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	<updated>2026-09-16T13:42:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Resolution&amp;diff=5935</id>
		<title>Resolution</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Resolution&amp;diff=5935"/>
		<updated>2014-04-10T23:43:44Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Resolution&#039;&#039;&#039; is the measure in which how many pixels are displayed on the screen.&lt;br /&gt;
&lt;br /&gt;
For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper.&lt;br /&gt;
==Console Resolutions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Native Resolution&lt;br /&gt;
|-&lt;br /&gt;
|Atari 2600&lt;br /&gt;
|###x160*&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|256x240&lt;br /&gt;
|-&lt;br /&gt;
|Master System&lt;br /&gt;
|256x192, 256x224&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|256x224, 512x448&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|384x224&lt;br /&gt;
|-&lt;br /&gt;
|Genesis&lt;br /&gt;
|320x224, 256x224&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy/Color, Game Gear&lt;br /&gt;
|160x144&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Various&lt;br /&gt;
|-&lt;br /&gt;
|Playstation&lt;br /&gt;
|&lt;br /&gt;
256×224&lt;br /&gt;
&lt;br /&gt;
320x240&lt;br /&gt;
&lt;br /&gt;
512×240&lt;br /&gt;
&lt;br /&gt;
640×480&lt;br /&gt;
&lt;br /&gt;
etc&lt;br /&gt;
|-&lt;br /&gt;
|WonderSwan&lt;br /&gt;
|224x144&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|240x160&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
GameCube, PlayStation 2, Dreamcast&lt;br /&gt;
|640x480&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|256x192&lt;br /&gt;
|-&lt;br /&gt;
|PSP&lt;br /&gt;
|480x272&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Integer Scaling==&lt;br /&gt;
{{Main|Scaling}}&lt;br /&gt;
Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the [http://emulation-general.wikia.com/wiki/Shaders_and_Filters#Pixellate Pixellate] shader.&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Resolution&amp;diff=5934</id>
		<title>Resolution</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Resolution&amp;diff=5934"/>
		<updated>2014-04-10T23:42:37Z</updated>

		<summary type="html">&lt;p&gt;Egim: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039; is the measure in which how many pixels are displayed on the screen.  For emulation of 2D systems, the resolution can only be upscaled, making the pixels more...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Resolution&#039;&#039;&#039; is the measure in which how many pixels are displayed on the screen.&lt;br /&gt;
&lt;br /&gt;
For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper.&lt;br /&gt;
==Console Resolutions==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Native Resolution&lt;br /&gt;
|-&lt;br /&gt;
|Atari 2600&lt;br /&gt;
|###x160*&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|256x240&lt;br /&gt;
|-&lt;br /&gt;
|Master System&lt;br /&gt;
|256x192, 256x224&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|256x224, 512x448&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|384x224&lt;br /&gt;
|-&lt;br /&gt;
|Genesis&lt;br /&gt;
|320x224, 256x224&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy/Color, Game Gear&lt;br /&gt;
|160x144&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Various&lt;br /&gt;
|-&lt;br /&gt;
|Playstation&lt;br /&gt;
|&lt;br /&gt;
256×224&lt;br /&gt;
&lt;br /&gt;
320x240&lt;br /&gt;
&lt;br /&gt;
512×240&lt;br /&gt;
&lt;br /&gt;
640×480&lt;br /&gt;
&lt;br /&gt;
etc&lt;br /&gt;
|-&lt;br /&gt;
|WonderSwan&lt;br /&gt;
|224x144&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|240x160&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
GameCube, PlayStation 2, Dreamcast&lt;br /&gt;
|640x480&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|256x192&lt;br /&gt;
|-&lt;br /&gt;
|PSP&lt;br /&gt;
|480x272&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Integer Scaling==&lt;br /&gt;
{{Main|Scaling}}&lt;br /&gt;
Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the [http://emulation-general.wikia.com/wiki/Shaders_and_Filters#Pixellate Pixellate] shader.&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DeSmuME&amp;diff=5923</id>
		<title>DeSmuME</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DeSmuME&amp;diff=5923"/>
		<updated>2014-04-09T03:52:44Z</updated>

		<summary type="html">&lt;p&gt;Egim: replaced link with google cache&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Desmume.png&lt;br /&gt;
|imagewidth = 100&lt;br /&gt;
|first = 0.9.10&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]&lt;br /&gt;
|fifth = [http://desmume.org/ DeSmuMe.org]&lt;br /&gt;
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}&#039;&#039;&#039;DeSmuME&#039;&#039;&#039; is a Nintendo DS emulator. It is also available as a libretro core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;[http://www.emucr.com/search/label/DeSmuME/ DeSmuME Dev Builds]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
DeSmuMe is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
If the game is slow.&lt;br /&gt;
*Enable the &#039;&#039;&#039;dynamic recompiler&#039;&#039;&#039; in &#039;&#039;&#039;Emulation Settings&#039;&#039;&#039;.&lt;br /&gt;
*If it&#039;s still slow, you must be running on a toaster. It can&#039;t be helped. But try tinkering with things for the fastest settings you can find.&lt;br /&gt;
*Use frameskip as the absolute last resort.&lt;br /&gt;
If the sound is distorted.&lt;br /&gt;
*&#039;&#039;&#039;Synchronous&#039;&#039;&#039; mode is far less buggy. &#039;&#039;&#039;Method Z&#039;&#039;&#039; seems to work the best in most cases.&lt;br /&gt;
If the video is hideous.&lt;br /&gt;
*DeSmuME&#039;s OpenGL 3D mode actually supports &#039;&#039;&#039;Multisampling Anti-Aliasing(MSAA) &#039;&#039;&#039; (and the code is complete and already present), but for some reason, it&#039;s not an option in the GUI and is off by default. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance.&lt;br /&gt;
**All that needs to be done is download the [http://sourceforge.net/p/desmume/code/HEAD/tree/trunk/ latest snapshot], extract it, open desmume\src\windows\DeSmuME_2012.sln in Visual Studio, search NDSSystem.h for the one instance of &#039;GFX3D_Renderer_Multisample(false)&#039;, change false to true, and rebuild for the exe. Make sure to change the target from Debug Win32 to Release x64. Actually Windows version since Desmume SVN r5032 and newer has GUI option for multisampling antialiasing in 3D settings and OSX version had GUI option for multisampling antialiasing for over a year since release 0.9.9.&lt;br /&gt;
*The only other thing you can do is filter it. Make sure &#039;&#039;&#039;OpenGL&#039;&#039;&#039; and &#039;&#039;&#039;Filter&#039;&#039;&#039; are checked under &#039;&#039;&#039;Display Method&#039;&#039;&#039;.&lt;br /&gt;
*Yes, filter it. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you.&lt;br /&gt;
*OSX version of Desmume also has support for multi-pass post-processing shaders and filters which Windows version currently doesn&#039;t have.&lt;br /&gt;
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.&lt;br /&gt;
If the 3D is messed up.&lt;br /&gt;
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.&lt;br /&gt;
*SoftRasterizer&#039;s texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.&lt;br /&gt;
&lt;br /&gt;
==Internal Resolution==&lt;br /&gt;
Mainline DeSmuMe does not offer any options for higher internal resolution than native. &lt;br /&gt;
Not currently possible via regular means. Use filters (e.g. bilinear) if you can&#039;t live with jaggies.You can read more here:&lt;br /&gt;
&lt;br /&gt;
* [http://webcache.googleusercontent.com/search?q=cache:BTW8LzOIpZEJ:6bit.net/shonumi/2013/02/25/true-internal-resolution-in-nintendo-ds-emulators/+&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;gl=ca Internal Resolution and NDS Emulators]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DeSmuME X432R===&lt;br /&gt;
DeSmuME X432R is a fork that allows for higher internal resolution. &lt;br /&gt;
&lt;br /&gt;
*http://shikaver01.webcrow.jp&lt;br /&gt;
*http://www.geocities.jp/gponys/desmume_aa.html&lt;br /&gt;
&lt;br /&gt;
==Guides and Info==&lt;br /&gt;
[http://wiki.desmume.org/index.php?title=Main_Page DeSmuMe Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ScummVM&amp;diff=5739</id>
		<title>ScummVM</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ScummVM&amp;diff=5739"/>
		<updated>2014-03-28T01:59:06Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image = ScummVM.png&lt;br /&gt;
|first = 1.6.0&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multiplatform&lt;br /&gt;
|fourth = Ludvig Strigeus, ScummVM Team&lt;br /&gt;
|fifth = [http://www.scummvm.org/ ScummVM Website]&lt;br /&gt;
|sixth = [https://github.com/scummvm/scummvm GitHub]}}&#039;&#039;&#039;ScummVM&#039;&#039;&#039; is an open-source program which allows the running of several LucasArts point-and-click adventure games, which ran using the SCUMM (Script Creation Utility for Maniac Mansion) system. It has been ported to a wide variety of devices and operating systems.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
[http://www.scummvm.org/downloads/ Latest version]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/scummvm/scummvm-1.6.0-wii.zip?download Wii version]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/scummvm/scummvm-1.6.0-psp.zip?download PSP version]&lt;br /&gt;
&lt;br /&gt;
[http://buildbot.scummvm.org/builds.html SVN Builds] (all systems)&lt;br /&gt;
&lt;br /&gt;
==Guides and Info==&lt;br /&gt;
[http://wiki.scummvm.org/index.php/Main_Page ScummVM Wiki]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=5650</id>
		<title>PPSSPP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=5650"/>
		<updated>2014-03-22T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Ppsspp.png&lt;br /&gt;
|imagewidth = 240&lt;br /&gt;
|first = 0.9.8&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X,&amp;lt;br&amp;gt;Android, BlackBerry&lt;br /&gt;
|fourth = Henrik &amp;quot;hrydgard&amp;quot; Rydgård, uknownbrackets, raven02, xsacha, thedax&lt;br /&gt;
|fifth = [http://www.ppsspp.org/ ppsspp.org]&lt;br /&gt;
|sixth = [http://github.com/hrydgard/ppsspp/ GitHub]}}&lt;br /&gt;
&#039;&#039;&#039;PPSSPP&#039;&#039;&#039; is a PSP emulator written in C++ with the aim of speed and portability. Its development is ongoing and is still in an beta state, but progress is fast and many games are already playable.&lt;br /&gt;
&lt;br /&gt;
PPSSPP is an acronym for &amp;quot;&#039;&#039;PlayStation Portable Simulator Suitable for Playing Portably&#039;&#039;&amp;quot;.&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://buildbot.orphis.net/ppsspp/ PPSSPP Dev Builds for Windows and Android]&lt;br /&gt;
*[http://qtness.com/ppsspp.html PPSSPP Dev Builds for Blackberry, Symbian, and Meego]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#osx PPSSPP Dev Builds for OS X]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#linux PPSSPP Dev Builds for Linux]&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
A new emulator, but it has been making tremendous progress. Compatibility is lower than [[JPCSP]], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.&lt;br /&gt;
&lt;br /&gt;
==Recommended Specs==&lt;br /&gt;
===Desktop===&lt;br /&gt;
Any reasonably modern CPU will be just fine, and any GPU that can handle OpenGL 2.0 should have no issues. You should make sure to install the latest graphics drivers available though. Windows XP or later is required, Windows 7 or 8 is recommended.&lt;br /&gt;
===Android===&lt;br /&gt;
least 1GHz single-core with OpenGL 2.0 would be minimum requirements to have any decent performance.&lt;br /&gt;
It will run with a 600MHz core too but probably not the more complex 3D games.&lt;br /&gt;
===Blackberry 10===&lt;br /&gt;
All Blackberry 10 devices will have adequate speed in all games. Only very high end games like Tekken 6 will not be playable.&lt;br /&gt;
===Symbian===&lt;br /&gt;
Second generation devices (Nokia 603, 700, 701, 808) are the minimum requirement for decent performance in 3D games. However, first generation devices (Nokia N8, C7, E7, E7, X7, ..) will be able to play all the 2D and Mini games.&lt;br /&gt;
&lt;br /&gt;
==Common problems and fixes:==&lt;br /&gt;
#Weird text? Download [http://www.mediafire.com/?a5977o1dqbs65kb these fonts] and place them into the /flash0/ folder. Disabling buffered rendering fixed the no text issue with FF4 for some. The forums say this will only fix it on Nvidia cards.&lt;br /&gt;
#DLC seems to work without any plugins, just place them in memstick\PSP\GAME.&lt;br /&gt;
#X doesn&#039;t work? Turn on/off Buffered Rendering or MipMapping and try again.&lt;br /&gt;
#Too slow? Turn on/off Hardware Transform and try again.&lt;br /&gt;
#&#039;&#039;&#039;Dangan Ronpa. &#039;&#039;&#039;Make sure you&#039;re using the latest dev build of [[PPSSPP]] and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don&#039;t need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).&lt;br /&gt;
#&#039;&#039;&#039;Dissidia 012.&#039;&#039;&#039; Recent revisions to PPSSPP have changes (supposedly for better &amp;quot;PSP Mini&amp;quot; game support), which cause issues with Dissidia 012, such as red tinted cutscenes. v0.9.6-483-gf80adef is the latest build before they added Bigpet&#039;s commit that broke Dissidia 012. So use that one. OR use this custom build https://www.mediafire.com/?wdzg6cj174m93b6 , it&#039;s the most up to date build(as of this writing) currently v0.9.7.2-41 with only the Bigpet&#039;s commit that broke Dissidia removed, so no red tint. Go get your Dissidia on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://forums.ppsspp.org/showthread.php?tid=1473 Compatibility List]&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/WHFPSxHd /v/&#039;s compatibility list as of 30/06/13]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://forums.ppsspp.org/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
[http://forums.ppsspp.org/showthread.php?tid=7549 PPSSPP Adhoc Support]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DeSmuME&amp;diff=5628</id>
		<title>DeSmuME</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DeSmuME&amp;diff=5628"/>
		<updated>2014-03-21T02:58:19Z</updated>

		<summary type="html">&lt;p&gt;Egim: Undo revision 5627 by 146.0.74.205 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Desmume.png&lt;br /&gt;
|imagewidth = 100&lt;br /&gt;
|first = 0.9.10&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]&lt;br /&gt;
|fifth = [http://desmume.org/ DeSmuMe.org]&lt;br /&gt;
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}&#039;&#039;&#039;DeSmuME&#039;&#039;&#039; is a Nintendo DS emulator. It is also available as a libretro core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;[http://www.emucr.com/search/label/DeSmuME/ DeSmuME Dev Builds]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
DeSmuMe is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
If the game is slow.&lt;br /&gt;
*Enable the &#039;&#039;&#039;dynamic recompiler&#039;&#039;&#039; in &#039;&#039;&#039;Emulation Settings&#039;&#039;&#039;.&lt;br /&gt;
*If it&#039;s still slow, you must be running on a toaster. It can&#039;t be helped. But try tinkering with things for the fastest settings you can find.&lt;br /&gt;
*Use frameskip as the absolute last resort.&lt;br /&gt;
If the sound is distorted.&lt;br /&gt;
*&#039;&#039;&#039;Synchronous&#039;&#039;&#039; mode is far less buggy. &#039;&#039;&#039;Method Z&#039;&#039;&#039; seems to work the best in most cases.&lt;br /&gt;
If the video is hideous.&lt;br /&gt;
*DeSmuME&#039;s OpenGL 3D mode actually supports &#039;&#039;&#039;multisampling&#039;&#039;&#039; (and the code is complete and already present), but for some reason, it&#039;s not an option in the GUI and is off by default. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance.&lt;br /&gt;
**All that needs to be done is download the [http://sourceforge.net/p/desmume/code/HEAD/tree/trunk/ latest snapshot], extract it, open desmume\src\windows\DeSmuME_2012.sln in Visual Studio, search NDSSystem.h for the one instance of &#039;GFX3D_Renderer_Multisample(false)&#039;, change false to true, and rebuild for the exe. Make sure to change the target from Debug Win32 to Release x64.&lt;br /&gt;
*The only other thing you can do is filter it. Make sure &#039;&#039;&#039;OpenGL&#039;&#039;&#039; and &#039;&#039;&#039;Filter&#039;&#039;&#039; are checked under &#039;&#039;&#039;Display Method&#039;&#039;&#039;.&lt;br /&gt;
*Yes, filter it. Whether that is simple Nearest 2x or some smudging filter like HQ4x is up to you.&lt;br /&gt;
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.&lt;br /&gt;
If the 3D is messed up.&lt;br /&gt;
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.&lt;br /&gt;
*SoftRasterizer&#039;s texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.&lt;br /&gt;
&lt;br /&gt;
==Internal Resolution==&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;Internal Resolution and NDS Emulators:&amp;lt;br /&amp;gt;http://6bit.net/shonumi/2013/02/25/true-internal-resolution-in-nintendo-ds-emulators/&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;tl;dr: Not currently possible via regular means. Use filters (e.g. bilinear) if you can&#039;t live with jaggies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;Guides and Info&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://wiki.desmume.org/index.php?title=Main_Page DeSmuMe Wiki]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=5599</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=5599"/>
