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		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;diff=150067</id>
		<title>PlayStation 3 emulators</title>
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		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Placeholder Section}}&lt;br /&gt;
{{Infobox computing device/PlayStation 3}}&lt;br /&gt;
{{for|emulators that run on the PlayStation 3|Emulators on PlayStation 3}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 3&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS3&#039;&#039;&#039;) is a seventh-generation home video game console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|499|2006}} for a 20GB HDD model and {{Inflation|USD|599|2006}} for a 60GB model. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to develop for, as its architecture was significantly more complex than its competitors.&lt;br /&gt;
&lt;br /&gt;
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),&amp;lt;ref&amp;gt;You might see listings of eight SPEs, but that&#039;s because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console&#039;s operating system.&amp;lt;/ref&amp;gt; and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/Sony RSX Reality Synthesizer GPU. The GPU runs at 500 MHz and has to communicate back and forth with both RAMs. The complexity of the SPEs bogged down development of most PlayStation 3 multi-platform games, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, many developers didn&#039;t make effective use of the SPEs, with the consequence that a considerable number of multi-platform titles run with lower framerates or worse graphics compared to the Xbox 360. 88,159,116 units were produced from October 2006 to June 2016.&lt;br /&gt;
&lt;br /&gt;
The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called [[#OtherOS|OtherOS]], but once it was removed shortly after the PS3 Slim model was released citing &amp;quot;security concerns&amp;quot;, fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:64.97%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Arcade variations|arcade variations]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCS3]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|Macx64|MacARM|FreeBSD}}&lt;br /&gt;
|[https://rpcs3.net/download Nightly]&amp;lt;br&amp;gt;[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;The developers are currently treating version increments as milestones, not as stables.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[RPCS3#Compatibility_with_obsolete_hardware_and_OSes|Older builds for obsolete hardware]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|link=https://rpcs3.net/compatibility?type=0|2847|3645}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ChonkyStation3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://github.com/liuk7071/ChonkyStation3 git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nucleus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AlexAltea/nucleus/releases {{NucleusVer}}]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS3F&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html 0.1]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Short Waves&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://wololo.net/downloads/index.php/download/8128 0.0.2]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|RPCSX-UI-Android&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android v20250425]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1DrcOYLJ6beltw1WgvOP7Yuwd-6jZHazLq9NPMQiQRTY|2|12}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Andstation 3]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://andstation3.vercel.app alpha]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|{{R}}&lt;br /&gt;
|-&lt;br /&gt;
|[[aPS3e]]{{Unverified}}&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/aenu1/aps3e/releases {{aPS3eVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=aenu.aps3e PlayStore Free Version]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=aenu.aps3e.premium PlayStore Donation Version]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Unknown}}&lt;br /&gt;
|?&lt;br /&gt;
|{{R}}&lt;br /&gt;
|-&lt;br /&gt;
|ARMSX3&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/ARMSX2/ARMSX3/releases {{ARMSX3Ver}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PSX3IOS&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://github.com/XITRIX/RPCS3-iOS-Releases/releases {{PSX3IOSVer}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|RPCS3 iOS&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://github.com/xmiguel911x/PSX3IOS/releases {{RPCS3IOSVer}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3&#039;s complex architecture]] through innovative techniques. While it isn&#039;t anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn&#039;t really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [[Computer_specifications#Demand_Levels|single-thread performance of CPUs]]. As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.&amp;lt;!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/rpcs3/status/1514302544750780417&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;RPCSX-UI-Android: [https://github.com/RPCS3-Android/rpcs3-android/commit/e2f87a7f14890ac6ba332343b3b811ca1f14e2d1 Android fork of RPCS3 is merged with RPCSX project].&lt;br /&gt;
:;[[aPS3e]]: aPS3e is a open-source PS3 emulator for Android which is largely based on [[RPCS3]]. However, unlike [[AndStation 3]], [[aPS3e]] does not use any containers. Instead, it directly executes after being compiled into aarch64 instructions through LLVM.&lt;br /&gt;
&lt;br /&gt;
;[[Nucleus]]:A one-person project by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, {{YouTubeVideoTime|4joCMfTPP4M|30|who is also one of the developers of the RPCS3 and Orbital projects}}) that aimed at low-level emulation, some AOT emulation, and portability.&lt;br /&gt;
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn&#039;t at the time it was released, but it hasn&#039;t been updated since.&lt;br /&gt;
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! RPCS3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}&lt;br /&gt;
|{{Ya|link=https://github.com/isJuhn/KAMI/}}&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno|link=https://github.com/RPCS3/rpcs3/pull/15000}}&lt;br /&gt;
|-&lt;br /&gt;
|Ray tracing&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. See {{YouTubeVideo|A8ccDL3ND10|here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35304 here]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br&amp;gt;Besides, RPCS3 already supports some of RTX Remix features.&amp;lt;br&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Super-resolution techniques&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture_packs#Texture_Replacement_.283D.29|Texture replacement]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen_hacks#PlayStation_3|Ultra-widescreen hack]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 3 system.&amp;lt;br&amp;gt;But there is no support by system for render games in other ratios such as 16:10, 21:9, or 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br&amp;gt;While &#039;&#039;&#039;{{YouTubeVideo|8hE-twtgIMY|AFMF}}&#039;&#039;&#039; or &#039;&#039;&#039; LSFG&#039;&#039;&#039; can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time. See {{YouTubeVideoTime|vbbdP9ls2GY|299|here}} and {{YouTubeVideoTime|mZblX75AbOM|342|here}}. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60_FPS_cheat_codes#PlayStation_3|Internal frame rate hack]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Rendering latency reduction technologies&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex],{{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
|&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Ya}} See {{YouTubeVideo|gH6zk5zrgo4|here}} and {{YouTubeVideoTime|BditFs3VR9c|942|here}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://github.com/RPCS3/rpcs3/issues/10902}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{~|link=https://github.com/RPCS3/rpcs3/pull/13226}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands}}&lt;br /&gt;
|-&lt;br /&gt;
|On-screen display&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator&#039;s default settings intact. This auto fix feature shouldn&#039;t be confused with &amp;quot;Per-game profiles&amp;quot; enhancement feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/18568}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs#PlayStation 3|Streamable compression format]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/17027}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate]]&lt;br /&gt;
|{{Ya|link=https://www.reddit.com/r/emulation/comments/uhp1lq/how_is_the_state_of_emulation_and_vrr/}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Na|link=https://github.com/RPCS3/rpcs3/issues/12963}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Save_State}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br&amp;gt;Also there is a [https://forums.rpcs3.net/thread-200867.html feature request] for adding this enhancement feature to RPCS3 emulator.&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/4396}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! RPCS3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://docs.google.com/spreadsheets/u/0/d/1fs1Cg4iJiakx_QHsdAmdXyliQ_xJHvWAvXxGwl7FZu8/htmlview# Alternative display mode]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Backwards&amp;lt;br&amp;gt;compatibility&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation 2 emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3|PS2 Classics]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;PlayStation 2 backwards compatibility is possible thanks to ([[Official_emulators#Emulators_on_PS3|ps2_emu]]).&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;RPCS3BackwardsCompatibility&amp;quot;&amp;gt;There is no [[Official emulators#Emulators on PS3|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: &amp;quot;RPCS3 supports Sony&#039;s PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility.&amp;quot; [[Official emulators#Emulators on PS3|ps2_emu]] used for PlayStation 2 emulation, [[Official emulators#Emulators on PS3|ps1_emu]] used for disc-based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/14632 ps1_netemu for PlayStation Classics from PSN].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:Lists_of_PS_one_Classics|PSone Classics]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;PlayStation Classics from PSN ([[Official_emulators#Emulators_on_PS3|ps1_netemu]]), these titles should not be confused with [[Emulation_boxes#First-party_boxes|PlayStation Classic]] emulation box.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;RPCS3BackwardsCompatibility&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation Portable emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:List_of_PlayStation_minis|PSP Minis]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PSP Remasters]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Official_emulators#Emulators_on_PS3|pspemu]] used for PSP Minis and PSP remasters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://forums.rpcs3.net/showthread.php?tid=201093&amp;amp;pid=307908#pid307908}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Disc Drive emulation|Blu-ray player]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Bluetooth||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Ethernet&amp;lt;br&amp;gt;[[#LAN_tunneling|LAN tunneling]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation_Network|PlayStation Network&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. PlayStation Home and Life with PlayStation)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Wi-Fi&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support motion controls#PlayStation 3 Emulation|Motion sensor]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application. Recently, [https://github.com/RPCS3/rpcs3/pull/18113 mouse-based gyro emulation added].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation|Pressure-sensitive inputs]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It&#039;s possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Vibration||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://manuals.playstation.net/document/en/ps3/current/settings/audiooutput.html Dolby Digital, DTS, 5.1 and 7.1]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[https://www.psdevwiki.com/ps3/System_Firmware System firmware]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#OtherOS|OtherOS]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Trophies|Trophies]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[System BIOS emulation|VSH (XMB and apps)]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;42&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#PlayStation Portable connectivity|PlayStation Portable]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#PlayStation Vita connectivity|PlayStation Vita]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Blu-ray Disc remotes|BD remote control]]&lt;br /&gt;
|{{Na|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&#039;&#039;Buzz!&#039;&#039; controller&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/issues/4968}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15528}}&lt;br /&gt;
|-&lt;br /&gt;
|Top Shot Elite&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15793}}&lt;br /&gt;
|-&lt;br /&gt;
|Top Shot Fearmaster&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15793}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Logitech G27||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Music&lt;br /&gt;
|Dance pad||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;DJ Hero&#039;&#039; turntable||{{Ya|link=https://github.com/RPCS3/rpcs3/pull/9965}}&lt;br /&gt;
|-&lt;br /&gt;
|Drums||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
|Guitars||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |[[#PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|Motion Controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Navigation Controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Shooter&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;An assault rifle-like gun attachment that has its own unique inputs.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Racing Wheel&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Rapala Rod and Reel&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only supported through USB passthrough.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&#039;&#039;Rock Band 3&#039;&#039; MIDI Pro Adapter&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Skateboard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15457}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Headset||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_3|Keyboard]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mass storage device&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(USB flash drive, SD card, CompactFlash, Memory Stick, PlayStation Portable, Digital camera, Walkman, ATRAC audio device, etc.)||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Memory card&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation 2||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PocketStation||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Microphone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rocksmith||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SingStar||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Configurations#Audio_configuration}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Standard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_3|Mouse]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Printer&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Virtual_reality#Emulators_with_VR_support|Stereoscopic 3D]]&lt;br /&gt;
|{{Ya|link=https://www.reddit.com/r/rpcs3/comments/feyogl/rpcs3_now_supports_playstation_3d/}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |[[Toys-to-life emulation|Toys-to-life]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Disney_Infinity_Base|&#039;&#039;Disney Infinity&#039;&#039; Base]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#LEGO_Dimensions_Toy_Pad|&#039;&#039;LEGO Dimensions&#039;&#039; Toy Pad]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Kamen_Rider_Summonride_Rider_Gate_Portal|Rider Gate Portal (&#039;&#039;Kamen Rider&#039;&#039; Summonride)]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/17605}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Skylanders_Portal_of_Power|&#039;&#039;Skylanders&#039;&#039; Portal of Power]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |Webcam&lt;br /&gt;
|EyeToy||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Eye#Compatible_games|PlayStation Eye]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UVC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Wireless Keypad&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Wikipedia:Wonderbook|Wonderbook]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;A book-like toy that has a barcode inside, which can be scanned in games that support them.&amp;lt;/small&amp;gt;||{{Na|link=https://rpcs3.net/compatibility?g=Wonderbook#jump}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Development_kits#PlayStation_3|Development kits]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System lights||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===LAN tunneling===&lt;br /&gt;
Offline multiplayer gaming on the PS3 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. There are 104 games with the LAN feature for the PlayStation 3. To see if the game you want to play is supported see [https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_3 this page] or look on the back of the game case.&lt;br /&gt;
&lt;br /&gt;
*[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup]&lt;br /&gt;
*See [[Netplay#LAN tunneling programs]] for more information about other LAN tunneling solutions.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://www.playstationtrophies.org/games/retail/ PlayStationTrophies.org]&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps3 PSNProfiles: PlayStation 3 Trophies]&lt;br /&gt;
[https://playstation.fandom.com/wiki/Trophies Trophies] are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games. Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
*RPCS3 supports Trophies notifications, progress and locking/unlocking etc. and also it has a dedicated built-in manager for trophies. If you want to use custom sound for notifications you need to change files from &amp;quot;RPCS3\sounds&amp;quot;. Although [https://forums.rpcs3.net/thread-205706.html there is no communication between PSN or RPCN with RPCS3 trophy system]. See [https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Adding_Trophy_and_Home_Menu_sounds this page] for more information about this.&lt;br /&gt;
&lt;br /&gt;
===OtherOS===&lt;br /&gt;
:[[Wikipedia:OtherOS]]&lt;br /&gt;
{{For|Recommended Linux distributions|Recommended Linux distros}}&lt;br /&gt;
{{For|Ports of the Linux kernel on consoles|Homebrew and ROM hacks#Operating_systems}}&lt;br /&gt;
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}&lt;br /&gt;
&lt;br /&gt;
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as many [[:Category:Operating_systems|distributions of Linux or BSD]] in a separate partition as long as they supported PowerPC. The feature was removed since system firmware update 3.21, released on April 1, 2010. Software running in the OtherOS environment has access to 6 of the 7 SPEs. Sony implemented a [[hypervisor]] restricting access to the RSX. However either through a security vulnerability before FW 2.10 or by using some form of OtherOS++ CFW full access to the RSX, and/or the seventh SPE and other system resources is possible. See [[Recommended linux distros#Multiplatform-focused]] or [https://t2sde.org/hardware/console/Sony/PS3/ T2 SDE PS3 page] for more information.&lt;br /&gt;
&lt;br /&gt;
*RPCS3 do not support [https://forums.rpcs3.net/post-230177.html PlayStation 3] [https://old.reddit.com/r/rpcs3/comments/8rps60/can_rpcs3_boot_linux_otheros/ OtherOS] feature at the moment.&lt;br /&gt;
:&#039;&#039;Model Citizen PS3: {{YouTubeChannelHandle|model.citizen.ps3|YouTube}}, [http://www.ps3linux.net/ PS3Linux.net]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable connectivity===&lt;br /&gt;
:[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system&#039;s wireless LAN)]&lt;br /&gt;
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]&lt;br /&gt;
Adhoc Party support, remote play (via the PS3 system&#039;s wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.&lt;br /&gt;
*RPCS3 do not support PlayStation Portable connectivity emulation at the moment. There is a [https://github.com/RPCS3/rpcs3/issues/4119 feature request] for this. Recently [https://github.com/RPCS3/rpcs3/pull/15540 UsbPspCm passthrough support added to RPCS3].&lt;br /&gt;
&lt;br /&gt;
===PlayStation Vita connectivity===&lt;br /&gt;
:[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PS Vita]&lt;br /&gt;
:[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]&lt;br /&gt;
Remote play (via the PS3 system&#039;s wireless LAN), copying games to play on a PS Vita system that can be played on either PS3 or PS Vita systems etc.&lt;br /&gt;
&lt;br /&gt;
===PocketStation communication===&lt;br /&gt;
:[[Wikipedia:PocketStation#Compatible_PlayStation_games]]&lt;br /&gt;
PocketStation communication with PlayStation 3 system is possible with a memory card adaptor.&lt;br /&gt;
&lt;br /&gt;
*RPCS3 do not support [[PocketStation_emulators|PocketStation]] communication at the moment.&lt;br /&gt;
&lt;br /&gt;
===Peripherals===&lt;br /&gt;
====PlayStation Move====&lt;br /&gt;
The [[wikipedia:PlayStation_Move|PlayStation Move]] is a controller similar to a Wiimote, shaped to be held into hand and play with motion detection. It is detected by the [[wikipedia:PlayStation_Eye|PSEye]], the successor of the PS2&#039;s [[PlayStation_2_emulators#EyeToy|EyeToy]].&lt;br /&gt;
The PSEye is usable on PC as it benefits from [https://github.com/cboulay/PSMoveService/wiki/PSEye-Software-Setup-(Windows) unofficial drivers] made by the community. It is not yet implemented in a PS3 emulator.&lt;br /&gt;
[[RPCS3]] had some [https://github.com/RPCS3/rpcs3/commit/504e3112ddc440f1d4eb4f236d4d39ab0f016513 first steps implemented] for PSMove use, but the controllers aren&#039;t working yet. &lt;br /&gt;
&lt;br /&gt;
The author of this preliminary implementation, [https://github.com/VelocityRa velocityra], is a dedicated developer for [[RPCS3]] and [[Vita3K]].&lt;br /&gt;
His own branch of the PSMove has advanced further, as the PSEye and PSMove controllers are already physically supported using the PSMoveAPI.&lt;br /&gt;
A pretty old compatibility list can be found [https://workflowy.com/s/move-compatibility/6TV4dP3JcvHwhyUC here]. Some YouTube videos are also showing the work-in-progress functionality working.&amp;lt;ref&amp;gt;{{YouTubeVideo|rrmb_2ULbKo|Rpcs3 [PSMove WIP] VK - Virtua Tennis 4 - Gameplay with PSMove}}&amp;lt;/ref&amp;gt; The author unfortunately stopped working on this implementation years ago.&lt;br /&gt;
&lt;br /&gt;
Recently there is a [https://github.com/RPCS3/rpcs3/pull/15788 this pull request] for implementing Real PS Move Handler which will complete PS Move controller support/emulation.&lt;br /&gt;
&lt;br /&gt;
====Blu-ray Disc remotes====&lt;br /&gt;
:[[Wikipedia:PlayStation_3_accessories#Blu-ray_Disc_remotes|Wikipedia: Blu-ray Disc remotes]]&lt;br /&gt;
Just like [[PlayStation_2_emulators#Hardware_features_and_accessories|PlayStation 2&#039;s DVD Remote Controller]] you can even play games with it other than multimedia functionalities: as long as the game recognizes controls for a D-Pad, you should be okay. Just hold the PS button to change the controller channel to 1.&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
See [https://github.com/RPCS3/rpcs3/issues?q=is%3Aclosed%20%22Namco%20System%22%20OR%20%22USIO%22 feature requests] and [https://github.com/RPCS3/rpcs3/pulls?q=is%3Apr+is%3Aclosed+%22Namco+System%22+OR+%22USIO%22+ pull requests] for implementation of arcade variations on RPCS3. Also see for information about [[Copy protection#Hardware-based protection|hardware-based copy protection methods]]. &#039;&#039;&#039;RPCS3 was just added into [[TeknoParrot]]&#039;&#039;&#039; so you can now play PS3 arcade games via RPCS3 without all the setup, as Teknoparrot takes care of all of it for you.&lt;br /&gt;
&lt;br /&gt;
===[https://www.system16.com/hardware.php?id=900 Namco System 357]===&lt;br /&gt;
A fork currently exists for RPCS3 called Project OMED/RPCS357. The fork has two versions of itself, the Taiko/Fighting version (for Taiko no Tatsujin games and fighting games) and the Gun version (for the rail shooters, requires a lightgun to play).&lt;br /&gt;
The latest public version is available here: https://pixeldrain.com/u/dfGaH2oX.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVideo|tms-kT0RmKw|Demonstration}}&amp;lt;br&amp;gt;{{YouTubeChannelHandle|ProjectOMED|Official Project OMED YouTube Channel}}&lt;br /&gt;
&lt;br /&gt;
===[https://www.system16.com/hardware.php?id=923 Namco System 359]===&lt;br /&gt;
Namco System 359 (or 369 in some regions) is an updated version of Namco System 357 machine and was only for use with Tekken Tag Tournament 2. Project OMED/RPCS357 supports this game and is fully compatible with this machine.&lt;br /&gt;
&lt;br /&gt;
=== Game-specific features ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!RPCS3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Controllers#DualShock_3.2FSixaxis|DualShock 3 and Sixaxis]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PlayStation 3| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps3,rpcs3&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_emulators&amp;diff=149999</id>
		<title>PlayStation emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_emulators&amp;diff=149999"/>
		<updated>2026-09-12T15:02:34Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/PlayStation}}&lt;br /&gt;
{{for|the hybrid console|PSX}} &lt;br /&gt;
{{for|the emulator|PSX (emulator)}}&lt;br /&gt;
{{for|emulators that run on the PlayStation|Emulators on PlayStation}}&lt;br /&gt;
&lt;br /&gt;
The [[gametech:PlayStation|&#039;&#039;&#039;PlayStation&#039;&#039;&#039;]] (also referred to by the shorthand PS1, and by the PSX codename) is a fifth-generation console released by Sony Computer Entertainment on December 3, 1994, in Japan and September 9, 1995, in the US, and retailed for {{Inflation|USD|299.99|1995}}. It had an R3000 CPU at 33.8688 MHz with 2 MBs of RAM and 1 MB of VRAM. It used a proprietary MDEC video compression unit integrated into the CPU, allowing for playback of full-motion video at a higher quality than other consoles of its generation. It had better stereo sound than that of other stereos at that time.&lt;br /&gt;
&lt;br /&gt;
The PlayStation was particularly attractive to developers because of the relative ease of programming and the low cost of CD-based media. Sony also had a more inclusive policy towards third-party developers, resulting in more third-party games than the Nintendo 64. A PlayStation CD had a maximum capacity of 600MB, while the N64&#039;s was limited to 64MB.&lt;br /&gt;
&lt;br /&gt;
PlayStation emulation has been available since the [[History of emulation#PlayStation|late 1990s]], and was generally better than the comparable Nintendo 64 offerings despite the use of a plugin system. The plugins and emulators were often closed-source, rarely updated, and of questionable accuracy, but new offerings emerging starting in the mid-2010s offer high accuracy, many enhancements over the original hardware, or both.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction|[[PlayStation emulators#Enhancements|enhancements]], [[PlayStation emulators#Hardware features and peripherals|hardware features &amp;amp; peripherals]], [[PlayStation emulators#Arcade hardware variants|arcade hardware variants]], and [[PlayStation emulators#Immersion features|immersion features]]}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM|Macx86|MacARM|Pyra}}||{{Ya}}&lt;br /&gt;
|[https://github.com/stenzek/duckstation/releases/tag/preview Preview (nightly)]&lt;br /&gt;
[https://github.com/stenzek/duckstation/releases/tag/latest Latest (stable)]&lt;br /&gt;
&lt;br /&gt;
[https://pyra-handheld.com/repo/apps/177 0.0.1.02 Pyra]&lt;br /&gt;
&lt;br /&gt;
[[Emulators on legacy Microsoft products#Windows 7|Older builds for obsolete hardware]]&lt;br /&gt;
|{{Red}} {{License|CCBYNCND}} 4.0 ({{License|SA}})&lt;br /&gt;
|{{Emulator compatibility (unofficial)|1199|8870}}&lt;br /&gt;
{{Emulator compatibility|1199|1209|link=https://docs.google.com/spreadsheets/d/e/2PACX-1vRE0jjiK_aldpICoy5kVQlpk2f81Vo6P4p9vfg4d7YoTOoDlH4PQHoXjTD2F7SdN8SSBLoEAItaIqQo/pubhtml}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/unofficial-issue-tracker/duckstation/issues 113 issues (unofficial)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative maintained list&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility (unofficial)|1787|8870}}&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|1787|1805|link=https://docs.google.com/spreadsheets/d/1lgRbHyN_ooTBnNT-baEMy2ngJqzhLB_36quYcfINHfg/edit?gid=0#gid=0}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/pcsx_rearmed/ PCSX-ReARMed]&amp;lt;ref name=&amp;quot;Libretro core&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Only available as a libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[PCSX-Reloaded|PCSX-R]]/[[PCSX-Reloaded|PGXP (Obsolete)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LinuxARM|macOSx86|Pyra}}||{{~}}&amp;lt;ref&amp;gt;[https://docs.libretro.com/library/pcsx_rearmed/ PCSX-ReARMed fork is still active.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ PCSX-ReARMed]&lt;br /&gt;
[https://pyra-handheld.com/repo/apps/42 0.1 Pyra]&lt;br /&gt;
&lt;br /&gt;
[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP build (Obsolete)]&lt;br /&gt;
&lt;br /&gt;
[http://www.emucr.com/2019/03/pcsx-reloaded-git-20190307.html PCSX-R SVN builds (Obsolete)]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://docs.libretro.com/library/pcsx_rearmed/#compatibility ?]&lt;br /&gt;
[[Recommended PS1 plugins|(Plugin-dependent)]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;If you have a potato/low-end tier setup or incompatibility issues with [[DuckStation]]/[https://buildbot.libretro.com/nightly/ SwanStation (unofficial libretro core)], [[mednafen]]/[https://buildbot.libretro.com/nightly/ Beetle/Beetle HW] (This is port of Mednafen PSX core to the libretro API.) or [[XEBRA]] try your luck with [https://buildbot.libretro.com/nightly/ PCSX-ReARMed].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[XEBRA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://drhell.web.fc2.com/ps1/xebra221106.zip 22/11/06]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/hpsx64/ hpsx64]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://sourceforge.net/projects/hpsx64/files/Source/ {{hpsx64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PCSX-Redux]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOSx86|macOSARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/grumpycoders/pcsx-redux#where {{PCSX-ReduxVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://github.com/grumpycoders/pcsx-redux/issues ?]||{{WIP-Box|link=https://github.com/grumpycoders/pcsx-redux#what-works}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BluestormDNA/ProjectPSX ProjectPSX]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{~}}&lt;br /&gt;
|[https://github.com/BluestormDNA/ProjectPSX git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|[https://github.com/BluestormDNA/ProjectPSX?tab=readme-ov-file#compatibility ?]||{{WIP-Box|link=https://github.com/BluestormDNA/ProjectPSX?tab=readme-ov-file#quick-faq}}&lt;br /&gt;
|-&lt;br /&gt;
|[[psxe]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/allkern/psxe/releases {{psxeVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{WIP-Box|link=https://github.com/allkern/psxe?tab=readme-ov-file#progress}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/unknowall/ScePSX ScePSX]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/unknowall/ScePSX/releases {{ScePSXVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|[https://github.com/unknowall/ScePSX/issues ?]||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[StarPSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOSARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/kaezrr/starpsx/releases {{StarPSXVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Avocado]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/JaCzekanski/Avocado git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility (unofficial)|262|8870}}&lt;br /&gt;
{{Emulator compatibility|262|374|link=https://avocado-db.czekanski.info/#/}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleem!]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|W9x}}||{{Na}}&lt;br /&gt;
|1.6b||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[http://www.whipassgaming.com/genesisreviews/Bleemcast/bleemcastcompatibility.htm ?]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[http://www.epsxe.com/download.php {{EpsxeWinVer}} (Windows)]&lt;br /&gt;
[http://www.epsxe.com/download.php {{EpsxeLinuxVer}} (Linux)]&lt;br /&gt;
&lt;br /&gt;
[http://www.epsxe.com/download.php {{EpsxeMacVer}} (macOS)]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://www.ngemu.com/threads/compatibility-list-for-epsxe-1-6-0.49711/ ?]&lt;br /&gt;
[[Recommended PS1 plugins|(Plugin-dependent)]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|HopStation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/howprice/hopstation git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$PSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Dunno}}&lt;br /&gt;
|[http://problemkaputt.de/psx.htm {{NO$PSXVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://www.psxdev.net/forum/viewtopic.php?t=3848 ?]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PSX (emulator)|pSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[http://www.emulator-zone.com/doc.php/psx/psx_em.html 1.13]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://psxemulator.proboards.com/board/4/game-compatibility ?]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PSXACT&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://gitlab.com/psxact/psxact git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PSXeven&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://dl.emulator-zone.com/download.php/emulators/psx/psxeven/PSXeven_v0.19.zip v0.19]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rustation]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{~|link=https://gitlab.com/flio/rustation-ng/-/commits/master}}&lt;br /&gt;
&amp;lt;small&amp;gt;Rustation NG still active.&amp;lt;/small&amp;gt;&lt;br /&gt;
|[http://github.com/simias/rustation git]&lt;br /&gt;
[https://gitlab.com/flio/rustation-ng git (Rustation NG)]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SSSPSX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[http://www.emulator-zone.com/doc.php/psx/ssspsx.html 0.0.34]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[Recommended PS1 plugins|Plugin-dependent]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}}&amp;lt;ref name=&amp;quot;Duckstation Android&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Android version is no longer updated nor supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.duckstation.org/android/ Beta]&lt;br /&gt;
[https://github.com/stenzek/duckstation#android git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation Play Store]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
&amp;lt;small&amp;gt;Android only.&amp;lt;/small&amp;gt;&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Gamma&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/gamma-ps-1-game-emulator/id6499106870 {{GammaVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&amp;lt;ref name=&amp;quot;Payware&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Payware. It&#039;s recommended that you use the patched versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://www.ngemu.com/threads/compatibility-list-for-epsxe-1-6-0.49711/ ?]&lt;br /&gt;
[[Recommended PS1 plugins|(Plugin-dependent)]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[XEBRA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra 25/08/25]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/unknowall/ScePSX ScePSX]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://github.com/unknowall/ScePSX/releases {{ScePSXVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|[https://github.com/unknowall/ScePSX/issues ?]||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Avocado]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{~}}&lt;br /&gt;
|[https://github.com/JaCzekanski/Avocado git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fpsece.net/faq.html FPse]&amp;lt;ref name=&amp;quot;Payware&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse 13.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[http://www.fpsece.net/compatibility.html ?]&lt;br /&gt;
[[Recommended PS1 plugins|(Plugin-dependent)]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
(Mednafen, MAME)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|[[BizHawk#Supported systems|(Core-dependent)]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1114&amp;amp;start=0&amp;amp; ?]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|118|8870|link=https://ares-emu.net/compatibility/sony-playstation?status=-1}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=psx&amp;amp;compatibility= ?]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store ($)]&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS|tvOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!API&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Libretro.png|link=Libretro|100x100px]]&lt;br /&gt;
|[[Mednafen]]||{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1114&amp;amp;start=0&amp;amp; ?]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/pcsx_rearmed/ PCSX-ReARMed]&amp;lt;ref name=&amp;quot;Mobile only&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Only available on mobile as a libretro core.&amp;lt;/ref&amp;gt;||{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://docs.libretro.com/library/pcsx_rearmed/#compatibility ?]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.libretro.com/index.php/category/swanstation/ SwanStation]||{{~}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|[https://github.com/libretro/swanstation/issues ?]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]||{{Ya}}||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=psx&amp;amp;compatibility= ?]||{{WIP-Box}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Official emulators#Sony|Official Sony emulators]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS2|PSP|PS3|PSV|PS4|PS5}}||{{~}}&lt;br /&gt;
|r13 (PS2)&lt;br /&gt;
6.60 (PSP)&lt;br /&gt;
&lt;br /&gt;
4.82 (PS3)&lt;br /&gt;
&lt;br /&gt;
2.60 (PSVita)&lt;br /&gt;
&lt;br /&gt;
[[Official emulators#Emulators on PS4|SYRUP (PS4/PS5)]]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&#039;&#039;&#039;PS3&#039;&#039;&#039;&lt;br /&gt;
{{Emulator compatibility (unofficial)|1354|8870}}&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|1354|1367|link=https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility (unofficial)|479|8870}}&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|479|530|link=https://www.psdevwiki.com/psp/PS1_Classics_Emulator_Compatibility_List}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS4/PS5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility (unofficial)|213|8870}}&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|213|413|link=https://www.psdevwiki.com/ps4/PS1_Classics_Emulator_Compatibility_List}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Console Archives&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS5|Switch2}}||{{Ya}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Only for selected titles||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NX|XB1|SXS}}||{{Na}}&lt;br /&gt;
|[https://xbdev.store/download/15/ Build (Xbox)]&lt;br /&gt;
[https://github.com/basharast/DuckStation-UWP-ARM git (Xbox)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RSDuck/duckstation/releases/tag/prerelease-2 Prerelease 2 (Switch)]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WiiSXRX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NGC|Wii|WiiU}}||{{Ya}}&lt;br /&gt;
|[https://github.com/niuus/WiiSXRX/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleem!|Bleemcast]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DC}}||{{Na}}&lt;br /&gt;
|?||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[http://www.whipassgaming.com/genesisreviews/Bleemcast/bleemcastcompatibility.htm ?]||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Descriptions ===&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
;[[DuckStation]]&lt;br /&gt;
:Quickly became a top contender on the basis that it has high compatibility and a built-in modern QT GUI. Its stated goal is to be &amp;quot;as [[Emulation accuracy|accurate]] as possible while maintaining performance suitable for low-end devices.&amp;quot; While PCSX-R has long dethroned ePSXe in features, DuckStation is the first to address all the shortcomings of plugin-based offerings thus far, as all of its features are available out-of-the-box, and no configuration is necessary to get games running outside of obtaining the original system firmware. Duckstation has lots of modern [[#Enhancements|enhancements]] built-in and supports some of the [[#Hardware_features_and_peripherals|hardware features, peripherals]]. An Android version is also available, although it doesn&#039;t have feature parity with the desktop builds.&lt;br /&gt;
&lt;br /&gt;
:; SwanStation&lt;br /&gt;
:: A hard fork and open-source Libretro core implementation of DuckStation for RetroArch. It could be considered as separate emulator at this point, so there is no point in chasing after any kind of upstream and it is under development. Recommended to use standalone DuckStation but if you really want to use a libretro core for PlayStation 1 emulation it&#039;s a good option along with beetle PSX and PCSX-ReARMed libretro cores. Since standalone version is significantly more actively developed, some enhancements and hardware features haven&#039;t been implemented in this one. However, because it&#039;s a libretro core, you can still leverage some of the libretro enhancement features with this core specifically.&lt;br /&gt;
&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
: Is heavily focused on [[Emulation accuracy|accuracy]], and also it has very good compatibility. It&#039;s even been known to outperform Sony&#039;s official PlayStation emulator in some of the accuracy tests.&amp;lt;!-- Do note if you find an exception, though. --&amp;gt; However, there are a few hurdles to using it; it requires a specific BIOS for each region, and the program interfaces from a shell only; it has no GUI. You can still drag-and-drop CUE files into the executable to load games, and the program will log errors to a text file called &amp;lt;code&amp;gt;stdout&amp;lt;/code&amp;gt; whenever a crash happens. External GUI launchers are available.&lt;br /&gt;
:; Beetle PSX&lt;br /&gt;
:: This fork by the RetroArch developers has several experimental modifications and [[PlayStation emulators#Enhancements|enhancements]] that aren&#039;t present in the standalone version, including a widescreen hack, CPU overclocking for smoother frame rates, and increasing the internal resolution up to 8x. Increasing the resolution carries a heavy performance cost, however, since graphics are rendered in-software, an alternative core exists for hardware rendering. See [https://www.maketecheasier.com/retroarch-ps1-emulation/ this 2018 guide] for setting up Beetle HW in RetroArch. Needs high-end specifications to run at full speed for Android and iOS devices.&lt;br /&gt;
&lt;br /&gt;
; [[XEBRA]]&lt;br /&gt;
: An emulator made in Japan that also has high compatibility though games that require subchannel data are not supported. It is heavily focused on [[Emulation accuracy|accuracy]] similarly to Mednafen. The UI is in English, but because it&#039;s not the developer&#039;s native language, some of the naming conventions may seem weird compared to other emulators (for example, the BIOS is referred to as OSROM). Luckily, there&#039;s a [https://www.reddit.com/r/emulation/comments/9a4mwk/xebra_guide_ps1_emulator/ guide] that helps explain how each option works. Also supports some of the [[PlayStation emulators#Hardware features and peripherals|hardware features and peripherals]] which is not found in other recommended emulators.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Uses two cores ported from [[Mednafen]] for PlayStation emulation: &amp;quot;Octoshock&amp;quot; core (by zeromus) and &amp;quot;[https://github.com/TASEmulators/BizHawk/pull/3093 Nymashock]&amp;quot; core (by CasualPokePlayer). [https://www.speedrun.com/twl/thread/nl2de BizHawk emulator is accepted by Speedrun community] and actually more preferred compared to other recommended emulators because: it&#039;s more suitable for catching those who try and pass off RTA runs as TASes. The &amp;quot;Nymashock&amp;quot; core is more preferred between the two, with public talks about removing the &amp;quot;Octoshock&amp;quot; core. Further that [https://www.speedrun.com/ctr/forums/sqeu6 only Mednafen and BizHawk accepted for certain games like CTR].&lt;br /&gt;
&lt;br /&gt;
; [[ScePSX]]&lt;br /&gt;
: Core code based on [[ProjectPSX]].&lt;br /&gt;
&lt;br /&gt;
; [[No$|NO$PSX]]&lt;br /&gt;
: Has two versions, but standard users will want to use the cut-down gaming version. Made in the same style as NO$GBA, where it handles the PocketStation, it offers decent compatibility with very low-spec requirements – the programmer&#039;s philosophy is to deliver a working application out of the box.&lt;br /&gt;
&lt;br /&gt;
; PCSX&lt;br /&gt;
: PCSX was an early PlayStation emulator which was one of the first open-source ones to use the PSEmu Pro plugin specification. It was abandoned after its developers created [[PCSX2]] (which initially shared a very similar design) and shifted their focus to that.&lt;br /&gt;
&lt;br /&gt;
:; [[PCSX-Reloaded]]&lt;br /&gt;
:: An open-source, plugin-based emulator based on PCSX-df, itself based on PCSX. It is no longer recommended, as DuckStation has all the same benefits as PCSX-R without needing to use forks or old plugins.&lt;br /&gt;
::; PCSX-ReARMed&lt;br /&gt;
::: An ARM fork whose biggest draw is its NEON software renderer, which is both fast and accurate and can render at higher resolutions without resorting to HLE plugins. It was given the seal of approval by Sony after being used in the official PlayStation Classic emulation box.&amp;lt;ref&amp;gt;{{YouTubeVideoTime|FQWzpnoiLbI|103|MVG: The Sony PlayStation Classic - One Week Later}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; [[PCSX-Redux]]&lt;br /&gt;
:: Latest iteration of PCSX, but dropped the plugin system to create a single monolithic codebase that handles all aspects of PlayStation emulation. Heavily focused on development, debuggability, and reverse engineering, but still perfectly usable to run PlayStation 1 titles. PCSX-Redux also supports [https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios OpenBIOS] - a free, truly open source bios replacement for the PS1, which works on the real hardware and emulators.&lt;br /&gt;
&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: By nature of supporting arcade systems similar to the PlayStation, MAME&#039;s &amp;quot;Sony PlayStation&amp;quot; driver (&amp;lt;code&amp;gt;psj&amp;lt;/code&amp;gt;) is considered &amp;quot;preliminary&amp;quot;, but it works; it can boot to the BIOS and launch games but expect bugs, especially between hardware revisions. The MAME project as a whole remains active, but there&#039;s little incentive for any of its developers to work on the PS1 driver. However, recent years have seen some significant improvements to PlayStation-based arcade hardware, which may carry over to playing some console games.&lt;br /&gt;
&lt;br /&gt;
; [[ePSXe]]&lt;br /&gt;
: Despite having widespread name recognition, it is unfortunately not an emulator we recommend using on PC anymore. The [[source code]] is closed, meaning development is beholden to the original developers. Updates have brought it on par with PCSX-R, but that isn&#039;t enough. They are also selling a paid Android port.&lt;br /&gt;
&lt;br /&gt;
; [[PSX (emulator)|pSXfin]]&lt;br /&gt;
: [http://psx.silvanthalas.com/psx.html A simpler emulator with a lot of compatibility issues.] Development has been halted, and it remains closed-source. It&#039;s really only useful for very old toasters.&lt;br /&gt;
&lt;br /&gt;
; [[Avocado]]&lt;br /&gt;
: Was slated to become an open-source, full-system emulator like DuckStation, with the caveat being that it could load games without a BIOS. That never panned out, as development has largely stopped.&lt;br /&gt;
&lt;br /&gt;
==== Backwards-compatible emulators ====&lt;br /&gt;
&lt;br /&gt;
; [[PCSX2]]&lt;br /&gt;
: This emulator supports PlayStation 2 backwards compatibility [[PlayStation 2 emulators#Hardware features and accessories|hardware feature]]. However, one thing to note is that backward compatibility in the original PlayStation 2 hardware didn&#039;t cover all the games in the PlayStation 1 library, and naturally these limitations carry forward to PCSX2&#039;s emulation, on top of that PCSX2&#039;s backwards compatibility emulation still not perfect at the moment.&lt;br /&gt;
&lt;br /&gt;
: See [[PlayStation 2 emulators#Hardware features and accessories|PlayStation 2 emulators hardware features and peripherals section]] for more information.&lt;br /&gt;
&lt;br /&gt;
; [[RPCS3]]&lt;br /&gt;
: This emulator supports PlayStation 3 backwards compatibility [[PlayStation 3 emulators#Hardware features and peripherals|hardware feature]]. However there is no [[PocketStation emulators|PocketStation]] communication and [[Official emulators#PlayStation|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: &amp;quot;RPCS3 supports Sony&#039;s PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility.&amp;quot; [[Official emulators#PlayStation 2|ps2_emu]] used for PlayStation 2 emulation, [[Official emulators#PlayStation|ps1_emu]] used for disc-based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/14632 ps1_netemu for PlayStation Classics from PSN].&lt;br /&gt;
&lt;br /&gt;
: See [[PlayStation 3 emulators#Hardware features and peripherals|PlayStation 3 emulators hardware features and peripherals section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Consoles ====&lt;br /&gt;
&lt;br /&gt;
* POPS (short for PlayStation On PSP System) is Sony&#039;s official PS1 emulator for their PlayStation Store releases. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of BIN/CUE disc dumps, which can be made using a converter if desired. Compatibility is very high due to similar hardware design; although the GPU is emulated, the CPU is close to the PS1 and would naturally speed up performance on its own. It includes support for multi-disc games (within the one EBOOT). Only the native PS1 resolution is supported, with games being stretched to fit the screen as the user wishes.&lt;br /&gt;
* The PlayStation 3 has a built-in software emulator with very high compatibility, which is used for PS1 releases on the PlayStation Store and for handling PlayStation CD-ROM discs.&lt;br /&gt;
* &#039;&#039;Console Archives&#039;&#039; is a spin-off from the &#039;&#039;Arcade Archives&#039;&#039; branch made by Hamster, of which includes PS1 and NES games. The PS1 emulator used in those re-releases is built after the Capcom ZN-2 emulator used on &#039;&#039;Tetris: The Grand Master&#039;&#039; for the PlayStation 4 and Switch. The accuracy is fairly high when compared to the emulator used in Sony&#039;s PlayStation Plus Classics for PS4 and PlayStation 5.&lt;br /&gt;
* PCSX-ReARMed is only available on consoles as a libretro core (e.g., RetroArch). It can run on various handheld consoles with fairly strong specs, like the PlayStation Vita, the Nintendo 3DS, and the Nintendo Switch. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from the mid-2010s to 2019; now it uses a port of PCSX4ALL&#039;s Unai renderer, which is less accurate, but much faster (e.g., 10-20 FPS faster). The CHD compression format, which shrinks disc images into more manageable sizes, is enabled on this emulator on the 3DS. These images will load and run much faster than &#039;.bin/.cue&#039; files - greatly reducing frame rate dips, i.e., in FMVs &amp;amp; loading zones.&lt;br /&gt;
* PS2PSXe is an unofficial PS1 emulator for the PS2. However, compatibility is very low. Double disc swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.&lt;br /&gt;
* WiiSX is a port of PCSX to the Wii. Compatibility is fairly low due to the weak power of the Wii and the differing hardware designs that make PowerPC requirements a little stronger. It&#039;s generally not worth using since it doesn&#039;t get updated.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!DuckStation&lt;br /&gt;
!Mednafen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{~|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Ya|link=https://docs.retroachievements.org/general/tutorials/turbo-button.html#duckstation-pcsx2}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Graphics&lt;br /&gt;
|[[PlayStation emulators#Parallel.2FPrecision Geometry Transform Pipeline|Parallel/Precision Geometry Transform Pipeline]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&lt;br /&gt;
However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. See {{YouTubeVideo|tyOkw2efQPM|here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Standalone [[mednafen]] do not support these features while Beetle libretro core does. Keep in mind that graphics enhancements exclusive to Beetle &#039;&#039;&#039;HW&#039;&#039;&#039; core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/RTX Remix}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&lt;br /&gt;
Besides, DuckStation already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&lt;br /&gt;
&lt;br /&gt;
On top of that you can use ReShade for post-processing and [https://github.com/scurest/duckstation-3D-Screenshot/releases/tag/latest-3d-screenshot unofficial fork] for taking 3d screenshots.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Scaled dithering}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Texture filtering|Textures on the PlayStation are typically displayed with &amp;quot;blocky&amp;quot; edges due to lack of texture filtering.}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture Packs#PlayStation|Texture replacement]]||{{Ya}}&amp;lt;ref name=&amp;quot;Texture&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Both DuckStation and [https://docs.libretro.com/library/beetle_psx_hw/#texture-replacements-vulkan-only beetle-psx-&#039;&#039;&#039;hw&#039;&#039;&#039;-libretro (mednafen_psx_&#039;&#039;&#039;hw&#039;&#039;&#039;_libretro)] support this feature but still experimental and incompatible with each others implementation. Stenzek closed [https://github.com/stenzek/duckstation/pull/2224#issuecomment-2044226041 &amp;quot;texture-replacement&amp;quot; pull request] on Apr 9, 2024. In July 2024, Stenzek decided to make another attempt and created a [https://github.com/stenzek/duckstation/pull/3244 new pull request] for implementing texture-replacement enhancement to DuckStation emulator. Note that the texture replacement system is not going to be compatible with all games.&amp;lt;/ref&amp;gt;||{{~}}&amp;lt;ref name=&amp;quot;Texture&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/True color debanding}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Color debanding was [https://github.com/stenzek/duckstation/pull/3089 added] on January 19, 2024, then [https://github.com/stenzek/duckstation/commit/7f4e5d55dbdef5a50e0aa4994f667fb03d854928#diff-369cdc9e84b7d797d091cb50d47982fc74e2b6d84c5f1b0cbfe31f4b91cddbdf removed] when Duckstation was re-licenced to CC-BY-ND 4.0 on September 1, 2024.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/True color rendering|In practice, {{YouTubeVideoTime|bi-Wzl6BwRM|246|PlayStation games stored color in 15 bits. 24-bit color mode was mostly used for still images}}}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#PlayStation|Widescreen hack]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation technologies}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use after applying the &amp;quot;Internal frame rate hack&amp;quot; and &amp;quot;skip presenting duplicate frames option&amp;quot;.&lt;br /&gt;
While AFMF or {{YouTubeVideo|kk87YSVDAc8|LSFG}} could be used with DuckStation or Mednafen, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes#PlayStation|Internal frame rate hack]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking#PlayStation|Overclock]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Preload optical disc image to RAM}}||{{Ya}}||{{Ya|link=https://mednafen.github.io/documentation/mednafen.html#cd.image_memcache}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is likely doesn&#039;t offer enough benefit to justify the development effort.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Down-sampling}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deinterlacing]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;RALibretro&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Only available on libretro cores. [https://docs.libretro.com/guides/retroachievements/#sony RetroAchievement support on Libretro PSX cores].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thanks to reshade .fx implementation it&#039;s possible to use post-rendering AA such as FXAA.&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering scaling}}||{{Ya}}||{{Ya|link=https://mednafen.github.io/documentation/#Global+Settings+Reference}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader_chain}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Has glsl and [https://github.com/stenzek/duckstation/commit/8a40c7bf944b3a4209d90134a379c9d1f0cc7e20 built-in ReShade .fx] shader chain support.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Quality of life&lt;br /&gt;
|{{Enhancements/Quality of life/Automatic emulated controller connect/disconnect}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic region-switching||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;RALibretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in memory card manager]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Index/Compatibility databases}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/On-screen display}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Portable and stealth}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/SDL backend support}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs#PlayStation 1|Streamable compression format]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Variable refresh rate||{{Ya|link=https://github.com/stenzek/duckstation/commit/a1d7d214cfb7491b8ba54081b5c40825055f4bc7}}||{{~}}&amp;lt;ref name=&amp;quot;BeetleHW&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/TAS features/Frame step}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Macros/Scripts/[https://tasvideos.org/LuaScripting Lua]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
|Debug features||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;mednafenstandalone&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Free Look}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation emulators#Emulation issues|PlayStation did not have hardware support for a Z-buffer or floating-point operations]]. [https://www.quora.com/Playstation-1-does-not-have-z-buffer-and-floating-points-yet-how-could-it-play-3D-games However, the system used various techniques to giving the appearance of depth].&lt;br /&gt;
You can use cheat menu for {{YouTubeVideo|Nis-qVSSzEw|certain games}} to use Free Look.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/RetroArch/comments/q4is0t/is_there_a_free_camera_cheat_for_n64_andor_ps1/ Reddit Thread: Is there a free camera cheat for N64 and/or PS1?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also you can use dedicated tools like [https://github.com/FranklyGD/Spyro-Scope Spyro Scope] or [https://github.com/scurest/duckstation-3D-Screenshot/wiki/Instructions DuckStation 3D Screenshot build].&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./FreeSurround}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Netplay|Sony consoles|Shouldn&#039;t be confused with PlayStation Link, see [[PlayStation emulators#Hardware features and peripherals|Hardware features and peripherals]] for more information.}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;There is a [https://github.com/HeatXD/duckstation-netplay/releases Duckstation fork for GGPO implementation] and also [https://github.com/stenzek/duckstation/pull/3000 Pull request for rollback netplay implementation].&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref name=&amp;quot;mednafenstandalone&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Libretro version do not support netplay while standalone [[mednafen]] version does. Also standalone version has more advanced debugging features.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./PSF player}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Ya}}||{{~}}&amp;lt;ref name=&amp;quot;RALibretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Rich Presence}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Screen translator}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parallel/Precision Geometry Transform Pipeline ===&lt;br /&gt;
PGXP (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
&lt;br /&gt;
* High Precision Vertex Data (more stable geometry)&lt;br /&gt;
* Reduced Triangle Culling (more detailed models)&lt;br /&gt;
* Perspective Correct Texture Mapping (reduced texture distortion)&lt;br /&gt;
&lt;br /&gt;
First, it introduces subpixel precision to eliminate the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘texture warping/dancing&#039; issues.&lt;br /&gt;
&lt;br /&gt;
* For mednafen, [[PGXP]] only available to libretro&#039;s &amp;quot;beetle-psx-hw-libretro&amp;quot; (mednafen_psx_hw_libretro) core but comes with significant [https://docs.libretro.com/library/beetle_psx_hw/#compatibility issues].&lt;br /&gt;
* Recommended to use DuckStation for [[PGXP]]; otherwise use the [https://mednafen.github.io/releases/ mednafen standalone] or [https://buildbot.libretro.com/nightly/ Beetle SW (mednafen_psx_libretro)].&lt;br /&gt;
* For PCSX-Reloaded, PGXP [http://ngemu.com/threads/pcsxr-pgxp.186369/ only available with PGXP build].&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!DuckStation&lt;br /&gt;
!Mednafen&lt;br /&gt;
!XEBRA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Disc Drive emulation|CD player]]||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[System BIOS emulation|System BIOS]]||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;36&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://psxdatacenter.com/games/J/Z/SLPS-00424.html Bandai Robot Model Kits]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Analog Joystick||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cockpit Wheel||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat||{{Na}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Densha de Go!&#039;&#039; controller||{{Ya|link=https://github.com/stenzek/duckstation/commit/e4a358cacb1295b3f63fbcd83d32b1ae49989179}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dual Analog Controller / DualShock||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;When using a controller with an LED, it can also be used to emulate the Analog LED.&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Fishing controller&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Different fishing rods [https://problemkaputt.de/psxspx-controllers-fishing-controllers.htm have different fishing game compatibility].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Agetec fishing rod (SLUS-00063)||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ASCII fishing rod (SLPH-00100 + PS2 version with new mode switch)||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Bandai fishing rod (BANC-0001)||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Hori fishing rod (HPS-97/HPS-98)||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Jogcon||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://en.wikipedia.org/wiki/List_of_light-gun_games#PlayStation Light gun]&lt;br /&gt;
|GunCon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Namco&#039;s light gun; NPC-103.&amp;lt;/ref&amp;gt;||{{Ya|link=https://github.com/stenzek/duckstation/blob/master/src/core/guncon.cpp}}||{{Ya|link=https://mednafen.github.io/documentation/psx.html#Settings+Reference}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Konami Justifier||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;You can use nixxou&#039;s [https://github.com/nixxou/duckstation?tab=readme-ov-file#duckstation---lightgun-edition DuckStation LightGun Edition] fork.&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games with keyboard and mouse support#PlayStation|Mouse]]||{{Ya|link=https://github.com/stenzek/duckstation/blob/master/src/core/playstation_mouse.cpp}}||{{Ya|link=https://mednafen.github.io/documentation/psx.html#Settings+Reference}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Musical game controller&lt;br /&gt;
|&#039;&#039;Beatmania&#039;&#039; controller&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;2 different versions: SLEH-00021/ASCII &#039;&#039;Beatmania&#039;&#039; Junk and Konami &#039;&#039;Beatmania IIDX&#039;&#039;&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.playstationgeneration.it/2014/10/playstation-v-pick-scph-4010.html Guitar V-Pick]||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guitar Freak&#039;&#039; controller||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://psxdatacenter.com/games/J/T/SLPM-86585.html &#039;&#039;Maestro Music&#039;&#039; baton]||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://psxdatacenter.com/games/J/M/SLPM-87146.html &#039;&#039;Martial Beat&#039;&#039; controller]||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Paca Paca Passion&#039;&#039; Rhythm Pad||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Pop&#039;n Music&#039;&#039; controller||{{Ya|link=https://github.com/stenzek/duckstation/commit/e4a358cacb1295b3f63fbcd83d32b1ae49989179}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine controller&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;2 different versions: Sammy Shakkato Tambourine and Sega/ASCII Minimoni Shakatto Tambourine&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Namco arcade stick||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NeGcon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Namco&#039;s unconventional twisty racing-game-oriented gamepad; NPC-101.&amp;lt;/ref&amp;gt;||{{Ya|link=https://github.com/stenzek/duckstation/blob/master/src/core/negcon.cpp}}||{{Ya|link=https://mednafen.github.io/documentation/psx.html#Settings+Reference}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Wai Wai Jansou||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Wai Wai Trump||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[PlayStation emulators#PlayStation Link|Link Cable]]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Multitap&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Controllers||{{Ya|link=https://github.com/stenzek/duckstation/blob/master/src/core/multitap.cpp}}||{{Ya|link=https://mednafen.github.io/documentation/psx.html#Section_multitap}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Memory cards||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Online&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early online services#i-mode|i-mode adapter]]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The Online Connection CD is known to have been developed by Lightspan and Sony. Used in the Lightspan educational programs, the disc, in combo with PS1, would have offered low-income families who could not afford PCs the chance to have online functionality in the home. In the most basic uses, this would include accessing their school&#039;s Lightspan.com page for homework assignments and other data. It was trialed in 4 US schools for learning support and came bundled with a special modem with a 25-pin serial port. See testing {{YouTubeVideo|_7jxJF3S1D8|here}}.&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |PocketStation||{{Na}}||{{Na}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Possible with [[PK201]]. [[XEBRA]] is the first PlayStation emulator to include compatibility with PocketStation. See [[XEBRA#Emulating PocketStation]] or [[PK201#Usage]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Unlicensed (Parallel port)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Datel Memory Drive||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DexDrive||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;There is no emulation for DexDrive but these emulators have [[#Enhancements|built-in memory card manager]] anyway.&amp;lt;/small&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |GameShark||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Xplorer/Xploder cartridge||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Development kits]]||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://consolemods.org/wiki/PS1:Audio_Information Dolby Surround]||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Internal software upmixing is not implemented due to latency and quality concerns (per lead dev Stenzek). The encoded Dolby signal can still be decoded via external hardware/DSP.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Power light||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List of games that support Pressure-Sensitive Face Buttons#PlayStation Emulation|Pressure-sensitive inputs]]||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Switch between &amp;quot;Fat&amp;quot; PS1 &amp;quot;old&amp;quot; GPU, PS1 &amp;quot;new&amp;quot; GPU, and PS One GPU&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;[https://www.neperos.com/article/q0dlb7e5f7f92b0b There] are [https://problemkaputt.de/psxspx-gpu-versions.htm different revisions] of &amp;quot;fat&amp;quot; PS1 CPUs, the former being the rarer earlier 160-pin GPU with VRAM and the latter being the more common 208-pin GPU with SGRAM. Even though the former GPU {{YouTubeVideo|PQrRSNL_YJw|suffers from banding issues}} and sometimes lagging (e.g. during FF VIII summons), in some rare instances it&#039;s the preferable choice, e.g. in Jet Moto 3 with a [https://imgur.com/xERWsAW FMV glitch only present with the newer GPU]. Also see {{YouTubeVideo|IEJd69tYzn8|this}}. This is why there&#039;re 2 different PS1 debugging kits, Blue and Green, they&#039;re for these different graphic chips. The PS One GPU (also used by Namco System 10 arcade games) is yet another revision, and on a chipset considerably faster at the same clock speed.&amp;lt;/ref&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DuckStation supports &amp;quot;Fat&amp;quot; PS1 SCPH-1002, SCPG-5502 GPUs, but it&#039;s unknown whether it supports PS One GPU or not. Please edit accordingly if you know about its support or lack thereof.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2 multitaps||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Link ===&lt;br /&gt;
&lt;br /&gt;
The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Densha de Go!&#039;&#039; controller ===&lt;br /&gt;
Also available for the [[Nintendo 64 emulators|Nintendo 64]], &#039;&#039;Densha de Go!&#039;&#039; is a Japan-only train simulator released by Taito that is compatible with an optional special controller.&amp;lt;ref name=&amp;quot;Youtube&amp;quot;&amp;gt;,{{YouTubeVideo|xuxf5QhdWIo|&#039;&#039;Densha de Go!&#039;&#039; gameplay with controller - Playstation PS1}}&amp;lt;/ref&amp;gt; No emulator is known to support it.&lt;br /&gt;
&lt;br /&gt;
=== Datel Memory Drive ===&lt;br /&gt;
Datel Memory Drive is a rare floppy disk drive which plugged into the PS1 memory card slot and let owners store game saves on cheap and plentiful 3.5-inch floppy disks without fear of running out of space on their memory cards.&lt;br /&gt;
&lt;br /&gt;
=== Bandai Robot Model Kits ===&lt;br /&gt;
A series of customizable [[toys-to-life]] robot figurines built of plastic pieces that came with &#039;&#039;ZXE-D: Legend of Plasmatlite&#039;&#039;. Players could build a real-world model of the robot they wanted to use with the included plastic pieces in the game set. A special interface that plugged into the PS1&#039;s twin memory card slots recognized the different body parts and represented your robot model on the screen. See {{YouTubeVideo|rBM1NX3tZ9Q|an unboxing video}}. It may sound similar to, and a precursor to Skylanders, Disney Infinity, or Nintendo&#039;s [[Amiibo]] toys, but this Japanese original preceded those modern brands by at least 15 years while still allowing far more creative flexibility. No emulator currently supports the feature.&lt;br /&gt;
&lt;br /&gt;
== [https://www.system16.com/base.php#1 Arcade hardware variants] ==&lt;br /&gt;
There were numerous PlayStation-based arcade systems. Most PlayStation-based arcade games extended the system in different ways. They often had more RAM, ran at higher clock speeds, had additional sound hardware, added additional I/O, and/or used ROM or Flash media rather than CDs. The Konami Twinkle games have a separate DVD player controlled via a serial link to provide background video/audio.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/137ic8b/why_ps1_emulation_ignores_ps1based_arcades/jiuptk5/ &amp;quot;cuavas&amp;quot; comment about arcade variants].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=540 Namco System 10], [https://www.system16.com/hardware.php?id=533 Namco System 11] and [https://www.system16.com/hardware.php?id=535 Namco System 12] ===&lt;br /&gt;
Namco System 11/12 is an arcade system based on Sony Playstation hardware, with surface-mounted ROM chips as storage rather than CD-ROM.&lt;br /&gt;
&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, and [[ZiNc]] provides support for this variation. On official emulation grounds, Hamster&#039;s &#039;&#039;Arcade Archives&#039;&#039; supported Namco System 11 emulation starting with &#039;&#039;Tekken&#039;&#039; in June 2026.&lt;br /&gt;
 [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/ The first batch of Namco System 10 games have been emulated with 0.254 version.]&lt;br /&gt;
 [https://old.reddit.com/r/emulation/comments/164s992/mame_0258/ Two quiz games (Derby Quiz My Dream Horse, and Kaiun Quiz) running on Namco&#039;s System 12 are now working with 0.258 version.]&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=796 Capcom ZN-1] and [https://www.system16.com/hardware.php?id=797 Capcom ZN-2] ===&lt;br /&gt;
Capcom ZN-1/2 is an arcade system based on Sony Playstation hardware, with ROM chips as storage rather than CD-ROM and an extra Capcom QSound chip for audio.&lt;br /&gt;
&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, and [[ZiNc]] provides support for this variation. Hamster has created a ZN-2 emulator for the reissue of &#039;&#039;Tetris: The Grand Master&#039;&#039; as part of &#039;&#039;Arcade Archives&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=827 Konami Twinkle] ===&lt;br /&gt;
Konami Twinkle is an arcade system based on the Sony PlayStation hardware. It was designed for the &#039;&#039;Beatmania IIDX&#039;&#039; series games. It has an HDD for storing audio and a DVD player for full-motion video.&lt;br /&gt;
&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, supports this variation, but the full-motion video won&#039;t be shown in the game because the DVD video decoder is yet to be emulated. However, A [https://github.com/987123879113/mame/tree/bemani fork] of MAME reads mpg videos as background animations from &amp;lt;code&amp;gt;iidx_videos&amp;lt;/code&amp;gt; folder under the root folder of MAME (like how [[LaserDisc]] game emulators work), which would solve the issue of lacking full-motion video at the sacrifice of orthodox emulation.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=582 Konami System 573] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, provides support for this variation.&lt;br /&gt;
&lt;br /&gt;
=== [https://system16.com/hardware.php?id=822 Konami Bemani System 573 Analog] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, provides support for this variation.&lt;br /&gt;
&lt;br /&gt;
=== [https://system16.com/hardware.php?id=823 Konami Bemani System 573 Digital] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=577 Konami GV &amp;amp; Baby Phoenix] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, provides support for this variation.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=576 Konami GQ] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, provides support for this variation.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=672 Taito G-NET] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, provides support for this variation.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.system16.com/hardware.php?id=669 Taito FX-1A] and [https://www.system16.com/hardware.php?id=670 Taito FX-1B] ===&lt;br /&gt;
[[MAME]], including the [[BizHawk]] core variation, and [[ZiNc]] provides support for these variations.&lt;br /&gt;
 [https://old.reddit.com/r/emulation/comments/137ic8b/why_ps1_emulation_ignores_ps1based_arcades/jj2kiik/ MAME Developer &amp;quot;cuavas&amp;quot; comment about ZiNc emulator]: &amp;quot;No-one should be using ZiNc any more. MAME now does everything ZiNc did better, and supports more games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; MAME {{MAMEVer}} compatibility status for all these variations&lt;br /&gt;
&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=zn.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Sony ZN-1/2]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=konamigq.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Konami GQ]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_biosof=konamigv&amp;amp;arcade_only=0&amp;amp;current_version=0 Konami GV &amp;amp; Baby Phoenix]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=ksys573.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Konami System 573]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=twinkle.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Konami Twinkle]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=namcos10.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Namco System 10]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=namcos11.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Namco System 11]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=namcos12.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Namco System 12]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_biosof=coh1000t&amp;amp;arcade_only=0&amp;amp;current_version=0 Taito FX-1A and Taito FX-1B]&lt;br /&gt;
