaks on real hardware. Emulators currently run the game too well and with too little lag, making most of these tricks impossible to pull off.&lt;br /&gt;
* Possibly the most affected game is Knife&#039;s Edge, which runs like it&#039;s on permanent fast-forward, making it all but unplayable. Messing with timing-related settings such as CounterFactor can mitigate this somewhat, but nowhere near enough to fix the issue.&lt;br /&gt;
Fortunately, tackling these problems has recently become a core focus of development in some N64 emulators, and attempts are underway to improve the situation. [[ares]] currently has the most accurate timings overall and already runs Earthworm Jim 3D&#039;s demos much better than other emulators. Meanwhile, [[simple64]] has recently pushed various timing-related commits aimed at improving accuracy, and as a result, it may now be the only emulator that runs Donkey Kong 64 properly. As these efforts progress, it should be noted that a side effect of improved timings may be greater in-game lag. This shouldn&#039;t be seen as the emulator becoming slower, but rather as the emulator behaving exactly like the real hardware does, as many N64 games were notorious for framerate drops.&lt;br /&gt;
&lt;br /&gt;
For more information about Nintendo 64 hardware and reverse engineering;&lt;br /&gt;
* [https://www.youtube.com/@ModernVintageGamer/search?query=n64 MVG videos about Nintendo 64]&lt;br /&gt;
* [https://youtu.be/xwls5SpNn1s Kaze Emanuar: How we BEAT the Limitations that defined the N64s Artstyle]&lt;br /&gt;
* James Lambert: [https://youtu.be/r4KGm7ixcqI How I optimized Portal to run on the Nintendo 64], [https://youtu.be/Sf036fO-ZUk How I implemented MegaTextures on real Nintendo 64 hardware]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/nintendo-64/ Rodrigo Copetti: Nintendo 64 Architecture Analysis]&lt;br /&gt;
* [https://n64brew.dev/wiki/Main_Page N64brew Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Home consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Nintendo consoles|!Nintendo 64]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary|!Nintendo 64]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=79870</id>
		<title>Emulators on Wii U</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Wii_U&amp;diff=79870"/>
		<updated>2024-03-11T22:25:06Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: /* Emulators (Legacy, via vWii) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Wii U&lt;br /&gt;
|logo = Wii U.png&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|type = [[:Category:Emulators on home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]&lt;br /&gt;
|release = 2012&lt;br /&gt;
|discontinued = 2017&lt;br /&gt;
|predecessor = [[Emulators on Wii|Wii]]&lt;br /&gt;
|successor = [[Emulators on Switch|Nintendo Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the Wii U|Wii U emulators}} &lt;br /&gt;
&lt;br /&gt;
=Emulators (Legacy, via vWii)=&lt;br /&gt;
Most [[Emulators on Wii|emulators available for the Wii]] will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won&#039;t be any performance gains compared to running those emulators bare-metal on a Wii.&lt;br /&gt;
&lt;br /&gt;
[[Nintendont]], while not an emulator, enables the ability to play GameCube games on the Wii U as well, with little compromise.&lt;br /&gt;
&lt;br /&gt;
=Emulators (Multi-system)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
| [https://www.retroarch.com/?page=platforms {{RetroArchVer}}]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual Console]]&lt;br /&gt;
| N/A&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please notice that Retroarch isn&#039;t currently compatible with the Aroma custom firmware. In order to run Retroarch, you will have to boot a legacy cfw like tiramisu, haxchi or mocha.&lt;br /&gt;
&lt;br /&gt;
===RetroArch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Available cores (as of Retroarch 1.17.0)&lt;br /&gt;
! Cores&lt;br /&gt;
! Game/System&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cap32&lt;br /&gt;
| Amstrad - CPC/GX4000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| crocods&lt;br /&gt;
| Amstrad - CPC&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arcade&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps1&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps2&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_cps3&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbalpha2012_neogeo&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fbneo&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_plus&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mame2003_midway&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| arduous&lt;br /&gt;
| Arduboy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| stella2014&lt;br /&gt;
| Atari - 2600&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| a5200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari - 5200&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| atari800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| prosystem&lt;br /&gt;
| Atari - 7800 (ProSystem)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_lynx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Atari - Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| handy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| hatari&lt;br /&gt;
| Atari - ST/STE/TT/Falcon&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_wswan&lt;br /&gt;
| Bandai - WonderSwan/Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| cannonball&lt;br /&gt;
| Cannonball&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nxengine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jaxe&lt;br /&gt;
| CHIP-8/S-CHIP/XO-CHIP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearcoleco&lt;br /&gt;
| Coleco - ColecoVision&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - Amiga&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| puae2021&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x128&lt;br /&gt;
| Commodore - C128&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| frodo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - C64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_x64sc&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xscpu64&lt;br /&gt;
| Commodore - C64 SuperCPU&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm5x0&lt;br /&gt;
| Commodore - CBM-II 5x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xcbm2&lt;br /&gt;
| Commodore - CBM-II 6x0/7x0&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xpet&lt;br /&gt;
| Commodore - PET&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xplus4&lt;br /&gt;
| Commodore - PLUS/4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vice_xvic&lt;br /&gt;
| Commodore - VIC-20&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| prboom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| dosbox_svn&lt;br /&gt;
| DOS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bk&lt;br /&gt;
| Elektronika - BK-0010/BK-0011(M)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freechaf&lt;br /&gt;
| Fairchild ChannelF&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| reminiscence&lt;br /&gt;
| Flashback&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gme&lt;br /&gt;
| Game Music Emu&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vecx&lt;br /&gt;
| GCE - Vectrex&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| Gong&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gw&lt;br /&gt;
| Handheld Electronic&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| squirreljme&lt;br /&gt;
| Java ME&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| jumpnbump&lt;br /&gt;
| Jump &#039;n Bump&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lowresnx&lt;br /&gt;
| LowRes NX&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| lutro&lt;br /&gt;
| Lua Engine&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| minivmac&lt;br /&gt;
| Mac II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| o2em&lt;br /&gt;
| Magnavox - Odyssey2 / Philips Videopac+&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| freeintv&lt;br /&gt;
| Mattel - Intellivision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fmsx&lt;br /&gt;
| Microsoft - MSX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| uw8&lt;br /&gt;
| MicroW8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mrboom&lt;br /&gt;
| Mr.Boom (Bomberman)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| bluemsx&lt;br /&gt;
| MSX/SVI/ColecoVision/SG-1000&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| quasi88&lt;br /&gt;
| NEC - PC-8000 / PC-8800 series&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| nekop2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NEC - PC-98&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| np2kai&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt;slowdown but best PC98 core&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce_fast&lt;br /&gt;
| NEC - PC Engine / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_pce&lt;br /&gt;
| NEC - PC Engine / SuperGrafx / CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_supergrafx&lt;br /&gt;
| NEC - PC Engine SuperGrafx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleCherryGB&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy / Color&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fixgb&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gambatte&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| sameboy&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| tgbdual&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(white screen)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| gpsp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - Game Boy Advance&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mgba&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| vbam&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| vba_next&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| fceumm&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - NES / Famicom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| fixnes&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| nestopia&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| quicknes&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pokemini&lt;br /&gt;
| Nintendo - Pokemon Mini&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - SNES / SFC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2002&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2005_plus&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| snes9x2010&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_vb&lt;br /&gt;
| Nintendo - Virtual Boy (Beetle VB)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| oberon&lt;br /&gt;
| Oberon RISC Emulator&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| mu&lt;br /&gt;
| Palm OS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| retro8&lt;br /&gt;
| PICO-8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| pocketcdg&lt;br /&gt;
| PocketCDG&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tyrquake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-rogue&lt;br /&gt;
| Quake II - Ground Zero (vitaQuake 2 [Rogue])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-xatrix&lt;br /&gt;
| Quake II - The Reckoning (vitaQuake 2 [Xatrix])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2-zaero&lt;br /&gt;
| Quake II - Zaero (vitaQuake 2 [Zaero])&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vitaquake2&lt;br /&gt;
| Quake II (vitaQuake 2)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| xrick&lt;br /&gt;
| Rick Dangerous&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| scummvm&lt;br /&gt;
| ScummVM&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| picodrive&lt;br /&gt;
| Sega - MS/GG/MD/CD/32X&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Sega - MS/GG/MD/CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| genesis_plus_gx_wide&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| gearsystem&lt;br /&gt;
| Sega - MS/GG/SG-1000&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| x1&lt;br /&gt;
| Sharp X1 (X Millennium)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| Sinclair - ZX 81 (EightyOne)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| Sinclair - ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| neocd&lt;br /&gt;
| SNK - Neo Geo CD&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| mednafen_ngp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | SNK - Neo Geo Pocket / Color&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| race&lt;br /&gt;
| {{✗}}&amp;lt;small&amp;gt;(crash)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| pcsx_rearmed&lt;br /&gt;
| Sony - PlayStation&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| superbroswar&lt;br /&gt;
| Super Bros War&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| numero&lt;br /&gt;
| Texas Instruments TI-83&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| theodore&lt;br /&gt;
| Thomson - MO/TO&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| tic80&lt;br /&gt;
| TIC-80&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| uzem&lt;br /&gt;
| Uzebox&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| vaporspec&lt;br /&gt;
| VaporSpec&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| wasm4&lt;br /&gt;
| WASM-4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| ecwolf&lt;br /&gt;
| Wolfenstein 3D&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Emulators (Single system)=&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Centipede Arcade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Centipede Wii U&lt;br /&gt;
| [https://gbatemp.net/threads/centipede-arcade-emulator-port-for-532.412491/ 20160128]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commodore==&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/yapesdl YAPE 4 U]&lt;br /&gt;
| [https://github.com/xhp-creations/yapesdl  0.70.2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fantasy computers==&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/CHIP8 CHIP8 Emulator]&lt;br /&gt;
| [https://github.com/rw-r-r-0644/CHIP8-Emulator-WiiU 2.2-GX2]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PICO-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|  [https://github.com/jtothebell/fake-08 fake-08]&lt;br /&gt;
| [https://github.com/jtothebell/fake-08/releases v0.0.2.20]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(slow at 15-20fps, WIP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color / Advance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gacubeboy gacubeboy]&lt;br /&gt;
| 1337&amp;lt;br/&amp;gt;[https://gbatemp.net/threads/release-gacubeboy-emulator.435627/ 9000]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/gbiine GBiine]&lt;br /&gt;
| [http://www.mediafire.com/download/2c8brakc996enda/gbiine_v02b.rar 0.2b]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/NooDS NooDS]&lt;br /&gt;
| [https://github.com/Hydr8gon/NooDS rolling]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gacubeboy: small emulator coded in 8 hours. Uses GX2 graphics but has a lot of graphical glitches. Poor compatibility. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
GBiine: Wiiu Heig-Boy port. Can open a few gbc roms, just the ones designed for dual usage in gbc and original gb, like Links Awakening DX, but in gb mode (no color). Supports saves. No sound.&amp;lt;br&amp;gt;&lt;br /&gt;
NooDS: while this emulator is focused on nintendo ds, it can make use of the emulated slot-2 to actually load gba games, which do run fullspeed but with some minor glitches.&amp;lt;br&amp;gt;&lt;br /&gt;
Retroarch is generally the best choice. Alternatively, there are good gb/gbc/gba emulators in wii mode, like mgba or vbagx.&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage]] &amp;lt;small&amp;gt;(internal emulator for NES Remix)&lt;br /&gt;
| Heri2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU&lt;br /&gt;
| [https://github.com/QuarkTheAwesome/LiteNESU 0.0.0-preR2] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| LiteNESU 16 in 1&lt;br /&gt;
| [https://github.com/xhp-creations/LiteNESU-16-in-1 2016] &lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LiteNESU: one of the first homebrew programs for the wiiu. Barely a PoC. Slow, without sound, low compatibility. Cant load games from the scard. You&#039;ll have to host and load the game from the network, next to the payload, with the old browser method. Or, alternatively, bundle the roms inside the elf executable (16in1) at compilation time. You&#039;d better use retroarch, or the injection method, or one of the emulators on the wii side like fceugx.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/Pokemini Libretro PokeMini] &amp;lt;small&amp;gt; (PokeMini port by rw-r-r_0644)&lt;br /&gt;
| 0.01&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://apps.fortheusers.org/wiiu/PokeMiniU PokeMiniU] &amp;lt;small&amp;gt; (PokeMini port by shutterbug2000)&lt;br /&gt;
| 2.2&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
PokeMini by rw-r-r_0644 is an early and obsolete retroarch core.&amp;lt;br&amp;gt;&lt;br /&gt;
PokeMiniU is based on the original Pokemini standalone emulator, but it&#039;s one of the first homebrew emulators and is full of bugs: tiny screen, lots of graphical glitches, wrong colors...&amp;lt;br&amp;gt;&lt;br /&gt;
In both cases, you will prefer the most recent retroarch with the newest pokemini core.&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PSP===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/ppsspp-discussion-and-testing-thread.505602/ PPSSPP]&lt;br /&gt;
| 1.5.x&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source ports==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported games&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story Engine 2&lt;br /&gt;
| [https://github.com/gameblabla/CSE2 git]&amp;lt;br/&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&lt;br /&gt;
| {{✗}}&amp;lt;sup&amp;gt;[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{✗}}&amp;lt;ref group=N&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Cave Story&lt;br /&gt;
|-&lt;br /&gt;
| Crispy Doom U&lt;br /&gt;
| [https://github.com/thearst3rd/crispy-doom-u git]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/EasyRPG EasyRPG]&lt;br /&gt;
| [https://ci.easyrpg.org/job/player-wiiu/lastSuccessfulBuild/ git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| RPG Maker 2000 and 2003 games&lt;br /&gt;
|-&lt;br /&gt;
| [https://love2d.org LÖVE Potion]&lt;br /&gt;
| [https://github.com/lovebrew/lovepotion 3.0]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Love2D LUA engine&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux/releases 2.93]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Caverns of Zeus and other ascii style games like ZZT&lt;br /&gt;
|-&lt;br /&gt;
| Ship of Harkinian&lt;br /&gt;
| [https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip Nightly build]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time (any PAL version)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v8.0.0, Ship of Harkinian supports any PAL ROM of &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file to place in the &amp;lt;code&amp;gt;soh&amp;lt;/code&amp;gt; Wii U app folder. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mania Wii U&lt;br /&gt;
| [https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the &#039;DLC&#039; option in the main menu doesn&#039;t do anything (but &#039;Encore Mode&#039; works when &amp;lt;code&amp;gt;dlcEnabled&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;Settings.ini&amp;lt;/code&amp;gt;) and limited mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Sonic Mania (Plus)&lt;br /&gt;
|-&lt;br /&gt;
| SpaceCadetPinball&lt;br /&gt;
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| 3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario 64 Port]]&lt;br /&gt;
| [https://github.com/aboood40091/sm64-port git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Super Mario 64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators on consoles]]&lt;br /&gt;
[[Category:Emulators on home consoles]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Android_emulators&amp;diff=55330</id>
		<title>Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Android_emulators&amp;diff=55330"/>
		<updated>2023-04-11T19:59:51Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: anbox has a notice on the github saying development has stopped, and they actually recommend waydroid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Android&lt;br /&gt;
|logo = Android.png&lt;br /&gt;
|developer = Google&amp;lt;br/&amp;gt; Open Handset Alliance&lt;br /&gt;
|release = 2008&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about software that emulates Android on other hardware, like desktops.&#039;&#039;{{for|emulators that run on Android|Emulators on Android}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Android (operating system)|Android]]&#039;&#039;&#039; is a mobile operating system developed by Google and the Open Handset Alliance. It was originally developed in secret before launching in 2008 as a competitor against Apple&#039;s [[iOS emulators|iPhone]]. While other mobile operating systems have been made throughout the years, none have emerged in terms of market share nearly as much as Android.&lt;br /&gt;
&lt;br /&gt;
Android is like a Linux distribution in that it uses the Linux kernel to facilitate communication with the hardware and manage processes on the system. Unfortunately, the similarities end there, as Android uses an entirely different toolset from standard Linux distributions and no support is given for running it on PCs. (Software development on Android is also nothing like Linux development as apps are compiled into architecture-specific &amp;lt;code&amp;gt;APK&amp;lt;/code&amp;gt;s via Java which, like IPA files on [[iOS emulators|iOS]], are specially designed Zip files. They may be occasionally coupled with &amp;lt;code&amp;gt;OBB&amp;lt;/code&amp;gt; files). While Android can technically run Linux binaries, doing so requires superuser privileges that Android does not provide by default. For many devices, you can expect to see a custom ROM that has an integrated su binary (or a means to install it easily, such as a custom recovery), but not all devices have one.&lt;br /&gt;