		<updated>2014-03-12T06:01:26Z</updated>

		<summary type="html">&lt;p&gt;Egim: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = retroarch.png&lt;br /&gt;
|first = 1.0.0.2&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://www.libretro.com/index.php/downloads/ RetroArch (all versions)]&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd Dev builds (Windows 64-bit, Android)]&lt;br /&gt;
*[http://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch-Phoenix launcher (Windows 64-bit, no longer updated)]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=com.retroarch&amp;amp;hl=en RetroArch for Android]&lt;br /&gt;
*[https://anonfiles.com/file/d53ed28c60439a8479fe8ad6a614f5bb RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/29b5e70f7245bba9fc207a5e3038dbfc PS3 (DEX)] v.1.0.0.2&lt;br /&gt;
*[https://anonfiles.com/file/85cde880d0fd5b6677ca421b55bfa06f RetroArch for Xbox] and [https://anonfiles.com/file/3456af4be7bfd697b6f239d947960cfa Xbox 360] v.1.0.0.2&lt;br /&gt;
*[http://themaister.net/retroarch-dl/blackberry/bb10/RetroArch-Cascades-1_0_0_1.bar RetroArch for BlackBerry 10]&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter&lt;br /&gt;
*Ported to many, many different platforms.&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
Currently not in the GUI. You may be able to get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the [[RetroArch#PC_Versions|Phoenix Launcher]]. But the former may be hard to convince someone to use, and the latter may break settings (Good reminder to always keep backups, of EVERYTHING) or simply not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
==Frontend==&lt;br /&gt;
There is an alternate frontend available called RA-Player, for those that want to try something that looks more like a native Windows program. It is a work-in-progress.&lt;br /&gt;
&lt;br /&gt;
Download it [http://phexe.com/2014/01/ra-player-v0-0-2-0-released/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=5397</id>
		<title>PPSSPP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=5397"/>
		<updated>2014-02-14T16:08:31Z</updated>

		<summary type="html">&lt;p&gt;Egim: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Ppsspp.png&lt;br /&gt;
|imagewidth = 240&lt;br /&gt;
|first = 0.9.7&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X, Android, BlackBerry&lt;br /&gt;
|fourth = Henrik &amp;quot;hrydgard&amp;quot; Rydgård, uknownbrackets, xsacha&lt;br /&gt;
|fifth = [http://www.ppsspp.org/ ppsspp.org]&lt;br /&gt;
|sixth = [http://github.com/hrydgard/ppsspp/ GitHub]}}&lt;br /&gt;
&#039;&#039;&#039;PPSSPP&#039;&#039;&#039; is a PSP emulator written in C++ with the aim of speed and portability. Its development is ongoing and is still in an beta state, but progress is fast and many games are already playable.&lt;br /&gt;
&lt;br /&gt;
PPSSPP is an acronym for &amp;quot;&#039;&#039;PlayStation Portable Simulator Suitable for Playing Portably&#039;&#039;&amp;quot;.&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://buildbot.orphis.net/ppsspp/ PPSSPP Dev Builds for Windows and Android]&lt;br /&gt;
*[http://qtness.com/ppsspp.html PPSSPP Dev Builds for Blackberry, Symbian, and Meego]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#osx PPSSPP Dev Builds for OS X]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#linux PPSSPP Dev Builds for Linux]&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
A new emulator, but it has been making tremendous progress. Compatibility is lower than [[JPCSP]], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.&lt;br /&gt;
&lt;br /&gt;
==Recommended Specs==&lt;br /&gt;
===Desktop===&lt;br /&gt;
Any reasonably modern CPU will be just fine, and any GPU that can handle OpenGL 2.0 should have no issues. You should make sure to install the latest graphics drivers available though. Windows XP or later is required, Windows 7 or 8 is recommended.&lt;br /&gt;
===Android===&lt;br /&gt;
least 1GHz single-core with OpenGL 2.0 would be minimum requirements to have any decent performance.&lt;br /&gt;
It will run with a 600MHz core too but probably not the more complex 3D games.&lt;br /&gt;
===Blackberry 10===&lt;br /&gt;
All Blackberry 10 devices will have adequate speed in all games. Only very high end games like Tekken 6 will not be playable.&lt;br /&gt;
===Symbian===&lt;br /&gt;
Second generation devices (Nokia 603, 700, 701, 808) are the minimum requirement for decent performance in 3D games. However, first generation devices (Nokia N8, C7, E7, E7, X7, ..) will be able to play all the 2D and Mini games.&lt;br /&gt;
&lt;br /&gt;
==Common problems and fixes:==&lt;br /&gt;
#Weird text? Download [http://www.mediafire.com/?a5977o1dqbs65kb these fonts] and place them into the /flash0/ folder. Disabling buffered rendering fixed the no text issue with FF4 for some. The forums say this will only fix it on Nvidia cards.&lt;br /&gt;
#DLC seems to work without any plugins, just place them in memstick\PSP\GAME.&lt;br /&gt;
#X doesn&#039;t work? Turn on/off Buffered Rendering or MipMapping and try again.&lt;br /&gt;
#Too slow? Turn on/off Hardware Transform and try again.&lt;br /&gt;
#&#039;&#039;&#039;Dangan Ronpa. &#039;&#039;&#039;Make sure you&#039;re using the latest dev build of [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP] and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don&#039;t need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://forums.ppsspp.org/showthread.php?tid=1473 Compatibility List]&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/WHFPSxHd /v/&#039;s compatibility list as of 30/06/13]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://forums.ppsspp.org/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
[http://forums.ppsspp.org/showthread.php?tid=7549 PPSSPP Adhoc Support]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PuNES&amp;diff=5375</id>
		<title>PuNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PuNES&amp;diff=5375"/>
		<updated>2014-02-11T01:16:02Z</updated>

		<summary type="html">&lt;p&gt;Egim: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|imagewidth = 93&lt;br /&gt;
|first = 0.79&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux&lt;br /&gt;
|fourth =  FHorse&lt;br /&gt;
|fifth = [http://forums.nesdev.com/viewtopic.php?t=6928 NESDev Forums]}}&#039;&#039;&#039;PuNES&#039;&#039;&#039; is a closed source, high accuracy [[Nintendo Entertainment System emulators|NES]] emulator.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
http://forums.nesdev.com/viewtopic.php?t=6928&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard [[Nintendo_Entertainment_System#Color_Palette|color pallettes]] used by most NES emulators, PuNES uses a color palette derived from an actual tv. &lt;br /&gt;
&lt;br /&gt;
It is ranked as the [http://tasvideos.org/EmulatorResources/NESAccuracyTests.html most accurate NES emulator]. However these test ROMs, unfortunately, don&#039;t test everything that matters for accurate emulation (and in some cases, test stuff that doesn&#039;t matter for emulating any games). So the test results may be a bit misleading. That does not mean it is not a high accuracy emulator.&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Controllers&amp;diff=5264</id>
		<title>Controllers</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Controllers&amp;diff=5264"/>
		<updated>2014-01-25T01:47:18Z</updated>

		<summary type="html">&lt;p&gt;Egim: brought over Bigemus&amp;#039; edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gamepads==&lt;br /&gt;
===&#039;&#039;&#039;Original controllers&#039;&#039;&#039;===&lt;br /&gt;
The best way to emulate a console is by using the actual controller for that console. Here are some different adapters that&#039;ll let you use those controllers on your PC:&lt;br /&gt;
*[http://amzn.to/1awfjsN Mayflash adapters] work well and are relatively cheap.&lt;br /&gt;
*[http://spawnlinux.dyndns.org/Bliss-Box/ Bliss-Box] is made to order and probably the best adapters you can buy, but they don&#039;t come cheap.&lt;br /&gt;
*[http://www.retrousb.com/ RetroUSB], good adapters, not the best prices.&lt;br /&gt;
*[http://www.raphnet.net/electronique/snes_nes_usb/index_en.php RaphNet] for making your own NES/SNES controller adapters, can also be purchased pre-made.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PlayStation DualShock &#039;&#039;&#039;===&lt;br /&gt;
The [[DualShock 3]] has a very good d-pad, which is something that&#039;s hard to find nowadays. Very useful for older consoles. It also has 10-bit precision analog sticks, pressure sensitive buttons, and it can be used wired or wirelessly with a Bluetooth adapter.&lt;br /&gt;
&lt;br /&gt;
The Dual Shock 3 requires special software to work on a pc. In Windows, an external program needs to be installed to use DS3 controllers. Use the new [[SCP Driver Package]]. Do not use [[MotioninJoy]] if you can. On Linux, [http://qtsixa.sourceforge.net/ QtSixA] is available.&lt;br /&gt;
&lt;br /&gt;
The [[Dual Shock 4]] also requires a wrapper to get full functionality on PC, like [[DS4 to Xinput]] or [[SCP Driver Package]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;===&lt;br /&gt;
The 360 controller does offer good ergonomics and many prefer its analog stick layout -though there are a lot who feel otherwise- over other controllers. However, the poor D-pad means it is lackluster when it comes to emulating older consoles.&lt;br /&gt;
&lt;br /&gt;
For the wired 360 controller simply is plug in, install the drivers, and play. For wireless, you will need a [http://amzn.to/1eNeeLP wireless adapter] to use a wireless controller on a PC.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Logitech USB Gamepad&#039;&#039;&#039;===&lt;br /&gt;
Logitech also makes good gamepads that plug directly into the USB port on your computer. Their layout is similar to PlayStation DualShock. There is both a wired and wireless one.&lt;br /&gt;
&lt;br /&gt;
*[http://amzn.to/1ekKLG0 Logitech Gamepad F310] Cheaper wired one&lt;br /&gt;
*[http://amzn.to/1jLpZnH Logitech Gamepad F710] Uses wireless 2.4 GHz&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous USB Gamepads&#039;&#039;&#039;===&lt;br /&gt;
There are also [http://amzn.to/1jtzRF1 cheaper gamepads] made by various other companies. However their build quality may not be as good as Logitech. Some of them are made to be duplicates of console controllers which may be useful when emulating consoles controllers with non standard layouts like the [http://amzn.to/1aQsv9H N64 controller].&lt;br /&gt;
==Arcade Sticks==&lt;br /&gt;
&lt;br /&gt;
Arcade sticks mimic arcade controls. They are typically used by fighting game fans, but can be used for emulation as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;X-Arcade&#039;&#039;&#039;===&lt;br /&gt;
http://www.xgaming.com X-Arcade sticks are designed primarily for MAME users but the controlls can be easily mapped to any button. Generally considered tacky to use a prebuilt control pannel with a home made MAME cabinet but is acceptable to use as a standalone controller. Prices range from $99 to $200&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Mad Catz&#039;&#039;&#039;===&lt;br /&gt;
http://store.madcatz.com Mad Catz sell a wide variety of arcade sticks for the Xbox 360 but function perfectly well with most operating systems with a little configuration and behave like a normal wired Xinput controller.&lt;br /&gt;
&lt;br /&gt;
==Mobile Gamepads==&lt;br /&gt;
Pretty much any [http://amzn.to/1eZ7Z6b bluetooth controller] will work with an Andriod or iPhone for emulation. Some reconmend contollers:&lt;br /&gt;
* [[DualShock 3]] ($40) Good quality controller&lt;br /&gt;
* [http://amzn.to/1ivewei Nyko Playpad Pro] ($20) Cheap controller. Has similar layout as DualShock 3.&lt;br /&gt;
* [http://amzn.to/1htpkWK Moga Controller] ($20) Cheap controller, comes with a clip to attach phone.&lt;br /&gt;
* [http://amzn.to/1eZ9ukJ Gametel] ($30) Smaller controller, comes with a clip to attach phone. Has similar to layout to NES controller&lt;br /&gt;
&lt;br /&gt;
==Motion Controller==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wiimote&#039;&#039;&#039;===&lt;br /&gt;
{{Main|Wiimote}}&lt;br /&gt;
For emulating Wii games, this is an option if you want to use the real controller. You can connect your Wiimote to your PC using [https://dolphin-emu.org/docs/guides/configuring-controllers/#Real_Wiimote this guide]. In order for the Wiimote pointer to be detected, you&#039;ll need a [http://www.amazon.com/Monoprice-Wireless-Sensor-Bar-Wii/dp/B004C4XNI6/ wireless sensor bar] or 2 candles.&lt;br /&gt;
&lt;br /&gt;
==Light Gun==&lt;br /&gt;
Traditional light guns rely on the behavior of CRT monitors and TVs to function. There are light guns that do not rely on the monitor for positioning but behave more like wiimotes using IR light.. The accuracy is not as good but most people can adjust fairly quickly. Within most emulators the sensor in the light gun behaves like a mouse and usually require no special drivers for setup.&lt;br /&gt;
===&#039;&#039;&#039;AimTrak&#039;&#039;&#039;===&lt;br /&gt;
http://www.ultimarc.com/aimtrak.html&lt;br /&gt;
&lt;br /&gt;
Works with all monitors including CRT, LCD, and plasma. The package comes with both the USB gun (an infrared receiver) &amp;amp; a USB-to-infrared transmitter bar that sits on top of the screen. The calibration software for Windows XP/Vista/7 is available on the Ultimarc website, but it&#039;s also been confirmed to work on Windows 8 (no drivers are required; the unit works as a mouse). The gun kit is also designed to work on Playstation 2 &amp;amp; 3 consoles as well as in Linux (again, as a mouse,) though there are no official calibration programs for Linux.&lt;br /&gt;
&lt;br /&gt;
==Racing wheels==&lt;br /&gt;
&amp;lt;p class=&amp;quot;parseasinTitle &amp;quot;&amp;gt;[http://gaming.logitech.com/en-gb/product/driving-force-gt-gaming-wheel Logitech Driving Force GT Racing Wheel]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;parseasinTitle &amp;quot;&amp;gt;[http://amzn.to/1e2uWqQ Logitech G27]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;parseasinTitle &amp;quot;&amp;gt;[http://eu.fanatec.com/index.php?route=module/configurator Fanatec Racing Sim Kit]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Higan&amp;diff=5261</id>
		<title>Higan</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Higan&amp;diff=5261"/>
		<updated>2014-01-23T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|image = Icon.png&lt;br /&gt;
|imagecaption = The name higan stands for &#039;Hero of Fire&#039;&lt;br /&gt;
|imagewidth = 160&lt;br /&gt;
|first = 0.94&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, OS X, Linux&lt;br /&gt;
|fourth = byuu&lt;br /&gt;
|fifth = [http://byuu.org/higan/ byuu.org]&lt;br /&gt;
|sixth = [http://code.google.com/p/higan/ Google Code]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higan&#039;&#039;&#039; (formerly bsnes) is an open source multi-system emulator. Currently, the only thing worth using in higan is the [[cycle-accurate]] snes core. It was created in response to inaccurate [[Super Nintendo emulators|SNES]] emulators such as [[ZSNES]] and shoddy ROM hacks.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[http://byuu.org/higan/ higan]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/3ucbby63ggtmd19/bsnes_v73_Qt.7z Bsnes 0.73]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Bsnes versions===&lt;br /&gt;
Bsnes has 3 different versions: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy version only for extreme cases.&lt;br /&gt;
&lt;br /&gt;
The main concession to performance in the Balanced core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must do, it renders an entire scanline at a time. Because Nintendo told SNES programmers not to mess with the PPU while scanline rendering was in progress, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced core.&lt;br /&gt;
&lt;br /&gt;
There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which make the game harder to play.&lt;br /&gt;
&lt;br /&gt;
===Game Folders===&lt;br /&gt;
&lt;br /&gt;
Higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
The bsnes core is the only one worth using in higan. The others are very early in development, and are inferior to other existing emulators. Alternatives include [[Gambatte]], [[VBA-M]], and [[Nestopia]].&lt;br /&gt;
&lt;br /&gt;
Version 0.73 is an older, but easier to use version of bsnes. Another alternative is to use the bsnes core in [[RetroArch]] to get around some of the less-user friendly designs in higan.&lt;br /&gt;
&lt;br /&gt;
==Supported systems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[Nintendo Entertainment System|NES]] (Famicon)&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|SNES]] (Super Famicon)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color|Game Boy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&amp;diff=5260</id>
		<title>Super Nintendo emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&amp;diff=5260"/>
		<updated>2014-01-23T04:01:23Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Nintendo_SNES_02.jpg|thumb|The Super Nintendo Entertainment System (SNES)]]The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