* [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=taitogn.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Taito G-Net]&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!DuckStation&lt;br /&gt;
!Mednafen&lt;br /&gt;
|-&lt;br /&gt;
|Konami Bemani Twinkle||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Konami GQ||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Konami GV/Baby Phoenix||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Konami System 573, Konami Bemani System 573 Analog/Digital, Konami Bemani Karaoke||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Namco System 11||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Namco System 12||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Namco System 10||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony ZN-1||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony ZN-2||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Taito FX-1A||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Taito FX-1B||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Taito G-Net||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game-specific features ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!DuckStation&lt;br /&gt;
!Mednafen&lt;br /&gt;
|-&lt;br /&gt;
|Capcom QSound||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Fishing controller||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Karaoke||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Lamps and LED lights||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Light gun||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Link cable||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic card reader/writer||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Memory card slot||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Satellite terminal||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Trackball||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Immersion features ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Only mention supported emulators (or related projects) in the description columns. These features are so niche that most developers won&#039;t bother implementing them – though miracles do occasionally happen.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Hardware capability&lt;br /&gt;
|[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]&amp;lt;/small&amp;gt;&lt;br /&gt;
|No emulator currently includes built-in disc scratch simulation, as it would require [[High and low-level emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;disc scratch&amp;quot; simulator, as it works on live memory rather than simulating physical disc read errors.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sound&lt;br /&gt;
|{{Enhancements/Misc./Ambient sounds simulation}}&lt;br /&gt;
|No emulator currently includes built-in ambient sound simulation. But there is a project called &amp;quot;Variable CRT Noise&amp;quot; for simulating CRT noise. This project aims accurately imitating the &#039;high pitch&#039; sound produced by CRTs which changes according to imagery on monitor. Ideal for playing classic games on PC along with CRT shaders for the complete retro effect.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Audio filters and presets}}&lt;br /&gt;
|Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Virtual Reality&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
|Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Controllers#DualShock.2FDual Analog Controller.2FPlayStation Controller|DualShock/Dual Analog Controller and PlayStation Controller]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://ns348841.ip-91-121-109.eu/psxdata/sitenews.html PlayStation DataCenter] - Tons of PS1-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you&#039;ll find here.&lt;br /&gt;
* [https://archive.org/details/psx_redump_usa_20141221 ReDump PS1] USA set.&lt;br /&gt;
* [http://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn PS1 Strengths and Weaknesses vs. N64 and Sega Saturn] (Journal feature at www.Racketboy.com. October 17th, 2017.)&lt;br /&gt;
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PlayStation (console)| ]]&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps1,psx,pcsx,duckstation|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Xbox_emulators&amp;diff=149998</id>
		<title>Xbox emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Xbox_emulators&amp;diff=149998"/>
		<updated>2026-09-12T14:50:58Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Xbox}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the original Xbox|Emulators on Xbox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Xbox (console)|Xbox]]&#039;&#039;&#039; is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the &#039;&#039;&#039;[https://segaretro.org/Sega_Chihiro Chihiro arcade system]&#039;&#039;&#039; with the same components.&lt;br /&gt;
&lt;br /&gt;
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft&#039;s best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.&amp;lt;ref name=&amp;quot;Censored_Gaming&amp;quot;&amp;gt;{{YouTubeVideo|DmCHJmi_st4|Why The Xbox Failed In Japan}}&amp;lt;/ref&amp;gt; It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,&amp;lt;ref&amp;gt;The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.&amp;lt;/ref&amp;gt; meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,&amp;lt;ref&amp;gt;The [[Dreamcast emulators|Dreamcast]] had SegaNet in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.&amp;lt;/ref&amp;gt; prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.&lt;br /&gt;
&lt;br /&gt;
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,&amp;lt;ref&amp;gt;The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.&amp;lt;/ref&amp;gt; as Xbox homebrew typically relied on stolen XDKs rather than true reverse-engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox&#039;s games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there&#039;s no competition between them, as they&#039;re both open-source and have different goals and methods.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox&#039;s statement] (representing XQEMU). Reddit (2018-07-14).&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel&#039;s statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The controller ports use a proprietary USB interface, so it may be possible to hook-up or connect other USB devices by modifying the console.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Chihiro|arcade variant]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&amp;lt;br&amp;gt;[http://xboxdevwiki.net/Emulators xboxdevwiki&#039;s own list of emulators] contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[xemu]]&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|macOS|Linux|LiA}}&lt;br /&gt;
|[https://github.com/flowa1911you/xemu-sinden-lightgun#quick-start xemu-sinden-lightgun]&amp;lt;br&amp;gt;[https://github.com/xemu-project/xemu/releases {{XemuVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://xemu.app/#compatibility|896|1024}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;xemucompat&amp;quot;&amp;gt;Playable state in the xemu compatibility list purposely doesn&#039;t include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV] [https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta issues]. &#039;&#039;&#039;While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable&#039;&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|LGPLv21}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cxbx-Reloaded]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://cxbx-reloaded.co.uk/compatibility|166|1032}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|Patch-based&lt;br /&gt;
|&amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cxbx]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Echelon9/cxbx-shogun git]&lt;br /&gt;
|{{Emulator compatibility|link=https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html|5|61}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[XQEMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/xqemu/xqemu git]&lt;br /&gt;
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#|35|828}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux|FreeBSD}}&lt;br /&gt;
|[http://https://edev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=chihiro.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0|0|45}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20180508160551/http://dxbx-emu.com/ Dxbx]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]&lt;br /&gt;
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 playable title&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[StrikeBox]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/StrikerX3/StrikeBox git]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xenoborg-emu.blogspot.com/ Xenoborg]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|r19&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Xeon&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]&lt;br /&gt;
|N/a&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|X1 BOX&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/izzy2lost/xemu/releases 1.2.7]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|LGPLv21}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[FU|Xenon Fusion]]&lt;br /&gt;
|align=left|{{Icon|360}}&lt;br /&gt;
|1.7&lt;br /&gt;
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|463|996}}&amp;lt;br&amp;gt;{{Emulator compatibility|link=https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List|857|1022}}&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;If you remove the game whitelist it will allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|Patch-based&lt;br /&gt;
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox|63|996}}&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.&lt;br /&gt;
:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. &lt;br /&gt;
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.&lt;br /&gt;
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.&lt;br /&gt;
:;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that has been having good development momentum since mid-2016. It is built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU&#039;s LLE implementation was introduced] in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports various [[#Enhancements|enhancements]] and some [[#Hardware_features_and_peripherals|system features and peripherals]]. [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1318 Roadmap] for more information about CXBX-Reloaded emulator.&lt;br /&gt;
;[[StrikeBox]]: Beginning [[High/Low_level_emulation|low-level emulator]] that just initializes an x86 system and runs whatever is in the ROM. Few works for this. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-known XQEMU contributor.&lt;br /&gt;
;Xeon: Can emulate &#039;&#039;Halo: Combat Evolved&#039;&#039; to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.&lt;br /&gt;
;[[MAME]]: Existing x86 emulation in MAME has given way to an Xbox driver. However, [https://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp#L221 it has been marked as not working and sound as unimplemented] (graphics are OK, though). On some firmware versions it displays an error message with no error code at most.&lt;br /&gt;
&lt;br /&gt;
====Consoles====&lt;br /&gt;
;[[FU|Xenon Fusion]] (XeFu):The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. &amp;lt;ref&amp;gt;FrameRater&#039;s {{YouTubeVideo|YSgzpTG_0c4|360&#039;s Xbox Emulator EXPANDED!}}, {{YouTubeVideo|dM3I_QUCMzc|Unlocking MORE Xbox Originals on 360}} videos about this hack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox&#039;s standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).&lt;br /&gt;
:Unfortunately, with November 2021 update Microsoft ends the program and said: &amp;quot;This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community,&amp;quot; Microsoft said. &amp;quot;Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we&#039;ve reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us.&amp;quot;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/&amp;lt;/ref&amp;gt; Microsoft added support for Windows 11 on Fission starting from July 2026.&amp;lt;ref&amp;gt;https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! xemu&lt;br /&gt;
! Cxbx-Reloaded&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input_lag|Input lag mitigating]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{WIP-Box|link=https://github.com/xemu-project/xemu/pull/2854}}&lt;br /&gt;
|{{~|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2290}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; |Graphics&lt;br /&gt;
|Better [[texture filtering]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Enhancement option for providing better texture filtering methods comparing the original hardware had.&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://github.com/xemu-project/xemu/pull/2026 WIP]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pre-rendering anti-aliasing&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Ray tracing&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.&amp;lt;br&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;br&amp;gt;[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.&amp;lt;br&amp;gt;You can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Super-resolution techniques&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br&amp;gt;Besides any GPU that can use DLSS can run these emulators at higher resolution than native anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture_packs#Texture_Replacement_.283D.29|Texture replacement]]&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/1337}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen_hacks#Xbox|Widescreen hack]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;[https://discord.com/channels/680221390359887933/680221390359888154/1255190708294516796 LSFG]&#039;&#039;&#039; can be used with xemu or CXBX-Reloaded, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60_FPS_cheat_codes#Xbox|Internal frame rate hack]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking#Xbox|Overclock]]&lt;br /&gt;
|{{~|link=https://github.com/xemu-project/xemu/pull/1467}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rendering latency reduction technologies&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefits to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;You can use [[Shaders, presets and filters#ReShade|reshade]] for this job, [https://github.com/xemu-project/xemu/issues/446 issues with injection] fixed.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic region switching&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/2549}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{~|link=https://github.com/xemu-project/xemu/pull/1627}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Na|link=https://github.com/ehw/xemu/pull/6}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|[https://github.com/xemu-project/xemu/pull/2922 wip]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It is possible to use [[#Hardware_features_and_peripherals|Xbox Memory Unit emulation]] or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use [[#MS_Dash|MS Dash emulation]] capability of the emulator or third-party application for that job such as [https://xemu.app/docs/ftp/ using FTP solutions].&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator&#039;s default settings intact. This auto fix feature shouldn&#039;t be confused with &amp;quot;Per-game profiles&amp;quot; enhancement feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://github.com/ehw/xemu/pull/6}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://xemu.app/docs/faq/#q-how-do-i-run-xemu-in-portable-mode}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/xemu-project/xemu/issues/1882}}&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1713}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{WIP-Box|link=https://emulation.gametechwiki.com/index.php/Save_disk_space_for_ISOs#Xbox}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in Eeprom editor&lt;br /&gt;
|[https://github.com/xemu-project/xemu/pull/2916 wip]&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded-legacy/issues/1199}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/1887}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states/snapshots&lt;br /&gt;
|{{Ya|link=https://xemu.app/docs/snapshots/}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/2457}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya|link=https://xemu.app/docs/dev/debug/}}&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br&amp;gt;See [https://github.com/xemu-project/xemu/issues/2756 feature request] for this.&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/582}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! xemu&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Cxbx-Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://consolemods.org/wiki/Xbox:Games_with_Alternate_Display_Modes Alternative display modes]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Connectivity&lt;br /&gt;
|[[#System Link|Ethernet]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Xbox Live||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Controller&lt;br /&gt;
|[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure-sensitive buttons]]||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;USB&amp;quot;&amp;gt;Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren&#039;t supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library]. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;USB&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vibration||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)&amp;lt;br&amp;gt;Dolby Surround&amp;lt;br&amp;gt;Dolby Digital Live 5.1]]&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://discord.com/channels/680221390359887933/680221390359888154/1389672279075721337 Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Disc_Drive_emulation|DVD Drive]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[System BIOS emulation|MS Dash]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/game-compatibility/issues/420#issuecomment-650499082}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Peripherals&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_microphone|Xbox Live Communicator]]&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;https://github.com/xemu-project/xemu/pull/1188&amp;lt;br&amp;gt;https://github.com/xemu-project/xemu/pull/1873&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Controllers&lt;br /&gt;
|Arcade stick&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Third-party peripherals like Gamester Reflex Arcade Stick with Dual Force.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~|link=https://github.com/xemu-project/xemu/pull/1807}}&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2150}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dance Dance Revolution&#039;&#039; Dance Mat&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |[[Wikipedia:Gametrak|Gametrak]]&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xboxdevwiki.net/Xbox_Input_Devices#Light_guns Light guns]&lt;br /&gt;
|{{~|link=https://github.com/xemu-project/xemu/pull/1875}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Still wip, but you can use [https://github.com/flowa1911you/xemu-sinden-lightgun#quick-start xemu-sinden-lightgun] fork in the meantime.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2294}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Racing wheels]&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;https://github.com/xemu-project/xemu/pull/1478&amp;lt;br&amp;gt;https://github.com/xemu-project/xemu/pull/1803&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134}}&lt;br /&gt;
|-&lt;br /&gt;
|Xbox Controller S||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Infrared remotes&lt;br /&gt;
|[[#Windows_Media_Center_Extender|Windows Media Center Extender]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Xbox_DVD_Movie_Playback_Kit|Xbox DVD Movie Playback Kit]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Xbox|USB Keyboard]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://xboxdevwiki.net/Xbox_Cam_(for_Video_Chat) Xbox Cam]&lt;br /&gt;
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Xbox Memory Unit&lt;br /&gt;
|{{Ya|link=https://xemu.app/docs/xmus/}}&lt;br /&gt;
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Misc.&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Development kits]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;No emulator currently includes built-in disc scratch simulation, as it would require [[High_and_low-level_emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;disc scratch&amp;quot; simulator, as it works on live memory rather than simulating physical disc read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power light||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Link===&lt;br /&gt;
:[[Wikipedia:List_of_Xbox_System_Link_games|Wikipedia: List of Xbox System Link games]]&lt;br /&gt;
Offline multiplayer gaming on the Xbox home console over a LAN (local area network) multiplayer games, just like LAN tunneling for [[Sony|PlayStation systems]]. Over time, most [[Preservation_projects|private servers]] have been shut. However, computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
*xemu and CXBX-Reloaded supports System Link, see [https://www.teamxlink.co.uk/wiki/Xemu_and_XLink_Kai_Setup Xemu - XLink Kai Setup].&lt;br /&gt;
*Fusion supports System Link, see [https://www.teamxlink.co.uk/wiki/Xbox_360_XLink_Kai_Setup Xbox &#039;&#039;&#039;360&#039;&#039;&#039; - XLink Kai Setup]&lt;br /&gt;
*Fission supports System Link, see [https://www.teamxlink.co.uk/wiki/Original_Xbox_on_Xbox_One_XLink_Kai_Setup Xbox &#039;&#039;&#039;One&#039;&#039;&#039; - XLink Kai Setup]&lt;br /&gt;
&lt;br /&gt;
===Peripherals===&lt;br /&gt;
====Xbox DVD Movie Playback Kit====&lt;br /&gt;
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]&lt;br /&gt;
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] and use [[Homebrew and ROM hacks#Media_players|XBMC4Xbox]], you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. You&#039;ll also need to [https://xboxdevwiki.net/EEPROM#:~:text=RC4%20Encrypted%20Region%20code match the console region], the dongle region and the DVD disc region. Region is set in the &amp;quot;eeprom&amp;quot;, and can be set to any other zone using Xblast or &amp;quot;XboxEepromEditor&amp;quot; tool. The regions are:&lt;br /&gt;
 Region 1 - U.S.A, U.S. territories and Canada (Part Number X08-25387)&lt;br /&gt;
 Region 2 - Europe, Japan, the Middle East, Egypt, South Africa and Greenland (Part Number X08-25402)&lt;br /&gt;
 Region 3 - Taiwan, Korea, the Philippines, Indonesia and Hong Kong (Part Number X08-96288-XXX)In this example, XXX is the specific part number of the DVD dongle/receiver.&lt;br /&gt;
 Region 4 - Colombia, Mexico, South &amp;amp; Central America, Australia, New Zealand, Pacific Islands and Caribbean (Part Number X08-25597)&lt;br /&gt;
 Region 5 - Russia, Eastern Europe, India, Africa excluding South Africa, North Korea and Mongolia (No DVD Movie Playback Kits Sold)&lt;br /&gt;
 Region 6 - China (No DVD Movie Playback Kits Sold)&lt;br /&gt;
&lt;br /&gt;
*xemu has no Xbox DVD Movie Playback Kit emulation at the moment, so there is no DVD-Video support. Good news is, there is a [https://github.com/xemu-project/xemu/issues/173 feature request] and [https://github.com/xemu-project/xemu/pull/1902 pull request] for implementing this, but [https://github.com/XboxDev/dump-dvd-kit you need to dump the ROM of your Xbox DVD Movie Playback Kit dongle]. [https://discord.com/channels/680221390359887933/680221390359888154/1255918840009982074 Another option is, if you have this peripheral physically, it is possible to play DVD-Video discs using xemu and manually attaching the DVD kit via USB.]&lt;br /&gt;
*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however, no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.&lt;br /&gt;
*Xbox One and Xbox Series consoles (Fission) can play DVD-Video. To watch DVD-Video on those consoles, you first need to install the Blu-ray Player software app which is not only play DVD-Video but also play Blu-ray Video discs.&lt;br /&gt;
&lt;br /&gt;
::MVG: {{YouTubeVideo|mQpSENqKHOU|Secrets of the Original Xbox DVD Playback Kit}}&lt;br /&gt;
::See [[#DVD Drive]] section for Audio CD compatibility or [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback with emulation software.&lt;br /&gt;
&lt;br /&gt;
====Windows Media Center Extender====&lt;br /&gt;
:[[Wikipedia:Windows_Media_Center_Extender#Version_1_Extenders|Wikipedia - Windows Media Center Extender Version 1 add-on]]&lt;br /&gt;
Thanks to this peripheral/add-on which is comes with DVD and remote controller: it&#039;s possible to [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]]. This peripheral/add-on shouldn&#039;t be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or Xbox 360&#039;s built-in [[System_BIOS_emulation#Xbox 360|version 2 Media Center Extender]] functionality and app.&lt;br /&gt;
&lt;br /&gt;
*{{YouTubeVideo|wMrHU79Y808|Stubbertville: Windows Media Extender version 1 add-on for original Xbox}}&lt;br /&gt;
&lt;br /&gt;
==Chihiro==&lt;br /&gt;
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard).&lt;br /&gt;
As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve.&lt;br /&gt;
[[Cxbx-Reloaded]]&amp;lt;ref&amp;gt;{{YouTubeVideo|j36zf7LYjHk|MrThunderwing&#039;s video: Outrun 2 - Chihiro Beta}}&amp;lt;/ref&amp;gt; and especially [[xemu]] can also run a handful of Chihiro arcade games.&amp;lt;ref&amp;gt;[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]&amp;lt;br&amp;gt;{{YouTubeVideo|NXIXmWZIP1k|Batocera TV: Sega Chihiro Emulation Just Took a HUGE Step}}&amp;lt;/ref&amp;gt; See [https://github.com/xemu-project/xemu/issues/1442 feature request for improving Chihiro emulation on xemu] and [https://github.com/xemu-project/xemu/pull/1806 pull request: chihiro stuff]. Chihiro emulation also supported with [[TeknoParrot]] as well.&lt;br /&gt;
&lt;br /&gt;
===Game-specific features===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! xemu&lt;br /&gt;
! Cxbx-Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Card reader types&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |IC card reader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used in &#039;&#039;Ghost Squad&#039;&#039;, &#039;&#039;Quest of D&#039;&#039;, &#039;&#039;Sangokushi Taisen&#039;&#039;, &#039;&#039;OutRun 2&#039;&#039;, &#039;&#039;OutRun 2 SP&#039;&#039;, &#039;&#039;Sega Golf Club&#039;&#039;, &#039;&#039;Sega Golf Club: Network Pro Tour&#039;&#039;.&amp;lt;/small&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Magnetic card reader/writer||colspan=2|None of the emulators have built-in support. But, [https://github.com/GXTX/YACardEmu/ YaCardEmu project] support emulating the various magnetic cards for arcade cabinets.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Force feedback||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |GD-ROM||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Input&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Touchscreen&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used in &#039;&#039;Sega Golf Club&#039;&#039;, &#039;&#039;Sega Golf Club: Network Pro Tour&#039;&#039; and &#039;&#039;Quest of D&#039;&#039;.&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Networking&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Ethernet&lt;br /&gt;
|[https://www.arcade-projects.com/threads/how-do-i-link-2-outrun2-machines-chihiro-type-3.8553/ Link]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;E.g. &#039;&#039;Ollie King&#039;&#039;, &#039;&#039;OutRun 2&#039;&#039;, &#039;&#039;OutRun 2 SP&#039;&#039; support up to 4 cabinets, &#039;&#039;Wangan Midnight Maximum Tune 2&#039;&#039; supports at least 2.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Online&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supported by &#039;&#039;Sega Net Mahjong MJ2&#039;&#039;, &#039;&#039;Sega Net Mahjong MJ3&#039;&#039;, &#039;&#039;Sega Net Mahjong MJ3 Evolution&#039;&#039;. &#039;&#039;Sega Golf Club&#039;&#039; and &#039;&#039;Sega Golf Club: Network Pro Tour&#039;&#039; allow you to send your play data, other players will play against your &amp;quot;ghost&amp;quot;. &#039;&#039;Quest of D&#039;&#039; has D.Net integration. &#039;&#039;Sangokushi Taisen&#039;&#039; is also playable online.&amp;lt;/small&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Satellite terminal||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |RC-232C||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Output&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lamps and LED lights||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Upgradable RAM&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;E.g. &#039;&#039;OutRun 2&#039;&#039; uses 512MB instead of standard 64MB.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Controllers#Xbox|Xbox Controller]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Microsoft}}&lt;br /&gt;
[[Category:Xbox (console)| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,microsoft,xbox,og,xemu,cxbx&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Philips_Videopac%2B_G7400_emulators&amp;diff=149997</id>
		<title>Philips Videopac+ G7400 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Philips_Videopac%2B_G7400_emulators&amp;diff=149997"/>
		<updated>2026-09-12T14:23:53Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Philips Videopac+ G7400&lt;br /&gt;
|logo = VideopacG7400.jpg&lt;br /&gt;
|developer = [[Magnavox]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1983&lt;br /&gt;
|discontinued = ?&lt;br /&gt;
|introductory price = &lt;br /&gt;
|predecessor = [[Magnavox Odyssey²]]&lt;br /&gt;
|successor = &lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The successor to Magnavox Odyssey² released only in Europe rarely encountered in the wild due to limited number of units released, it features a number of hardware improvements over its predecessor, such as 96-time RAM increase from 64 bytes to 6KB and resolution increase from 128x64 to 320x238. It was supposed to get a true mechanical QWERTY keyboard (instead of membrane), [[LaserDisc]] adapter, speech synthesizer, modem and computer module (the American analogue of the European BASIC module) but not all of them materialized (but the latter 3 did reach the working stage either as prototypes or actually released peripherals).&lt;br /&gt;
&lt;br /&gt;
The planned American release under the name &#039;&#039;Odyssey³ Command Center&#039;&#039; was cancelled, because the system was doing very poorly in Europe, it was severely underpowered against other recent systems such as the [[Atari 5200]] and the [[ColecoVision]], and the [[:wikipedia:Video game crash of 1983|market conditions at the time]] made it impossible to compete.&lt;br /&gt;
&lt;br /&gt;
It was backwards-compatible with most regular G7000 games except: Videopac 5 (&#039;&#039;Blackjack&#039;&#039;), Videopac 31 (&#039;&#039;Musician&#039;&#039;) and Videopac 40 (&#039;&#039;4 in 1 Row&#039;&#039;) + Videopac 48 (&#039;&#039;Backgammon&#039;&#039;) won&#039;t work correctly on French systems.&lt;br /&gt;
&lt;br /&gt;
It was also compatible with enhanced G7000 games (with additional high-res background graphics that would appear only when played on the G7400) as well as G7400-only games with high-res sprites and backgrounds.&lt;br /&gt;
&lt;br /&gt;
French variation &#039;&#039;Jopac JO7400&#039;&#039; by Brandt was released with design quite different. Games in the Jopac line are called &amp;quot;TO.TEK Editions,&amp;quot; and consist of several renamed Philips games plus a number of original titles. Games that are unique to the Jopac line include &#039;&#039;Chez Maxime&#039;&#039;, &#039;&#039;Des Chiffres et des Lettres&#039;&#039;, &#039;&#039;Exojet+&#039;&#039;, &#039;&#039;Le Trésor Englouti +&#039;&#039;, &#039;&#039;Moto-Crash+&#039;&#039;, and &#039;&#039;Syracuse&#039;&#039;. In addition, several Jopac games featured &amp;quot;Plus&amp;quot; background graphics not found in any comparable Videopac release. These games include: &#039;&#039;Basket/Bowling+&#039;&#039;, &#039;&#039;Billard+&#039;&#039;, &#039;&#039;Demon Attack+&#039;&#039;, &#039;&#039;Flipper +&#039;&#039;, &#039;&#039;Western +&#039;&#039;. &#039;&#039;Western+&#039;&#039;, an enhanced version of &#039;&#039;Gunfighter (Showdown in 2100 A.D.)&#039;&#039; was announced by Jopac but apparently never released. Jopac games were only distributed in France and are consequently not terribly common; many of them are highly sought after today. &#039;&#039;Des Chriffres et des Lettres&#039;&#039; is particularly rare.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! Emulator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
|Philips Videopac G7000 backwards compatibility&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Philips Videopac G7000 games&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Peripherals&lt;br /&gt;
|300-baud Command Center Modem&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|C7420 Basic Module&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command Center Computer Module&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command Center Voice Module&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Chess Module&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|[http://www.thealmightyguru.com/Wiki/index.php?title=Frying Frying]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Philips}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Discontinued video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Magnavox consoles]]&lt;br /&gt;
[[Category:Third-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=149994</id>
		<title>Sega Saturn emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&amp;diff=149994"/>
		<updated>2026-09-12T14:11:40Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Sega Saturn}}&lt;br /&gt;
{{for|emulators that run on the Sega Saturn|Emulators on Sega Saturn}}&lt;br /&gt;
&lt;br /&gt;
The [[gametech:Sega Saturn|&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;]] is a 32-bit, fifth-generation console released by Sega in Japan on November 22, 1994, and in the US on May 11, 1995. It was retailed for {{Inflation|USD|399.99|1994}}. It had 2 Hitachi SH-2 CPUs at 28.6 MHz, and it had the VDP1 GPU &amp;amp; VDP2 GPU. The arcade board, [https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)], uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges with most games instead of CD-ROM discs).&lt;br /&gt;
&lt;br /&gt;
The Sega Saturn has historically been one of the harder consoles to emulate due to its infamously difficult architecture consisting of 8 processors overall and use of quadrilaterals rather than triangles as polygons, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause. Recently, a matchmaking service for Saturn has been [https://www.segasaturnshiro.com/2025/07/18/saturn-online-gets-matchmaking-server/ established].&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{| {{Emulator table|width=64.97%}}&lt;br /&gt;
|+{{Emulator comparison introduction|[[#Enhancements|enhancements]], [[#Hardware features and peripherals|hardware features &amp;amp; peripherals]], and [[#Sega Titan Video|Sega Titan Video]]}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Libretro|libretro core]]&lt;br /&gt;
![[Sega Saturn emulators#Sega Titan Video|Sega Titan Video]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|[{{MednafenURL|releases}} {{MednafenVer}}]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&lt;br /&gt;
[http://www.segasaturn.org/MednafenJAP.htm JAP]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenPAL.htm PAL]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenUSA.htm USA]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ymir]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOSx64|macOSARM|Linux|LinuxARM|FreeBSD}}||{{Ya}}&lt;br /&gt;
|[https://github.com/StrikerX3/Ymir/releases {{YmirVer}}]&lt;br /&gt;
[https://github.com/StrikerX3/Ymir/releases/latest-nightly latest nightly]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|2236|2381|link=https://docs.google.com/spreadsheets/u/0/d/1SLZzL9LelSlpEmTKy8cjaQnE7mew2uW1rfCgcekO58Q/htmlview}}||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fcare.github.io/ Kronos]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://tradu-france.com/emulateur/Saturn/Kronos Windows Builds]&lt;br /&gt;
&lt;br /&gt;
[{{KronosDownloadLink}} {{KronosVer}} (source code)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/MartyShepard/Kronos-Static-Win7 Win 7 fork]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility (unofficial)|1982|2381}}&lt;br /&gt;
{{Emulator compatibility|1982|2145|link=https://tradu-france.com/wiki-emu-compatibility/index.php?title=Compatibility_list_of_Kronos}}&lt;br /&gt;
|{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nova]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://www.patreon.com/file?h=118648844&amp;amp;m=396551051 {{NovaVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Emulator compatibility (unofficial)|516|2381}}&lt;br /&gt;
{{Emulator compatibility|516|1024|link=https://literalmente-game.github.io/compatibility_lists/nova.html}}&lt;br /&gt;
|{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
(Yabause, Mednafen)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|[[BizHawk#Supported systems|Core-dependent]]||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[{{SSFDownloadLink}} {{SSFVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[http://www.segasaturn.org/USA%20update.htm USA]&lt;br /&gt;
[http://www.segasaturn.org/Japan.htm JAP]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/PAL%20update.htm PAL]&lt;br /&gt;
|{{Na}}||{{Na}}||{{~}}&amp;lt;ref name=&amp;quot;SSF&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Whether it is false positive or not,[https://github.com/shimazzz/SEGASaturnEmulator-SSF/issues/15#issuecomment-1038281021 due to recent virus detections in the latest versions] it is potentially risky for some computers to use. This emulator remains somewhat recommended especially for older hardware, though it may be avoided on recent hardware for these reasons.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]&lt;br /&gt;
[https://docs.libretro.com/library/yabasanshiro/ yabasanshiro_libretro] &amp;lt;sup&amp;gt;&amp;amp;#x2021;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://www.yabasanshiro.com/download {{YabaSanshiroWinVer}} (Windows)]&lt;br /&gt;
[https://snapcraft.io/yabasanshiro {{YabaSanshiroLinuxVer}} (Linux)]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;YabaSanshiroRA&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;[https://docs.libretro.com/library/yabasanshiro/ Yaba Sanshiro libretro core (yabasanshiro_libretro) is outdated, known for having many issues, and unmaintained]. Use [https://www.uoyabause.org/static_pages/download standalone version] OR &amp;quot;yabause_libretro&amp;quot; or &amp;quot;mednafen_saturn_libretro&amp;quot; cores for RetroArch Saturn emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://www.uoyabause.org/games ?]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GiriGiri]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://retrocdn.net/images/a/a8/GGD_20010316.7z 0.6a]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=saturn&amp;amp;compatibility=NTSC-U USA]&lt;br /&gt;
[http://mamedev.emulab.it/kale/fast/files/saturnjp/0.php JAP]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This list created by MAME dev Angelo &#039;Kale&#039; Salese.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}||{{~}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20121006154739/http://satourne.consollection.com Satourne]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://retrocdn.net/images/c/c4/Satourne_v2.0_beta_3.7z 2.0 beta 3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://saturnin.consollection.com Saturnin]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://github.com/rtoumazet/saturnin git]&lt;br /&gt;
[https://retrocdn.net/images/8/84/Saturnin_v0.40.7z 0.40]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|||{{Na}}||{{Na}}||{{Na}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
[https://docs.libretro.com/library/yabause/ yabause_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD|Web}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroActive&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Libretro core is still active.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[http://yabause.org/download {{YabauseVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://docs.libretro.com/library/yabause/#compatibility ?]||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/user-none/erings erings]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WoA|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/user-none/erings/releases/tag/v0.4.0 {{EringsVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]&lt;br /&gt;
yabasanshiro_libretro &amp;lt;sup&amp;gt;&amp;amp;#x2021;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroAndroidVer}} (Android)]&lt;br /&gt;
[https://www.apple.com/us/search/yaba-sanshiro-2?src=serp {{YabaSanshiroiOSVer}} (iOS)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/devmiyax/yabause git]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;YabaSanshiroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://www.uoyabause.org/games ?]||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
yabause_libretro&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroActive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[http://yabause.org/download {{YabauseVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://docs.libretro.com/library/yabause/#compatibility ?]||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&lt;br /&gt;
[http://www.segasaturn.org/MednafenJAP.htm JAP]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenPAL.htm PAL]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenUSA.htm USA]&lt;br /&gt;
|{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}}&lt;br /&gt;
|[{{SSFDownloadLink}} git]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[http://www.segasaturn.org/USA%20update.htm USA]&lt;br /&gt;
[http://www.segasaturn.org/Japan.htm JAP]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/PAL%20update.htm PAL]&lt;br /&gt;
|{{Na}}||{{Na}}||{{~}}&amp;lt;ref name=&amp;quot;SSF&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS|tvOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Saturn.emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SaturnEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|XB1|SXS}}||{{Ya}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://forum.fobby.net/index.php?t=msg&amp;amp;th=1357 ?]&lt;br /&gt;
[http://www.segasaturn.org/MednafenJAP.htm JAP]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenPAL.htm PAL]&lt;br /&gt;
&lt;br /&gt;
[http://www.segasaturn.org/MednafenUSA.htm USA]&lt;br /&gt;
|{{Ya}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro]] (Yaba三四郎)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch}}||{{Ya}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Yaba_Sanshiro_Switch {{YabaSanshiroSwitchVer}}]&lt;br /&gt;
[https://github.com/devmiyax/yabause git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://www.uoyabause.org/games ?]||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS3|DC|PSP}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroActive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
[https://store.brewology.com/ahomebrew.php?brewid=3 0.1 (PS3)]&lt;br /&gt;
&lt;br /&gt;
[http://yabause.org/download 0.9.14 (DC)]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10 (PSP)]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|[https://docs.libretro.com/library/yabause/#compatibility ?]||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Seta GX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Ya}}&lt;br /&gt;
|[https://github.com/fadedled/seta-gx/releases/tag/v0-2-beta 0.2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause|Yabause Wii]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Yabause_Wii Unofficial r2926 beta 26]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Yabause Community Edition&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/yabause-community-edition-public-a1-0-download-sega-saturn-emulator-for-xbox.13685 0.1 Alpha]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
: An open-source, [[Multi-system emulators|multi-system emulator]] with an original Saturn core. It&#039;s currently the most accurate but runs from the command-line (obviously it&#039;ll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. [https://mednafen.github.io/documentation/ss.html Its goal for accuracy means it only supports the BIOS of one console revision per region and is also more demanding than any other Saturn emulator (other than MAME).] By default, only x86-64 builds have Saturn support, but unofficial x86-64 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.&lt;br /&gt;
&lt;br /&gt;
; [[SSF]]&lt;br /&gt;
: Used to be the emulator of choice for compatible Saturn emulation. However, it is closed-source and only for Windows and Android. Pretty good performance with low-end computers.&lt;br /&gt;
:* City Connection uses SSF as part of Zebra Engine, the engine behind their [https://city-connection.co.jp/s-tribute/en/ &#039;&#039;Saturn Tribute&#039;&#039;] releases, currently for Switch, PS4, Xbox One and PC. Some games are altered with English translations (&#039;&#039;Assault Suit Leynos 2&#039;&#039;) or with censorship from CERO (&#039;&#039;Idol Janshi Suchie-Pai&#039;&#039; series).&lt;br /&gt;
&lt;br /&gt;
; [[Yabause]]&lt;br /&gt;
: Used to be the first and only option for multi-platform Saturn emulation. It&#039;s far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Libretro core, Kronos and Yaba Sanshiro 2.&lt;br /&gt;
&lt;br /&gt;
:; Yaba Sanshiro 2 (formerly uoYabause)&lt;br /&gt;
:: A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler. It offers good out-of-the-box experience (easy setup and included frontend), but average accuracy.&lt;br /&gt;
&lt;br /&gt;
:; Kronos&lt;br /&gt;
:: A fork of UoYabause 0.5.2 created by François (French dev. AKA &#039;FCare&#039;.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows).&lt;br /&gt;
&lt;br /&gt;
; [[Ymir]]&lt;br /&gt;
: An emerging emulator that focuses on ease of use and quickly catching up to established Saturn emulators.&lt;br /&gt;
&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: Has a &amp;lt;code style=&amp;quot;color:darkred;&amp;quot;&amp;gt;saturn&amp;lt;/code&amp;gt; driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics and sound are OK. It has good compatibility with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary&amp;lt;ref name=&amp;quot;ST-V_A-Z&amp;quot;&amp;gt;{{YouTubeVideo|tko_jBNci0k|Sega ST-V Arcade Games A to Z - M.A.M.E.}}&amp;lt;/ref&amp;gt;. But versions [http://wiki.mamedev.org/index.php/MAME_0.158 0.158]&amp;lt;ref name=&amp;quot;Mame_0-158&amp;quot;&amp;gt;{{YouTubeVideo|tPS7aX4gLCU|Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158}}&amp;lt;/ref&amp;gt;. (Jan 2015) to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125, 0.133, 0.138, 0.142 &amp;amp; 0.143 (See [http://wiki.mamedev.org/index.php/Previous_MAME_Versions prior builds]) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. [http://www.mamedev.com/?p=449 0.191], [http://www.mamedev.com/?p=456 0.197] &amp;amp; [http://www.mamedev.com/?p=457 0.198]).&lt;br /&gt;
&lt;br /&gt;
; [[Nova]]&lt;br /&gt;
: An up-and-coming emulator still under heavy development focused on being fast, compatible, and user-friendly. Like SSF, it is closed-source and Windows only. From [https://www.patreon.com/posts/nova-v0-2-1-18630607 v0.2.1] onwards, it can now emulate the Sega Titan Video (ST-V) arcade hardware (e.g. {{YouTubeVideo|Vhv4STRa-2c|Guardian Force}} on ST-V in v0.2.2.).&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: An open-source, multi-system emulator designed for tool-assisted speedruns. Its Saturn core is [https://github.com/TASEmulators/BizHawk/blob/master/src/BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Saturnus.cs#L9 based on Mednafen].&lt;br /&gt;
&lt;br /&gt;
; Comparisons of several Saturn emulators&lt;br /&gt;
:* [https://emucross.com/a-deep-dive-into-saturn A Deep Dive into the Sega Saturn and Saturn Emulation] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47 JMC47], AKA Justin M. Chadwick. 13 OCTOBER 2017. Tested emulators: Yabause &amp;amp; uoYabause, SSF (unofficial site), and Mednafen. Already outdated the next year by progress in the Kronos fork).&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Mednafen&lt;br /&gt;
!Ymir&lt;br /&gt;
!Kronos&lt;br /&gt;
!Nova&lt;br /&gt;
!BizHawk&lt;br /&gt;
!SSF&lt;br /&gt;
!Yaba Sanshiro 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|[[Input lag|Input lag mitigating]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Controllers#Mouse Injectors for Emulators|Mouse injector]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[Dithering|Dithering / Transparent Mesh Polygon Rendering]]||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Texture Replacement (3D)|Texture replacement]]||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Emulators (3D)|Widescreen hack]]||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation technologies}}&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use after applying the &amp;quot;Internal frame rate hack&amp;quot;.&lt;br /&gt;
While AFMF or LSFG could be used with Mednafen?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes|Internal frame rate hack]]||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking#Sega Saturn|Overclock]]||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/StrikerX3/Ymir/pull/895}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Preload optical disc image to RAM}}||{{Ya|link=https://mednafen.github.io/documentation/mednafen.html#cd.image_memcache}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Deinterlacing}}||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Mednafen outputs the raw interlaced output; requires external shaders/deinterlacers (like those in RetroArch) to fix combing on modern displays.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/StrikerX3/Ymir?tab=readme-ov-file#features}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering scaling}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na|link=https://github.com/StrikerX3/Ymir/issues/597}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Quality of life&lt;br /&gt;
|{{Enhancements/Quality of life/Automatic emulated controller connect/disconnect}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Automatic region switching||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;WIP&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]||{{Dunno}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;You can always use [[#Interactive_shell|Interactive shell emulation]] capability of the emulator to manage your game saves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Portable and stealth}}||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Variable refresh rate||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/TAS features/Frame step}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Macros/Scripts/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
|{{Enhancements/Misc./Ambient sounds simulation}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Audio filters and presets}}&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Debug features||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Free Look}}&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |While freecam would be technically possible, it will require per-game patches.&lt;br /&gt;
Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Netplay|Saturn|Should not be confused with Sega Net Link emulation, see [[Sega Saturn emulators#Hardware features and peripherals|hardware features and peripherals]].}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{~}}&amp;lt;ref name=&amp;quot;libretroRA&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Exclusive to libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Rich Presence}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Screen translator}}&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Mednafen&lt;br /&gt;
![https://github.com/StrikerX3/Ymir/issues/342 Ymir]&lt;br /&gt;
!Kronos&lt;br /&gt;
!Nova&lt;br /&gt;
!BizHawk&lt;br /&gt;
!SSF&lt;br /&gt;
!Yaba Sanshiro 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Disc Drive emulation|CD player]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[System BIOS emulation|Interactive shell]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cartridge slot&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Saturn_Backup_Memory Backup memory]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Extended_RAM_Cartridge Extended RAM cartridge]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;1MB and 4MB versions, some games won&#039;t work with a certain size.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early online services#NetLink (Sega Saturn)|NetLink and XBAND]]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Sega Saturn Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console using XBAND.&amp;lt;/ref&amp;gt;||{{Na}}&amp;lt;ref&amp;gt;[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Currently stubbed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~|link=https://old.reddit.com/r/emulation/comments/8eqo5v/yaba_sanshiro_sega_saturn_emulator_170_for/dxzdmhl/}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Twin_Advanced_ROM_System Twin Advanced ROM System]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Only four official games made use of it; new aftermarket games for the system started to be sold in this format since late 2026.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Controller port&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Sega_Saturn_6_Player_Multiplayer_Adapter 6Player] &amp;amp; [https://segaretro.org/SBom_Multitap SBom Multitap]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/3D_Control_Pad 3D Control Pad]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Arcade_Racer Arcade Racer]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Densha_de_Go!_Controller Densha de Go! Controller]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://discuss.panzerdragoonlegacy.com/t/the-way-to-play-panzer-dragoon-zwei/8701 Dual Mission Stick]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/ZeroTech_SS Hori ZeroTech SS]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Light gun&lt;br /&gt;
|[https://segaretro.org/Real_Arcade_Light_Gun Real Arcade Light Gun]||{{Dunno|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Virtua_Gun Virtua Gun/Stunner]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Mission_Stick Mission Stick]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NetLink keyboard||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games with keyboard and mouse support#Sega Saturn|Saturn keyboard]]||{{~|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Not available on RetroArch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/SBom_Joycard SBom Joycard]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games with keyboard and mouse support#Sega Saturn|Shuttle/NetLink Mouse]]||{{Ya|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Saturn_Twin-Stick Twin Stick]||{{~|link=https://mednafen.github.io/documentation/ss.html#Settings+Reference}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;RetroArch only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Saturn_Floppy_Drive Floppy disk drive]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;A handful of games can communicate directly with the floppy drive, such as &#039;&#039;Panzer Dragoon Saga&#039;&#039; and &#039;&#039;Dezaemon 2&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s shooter construction kit.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Microphone for &#039;&#039;Voice Word Sample&#039;&#039;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/MKU-1 Hitachi Karaoke Unit MKU-1]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Sega Saturn emulators#Video CD Card|Movie Card/Video CD Card]]||{{Na|link=https://forum.fobby.net/index.php?t=msg&amp;amp;goto=6418&amp;amp;}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~|link=https://emutopia.com/index.php/item/1804-nova-0-6}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Printer Canon BJC-210J for &#039;&#039;EGWORD&#039;&#039;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Sega Saturn emulators#Taisen Cable|Taisen cable]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Unlicensed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pro Action Replay||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Power light||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2 multitaps&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;With 2 multitaps, up to 12 players can play at once. &#039;&#039;Saturn Bomberman&#039;&#039; is known to support up to 10 simultaneous players in its Battle Mode. Regarding &#039;&#039;NHL All-Star Hockey&#039;&#039;, some sources online say it supports 12, but others claim 8. Please edit this note accordingly if you have precise info.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video CD Card ===&lt;br /&gt;
[[File:Nova_emulator_-_VCD_PBC.gif|thumb|298x298px|Saturn Video CD Card emulation using Nova emulator (partially supported)]]&lt;br /&gt;
Also called the Movie Card in Japan - allows Saturn to play Photo CDs, Video CDs (VCDs) and also hardware playback of MPEG-1 (version 1) video in [https://segaretro.org/Video_CD_Card#Games certain games], leading to higher quality FMV for use in cutscenes (and occasionally, gameplay) (similarly to the [[Philips CD-i emulators#Digital Video Cartridge|Philips CD-i&#039;s Digital Video Cartridge]]). Later revisions of the Video CD Card [https://segaretro.org/Photo_CD_Operating_System negate the need for Photo CD Operator software by giving the Saturn native Photo CD support].&lt;br /&gt;
&lt;br /&gt;
: See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
&lt;br /&gt;
=== Taisen Cable ===&lt;br /&gt;
&lt;br /&gt;
: [https://segaretro.org/Taisen_Cable#Compatible_games Sega Retro: Taisen Cable compatible games]&lt;br /&gt;
&lt;br /&gt;
The [https://segaretro.org/Taisen_Cable Taisen Cable] is a peripheral which allows two Sega Saturns to connect to each other. It can be seen as a console equivalent to serial networking usually found with computers, where systems are all linked together within a small area. The official Sega-branded Taisen Cable was only released in Japan, however third-party alternatives were released in other territories and a number of non-Japanese games support the device.&lt;br /&gt;
&lt;br /&gt;
== Sega Titan Video ==&lt;br /&gt;
Mednafen version 1.31.0 added experimental support for ST-V games that don&#039;t require decryption chips or special hardware. Refer to the [https://mednafen.github.io/documentation/ss.html#Section_stv ST-V section of the official documentation] for more details and a list of explicitly supported games.&lt;br /&gt;
&lt;br /&gt;
* MAME {{MAMEVer}} version is currently [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 one of the best emulator for ST-V emulation but still &amp;quot;Imperfect&amp;quot;].&lt;br /&gt;
* [https://mednafen.github.io/documentation/ss.html#Section_stv Mednafen ST-V compatibility list]&lt;br /&gt;
&lt;br /&gt;
=== Game-specific features ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Mednafen&lt;br /&gt;
!Ymir&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Additional Analog Devices DSP processor board&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Used by &#039;&#039;Batman Forever&#039;&#039;.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |All game media formats&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;There were 4: Cartridge (standard), ROM board (&#039;&#039;Sports Fishing&#039;&#039;, &#039;&#039;Batman Forever&#039;&#039;), CD-ROM (&#039;&#039;Sport Fishing 2&#039;&#039;), [[LaserDisc]] (&#039;&#039;Sports Fishing&#039;&#039;)&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Control decks&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;3 different Mahjong controllers: for &#039;&#039;Pro Mahjong Kiwame S&#039;&#039;, &#039;&#039;Virtual Mahjong&#039;&#039;, &#039;&#039;Hanafuda&#039;&#039;. &#039;&#039;Critter Crusher&#039;&#039; has whack-a-mole controller. &#039;&#039;Super Major League&#039;&#039; has hard-to-configure controls with multiple functions per button. [https://scribd.com/document/666588191/STV-Manual Sega Titan Video Manual.pdf ST-V&#039;s manual also mentions light gun, V.R., Dial and Control Ball and others]. Please specify if you have more info.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Misc. analog input devices&amp;lt;ref&amp;gt;[https://segaretro.org/File:STV_US_Flyer2.jpg ST-V&#039;s promotional material mentions support for steering wheel, brake/accelerator, airplane controller, multiple joysticks.]&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Sport Fishing 2&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Features its own cabinet and custom board (as of 0.254, not emulated in [[MAME]] at all).&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)&lt;br /&gt;
&lt;br /&gt;
* [https://antime.kapsi.fi/sega/docs.html Complete (so far) documentation of the Sega Saturn]&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/SegaManuals More leaked, official documentation] (Only that this time there are some that include for Sega Genesis, its CD add-on, and documentation on how the Sega Saturn CD Communication Interface works, and how its Boot ROM works [https://mobile.twitter.com/forestillusion/status/1126321691775229954 Source])&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega Saturn| ]]&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,sega,saturn,ymir,mednafen,ssf|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Android&amp;diff=149983</id>
		<title>Emulators on Android</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Android&amp;diff=149983"/>
		<updated>2026-09-12T02:16:13Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Switch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Infobox OS/Android}}&lt;br /&gt;
&lt;br /&gt;
: This page is about emulators that run on Android.&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates Android on other hardware|Android emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android&#039;&#039;&#039; is a mobile operating system developed by Google and Open Handset Alliance. It was unveiled in November 2007, with the first commercial Android device launched in September 2008 by HTC. It was written in Java (UI), C (core), C++, and others. It supports 64-bit &amp;amp; 32-bit (32-bit only apps being dropped in 2021), ARM, X86 &amp;amp; X86-64, and there is unofficial RISC-V support.&lt;br /&gt;
&lt;br /&gt;
; Before diving in;&lt;br /&gt;
;* See each Wiki Category [[:Category:Consoles|Consoles]], [[:Category:Computers|Computers]] and [[:Category:Arcade|Arcade]] for individual dedicated system pages to see more detailed comparisons and information about software emulators. Dedicated system pages provide more up-to-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.&lt;br /&gt;
;* Some games have [[Game engine recreations and source ports]] that run on Android, which can be the better than emulators for their specific games. Also see [[Emulators on Android#Source ports.2Fre-implementations|Source ports/re-implementations for Android]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Android Studio&lt;br /&gt;
!Latest version&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Fox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chipmunk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electric Eel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flamingo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Giraffe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hedgehog&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Iguana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koala&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|O?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Q?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|R?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|U?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|W?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|X?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Y?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Z?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Android&lt;br /&gt;
!Latest version&lt;br /&gt;
!API&lt;br /&gt;
|-&lt;br /&gt;
|Atom&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|Bender Bending Rodríguez&lt;br /&gt;
|1.1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cupcake&lt;br /&gt;
|1.5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Doughnut&lt;br /&gt;
|1.6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Éclair&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|2.0.1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|2.1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Yogurt&lt;br /&gt;
|2.2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Gingerbread&lt;br /&gt;
|2.3&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|2.3.3&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Honeycomb&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|3.1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|3.2&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ice Cream Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|4.0.3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Jelly Bean&lt;br /&gt;
|4.1&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|4.2&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4.3&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Kit Kat&lt;br /&gt;
|4.4&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|4.4W&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lollipop&lt;br /&gt;
|5&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|5.1&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Marshmallow&lt;br /&gt;
|6&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Nougat&lt;br /&gt;
|7&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|7.1&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Oreo&lt;br /&gt;
|8&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|8.1&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|Pie&lt;br /&gt;
|9&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Queen Cake&lt;br /&gt;
|10&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|Red Velvet Cake&lt;br /&gt;
|11&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Snow Cone&lt;br /&gt;
|12&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|12L&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Tiramisu&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Upside-Down Cake&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Ice Cream&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Baklava&lt;br /&gt;
|16&lt;br /&gt;
|36?&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|17&lt;br /&gt;
|37?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|18&lt;br /&gt;
|38?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|19&lt;br /&gt;
|39?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|20?&lt;br /&gt;
|40?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bootloader ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unisoc devices can only be unlocked using exploits!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/zenfyrdev/bootloader-unlock-wall-of-shame Bootloader Unlock: Wall of Shame]&lt;br /&gt;
&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Brand&lt;br /&gt;
!Active?&lt;br /&gt;
!AOSP like&lt;br /&gt;
!Unlock&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/google.11976/ Google]||{{Ya}}||{{Ya}}&lt;br /&gt;
|code||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/nothing.12583/ Nothing]||{{Ya}}||{{Ya}}&lt;br /&gt;
|code||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/motorola.11990/ Motorola]||{{Ya}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/oneplus.11993/ OnePlus]||{{Ya}}||{{Na}} (ColorOS)&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/sony.12026/ Sony Xperia] (Global)||{{Ya}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaomi, Redmi (Global) &amp;amp; Poco||{{Ya}}||{{Na}}&lt;br /&gt;
|app||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/zte.12034/ ZTE] &amp;amp; [https://xdaforums.com/c/nubia.12011/ Nubia]||{{Ya}}||{{~}}&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/htc.12038/ HTC]||{{Na}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/lg.12042/ LG]||{{Na}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/nokia.12020/ Nokia]||{{Na}}||{{Ya}} (HMD)&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/samsung.11975/ Samsung] (One UI 7 and earlier)||{{Na}}||{{Na}}&lt;br /&gt;
|button||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Asus||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Huawei||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Oppo||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Samsung (One UI 8 and later)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sharp||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Xperia (Japan)||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Vivo||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaomi &amp;amp; Redmi (China)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom ROMs ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Android version&lt;br /&gt;
!Latest release&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://lineageos.org LineageOS]&lt;br /&gt;
|16&lt;br /&gt;
|23.2||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://crdroid.net crDroid]&lt;br /&gt;
|16&lt;br /&gt;
|12.7||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://paranoidandroid.co Paranoid Android]&lt;br /&gt;
|14&lt;br /&gt;
|Uvite||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://divestos.org DivestOS]&lt;br /&gt;
|13&lt;br /&gt;
|20||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://grapheneos.org GrapheneOS]&lt;br /&gt;
|16&lt;br /&gt;
|2026030700||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kali.org/docs/nethunter Kali NetHunter]&lt;br /&gt;
|13&lt;br /&gt;
|2023.2||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://calyxos.org CalyxOS]&lt;br /&gt;
|12&lt;br /&gt;
|3||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://omnirom.org OmniROM]&lt;br /&gt;
|14&lt;br /&gt;
|14||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://resurrectionremix.com Resurrection Remix OS]&lt;br /&gt;
|10&lt;br /&gt;
|8.7.1||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://aokp.co AOKP]&lt;br /&gt;
|9&lt;br /&gt;
|Pie||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20130803012122/http://www.cyanogenmod.org/ CyanogenMod]&lt;br /&gt;
|7.1.1&lt;br /&gt;
|14.1||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://slimroms.org SlimRoms]&lt;br /&gt;
|7.1&lt;br /&gt;
|7||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://www.replicant.us Replicant]&lt;br /&gt;
|6&lt;br /&gt;
|6||{{Ya}}||{{Ya}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://havoc-os.com/download.html HavocOS Official Site]&lt;br /&gt;
* [https://www.xda-developers.com/resurrection-remix-7-android-pie RemixOS] [https://resurrectionremix.com RemixOS Official Site]&lt;br /&gt;
* [https://download.pixelexperience.org Pixel Experience Official Site]&lt;br /&gt;
* [https://pixelextended.me/#downloads Pixel Extended Official Site]&lt;br /&gt;
* [http://potatoproject.co POSP Official Site]&lt;br /&gt;
* [https://evolution-x.org/download Evolution X Official Site]&lt;br /&gt;
* [https://aosip.dev AOSIP Official Site] [https://derpfest.org Derpfest Site]&lt;br /&gt;
* [https://syberiaos.com/downloads SyberiaOS Official Site]&lt;br /&gt;
* [https://downloads.msmxtended.org MSM-Xtended Official Site]&lt;br /&gt;
* [https://web.archive.org/web/20220625185049/https://downloads.aospextended.com/ AOSP Extended Official Site]&lt;br /&gt;
* [https://dirtyunicorns.com CorvusOS Official Site]&lt;br /&gt;
* [https://arrowos.net/download ArrowOS Official Site]&lt;br /&gt;
* [https://web.archive.org/web/20221017064230/https://download.revengeos.com/ RevengeOS Official Site]&lt;br /&gt;
* [https://projectsakura.xyz/download.html Project Sakura Official Site]&lt;br /&gt;
* [https://blissroms.com BlissOS Official Site]&lt;br /&gt;
* [https://get.carbonrom.org CarbonOS Official Site]&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.xda-developers.com/android-11-custom-rom-list Custom ROMs + Models]&lt;br /&gt;
* [https://www.gizdev.com/android-11-custom-roms-unofficial-list Unofficial Custom ROMs]&lt;br /&gt;
* [https://c.realme.com/in/post-details/1289301021981409280 Custom ROMs (New)]&lt;br /&gt;
* [https://www.rprna.com/news/download-the-latest-android-11-unofficially-30-december Unofficial Custom ROMs]&lt;br /&gt;
* [https://gearjail.neocities.org/pda-os.html Custom ROMs list]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/List_of_custom_Android_distributions Wiki]&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://twrp.me TWRP]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/TeamWin/android_bootable_recovery git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.orangefox.tech/en/home OrangeFox Recovery]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/OrangeFox/misc/appdev/app git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://skyhawkrecovery.github.io Sky Hawk Recovery Project] (SHRP)&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/SHRP git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://pitchblackrecovery.com PitchBlack-Recovery]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/PitchBlackRecoveryProject git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Root ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.xda-developers.com/apps/magisk Magisk]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/topjohnwu/Magisk git]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.appbrain.com/app/superuser/com.noshufou.android.su Superuser - ChainsDD]&lt;br /&gt;
| ||{{Na}}||{{Ya}}&lt;br /&gt;
|[https://github.com/ChainsDD/Superuser git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://kernelsu.org KernelSU]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/tiann/KernelSU git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GApps ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengapps.org Open GApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/opengapps/opengapps git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://microg.org microG]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/microg git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://nanolx.org/nanolx/nanodroid NanoDroid]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Nanolx/NanoDroid git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitgapps.github.io BiTGApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/BiTGApps/BiTGApps-Release/ git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://nikgapps.github.io NikGApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/nikgapps/nikgapps.github.io git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.xda-developers.com/android/software/gapps-flamegapps-android-t4020917 FlameGApps]&lt;br /&gt;
|||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom ROM Installers ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!Root&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|TWRP Manager&lt;br /&gt;
|9.8||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.jmz.soft.twrpmanager&lt;br /&gt;
|-&lt;br /&gt;
|Flashify&lt;br /&gt;
|1.9.2||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.cgollner.flashify&lt;br /&gt;
|-&lt;br /&gt;
|Rom Installer&lt;br /&gt;
|1.3.0.0||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.jrummy.apps.rom.installer&lt;br /&gt;
|-&lt;br /&gt;
|Flashfire&lt;br /&gt;
|0.73||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=eu.chainfire.flash&lt;br /&gt;
|-&lt;br /&gt;
|Migrate Flasher&lt;br /&gt;
|3.0||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=balti.migrate.flasher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multi-Systems ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[MAME]]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid Current (0.280)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 {{MAME4droidVer}}]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 {{MAME4droidVer}}]&lt;br /&gt;
[https://github.com/seleuco/MAME4droid-2024 git]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid (0.139u1)&lt;br /&gt;
|1.16.9||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.seleuco.mame4droid&lt;br /&gt;
[https://github.com/seleuco/MAME4droid-0.139u1- git]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid (MAME4All) (0.37b5)&lt;br /&gt;
|1.5.3||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.seleuco.mame4all&lt;br /&gt;
[https://github.com/seleuco/imame4all git]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEAll (0.159u2)&lt;br /&gt;
|1.1.7||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.mameall.mame4android&lt;br /&gt;
|-&lt;br /&gt;
|MAME&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/mamedev/roadmap#mobile roadmap]||{{Ya}}||{{TBD}}&lt;br /&gt;
|[https://github.com/mamedev/mame source only]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[libretro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android nightly]&lt;br /&gt;
[https://buildbot.libretro.com/stable stable]&lt;br /&gt;
&lt;br /&gt;
[https://f-droid.org/en/packages/com.retroarch 1.19.1] (F-Droid)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/libretro/RetroArch git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RetroArch Lite&lt;br /&gt;
|[https://github.com/neil4/RetroArch-Lite git]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemuroid]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.16.1] (Play)&lt;br /&gt;
[https://f-droid.org/en/packages/com.swordfish.lemuroid 1.16.1] (F-Droid)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Swordfish90/Lemuroid git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://emu.portableandroid.com ClassicBoy]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.portableandroid.classicboyLite 6.4.4] (Lite)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.portableandroid.classicboy 6.8.0] (Pro)&lt;br /&gt;