&lt;br /&gt;
However, the Linux kernel is flexible enough that it can be emulated well, unlike iOS, older cell phone models, and older Japanese Galapagos mobile phones. While Android natively supports mice&amp;lt;ref group=N&amp;gt;If you have an Android device, you can confirm this by connecting a Bluetooth or USB mouse via a USB adapter.&amp;lt;/ref&amp;gt;, most apps expect users to have a touchscreen, so Android emulators will usually default to emulating touchscreen presses like [[Nintendo DS emulators|DS emulation]] (though it can be less than ideal in many cases). The host&#039;s keyboard may often emulate the button controller add-ons, and some emulators support [[Xbox 360 emulators|Xbox 360]] controllers with some more tweaks.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&amp;lt;ref group=N&amp;gt;The VM column describes what backend technology the emulator uses. Emulators labeled with &amp;quot;VirtualBox&amp;quot; sometimes need the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox]. Usually, it is installed automatically.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://waydro.id/index.html Waydroid]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://waydro.id/#install git]&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/Compatibility_layer Not an emulator (wine-like approach)]&lt;br /&gt;
|~&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Anbox]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://anbox.io/ git]&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/Compatibility_layer Not an emulator (wine-like approach)]&lt;br /&gt;
|~&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|Comes with Windows store&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Android x86&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.android-x86.org 8.1-r6]&lt;br /&gt;
|VirtualBox, VMWare (for 3d acc)&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genymotion]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.genymotion.com/download/ {{GenymotionVer}}]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;These emulators are usually closed-source, and while they&#039;re distributed for free, their devs look for roundabout ways to monetize them. One such high-profile case is BlueStacks. Make sure to check if there are pre-installed apps on your emulator (and disable them), monitor your Internet connection download caps and processor activity to detect any abnormal activity (and block domains accordingly if the need arises,) and avoid giving sensitive account data as much as is possible (just in case it&#039;s key-logged). Besides basic safety, these precautions often make impacted emulators run much faster when the adware services and apps are turned off. Windows subsystem for Android is an exception, as Microsoft made it and monetizing comes from the Windows copy you bought.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[BlueStacks]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://www.bluestacks.com/ {{BlueStacksVer}}]&lt;br /&gt;
|QEMU (before v2.5) / VirtualBox (after v2.5)&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.memuplay.com/ {{MEmuVer}}]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LDPlayer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://en.ldplayer.net/ 4.0.50.3]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NoxPlayer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.bignox.com 7.0.2.7]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MuMu&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://mumu.163.com/global/download/en/index.html 1.1.0.2]&amp;lt;br /&amp;gt;[https://mumu.163.com 1.1.0.5 (v2.3.17) (Chinese Version)]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&amp;lt;ref group=N name=Bloatware&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Android Studio&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://developer.android.com/studio/ 4.0]&lt;br /&gt;
|QEMU&lt;br /&gt;
|Low&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Source-available&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;{{~}}&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Andy OS&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://andyroid.net/ 0.47.226.1096.26]&lt;br /&gt;
|VmWare&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|AMI DuOS&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://ami.com/en/tech-blog/farewell-amiduos/ 2.0.8.8511]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ARC Welder&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(Google Chrome)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://developer.chrome.com/apps/getstarted_arc ARC 50.5021.602.0]&lt;br /&gt;
|Original&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ARChon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(Google Chrome)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://archon-runtime.github.io/ ARC 41.4410.238.0]&lt;br /&gt;
|Original&lt;br /&gt;
|Mid&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Source-available&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;{{~}}&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Droid4X&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://droid4x.cc/ 0.10.7]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|KoPlayer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://koplayerpc.com/ 2.0.0]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LeapDroid&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.leapdroid.com/ 1.8.0]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Peak App Player&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://web.archive.org/web/20191120002207/http://www.peakplayer.net/index.php/en/peakplayeren/ 1.2.5 Beta 2]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shashlik&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[http://www.shashlik.io/ 0.9.3]&lt;br /&gt;
|Original&lt;br /&gt;
|Low&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|SmartGaGa&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://web.archive.org/web/20190820044528/https://www.smartgaga.com/ 1.1.646]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Windroy&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://sourceforge.net/projects/windroy/ 4.0.3]&lt;br /&gt;
|Original&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Windroye&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|2.9.1&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Xamarin Android Player&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/xamarin/release-notes-archive/blob/master/release-notes/android/android-player/index.md 0.6.5]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|XePlayer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://xeplayer.com/ 6.0.10]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|YouWave&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://youwave.com/ 5.11]&lt;br /&gt;
|VirtualBox&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|LineageOS&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://konstakang.com/ 18.1 &amp;lt;small&amp;gt;(Raspberry Pi 3/4)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|Not an emulator (actual AOSP)&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://waydro.id/index.html Waydroid]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://waydro.id/#install git]&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/Compatibility_layer Not an emulator (wine-like approach)]&lt;br /&gt;
|~&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Anbox]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://anbox.io/ git]&lt;br /&gt;
|Not an emulator (wine-like approach)&lt;br /&gt;
|~&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Astoria&lt;br /&gt;
|align=left|{{Icon|Win10Phone}}&lt;br /&gt;
|Discontinued ($)&lt;br /&gt;
|Original&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|LineageOS&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://switchroot.org/ 15.1]&lt;br /&gt;
|based of the Nvidia Shield TV build of LineageOS&lt;br /&gt;
|~&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Genymotion]]&lt;br /&gt;
:A closed-source Android emulator with hardware-accelerated 3D graphics and USB host support, available for Windows, macOS, and Linux. In its latest versions, it has pretty good compatibility with commercial games. It&#039;s a commercial product though, aimed at software developers and QA teams. You&#039;ll need to create an account and download the free non-commercial use license. Except for the pay-to-remove &amp;quot;free for personal use&amp;quot; watermark on the screen, paid builds add features only useful for Android app developers.&lt;br /&gt;
&lt;br /&gt;
Setting up the emulator itself is not too hard, but a bit of tinkering is required to add the Google Play Store and [http://forum.xda-developers.com/showthread.php?t=2528952 ARM processor emulation] (what you need essentially here to play the commercial releases) as well as [https://groups.google.com/d/msg/genymotion-users/JpO8HR39PR0/NpSkrnsB8d8J Xbox 360 controller support]. Not noob-friendly, but if you&#039;re experienced enough with Android to know your way around a rooted filesystem, it shouldn&#039;t be too hard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note as of November 25th, 2019&#039;&#039;&#039;: The above paragraph is outdated, and ARM Emulation has been broken in Genymotion for a while, so you can&#039;t use ARM apps unless you get a really old version.&lt;br /&gt;
&lt;br /&gt;
;[[BlueStacks]]&lt;br /&gt;
:Also commercial with a free option (requires a Google account). It&#039;s less good than Genymotion and doesn&#039;t handle USB cable emulation. Previous versions used to come with an installer with adware, riddled with junk apps within the emulator and had a non-intuitive uninstaller, but that&#039;s no longer the case today. It includes Google Apps by default, though you&#039;ll need to install a file manager to copy game cache when loading your own .apk files.&lt;br /&gt;
&lt;br /&gt;
;MEmu&lt;br /&gt;
:A free Android emulator with very good accuracy, sometimes outperforming BlueStacks.&lt;br /&gt;
&lt;br /&gt;
;LDPlayer&lt;br /&gt;
:An Android emulator also with good accuracy. When testing games alongside Nox, LDPlayer shows better performance/compatibility with games.&lt;br /&gt;
&lt;br /&gt;
;Droid4x&lt;br /&gt;
Has good accuracy but forcefully uninstalls VirtualBox, so it cannot co-exist with Genymotion and Xamarin. It&#039;s not recommended because it will install hidden background services (xunlei.exe, and Thunder.exe, both by the Chinese company which developed Droid4x) that seed Chinese torrents constantly and are a pain to uninstall or deactivate (in case you&#039;ve already fallen for it, use Revo Uninstaller).&lt;br /&gt;
&lt;br /&gt;
;Andy OS&lt;br /&gt;
:Not recommended because it will install a [https://www.reddit.com/r/emulation/comments/8rq4fm/reminder_that_andyroid_mines_cryptocurrency/ cryptocurrency miner] on your system without asking or informing the user. Just like Genymotion, Andy OS uses VirtualBox, but with a twist: if it detects an installed VirtualBox during installation, &#039;&#039;&#039;it will delete it&#039;&#039;&#039; and will refuse to work. Beware!&lt;br /&gt;
&lt;br /&gt;
;DuOS&lt;br /&gt;
:Not to be confused with a [http://ds-duos.blogspot.com/ similarly-named Nintendo DS emulator] by Roor, it is a relative newcomer to the Android emulation market, made by American Megatrends, i.e., the very same people behind the BIOS/UEFI firmware your PC may be using. Emulation is modest at best, with games and apps such as [[DraStic]] struggling on lower-end hardware. And to top it all off, it isn&#039;t free either.&lt;br /&gt;
&lt;br /&gt;
;Google Chrome&lt;br /&gt;
:Can open APK files using the ARC Welder extension, though their emulation on PC is average at best. Here&#039;s a [http://docs.google.com/spreadsheets/d/1iIbxaftAu_ho5rv9fUlXSLTzwU6MbKOldsWXyrYiyo8/edit#gid=0 compatibility list] and a [https://www.reddit.com/r/chromeapks dedicated subreddit]. Google has announced [http://arstechnica.com/gadgets/2016/05/the-play-store-comes-to-chrome-os-but-not-the-way-we-were-expecting/ Play Store for Chrome OS], but it works on a different &amp;quot;container&amp;quot; technology that is embedded in the Chrome OS. In addition, Google will [http://blog.chromium.org/2016/08/from-chrome-apps-to-web.html discontinue Google Chrome apps on PC], so any major updates to ARC Welder for PC are unlikely.&lt;br /&gt;
&lt;br /&gt;
;Windroy&lt;br /&gt;
:(Without the &#039;e&#039; suffix) is a fast Android emulator that does not rely on VirtualBox or any similar technology. It isn&#039;t accurate, though. While the Google Play store can be installed with some tinkering, not many games can be installed (due to not faking device names) and will spawn multiple harmless-yet-annoying app_process.exe crashes. The official site is down since July 2016, so any updates are unlikely.&lt;br /&gt;
&lt;br /&gt;
;Windroye&lt;br /&gt;
:(With the &#039;e&#039; suffix) uses VirtualBox, but still offers better performance than BlueStacks. The Play Store is installed by default and has no stability issues found in Windroy. [https://www.reddit.com/r/ClashOfClans/comments/31lklr/misc_windroye_for_pcfaster_than_bluestacks_262_mb/ A related Reddit topic can be found here.]&lt;br /&gt;
&lt;br /&gt;
;Android x86&lt;br /&gt;
:An open-source project that aims to port the Android operating system to x86-based netbooks. Comes with Google Play and libhoudini (x86/ARM translation layer) installed. 3D acceleration works well both when installed directly on the machine as a local OS and also on VMware. VMware Player 15 supports emulating OpenGL ES 3 on the target, and its performance is quite good. VirtualBox 3d support is poor and probably won&#039;t work. Android x86 is continually being improved and can be tried fairly painlessly through VMware. Genymotion is (or at least used to be) a closed-source fork of Android x86, designed exclusively to be run on VirtualBox.&lt;br /&gt;
&lt;br /&gt;
;[[Anbox]]&lt;br /&gt;
:A project that aims to run Android applications on Ubuntu distributions. Currently, it is in alpha state and only known to work on Ubuntu 16.04. Anbox requires custom kernel modules to run because, unlike other emulators which emulate the whole Linux kernel, this one uses the host system&#039;s Linux kernel directly.&lt;br /&gt;
&lt;br /&gt;
;Shashlik&lt;br /&gt;
:A project by KDE that aims to run Android applications on Linux using KDE5 and Qt5 technology. The project is infancy state and only known to run on latest Kubuntu versions. It currently lacks ARM processor emulation, so not many games will run. It is, however, known to play [https://www.youtube.com/watch?v=9SC6c_ih_Ac Flappy Bird] and can show [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. It uses modified [[QEMU]] to emulate the Android operating system. The last major update was in March 2016 and seems to be abandoned.&lt;br /&gt;
&lt;br /&gt;
;Xamarin Android Player&lt;br /&gt;
:A newcomer to the Android emulation market. Not much is known about this because it required a minimum $25/month subscription to main Xamarin products. The main Xamarin products were  [https://blog.xamarin.com/xamarin-for-all made available for free] after the purchase by Microsoft, but Xamarin Android Player was discontinued.&lt;br /&gt;
&lt;br /&gt;
;VMOS&lt;br /&gt;
:A program that runs another copy of Android on the current Android system, which would be useful for running multiple copies of the same application simultaneously, running applications that rely on older/newer versions of Android, testing out different Android system variations, or safely executing operations/applications that are likely to harm the system and/or user data.&lt;br /&gt;
&lt;br /&gt;
;Project Astoria&lt;br /&gt;
:A Microsoft-developed Android emulator for Windows 10 Mobile included in several insider previews. It could run [https://www.reddit.com/r/windowsphone/comments/3gaoct/android_apps_that_work_on_win10_right_now/ a few applications], though apps that required Google Play Services did not run or had issues. This project was reportedly [http://www.windowscentral.com/microsofts-project-astoria-delayed discontinued] in November 2015, and [http://www.winbeta.org/news/microsoft-confirms-the-death-of-project-astoria-focusing-on-other-bridges-instead its cancellation was confirmed] on February 2016, so the emulator is not included in more recent versions of Windows 10 Mobile.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Google apps===&lt;br /&gt;
Android is open-source, but the Google Play Store has to be licensed from Google in order to incorporate it into a build, including Play Services and many other Google apps. That often means developers pay a fee that can trickle back to the user in some form (either through adware, privacy-invading trackers, or by selling the emulator as a commercial product). Custom ROMs for real Android devices on Android 4 and earlier used to bundle the Google Play Store, but this changed with newer versions. The new method is to install a custom ROM and then install &amp;quot;GApps&amp;quot; through another service like [https://opengapps.org/ the Open GApps Project].&lt;br /&gt;
&lt;br /&gt;
===Architectural differences===&lt;br /&gt;
Many games often optimize and compile specifically for ARM processors, which prevents them from being executable on x86 CPUs, even when using a project like Android-x86. Some emulators, like BlueStacks, have ARM emulation by default; in others, like Genymotion, it is possible to install an ARM emulator manually (though only on older versions, as such functionality is broken in newer releases).&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
Many emulators like to uninstall each other for some reason. Droid4x, Andyroid, Genymotion, and Xamarin cannot co-exist on the same machine without modifying their installers, which can be a problem if one game works on only one of these emulators but other games do not.&lt;br /&gt;
&lt;br /&gt;
===Antitamper protection===&lt;br /&gt;
In order to reduce cheating, many games refuse to run if they discover that the device has been rooted. If the emulator comes rooted by default, it must be manually unrooted before the game can be played. The rooting method for modern devices is Magisk, which installs itself in the bootloader instead of the system partition, which makes it harder to detect.&lt;br /&gt;
&lt;br /&gt;
Some games take more aggressive measures to detect the presence of Custom ROMs (unofficial firmware) or Android emulators (like the ones listed on this page) in a variety of ways, such as checking for the existence or absence of system files in order to prevent the game from running in any unverified environments. These games are very difficult or plain impossible to play on emulators without resorting to cracked versions of the games.&lt;br /&gt;
&lt;br /&gt;
===Android-based Operating Systems===&lt;br /&gt;
There are many [[wikipedia:Fork_(software_development)|forks]] of Android; some of these go beyond a custom UI and are instead entirely new OSes that use the Android code in addition to writing their own code, such as Amazon&#039;s Fire OS; in some cases these come as compatibility layers on top of an otherwise unrelated OS, such as Huawei&#039;s HarmonyOS and the Windows Subsystem for Android. Depending on how much (and what) new code, features, and APIs were added, will determine the effects they will have on Android emulation but if one thing is for sure, these forks are (most likely) going to cause some emulation issues.&lt;br /&gt;
&lt;br /&gt;
==Emulator Specific Issues==&lt;br /&gt;
===BlueStacks===&lt;br /&gt;
* &#039;&#039;&#039;Can&#039;t root the device:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The latest Kingroot&#039;s .apk will do the job when loaded inside BlueStacks. It&#039;s that simple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you could use Universal [[BlueStacks]] Rooting Software on an existing BlueStacks installation. Before opening it, go to the folder where BlueStacks is installed under Program Files, and run &amp;quot;HD-Quit.exe&amp;quot; once. &lt;br /&gt;
&lt;br /&gt;
Then, from the extracted &amp;quot;BlueStacks RootEZ 32_64&amp;quot;, open as administrator &amp;quot;BlueStacks RootEZ.exe&amp;quot;. Click &amp;quot;Automatic Detect from Installed Bluestacks&amp;quot;, enable &amp;quot;Enlarge System (Root.fs) Size to 400MB&amp;quot;, and click &amp;quot;I&#039;m ready for Step 1&amp;quot;. A command-line window should appear. Now just wait until &amp;quot;Preparing Complete&amp;quot; appears. Then, click &amp;quot;Go for Step 2&amp;quot; and wait until &amp;quot;Rooting is Complete&amp;quot; appears. &lt;br /&gt;
&lt;br /&gt;
Close the application, and open the &amp;quot;output&amp;quot; folder in the same directory as the extracted application. You should find a newly generated &amp;quot;Root.fs&amp;quot; file. You can use it to replace the existing one under &amp;quot;%programdata%\BlueStacks\Android&amp;quot; (Press Windows+R and go there), but it&#039;s recommended to keep a backup of the original in case the new one causes Bluestacks to hang in the loading screen for more than a few minutes. &lt;br /&gt;
&lt;br /&gt;
The package also includes Nova Explorer and Root Launcher. You may verify the rooting status with the &amp;quot;Root Checker&amp;quot; app from Google Play. Considering some apps check for Google Play services for online checks, you can also install &amp;quot;Modded Google Play Store&amp;quot;, &amp;quot;[https://www.luckypatchers.com/ Lucky Patcher]&amp;quot; and &amp;quot;Magisk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Andyroid===&lt;br /&gt;
* &#039;&#039;&#039;Unable To Launch VM Process:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On the taskbar, right-click Andyroid&#039;s notification icon, and choose Settings, Advanced, Set Andy Protocol. Type &amp;quot;tcp&amp;quot; and confirm, then launch Andyroid.&lt;br /&gt;
&lt;br /&gt;
===Android-x86===&lt;br /&gt;