Emulation for the SNES is robust, with several high quality emulators for various systems, with some even being [[cycle accurate]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|OS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[bsnes]] (higan)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.94&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Cycle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Snes9x]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux, OS X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[RetroArch]] (Snes9x-Next, bsnes)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.53 (Snes9x-Next), 0.92 (bsnes)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Mid (Snes9x-Next)&lt;br /&gt;
&lt;br /&gt;
Cycle (bsnes)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BizHawk]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.5.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Cycle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[Mednafen]]&lt;br /&gt;
&lt;br /&gt;
(bsnes)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.9.32-WIP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ZSNES]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Low&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparison===&lt;br /&gt;
&lt;br /&gt;
1. [[bsnes]] (higan)&lt;br /&gt;
*The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.&lt;br /&gt;
*A Core 2 Duo at 2 GHz is the weakest I&#039;ve seen run the balanced version full speed for most games.&lt;br /&gt;
*Balanced works. You do NOT need the accuracy build for anything but one game. And it&#039;s just a missing shadow even for that.&lt;br /&gt;
*ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.&lt;br /&gt;
*LLE audio sounds amazing.&lt;br /&gt;
2. [[Snes9x]]&lt;br /&gt;
*Compatible with most games, even many romhacks that make use of emulator quirks.&lt;br /&gt;
*Fast enough for pretty much any toaster (think pentium 1 or 2, yes i tested!)&lt;br /&gt;
*LLE audio, same as bsnes&#039;s.&lt;br /&gt;
*Often buggy graphical output and shader support in standalone&lt;br /&gt;
**Driver/GPU dependent.&lt;br /&gt;
**Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. &#039;&#039;Finding a picture.&#039;&#039;&lt;br /&gt;
*Hit and miss controller support, especially when it comes to XInput devices.&lt;br /&gt;
3. [[RetroArch]], which has bsnes, and Snes9x cores.&lt;br /&gt;
*The same points as the emulators themselves&lt;br /&gt;
*Amazing graphical output&lt;br /&gt;
**At any resolution&lt;br /&gt;
**At any fullscreen resolution and refresh rate&lt;br /&gt;
**Vast [[Shaders_and_Filters|shader]] support&lt;br /&gt;
*Dynamic rate control kills off most any and all audio distortion, such as crackling.&lt;br /&gt;
*Does not require Game Folders or anything like higan standalone.&lt;br /&gt;
5. [[BizHawk]]&lt;br /&gt;
*Useful for TAS (Tool Assisted Speedruns)&lt;br /&gt;
*Written in C#, requires .NET 4.0&lt;br /&gt;
*Windows-only&lt;br /&gt;
5. [[Mednafen]]&lt;br /&gt;
*The SNES core is based on bSNES 059 which is rather old from 2010. It pre-dates the performance/balanced/accuracy builds. This version is much faster than the current version.&lt;br /&gt;
*Missing many of the LLE audio improvements that newer versions of Snes9x and Higan use currently.&lt;br /&gt;
*The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrole. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.&lt;br /&gt;
*While acceptable for many games its recommended to use Snes9x, Higan, or RetroArch instead.&lt;br /&gt;
6. [[ZSNES]]&lt;br /&gt;
*Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 1s (yes I tested!)&lt;br /&gt;
**Assuming it&#039;s an x86 toaster, since it&#039;s written in ASM.&lt;br /&gt;
*Romhacks were often designed around it&#039;s speedhacks&lt;br /&gt;
**Many romhacks won&#039;t work properly on anything else.&lt;br /&gt;
*Though fans have modded this, it is basically a dead emulator with no future.&lt;br /&gt;
*Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]&lt;br /&gt;
*Polarizing Graphical user interface (loved by some, hated by others)&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
&lt;br /&gt;
==SNES Resources==&lt;br /&gt;
*[http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] - SNES Development Wiki for you know, SNES Development.&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Atari_2600_emulators&amp;diff=5259</id>
		<title>Atari 2600 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Atari_2600_emulators&amp;diff=5259"/>
		<updated>2014-01-23T04:00:19Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atari-woody.jpg|thumb|The Atari 2600 console]]The &#039;&#039;&#039;[[gametech:Atari 2600|Atari 2600]]&#039;&#039;&#039; is a 2nd generation console released by Atari in 1977.&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[Accuracy]] Rating&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Stella]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://stella.sourceforge.net/downloads.php 3.9.3]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[RetroArch]]&amp;lt;br /&amp;gt;(Stella)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BizHawk]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.5.2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|PSP2600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[PlayStation Portable]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://www.mediafire.com/?tg4y5d25djkzwca 1.2.0]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Stella&amp;diff=5258</id>
		<title>Stella</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Stella&amp;diff=5258"/>
		<updated>2014-01-23T03:58:32Z</updated>

		<summary type="html">&lt;p&gt;Egim: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Stella_title.gif&lt;br /&gt;
|first = 3.9.3&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = Bradford W. Mott, Stephen Anthony&lt;br /&gt;
|fifth = [http://stella.sourceforge.net/ SourceForge]&lt;br /&gt;
|sixth = [http://sourceforge.net/projects/stella/files/stella/3.9.2/stella-3.9.2-src.tar.gz/download?use_mirror=softlayer-dal&amp;amp;download= SourceForge]}}&lt;br /&gt;
&#039;&#039;&#039;Stella&#039;&#039;&#039; is an open source, multi-platform [[Atari 2600]] emulator.&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://www.emucr.com/search/label/Stella?&amp;amp;max-results=12 Windows Dev Builds]&lt;br /&gt;
*[http://stella.sourceforge.net/downloads.php Stable Releases]&lt;br /&gt;
==Overview==&lt;br /&gt;
Stella is also available as a [[libretro]] core for [[RetroArch]], albeit an older version (3.4.1).&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3989</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3989"/>
		<updated>2014-01-12T04:35:54Z</updated>

		<summary type="html">&lt;p&gt;Egim: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = retroarch.png&lt;br /&gt;
|first = 1.0.0.1&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd Dev builds]&lt;br /&gt;
*[http://libretro.com/pages/platforms/linux RetroArch for Linux]&lt;br /&gt;
*[http://libretro.com/forums/viewtopic.php?f=2&amp;amp;t=104 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=com.retroarch&amp;amp;hl=en RetroArch for Android]&lt;br /&gt;
*[http://www.libretro.com/?page_id=183 RetroArch for Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] v.0.9.9, [https://anonfiles.com/file/6bab2de9422a6c00716c4dc14f8521df PS3 (DEX)] v.1.0.0, [https://anonfiles.com/file/423b3236bef70feee9b22aed7809745a PS3 (Cobra ODE)] v1.0.0&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
*[http://themaister.net/retroarch-dl/blackberry/bb10/RetroArch-Cascades-1_0_0_1.bar RetroArch for BlackBerry 10]&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter&lt;br /&gt;
*Ported to many, many different platforms.&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
==Frontend==&lt;br /&gt;
There is an alternate frontend available called RA-Player, for those that want to try something that looks more like a native Windows program. It is a work-in-progress.&lt;br /&gt;
&lt;br /&gt;
Download it [http://phexe.com/2013/11/ra-player-v0-0-0-1-released/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3988</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3988"/>
		<updated>2014-01-08T04:48:43Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = retroarch.png&lt;br /&gt;
|first = 1.0.0.0&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd Dev builds]&lt;br /&gt;
*[http://libretro.com/pages/platforms/linux RetroArch for Linux]&lt;br /&gt;
*[http://libretro.com/forums/viewtopic.php?f=2&amp;amp;t=104 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=com.retroarch&amp;amp;hl=en RetroArch for Android]&lt;br /&gt;
*[http://www.libretro.com/?page_id=183 RetroArch for Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] v.0.9.9, [https://anonfiles.com/file/6bab2de9422a6c00716c4dc14f8521df PS3 (DEX)] v.1.0.0, [https://anonfiles.com/file/423b3236bef70feee9b22aed7809745a PS3 (Cobra ODE)] v1.0.0&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
*[http://themaister.net/retroarch-dl/blackberry/bb10/RetroArch-Cascades-1_0_0_1.bar RetroArch for BlackBerry 10]&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter&lt;br /&gt;
*Ported to many, many different platforms.&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
==Frontend==&lt;br /&gt;
There is an alternate frontend available called RA-Player, for those that want to try something that looks more like a native Windows program. It is a work-in-progress.&lt;br /&gt;
&lt;br /&gt;
Download it [http://phexe.com/2013/11/ra-player-v0-0-0-1-released/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3986</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3986"/>
		<updated>2014-01-05T19:31:52Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = retroarch.png&lt;br /&gt;
|first = 1.0.0.0&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd Dev builds]&lt;br /&gt;
*[http://libretro.com/pages/platforms/linux RetroArch for Linux]&lt;br /&gt;
*[http://libretro.com/forums/viewtopic.php?f=2&amp;amp;t=104 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://www.libretro.com/?page_id=200 RetroArch for Android]&lt;br /&gt;
*[http://www.libretro.com/?page_id=183 RetroArch for Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
*[http://themaister.net/retroarch-dl/blackberry/bb10/RetroArch-Cascades-1_0_0_1.bar RetroArch for BlackBerry 10]&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter&lt;br /&gt;
*Ported to many, many different platforms.&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
==Frontend==&lt;br /&gt;
There is an alternate frontend available called RA-Player, for those that want to try something that looks more like a native Windows program. It is a work-in-progress.&lt;br /&gt;
&lt;br /&gt;
Download it [http://phexe.com/2013/11/ra-player-v0-0-0-1-released/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=936</id>
		<title>DraStic</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=DraStic&amp;diff=936"/>
		<updated>2014-01-05T19:30:26Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = DraStic.png&lt;br /&gt;
|first = r2.2.0.2a&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Android&lt;br /&gt;
|fourth = Exophase&lt;br /&gt;
|fifth = [http://www.drastic-ds.com/ DraStic-DS.com]}}&#039;&#039;&#039;DraStic&#039;&#039;&#039; is a payware closed-source NDS emulator for Android.&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.sendspace.com/file/8llqqj APK r2.1.6.2a ] Cracked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en Play Store download] ($8) | [https://play.google.com/store/apps/details?id=com.dsemu.drasticdemo&amp;amp;hl=en Demo]&lt;br /&gt;
&lt;br /&gt;
[http://50.7.161.122/epforums/upload/2/3/4/5/2/942811859913457387.zip NDS BIOS] - Extract and place all three files in the top folder of your device, beside the various Music and Movies folders (latest version does not require this anymore except for encrypted dumps, but it will still be used if you have it and it won&#039;t hurt)&lt;br /&gt;
&lt;br /&gt;
==Devices==&lt;br /&gt;
Nvidia TEGRA 2-based devices (including the Xoom and some versions of the Galaxy S2) and Intel x86-based devices will not work with this emulator. Do not try; most are blacklisted, but some might not be. You will need a reasonably powerful (hopefully multi-core) device for games to work full speed. Tested devices:&lt;br /&gt;
*&#039;&#039;&#039;Nexus 4&#039;&#039;&#039;: Full speed in tested games: Mario Kart, Super Scribblenauts, and Advance Wars: Dual Strike. (Scribblenauts is too difficult to play without a gamepad, though)&lt;br /&gt;
*&#039;&#039;&#039;HTC Desire&#039;&#039;&#039;: Significant lag in most (all?) games&lt;br /&gt;
*&#039;&#039;&#039;Transformer Infinity&#039;&#039;&#039;: Some slowdown in Luigi&#039;s mansion level of Mario Kart DS. Generally fullspeed though.&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
Currently the only full-speed DS emulator available for Android, but you may find the asking price too high to be worth it; there&#039;s a cracked previous version above. Its speed comes from the fact that the DS and all current Android phones use the same processor type (ARM), allowing code to be converted very quickly. &lt;br /&gt;
&lt;br /&gt;
Just like with No$GBA, there are likely to be bugs to come with the speed. Please expand if you see anything broken. Posting bug reports to the &amp;quot;jew of an author&amp;quot; could also help later on.&lt;br /&gt;
*If both screens are used in sync, like with Hotel Dusks&#039;s scenes or Etrian Odyssey&#039;s intro, the screens may be flipped and flicker. This does not flip the touch controls though.&lt;br /&gt;
**To fix, in most cases at least, disable multithreaded 3D.&lt;br /&gt;
*Various pokémon games&#039; 3D may have black holes. And the games themselves may crash at various points.&lt;br /&gt;
**Supposedly improved in 2.1.&lt;br /&gt;
==APK Archive==&lt;br /&gt;
[http://www.apkarchive.com/ apkarchive.com] is a site that hosts cracked APKs, if the most recent version of DraStic isn&#039;t linked in the downloads section, go there. It usually takes a day or two for them get, crack and upload an app/game.&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PuNES&amp;diff=3552</id>
		<title>PuNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PuNES&amp;diff=3552"/>
		<updated>2013-12-29T18:59:17Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|imagewidth = 93&lt;br /&gt;
|first = 0.77&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux&lt;br /&gt;
|fourth =  FHorse&lt;br /&gt;
|fifth = [http://forums.nesdev.com/viewtopic.php?t=6928 NESDev Forums]}}&#039;&#039;&#039;PuNES&#039;&#039;&#039; is a closed source, high accuracy [[Nintendo Entertainment System emulators|NES]] emulator.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
http://forums.nesdev.com/viewtopic.php?t=6928&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard [[Nintendo_Entertainment_System#Color_Palette|color pallettes]] used by most NES emulators, PuNES uses a color palette derived from an actual tv. &lt;br /&gt;
&lt;br /&gt;
It is ranked as the [http://tasvideos.org/EmulatorResources/NESAccuracyTests.html most accurate NES emulator]. However these test ROMs, unfortunately, don&#039;t test everything that matters for accurate emulation (and in some cases, test stuff that doesn&#039;t matter for emulating any games). So the test results may be a bit misleading. That does not mean it is not a high accuracy emulator.&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=OpenEmu&amp;diff=3008</id>
		<title>OpenEmu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=OpenEmu&amp;diff=3008"/>
		<updated>2013-12-29T18:11:48Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{Infobox&lt;br /&gt;
|image = OpenEmu.png&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = OS X&lt;br /&gt;
|fourth = [https://github.com/OpenEmu/OpenEmu/graphs/contributors OpenEmu Team]&lt;br /&gt;
|fifth = [http://openemu.org OpenEmu.org]&lt;br /&gt;
|sixth = [https://github.com/OpenEmu GitHub]|first = 1.0}}&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;OpenEmu&#039;&#039;&#039; is an open-source [[Multi-system emulator|multi-system emulator]] for OS X.&lt;br /&gt;
==Download==&lt;br /&gt;
[http://openemu.org/ OpenEmu]&lt;br /&gt;
==Systems Supported==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Code based on&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoyAdvance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|Neo Geo Pocket]]/Color&lt;br /&gt;
|Neopop&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System]]&lt;br /&gt;
|[[FCEUX]], [[Nestopia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[Desmume|DeSmuME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System emulators|Sega 32X]]&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SNES emulators|Super Nintendo Entertainment System]]&lt;br /&gt;
|[[Higan]], [[Snes9x]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Genesis]]&lt;br /&gt;
|[[Genesis Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System emulators|Master System]]/[[Game Gear emulators|Game Gear]]&lt;br /&gt;
|CrabEmu, TwoMbit&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|TurboGrafx-16/PC Engine]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|}&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://github.com/OpenEmu/OpenEmu/wiki OpenEmu Wiki @ GitHub]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&amp;diff=2499</id>
		<title>Multi-system emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&amp;diff=2499"/>