|{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game Center&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.chg.retrogamecenter 2.5.3]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game World&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rgh.retrogameworld 2.5.2]||{{~}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderDroid Ultra]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |AmiArcadia&lt;br /&gt;
|-&lt;br /&gt;
|DroidArcadia&lt;br /&gt;
|[https://amigan.1emu.net/releases {{DroidArcadiaVer}}]&lt;br /&gt;
[https://amigan.yatho.com {{DroidArcadiaVer}}]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Others&lt;br /&gt;
|-&lt;br /&gt;
|[https://markspace.com/argon Argon]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.markspace.retro 1.0.0.448]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EmuBOX - AIO Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.box.aio 3.2.0]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matsu Player&lt;br /&gt;
|[https://matsu-player.en.uptodown.com/android 4.13.0]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Burn Alpha|aFBA]]&lt;br /&gt;
|[https://afba.en.uptodown.com/android 0.2.97.35]&lt;br /&gt;
[https://github.com/Cpasjuste/afba git]&lt;br /&gt;
|{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kawaks]]&lt;br /&gt;
|[https://www.windroid7.net/2019/02/kawaks-arcade-emulator-v525-apk.html 5.2.7]&lt;br /&gt;
[http://www.mediafire.com/file/371twysokohu15n/kawaks.apk/file x.x]&lt;br /&gt;
|{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jrioni Arcade&lt;br /&gt;
|[https://appvn.com/android/jrioni-arcade-full-version/3-2-0/detail?id=com.jrioni.jarcade 3.2.0]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://xiaoji001.org Happy Chick Emulator](小鸡模拟器)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.xiaoji001.app 1.8.3]||{{Ya}}||{{Na}} (stolen emulators)||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== x86 CPUs ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!8086&lt;br /&gt;
!286&lt;br /&gt;
!386&lt;br /&gt;
!486&lt;br /&gt;
!Pentium&lt;br /&gt;
!Pentium II&lt;br /&gt;
!Celeron&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|Magic DOSBox]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.96]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QEMU|Limbo Port]]&lt;br /&gt;
|[https://virtualmachinery.weebly.com/limbo-downloads.html 6.0.1]||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bochs]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.bochs 2.6.11]&lt;br /&gt;
[https://github.com/lubomyr/bochs git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOS Zone Browser]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=zone.dos.app 2.1.5]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOS Emulator]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xls.screencapture 22.06.15]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|LDOSBox]]&lt;br /&gt;
|[https://apkcombo.com/ldosbox/lb.myapp.ldosbox/download/apk 2.0]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|aDOSBox]]&lt;br /&gt;
|[https://adosbox.en.uptodown.com/android 0.2.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|anDOSBox]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.dosbox 1.2.8]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOSBox Turbo]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|aFreeBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.dosboxfree 2.1.21]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOSBox4sk]]&lt;br /&gt;
|[https://apkcombo.app/dosbox4sk/name.atkio.dev.android.dosbox/download/apk 0.0.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|gDOSBox]]&lt;br /&gt;
|[https://apkpure.com/gdosbox-dosbox-for-android/org.gemesys.android.dosbox 0.7.5.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMULA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.litchie.aemula4droid 2.2]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UniPCemu]]&lt;br /&gt;
|[https://superfury.itch.io/unipcemu 1.0]||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bochs|LBochs]]&lt;br /&gt;
|[https://apkpure.com/lbochs-pc-emulator/lb.myapp.lbochs 2.1]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SPC/AT Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 150513]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Limbo Port&lt;br /&gt;
|-&lt;br /&gt;
| - &#039;&#039;&#039;Linux Distribution&#039;&#039;&#039;&lt;br /&gt;
* [https://www.slitaz.org/en/get Slitaz GNU/Linux]&lt;br /&gt;
* [http://www.damnsmalllinux.org/download.html Damn Small Linux]&lt;br /&gt;
* [https://www.debian.org/releases/sarge/debian-installer Debian Linux]&lt;br /&gt;
* [https://sourceforge.net/projects/trinux/files Trinux]&lt;br /&gt;
* [https://www.freedos.org/download FreeDOS]&lt;br /&gt;
* [https://kolibrios.org/en/download KolibriOS]&lt;br /&gt;
* [https://sourceforge.net/projects/reactos/files/ReactOS/0.4.13 ReactOS]&lt;br /&gt;
* [http://download.opensuse.org OpenSUSE]&lt;br /&gt;
* [https://ubuntu.com/download/desktop Ubuntu]&lt;br /&gt;
* [https://getfedora.org Fedora]&lt;br /&gt;
* [https://www.kali.org/downloads Kali linux]&lt;br /&gt;
* [https://www.parrotsec.org/download ParrotOS]&lt;br /&gt;
* [https://www.android-x86.org/download Android X86 OS]&lt;br /&gt;
* [https://sourceforge.net/projects/nanolinux/files Nanolinux]&lt;br /&gt;
* [https://developers.redhat.com/products/rhel/download RedHat linux]&lt;br /&gt;
* [https://www.centos.org/download CentOS]&lt;br /&gt;
* [https://www.knopper.net/knoppix-mirrors/index-en.html Knoppix]&lt;br /&gt;
* [https://www.bodhilinux.com/download Bodhi linux]&lt;br /&gt;
* [https://distrowatch.com/index-mobile.php?newsid=02133 Mandrake linux]&lt;br /&gt;
* [https://www.openmandriva.org/en/download OpenMandriva]&lt;br /&gt;
* [https://www.raspberrypi.org/software Raspberry Pi OS]&lt;br /&gt;
* [https://www.chakralinux.org Chakra linux]&lt;br /&gt;
* [https://manjaro.org/download Manjaro]&lt;br /&gt;
* [https://www.pentoo.ch/downloads pentoo linux]&lt;br /&gt;
* [http://iso.linuxquestions.org/deft-linux/ Deft linux]&lt;br /&gt;
* [http://www.slackware.com/getslack Slackware linux]&lt;br /&gt;
* [https://tails.boum.org/install Tails]&lt;br /&gt;
* [https://www.backbox.org/download BlackBox linux]&lt;br /&gt;
* [https://nixos.org/download.html NixOS]&lt;br /&gt;
* [https://www.oracle.com/in/solaris/solaris11/downloads/solaris-downloads.html Solaris]&lt;br /&gt;
* [https://zorinos.com/download ZorinOS]&lt;br /&gt;
* [https://mxlinux.org/download-links MX linux]&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Windows Supported&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.microsoft.com/en-us/software-download/windows10ISO Windows 10]&lt;br /&gt;
* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]&lt;br /&gt;
* [https://archive.org/details/Windows8Prox86VL Windows 8]&lt;br /&gt;
* [https://archive.org/details/WinXPProSP3x86 Windows XP]&lt;br /&gt;
* [https://archive.org/details/Win95OSR2 Windows 95]&lt;br /&gt;
* [https://www.microsoft.com/en-us/software-download/windows8ISO Windows 8.1]&lt;br /&gt;
* [https://windowstan.com/win/windows-vista-ultimate Windows Vista]&lt;br /&gt;
* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]&lt;br /&gt;
* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;macOS Supported&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://support.apple.com/kb/DL2071?viewlocale=en_US&amp;amp;locale=en_US macOS 10.15.7]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cloud Gaming/PC Games Streaming ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
!Supported Systems&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight Game Streaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.limelight 10.8.4] (NVIDIA-Only)&lt;br /&gt;
[https://github.com/moonlight-stream/moonlight-android git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|PC||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://vortex.gg Vortex Cloud Gaming]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.remotemyapp.vortex 2.0.1]||{{Na}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://remotrapp.com Remotr - Remote Desktop]&lt;br /&gt;
|[https://apkpure.com/remotr-remote-desktop/com.remotrapp.remotr 1.0.348]||{{Na}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NVIDIA GeForce Now&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nvidia.geforcenow 5.55.31461266]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Gloud Games&lt;br /&gt;
|&amp;lt;!--[https://play.google.com/store/apps/details?id=cn.gloud.client.en --&amp;gt;4.2.4&amp;lt;!--]--&amp;gt;||{{Na}}&lt;br /&gt;
|PC/PS4/X360||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NetBoom&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.netboom.cloudgaming.vortex_stadia_shadow_GeForce 1.6.4.4]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Steam Link&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink 1.1.93]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ihuaj.gamecc.global 1.6.31]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rainway&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rainway 1.3.5]||{{~}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Parsec&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tv.parsec.client 3.150.078.00]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Ztream - Cloud Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thasnimindustries.cloudgaming 10.1]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Torquee: Cloud Games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cloudgaming.torq V18]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|NexGame&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.app.nexgame 0.5.2]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Chikii&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dianyun.chikii 2.8.1]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Bifrost Cloud Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.bifrost.cloud_gaming.steam_epic_stadia_xbox_nvidia.us 1.0.6]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.blacknut.com/en/download/android Blacknut Cloud Gaming]&lt;br /&gt;
|[https://apkpure.com/blacknut-cloud-gaming-400-games-in-one-app/com.blacknut.app 4.1.7]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaowuyun Cloud Computer&lt;br /&gt;
|[https://foxerguys.com/play-gta-5-on-android-xiaowuyun-cloud-computer/]&lt;br /&gt;
[https://apkpure.com/%E4%BA%91%E7%94%B5%E8%84%91%EF%BC%88%E7%8E%A9%E5%A4%A7%E5%9E%8B%E6%B8%B8%E6%88%8F%E7%9A%84%E4%BA%91%E7%AB%AF%E8%B6%85%E7%BA%A7%E7%94%B5%E8%84%91%EF%BC%89/com.dalongtech.cloud 5.0.1.45]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sunrise Game Cloud&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ch.sunrise.cloudgaming 2.5.2]||{{Ya}}&lt;br /&gt;
|PC||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://thegamingproject.co The Gaming Project]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thegamingproject.App 0.49.6]||{{Ya}}&lt;br /&gt;
|PC||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Monflo - Remote PC Access&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mirillis.monfloclient 1.0.15]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|LoudPlay&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=io.loudplay.android.app 0.18.1]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nware&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nware.alpha 1.0]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Skygrid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=id.skyegrid.skyegrid 1.0.89]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kainy Legacy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kainy.client 1.74]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Sky PC&lt;br /&gt;
|[https://liquidsky.en.uptodown.com/android 0.4.14]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kino Console&lt;br /&gt;
|[https://kinoconsole.en.uptodown.com/android 2.2.0]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Action!- Remote Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mirillis.arc 1.3.2]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|AirConsole&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.airconsole.controller 2.5.7]||{{Ya}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|5G Sesame Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/5g-sesame.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Bukkayun Cloud Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/Bukkayun.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Tianyou Cloud Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/12/tiyanu-cloud-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Suileyou Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/suileyou-cloud-game-cracked-version.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Green Pepper Cloud Gaming&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/green-pepper-cloud-gaming.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|22G Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/22g-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Magic Box&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/pocket-magic-box-mod.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Netease Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/netease-cloud-games.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecome Cloud Network&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/PS4.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|HaixingCloud Games&lt;br /&gt;
|[https://drive.google.com/u/0/uc?id=1qVHDmecps-Ns3wcnWvUUkONpGfk2_Xhc&amp;amp;export=download]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|SKY Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/sky-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Migu Play&lt;br /&gt;
|[https://www.migufun.com/h5/cloudgame/appdownload/appDownload.html? 3.1.1.1]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|KaudaiBox&lt;br /&gt;
|[https://www.koudaibox.com/Mobile/index?]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Kuaiying&lt;br /&gt;
|[https://dnlod.com/kuaiying-mobile-app-download ?]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remote Desktops ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Remote Desktop 8&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.rdc.android 8.1.81.435]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.rdc.androidx 10.0.14.1182]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chrome Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.google.chromeremotedesktop 79.0.3945.26]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sentio Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sentio.desktop 1.7.6]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MEA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cloud.heraldic.mea 2.3]||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cloud Android System ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|CloudCat&lt;br /&gt;
|[https://www.cloudcat.ai x.x]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.ldcloud.net LDCloud]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ld.cph.gl 2.8.4]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Aladin Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microxen.aladin 1.0.4]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Redfinger Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.redfinger.global 1.8.8.3]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Appetize.io&lt;br /&gt;
|[https://www.Appetize.io x.x]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Cocav&lt;br /&gt;
|[https://android-apk.org/com.cocav.tiemu/41428025-com-cocav-tiemu 1.4.5]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|LT Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.letui.cphone&amp;amp;gl=US 2.0.1]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Putao Games&lt;br /&gt;
|[http://www.putaogame.com/index-en.html 5.8.0]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Anbox Cloud&lt;br /&gt;
|[https://anbox-cloud.io] ($)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Vibeview.io&lt;br /&gt;
|[https://www.vibeview.io x.x]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linux distributions ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Active&lt;br /&gt;
!Root&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Runs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Linux&lt;br /&gt;
|-&lt;br /&gt;
|Linux Deploy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.meefik.linuxdeploy 2.6.0]&lt;br /&gt;
[https://github.com/meefik/linuxdeploy git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AnLinux&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=exa.lnx.a 6.40]&lt;br /&gt;
[https://github.com/EXALAB/AnLinux-App git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AndroNix&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=studio.com.techriz.andronix 6.0]&lt;br /&gt;
[https://github.com/AndronixApp/AndronixOrigin git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|UserLand&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tech.ula 3.0.0]&lt;br /&gt;
[https://github.com/CypherpunkArmory/UserLAnd git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Mobilinux&lt;br /&gt;
|[https://sourceforge.net/projects/mobilinuxapp/files 2.1.0]&lt;br /&gt;
[https://github.com/MobilinuxApp/Mobiconsole-CLI git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AndroLinux&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.dandroidmobile.androlinux 1.3.5.3]||{{Na}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|UbuWorks&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ssa.onworks.ubuworks 1.4.2]&lt;br /&gt;
[https://github.com/RandomCoderOrg/ubuntu-on-android git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Ubuntu Software&lt;br /&gt;
|-&lt;br /&gt;
|Dextop&lt;br /&gt;
|[https://github.com/nathaneltitane/dextop git]||{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Manjaro-Linux&lt;br /&gt;
|[https://github.com/infinyte7/Manjaro-Linux-on-Android git]||{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Manjaro Software&lt;br /&gt;
|-&lt;br /&gt;
|Debdroid-ng&lt;br /&gt;
|[https://github.com/WMCB-Tech/debdroid-ng git]||{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|Debian noroot&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cuntubuntu 20.07.22]&lt;br /&gt;
[https://github.com/pelya/debian-noroot git]&lt;br /&gt;
|{{Ya}}||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|GNU/Linux Advance&lt;br /&gt;
|[https://apkpure.com/gnu-linux-advance-free/com.appssecru.gnulinuxfree 2.0]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Complete Linux Installer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid 3.0 Beta]||{{Na}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|DebianKit&lt;br /&gt;
|[https://f-droid.org/packages/org.dyndns.sven_ola.debian_kit 1.6.0]||{{Na}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|AROSBootstrap&lt;br /&gt;
|[https://ae.amigalife.org/index.php?topic=476.0 041113]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|AROS Software&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Termux&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu-Termux&lt;br /&gt;
|[https://github.com/MFDGaming/ubuntu-in-termux git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Kali&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Atilo&lt;br /&gt;
|[https://github.com/YadominJinta/atilo#readme git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Debian on Termux&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|TermuxAlpine&lt;br /&gt;
|[https://github.com/Hax4us/TermuxAlpine git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-fedora&lt;br /&gt;
|[https://github.com/nmilosev/termux-fedora git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Kali&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Nethunter in Termux&lt;br /&gt;
|[https://github.com/Hax4us/Nethunter-In-Termux git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Ubuntu&lt;br /&gt;
|[https://github.com/Neo-Oli/termux-ubuntu git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|TermuxArch&lt;br /&gt;
|[https://github.com/sdrausty/TermuxArch git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Desktop&lt;br /&gt;
|[https://github.com/adi1090x/termux-desktop git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu for Termux&lt;br /&gt;
|[https://github.com/htr-tech/ubuntu git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Nix-on-Droid&lt;br /&gt;
|[https://github.com/t184256/nix-on-droid git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Debian&lt;br /&gt;
|[https://github.com/MiKl-LS/termux-debian git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility layers ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Runs&lt;br /&gt;
|-&lt;br /&gt;
|[[Winlator]]&lt;br /&gt;
|[https://github.com/brunodev85/winlator/releases {{WinlatorVer}}]||{{Ya}}||{{~}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|[https://dl.winehq.org/wine-builds/android 7.0]||{{~}}||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[MiceWine]]&lt;br /&gt;
|[https://github.com/KreitinnSoftware/MiceWine-Application/releases {{MiceWineVer}}]||{{Ya}}||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[https://ptitseb.github.io/box86 box86]&lt;br /&gt;
|[https://github.com/ptitSeb/box86 git]||{{Ya}}||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Linux programs, non-x86 Linux systems.&lt;br /&gt;
|-&lt;br /&gt;
|Win32Droid&lt;br /&gt;
|[https://github.com/Grima04/Win32droid git]||{{Ya}}||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.ru/forum/index.php?showtopic=804309 ExaGear] (based on Wine 6.0)&lt;br /&gt;
|[https://github.com/akbarri/ExaGear-SU git]&lt;br /&gt;
[https://drive.google.com/file/d/1r_uuCx9DTEsOV8M1EqYi3qV6hKvQPZZ8/view 6.0]&lt;br /&gt;
|{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!ExaGear&lt;br /&gt;
|-&lt;br /&gt;
!*API*&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Wrappers#90&#039;s APIs|90&#039;s APIs]]&lt;br /&gt;
* [[Wrappers#2000&#039;s and later APIs|2000&#039;s and later APIs]]&lt;br /&gt;
|-&lt;br /&gt;
!*Required file for API*&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://github.com/gamethich2020/DirectX-ExaGear Exagear &amp;amp; graphics patch]&lt;br /&gt;
* [https://github.com/akbarri/ExaTermV2/releases/tag/v2.2 ExaGear Term]&lt;br /&gt;
* [http://www.mediafire.com/file/3o3yjx6q5ez82yj/RAM_Level_UP_v2.0_Update.zip/file RAM Level]&lt;br /&gt;
* [https://drive.google.com/file/d/11uoMDQLhXxxkH0O0pELzV409e9C2oJeO/view D3DX11 By GFOXSH] [https://www.mediafire.com/file/8wtjae3ayj4bgle/Exagear__DirectX11_V4.5.exe/file D3DX11 4.5]&lt;br /&gt;
* [http://www.svenswrapper.de/english/downloads.html GLIDE3]&lt;br /&gt;
* [https://fdossena.com/?p=mesa/index.frag Mesa3D]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Frontends ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!GUIs&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Daijishō]] (台字章)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.magneticchen.daijishou {{DaijishōVer}}]&lt;br /&gt;
[https://github.com/magneticchen/Daijishou git]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|iiSU&lt;br /&gt;
|[https://github.com/iisu-network/iiSU/releases {{iiSUVer}}]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Cocoon&lt;br /&gt;
|[https://github.com/inssekt/CocoonFE git]&lt;br /&gt;
|HTPC, Touch&lt;br /&gt;
|v||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://digdroid.com Dig]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.42.8]&lt;br /&gt;
|Touch&lt;br /&gt;
|v||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus&lt;br /&gt;
|[https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
[https://github.com/mmatyas/pegasus-frontend git]&lt;br /&gt;
|HTPC, Touch||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://kodi.tv KODI]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.xbmc.kodi 19.3]&lt;br /&gt;
[https://github.com/xbmc/xbmc git]&lt;br /&gt;
|HTPC, Touch||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|RESET Collection&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.23]&lt;br /&gt;
[https://github.com/ResetCollection/support/wiki git]&lt;br /&gt;
|Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HyperSpin]]&lt;br /&gt;
|[https://hyperspin-fe.com/files/category/445-hyperspin-android 0.1.8]&lt;br /&gt;
|Touch||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[LaunchBox]]&lt;br /&gt;
|[https://www.launchbox-app.com/android-download {{LaunchBoxAndroidVer}}]&lt;br /&gt;
|Touch, WIMP||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MrMC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tv.mrmc.mrmc 3.9-10]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remote Play ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 4 &amp;amp; PlayStation 5 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PS Remote Play&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.playstation.remoteplay 5.5.0]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chiaki&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.metallic.chiaki 2.1.0]&lt;br /&gt;
[https://git.sr.ht/~thestr4ng3r/chiaki git]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PSPlay&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=psplay.grill.com 5.3.0]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox One &amp;amp; Xbox Series X|S ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Xbox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.xboxone.smartglass 2506.2.1]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VNC ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VNC Viewer - Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.realvnc.viewer.android 3.7.1.44443]&lt;br /&gt;
[https://www.realvnc.com/en Access]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|bVNC : Secure VNC Viewer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.iiordanov.freebVNC 5.1.0]&lt;br /&gt;
[https://github.com/iiordanov/remote-desktop-clients git]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desktop VNC Viewer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=nine.viewer 1.7.3]&lt;br /&gt;
[https://www.realvnc.com/en/connect/download/vnc Access]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mocha VNC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dk.mochsoft.vncpaid 4.0]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sony ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Plugins&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Resizable Internal Resolution&amp;quot;&amp;gt;RIR&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation 0.1-5494]&lt;br /&gt;
[https://www.duckstation.org/android latest/beta/legacy]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/stenzek/duckstation git]&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|FPseNG&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse64 {{fpse64Ver}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fpsece.net/faq.html FPse]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{fpseAndroidVer}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[XEBRA]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra {{XebraVer}}]||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Avocado]]&lt;br /&gt;
|[https://github.com/JaCzekanski/Avocado git]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ARBEX&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.arbex 23/08/31]||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|emuPSX XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emupsxxl 1.1.4]||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AetherSX2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]&lt;br /&gt;
[https://www.aethersx2.com/archive/?dir=android latest/alpha]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Play!]]&lt;br /&gt;
|[https://purei.org/downloads.php Automated Builds]&lt;br /&gt;
[https://github.com/jpd002/Play- git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.virtualapplications.play {{Play!Ver}}]&lt;br /&gt;
|Low||{{Green}} {{License|BSD2}} ({{License|Permissive}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|[https://github.com/mythrilorg/cosmic-station git]&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{No}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonPS2]] (呆萌PS2模拟器)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free {{DamonPS2Ver}}]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}} (stolen [[PCSX2]] code)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ARMSX2&lt;br /&gt;
|[https://github.com/ARMSX2/ARMSX2 {{ARMSX2AndroidVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|EmuCoreX&lt;br /&gt;
|[https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.1.4 {{EmuCoreXVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!License&lt;br /&gt;
!Active&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|aPS3e&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.aps3e.emulator 2.39]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.aps3e.emulator PlayStore Free Version]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.aps3e.emulator.pro PlayStore Donation Version]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android RPCSX]&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PocketStation ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PK201]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.pk201 {{PK201Ver}}]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Portable ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ppsspp.ppsspp {{PPSSPPVer}}]&lt;br /&gt;
[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Automated builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hrydgard/ppsspp git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Vita ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|[https://github.com/Vita3K/Vita3K-Android/releases 0.2.0-12]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
&lt;br /&gt;
=== NES (Famicom) / Famicom Disk System ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/nes-emu NES.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBANext&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeiNES&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.ines.free 6.1.4] ($)||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro8&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.retro8 1.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.NES&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John NESS&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 2.02]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{~}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Multiness&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networknes 1.0.3.1.7]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NESDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.nesdroid 1.14.5]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNES (Super Famicom) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/snes9x-ex Snes9x EX+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESDroid (based on SNES9x 1.6)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.snesdroid 1.6.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MultiSneS16&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networksnes 0.051]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emuSNES XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emusnesxl 1.0.4]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESoid&lt;br /&gt;
|[https://github.com/Pretz/SNesoid git]||{{Yellow}} {{License|NC}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER ZSNES]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes {{SuperZSNESVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!64DD&lt;br /&gt;
!Controller Pak&lt;br /&gt;
!Rumble Pak&lt;br /&gt;
!Transfer Pak&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita {{Mupen64PlusAndroidVer}}]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|[https://apkpure.com/project64-n64-emulator/emu.project64 2.3.3]||{{~}}||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GameCube / Wii ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!WiiWare&lt;br /&gt;
!Triforce&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://dolphin-emu.org/download/list/master Dev]&lt;br /&gt;
[https://github.com/dolphin-emu/dolphin git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu {{DolphinVer}}]&lt;br /&gt;
|{{Ya}}||{{~}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Ishiiruka (いし海豚)&lt;br /&gt;
|[https://github.com/Tinob/Ishiiruka git]||{{Ya}}||{{Na}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wii U ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cemu]]&lt;br /&gt;
|[https://github.com/SSimco/Cemu Beta]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Eden]]&lt;br /&gt;
|[https://git.eden-emu.dev/eden-emu/eden/releases stable release]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Citron NEO]]&lt;br /&gt;
|[https://github.com/citron-neo/emulator/releases stable release]&amp;lt;br&amp;gt;[https://github.com/citron-neo/CI/releases official nightly builds]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]] (龍神X)&lt;br /&gt;
|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]&lt;br /&gt;
|?||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi (酢橘)&lt;br /&gt;
|[https://github.com/sudachi-emu/sudachi {{sudachiVer}}]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|suyu (su柚)&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]] (柚子)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Free] (outdated on Google Play Store)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] (outdated on Google Play Store) ($)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/yuzu-emu/yuzu-android v1734-git] (Taken Down)&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|?|| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|[https://github.com/skyline-emu/skyline git]&lt;br /&gt;
[https://skyline-emu.one/download Nightly]&lt;br /&gt;
|Low||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na|link=https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Egg NS]] (蛋蛋模拟器)&lt;br /&gt;
|[https://www.eggns.xyz/Forums/?page_id=7 {{Egg NSVer}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google 4.2.5] (outdated on Google Play Store)&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}} (stolen [[yuzu]] code)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonSwitch]] (呆萌Switch模拟器)&lt;br /&gt;
|6.0&lt;br /&gt;
|?|| {{Red}} {{License|Proprietary}} (stolen yuzu code)||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game &amp;amp; Watch ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PopeyeMobile&lt;br /&gt;
|[http://www.madrigaldesign.it/sim/download.php S5/1.02]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Game and watch&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/517-Game-Watch-simulator-for-JXD-G18.html 1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy (Color) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Game Link Support&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]&lt;br /&gt;
[https://github.com/philj56/gbcc-android git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy C&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboy 2.2.2]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboypro 6.2.0]($)&lt;br /&gt;
|{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu {{SkyEmuVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}})||{{Na}}||{{Ya}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBANext]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)&lt;br /&gt;
[https://fms.komkon.org/VGB/#Downloads free]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|My OldBoy!&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android 1.5.2]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|My Boy!&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GBC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gbclite 2.0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBAC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbac 2.02]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GambatteDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.gambattedroid 1.3.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android 0.3]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|emuGBC XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emugbcxl 1.0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}&lt;br /&gt;
|?&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virtual Boy ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Virtual Boy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.simongellis.vvb 1.13.1]&lt;br /&gt;
[https://github.com/SupernaviX/vvb git]&lt;br /&gt;
|{{Red}} [https://github.com/SupernaviX/vvb/blob/main/LICENSE.md Hippocratic License] 2.1||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtualBoy GO (Only for VR)&lt;br /&gt;
|[https://github.com/CidVonHighwind/VirtualBoyGo git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Game Link Support&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy A&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 2.1.7]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 3.4.5]($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SkyEmu&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Unity Boy Advance ({{YouTubeVideo|N3S11U_t624|video}})&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Rekkuzan.UnityBoyAdvance 0.1.13]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VGBANext&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|mGBADroid(based on mGBA 0.8.3)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.mgbadroid 1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GBA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gbalite 2.5.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|My Boy!&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.9]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emuGBA XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emugbaxl 1.1.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBAC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbac 2.14]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngba 4.14]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Multigba S&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networkgba 0.030]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android 0.3]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Mini ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PokéMini&lt;br /&gt;
|[https://archive.org/download/pokemini_ports 0.5.3]&lt;br /&gt;
[https://www.pokemon-mini.net/download/tools/PokeMini_054.apk 0.5.4]&lt;br /&gt;
&lt;br /&gt;
[https://www.pokemon-mini.net/download/tools/PokeMini_054r2.apk 0.5.4 r2]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DS(i) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!DSiWare&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=me.magnum.melonds {{MelonDSAndroidVer}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Low||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu {{SkyEmuVer}}]||{{Na}}&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== (new) 3DS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Azahar]]&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases 2122]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&amp;lt;ref name=&amp;quot;Azahar&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Development for Lime3DS and PabloMK7&#039;s fork of Citra has merged into Azahar.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://lime3ds.github.io/ Lime3DS]&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS 2119.1]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&amp;lt;ref name=&amp;quot;Azahar&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra MMJ]]&lt;br /&gt;
|[https://github.com/weihuoya/citra git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|[https://github.com/citra-emu/citra-nightly/releases Nightly]&lt;br /&gt;
[https://github.com/citra-emu/citra-canary/releases Canary]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://panda3ds.com Pandroid]&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS 1.0]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine (formerly Citra-Enhanced)&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|?&lt;br /&gt;
|?||{{TBD}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|Cytrus&lt;br /&gt;
|[https://cytrus.emuplace.app Releases]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEGA ==&lt;br /&gt;
&lt;br /&gt;
=== SG-1000, SC-3000 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!SC3000&lt;br /&gt;
!SF7000&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://snepulator.net/android.html Snepulator]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.snepulator.ms {{SnepulatorVer}} (Snepulator MS)] ($)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=net.snepulator.sg {{SnepulatorVer}} (Snepulator SG)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/JoppyFurr/Snepulator git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.mg {{MasterGearVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|GearMasterPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/GearMasterPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MEKA&lt;br /&gt;
|[https://github.com/ocornut/meka/pull/53 git]&lt;br /&gt;
[https://www.smspower.org/forums/17757-AndroidPortForMEKA 20191218]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Na}}&lt;br /&gt;
|High||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mark III / Master System, Game Gear ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Game Gear&amp;quot;&amp;gt;GG&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://snepulator.net/android.html Snepulator MS]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.snepulator.ms v24.05] ($)&lt;br /&gt;
[https://github.com/JoppyFurr/Snepulator git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.mg {{MasterGearVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.philpotter.co.uk/apps.html MasterEmu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=uk.co.philpotter.masteremu 4.0.1]&lt;br /&gt;
[https://github.com/PhilPotter/MasterEmu git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/md-emu MD.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|GearMasterPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/GearMasterPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GG&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gglite 2.0.9]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GENPlusDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.genesisdroid 1.12.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Drive / Genesis ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/md-emu MD.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GENPlusDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.genesisdroid 1.12.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|EmuMD XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emumdxl 1.0.8]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturn ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!ST-V&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturn.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SaturnEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro|Yaba Sanshiro 2]] (Yaba三四郎2)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroAndroidVer}}]&lt;br /&gt;
[https://github.com/devmiyax/yabause git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|[http://yabause.org/download {{YabauseVer}}]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
|[{{SSFDownloadLink}} git]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dreamcast ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!NAOMI&lt;br /&gt;
!Atomiswave&lt;br /&gt;
!Windows CE&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flycast]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.flycast.emulator Google Play Store]&lt;br /&gt;
[https://flyinghead.github.io/flycast-builds CI Builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/flyinghead/flycast git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[redream]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=io.recompiled.redream {{RedreamAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[reicast]]&lt;br /&gt;
|[http://builds.reicast.com Dev]&lt;br /&gt;
[https://github.com/reicast/reicast-emulator git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]&lt;br /&gt;
|{{Green}} {{License|BSD3}} {{License|GPLv2}} {{License|LGPLv21}}||{{~}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nullDC]]&lt;br /&gt;
|[https://www.mediafire.com/download/eac7c3jbhmo395c/nullDC.7z Alpha 0.1]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{~}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VMU / VMS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VeMUlator&lt;br /&gt;
|[https://archive.org/details/vemulator 1.0 RC1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Visual Memory Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nuritsubushi.vmemu 1.00]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Microsoft ==&lt;br /&gt;
&lt;br /&gt;
=== Xbox ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[xemu]]&lt;br /&gt;
|[https://xemu.app/docs/faq/#q-are-there-any-plans-for-an-android-or-ios-port roadmap]||{{TBD}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox 360 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|Unreleased (Discord)||{{Dunno}}||{{Dunno}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[aX360e]]&lt;br /&gt;
|[https://github.com/aenu1/ax360e {{aX360eVer}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=aenu.ax360e.free Free Version]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=aenu.ax360e Donation Version]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MSX ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
!MSX2&lt;br /&gt;
!MSX2+&lt;br /&gt;
!TurboR&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/msx-emu MSX.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.fmsx {{fMSXAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}} &lt;br /&gt;
|High||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenMSX&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.openmsx.android.openmsx 0.15.0]&lt;br /&gt;
[https://openmsx.fixato.net Dev]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/openMSX/openMSX/releases/tag/RELEASE_0_15_0 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/MSX Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 300413]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows Phone 7/8 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|WPR&lt;br /&gt;
|[https://github.com/8212369/WPR git]||{{Dunno}}||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun→Oracle ==&lt;br /&gt;
&lt;br /&gt;
=== J2ME (Java 2 Micro Edition) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Mascot Capsule 3D]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!VM&lt;br /&gt;
!Derived from&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|[https://github.com/nikita36078/J2ME-Loader git]&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|—||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] (JL fork)&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]&lt;br /&gt;
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]]&lt;br /&gt;
|[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]&lt;br /&gt;
[https://github.com/nikita36078/phoneME-android git]&lt;br /&gt;
|{{Na}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
|[https://docs.google.com/uc?export=download&amp;amp;id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]&lt;br /&gt;
[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/GFOXSH/midp2apk midp2apk]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|zhixiaoyou(JL fork)&lt;br /&gt;
|[http://m.danji100.com/game/62519.html 1.2]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Jbed&lt;br /&gt;
|[https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Jblend&lt;br /&gt;
|[https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nokia ==&lt;br /&gt;
&lt;br /&gt;
=== Symbian and N-Gage ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!N-Gage&lt;br /&gt;
!N-Gage 2.0&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]&lt;br /&gt;
[https://github.com/EKA2L1/EKA2L1 git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adobe ==&lt;br /&gt;
&lt;br /&gt;
=== Flash ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
|[https://github.com/ruffle-rs/ruffle-android {{RuffleAndroidVer}}]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Reflash&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kyun.flashgame {{ReflashVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.issess.flashplayer 1.90 (build 507)]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synergenix ==&lt;br /&gt;
&lt;br /&gt;
=== Mophun ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!2D&lt;br /&gt;
!3D&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]||{{Ya}}||{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MiniJ ==&lt;br /&gt;
&lt;br /&gt;
=== MRP Platform ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&lt;br /&gt;
[https://github.com/Yichou/mrpoid2018 mrpoid2018]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/CounsellorPolonius/mrpoid2021 2021]&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]&lt;br /&gt;
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56]&lt;br /&gt;
[http://sj.ysupan.com/skymrp 1.9.56]&lt;br /&gt;
&lt;br /&gt;
③MTK_冒泡(.mrp)/⓪模拟器&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
|[https://apkpure.com/mrpoid2-mrp%E6%A8%A1%E6%8B%9F%E5%99%A8%EF%BC%8C%E5%86%92%E6%B3%A1%E7%A4%BE%E5%8C%BA%E6%A8%A1%E6%8B%9F%E5%99%A8/com.mrpoid.app 3.2.10]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]&lt;br /&gt;
(iacMrp2)&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|?||{{Dunno}}||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qualcomm ==&lt;br /&gt;
&lt;br /&gt;
=== BREW ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git]&lt;br /&gt;
[https://deltacxx.insomnia247.nl/brewemu/versions Builds]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Palm ==&lt;br /&gt;
&lt;br /&gt;
=== Palm OS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PHEM&lt;br /&gt;
|[https://github.com/Florin9doi/PHEM git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://oldhandhelds.com/?dir=Palm%20Os Archives]&lt;br /&gt;
&lt;br /&gt;
== NTT DoCoMo ==&lt;br /&gt;
&lt;br /&gt;
=== i-appli ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|iApp Archives (i-appli)&lt;br /&gt;
|[https://apkpure.com/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja IAppli エミュレータ&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]&lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== KDDI ==&lt;br /&gt;
&lt;br /&gt;
=== ezplus ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|[https://github.com/nikita36078/J2ME-Loader git]&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&lt;br /&gt;
|Mid||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]]&lt;br /&gt;
|[https://github.com/woesss/JL-Mod git]&lt;br /&gt;
|Mid||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atari ==&lt;br /&gt;
&lt;br /&gt;
=== Atari 2600 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/2600-emu 2600.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.A2600Emu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Emu2600 XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.Emu2600XL 1.1.8]&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|2600 Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.avmg.atariemulador 1.0]&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-2600&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/516-JXD-a2600-Atari-2600-emulator-for-JXD-and-G18.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ataroid&lt;br /&gt;
|[https://www.emuparadise.me/emulators/files/user/com.androidemu.atari-5-1.0.4-691.rar 1.0.4]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|g2600&lt;br /&gt;
|[https://dl3.apk4now.com/129491/4c38c3024e2030259293b809d4ae2eb1adedb189/com.goodgorgon.play2600.apk 7.2.0]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Droid2600&lt;br /&gt;
|[https://code.google.com/archive/p/droid2600/downloads 16]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 5200 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|JXD-a5200&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/527-JXD-a5200-Atari-5200-emulator-for-JXD.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://kat5200.jillybunch.com Kat5200]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jillybunch.kat5200&amp;amp;ah=pg1xZdJ0LF_mErLI2tVFUCQgBcU 0.8.1]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 7800 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|EMU7800&lt;br /&gt;
|[https://web.archive.org/web/20160630015638/http://emu7800.sourceforge.net/EMU7800.MonoDroid.apk 1.8]&lt;br /&gt;
|Low||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-a7800&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/526-JXD-a7800-Atari-7800-emulator-for-JXD.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari Jaguar/CD ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!AJ-CD&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|IrataJaguar]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/IrataJaguar_free_1.0.7.zip 1.0.7]||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Jaguar]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.icculus.virtualjaguar 1.01]&lt;br /&gt;
[https://github.com/lubomyr/virtualjaguar git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari Lynx ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Lynx.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.LynxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|aLynx&lt;br /&gt;
|[https://apk.tools/details-alynx-free-apk 1.032]&lt;br /&gt;
[https://github.com/rock88/aLynx-android-port git]&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 8bit (400/800/XE/XL) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|XEmu65 (Beta)&lt;br /&gt;
|[https://apkpure.com/xemu65-beta/info.galu.dev.xemu65 0.1.5]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Colleen]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cz.pstehlik.colleen {{ColleenVer}}]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Droid800&lt;br /&gt;
|[https://code.google.com/archive/p/droid800/downloads 7.5]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari ST/520ST/1040STE/Falcon ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/hataroid Hataroid]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.RetroSoft.Hataroid {{HataroidVer}}]&lt;br /&gt;
[https://github.com/squalldc/hataroid git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SToid&lt;br /&gt;
|[https://downloadapk.net/down_SToid-Atari-ST-emulator.html 1.8]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ARAnyM&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3368-aranym-android 1.0.2]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Atabee&lt;br /&gt;
|[http://www.absencehq.de/atabee 1.8.0.0.30]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NEC Home Electronics ==&lt;br /&gt;
&lt;br /&gt;
=== PC Engine (SuperGrafx) / TurboGrafx-16 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/pce-emu PCE.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.PceEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
PCECD [https://mega.nz/folder/eegVRCiL#u4PDISZQ3PzPIGsD7_3XCQ BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC8801 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Emulator&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|QUASI88&lt;br /&gt;
|[https://www41.atwiki.jp/tako2lab/pages/33.html 130609]||{{Na}}&lt;br /&gt;
|Low||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|XM8&lt;br /&gt;
|[http://retropc.net/pi 1.70]||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
[https://mega.nz/file/RJtSxC4R#2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC9800/PC9821 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project ll (猫Project II)&lt;br /&gt;
|[https://ux.getuploader.com/teamhs9801/download/1/np2+android+lollipop1114.zip 2016]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|J98&lt;br /&gt;
|[http://akiyuki.boy.jp/android 1.0b]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://retro-type.com/PC98/files/BIOS BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC6001 Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://eighttails.seesaa.net PC6001VX]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.eighttails.pc6001vx {{PC6001VXVer}}]&lt;br /&gt;
[https://github.com/eighttails/PC6001VX git]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fujitsu ==&lt;br /&gt;
&lt;br /&gt;
=== FM-7 (Fujitsu Micro 7)/FM77AV ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|XM7&lt;br /&gt;
|[https://www.vincenzoscarpa.it/emuwiki/pmwiki/myscripts/downloademulandr.php?fn=16 0.83 L43]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SNK Corporation ==&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo AES/MVS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/neo-emu NEO.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NeoEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NEODroid&lt;br /&gt;
|[https://apk-dl.com/neodroid/com.littlegreatapps.neodroid 4.0]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo Pocket (Color) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/ngp-emu NGP.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NgpEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bandai ==&lt;br /&gt;
&lt;br /&gt;
=== WonderSwan (Color), Pocket Challenge V2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid X&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.willna.wonderdroid {{WonderDroidXVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Swan.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SwanEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
To run Pocket Challenge V2 software, &amp;lt;code&amp;gt;.pc2&amp;lt;/code&amp;gt;⇔&amp;lt;code&amp;gt;.ws&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Panasonic ==&lt;br /&gt;
&lt;br /&gt;
=== 3DO ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|Real3DOPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/real3DOPlayer_free_1.0.32.zip 1.0.32]||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pando&lt;br /&gt;
|[https://yadi.sk/d/Su0jEP9fXDiKuw 1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JR-200/JR-200U/VJR-200 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VJR-200&lt;br /&gt;
|[https://find-jr200.github.io/vjr200android_en.html 0.7.1]&lt;br /&gt;
[https://github.com/find-jr200/VJR200forAndroid git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commodore International ==&lt;br /&gt;
&lt;br /&gt;
=== PET ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIC-20 (VIC-1001) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]] VIC20&lt;br /&gt;
|[https://apkpure.com/vice-vic-20-emulator/it.opbyte.vicevic20 2.4.0.01]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CBM-II ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C64 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/c64-emu C64.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.C64Emu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Mobile C64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=de.joergjahnke.c64.android 1.11.6]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emu64 XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emu64xl 1.2.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]] C64&lt;br /&gt;
|[https://apkpure.com/vicec64/atua.anddev.vicec64 2.4.0.06]&lt;br /&gt;
[https://github.com/lubomyr/vice-2.4 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE|VICEx]]64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.vice 1.0.5]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Frodo C64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.c64 0.96.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plus/4 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C128 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C64DTV ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amiga series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!AmigaOS 4.1F&lt;br /&gt;
!CD³²&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ARM&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2]&lt;br /&gt;
[https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{~}}&lt;br /&gt;
|Mid||{{~}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4All2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]&lt;br /&gt;
[https://github.com/lubomyr/uae4all2 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amiga 500 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AnUAE4All&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.uae 1.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coleco Industries ==&lt;br /&gt;
&lt;br /&gt;
=== ColecoVision ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.colem {{ColEmAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|NumPadPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/NumPadPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/msx-emu MSX.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Coleco&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/515-JXD-Coleco-Colecovision-emulator-for-JXD-and-G18.html 1.1.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/MSX Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 300413]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mattel ==&lt;br /&gt;
&lt;br /&gt;
=== Intellivision ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|jzIntvImGui&lt;br /&gt;
|[https://github.com/jenergy/jzIntvImGui git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Jzintv4droid2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.libsdl.jzintv4droid2 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emerson ==&lt;br /&gt;
&lt;br /&gt;
=== Arcadia 2001 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DroidArcadia&lt;br /&gt;
|[https://amigan.1emu.net/releases 2.4]&lt;br /&gt;
[https://amigan.yatho.com 2.4]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seiko Instruments ==&lt;br /&gt;
&lt;br /&gt;
=== Ruputer ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Androaurex&lt;br /&gt;
|[http://www.megadriver.info/2012/03/aurex-for-android 070312]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sinclair Research ==&lt;br /&gt;
&lt;br /&gt;
=== ZX Spectrum ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Spectacol&lt;br /&gt;
(based on FUSE)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=eu.licentia.games.spectacol 1.6.0.5]&lt;br /&gt;
[https://github.com/bog-dan-ro/spectacol git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speccy]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.speccy {{SpeccyAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/djdron/unrealspeccyp/downloads UnrealSpeccyP]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.usp 0.0.86.19]&lt;br /&gt;
[https://github.com/djdron/unrealspeccyp git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Xpectroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.xpectrum 1.2.2]&lt;br /&gt;
[https://github.com/seleuco/xpectrum git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://zxplanet.emuunlim.com/spectaculator-review.htm Spectaculator]&lt;br /&gt;
|[http://www.spectaculator.com/downloads 2.1.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ZXDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.drodin.zxdroid 0.5.3]&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Marvin&lt;br /&gt;
|[https://apkpure.com/marvin-zx-spectrum-emulator/cz.dejvice.rc.Marvin 1.7.2]&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ZX81 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Zed EX (Beta)&lt;br /&gt;
|[http://www.df.lth.se.orbin.se/~mikaelb/sinclair/zx81/android 1]&lt;br /&gt;
[https://drive.google.com/file/d/0BzmoIc3wVylGMXVUeWs2N0lkMm8/edit 2]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Apple ==&lt;br /&gt;
&lt;br /&gt;
=== Apple I ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Pom 1&lt;br /&gt;
|[http://pom1.sourceforge.net 1.0.0]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple Ile ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Apple2ix&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.deadc0de.apple2ix.basic 2.0.0]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple ll/ll+ ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|cAndy&lt;br /&gt;
|[https://apkcombo.com/candy-apple/com.zerohoh.candyapple/download/apk 2.02]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple llgs ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Kegs llgs&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.froop.app.kegs 0.71 Beta]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Macintosh 68k/Plus/ll/Color Classic ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.cebix.basilisk 1.0.0.5]||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=name.osher.gil.minivmac 1.5.1]||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini V ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ninja.gil.miniv.ii 2.5.1]||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MessagePad NewtonOS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Einstein&lt;br /&gt;
|[https://github.com/pguyot/Einstein/releases/tag/PreGithubReleases git]||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://github.com/pguyot/Einstein/blob/master/_Data_/Einstein.rex Einstein.rex]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/AppleNewtonROMs BIOS]&lt;br /&gt;
&lt;br /&gt;
=== iOS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org touchHLE]&lt;br /&gt;
|[https://github.com/hikari-no-yume/touchHLE 1.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amstrad ==&lt;br /&gt;
&lt;br /&gt;
=== Colour Personal Computer (CPC/CPC464) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://cpc-emu.org/download.html CPCemu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.loritznet.softwarecreations.cpcemu 2.5]||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Azimuth&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=johnidis.azimuth 1.06]||{{Ya}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Cap32&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/514-JXD-CAP32-Amstrad-CPC-emulator-for-JXD-and-G18.html 1.1.1]||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|andcpc&lt;br /&gt;
|[https://code.google.com/archive/p/andcpc/downloads 1.5.1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CPCDroïd&lt;br /&gt;
|[https://www.zophar.net/android/cpc/cpcdroid.html 1.5.1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://kokak.free.fr/android/Droid-CPC Droid-CPC]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kokak.droidcpc 1.1.01]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Personal Computer Word (PCW) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AndroPCW&lt;br /&gt;
|[http://www.cpcwiki.eu/forum/nc100-nc200-pcw-pda600/pcw-pack 1.0]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharp Corporation ==&lt;br /&gt;
&lt;br /&gt;
=== X68000 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|px68k&lt;br /&gt;
|[http://hissorii.blog45.fc2.com/blog-entry-253.html 0.15]||{{Dunno}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X1/X1 Turbo ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|X millennium&lt;br /&gt;
|[http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=2&amp;amp;t=1640 140614a]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/AT Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 150513]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Calculators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|PokecomGO - Pocket computer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tk.horiuchi.pokecom 1.05.08]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|SC61860 Series&lt;br /&gt;
|-&lt;br /&gt;
|g800a&lt;br /&gt;
|[http://ver0.sakura.ne.jp/android/index.html 090417]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|PC-G850/G815/E200&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1500 go1500]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1500 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1500 + CE 150&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc125x go125x]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1251 1.0.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1250, 1251, 1255 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc126x go126x]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1261 1.0.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1260, 1261, 1262 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1350 go1350]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1350 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1350 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1360 go1360]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1360 1.1.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1360 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1401]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1401 1.0.0]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1401&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1402]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1402 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1402 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1403]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1403 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1403, 1403H + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1421]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1421 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1421 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1475 go1475]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1475 1.0.7]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1475 + CE 126&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electronika ==&lt;br /&gt;
&lt;br /&gt;
=== BK-0010/11M ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BkEmu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=su.comp.bk 1.0.0]&lt;br /&gt;
[https://github.com/3cky/bkemu-android git]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/BK Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 230413]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MK61/54 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://xvadim.github.io/xbasoft/pmk/pmk.html Extended Emulator of MK61/54]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cax.pmk.ext 3.3.2]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MK61/54&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cax.pmk 2.3]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MG Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Elektronika&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.elektronika 1.24]||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DF Microelectronica ==&lt;br /&gt;
&lt;br /&gt;
=== Pyldin 601 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Pyldin-601&lt;br /&gt;
|[https://apkpure.com/pyldin-601/com.pdaxrom.pyldin601 3.4-238]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PEL Varaždin ==&lt;br /&gt;
&lt;br /&gt;
=== ORAO [Eagle] (8Bit) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Orao Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=nenad.OraoEmu 1.3]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== JungleTac (Jungle Soft), KenSingTon ==&lt;br /&gt;
&lt;br /&gt;
=== Vii ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|SonnyDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.uselessness.sonnydroid 1.1]&lt;br /&gt;
[https://github.com/Hackin7/SonnyDroid git]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soviet Home Computers ==&lt;br /&gt;
&lt;br /&gt;
=== Corvette ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|SPC/Korvet Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 230413]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Casio ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|PokecomGO2 - Pocket computer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tk.horiuchi.pokecom2 1.05.04]||{{Ya}}||{{Ya}}&lt;br /&gt;
|PB-100&lt;br /&gt;
|-&lt;br /&gt;
|Casio ClassPad&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.co.casio.fx.ClassPad2 1.0.10]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Casio ClassPad&lt;br /&gt;
|-&lt;br /&gt;
|Casio fx-CG500&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.co.casio.fx.fxCG500 1.0.10]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Casio Fx-CG500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
=== Atmos/1 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/other-projects/oric goOric]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.oric 1.0.4]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|FX-603P Programable Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.fx603p 6.7(14)]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|FX-603P&lt;br /&gt;
|-&lt;br /&gt;
|FX-602P Scientific Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.fx602p 6.7(14)]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|FX-602P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multi calculators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://pockemul.com PockEmul]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.myrio.pockemul {{PockEmulVer}}]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Pocket Emulator&lt;br /&gt;
|-&lt;br /&gt;
!*Supported Calculators list*&lt;br /&gt;
|-&lt;br /&gt;
|Casio&lt;br /&gt;
 - PB-1000, PB-1000C&lt;br /&gt;
 - PB-2000C, AI-1000&lt;br /&gt;
 - FX-890p, Z-1, Z-1GR&lt;br /&gt;
 - FX-8000G&lt;br /&gt;
Sharp&lt;br /&gt;
 - PC-1245&lt;br /&gt;
 - PC 1250, PC 1251, PC 1251H, PC 1255&lt;br /&gt;
 - PC 1260, PC 1261, PC 1262&lt;br /&gt;
 - PC-1280, PC-1280Jpn&lt;br /&gt;
 - PC-1350&lt;br /&gt;
 - PC 1360, PC 2500&lt;br /&gt;
 - PC 1401, PC 1402, PC 1403, PC 1403H, PC 1421&lt;br /&gt;
 - PC-1425, PC-1425Jpn, PC-1450, PC-1450Jpn, PC-1475, PC-1475Jpn&lt;br /&gt;
 - PC 1500, PC 1500jpn, PC 1500A, PC 1501,CE 150&lt;br /&gt;
 - PC 1600, CE 1600p&lt;br /&gt;
 - PC-E500, PC-E550, PC-E500S, PC-U6000, PC-G850V&lt;br /&gt;
 - Printer CE-126P&lt;br /&gt;
HP&lt;br /&gt;
 - 41C Printer (non-HP-IL) 82143A&lt;br /&gt;
 - 41C (HP41CX Model)&lt;br /&gt;
 - 11c, 12c, 15c and 16c which are RPN calculators.&lt;br /&gt;
TI&lt;br /&gt;
 - 74, 95, 57&lt;br /&gt;
NEC&lt;br /&gt;
 - PC-2001&lt;br /&gt;
General&lt;br /&gt;
 - LBC-1100&lt;br /&gt;
Sanco&lt;br /&gt;
 - TPC-8300&lt;br /&gt;
National&lt;br /&gt;
 - JR-800&lt;br /&gt;
Canon&lt;br /&gt;
 - X-07&lt;br /&gt;
Epson&lt;br /&gt;
 - HX-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NumWorks Calculator ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|NumWorks Graphic Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.numworks.calculator 18.2.2]&lt;br /&gt;
[https://github.com/numworks git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Texas Instrument ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird|FireBird Emu]]&lt;br /&gt;
|[https://github.com/nspire-emus/firebird git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://tinspiredownald.wordpress.com/2018/02/04/the-journey-begins NSpire series]&lt;br /&gt;
[https://github.com/ndless-nspire/Ndless Ndless]&lt;br /&gt;
|-&lt;br /&gt;
|AlmostTI&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.ati 3.0.4] ($)&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI73&lt;br /&gt;
* TI81&lt;br /&gt;
* TI82&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI85&lt;br /&gt;
* TI86&lt;br /&gt;
|-&lt;br /&gt;
|[http://wabbitemu.org Wabbitemu]&lt;br /&gt;
|[https://apkpure.com/wabbitemu/com.Revsoft.Wabbitemu 1.06.6]&lt;br /&gt;
[https://github.com/sputt/wabbitemu git]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI73&lt;br /&gt;
* TI81&lt;br /&gt;
* TI82&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI85&lt;br /&gt;
* TI86&lt;br /&gt;
|-&lt;br /&gt;
|Graph 89 (with TI-84)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Bisha.TI89EmuDonation 1.1.3c]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI89&lt;br /&gt;
* TI89 Titanium&lt;br /&gt;
* TI92+&lt;br /&gt;
* TI Voyage200&lt;br /&gt;
|-&lt;br /&gt;
|TI-92 Emulator Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.avmg.ti92plus 1.0]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI92&lt;br /&gt;
|-&lt;br /&gt;
|TICE&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kassak.tice 1.1.0]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|TI89&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/ti-related-projects/go57c go57c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.ti57c 1.0.1]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI57&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/ti-related-projects/go59c go59c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.ti59c 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI59 + PC 100C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hewlett Packard ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|Emu48&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emulator.forty.eight 2.6]&lt;br /&gt;
[https://github.com/dgis/emu48android 2.6]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
* HP48sx&lt;br /&gt;
* HP48gx&lt;br /&gt;
* HP48gll&lt;br /&gt;
* HP49g&lt;br /&gt;
* HP49g+&lt;br /&gt;
* HP49&lt;br /&gt;
* HP50&lt;br /&gt;
* HP50g&lt;br /&gt;
* HP38g&lt;br /&gt;
* HP39&lt;br /&gt;
* HP39g&lt;br /&gt;
* HP40&lt;br /&gt;
* HP40g&lt;br /&gt;
|-&lt;br /&gt;
|Emu42&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emulator.forty.two 2.2]&lt;br /&gt;
[https://github.com/dgis/emu42android 2.2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
* HP10B&lt;br /&gt;
* HP14B&lt;br /&gt;
* HP17B&lt;br /&gt;
* HP17Bll&lt;br /&gt;
* HP19Bll&lt;br /&gt;
* HP20S&lt;br /&gt;
* HP21S&lt;br /&gt;
* HP27S&lt;br /&gt;
* HP28S&lt;br /&gt;
* HPSll&lt;br /&gt;
* HP42S&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go01 go00c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp00c 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP0&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go01 go01c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp01 1.0.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP01&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go35c go35c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp35c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP35&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go80c go80c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp80c 1.0.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP80&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go87 go87]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp87 1.0.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP86/HP87&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/hp_projects/go55c go55c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp55c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP55&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go65c go65c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp65c 1.0.10]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP65&lt;br /&gt;