* &#039;&#039;&#039;3D Support is broken on VMWare when using newer kernels:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kernels &amp;gt; 4.14 with version 8.1 break 3d acceleration in VMWare (see https://groups.google.com/forum/#!searchin/android-x86/4.9%7Csort:date/android-x86/wB65vJnuJiI/ytJaWYWUBwAJ). Use kernel 4.9 with 8.1 instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Setting resolution in VMWare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pass in a kernel option to grub when booting. Select the boot entry and then press &#039;e&#039; to edit it, and then &#039;e&#039; to edit again. Add the kernel option here. For example, to use a video resolution of 1920x1080, add &#039;video=1920x1080&#039;. Press return to save the changes (for this boot session only), and &#039;b&#039; to boot (the keys to edit and boot may be different depending on your grub version, there are usually instructions on the grub screen for the requisite keys)&lt;br /&gt;
&lt;br /&gt;
==Android consoles==&lt;br /&gt;
Because it&#039;s possible to fork and create your own Android-based OS, many developers have used Android to power their own commercial consoles. However, as mentioned before, just because it uses Android as a base does not mean they will all work correctly on a standard Android emulator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Amazon Fire TV&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Atlantis Land Kora&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.clementoni.com/it-en/16612-clemstation-60/ Clemstation 6.0]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in 2018 by Clementoni, the Clemstation is a &amp;quot;multimedia educational console&amp;quot; only sold in Italy that appears to be on a running custom version of Android. Because it&#039;s still being sold, it&#039;s unknown how games will be made for it and when it will be discontinued. Information on how many units have been sold so far has not been released to the public. &lt;br /&gt;
|-&lt;br /&gt;
|Diyomate X18&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|flarePlay&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GPD Mars Gamebox&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GPD XD Devices|GPD XD / XD+]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LC Smart Pandora TV Box&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lexibook LexiBox TV&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lexibook Playdroid&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mad Catz Mojo&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MeLE X8&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|My Clem Box&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in 2018 by Italian toy company Clementoni and sold exclusively in Italy, My Clem Box is an educational console with Wii-like motion controls. Because it&#039;s still being sold, it&#039;s unknown how games will be made for it and when it will be discontinued. Information on how many units have been sold so far has not been released to the public. &lt;br /&gt;
|-&lt;br /&gt;
|[https://www.takaratomy.co.jp/products/zukanneopad NEO Consoles]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released  in 2017 by Takara Tomy. The NEO Series are educational consoles only sold in Japan and appear to use a custom version of Android. Because it&#039;s still being sold, it&#039;s unknown how games will be made for it and when it will be discontinued. Information on how many units have been sold so far has not been released to the public. &lt;br /&gt;
|-&lt;br /&gt;
|Nexus Player&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nvidia Shield TV&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A console/media box hybrid manufactured by Nvidia. Has a lot of heavy-hitting titles such as &#039;&#039;Metal Gear Rising: Revengeance&#039;&#039;, &#039;&#039;Doom 3&#039;&#039;, &#039;&#039;Half-Life 2&#039;&#039;, etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ouya emulators|Ouya]]&lt;br /&gt;
|None&lt;br /&gt;
|[https://archive.org/details/ouyalibrary?&amp;amp;sort=-downloads&amp;amp;page=2 Yes]&lt;br /&gt;
|A failed microconsole that started from a Kickstarter project. The controller sucks and the games can be found elsewhere. Since the Ouya runs on Android, emulation is technically possible by extracting menu/application APK files and running them in an Android emulator or VM.&lt;br /&gt;
|-&lt;br /&gt;
|PlayJam GameStick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A tiny console the size of a USB thumb drive. &lt;br /&gt;
|-&lt;br /&gt;
|Razer Forge TV&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|miniStation&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A console designed by Tencent and manufactured by multiple manufacturers such as Lenovo and Skyworth. Designed to run cellphone games and simple emulators.&lt;br /&gt;
|-&lt;br /&gt;
|Snail Games OBox&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soomax Sensory &lt;br /&gt;
(享动体感游戏机)&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TCL T2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UIS Xtreamer Multi-Console&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UTStarcom DanDan (蛋蛋)&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZTE FunBox&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cellphone emulators]] - Information on emulators for various feature phone/non-smartphone platforms.&lt;br /&gt;
* [[Emulators on Android]] - Various emulators on Android OS&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Android emulators|*]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:EasyRPGVer&amp;diff=48854</id>
		<title>Template:EasyRPGVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:EasyRPGVer&amp;diff=48854"/>
		<updated>2022-07-26T13:52:21Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.7.0&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Recommended_PS1_plugins&amp;diff=29567</id>
		<title>Recommended PS1 plugins</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Recommended_PS1_plugins&amp;diff=29567"/>
		<updated>2019-05-08T00:51:39Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: easier link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSEmu Pro plugin spec is used for dozens of emulators and many plugins were written for them. While the point of the spec is to allow a plugin to work in all emulators, various extensions or hacks have been added to some plugins and emulators causing incompatibilities.&lt;br /&gt;
&lt;br /&gt;
The following are the recommended plugins to use and comparisons between them. For a more complete list of plugins, see [[PS1 Plugins]].&lt;br /&gt;
&lt;br /&gt;
==Emulator==&lt;br /&gt;
&lt;br /&gt;
The two recommended plugin emulators are [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]]. Since ePSXe added support for most PCSX-R exclusive plugins with 2.0, the main difference between them now is that PCSX-R supports CPU overclocking ([https://github.com/SonofUgly/PCSX-Reloaded SonofUgly&#039;s fork] only).&lt;br /&gt;
&lt;br /&gt;
==BIOS==&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t use simulated BIOS&#039;&#039;&#039;, download and use a [[Emulator Files#PlayStation|real BIOS]].&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [http://www.pbernert.com/html/gpu.htm Pete&#039;s OpenGL2 2.9] plugin. Uses dll injection due to Pete&#039;s OpenGL2 2.9 being closed source. While Pete&#039;s OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling.&lt;br /&gt;
&lt;br /&gt;
* PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Fork of the source release of an older version of Pete Bernert&#039;s GPU plugin. While it was the first plugin to add GTE accuracy and has many modern features, like arbitrary rendering resolutions, the core emulation doesn&#039;t seem to have improved over the years, at least not to the level of Pete&#039;s OpenGL2 2.9. Some time ago it was broken so that most games crash on Windows and was never fixed, though still works alright on Linux and macOS. Still, there&#039;s not much reason to use this over PeteOpenGL2Tweak, except for the fact that getting PeteOpenGL2Tweak to work on Linux or macOS is a major hassle, as it involves setting up 32bit support and compiling everything as 32bit so it can work with the closed source 2.9 plugin that only provides 32bit x86 binaries.&lt;br /&gt;
&lt;br /&gt;
*[http://emu-russia.net/en/files/plugins/psx/ Edgbla&#039;s gpuBladeSoft] &amp;lt;sup&amp;gt;[http://forum.emu-russia.net/viewtopic.php?f=29&amp;amp;t=1188 homepage]&amp;lt;/sup&amp;gt; - Latest with HD resolution support: [http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a 1.42a] - Mostly interesting for it&#039;s texture replacement feature, added in 1.44. [https://youtu.be/zGnLRR9kyvc A video] from the dev shows texture perspective correction working, but this has never been released. Other than texture replacement, there&#039;s not much reason to use this over [[Mednafen|mednafen-libretro]] since it added increased IR, as they are both software renderers(slow) and Mednafen is more accurate. The configuration tool requires GTK3 runtime DLLs found [http://www.sendspace.com/file/aje17z here (link is dead)]&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).&lt;br /&gt;
*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The plugin comes with [[PCSX2]] (go into the plugin folder and pull out the file that says lilypad.dll and put it in the folder of the emulator you plan on using). Set keyboard input to raw also, otherwise you won&#039;t be able to use hotkeys. Also ensure that a folder titled &amp;quot;inis&amp;quot; is created in the folder of your emulator if you want to save your preferences.&lt;br /&gt;
:Use the following if you&#039;re using a PS3 controller:&lt;br /&gt;
:*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareohJoin]])&lt;br /&gt;
:*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MalwareohJoy] (if you have a DS3 and are using MoJ)&lt;br /&gt;
*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It&#039;s a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn&#039;t have any button binding options, but since it&#039;s meant for mapping an emulated DualShock controller to an actual DualShock controller, you don&#039;t really need to rebind anything. You can also edit the analog stick deadzones.&lt;br /&gt;
*[http://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma Nuvee] is a plugin for emulating PS1 mouse and Guncon. Lilypad doesn&#039;t support PS1 mouse and Epsxe has an internal plugin for mouse support. In order to emulate the mouse peripheral in PCSX-R, you need this plugin.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the regular and SCP versions of LilyPad.&lt;br /&gt;
&lt;br /&gt;
==Plugin-less Alternatives==&lt;br /&gt;
These PS1 emulators do not use plugins, in case you want something that &#039;&#039;just works&#039;&#039; and is more accurate.&lt;br /&gt;
*[[RetroArch]] (Mednafen PSX)&lt;br /&gt;
*[[Mednafen]] PSX&lt;br /&gt;
*[[XEBRA]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recommendations]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=29565</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=29565"/>
		<updated>2019-05-07T23:56:55Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: version bumps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.&lt;br /&gt;
&lt;br /&gt;
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (or alternatively &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them.&lt;br /&gt;
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a &#039;&#039;&#039;source port&#039;&#039;&#039; of the code. This skips the step of figuring out how the game works. The most common example that&#039;s often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project.&lt;br /&gt;
&lt;br /&gt;
For a complete list of these projects, see [https://osgameclones.com/ Open Source Game Clones].&lt;br /&gt;
&lt;br /&gt;
==Multi game engine==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[[ResidualVM]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.residualvm.org/downloads/ 0.3.1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|3D adventure games (Grim Fandango, Escape from Monkey Island &amp;amp; Myst III: Exile)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://www.scummvm.org/downloads/ 2.0.0]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Adventure games (LucasArts, Sierra, Activision, Humongous &amp;amp; more)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|FPS&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases 0.1.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall. &amp;lt;br/&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|RPG&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://easyrpg.org/player/downloads/ 0.6.0]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.5]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br/&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net/ OpenRA]&lt;br /&gt;
|Windows, Linux, macOS, BSD&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br/&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Single game engine==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;With Libretro&amp;quot;&amp;gt;Multi-platform&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases Git]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Tomb Raider 1-5&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org/ OpenRW]&lt;br /&gt;
|Linux, Windows, macOS, OpenBSD&lt;br /&gt;
|[https://github.com/rwengine/openrw Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|FPS&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de/ D2X-XL] &amp;lt;br/&amp;gt;[https://www.dxx-rebirth.com/ DXX-Rebirth]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://sourceforge.net/projects/d2x-xl/ 1.18.74] &amp;lt;br/&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases 0.60 Beta 2]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases 0.7.7]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|System Shock: Enhanced Edition&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/AxioDL/urde URDE]&lt;br /&gt;
|Linux, Windows, macOS&lt;br /&gt;
|[https://github.com/AxioDL/urde/releases Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Metroid Prime 1-3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Platform&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br/&amp;gt;nxengine-evo&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br/&amp;gt;[https://github.com/nxengine/nxengine-evo/releases 2.6.4]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/cyxx/rawgl/releases 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|&amp;lt;span title=&amp;quot;With Libretro&amp;quot;&amp;gt;Multi-platform&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence/ 0.4.5]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick/ xrick]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Racing&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/djyt/cannonball CannonBall]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;With Libretro&amp;quot;&amp;gt;Multi-platform&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki 0.3]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|Windows, Linux, macOS, &amp;lt;br/&amp;gt;ARM devices (Android)&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|Linux, macOS (Both on Wine)&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases 0.0.2]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs/ RVGL]&lt;br /&gt;
|Windows, Linux, mobile&lt;br /&gt;
|[https://rvgl.re-volt.io 19.0430a]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671/ stuntcarremake]&lt;br /&gt;
|Linux, OpenPandora. &amp;lt;br/&amp;gt;Windows (Old).&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 07]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Stunt Car Racer Remake (Windows remake of Stunt Car Racer on Amiga/AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/james-knippes/openlgr Git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io/ OpenSWE1R]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|RPG&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org/ Arx Libertatis]&lt;br /&gt;
|Windows, Linux, macOS, FreeBSD&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases 1.1.2-r1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity Daggerfall Unity]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://www.dfworkshop.net/projects/daggerfall-unity/live-builds/ PreAlpha 0.7]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org/ GemRB]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases 0.8.5]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br/&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r OpenMW]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://openmw.org/downloads/ 0.45.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena OpenTESArena]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases 0.9.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx/ openage]&lt;br /&gt;
|Windows, Linux, macOS, BSD&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases 0.3.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{~}}&lt;br /&gt;
|Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|Windows Linux, macOS&lt;br /&gt;
|[https://github.com/zuzuf/TA3D/releases 0.6.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage/ OpenSAGE]&lt;br /&gt;
|Windows Linux, macOS&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases 0.3.0]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br/&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br/&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004-2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|RTT&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Wars Port &lt;br /&gt;
|Windows Linux, macOS&lt;br /&gt;
|[http://swars.vexillium.org/ 0.3]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net/ FreeSynd]&lt;br /&gt;
|Windows Linux, macOS&lt;br /&gt;
|[https://sourceforge.net/projects/freesynd/ 0.7.5]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|TBS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net/ civctp2]&lt;br /&gt;
|Windows, Linux, Pandora, Pyra&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases 2010-04-01] &amp;lt;br/&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra])&lt;br /&gt;
|{{✗}} ||{{~}} ||{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/ OpenXcom]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://openxcom.org/git-builds/ Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.civone.org/ CivOne]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/SWY1985/CivOne Git]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Sim - Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com/ CorsixTH]&lt;br /&gt;
|Windows, Linux, macOS, BSD&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases 0.63 Beta 1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion/ OpenLoco]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases 19.03]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org/ OpenRCT2]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases 0.2.2]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org/en/ OpenTTD]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases 1.9.1]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine recreations]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User_talk:212.252.97.163&amp;diff=21637</id>
		<title>User talk:212.252.97.163</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User_talk:212.252.97.163&amp;diff=21637"/>
		<updated>2018-11-17T01:22:42Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DS3 is the DualShock 3. Not the 3DS. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:48, 5 November 2018 (EST)&lt;br /&gt;
:Because it&#039;s mistake. .zip is also called .7z sometimes. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
::They are two different compression formats. 7z takes longer and has a smaller file size. zip is faster and has a bigger file size. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 10:24, 5 November 2018 (EST)&lt;br /&gt;
:::zip has a giant file size. 7z has a little file size. I created [[Supermodel]] page. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
&lt;br /&gt;
== Can you stop making false edits? ==&lt;br /&gt;
&lt;br /&gt;
DeSmuMe and melonDS never have done DSi emulation. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 18:16, 5 November 2018 (EST)&lt;br /&gt;
:There might be a pcfx emulator available for android. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
&lt;br /&gt;
== Check if pages... ==&lt;br /&gt;
...link to redirects. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:02, 9 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:Xbox One will be emulated in the future... Cxbx-Reloaded is a Xbox and Sega Chihiro emulator. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
::You fucking don&#039;t make any sense. Cxbx-R doesn&#039;t emulate Chihiro. You always avoid what people tell you. You make useless edits. You move other people&#039;s comments around. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:21, 9 November 2018 (EST)&lt;br /&gt;
:::Not only later, but now emulating Chihiro. See [[Cxbx-Reloaded]] and [[Xbox emulators]] pages. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
::::Cool. I didn&#039;t know that. Let me fix my statement then. You fucking don&#039;t make any sense. You always avoid what people tell you. You make useless edits. You move other people&#039;s comments around. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:29, 9 November 2018 (EST)&lt;br /&gt;
:::::It is unknown if any emulator emulates Halcyon, Coleco Telstar Arcade, View-Master Interactive Vision, Playdia, Xbox One, BlackBerry, iOS or Magnavox&#039;s 100, 200, 300, 400, 500, 2000, 3000 or 4000 models. Fix your edits. There are no Game &amp;amp; Watch emulators, all Game &amp;amp; Watch emulators are actually simulators. It is unknown if an open-source Dreamcast emulator that can properly play Windows CE games. Note that there might be a Nintendo emulator (not Dolphin or No$GBA). MAME or dsp-emulator is actually a Game &amp;amp; Watch simulator. Note that MAME is the most accurate Atari 7800 emulator. PPSSPP is actually a PSP emulator/simulator. XQEMU doesn&#039;t emulate Sega Chihiro, unlike Cxbx-R. It is unknown if there was a good Dreamcast VMU or Hyper Neo Geo 64 emulator. Desmume is slow, No$GBA is faster, these are NDS emulators. It is unknown if any emulator supports e-Reader/Gamecube connectivity (Not yet emulated by Dolphin). No$GBA is the first and only DSi emulator (The second one will be in future). --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