		<updated>2013-12-29T18:00:21Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multi system emulators focus on emulating many different systems under one program. They can be focused on a single company&#039;s systems because of the similarity of the systems, or may have systems from many different companies.&lt;br /&gt;
&lt;br /&gt;
To be defined as &amp;quot;multi-system&amp;quot; an emulator has to emulate two or more distinct systems. For the purpose of this list, Addons (eg. Sega CD, 32x) are not counted as a separate system.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
===Multi-company===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[RetroArch]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-Platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.9.9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|18*&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Mednafen]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-Platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.9.32-WIP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[OpenEmu]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|OS X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://openemu.org/ 1.0]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BizHawk]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.5.2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[MAME]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-Platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.149u1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://www.mamedb.com/history 8726]**&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[MESS]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-Platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.149&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|685&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[RetroCopy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;official cores only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;2747 &amp;quot;Good&amp;quot;, 858 &amp;quot;Imperfect&amp;quot;, 5121 &amp;quot;Preliminary&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Nintendo===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Higan|higan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux, OS X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.93&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://emulation-general.wikia.com/wiki/No$GBA No$GBA]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://www.sendspace.com/file/lyc7ff 2.7a]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3*&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Dolphin]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux, OS X, Android&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;No$GBA apparently also does PocketStation emulation&lt;br /&gt;
&lt;br /&gt;
===Sega===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|# of Emulated systems&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Kega Fusion]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows, Linux, OS X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[PicoDrive]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-Platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=OpenEmu&amp;diff=3007</id>
		<title>OpenEmu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=OpenEmu&amp;diff=3007"/>
		<updated>2013-12-29T17:58:24Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{Infobox&lt;br /&gt;
|image = OpenEmu.png&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = OS X&lt;br /&gt;
|fourth = [https://github.com/OpenEmu/OpenEmu/graphs/contributors OpenEmu Team]&lt;br /&gt;
|fifth = [http://openemu.org OpenEmu.org]&lt;br /&gt;
|sixth = [https://github.com/OpenEmu GitHub]|first = 1.0}}OpenEmu&#039;&#039;&#039; is an open-source [[Multi-system emulator|multi-system emulator]] for OS X.&lt;br /&gt;
==Download==&lt;br /&gt;
[http://openemu.org/ OpenEmu]&lt;br /&gt;
==Systems Supported==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Code based on&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|[[VisualBoyAdvance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket]]/Color&lt;br /&gt;
|Neopop&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System]]&lt;br /&gt;
|[[FCEUX]], [[Nestopia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Entertainment System]]&lt;br /&gt;
|[[Higan]], [[Snes9x]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis]]&lt;br /&gt;
|Genesis Plus&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System]]/[[Game Gear]]&lt;br /&gt;
|CrabEmu&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=3233</id>
		<title>PPSSPP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PPSSPP&amp;diff=3233"/>
		<updated>2013-12-12T20:31:45Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Ppsspp.png&lt;br /&gt;
|imagewidth = 240&lt;br /&gt;
|first = 0.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X, Android, BlackBerry&lt;br /&gt;
|fourth = Henrik &amp;quot;hrydgard&amp;quot; Rydgård, uknownbrackets, xsacha&lt;br /&gt;
|fifth = [http://www.ppsspp.org/ ppsspp.org]&lt;br /&gt;
|sixth = [http://github.com/hrydgard/ppsspp/ GitHub]}}&lt;br /&gt;
&#039;&#039;&#039;PPSSPP&#039;&#039;&#039; is a PSP emulator written in C++ with the aim of speed and portability. Its development is ongoing and is still in an beta state, but progress is fast and many games are already playable.&lt;br /&gt;
&lt;br /&gt;
PPSSPP is an acronym for &amp;quot;&#039;&#039;PlayStation Portable Simulator Suitable for Playing Portably&#039;&#039;&amp;quot;.&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://buildbot.orphis.net/ppsspp/ PPSSPP Dev Builds for Windows and Android]&lt;br /&gt;
*[http://qtness.com/ppsspp.html PPSSPP Dev Builds for Blackberry, Symbian, and Meego]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#osx PPSSPP Dev Builds for OS X]&lt;br /&gt;
*[http://ppsspp.angelxwind.net/?page/downloads#linux PPSSPP Dev Builds for Linux]&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
A new emulator, but it has been making tremendous progress. Compatibility is lower than [[JPCSP]], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.&lt;br /&gt;
&lt;br /&gt;
==Recommended Specs==&lt;br /&gt;
===Desktop===&lt;br /&gt;
Any reasonably modern CPU will be just fine, and any GPU that can handle OpenGL 2.0 should have no issues. You should make sure to install the latest graphics drivers available though. Windows XP or later is required, Windows 7 or 8 is recommended.&lt;br /&gt;
===Android===&lt;br /&gt;
least 1GHz single-core with OpenGL 2.0 would be minimum requirements to have any decent performance.&lt;br /&gt;
It will run with a 600MHz core too but probably not the more complex 3D games.&lt;br /&gt;
===Blackberry 10===&lt;br /&gt;
All Blackberry 10 devices will have adequate speed in all games. Only very high end games like Tekken 6 will not be playable.&lt;br /&gt;
===Symbian===&lt;br /&gt;
Second generation devices (Nokia 603, 700, 701, 808) are the minimum requirement for decent performance in 3D games. However, first generation devices (Nokia N8, C7, E7, E7, X7, ..) will be able to play all the 2D and Mini games.&lt;br /&gt;
&lt;br /&gt;
==Common problems and fixes:==&lt;br /&gt;
#Weird text? Download [http://www.mediafire.com/?a5977o1dqbs65kb these fonts] and place them into the /flash0/ folder. Disabling buffered rendering fixed the no text issue with FF4 for some. The forums say this will only fix it on Nvidia cards.&lt;br /&gt;
#DLC seems to work without any plugins, just place them in memstick\PSP\GAME.&lt;br /&gt;
#X doesn&#039;t work? Turn on/off Buffered Rendering or MipMapping and try again.&lt;br /&gt;
#Too slow? Turn on/off Hardware Transform and try again.&lt;br /&gt;
#&#039;&#039;&#039;Dangan Ronpa. &#039;&#039;&#039;Make sure you&#039;re using the latest dev build of [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP] and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don&#039;t need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://forums.ppsspp.org/showthread.php?tid=1473 Compatibility List]&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/WHFPSxHd /v/&#039;s compatiblity list as of 30/06/13]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://forums.ppsspp.org/index.php Forums]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:News&amp;diff=227</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:News&amp;diff=227"/>
		<updated>2013-11-24T21:58:38Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===News===&lt;br /&gt;
*2013-11-24 [[Mednafen]] 0.9.32.1&lt;br /&gt;
*2013-11-24 [[Ootake]] 2.75&lt;br /&gt;
*2013-11-24 [[Mupen64Plus]] AE 2.4.1&lt;br /&gt;
*2013-11-19 [[iNES]] 3.8.9 (Android)&lt;br /&gt;
*2013-11-19 [[PuNES]] 0.73&lt;br /&gt;
*2013-11-16 [[Nintendulator]] 0.975 Beta&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:News&amp;diff=225</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:News&amp;diff=225"/>
		<updated>2013-11-21T04:02:56Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===News===&lt;br /&gt;
*2013-11-19 [[PuNES]] 0.73&lt;br /&gt;
*2013-11-16 [[Nintendulator]] 0.975 Beta&lt;br /&gt;
*2013-11-15 [[PuNES]] 0.72 &lt;br /&gt;
*2013-11-14 [[ePSXe]] for Android 1.9.12&lt;br /&gt;
*2013-11-11 [[PCSX-Reloaded]] 1.9.94&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Save_converters&amp;diff=4106</id>
		<title>Save converters</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Save_converters&amp;diff=4106"/>
		<updated>2013-10-17T05:57:31Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Save converters can change a save from one format to another. Emulators can sometimes use a different file format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PS1==&lt;br /&gt;
===MemCard Rex===&lt;br /&gt;
http://www.emucr.com/2013/06/memcardrex-v17.html&lt;br /&gt;
&lt;br /&gt;
==PS2==&lt;br /&gt;
===mymc===&lt;br /&gt;
http://www.csclub.uwaterloo.ca:11068/mymc/&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
===gbaconv===&lt;br /&gt;
Converts GBA battery saves between [[VBA-M]] and the VBA-Next core of [[RetroArch]]. Note that most games will work without conversion, but some may break entirely without converting (e.g. Ninja Five-O).&lt;br /&gt;
&lt;br /&gt;
https://github.com/libretro/vba-next/tree/master/libretro/gbaconv&lt;br /&gt;
&lt;br /&gt;
==Nintendo DS==&lt;br /&gt;
http://aspspider.info/uniquegeeks/nds.aspx&lt;br /&gt;
&lt;br /&gt;
http://shunyweb.info/convert.php&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3970</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3970"/>
		<updated>2013-10-16T22:00:15Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[http://libretro.com/pages/platforms/linux RetroArch for Linux]&lt;br /&gt;
*[http://libretro.com/forums/viewtopic.php?f=2&amp;amp;t=104 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://themaister.net/retroarch-dl/android/org.retroarch.browser.RetroArch.r22.apk RetroArch for Android]&lt;br /&gt;
*[http://libretro.com/pages/platforms/wii RetroArch for Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3136</id>
		<title>PC Engine (TurboGrafx-16) emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3136"/>
		<updated>2013-10-14T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;[[File:PCengine.jpg|thumb|The PC Engine (Japanese Model)]]The &#039;&#039;&#039;PC Engine&#039;&#039;&#039; (PCE) was a 16-bit system released by NEC in 1990. It is known as &#039;&#039;&#039;TurboGrafx-16&#039;&#039;&#039; in other regions outside of Japan. PC Engine CD (PC-CD) was a CD addon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;The &#039;&#039;&#039;PC Engine 2&#039;&#039;&#039; (PCE2) was an upgraded version of the PC Engine that could also play PCE games. In the west it was known as the SuperGrafx. Only 7 games were released for it.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE (TG16)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE-CD (TG-CD)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PCE2 (SG)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Accuracy]] Rating&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Engine]]&lt;br /&gt;
|Windows&lt;br /&gt;
|0.32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; id=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;✓&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ootake]]&lt;br /&gt;
|Windows&lt;br /&gt;
|2.74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]] (Mednafen)&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[MagicEngine]]&lt;br /&gt;
|Windows, OS X&lt;br /&gt;
|1.1.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|1.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-hue-for-psp-070-f28312.html HuE]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|0.70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*Ootake is okay for general purposes.&lt;br /&gt;
&lt;br /&gt;
*Mednafen is great. Command line only though. It has two PCE cores: PCE-Fast and PCE-Accurate. It also has a PC-FX core.&lt;br /&gt;
&lt;br /&gt;
*RetroArch can run Mednafen&#039;s PCE-Fast core.&lt;br /&gt;
&lt;br /&gt;
*MagicEngine only has a free demo available. The full version costs €15 EUR. There is no reason to buy it when there are better free options available.&lt;br /&gt;
[[Category: Consoles]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3135</id>
		<title>PC Engine (TurboGrafx-16) emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3135"/>
		<updated>2013-10-14T20:43:13Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;[[File:PCengine.jpg|thumb|The PC Engine]]The PC Engine (PCE) was a 16 bit system released by NEC in 1990. It is known in the west as TurboGrafx-16. PC Engine CD (PC-CD) was a CD addon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;The PC Engine 2 (PCE2) was an upgraded version of the PC Engine  that could also play PCE games. In the west it was known as the SuperGrafx. Only 7 games were released for it.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE (TG16)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE-CD (TG-CD)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PCE2 (SG)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Accuracy]] Rating&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Engine]]&lt;br /&gt;
|Windows&lt;br /&gt;
|0.32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; id=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;✓&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ootake]]&lt;br /&gt;
|Windows&lt;br /&gt;
|2.74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]] (Mednafen)&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[MagicEngine]]&lt;br /&gt;
|Windows, OS X&lt;br /&gt;
|1.1.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|1.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-hue-for-psp-070-f28312.html HuE]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|0.70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Ootake is okay for general purposes.&lt;br /&gt;
&lt;br /&gt;
Mednafen is great. Command line only though. It has two PCE cores: PCE-Fast and PCE-Accurate. It also has a PC-FX core.&lt;br /&gt;
&lt;br /&gt;
RetroArch can run Mednafen&#039;s PCE-Fast core.&lt;br /&gt;
&lt;br /&gt;
MagicEngine only has a free demo available. The full version costs €15 EUR. There is no reason to buy it when there are better free options available.&lt;br /&gt;
[[Category: Consoles]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Ootake&amp;diff=2995</id>
		<title>Ootake</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Ootake&amp;diff=2995"/>
		<updated>2013-10-14T20:42:53Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Ootake.gif&lt;br /&gt;
|imagewidth = 32&lt;br /&gt;
|first = 2.74&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows&lt;br /&gt;
|fourth = Kitao Nakamura&lt;br /&gt;
|fifth = [http://www.ouma.jp/ootake/ Ootake Site]}}&#039;&#039;&#039;Ootake&#039;&#039;&#039; is an open-source Japanese [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16]] emulator.&lt;br /&gt;
==Download==&lt;br /&gt;
[http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake274.exe Ootake] (source code included)&lt;br /&gt;
==Using Ootake==&lt;br /&gt;
&lt;br /&gt;
[http://www.ouma.jp/ootake/Readme.txt Readme]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3969</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3969"/>
		<updated>2013-10-12T15:21:22Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://launchpad.net/~hunter-kaller/+archive/ppa RetroArch for Linux (Ubuntu PPA repository)]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?pid=459#p459 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://themaister.net/retroarch-dl/android/org.retroarch.browser.RetroArch.r22.apk RetroArch for Android]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://libretro.com/forums/index.php? Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3968</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3968"/>
		<updated>2013-10-08T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://launchpad.net/~hunter-kaller/+archive/ppa RetroArch for Linux (Ubuntu PPA repository)]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?pid=459#p459 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://themaister.net/retroarch-dl/android/org.retroarch.browser.RetroArch.r22.apk RetroArch for Android]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://forum.themaister.net/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=4519</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=4519"/>