|-&lt;br /&gt;
|HP67 Calculator 2.0&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.limpidfox.hp67_2 1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP67&lt;br /&gt;
|-&lt;br /&gt;
|go21&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp21 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP21&lt;br /&gt;
|-&lt;br /&gt;
|go22&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp22 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP22&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go25c go25c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp25c 1.0.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP25&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go67c go67c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp67c 1.2.11]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP67&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go97c go97c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp97c 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP97&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go32c go32c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp32c 1.0.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP32E&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go33c go33c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp33c 1.1.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP33c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go34c go34c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp34c 1.1.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP34c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go38c go38c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp38c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP38c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go11c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp11c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP11c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go12c]&lt;br /&gt;
|[https://apkpure.com/go12c/o2s.emul.hp12c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP12c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go15c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp15c 1.1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP15c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go16c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp16c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP16c&lt;br /&gt;
|-&lt;br /&gt;
|WRPN 16c&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emmetgray.wrpn 6.0.8]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP16c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go41c go41c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41c 1.2.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41c&lt;br /&gt;
|-&lt;br /&gt;
|a41cv&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dk.andsen.hp41 1.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cv&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go41cx go41cx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41cx 1.8.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go41cxt go41cxt]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41cxt 1.2.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cxt&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go42s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp42s 1.4.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP42s&lt;br /&gt;
|-&lt;br /&gt;
|Free42&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thomasokken.free42 3.1.4a]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|HP42s&lt;br /&gt;
|-&lt;br /&gt;
|HP-45 Scientific Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.hp45 6.7(14)]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP45&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go27s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp27s 1.3.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP27s&lt;br /&gt;
|-&lt;br /&gt;
|go27&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp27 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP27&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go17bii]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp17bii 1.4.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP17BII&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go28s go28s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp28s 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP28s&lt;br /&gt;
|-&lt;br /&gt;
|go29c&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp29c 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP29c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go71b go71b]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp71b 1.4.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP71b&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go75c go75c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp75c 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP75c&lt;br /&gt;
|-&lt;br /&gt;
|Droid48&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.x48 1.72]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48s go48s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48s 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48s&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48s go48g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48g 1.1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48g&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48sgx go48sx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48sx 1.4.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48sx&lt;br /&gt;
|-&lt;br /&gt;
|48sx&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.czo.droid48sx 1.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48sx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48sgx go48gx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48gx 1.2.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48gx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49g go49g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49g 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP49g&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49gp go49g+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49gp 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP49g+&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49gp go50g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49gp 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP50g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tandy ==&lt;br /&gt;
&lt;br /&gt;
=== TRS-80 Model l/lll ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TRS-80 Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.puder.trs80 0.45]&lt;br /&gt;
[https://github.com/apuder/TRS-80 git]&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragon 32/64 &amp;amp; CoCo 1/2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Xroar&lt;br /&gt;
|[http://www.6809.org.uk/xroar 0.31.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TRS-80 PC2 (Sharp PC 1500 clone) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|gopc2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc2 1.0.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kevin Bates ==&lt;br /&gt;
&lt;br /&gt;
=== Arduboy ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Arby Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.obnsoft.arduboyemu 0.1.3]&lt;br /&gt;
[https://github.com/obono/ArbyEmulator git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|TJP Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.obnsoft.tjpemu 0.0.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Consumer Electronics ==&lt;br /&gt;
&lt;br /&gt;
=== Vectrex ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VecDroid X&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.willna.vecdroid 1.0.8]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Vectrex&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/519-Android-Vectrex-Vectrex-Emulator-for-Android-JXD-consoles.html x.x]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acorn Computers ==&lt;br /&gt;
&lt;br /&gt;
=== BBC Micro/BBC Master ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!BBC Micro&lt;br /&gt;
!BBC Master&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BeebEm&lt;br /&gt;
|[https://github.com/Isomage73/BeebEm-for-Android/releases {{BeebEmAndroidVer}}]&lt;br /&gt;
|B, B+, M128&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chiptune Player ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Droidsound-E&lt;br /&gt;
|[https://droidsound-e.web.app 1.67.283]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ZXTune&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.zxtune {{ZXTuneVer}}]&lt;br /&gt;
[https://zxtune.bitbucket.io {{ZXTuneVer}}]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CHIP-8 ==&lt;br /&gt;
&lt;br /&gt;
=== CHIP-8/MegaChip/SCHIP ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!MegaChip&lt;br /&gt;
!SChip-8&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|ChipChip&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.GuillaumePayet.ChipChip 1.8.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Chipfinity&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.esc861.chip8 1.8]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Batatinha-v2&lt;br /&gt;
|[https://github.com/jbatistareis/batatinha-v2 git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.jbatista.batatinha.v2 1.1]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip8IDE&lt;br /&gt;
|[https://apkcombo.com/chip8ide/com.corax.chip8ide 1.03]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip Emulator&lt;br /&gt;
|[https://github.com/dkanada/chip-emulator git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip 8 Emulator&lt;br /&gt;
|[https://github.com/pjanczyk/chip-8-emulator git]||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip-8.emu&lt;br /&gt;
|[https://steprimo.com/android/us/app/com.tommetzger.chip_8emu/Chip-8.EMU 0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|CHIPEIT&lt;br /&gt;
|[https://github.com/SergioLuis/CHIPEIT git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip8&lt;br /&gt;
|[https://apkpure.com/chip-8/com.ckroetsch.chip8 1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Visual Novels ==&lt;br /&gt;
&lt;br /&gt;
=== Ren&#039;Py ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.renpy.org Ren&#039;Py] (恋’Py)&lt;br /&gt;
|[https://www.renpy.org/dl/android/0old 6.13]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== KiriKiri2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|KiriKiroid2 (吉里吉里roid2)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.tvp.kirikiri2 1.3.9]&lt;br /&gt;
[https://github.com/zeas2/Kirikiroid2 git]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ONScripter ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://onscripter.osdn.jp/android/android.html ONScripter+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.onscripter.plus 2.0.16]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real Live Visual Novel ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|RLVM&lt;br /&gt;
|[https://apkpure.com/rlvm/is.xyz.rlvm 2]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retro Games ==&lt;br /&gt;
&lt;br /&gt;
=== Retro Brick/Retro Classic Games ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Real Retro Games 2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Qplaze.RealRetroGames2 1.4]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Games Emulator (99 in 1)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.twigsntwines.neshub 1.04]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Classic Nokia 3310&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.whiture.apps.classic.snakes 14.1]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Box&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.SirYas.Retrobox 3]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game Collection&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.TryHarder.RetroGamesCollection 1.4]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake Xenzia&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.snakexenzia 2.3]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.SnakeII 1.1]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Roll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.rr 0.9.17]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake Xenzia Rewind 97 Retro&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hta.snake 2.0.7]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Programming-based ==&lt;br /&gt;
&lt;br /&gt;
=== HTML5 Games/Online Games ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Wrapper for browser games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=agar.davis.agarwrapper 3.0]||{{~}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 Javascript Game Creator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pix.arts.H5 1.0.1]||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 GameBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.droidstack.html5games 2.0]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Web Games Portal&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dif.instantgames 3.5]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 Games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.moshahden.HTML5games 1.8.3]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Classic Game Box&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.gamegiri.free.instant.casual.classic.games 1.1]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mobiproud.gamebox 1.1]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Hatch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=live.hatch 1.25.0]||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martin Magni ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://fancade.com Fancade]&lt;br /&gt;
|[https://play.fancade.com HTML5]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.martinmagni.fancade 1.12.5]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Computer/Console ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Emulates&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://tic80.com TIC-80]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nesbox.tic 1.0]&lt;br /&gt;
[https://github.com/nesbox/TIC-80 git]&lt;br /&gt;
|TIC-80||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://egordorichev.itch.io/neko8 Neko8] (猫8)&lt;br /&gt;
|[https://egordorichev.itch.io/neko8 0.0.3]&lt;br /&gt;
[https://github.com/egordorichev/neko8 git]&lt;br /&gt;
|Neko8||{{Dunno}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|P8 Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ylstudios.p8player 1.2.0]&lt;br /&gt;
|PICO-8||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://liko-12.github.io LIKO-12]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=me.ramilego4game.liko12 1.0.1]&lt;br /&gt;
[https://github.com/LIKO-12/LIKO-12 git]&lt;br /&gt;
|LIKO-12||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Automaton&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.JeremyFriesen.AutomationInc 1.12]&lt;br /&gt;
[https://github.com/jeremy-friesen/automaton git]&lt;br /&gt;
|Unity Engine||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assembly ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!6502 Assembly&lt;br /&gt;
!8080/8085 Microprocessor&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Learn 6502 Assembly&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.redlee90.learn6502assembly 3.4.2]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Low||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 8080 Emulator&lt;br /&gt;
|[https://apkcombo.com/intel-8080-emulator/air.com.adobe.example.A8080Emulator 1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 8085 Simulator&lt;br /&gt;
|[https://apkcombo.com/intel-8085-simulator/mp.project.intel8085simulator 1.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|8085 Simulator Ultimate&lt;br /&gt;
|[https://apkcombo.com/8085-simulator-ultimate/com.ablsoftech.mp_8085 8.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|8085 Emulator&lt;br /&gt;
|[https://apkcombo.com/8085-emulator/ritik.e8085 1.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Creation System (GCS) ==&lt;br /&gt;
&lt;br /&gt;
=== Digital MZX ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com MegaZeux]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux git]||{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D game engines ==&lt;br /&gt;
&lt;br /&gt;
=== Cocos2d-X ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://cocos2d-x.org/download Cocos2d-X]&lt;br /&gt;
|[https://github.com/cocos2d/cocos2d-x git]||{{Ya}}||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multi-game engines ==&lt;br /&gt;
&lt;br /&gt;
=== ScummVM (point-and-click adventure game engine) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.scummvm.scummvm {{ScummVMVer}}]&lt;br /&gt;
[https://github.com/scummvm/scummvm git]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ResidualVM (point-and-click adventure game engine) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ResidualVM]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.residualvm.residualvm 0.3.0git-2cbd813]&lt;br /&gt;
[https://apk.support//app/org.residualvm.residualvm mirror]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OpenBOR ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenBOR]]&lt;br /&gt;
|[https://github.com/DCurrent/openbor/releases {{OpenBORVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG Maker Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
!2000&lt;br /&gt;
!2003&lt;br /&gt;
!XP&lt;br /&gt;
!VX&lt;br /&gt;
!VX ACE&lt;br /&gt;
!VA&lt;br /&gt;
!MV&lt;br /&gt;
!MZ&lt;br /&gt;
!Ren&#039;Py&lt;br /&gt;
!TyranoBuilder&lt;br /&gt;
!HTML&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.easyrpg.player {{EasyRPGVer}}]&lt;br /&gt;
[https://github.com/EasyRPG/Player git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou JoiPlay]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay 1.01.701]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.playkirin.com/ Kirin]&lt;br /&gt;
|[https://www.playkirin.com/ 0.3.3]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Maldives Player (RPG MV)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.miririt.maldivesplayer 4.07]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|PLicy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=air.PLiCy.Player 7.1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Choco R2K Player&lt;br /&gt;
|[https://www.apkmonk.com/app/com.sweetier.mrpg2kplayer 3.1.3b]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DLDB Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dldb.info.dldb.player.one 0.1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Source ports/re-implementations ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported game(s) / Recreation based on&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Action-Adventure&amp;lt;!-- Display none tag to move genres aside when sorting--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian Android Port&lt;br /&gt;
|[https://github.com/Waterdish/2ship2harkinian-Android/ git]||{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Dusk&lt;br /&gt;
|[https://twilitrealm.dev 1.4.1]&lt;br /&gt;
[https://github.com/TwilitRealm/dusk git]&lt;br /&gt;
|{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{TBD}}&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (GameCube)&lt;br /&gt;
|-&lt;br /&gt;
|hode&lt;br /&gt;
|[http://cyxdown.free.fr/hode 0.2.9f]&lt;br /&gt;
[https://github.com/cyxx/hode git]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara OpenLara]&lt;br /&gt;
|[https://github.com/XProger/OpenLara git]||{{Green}} {{License|BSD2}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|Tomb Raider 1–4&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian Android Port&lt;br /&gt;
|[https://github.com/Waterdish/Shipwright-Android git]||{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|zelda3-android&lt;br /&gt;
|[https://github.com/Waterdish/zelda3-android main git]&lt;br /&gt;
[https://github.com/samyost1/zelda3-android dual screen fork]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past (SNES)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Adventure&lt;br /&gt;
|-&lt;br /&gt;
|AGS&lt;br /&gt;
|[https://github.com/adventuregamestudio/ags git]||{{Green}} {{License|Artistic2}} ({{License|Open}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Adventure Game Studio&lt;br /&gt;
|-&lt;br /&gt;
|Morpheus&lt;br /&gt;
|[https://soapbubble.itch.io/morpheus latest]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Morpheus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Powball&lt;br /&gt;
|[http://m210.duke4.net/index.php/downloads/download/7-android/42-powball 1.064]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|PowGamesUK DOS game&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|[https://github.com/Iscle/SpaceCadetPinball main git]&lt;br /&gt;
[https://github.com/Iscle/SpaceCadetPinball Android git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Dunno}}||{{WIP-Box}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
|Space Cadet Pinball&lt;br /&gt;
|[https://ksylvestre.itch.io/space-cadet-pinball 1.3]||{{Red}} {{License|Proprietary}}||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;ksylvestre&#039;s Android port of Space Cadet Pinball was removed from the [https://play.google.com/store/apps/details?id=io.itch.ksylvestre.spacecadet Google Play Store] on [https://ksylvestre.itch.io/space-cadet-pinball/devlog/959628/removed-from-google-play June 5, 2025] but is available on Itch.io, and the PC version is also playable on a web browser on its Itch.io page. The iOS version is still available on the [https://apps.apple.com/us/app/astro-pinball/id6744948059 App Store] as &amp;quot;Astro Pinball&amp;quot;.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Card game&lt;br /&gt;
|-&lt;br /&gt;
|EDOPro (formerly YGOPro Percy)&lt;br /&gt;
|[https://projectignis.github.io 40.1.4]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;YGOPro&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;There are several clones of YGOPro that have Android ports. EDOPro by Project Ignis, formerly known as YGOPro Percy, is one of the most recommended forks of the original YGOPro. YGOPro DevPro is an early fork of YGOPro that&#039;s no longer maintained. YGOPro Salvation&#039;s server has also shutdown. YGO Omega is the successor to YGOPro v2 with a new user interface. YGOPro: The Dawn of a New Era was [https://www.reddit.com/r/Yugioh101/comments/lved7z/yugioh_pro_dawn_of_a_new_era/ reported to]&amp;lt;br&amp;gt;[https://www.reddit.com/r/yugioh/comments/19e1gjt/dawn_of_a_new_era/ have malware] and thus should be avoided (as well as the YGOPro 2 website).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Yu-Gi-Oh!Trading/Official Card Game&lt;br /&gt;
|-&lt;br /&gt;
|YGO Omega (formerly YGOPro v2)&lt;br /&gt;
|[https://omega.duelistsunite.org latest]&lt;br /&gt;
[https://github.com/duelists-unite gits]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;YGOPro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Yu-Gi-Oh!Trading/Official Card Game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;FPS&lt;br /&gt;
|-&lt;br /&gt;
|Alephone-android&lt;br /&gt;
|[https://github.com/daniele-rapagnani/alephone-android git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Marathon trilogy (Marathon 1, 2, and Infinite)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Touch&lt;br /&gt;
|[http://opentouchgaming.com/alpha-touch/ 1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Blake Stone, Return to Castle Wolfenstein, Rise of the Triad, Wolfenstein 3D&lt;br /&gt;
|-&lt;br /&gt;
|Delta Touch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.opentouchgaming.deltatouch 6.2] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|DOOM and other games running on id Tech 1, DOOM 3&lt;br /&gt;
|-&lt;br /&gt;
|Descent-Mobile&lt;br /&gt;
|[https://github.com/devint1/Descent-Mobile git]||{{Yellow}} {{License|NC}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|Descent2-Mobile&lt;br /&gt;
|[https://github.com/devint1/Descent2-Mobile git]||{{Yellow}} {{License|NC}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Descent II&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
[https://bitbucket.org/ecwolf/ecwolf/src/master bitbucket]&lt;br /&gt;
|{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|FTEQW&lt;br /&gt;
|[https://fte.triptohell.info/downloads rev 6202]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Quake, Quake II&lt;br /&gt;
|-&lt;br /&gt;
|GZdoom-android&lt;br /&gt;
|[https://github.com/nvllsvm/GZDoom-Android git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;GZdoom-android developer recommends Delta Touch for a well-maintained GZDoom port to Android.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|DOOM and other games that run on id Tech 1&lt;br /&gt;
|-&lt;br /&gt;
|idTech4A++ (Harmattan Edition)&lt;br /&gt;
|[https://github.com/glKarin/com.n0n3m4.diii4a/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|Blendo Games&#039; catalogue (Icarus Starship Command Simulator, Quadrilateral Cowboy and Skin Deep), The Dark Mod, DOOM and other id Tech 1 games, DOOM 3 (including BFG Edition), Medal of Honor: Allied Assault, Prey (2006), Quake 1–4, Return to Castle Wolfenstein, Serious Sam: The First / Second Encounter, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, Urban Terror, Wolfenstein: Enemy Territory&lt;br /&gt;
|-&lt;br /&gt;
|JK2-Touch&lt;br /&gt;
|[https://pdalife.com/jedi-knight-ii-touch-android-a7101.html 2.1.2]&lt;br /&gt;
[https://www.amazon.com/Beloko-Games-JK2-Touch/dp/B0143INHXG Amazon] ($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
|-&lt;br /&gt;
|JK3-Touch&lt;br /&gt;
|[https://pdalife.com/jedi-academy-touch-android-a7498.html 3.1.1]&lt;br /&gt;
[https://www.amazon.com/Beloko-Games-JK3-Touch/dp/B0174XA4JC Amazon] ($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|OpenArena&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ws.openarena.sdl 0.8.8.41]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Quake III Arena (based)&lt;br /&gt;
|-&lt;br /&gt;
|OpenJKDF2&lt;br /&gt;
|[https://github.com/shinyquagsire23/OpenJKDF2 git]||{{Green}} {{License|ISC}}||{{Ya}}||{{WIP-Box}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;OpenJKDF2 has gamepad support and limited touchscreen support (no on-screen controls yet, but the player can tap menu options and look around in-game, which will also cause the player to auto-fire while dragging the screen). Both Star Wars Jedi Knight: Dark Forces II and its Mysteries of the Sith expansion are playable (create a &amp;quot;jk1&amp;quot; and &amp;quot;mots&amp;quot; folder in the main root of the internal storage to place PC files in, or alternatively place one of the PC games&#039; folders in the app data folder), and they have mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith&lt;br /&gt;
|-&lt;br /&gt;
|Pip-Boy&lt;br /&gt;
|[https://fallout-pip-boy.en.uptodown.com/android 1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Fallout 4&lt;br /&gt;
|-&lt;br /&gt;
|Playable Dark Forces&lt;br /&gt;
|[https://www.amazon.com/Standard-Pacific-Management-Playable-Forces/dp/B06Y4FV43T Amazon] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Playable Dark Forces does not support gamepads, and touch screen controls are not optimal for certain screen sizes. Playing in a DOS emulator is preferable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces (DOS)&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom for android&lt;br /&gt;
|[https://f-droid.org/en/packages/android.game.prboom F-Droid]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|DOOM and other id Tech 1 games&lt;br /&gt;
|-&lt;br /&gt;
|Quad Touch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.opentouchgaming.quadtouch 3.8.1] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Quake 1–3, Hexen II, OpenArena, Wrath&lt;br /&gt;
|-&lt;br /&gt;
|Rott94&lt;br /&gt;
|[https://github.com/h4mu/rott94 git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{Ya}}&lt;br /&gt;
|Rise of the Triad&lt;br /&gt;
|-&lt;br /&gt;
|RTCW Touch&lt;br /&gt;
|[https://5play.ru/en/1415-return-to-castle-wolfenstein-rtcw-touch.html 3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Android&lt;br /&gt;
|[https://github.com/aarcangeli/Serious-Sam-Android git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Serious Sam: Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Srceng&lt;br /&gt;
|[https://github.com/nillerusr/srceng-android git]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Half-Life 2 + episodes, Portal, source engine mods&lt;br /&gt;
|-&lt;br /&gt;
|Xash3D FWGS&lt;br /&gt;
|[https://xash.su/xash3d.html website]&lt;br /&gt;
[https://github.com/FWGS/xash3d-fwgs/releases git] ([https://github.com/FWGS/xash3d old ver.])&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=in.celest.xash3d.hl &amp;lt;strike&amp;gt;0.19.2&amp;lt;/strike&amp;gt;] (delisted)&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Half-Life&lt;br /&gt;
|-&lt;br /&gt;
|Zeta Touch (formerly Raze Touch)&lt;br /&gt;
|[http://opentouchgaming.com/zeta-touch/ 3.3.3]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A.W.O.L., BLOOD, Duke Nukem 3D, Exhumed/Powerslave, Ion Fury, NAM, Redneck Rampage, Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Horror&lt;br /&gt;
|-&lt;br /&gt;
|Antumbra&lt;br /&gt;
|[https://createam.itch.io/antumbra demo]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Penumbra: Black Plague&lt;br /&gt;
|-&lt;br /&gt;
|Sclerosis: The Dark Descent&lt;br /&gt;
|[https://createam.itch.io/sclerosis 1.7.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Amnesia: The Dark Descent + Justine DLC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|2009Scape&amp;lt;ref name=&amp;quot;pojav&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;2009Scape&#039;s Android client is forked from PojavLauncher (Minecraft Java launcher), and since 2009Scape&#039;s installation process has not been changed, both PojavLauncher and 2009Scape cannot be installed on the same device at the same time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://2009scape.org/site/game_guide/play.html website]&lt;br /&gt;
[https://github.com/2009scape/2009Scape-mobile git]&lt;br /&gt;
&lt;br /&gt;
[https://pojavlauncherdl.com PojavlauncherDL related guide]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} {{License|Copyleft}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape High Detail (2009 era) remade with some quality-of-life features&lt;br /&gt;
|-&lt;br /&gt;
|andRO&lt;br /&gt;
|[https://roworkshop.com/andro/main/index.html v526]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Ragnarok Online&lt;br /&gt;
|-&lt;br /&gt;
|OpenRSC&lt;br /&gt;
|[https://rsc.vet/playnow latest]&lt;br /&gt;
[https://github.com/Open-RSC gits]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} {{License|Copyleft}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape Classic vanilla reimplemented with some quality-of-life features&lt;br /&gt;
|-&lt;br /&gt;
|PokeMMO&lt;br /&gt;
|[https://pokemmo.eu/downloads/android 15 February 2025 UTC]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|PokeMMO&lt;br /&gt;
|-&lt;br /&gt;
|RSCRevolution&lt;br /&gt;
|[https://rscrevolution.com/download.php?client=Android_Client latest]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape Classic enhanced with new features and updates&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Platform&lt;br /&gt;
|-&lt;br /&gt;
|AM2R (Another Metroid II Remake)&lt;br /&gt;
|[https://github.com/AM2R-Community-Developers/AM2RLauncher AM2RLauncher git]&lt;br /&gt;
[https://am2r.altervista.org 1.5.5]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|A 16-bit remake of Metroid II: Return of Samus&lt;br /&gt;
|-&lt;br /&gt;
|Commander Genius&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.clonekeenplus 3.4.0]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Commander Keen&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Cave Story, Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
|Faces of Evil &amp;amp; The Wand of Gamelon Remastered PATCHED&lt;br /&gt;
|[https://archive.org/details/FOER-and-WOGR original]&lt;br /&gt;
[https://archive.org/details/foer-wogr-patched-12-9-20 1.4.2 fan patch]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&amp;lt;ref name=&amp;quot;no touch&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|A remake of Link: The Faces of Evil and Zelda: The Wand of Gamelon (fan patched versions include Android ports)&lt;br /&gt;
|-&lt;br /&gt;
|Gish&lt;br /&gt;
|[https://github.com/EXL/Gish git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Gish&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|[https://github.com/deathkiller/jazz2 git]&lt;br /&gt;
[http://deat.tk/jazz2 3.5.0]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|lionheart-remake&lt;br /&gt;
|[https://github.com/b3dgs/lionheart-remake git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Lionheart (Amiga)&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man X8 Demake - Zashiko Mod&lt;br /&gt;
|[https://github.com/AlyssonDaPaz/Mega-Man-X8-16-bit original&#039;s git]&lt;br /&gt;
[https://discord.gg/H6fRFF9Tz8 Zashiko Mod Discord]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1udA6QWP0I9IIY1piZ194SKaZpDXFcP9c Community modded builds]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{~}}||{{Ya}}&lt;br /&gt;
|Mega Man X8 16-bit (Zashiko Mod and modded versions includes playable Axl and Zero)&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.4]&lt;br /&gt;
[https://github.com/cyxx/REminiscence git]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic 3 Angel Island Revisited (A.I.R.)&lt;br /&gt;
|[https://sonic3air.org/android/android.html Beta v24.02.02.1]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Sonic 3 &amp;amp; Knuckles (Mega Drive)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/one.html 1.9 (rev 4)]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A remake of Sonic the Hedgehog (Master System)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake 2&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/two.htmle 2.9 (rev 4)]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A remake of Sonic the Hedgehog 2 (Master System)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake game list (other 8-bit &amp;amp; 16-bit remakes)&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/games.html webpage]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|8-bit and 16-bit remakes/demakes ported to Android so far include Sonic Chaos, Sonic the Hedgehog 2 &amp;amp; 3 (Mega Drive versions in 8-bit), Sonic Pocket Adventure (demo), Sonic Triple Trouble (in 16-bit)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic the Hedgehog Forever&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|Sonic the Hedgehog Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Time Twisted&lt;br /&gt;
|[https://gamejolt.com/games/sonic-time-twisted/24775 1.1.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Sonic the Hedgehog: Time Twisted&lt;br /&gt;
|-&lt;br /&gt;
|Spelunky Classic HD&lt;br /&gt;
|[https://yancharkin.itch.io/spelunky-classic-hd 1.1.7]&lt;br /&gt;
[https://github.com/yancharkin/SpelunkyClassicHD git]&lt;br /&gt;
|{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Spelunky Classic&lt;br /&gt;
|-&lt;br /&gt;
|Spelunky® Classic remake&lt;br /&gt;
|[https://github.com/dbeef/spelunky-psp git]||{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Spelunky Classic&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|[https://github.com/VDavid003/sm64-port-android-base Android-base git]&lt;br /&gt;
[https://github.com/robertkirkman/sm64ex-coop/tree/android sm64ex-coop git]&lt;br /&gt;
|{{Dunno}}||{{~}}||{{Ya}}&lt;br /&gt;
|Super Mario 64 (Nintendo 64)&lt;br /&gt;
|-&lt;br /&gt;
|VVVVVV&lt;br /&gt;
|[https://github.com/TerryCavanagh/VVVVVV git]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|VVVVVV&lt;br /&gt;
|-&lt;br /&gt;
|Xrick&lt;br /&gt;
|[https://apkpure.com/xrick/net.xrick.sdl 021212.11]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Racing&lt;br /&gt;
|-&lt;br /&gt;
|Cannonball-Android&lt;br /&gt;
|[https://github.com/timleader/cannonball-android# git]||{{Dunno}}||{{Na}}||{{~}}&lt;br /&gt;
|OutRun Engine&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Need for Speed II: Special Edition&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|[https://rvgl.re-volt.io 21.0930a-1]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Rhythm&lt;br /&gt;
|-&lt;br /&gt;
|Clone Hero&lt;br /&gt;
|[https://clonehero.net/releases/ 1.0.0.4080]&lt;br /&gt;
[https://discord.gg/Hsn4Cgu Discord for v1.1 PTBs]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/clonehero-game/releases git]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&amp;lt;ref name=&amp;quot;no touch&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;These games/source ports do not support touchscreen controls and require a game controller to play.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Clone Hero&lt;br /&gt;
|-&lt;br /&gt;
|Funkin&lt;br /&gt;
|[https://github.com/luckydog7/Funkin-android git]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Friday Night Funkin&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Roguelike&lt;br /&gt;
|-&lt;br /&gt;
|Brotato Mobile by ZBEP&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=1059651&amp;amp;st=220 1.1.12 + Abyssal Terrors DLC] (login required)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Website is in Russian, but the game is in English. There is a 4-digit number captcha in Russian for signing up and logging into 4PDA (you can use a phone camera in the Google app on Android to translate the Russian text numbers). Alternatively, if you don&#039;t want to sign up on a Russian website, here is a direct download for [https://drive.google.com/file/d/17YQdg-AfAt0UotJQYD-gfBv_RQF49eQy/view v1.1.12].&amp;lt;/ref&amp;gt;&lt;br /&gt;
[https://zbep.github.io/index.html ZBEP&#039;s game ports] (1.1.9.2 + AT DLC)v&lt;br /&gt;
&lt;br /&gt;
[https://brotato.wiki.spellsandguns.com/Mod:Brotato_Mobile_by_ZBEP 1.0.0.3 and modded versions]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;ZBEP&#039;s Brotato Mobile port is based on the PC version that runs on the Godot game engine, as opposed to the official [https://play.google.com/store/apps/details?id=com.brotato.shooting.survivors.action.roguelike freemium] and [https://play.google.com/store/apps/details?id=com.brotato.shooting.survivors.games.paid.android paid &amp;quot;Premium&amp;quot; version] Android and iOS versions that was remade on runs on the Unity game engine, which has a different gameplay feel compared to the PC and console versions. This unofficial port may be behind on some updates compared to the latest PC and console versions, but it is still a recommendable experience pre-v1.1.13 before the game developer was changed from Blobfish Games to Evil Empire. Alternatively, the latest PC version of Brotato can be played in Windows emulation apps like Winlator, GameHub (Lite), and GameNative, but a powerful chipset like a Snapdragon 8 Gen 2 or greater is recommended in high-performance mode to deal with slowdown/stuttering issues when too many enemies appear on the screen later in a round.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Brotato + Abyssal Terrors DLC (v1.1.x.x and newer) with mod support&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Brotato mods are placed in &amp;amp;#x22;internal storage/Downloads/Brotato/Mods&amp;amp;#x22; and are usuable in v0.8.0.3 and newer. Brotato mods can be found on the Steam Workshop ([https://github.com/imwaitingnow/WorkshopDL WorkshopDL] can download Workshop mods). Not all mods work on the latest version of the game if they are not up-to-date with the latest version of the game so some outdated mods may require an older version of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NetHack&lt;br /&gt;
|[https://github.com/gurrhack/NetHack-Android git]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Variant&lt;br /&gt;
|-&lt;br /&gt;
|UnNetHack&lt;br /&gt;
|[https://github.com/gurrhack/UnNetHack-Android git]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Variant&lt;br /&gt;
|-&lt;br /&gt;
|WazHack&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.wazhack.WazHack 1.4.5.3223]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Variant 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;RPG&lt;br /&gt;
|-&lt;br /&gt;
|Cataclysm: Dark Days Ahead&lt;br /&gt;
|[https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.H-RELEASE 0.H]||{{Green}} {{License|CCBYSA}} 3.0 ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Cataclysm: Dark Days Ahead&lt;br /&gt;
|-&lt;br /&gt;
|Daggerfall Unity&lt;br /&gt;
|[https://github.com/Vwing/daggerfall-unity-android git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|Deltarune Android Port&lt;br /&gt;
|[https://angelapuzzle.wixsite.com/dt-port 3.41]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Deltarune&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX - Diablo port&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.diasurgical.devilutionx 1.5.4]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Diablo + Hellfire&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood HD (Freedink)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rtsoft.rtdink 2.08]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|-&lt;br /&gt;
|Droidtale&lt;br /&gt;
|[https://mrpowergamerbr.com/us/projects/droidtale 1.05]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Flare&lt;br /&gt;
|[https://github.com/flareteam/flare-engine/wiki/Android-Port git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Flare game engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|[https://github.com/gemrb/gemrb git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Infinity Engine&lt;br /&gt;
(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|OpenMW&lt;br /&gt;
|[https://github.com/xyzz/openmw-android git]&lt;br /&gt;
[https://gitlab.com/cavebros/openmw-android-docker docker git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{~}}||{{Ya}}&lt;br /&gt;
|The Elder Scrolls: Morrowind (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|Final Fantasy VIII (PC)&lt;br /&gt;
|-&lt;br /&gt;
|SDLPal&lt;br /&gt;
|[https://github.com/sdlpal/sdlpal git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Legend of Sword and Fairy (PAL)&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod 2.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|undertale yellow android port&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|[https://gamejolt.com/games/UndertaleYellow/136925 Undertale Yellow]&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered/Undertale Justified&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|An expansive port of [https://gamejolt.com/games/UndertaleYellow/136925 Undertale Yellow]&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow: Shades of Justice&lt;br /&gt;
|[https://gamejolt.com/games/utysojandroidport/963721 1.0]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|[https://gamejolt.com/games/UTY_shadesofjustice/935169 Undertale Yellow: Shades of Justice]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Sandbox&lt;br /&gt;
|-&lt;br /&gt;
|BetterSpades&lt;br /&gt;
|[https://github.com/xtreme8000/BetterSpades git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Ace of Spades client&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|MCinabox&lt;br /&gt;
|[https://github.com/AOF-Dev/MCinaBox git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Minecraft: Java Edition (with Forge and mod support)&lt;br /&gt;
|-&lt;br /&gt;
|PojavLauncher&amp;lt;ref name=&amp;quot;pojav&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|[https://github.com/PojavLauncherTeam/PojavLauncher git]&lt;br /&gt;
[https://github.com/PojavLauncherTeam/PojavLauncher/actions Nightly builds]&lt;br /&gt;
&lt;br /&gt;
[https://pojavlauncherdl.com Latest Version]&lt;br /&gt;
|{{Green}} {{License|LGPLv3}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Amethyst&lt;br /&gt;
|[https://github.com/AngelAuraMC/Amethyst-Android git]||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|MojoLauncher&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=git.artdeell.mojo &amp;lt;nowiki&amp;gt;hebe-20251017-[dd44b8a]-v3_openjdk&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|LGPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Zalith Launcher&lt;br /&gt;
|[https://github.com/ZalithLauncher/ZalithLauncher/releases 1.4.1.2]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|~&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Zalith Launcher 2&lt;br /&gt;
|[https://github.com/ZalithLauncher/ZalithLauncher2/releases 2.2.0]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Fold Craft Launcher&lt;br /&gt;
|[https://github.com/FCL-Team/FoldCraftLauncher/releases boat]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|The Powder Toy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=uk.co.powdertoy.tpt 1.21]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Powder Toy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Throne Mobile&lt;br /&gt;
|[https://toncho.itch.io/nuclear-throne-mobile b2616]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Nuclear Throne&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|The Ur-Quan Masters&lt;br /&gt;
|[https://github.com/Serosis/UQM-MegaMod-Archived git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Control II: The Ur Quan Masters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Simulation&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH-Android&lt;br /&gt;
|[http://www.armedpineapple.co.uk/projects/corsixth-for-android 0.9.2.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|-&lt;br /&gt;
|OpenRCT2&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2 git]&lt;br /&gt;
[https://openrct2.org/downloads/releases/latest 0.4.29]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|RollerCoaster Tycoon 2, with RollerCoaster Tycoon and expansions from both games being importable&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.openttd.sdl 14.1.rev128]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Augustus (fork of Julius w/ gameplay changes)&lt;br /&gt;
|[https://github.com/Keriew/augustus git]||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth Android Prot&lt;br /&gt;
|[https://sourceforge.net/projects/wesnoth-on-android/ 1.14.17-57]||{{Red}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|[https://sourceforge.net/projects/opencaesar3/files 0.5]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|Free Heroes 2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.fheroes2 3278.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Heroes of Might and Magic II: The Succession Wars&lt;br /&gt;
|-&lt;br /&gt;
|Julius&lt;br /&gt;
|[https://github.com/bvschaik/julius git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.github.bvschaik.julius 1.7.0.139-97484445]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|OXCE&lt;br /&gt;
|[https://openxcom.org/forum/index.php/topic,5258.0.html 2025-02-16]&lt;br /&gt;
[https://github.com/MeridianOXC/openxcom-android/tree/oxce-plus-proto git]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|XCOM UFO Defense&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[https://drodin.com/stratagus 3.0.0-dev2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|StarCraft, Warcraft II: Tides of Darkness + Beyond the Dark Portal&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.vcmi.eu/Installation_on_Android VCMI]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=is.xyz.vcmi 1.6.7]&lt;br /&gt;
[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Heroes of Might &amp;amp; Magic III&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Visual Novel&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Literature Club android port&lt;br /&gt;
|[https://booom313.blogspot.com/2017/12/doki-doki-literature-club-fixed-android.html?zx=833c1d0acb757b8a 2.21]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;These are unofficial ports of Doki Doki Literature Club! on Android. However, an official port of Doki Doki Literature Club! was released for [https://play.google.com/store/apps/details?id=com.serenityforge.dokidokiliteratureclub Android] and [https://apps.apple.com/us/app/doki-doki-literature-club/id6738281686 iOS] on December 10, 2025 for free with [https://teamsalvato.com/news/ddlc-is-now-available-on-ios-and-android/ DDLC Plus!&#039;s bonus content available as an in-app purchase], effectively making these unofficial ports obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Literature Club!for Android&lt;br /&gt;
|[https://github.com/saber-nyan/ddlc-android 0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|Katawa Shoujo Android&lt;br /&gt;
|[https://gitlab.com/tumeo/katawa-android/ git]||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|Katawa Shoujo (v1.3.1)&lt;br /&gt;
|-&lt;br /&gt;
|Katawa Shoujo r7&lt;br /&gt;
|[https://ks.fhs.sh/viewtopic.php?t=13530 1.4.1]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Katawa Shoujo + DLCs&lt;br /&gt;
|-&lt;br /&gt;
|Unofficial DDLC for Android&lt;br /&gt;
|[https://www.facebook.com/refiikuriyama/posts/pfbid02vtN12de5xXU6sXXVPhDFXF1xyhZQutPaXBYCXgnBBHX7jPwGbgtakLXFRYZJXDsgl 1.9.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators with VR support ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Emulates&lt;br /&gt;
!Latest version&lt;br /&gt;
!Headset(s)&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!VR&lt;br /&gt;
!3D&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}] ($)&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|FPse&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}}] ($)&lt;br /&gt;
|Oculus, GearVR, Google Cardboard, Homido, etc.||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Seems inactive&lt;br /&gt;
|-&lt;br /&gt;
|GVRgb&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|GB/C]]&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB&lt;br /&gt;
|N/A&lt;br /&gt;
|Game room simulation&lt;br /&gt;
|Oculus, GearVR, Google Cardboard, Homido, etc.&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[[PlayStation Portable emulators|PSP]]&lt;br /&gt;
|[http://buildbot.orphis.net/ppsspp {{PPSSPPVer}}]&lt;br /&gt;
|Google Cardboard||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|[[Multi-system emulators|Multi-system]]&lt;br /&gt;
|[http://buildbot.libretro.com/stable {{RetroArchVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] &amp;amp; [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 VC]]&lt;br /&gt;
|[https://dolphin-emu.org/download Dev]&lt;br /&gt;
|Google Cardboard||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gp2x.org/android/vrmame VR MAME]&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[https://apkpure.com/vr-mame/org.gp2x.cmame 1.0.1]&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gp2x.org/android/vrvice VR VICE]&lt;br /&gt;
|[[Commodore 64 emulators|C64]]&lt;br /&gt;
|[https://apkpure.com/vr-vice/org.gp2x.cvice 1.0.3]&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Standalone&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Virtual Boy&lt;br /&gt;
|[[Virtual Boy emulators|VB]]&lt;br /&gt;
|[https://github.com/SupernaviX/vvb git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.simongellis.vvb 1.8.6]&lt;br /&gt;
|Google Cardboard, Anaglyph 3D Glasses||{{Green}} [https://github.com/SupernaviX/vvb/blob/main/LICENSE.md Hippocratic License] 2.1||{{Dunno}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtualBoyGo&lt;br /&gt;
|[[Virtual Boy emulators|VB]]&lt;br /&gt;
|[https://github.com/CidVonHighwind/VirtualBoyGo git]&lt;br /&gt;
|Oculus Quest, Oculus Go||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|VRC64&lt;br /&gt;
|[[Commodore 64 emulators|C64]]&lt;br /&gt;
|[https://github.com/petermg/VRC64 git]&lt;br /&gt;
|Oculus Quest, Oculus Go||{{Dunno}}||{{Ya}}||{{Na}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|GearboyVR&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|GB/C]]&lt;br /&gt;
|[https://github.com/CidVonHighwind/GearboyVR git]&lt;br /&gt;
|Oculus Go||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|NES SPACE&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[https://chesstar.itch.io/nes-space 1.0.4] ($)&lt;br /&gt;
|Oculus Quest||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virtual controllers ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Supported&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|GamePad&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.gameboard 1.7]&lt;br /&gt;
|GamePad/joystick/Keyboard||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameKeyboard+&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2 6.2.2]&lt;br /&gt;
|GamePad/joystick/Keymapper/Keyboard||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Octopus&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.chaozhuo.gameassistant 6.1.4]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda GamePad Pro (Beta)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.gamepad 1.4.9]&lt;br /&gt;
|GamePad/joystick||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda Keymapper&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.keymapper.bit64 1.2.0]&lt;br /&gt;
|GamePad/Mouse/Keyboard/Keymapper||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda Mouse Pro (Beta)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.mouse 1.5.0]&lt;br /&gt;
|Mouse||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Flydigi Game Center&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.game.motionelf 6.0.5.18]&lt;br /&gt;
|Controller||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Droidjoy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.grill.droidjoy 2.2.2]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantis GamePad Pro Beta&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.mantispro.gamepad 1.2.1b]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Tincore Keymapper&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.tincore.and.keymapper 3.7.8]&lt;br /&gt;
|Gamepad/Keymapper||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Hacker&#039;s Keyboard&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.pocketworkstation.pckeyboard 1.40.7]&lt;br /&gt;
|Keyboard||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terminals ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Root&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://termux.com Termux]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.termux 0.101]&lt;br /&gt;
[https://f-droid.org/en/packages/com.termux 0.118 (f-Droid only)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/termux/termux-app git]&lt;br /&gt;
|Y+N||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UTermux&lt;br /&gt;
|[https://github.com/hanxinhao000/Termux-app-UpgradedVersion git]&lt;br /&gt;
|Y+N||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Shell Terminal Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.acr.shellterminalemulator 1.1.2]&lt;br /&gt;
|Y+N||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Another Term&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=green_green_avk.anotherterm mklllv53]&lt;br /&gt;
[https://github.com/green-green-avk/AnotherTerm git]&lt;br /&gt;
|Y+N||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Terminal&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.vagoscorp.virtualterminal 1.4.2]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|TermOne Plus&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.termoneplus 4.0.1]&lt;br /&gt;
|Y+N||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Emulator for Android&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jackpal.androidterm 1.0.70]&lt;br /&gt;
[https://github.com/jackpal/Android-Terminal-Emulator/wiki git]&lt;br /&gt;
|Y+N||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot Wheezy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=champion.gnuroot.wheezy 0.0.5]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot WheezyX (Xterm)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=champion.gnuroot.wheezyx 0.0.2]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot Octave&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.gnuroot.octave 1.0]&lt;br /&gt;
[https://github.com/corbinlc/GNURootDebian git]&lt;br /&gt;
|Y||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|wShell&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.meefik.wshell 1.1.0]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ROM patchers ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UniPatcher&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emunix.unipatcher 0.17.2]&lt;br /&gt;
[https://github.com/btimofeev/UniPatcher git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ROM Patcher&lt;br /&gt;
|[https://apkpure.com/rom-patcher/com.xperia64.rompatcher 2.16]&lt;br /&gt;
[https://github.com/xperia64/android-rom-patcher git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
UniPatcher supported formats of patches: IPS, IPS32, UPS, BPS, APS [GBA], APS [N64], PPF, DPS, EBP, XDelta 3&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.explusalpha.com Robert Broglia Official site]&lt;br /&gt;
* [http://fms.komkon.org Marat Fayzullin Official site]&lt;br /&gt;
* [https://4pda.to/forum/index.php?showforum=529 4PDA Android emulator forums]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/1xHI4odei0ZxbK4-gZpb6-siKB4ml-mk9-NsREXzELxA/htmlview Android supported controller list]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/11AxbMohEzBab1LBbq7t-BQBdpGMERoWv-ibaXVLBDrE/htmlview#gid=564533476 Android Emulator Tests]&lt;br /&gt;
* [https://gflops.surge.sh/index_m.html GPU info]&lt;br /&gt;
* [http://www.paulscode.com/source/Mupen64Plus-AE/AutoBuilds mp64+AE]&lt;br /&gt;
* [https://www.gamesdatabase.org/all_system_games-openbor OpenBOR .pak files]&lt;br /&gt;
* [https://www.xadapk.com/ xadapk.com]&lt;br /&gt;
* [https://pojavlauncherdl.com/ Pojavlauncherdl.com]&lt;br /&gt;
&lt;br /&gt;
{{Emulators on other systems‎‎}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Android| ]]&lt;br /&gt;
[[Category:Android emulation software| ]]&lt;br /&gt;
[[Category:Emulators on mobiles]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=149960</id>
		<title>Frontends</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=149960"/>
		<updated>2026-09-11T16:16:57Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Launcher types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|frontend and launcher software that runs on consoles and handhelds|Homebrew and ROM hacks#Launchers}}&lt;br /&gt;
&#039;&#039;&#039;Frontends&#039;&#039;&#039; are programs that address a quality-of-life issue that emulators may not fulfill. For example, some emulator developers skip the user interface portion of development by having the user launch them from the command line. This usually means opening Command Prompt in the folder where the emulator is installed and typing something like &amp;lt;code&amp;gt;emulator.exe game.rom&amp;lt;/code&amp;gt;. From a usability perspective, this is not optimal; running emulators from a shell can be considered tedious if commands aren&#039;t already scripted by the user (and they can&#039;t be expected to know how to set up such a thing if their first time loading the program is a black window that pops up and then disappears). To avoid this, many emulators will try to incorporate some kind of &#039;&#039;graphical user interface (GUI)&#039;&#039; in their standalone builds. For the emulators that never receive one however, a separate frontend project usually emerges.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Frontend application&amp;quot; can sometimes be confused with [[Multi-system_emulators|multi-system emulators]] and [[ROM managers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;420px&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
openemu-wimp.png|[[OpenEmu]] with a &amp;lt;abbr title=&amp;quot;Windows, Icons, Menus, Pointer&amp;quot;&amp;gt;WIMP&amp;lt;/abbr&amp;gt; interface&lt;br /&gt;
attractmode-htpc.png|Attract-Mode with a HTPC interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphical User Interfaces (GUIs) ==&lt;br /&gt;
Frontends have different types of GUIs, here we have categorized them as follows:&lt;br /&gt;
; WIMP : [[wikipedia:WIMP (computing)|WIMP]] stands for &amp;quot;Windows, Icons, Menus and a Pointer&amp;quot;. This is a GUI based on one or several window(s) and it&#039;s normally controlled by a mouse. Examples of this type of interface are [[LaunchBox]] and [[OpenEmu]].&lt;br /&gt;
; HTPC : [[wikipedia:Home theater PC|HTPC]] stands for &amp;quot;Home theater PC&amp;quot;. This type of interface is often intended for viewing on a big screen, such as a TV or arcade monitor. Normally the navigation is optimized for joysticks or gamepads, although they often work with keyboard controls as well. [[RetroArch]], [[HyperSpin]] and [[MAME]]&#039;s integrated frontend &#039;&#039;MEWUI&#039;&#039; or Steam, PCSX2 and DuckStation&#039;s &#039;&#039;Big Picture Mode&#039;&#039; are examples of this interface.&lt;br /&gt;
; Touch : A touch interface is often similar to a HTPC interface, the difference is that they are intended for touch screens. This is mostly found in Android frontends intended for smartphones and tablet computers.&lt;br /&gt;
; CLI : A command-line interface operated through terminal commands or executable arguments, offering no graphical elements.&lt;br /&gt;
&lt;br /&gt;
== Launcher types ==&lt;br /&gt;
These &amp;quot;Launchers&amp;quot; or &amp;quot;Executors&amp;quot; use their own graphical interface to start emulators. They&#039;re generally very adaptive and can support different arguments between emulators to ease integration. These frontends can be used with almost any emulator of your choosing, as long as they support command-line arguments.&amp;lt;!--&lt;br /&gt;
TODO: Should probably find a multi-platorm WIMP and HTPC type to recommend. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Playnite]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://playnite.link/download.html {{PlayniteVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (US$75)]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/quinton-ashley/nostlan Nostlan]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://qashto.itch.io/nostlan {{NostlanVer}}]&lt;br /&gt;
 | WIMP • HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://lutris.net Lutris]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://lutris.net/downloads 0.5.7.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/purelogiccode/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/purelogiccode/SimpleLauncher/releases 5.7.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://guerilla.bplaced.net/x86WinSoft.html All Stars Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://guerilla.bplaced.net/x86WinSoft.html 2024.030]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.mgalaxy.com mGalaxy]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.mgalaxy.com/download.html {{mgalaxyVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Intermittent}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.gameex.com GameEx]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.gameex.info/forums/files/category/33-gameex-installs {{GameExVer}} (Free)]&amp;lt;br&amp;gt;[https://www.gameex.info/forums/store/category/4-gameex-pinballx-and-spesoft-products Lifetime pass (US$60)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/tkashkin/gamehub GameHub]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/tkashkin/GameHub/releases/tag/0.16.3-2-master 0.16.3-2-master]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://quickplay.sourceforge.net QuickPlay]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/quickplay/files/latest/download?source=files 4.7.6]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.simui.net SimUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.simui.net/api/download.php?url=12 3.1 (Windows)]&amp;lt;br&amp;gt;[https://down.simui.net/simUI_v2.6.dmg 2.6 (macOS)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroFE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://retrofe.nl/download 0.10.31]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br/ &amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.metropolis-launcher.net Metropolis Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/theMK2k/MetropolisLauncher/releases git]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://feelfrontend.altervista.org FEEL]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://feelfrontend.altervista.org/download 1.9.8.5]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://oldtools.github.io/skeletonkey/index.html skeletonKeY]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/oldtools/skeletonkey git]&lt;br /&gt;
 | WIMP • CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/761-hyperspin-windows 1.5.1]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info Emu Loader]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/downloads.htm {{Emu LoaderVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://terminallaunch.blogspot.com Terminal Launch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://terminallaunch.blogspot.com {{Terminal LaunchVer}}]&lt;br /&gt;
 | CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.maximus-arcade.com Maximus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.maximus-arcade.com/pages/maximus-arcade-trial ?.? (30-day trial)]&amp;lt;br&amp;gt;[https://www.maximus-arcade.com/products/maximus-arcade-software-registration-code Licenced (US$24.99)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info/emucon EmuCon]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/emucon/downloads.htm 2.7.7]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://emucenter.2.free.fr EmuCenter 2]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://emucenter.2.free.fr/website/ENG/download.html 7.1.0.1]&amp;lt;br&amp;gt;[http://emucenter.2.free.fr/dev Dev 7.1.0.232]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://lusspace.free.fr LusSpace]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://lusspace.free.fr/modules/news 1.23]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroDECK]]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://flathub.org/apps/details/net.retrodeck.retrodeck {{RetroDECKVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[EmuHub]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Tw1tchy0/EmuHub/releases {{EmuHubVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Windows|Linux|LinuxARM|macOS}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/purelogiccode/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|WoA}}&lt;br /&gt;
 | [https://github.com/purelogiccode/SimpleLauncher/releases 5.7.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cocoon-shell.com/ Cocoon Shell]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/inssekt/CocoonFE/ Beta 3.0]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ![https://iisu.network/ iiSU]&lt;br /&gt;
 |{{Icon|Android}}&lt;br /&gt;
 |[https://github.com/iisu-network/iiSU {{iiSUVer}}]&lt;br /&gt;
 |Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Daijishō]] (台字章)&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/magneticchen/Daijishou {{DaijishōVer}}]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}] ([https://www.patreon.com/es_de US$5.50]&amp;lt;br&amp;gt;[https://galaxystore.samsung.com/detail/org.es_de.frontend.galaxy US$6.50])&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;esde&amp;quot;&amp;gt;[https://gitlab.com/es-de/emulationstation-de/-/blob/master/FAQ-ANDROID.md#is-it-available-for-free-and-is-it-open-source Android release is not free and contains proprietary code.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/utkarshdalal/GameNative GameNative]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/utkarshdalal/GameNative/releases/tag/v0.8.1 0.8.1]&amp;lt;br&amp;gt;[https://github.com/utkarshdalal/GameNative/releases/tag/v0.9.0-prerelease 0.9.0] &amp;lt;small&amp;gt;(pre-release)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/oxters168/Pluvia Pluvia]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/oxters168/Pluvia/releases 1.3.2]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br&amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;&amp;gt;Only the [https://github.com/RetroPie/EmulationStation RetroPie fork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;/&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://gamehub.xiaoji.com GameSir GameHub]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://gamehub.xiaoji.com 3.0.5]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;gamesirgamehub&amp;quot;&amp;gt;Some users have expressed concerns about the app&#039;s stability and security.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://digdroid.com Dig]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.44.3] {{IAP}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! RESET Collection&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AndroidTV}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.29 (US$4.99)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://arcbrowser.com/ ARC Browser]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=net.floatingpoint.android.arcturus 1.26.1 (US$7.49)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/445-hyperspin-android 1.1]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Android|AndroidTV}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Misc&lt;br /&gt;
 |-&lt;br /&gt;
 ! RetroAssembly&lt;br /&gt;
 | {{Icon|Web}}&lt;br /&gt;
 | [https://github.com/arianrhodsandlot/retroassembly/releases/ {{RetroAssemblyVer}}]&amp;lt;br&amp;gt;[https://retroassembly.com/demo Live demo]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;A&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
&amp;lt;!-- *** READ THIS FIRST ***&lt;br /&gt;
&lt;br /&gt;
Recommended frontends are the best in their category. If two frontends have different (common) use cases they can both be recommended. Different use cases might include: available on another platform, different interface type, etc.&lt;br /&gt;
&lt;br /&gt;
The comparison text should compare the frontend to other frontends. Why should, or shouldn&#039;t you use this frontend?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==== x86 ====&lt;br /&gt;
; [[LaunchBox]] : Was originally built as an attractive front-end for [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. It comes with an integrated metadata scraper, and the interface is highly customizable, likely the most customizable alongside HyperSpin, but only with a license for the premium version. Premium also includes Big Box, which is an HTPC version of the frontend. Launchbox can also be launched natively from Kodi.&lt;br /&gt;
; [http://attractmode.org Attract-Mode] : A graphical frontend for command-line emulators with a completely customizable appearance. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.&lt;br /&gt;
:; [https://github.com/oomek/attractplus/ Attract-Mode Plus] : Attract-Mode Plus is a fork of Attract-Mode, enhanced by numerous community-driven improvements, fixes, and features. Licensed under the terms of the GNU General Public License, version 3 or later.&lt;br /&gt;
; [http://quickplay.sourceforge.net QuickPlay] : An excellent FOSS alternative to LaunchBox. It has a WIMP style interface and is Windows only. Compared to LaunchBox it has less eye-candy but it requires a lot less system resources, it&#039;s blazing-fast and slow down-free.&lt;br /&gt;
; [https://github.com/purelogiccode/SimpleLauncher Simple Launcher] : Simple Launcher is a WIMP Open Source emulator frontend that streamlines retro gaming on Windows. It offers cover art display, multi-emulator support, gamepad functionality, and user-friendly features, all without the need for rom databases. Users can easily configure cover art size, gamepad support, systems, emulators, rom folders, and more. Has Windows-x64 and Windows-ARM64 versions.&lt;br /&gt;
; [https://romjacket.github.io/skeletonkey/index.html skeletonKeY] : According to the author, skeletonKeY is &#039;&#039;a unified interface for ROMs emulators and frontends&#039;&#039;. A dynamic GUI provides granular options for MAME, snes9x, mednafen, emulationStation, retroFE, PegasusFE and a very comprehensive interface for RetroArch (including netplay). SkeletonKeY integrates and supports the installation of hundreds of emulators. SkeletonKeY is free, open source and very ugly.&lt;br /&gt;
; [https://playnite.link Playnite] : A great general gaming frontend for Windows. Version 9 greatly expanded emulation support, and better arcade support is planned. For something similar on Linux, check out Lutris.&lt;br /&gt;
; [https://lutris.net Lutris] : A great general gaming frontend for GNU/Linux, with support for running Windows games with [[Wine]] and [[Proton]]. However, for the emulation use cases it has some downsides, such as: there is no bulk import for ROMs. There is a [https://github.com/hwangeug/lutris-bulk-adder lutris-bulk-adder] script which might solve this.&lt;br /&gt;
; [https://github.com/tkashkin/gamehub GameHub] : A general gaming frontend for Linux. At the moment it&#039;s not useful for huge ROM collections as it [https://github.com/tkashkin/GameHub/issues/103 seems to crash] when bulk importing.&lt;br /&gt;
&lt;br /&gt;
; [https://neogamelab.com/ NeoStation]: A modern, lightweight cross-platform frontend that emphasizes UX/UI and features NeoSync, a built-in cloud service for syncing RetroArch save states across devices.&lt;br /&gt;
&lt;br /&gt;
==== ARM ====&lt;br /&gt;
; [[Daijishō]] : Gives a console-like user interface for Android devices, capable of scraping boxart and providing metadata for many games and platforms, launching games for any compatible emulator app or core on Android, and applying custom wallpaper themes, including downloadable themes. Also has widgets and can track the user&#039;s RetroAchievements profile.&lt;br /&gt;
; [[EmulationStation|ES-DE]] : An Android port of ES-DE, this also provides a console-like user interface for Android devices; however, the Android version requires a one-time payment/Patreon subscription to download and use, and can be updated for free. It has similar features to Daijisho, but theming the user interface is more customizable than Daijisho.&lt;br /&gt;
; [https://digdroid.com/ Dig] : An older frontend for Android with a simple touch-friendly user interface, capable of launching games for any compatible emulator app.&lt;br /&gt;
&lt;br /&gt;
== Integrated emulator types ==&lt;br /&gt;
These &amp;quot;frontends&amp;quot; have a graphical user interface that lets you launch emulators that are included with the system, meaning it&#039;s not possible (or difficult) to incorporate other emulators. They may or may not contain original emulator cores. If a program has mostly original cores, then it&#039;s called a [[Multi-system emulators|multi-system emulator]] and is not included here. If you&#039;re looking for a full Linux distribution to run on a Raspberry Pi or similar, check out our [[Emulation Boxes#DIY Solutions|Emulation Boxes]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[OpenEmu]]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [http://openemu.org {{OpenEmuVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Stalled}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emudeck.com/#download {{EmuDeckVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lakka]]&lt;br /&gt;
 | {{Icon|Linux|LinuxARM}}&lt;br /&gt;
 | [https://www.lakka.tv {{LakkaVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|Linux}}&amp;lt;ref group=&amp;quot;I&amp;quot; name=&amp;quot;retropie&amp;quot;&amp;gt;RetroPie for x86 Linux is only available for Ubuntu- (16.04 LTS or later) and Debian-based distributions. See these [https://retropie.org.uk/docs/Debian installation instructions].&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[BizHawk]]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [http://tasvideos.org/Bizhawk.html {{BizHawkVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&amp;amp;ensp;•&amp;amp;ensp;{{License|GPL}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroBat]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.retrobat.org/download/ {{RetroBatVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|LGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Provenance]]&lt;br /&gt;
 | {{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&lt;br /&gt;
 | [https://github.com/Provenance-Emu/Provenance/releases {{ProvenanceVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/bmsuseluda/emuze/ emuze]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/bmsuseluda/emuze/releases/ {{EmuzeVer}}]&lt;br /&gt;
 | HTPC • WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.emudeck.com/#download 2.1.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Console&lt;br /&gt;
 |-&lt;br /&gt;
 ! CoinOPS&lt;br /&gt;
 | {{Icon|Xbox}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
!Tico&lt;br /&gt;
|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/ticohq/tico/releases/tag/0.7.9 0.7.9]&lt;br /&gt;
|HTPC&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;I&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; OpenEmu : A frontend for various emulators that run under macOS.&lt;br /&gt;
&lt;br /&gt;
== Launcher mods ==&lt;br /&gt;
These programs aren&#039;t launchers themselves, but instead tools for changing other launchers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/doZennn/steam-rom-manager Steam ROM Manager]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/doZennn/steam-rom-manager/releases 2.5.29]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://scottrice.github.io/Ice Ice]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/scottrice/Ice/releases 1.0.0]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.byond.com/games/Mistamage123/UIXEmulatorinatorforCoolpeople UIX Emulatorinator]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | 2.8&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Yellow}} Open-source planned&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; Steam ROM Manager : A tool that adds emulator launching capabilities to the Steam client.&lt;br /&gt;
; UIX Emulatorinator : This tool allows users to compile a centralized retro library and export it to other major frontends like LaunchBox and Playnite. While built primarily as a manager and exporter, it features its own functional interface so it can be used as a launcher by itself.&lt;br /&gt;
&lt;br /&gt;
== Project-specific frontends ==&lt;br /&gt;
=== [[Libretro]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 95%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Core support&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;&amp;gt;Limited by system hardware.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