::::::You fucking don&#039;t make any sense. You always avoid what people tell you. You make useless edits. You move other people&#039;s comments around. You act you&#039;re smarter than anyone else and need to school people. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 10:27, 9 November 2018 (EST)&lt;br /&gt;
:::::::You fucking don&#039;t make any sense. You always avoid what people tell you. You make useless edits. You move other people&#039;s comments around. You act you&#039;re smarter than anyone else and need to school people. --[[Special:Contributions/212.252.97.163|212.252.97.163]] ([[User talk:212.252.97.163|talk]])&lt;br /&gt;
::::::::You always avoid the topic. You just link &amp;quot;DOS&amp;quot; to MS-DOS emu. You create pages with the same C&amp;amp;Pested line. You moved my comment down a space. You act like everyone but you are dumb. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 10:59, 9 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stop changing the platforms if THE PAGE FUCKING LISTS THEM! DON&#039;T CHANGE IT TO A NON-DESCRIPTIVE &amp;quot;MULTIPLATFORM&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
STOP! --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 20:02, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just to warn==&lt;br /&gt;
Do not delete redirects ([http://emulation.gametechwiki.com/index.php?title=Recommended_N64_Plugins&amp;amp;oldid=21127 referring to here]. You seem to have a history of doing stupid shit so in case you&#039;re just retarded and don&#039;t have bad intentions, don&#039;t do this again. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 20:22, 16 November 2018 (EST)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=21409</id>
		<title>ROM &amp; ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=21409"/>
		<updated>2018-11-10T21:08:41Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: Retro Games is p. big&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloads==&lt;br /&gt;
===No limit===&lt;br /&gt;
*The Internet Archive. Add a slash (&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.&lt;br /&gt;
*&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: https://archive.org/downloads/NameOfPack -&amp;gt; https://archive.org/downloads/NameOfPack/ROMPack.zip)&lt;br /&gt;
**No Registration Required&lt;br /&gt;
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.&lt;br /&gt;
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).&lt;br /&gt;
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.&lt;br /&gt;
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)&lt;br /&gt;
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.&lt;br /&gt;
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.&lt;br /&gt;
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.&lt;br /&gt;
**Registration Required &amp;lt;small&amp;gt;(If you do not have an account at the Internet Archive, you can use &amp;lt;abbr title=&amp;quot;Email: emugen@cock.li | Password: emugen&amp;quot;&amp;gt;these credentials&amp;lt;/abbr&amp;gt;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).&lt;br /&gt;
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)&lt;br /&gt;
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).&lt;br /&gt;
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].&lt;br /&gt;
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.&lt;br /&gt;
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.&lt;br /&gt;
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).&lt;br /&gt;
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.&lt;br /&gt;
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.&lt;br /&gt;
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.&lt;br /&gt;
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.&lt;br /&gt;
*[https://www.gamulator.com/ Gamulator] Small website where you can download all sort of retro console ROM&#039;s and ISO&#039;s.&lt;br /&gt;
*[https://romsmode.com/ RomsMode] RomsMode is a website which offers its users free ROM downloads that are available to play on a PC or a mobile phone.&lt;br /&gt;
*[https://www.pokemonlog.com/ Pokemonlog] Small website where you can get the latest Pokemon ROM&#039;s and Pokemon rom hacks.&lt;br /&gt;
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier&lt;br /&gt;
*[https://romsmania.cc/ RomsMania] RomsMania.cc is a source with a big collection of popular ROM games and Emulators such Gameboy Advance, Nintendo DS, Super Nintendo, PlayStation, Sega Genesis and more.&lt;br /&gt;
*[https://retrogames.goodolddownloads.com/ Retro Games (Good Old Downloads)] New ROM site opened up from [https://goodolddownloads.com/ Good Old Downloads]. Has many retro consoles.&lt;br /&gt;
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA&#039;d as of July 2017.)&lt;br /&gt;
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.&lt;br /&gt;
*[http://nicoblog.org/ Nicoblog] A site where people can share their games. if you come here for ps3 games and wanna play them on rpcs3, be mindful that the game might not play on rpcs3 due to the rpcs3&#039;s team strict stance on piracy. so... there&#039;s that.&lt;br /&gt;
*[https://cdromance.com CDRomance] Nicoblog&#039;s alternate site for retro roms, like SNES, GB, GBA, NDS, Gamecube and Dreamcast games.&lt;br /&gt;
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs. Just click on &amp;quot;Telecharger&amp;quot; for download. (All ROMs from Nintendo-based systems have been taken down as of July 2018.) &lt;br /&gt;
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.&lt;br /&gt;
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more. ROMs and tape images on the site were released with permission from their original authors.&lt;br /&gt;
*[https://www.infernalgamerspro.com/ Infernalgames] very good for decrypted 3ds games for citra and emulators for PC of multiple platforms for PC and mobile devices.&lt;br /&gt;
*[http://www.gametronik.com GameTronik] French ROM site.&lt;br /&gt;
*[http://www.abandonware-france.org/ Abandonware France] Also, a French ROM site.&lt;br /&gt;
*[https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.&lt;br /&gt;
*[https://vimm.net/ Vimm&#039;s Lair] A lot of No-Intro games as well as manuals for games / Fantastic place for ROMs with altered headers with VIMMSLAIR watermarks, If you want a perfect ROMs, then Vimm&#039;s Lair is the place to go. /s&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B7H6hIZDxNXeQW9uODA5UkM0ZG8 Nintendo Wii - Scrubbed Retail Collection (NTSC)] hosted on Google Drive&lt;br /&gt;
*[https://www.ziperto.com/ Ziperto] good for decrypted 3ds games for citra&lt;br /&gt;
*[https://downloadgameps3.com/ DownloadgamePS3] great for ps3 games obviously. when using this site, make sure to have a good adblocker and shit to protect you from malicious shit. it&#039;s a legit site, just wear a digital condom.&lt;br /&gt;
*[http://eagleforces.tistory.com/ eagleforces] hosted in Korea, has no-intro sets for various 8 and 16 bit consoles available as individually downloadable roms. Links are direct with no redirects, confirmation pages, or captchas.&lt;br /&gt;
* [http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Since Emuparadise removing ROMs download links from view, [https://gist.github.com/Eptun/3fdcc84552e75e452731cd4621c535e9/raw/d1dcc00185085ce10df8bebcc2a640fd01ef9058/emuparadise.eptun.user.js a TamperMonkey/GreaseMonkey script] is currently required for downloading ROMs from it (outside of the forums).&lt;br /&gt;
&lt;br /&gt;
===Download limit===&lt;br /&gt;
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo&#039;s Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always &#039;&#039;&#039;ByAlvRo&#039;&#039;&#039;.&lt;br /&gt;
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.&lt;br /&gt;
*[https://retrozone.co/ Retro Zone] Many systems and PC. Successor to the now defunct ISO Zone (even recovering the links from it). The filehost it uses for most TiZ-recovered links (firedrop.com), not only maxes out at ~500kb/s download speed and has a 4gb per day limit but it can also rate limit you to 200kb/s &amp;quot;due to heavy daily usage&amp;quot;. However, with the addition of no filehosting limits and allowing to add mirrors, mirrors for some Firedrop-uploaded files as well as most new uploaded files can use another option.&lt;br /&gt;
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.&lt;br /&gt;
*[https://8ch.net/1cc/index.html /1cc/] imageboard, good for the latest arcade releases (from recent machines no less) but links don&#039;t stay up for too long.&lt;br /&gt;
*[https://pastebin.com/raw/gKEbn2TD SmokeMonster&#039;s EverDrive Packs, tjstogy&#039;s Game Series Collections, and Pre-Patched MSU-1 ROM hacks links] hosted with Mega and FileFactory (MSU-1 is only available at FileFactory).&lt;br /&gt;
&lt;br /&gt;
===Registration Required===&lt;br /&gt;
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA&#039;d as of January 2017)&lt;br /&gt;
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio. No longer hosts Nintendo game torrents.&lt;br /&gt;
&lt;br /&gt;
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== &lt;br /&gt;
Use some common sense while downloading!&lt;br /&gt;
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.&lt;br /&gt;
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.&lt;br /&gt;
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.&lt;br /&gt;
*[http://www.ps3iso.com/forum.php ps3iso.com] Many &#039;premium-only&#039; links.&lt;br /&gt;
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.&lt;br /&gt;
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.&lt;br /&gt;
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.&lt;br /&gt;
*[https://www.arcadepunks.com/arcade-punks-arcade-building-modding-and-gaming-forum/forum/your-download-shares/ Arcade Punks] Various sets&lt;br /&gt;
*[https://www.emudesc.com Emudesc] Spanish forums where you can find N64, Gamecube, Wii, NDS, 3DS, PSX, PS2 and PSP roms (possibly more stuff too).&lt;br /&gt;
&lt;br /&gt;
===BitTorrent===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: [https://github.com/ngosang/trackerslist Here&#039;s a list of public trackers you can use] to increase the amount of peers you can reach.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.&lt;br /&gt;
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]&lt;br /&gt;
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)&lt;br /&gt;
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]&lt;br /&gt;
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2014)]&lt;br /&gt;
**[magnet:?xt=urn:btih:29F45A7759986DB92A64A3330EDF4FF3F92B0652 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2017)]&lt;br /&gt;
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]&lt;br /&gt;
**[magnet:?xt=urn:btih:4709A0865B6252583E016699C41666AEEFEDA3C5 SNK Neo Geo CD TruRip (v2017-04-07)]&lt;br /&gt;
**eXoDOS v3.11 [magnet:?xt=urn:btih:6D2FA6349C36C81911C67071014AC9083258B99D Vol. I: Adventure], [magnet:?xt=urn:btih:3428222C030A98463B44BBE8E1C401846517C8FF Vol. II: RPG], [magnet:?xt=urn:btih:18CC5F44256E20C111990ACB87CE9EE6B6E1CEAB Vol III: Strategy], [magnet:?xt=urn:btih:25377847E91B1B9397A6BF0CA384E861FB15A175 Vol IV: Sim/Sports/Racing/Edu], [magnet:?xt=urn:btih:5AB329B89F73048560882542AEC3B427827E65B4 Vol 5: Action]&lt;br /&gt;
*[https://nnm-club.me/forum/viewforum.php?f=382 NNM-Club] Another entirely Russian tracker, which requires account for some stuff.&lt;br /&gt;
**Sony PlayStation 2 Redump as of 2013/01/25 (NTSC-U): [magnet:?xt=urn:btih:0C7FDC9EFAEFEEADB09767D0603769BAAAE04D72 (#-L)], [magnet:?xt=urn:btih:1DDFA4E6D7BFCA0415828AD02C8109D15483BF77 (M-Z)], [magnet:?xt=urn:btih:C67A5ED64ABFB15FFF5963C224A420CD24AD9782 (Additional disk images)]&lt;br /&gt;
**Sony PlayStation 2 Redump as of 2017/06/13 (NTSC-U): [magnet:?xt=urn:btih:DAC912D9A80825B2B684CC7E3E6B97AE37F4BD67 (#-I)], [magnet:?xt=urn:btih:44D9C1B2D276E73AD3A607DAF623BDC8B44EB54A (J-R)], [magnet:?xt=urn:btih:B015B9A84113A789CC9B80D4D900A56E5D0C2047 (S-Z)]&lt;br /&gt;
**ADVANsCEne Playstation Portable: [magnet:?xt=urn:btih:B69374F9275183F1470B35156C78AFE34BE9893A 0001-2000], [magnet:?xt=urn:btih:24E6917035F53FC486D4766A81A6D4CA6C56EAA3 2001-3200]&lt;br /&gt;
**Nintendo Wii America: [magnet:?xt=urn:btih:3BF9642C00E8569466B0B7E33FD602AAE7D3423C (#-L)], [magnet:?xt=urn:btih:2D11F2DC7009A2B90C9FDD3D90FE37499AB8D796 (M-S)], [magnet:?xt=urn:btih:735F2C09160DB98F8A06273AD137DB58A692AC08 (T-Z)]&lt;br /&gt;
**[magnet:?xt=urn:btih:CB4F13E0F4640C6679DF9F06EE24F6829034B195 Nintendo Gamecube Redump as of 2015-04-29 (NTSC-U) (#-Z)]&lt;br /&gt;
**[magnet:?xt=urn:btih:B6AA4211BB8382AD750354E91406817411BED18F Sega Dreamcast TOSEC as of 01.11.2017 + SelfBoot 0.08 as of 17.03.2011]&lt;br /&gt;
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&amp;amp;dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]&lt;br /&gt;
&lt;br /&gt;
===Tools &amp;amp; emulator forks for auto-download===&lt;br /&gt;
*[https://github.com/TiBeN/ia-rcade ia-rcade] Auto downloads the game you choose for [[MAME]].&lt;br /&gt;
*[http://www.daphne-emu.com/download/daphne-1.0v-win32.zip Daphne Loader] Auto downloads [[LaserDisc]] games for [[Daphne]] (except Digital Leisure games).&lt;br /&gt;
&lt;br /&gt;
==Official Dumps==&lt;br /&gt;
===Nintendo Wii U===&lt;br /&gt;
Nintendo used to deliver games the same way Sony does with the PlayStation Network; with a big encrypted disk image where all the data is useless without an authentication key. Unfortunately they&#039;ve changed this for 3DS and Switch, but not for Wii U (yet).&lt;br /&gt;
&lt;br /&gt;
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys]. &#039;&#039;&#039;Note&#039;&#039;&#039; you&#039;re still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.&lt;br /&gt;
&lt;br /&gt;
On real Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re using [[Cemu]] with physical dumps, you&#039;ll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you&#039;re emulating.&lt;br /&gt;
&lt;br /&gt;
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.&lt;br /&gt;
&lt;br /&gt;
====NUS Downloaders (PC)====&lt;br /&gt;
You can get Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper] or [https://github.com/dojafoja/FunKii-UI FunKii]. Make sure to use the appropriate URL for the titlekey database. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s as simple as selecting the game you want to download, clicking &amp;quot;Get It&amp;quot; and then &amp;quot;Download Games&amp;quot;. This will download the files for the game you chose (the same as the .tik&#039;s title). Choose your own region where possible, so the servers are closer to you.&lt;br /&gt;
&lt;br /&gt;
Once the download is complete:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wii U dumps:&#039;&#039;&#039; You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you&#039;re using the deprecated Loadiine (or [[Cemu]]), you can &amp;quot;Convert&amp;quot; it &amp;quot;to Loadiine/CIA&amp;quot;. Simply right click your newly downloaded game, and then click &amp;quot;Prepare for Emulation&amp;quot;. The .rpx file will be available in the game&#039;s folder, at /code/[yourgame].rpx.&lt;br /&gt;
&lt;br /&gt;
Updates and DLCs can be downloaded the same way. Right click on a game&#039;s name to choose which to download. For Wii U games for emulation on Cemu:&lt;br /&gt;
&lt;br /&gt;
To install updates and DLC on Cemu: &lt;br /&gt;
* Run the game at least once.&lt;br /&gt;
* Check Cemu&#039;s log.txt file and look for a line that says &amp;quot;Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\&amp;quot;&lt;br /&gt;
* Add (create) folders with the same name as the above (substituting the &amp;quot;NUMBERS&amp;quot; bit with the actual numbers) in your &amp;quot;CEMUFOLDER/mlc01/usr/title&amp;quot; folder.&lt;br /&gt;
* Add any updates (which must be added first) you want to the &amp;quot;CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/&amp;quot; folder.&lt;br /&gt;
* Create a folder named &amp;quot;aoc&amp;quot; and put the DLC files into there. The &amp;quot;code&amp;quot;, &amp;quot;content&amp;quot;, and &amp;quot;meta&amp;quot; folders of the actual game itself also go in the &amp;quot;aoc&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Amiibo===&lt;br /&gt;
[[Amiibo]] are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the most complete amiibo set from: &lt;br /&gt;
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]&lt;br /&gt;
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation Portable / PlayStation 3===&lt;br /&gt;
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW&#039;d console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.&lt;br /&gt;
&lt;br /&gt;
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.&lt;br /&gt;
&lt;br /&gt;
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
For PlayStation 3 game updates, go to &amp;lt;code&amp;gt;https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml&amp;lt;/code&amp;gt; (replacing &amp;lt;code&amp;gt;{game_id}&amp;lt;/code&amp;gt; with the game&#039;s ID) to see links to available update .pkgs for that game.&lt;br /&gt;
&lt;br /&gt;
==Verifying Good Dumps==&lt;br /&gt;
{{Main|File_Hashes#Determining_Good_Game_Dumps}}&lt;br /&gt;
&lt;br /&gt;
==Game Recommendations==&lt;br /&gt;
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.&lt;br /&gt;
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/&#039;s Recommended Games Wiki] &lt;br /&gt;
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary&#039;s Top 100 Lists]&lt;br /&gt;
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy&#039;s Defining Games]&lt;br /&gt;
*[http://www.racketboy.com/guide/hidden-gems Racketboy&#039;s Hidden Gems]&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
&lt;br /&gt;
==Searching for ISOs==&lt;br /&gt;
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game&#039;s release information. This number is region specific and is very useful if you want to find an ISO from a specific region.&lt;br /&gt;
&lt;br /&gt;
==Download Managers==&lt;br /&gt;
Many resources we&#039;ve listed will link to files called .DLCs that contain a list of urls to download. We&#039;ve voluntarily listed some programs you can use in the event that you come across one and don&#039;t want to deal with the links manually.&lt;br /&gt;
&lt;br /&gt;
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.&lt;br /&gt;
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=18650</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=18650"/>
		<updated>2018-06-04T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: url changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Switch (docked).jpg|right|thumb|The Switch console (docked) with its Joy-Cons in its own grip.]]&lt;br /&gt;
[[File:Nintendo switch.jpg|right|thumb|The Switch console (portable) with its Joy-Cons mounted on the tablet.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is a ninth-generation hybrid gaming console released by Nintendo in 2017. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated up until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia&#039;s Tegra X1 system-on-a-chip which was also used on a number of Android devices.&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses, but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design&amp;quot;. It was then revealed that members of both the Citra and Dolphin teams were already working on [[yuzu|their own emulator]] in secret, followed by another developer releasing a Windows-only emulator named Ryujinx.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{{no playable emulators}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+PC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active &amp;lt;!--&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|[https://yuzu-emu.org/downloads/ Nightly]&lt;br /&gt;
|{{✓}} &amp;lt;!--&lt;br /&gt;
|{{✗}} --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/gdkchan/Ryujinx Ryujinx]&lt;br /&gt;
|Windows&lt;br /&gt;
|[https://ryujinx.org/#/Build Nightly]&lt;br /&gt;
|{{✓}} &amp;lt;!--&lt;br /&gt;
|{{✗}} --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;yuzu&lt;br /&gt;
:A cross-platform emulator made by the [[Citra]] team. With the addition of some homebrew apps running properly, three commercial games are officially confirmed to boot with graphics, but running at incredibly slow framerates.&amp;lt;ref name=&amp;quot;yuzu&amp;quot;&amp;gt;{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Ryujinx&lt;br /&gt;
:A public domain emulator programmed in C# for Windows. Much like yuzu, some homebrew runs and at least one game has been confirmed to boot but runs slowly.&amp;lt;ref&amp;gt;{{cite web|title=The Binding of issac In Game Ryujinx Switch Emulator|url=https://www.youtube.com/watch?v=tjYWyP-ptRQ|date=April 13, 2018|author=McDev|work=YouTube}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=18623</id>
		<title>ROM &amp; ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=18623"/>
		<updated>2018-05-31T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: a lot of archive.org links died at some point. go ahead and undo if there&amp;#039;s still a way to download the files, but it doesn&amp;#039;t seem so. they might still exist on the server itself??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloads==&lt;br /&gt;
===No limit===&lt;br /&gt;
*The Internet Archive. Add a slash (&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.&lt;br /&gt;
*If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: https://archive.org/downloads/NameOfPack -&amp;gt; https://archive.org/downloads/NameOfPack/ROMPack.zip)&lt;br /&gt;
**No Registration Required&lt;br /&gt;
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.&lt;br /&gt;
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).&lt;br /&gt;
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.&lt;br /&gt;
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)&lt;br /&gt;
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.&lt;br /&gt;
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.&lt;br /&gt;