		<updated>2013-10-06T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Basic Usage (Windows)==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]],[[File:Rgui.png|thumb|205px|RGUI, RetroArch&#039;s interface]] start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
To launch a game, select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core&#039;&#039;&#039;, and select a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more convenient ROM selection, setup your browser directory under &#039;&#039;&#039;Path Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing RetroArch on Linux==&lt;br /&gt;
===Ubuntu===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install retroarch&lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;corename&amp;gt; with the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting Launchpad.&lt;br /&gt;
&lt;br /&gt;
https://launchpad.net/~hunter-kaller/+archive/ppa&lt;br /&gt;
===Other Distros===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Building from source===&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation.  If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Building Phoenix-GUI (Optional for those that want point-click control)====&lt;br /&gt;
 git clone git://github.com/Themaister/RetroArch-Phoenix.git&lt;br /&gt;
 cd RetroArch-Phoenix&lt;br /&gt;
 make # Will build for GTK2 by default. If you&#039;re a KDE user or prefer Qt, you can build for Qt with make -f Makefile.qt.&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
==General Setup/Usage==&lt;br /&gt;
===RGUI Controls===&lt;br /&gt;
&lt;br /&gt;
Default keys for the keyboard are: x (confirm), z (back) and the arrow keys. If you&#039;re using an XInput (xbox 360) controller, your controller should already be set-up.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), place the BIOS files in RetroArch&#039;s &#039;system&#039; directory.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mednafen PSX===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following files need to be placed in the System folder:&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
*Glide64mk2.ini&lt;br /&gt;
Download them [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&amp;lt;p class=&amp;quot;de2&amp;quot;&amp;gt;Download these [http://www.mediafire.com/download.php?htga58k9rumhla9 SGB-capable bsnes cores], then [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin download this], place it in the RetroArch folder, and rename it as &amp;quot;sgb.boot.rom&amp;quot;. Using Phoenix, under File &amp;gt; Special ROM, select a Super Game Boy ROM (they will all basically work) and a Game Boy ROM. Finally, under ROM type, select Super GameBoy, make sure you have the bsnes core you downloaded selected, and play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Input Options, and change Device Type to &#039;&#039;&#039;JoyPad w/ Analog&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, whereas to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
*F1 - Open RGUI&lt;br /&gt;
*F2 - Save state&lt;br /&gt;
*F4 - Load state&lt;br /&gt;
*F8 - Take Screenshot&lt;br /&gt;
*F9 - Mute Audio&lt;br /&gt;
*F11 - Hide Cursor&lt;br /&gt;
*Space - Turn off Frame Limiter&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
===RGUI high frame rate===&lt;br /&gt;
RGUI can run at a very, very high frame rate, like 500.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Themaister/RetroArch/wiki/Compilation-guide-%28Linux%29 Linux Compilation Guide]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/libretro/RetroArch/wiki/RGUI RGUI Documentation]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2147</id>
		<title>Libretro</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2147"/>
		<updated>2013-10-05T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Emulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;libretro&#039;&#039;&#039; is an API designed mainly for games and emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Libretro Frontends==&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
*RetroPlayer&lt;br /&gt;
*ZMZ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cores==&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|SNES]]&lt;br /&gt;
|[[Higan|bsnes]]&lt;br /&gt;
|0.93 Performance&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Balanced&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|1.53&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|Snes9x-Next&lt;br /&gt;
|1.52.4&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Emulators|PlayStation]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.32&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|PCSX-ReARMed&lt;br /&gt;
|r19&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket|Neo-Geo Pocket]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600]]&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|3.4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|Handy&lt;br /&gt;
|0.95&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|[[Higan|bnes]]&lt;br /&gt;
|0.83&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|FCEU&lt;br /&gt;
|98.13mm&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|QuickNES&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|1.46-WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|0.5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|[[VisualBoy Advance|VBA-M]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Meteor&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32x)&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|1.81&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade]]&lt;br /&gt;
|&lt;br /&gt;
[[Final Burn Alpha]]&lt;br /&gt;
|0.2.97.28&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
|0.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|[[DeSmuMe|DeSmuME]]&lt;br /&gt;
|SVN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engine===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|TyrQuake&lt;br /&gt;
|0.61&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2.5.0&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story&lt;br /&gt;
|NXEngine&lt;br /&gt;
|1.0.0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Standalone Game===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
Game&lt;br /&gt;
|-&lt;br /&gt;
|Dinothawr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WIP Cores===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|DOS&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|SVN&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|&lt;br /&gt;
[[Mupen64Plus]]&lt;br /&gt;
|2.0-rc2&lt;br /&gt;
|-&lt;br /&gt;
|LucasArt Game Engines&lt;br /&gt;
|ScummVM&lt;br /&gt;
|1.6.0&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2010&lt;br /&gt;
|0.139&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2013&lt;br /&gt;
|0.149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Media Player&lt;br /&gt;
|-&lt;br /&gt;
|Modelviewer&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|SceneWalker&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Atari_2600_emulators&amp;diff=472</id>
		<title>Atari 2600 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Atari_2600_emulators&amp;diff=472"/>
		<updated>2013-10-04T22:25:21Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atari-woody.jpg|thumb|The Atari 2600 console]]The &#039;&#039;&#039;Atari 2600&#039;&#039;&#039; is a 2nd generation console released by Atari in 1977.&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[Accuracy]] Rating&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Stella]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://stella.sourceforge.net/downloads.php 3.9.2]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[RetroArch]]&amp;lt;br /&amp;gt;(Stella)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Multi-platform&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BizHawk]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Windows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|PSP2600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[PlayStation Portable]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[http://www.mediafire.com/?tg4y5d25djkzwca 1.2.0]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Stella&amp;diff=4355</id>
		<title>Stella</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Stella&amp;diff=4355"/>
		<updated>2013-10-04T22:24:34Z</updated>

		<summary type="html">&lt;p&gt;Egim: Created page with &amp;quot;{{Infobox |image =  |first = 3.9.2 |second = Yes |third = Windows, Linux, OS X |fourth = Bradford W. Mott, Stephen Anthony |fifth = http://stella.sourceforge.net/ |sixth = [ht...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|first = 3.9.2&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = Bradford W. Mott, Stephen Anthony&lt;br /&gt;
|fifth = http://stella.sourceforge.net/&lt;br /&gt;
|sixth = [http://sourceforge.net/projects/stella/files/stella/3.9.2/stella-3.9.2-src.tar.gz/download?use_mirror=softlayer-dal&amp;amp;download= SourceForge]}}&lt;br /&gt;
&#039;&#039;&#039;Stella&#039;&#039;&#039; is an open source, multi-platform [[Atari 2600]] emulator.&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://www.emucr.com/search/label/Stella?&amp;amp;max-results=12 Windows Dev Builds]&lt;br /&gt;
*[http://stella.sourceforge.net/downloads.php Stable Releases]&lt;br /&gt;
==Overview==&lt;br /&gt;
Stella is also available as a [[libretro]] core for [[RetroArch]], albeit an older version (3.4.1).&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=General_problems_FAQ&amp;diff=2006</id>
		<title>General problems FAQ</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=General_problems_FAQ&amp;diff=2006"/>
		<updated>2013-10-04T03:08:53Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Common Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a simple guide for the steps one should take to try to resolve your problems.&lt;br /&gt;
&lt;br /&gt;
==Steps to take==&lt;br /&gt;
&lt;br /&gt;
===Update to latest version===&lt;br /&gt;
Emulators can have stable builds that are weeks, months, and sometimes even years old. The &amp;quot;stable&amp;quot; version is often times just a randomly picked dev version. That is why the latest dev versions should be preferred. This could solve emulation issues most of the time. Links to dev builds can be found at the pages for [[PCSX-Reloaded|PCSX-R]], [[PCSX2]], [[Dolphin]], [[nullDC]], [http://emulation-general.wikia.com/wiki/DeSmuMe DeSmuME] and [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP].&lt;br /&gt;
&lt;br /&gt;
===Change Settings===&lt;br /&gt;
If you&#039;re using a plugin based emulator, graphical glitches and sound issues might be solved by changing the settings.&lt;br /&gt;
*[http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins PS1 Plugins]&lt;br /&gt;
*[http://emulation-general.wikia.com/wiki/Recommended_N64_Plugins N64 Plugins]&lt;br /&gt;
===Check for known issues===&lt;br /&gt;
&lt;br /&gt;
There are resources available for emulators which lists the common known issues with games, and the solutions.&lt;br /&gt;
*[http://wiki.pcsx2.net PCSX2 Wiki]&lt;br /&gt;
*[http://wiki.dolphin-emu.org Dolphin Wiki]&lt;br /&gt;
*[http://forums.ppsspp.org/showthread.php?tid=1473 PPSSPP Compatibility List]&lt;br /&gt;
*[http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm N64 Config List]&lt;br /&gt;
===Check the archives===&lt;br /&gt;
&lt;br /&gt;
Sometimes, questions may have been asked and answered multiple times in the past. Check the Emulation General archives.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/vg/ Foolz archive of /vg/]&lt;br /&gt;
&lt;br /&gt;
[https://archive.foolz.us/vg/search/subject/emulation%20general/ Previous threads]&lt;br /&gt;
&lt;br /&gt;
===Ask Emulation General===&lt;br /&gt;
If you still can&#039;t find a solution, ask Emulation General. Provide relevant details such as:&lt;br /&gt;
*System specs, especially CPU&lt;br /&gt;
*Emulator and version&lt;br /&gt;
*Emulator settings/plugins&lt;br /&gt;
*Game details&lt;br /&gt;
*The problem itself. Do not forget that, because if you do then what comes out makes no sense whatsoever.&lt;br /&gt;
==Common Questions==&lt;br /&gt;
===New systems emulated===&lt;br /&gt;
&#039;&#039;&#039;Is there an emulator for the 3DS, VITA, PS3, Xbox360, Wii U, PS4, Xbox One?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
===Specs===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I run [insert emulator here]?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See: [http://emulation-general.wikia.com/wiki/Computer_specs Computer specs]&lt;br /&gt;
&lt;br /&gt;
===Blurry PS2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why is my PS2 game blurry?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.&lt;br /&gt;
&lt;br /&gt;
===ECM format===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I downloaded a PSX game from emuparadise. It&#039;s in .ecm format and won&#039;t open in an emulator. Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ECM is a compressed format. You need to decompress using PakkISO or ECM Tools (both provided on the emuparadise download page). It&#039;ll output as a .bin usually, which is what the [[.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-R]] DO allow loading of ECM files, however it&#039;s recommended to unpack them anyway.&lt;br /&gt;
&lt;br /&gt;
===Keybinds in lilypad===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I use PCSX-R with LilyPad, but the esc key and various others don&#039;t work!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input.&lt;br /&gt;
&lt;br /&gt;
===Archives===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I downloaded a file in a zip/rar/7z format, and inside it are a lot of files labelled either r00/r01 etc, part1/part2 etc or 001/002 etc files. What are these?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a split archive, usually RAR. Make sure you have [http://www.7-zip.org/ 7-Zip] installed. Do not use WinRAR. Extract all those files somewhere. Then, right click on the first in the sequence (e.g. r00/part1/etc) and, depending on the program used, should have an &amp;quot;Extract Here&amp;quot; command. Use it; it&#039;ll output the files you&#039;re looking for. You can then proceed to delete all those r0x/partx/etc files if you want.&lt;br /&gt;
&lt;br /&gt;
===PS3 controller===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I connect my PS3 controller to my computer?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[XInput Wrapper SCP]].&lt;br /&gt;
&lt;br /&gt;
===Save states===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My save states do not work in the new version of the emulator I downloaded. Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Save states are not compatible between different versions of emulators, or between different emulators. Don&#039;t rely on them. Use real/battery saves which typically can be transfered, even if they need converted first.&lt;br /&gt;
&lt;br /&gt;
===Mednafen save states===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save states do not work in [[Mednafen]] PSX. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Save states are not enabled in Mednafen PSX, and will not be added until the developer feels that the emulator is mostly finished.&lt;br /&gt;
&lt;br /&gt;
===Multi track games===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The PlayStation 1 game that I downloaded came with a lot of tracks. How do I play it?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], and [[PCSX-Reloaded|PCSX-R]]. [[ePSXe]] does not support such features and should not be used.&lt;br /&gt;
&lt;br /&gt;
===PSP audio===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSP emulation has no audio. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See: http://emulation-general.wikia.com/wiki/PPSSPP#Common_problems_and_fixes:&lt;br /&gt;
===Filetypes===&lt;br /&gt;
&#039;&#039;&#039;Help, I&#039;ve downloaded a file and I don&#039;t know what it is? What&#039;s the difference between these files?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check out the [[List of filetypes]] for information on what&#039;s what, and where to use it.&lt;br /&gt;
===Mednafen memory cards===&lt;br /&gt;
To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
[[Using RetroArch#Transfer_PS1_Memory_Card_Files]]&lt;br /&gt;
&lt;br /&gt;
===New version is slower===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new version of an emulator is slower than the previous version. Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As emulators develop, they become more [http://emulation-general.wikia.com/wiki/Emulation_Accuracy accurate], emulating more of the system&#039;s functions. This results in greater compatibility, and fewer glitches but at the expense of speed. More CPU power is needed. It may make sense to use an older version that works well for a specific game if your system is not able to handle the modern version.&lt;br /&gt;
===Black lines in PS2 games===&lt;br /&gt;
Generally speaking of PCSX2, not game specific. Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution for the most part fixes those. But software rendering may be required as well.&lt;br /&gt;
&lt;br /&gt;
==Specific games==&lt;br /&gt;
{{Main|Game problems FAQ}}&lt;br /&gt;
&lt;br /&gt;