 | HTPC • WIMP&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch2&amp;quot;&amp;gt;Press &amp;lt;kbd style=&amp;quot;background-color: #e3e6e8; border: thin solid #babfc5; border-radius: 4px; box-shadow: 0 1px 1px #0c0d0e26, inset 0 1px 0 0 #fff; color: #0c0d0e; display: inline-block; font-size: 0.8em; font-weight: 600; line-height: 1.45; margin: 0 0.1em; overflow-wrap: break-word; padding: 0.15em 0.6em; text-shadow: 0 1px 0 #fff;&amp;quot;&amp;gt;F5&amp;lt;/kbd&amp;gt; for WIMP interface; only available on Windows and Linux.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases {{LudoVer}}]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://wiki.gnome.org/Apps/Games Games (Gnome)]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://wiki.gnome.org/Apps/Games/Documentation#Installing_Games 3.36]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://wiki.gnome.org/Apps/Games/Documentation#Supported_platforms Limited]}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! minir&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/Alcaro/minir git]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Phoenix (frontend)|Phoenix]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/team-phoenix/Phoenix/releases git (pre-alpha)]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|SteamLink}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://blast16.tripware.es/ Blast16]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://blast16.tripware.es/#downloads 1.0.18]&amp;lt;br&amp;gt;({{#formatdate:2020-01-18|ISO 8601}})&lt;br /&gt;
 | Genesis Plus GX • PicoDrive&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://sneses.tripware.es/ SNESES]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://sneses.tripware.es/#downloads 1.0.7]&amp;lt;br&amp;gt;({{#formatdate:2020-01-22|ISO 8601}})&lt;br /&gt;
 | Snes9x?&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases git]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lemuroid]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.15.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://github.com/Swordfish90/Lemuroid#supported-systems Limited]}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Win10Phone}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Console&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | style=&amp;quot;width: 22em;&amp;quot; | {{Icon|XboxOne}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Xbox}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS4}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS3}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS2}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSVita}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSP}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Switch}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|WiiU}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Wii}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|GameCube}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|3DS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|XboxOne}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;B&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [[RetroArch]] : The flagship project for libretro, and the most widely available.&lt;br /&gt;
; [[Lemuroid]] : Lighter, cut-down Retroarch alternative for Android.&lt;br /&gt;
; [https://ludo.libretro.com Ludo] : A minimalist HTPC frontend with sane default settings, configuration is always optional.&lt;br /&gt;
; [https://wiki.gnome.org/Apps/Games Games (Gnome)] : A Linux launcher for PC games and a libretro frontend. Very easy to use, almost no setup. You&#039;ll need the GNOME Settings app to be able to bulk add ROMs.&lt;br /&gt;
; [http://blast16.tripware.es Blast16] : Really nice looking frontend for Raspberry Pi that only support [[Sega Genesis emulators|Sega Genesis]] games. Has a similar UI to the NES/SNES Classic Edition.&lt;br /&gt;
; [http://sneses.tripware.es SNESES] : Same as Blast16 but for [[Super Nintendo emulators|Super Nintendo]] games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[MAME]] ===&lt;br /&gt;
MAME was originally designed as a command-line program. However, when the project relicensed as open source in February 2016, they merged the frontend [https://dankan1890.github.io/mewui MEWUI] into the main project as part of the MAME executable. MEWUI uses the ten-foot interface philosophy which accounts for large television displays where the user is expected to use a TV remote-like input device to navigate the menus. However, MAME still supports command-line arguments, so many old launchers still work with newer versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.bletchmame.org/ BletchMAME]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.bletchmame.org/download/ 3.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPL}} ({{License|Copyleft}})&lt;br /&gt;
 | {{Ya}}&lt;br /&gt;
 | {{Ya}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://babelsoft.net/products/negatron.htm Negatron]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/xinyingho/Negatron {{NegatronVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/qmc2/qmc2-mame-fe QMC2]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|FreeBSD}}&lt;br /&gt;
 | [https://github.com/qmc2/qmc2-mame-fe/releases {{QMC2Ver}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://superiorcode.gitlab.io/mamefave/ MameFave]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://superiorcode.gitlab.io/mamefave/ 1.0.1.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/mameplus M+GUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emucr.com/search/label/MAMEPGUI?&amp;amp;max-results=12 1.8.2]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/pfemame pfeMAME]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://sourceforge.net/projects/pfemame/files {{pfeMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text={{License|NC}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://erockus.elementfx.com/arcade.html Erockus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://erockus.elementfx.com/arcade.html {{Erockus ArcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{✗|text={{License|Proprietary}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/strippato/gnome-arcade gnome-arcade]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/strippato/gnome-arcade#building {{gnome-arcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/ksherlock/ample Ample]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/ksherlock/ample/releases/ {{AmpleVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://john-iv.github.io/iv-play/ IV/Play]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://john-iv.github.io/iv-play/ {{IV/PlayVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.macmess.org/ MacMAME]&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [https://www.macmess.org/ {{MacMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://sourceforge.net/projects/pfemame pfeMAME] : Python front end for MAME that can run in Linux and Windows. It also includes a pretty graphical Tile View designed for MAME cabinets which allows control using joystick/gamepad. pfeMAME was written by Gareth Finch and the development project started in 2014.&lt;br /&gt;
; [https://github.com/strippato/gnome-arcade gnome-arcade] : A minimal MAME frontend using GTK+ 3. On some Linux distros, you have gnome-video-arcade package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.&lt;br /&gt;
; [https://github.com/ksherlock/ample Ample] : A user-friendly open source front-end for using MAME. Started out as an Apple II-series emulator. Recently expanded to include Classic Mac, Tandy TRS-80 and Compatibles, Oric, Atari ST, and more. Requires macOS 10.11+.&lt;br /&gt;
; [http://babelsoft.net/products/negatron.htm Negatron] : An [https://github.com/xinyingho/Negatron intuitive and info-oriented front-end] for MAME; &amp;amp; a prettier derivative of ageing MAME32/MAMEUI. For computers and consoles, it needs builds of the [http://babelsoft.net/products/negamame.htm NegaMAME] derivative. For arcade games only, you can use Negatron with regular MAME instead.&lt;br /&gt;
; [http://qmc2.batcom-it.net QMC2] : QMC2 is a multi-platform MAME/MESS/UME frontend.&lt;br /&gt;
; [https://superiorcode.gitlab.io/mamefave/ MameFave] : A Windows-only frontend launched in March 2022&amp;lt;ref name=&amp;quot;mamefave_reddit&amp;quot;&amp;gt;Reddit thread: [https://www.reddit.com/r/MAME/comments/tpsvvl/new_windows_gui_for_mame MameFave GUI for MAME]&amp;lt;/ref&amp;gt;. Creator intends for this to be a simple way to manage hundreds of ROMs.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The favorites database can be filtered to help you find the game you want to play.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Works with many versions of MAME (32 and 64-bit).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Optional artwork download includes icons and marquees for all the classics!&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Links to your favorite games can be made in just a few mouse clicks.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Games can be played directly from the ROM picker and search windows.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
; [https://www.bletchmame.org/ BletchMAME] : Replaces the internal MAME UI with a more conventional point and click GUI (sometimes described as W.I.M.P.) to provide a friendlier experience in a number of areas (such as favorites, input configuration and a number of others). While BletchMAME is intended to support all machines supported by MAME, it should be particularly suitable to computer emulation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[DOSBox]] ===&lt;br /&gt;
Because DOSBox doesn&#039;t have a GUI, projects were made to fulfill that role. More information about them is available on the [https://www.dosbox.com/wiki/DOSBoxFrontends DOSBox Wiki].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Android}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (75 US$)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/android-download {{LaunchBoxAndroidVer}}]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;D&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://dbgl.org DOSBox Game Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://dbgl.org/#download {{DOSBox Game LauncherVer}} (Stable)]&amp;lt;br&amp;gt;[https://dbgl.org/beta 0.100 Beta 17 (Dev)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://dfendreloaded.sourceforge.net D-Fend Reloaded]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://dfendreloaded.sourceforge.net/Download.html 1.4.4]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/rtts/ialauncher IA Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://ialauncher.created.today/download.htm 2.2.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://weekendwastemonster.net/dfend/dfend.html D-Fend]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://weekendwastemonster.net/dfend/D-Fend.zip 2.0.6.2 (Build 42)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cboxrun.wordpress.com CBoxRun]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://cboxrun.wordpress.com/download 0.51]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [[LaunchBox]] : Originally developed as a DOSBox frontend. It now supports any emulator or Windows game but has retained its excellent DOSBox functionality.&lt;br /&gt;
; [https://dbgl.org DOSBox Game Launcher] : Another frontend based on Java that is said to be inspired by the D-Fend&#039;s.&lt;br /&gt;
; [http://dfendreloaded.sourceforge.net D-Fend Reloaded] : Was a great frontend, which allowed custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also let use third-party builds of DOSBox, instead of the one it comes with, so it could have been used with forks as well.&lt;br /&gt;
; [https://github.com/rtts/ialauncher IA Launcher] : IA Launcher is a graphical games launcher for under 3000 MS-DOS games from old times. It uses the Internet Archive to download games on-the-fly and DOSBox to play them offline.&lt;br /&gt;
; [http://weekendwastemonster.net/dfend/dfend.html D-Fend] : Very old, outdated and out of support. Was reborned as D-Fend Reloaded.&lt;br /&gt;
; [https://cboxrun.wordpress.com CBoxRun] : Zero relevance, lack of developing, dead for a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mednafen]] ===&lt;br /&gt;
Mednafen is a command-line program with no graphical interface whatsoever. These programs generally ease the process of launching games, featuring an equivalent for most of the emulator&#039;s functions via their graphical interfaces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/AmatCoder/mednaffe Mednaffe]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/AmatCoder/mednaffe/releases {{MednaffeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Speedvicio/MedGuiReborn/releases {{MedGuiRebornVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|CC0}}-1.0 ({{License|PDEQ}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Asnivor/MedLaunch MedLaunch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Asnivor/MedLaunch/releases 0.5.25.3]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/medgui MedGui]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/medgui/files 1.99999]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://github.com/AmatCoder/mednaffe Mednaffe] : One of the older and better frontends for Mednafen, with a good user-friendly interface as well as Linux support.&lt;br /&gt;
; [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn] : Reincarnation of the MedGui. New versions appear shortly after the release of a new version of the emulator, and new commits on GitHub happens regularly. The only serious drawback is the fairly awkward interface.&lt;br /&gt;
; [https://github.com/Asnivor/MedLaunch MedLaunch] : Just dead and outdated.&lt;br /&gt;
; [https://sourceforge.net/projects/medgui MedGui] : Now is a thing of the past. But it has been revived as MedGui Reborn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Emulator&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/mupen64plus-qt Mupen64Plus-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/mupen64plus-qt/releases {{Mupen64Plus-QTVer}}]&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! simple64-gui / simple64&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/simple64/simple64-gui git] &amp;lt;small&amp;gt;(frontend only)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://simple64.github.io {{Simple64Ver}}] &amp;lt;small&amp;gt;(simple64 package)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/cen64-qt CEN64-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/cen64-qt/releases git]&lt;br /&gt;
 | [[CEN64]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://forum.arcadecontrols.com/index.php/topic,159733.msg1680224.html Sega Model 2 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://uploaded.net/file/ryc0vp4f WIP] ({{#formatdate:2019-04-02|ISO 8601}})&lt;br /&gt;
 | [[Model 2 Emulator]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.supermodel3.com/Forum/viewtopic.php?p=27#p276 Sega Model 3 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.sendspace.com/file/sr7f90 -r886]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.reddit.com/r/emulation/comments/hxlh7l/ive_released_my_supermodel_sega_model_3_emulator SupermodelsAssistant]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/nikescar1/SupermodelAssistant/releases 0.12]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&amp;amp;id=4227 MedSat]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.emu-land.net/consoles/saturn/emuls/windows?act=dlmfile&amp;amp;id=4227&amp;amp;fid=1 1.8]&lt;br /&gt;
 | [[Mednafen]] (Saturn core)&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! Dapplegrey&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [http://www.classics-for-x.info/csx/dapplegrey/ {{DapplegreyVer}}]&lt;br /&gt;
 | [[DOSBox]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi zRupi]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi/devlog/929437/translation-and-controller-support-added v2-pre]&lt;br /&gt;
 | [[LoopyMSE]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Comparison of frontends]]&lt;br /&gt;
* [[Multi-system emulators]]&lt;br /&gt;
* [[ROM managers]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{NEL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Frontends| ]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Android&amp;diff=149959</id>
		<title>Emulators on Android</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Android&amp;diff=149959"/>
		<updated>2026-09-11T16:12:19Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Launcher Frontends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Infobox OS/Android}}&lt;br /&gt;
&lt;br /&gt;
: This page is about emulators that run on Android.&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates Android on other hardware|Android emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android&#039;&#039;&#039; is a mobile operating system developed by Google and Open Handset Alliance. It was unveiled in November 2007, with the first commercial Android device launched in September 2008 by HTC. It was written in Java (UI), C (core), C++, and others. It supports 64-bit &amp;amp; 32-bit (32-bit only apps being dropped in 2021), ARM, X86 &amp;amp; X86-64, and there is unofficial RISC-V support.&lt;br /&gt;
&lt;br /&gt;
; Before diving in;&lt;br /&gt;
;* See each Wiki Category [[:Category:Consoles|Consoles]], [[:Category:Computers|Computers]] and [[:Category:Arcade|Arcade]] for individual dedicated system pages to see more detailed comparisons and information about software emulators. Dedicated system pages provide more up-to-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.&lt;br /&gt;
;* Some games have [[Game engine recreations and source ports]] that run on Android, which can be the better than emulators for their specific games. Also see [[Emulators on Android#Source ports.2Fre-implementations|Source ports/re-implementations for Android]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Android Studio&lt;br /&gt;
!Latest version&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3.6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4.1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Fox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chipmunk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electric Eel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flamingo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Giraffe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hedgehog&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Iguana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koala&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|O?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Q?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|R?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|U?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|W?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|X?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Y?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Z?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Android&lt;br /&gt;
!Latest version&lt;br /&gt;
!API&lt;br /&gt;
|-&lt;br /&gt;
|Atom&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|Bender Bending Rodríguez&lt;br /&gt;
|1.1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cupcake&lt;br /&gt;
|1.5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Doughnut&lt;br /&gt;
|1.6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Éclair&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|2.0.1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|2.1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Yogurt&lt;br /&gt;
|2.2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Gingerbread&lt;br /&gt;
|2.3&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|2.3.3&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Honeycomb&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|3.1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|3.2&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ice Cream Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|4.0.3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Jelly Bean&lt;br /&gt;
|4.1&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|4.2&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4.3&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Kit Kat&lt;br /&gt;
|4.4&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|4.4W&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lollipop&lt;br /&gt;
|5&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|5.1&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Marshmallow&lt;br /&gt;
|6&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Nougat&lt;br /&gt;
|7&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|7.1&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Oreo&lt;br /&gt;
|8&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|8.1&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|Pie&lt;br /&gt;
|9&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Queen Cake&lt;br /&gt;
|10&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|Red Velvet Cake&lt;br /&gt;
|11&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Snow Cone&lt;br /&gt;
|12&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|12L&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Tiramisu&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Upside-Down Cake&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Ice Cream&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Baklava&lt;br /&gt;
|16&lt;br /&gt;
|36?&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|17&lt;br /&gt;
|37?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|18&lt;br /&gt;
|38?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|19&lt;br /&gt;
|39?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|20?&lt;br /&gt;
|40?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bootloader ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unisoc devices can only be unlocked using exploits!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/zenfyrdev/bootloader-unlock-wall-of-shame Bootloader Unlock: Wall of Shame]&lt;br /&gt;
&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Brand&lt;br /&gt;
!Active?&lt;br /&gt;
!AOSP like&lt;br /&gt;
!Unlock&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/google.11976/ Google]||{{Ya}}||{{Ya}}&lt;br /&gt;
|code||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/nothing.12583/ Nothing]||{{Ya}}||{{Ya}}&lt;br /&gt;
|code||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/motorola.11990/ Motorola]||{{Ya}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/oneplus.11993/ OnePlus]||{{Ya}}||{{Na}} (ColorOS)&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/sony.12026/ Sony Xperia] (Global)||{{Ya}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaomi, Redmi (Global) &amp;amp; Poco||{{Ya}}||{{Na}}&lt;br /&gt;
|app||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/zte.12034/ ZTE] &amp;amp; [https://xdaforums.com/c/nubia.12011/ Nubia]||{{Ya}}||{{~}}&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/htc.12038/ HTC]||{{Na}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/lg.12042/ LG]||{{Na}}||{{Ya}}&lt;br /&gt;
|web||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/nokia.12020/ Nokia]||{{Na}}||{{Ya}} (HMD)&lt;br /&gt;
|code||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xdaforums.com/c/samsung.11975/ Samsung] (One UI 7 and earlier)||{{Na}}||{{Na}}&lt;br /&gt;
|button||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Asus||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Huawei||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Oppo||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Samsung (One UI 8 and later)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sharp||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Xperia (Japan)||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Vivo||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaomi &amp;amp; Redmi (China)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom ROMs ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Android version&lt;br /&gt;
!Latest release&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://lineageos.org LineageOS]&lt;br /&gt;
|16&lt;br /&gt;
|23.2||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://crdroid.net crDroid]&lt;br /&gt;
|16&lt;br /&gt;
|12.7||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://paranoidandroid.co Paranoid Android]&lt;br /&gt;
|14&lt;br /&gt;
|Uvite||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://divestos.org DivestOS]&lt;br /&gt;
|13&lt;br /&gt;
|20||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://grapheneos.org GrapheneOS]&lt;br /&gt;
|16&lt;br /&gt;
|2026030700||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kali.org/docs/nethunter Kali NetHunter]&lt;br /&gt;
|13&lt;br /&gt;
|2023.2||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://calyxos.org CalyxOS]&lt;br /&gt;
|12&lt;br /&gt;
|3||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://omnirom.org OmniROM]&lt;br /&gt;
|14&lt;br /&gt;
|14||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://resurrectionremix.com Resurrection Remix OS]&lt;br /&gt;
|10&lt;br /&gt;
|8.7.1||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://aokp.co AOKP]&lt;br /&gt;
|9&lt;br /&gt;
|Pie||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20130803012122/http://www.cyanogenmod.org/ CyanogenMod]&lt;br /&gt;
|7.1.1&lt;br /&gt;
|14.1||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://slimroms.org SlimRoms]&lt;br /&gt;
|7.1&lt;br /&gt;
|7||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://www.replicant.us Replicant]&lt;br /&gt;
|6&lt;br /&gt;
|6||{{Ya}}||{{Ya}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://havoc-os.com/download.html HavocOS Official Site]&lt;br /&gt;
* [https://www.xda-developers.com/resurrection-remix-7-android-pie RemixOS] [https://resurrectionremix.com RemixOS Official Site]&lt;br /&gt;
* [https://download.pixelexperience.org Pixel Experience Official Site]&lt;br /&gt;
* [https://pixelextended.me/#downloads Pixel Extended Official Site]&lt;br /&gt;
* [http://potatoproject.co POSP Official Site]&lt;br /&gt;
* [https://evolution-x.org/download Evolution X Official Site]&lt;br /&gt;
* [https://aosip.dev AOSIP Official Site] [https://derpfest.org Derpfest Site]&lt;br /&gt;
* [https://syberiaos.com/downloads SyberiaOS Official Site]&lt;br /&gt;
* [https://downloads.msmxtended.org MSM-Xtended Official Site]&lt;br /&gt;
* [https://web.archive.org/web/20220625185049/https://downloads.aospextended.com/ AOSP Extended Official Site]&lt;br /&gt;
* [https://dirtyunicorns.com CorvusOS Official Site]&lt;br /&gt;
* [https://arrowos.net/download ArrowOS Official Site]&lt;br /&gt;
* [https://web.archive.org/web/20221017064230/https://download.revengeos.com/ RevengeOS Official Site]&lt;br /&gt;
* [https://projectsakura.xyz/download.html Project Sakura Official Site]&lt;br /&gt;
* [https://blissroms.com BlissOS Official Site]&lt;br /&gt;
* [https://get.carbonrom.org CarbonOS Official Site]&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.xda-developers.com/android-11-custom-rom-list Custom ROMs + Models]&lt;br /&gt;
* [https://www.gizdev.com/android-11-custom-roms-unofficial-list Unofficial Custom ROMs]&lt;br /&gt;
* [https://c.realme.com/in/post-details/1289301021981409280 Custom ROMs (New)]&lt;br /&gt;
* [https://www.rprna.com/news/download-the-latest-android-11-unofficially-30-december Unofficial Custom ROMs]&lt;br /&gt;
* [https://gearjail.neocities.org/pda-os.html Custom ROMs list]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/List_of_custom_Android_distributions Wiki]&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://twrp.me TWRP]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/TeamWin/android_bootable_recovery git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.orangefox.tech/en/home OrangeFox Recovery]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/OrangeFox/misc/appdev/app git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://skyhawkrecovery.github.io Sky Hawk Recovery Project] (SHRP)&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/SHRP git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://pitchblackrecovery.com PitchBlack-Recovery]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/PitchBlackRecoveryProject git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Root ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.xda-developers.com/apps/magisk Magisk]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/topjohnwu/Magisk git]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.appbrain.com/app/superuser/com.noshufou.android.su Superuser - ChainsDD]&lt;br /&gt;
| ||{{Na}}||{{Ya}}&lt;br /&gt;
|[https://github.com/ChainsDD/Superuser git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://kernelsu.org KernelSU]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/tiann/KernelSU git]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GApps ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengapps.org Open GApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/opengapps/opengapps git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://microg.org microG]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/microg git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://nanolx.org/nanolx/nanodroid NanoDroid]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Nanolx/NanoDroid git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitgapps.github.io BiTGApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/BiTGApps/BiTGApps-Release/ git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://nikgapps.github.io NikGApps]&lt;br /&gt;
| ||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://github.com/nikgapps/nikgapps.github.io git]&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.xda-developers.com/android/software/gapps-flamegapps-android-t4020917 FlameGApps]&lt;br /&gt;
|||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom ROM Installers ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!Root&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|TWRP Manager&lt;br /&gt;
|9.8||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.jmz.soft.twrpmanager&lt;br /&gt;
|-&lt;br /&gt;
|Flashify&lt;br /&gt;
|1.9.2||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.cgollner.flashify&lt;br /&gt;
|-&lt;br /&gt;
|Rom Installer&lt;br /&gt;
|1.3.0.0||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.jrummy.apps.rom.installer&lt;br /&gt;
|-&lt;br /&gt;
|Flashfire&lt;br /&gt;
|0.73||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=eu.chainfire.flash&lt;br /&gt;
|-&lt;br /&gt;
|Migrate Flasher&lt;br /&gt;
|3.0||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=balti.migrate.flasher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multi-Systems ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[MAME]]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid Current (0.280)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 {{MAME4droidVer}}]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 {{MAME4droidVer}}]&lt;br /&gt;
[https://github.com/seleuco/MAME4droid-2024 git]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid (0.139u1)&lt;br /&gt;
|1.16.9||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.seleuco.mame4droid&lt;br /&gt;
[https://github.com/seleuco/MAME4droid-0.139u1- git]&lt;br /&gt;
|-&lt;br /&gt;
|MAME4droid (MAME4All) (0.37b5)&lt;br /&gt;
|1.5.3||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.seleuco.mame4all&lt;br /&gt;
[https://github.com/seleuco/imame4all git]&lt;br /&gt;
|-&lt;br /&gt;
|MAMEAll (0.159u2)&lt;br /&gt;
|1.1.7||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.mameall.mame4android&lt;br /&gt;
|-&lt;br /&gt;
|MAME&lt;br /&gt;
|&lt;br /&gt;
|[https://github.com/mamedev/roadmap#mobile roadmap]||{{Ya}}||{{TBD}}&lt;br /&gt;
|[https://github.com/mamedev/mame source only]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[libretro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android nightly]&lt;br /&gt;
[https://buildbot.libretro.com/stable stable]&lt;br /&gt;
&lt;br /&gt;
[https://f-droid.org/en/packages/com.retroarch 1.19.1] (F-Droid)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/libretro/RetroArch git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RetroArch Lite&lt;br /&gt;
|[https://github.com/neil4/RetroArch-Lite git]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemuroid]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.16.1] (Play)&lt;br /&gt;
[https://f-droid.org/en/packages/com.swordfish.lemuroid 1.16.1] (F-Droid)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Swordfish90/Lemuroid git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://emu.portableandroid.com ClassicBoy]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.portableandroid.classicboyLite 6.4.4] (Lite)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.portableandroid.classicboy 6.8.0] (Pro)&lt;br /&gt;
|{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game Center&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.chg.retrogamecenter 2.5.3]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game World&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rgh.retrogameworld 2.5.2]||{{~}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderDroid Ultra]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |AmiArcadia&lt;br /&gt;
|-&lt;br /&gt;
|DroidArcadia&lt;br /&gt;
|[https://amigan.1emu.net/releases {{DroidArcadiaVer}}]&lt;br /&gt;
[https://amigan.yatho.com {{DroidArcadiaVer}}]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Others&lt;br /&gt;
|-&lt;br /&gt;
|[https://markspace.com/argon Argon]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.markspace.retro 1.0.0.448]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EmuBOX - AIO Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.box.aio 3.2.0]||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matsu Player&lt;br /&gt;
|[https://matsu-player.en.uptodown.com/android 4.13.0]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Burn Alpha|aFBA]]&lt;br /&gt;
|[https://afba.en.uptodown.com/android 0.2.97.35]&lt;br /&gt;
[https://github.com/Cpasjuste/afba git]&lt;br /&gt;
|{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kawaks]]&lt;br /&gt;
|[https://www.windroid7.net/2019/02/kawaks-arcade-emulator-v525-apk.html 5.2.7]&lt;br /&gt;
[http://www.mediafire.com/file/371twysokohu15n/kawaks.apk/file x.x]&lt;br /&gt;
|{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jrioni Arcade&lt;br /&gt;
|[https://appvn.com/android/jrioni-arcade-full-version/3-2-0/detail?id=com.jrioni.jarcade 3.2.0]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://xiaoji001.org Happy Chick Emulator](小鸡模拟器)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.xiaoji001.app 1.8.3]||{{Ya}}||{{Na}} (stolen emulators)||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== x86 CPUs ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active?&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!8086&lt;br /&gt;
!286&lt;br /&gt;
!386&lt;br /&gt;
!486&lt;br /&gt;
!Pentium&lt;br /&gt;
!Pentium II&lt;br /&gt;
!Celeron&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
!Download links&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|Magic DOSBox]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.96]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QEMU|Limbo Port]]&lt;br /&gt;
|[https://virtualmachinery.weebly.com/limbo-downloads.html 6.0.1]||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bochs]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.bochs 2.6.11]&lt;br /&gt;
[https://github.com/lubomyr/bochs git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOS Zone Browser]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=zone.dos.app 2.1.5]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOS Emulator]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xls.screencapture 22.06.15]||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|LDOSBox]]&lt;br /&gt;
|[https://apkcombo.com/ldosbox/lb.myapp.ldosbox/download/apk 2.0]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|aDOSBox]]&lt;br /&gt;
|[https://adosbox.en.uptodown.com/android 0.2.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|anDOSBox]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.dosbox 1.2.8]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOSBox Turbo]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|aFreeBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.dosboxfree 2.1.21]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|DOSBox4sk]]&lt;br /&gt;
|[https://apkcombo.app/dosbox4sk/name.atkio.dev.android.dosbox/download/apk 0.0.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox|gDOSBox]]&lt;br /&gt;
|[https://apkpure.com/gdosbox-dosbox-for-android/org.gemesys.android.dosbox 0.7.5.5]||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMULA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.litchie.aemula4droid 2.2]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UniPCemu]]&lt;br /&gt;
|[https://superfury.itch.io/unipcemu 1.0]||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bochs|LBochs]]&lt;br /&gt;
|[https://apkpure.com/lbochs-pc-emulator/lb.myapp.lbochs 2.1]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SPC/AT Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 150513]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Limbo Port&lt;br /&gt;
|-&lt;br /&gt;
| - &#039;&#039;&#039;Linux Distribution&#039;&#039;&#039;&lt;br /&gt;
* [https://www.slitaz.org/en/get Slitaz GNU/Linux]&lt;br /&gt;
* [http://www.damnsmalllinux.org/download.html Damn Small Linux]&lt;br /&gt;
* [https://www.debian.org/releases/sarge/debian-installer Debian Linux]&lt;br /&gt;
* [https://sourceforge.net/projects/trinux/files Trinux]&lt;br /&gt;
* [https://www.freedos.org/download FreeDOS]&lt;br /&gt;
* [https://kolibrios.org/en/download KolibriOS]&lt;br /&gt;
* [https://sourceforge.net/projects/reactos/files/ReactOS/0.4.13 ReactOS]&lt;br /&gt;
* [http://download.opensuse.org OpenSUSE]&lt;br /&gt;
* [https://ubuntu.com/download/desktop Ubuntu]&lt;br /&gt;
* [https://getfedora.org Fedora]&lt;br /&gt;
* [https://www.kali.org/downloads Kali linux]&lt;br /&gt;
* [https://www.parrotsec.org/download ParrotOS]&lt;br /&gt;
* [https://www.android-x86.org/download Android X86 OS]&lt;br /&gt;
* [https://sourceforge.net/projects/nanolinux/files Nanolinux]&lt;br /&gt;
* [https://developers.redhat.com/products/rhel/download RedHat linux]&lt;br /&gt;
* [https://www.centos.org/download CentOS]&lt;br /&gt;
* [https://www.knopper.net/knoppix-mirrors/index-en.html Knoppix]&lt;br /&gt;
* [https://www.bodhilinux.com/download Bodhi linux]&lt;br /&gt;
* [https://distrowatch.com/index-mobile.php?newsid=02133 Mandrake linux]&lt;br /&gt;
* [https://www.openmandriva.org/en/download OpenMandriva]&lt;br /&gt;
* [https://www.raspberrypi.org/software Raspberry Pi OS]&lt;br /&gt;
* [https://www.chakralinux.org Chakra linux]&lt;br /&gt;
* [https://manjaro.org/download Manjaro]&lt;br /&gt;
* [https://www.pentoo.ch/downloads pentoo linux]&lt;br /&gt;
* [http://iso.linuxquestions.org/deft-linux/ Deft linux]&lt;br /&gt;
* [http://www.slackware.com/getslack Slackware linux]&lt;br /&gt;
* [https://tails.boum.org/install Tails]&lt;br /&gt;
* [https://www.backbox.org/download BlackBox linux]&lt;br /&gt;
* [https://nixos.org/download.html NixOS]&lt;br /&gt;
* [https://www.oracle.com/in/solaris/solaris11/downloads/solaris-downloads.html Solaris]&lt;br /&gt;
* [https://zorinos.com/download ZorinOS]&lt;br /&gt;
* [https://mxlinux.org/download-links MX linux]&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Windows Supported&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.microsoft.com/en-us/software-download/windows10ISO Windows 10]&lt;br /&gt;
* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]&lt;br /&gt;
* [https://archive.org/details/Windows8Prox86VL Windows 8]&lt;br /&gt;
* [https://archive.org/details/WinXPProSP3x86 Windows XP]&lt;br /&gt;
* [https://archive.org/details/Win95OSR2 Windows 95]&lt;br /&gt;
* [https://www.microsoft.com/en-us/software-download/windows8ISO Windows 8.1]&lt;br /&gt;
* [https://windowstan.com/win/windows-vista-ultimate Windows Vista]&lt;br /&gt;
* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]&lt;br /&gt;
* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;macOS Supported&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://support.apple.com/kb/DL2071?viewlocale=en_US&amp;amp;locale=en_US macOS 10.15.7]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cloud Gaming/PC Games Streaming ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
!Supported Systems&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight Game Streaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.limelight 10.8.4] (NVIDIA-Only)&lt;br /&gt;
[https://github.com/moonlight-stream/moonlight-android git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|PC||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://vortex.gg Vortex Cloud Gaming]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.remotemyapp.vortex 2.0.1]||{{Na}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://remotrapp.com Remotr - Remote Desktop]&lt;br /&gt;
|[https://apkpure.com/remotr-remote-desktop/com.remotrapp.remotr 1.0.348]||{{Na}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NVIDIA GeForce Now&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nvidia.geforcenow 5.55.31461266]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Gloud Games&lt;br /&gt;
|&amp;lt;!--[https://play.google.com/store/apps/details?id=cn.gloud.client.en --&amp;gt;4.2.4&amp;lt;!--]--&amp;gt;||{{Na}}&lt;br /&gt;
|PC/PS4/X360||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NetBoom&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.netboom.cloudgaming.vortex_stadia_shadow_GeForce 1.6.4.4]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Steam Link&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink 1.1.93]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ihuaj.gamecc.global 1.6.31]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rainway&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rainway 1.3.5]||{{~}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Parsec&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tv.parsec.client 3.150.078.00]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Ztream - Cloud Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thasnimindustries.cloudgaming 10.1]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Torquee: Cloud Games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cloudgaming.torq V18]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|NexGame&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.app.nexgame 0.5.2]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Chikii&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dianyun.chikii 2.8.1]||{{Ya}}&lt;br /&gt;
|PC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Bifrost Cloud Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.bifrost.cloud_gaming.steam_epic_stadia_xbox_nvidia.us 1.0.6]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.blacknut.com/en/download/android Blacknut Cloud Gaming]&lt;br /&gt;
|[https://apkpure.com/blacknut-cloud-gaming-400-games-in-one-app/com.blacknut.app 4.1.7]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Xiaowuyun Cloud Computer&lt;br /&gt;
|[https://foxerguys.com/play-gta-5-on-android-xiaowuyun-cloud-computer/]&lt;br /&gt;
[https://apkpure.com/%E4%BA%91%E7%94%B5%E8%84%91%EF%BC%88%E7%8E%A9%E5%A4%A7%E5%9E%8B%E6%B8%B8%E6%88%8F%E7%9A%84%E4%BA%91%E7%AB%AF%E8%B6%85%E7%BA%A7%E7%94%B5%E8%84%91%EF%BC%89/com.dalongtech.cloud 5.0.1.45]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Sunrise Game Cloud&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ch.sunrise.cloudgaming 2.5.2]||{{Ya}}&lt;br /&gt;
|PC||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://thegamingproject.co The Gaming Project]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thegamingproject.App 0.49.6]||{{Ya}}&lt;br /&gt;
|PC||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Monflo - Remote PC Access&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mirillis.monfloclient 1.0.15]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|LoudPlay&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=io.loudplay.android.app 0.18.1]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nware&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nware.alpha 1.0]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Skygrid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=id.skyegrid.skyegrid 1.0.89]||{{Ya}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kainy Legacy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kainy.client 1.74]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Sky PC&lt;br /&gt;
|[https://liquidsky.en.uptodown.com/android 0.4.14]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kino Console&lt;br /&gt;
|[https://kinoconsole.en.uptodown.com/android 2.2.0]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Action!- Remote Gaming&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mirillis.arc 1.3.2]||{{Na}}&lt;br /&gt;
|PC||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|AirConsole&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.airconsole.controller 2.5.7]||{{Ya}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|5G Sesame Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/5g-sesame.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Bukkayun Cloud Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/Bukkayun.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Tianyou Cloud Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/12/tiyanu-cloud-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Suileyou Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/suileyou-cloud-game-cracked-version.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Green Pepper Cloud Gaming&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/green-pepper-cloud-gaming.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|22G Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/22g-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Magic Box&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/pocket-magic-box-mod.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Netease Cloud Games&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/11/netease-cloud-games.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecome Cloud Network&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/PS4.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|HaixingCloud Games&lt;br /&gt;
|[https://drive.google.com/u/0/uc?id=1qVHDmecps-Ns3wcnWvUUkONpGfk2_Xhc&amp;amp;export=download]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|SKY Emulator&lt;br /&gt;
|[https://www.app-1stock.xyz/2020/10/sky-emulator.html?m=1]||{{Dunno}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Migu Play&lt;br /&gt;
|[https://www.migufun.com/h5/cloudgame/appdownload/appDownload.html? 3.1.1.1]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|KaudaiBox&lt;br /&gt;
|[https://www.koudaibox.com/Mobile/index?]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Kuaiying&lt;br /&gt;
|[https://dnlod.com/kuaiying-mobile-app-download ?]||{{Ya}}&lt;br /&gt;
|PC||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remote Desktops ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Remote Desktop 8&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.rdc.android 8.1.81.435]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.rdc.androidx 10.0.14.1182]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chrome Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.google.chromeremotedesktop 79.0.3945.26]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sentio Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sentio.desktop 1.7.6]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MEA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cloud.heraldic.mea 2.3]||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cloud Android System ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|CloudCat&lt;br /&gt;
|[https://www.cloudcat.ai x.x]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.ldcloud.net LDCloud]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ld.cph.gl 2.8.4]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Aladin Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microxen.aladin 1.0.4]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Redfinger Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.redfinger.global 1.8.8.3]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Appetize.io&lt;br /&gt;
|[https://www.Appetize.io x.x]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Cocav&lt;br /&gt;
|[https://android-apk.org/com.cocav.tiemu/41428025-com-cocav-tiemu 1.4.5]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|LT Cloud Phone&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.letui.cphone&amp;amp;gl=US 2.0.1]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Putao Games&lt;br /&gt;
|[http://www.putaogame.com/index-en.html 5.8.0]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Anbox Cloud&lt;br /&gt;
|[https://anbox-cloud.io] ($)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Vibeview.io&lt;br /&gt;
|[https://www.vibeview.io x.x]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linux distributions ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Active&lt;br /&gt;
!Root&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Runs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Linux&lt;br /&gt;
|-&lt;br /&gt;
|Linux Deploy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.meefik.linuxdeploy 2.6.0]&lt;br /&gt;
[https://github.com/meefik/linuxdeploy git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AnLinux&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=exa.lnx.a 6.40]&lt;br /&gt;
[https://github.com/EXALAB/AnLinux-App git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AndroNix&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=studio.com.techriz.andronix 6.0]&lt;br /&gt;
[https://github.com/AndronixApp/AndronixOrigin git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|UserLand&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tech.ula 3.0.0]&lt;br /&gt;
[https://github.com/CypherpunkArmory/UserLAnd git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Mobilinux&lt;br /&gt;
|[https://sourceforge.net/projects/mobilinuxapp/files 2.1.0]&lt;br /&gt;
[https://github.com/MobilinuxApp/Mobiconsole-CLI git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|AndroLinux&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.dandroidmobile.androlinux 1.3.5.3]||{{Na}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|UbuWorks&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ssa.onworks.ubuworks 1.4.2]&lt;br /&gt;
[https://github.com/RandomCoderOrg/ubuntu-on-android git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Ubuntu Software&lt;br /&gt;
|-&lt;br /&gt;
|Dextop&lt;br /&gt;
|[https://github.com/nathaneltitane/dextop git]||{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Manjaro-Linux&lt;br /&gt;
|[https://github.com/infinyte7/Manjaro-Linux-on-Android git]||{{Ya}}||{{Ya}}||{{Na}}||{{~}}&lt;br /&gt;
|Manjaro Software&lt;br /&gt;
|-&lt;br /&gt;
|Debdroid-ng&lt;br /&gt;
|[https://github.com/WMCB-Tech/debdroid-ng git]||{{Ya}}||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|Debian noroot&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cuntubuntu 20.07.22]&lt;br /&gt;
[https://github.com/pelya/debian-noroot git]&lt;br /&gt;
|{{Ya}}||{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|GNU/Linux Advance&lt;br /&gt;
|[https://apkpure.com/gnu-linux-advance-free/com.appssecru.gnulinuxfree 2.0]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Complete Linux Installer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid 3.0 Beta]||{{Na}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|DebianKit&lt;br /&gt;
|[https://f-droid.org/packages/org.dyndns.sven_ola.debian_kit 1.6.0]||{{Na}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Debian Software&lt;br /&gt;
|-&lt;br /&gt;
|AROSBootstrap&lt;br /&gt;
|[https://ae.amigalife.org/index.php?topic=476.0 041113]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|AROS Software&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Termux&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu-Termux&lt;br /&gt;
|[https://github.com/MFDGaming/ubuntu-in-termux git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Kali&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Atilo&lt;br /&gt;
|[https://github.com/YadominJinta/atilo#readme git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Debian on Termux&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|TermuxAlpine&lt;br /&gt;
|[https://github.com/Hax4us/TermuxAlpine git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-fedora&lt;br /&gt;
|[https://github.com/nmilosev/termux-fedora git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Kali&lt;br /&gt;
|[https://github.com/MasterDevX/Termux-Kali git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Nethunter in Termux&lt;br /&gt;
|[https://github.com/Hax4us/Nethunter-In-Termux git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Ubuntu&lt;br /&gt;
|[https://github.com/Neo-Oli/termux-ubuntu git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|TermuxArch&lt;br /&gt;
|[https://github.com/sdrausty/TermuxArch git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Desktop&lt;br /&gt;
|[https://github.com/adi1090x/termux-desktop git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu for Termux&lt;br /&gt;
|[https://github.com/htr-tech/ubuntu git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Nix-on-Droid&lt;br /&gt;
|[https://github.com/t184256/nix-on-droid git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|-&lt;br /&gt;
|Termux-Debian&lt;br /&gt;
|[https://github.com/MiKl-LS/termux-debian git]||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Linux Software&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility layers ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Runs&lt;br /&gt;
|-&lt;br /&gt;
|[[Winlator]]&lt;br /&gt;
|[https://github.com/brunodev85/winlator/releases {{WinlatorVer}}]||{{Ya}}||{{~}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|[https://dl.winehq.org/wine-builds/android 7.0]||{{~}}||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[MiceWine]]&lt;br /&gt;
|[https://github.com/KreitinnSoftware/MiceWine-Application/releases {{MiceWineVer}}]||{{Ya}}||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[https://ptitseb.github.io/box86 box86]&lt;br /&gt;
|[https://github.com/ptitSeb/box86 git]||{{Ya}}||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Linux programs, non-x86 Linux systems.&lt;br /&gt;
|-&lt;br /&gt;
|Win32Droid&lt;br /&gt;
|[https://github.com/Grima04/Win32droid git]||{{Ya}}||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.ru/forum/index.php?showtopic=804309 ExaGear] (based on Wine 6.0)&lt;br /&gt;
|[https://github.com/akbarri/ExaGear-SU git]&lt;br /&gt;
[https://drive.google.com/file/d/1r_uuCx9DTEsOV8M1EqYi3qV6hKvQPZZ8/view 6.0]&lt;br /&gt;
|{{Na}}||{{Na}}||{{~}}&lt;br /&gt;
|X86 Windows programs.&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!ExaGear&lt;br /&gt;
|-&lt;br /&gt;
!*API*&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Wrappers#90&#039;s APIs|90&#039;s APIs]]&lt;br /&gt;
* [[Wrappers#2000&#039;s and later APIs|2000&#039;s and later APIs]]&lt;br /&gt;
|-&lt;br /&gt;
!*Required file for API*&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [https://github.com/gamethich2020/DirectX-ExaGear Exagear &amp;amp; graphics patch]&lt;br /&gt;
* [https://github.com/akbarri/ExaTermV2/releases/tag/v2.2 ExaGear Term]&lt;br /&gt;
* [http://www.mediafire.com/file/3o3yjx6q5ez82yj/RAM_Level_UP_v2.0_Update.zip/file RAM Level]&lt;br /&gt;
* [https://drive.google.com/file/d/11uoMDQLhXxxkH0O0pELzV409e9C2oJeO/view D3DX11 By GFOXSH] [https://www.mediafire.com/file/8wtjae3ayj4bgle/Exagear__DirectX11_V4.5.exe/file D3DX11 4.5]&lt;br /&gt;
* [http://www.svenswrapper.de/english/downloads.html GLIDE3]&lt;br /&gt;
* [https://fdossena.com/?p=mesa/index.frag Mesa3D]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Frontends ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!GUIs&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Daijishō]] (台字章)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.magneticchen.daijishou {{DaijishōVer}}]&lt;br /&gt;
[https://github.com/magneticchen/Daijishou git]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|iiSU&lt;br /&gt;
|[https://github.com/iisu-network/iiSU/releases {{iiSUVer}}]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Cocoon&lt;br /&gt;
|[https://github.com/inssekt/CocoonFE git]&lt;br /&gt;
|HTPC, Touch&lt;br /&gt;
|v||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://digdroid.com Dig]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.42.8]&lt;br /&gt;
|Touch&lt;br /&gt;
|v||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus&lt;br /&gt;
|[https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
[https://github.com/mmatyas/pegasus-frontend git]&lt;br /&gt;
|HTPC, Touch||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://kodi.tv KODI]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.xbmc.kodi 19.3]&lt;br /&gt;
[https://github.com/xbmc/xbmc git]&lt;br /&gt;
|HTPC, Touch||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|RESET Collection&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.23]&lt;br /&gt;
[https://github.com/ResetCollection/support/wiki git]&lt;br /&gt;
|Touch||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HyperSpin]]&lt;br /&gt;
|[https://hyperspin-fe.com/files/category/445-hyperspin-android 0.1.8]&lt;br /&gt;
|Touch||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[LaunchBox]]&lt;br /&gt;
|[https://www.launchbox-app.com/android-download {{LaunchBoxAndroidVer}}]&lt;br /&gt;
|Touch, WIMP||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MrMC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tv.mrmc.mrmc 3.9-10]&lt;br /&gt;
|HTPC, Touch||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remote Play ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 4 &amp;amp; PlayStation 5 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PS Remote Play&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.playstation.remoteplay 5.5.0]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chiaki&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.metallic.chiaki 2.1.0]&lt;br /&gt;
[https://git.sr.ht/~thestr4ng3r/chiaki git]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PSPlay&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=psplay.grill.com 5.3.0]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox One &amp;amp; Xbox Series X|S ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Xbox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.microsoft.xboxone.smartglass 2506.2.1]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VNC ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VNC Viewer - Remote Desktop&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.realvnc.viewer.android 3.7.1.44443]&lt;br /&gt;
[https://www.realvnc.com/en Access]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|bVNC : Secure VNC Viewer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.iiordanov.freebVNC 5.1.0]&lt;br /&gt;
[https://github.com/iiordanov/remote-desktop-clients git]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desktop VNC Viewer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=nine.viewer 1.7.3]&lt;br /&gt;
[https://www.realvnc.com/en/connect/download/vnc Access]&lt;br /&gt;
|{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mocha VNC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dk.mochsoft.vncpaid 4.0]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sony ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Plugins&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Resizable Internal Resolution&amp;quot;&amp;gt;RIR&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation 0.1-5494]&lt;br /&gt;
[https://www.duckstation.org/android latest/beta/legacy]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/stenzek/duckstation git]&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|FPseNG&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse64 {{fpse64Ver}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fpsece.net/faq.html FPse]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{fpseAndroidVer}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}] ($)|| {{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[XEBRA]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra {{XebraVer}}]||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Avocado]]&lt;br /&gt;
|[https://github.com/JaCzekanski/Avocado git]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ARBEX&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.arbex 23/08/31]||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|emuPSX XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emupsxxl 1.1.4]||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AetherSX2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]&lt;br /&gt;
[https://www.aethersx2.com/archive/?dir=android latest/alpha]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Play!]]&lt;br /&gt;
|[https://purei.org/downloads.php Automated Builds]&lt;br /&gt;
[https://github.com/jpd002/Play- git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.virtualapplications.play {{Play!Ver}}]&lt;br /&gt;
|Low||{{Green}} {{License|BSD2}} ({{License|Permissive}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|[https://github.com/mythrilorg/cosmic-station git]&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{No}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonPS2]] (呆萌PS2模拟器)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free {{DamonPS2Ver}}]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}} (stolen [[PCSX2]] code)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ARMSX2&lt;br /&gt;
|[https://github.com/ARMSX2/ARMSX2 {{ARMSX2AndroidVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|EmuCoreX&lt;br /&gt;
|[https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.1.4 {{EmuCoreXVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!License&lt;br /&gt;
!Active&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|aPS3e&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.aps3e.emulator 2.39]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.aps3e.emulator PlayStore Free Version]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.aps3e.emulator.pro PlayStore Donation Version]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android RPCSX]&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{WIP-Box}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PocketStation ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PK201]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.pk201 {{PK201Ver}}]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Portable ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ppsspp.ppsspp {{PPSSPPVer}}]&lt;br /&gt;
[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Automated builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hrydgard/ppsspp git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Vita ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vita3K]]&lt;br /&gt;
|[https://github.com/Vita3K/Vita3K-Android/releases 0.2.0-12]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
&lt;br /&gt;
=== NES (Famicom) / Famicom Disk System ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/nes-emu NES.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBANext&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeiNES&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.ines.free 6.1.4] ($)||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro8&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.retro8 1.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.NES&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John NESS&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 2.02]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{~}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Multiness&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networknes 1.0.3.1.7]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NESDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.nesdroid 1.14.5]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNES (Super Famicom) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/snes9x-ex Snes9x EX+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESDroid (based on SNES9x 1.6)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.snesdroid 1.6.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MultiSneS16&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networksnes 0.051]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emuSNES XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emusnesxl 1.0.4]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESoid&lt;br /&gt;
|[https://github.com/Pretz/SNesoid git]||{{Yellow}} {{License|NC}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER ZSNES]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes {{SuperZSNESVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!64DD&lt;br /&gt;
!Controller Pak&lt;br /&gt;
!Rumble Pak&lt;br /&gt;
!Transfer Pak&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita {{Mupen64PlusAndroidVer}}]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
|[https://apkpure.com/project64-n64-emulator/emu.project64 2.3.3]||{{~}}||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GameCube / Wii ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!WiiWare&lt;br /&gt;
!Triforce&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[https://dolphin-emu.org/download/list/master Dev]&lt;br /&gt;
[https://github.com/dolphin-emu/dolphin git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu {{DolphinVer}}]&lt;br /&gt;
|{{Ya}}||{{~}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Ishiiruka (いし海豚)&lt;br /&gt;
|[https://github.com/Tinob/Ishiiruka git]||{{Ya}}||{{Na}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wii U ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cemu]]&lt;br /&gt;
|[https://github.com/SSimco/Cemu Beta]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]] (龍神X)&lt;br /&gt;
|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]&lt;br /&gt;
|?||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi (酢橘)&lt;br /&gt;
|[https://github.com/sudachi-emu/sudachi {{sudachiVer}}]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|suyu (su柚)&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]] (柚子)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Free] (outdated on Google Play Store)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] (outdated on Google Play Store) ($)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/yuzu-emu/yuzu-android v1734-git] (Taken Down)&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|?|| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|[https://github.com/skyline-emu/skyline git]&lt;br /&gt;
[https://skyline-emu.one/download Nightly]&lt;br /&gt;
|Low||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na|link=https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Egg NS]] (蛋蛋模拟器)&lt;br /&gt;
|[https://www.eggns.xyz/Forums/?page_id=7 {{Egg NSVer}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google 4.2.5] (outdated on Google Play Store)&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}} (stolen [[yuzu]] code)||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonSwitch]] (呆萌Switch模拟器)&lt;br /&gt;
|6.0&lt;br /&gt;
|?|| {{Red}} {{License|Proprietary}} (stolen yuzu code)||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game &amp;amp; Watch ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PopeyeMobile&lt;br /&gt;
|[http://www.madrigaldesign.it/sim/download.php S5/1.02]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Game and watch&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/517-Game-Watch-simulator-for-JXD-G18.html 1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy (Color) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Game Link Support&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]&lt;br /&gt;
[https://github.com/philj56/gbcc-android git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy C&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboy 2.2.2]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboypro 6.2.0]($)&lt;br /&gt;
|{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu {{SkyEmuVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}})||{{Na}}||{{Ya}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBANext]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)&lt;br /&gt;
[https://fms.komkon.org/VGB/#Downloads free]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|My OldBoy!&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android 1.5.2]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|My Boy!&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GBC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gbclite 2.0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBAC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbac 2.02]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GambatteDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.gambattedroid 1.3.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android 0.3]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|emuGBC XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emugbcxl 1.0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}&lt;br /&gt;
|?&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virtual Boy ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Virtual Boy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.simongellis.vvb 1.13.1]&lt;br /&gt;
[https://github.com/SupernaviX/vvb git]&lt;br /&gt;
|{{Red}} [https://github.com/SupernaviX/vvb/blob/main/LICENSE.md Hippocratic License] 2.1||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtualBoy GO (Only for VR)&lt;br /&gt;
|[https://github.com/CidVonHighwind/VirtualBoyGo git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Game Link Support&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy A&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 2.1.7]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 3.4.5]($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SkyEmu&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Unity Boy Advance ({{YouTubeVideo|N3S11U_t624|video}})&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Rekkuzan.UnityBoyAdvance 0.1.13]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VGBANext&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|mGBADroid(based on mGBA 0.8.3)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.mgbadroid 1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GBA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gbalite 2.5.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|My Boy!&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.9]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emuGBA XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emugbaxl 1.1.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBAC&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbac 2.14]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBA&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngba 4.14]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Multigba S&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hqgame.networkgba 0.030]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android 0.3]||{{Green}} {{License|MPL2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Mini ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PokéMini&lt;br /&gt;
|[https://archive.org/download/pokemini_ports 0.5.3]&lt;br /&gt;
[https://www.pokemon-mini.net/download/tools/PokeMini_054.apk 0.5.4]&lt;br /&gt;
&lt;br /&gt;
[https://www.pokemon-mini.net/download/tools/PokeMini_054r2.apk 0.5.4 r2]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DS(i) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!DSiWare&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=me.magnum.melonds {{MelonDSAndroidVer}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Low||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu {{SkyEmuVer}}]||{{Na}}&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== (new) 3DS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Azahar]]&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases 2122]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra (PabloMK7 fork)]]&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&amp;lt;ref name=&amp;quot;Azahar&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Development for Lime3DS and PabloMK7&#039;s fork of Citra has merged into Azahar.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://lime3ds.github.io/ Lime3DS]&lt;br /&gt;
|[https://github.com/Lime3DS/Lime3DS 2119.1]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&amp;lt;ref name=&amp;quot;Azahar&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra MMJ]]&lt;br /&gt;
|[https://github.com/weihuoya/citra git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|[https://github.com/citra-emu/citra-nightly/releases Nightly]&lt;br /&gt;
[https://github.com/citra-emu/citra-canary/releases Canary]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://panda3ds.com Pandroid]&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS 1.0]&lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine (formerly Citra-Enhanced)&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|?&lt;br /&gt;
|?||{{TBD}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|Cytrus&lt;br /&gt;
|[https://cytrus.emuplace.app Releases]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEGA ==&lt;br /&gt;
&lt;br /&gt;
=== SG-1000, SC-3000 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!SC3000&lt;br /&gt;
!SF7000&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://snepulator.net/android.html Snepulator]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.snepulator.ms {{SnepulatorVer}} (Snepulator MS)] ($)&lt;br /&gt;
[https://play.google.com/store/apps/details?id=net.snepulator.sg {{SnepulatorVer}} (Snepulator SG)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/JoppyFurr/Snepulator git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.mg {{MasterGearVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|GearMasterPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/GearMasterPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MEKA&lt;br /&gt;
|[https://github.com/ocornut/meka/pull/53 git]&lt;br /&gt;
[https://www.smspower.org/forums/17757-AndroidPortForMEKA 20191218]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Na}}&lt;br /&gt;
|High||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mark III / Master System, Game Gear ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Game Gear&amp;quot;&amp;gt;GG&amp;lt;/abbr&amp;gt;&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://snepulator.net/android.html Snepulator MS]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.snepulator.ms v24.05] ($)&lt;br /&gt;
[https://github.com/JoppyFurr/Snepulator git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.mg {{MasterGearVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.philpotter.co.uk/apps.html MasterEmu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=uk.co.philpotter.masteremu 4.0.1]&lt;br /&gt;
[https://github.com/PhilPotter/MasterEmu git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/md-emu MD.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|GearMasterPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/GearMasterPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|High||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.GG&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.gglite 2.0.9]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GENPlusDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.genesisdroid 1.12.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Drive / Genesis ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/md-emu MD.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GENPlusDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ca.halsafar.genesisdroid 1.12.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|EmuMD XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emumdxl 1.0.8]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturn ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!ST-V&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturn.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SaturnEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaba Sanshiro|Yaba Sanshiro 2]] (Yaba三四郎2)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroAndroidVer}}]&lt;br /&gt;
[https://github.com/devmiyax/yabause git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|[http://yabause.org/download {{YabauseVer}}]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SSF]]&lt;br /&gt;
|[{{SSFDownloadLink}} git]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dreamcast ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!NAOMI&lt;br /&gt;
!Atomiswave&lt;br /&gt;
!Windows CE&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flycast]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.flycast.emulator Google Play Store]&lt;br /&gt;
[https://flyinghead.github.io/flycast-builds CI Builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/flyinghead/flycast git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[redream]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=io.recompiled.redream {{RedreamAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[reicast]]&lt;br /&gt;
|[http://builds.reicast.com Dev]&lt;br /&gt;
[https://github.com/reicast/reicast-emulator git]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]&lt;br /&gt;
|{{Green}} {{License|BSD3}} {{License|GPLv2}} {{License|LGPLv21}}||{{~}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nullDC]]&lt;br /&gt;
|[https://www.mediafire.com/download/eac7c3jbhmo395c/nullDC.7z Alpha 0.1]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{~}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VMU / VMS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VeMUlator&lt;br /&gt;
|[https://archive.org/details/vemulator 1.0 RC1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Visual Memory Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nuritsubushi.vmemu 1.00]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Microsoft ==&lt;br /&gt;
&lt;br /&gt;
=== Xbox ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[xemu]]&lt;br /&gt;