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.&lt;br /&gt;
**Registration Required &amp;lt;small&amp;gt;(If you do not have an account at the Internet Archive, you can use &amp;lt;abbr title=&amp;quot;Email: emugen@cock.li | Password: emugen&amp;quot;&amp;gt;these credentials&amp;lt;/abbr&amp;gt;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.&lt;br /&gt;
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.&lt;br /&gt;
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier&lt;br /&gt;
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).]&lt;br /&gt;
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA&#039;d as of July 2017.)&lt;br /&gt;
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.&lt;br /&gt;
*[http://nicoblog.org/ Nicoblog] A site where people can share their games. if you come here for ps3 games and wanna play them on rpcs3, be mindful that the game might not play on rpcs3 due to the rpcs3&#039;s team strict stance on piracy. so... there&#039;s that.&lt;br /&gt;
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on &amp;quot;Telecharger&amp;quot; for download.&lt;br /&gt;
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.&lt;br /&gt;
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.&lt;br /&gt;
*[http://www.gametronik.com GameTronik]&lt;br /&gt;
*[http://www.abandonware-france.org/ Abandonware France]&lt;br /&gt;
*[https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.&lt;br /&gt;
*[https://downloadgameps3.com/ PS3 Games] hosted on Google Drive.&lt;br /&gt;
*[https://vimm.net/ Vimm&#039;s Lair] A lot of No-Intro games as well as manuals for games / Fantastic place for ROMs with altered headers with VIMMSLAIR watermarks, If you want a perfect ROMs, then Vimm&#039;s Lair is the place to go. /s&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B7H6hIZDxNXeQW9uODA5UkM0ZG8 Nintendo Wii - Scrubbed Retail Collection (NTSC)] hosted on Google Drive&lt;br /&gt;
*[https://www.ziperto.com/ Ziperto] good for decrypted 3ds games for citra&lt;br /&gt;
*[https://downloadgameps3.com/ DownloadgmaePS3] great for ps3 games obviously. when using this site, make sure to have a good adblocker and shit to protect you from malicious shit. it&#039;s a legit site, just wear a digital condom.&lt;br /&gt;
&lt;br /&gt;
===Download limit===&lt;br /&gt;
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo&#039;s Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always &#039;&#039;&#039;AlvRo&#039;&#039;&#039;.&lt;br /&gt;
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.&lt;br /&gt;
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.&lt;br /&gt;
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.&lt;br /&gt;
*[https://8ch.net/1cc/index.html /1cc/] imageboard, good for the latest arcade releases (from recent machines no less) but links don&#039;t stay up for too long.&lt;br /&gt;
*[https://pastebin.com/raw/gKEbn2TD SmokeMonster&#039;s EverDrive Packs and Pre-Patched MSU-1 links] hosted with Mega and FileFactory (MSU-1 is only available at FileFactory).&lt;br /&gt;
&lt;br /&gt;
===Registration Required===&lt;br /&gt;
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA&#039;d as of January 2017)&lt;br /&gt;
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.&lt;br /&gt;
&lt;br /&gt;
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== &lt;br /&gt;
Use some common sense while downloading!&lt;br /&gt;
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.&lt;br /&gt;
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.&lt;br /&gt;
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.&lt;br /&gt;
*[http://www.ps3iso.com/forum.php ps3iso.com] Many &#039;premium-only&#039; links.&lt;br /&gt;
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.&lt;br /&gt;
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.&lt;br /&gt;
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.&lt;br /&gt;
&lt;br /&gt;
===BitTorrent===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: [https://github.com/ngosang/trackerslist Here&#039;s a list of public trackers you can use] to increase the amount of peers you can reach.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)&lt;br /&gt;
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]&lt;br /&gt;
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)&lt;br /&gt;
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]&lt;br /&gt;
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2014)]&lt;br /&gt;
**[magnet:?xt=urn:btih:29F45A7759986DB92A64A3330EDF4FF3F92B0652 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2017)]&lt;br /&gt;
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]&lt;br /&gt;
**[magnet:?xt=urn:btih:4709A0865B6252583E016699C41666AEEFEDA3C5 SNK Neo Geo CD TruRip (v2017-04-07)]&lt;br /&gt;
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&amp;amp;dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]&lt;br /&gt;
&lt;br /&gt;
==Official Dumps==&lt;br /&gt;
===Nintendo Wii U / 3DS===&lt;br /&gt;
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.&lt;br /&gt;
&lt;br /&gt;
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. &#039;&#039;&#039;Note&#039;&#039;&#039; you&#039;re still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.&lt;br /&gt;
&lt;br /&gt;
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re using [[Cemu]] with physical dumps, you&#039;ll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you&#039;re emulating. Some 3DS dumps also require seeds to play on real hardware.&lt;br /&gt;
&lt;br /&gt;
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.&lt;br /&gt;
&lt;br /&gt;
====NUS Downloaders (PC)====&lt;br /&gt;
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s as simple as selecting the game you want to download, clicking &amp;quot;Get It&amp;quot; and then &amp;quot;Download Games&amp;quot;. This will download the files for the game you chose (the same as the .tik&#039;s title). Choose your own region where possible, so the servers are closer to you.&lt;br /&gt;
&lt;br /&gt;
Once the download is complete:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wii U dumps:&#039;&#039;&#039; You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you&#039;re using the deprecated Loadiine (or [[Cemu]]), you can &amp;quot;Convert&amp;quot; it &amp;quot;to Loadiine/CIA&amp;quot;. Simply right click your newly downloaded game, and then click &amp;quot;Prepare for Emulation&amp;quot;. The .rpx file will be available in the game&#039;s folder, at /code/[yourgame].rpx.&lt;br /&gt;
* &#039;&#039;&#039;3DS dumps:&#039;&#039;&#039; Just &amp;quot;Convert to CIA&amp;quot; when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for &#039;&#039;&#039;double&#039;&#039;&#039; its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.&lt;br /&gt;
&lt;br /&gt;
Updates and DLCs can be downloaded the same way. Right click on a game&#039;s name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:&lt;br /&gt;
&lt;br /&gt;
To install updates and DLC on Cemu: &lt;br /&gt;
* Run the game at least once.&lt;br /&gt;
* Check Cemu&#039;s log.txt file and look for a line that says &amp;quot;Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\&amp;quot;&lt;br /&gt;
* Add (create) folders with the same name as the above (substituting the &amp;quot;NUMBERS&amp;quot; bit with the actual numbers) in your &amp;quot;CEMUFOLDER/mlc01/usr/title&amp;quot; folder.&lt;br /&gt;
* Add any updates (which must be added first) you want to the &amp;quot;CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/&amp;quot; folder.&lt;br /&gt;
* Create a folder named &amp;quot;aoc&amp;quot; and put the DLC files into there. The &amp;quot;code&amp;quot;, &amp;quot;content&amp;quot;, and &amp;quot;meta&amp;quot; folders of the actual game itself also go in the &amp;quot;aoc&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
====Titlekey Downloaders (3DS)====&lt;br /&gt;
You&#039;ll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don&#039;t have custom firmware, but want it, follow [http://3ds.guide Plailect&#039;s guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.&lt;br /&gt;
&lt;br /&gt;
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game&#039;s Title ID and its encrypted title key.&lt;br /&gt;
&lt;br /&gt;
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Amiibo===&lt;br /&gt;
[[Amiibo]] are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the most complete amiibo set from: &lt;br /&gt;
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]&lt;br /&gt;
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation Portable / PlayStation 3===&lt;br /&gt;
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW&#039;d console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.&lt;br /&gt;
&lt;br /&gt;
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.&lt;br /&gt;
&lt;br /&gt;
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
For PlayStation 3 game updates, go to &amp;lt;code&amp;gt;https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml&amp;lt;/code&amp;gt; (replacing &amp;lt;code&amp;gt;{game_id}&amp;lt;/code&amp;gt; with the game&#039;s ID) to see links to available update .pkgs for that game.&lt;br /&gt;
&lt;br /&gt;
==Verifying Good Dumps==&lt;br /&gt;
{{Main|File_Hashes#Determining_Good_Game_Dumps}}&lt;br /&gt;
&lt;br /&gt;
==Game Recommendations==&lt;br /&gt;
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.&lt;br /&gt;
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/&#039;s Recommended Games Wiki] &lt;br /&gt;
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary&#039;s Top 100 Lists]&lt;br /&gt;
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy&#039;s Defining Games]&lt;br /&gt;
*[http://www.racketboy.com/guide/hidden-gems Racketboy&#039;s Hidden Gems]&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
&lt;br /&gt;
==Searching for ISOs==&lt;br /&gt;
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game&#039;s release information. This number is region specific and is very useful if you want to find an ISO from a specific region.&lt;br /&gt;
&lt;br /&gt;
==Download Managers==&lt;br /&gt;
Many resources we&#039;ve listed will link to files called .DLCs that contain a list of urls to download. We&#039;ve voluntarily listed some programs you can use in the event that you come across one and don&#039;t want to deal with the links manually.&lt;br /&gt;
&lt;br /&gt;
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.&lt;br /&gt;
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=16905</id>
		<title>ROM &amp; ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&amp;diff=16905"/>
		<updated>2018-02-11T01:42:59Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: wrong section ;b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloads==&lt;br /&gt;
===No limit===&lt;br /&gt;
*The Internet Archive. Add a slash (&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.&lt;br /&gt;
**No Registration Required&lt;br /&gt;
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.&lt;br /&gt;
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.&lt;br /&gt;
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).&lt;br /&gt;
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.&lt;br /&gt;
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)&lt;br /&gt;
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.&lt;br /&gt;
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.&lt;br /&gt;
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.&lt;br /&gt;
**Registration Required &amp;lt;small&amp;gt;(If you do not have an account at the Internet Archive, you can use &amp;lt;abbr title=&amp;quot;Email: emugen@cock.li | Password: emugen&amp;quot;&amp;gt;these credentials&amp;lt;/abbr&amp;gt;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).&lt;br /&gt;
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)&lt;br /&gt;
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).&lt;br /&gt;
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].&lt;br /&gt;
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.&lt;br /&gt;
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).&lt;br /&gt;
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.&lt;br /&gt;
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.&lt;br /&gt;
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.&lt;br /&gt;
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.&lt;br /&gt;
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier&lt;br /&gt;
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Hosts a lot of bad disc rips with no indication. Avoid the PSX section in particular, because many titles don&#039;t work with the standard emulators. Many GBA games have had intro screens added. (Most Nintendo-published titles have been DMCA&#039;d as of June 2017.)&lt;br /&gt;
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA&#039;d as of July 2017.)&lt;br /&gt;
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.&lt;br /&gt;
*[http://nicoblog.org/ Nicoblog] A site where people can share their games.&lt;br /&gt;
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on &amp;quot;Telecharger&amp;quot; for download.&lt;br /&gt;
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.&lt;br /&gt;
*[https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Pre-patched MSU-1 ROMs and soundtracks] (unofficial).&lt;br /&gt;
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.&lt;br /&gt;
* [http://www.gametronik.com GameTronik]&lt;br /&gt;
* [http://www.abandonware-france.org/ Abandonware France]&lt;br /&gt;
* [https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.&lt;br /&gt;
&lt;br /&gt;
===Download limit===&lt;br /&gt;
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)&lt;br /&gt;
*[https://1fichier.com/dir/lUJzw9NH Partial Wii Redump (2016/03/19)] (602/1037 games)&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo&#039;s Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always &#039;&#039;&#039;AlvRo&#039;&#039;&#039;.&lt;br /&gt;
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.&lt;br /&gt;
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.&lt;br /&gt;
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.&lt;br /&gt;
&lt;br /&gt;
===Registration Required===&lt;br /&gt;
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA&#039;d as of January 2017)&lt;br /&gt;
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.&lt;br /&gt;
&lt;br /&gt;
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== &lt;br /&gt;
Use some common sense while downloading!&lt;br /&gt;
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.&lt;br /&gt;
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.&lt;br /&gt;
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.&lt;br /&gt;
*[http://www.ps3iso.com/forum.php ps3iso.com] Many &#039;premium-only&#039; links.&lt;br /&gt;
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.&lt;br /&gt;
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.&lt;br /&gt;
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.&lt;br /&gt;
&lt;br /&gt;
===BitTorrent===&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Note: [https://github.com/ngosang/trackerslist Here&#039;s a list of public trackers you can use] to increase the amount of peers you can reach.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)&lt;br /&gt;
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]&lt;br /&gt;
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)&lt;br /&gt;
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]&lt;br /&gt;
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]&lt;br /&gt;
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 Tru-Rip TurboGrafx-CD set]&lt;br /&gt;
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]&lt;br /&gt;
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&amp;amp;dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]&lt;br /&gt;
&lt;br /&gt;
==Official Dumps==&lt;br /&gt;
===Nintendo Wii U / 3DS===&lt;br /&gt;
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.&lt;br /&gt;
&lt;br /&gt;
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. &#039;&#039;&#039;Note&#039;&#039;&#039; you&#039;re still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.&lt;br /&gt;
&lt;br /&gt;
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re using [[Cemu]] with physical dumps, you&#039;ll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you&#039;re emulating. Some 3DS dumps also require seeds to play on real hardware.&lt;br /&gt;
&lt;br /&gt;
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.&lt;br /&gt;
&lt;br /&gt;
====NUS Downloaders (PC)====&lt;br /&gt;
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s as simple as selecting the game you want to download, clicking &amp;quot;Get It&amp;quot; and then &amp;quot;Download Games&amp;quot;. This will download the files for the game you chose (the same as the .tik&#039;s title). Choose your own region where possible, so the servers are closer to you.&lt;br /&gt;
&lt;br /&gt;
Once the download is complete:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wii U dumps:&#039;&#039;&#039; You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you&#039;re using the deprecated Loadiine (or [[Cemu]]), you can &amp;quot;Convert&amp;quot; it &amp;quot;to Loadiine/CIA&amp;quot;. Simply right click your newly downloaded game, and then click &amp;quot;Prepare for Emulation&amp;quot;. The .rpx file will be available in the game&#039;s folder, at /code/[yourgame].rpx.&lt;br /&gt;
* &#039;&#039;&#039;3DS dumps:&#039;&#039;&#039; Just &amp;quot;Convert to CIA&amp;quot; when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for &#039;&#039;&#039;double&#039;&#039;&#039; its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.&lt;br /&gt;
&lt;br /&gt;
Updates and DLCs can be downloaded the same way. Right click on a game&#039;s name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:&lt;br /&gt;
&lt;br /&gt;
To install updates and DLC on Cemu: &lt;br /&gt;
* Run the game at least once.&lt;br /&gt;
* Check Cemu&#039;s log.txt file and look for a line that says &amp;quot;Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\&amp;quot;&lt;br /&gt;
* Add (create) folders with the same name as the above (substituting the &amp;quot;NUMBERS&amp;quot; bit with the actual numbers) in your &amp;quot;CEMUFOLDER/mlc01/usr/title&amp;quot; folder.&lt;br /&gt;
* Add any updates (which must be added first) you want to the &amp;quot;CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/&amp;quot; folder.&lt;br /&gt;
* Create a folder named &amp;quot;aoc&amp;quot; and put the DLC files into there. The &amp;quot;code&amp;quot;, &amp;quot;content&amp;quot;, and &amp;quot;meta&amp;quot; folders of the actual game itself also go in the &amp;quot;aoc&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
====Titlekey Downloaders (3DS)====&lt;br /&gt;
You&#039;ll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don&#039;t have custom firmware, but want it, follow [http://3ds.guide Plailect&#039;s guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.&lt;br /&gt;
&lt;br /&gt;
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game&#039;s Title ID and its encrypted title key.&lt;br /&gt;
&lt;br /&gt;
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Amiibo===&lt;br /&gt;
Amiibo are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the most complete amiibo set from: &lt;br /&gt;
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]&lt;br /&gt;
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation Portable / PlayStation 3===&lt;br /&gt;
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW&#039;d console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.&lt;br /&gt;
&lt;br /&gt;
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.&lt;br /&gt;
&lt;br /&gt;
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Verifying Good Dumps==&lt;br /&gt;
{{Main|File_Hashes#Determining_Good_Game_Dumps}}&lt;br /&gt;
&lt;br /&gt;
==Game Recommendations==&lt;br /&gt;
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.&lt;br /&gt;
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/&#039;s Recommended Games Wiki] &lt;br /&gt;
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary&#039;s Top 100 Lists]&lt;br /&gt;
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy&#039;s Defining Games]&lt;br /&gt;
*[http://www.racketboy.com/guide/hidden-gems Racketboy&#039;s Hidden Gems]&lt;br /&gt;
[[Category:Recommendations]]&lt;br /&gt;
&lt;br /&gt;
==Searching for ISOs==&lt;br /&gt;
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game&#039;s release information. This number is region specific and is very useful if you want to find an ISO from a specific region.&lt;br /&gt;
&lt;br /&gt;
==Download Managers==&lt;br /&gt;
Many resources we&#039;ve listed will link to files called .DLCs that contain a list of urls to download. We&#039;ve voluntarily listed some programs you can use in the event that you come across one and don&#039;t want to deal with the links manually.&lt;br /&gt;
&lt;br /&gt;
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.&lt;br /&gt;
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Category:Nintendo_Switch_emulators&amp;diff=16481</id>
		<title>Category:Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Category:Nintendo_Switch_emulators&amp;diff=16481"/>
		<updated>2018-01-15T01:15:09Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: Created page with &amp;quot;{{Main|Nintendo Switch emulators}}  This category lists Nintendo Switch emulators.  Category:Emulators&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Nintendo Switch emulators}}&lt;br /&gt;
&lt;br /&gt;
This category lists Nintendo Switch emulators.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Yuzu&amp;diff=16480</id>
		<title>Yuzu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Yuzu&amp;diff=16480"/>
		<updated>2018-01-15T01:10:05Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image = yuzu-icon.svg&lt;br /&gt;
|imagewidth = 150&lt;br /&gt;
|first = n/a&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, macOS&lt;br /&gt;
|fourth = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]&lt;br /&gt;
|fifth = [http://yuzu-emu.org/ yuzu-emu.org]&lt;br /&gt;
|sixth = [https://github.com/yuzu-emu/yuzu/ GitHub]}}&lt;br /&gt;
&lt;br /&gt;
yuzu is an experimental, open-source Nintendo Switch emulator/debugger written in C++. It is not currently able to run any games at all.&lt;br /&gt;