See this article for problems with specific games.&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Mupen64Plus&amp;diff=2552</id>
		<title>Mupen64Plus</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Mupen64Plus&amp;diff=2552"/>
		<updated>2013-10-04T02:49:47Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| image = Mupen64plus-r1.pnd.png&lt;br /&gt;
|imagewidth = 128&lt;br /&gt;
|first = 2.0&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = [http://code.google.com/p/mupen64plus/people/list Mupen team]&lt;br /&gt;
|fifth = [http://code.google.com/p/mupen64plus/ Google Code]&lt;br /&gt;
|sixth = [http://code.google.com/p/mupen64plus/ Google Code]}}&#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; is an open source, cross-platform plugin-based [[Nintendo 64 Emulators|Nintendo 64]] emulator which is capable of playing many games. It is an update to Mupen64. Its developers elected to move away from Zilmar&#039;s plugin spec and developed their own set of plugins. Plugins from other N64 emulators will not work in it. &lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[https://code.google.com/p/mupen64plus/downloads/list Latest release]&lt;br /&gt;
*[http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins#Third-Party_Front-end_and_Launcher_Applications Front-ends]&lt;br /&gt;
*[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview Windows builds] - Frequent Windows builds of Mupen64Plus, bundled with every plugin. Only the i686-pc and i686-w64 versions appear to work, however. There seems to be little difference in performance between these two, though i686-pc comes bundled with an updated wxMupen64Plus frontend.&lt;br /&gt;
*[http://www.paulscode.com/forum/index.php?topic=96.msg2243#msg2243 Mupen64Plus AE] - Beta port of Mupen64Plus to Android.&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
Mupen64Plus lacks a GUI, so it may be difficult to use without using a front-end.&lt;br /&gt;
&lt;br /&gt;
Unlike every other N64 emulator, Mupen64Plus uses its own plugin spec, so it is not compatible with any plugins except those specifically ported to its spec.&lt;br /&gt;
&lt;br /&gt;
The N64 emulation scene is a mess. Checking [http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm this site] and using the appropriate [http://www.mediafire.com/?6c33nky4jyzc13w emulator/plugin] per game is recommended.&lt;br /&gt;
&lt;br /&gt;
==Using Mupen64Plus==&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
: First create this directory: C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\Mupen64Plus (&amp;lt;username&amp;gt; is whatever your PC name is). Copy all the .ini and .cfg files into this folder and create a folder in there called &amp;quot;save&amp;quot;. To play games, drag and drop your ROM into mupen64plus.exe.&lt;br /&gt;
&lt;br /&gt;
: You can change the plugins simply by editing the mupen64plus.cfg file.&lt;br /&gt;
&lt;br /&gt;
: To change settings open mupen64plus.cfg, or the plugin&#039;s .cfg/.ini file in notepad++.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the absolute fastest way to setup and use M64P: unzip ALL files into &#039;C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\Mupen64Plus&#039;, create a save folder and then make .n64/.z64/.v64 file extensions to open with mupen64plus.exe by default. Then just click on your N64 ROMs to play.&lt;br /&gt;
&lt;br /&gt;
==Recommended Setups==&lt;br /&gt;
*&#039;&#039;&#039;General Use&#039;&#039;&#039;&lt;br /&gt;
**Video: Glide64mk2 or Glide64&lt;br /&gt;
**RSP: cxd4-hlevideo&lt;br /&gt;
**Glide64mk2 is an enhanced version of the Glide64 plugin, exclusive to Mupen64Plus. The hlevideo variant of the cxd4 RSP is a port of FatCat&#039;s MLE RSP plugin for Project64. This appears to be the best combination for use with most games, though toasters may have performance issues. If the mk2 variant is too slow, try regular Glide64 instead.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
**Video: Rice&lt;br /&gt;
**RSP: rsp-hle&lt;br /&gt;
**These are Mupen64Plus&#039;s default plugins. Rice&#039;s Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not as compatible as Glide64 and may have graphical glitches on some games, but it does well enough for many others and is quite fast. The default RSP plugin appears to be a slightly touched up port of vanilla Mupen64&#039;s RSP. Use this combination if you have a lower end PC and can&#039;t handle the General Use setup.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy/Rogue Squadron&#039;&#039;&#039;&lt;br /&gt;
**Video: z64&lt;br /&gt;
**RSP: cxd4&lt;br /&gt;
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of FatCat&#039;s RSP Interpreter plugin) appears to be more accurate and optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot, though you will likely need a very good PC to run this at full speed.&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Mednafen&amp;diff=2340</id>
		<title>Mednafen</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Mednafen&amp;diff=2340"/>
		<updated>2013-10-04T02:39:26Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Newlogo-1-.png&lt;br /&gt;
|first = 0.9.32-WIP&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multiplatform&lt;br /&gt;
|fourth = Ryphecha, Mednafen Team&lt;br /&gt;
|fifth = [http://mednafen.sourceforge.net SouceForge]&lt;br /&gt;
|sixth = [http://sourceforge.net/projects/mednafen/files/latest/download?source=files SourceForge]}}&#039;&#039;&#039;Mednafen&#039;&#039;&#039; is a [[multi-system emulator]], driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its [[Playstation]] and [[PC Engine]] original cores are notable for their high quality, compatibility and accuracy.&lt;br /&gt;
&lt;br /&gt;
Mednafen is an acronym for &amp;quot;My Emulator Doesn&#039;t Need A Frickin&#039; Excellent Name&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[http://mednafen.sourceforge.net/releases/ Mednafen]&lt;br /&gt;
&lt;br /&gt;
==Supported systems==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx]]&lt;br /&gt;
|Handy&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|[[VisualBoyAdvance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket|Neo Geo Pocket Color]]&lt;br /&gt;
|[http://www.emuxhaven.net/ Neopop]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System]]&lt;br /&gt;
|[http://freecode.com/projects/fceultra FCE Ultra]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|Super Nintendo Entertainment System]] (only available in WIP)&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy|Nintendo Virtual Boy]] (only available in WIP)&lt;br /&gt;
|Original. NEC V810 CPU core based on [http://www.goliathindustries.com/vb/ Reality Boy].&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine]]&lt;br /&gt;
|Original. CD-ROM interface based on [http://www.geocities.co.jp/SiliconValley-Bay/9975/PC2E/english.html PC2e].&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX]]&lt;br /&gt;
|Original. NEC V810 CPU core based on [http://www.goliathindustries.com/vb/ Reality Boy].&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Emulators|PlayStation]] (only available in WIP)&lt;br /&gt;
|Original.&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan|WonderSwan Color]]&lt;br /&gt;
|Cygne&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis]] (only available in WIP)&lt;br /&gt;
|[[Genesis Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System|Sega Master System]] and [[Game Gear]]&lt;br /&gt;
|[http://cgfm2.emuviews.com/smsplus.php SMS Plus]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
Mednafen only has a command line interface, so its interface might be hard to use to new users.&lt;br /&gt;
&lt;br /&gt;
The best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate version. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D.&lt;br /&gt;
&lt;br /&gt;
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores.&lt;br /&gt;
&lt;br /&gt;
Other cores are less useful, as there are better options in stand-alone emulators (NES, Genesis, Master System and SNES). These cores might even be based on out-dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha.&lt;br /&gt;
&lt;br /&gt;
It is unknown at this time whether Mednafen&#039;s GBA core is better than VBA-M.&lt;br /&gt;
&lt;br /&gt;
[[RetroArch]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen, so it might make sense to use that instead.&lt;br /&gt;
&lt;br /&gt;
==Using Mednafen==&lt;br /&gt;
Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like [http://www.notepad-plus-plus.org/ Notepad++] is all you need if you need to change settings.&lt;br /&gt;
===BIOS===&lt;br /&gt;
&lt;br /&gt;
Most cores do not require any BIOS except for the PS1, PCE-CD and PC-FX cores. BIOS files need to be placed into a folder called &amp;quot;firmware&amp;quot; in your Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
PS1:&lt;br /&gt;
&lt;br /&gt;
*scph5500.bin  Required for Japan-region games.&lt;br /&gt;
*scph5501.bin  Required for North America/US-region games.&lt;br /&gt;
*scph5502.bin  Required for Europe-region games.&lt;br /&gt;
&lt;br /&gt;
PCE-CD:&lt;br /&gt;
&lt;br /&gt;
*syscard3.pce&lt;br /&gt;
PC-FX:&lt;br /&gt;
&lt;br /&gt;
*pcfx.rom&lt;br /&gt;
&lt;br /&gt;
===CUE===&lt;br /&gt;
For most systems, Mednafen only needs the rom file; but to load PS1 games, Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] page for more info.&lt;br /&gt;
===Loading a game===&lt;br /&gt;
To load a game in Mednafen, simply drag and drop your rom or CUE file onto mednafen.exe, or if you prefer, you can use the command line. Mednafen requires no special commands, such as the desired system. For example, in Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nes&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers with PS1===&lt;br /&gt;
To enable analog sticks and rumble on DualShock controllers, open the mednafen-09x.cfg file, search for &amp;quot;psx.input.port1&amp;quot; and change gamepad to DualShock. Do this for port2 if you wish to play multiplayer games with the features of Dualshock controllers.&lt;br /&gt;
===Configuring Controls===&lt;br /&gt;
Once in-game, to configure your controller at any time, press Alt+Shift+1 and it will guide you through the setup. Press Alt+Shift+2 and so on for each additional controller for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Graphical Enhancements===&lt;br /&gt;
====Sprite Limit====&lt;br /&gt;
This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen&#039;s default settings are true to the original system limits,  but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don&#039;t wish to have the limit.&lt;br /&gt;
&lt;br /&gt;
*pcfx.rom&lt;br /&gt;
*nes.no8lim&lt;br /&gt;
*pce.nospritelimit&lt;br /&gt;
*pce_fast.nospritelimit&lt;br /&gt;
*pcfx.nospritelimit&lt;br /&gt;
===Cheats===&lt;br /&gt;
Mednafen supports the usual cheats such as GameShark, Code Breaker, and Action Replay. The cheats menu can be accessed with ALT+C.&lt;br /&gt;
&lt;br /&gt;
===Further Reading===&lt;br /&gt;
&lt;br /&gt;
http://mednafen.sourceforge.net/documentation/09x/mednafen.html&lt;br /&gt;
&lt;br /&gt;
==Frontends==&lt;br /&gt;
===Medgui===&lt;br /&gt;
http://sourceforge.net/projects/medgui/&lt;br /&gt;
===MedGui Reborn===&lt;br /&gt;
[http://forum.fobby.net/index.php?t=msg&amp;amp;th=924&amp;amp;start=0&amp;amp; http://forum.fobby.net/index.php?t=msg&amp;amp;th=924&amp;amp;start=0&amp;amp;]&lt;br /&gt;
===Mednaffe===&lt;br /&gt;
https://code.google.com/p/mednaffe/&lt;br /&gt;
&lt;br /&gt;
==NetPlay==&lt;br /&gt;
Cores that work with NetPlay:&lt;br /&gt;
*TG-16/PC Engine/PC-CD/SuperGrafx (option for both accuracy and fast cores)&lt;br /&gt;
*PC-FX&lt;br /&gt;
*NES&lt;br /&gt;
*Genesis (experimental but mostly functional; 2 Players only)&lt;br /&gt;
*Master System&lt;br /&gt;
*SNES&lt;br /&gt;
*Playstation 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
*You can make and load savestates&lt;br /&gt;
*Netcode allows for people to join a game that&#039;s already in session&lt;br /&gt;
*In-game chat&lt;br /&gt;
*Playing it fullscreen works (sometimes)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
*Command-line only (you can use a frontend, though)&lt;br /&gt;
*Weird, convoluted settings (or lack thereof)&lt;br /&gt;
*SNES emulation will be slow to you if you&#039;re on a low-end computer (uses BSNES core)&lt;br /&gt;
*Playstation is inexplicably slow (haven&#039;t checked to see what core it uses, but probably has one that&#039;s focused on accuracy)&lt;br /&gt;
*Only supports 2 Players on Genesis.&lt;br /&gt;
*Frontend doesn&#039;t always save settings correctly.&lt;br /&gt;
*Frontend defaults to detecting compressed ROM archives instead of the actual ROMs (you can still load uncompressed ROMs by selecting &amp;quot;All files *.*&amp;quot; from the dropdown menu).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=1 |How to&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
It&#039;s recommended that you [http://sourceforge.net/projects/medgui/ download a frontend]&lt;br /&gt;
#Run MedGui.exe&lt;br /&gt;
#You&#039;ll get a small window. On your left, you&#039;ll see two arrow buttons with a console/handheld icon in between. Choose your desired platform.&lt;br /&gt;
#Click the button with the blue lightning icon and look for the folder that contains your game(s). The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop down menu.&lt;br /&gt;
#Pick your game.&lt;br /&gt;
#Click the button with a checkered red ball and joystick to start the game.&lt;br /&gt;
#You&#039;ll then (very likely) get a message an update prompt. Click Yes, and wait.&lt;br /&gt;
#Start the game. If it asks you to update again, ignore it and restart the emulator.&lt;br /&gt;
#While the game is loaded, press ALT + SHIFT + 1 to map your controller. You&#039;ll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one to your controller, and the rest to a key you&#039;ll never press. You will have to repeat this step for every emulator core.&lt;br /&gt;
#Close the emulator.&lt;br /&gt;
#Click the arrow button on the right side of the window. It should expand it.&lt;br /&gt;
#Click Advanced Mode.&lt;br /&gt;
#Click the tab called Media/Network/Utility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Hosting:&#039;&#039;&#039;&lt;br /&gt;
#In the Netplay-Server section, you have the following options:&lt;br /&gt;
#*&amp;quot;Max Clients&amp;quot;, as in, the number of people that can connect to your server (not necessarily players; theoretically you can use this as a makeshift stream)&lt;br /&gt;
#*&amp;quot;Conn. Timeout&amp;quot; which is the number of seconds you&#039;ll allow for your clients to attempt establishing a connection&lt;br /&gt;
#*&amp;quot;Port&amp;quot; where you&#039;ll choose one an open TCP/UDP one&lt;br /&gt;
#*&amp;quot;Password&amp;quot; which you can establish or leave blank&lt;br /&gt;
#When you&#039;re done fiddling with your settings, click Create standard.conf&lt;br /&gt;
#Click Create Server. A cmd window will appear.&lt;br /&gt;
#Click My IP to obtain your external IP address, and share it along with your port to your friend(s).&lt;br /&gt;
#Launch the game.&lt;br /&gt;
#Press T, and type /server localhost.&lt;br /&gt;
#Wait for other people to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re Connecting:&#039;&#039;&#039;&lt;br /&gt;
#In the Netplay-Client section, you have the following options:&lt;br /&gt;
#*&amp;quot;Host&amp;quot;, which is the server&#039;s IP you&#039;ll connect to&lt;br /&gt;
#*&amp;quot;Port, which is the one used by the server (which you should also have open on your end).&lt;br /&gt;
#*&amp;quot;Password&amp;quot;, blank if there is none.&lt;br /&gt;
#*&amp;quot;Nickname&amp;quot; where you type whatever you want.&lt;br /&gt;
#*&amp;quot;Localplayer&amp;quot; is the number of players that will also be playing from one computer.&lt;br /&gt;
#*&amp;quot;Small font&amp;quot; which makes the chat font smaller.&lt;br /&gt;
#When you&#039;re done fiddling with your settings, launch the game.&lt;br /&gt;
#Press T, and type /server IP_goes_here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can chat in-game by pressing T. Also, remember that you can drop in and out of the game at any time, so you don&#039;t need to reset the game if someone accidentally disconnects.&lt;br /&gt;
There are way too many settings, commands and features to list, so take a look at the emulator&#039;s documentation.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:TurboGrafx-16 emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=EPSXe&amp;diff=978</id>
		<title>EPSXe</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=EPSXe&amp;diff=978"/>
		<updated>2013-10-04T02:03:28Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = ePSXe.png&lt;br /&gt;
|first = 1.9.0 (Windows, Linux)&lt;br /&gt;
1.9.4 (Android)&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, Android&lt;br /&gt;
|fourth = Calb, Galtor, and _Demo_&lt;br /&gt;
|fifth = [http://www.epsxe.com/ ePSXe.com]}}&#039;&#039;&#039;ePSXe&#039;&#039;&#039; is a closed source, plugin-based [[PlayStation Emulators|PlayStation]] emulator.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[http://www.epsxe.com/download.php ePSXe]&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
ePSXe does not receive as many updates as other PS1 emulators and lags behind them. Changing discs can be very problematic and it may crash randomly. There is little to no proper CUE support, which is required for many games (such as Brave Fencer Musashi, Tomb Raider, and The Misadventures of Tron Bonne). It is also not actively developed and closed source.&lt;br /&gt;