|[https://xemu.app/docs/faq/#q-are-there-any-plans-for-an-android-or-ios-port roadmap]||{{TBD}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox 360 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|Unreleased (Discord)||{{Dunno}}||{{Dunno}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[aX360e]]&lt;br /&gt;
|[https://github.com/aenu1/ax360e {{aX360eVer}}]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=aenu.ax360e.free Free Version]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=aenu.ax360e Donation Version]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MSX ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
!MSX2&lt;br /&gt;
!MSX2+&lt;br /&gt;
!TurboR&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/msx-emu MSX.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.fmsx {{fMSXAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}} &lt;br /&gt;
|High||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenMSX&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.openmsx.android.openmsx 0.15.0]&lt;br /&gt;
[https://openmsx.fixato.net Dev]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/openMSX/openMSX/releases/tag/RELEASE_0_15_0 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/MSX Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 300413]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows Phone 7/8 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|WPR&lt;br /&gt;
|[https://github.com/8212369/WPR git]||{{Dunno}}||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun→Oracle ==&lt;br /&gt;
&lt;br /&gt;
=== J2ME (Java 2 Micro Edition) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Mascot Capsule 3D]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!VM&lt;br /&gt;
!Derived from&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|[https://github.com/nikita36078/J2ME-Loader git]&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|—||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] (JL fork)&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]&lt;br /&gt;
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[phoneME]]&lt;br /&gt;
|[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]&lt;br /&gt;
[https://github.com/nikita36078/phoneME-android git]&lt;br /&gt;
|{{Na}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]&lt;br /&gt;
|[https://docs.google.com/uc?export=download&amp;amp;id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]&lt;br /&gt;
[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/GFOXSH/midp2apk midp2apk]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|zhixiaoyou(JL fork)&lt;br /&gt;
|[http://m.danji100.com/game/62519.html 1.2]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|Host JVM&lt;br /&gt;
|J2ME-Loader||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Jbed&lt;br /&gt;
|[https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Jblend&lt;br /&gt;
|[https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]||{{Na}}||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nokia ==&lt;br /&gt;
&lt;br /&gt;
=== Symbian and N-Gage ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!N-Gage&lt;br /&gt;
!N-Gage 2.0&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EKA2L1]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]&lt;br /&gt;
[https://github.com/EKA2L1/EKA2L1 git]&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adobe ==&lt;br /&gt;
&lt;br /&gt;
=== Flash ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
|[https://github.com/ruffle-rs/ruffle-android {{RuffleAndroidVer}}]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Reflash&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kyun.flashgame {{ReflashVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.issess.flashplayer 1.90 (build 507)]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synergenix ==&lt;br /&gt;
&lt;br /&gt;
=== Mophun ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!2D&lt;br /&gt;
!3D&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]||{{Ya}}||{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MiniJ ==&lt;br /&gt;
&lt;br /&gt;
=== MRP Platform ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&lt;br /&gt;
[https://github.com/Yichou/mrpoid2018 mrpoid2018]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/CounsellorPolonius/mrpoid2021 2021]&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]&lt;br /&gt;
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56]&lt;br /&gt;
[http://sj.ysupan.com/skymrp 1.9.56]&lt;br /&gt;
&lt;br /&gt;
③MTK_冒泡(.mrp)/⓪模拟器&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
|[https://apkpure.com/mrpoid2-mrp%E6%A8%A1%E6%8B%9F%E5%99%A8%EF%BC%8C%E5%86%92%E6%B3%A1%E7%A4%BE%E5%8C%BA%E6%A8%A1%E6%8B%9F%E5%99%A8/com.mrpoid.app 3.2.10]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]&lt;br /&gt;
(iacMrp2)&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|?||{{Dunno}}||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qualcomm ==&lt;br /&gt;
&lt;br /&gt;
=== BREW ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git]&lt;br /&gt;
[https://deltacxx.insomnia247.nl/brewemu/versions Builds]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Palm ==&lt;br /&gt;
&lt;br /&gt;
=== Palm OS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PHEM&lt;br /&gt;
|[https://github.com/Florin9doi/PHEM git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|StyleTap&lt;br /&gt;
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://oldhandhelds.com/?dir=Palm%20Os Archives]&lt;br /&gt;
&lt;br /&gt;
== NTT DoCoMo ==&lt;br /&gt;
&lt;br /&gt;
=== i-appli ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|iApp Archives (i-appli)&lt;br /&gt;
|[https://apkpure.com/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja IAppli エミュレータ&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]&lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== KDDI ==&lt;br /&gt;
&lt;br /&gt;
=== ezplus ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
|[https://github.com/nikita36078/J2ME-Loader git]&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]&lt;br /&gt;
|Mid||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]]&lt;br /&gt;
|[https://github.com/woesss/JL-Mod git]&lt;br /&gt;
|Mid||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atari ==&lt;br /&gt;
&lt;br /&gt;
=== Atari 2600 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/2600-emu 2600.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.A2600Emu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Emu2600 XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.Emu2600XL 1.1.8]&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|2600 Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.avmg.atariemulador 1.0]&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-2600&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/516-JXD-a2600-Atari-2600-emulator-for-JXD-and-G18.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ataroid&lt;br /&gt;
|[https://www.emuparadise.me/emulators/files/user/com.androidemu.atari-5-1.0.4-691.rar 1.0.4]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|g2600&lt;br /&gt;
|[https://dl3.apk4now.com/129491/4c38c3024e2030259293b809d4ae2eb1adedb189/com.goodgorgon.play2600.apk 7.2.0]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Droid2600&lt;br /&gt;
|[https://code.google.com/archive/p/droid2600/downloads 16]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 5200 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|JXD-a5200&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/527-JXD-a5200-Atari-5200-emulator-for-JXD.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://kat5200.jillybunch.com Kat5200]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jillybunch.kat5200&amp;amp;ah=pg1xZdJ0LF_mErLI2tVFUCQgBcU 0.8.1]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 7800 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|EMU7800&lt;br /&gt;
|[https://web.archive.org/web/20160630015638/http://emu7800.sourceforge.net/EMU7800.MonoDroid.apk 1.8]&lt;br /&gt;
|Low||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-a7800&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/526-JXD-a7800-Atari-7800-emulator-for-JXD.html 1.1.0]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari Jaguar/CD ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!AJ-CD&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|IrataJaguar]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/IrataJaguar_free_1.0.7.zip 1.0.7]||{{Na}}&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Jaguar]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.icculus.virtualjaguar 1.01]&lt;br /&gt;
[https://github.com/lubomyr/virtualjaguar git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari Lynx ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Lynx.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.LynxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|aLynx&lt;br /&gt;
|[https://apk.tools/details-alynx-free-apk 1.032]&lt;br /&gt;
[https://github.com/rock88/aLynx-android-port git]&lt;br /&gt;
|Low||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari 8bit (400/800/XE/XL) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|XEmu65 (Beta)&lt;br /&gt;
|[https://apkpure.com/xemu65-beta/info.galu.dev.xemu65 0.1.5]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Colleen]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cz.pstehlik.colleen {{ColleenVer}}]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Droid800&lt;br /&gt;
|[https://code.google.com/archive/p/droid800/downloads 7.5]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Atari ST/520ST/1040STE/Falcon ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/hataroid Hataroid]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.RetroSoft.Hataroid {{HataroidVer}}]&lt;br /&gt;
[https://github.com/squalldc/hataroid git]&lt;br /&gt;
|Mid||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SToid&lt;br /&gt;
|[https://downloadapk.net/down_SToid-Atari-ST-emulator.html 1.8]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ARAnyM&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3368-aranym-android 1.0.2]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Atabee&lt;br /&gt;
|[http://www.absencehq.de/atabee 1.8.0.0.30]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NEC Home Electronics ==&lt;br /&gt;
&lt;br /&gt;
=== PC Engine (SuperGrafx) / TurboGrafx-16 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/pce-emu PCE.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.PceEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
PCECD [https://mega.nz/folder/eegVRCiL#u4PDISZQ3PzPIGsD7_3XCQ BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC8801 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Emulator&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|QUASI88&lt;br /&gt;
|[https://www41.atwiki.jp/tako2lab/pages/33.html 130609]||{{Na}}&lt;br /&gt;
|Low||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|XM8&lt;br /&gt;
|[http://retropc.net/pi 1.70]||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
[https://mega.nz/file/RJtSxC4R#2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC9800/PC9821 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project ll (猫Project II)&lt;br /&gt;
|[https://ux.getuploader.com/teamhs9801/download/1/np2+android+lollipop1114.zip 2016]&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|J98&lt;br /&gt;
|[http://akiyuki.boy.jp/android 1.0b]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://retro-type.com/PC98/files/BIOS BIOS]&lt;br /&gt;
&lt;br /&gt;
=== PC6001 Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://eighttails.seesaa.net PC6001VX]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.eighttails.pc6001vx {{PC6001VXVer}}]&lt;br /&gt;
[https://github.com/eighttails/PC6001VX git]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fujitsu ==&lt;br /&gt;
&lt;br /&gt;
=== FM-7 (Fujitsu Micro 7)/FM77AV ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|XM7&lt;br /&gt;
|[https://www.vincenzoscarpa.it/emuwiki/pmwiki/myscripts/downloademulandr.php?fn=16 0.83 L43]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SNK Corporation ==&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo AES/MVS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/neo-emu NEO.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NeoEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NEODroid&lt;br /&gt;
|[https://apk-dl.com/neodroid/com.littlegreatapps.neodroid 4.0]&lt;br /&gt;
|Low||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo Pocket (Color) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/ngp-emu NGP.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NgpEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bandai ==&lt;br /&gt;
&lt;br /&gt;
=== WonderSwan (Color), Pocket Challenge V2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid Ultra&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}]&lt;br /&gt;
[https://github.com/williehwc/wonderdroid-x git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WonderDroid X&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.willna.wonderdroid {{WonderDroidXVer}}] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Swan.emu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.SwanEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
To run Pocket Challenge V2 software, &amp;lt;code&amp;gt;.pc2&amp;lt;/code&amp;gt;⇔&amp;lt;code&amp;gt;.ws&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Panasonic ==&lt;br /&gt;
&lt;br /&gt;
=== 3DO ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|Real3DOPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/real3DOPlayer_free_1.0.32.zip 1.0.32]||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pando&lt;br /&gt;
|[https://yadi.sk/d/Su0jEP9fXDiKuw 1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JR-200/JR-200U/VJR-200 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VJR-200&lt;br /&gt;
|[https://find-jr200.github.io/vjr200android_en.html 0.7.1]&lt;br /&gt;
[https://github.com/find-jr200/VJR200forAndroid git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commodore International ==&lt;br /&gt;
&lt;br /&gt;
=== PET ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIC-20 (VIC-1001) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]] VIC20&lt;br /&gt;
|[https://apkpure.com/vice-vic-20-emulator/it.opbyte.vicevic20 2.4.0.01]&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CBM-II ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C64 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/c64-emu C64.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.C64Emu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Mobile C64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=de.joergjahnke.c64.android 1.11.6]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|emu64 XL&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pentawire.emu64xl 1.2.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VICE]] C64&lt;br /&gt;
|[https://apkpure.com/vicec64/atua.anddev.vicec64 2.4.0.06]&lt;br /&gt;
[https://github.com/lubomyr/vice-2.4 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE|VICEx]]64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.vice 1.0.5]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Frodo C64&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.c64 0.96.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plus/4 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C128 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C64DTV ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|An[[VICE]]&lt;br /&gt;
|[http://vice-emu.sourceforge.net/index.html#download 3.0]&lt;br /&gt;
|Cycle||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amiga series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!AmigaOS 4.1F&lt;br /&gt;
!CD³²&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ARM&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2]&lt;br /&gt;
[https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{~}}&lt;br /&gt;
|Mid||{{~}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4All2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]&lt;br /&gt;
[https://github.com/lubomyr/uae4all2 git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amiga 500 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AnUAE4All&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.uae 1.3.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Low||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coleco Industries ==&lt;br /&gt;
&lt;br /&gt;
=== ColecoVision ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ColEm]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.colem {{ColEmAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|NumPadPlayer]]&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/NumPadPlayer_free_1.0.5.zip 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/contents/msx-emu MSX.emu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Coleco&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/515-JXD-Coleco-Colecovision-emulator-for-JXD-and-G18.html 1.1.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/MSX Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 300413]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mattel ==&lt;br /&gt;
&lt;br /&gt;
=== Intellivision ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|jzIntvImGui&lt;br /&gt;
|[https://github.com/jenergy/jzIntvImGui git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Jzintv4droid2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.libsdl.jzintv4droid2 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emerson ==&lt;br /&gt;
&lt;br /&gt;
=== Arcadia 2001 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DroidArcadia&lt;br /&gt;
|[https://amigan.1emu.net/releases 2.4]&lt;br /&gt;
[https://amigan.yatho.com 2.4]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seiko Instruments ==&lt;br /&gt;
&lt;br /&gt;
=== Ruputer ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Androaurex&lt;br /&gt;
|[http://www.megadriver.info/2012/03/aurex-for-android 070312]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sinclair Research ==&lt;br /&gt;
&lt;br /&gt;
=== ZX Spectrum ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Spectacol&lt;br /&gt;
(based on FUSE)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=eu.licentia.games.spectacol 1.6.0.5]&lt;br /&gt;
[https://github.com/bog-dan-ro/spectacol git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speccy]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.speccy {{SpeccyAndroidVer}}]||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/djdron/unrealspeccyp/downloads UnrealSpeccyP]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.usp 0.0.86.19]&lt;br /&gt;
[https://github.com/djdron/unrealspeccyp git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Xpectroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.seleuco.xpectrum 1.2.2]&lt;br /&gt;
[https://github.com/seleuco/xpectrum git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://zxplanet.emuunlim.com/spectaculator-review.htm Spectaculator]&lt;br /&gt;
|[http://www.spectaculator.com/downloads 2.1.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ZXDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.drodin.zxdroid 0.5.3]&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Marvin&lt;br /&gt;
|[https://apkpure.com/marvin-zx-spectrum-emulator/cz.dejvice.rc.Marvin 1.7.2]&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ZX81 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Zed EX (Beta)&lt;br /&gt;
|[http://www.df.lth.se.orbin.se/~mikaelb/sinclair/zx81/android 1]&lt;br /&gt;
[https://drive.google.com/file/d/0BzmoIc3wVylGMXVUeWs2N0lkMm8/edit 2]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Apple ==&lt;br /&gt;
&lt;br /&gt;
=== Apple I ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Pom 1&lt;br /&gt;
|[http://pom1.sourceforge.net 1.0.0]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple Ile ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Apple2ix&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.deadc0de.apple2ix.basic 2.0.0]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple ll/ll+ ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|cAndy&lt;br /&gt;
|[https://apkcombo.com/candy-apple/com.zerohoh.candyapple/download/apk 2.02]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apple llgs ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Kegs llgs&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.froop.app.kegs 0.71 Beta]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Macintosh 68k/Plus/ll/Color Classic ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.cebix.basilisk 1.0.0.5]||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=name.osher.gil.minivmac 1.5.1]||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mini V ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ninja.gil.miniv.ii 2.5.1]||{{~}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MessagePad NewtonOS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Einstein&lt;br /&gt;
|[https://github.com/pguyot/Einstein/releases/tag/PreGithubReleases git]||{{Ya}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
[https://github.com/pguyot/Einstein/blob/master/_Data_/Einstein.rex Einstein.rex]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/AppleNewtonROMs BIOS]&lt;br /&gt;
&lt;br /&gt;
=== iOS ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org touchHLE]&lt;br /&gt;
|[https://github.com/hikari-no-yume/touchHLE 1.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amstrad ==&lt;br /&gt;
&lt;br /&gt;
=== Colour Personal Computer (CPC/CPC464) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://cpc-emu.org/download.html CPCemu]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.loritznet.softwarecreations.cpcemu 2.5]||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Azimuth&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=johnidis.azimuth 1.06]||{{Ya}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Cap32&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/514-JXD-CAP32-Amstrad-CPC-emulator-for-JXD-and-G18.html 1.1.1]||{{Na}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|andcpc&lt;br /&gt;
|[https://code.google.com/archive/p/andcpc/downloads 1.5.1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CPCDroïd&lt;br /&gt;
|[https://www.zophar.net/android/cpc/cpcdroid.html 1.5.1]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://kokak.free.fr/android/Droid-CPC Droid-CPC]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kokak.droidcpc 1.1.01]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Personal Computer Word (PCW) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|AndroPCW&lt;br /&gt;
|[http://www.cpcwiki.eu/forum/nc100-nc200-pcw-pda600/pcw-pack 1.0]||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharp Corporation ==&lt;br /&gt;
&lt;br /&gt;
=== X68000 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|px68k&lt;br /&gt;
|[http://hissorii.blog45.fc2.com/blog-entry-253.html 0.15]||{{Dunno}}||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X1/X1 Turbo ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|X millennium&lt;br /&gt;
|[http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=2&amp;amp;t=1640 140614a]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/AT Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 150513]||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Calculators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|PokecomGO - Pocket computer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tk.horiuchi.pokecom 1.05.08]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|SC61860 Series&lt;br /&gt;
|-&lt;br /&gt;
|g800a&lt;br /&gt;
|[http://ver0.sakura.ne.jp/android/index.html 090417]&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|PC-G850/G815/E200&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1500 go1500]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1500 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1500 + CE 150&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc125x go125x]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1251 1.0.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1250, 1251, 1255 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc126x go126x]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1261 1.0.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1260, 1261, 1262 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1350 go1350]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1350 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1350 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1360 go1360]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1360 1.1.4]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1360 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1401]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1401 1.0.0]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1401&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1402]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1402 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1402 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1403]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1403 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1403, 1403H + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc140x go1421]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1421 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1421 + CE 126&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/sharp/gopc1475 go1475]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc1475 1.0.7]&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|Sharp PC 1475 + CE 126&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electronika ==&lt;br /&gt;
&lt;br /&gt;
=== BK-0010/11M ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BkEmu&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=su.comp.bk 1.0.0]&lt;br /&gt;
[https://github.com/3cky/bkemu-android git]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|SPC/BK Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 230413]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MK61/54 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://xvadim.github.io/xbasoft/pmk/pmk.html Extended Emulator of MK61/54]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cax.pmk.ext 3.3.2]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MK61/54&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.cax.pmk 2.3]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MG Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Elektronika&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.elektronika 1.24]||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DF Microelectronica ==&lt;br /&gt;
&lt;br /&gt;
=== Pyldin 601 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Pyldin-601&lt;br /&gt;
|[https://apkpure.com/pyldin-601/com.pdaxrom.pyldin601 3.4-238]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PEL Varaždin ==&lt;br /&gt;
&lt;br /&gt;
=== ORAO [Eagle] (8Bit) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Orao Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=nenad.OraoEmu 1.3]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== JungleTac (Jungle Soft), KenSingTon ==&lt;br /&gt;
&lt;br /&gt;
=== Vii ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|SonnyDroid&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.uselessness.sonnydroid 1.1]&lt;br /&gt;
[https://github.com/Hackin7/SonnyDroid git]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soviet Home Computers ==&lt;br /&gt;
&lt;br /&gt;
=== Corvette ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|SPC/Korvet Emulator&lt;br /&gt;
|[https://sites.google.com/site/wadimspc/spc-emulator-for-android 230413]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Casio ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|PokecomGO2 - Pocket computer&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=tk.horiuchi.pokecom2 1.05.04]||{{Ya}}||{{Ya}}&lt;br /&gt;
|PB-100&lt;br /&gt;
|-&lt;br /&gt;
|Casio ClassPad&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.co.casio.fx.ClassPad2 1.0.10]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Casio ClassPad&lt;br /&gt;
|-&lt;br /&gt;
|Casio fx-CG500&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.co.casio.fx.fxCG500 1.0.10]||{{Ya}}||{{Ya}}&lt;br /&gt;
|Casio Fx-CG500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
=== Atmos/1 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/other-projects/oric goOric]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.oric 1.0.4]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|FX-603P Programable Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.fx603p 6.7(14)]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|FX-603P&lt;br /&gt;
|-&lt;br /&gt;
|FX-602P Scientific Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.fx602p 6.7(14)]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|FX-602P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multi calculators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://pockemul.com PockEmul]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.myrio.pockemul {{PockEmulVer}}]&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Pocket Emulator&lt;br /&gt;
|-&lt;br /&gt;
!*Supported Calculators list*&lt;br /&gt;
|-&lt;br /&gt;
|Casio&lt;br /&gt;
 - PB-1000, PB-1000C&lt;br /&gt;
 - PB-2000C, AI-1000&lt;br /&gt;
 - FX-890p, Z-1, Z-1GR&lt;br /&gt;
 - FX-8000G&lt;br /&gt;
Sharp&lt;br /&gt;
 - PC-1245&lt;br /&gt;
 - PC 1250, PC 1251, PC 1251H, PC 1255&lt;br /&gt;
 - PC 1260, PC 1261, PC 1262&lt;br /&gt;
 - PC-1280, PC-1280Jpn&lt;br /&gt;
 - PC-1350&lt;br /&gt;
 - PC 1360, PC 2500&lt;br /&gt;
 - PC 1401, PC 1402, PC 1403, PC 1403H, PC 1421&lt;br /&gt;
 - PC-1425, PC-1425Jpn, PC-1450, PC-1450Jpn, PC-1475, PC-1475Jpn&lt;br /&gt;
 - PC 1500, PC 1500jpn, PC 1500A, PC 1501,CE 150&lt;br /&gt;
 - PC 1600, CE 1600p&lt;br /&gt;
 - PC-E500, PC-E550, PC-E500S, PC-U6000, PC-G850V&lt;br /&gt;
 - Printer CE-126P&lt;br /&gt;
HP&lt;br /&gt;
 - 41C Printer (non-HP-IL) 82143A&lt;br /&gt;
 - 41C (HP41CX Model)&lt;br /&gt;
 - 11c, 12c, 15c and 16c which are RPN calculators.&lt;br /&gt;
TI&lt;br /&gt;
 - 74, 95, 57&lt;br /&gt;
NEC&lt;br /&gt;
 - PC-2001&lt;br /&gt;
General&lt;br /&gt;
 - LBC-1100&lt;br /&gt;
Sanco&lt;br /&gt;
 - TPC-8300&lt;br /&gt;
National&lt;br /&gt;
 - JR-800&lt;br /&gt;
Canon&lt;br /&gt;
 - X-07&lt;br /&gt;
Epson&lt;br /&gt;
 - HX-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NumWorks Calculator ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|NumWorks Graphic Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.numworks.calculator 18.2.2]&lt;br /&gt;
[https://github.com/numworks git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Texas Instrument ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird|FireBird Emu]]&lt;br /&gt;
|[https://github.com/nspire-emus/firebird git]&lt;br /&gt;
|High||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://tinspiredownald.wordpress.com/2018/02/04/the-journey-begins NSpire series]&lt;br /&gt;
[https://github.com/ndless-nspire/Ndless Ndless]&lt;br /&gt;
|-&lt;br /&gt;
|AlmostTI&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.ati 3.0.4] ($)&lt;br /&gt;
|High||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI73&lt;br /&gt;
* TI81&lt;br /&gt;
* TI82&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI85&lt;br /&gt;
* TI86&lt;br /&gt;
|-&lt;br /&gt;
|[http://wabbitemu.org Wabbitemu]&lt;br /&gt;
|[https://apkpure.com/wabbitemu/com.Revsoft.Wabbitemu 1.06.6]&lt;br /&gt;
[https://github.com/sputt/wabbitemu git]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI73&lt;br /&gt;
* TI81&lt;br /&gt;
* TI82&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI85&lt;br /&gt;
* TI86&lt;br /&gt;
|-&lt;br /&gt;
|Graph 89 (with TI-84)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Bisha.TI89EmuDonation 1.1.3c]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|[https://tiroms.weebly.com TI series]&lt;br /&gt;
* TI83&lt;br /&gt;
* TI83+&lt;br /&gt;
* TI83+SE&lt;br /&gt;
* TI84+&lt;br /&gt;
* TI84+SE&lt;br /&gt;
* TI89&lt;br /&gt;
* TI89 Titanium&lt;br /&gt;
* TI92+&lt;br /&gt;
* TI Voyage200&lt;br /&gt;
|-&lt;br /&gt;
|TI-92 Emulator Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.avmg.ti92plus 1.0]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI92&lt;br /&gt;
|-&lt;br /&gt;
|TICE&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.kassak.tice 1.1.0]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|TI89&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/ti-related-projects/go57c go57c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.ti57c 1.0.1]&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI57&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/ti-related-projects/go59c go59c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.ti59c 1.0.3]&lt;br /&gt;
|Mid||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|TI59 + PC 100C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hewlett Packard ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported Calculators&lt;br /&gt;
|-&lt;br /&gt;
|Emu48&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emulator.forty.eight 2.6]&lt;br /&gt;
[https://github.com/dgis/emu48android 2.6]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
* HP48sx&lt;br /&gt;
* HP48gx&lt;br /&gt;
* HP48gll&lt;br /&gt;
* HP49g&lt;br /&gt;
* HP49g+&lt;br /&gt;
* HP49&lt;br /&gt;
* HP50&lt;br /&gt;
* HP50g&lt;br /&gt;
* HP38g&lt;br /&gt;
* HP39&lt;br /&gt;
* HP39g&lt;br /&gt;
* HP40&lt;br /&gt;
* HP40g&lt;br /&gt;
|-&lt;br /&gt;
|Emu42&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emulator.forty.two 2.2]&lt;br /&gt;
[https://github.com/dgis/emu42android 2.2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|&lt;br /&gt;
* HP10B&lt;br /&gt;
* HP14B&lt;br /&gt;
* HP17B&lt;br /&gt;
* HP17Bll&lt;br /&gt;
* HP19Bll&lt;br /&gt;
* HP20S&lt;br /&gt;
* HP21S&lt;br /&gt;
* HP27S&lt;br /&gt;
* HP28S&lt;br /&gt;
* HPSll&lt;br /&gt;
* HP42S&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go01 go00c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp00c 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP0&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go01 go01c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp01 1.0.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP01&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go35c go35c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp35c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP35&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go80c go80c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp80c 1.0.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP80&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go87 go87]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp87 1.0.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP86/HP87&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/hp_projects/go55c go55c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp55c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP55&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go65c go65c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp65c 1.0.10]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP65&lt;br /&gt;
|-&lt;br /&gt;
|HP67 Calculator 2.0&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.limpidfox.hp67_2 1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP67&lt;br /&gt;
|-&lt;br /&gt;
|go21&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp21 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP21&lt;br /&gt;
|-&lt;br /&gt;
|go22&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp22 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP22&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go25c go25c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp25c 1.0.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP25&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go67c go67c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp67c 1.2.11]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP67&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go97c go97c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp97c 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP97&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go32c go32c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp32c 1.0.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP32E&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go33c go33c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp33c 1.1.6]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP33c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go34c go34c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp34c 1.1.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP34c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go38c go38c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp38c 1.0.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP38c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go11c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp11c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP11c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go12c]&lt;br /&gt;
|[https://apkpure.com/go12c/o2s.emul.hp12c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP12c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go15c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp15c 1.1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP15c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go1xc go16c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp16c 1.1.3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP16c&lt;br /&gt;
|-&lt;br /&gt;
|WRPN 16c&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emmetgray.wrpn 6.0.8]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP16c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go41c go41c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41c 1.2.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41c&lt;br /&gt;
|-&lt;br /&gt;
|a41cv&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dk.andsen.hp41 1.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cv&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go41cx go41cx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41cx 1.8.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/go41cxt go41cxt]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp41cxt 1.2.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP41cxt&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go42s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp42s 1.4.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP42s&lt;br /&gt;
|-&lt;br /&gt;
|Free42&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.thomasokken.free42 3.1.4a]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|HP42s&lt;br /&gt;
|-&lt;br /&gt;
|HP-45 Scientific Calculator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.uiq3.hp45 6.7(14)]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP45&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go27s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp27s 1.3.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP27s&lt;br /&gt;
|-&lt;br /&gt;
|go27&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp27 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP27&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go42s go17bii]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp17bii 1.4.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP17BII&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go28s go28s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp28s 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP28s&lt;br /&gt;
|-&lt;br /&gt;
|go29c&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp29c 1.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP29c&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go71b go71b]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp71b 1.4.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP71b&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go75c go75c]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp75c 1.0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP75c&lt;br /&gt;
|-&lt;br /&gt;
|Droid48&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.x48 1.72]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48s go48s]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48s 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48s&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48s go48g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48g 1.1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48g&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48sgx go48sx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48sx 1.4.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48sx&lt;br /&gt;
|-&lt;br /&gt;
|48sx&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.czo.droid48sx 1.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48sx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go48sgx go48gx]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp48gx 1.2.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP48gx&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49g go49g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49g 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP49g&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49gp go49g+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49gp 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP49g+&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/olivier2smet2/home/go49gp go50g]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.hp49gp 1.3.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|HP50g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tandy ==&lt;br /&gt;
&lt;br /&gt;
=== TRS-80 Model l/lll ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TRS-80 Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.puder.trs80 0.45]&lt;br /&gt;
[https://github.com/apuder/TRS-80 git]&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragon 32/64 &amp;amp; CoCo 1/2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Xroar&lt;br /&gt;
|[http://www.6809.org.uk/xroar 0.31.1]||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TRS-80 PC2 (Sharp PC 1500 clone) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|gopc2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=o2s.emul.pc2 1.0.1]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kevin Bates ==&lt;br /&gt;
&lt;br /&gt;
=== Arduboy ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Arby Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.obnsoft.arduboyemu 0.1.3]&lt;br /&gt;
[https://github.com/obono/ArbyEmulator git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|TJP Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.obnsoft.tjpemu 0.0.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Consumer Electronics ==&lt;br /&gt;
&lt;br /&gt;
=== Vectrex ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|VecDroid X&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.willna.vecdroid 1.0.8]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|JXD-Vectrex&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/519-Android-Vectrex-Vectrex-Emulator-for-Android-JXD-consoles.html x.x]||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acorn Computers ==&lt;br /&gt;
&lt;br /&gt;
=== BBC Micro/BBC Master ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!BBC Micro&lt;br /&gt;
!BBC Master&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|BeebEm&lt;br /&gt;
|[https://github.com/Isomage73/BeebEm-for-Android/releases {{BeebEmAndroidVer}}]&lt;br /&gt;
|B, B+, M128&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chiptune Player ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Droidsound-E&lt;br /&gt;
|[https://droidsound-e.web.app 1.67.283]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ZXTune&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.zxtune {{ZXTuneVer}}]&lt;br /&gt;
[https://zxtune.bitbucket.io {{ZXTuneVer}}]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CHIP-8 ==&lt;br /&gt;
&lt;br /&gt;
=== CHIP-8/MegaChip/SCHIP ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!MegaChip&lt;br /&gt;
!SChip-8&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|ChipChip&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.GuillaumePayet.ChipChip 1.8.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Chipfinity&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.esc861.chip8 1.8]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Batatinha-v2&lt;br /&gt;
|[https://github.com/jbatistareis/batatinha-v2 git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.jbatista.batatinha.v2 1.1]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip8IDE&lt;br /&gt;
|[https://apkcombo.com/chip8ide/com.corax.chip8ide 1.03]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip Emulator&lt;br /&gt;
|[https://github.com/dkanada/chip-emulator git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip 8 Emulator&lt;br /&gt;
|[https://github.com/pjanczyk/chip-8-emulator git]||{{Dunno}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip-8.emu&lt;br /&gt;
|[https://steprimo.com/android/us/app/com.tommetzger.chip_8emu/Chip-8.EMU 0.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|CHIPEIT&lt;br /&gt;
|[https://github.com/SergioLuis/CHIPEIT git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Chip8&lt;br /&gt;
|[https://apkpure.com/chip-8/com.ckroetsch.chip8 1.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Visual Novels ==&lt;br /&gt;
&lt;br /&gt;
=== Ren&#039;Py ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.renpy.org Ren&#039;Py] (恋’Py)&lt;br /&gt;
|[https://www.renpy.org/dl/android/0old 6.13]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== KiriKiri2 ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|KiriKiroid2 (吉里吉里roid2)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.tvp.kirikiri2 1.3.9]&lt;br /&gt;
[https://github.com/zeas2/Kirikiroid2 git]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ONScripter ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://onscripter.osdn.jp/android/android.html ONScripter+]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.onscripter.plus 2.0.16]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real Live Visual Novel ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|RLVM&lt;br /&gt;
|[https://apkpure.com/rlvm/is.xyz.rlvm 2]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retro Games ==&lt;br /&gt;
&lt;br /&gt;
=== Retro Brick/Retro Classic Games ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Real Retro Games 2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Qplaze.RealRetroGames2 1.4]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Games Emulator (99 in 1)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.twigsntwines.neshub 1.04]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Classic Nokia 3310&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.whiture.apps.classic.snakes 14.1]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Box&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.SirYas.Retrobox 3]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Retro Game Collection&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.TryHarder.RetroGamesCollection 1.4]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake Xenzia&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.snakexenzia 2.3]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake ll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.SnakeII 1.1]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Roll&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.eskimob.rr 0.9.17]||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snake Xenzia Rewind 97 Retro&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hta.snake 2.0.7]||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Programming-based ==&lt;br /&gt;
&lt;br /&gt;
=== HTML5 Games/Online Games ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Wrapper for browser games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=agar.davis.agarwrapper 3.0]||{{~}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 Javascript Game Creator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pix.arts.H5 1.0.1]||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 GameBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.droidstack.html5games 2.0]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Web Games Portal&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dif.instantgames 3.5]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|HTML5 Games&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.moshahden.HTML5games 1.8.3]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Classic Game Box&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.gamegiri.free.instant.casual.classic.games 1.1]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameBox&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.mobiproud.gamebox 1.1]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Hatch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=live.hatch 1.25.0]||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martin Magni ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://fancade.com Fancade]&lt;br /&gt;
|[https://play.fancade.com HTML5]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.martinmagni.fancade 1.12.5]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Computer/Console ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Emulates&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://tic80.com TIC-80]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nesbox.tic 1.0]&lt;br /&gt;
[https://github.com/nesbox/TIC-80 git]&lt;br /&gt;
|TIC-80||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://egordorichev.itch.io/neko8 Neko8] (猫8)&lt;br /&gt;
|[https://egordorichev.itch.io/neko8 0.0.3]&lt;br /&gt;
[https://github.com/egordorichev/neko8 git]&lt;br /&gt;
|Neko8||{{Dunno}}&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|P8 Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.ylstudios.p8player 1.2.0]&lt;br /&gt;
|PICO-8||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://liko-12.github.io LIKO-12]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=me.ramilego4game.liko12 1.0.1]&lt;br /&gt;
[https://github.com/LIKO-12/LIKO-12 git]&lt;br /&gt;
|LIKO-12||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|High||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Automaton&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.JeremyFriesen.AutomationInc 1.12]&lt;br /&gt;
[https://github.com/jeremy-friesen/automaton git]&lt;br /&gt;
|Unity Engine||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|Mid||{{Ya}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assembly ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!6502 Assembly&lt;br /&gt;
!8080/8085 Microprocessor&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|Learn 6502 Assembly&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.redlee90.learn6502assembly 3.4.2]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Low||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 8080 Emulator&lt;br /&gt;
|[https://apkcombo.com/intel-8080-emulator/air.com.adobe.example.A8080Emulator 1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 8085 Simulator&lt;br /&gt;
|[https://apkcombo.com/intel-8085-simulator/mp.project.intel8085simulator 1.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|8085 Simulator Ultimate&lt;br /&gt;
|[https://apkcombo.com/8085-simulator-ultimate/com.ablsoftech.mp_8085 8.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|8085 Emulator&lt;br /&gt;
|[https://apkcombo.com/8085-emulator/ritik.e8085 1.7]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Low||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Creation System (GCS) ==&lt;br /&gt;
&lt;br /&gt;
=== Digital MZX ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com MegaZeux]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux git]||{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D game engines ==&lt;br /&gt;
&lt;br /&gt;
=== Cocos2d-X ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://cocos2d-x.org/download Cocos2d-X]&lt;br /&gt;
|[https://github.com/cocos2d/cocos2d-x git]||{{Ya}}||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multi-game engines ==&lt;br /&gt;
&lt;br /&gt;
=== ScummVM (point-and-click adventure game engine) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.scummvm.scummvm {{ScummVMVer}}]&lt;br /&gt;
[https://github.com/scummvm/scummvm git]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ResidualVM (point-and-click adventure game engine) ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ResidualVM]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.residualvm.residualvm 0.3.0git-2cbd813]&lt;br /&gt;
[https://apk.support//app/org.residualvm.residualvm mirror]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OpenBOR ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenBOR]]&lt;br /&gt;
|[https://github.com/DCurrent/openbor/releases {{OpenBORVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG Maker Series ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
!2000&lt;br /&gt;
!2003&lt;br /&gt;
!XP&lt;br /&gt;
!VX&lt;br /&gt;
!VX ACE&lt;br /&gt;
!VA&lt;br /&gt;
!MV&lt;br /&gt;
!MZ&lt;br /&gt;
!Ren&#039;Py&lt;br /&gt;
!TyranoBuilder&lt;br /&gt;
!HTML&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.easyrpg.player {{EasyRPGVer}}]&lt;br /&gt;
[https://github.com/EasyRPG/Player git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou JoiPlay]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay 1.01.701]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.playkirin.com/ Kirin]&lt;br /&gt;
|[https://www.playkirin.com/ 0.3.3]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Maldives Player (RPG MV)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.miririt.maldivesplayer 4.07]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|PLicy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=air.PLiCy.Player 7.1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Choco R2K Player&lt;br /&gt;
|[https://www.apkmonk.com/app/com.sweetier.mrpg2kplayer 3.1.3b]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DLDB Player&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=dldb.info.dldb.player.one 0.1.4]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Ya}}||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Source ports/re-implementations ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
!Supported game(s) / Recreation based on&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Action-Adventure&amp;lt;!-- Display none tag to move genres aside when sorting--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian Android Port&lt;br /&gt;
|[https://github.com/Waterdish/2ship2harkinian-Android/ git]||{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Dusk&lt;br /&gt;
|[https://twilitrealm.dev 1.4.1]&lt;br /&gt;
[https://github.com/TwilitRealm/dusk git]&lt;br /&gt;
|{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{TBD}}&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (GameCube)&lt;br /&gt;
|-&lt;br /&gt;
|hode&lt;br /&gt;
|[http://cyxdown.free.fr/hode 0.2.9f]&lt;br /&gt;
[https://github.com/cyxx/hode git]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara OpenLara]&lt;br /&gt;
|[https://github.com/XProger/OpenLara git]||{{Green}} {{License|BSD2}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|Tomb Raider 1–4&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian Android Port&lt;br /&gt;
|[https://github.com/Waterdish/Shipwright-Android git]||{{Green}} {{License|CC0}} 1.0 ({{License|PD}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|zelda3-android&lt;br /&gt;
|[https://github.com/Waterdish/zelda3-android main git]&lt;br /&gt;
[https://github.com/samyost1/zelda3-android dual screen fork]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past (SNES)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Adventure&lt;br /&gt;
|-&lt;br /&gt;
|AGS&lt;br /&gt;
|[https://github.com/adventuregamestudio/ags git]||{{Green}} {{License|Artistic2}} ({{License|Open}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Adventure Game Studio&lt;br /&gt;
|-&lt;br /&gt;
|Morpheus&lt;br /&gt;
|[https://soapbubble.itch.io/morpheus latest]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Morpheus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Powball&lt;br /&gt;
|[http://m210.duke4.net/index.php/downloads/download/7-android/42-powball 1.064]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|PowGamesUK DOS game&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|[https://github.com/Iscle/SpaceCadetPinball main git]&lt;br /&gt;
[https://github.com/Iscle/SpaceCadetPinball Android git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Dunno}}||{{WIP-Box}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
|Space Cadet Pinball&lt;br /&gt;
|[https://ksylvestre.itch.io/space-cadet-pinball 1.3]||{{Red}} {{License|Proprietary}}||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;ksylvestre&#039;s Android port of Space Cadet Pinball was removed from the [https://play.google.com/store/apps/details?id=io.itch.ksylvestre.spacecadet Google Play Store] on [https://ksylvestre.itch.io/space-cadet-pinball/devlog/959628/removed-from-google-play June 5, 2025] but is available on Itch.io, and the PC version is also playable on a web browser on its Itch.io page. The iOS version is still available on the [https://apps.apple.com/us/app/astro-pinball/id6744948059 App Store] as &amp;quot;Astro Pinball&amp;quot;.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Card game&lt;br /&gt;
|-&lt;br /&gt;
|EDOPro (formerly YGOPro Percy)&lt;br /&gt;
|[https://projectignis.github.io 40.1.4]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;YGOPro&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;There are several clones of YGOPro that have Android ports. EDOPro by Project Ignis, formerly known as YGOPro Percy, is one of the most recommended forks of the original YGOPro. YGOPro DevPro is an early fork of YGOPro that&#039;s no longer maintained. YGOPro Salvation&#039;s server has also shutdown. YGO Omega is the successor to YGOPro v2 with a new user interface. YGOPro: The Dawn of a New Era was [https://www.reddit.com/r/Yugioh101/comments/lved7z/yugioh_pro_dawn_of_a_new_era/ reported to]&amp;lt;br&amp;gt;[https://www.reddit.com/r/yugioh/comments/19e1gjt/dawn_of_a_new_era/ have malware] and thus should be avoided (as well as the YGOPro 2 website).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Yu-Gi-Oh!Trading/Official Card Game&lt;br /&gt;
|-&lt;br /&gt;
|YGO Omega (formerly YGOPro v2)&lt;br /&gt;
|[https://omega.duelistsunite.org latest]&lt;br /&gt;
[https://github.com/duelists-unite gits]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;YGOPro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Yu-Gi-Oh!Trading/Official Card Game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;FPS&lt;br /&gt;
|-&lt;br /&gt;
|Alephone-android&lt;br /&gt;
|[https://github.com/daniele-rapagnani/alephone-android git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Marathon trilogy (Marathon 1, 2, and Infinite)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Touch&lt;br /&gt;
|[http://opentouchgaming.com/alpha-touch/ 1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Blake Stone, Return to Castle Wolfenstein, Rise of the Triad, Wolfenstein 3D&lt;br /&gt;
|-&lt;br /&gt;
|Delta Touch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.opentouchgaming.deltatouch 6.2] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|DOOM and other games running on id Tech 1, DOOM 3&lt;br /&gt;
|-&lt;br /&gt;
|Descent-Mobile&lt;br /&gt;
|[https://github.com/devint1/Descent-Mobile git]||{{Yellow}} {{License|NC}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|Descent2-Mobile&lt;br /&gt;
|[https://github.com/devint1/Descent2-Mobile git]||{{Yellow}} {{License|NC}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Descent II&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
[https://bitbucket.org/ecwolf/ecwolf/src/master bitbucket]&lt;br /&gt;
|{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|FTEQW&lt;br /&gt;
|[https://fte.triptohell.info/downloads rev 6202]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Quake, Quake II&lt;br /&gt;
|-&lt;br /&gt;
|GZdoom-android&lt;br /&gt;
|[https://github.com/nvllsvm/GZDoom-Android git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;GZdoom-android developer recommends Delta Touch for a well-maintained GZDoom port to Android.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|DOOM and other games that run on id Tech 1&lt;br /&gt;
|-&lt;br /&gt;
|idTech4A++ (Harmattan Edition)&lt;br /&gt;
|[https://github.com/glKarin/com.n0n3m4.diii4a/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{~}}&lt;br /&gt;
|Blendo Games&#039; catalogue (Icarus Starship Command Simulator, Quadrilateral Cowboy and Skin Deep), The Dark Mod, DOOM and other id Tech 1 games, DOOM 3 (including BFG Edition), Medal of Honor: Allied Assault, Prey (2006), Quake 1–4, Return to Castle Wolfenstein, Serious Sam: The First / Second Encounter, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, Urban Terror, Wolfenstein: Enemy Territory&lt;br /&gt;
|-&lt;br /&gt;
|JK2-Touch&lt;br /&gt;
|[https://pdalife.com/jedi-knight-ii-touch-android-a7101.html 2.1.2]&lt;br /&gt;
[https://www.amazon.com/Beloko-Games-JK2-Touch/dp/B0143INHXG Amazon] ($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
|-&lt;br /&gt;
|JK3-Touch&lt;br /&gt;
|[https://pdalife.com/jedi-academy-touch-android-a7498.html 3.1.1]&lt;br /&gt;
[https://www.amazon.com/Beloko-Games-JK3-Touch/dp/B0174XA4JC Amazon] ($)&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|OpenArena&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ws.openarena.sdl 0.8.8.41]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Quake III Arena (based)&lt;br /&gt;
|-&lt;br /&gt;
|OpenJKDF2&lt;br /&gt;
|[https://github.com/shinyquagsire23/OpenJKDF2 git]||{{Green}} {{License|ISC}}||{{Ya}}||{{WIP-Box}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;OpenJKDF2 has gamepad support and limited touchscreen support (no on-screen controls yet, but the player can tap menu options and look around in-game, which will also cause the player to auto-fire while dragging the screen). Both Star Wars Jedi Knight: Dark Forces II and its Mysteries of the Sith expansion are playable (create a &amp;quot;jk1&amp;quot; and &amp;quot;mots&amp;quot; folder in the main root of the internal storage to place PC files in, or alternatively place one of the PC games&#039; folders in the app data folder), and they have mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith&lt;br /&gt;
|-&lt;br /&gt;
|Pip-Boy&lt;br /&gt;
|[https://fallout-pip-boy.en.uptodown.com/android 1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Fallout 4&lt;br /&gt;
|-&lt;br /&gt;
|Playable Dark Forces&lt;br /&gt;
|[https://www.amazon.com/Standard-Pacific-Management-Playable-Forces/dp/B06Y4FV43T Amazon] ($)||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Playable Dark Forces does not support gamepads, and touch screen controls are not optimal for certain screen sizes. Playing in a DOS emulator is preferable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces (DOS)&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom for android&lt;br /&gt;
|[https://f-droid.org/en/packages/android.game.prboom F-Droid]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|DOOM and other id Tech 1 games&lt;br /&gt;
|-&lt;br /&gt;
|Quad Touch&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.opentouchgaming.quadtouch 3.8.1] ($)||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Quake 1–3, Hexen II, OpenArena, Wrath&lt;br /&gt;
|-&lt;br /&gt;
|Rott94&lt;br /&gt;
|[https://github.com/h4mu/rott94 git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{~}}||{{Ya}}&lt;br /&gt;
|Rise of the Triad&lt;br /&gt;
|-&lt;br /&gt;
|RTCW Touch&lt;br /&gt;
|[https://5play.ru/en/1415-return-to-castle-wolfenstein-rtcw-touch.html 3]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Android&lt;br /&gt;
|[https://github.com/aarcangeli/Serious-Sam-Android git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Serious Sam: Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Srceng&lt;br /&gt;
|[https://github.com/nillerusr/srceng-android git]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Half-Life 2 + episodes, Portal, source engine mods&lt;br /&gt;
|-&lt;br /&gt;
|Xash3D FWGS&lt;br /&gt;
|[https://xash.su/xash3d.html website]&lt;br /&gt;
[https://github.com/FWGS/xash3d-fwgs/releases git] ([https://github.com/FWGS/xash3d old ver.])&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=in.celest.xash3d.hl &amp;lt;strike&amp;gt;0.19.2&amp;lt;/strike&amp;gt;] (delisted)&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Half-Life&lt;br /&gt;
|-&lt;br /&gt;
|Zeta Touch (formerly Raze Touch)&lt;br /&gt;
|[http://opentouchgaming.com/zeta-touch/ 3.3.3]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A.W.O.L., BLOOD, Duke Nukem 3D, Exhumed/Powerslave, Ion Fury, NAM, Redneck Rampage, Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Horror&lt;br /&gt;
|-&lt;br /&gt;
|Antumbra&lt;br /&gt;
|[https://createam.itch.io/antumbra demo]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Penumbra: Black Plague&lt;br /&gt;
|-&lt;br /&gt;
|Sclerosis: The Dark Descent&lt;br /&gt;
|[https://createam.itch.io/sclerosis 1.7.9]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Amnesia: The Dark Descent + Justine DLC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|2009Scape&amp;lt;ref name=&amp;quot;pojav&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;2009Scape&#039;s Android client is forked from PojavLauncher (Minecraft Java launcher), and since 2009Scape&#039;s installation process has not been changed, both PojavLauncher and 2009Scape cannot be installed on the same device at the same time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://2009scape.org/site/game_guide/play.html website]&lt;br /&gt;
[https://github.com/2009scape/2009Scape-mobile git]&lt;br /&gt;
&lt;br /&gt;
[https://pojavlauncherdl.com PojavlauncherDL related guide]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} {{License|Copyleft}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape High Detail (2009 era) remade with some quality-of-life features&lt;br /&gt;
|-&lt;br /&gt;
|andRO&lt;br /&gt;
|[https://roworkshop.com/andro/main/index.html v526]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Ragnarok Online&lt;br /&gt;
|-&lt;br /&gt;
|OpenRSC&lt;br /&gt;
|[https://rsc.vet/playnow latest]&lt;br /&gt;
[https://github.com/Open-RSC gits]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} {{License|Copyleft}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape Classic vanilla reimplemented with some quality-of-life features&lt;br /&gt;
|-&lt;br /&gt;
|PokeMMO&lt;br /&gt;
|[https://pokemmo.eu/downloads/android 15 February 2025 UTC]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|PokeMMO&lt;br /&gt;
|-&lt;br /&gt;
|RSCRevolution&lt;br /&gt;
|[https://rscrevolution.com/download.php?client=Android_Client latest]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|RuneScape Classic enhanced with new features and updates&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Platform&lt;br /&gt;
|-&lt;br /&gt;
|AM2R (Another Metroid II Remake)&lt;br /&gt;
|[https://github.com/AM2R-Community-Developers/AM2RLauncher AM2RLauncher git]&lt;br /&gt;
[https://am2r.altervista.org 1.5.5]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|A 16-bit remake of Metroid II: Return of Samus&lt;br /&gt;
|-&lt;br /&gt;
|Commander Genius&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.clonekeenplus 3.4.0]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Commander Keen&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Cave Story, Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
|Faces of Evil &amp;amp; The Wand of Gamelon Remastered PATCHED&lt;br /&gt;
|[https://archive.org/details/FOER-and-WOGR original]&lt;br /&gt;
[https://archive.org/details/foer-wogr-patched-12-9-20 1.4.2 fan patch]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&amp;lt;ref name=&amp;quot;no touch&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|A remake of Link: The Faces of Evil and Zelda: The Wand of Gamelon (fan patched versions include Android ports)&lt;br /&gt;
|-&lt;br /&gt;
|Gish&lt;br /&gt;
|[https://github.com/EXL/Gish git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Gish&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|[https://github.com/deathkiller/jazz2 git]&lt;br /&gt;
[http://deat.tk/jazz2 3.5.0]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|lionheart-remake&lt;br /&gt;
|[https://github.com/b3dgs/lionheart-remake git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Lionheart (Amiga)&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man X8 Demake - Zashiko Mod&lt;br /&gt;
|[https://github.com/AlyssonDaPaz/Mega-Man-X8-16-bit original&#039;s git]&lt;br /&gt;
[https://discord.gg/H6fRFF9Tz8 Zashiko Mod Discord]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1udA6QWP0I9IIY1piZ194SKaZpDXFcP9c Community modded builds]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})||{{~}}||{{Ya}}&lt;br /&gt;
|Mega Man X8 16-bit (Zashiko Mod and modded versions includes playable Axl and Zero)&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.4]&lt;br /&gt;
[https://github.com/cyxx/REminiscence git]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic 3 Angel Island Revisited (A.I.R.)&lt;br /&gt;
|[https://sonic3air.org/android/android.html Beta v24.02.02.1]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Sonic 3 &amp;amp; Knuckles (Mega Drive)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/one.html 1.9 (rev 4)]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A remake of Sonic the Hedgehog (Master System)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake 2&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/two.htmle 2.9 (rev 4)]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|A remake of Sonic the Hedgehog 2 (Master System)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic SMS Remake game list (other 8-bit &amp;amp; 16-bit remakes)&lt;br /&gt;
|[https://sonic-sms-remake.blogspot.com/p/games.html webpage]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|8-bit and 16-bit remakes/demakes ported to Android so far include Sonic Chaos, Sonic the Hedgehog 2 &amp;amp; 3 (Mega Drive versions in 8-bit), Sonic Pocket Adventure (demo), Sonic Triple Trouble (in 16-bit)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic the Hedgehog Forever&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|Sonic the Hedgehog Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Time Twisted&lt;br /&gt;
|[https://gamejolt.com/games/sonic-time-twisted/24775 1.1.2]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Sonic the Hedgehog: Time Twisted&lt;br /&gt;
|-&lt;br /&gt;
|Spelunky Classic HD&lt;br /&gt;
|[https://yancharkin.itch.io/spelunky-classic-hd 1.1.7]&lt;br /&gt;
[https://github.com/yancharkin/SpelunkyClassicHD git]&lt;br /&gt;
|{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Spelunky Classic&lt;br /&gt;
|-&lt;br /&gt;
|Spelunky® Classic remake&lt;br /&gt;
|[https://github.com/dbeef/spelunky-psp git]||{{Yellow}} {{License|NC}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Spelunky Classic&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|[https://github.com/VDavid003/sm64-port-android-base Android-base git]&lt;br /&gt;
[https://github.com/robertkirkman/sm64ex-coop/tree/android sm64ex-coop git]&lt;br /&gt;
|{{Dunno}}||{{~}}||{{Ya}}&lt;br /&gt;
|Super Mario 64 (Nintendo 64)&lt;br /&gt;
|-&lt;br /&gt;
|VVVVVV&lt;br /&gt;
|[https://github.com/TerryCavanagh/VVVVVV git]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|VVVVVV&lt;br /&gt;
|-&lt;br /&gt;
|Xrick&lt;br /&gt;
|[https://apkpure.com/xrick/net.xrick.sdl 021212.11]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Racing&lt;br /&gt;
|-&lt;br /&gt;
|Cannonball-Android&lt;br /&gt;
|[https://github.com/timleader/cannonball-android# git]||{{Dunno}}||{{Na}}||{{~}}&lt;br /&gt;
|OutRun Engine&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Need for Speed II: Special Edition&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|[https://rvgl.re-volt.io 21.0930a-1]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Rhythm&lt;br /&gt;
|-&lt;br /&gt;
|Clone Hero&lt;br /&gt;
|[https://clonehero.net/releases/ 1.0.0.4080]&lt;br /&gt;
[https://discord.gg/Hsn4Cgu Discord for v1.1 PTBs]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/clonehero-game/releases git]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&amp;lt;ref name=&amp;quot;no touch&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;These games/source ports do not support touchscreen controls and require a game controller to play.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Clone Hero&lt;br /&gt;
|-&lt;br /&gt;
|Funkin&lt;br /&gt;
|[https://github.com/luckydog7/Funkin-android git]||{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Friday Night Funkin&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Roguelike&lt;br /&gt;
|-&lt;br /&gt;
|Brotato Mobile by ZBEP&lt;br /&gt;
|[https://4pda.to/forum/index.php?showtopic=1059651&amp;amp;st=220 1.1.12 + Abyssal Terrors DLC] (login required)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Website is in Russian, but the game is in English. There is a 4-digit number captcha in Russian for signing up and logging into 4PDA (you can use a phone camera in the Google app on Android to translate the Russian text numbers). Alternatively, if you don&#039;t want to sign up on a Russian website, here is a direct download for [https://drive.google.com/file/d/17YQdg-AfAt0UotJQYD-gfBv_RQF49eQy/view v1.1.12].&amp;lt;/ref&amp;gt;&lt;br /&gt;
[https://zbep.github.io/index.html ZBEP&#039;s game ports] (1.1.9.2 + AT DLC)v&lt;br /&gt;
&lt;br /&gt;
[https://brotato.wiki.spellsandguns.com/Mod:Brotato_Mobile_by_ZBEP 1.0.0.3 and modded versions]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;ZBEP&#039;s Brotato Mobile port is based on the PC version that runs on the Godot game engine, as opposed to the official [https://play.google.com/store/apps/details?id=com.brotato.shooting.survivors.action.roguelike freemium] and [https://play.google.com/store/apps/details?id=com.brotato.shooting.survivors.games.paid.android paid &amp;quot;Premium&amp;quot; version] Android and iOS versions that was remade on runs on the Unity game engine, which has a different gameplay feel compared to the PC and console versions. This unofficial port may be behind on some updates compared to the latest PC and console versions, but it is still a recommendable experience pre-v1.1.13 before the game developer was changed from Blobfish Games to Evil Empire. Alternatively, the latest PC version of Brotato can be played in Windows emulation apps like Winlator, GameHub (Lite), and GameNative, but a powerful chipset like a Snapdragon 8 Gen 2 or greater is recommended in high-performance mode to deal with slowdown/stuttering issues when too many enemies appear on the screen later in a round.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Brotato + Abyssal Terrors DLC (v1.1.x.x and newer) with mod support&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Brotato mods are placed in &amp;amp;#x22;internal storage/Downloads/Brotato/Mods&amp;amp;#x22; and are usuable in v0.8.0.3 and newer. Brotato mods can be found on the Steam Workshop ([https://github.com/imwaitingnow/WorkshopDL WorkshopDL] can download Workshop mods). Not all mods work on the latest version of the game if they are not up-to-date with the latest version of the game so some outdated mods may require an older version of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NetHack&lt;br /&gt;
|[https://github.com/gurrhack/NetHack-Android git]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Variant&lt;br /&gt;
|-&lt;br /&gt;
|UnNetHack&lt;br /&gt;
|[https://github.com/gurrhack/UnNetHack-Android git]||{{Red}} {{License|Proprietary}}||{{Na}}||{{~}}&lt;br /&gt;
|Variant&lt;br /&gt;
|-&lt;br /&gt;
|WazHack&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.wazhack.WazHack 1.4.5.3223]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Variant 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;RPG&lt;br /&gt;
|-&lt;br /&gt;
|Cataclysm: Dark Days Ahead&lt;br /&gt;
|[https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.H-RELEASE 0.H]||{{Green}} {{License|CCBYSA}} 3.0 ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Cataclysm: Dark Days Ahead&lt;br /&gt;
|-&lt;br /&gt;
|Daggerfall Unity&lt;br /&gt;
|[https://github.com/Vwing/daggerfall-unity-android git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|Deltarune Android Port&lt;br /&gt;
|[https://angelapuzzle.wixsite.com/dt-port 3.41]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Deltarune&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX - Diablo port&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.diasurgical.devilutionx 1.5.4]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Diablo + Hellfire&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood HD (Freedink)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.rtsoft.rtdink 2.08]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|-&lt;br /&gt;
|Droidtale&lt;br /&gt;
|[https://mrpowergamerbr.com/us/projects/droidtale 1.05]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Flare&lt;br /&gt;
|[https://github.com/flareteam/flare-engine/wiki/Android-Port git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Flare game engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|[https://github.com/gemrb/gemrb git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Infinity Engine&lt;br /&gt;
(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|OpenMW&lt;br /&gt;
|[https://github.com/xyzz/openmw-android git]&lt;br /&gt;
[https://gitlab.com/cavebros/openmw-android-docker docker git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{~}}||{{Ya}}&lt;br /&gt;
|The Elder Scrolls: Morrowind (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{Na}}&lt;br /&gt;
|Final Fantasy VIII (PC)&lt;br /&gt;
|-&lt;br /&gt;
|SDLPal&lt;br /&gt;
|[https://github.com/sdlpal/sdlpal git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Legend of Sword and Fairy (PAL)&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod 2.0.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|undertale yellow android port&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|[https://gamejolt.com/games/UndertaleYellow/136925 Undertale Yellow]&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered/Undertale Justified&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 1.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|An expansive port of [https://gamejolt.com/games/UndertaleYellow/136925 Undertale Yellow]&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow: Shades of Justice&lt;br /&gt;