&lt;br /&gt;
Due to its preliminary state, it has not yet had a stable release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch emulators]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=16479</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=16479"/>
		<updated>2018-01-14T23:46:48Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: /* Question regarding unemulated systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hardware emulation (e.g. FPGA) section ==&lt;br /&gt;
&lt;br /&gt;
Many new interesting devices have been released recently, for instance MiST, RetroUSB AVS or Nt mini. I guess a new section would be really useful. Related links:&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/262816-its-fun-to-play-on-the-f-p-g-a/&lt;br /&gt;
&lt;br /&gt;
http://my-cool-projects.blogspot.com/2016/03/emulation-vs-fpga.html&lt;br /&gt;
&lt;br /&gt;
http://www.cs.columbia.edu/~sedwards/papers/edwards2009retrocomputing.pdf&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=CVq_jzj_u8U&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=uMwBxL5ZlGw&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=lGSidnlOhd4&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=Sft7i6aNrYw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== iOS and other platforms ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it&#039;s worthwhile or not.&lt;br /&gt;
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should we rename &amp;quot;mobile&amp;quot; on each of the system&#039;s pages to &amp;quot;android&amp;quot; since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015&lt;br /&gt;
:You mean the table names on the main system&#039;s pages, like [[Nintendo Entertainment System emulators|here]]? Because the &#039;&#039;&#039;Operating System(s)&#039;&#039;&#039; row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)&lt;br /&gt;
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)&lt;br /&gt;
:::I think listing the OS in the table is pretty clear, and the emulators listed aren&#039;t all just for Android (the majority are, but that&#039;s because most people here use Android and don&#039;t use iOS/WP8) so you&#039;d have to remove information. I don&#039;t see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)&lt;br /&gt;
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
Could the admin change it to a nice simple darker style? It looks quite nice. It&#039;s the style of the old Wikia. - The Red Sniper.&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It&#039;s left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Layout ==&lt;br /&gt;
Post what you want/don&#039;t want instead of changing it back and forth.&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6807 Murrigan&#039;s change]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6836 3 Columns]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6840 Other]&lt;br /&gt;
Personally don&#039;t think it should have any fixed widths.&amp;lt;br&amp;gt;If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)&lt;br /&gt;
: All right then. I claim  [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)&lt;br /&gt;
:: It&#039;s done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn&#039;t look too bad, but I&#039;ll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png&lt;br /&gt;
This was the first one that changed and it just doesn&#039;t look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
:See, that&#039;s why fixed width is probably a good thing (admittedly I dun goof&#039;d originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT&lt;br /&gt;
&lt;br /&gt;
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the &#039;Welcome Intro&#039; and move the threads to it&#039;s own little box, and anyway to remove all those individual &#039;Edit&#039; links? -- [[User:Special|Special]]&lt;br /&gt;
: I removed the edit links. The problem I see is that more than two boxes won&#039;t work very well with lowres monitors. I know with mine it won&#039;t work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)&lt;br /&gt;
:: That&#039;s true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
Seems like most are happy with [[Main Page Test 1]] and we&#039;ll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)&lt;br /&gt;
:Seems fine to me. If we&#039;re going with this, is there any point keeping [[Template:News]]? It looks like it&#039;s not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)&lt;br /&gt;
::Keep the template. It&#039;ll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the &amp;quot;Information&amp;quot; block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)&lt;br /&gt;
:::Wouldn&#039;t it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]&lt;br /&gt;
::::EmuCR posts mostly for dev builds, so it&#039;d be pretty cluttered. To be honest it&#039;s the best one I&#039;ve seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Assumption of &amp;quot;Computers&amp;quot; category? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a list under a &amp;quot;Computers&amp;quot; category. Perhaps this is known, &#039;&#039;&#039;but all video game consoles are computers.&#039;&#039;&#039; A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people&#039;s ideas of what &amp;quot;computer&amp;quot; means, and is not a good way to describe &amp;quot;non-gaming purpose&amp;quot; computers.&lt;br /&gt;
&lt;br /&gt;
This, I feel, further dumbs down the general populations&#039; knowledge of technology by calling &#039;X&#039; a computer, but then telling them their smartphone or such is a &amp;quot;phone, not a &#039;PC/computer!&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Perhaps I should give some better replacements:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Non-gaming computer emulators&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-consoles&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Old system emulators&amp;quot;, or&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-game consoles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:What about &amp;quot;Personal Computers&amp;quot;? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the &#039;Computer&#039;, they&#039;re not gonna touch the phone or the SNES.&amp;lt;br&amp;gt;&amp;quot;Non-gaming computer emulators&amp;quot; - plenty of people gamed on their DOS computers. &amp;quot;Emulators for non-consoles&amp;quot; - even &#039;console&#039; is fairly ambiguous when talking about something like the MSX or Commodore. &amp;quot;Old system emulators&amp;quot; - a SNES is an old system. &amp;quot;Emulators for non-game consoles&amp;quot; - see one and two.&amp;lt;br&amp;gt;They&#039;re computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok ... how about &amp;quot;Other Emulators&amp;quot; then? A Nintendo Handheld can be just as much as a &amp;quot;personal computer&amp;quot; as an Amiga/Commodore 64 once was.&lt;br /&gt;
&lt;br /&gt;
:Or how about Computers/PCs, as that&#039;s what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)&lt;br /&gt;
:: ^ This. As the Wikipedia says &amp;quot;&#039;&#039;(...) The term &amp;quot;video game console&amp;quot; is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.&#039;&#039;&amp;quot;; Or my dictionary &amp;quot;&#039;&#039;games console: A small electronic device for playing computerized video games.&#039;&#039;&amp;quot; --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m a bit disappointed to see that nobody is getting where I&#039;m coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as &amp;quot;less of a computer&amp;quot; in the eyes of society. When someone says their smartphone is not a computer, that&#039;s someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that&#039;s wrong. This is why I said let&#039;s come up with a way of categorizing these systems in a way that doesn&#039;t reflect negatively on the view of what constitutes a computer in the other categories. Just because &amp;quot;everyone says &#039;X&#039; things are &#039;Y&#039;&amp;quot; doesn&#039;t mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your &amp;quot;PC&amp;quot; have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be &amp;quot;personal&amp;quot;? If you do, it&#039;s technically a &amp;quot;personal computer&amp;quot;. This is why I&#039;m arguing semantics here where it counts. The &amp;quot;PC&amp;quot; has no real meaning/definition ... find me one that defines what exactly makes something a &amp;quot;PC&amp;quot; and what makes it not one. People often consider &amp;quot;anything sitting on their desk that runs Windows&amp;quot; to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It&#039;s just a thought, of course.&lt;br /&gt;
&lt;br /&gt;
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer &amp;quot;General operation by a single user.&amp;quot; That tells us that the way most people think of it is not historically correct. You can research what IBM considered &amp;quot;PC&amp;quot; to mean, and how that has evolved and misled millions of people now who think &amp;quot;PC&amp;quot; constitutes form factor or don&#039;t even know what the hell it means ... just that they know it means whatever the &amp;quot;smarter&amp;quot; person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the &amp;quot;common&amp;quot; (and also wrongly believed) terminology for it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&amp;quot;Ma&#039;am, I&#039;m afraid your son has autism.&amp;quot;&#039;&#039;&#039; --[[User:Swarhog|Swarhog]]&lt;br /&gt;
&lt;br /&gt;
:This is a small niche wiki for a niche hobby, we&#039;re not changing any societal definitions, or following an agenda one way or the other. &amp;quot;Computer&amp;quot; is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they&#039;re looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::^^This, also dat autism. :/ -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
All right, call me autistic. I guess tossing insults is what we&#039;ve come down to here, so the intelligent discussion ends now.&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
There&#039;s still plenty to do if you&#039;re looking for something to edit.&lt;br /&gt;
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).&lt;br /&gt;
*There&#039;s probably a lot of spelling and grammar issues all over.&lt;br /&gt;
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it&#039;s easier for others to add to it.&lt;br /&gt;
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].&lt;br /&gt;
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.&lt;br /&gt;
And just in general, adding more info to [[Special:ShortPages|pages that need it]].&lt;br /&gt;
:I&#039;m also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they&#039;re actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I&#039;ll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)&lt;br /&gt;
:I don&#039;t know much about SG-1000 but I created [[SG-1000 emulators]]. It would be great if someone can expand it. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:15, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I&#039;m recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)&lt;br /&gt;
:Finally reduced the [[Special:UncategorizedCategories]] to just [[:Category:Browse]] (The root category which cannot be categorized) and [[Special:UncategorizedPages]] to [[Captcha test]] (which is just a test/sandbox page) [[Special:Contributions/66.249.82.133|66.249.82.133]] 00:21, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the FAQ section getting crowded? ==&lt;br /&gt;
For example the &#039;CRT monitors&#039; &#039;CRT TVs&#039; pages can just go into the &#039;Display FAQ&#039; page because this seems pretty redundant, and the &#039;PSP Eboots&#039; page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the &#039;Ripping Games&#039; page since we have that already, the rest of the &#039;PSP Eboots&#039; page are just download links so put those in &#039;ROM/ISO Sites&#039; page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]&lt;br /&gt;
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Making a clean break with a new community: ==&lt;br /&gt;
&lt;br /&gt;
I think 4chan&#039;s /vg/ is a bad place. We should start anew. 8Chan allows you to make your own boards. I&#039;ve made an Emulation board on there for us:&lt;br /&gt;
&lt;br /&gt;
http://8ch.net/emulation/res/1.html&lt;br /&gt;
&lt;br /&gt;
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nah. This is still the emugen wiki.&lt;br /&gt;
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It&#039;s not ending. That&#039;s why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let&#039;s see if we can make it grow. &lt;br /&gt;
&lt;br /&gt;
Part of the problems are the &amp;quot;General&amp;quot; format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for &lt;br /&gt;
&lt;br /&gt;
A true board is better. Each thread for an actual topic or question. I&#039;m sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. &amp;quot;Anonymous&amp;quot; names were used to avoid forum drama. But it&#039;s just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan&#039;s emugen. If 8chan got popular and the emulation board took off, it&#039;d be the same shit. It&#039;s just how a lot of people are in the emulation community.&lt;br /&gt;
:And 8chan just isn&#039;t big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.&lt;br /&gt;
:This is a wiki from and for 4chan; if you don&#039;t like 4chan, sorry, but I don&#039;t see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide &lt;br /&gt;
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Case-insensitive search ==&lt;br /&gt;
&lt;br /&gt;
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn&#039;t even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren&#039;t high enough, this shouldn&#039;t hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])&lt;br /&gt;
&lt;br /&gt;
== reducing the size of games while keeping them instantly playable in their respective emulators ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a good guide for this on leddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/&lt;br /&gt;
&lt;br /&gt;
I think it needs to be copied to a new article here.&lt;br /&gt;
:i think we let that fucking bullshit stay over there --[[User:YOU&amp;amp;#39;RE MOM|YOU&amp;amp;#39;RE MOM]] ([[User talk:YOU&amp;amp;#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)&lt;br /&gt;
::Not that I&#039;m saying it&#039;s not bullshit, but...why is it &#039;fucking bullshit&#039;? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I&#039;d like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)&lt;br /&gt;
:::The guide neglects to mention very important things, but I don&#039;t see why an improved article wouldn&#039;t be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don&#039;t know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)&lt;br /&gt;
::::I can understand the concerns for archival purposes, yeah. And I&#039;ve encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Category namespace issue==&lt;br /&gt;
Category pages don&#039;t list all the articles they contain. For instance, FAQs category page lists 3 articles out of 48 the original wiki&#039;s category contained in April. --[[User:GeneralFailer|GeneralFailer]] ([[User talk:GeneralFailer|talk]]) 12:19, 7 September 2016 (UTC)&lt;br /&gt;
:I&#039;ve been working on fixing this but there are a lot of categories and articles that need looking at.  Seems to be an issue from the backup import from when we moved from Gametech, you can fix it most of the time by doing a small edit (or even just hitting the edit button on a page and hitting save with no changes) -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 19:28, 7 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Three-wiki problem==&lt;br /&gt;
Now that Gametech is back up, what is going to happen to Miraheze?  Is one wiki or the other going to be taken down?  If not, you&#039;re going to end up with three separate wikis that all show up on Google.  I realize there&#039;s nothing you can do about the old Wikia one but leaving both Gametech and Miraheze up is going to be a shit show.  &amp;lt;s&amp;gt;Also, did anyone get in touch with the Gametech admin and find out why the site went down with no notice at all?&amp;lt;/s&amp;gt; [http://i.imgur.com/SjNLzUq.png The Gametech admin&#039;s comments] -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 23:37, 16 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==NEC Handhelds==&lt;br /&gt;
TurboExpress has no business being on the main page. It&#039;s as much of a new &amp;quot;system&amp;quot; as the Sega Nomad or the Game Boy Player is.&lt;br /&gt;
&lt;br /&gt;
== Spam surge from Indian cold-callers ==&lt;br /&gt;
&lt;br /&gt;
I know I&#039;ve messaged SonOfUgly about this, but I think this wiki should be more or less restricted for the time being, like, new accounts and/or IPs should undergo probation or are restricted from performing certain actions. That or a more robust CAPTCHA and an IP address blacklist as most of them spammers come from either India or some other proxy range. Banning the latter outright might be too much, but Wikipedia has done so due to so much proxy abuse anyway. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 22:21, 8 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m thinking of something more tactful in theory. Think about how useful a phone number is to a hub relating to emulation and emulators; nobody&#039;s gonna be calling emu-devs for assistance... the open-source software often includes an anti-warranty bit saying creators are not obligated to help people if they have problems with the software. So why do we need phone numbers here anyways? Why not set up a bot or an extension that tracks this kind of activity, either revert if it&#039;s done on an existing page, or delete if it&#039;s the only revision, and then just block the IP or user indefinitely? Even if they create tons of sockpuppets or switch IP addresses, its of no advantage to them simply because the act of doing it would get them blocked. If there isn&#039;t something like that that currently exists elsewhere, then we may actually have a problem. Also, the captcha in place can easily be macro&#039;d around since it only asks two questions. We really do need something more robust. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 00:47, 9 September 2017 (EDT)&lt;br /&gt;
::There is that, though the kicker here is they&#039;re obfuscating phone numbers using non-standard symbols similar to regular numbers. If I am not mistaken, Wikipedia has an edit filter in place that blocks the use of such symbols on articles unless the user is well-established. Math-based and basic Q&amp;amp;As aren&#039;t going to cut it either for fairly obvious reasons either. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:59, 9 September 2017 (EDT)&lt;br /&gt;
:::I also notice some of the pages were simply created by IP addresses. What&#039;s stopping us from locking that for registered users only? Taking into account the pages that are already here, if we need any more, it should probably be limited to another role like autoconfirmed. I doubt the sockpuppet accounts use emails at all. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::P.S.: There&#039;s a title blacklist over at the ZDoom wiki which you might want to check out. But if you ask me, preventing them from even stepping in to begin with is better. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:16, 9 September 2017 (EDT)&lt;br /&gt;
:::That&#039;s interesting. Speaking of other wikis, I&#039;m surprised they&#039;re only at this one and not the miraheze backup. Could this be something to do with search results? [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::::Not sure, though dozens of other wikis are affected by this sudden surge of faux customer support lines. On a related note I&#039;ve pranked one of them once and had quite a laugh at them cussing back at a Joe Pesci soundboard I used. :P [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:47, 9 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question regarding unemulated systems ==&lt;br /&gt;
Now that the Switch has an emulator ([https://github.com/yuzu-emu/yuzu here if you&#039;re unaware]), do we keep the little dash next to it stating there&#039;s nothing usable yet or? I don&#039;t wanna go ahead and remove it since it&#039;s not a very usable emulator yet. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 08:21, 14 January 2018 (EST)&lt;br /&gt;
:Leave it until it starts running games.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:24, 14 January 2018 (EST)&lt;br /&gt;
::Roger dodger. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 18:46, 14 January 2018 (EST)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=16471</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=16471"/>
		<updated>2018-01-14T13:21:00Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hardware emulation (e.g. FPGA) section ==&lt;br /&gt;
&lt;br /&gt;
Many new interesting devices have been released recently, for instance MiST, RetroUSB AVS or Nt mini. I guess a new section would be really useful. Related links:&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/262816-its-fun-to-play-on-the-f-p-g-a/&lt;br /&gt;
&lt;br /&gt;
http://my-cool-projects.blogspot.com/2016/03/emulation-vs-fpga.html&lt;br /&gt;
&lt;br /&gt;
http://www.cs.columbia.edu/~sedwards/papers/edwards2009retrocomputing.pdf&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=CVq_jzj_u8U&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=uMwBxL5ZlGw&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=lGSidnlOhd4&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=Sft7i6aNrYw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== iOS and other platforms ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it&#039;s worthwhile or not.&lt;br /&gt;
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should we rename &amp;quot;mobile&amp;quot; on each of the system&#039;s pages to &amp;quot;android&amp;quot; since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015&lt;br /&gt;