&lt;br /&gt;
It is unknown how many of the above issues were fixed by the 1.9.0 update.&lt;br /&gt;
&lt;br /&gt;
There are several alternatives to ePSXe. [[PCSX-Reloaded|PCSX-R]] is very similar to ePSXe, and even uses many of the same [[Recommended PSX Plugins|plugins]], but is much better and is updated regularly. [[XEBRA]] and [[Mednafen]] are also viable alternatives, but they are different. They do not use plugins, and are native resolution only.&lt;br /&gt;
==NetPlay==&lt;br /&gt;
ePSXe uses [http://www.mediafire.com/?o15hhi2stnnnijc Kaillera] clients.&lt;br /&gt;
===Downloads:===&lt;br /&gt;
*[http://www.epsxe.com/files/epsxe160.zip ePSXe 1.60]&lt;br /&gt;
*[http://cyberpad.duttke.de/files/cpka-v14.zip Cyberpad 1.4]&lt;br /&gt;
*[http://www.emulator-zone.com/download.php/emulators/psx/plugins/sound/eternal/spuEternal150beta2.zip Eternal SPU 1.50b2]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
*Support for up to 8 simultaneous people playing&lt;br /&gt;
*No fiddling with router settings and port forwarding&lt;br /&gt;
*Netplay traffic is handled by a central dedicated server that helps keep things synched&lt;br /&gt;
*Private game chat support and public chat to speak people outside your game room&lt;br /&gt;
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).&lt;br /&gt;
*Kicking/banning/muting people from your room&lt;br /&gt;
*It&#039;s a matchmaking service where you can join other people&#039;s rooms, too&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
*It&#039;s slightly (significantly still) prone to freezing/crashing/BSOD (in that order)&lt;br /&gt;
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It&#039;s annoying, but rarely does it make it unplayable&lt;br /&gt;
*The emulator is based upon (ePSXe 1.60, a 10 year old version) lacks ALOT of options, and incorrectly emulates several games&lt;br /&gt;
*Everyone needs to have the exact same ROM version or Netplay won&#039;t work (if it somehow does, it&#039;ll desynch rather quickly)&lt;br /&gt;
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs&lt;br /&gt;
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.&lt;br /&gt;
*You will hear no sound while the window is unfocused.&lt;br /&gt;
*The emulator is extremely sensistive and desynchs if you focus on another window, move the window around or minimize it&lt;br /&gt;
*Not long after the game desynchs, the entire emulator will freeze&lt;br /&gt;
*Dropping from a game or trying to exit Kaillera will freeze or crash the game&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=1 |How to&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Unpack the emulator wherever you want.&lt;br /&gt;
#Replace the stock kailleraclient.dll inside the emulator folder with the multiplayer version (Jul-2011) IF you want to play with more than 2 players, OR you have horrible ping while using the P2P version.&lt;br /&gt;
#Replace the stock kailleraclient.dll with the P2P version (v0r7) IF you just want to play with 2 players AND you have a &amp;gt;100ms (&amp;gt;150ms tops).&lt;br /&gt;
#Place SCPH7502 (unzipped) inside the &amp;quot;BIOS&amp;quot; folder inside your emulator folder&lt;br /&gt;
#Place your video plugin, Eternal SPU and Cyberpad in the &amp;quot;plugins&amp;quot; inside your emulator folder&lt;br /&gt;
#Configure your emulator: map buttons (physical controller preferred!), change resolutions (no fullscreen supported), apply filters (if you want them). Make sure you ONLY pick Digital or Analog, no rumble on, Multitap disabled and a blank profile for Controller 2&lt;br /&gt;
#Go to Config, then click Sound&lt;br /&gt;
#Click Configure&lt;br /&gt;
#Make the following configuration changes:&lt;br /&gt;
*Audio device - Wave Mapper; Buffer size: 64&lt;br /&gt;
*Audio Out Method - SPUasync; Async mode: Simple&lt;br /&gt;
*Misc - Show realtime config window: blank; Cache VAG decode: blank&lt;br /&gt;
*Fine tune: 0; Reverb: Off&lt;br /&gt;
&lt;br /&gt;
*Special game fix - Update before accessing register: checked&lt;br /&gt;
&lt;br /&gt;
#Click OK to close this window and again to close Config Sound&lt;br /&gt;
#Go to Config, click Netplay. A window will popup&lt;br /&gt;
#In Select Netplay Plugin, choose CyberPad 1.4, then click OK&lt;br /&gt;
#Load a game&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PCSX-Reloaded&amp;diff=3051</id>
		<title>PCSX-Reloaded</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PCSX-Reloaded&amp;diff=3051"/>
		<updated>2013-10-04T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Pcsx.jpg&lt;br /&gt;
|first = 1.9.93&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows, Linux, OS X&lt;br /&gt;
|fourth = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team]&lt;br /&gt;
|fifth = [https://pcsxr.codeplex.com/ Codeplex.com]&lt;br /&gt;
|sixth = [https://pcsxr.codeplex.com/SourceControl/latest Codeplex.com]}}&#039;&#039;&#039;PCSX-Reloaded&#039;&#039;&#039; is an enhancement-focused, plugin-based [[PlayStation Emulators|PlayStation]] emulator.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]&lt;br /&gt;
*[http://consoleemu.com/emulator/pcsx-reloaded OS X Dev Builds]&lt;br /&gt;
*[https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial Launchpad Repo (Ubuntu)]&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
PCSX-R is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you&#039;re emulating a 2D game, use [[Mednafen]] instead.&lt;br /&gt;
Check [[Recommended PSX Plugins]] for plugin configurations.&lt;br /&gt;
&lt;br /&gt;
Advantages over ePSXe (in progress):&lt;br /&gt;
*Native multitrack [[Cue sheet (.cue)|Cue sheet]] support&lt;br /&gt;
*Disk tray opening and closing for games that require it&lt;br /&gt;
*A widescreen hack in the CPU options (3D games only)&lt;br /&gt;
*Controller plugin support&lt;br /&gt;
*Compatibility with anti-jitter options in graphics plugins, such as &#039;&#039;&#039;GTE accuracy&#039;&#039;&#039; in the default plugin, or &#039;&#039;&#039;Improved coordinate accuracy&#039;&#039;&#039; in gpuBladeSoft.&lt;br /&gt;
*OS X support&lt;br /&gt;
&lt;br /&gt;
==Changing discs with PCSX-R==&lt;br /&gt;
Some games (like Final Fantasy) allow you to save in the &amp;quot;Disc Change screen&amp;quot;. For games that don&#039;t allow that (like Metal Gear Solid), disc switching can be a bit tricky:&lt;br /&gt;
# Press F9 to open Disc tray&lt;br /&gt;
# Press Esc to go to PCSX-R menu&lt;br /&gt;
# Emulator → Switch ISO...&lt;br /&gt;
# Emulator → Run&lt;br /&gt;
# Press F10 to close Disc tray&lt;br /&gt;
===OS X disc switching===&lt;br /&gt;
The process for switching discs on OS X is slightly different:&lt;br /&gt;
# Go to File → Eject…&lt;br /&gt;
# For physical CDs:&lt;br /&gt;
## The physical CD will eject.&lt;br /&gt;
## Replace the CD that was ejected.&lt;br /&gt;
## Close the drive: PCSX-R will wait for a new CD to be inserted and resume when a new one is available. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; The current release version &#039;&#039;does not wait&#039;&#039; for a new CD. An svn build will work better.&lt;br /&gt;
# ​For ISOs:&lt;br /&gt;
## ​A file selection window will come up.&lt;br /&gt;
## Select your new ISO.&lt;br /&gt;
## Click the &amp;quot;Open&amp;quot; button.&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2146</id>
		<title>Libretro</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2146"/>
		<updated>2013-09-28T03:59:59Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Emulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;libretro&#039;&#039;&#039; is an API designed mainly for games and emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Libretro Frontends==&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
*RetroPlayer&lt;br /&gt;
*ZMZ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cores==&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|SNES]]&lt;br /&gt;
|[[Higan|bsnes]]&lt;br /&gt;
|0.93 Performance&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Balanced&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|1.53&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|Snes9x-Next&lt;br /&gt;
|1.52.4&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Emulators|PlayStation]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.32&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|PCSX-ReARMed&lt;br /&gt;
|r19&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket|Neo-Geo Pocket]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600]]&lt;br /&gt;
|Stella&lt;br /&gt;
|3.4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|Handy&lt;br /&gt;
|0.95&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|[[Higan|bnes]]&lt;br /&gt;
|0.83&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|FCEU&lt;br /&gt;
|98.13mm&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|QuickNES&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|1.46-WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|0.5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|[[VisualBoy Advance|VBA-M]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Meteor&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32x)&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|1.81&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade]]&lt;br /&gt;
|&lt;br /&gt;
[[Final Burn Alpha]]&lt;br /&gt;
|0.2.97.28&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
|0.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|[[DeSmuMe|DeSmuME]]&lt;br /&gt;
|SVN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engine===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|TyrQuake&lt;br /&gt;
|0.61&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2.5.0&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story&lt;br /&gt;
|NXEngine&lt;br /&gt;
|1.0.0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Standalone Game===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
Game&lt;br /&gt;
|-&lt;br /&gt;
|Dinothawr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WIP Cores===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|DOS&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|SVN&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|&lt;br /&gt;
[[Mupen64Plus]]&lt;br /&gt;
|2.0-rc2&lt;br /&gt;
|-&lt;br /&gt;
|LucasArt Game Engines&lt;br /&gt;
|ScummVM&lt;br /&gt;
|1.6.0&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2010&lt;br /&gt;
|0.139&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2013&lt;br /&gt;
|0.149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Media Player&lt;br /&gt;
|-&lt;br /&gt;
|Modelviewer&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|SceneWalker&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3967</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3967"/>
		<updated>2013-09-27T20:33:47Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[https://launchpad.net/~hunter-kaller/+archive/ppa RetroArch for Linux (Ubuntu PPA repository)]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?pid=459#p459 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://play.google.com/store/apps/details?id=org.retroarch RetroArch for Android]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://forum.themaister.net/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3966</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3966"/>
		<updated>2013-09-27T20:30:58Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[http://www.mediafire.com/download/osdjjzj4r4pvzzr/retroarch-win64.zip Windows x64 Pre-Setup Build]&lt;br /&gt;
*[http://www.mediafire.com/folder/a22l357uc1n3u/retroarch-builds-w64 Windows x64 Updated Builds]&lt;br /&gt;
*[https://launchpad.net/~hunter-kaller/+archive/ppa RetroArch for Linux (Ubuntu PPA repository)]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?pid=459#p459 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://play.google.com/store/apps/details?id=org.retroarch RetroArch for Android]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://forum.themaister.net/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=4517</id>
		<title>Using RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Using_RetroArch&amp;diff=4517"/>
		<updated>2013-09-27T20:20:52Z</updated>

		<summary type="html">&lt;p&gt;Egim: Will expand later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress guide. Please expand upon it.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
After downloading [[RetroArch]], start up retroarch.exe.&lt;br /&gt;
&lt;br /&gt;
Select the emulator core you&#039;d like to use under &#039;&#039;&#039;Core &#039;&#039;&#039;and a ROM under&#039;&#039;&#039; Load Game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
===Ubuntu===&lt;br /&gt;
First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal:&lt;br /&gt;
 sudo apt-get update&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 sudo apt-get install &amp;lt;corename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...where &amp;lt;corename&amp;gt; is the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting Launchpad.&lt;br /&gt;
&lt;br /&gt;
https://launchpad.net/~hunter-kaller/+archive/ppa&lt;br /&gt;
===Any other distro===&lt;br /&gt;
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies.&lt;br /&gt;
&lt;br /&gt;
Dependencies: (refer to your distro&#039;s wiki or package manager for exact package names)&lt;br /&gt;
&lt;br /&gt;
*pkgconfig&lt;br /&gt;
&lt;br /&gt;
*OpenGL headers (should be on most distros by default, if not try installing libgl/mesa development package&lt;br /&gt;
====Optional====&lt;br /&gt;
*libxml2 - For XML shaders and cheat support&lt;br /&gt;
*freetype - TTF font rendering&lt;br /&gt;
*ffmpeg/libavcodec - FFmpeg recording&lt;br /&gt;
*nvidia-cg-toolkit - Cg shaders&lt;br /&gt;
===Building from source===&lt;br /&gt;
Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation.  If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction.&lt;br /&gt;
 git clone git://github.com/libretro/libretro-super.git&lt;br /&gt;
 cd libretro-super&lt;br /&gt;
 sh libretro-fetch.sh&lt;br /&gt;
 sh libretro-build.sh&lt;br /&gt;
 sh libretro-install.sh &amp;lt;path where you&#039;d like RetroArch installed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Building Phoenix-GUI (Optional for those that want point-click control)====&lt;br /&gt;
 git clone git://github.com/Themaister/RetroArch-Phoenix.git&lt;br /&gt;
 cd RetroArch-Phoenix&lt;br /&gt;
 make # Will build for GTK2 by default. If you&#039;re a KDE user or prefer Qt, you can build for Qt with make -f Makefile.qt.&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using RetroArch===&lt;br /&gt;
RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to &amp;quot;man retroarch-joyconfig&amp;quot; for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup.&lt;br /&gt;
&lt;br /&gt;
For those who prefer the Phoenix-Gui, there are a slew of options - many of which are self explanatory. To keep your RetroArch dir clean and organized, be sure to setup all of the different directories in the General tab. Choose your preferred video and audio options. Map your input options. Make sure you tell Phoenix where to find RetroArch if it doesn&#039;t configure automatically. Choose your core and your rom and enjoy.&lt;br /&gt;
&lt;br /&gt;
==OSX==&lt;br /&gt;
????????&lt;br /&gt;
&lt;br /&gt;
==Nintendo Wii==&lt;br /&gt;
If you are on a SD (not HD) [[CRT TVs|CRT TV]], then you will have the best display results (proper scanlines) in 512x240 for the NES, and 512x224 for the SNES games, and 640x224 for the Mega Drive/Genesis games.&lt;br /&gt;
&lt;br /&gt;
==General Setup==&lt;br /&gt;
===Bios===&lt;br /&gt;
&lt;br /&gt;
If you are going to play in a system that needs a BIOS (e.g. PS1), there&#039;s a bit more setup required. Go to &#039;System &amp;gt; General&#039; and change the &#039;System directory&#039; to wherever you&#039;d like and place the BIOS files in there.&lt;br /&gt;
&lt;br /&gt;
Mednafen is very picky about which BIOS to use. The ones that you might need are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5500.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5501.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;de2&amp;quot;&amp;gt;scph5502.bin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mednafen PSX===&lt;br /&gt;
&lt;br /&gt;
[[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more.&lt;br /&gt;
===Mupen64Plus===&lt;br /&gt;
The following files need to be placed in the System folder:&lt;br /&gt;
*RiceVideoLinux.ini&lt;br /&gt;
*Glide64mk2.ini&lt;br /&gt;
Download them [http://www.mediafire.com/?au459fbk8r86jat here].&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&amp;lt;p class=&amp;quot;de2&amp;quot;&amp;gt;Download these [http://www.mediafire.com/download.php?htga58k9rumhla9 SGB-capable bsnes cores], then [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin download this], place it in the RetroArch folder, and rename it as &amp;quot;sgb.boot.rom&amp;quot;. Now on RetroArch, under File &amp;gt; Special ROM, select a Super Game Boy ROM (they will all basically work) and a Game Boy ROM. Finally, under ROM type, select Super GameBoy, make sure you have the bsnes core you downloaded selected, and play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dual Analog Controllers===&lt;br /&gt;
&lt;br /&gt;