|[https://gamejolt.com/games/utysojandroidport/963721 1.0]||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|[https://gamejolt.com/games/UTY_shadesofjustice/935169 Undertale Yellow: Shades of Justice]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Sandbox&lt;br /&gt;
|-&lt;br /&gt;
|BetterSpades&lt;br /&gt;
|[https://github.com/xtreme8000/BetterSpades git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Dunno}}&lt;br /&gt;
|Ace of Spades client&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity git]||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}}||{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|MCinabox&lt;br /&gt;
|[https://github.com/AOF-Dev/MCinaBox git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Minecraft: Java Edition (with Forge and mod support)&lt;br /&gt;
|-&lt;br /&gt;
|PojavLauncher&amp;lt;ref name=&amp;quot;pojav&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|[https://github.com/PojavLauncherTeam/PojavLauncher git]&lt;br /&gt;
[https://github.com/PojavLauncherTeam/PojavLauncher/actions Nightly builds]&lt;br /&gt;
&lt;br /&gt;
[https://pojavlauncherdl.com Latest Version]&lt;br /&gt;
|{{Green}} {{License|LGPLv3}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Amethyst&lt;br /&gt;
|[https://github.com/AngelAuraMC/Amethyst-Android git]||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|MojoLauncher&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=git.artdeell.mojo &amp;lt;nowiki&amp;gt;hebe-20251017-[dd44b8a]-v3_openjdk&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|LGPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Zalith Launcher&lt;br /&gt;
|[https://github.com/ZalithLauncher/ZalithLauncher/releases 1.4.1.2]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|~&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Zalith Launcher 2&lt;br /&gt;
|[https://github.com/ZalithLauncher/ZalithLauncher2/releases 2.2.0]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Fold Craft Launcher&lt;br /&gt;
|[https://github.com/FCL-Team/FoldCraftLauncher/releases boat]&lt;br /&gt;
|GPLv3 (Copyleft)&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|Minecraft: Java Edition Launcher&lt;br /&gt;
|-&lt;br /&gt;
|The Powder Toy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=uk.co.powdertoy.tpt 1.21]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|The Powder Toy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Throne Mobile&lt;br /&gt;
|[https://toncho.itch.io/nuclear-throne-mobile b2616]||{{Red}} {{License|Proprietary}}||{{~}}||{{Ya}}&lt;br /&gt;
|Nuclear Throne&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|The Ur-Quan Masters&lt;br /&gt;
|[https://github.com/Serosis/UQM-MegaMod-Archived git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Star Control II: The Ur Quan Masters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Simulation&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH-Android&lt;br /&gt;
|[http://www.armedpineapple.co.uk/projects/corsixth-for-android 0.9.2.0]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|-&lt;br /&gt;
|OpenRCT2&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2 git]&lt;br /&gt;
[https://openrct2.org/downloads/releases/latest 0.4.29]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|RollerCoaster Tycoon 2, with RollerCoaster Tycoon and expansions from both games being importable&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.openttd.sdl 14.1.rev128]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Augustus (fork of Julius w/ gameplay changes)&lt;br /&gt;
|[https://github.com/Keriew/augustus git]||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth Android Prot&lt;br /&gt;
|[https://sourceforge.net/projects/wesnoth-on-android/ 1.14.17-57]||{{Red}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|[https://sourceforge.net/projects/opencaesar3/files 0.5]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Na}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|Free Heroes 2&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.fheroes2 3278.42]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Ya}}&lt;br /&gt;
|Heroes of Might and Magic II: The Succession Wars&lt;br /&gt;
|-&lt;br /&gt;
|Julius&lt;br /&gt;
|[https://github.com/bvschaik/julius git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.github.bvschaik.julius 1.7.0.139-97484445]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|OXCE&lt;br /&gt;
|[https://openxcom.org/forum/index.php/topic,5258.0.html 2025-02-16]&lt;br /&gt;
[https://github.com/MeridianOXC/openxcom-android/tree/oxce-plus-proto git]&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|XCOM UFO Defense&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[https://drodin.com/stratagus 3.0.0-dev2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}||{{~}}&lt;br /&gt;
|StarCraft, Warcraft II: Tides of Darkness + Beyond the Dark Portal&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.vcmi.eu/Installation_on_Android VCMI]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=is.xyz.vcmi 1.6.7]&lt;br /&gt;
[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|Heroes of Might &amp;amp; Magic III&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;zz&amp;lt;/span&amp;gt;Visual Novel&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Literature Club android port&lt;br /&gt;
|[https://booom313.blogspot.com/2017/12/doki-doki-literature-club-fixed-android.html?zx=833c1d0acb757b8a 2.21]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;These are unofficial ports of Doki Doki Literature Club! on Android. However, an official port of Doki Doki Literature Club! was released for [https://play.google.com/store/apps/details?id=com.serenityforge.dokidokiliteratureclub Android] and [https://apps.apple.com/us/app/doki-doki-literature-club/id6738281686 iOS] on December 10, 2025 for free with [https://teamsalvato.com/news/ddlc-is-now-available-on-ios-and-android/ DDLC Plus!&#039;s bonus content available as an in-app purchase], effectively making these unofficial ports obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Literature Club!for Android&lt;br /&gt;
|[https://github.com/saber-nyan/ddlc-android 0.5]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|Katawa Shoujo Android&lt;br /&gt;
|[https://gitlab.com/tumeo/katawa-android/ git]||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|Katawa Shoujo (v1.3.1)&lt;br /&gt;
|-&lt;br /&gt;
|Katawa Shoujo r7&lt;br /&gt;
|[https://ks.fhs.sh/viewtopic.php?t=13530 1.4.1]||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|Katawa Shoujo + DLCs&lt;br /&gt;
|-&lt;br /&gt;
|Unofficial DDLC for Android&lt;br /&gt;
|[https://www.facebook.com/refiikuriyama/posts/pfbid02vtN12de5xXU6sXXVPhDFXF1xyhZQutPaXBYCXgnBBHX7jPwGbgtakLXFRYZJXDsgl 1.9.0]||{{Red}} {{License|Proprietary}}||{{Na}}||{{Na}}&amp;lt;ref name=&amp;quot;ddlc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators with VR support ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Emulates&lt;br /&gt;
!Latest version&lt;br /&gt;
!Headset(s)&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!VR&lt;br /&gt;
!3D&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ePSXe]]&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}] ($)&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|FPse&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}}] ($)&lt;br /&gt;
|Oculus, GearVR, Google Cardboard, Homido, etc.||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Seems inactive&lt;br /&gt;
|-&lt;br /&gt;
|GVRgb&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|GB/C]]&lt;br /&gt;
|https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB&lt;br /&gt;
|N/A&lt;br /&gt;
|Game room simulation&lt;br /&gt;
|Oculus, GearVR, Google Cardboard, Homido, etc.&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|[[PlayStation Portable emulators|PSP]]&lt;br /&gt;
|[http://buildbot.orphis.net/ppsspp {{PPSSPPVer}}]&lt;br /&gt;
|Google Cardboard||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch]]&lt;br /&gt;
|[[Multi-system emulators|Multi-system]]&lt;br /&gt;
|[http://buildbot.libretro.com/stable {{RetroArchVer}}]&lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] &amp;amp; [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 VC]]&lt;br /&gt;
|[https://dolphin-emu.org/download Dev]&lt;br /&gt;
|Google Cardboard||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gp2x.org/android/vrmame VR MAME]&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[https://apkpure.com/vr-mame/org.gp2x.cmame 1.0.1]&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gp2x.org/android/vrvice VR VICE]&lt;br /&gt;
|[[Commodore 64 emulators|C64]]&lt;br /&gt;
|[https://apkpure.com/vr-vice/org.gp2x.cvice 1.0.3]&lt;br /&gt;
|Google Cardboard||{{Red}} {{License|Proprietary}}||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Standalone&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Virtual Boy&lt;br /&gt;
|[[Virtual Boy emulators|VB]]&lt;br /&gt;
|[https://github.com/SupernaviX/vvb git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.simongellis.vvb 1.8.6]&lt;br /&gt;
|Google Cardboard, Anaglyph 3D Glasses||{{Green}} [https://github.com/SupernaviX/vvb/blob/main/LICENSE.md Hippocratic License] 2.1||{{Dunno}}||{{Ya}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtualBoyGo&lt;br /&gt;
|[[Virtual Boy emulators|VB]]&lt;br /&gt;
|[https://github.com/CidVonHighwind/VirtualBoyGo git]&lt;br /&gt;
|Oculus Quest, Oculus Go||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|VRC64&lt;br /&gt;
|[[Commodore 64 emulators|C64]]&lt;br /&gt;
|[https://github.com/petermg/VRC64 git]&lt;br /&gt;
|Oculus Quest, Oculus Go||{{Dunno}}||{{Ya}}||{{Na}}||{{Ya}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|GearboyVR&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|GB/C]]&lt;br /&gt;
|[https://github.com/CidVonHighwind/GearboyVR git]&lt;br /&gt;
|Oculus Go||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Dunno}}||{{Dunno}}||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|NES SPACE&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[https://chesstar.itch.io/nes-space 1.0.4] ($)&lt;br /&gt;
|Oculus Quest||{{Red}} {{License|Proprietary}}||{{Ya}}||{{Na}}||{{Ya}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virtual controllers ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Supported&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|GamePad&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fishstix.gameboard 1.7]&lt;br /&gt;
|GamePad/joystick/Keyboard||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameKeyboard+&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2 6.2.2]&lt;br /&gt;
|GamePad/joystick/Keymapper/Keyboard||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Octopus&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.chaozhuo.gameassistant 6.1.4]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda GamePad Pro (Beta)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.gamepad 1.4.9]&lt;br /&gt;
|GamePad/joystick||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda Keymapper&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.keymapper.bit64 1.2.0]&lt;br /&gt;
|GamePad/Mouse/Keyboard/Keymapper||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Panda Mouse Pro (Beta)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.panda.mouse 1.5.0]&lt;br /&gt;
|Mouse||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Flydigi Game Center&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.game.motionelf 6.0.5.18]&lt;br /&gt;
|Controller||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Droidjoy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.grill.droidjoy 2.2.2]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantis GamePad Pro Beta&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=app.mantispro.gamepad 1.2.1b]&lt;br /&gt;
|GamePad/joystick/Controller||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Tincore Keymapper&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.tincore.and.keymapper 3.7.8]&lt;br /&gt;
|Gamepad/Keymapper||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Hacker&#039;s Keyboard&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.pocketworkstation.pckeyboard 1.40.7]&lt;br /&gt;
|Keyboard||{{Na}}||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terminals ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
!Root&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://termux.com Termux]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.termux 0.101]&lt;br /&gt;
[https://f-droid.org/en/packages/com.termux 0.118 (f-Droid only)]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/termux/termux-app git]&lt;br /&gt;
|Y+N||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UTermux&lt;br /&gt;
|[https://github.com/hanxinhao000/Termux-app-UpgradedVersion git]&lt;br /&gt;
|Y+N||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Shell Terminal Emulator&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.acr.shellterminalemulator 1.1.2]&lt;br /&gt;
|Y+N||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Another Term&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=green_green_avk.anotherterm mklllv53]&lt;br /&gt;
[https://github.com/green-green-avk/AnotherTerm git]&lt;br /&gt;
|Y+N||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Terminal&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.vagoscorp.virtualterminal 1.4.2]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|TermOne Plus&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.termoneplus 4.0.1]&lt;br /&gt;
|Y+N||{{Red}} {{License|Proprietary}}||{{Ya}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Emulator for Android&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jackpal.androidterm 1.0.70]&lt;br /&gt;
[https://github.com/jackpal/Android-Terminal-Emulator/wiki git]&lt;br /&gt;
|Y+N||{{Green}} {{License|Apache2}} ({{License|Permissive}})||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot Wheezy&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=champion.gnuroot.wheezy 0.0.5]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot WheezyX (Xterm)&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=champion.gnuroot.wheezyx 0.0.2]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GNURoot Octave&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.gnuroot.octave 1.0]&lt;br /&gt;
[https://github.com/corbinlc/GNURootDebian git]&lt;br /&gt;
|Y||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|wShell&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.meefik.wshell 1.1.0]&lt;br /&gt;
|Y||{{Red}} {{License|Proprietary}}||{{Na}}&lt;br /&gt;
|Low||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ROM patchers ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|UniPatcher&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.emunix.unipatcher 0.17.2]&lt;br /&gt;
[https://github.com/btimofeev/UniPatcher git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ROM Patcher&lt;br /&gt;
|[https://apkpure.com/rom-patcher/com.xperia64.rompatcher 2.16]&lt;br /&gt;
[https://github.com/xperia64/android-rom-patcher git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
UniPatcher supported formats of patches: IPS, IPS32, UPS, BPS, APS [GBA], APS [N64], PPF, DPS, EBP, XDelta 3&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.explusalpha.com Robert Broglia Official site]&lt;br /&gt;
* [http://fms.komkon.org Marat Fayzullin Official site]&lt;br /&gt;
* [https://4pda.to/forum/index.php?showforum=529 4PDA Android emulator forums]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/1xHI4odei0ZxbK4-gZpb6-siKB4ml-mk9-NsREXzELxA/htmlview Android supported controller list]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/0/d/11AxbMohEzBab1LBbq7t-BQBdpGMERoWv-ibaXVLBDrE/htmlview#gid=564533476 Android Emulator Tests]&lt;br /&gt;
* [https://gflops.surge.sh/index_m.html GPU info]&lt;br /&gt;
* [http://www.paulscode.com/source/Mupen64Plus-AE/AutoBuilds mp64+AE]&lt;br /&gt;
* [https://www.gamesdatabase.org/all_system_games-openbor OpenBOR .pak files]&lt;br /&gt;
* [https://www.xadapk.com/ xadapk.com]&lt;br /&gt;
* [https://pojavlauncherdl.com/ Pojavlauncherdl.com]&lt;br /&gt;
&lt;br /&gt;
{{Emulators on other systems‎‎}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Android| ]]&lt;br /&gt;
[[Category:Android emulation software| ]]&lt;br /&gt;
[[Category:Emulators on mobiles]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=149958</id>
		<title>Frontends</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=149958"/>
		<updated>2026-09-11T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Launcher types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|frontend and launcher software that runs on consoles and handhelds|Homebrew and ROM hacks#Launchers}}&lt;br /&gt;
&#039;&#039;&#039;Frontends&#039;&#039;&#039; are programs that address a quality-of-life issue that emulators may not fulfill. For example, some emulator developers skip the user interface portion of development by having the user launch them from the command line. This usually means opening Command Prompt in the folder where the emulator is installed and typing something like &amp;lt;code&amp;gt;emulator.exe game.rom&amp;lt;/code&amp;gt;. From a usability perspective, this is not optimal; running emulators from a shell can be considered tedious if commands aren&#039;t already scripted by the user (and they can&#039;t be expected to know how to set up such a thing if their first time loading the program is a black window that pops up and then disappears). To avoid this, many emulators will try to incorporate some kind of &#039;&#039;graphical user interface (GUI)&#039;&#039; in their standalone builds. For the emulators that never receive one however, a separate frontend project usually emerges.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Frontend application&amp;quot; can sometimes be confused with [[Multi-system_emulators|multi-system emulators]] and [[ROM managers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;420px&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
openemu-wimp.png|[[OpenEmu]] with a &amp;lt;abbr title=&amp;quot;Windows, Icons, Menus, Pointer&amp;quot;&amp;gt;WIMP&amp;lt;/abbr&amp;gt; interface&lt;br /&gt;
attractmode-htpc.png|Attract-Mode with a HTPC interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphical User Interfaces (GUIs) ==&lt;br /&gt;
Frontends have different types of GUIs, here we have categorized them as follows:&lt;br /&gt;
; WIMP : [[wikipedia:WIMP (computing)|WIMP]] stands for &amp;quot;Windows, Icons, Menus and a Pointer&amp;quot;. This is a GUI based on one or several window(s) and it&#039;s normally controlled by a mouse. Examples of this type of interface are [[LaunchBox]] and [[OpenEmu]].&lt;br /&gt;
; HTPC : [[wikipedia:Home theater PC|HTPC]] stands for &amp;quot;Home theater PC&amp;quot;. This type of interface is often intended for viewing on a big screen, such as a TV or arcade monitor. Normally the navigation is optimized for joysticks or gamepads, although they often work with keyboard controls as well. [[RetroArch]], [[HyperSpin]] and [[MAME]]&#039;s integrated frontend &#039;&#039;MEWUI&#039;&#039; or Steam, PCSX2 and DuckStation&#039;s &#039;&#039;Big Picture Mode&#039;&#039; are examples of this interface.&lt;br /&gt;
; Touch : A touch interface is often similar to a HTPC interface, the difference is that they are intended for touch screens. This is mostly found in Android frontends intended for smartphones and tablet computers.&lt;br /&gt;
; CLI : A command-line interface operated through terminal commands or executable arguments, offering no graphical elements.&lt;br /&gt;
&lt;br /&gt;
== Launcher types ==&lt;br /&gt;
These &amp;quot;Launchers&amp;quot; or &amp;quot;Executors&amp;quot; use their own graphical interface to start emulators. They&#039;re generally very adaptive and can support different arguments between emulators to ease integration. These frontends can be used with almost any emulator of your choosing, as long as they support command-line arguments.&amp;lt;!--&lt;br /&gt;
TODO: Should probably find a multi-platorm WIMP and HTPC type to recommend. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Playnite]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://playnite.link/download.html {{PlayniteVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (US$75)]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/quinton-ashley/nostlan Nostlan]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://qashto.itch.io/nostlan {{NostlanVer}}]&lt;br /&gt;
 | WIMP • HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://lutris.net Lutris]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://lutris.net/downloads 0.5.7.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/purelogiccode/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/purelogiccode/SimpleLauncher/releases 5.7.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://guerilla.bplaced.net/x86WinSoft.html All Stars Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://guerilla.bplaced.net/x86WinSoft.html 2024.030]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.mgalaxy.com mGalaxy]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.mgalaxy.com/download.html {{mgalaxyVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Intermittent}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.gameex.com GameEx]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.gameex.info/forums/files/category/33-gameex-installs {{GameExVer}} (Free)]&amp;lt;br&amp;gt;[https://www.gameex.info/forums/store/category/4-gameex-pinballx-and-spesoft-products Lifetime pass (US$60)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/tkashkin/gamehub GameHub]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/tkashkin/GameHub/releases/tag/0.16.3-2-master 0.16.3-2-master]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://quickplay.sourceforge.net QuickPlay]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/quickplay/files/latest/download?source=files 4.7.6]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.simui.net SimUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.simui.net/api/download.php?url=12 3.1 (Windows)]&amp;lt;br&amp;gt;[https://down.simui.net/simUI_v2.6.dmg 2.6 (macOS)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroFE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://retrofe.nl/download 0.10.31]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br/ &amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.metropolis-launcher.net Metropolis Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/theMK2k/MetropolisLauncher/releases git]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://feelfrontend.altervista.org FEEL]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://feelfrontend.altervista.org/download 1.9.8.5]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://oldtools.github.io/skeletonkey/index.html skeletonKeY]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/oldtools/skeletonkey git]&lt;br /&gt;
 | WIMP • CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/761-hyperspin-windows 1.5.1]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info Emu Loader]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/downloads.htm {{Emu LoaderVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://terminallaunch.blogspot.com Terminal Launch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://terminallaunch.blogspot.com {{Terminal LaunchVer}}]&lt;br /&gt;
 | CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.maximus-arcade.com Maximus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.maximus-arcade.com/pages/maximus-arcade-trial ?.? (30-day trial)]&amp;lt;br&amp;gt;[https://www.maximus-arcade.com/products/maximus-arcade-software-registration-code Licenced (US$24.99)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info/emucon EmuCon]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/emucon/downloads.htm 2.7.7]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://emucenter.2.free.fr EmuCenter 2]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://emucenter.2.free.fr/website/ENG/download.html 7.1.0.1]&amp;lt;br&amp;gt;[http://emucenter.2.free.fr/dev Dev 7.1.0.232]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://lusspace.free.fr LusSpace]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://lusspace.free.fr/modules/news 1.23]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroDECK]]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://flathub.org/apps/details/net.retrodeck.retrodeck {{RetroDECKVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[EmuHub]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Tw1tchy0/EmuHub/releases {{EmuHubVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Windows|Linux|LinuxARM|macOS}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/purelogiccode/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|WoA}}&lt;br /&gt;
 | [https://github.com/purelogiccode/SimpleLauncher/releases 5.7.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cocoon-shell.com/ Cocoon Shell]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/inssekt/CocoonFE/ Beta 3.0]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Daijishō]] (台字章)&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/magneticchen/Daijishou {{DaijishōVer}}]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}] ([https://www.patreon.com/es_de US$5.50]&amp;lt;br&amp;gt;[https://galaxystore.samsung.com/detail/org.es_de.frontend.galaxy US$6.50])&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;esde&amp;quot;&amp;gt;[https://gitlab.com/es-de/emulationstation-de/-/blob/master/FAQ-ANDROID.md#is-it-available-for-free-and-is-it-open-source Android release is not free and contains proprietary code.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
![https://iisu.network/ iiSU]&lt;br /&gt;
|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/iisu-network/iiSU {{iiSUVer}}]&lt;br /&gt;
|Touch&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓|text=✅}}&lt;br /&gt;
| {{✓|text=✅}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [https://github.com/utkarshdalal/GameNative GameNative]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/utkarshdalal/GameNative/releases/tag/v0.8.1 0.8.1]&amp;lt;br&amp;gt;[https://github.com/utkarshdalal/GameNative/releases/tag/v0.9.0-prerelease 0.9.0] &amp;lt;small&amp;gt;(pre-release)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/oxters168/Pluvia Pluvia]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/oxters168/Pluvia/releases 1.3.2]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br&amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;&amp;gt;Only the [https://github.com/RetroPie/EmulationStation RetroPie fork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;/&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://gamehub.xiaoji.com GameSir GameHub]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://gamehub.xiaoji.com 3.0.5]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;gamesirgamehub&amp;quot;&amp;gt;Some users have expressed concerns about the app&#039;s stability and security.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://digdroid.com Dig]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.44.3] {{IAP}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! RESET Collection&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AndroidTV}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.29 (US$4.99)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://arcbrowser.com/ ARC Browser]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=net.floatingpoint.android.arcturus 1.26.1 (US$7.49)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/445-hyperspin-android 1.1]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Android|AndroidTV}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Misc&lt;br /&gt;
 |-&lt;br /&gt;
 ! RetroAssembly&lt;br /&gt;
 | {{Icon|Web}}&lt;br /&gt;
 | [https://github.com/arianrhodsandlot/retroassembly/releases/ {{RetroAssemblyVer}}]&amp;lt;br&amp;gt;[https://retroassembly.com/demo Live demo]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;A&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
&amp;lt;!-- *** READ THIS FIRST ***&lt;br /&gt;
&lt;br /&gt;
Recommended frontends are the best in their category. If two frontends have different (common) use cases they can both be recommended. Different use cases might include: available on another platform, different interface type, etc.&lt;br /&gt;
&lt;br /&gt;
The comparison text should compare the frontend to other frontends. Why should, or shouldn&#039;t you use this frontend?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==== x86 ====&lt;br /&gt;
; [[LaunchBox]] : Was originally built as an attractive front-end for [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. It comes with an integrated metadata scraper, and the interface is highly customizable, likely the most customizable alongside HyperSpin, but only with a license for the premium version. Premium also includes Big Box, which is an HTPC version of the frontend. Launchbox can also be launched natively from Kodi.&lt;br /&gt;
; [http://attractmode.org Attract-Mode] : A graphical frontend for command-line emulators with a completely customizable appearance. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.&lt;br /&gt;
:; [https://github.com/oomek/attractplus/ Attract-Mode Plus] : Attract-Mode Plus is a fork of Attract-Mode, enhanced by numerous community-driven improvements, fixes, and features. Licensed under the terms of the GNU General Public License, version 3 or later.&lt;br /&gt;
; [http://quickplay.sourceforge.net QuickPlay] : An excellent FOSS alternative to LaunchBox. It has a WIMP style interface and is Windows only. Compared to LaunchBox it has less eye-candy but it requires a lot less system resources, it&#039;s blazing-fast and slow down-free.&lt;br /&gt;
; [https://github.com/purelogiccode/SimpleLauncher Simple Launcher] : Simple Launcher is a WIMP Open Source emulator frontend that streamlines retro gaming on Windows. It offers cover art display, multi-emulator support, gamepad functionality, and user-friendly features, all without the need for rom databases. Users can easily configure cover art size, gamepad support, systems, emulators, rom folders, and more. Has Windows-x64 and Windows-ARM64 versions.&lt;br /&gt;
; [https://romjacket.github.io/skeletonkey/index.html skeletonKeY] : According to the author, skeletonKeY is &#039;&#039;a unified interface for ROMs emulators and frontends&#039;&#039;. A dynamic GUI provides granular options for MAME, snes9x, mednafen, emulationStation, retroFE, PegasusFE and a very comprehensive interface for RetroArch (including netplay). SkeletonKeY integrates and supports the installation of hundreds of emulators. SkeletonKeY is free, open source and very ugly.&lt;br /&gt;
; [https://playnite.link Playnite] : A great general gaming frontend for Windows. Version 9 greatly expanded emulation support, and better arcade support is planned. For something similar on Linux, check out Lutris.&lt;br /&gt;
; [https://lutris.net Lutris] : A great general gaming frontend for GNU/Linux, with support for running Windows games with [[Wine]] and [[Proton]]. However, for the emulation use cases it has some downsides, such as: there is no bulk import for ROMs. There is a [https://github.com/hwangeug/lutris-bulk-adder lutris-bulk-adder] script which might solve this.&lt;br /&gt;
; [https://github.com/tkashkin/gamehub GameHub] : A general gaming frontend for Linux. At the moment it&#039;s not useful for huge ROM collections as it [https://github.com/tkashkin/GameHub/issues/103 seems to crash] when bulk importing.&lt;br /&gt;
&lt;br /&gt;
; [https://neogamelab.com/ NeoStation]: A modern, lightweight cross-platform frontend that emphasizes UX/UI and features NeoSync, a built-in cloud service for syncing RetroArch save states across devices.&lt;br /&gt;
&lt;br /&gt;
==== ARM ====&lt;br /&gt;
; [[Daijishō]] : Gives a console-like user interface for Android devices, capable of scraping boxart and providing metadata for many games and platforms, launching games for any compatible emulator app or core on Android, and applying custom wallpaper themes, including downloadable themes. Also has widgets and can track the user&#039;s RetroAchievements profile.&lt;br /&gt;
; [[EmulationStation|ES-DE]] : An Android port of ES-DE, this also provides a console-like user interface for Android devices; however, the Android version requires a one-time payment/Patreon subscription to download and use, and can be updated for free. It has similar features to Daijisho, but theming the user interface is more customizable than Daijisho.&lt;br /&gt;
; [https://digdroid.com/ Dig] : An older frontend for Android with a simple touch-friendly user interface, capable of launching games for any compatible emulator app.&lt;br /&gt;
&lt;br /&gt;
== Integrated emulator types ==&lt;br /&gt;
These &amp;quot;frontends&amp;quot; have a graphical user interface that lets you launch emulators that are included with the system, meaning it&#039;s not possible (or difficult) to incorporate other emulators. They may or may not contain original emulator cores. If a program has mostly original cores, then it&#039;s called a [[Multi-system emulators|multi-system emulator]] and is not included here. If you&#039;re looking for a full Linux distribution to run on a Raspberry Pi or similar, check out our [[Emulation Boxes#DIY Solutions|Emulation Boxes]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[OpenEmu]]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [http://openemu.org {{OpenEmuVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Stalled}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emudeck.com/#download {{EmuDeckVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lakka]]&lt;br /&gt;
 | {{Icon|Linux|LinuxARM}}&lt;br /&gt;
 | [https://www.lakka.tv {{LakkaVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|Linux}}&amp;lt;ref group=&amp;quot;I&amp;quot; name=&amp;quot;retropie&amp;quot;&amp;gt;RetroPie for x86 Linux is only available for Ubuntu- (16.04 LTS or later) and Debian-based distributions. See these [https://retropie.org.uk/docs/Debian installation instructions].&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[BizHawk]]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [http://tasvideos.org/Bizhawk.html {{BizHawkVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&amp;amp;ensp;•&amp;amp;ensp;{{License|GPL}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroBat]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.retrobat.org/download/ {{RetroBatVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|LGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Provenance]]&lt;br /&gt;
 | {{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&lt;br /&gt;
 | [https://github.com/Provenance-Emu/Provenance/releases {{ProvenanceVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/bmsuseluda/emuze/ emuze]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/bmsuseluda/emuze/releases/ {{EmuzeVer}}]&lt;br /&gt;
 | HTPC • WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.emudeck.com/#download 2.1.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Console&lt;br /&gt;
 |-&lt;br /&gt;
 ! CoinOPS&lt;br /&gt;
 | {{Icon|Xbox}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
!Tico&lt;br /&gt;
|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/ticohq/tico/releases/tag/0.7.9 0.7.9]&lt;br /&gt;
|HTPC&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;I&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; OpenEmu : A frontend for various emulators that run under macOS.&lt;br /&gt;
&lt;br /&gt;
== Launcher mods ==&lt;br /&gt;
These programs aren&#039;t launchers themselves, but instead tools for changing other launchers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/doZennn/steam-rom-manager Steam ROM Manager]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/doZennn/steam-rom-manager/releases 2.5.29]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://scottrice.github.io/Ice Ice]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/scottrice/Ice/releases 1.0.0]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.byond.com/games/Mistamage123/UIXEmulatorinatorforCoolpeople UIX Emulatorinator]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | 2.8&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Yellow}} Open-source planned&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; Steam ROM Manager : A tool that adds emulator launching capabilities to the Steam client.&lt;br /&gt;
; UIX Emulatorinator : This tool allows users to compile a centralized retro library and export it to other major frontends like LaunchBox and Playnite. While built primarily as a manager and exporter, it features its own functional interface so it can be used as a launcher by itself.&lt;br /&gt;
&lt;br /&gt;
== Project-specific frontends ==&lt;br /&gt;
=== [[Libretro]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 95%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Core support&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;&amp;gt;Limited by system hardware.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
 | HTPC • WIMP&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch2&amp;quot;&amp;gt;Press &amp;lt;kbd style=&amp;quot;background-color: #e3e6e8; border: thin solid #babfc5; border-radius: 4px; box-shadow: 0 1px 1px #0c0d0e26, inset 0 1px 0 0 #fff; color: #0c0d0e; display: inline-block; font-size: 0.8em; font-weight: 600; line-height: 1.45; margin: 0 0.1em; overflow-wrap: break-word; padding: 0.15em 0.6em; text-shadow: 0 1px 0 #fff;&amp;quot;&amp;gt;F5&amp;lt;/kbd&amp;gt; for WIMP interface; only available on Windows and Linux.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases {{LudoVer}}]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://wiki.gnome.org/Apps/Games Games (Gnome)]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://wiki.gnome.org/Apps/Games/Documentation#Installing_Games 3.36]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://wiki.gnome.org/Apps/Games/Documentation#Supported_platforms Limited]}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! minir&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/Alcaro/minir git]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Phoenix (frontend)|Phoenix]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/team-phoenix/Phoenix/releases git (pre-alpha)]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|SteamLink}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://blast16.tripware.es/ Blast16]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://blast16.tripware.es/#downloads 1.0.18]&amp;lt;br&amp;gt;({{#formatdate:2020-01-18|ISO 8601}})&lt;br /&gt;
 | Genesis Plus GX • PicoDrive&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://sneses.tripware.es/ SNESES]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://sneses.tripware.es/#downloads 1.0.7]&amp;lt;br&amp;gt;({{#formatdate:2020-01-22|ISO 8601}})&lt;br /&gt;
 | Snes9x?&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases git]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lemuroid]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.15.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://github.com/Swordfish90/Lemuroid#supported-systems Limited]}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Win10Phone}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Console&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | style=&amp;quot;width: 22em;&amp;quot; | {{Icon|XboxOne}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Xbox}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS4}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS3}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS2}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSVita}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSP}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Switch}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|WiiU}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Wii}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|GameCube}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|3DS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|XboxOne}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;B&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [[RetroArch]] : The flagship project for libretro, and the most widely available.&lt;br /&gt;
; [[Lemuroid]] : Lighter, cut-down Retroarch alternative for Android.&lt;br /&gt;
; [https://ludo.libretro.com Ludo] : A minimalist HTPC frontend with sane default settings, configuration is always optional.&lt;br /&gt;
; [https://wiki.gnome.org/Apps/Games Games (Gnome)] : A Linux launcher for PC games and a libretro frontend. Very easy to use, almost no setup. You&#039;ll need the GNOME Settings app to be able to bulk add ROMs.&lt;br /&gt;
; [http://blast16.tripware.es Blast16] : Really nice looking frontend for Raspberry Pi that only support [[Sega Genesis emulators|Sega Genesis]] games. Has a similar UI to the NES/SNES Classic Edition.&lt;br /&gt;
; [http://sneses.tripware.es SNESES] : Same as Blast16 but for [[Super Nintendo emulators|Super Nintendo]] games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[MAME]] ===&lt;br /&gt;
MAME was originally designed as a command-line program. However, when the project relicensed as open source in February 2016, they merged the frontend [https://dankan1890.github.io/mewui MEWUI] into the main project as part of the MAME executable. MEWUI uses the ten-foot interface philosophy which accounts for large television displays where the user is expected to use a TV remote-like input device to navigate the menus. However, MAME still supports command-line arguments, so many old launchers still work with newer versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.bletchmame.org/ BletchMAME]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.bletchmame.org/download/ 3.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPL}} ({{License|Copyleft}})&lt;br /&gt;
 | {{Ya}}&lt;br /&gt;
 | {{Ya}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://babelsoft.net/products/negatron.htm Negatron]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/xinyingho/Negatron {{NegatronVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/qmc2/qmc2-mame-fe QMC2]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|FreeBSD}}&lt;br /&gt;
 | [https://github.com/qmc2/qmc2-mame-fe/releases {{QMC2Ver}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://superiorcode.gitlab.io/mamefave/ MameFave]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://superiorcode.gitlab.io/mamefave/ 1.0.1.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/mameplus M+GUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emucr.com/search/label/MAMEPGUI?&amp;amp;max-results=12 1.8.2]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/pfemame pfeMAME]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://sourceforge.net/projects/pfemame/files {{pfeMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text={{License|NC}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://erockus.elementfx.com/arcade.html Erockus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://erockus.elementfx.com/arcade.html {{Erockus ArcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{✗|text={{License|Proprietary}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/strippato/gnome-arcade gnome-arcade]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/strippato/gnome-arcade#building {{gnome-arcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/ksherlock/ample Ample]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/ksherlock/ample/releases/ {{AmpleVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://john-iv.github.io/iv-play/ IV/Play]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://john-iv.github.io/iv-play/ {{IV/PlayVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.macmess.org/ MacMAME]&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [https://www.macmess.org/ {{MacMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://sourceforge.net/projects/pfemame pfeMAME] : Python front end for MAME that can run in Linux and Windows. It also includes a pretty graphical Tile View designed for MAME cabinets which allows control using joystick/gamepad. pfeMAME was written by Gareth Finch and the development project started in 2014.&lt;br /&gt;
; [https://github.com/strippato/gnome-arcade gnome-arcade] : A minimal MAME frontend using GTK+ 3. On some Linux distros, you have gnome-video-arcade package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.&lt;br /&gt;
; [https://github.com/ksherlock/ample Ample] : A user-friendly open source front-end for using MAME. Started out as an Apple II-series emulator. Recently expanded to include Classic Mac, Tandy TRS-80 and Compatibles, Oric, Atari ST, and more. Requires macOS 10.11+.&lt;br /&gt;
; [http://babelsoft.net/products/negatron.htm Negatron] : An [https://github.com/xinyingho/Negatron intuitive and info-oriented front-end] for MAME; &amp;amp; a prettier derivative of ageing MAME32/MAMEUI. For computers and consoles, it needs builds of the [http://babelsoft.net/products/negamame.htm NegaMAME] derivative. For arcade games only, you can use Negatron with regular MAME instead.&lt;br /&gt;
; [http://qmc2.batcom-it.net QMC2] : QMC2 is a multi-platform MAME/MESS/UME frontend.&lt;br /&gt;
; [https://superiorcode.gitlab.io/mamefave/ MameFave] : A Windows-only frontend launched in March 2022&amp;lt;ref name=&amp;quot;mamefave_reddit&amp;quot;&amp;gt;Reddit thread: [https://www.reddit.com/r/MAME/comments/tpsvvl/new_windows_gui_for_mame MameFave GUI for MAME]&amp;lt;/ref&amp;gt;. Creator intends for this to be a simple way to manage hundreds of ROMs.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The favorites database can be filtered to help you find the game you want to play.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Works with many versions of MAME (32 and 64-bit).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Optional artwork download includes icons and marquees for all the classics!&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Links to your favorite games can be made in just a few mouse clicks.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Games can be played directly from the ROM picker and search windows.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
; [https://www.bletchmame.org/ BletchMAME] : Replaces the internal MAME UI with a more conventional point and click GUI (sometimes described as W.I.M.P.) to provide a friendlier experience in a number of areas (such as favorites, input configuration and a number of others). While BletchMAME is intended to support all machines supported by MAME, it should be particularly suitable to computer emulation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[DOSBox]] ===&lt;br /&gt;
Because DOSBox doesn&#039;t have a GUI, projects were made to fulfill that role. More information about them is available on the [https://www.dosbox.com/wiki/DOSBoxFrontends DOSBox Wiki].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Android}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (75 US$)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/android-download {{LaunchBoxAndroidVer}}]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;D&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://dbgl.org DOSBox Game Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://dbgl.org/#download {{DOSBox Game LauncherVer}} (Stable)]&amp;lt;br&amp;gt;[https://dbgl.org/beta 0.100 Beta 17 (Dev)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://dfendreloaded.sourceforge.net D-Fend Reloaded]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://dfendreloaded.sourceforge.net/Download.html 1.4.4]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/rtts/ialauncher IA Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://ialauncher.created.today/download.htm 2.2.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://weekendwastemonster.net/dfend/dfend.html D-Fend]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://weekendwastemonster.net/dfend/D-Fend.zip 2.0.6.2 (Build 42)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cboxrun.wordpress.com CBoxRun]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://cboxrun.wordpress.com/download 0.51]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [[LaunchBox]] : Originally developed as a DOSBox frontend. It now supports any emulator or Windows game but has retained its excellent DOSBox functionality.&lt;br /&gt;
; [https://dbgl.org DOSBox Game Launcher] : Another frontend based on Java that is said to be inspired by the D-Fend&#039;s.&lt;br /&gt;
; [http://dfendreloaded.sourceforge.net D-Fend Reloaded] : Was a great frontend, which allowed custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also let use third-party builds of DOSBox, instead of the one it comes with, so it could have been used with forks as well.&lt;br /&gt;
; [https://github.com/rtts/ialauncher IA Launcher] : IA Launcher is a graphical games launcher for under 3000 MS-DOS games from old times. It uses the Internet Archive to download games on-the-fly and DOSBox to play them offline.&lt;br /&gt;
; [http://weekendwastemonster.net/dfend/dfend.html D-Fend] : Very old, outdated and out of support. Was reborned as D-Fend Reloaded.&lt;br /&gt;
; [https://cboxrun.wordpress.com CBoxRun] : Zero relevance, lack of developing, dead for a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mednafen]] ===&lt;br /&gt;
Mednafen is a command-line program with no graphical interface whatsoever. These programs generally ease the process of launching games, featuring an equivalent for most of the emulator&#039;s functions via their graphical interfaces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/AmatCoder/mednaffe Mednaffe]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/AmatCoder/mednaffe/releases {{MednaffeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Speedvicio/MedGuiReborn/releases {{MedGuiRebornVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|CC0}}-1.0 ({{License|PDEQ}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Asnivor/MedLaunch MedLaunch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Asnivor/MedLaunch/releases 0.5.25.3]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/medgui MedGui]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/medgui/files 1.99999]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://github.com/AmatCoder/mednaffe Mednaffe] : One of the older and better frontends for Mednafen, with a good user-friendly interface as well as Linux support.&lt;br /&gt;
; [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn] : Reincarnation of the MedGui. New versions appear shortly after the release of a new version of the emulator, and new commits on GitHub happens regularly. The only serious drawback is the fairly awkward interface.&lt;br /&gt;
; [https://github.com/Asnivor/MedLaunch MedLaunch] : Just dead and outdated.&lt;br /&gt;
; [https://sourceforge.net/projects/medgui MedGui] : Now is a thing of the past. But it has been revived as MedGui Reborn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Emulator&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/mupen64plus-qt Mupen64Plus-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/mupen64plus-qt/releases {{Mupen64Plus-QTVer}}]&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! simple64-gui / simple64&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/simple64/simple64-gui git] &amp;lt;small&amp;gt;(frontend only)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://simple64.github.io {{Simple64Ver}}] &amp;lt;small&amp;gt;(simple64 package)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/cen64-qt CEN64-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/cen64-qt/releases git]&lt;br /&gt;
 | [[CEN64]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://forum.arcadecontrols.com/index.php/topic,159733.msg1680224.html Sega Model 2 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://uploaded.net/file/ryc0vp4f WIP] ({{#formatdate:2019-04-02|ISO 8601}})&lt;br /&gt;
 | [[Model 2 Emulator]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.supermodel3.com/Forum/viewtopic.php?p=27#p276 Sega Model 3 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.sendspace.com/file/sr7f90 -r886]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.reddit.com/r/emulation/comments/hxlh7l/ive_released_my_supermodel_sega_model_3_emulator SupermodelsAssistant]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/nikescar1/SupermodelAssistant/releases 0.12]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&amp;amp;id=4227 MedSat]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.emu-land.net/consoles/saturn/emuls/windows?act=dlmfile&amp;amp;id=4227&amp;amp;fid=1 1.8]&lt;br /&gt;
 | [[Mednafen]] (Saturn core)&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! Dapplegrey&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [http://www.classics-for-x.info/csx/dapplegrey/ {{DapplegreyVer}}]&lt;br /&gt;
 | [[DOSBox]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi zRupi]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi/devlog/929437/translation-and-controller-support-added v2-pre]&lt;br /&gt;
 | [[LoopyMSE]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Comparison of frontends]]&lt;br /&gt;
* [[Multi-system emulators]]&lt;br /&gt;
* [[ROM managers]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{NEL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Frontends| ]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:IiSUVer&amp;diff=149957</id>
		<title>Template:IiSUVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:IiSUVer&amp;diff=149957"/>
		<updated>2026-09-11T16:10:03Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: Created page with &amp;quot;Alpha 0.0.7.4&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha 0.0.7.4&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=149931</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=149931"/>
		<updated>2026-09-10T18:48:44Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo Switch}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo Switch|Emulators on Nintendo Switch}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA&#039;s Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs running at 1.02 GHz with 4 GB of RAM and a proprietary NVIDIA GPU codenamed GM20B. The Tegra X1 SoC itself also has 4 ARM Cortex-A53 CPUs, however, [https://chipsandcheese.com/2023/12/12/cortex-a57-nintendo-switchs-cpu/ these are unused on the Switch,] and are [https://switchbrew.org/wiki/Fuses#FUSE_SKU_DIRECT_CONFIG disabled in hardware on the later Mariko units.]&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the console&#039;s security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by NVIDIA as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing […] by design.&amp;quot; A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games &#039;&#039;Puyo Puyo Tetris&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/NintendoCoLtd/status/1787736518762881197 On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.] [https://x.com/NintendoCoLtd/status/1853972163033968794/ Nintendo Switch backwards compatibility would be later confirmed by Nintendo themselves] on the [[Nintendo Switch 2 emulators|Nintendo Switch 2]] on November 5, 2024; including support for the [[Nintendo Switch Online]] service and its emulation apps.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:64.97%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
! colspan=2 |Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |yuzu-based&lt;br /&gt;
|[[yuzu#Forks|Citron NEO]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LinuxARM}}&lt;br /&gt;
|[https://github.com/citron-neo/emulator/releases stable release]&amp;lt;br&amp;gt;[https://github.com/citron-neo/CI/releases official nightly builds]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/citron-neo/Citron-Compatability/blob/main/COMPATIBILITY.md|43|46}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Eden]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM|macOSx64|macOSARM|FreeBSD}}&amp;lt;br&amp;gt;{{Icon|Solaris|OpenBSD}}&amp;lt;br&amp;gt;{{Icon|Haiku|NetBSD|DragonFlyBSD|MidnightBSD}}&lt;br /&gt;
|[https://git.eden-emu.dev/eden-emu/eden/releases stable release]&lt;br /&gt;
[https://git.eden-emu.dev/eden-ci/nightly/releases official nightly builds]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{Emulator compatibility|link=https://emulation.gametechwiki.com/index.php/Yuzu_Game_Compatibility_List|1469|2731}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Citron]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM}}&lt;br /&gt;
|[https://git.citron-emu.org/citron-emu/Citron/releases/ git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Sudachi]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Suyu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[https://github.com/suyu-emu/suyu-v0.0.4/releases/tag/v0.04-latest v0.0.4]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Torzu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] &amp;lt;small&amp;gt;(Dark Git)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240412002255/https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds (archived)] (obsolete)&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;yuzuceased&amp;quot;&amp;gt;Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]], using the actively developed yuzu forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=yuzuceased/&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Ryujinx-based&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LinuxARM|macOSx64|macOSARM}}&lt;br /&gt;
|&#039;&#039;[https://ryujinx.org/download {{RyujinxVer}}] (obsolete)&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Ryujinxceased&amp;quot;&amp;gt;Official [[Ryujinx]] downloads have been taken down due to the [[Ryujinx#Overview|agreement to stop working on the project]], using the actively developed Ryujinx forks recommended from now on.&amp;lt;/ref&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=Ryujinxceased/&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|link=https://web.archive.org/web/20240901191606/https://github.com/Ryujinx/Ryujinx-Games-List/issues|3573|4367}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Ryubing]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/projects/Ryubing/releases stable release]&lt;br /&gt;
[https://git.ryujinx.app/Ryubing/Canary/releases canary release]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{Emulator compatibility|link=https://emulation.gametechwiki.com/index.php/Ryujinx_Game_Compatibility_List|2765|3537}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Kenji-NX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/projects/Kenji-NX/releases 2.0.5]||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Ryujinx Mirror]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/archive/ryujinx-mirror git]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Windows build requires [https://www.openal.org/downloads/oalinst.zip OpenAL]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Ryujinx Classic]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://gitlab.com/ryujinx-classic/ryujinx-classic git]||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{R}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Astris]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOSARM}}&lt;br /&gt;
|[https://github.com/V380-Ori/Astris.Binaries/releases {{AstrisVer}}]||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{R}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hydra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOSARM}}&lt;br /&gt;
|[https://github.com/SamoZ256/hydra/releases {{HydraVer}}]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NxEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/N3xoX1/nxemu/releases 0.1.0.59-17dfe18]&lt;br /&gt;
[https://github.com/N3xoX1/nxemu git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} ?&lt;br /&gt;
|?&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pound&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pound-emu/pound v0.0.0 (pre-release)]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;Pound development is currently paused as development has [https://github.com/pound-emu/pound#:~:text=IMPORTANT,SUPPORT &amp;quot;fully shifted to creating a new arm recompiler from the ground up.&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
|{{WIP-Box|link=https://github.com/pound-emu/pound?tab=readme-ov-file#overview}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | CageTheUnicorn&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mephisto&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/reswitched/Mephisto/releases git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | NSEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RKX1209/nsemu git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |yuzu-based&lt;br /&gt;
|[[yuzu#Forks|Citron NEO]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/citron-neo/emulator/releases stable release]&amp;lt;br&amp;gt;[https://github.com/citron-neo/CI/releases official nightly builds]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Eden]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://git.eden-emu.dev/eden-emu/eden/releases stable release]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Pomelo]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}&lt;br /&gt;
|[https://pomelo-emu.github.io/downloads.html Official Site]&amp;lt;br&amp;gt;[https://gitlab.com/Pomelo-Emu/Pomelo git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Emulator compatibility|link=https://pomelo-emu.github.io/titles.html/|87|136}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Citron]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://git.citron-emu.org/citron-emu/Citron/releases/ git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Sudachi]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Suyu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases v0.0.3]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Torzu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] &amp;lt;small&amp;gt;(Dark Git)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}{{Icon|iOS}}&lt;br /&gt;
|[[yuzu#Forks|yuzu forks]] (recommended)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://web.archive.org/web/20240304142735/https://github.com/yuzu-emu/yuzu-android/releases yuzu GitHub (archived)] (obsolete)&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;yuzuceased&amp;quot;/&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=yuzuceased/&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ Reddit link]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Ryujinx-based&lt;br /&gt;
|Kenji-NX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://git.ryujinx.app/Kenji-NX/Android/releases 2.1.0-pr.2]||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MeloNX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}&lt;br /&gt;
|[https://git.ryujinx.app/projects/MeloNX/releases 2.3.1]||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|&#039;&#039;[https://ryujinx.org/download {{RyujinxVer}}] (obsolete)&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Ryujinxceased&amp;quot;/&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=Ryujinxceased/&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest Version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://web.archive.org/web/20230506175017if_/https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]&lt;br /&gt;
|{{Na|link=https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks}}&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|[https://github.com/strato-emu/compat-list/issues 4%&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;58 out of 1426 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|nnCompat]]&lt;br /&gt;
|align=left|{{Icon|Switch2}}&lt;br /&gt;
| 21.2.0&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| [https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/ 98%]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulation-focused Linux distros [[Recommended_Linux_distros#Emulation-focused|(...)]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest Version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Linux&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/kentjhall/horizon-linux git] &lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
==Comparisons==&lt;br /&gt;
{{for|more information about Ryujinx forks|Ryujinx#Forks}}&lt;br /&gt;
{{for|more information about yuzu forks|yuzu#Forks}}&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Ryujinx]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that is programmed in C#. Unlike yuzu, Ryujinx doesn&#039;t offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://web.archive.org/web/20240919220553/https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu and its forks. Ryujinx also has support for [https://web.archive.org/web/20240921140628/https://github.com/Ryujinx/Ryujinx/pull/6057 ARM64 Linux] and [https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/ macOS], [https://web.archive.org/web/20241007140226/https://blog.ryujinx.org/progress-report-january-2024/ and it uses an alternative approach to yuzu&#039;s NCE for improving performance when emulating on ARM systems.]&lt;br /&gt;
&lt;br /&gt;
:::On October 1, 2024, Ryujinx GitHub and its repository were taken down. Shortly after this happened, [https://x.com/RyujinxEmu/status/1841188744126480428 the Ryujinx team announced that gdkchan was contacted by Nintendo and offered an agreement to stop working on the project and remove all related assets he was in control of.] However, the community quickly responded with the creation of mirrors and forks. &#039;&#039;&#039;Currently, various notable active projects have emerged, see [[Ryujinx#Forks]] section for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;[[yuzu]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]&#039;s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they&#039;re available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial &amp;quot;early access&amp;quot; builds. One of yuzu&#039;s notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://yuzu-mirror.github.io/entry/yuzu-progress-report-nov-2023/#project-nice Native Code Execution (NCE)] and other fixes. Their [https://yuzu-mirror.github.io/entry/yuzu-progress-report-jan-2024/#device-mapping-and-smmu Device Mapping &amp;amp; SMMU] implementation also further helped reduce yuzu&#039;s memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to &amp;quot;[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]&amp;quot;, but despite all the optimizations and improvements, only high-end devices are recommended for the Android platform. In yuzu&#039;s last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on &amp;quot;multiprocess&amp;quot; and &amp;quot;services&amp;quot;, which is crucial progress towards emulating applets and system functions like some [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented.&lt;br /&gt;
&lt;br /&gt;
::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu), which has led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is straightforward to find an archive of the latest version (EA-4176), and its work is likely to be continued by other developers. &#039;&#039;&#039;The community has quickly responded with the creation of mirrors and forks, see the [[Yuzu#Forks]] section for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;[[Egg NS]]&lt;br /&gt;
:: Similarly to DamonPS2, it is a closed-source, payware/malware emulator only for Android. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039; because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;Hydra&lt;br /&gt;
::Hydra is an experimental Nintendo Switch emulator. The emulator is still in very early stages. A few homebrew apps work perfectly, and some official games get in-game with various degrees of playability.&lt;br /&gt;
&lt;br /&gt;
:;[[DamonSwitch]]&lt;br /&gt;
::Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Damon company&#039;&#039;&#039; edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;[https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]&lt;br /&gt;
::SphiNX is an inactive closed-source Switch emulator. The emulator was a work in progress project, but as of now, there are no public releases.&lt;br /&gt;
&lt;br /&gt;
:;Pound&lt;br /&gt;
:: Early-stage Nintendo Switch emulator that will also emulate the [[Nintendo Switch 2|Switch 2]].&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Skyline]]&lt;br /&gt;
::Skyline (formerly MonoNX and Lightswitch) is a free [[compatibility layer]] for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.&lt;br /&gt;
&lt;br /&gt;
::;[[Strato]]&lt;br /&gt;
:::A fork of Skyline that continues from where that project left off. It is an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go in-game with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as &#039;&#039;The Legend of Zelda: Breath of the Wild&#039;&#039;, have graphical output, boosting FPS in many titles, and fixing bugs in games. [https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/ In March 2024, lead developer &amp;quot;Lynx&amp;quot; announced departure from the project and decided to step away from console emulation development]. The project was then handed over to the other developers.&lt;br /&gt;
&lt;br /&gt;
:; [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|Nintendo Switch 2 compatibility mode (nnCompat)]]&lt;br /&gt;
::Nintendo Switch 2 contains a compatibility layer called nnCompat&amp;lt;ref&amp;gt;https://switchbrew.org/wiki/(Switch_2)_Compatibility_Mode&amp;lt;/ref&amp;gt; for running Nintendo Switch titles. Not all titles are compatible with the system, with certain ones being unable to boot or having glitches. Markedly, &#039;&#039;Nintendo Labo Toy-Con 04: VR Kit&#039;&#039; is noted as incompatible with Nintendo Switch 2 due to the system and Joy-Con 2 controllers having bigger dimensions than the original system and Joy-Cons; however, unlike other incompatible titles, the system does not prevent you from running &#039;&#039;VR Kit&#039;&#039;. Certain streaming apps such as Abema (Japan), niconico (Japan), Hulu (Japan and United States), Crunchyroll (Americas and Europe) and InkyPen (Americas and Europe) are also not compatible with Nintendo Switch 2.&amp;lt;ref&amp;gt;https://switch-software-compatibility.nintendo.com/en-US&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Emulation-focused Linux distros&lt;br /&gt;
:; Horizon Linux&lt;br /&gt;
::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU &amp;amp; IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. &#039;&#039;Puyo Puyo Tetris&#039;&#039; is semi-playable with audio output, and the emulator can also run several homebrew applications.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Eden&lt;br /&gt;
! Ryubing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}&lt;br /&gt;
|{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://gamebanana.com/scripts/11752 Currently requires Cheat Engine to work.]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
| {{Enhancements/Graphics/Pre-rendering anti-aliasing}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon. However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. {{YouTubeVideo|-xsAzWZYkO0|(Demonstration)}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resolution|Resizable internal resolution]]&lt;br /&gt;
| {{Ya}}||{{Ya|link=https://web.archive.org/web/20240901191619/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#graphics-enhancements}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon. Besides, yuzu and Ryujinx already support some of RTX Remix features. On top of that, you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Graphics/Super resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon. See [https://old.reddit.com/r/emulation/comments/1ncgfv1/citron_emulator_v07_complete_rewrite/ this] for [[Citron]]&#039;s FSR 2 implementation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_Switch|Texture replacement]]&lt;br /&gt;
| {{~}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;According to a [https://web.archive.org/web/20241004113648/https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all the Patreon goal features that have been previously met will be finished and delivered. [https://web.archive.org/web/20240912145547/https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_Switch|Ultra-widescreen hack]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Widescreen is already supported on Nintendo Switch. But there is no support by system for render games in other ratios such as 16:10, 21:9, or 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;. While &#039;&#039;&#039;{{YouTubeVideo|DlZpEuU6IUg|AFMF}}&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used, please be aware that some visual glitches and artifacts may occur at this time. See {{YouTubeVideoTime|vbbdP9ls2GY|375|here}} and {{YouTubeVideoTime|mZblX75AbOM|442|here}}. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal frame rate hack]]&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;There is no Preload image to RAM implementation for Ryujinx, but it has a kind of similar enhancement called &amp;quot;[https://web.archive.org/web/20240929032151/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#profiled-persistent-translation-cache Profiled Persistent] [https://web.archive.org/web/20241009062028/https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache Translation Cache].&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA&#039;s Reflex SDK isn&#039;t currently possible. This is due to a combination of factors, including potential [https://github.com/yuzu-emu/yuzu/issues/8060 licensing issues] and &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefits to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
| {{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping]]&lt;br /&gt;
| {{Ya}}||{{Ya}}{{YouTubeVideo|ksAkIIwhM6s|*}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]]) FSR 1 is [https://www.reddit.com/r/NintendoSwitch/comments/sttwp7/nintendo_switch_sports_uses_amd_fidelityfx_super/ already supported on Nintendo Switch.]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
| {{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{Na}}||{{Na|link=https://web.archive.org/web/20231118163049/https://github.com/Ryujinx/Ryujinx/issues/3725}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;/&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; {{N/a}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;&amp;gt;yuzu or suyu has no dedicated interface like Ryujinx. All the cheats, updates, DLCs and mods in the Title Properties→Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.&amp;lt;/ref&amp;gt;||{{Ya|link=https://web.archive.org/web/20240228004137/https://github.com/Ryujinx/Ryujinx/pull/4390}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;/&amp;gt;||{{Ya|link=https://github.com/Ryujinx/Ryujinx/pull/4390}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Command-line options&lt;br /&gt;
| {{Ya|link=https://git.suyu.dev/sudachi-backup/sudachi/src/branch/main/src/sudachi/main.cpp#L507}}||{{Ya|link=https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066}}&lt;br /&gt;
|-&lt;br /&gt;
| On-screen display&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-game profiles&lt;br /&gt;
| {{Ya}}||{{Ya|link=https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Format&amp;quot;/&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Format&amp;quot;&amp;gt;There is a [https://web.archive.org/web/20231224221845/https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It is notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. Although as mentioned in the [[Save_disk_space_for_ISOs#Switch]] section, you can use NSC_Builder for merge the game base, update and DLCs on a single NSP or XCI file, yuzu and its forks support this single but multi content file. Also see overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable refresh rate]]&lt;br /&gt;
| {{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Na}}||{{~|link=https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Misc.&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
| {{Na}}||{{Na|link=https://web.archive.org/web/20240306021945/https://github.com/Ryujinx/Ryujinx/issues/5486}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=freelook/&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=freelook&amp;gt;Have to be done on a per-game basis as the yuzu or Ryujinx didn&#039;t have a &amp;quot;Camera&amp;quot; feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
| {{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Eden&lt;br /&gt;
! Ryubing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Ethernet||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Connectivity|Nintendo Switch Online]]&lt;br /&gt;
|{{Na}}||{{Na|link=https://emulation.gametechwiki.com/index.php/Nintendo_Switch_Online#Emulation_of_the_service}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.nintendo.com/sg/support/qa/detail/38050 Smart Device Mode] and [https://en-americas-support.nintendo.com/app/answers/detail/a_id/26938/~/nintendo-switch-online-app-overview-and-faq Nintendo Switch Online App]&lt;br /&gt;
|{{Dunno}}||{{Na|link=https://github.com/Ryujinx/Ryujinx-Games-List/issues/4665#issuecomment-1615526558}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Wi-Fi&lt;br /&gt;
|[https://www.nintendo.com/us/gaming-systems/switch-2/features/gameshare/ GameShare]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Can only be used as a receptor (slave) from a Nintendo Switch 2 (master) in select games.&amp;lt;/small&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Local wireless||{{~}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Online||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Joy-Cons&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]||{{~}}||{{Na|link=https://web.archive.org/web/20240209203837/https://github.com/Ryujinx/Ryujinx/issues/1659}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support infrared#Nintendo_Switch_Emulation|IR motion camera (Joy-Con R)]]||{{Ya}}||{{Na|link=https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_motion_controls#Switch_Emulation|Motion sensors]]||{{Ya}}||{{Ya|link=https://web.archive.org/web/20240901191619/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#motion-controls}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NFC||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |microSD card&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |System software&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#HOME Menu|HOME Menu]]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#NSO_emulators|Nintendo Classics and Sega Genesis titles]]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_that_support_touchscreen#Nintendo_Switch_Emulation|Touchscreen]]&lt;br /&gt;