:You mean the table names on the main system&#039;s pages, like [[Nintendo Entertainment System emulators|here]]? Because the &#039;&#039;&#039;Operating System(s)&#039;&#039;&#039; row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)&lt;br /&gt;
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)&lt;br /&gt;
:::I think listing the OS in the table is pretty clear, and the emulators listed aren&#039;t all just for Android (the majority are, but that&#039;s because most people here use Android and don&#039;t use iOS/WP8) so you&#039;d have to remove information. I don&#039;t see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)&lt;br /&gt;
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
Could the admin change it to a nice simple darker style? It looks quite nice. It&#039;s the style of the old Wikia. - The Red Sniper.&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It&#039;s left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Layout ==&lt;br /&gt;
Post what you want/don&#039;t want instead of changing it back and forth.&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6807 Murrigan&#039;s change]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6836 3 Columns]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6840 Other]&lt;br /&gt;
Personally don&#039;t think it should have any fixed widths.&amp;lt;br&amp;gt;If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)&lt;br /&gt;
: All right then. I claim  [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)&lt;br /&gt;
:: It&#039;s done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn&#039;t look too bad, but I&#039;ll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png&lt;br /&gt;
This was the first one that changed and it just doesn&#039;t look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
:See, that&#039;s why fixed width is probably a good thing (admittedly I dun goof&#039;d originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT&lt;br /&gt;
&lt;br /&gt;
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the &#039;Welcome Intro&#039; and move the threads to it&#039;s own little box, and anyway to remove all those individual &#039;Edit&#039; links? -- [[User:Special|Special]]&lt;br /&gt;
: I removed the edit links. The problem I see is that more than two boxes won&#039;t work very well with lowres monitors. I know with mine it won&#039;t work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)&lt;br /&gt;
:: That&#039;s true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
Seems like most are happy with [[Main Page Test 1]] and we&#039;ll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)&lt;br /&gt;
:Seems fine to me. If we&#039;re going with this, is there any point keeping [[Template:News]]? It looks like it&#039;s not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)&lt;br /&gt;
::Keep the template. It&#039;ll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the &amp;quot;Information&amp;quot; block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)&lt;br /&gt;
:::Wouldn&#039;t it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]&lt;br /&gt;
::::EmuCR posts mostly for dev builds, so it&#039;d be pretty cluttered. To be honest it&#039;s the best one I&#039;ve seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Assumption of &amp;quot;Computers&amp;quot; category? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a list under a &amp;quot;Computers&amp;quot; category. Perhaps this is known, &#039;&#039;&#039;but all video game consoles are computers.&#039;&#039;&#039; A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people&#039;s ideas of what &amp;quot;computer&amp;quot; means, and is not a good way to describe &amp;quot;non-gaming purpose&amp;quot; computers.&lt;br /&gt;
&lt;br /&gt;
This, I feel, further dumbs down the general populations&#039; knowledge of technology by calling &#039;X&#039; a computer, but then telling them their smartphone or such is a &amp;quot;phone, not a &#039;PC/computer!&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Perhaps I should give some better replacements:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Non-gaming computer emulators&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-consoles&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Old system emulators&amp;quot;, or&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-game consoles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:What about &amp;quot;Personal Computers&amp;quot;? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the &#039;Computer&#039;, they&#039;re not gonna touch the phone or the SNES.&amp;lt;br&amp;gt;&amp;quot;Non-gaming computer emulators&amp;quot; - plenty of people gamed on their DOS computers. &amp;quot;Emulators for non-consoles&amp;quot; - even &#039;console&#039; is fairly ambiguous when talking about something like the MSX or Commodore. &amp;quot;Old system emulators&amp;quot; - a SNES is an old system. &amp;quot;Emulators for non-game consoles&amp;quot; - see one and two.&amp;lt;br&amp;gt;They&#039;re computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok ... how about &amp;quot;Other Emulators&amp;quot; then? A Nintendo Handheld can be just as much as a &amp;quot;personal computer&amp;quot; as an Amiga/Commodore 64 once was.&lt;br /&gt;
&lt;br /&gt;
:Or how about Computers/PCs, as that&#039;s what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)&lt;br /&gt;
:: ^ This. As the Wikipedia says &amp;quot;&#039;&#039;(...) The term &amp;quot;video game console&amp;quot; is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.&#039;&#039;&amp;quot;; Or my dictionary &amp;quot;&#039;&#039;games console: A small electronic device for playing computerized video games.&#039;&#039;&amp;quot; --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m a bit disappointed to see that nobody is getting where I&#039;m coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as &amp;quot;less of a computer&amp;quot; in the eyes of society. When someone says their smartphone is not a computer, that&#039;s someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that&#039;s wrong. This is why I said let&#039;s come up with a way of categorizing these systems in a way that doesn&#039;t reflect negatively on the view of what constitutes a computer in the other categories. Just because &amp;quot;everyone says &#039;X&#039; things are &#039;Y&#039;&amp;quot; doesn&#039;t mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your &amp;quot;PC&amp;quot; have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be &amp;quot;personal&amp;quot;? If you do, it&#039;s technically a &amp;quot;personal computer&amp;quot;. This is why I&#039;m arguing semantics here where it counts. The &amp;quot;PC&amp;quot; has no real meaning/definition ... find me one that defines what exactly makes something a &amp;quot;PC&amp;quot; and what makes it not one. People often consider &amp;quot;anything sitting on their desk that runs Windows&amp;quot; to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It&#039;s just a thought, of course.&lt;br /&gt;
&lt;br /&gt;
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer &amp;quot;General operation by a single user.&amp;quot; That tells us that the way most people think of it is not historically correct. You can research what IBM considered &amp;quot;PC&amp;quot; to mean, and how that has evolved and misled millions of people now who think &amp;quot;PC&amp;quot; constitutes form factor or don&#039;t even know what the hell it means ... just that they know it means whatever the &amp;quot;smarter&amp;quot; person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the &amp;quot;common&amp;quot; (and also wrongly believed) terminology for it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&amp;quot;Ma&#039;am, I&#039;m afraid your son has autism.&amp;quot;&#039;&#039;&#039; --[[User:Swarhog|Swarhog]]&lt;br /&gt;
&lt;br /&gt;
:This is a small niche wiki for a niche hobby, we&#039;re not changing any societal definitions, or following an agenda one way or the other. &amp;quot;Computer&amp;quot; is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they&#039;re looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::^^This, also dat autism. :/ -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
All right, call me autistic. I guess tossing insults is what we&#039;ve come down to here, so the intelligent discussion ends now.&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
There&#039;s still plenty to do if you&#039;re looking for something to edit.&lt;br /&gt;
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).&lt;br /&gt;
*There&#039;s probably a lot of spelling and grammar issues all over.&lt;br /&gt;
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it&#039;s easier for others to add to it.&lt;br /&gt;
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].&lt;br /&gt;
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.&lt;br /&gt;
And just in general, adding more info to [[Special:ShortPages|pages that need it]].&lt;br /&gt;
:I&#039;m also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they&#039;re actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I&#039;ll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)&lt;br /&gt;
:I don&#039;t know much about SG-1000 but I created [[SG-1000 emulators]]. It would be great if someone can expand it. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:15, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I&#039;m recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)&lt;br /&gt;
:Finally reduced the [[Special:UncategorizedCategories]] to just [[:Category:Browse]] (The root category which cannot be categorized) and [[Special:UncategorizedPages]] to [[Captcha test]] (which is just a test/sandbox page) [[Special:Contributions/66.249.82.133|66.249.82.133]] 00:21, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the FAQ section getting crowded? ==&lt;br /&gt;
For example the &#039;CRT monitors&#039; &#039;CRT TVs&#039; pages can just go into the &#039;Display FAQ&#039; page because this seems pretty redundant, and the &#039;PSP Eboots&#039; page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the &#039;Ripping Games&#039; page since we have that already, the rest of the &#039;PSP Eboots&#039; page are just download links so put those in &#039;ROM/ISO Sites&#039; page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]&lt;br /&gt;
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Making a clean break with a new community: ==&lt;br /&gt;
&lt;br /&gt;
I think 4chan&#039;s /vg/ is a bad place. We should start anew. 8Chan allows you to make your own boards. I&#039;ve made an Emulation board on there for us:&lt;br /&gt;
&lt;br /&gt;
http://8ch.net/emulation/res/1.html&lt;br /&gt;
&lt;br /&gt;
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nah. This is still the emugen wiki.&lt;br /&gt;
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It&#039;s not ending. That&#039;s why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let&#039;s see if we can make it grow. &lt;br /&gt;
&lt;br /&gt;
Part of the problems are the &amp;quot;General&amp;quot; format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for &lt;br /&gt;
&lt;br /&gt;
A true board is better. Each thread for an actual topic or question. I&#039;m sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. &amp;quot;Anonymous&amp;quot; names were used to avoid forum drama. But it&#039;s just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan&#039;s emugen. If 8chan got popular and the emulation board took off, it&#039;d be the same shit. It&#039;s just how a lot of people are in the emulation community.&lt;br /&gt;
:And 8chan just isn&#039;t big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.&lt;br /&gt;
:This is a wiki from and for 4chan; if you don&#039;t like 4chan, sorry, but I don&#039;t see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide &lt;br /&gt;
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Case-insensitive search ==&lt;br /&gt;
&lt;br /&gt;
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn&#039;t even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren&#039;t high enough, this shouldn&#039;t hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])&lt;br /&gt;
&lt;br /&gt;
== reducing the size of games while keeping them instantly playable in their respective emulators ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a good guide for this on leddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/&lt;br /&gt;
&lt;br /&gt;
I think it needs to be copied to a new article here.&lt;br /&gt;
:i think we let that fucking bullshit stay over there --[[User:YOU&amp;amp;#39;RE MOM|YOU&amp;amp;#39;RE MOM]] ([[User talk:YOU&amp;amp;#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)&lt;br /&gt;
::Not that I&#039;m saying it&#039;s not bullshit, but...why is it &#039;fucking bullshit&#039;? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I&#039;d like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)&lt;br /&gt;
:::The guide neglects to mention very important things, but I don&#039;t see why an improved article wouldn&#039;t be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don&#039;t know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)&lt;br /&gt;
::::I can understand the concerns for archival purposes, yeah. And I&#039;ve encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Category namespace issue==&lt;br /&gt;
Category pages don&#039;t list all the articles they contain. For instance, FAQs category page lists 3 articles out of 48 the original wiki&#039;s category contained in April. --[[User:GeneralFailer|GeneralFailer]] ([[User talk:GeneralFailer|talk]]) 12:19, 7 September 2016 (UTC)&lt;br /&gt;
:I&#039;ve been working on fixing this but there are a lot of categories and articles that need looking at.  Seems to be an issue from the backup import from when we moved from Gametech, you can fix it most of the time by doing a small edit (or even just hitting the edit button on a page and hitting save with no changes) -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 19:28, 7 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Three-wiki problem==&lt;br /&gt;
Now that Gametech is back up, what is going to happen to Miraheze?  Is one wiki or the other going to be taken down?  If not, you&#039;re going to end up with three separate wikis that all show up on Google.  I realize there&#039;s nothing you can do about the old Wikia one but leaving both Gametech and Miraheze up is going to be a shit show.  &amp;lt;s&amp;gt;Also, did anyone get in touch with the Gametech admin and find out why the site went down with no notice at all?&amp;lt;/s&amp;gt; [http://i.imgur.com/SjNLzUq.png The Gametech admin&#039;s comments] -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 23:37, 16 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==NEC Handhelds==&lt;br /&gt;
TurboExpress has no business being on the main page. It&#039;s as much of a new &amp;quot;system&amp;quot; as the Sega Nomad or the Game Boy Player is.&lt;br /&gt;
&lt;br /&gt;
== Spam surge from Indian cold-callers ==&lt;br /&gt;
&lt;br /&gt;
I know I&#039;ve messaged SonOfUgly about this, but I think this wiki should be more or less restricted for the time being, like, new accounts and/or IPs should undergo probation or are restricted from performing certain actions. That or a more robust CAPTCHA and an IP address blacklist as most of them spammers come from either India or some other proxy range. Banning the latter outright might be too much, but Wikipedia has done so due to so much proxy abuse anyway. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 22:21, 8 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m thinking of something more tactful in theory. Think about how useful a phone number is to a hub relating to emulation and emulators; nobody&#039;s gonna be calling emu-devs for assistance... the open-source software often includes an anti-warranty bit saying creators are not obligated to help people if they have problems with the software. So why do we need phone numbers here anyways? Why not set up a bot or an extension that tracks this kind of activity, either revert if it&#039;s done on an existing page, or delete if it&#039;s the only revision, and then just block the IP or user indefinitely? Even if they create tons of sockpuppets or switch IP addresses, its of no advantage to them simply because the act of doing it would get them blocked. If there isn&#039;t something like that that currently exists elsewhere, then we may actually have a problem. Also, the captcha in place can easily be macro&#039;d around since it only asks two questions. We really do need something more robust. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 00:47, 9 September 2017 (EDT)&lt;br /&gt;
::There is that, though the kicker here is they&#039;re obfuscating phone numbers using non-standard symbols similar to regular numbers. If I am not mistaken, Wikipedia has an edit filter in place that blocks the use of such symbols on articles unless the user is well-established. Math-based and basic Q&amp;amp;As aren&#039;t going to cut it either for fairly obvious reasons either. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:59, 9 September 2017 (EDT)&lt;br /&gt;
:::I also notice some of the pages were simply created by IP addresses. What&#039;s stopping us from locking that for registered users only? Taking into account the pages that are already here, if we need any more, it should probably be limited to another role like autoconfirmed. I doubt the sockpuppet accounts use emails at all. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::P.S.: There&#039;s a title blacklist over at the ZDoom wiki which you might want to check out. But if you ask me, preventing them from even stepping in to begin with is better. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:16, 9 September 2017 (EDT)&lt;br /&gt;
:::That&#039;s interesting. Speaking of other wikis, I&#039;m surprised they&#039;re only at this one and not the miraheze backup. Could this be something to do with search results? [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::::Not sure, though dozens of other wikis are affected by this sudden surge of faux customer support lines. On a related note I&#039;ve pranked one of them once and had quite a laugh at them cussing back at a Joe Pesci soundboard I used. :P [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:47, 9 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question regarding unemulated systems ==&lt;br /&gt;
Now that the Switch has an emulator ([https://github.com/yuzu-emu/yuzu here if you&#039;re unaware]), do we keep the little dash next to it stating there&#039;s nothing usable yet or? I don&#039;t wanna go ahead and remove it since it&#039;s not a very usable emulator yet. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 08:21, 14 January 2018 (EST)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=16470</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=16470"/>
		<updated>2018-01-14T13:17:19Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: im not sure how to set these up for wheneve an emu comes out, but yuzu is legit. repos by the citra team and its open, bunnei posted a screeny on twitter. its legit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039; is a ninth-generation console-handheld hybrid gaming platform launched by Nintendo in 2017. It was also known as the Nintendo NX (short for NeXt) during development, and includes motion and touch controls. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia&#039;s Tegra X1 system-on-chip which was also used on a number of Android devices.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
A huge vulnerability was discovered that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses, but they&#039;re missing important files to run and even if they were complete, no custom homebrew apps let alone solutions to load unofficial game dumps have been developed yet for the system.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, [https://github.com/reswitched/Mephisto Mephisto], popped up not long after. What it does is emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design&amp;quot;. While this project is open-source, it is developed as nothing more than research.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|Windows, OS X, Linux&lt;br /&gt;
|[https://github.com/yuzu-emu/yuzu Source (no binaries yet)]&lt;br /&gt;
|✓&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
yuzu is currently the only Switch emulator, but it cannot run games yet. It is by the same developers of the Citra team. There are no binaries available, but you can build it for your OS from their page if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=16462</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=16462"/>