PS1 games often used a set of default remappings if they didn&#039;t support it directly. Some games used both analogs as the D-pad, RetroArch doesn&#039;t support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Settings &amp;gt; Controllers, and change it to Dual Analog.  Alternatively, open RGUI while in RetroArch and change the gamepad type in the Input options.&lt;br /&gt;
&lt;br /&gt;
===Transfer PS1 Memory Card Files===&lt;br /&gt;
Mednafen creates memory card files for each individual game, whereas to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch:&lt;br /&gt;
&lt;br /&gt;
*Start game in RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Go to system folder. Copy the names of the .mcr files created for the game.&lt;br /&gt;
&lt;br /&gt;
*Delete them.&lt;br /&gt;
&lt;br /&gt;
*Rename the files you want to transfer with the names of the RetroArch memcard files.&lt;br /&gt;
&lt;br /&gt;
*Place the new ones in the system folder.&lt;br /&gt;
===Disk Changing===&lt;br /&gt;
To changes disks in-game, go to RGUI &amp;gt; Disk Options &amp;gt; Disk Image Append.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change &#039;Disk Index&#039; to &#039;No Disk&#039; first.&lt;br /&gt;
&lt;br /&gt;
==Problems and Solutions==&lt;br /&gt;
===RGUI high frame rate===&lt;br /&gt;
RGUI can run at a very, very high frame rate, like 500.&lt;br /&gt;
===32 bit Windows===&lt;br /&gt;
&lt;br /&gt;
The 32-bit Windows version of RetroArch crashes. It&#039;s a known problem. Download an updated build:&lt;br /&gt;
&lt;br /&gt;
http://forum.themaister.net/viewtopic.php?pid=4945#p4945&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
&lt;br /&gt;
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]&#039;&#039;&#039;Note:&#039;&#039;&#039; This issue has been fixed in the latest version of the Nestopia/FCEUmm cores. Grab the latest version in the RetroArch updater.&lt;br /&gt;
&lt;br /&gt;
Crop overscan does not work properly in NES games. Even if you turn it on in the options, it has no effect, likely because the NES cores have not been configured to make use of it. While this isn&#039;t always a problem, some games such as Super Mario Bros. 3 have blank areas or show garbage on the sides, quirks that would have been hidden on a real TV due to overscan. With the lack of overscan cropping, these blemishes become fully visible. If this bothers you, there are shaders which crop a certain percentage of the edge pixels, such as [[CRT-Geom]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://forum.themaister.net/viewtopic.php?id=467 Windows Compilation Guide]&lt;br /&gt;
[https://github.com/Themaister/RetroArch/wiki/Compilation-guide-%28Linux%29 Linux Compilation Guide]&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Input_lag&amp;diff=2092</id>
		<title>Input lag</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Input_lag&amp;diff=2092"/>
		<updated>2013-09-24T04:44:06Z</updated>

		<summary type="html">&lt;p&gt;Egim: added info on windows aero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Input lag&#039;&#039;&#039; is the delay between pressing a button and seeing the game react.&amp;lt;ref&amp;gt;http://www.anandtech.com/show/2803&amp;lt;/ref&amp;gt; The potential causes for &amp;quot;input lag&amp;quot; are described below (steps which have negligible contributions to the input lag have been omitted). Each step in the process increases &amp;quot;input lag&amp;quot;, however the net result may be unnoticeable if the overall &amp;quot;input lag&amp;quot; is low enough.&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
===Display lag===&lt;br /&gt;
&lt;br /&gt;
This is the lag caused by the digital televisions and monitors. Image processing (such as upscaling, 100&amp;amp;nbsp;Hz, motion smoothing, edge smoothing) takes time and therefore adds some degree of input lag. It is generally considered that input lag of a television below 30ms is not noticeable.&amp;lt;ref&amp;gt;http://www.bit-tech.net/hardware/monitors/2009/02/06/the-dark-side-of-overdrive/4&amp;lt;/ref&amp;gt; Discussions on gaming forums tend to agree with this value. Once the frame has been processed, the final step is the pixel response time for the pixel to display the correct colour for the new frame.&lt;br /&gt;
&lt;br /&gt;
[[CRT tvs|CRT TVs]] and monitors have no display lag.&lt;br /&gt;
===Windows Aero===&lt;br /&gt;
If you&#039;re using Windows Vista/7, having [http://en.wikipedia.org/wiki/Windows_Aero Aero] enabled will add a noticable amount of input lag because it forces vertical synchronization at the OS-level.&lt;br /&gt;
&lt;br /&gt;
===GPU driver latency===&lt;br /&gt;
&lt;br /&gt;
There is video latency caused by the GL drivers in Windows/Linux. It is a total black box and they do all sorts of crazy buffering schemes under the hood for all sorts of purposes - better scores with benchmarking tests, better &amp;quot;game&amp;quot; results - but it is actually counterproductive when your aim is low-latency audio/video synchronization for emulators - you don&#039;t want all this stuff going on in the background. This applies to both GLX X11 drivers and Windows GL/D3D drivers - both are full of bad hacks and codepaths that cater to benchmarking apps and games.&lt;br /&gt;
&lt;br /&gt;
Hard syncing option in some emulators can reduce or remove this.&lt;br /&gt;
&lt;br /&gt;
This can be avoided by using KMS and DRM/EGL, specifically on Linux; using these, the user is in control of front and back buffers and don&#039;t have to rely on APIs, so that they can find where and when a frame was dropped and how to act accordingly with that in mind. It is advisable to get the latest driver to improve performance, as notable graphics chip manufacturers (e.g. AMD, Nvidia) do not find KMS a priority. Intel graphics chips, however, should be fine regardless, but it is still advisable to update drivers.&lt;br /&gt;
&lt;br /&gt;
===Controller===&lt;br /&gt;
&lt;br /&gt;
For wired controllers, this lag is negligible. For wireless controllers, opinions vary as to the effect of this lag. Some people claim to notice extra lag when using a wireless controller, while other people claim that the 4-8 milliseconds of lag is negligible.&amp;lt;ref&amp;gt;http://www.lockergnome.com/uncategorized/2011/08/26/wireless-controller-latency-is-it-a-problem/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Typical overall response times==&lt;br /&gt;
&lt;br /&gt;
Testing has found that overall &amp;quot;input lag&amp;quot; (from controller input to display response) times of approximately 200ms are distracting to the user.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article?page=2&amp;lt;/ref&amp;gt; It also appears that (excluding the monitor/television display lag) 133ms is an average response time and the most sensitive games achieve response times of 67ms (again, excluding display lag).&lt;br /&gt;
&lt;br /&gt;
==Ways to reduce input lag==&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
*Wired controller&lt;br /&gt;
&lt;br /&gt;
*CRT TV or Monitor&lt;br /&gt;
&lt;br /&gt;
*Linux OS in KMS mode&lt;br /&gt;
To disable Windows Aero under Windows Vista/7, select the Basic or Classic theme under Control Center &amp;gt; Personalization, or disable desktop composition under .exe properties &amp;gt; Compatibility. Desktop composition will also be disabled by playing under non-windowed fullscreen. In Windows 8, desktop composition cannot be disabled manually.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Video hardware]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2145</id>
		<title>Libretro</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=2145"/>
		<updated>2013-09-24T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;libretro&#039;&#039;&#039; is an API designed mainly for games and emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Libretro Frontends==&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
*RetroPlayer&lt;br /&gt;
*ZMZ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cores==&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|SNES]]&lt;br /&gt;
|[[Higan|bsnes]]&lt;br /&gt;
|0.93 Performance&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Balanced&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|bsnes&lt;br /&gt;
|0.93 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|1.53&lt;br /&gt;
|-&lt;br /&gt;
|SNES&lt;br /&gt;
|Snes9x-Next&lt;br /&gt;
|1.52.4&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Emulators|PlayStation]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.32&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|PCSX-ReARMed&lt;br /&gt;
|r19&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket|Neo-Geo Pocket]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy]]&lt;br /&gt;
|Mednafen&lt;br /&gt;
|0.9.28&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600]]&lt;br /&gt;
|Stella&lt;br /&gt;
|3.4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|[[Higan|bnes]]&lt;br /&gt;
|0.83&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|FCEU&lt;br /&gt;
|98.13mm&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|QuickNES&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|NES&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|1.46-WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|0.5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|[[VisualBoy Advance|VBA-M]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Meteor&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32x)&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|1.81&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade]]&lt;br /&gt;
|&lt;br /&gt;
[[Final Burn Alpha]]&lt;br /&gt;
|0.2.97.28&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
|0.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|[[DeSmuMe|DeSmuME]]&lt;br /&gt;
|SVN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game Engine===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|TyrQuake&lt;br /&gt;
|0.61&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2.5.0&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story&lt;br /&gt;
|NXEngine&lt;br /&gt;
|1.0.0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Standalone Game===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
Game&lt;br /&gt;
|-&lt;br /&gt;
|Dinothawr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WIP Cores===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
|-&lt;br /&gt;
|DOS&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|SVN&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|&lt;br /&gt;
[[Mupen64Plus]]&lt;br /&gt;
|2.0-rc2&lt;br /&gt;
|-&lt;br /&gt;
|LucasArt Game Engines&lt;br /&gt;
|ScummVM&lt;br /&gt;
|1.6.0&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2010&lt;br /&gt;
|0.139&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
|MAME 2013&lt;br /&gt;
|0.149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Media Player&lt;br /&gt;
|-&lt;br /&gt;
|Modelviewer&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|SceneWalker&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3129</id>
		<title>PC Engine (TurboGrafx-16) emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&amp;diff=3129"/>
		<updated>2013-09-24T01:09:47Z</updated>

		<summary type="html">&lt;p&gt;Egim: /* Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;[[File:PCengine.jpg|thumb|The PC Engine]]The PC Engine (PCE) was a 16 bit system released by NEC in 1990. It is known in the west as TurboGrafx-16 .PC Engine CD (PC-CD) was a CD addon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;The PC Engine 2 (PCE2)  was an upgraded version of the PC Engine  that could also play PCE games. In the west it was known as the SuperGrafx. Only 7 games were released for it.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Emulators==&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE (TG16)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|PCE-CD (TG-CD)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PCE2 (SG)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Accuracy]] Rating&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Ootake]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://www.emucr.com/search/label/Ootake?&amp;amp;max-results=12 2.72]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|High&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]] (Mednafen)&lt;br /&gt;
|Multiplatform&lt;br /&gt;
|0.9.28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[MagicEngine]]&lt;br /&gt;
|Windows, OS X&lt;br /&gt;
|1.1.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|1.4.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-hue-for-psp-070-f28312.html HuE]&lt;br /&gt;
|[[PlayStation Portable]]&lt;br /&gt;
|0.70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Engine]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://aamirm.hacking-cult.org/turbo/TurboEngine031b.zip 0.31b]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|✓&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p class=&amp;quot;firstHeading&amp;quot; id=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;?&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
Ootake is okay for general purposes.&lt;br /&gt;
&lt;br /&gt;
Mednafen is great. Command line only though. It has PCE-Fast, and PCE-Accurate. It can also has a PC-FX core.&lt;br /&gt;
&lt;br /&gt;
RetroArch can run Mednafen&#039;s PCE-Fast core. . GUI and other things.&lt;br /&gt;
&lt;br /&gt;
MagicEngine only has a free demo available. To get the full version costs €15 EUR. There is no reason to buy it when there are better free options available.&lt;br /&gt;
[[Category: Consoles]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Ootake&amp;diff=2993</id>
		<title>Ootake</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Ootake&amp;diff=2993"/>
		<updated>2013-09-24T01:09:31Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = Ootake.gif&lt;br /&gt;
|imagewidth = 32&lt;br /&gt;
|first = 2.72&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows&lt;br /&gt;
|fourth = Kitao Nakamura&lt;br /&gt;
|fifth = [http://www.ouma.jp/ootake/ Ootake Site]}}&#039;&#039;&#039;Ootake&#039;&#039;&#039; is an open-source Japanese [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16]] emulator.&lt;br /&gt;
==Download==&lt;br /&gt;
[http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake271.exe Ootake 2.71] (source code included)&lt;br /&gt;
==Using Ootake==&lt;br /&gt;
&lt;br /&gt;
[http://www.ouma.jp/ootake/Readme.txt Readme]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3965</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=3965"/>
		<updated>2013-09-23T22:23:29Z</updated>

		<summary type="html">&lt;p&gt;Egim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = RA_Logo.png&lt;br /&gt;
|first = 0.9.9.6&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Multi-platform&lt;br /&gt;
|fourth = Squarepusher, themaister, others&lt;br /&gt;
|fifth = [http://www.libretro.com/ libretro.com]&lt;br /&gt;
|sixth = [https://github.com/libretro GitHub]}}&#039;&#039;&#039;RetroArch&#039;&#039;&#039; is an open source, multi-platform frontend for the [[libretro]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].&lt;br /&gt;
&lt;br /&gt;
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
===PC Versions===&lt;br /&gt;
*[http://themaister.net/retroarch.html RetroArch for Windows]&lt;br /&gt;
*[http://www.mediafire.com/download/osdjjzj4r4pvzzr/retroarch-win64.zip Windows x64 Pre-Setup Build]&lt;br /&gt;
*[http://www.mediafire.com/folder/a22l357uc1n3u/retroarch-builds-w64 Windows x64 Updated Builds]&lt;br /&gt;
*[https://launchpad.net/~hunter-kaller/+archive/ppa RetroArch for Linux (Ubuntu PPA repository)]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?pid=459#p459 RetroArch for OS X]&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[http://play.google.com/store/apps/details?id=org.retroarch RetroArch for Android]&lt;br /&gt;
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]&lt;br /&gt;
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9&lt;br /&gt;
*[https://anonfiles.com/file/fcc9ae50c79285f5e914fc72d14342c0 RetroArch for Xbox] and [https://anonfiles.com/file/32768e3a4ab2ee7db7c31a93bc2bd975 Xbox 360] v0.9.9&lt;br /&gt;
===Emulator Cores===&lt;br /&gt;
*http://themaister.net/retroarch-dl/&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Consistency across multiple systems.&lt;br /&gt;
&lt;br /&gt;
*Custom resolution and refresh rate for output.&lt;br /&gt;
&lt;br /&gt;
*Dynamic rate control for amazing sound even when it&#039;s run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.&lt;br /&gt;
&lt;br /&gt;
*Basic fast forward, rewind, savestate, etc&lt;br /&gt;
*Shaders: .shader, .cg, .cgp . filter&lt;br /&gt;
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don&#039;t live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.&lt;br /&gt;
&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==NetPlay==&lt;br /&gt;
&lt;br /&gt;
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;de1&amp;quot;&amp;gt;External links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://forum.themaister.net/index.php Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;de1&amp;quot;&amp;gt;[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Game Boy emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo Entertainment System emulators]]&lt;br /&gt;
[[Category:OS X emulation software]]&lt;br /&gt;
[[Category:NetPlay]]&lt;/div&gt;</summary>
		<author><name>Egim</name></author>
	</entry>
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