		<updated>2018-01-12T23:34:34Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: add a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo in 1996.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Controller Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rumble Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Transfer Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Mupen64Plus]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/mupen64plus/mupen64plus-core/releases Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Project64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/project64/project64 {{Project64Ver}}]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[CEN64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows, Linux&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/tj90241/cen64 Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://1964js.com 1964]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://1964js.com/blog/download.html 1.1] (official)&amp;lt;br /&amp;gt;[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Sixtyforce]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|OS X&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.0.1&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[UltraHLE]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.0.0&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[MAME]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{MAMEVer}}&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Mupen64Plus|Mupen64+]] AE&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Android&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2.4.4&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Virtual Console]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[Wii U emulators|Wii U]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/Extrems/Not64/releases Not64]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[GameCube_emulators|GameCube]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/Extrems/Not64/releases/latest 20171009]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://code.google.com/p/mupen64gc/ Wii64]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[GameCube_emulators|GameCube]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.1 beta&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[PlayStation Portable]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.emucr.com/search/label/DaedalusX64 SVN]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when run with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer&#039;s audio plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Mupen64Plus]] is a cross-platform open-source emulator based on Hacktarux&#039;s Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. However, its last official release build was in 2015 and is generally inferior to Project64&#039;s more recent releases. Mupen64Plus lacks a native GUI, instead being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.&lt;br /&gt;
&lt;br /&gt;
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus&#039;, and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn&#039;t come with GLideN64 out-of-the-box, and the default video and audio plugins aren&#039;t even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you&#039;re on a different platform, use Mupen64Plus instead.&lt;br /&gt;
&lt;br /&gt;
* [[RetroArch]]&#039;s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch&#039;s general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called ParaLLEl.&lt;br /&gt;
&lt;br /&gt;
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it&#039;s gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.&lt;br /&gt;
&lt;br /&gt;
* 1964, along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there&#039;s a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).&lt;br /&gt;
&lt;br /&gt;
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to OS X, it has now become irrelevant.&lt;br /&gt;
&lt;br /&gt;
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn&#039;t without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 Plugins}}&lt;br /&gt;
&lt;br /&gt;
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.&lt;br /&gt;
&lt;br /&gt;
===High-level vs. low-level graphics===&lt;br /&gt;
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64&#039;s graphics hardware, known as the Reality Display Processor, itself a part of the N64&#039;s Reality Co-Processor. The N64&#039;s RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP&#039;s complexity &amp;amp; flexibility. In addition, many RDP functions  have to be reproduced in software for accuracy, which takes a lot of processing power.&lt;br /&gt;
&lt;br /&gt;
For this reason, most developers have instead opted to approximate the RDP&#039;s functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom graphics microcode which has yet to be reverse-engineered. For example, Factor 5&#039;s games do not work, no matter what, using high-level graphics plugins. Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
Low-level emulation can be handled in two ways, complete low level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64&#039;s numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primatives on a low level).&lt;br /&gt;
&lt;br /&gt;
It should also be noted that, even though most games &amp;quot;work&amp;quot; through the HLE method, it is not an accurate representation of what the N64 hardware&#039;s video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64&#039;s often blurry low-res output.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png|Majora&#039;s Mask with low-level graphics (using SoftGraphic)&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png|Majora&#039;s Mask with high-level graphics (using Jabo&#039;s Direct3D)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Texture filtering===&lt;br /&gt;
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64&#039;s, it can also result in textures that look even blurrier than on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.&lt;br /&gt;
&lt;br /&gt;
RetroArch&#039;s Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen, displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
The Voice Recognition Unit (VRU) is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. No emulator or input plugin supports this, although there is an on-going effort to get it working.&amp;lt;ref&amp;gt;http://www.emutalk.net/threads/55279&amp;lt;/ref&amp;gt;&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cCcPAGhcnck]&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=AMbjvGvPkV4]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s]&amp;lt;/ref&amp;gt; Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games use the Transfer Pak such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games. Mostly, this can be done with N-Gage&#039;s input plugin, but a couple of things aren&#039;t emulated:&lt;br /&gt;
&lt;br /&gt;
*The Game Boy Tower mode of the Pokémon Stadium games don&#039;t work and makes the emulator crash or hang.&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+PC&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD Emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|N64 Mouse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Project64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2.0.3]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[CEN64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows, Linux&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/tj90241/cen64 Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[MAME]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself being imperfect.&lt;br /&gt;
&lt;br /&gt;
===iQue emulation===&lt;br /&gt;
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue. Fourteen games localized to Chinese, including Sin and Punishment, a unique revision of Ocarina of Time (the Majora&#039;s Mask port was cancelled), Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases. Therefore, no emulation support exists for them at all. The Chinese ROM-hacking scene is very active though and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Variant Schwanzer&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it&#039;s doable for many games. The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080 Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Stars&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokemon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokemon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=16461</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=16461"/>
		<updated>2018-01-12T23:33:43Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: that not64 is 4.5 years old, wat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo in 1996.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Controller Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rumble Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Transfer Pak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Mupen64Plus]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/mupen64plus/mupen64plus-core/releases Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Project64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/project64/project64 {{Project64Ver}}]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[CEN64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows, Linux&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/tj90241/cen64 Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://1964js.com 1964]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://1964js.com/blog/download.html 1.1] (official)&amp;lt;br /&amp;gt;[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Sixtyforce]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|OS X&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.0.1&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[UltraHLE]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.0.0&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[MAME]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{MAMEVer}}&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Mupen64Plus|Mupen64+]] AE&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Android&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2.4.4&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Virtual Console]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[Wii U emulators|Wii U]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/Extrems/Not64/releases Not64]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[GameCube_emulators|GameCube]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|20171009&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://code.google.com/p/mupen64gc/ Wii64]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Wii]], [[GameCube_emulators|GameCube]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1.1 beta&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[PlayStation Portable]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.emucr.com/search/label/DaedalusX64 SVN]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when run with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer&#039;s audio plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Mupen64Plus]] is a cross-platform open-source emulator based on Hacktarux&#039;s Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. However, its last official release build was in 2015 and is generally inferior to Project64&#039;s more recent releases. Mupen64Plus lacks a native GUI, instead being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.&lt;br /&gt;
&lt;br /&gt;
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus&#039;, and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn&#039;t come with GLideN64 out-of-the-box, and the default video and audio plugins aren&#039;t even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you&#039;re on a different platform, use Mupen64Plus instead.&lt;br /&gt;
&lt;br /&gt;
* [[RetroArch]]&#039;s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch&#039;s general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion&#039;s pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called ParaLLEl.&lt;br /&gt;
&lt;br /&gt;
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it&#039;s gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.&lt;br /&gt;
&lt;br /&gt;
* 1964, along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there&#039;s a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).&lt;br /&gt;
&lt;br /&gt;
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a &amp;lt;abbr title=&amp;quot;Power PC&amp;quot;&amp;gt;PPC&amp;lt;/abbr&amp;gt; [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to OS X, it has now become irrelevant.&lt;br /&gt;
&lt;br /&gt;
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn&#039;t without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there&#039;s not much to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
{{Main|Recommended N64 Plugins}}&lt;br /&gt;
&lt;br /&gt;
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.&lt;br /&gt;
&lt;br /&gt;
===High-level vs. low-level graphics===&lt;br /&gt;
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64&#039;s graphics hardware, known as the Reality Display Processor, itself a part of the N64&#039;s Reality Co-Processor. The N64&#039;s RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP&#039;s complexity &amp;amp; flexibility. In addition, many RDP functions  have to be reproduced in software for accuracy, which takes a lot of processing power.&lt;br /&gt;
&lt;br /&gt;
For this reason, most developers have instead opted to approximate the RDP&#039;s functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom graphics microcode which has yet to be reverse-engineered. For example, Factor 5&#039;s games do not work, no matter what, using high-level graphics plugins. Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).&lt;br /&gt;
&lt;br /&gt;
Low-level emulation can be handled in two ways, complete low level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64&#039;s numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primatives on a low level).&lt;br /&gt;
&lt;br /&gt;
It should also be noted that, even though most games &amp;quot;work&amp;quot; through the HLE method, it is not an accurate representation of what the N64 hardware&#039;s video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64&#039;s often blurry low-res output.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Majora&#039;s mask accurate.png|Majora&#039;s Mask with low-level graphics (using SoftGraphic)&lt;br /&gt;
Project64 2013-07-26 14-20-17-55.png|Majora&#039;s Mask with high-level graphics (using Jabo&#039;s Direct3D)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Texture filtering===&lt;br /&gt;
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this &amp;quot;imperfect&amp;quot; version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64&#039;s, it can also result in textures that look even blurrier than on real hardware.&lt;br /&gt;
&lt;br /&gt;
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.&lt;br /&gt;
&lt;br /&gt;
RetroArch&#039;s Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Project64_2013-06-26_17-44-58-31.png|Conker&#039;s Bad Fur Day copyright screen, displaying issues with filtered text.&lt;br /&gt;
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time&#039;s menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voice Recognition Unit emulation===&lt;br /&gt;
The Voice Recognition Unit (VRU) is an accessory used primarily by &#039;&#039;Hey You, Pikachu&#039;&#039;. No emulator or input plugin supports this, although there is an on-going effort to get it working.&amp;lt;ref&amp;gt;http://www.emutalk.net/threads/55279&amp;lt;/ref&amp;gt;&lt;br /&gt;
===&#039;&#039;Densha De Go!&#039;&#039; Controller===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cCcPAGhcnck]&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap Station===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=AMbjvGvPkV4]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5_UGpRN6AnM&amp;amp;t=3m35s]&amp;lt;/ref&amp;gt; Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.&lt;br /&gt;
&lt;br /&gt;
===Transfer Pak emulation===&lt;br /&gt;
A few games use the Transfer Pak such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games. Mostly, this can be done with N-Gage&#039;s input plugin, but a couple of things aren&#039;t emulated:&lt;br /&gt;
&lt;br /&gt;
*The Game Boy Tower mode of the Pokémon Stadium games don&#039;t work and makes the emulator crash or hang.&lt;br /&gt;
*Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
&lt;br /&gt;
===64DD emulation===&lt;br /&gt;
The 64DD (an abbreviation for &amp;quot;64 Disk Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or US (obviously unused) and won&#039;t work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+PC&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|64DD Emulation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|N64 Mouse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Project64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2.0.3]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[CEN64]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Windows, Linux&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[https://github.com/tj90241/cen64 Git]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[MAME]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Multi-platform&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✓&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Mid&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You&#039;ll need to set every game to have 8MB of Memory by default manually. Games do not save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.&lt;br /&gt;
**The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself being imperfect.&lt;br /&gt;
&lt;br /&gt;
===iQue emulation===&lt;br /&gt;
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue. Fourteen games localized to Chinese, including Sin and Punishment, a unique revision of Ocarina of Time (the Majora&#039;s Mask port was cancelled), Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases. Therefore, no emulation support exists for them at all. The Chinese ROM-hacking scene is very active though and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those.&lt;br /&gt;
&lt;br /&gt;
===Aleck 64 arcade emulation===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Variant Schwanzer&lt;br /&gt;
&lt;br /&gt;
==Virtual Console games in Dolphin==&lt;br /&gt;
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it&#039;s doable for many games. The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080 Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Stars&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokemon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokemon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User_talk:Dipswitch&amp;diff=16453</id>
		<title>User talk:Dipswitch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User_talk:Dipswitch&amp;diff=16453"/>
		<updated>2018-01-10T20:24:19Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the ROMs page ==&lt;br /&gt;
Holy shit bruv, I didn&#039;t even realize what you were losing your shit over. I did those edits to simplify how long and redundant half the page was LOL. I&#039;m an active browser on /r/piracy and /r/3dshacks, are you kidding me? What I put there was fine and I don&#039;t see why you reversed half the shit. Regardless, I guess I&#039;m sorry? Take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:21, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Wrote a long-ass reply here but it doesn&#039;t seem to have passed. First of all, my mistake about the portalroms site, it was working but the download section wasn&#039;t and I was using it before. That&#039;s where that first impression came from. You were not the first one to remove tons of links from this page, I&#039;ll just say. Beyond that, I have no desire in having an edit war here.&lt;br /&gt;
&lt;br /&gt;
About wiiuiso - most prior content is gone, but still has some activity and full sets, having anything other than the &amp;quot;official&amp;quot; source just in case is preferable to relying on something that could be blocked. PSNdl and FreeShop&#039;s databases aren&#039;t exhaustive, and the alternatives listed (Ciangel and the other ps3 thing) are actually needed for games not on that list (like the obscure jp digital stuff). That&#039;s where I got the second impression that you&#039;re the type that doesn&#039;t want to get informed and deletes anything that isn&#039;t popular, I guess you know how well recommending emuparadise only went.I still vigorously stand by promoting obscure and less popular/ideal sites as long as they give out proper dumps.&lt;br /&gt;
&lt;br /&gt;
The long winded 3DS decryption info is needed and relying on Citra&#039;s official site info exclusively isn&#039;t reasonable, they don&#039;t even admit decrypting on PC is possible and they promote decryption tools on real hardware that they break compat. with constantly (unless you use unofficial builds, but some autist is removing links for those, even the gpl compliant ones, for some reason). Tons of different opinions in their team, but some genuinely believe this would make the emulator a &amp;quot;piracy tool&amp;quot; and the status quo is the only good thing. Please restore that info here or somewhere else on this wiki just in case.&lt;br /&gt;
&lt;br /&gt;
The page moving around thing is because I contributed on some sets that were later linked here, and around the time the page got hotlinked on external sites they started dying out while sets that were NOT linked were fine. Fuck doing corporate private eyes&#039; job for them. Anyone familiar with the wiki will know where to get this and that&#039;s the original point.[[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 00:53, 19 December 2017 (EST)&lt;br /&gt;
:Sorry for the very late reply, but I&#039;ll respond to each. Wiiuiso is fine for that reasoning then, I simply removed since it&#039;s sole purpose was to provide Wii ISOs and Wii U, although after the wipe it just literally had a few threads. I understand you keeping it, since that&#039;s fine reasoning.&lt;br /&gt;
&lt;br /&gt;
:Also I was unaware about the issue with Citra. But honestly, fuck whoever keeps trying to switch around half the info given. I&#039;m glad that page is locked. If you need to explain certain things that I possibly end up removing, feel free to leave something on my talk page telling me why you did it, that is if it doesn&#039;t fit in the summary :). Sorry for the somewhat rude exchange above, I was just kind of confused by you thinking of me coming off as a corporate scrooge or something. Anyway, take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 15:24, 10 January 2018 (EST)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=16332</id>
		<title>Talk:ROM/ISO sites</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&amp;diff=16332"/>
		<updated>2017-12-18T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;F0rZ3r0: Created page with &amp;quot;== Regarding portalroms.com == I&amp;#039;d like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn&amp;#039;t work with any web browser due to h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding portalroms.com ==&lt;br /&gt;
I&#039;d like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn&#039;t work with any web browser due to how fuckily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>F0rZ3r0</name></author>
	</entry>
</feed>