|{{Ya}}||{{Ya|link=https://github.com/Ryujinx/Ryujinx/issues/4574}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Amiibo]]&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Controllers&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;See PCGamingWiki: [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con Joy-Con] and [https://www.pcgamingwiki.com/wiki/Switch_Pro_Controller Switch Pro Controller] pages for more information about these controllers and PC connectivity/compatibility.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dual Joy-Cons and Pro Controller&lt;br /&gt;
|{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://web.archive.org/web/20240506170031/https://github.com/Ryujinx/Ryujinx/issues/3293 Only possible with &#039;BetterJoy&#039; at the moment.]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NES/Famicom controllers&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Genesis Control Pad&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.nintendo.com/us/store/products/nintendo-64-controller/ Nintendo 64 controller (Switch version)]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used to play Nintendo 64 games available via Nintendo Classics. Has Home and Capture button functionality unavailable on the original N64 + built-in rumble support without needing the Rumble Pak.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[bulba:Poké_Ball_Plus|Poké Ball Plus]]&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://switchbrew.org/wiki/Ring-Con Ring-Con]&lt;br /&gt;
|{{Ya}}||{{Na|link=https://github.com/Ryujinx/Ryujinx/issues/1713}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Single Joy-Con&lt;br /&gt;
|Horizontal&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Vertical&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SNES controller&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Taiko no Tatsujin&#039;&#039; Drum Controller&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Wikipedia:Nintendo_Labo|Nintendo Labo]]&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;https://web.archive.org/web/20240523041936/https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con&amp;lt;br&amp;gt;https://github.com/Ryujinx/Ryujinx/issues/2500&amp;lt;br&amp;gt;https://web.archive.org/web/20240228004557/https://github.com/Ryujinx/Ryujinx/pull/4007&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Toys-to-life_emulation#Starlink:_Battle_for_Atlas|&#039;&#039;Starlink: Battle for Atlas&#039;&#039; toys-to-life elements]]&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |USB&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |GameCube controller adapter||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Headset||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch|Keyboard]]||{{Ya}}||{{~|link=https://web.archive.org/web/20240909161525/https://github.com/Ryujinx/Ryujinx/issues/3156}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch|Mouse]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_microphone|Wii U microphone]] (wired &amp;amp; wireless)||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Battery&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Category:Cloud-based_Nintendo_Switch_games|Cloud-based titles]]&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/53518/~/cloud-versions-of-games---faq&amp;lt;br&amp;gt;https://www.nintendo.com/en-gb/Support/Nintendo-Switch/Games-Using-Cloud-Streaming-Technology-FAQ-1864576.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HOME Menu===&lt;br /&gt;
:[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview HOME Menu overview]&lt;br /&gt;
*Eden supports the HOME Menu, also allows you to launch .NSP games directly from the emulated HOME Menu. Simply add your games via Eden’s Qt interface, boot into the HOME Menu, and launch them as you would on real hardware. Set a dedicated HOME Menu hotkey in Qt Controls for quick toggling between games and the menu.&lt;br /&gt;
*[https://web.archive.org/web/20240417185637/https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf Sudachi included] [https://web.archive.org/web/20240419202440/https://github.com/jarrodnorwell/Sudachi/pull/1 Home Menu support,] but then this feature was removed from the graphical user interface until 1.0.10. Random crashes can occur during HOME Menu navigation (e.g., when moving between menus or scrolling).&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/Nintendo_Switch_XLink_Kai_Setup XLink Kai - Nintendo Switch setup guide]&lt;br /&gt;
&lt;br /&gt;
Nintendo Switch Local play games are divided into two groups; [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Local_Wireless_Games games with Local Wireless support], and [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#LAN_Games games with LAN support]. [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Supported_Games There are different requirements and rules for the two types.] The difference is that Local Wireless is ad-hoc Wi-Fi between Switch radios. [https://old.reddit.com/r/Ryujinx/comments/mg1iu5/comment/gt22ebx/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button LAN is when the switches are joined to the same Wi-Fi access point.]&lt;br /&gt;
&lt;br /&gt;
See [[Nintendo_Switch_2_emulators#Connectivity|Switch 2 connectivity section]] for new &#039;GameShare&#039; feature.&lt;br /&gt;
&lt;br /&gt;
;Local Wireless Play/LDN: Local Wireless games are a bit more restricted but the following can play games together:&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems using ldn_mitm sysmodule&lt;br /&gt;
*Players using [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx&#039;s LDN builds] or [https://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu]. Ryujinx also allows for connecting to [https://web.archive.org/web/20241009062057/https://blog.ryujinx.org/introducing-ldn3 CFW Switch devices that are using the ldn_mitm submodule]. There is a feature tracker for Ryujinx for upstreaming [https://web.archive.org/web/20240919220553/https://github.com/Ryujinx/Ryujinx/issues/4716 LDN] to main builds. [[Ryujinx#Forks|GreemDev fork of Ryujinx]] has merged LDN feature.&lt;br /&gt;
:*Ryujinx: [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]&lt;br /&gt;
&lt;br /&gt;
;LAN Play: LAN games are the most widely supported, and the following can play games together:&lt;br /&gt;
*Players using unmodified &amp;quot;OFW&amp;quot; Nintendo Switch and Nintendo Switch Lite systems.&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems.&lt;br /&gt;
*Players using Ryujinx or yuzu&lt;br /&gt;
:*Ryujinx: [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]&lt;br /&gt;
&lt;br /&gt;
So in summary, it is possible to play on the same network and LAN multiplayer over the internet with programs like XLink Kai, see XLink Kai&#039;s setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu], also see [[Netplay#LAN tunneling programs|LAN Tunneling programs]] for more information.&lt;br /&gt;
&lt;br /&gt;
;Nintendo Switch Online{{Main|Nintendo Switch Online}}&lt;br /&gt;
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the online multiplayer capable Switch titles using [[Preservation_projects#Private_Game_Servers|revival private servers]].&lt;br /&gt;
&lt;br /&gt;
===NSO emulators===&lt;br /&gt;
*[[Official emulators]]&lt;br /&gt;
*[[Nintendo Switch Online#List of emulators]]&lt;br /&gt;
*[[Wikipedia:Nintendo_Classics]]&lt;br /&gt;
For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled &amp;quot;Expansion Pack,&amp;quot; players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.&lt;br /&gt;
&lt;br /&gt;
:*Ryujinx compatibility for NSO emulators: [https://web.archive.org/web/20220913205946/https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://web.archive.org/web/20230915213056/https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://web.archive.org/web/20240913195050/https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://web.archive.org/web/20240909121322/https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://web.archive.org/web/20240905161216/https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://web.archive.org/web/20230320134028/https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.&lt;br /&gt;
:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. &#039;&#039;&#039;It&#039;s important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.&#039;&#039;&#039; See {{YouTubeVideo|IG19iNUDQd4|here}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,switch,yuzu,ryujinx&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RX-78&amp;diff=149874</id>
		<title>RX-78</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RX-78&amp;diff=149874"/>
		<updated>2026-09-08T23:26:35Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title =  &lt;br /&gt;
|logo = RX-78.jpg&lt;br /&gt;
|developer = [[Bandai]]&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|release = 1983&lt;br /&gt;
|games released = 20&lt;br /&gt;
|introductory price = 59,800 yen&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The RX-78 Gundam is a so-called gaming computer released by Bandai in July 1983. It is named after the &#039;&#039;Mobile Suit Gundam&#039;&#039; character with the same name. This was the first time Bandai commercialized a personal computer.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:74%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=6|x86&lt;br /&gt;
|-&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/rx78/index.html eRX-78]&lt;br /&gt;
|{{Icon|Windows}}&lt;br /&gt;
|[http://takeda-toshiya.my.coocan.jp/common/source.7z source]&amp;lt;br&amp;gt;[http://takeda-toshiya.my.coocan.jp/common/binary.7z binary]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bandai}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bandai]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:Z80-based]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Playdia&amp;diff=149873</id>
		<title>Playdia</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Playdia&amp;diff=149873"/>
		<updated>2026-09-08T23:19:51Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Placeholder Section}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title =&lt;br /&gt;
|logo = Bandai-Playdia-Set-R.jpg&lt;br /&gt;
|developer = [[Bandai]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = 1994&lt;br /&gt;
|discontinued = 1996&lt;br /&gt;
|predecessor = [[Terebikko]]&lt;br /&gt;
|successor=[[Apple_Pippin#Pippin_.40WORLD_.26_Atmar_Models| Pippin]]&lt;br /&gt;
|emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
The Playdia (プレイディア) is a fifth-generation home video game console released only in Japan. The Playdia retailed for ¥24,800 in 1994&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{{No playable emulators}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/WizzardSK/playdia-emu playdia-emu]&lt;br /&gt;
|align=left|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Micha King Kinetoscope==&lt;br /&gt;
Placeholder text for the [https://playdia.fandom.com/wiki/Micha_King Micha King]&lt;br /&gt;
&lt;br /&gt;
{{Bandai}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bandai consoles]]&lt;br /&gt;
[[Category:CD-ROM-based]]&lt;br /&gt;
[[Category:Discontinued video game consoles]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_AI_Computer&amp;diff=149080</id>
		<title>Sega AI Computer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_AI_Computer&amp;diff=149080"/>
		<updated>2026-08-23T22:28:21Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega AI Computer&lt;br /&gt;
|logo = Sega AI Computer.jpg&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Computers|Home computer]]&lt;br /&gt;
|release = 1986&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[https://segaretro.org/Sega_AI_Computer Sega AI Computer]&#039;&#039;&#039; is a 16-bit home computer released by Sega. &lt;br /&gt;
&lt;br /&gt;
The Sega AI computer had 128kB of RAM, a display of 256x212. Software came on either Audio Cassettes or Sega My Card (Sega Card), physically the same as the ones for [[wikipedia:SG-1000#History|SG-1000 II]], and [[wikipedia:Master_System#Mark_III|Sega Mark III]] (Sega Cards for all previous Sega systems are incompatible with the AI computer)&amp;lt;ref group=N&amp;gt;All information from [https://www.smspower.org/SegaAI/Index smspower.org] and [https://segaretro.org/Sega_AI_Computer segaretro.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}[https://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp#L741 *]&lt;br /&gt;
|}&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;MAME&lt;br /&gt;
:Initial support added with [https://old.reddit.com/r/emulation/comments/1afdc9b/mame_0262/ MAME 0.262] version.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Educational]]&lt;br /&gt;
[[Category:Computers (for kids)]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:Infobox_computing_device/doc&amp;diff=149079</id>
		<title>Template:Infobox computing device/doc</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:Infobox_computing_device/doc&amp;diff=149079"/>
		<updated>2026-08-23T22:16:39Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
An infobox for console pages; based on the improved &amp;amp;#x007B;{[[Template:Infobox emulator|Infobox emulator template]]}&amp;amp;#x007D;, using a design closely modelled from Wikipedia, but with our own tweaks. Most parameters are optional, and are explained below.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
The order of this list of parameters is meant to match the order they are displayed in the box. You can technically place each parameter in any order you want (as opposed to &amp;lt;code&amp;gt;first&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;second&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;third&amp;lt;/code&amp;gt;, etc.) in the markup, but it can get confusing as the template is designed to have the values show up only one way.&lt;br /&gt;
; &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; : The name of the console. If no value is given, it will default to the name of the page instead, so it&#039;s highly recommended to set the parameter yourself.&lt;br /&gt;
; &amp;lt;code&amp;gt;logo&amp;lt;/code&amp;gt; : Should be used for the logo of the console (if it exists). (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;logowidth&amp;lt;/code&amp;gt; : Set the width of the logo; might be useful for logos that either exceed the size of the infobox, or have a more vertical (and thus uncomfortable) aspect ratio. (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image4&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image6&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image7&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image8&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;image9&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;image10&amp;lt;/code&amp;gt; : Show console images; the extra numbered parameters exist for cases where there is more than one image, possibly to represent different forms (like [[Nintendo Switch emulators]]) or different models (like [[PC Engine (TurboGrafx-16) emulators]]). The extras can also be used without the presence of the first &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; parameter, but this isn&#039;t recommended. (optional, but recommended)&lt;br /&gt;
; &amp;lt;code&amp;gt;imagewidth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth4&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth6&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth7&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth8&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;imagewidth9&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;imagewidth10&amp;lt;/code&amp;gt; : Sets the width of the images. (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;imagecaption&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;caption&amp;lt;/code&amp;gt; : Show a caption below the image(s); describe both images if you use both parameters. (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;developer&amp;lt;/code&amp;gt; : Who&#039;s making the console? If the console was discontinued, then who &#039;&#039;made&#039;&#039; the console? (optional, but recommended)&lt;br /&gt;
; &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; : What type of console is it? &amp;quot;Home video game console&amp;quot; or &amp;quot;Handheld game console&amp;quot; are the two biggest examples, though you may find &amp;lt;code&amp;gt;&amp;quot;Handheld&amp;quot; game console&amp;lt;/code&amp;gt; on pages like [[Virtual Boy emulators]]. (optional, but recommended)&lt;br /&gt;
; &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt; : What generation was this console released in? Wikipedia has a comprehensive list, but you can also see [[:Category:Consoles|our category for consoles]]. (optional, but recommended)&lt;br /&gt;
; &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;release date&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;released&amp;lt;/code&amp;gt; : The release date or year of the console. (optional, but recommended)&lt;br /&gt;
; &amp;lt;code&amp;gt;discontinued&amp;lt;/code&amp;gt; : When was the console discontinued? (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;predecessor&amp;lt;/code&amp;gt; : What console came before this one? (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;successor&amp;lt;/code&amp;gt; : What console came after this one? (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;emulated&amp;lt;/code&amp;gt; : Is this console unofficially emulated? (required)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background: #DFD; color:black; vertical-align: middle; text-align: center&amp;quot;&amp;gt;✓&amp;lt;/span&amp;gt;  = &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background: PapayaWhip; color: black; vertical-align: middle; text-align: center&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; = &amp;lt;code&amp;gt;partial&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background: #FFE3E3; color:black; vertical-align: middle; text-align: center&amp;gt;X&amp;lt;/span&amp;gt; = &amp;lt;code&amp;gt;no&amp;lt;/code&amp;gt;&lt;br /&gt;
; &amp;lt;code&amp;gt;website&amp;lt;/code&amp;gt; : The website of the console. (optional)&lt;br /&gt;
; &amp;lt;code&amp;gt;blank&amp;lt;/code&amp;gt; : A spacer to put between parameters. (optional)&amp;lt;br /&amp;gt;Start by adding &amp;lt;code&amp;gt;blank = &amp;lt;/code&amp;gt; and then use the code &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;span style=&amp;quot;color: #ececec;&amp;quot;&amp;amp;gt;blank&amp;amp;lt;/span&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template documentation|{{BASEPAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:Infobox_computing_device/Gizmondo&amp;diff=149078</id>
		<title>Template:Infobox computing device/Gizmondo</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:Infobox_computing_device/Gizmondo&amp;diff=149078"/>
		<updated>2026-08-23T22:12:25Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG system&lt;br /&gt;
| name = Gizmondo&lt;br /&gt;
| image = Gizmondo.jpg&lt;br /&gt;
| imagewidth = 250px&lt;br /&gt;
| manufacturer = [[Tiger Telematics]]&lt;br /&gt;
| type = [[Handheld game console]]&lt;br /&gt;
| generation = [[Seventh generation of video game consoles|Seventh]]&lt;br /&gt;
| release_date = 19 March 2005&lt;br /&gt;
| discontinued = 6 February 2006&lt;br /&gt;
| emulated = partial&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148572</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148572"/>
		<updated>2026-08-18T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 was the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Since the news of Sony discontinuing the game discs production in July 2026, the PS5 emulation has started to get significant progress with various emulators emerging. However, they&#039;re far from having most of the library running at the moment.&lt;br /&gt;
&lt;br /&gt;
The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator is likely to have support of PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://kytyps5.github.io/compatibility|32|105}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/sharpemu/sharpemu/issues?q=is%3Aissue%20state%3Aopen%20label%3Agame-compatibility|0|69}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Touché PX5&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/Techx3/TouchePX5 git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperismo&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/medfa12/prosperismo-public git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 compatibility for Windows, macOS, and Linux based off of Kyty. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 compatibility layer written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
::;craziiEmu&lt;br /&gt;
::A fork of Sharpemu which adds improvements currently not seen in the official SharpEmu repository, such as a different user interface.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A FLOSS compatibility layer created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is another compatibility layer for Windows/macOS/Linux. It is highly not recommended you use this emulator due to it being almost completely AI generated.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
:; Prosperismo&lt;br /&gt;
:: Prosperismo began as a fork of Kyty and has since added its own compatibility work, Vulkan renderer changes, and desktop shell.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5&amp;diff=148571</id>
		<title>PlayStation 5</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5&amp;diff=148571"/>
		<updated>2026-08-18T16:50:19Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: DavidHolandaOne moved page PlayStation 5 to PlayStation 5 emulators over redirect: Not sure why this page is moved to simply &amp;quot;Playstation 5&amp;quot;, as previous Playstation pages still has &amp;quot;emulators&amp;quot; in the title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PlayStation 5 emulators]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148570</id>
		<title>PlayStation 5 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_5_emulators&amp;diff=148570"/>
		<updated>2026-08-18T16:50:19Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: DavidHolandaOne moved page PlayStation 5 to PlayStation 5 emulators over redirect: Not sure why this page is moved to simply &amp;quot;Playstation 5&amp;quot;, as previous Playstation pages still has &amp;quot;emulators&amp;quot; in the title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5&lt;br /&gt;
| logo = PlayStation 5 logo and wordmark.svg&lt;br /&gt;
| image = Black and white Playstation 5 base edition with controller.png&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = The original PlayStation 5 console with optical drive, and DualSense controller&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 12, 2020&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = Original PlayStation 5 in upright position, with DualSense controller sitting on right side&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:PlayStation 5|PlayStation 5]]&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS5&#039;&#039;&#039;) is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.&lt;br /&gt;
&lt;br /&gt;
The platform launched in two varieties: a base model with an &#039;&#039;&#039;[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]&#039;&#039;&#039;-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. &lt;br /&gt;
&lt;br /&gt;
It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.&lt;br /&gt;
&lt;br /&gt;
Sony released a more powerful mid-generation edition of the PlayStation 5, the &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039;, similarly to what they did in the [[PlayStation_4_emulators|previous console generation]].[https://www.playstation.com/en-us/ps5/ps5-pro/]&lt;br /&gt;
&lt;br /&gt;
From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony&#039;s current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12 and Vulkan. Nonetheless, basic research is underway. The console’s CPU architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator - granted, said emulator would have to emulate/translate GCN, RDNA 1, RDNA 2, and RDNA 3/4 if they choose to support the PS5 Pro.&lt;br /&gt;
&lt;br /&gt;
==Emulators and [[Compatibility layers]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[#PlayStation 5 Pro|PS5 Pro]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|KytyPS5&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Nmzik/KytyPS5 git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://kytyps5.github.io/compatibility|32|105}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|sharpemu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sharpemu/sharpemu git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/sharpemu/sharpemu/issues?q=is%3Aissue%20state%3Aopen%20label%3Agame-compatibility|0|69}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git] [https://github.com/RPCSX/rpcsx-build/releases Dev builds]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty git]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|CraziiEmu&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/craze1pirate/craziiEmu git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|prosper&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|[https://github.com/mattias800/ps5ys/blob/master/COMPATIBILITY.md boots multiple games]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Touché PX5&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/Techx3/TouchePX5 git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperismo&lt;br /&gt;
|align=left|{{Icon|Win|Linux|OSXx64}}&lt;br /&gt;
|[https://github.com/medfa12/prosperismo-public git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
:;Kyty&lt;br /&gt;
::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.&lt;br /&gt;
&lt;br /&gt;
::;KytyPS5&lt;br /&gt;
:::A PlayStation 5 compatibility for Windows, macOS, and Linux based off of Kyty. The project is still in an early stage of development. KytyPS5 can boot 2D games and some 3D games.&lt;br /&gt;
&lt;br /&gt;
:;Sharpemu&lt;br /&gt;
::SharpEmu is an experimental PlayStation 5 compatibility layer written in C# for Windows, with experimental builds for macOS and Linux. At this stage, the emulator can boot Demon&#039;s Souls. Development is currently focused on the shader translator and graphics pipeline. &amp;lt;ref&amp;gt;[https://github.com/par274/sharpemu/issues/9]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
::;craziiEmu&lt;br /&gt;
::A fork of Sharpemu which adds improvements currently not seen in the official SharpEmu repository, such as a different user interface.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A FLOSS compatibility layer created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already load the PS5&#039;s Safe Mode and show the PS logo in VSH.&lt;br /&gt;
&lt;br /&gt;
:;prosper&lt;br /&gt;
::Prosper by mattias800 is another compatibility layer for Windows/macOS/Linux. It is highly not recommended you use this emulator due to it being almost completely AI generated.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
:; Prosperismo&lt;br /&gt;
:: Prosperismo began as a fork of Kyty and has since added its own compatibility work, Vulkan renderer changes, and desktop shell.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 5 system.&amp;lt;br/&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Ray-tracing already supported on PlayStation 5.&amp;lt;br/&amp;gt;But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.&amp;lt;br/&amp;gt;On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[https://www.playstation.com/en-us/ps5/ps5-pro/]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=9 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;AFMF is (technically) already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;FSR 3 is already supported on PlayStation 5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;PlayStation 5 system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Real peripheral support (Passthrough)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disguise peripheral support through Passthrough&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | N/A&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 | Hardware features&lt;br /&gt;
! N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Wikipedia:PlayStation_5#System_software|System software]]&lt;br /&gt;
| [[#Home_screen_and_apps|Home screen and apps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#Trophies|Trophies]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Backwards&amp;lt;br/&amp;gt;compatibility&lt;br /&gt;
| [[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Official_emulators|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ PlayStation 4 (inc. Game Boost)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Input&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Adaptive triggers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_HD_haptic_feedback#PlayStation_5_Emulation|Haptic feedback]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_controller_speaker#PlayStation_5_Emulation|Built-in speaker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_microphone|Built-in microphone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_console_games_that_support_motion_controls#PlayStation_5|Motion controls]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_that_support_touchpad#PlayStation_5_Emulation|Touchpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_Light_Bar_support Light Bar]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DS Edge&#039;s Back Buttons mapping&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[PlayStation_Network#PlayStation_4_and_PlayStation_5|PlayStation Network&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(including PlayStation Now)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#LAN Tunneling|LAN Tunneling]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Tempest Engine 3D audio technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://www.tvfindr.com/gaming/ps5-hdr10-games/ HDR]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://playstation.fandom.com/wiki/PlayStation_5#Backwards_Compatibility PS4 Save File Transfer]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Controllers|Controller]]&lt;br /&gt;
| DualSense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#DualShock_4|DualShock 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5|USB Keyboard &amp;amp; Mouse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | WebCam&lt;br /&gt;
|[[Wikipedia:PlayStation_Camera|PlayStation Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_5#Additional_accessories|HD Camera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Motion&lt;br /&gt;
|[[Wikipedia:PlayStation_VR2|PlayStation VR2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_VR|PlayStation VR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aim Controller&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Remote Control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Pulse 3D wireless headset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Rock Band peripherals&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | [[#PS5 Pro exclusive features|PS5 Pro exclusive features]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro-enhanced games&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | PS5 Pro version of the Game Boost feature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
===Home screen and apps===&lt;br /&gt;
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]&lt;br /&gt;
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]&lt;br /&gt;
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
*No emulator supports this at the moment.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
===LAN Tunneling===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/PlayStation_5 Xlink Kai - PlayStation 5 supported games]&lt;br /&gt;
*Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
===Ultra HD Blu-ray drive===&lt;br /&gt;
PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for both PlayStation 4 and PlayStation 5 in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
:See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
:See [[Ripping games]].&lt;br /&gt;
:See [[Disc Drive emulation]].&lt;br /&gt;
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
==PlayStation 5 Pro==&lt;br /&gt;
&lt;br /&gt;
{{Infobox computing device&lt;br /&gt;
| name = PlayStation 5 Pro&lt;br /&gt;
| logo = PlayStation_5_Pro.svg&lt;br /&gt;
| image = PlayStation 5 Pro no disc drive.jpg&lt;br /&gt;
| image_upright = 0.75&lt;br /&gt;
| caption = PS5 Pro with visible black &amp;quot;gills&amp;quot; on the sides&lt;br /&gt;
| developer = [[Sony|Sony Interactive Entertainment]]&lt;br /&gt;
| manufacturer = [[Sony]], [[Foxconn]]&lt;br /&gt;
| type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Ninth-generation video game consoles|Ninth]]&lt;br /&gt;
| release_date = November 7, 2024&lt;br /&gt;
| predecessor = [[PlayStation 4]]&lt;br /&gt;
| alt = PlayStation 5 Pro view without a disc drive.&lt;br /&gt;
| emulated = {{Na}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 5 Pro&#039;&#039;&#039; (&#039;&#039;&#039;PS5 Pro&#039;&#039;&#039;) was released on September 10, 2024, following industry rumors since March 2024. While the CPU remains the same, the GPU now has dedicated machine learning hardware (300 INT8 Tops) for PSSR upscaling and is around 45% better at typical gaming tasks such as rasterization and ray tracing. https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
&lt;br /&gt;
===PS5 Pro-exclusive features===&lt;br /&gt;
https://www.playstation.com/en-us/ps5/ps5-pro/&lt;br /&gt;
====PS5 Pro-enhanced games====&lt;br /&gt;
&lt;br /&gt;
====PS5 Pro version of the Game Boost feature====&lt;br /&gt;
&lt;br /&gt;
[[Category: Placeholders]]&lt;br /&gt;
&lt;br /&gt;
==PlayStation Portal==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation Portal&#039;&#039;&#039; (Codenamed Project Q during development) is an accessory to the PS5 which uses a modified version of Android 13 with a Snapdragon 662 system-on-chip. It is made for streaming games and media from a PS5. It was launched in November 15th of 2023. https://www.playstation.com/en-us/accessories/playstation-portal-remote-player/&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*DigitalFoundry: {{YouTubeVideo|bKQ6NeTjccA|PlayStation 5 Backwards Compatibility Tested}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible video game consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Ninth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:x86-based]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148561</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148561"/>
		<updated>2026-08-17T19:11:10Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Comparisons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Known issues (minor problems) ===&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
* &amp;lt;i&amp;gt;128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Some games don&#039;t work using a workarounds trick. 32MB ROM only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: The Legacy of Goku II&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message &amp;quot;The game will not run in this hardware&amp;quot; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun: the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Moving cursor to the bottom of the world map causes soft-lock/freeze.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdom Hearts: Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works - Only run in extracted file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
* Save size: 128 KB (131,072 bytes).&lt;br /&gt;
* Name: &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
* Folder: &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering: yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type: auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value: 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation: uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation: yes(?)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size: 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed: 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup: auto&lt;br /&gt;
&lt;br /&gt;
- Enable home: no&lt;br /&gt;
&lt;br /&gt;
- Debug mode: yes&lt;br /&gt;
&lt;br /&gt;
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode: game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: End of the game when entering Underground Railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Mario Advance 4: Super Mario Bros. 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Graphic bugs, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie: Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS in the very beginning.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Bad scaling, freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Constantly coming back to language selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: Legacy of Goku II&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* TempGBA4PSP: game is laggy, especially when characters talk.&lt;br /&gt;
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
* gpSP-J: seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Loading a game presents with a screen stating &amp;quot;Save State X/O&amp;quot; but it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot; if any button is pressed.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The game is not able to load/create a save file, as it says &amp;quot;the game cannot be saved&amp;quot;. tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a workaround, place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your ROM directory where the game is at.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: High-fort after Boss Battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
=== Configuration Settings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling: Scaled 3:2&lt;br /&gt;
Screen Filtering: Yes&lt;br /&gt;
TV Output Ratio: ratio 4:3&lt;br /&gt;
TV Output Interlace: progressive&lt;br /&gt;
Frameskip Type: Automatic&lt;br /&gt;
Frameskip Value: 0 or 1*&lt;br /&gt;
Frameskip Varation: Random&lt;br /&gt;
Audio Output: Yes&lt;br /&gt;
Audio Buffer: 4096 Bytes&lt;br /&gt;
Scale: 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed: 333Mhz&lt;br /&gt;
Update backup: Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot;: No&lt;br /&gt;
Language: English&lt;br /&gt;
Fake Fat: No&lt;br /&gt;
Boot Mode: Game Cart&lt;br /&gt;
&lt;br /&gt;
To check VSH Menu, press Select on the XMB and ensure your clock-speed is at 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;: Use 0 for Frameskip Value if you can for the smoothest experience. If there is audio tearing, change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to initiate GpSP in PPSSPP gives a blue screen. However, the emulator is still running behind it, and it can be seen in split-second if going full screen or windowed is attempted. If it displays black screen when attempting to run any ROM, it can be reverted by going either full-screen or windowed.&lt;br /&gt;
&lt;br /&gt;
To fix the blue screen on PPSSPP, follow this setting:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance: 32MB&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories: 32MB&lt;br /&gt;
3. MOTHER 3: 32MB&lt;br /&gt;
4. Riviera - The Promised Land: 32MB&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team: 32MB&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unzipped 32MB ROM files gives a faster loading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16MB Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32MB Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32MB Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32MB Max ROM Buff is achieved when Unlock Extra Memory is enabled from Recovery Menu. If Unlock Extra Memory is disabled, it limits to 16MB. However, other gpSP emulators still achieves 32MB Max ROM Buff.&lt;br /&gt;
32MB ROM / 32MB buff = Faster loading, less glitchy&lt;br /&gt;
32MB ROM / 16MB Buff = Very slow loading, PSP freezes occasionally, unpacks and duplicates &amp;quot;.zip&amp;quot; ROM to &amp;quot;.gba&amp;quot;, using more space.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TempGBA is slower, but is more accurate and has better compatibility. The 150% SW mode makes the video output cleaner. It has less glitches in some games than gpSP (e.g. Golden Sun). It doesn’t have the option for full-screen and 16:9 aspect ratio.&lt;br /&gt;
* Uo gpSP Kai is faster and has cheat support, but lower compatibility. Uo gpSP Kai offers full screen but the image is extremely pixelated.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148560</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148560"/>
		<updated>2026-08-17T19:03:57Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* RAM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Known issues (minor problems) ===&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
* &amp;lt;i&amp;gt;128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Some games don&#039;t work using a workarounds trick. 32MB ROM only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: The Legacy of Goku II&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message &amp;quot;The game will not run in this hardware&amp;quot; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun: the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Moving cursor to the bottom of the world map causes soft-lock/freeze.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdom Hearts: Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works - Only run in extracted file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
* Save size: 128 KB (131,072 bytes).&lt;br /&gt;
* Name: &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
* Folder: &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering: yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type: auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value: 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation: uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation: yes(?)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size: 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed: 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup: auto&lt;br /&gt;
&lt;br /&gt;
- Enable home: no&lt;br /&gt;
&lt;br /&gt;
- Debug mode: yes&lt;br /&gt;
&lt;br /&gt;
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode: game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: End of the game when entering Underground Railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Mario Advance 4: Super Mario Bros. 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Graphic bugs, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie: Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS in the very beginning.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Bad scaling, freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Constantly coming back to language selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: Legacy of Goku II&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* TempGBA4PSP: game is laggy, especially when characters talk.&lt;br /&gt;
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
* gpSP-J: seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Loading a game presents with a screen stating &amp;quot;Save State X/O&amp;quot; but it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot; if any button is pressed.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The game is not able to load/create a save file, as it says &amp;quot;the game cannot be saved&amp;quot;. tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a workaround, place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your ROM directory where the game is at.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: High-fort after Boss Battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
=== Configuration Settings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling: Scaled 3:2&lt;br /&gt;
Screen Filtering: Yes&lt;br /&gt;
TV Output Ratio: ratio 4:3&lt;br /&gt;
TV Output Interlace: progressive&lt;br /&gt;
Frameskip Type: Automatic&lt;br /&gt;
Frameskip Value: 0 or 1*&lt;br /&gt;
Frameskip Varation: Random&lt;br /&gt;
Audio Output: Yes&lt;br /&gt;
Audio Buffer: 4096 Bytes&lt;br /&gt;
Scale: 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed: 333Mhz&lt;br /&gt;
Update backup: Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot;: No&lt;br /&gt;
Language: English&lt;br /&gt;
Fake Fat: No&lt;br /&gt;
Boot Mode: Game Cart&lt;br /&gt;
&lt;br /&gt;
To check VSH Menu, press Select on the XMB and ensure your clock-speed is at 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;: Use 0 for Frameskip Value if you can for the smoothest experience. If there is audio tearing, change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to initiate GpSP in PPSSPP gives a blue screen. However, the emulator is still running behind it, and it can be seen in split-second if going full screen or windowed is attempted. If it displays black screen when attempting to run any ROM, it can be reverted by going either full-screen or windowed.&lt;br /&gt;
&lt;br /&gt;
To fix the blue screen on PPSSPP, follow this setting:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance: 32MB&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories: 32MB&lt;br /&gt;
3. MOTHER 3: 32MB&lt;br /&gt;
4. Riviera - The Promised Land: 32MB&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team: 32MB&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unzipped 32MB ROM files gives a faster loading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16MB Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32MB Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32MB Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32MB Max ROM Buff is achieved when Unlock Extra Memory is enabled from Recovery Menu. If Unlock Extra Memory is disabled, it limits to 16MB. However, other gpSP emulators still achieves 32MB Max ROM Buff.&lt;br /&gt;
32MB ROM / 32MB buff = Faster loading, less glitchy&lt;br /&gt;
32MB ROM / 16MB Buff = Very slow loading, PSP freezes occasionally, unpacks and duplicates &amp;quot;.zip&amp;quot; ROM to &amp;quot;.gba&amp;quot;, using more space.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TempGBA-mod, the video quality in tempGBA&#039;s &amp;quot;150% SW&amp;quot; mode, make the video output look much cleaner, dunno what exactly is the difference between it and &amp;quot;GU&amp;quot; (which looks a lot like the video output gpSP has) but just looks better.&lt;br /&gt;
noticed that pokemon fire red and ultra violet don&#039;t tell me that the 1m chip isn&#039;t there, does tempGBA support 1m saves while gpSP doesn&#039;t?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile&lt;br /&gt;
why is it that neither emulator saves the CPU frenquency i set it to? &amp;lt;--- figured out how to make tempGBA do it, gpSP seemingly cant do it.&lt;br /&gt;
UO gpSP Kai to be the fastest. It does support 1M saves too. Here&#039;s the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]&lt;br /&gt;
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?&lt;br /&gt;
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;GU&amp;quot; output, that&#039;s supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.&lt;br /&gt;
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.&lt;br /&gt;
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.&lt;br /&gt;
&lt;br /&gt;
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on-screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it&#039;s actually making it run at relatively full speed and no glitches or audio break ups.&lt;br /&gt;
&lt;br /&gt;
1.TempGBA is slower, but is more accurate and has better compatibility.&lt;br /&gt;
&lt;br /&gt;
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148559</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148559"/>
		<updated>2026-08-17T18:58:57Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Configuration Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Known issues (minor problems) ===&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
* &amp;lt;i&amp;gt;128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Some games don&#039;t work using a workarounds trick. 32MB ROM only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: The Legacy of Goku II&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message &amp;quot;The game will not run in this hardware&amp;quot; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun: the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Moving cursor to the bottom of the world map causes soft-lock/freeze.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdom Hearts: Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works - Only run in extracted file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
* Save size: 128 KB (131,072 bytes).&lt;br /&gt;
* Name: &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
* Folder: &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering: yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type: auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value: 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation: uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation: yes(?)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size: 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed: 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup: auto&lt;br /&gt;
&lt;br /&gt;
- Enable home: no&lt;br /&gt;
&lt;br /&gt;
- Debug mode: yes&lt;br /&gt;
&lt;br /&gt;
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode: game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: End of the game when entering Underground Railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Mario Advance 4: Super Mario Bros. 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Graphic bugs, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie: Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS in the very beginning.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Bad scaling, freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Constantly coming back to language selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: Legacy of Goku II&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* TempGBA4PSP: game is laggy, especially when characters talk.&lt;br /&gt;
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
* gpSP-J: seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Loading a game presents with a screen stating &amp;quot;Save State X/O&amp;quot; but it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot; if any button is pressed.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The game is not able to load/create a save file, as it says &amp;quot;the game cannot be saved&amp;quot;. tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a workaround, place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your ROM directory where the game is at.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: High-fort after Boss Battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
=== Configuration Settings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling: Scaled 3:2&lt;br /&gt;
Screen Filtering: Yes&lt;br /&gt;
TV Output Ratio: ratio 4:3&lt;br /&gt;
TV Output Interlace: progressive&lt;br /&gt;
Frameskip Type: Automatic&lt;br /&gt;
Frameskip Value: 0 or 1*&lt;br /&gt;
Frameskip Varation: Random&lt;br /&gt;
Audio Output: Yes&lt;br /&gt;
Audio Buffer: 4096 Bytes&lt;br /&gt;
Scale: 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options:&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed: 333Mhz&lt;br /&gt;
Update backup: Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot;: No&lt;br /&gt;
Language: English&lt;br /&gt;
Fake Fat: No&lt;br /&gt;
Boot Mode: Game Cart&lt;br /&gt;
&lt;br /&gt;
To check VSH Menu, press Select on the XMB and ensure your clock-speed is at 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;: Use 0 for Frameskip Value if you can for the smoothest experience. If there is audio tearing, change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to initiate GpSP in PPSSPP gives a blue screen. However, the emulator is still running behind it, and it can be seen in split-second if going full screen or windowed is attempted. If it displays black screen when attempting to run any ROM, it can be reverted by going either full-screen or windowed.&lt;br /&gt;
&lt;br /&gt;
To fix the blue screen on PPSSPP, follow this setting:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance : 32mb&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories : 32mb&lt;br /&gt;
3. Mother 3 : 32mb&lt;br /&gt;
4. Riviera - The Promised Land : 32mb&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.&lt;br /&gt;
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.&lt;br /&gt;
Generally I normally work all of these games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32mb Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.&lt;br /&gt;
32mb ROM / 32mb buff = Faster loading, less glitchy&lt;br /&gt;
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TempGBA-mod, the video quality in tempGBA&#039;s &amp;quot;150% SW&amp;quot; mode, make the video output look much cleaner, dunno what exactly is the difference between it and &amp;quot;GU&amp;quot; (which looks a lot like the video output gpSP has) but just looks better.&lt;br /&gt;
noticed that pokemon fire red and ultra violet don&#039;t tell me that the 1m chip isn&#039;t there, does tempGBA support 1m saves while gpSP doesn&#039;t?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile&lt;br /&gt;
why is it that neither emulator saves the CPU frenquency i set it to? &amp;lt;--- figured out how to make tempGBA do it, gpSP seemingly cant do it.&lt;br /&gt;
UO gpSP Kai to be the fastest. It does support 1M saves too. Here&#039;s the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]&lt;br /&gt;
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?&lt;br /&gt;
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;GU&amp;quot; output, that&#039;s supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.&lt;br /&gt;
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.&lt;br /&gt;
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.&lt;br /&gt;
&lt;br /&gt;
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on-screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it&#039;s actually making it run at relatively full speed and no glitches or audio break ups.&lt;br /&gt;
&lt;br /&gt;
1.TempGBA is slower, but is more accurate and has better compatibility.&lt;br /&gt;
&lt;br /&gt;
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148558</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148558"/>
		<updated>2026-08-17T18:55:54Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* PPSSPP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Known issues (minor problems) ===&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
* &amp;lt;i&amp;gt;128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Some games don&#039;t work using a workarounds trick. 32MB ROM only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: The Legacy of Goku II&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message &amp;quot;The game will not run in this hardware&amp;quot; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun: the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Moving cursor to the bottom of the world map causes soft-lock/freeze.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdom Hearts: Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works - Only run in extracted file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
* Save size: 128 KB (131,072 bytes).&lt;br /&gt;
* Name: &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
* Folder: &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering: yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type: auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value: 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation: uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation: yes(?)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size: 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed: 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup: auto&lt;br /&gt;
&lt;br /&gt;
- Enable home: no&lt;br /&gt;
&lt;br /&gt;
- Debug mode: yes&lt;br /&gt;
&lt;br /&gt;
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode: game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: End of the game when entering Underground Railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Mario Advance 4: Super Mario Bros. 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Graphic bugs, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie: Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS in the very beginning.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Bad scaling, freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Constantly coming back to language selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: Legacy of Goku II&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* TempGBA4PSP: game is laggy, especially when characters talk.&lt;br /&gt;
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
* gpSP-J: seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Loading a game presents with a screen stating &amp;quot;Save State X/O&amp;quot; but it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot; if any button is pressed.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The game is not able to load/create a save file, as it says &amp;quot;the game cannot be saved&amp;quot;. tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a workaround, place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your ROM directory where the game is at.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: High-fort after Boss Battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
===Configuration Setting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling : Scaled 3:2&lt;br /&gt;
Screen Filtering : Yes&lt;br /&gt;
TV Output Ratio : ratio 4:3&lt;br /&gt;
TV Output Interlace : progressive&lt;br /&gt;
Frameskip Type : Automatic&lt;br /&gt;
Frameskip Value : 0 or 1*&lt;br /&gt;
Frameskip Varation : Random&lt;br /&gt;
Audio Output : Yes&lt;br /&gt;
Audio Buffer : 4096 Bytes&lt;br /&gt;
Scale : 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed : 333Mhz&lt;br /&gt;
Update backup : Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot; : No&lt;br /&gt;
Language : English&lt;br /&gt;
Fake Fat : No&lt;br /&gt;
Boot Mode : Game Cart&lt;br /&gt;
&lt;br /&gt;
Also you should check your VSH Menu. Press Select on the XMB and ensure your clockspeed 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt; : Use 0 for Frameskip Value if you can for the smoothest experience, if there is audio tearing change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to initiate GpSP in PPSSPP gives a blue screen. However, the emulator is still running behind it, and it can be seen in split-second if going full screen or windowed is attempted. If it displays black screen when attempting to run any ROM, it can be reverted by going either full-screen or windowed.&lt;br /&gt;
&lt;br /&gt;
To fix the blue screen on PPSSPP, follow this setting:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance : 32mb&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories : 32mb&lt;br /&gt;
3. Mother 3 : 32mb&lt;br /&gt;
4. Riviera - The Promised Land : 32mb&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.&lt;br /&gt;
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.&lt;br /&gt;
Generally I normally work all of these games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32mb Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.&lt;br /&gt;
32mb ROM / 32mb buff = Faster loading, less glitchy&lt;br /&gt;
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TempGBA-mod, the video quality in tempGBA&#039;s &amp;quot;150% SW&amp;quot; mode, make the video output look much cleaner, dunno what exactly is the difference between it and &amp;quot;GU&amp;quot; (which looks a lot like the video output gpSP has) but just looks better.&lt;br /&gt;
noticed that pokemon fire red and ultra violet don&#039;t tell me that the 1m chip isn&#039;t there, does tempGBA support 1m saves while gpSP doesn&#039;t?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile&lt;br /&gt;
why is it that neither emulator saves the CPU frenquency i set it to? &amp;lt;--- figured out how to make tempGBA do it, gpSP seemingly cant do it.&lt;br /&gt;
UO gpSP Kai to be the fastest. It does support 1M saves too. Here&#039;s the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]&lt;br /&gt;
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?&lt;br /&gt;
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;GU&amp;quot; output, that&#039;s supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.&lt;br /&gt;
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.&lt;br /&gt;
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.&lt;br /&gt;
&lt;br /&gt;
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on-screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it&#039;s actually making it run at relatively full speed and no glitches or audio break ups.&lt;br /&gt;
&lt;br /&gt;
1.TempGBA is slower, but is more accurate and has better compatibility.&lt;br /&gt;
&lt;br /&gt;
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148556</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148556"/>
		<updated>2026-08-17T18:48:36Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Known issues (minor problems) */ Requires rewrite on this section, along with some grammatical errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Known issues (minor problems) ===&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
* &amp;lt;i&amp;gt;128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Some games don&#039;t work using a workarounds trick. 32MB ROM only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: The Legacy of Goku II&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message &amp;quot;The game will not run in this hardware&amp;quot; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun: the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Moving cursor to the bottom of the world map causes soft-lock/freeze.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdom Hearts: Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works - Only run in extracted file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
* Save size: 128 KB (131,072 bytes).&lt;br /&gt;
* Name: &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
* Folder: &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering: yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type: auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value: 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation: uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation: yes(?)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size: 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed: 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup: auto&lt;br /&gt;
&lt;br /&gt;
- Enable home: no&lt;br /&gt;
&lt;br /&gt;
- Debug mode: yes&lt;br /&gt;
&lt;br /&gt;
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode: game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: End of the game when entering Underground Railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Mario Advance 4: Super Mario Bros. 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Graphic bugs, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie: Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS in the very beginning.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Bad scaling, freezes on the beginning.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Constantly coming back to language selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Ball Z: Legacy of Goku II&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* TempGBA4PSP: game is laggy, especially when characters talk.&lt;br /&gt;
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
* gpSP-J: seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;: Loading a game presents with a screen stating &amp;quot;Save State X/O&amp;quot; but it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot; if any button is pressed.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The game is not able to load/create a save file, as it says &amp;quot;the game cannot be saved&amp;quot;. tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a workaround, place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your ROM directory where the game is at.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;: High-fort after Boss Battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
===Configuration Setting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling : Scaled 3:2&lt;br /&gt;
Screen Filtering : Yes&lt;br /&gt;
TV Output Ratio : ratio 4:3&lt;br /&gt;
TV Output Interlace : progressive&lt;br /&gt;
Frameskip Type : Automatic&lt;br /&gt;
Frameskip Value : 0 or 1*&lt;br /&gt;
Frameskip Varation : Random&lt;br /&gt;
Audio Output : Yes&lt;br /&gt;
Audio Buffer : 4096 Bytes&lt;br /&gt;
Scale : 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed : 333Mhz&lt;br /&gt;
Update backup : Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot; : No&lt;br /&gt;
Language : English&lt;br /&gt;
Fake Fat : No&lt;br /&gt;
Boot Mode : Game Cart&lt;br /&gt;
&lt;br /&gt;
Also you should check your VSH Menu. Press Select on the XMB and ensure your clockspeed 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt; : Use 0 for Frameskip Value if you can for the smoothest experience, if there is audio tearing change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt; fixed&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It only shows blue screen but I can still see the gui in split second if I revert to full screen/windowed vise versa and it quickly returns to blue.&lt;br /&gt;
But still its not freezing or whatever I can still play some roms (blind selection) but another problem is that it only shows black screen on every start and I need to revert to windowed/full screen vise versa so that the gameplay will display.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;ins&amp;gt;&amp;lt;i&amp;gt;fixed trick for Android/iOS/PC&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/ins&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance : 32mb&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories : 32mb&lt;br /&gt;
3. Mother 3 : 32mb&lt;br /&gt;
4. Riviera - The Promised Land : 32mb&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.&lt;br /&gt;
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.&lt;br /&gt;
Generally I normally work all of these games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32mb Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.&lt;br /&gt;
32mb ROM / 32mb buff = Faster loading, less glitchy&lt;br /&gt;
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TempGBA-mod, the video quality in tempGBA&#039;s &amp;quot;150% SW&amp;quot; mode, make the video output look much cleaner, dunno what exactly is the difference between it and &amp;quot;GU&amp;quot; (which looks a lot like the video output gpSP has) but just looks better.&lt;br /&gt;
noticed that pokemon fire red and ultra violet don&#039;t tell me that the 1m chip isn&#039;t there, does tempGBA support 1m saves while gpSP doesn&#039;t?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile&lt;br /&gt;
why is it that neither emulator saves the CPU frenquency i set it to? &amp;lt;--- figured out how to make tempGBA do it, gpSP seemingly cant do it.&lt;br /&gt;
UO gpSP Kai to be the fastest. It does support 1M saves too. Here&#039;s the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]&lt;br /&gt;
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?&lt;br /&gt;
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;GU&amp;quot; output, that&#039;s supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.&lt;br /&gt;
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.&lt;br /&gt;
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.&lt;br /&gt;
&lt;br /&gt;
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on-screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it&#039;s actually making it run at relatively full speed and no glitches or audio break ups.&lt;br /&gt;
&lt;br /&gt;
1.TempGBA is slower, but is more accurate and has better compatibility.&lt;br /&gt;
&lt;br /&gt;
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148555</id>
		<title>GpSP</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GpSP&amp;diff=148555"/>
		<updated>2026-08-17T18:31:29Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Review */ Avoid using the first-person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = gpSP&lt;br /&gt;
|logo = gpSP.jpeg&lt;br /&gt;
|last-version = 0.91&lt;br /&gt;
|active = No (main branch)&amp;lt;br/&amp;gt;Yes ([[libretro]] core)&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase&lt;br /&gt;
|website = [http://gpsp-dev.blogspot.com/ Blogspot]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}, {{Proglang|ASM}}&lt;br /&gt;
|source = [https://github.com/PSP-Archive/gpsp GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gpSP&#039;&#039;&#039; is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo Entertainment System emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
gpSP is also available as a [[libretro]] core for [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[http://wololo.net/talk/viewtopic.php?f=2&amp;amp;t=12367 Official gpSP releases fix]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2009-07-20) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] &amp;amp; [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(2012-06-16) Dead&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Pandora}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Pandora gpSP 0.9.2.8]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/notaz/gpsp/tree/master/pandora Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC}}&lt;br /&gt;
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GP2X}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Wiz}}&lt;br /&gt;
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Caanoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Dingoo}}&lt;br /&gt;
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]&amp;lt;small&amp;gt;[https://github.com/retrofw/gpsp Github]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Didj}}&lt;br /&gt;
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PS2}}&lt;br /&gt;
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Symbian}}&lt;br /&gt;
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Nspire}}&lt;br /&gt;
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|Linux|PSP|PSVita}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU|3DS|NX}}&lt;br /&gt;
|&#039;&#039;&#039;[https://retroarch.com/?page=platforms Downloads page for RetroArch gpSP]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]&lt;br /&gt;
&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BIOS/Cheats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP/TempGBA BIOS&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;code&amp;gt; gpSP Cheats&amp;lt;/code&amp;gt; : &amp;lt;code&amp;gt; [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uo gpSP Kai==&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Uo gpSP Kai&lt;br /&gt;
|logo = Uo gpsp kai.png&lt;br /&gt;
|last-version = 3.4 Test 4 Build 230&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on PSP|PlayStation Portable]]&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|developer = Exophase,Takka&lt;br /&gt;
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]&lt;br /&gt;
|prog-lang = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unofficial gpSP kai created by Takka&amp;lt;/b&amp;gt;&lt;br /&gt;
- gameplaySP Gameboy Advance emulator for Playstation Portable&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Exophase&amp;lt;/b&amp;gt; : main developer - Official release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;gpSP&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 0.91.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;takka&amp;lt;/b&amp;gt; : developer - Unofficial release &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Uo gpSP kai&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; 3.4 test 4 build 152. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;toBsucht&amp;lt;/b&amp;gt; &amp;amp; &amp;lt;b&amp;gt;EricPshat&amp;lt;/b&amp;gt; : for testing and helping translating.&lt;br /&gt;
&lt;br /&gt;
===Review===&lt;br /&gt;
Latest source code by takka stopped development in 2009. Since then, there has not been any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So a developer decided to finalize the emulator for the stable release.&lt;br /&gt;
&lt;br /&gt;
A developer going by the name &amp;lt;b&amp;gt;&amp;quot;ErikPshat&amp;quot;&amp;lt;/b&amp;gt; has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|&#039;&#039;&#039;[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Known issues (minor problems)===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Good compatibility.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Uo gpSP Kai Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;128k saves file unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked &amp;lt;b&amp;gt;TempGBA/TempGBA-mod&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Required&amp;lt;/code&amp;gt; - &amp;lt;b&amp;gt;gba_bios.bin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note : Some games don&#039;t work using a workarounds trick. 32mb Rom only works unzip.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sigma Star Saga&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; : still unable to show health bar.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku 2&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; : There is a sequence in the game in which you have to fly to a different location. The problem is, whenever I try to do so the message &#039;the game will not run in this hardware&#039; appears on the screen.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Powder 117&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qwak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; : failed to run.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Sun the Lost Age&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Moving cursor to the bottom of the world map causes soft-lock/freeze. (Plays audio similar to Wii game crash)&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Kingdoms Hearts : Chain of Memories&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Works Unzip file, it freezes at the opening movie and the sound goes all messed up, Simply, before the game freezes on intro video, quicksave the game, then load it back, it should work normally.&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Riviera&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Works - Only Run Unzip file.&lt;br /&gt;
&lt;br /&gt;
7. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grand Theft Auto Advance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : has a bug that after starting dialogues game crashes.&lt;br /&gt;
Save allows you to bypass the damaged portion in the dump of the Rom.&lt;br /&gt;
[http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file]&lt;br /&gt;
expanded in &amp;lt;code&amp;gt;GBA/SAV&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
The name of conservation should be exactly the same as ZIP archive, which is ROM gba under any name. When loading a game, choose load of preservation, and not as a new game.&lt;br /&gt;
&lt;br /&gt;
8. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Reached save room in the tent where the Pokemon sleeps and game normally saved.&lt;br /&gt;
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture &amp;quot;Continue&amp;quot; (Resume your adventure from where you last saved.).&lt;br /&gt;
&lt;br /&gt;
the size of saving: 128 KB (131,072 bytes).&lt;br /&gt;
Preserved under the name : &amp;quot;Pokemon Mystery Dungeon - Red Rescue Team.sav&amp;quot;&lt;br /&gt;
In the folder : &amp;lt;code&amp;gt;UO gpSP kai/GBA/SAV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pk.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(E)&amp;lt;/code&amp;gt; version of Pokemon Mystery Dungeon has the save problem. &amp;lt;code&amp;gt;(U)&amp;lt;/code&amp;gt;version works fine.&lt;br /&gt;
&lt;br /&gt;
[[File:S.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
9. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advance War 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Popup on the top always didn&#039;t show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;See the different :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;ins&amp;gt;&amp;lt;b&amp;gt;Setting Working Advance War 2&amp;lt;/ins&amp;gt;&amp;lt;/b&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;::: Use Settings are :::&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- GFX Filtering : yes&lt;br /&gt;
&lt;br /&gt;
- Frameskip type : auto&lt;br /&gt;
&lt;br /&gt;
- Frameskip value : 9&lt;br /&gt;
&lt;br /&gt;
- Frameskip variation : uniform&lt;br /&gt;
&lt;br /&gt;
- Audio emulation : yes (dunno if this matters but imma put it on anyway)&lt;br /&gt;
&lt;br /&gt;
- Audio buffer size : 4096 bytes&lt;br /&gt;
&lt;br /&gt;
- Clock speed : 300MHz&lt;br /&gt;
&lt;br /&gt;
- Update backup : auto&lt;br /&gt;
&lt;br /&gt;
- Enable home : no&lt;br /&gt;
&lt;br /&gt;
- Debug mode : yes (What does this do?)&lt;br /&gt;
&lt;br /&gt;
- Fake fatv : yes (Pokemon hacks crash the emulator without it)&lt;br /&gt;
&lt;br /&gt;
- Boot mode : game cart&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 1&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : End of the game when entering underground railroad.&lt;br /&gt;
&lt;br /&gt;
11. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Megaman Battle Network 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Apparently an unknown random virus encounter.&lt;br /&gt;
&lt;br /&gt;
12. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wario Ware Inc.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.&lt;br /&gt;
&lt;br /&gt;
13. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Advanced 4&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : (And probably many other games)&lt;br /&gt;
Patching GBA ROMs.&lt;br /&gt;
&lt;br /&gt;
If other games works using the ROM patching solution.&lt;br /&gt;
&lt;br /&gt;
14. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sims 2 Pets&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Graphically Glitched, but not unplayable.&lt;br /&gt;
&lt;br /&gt;
15. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Banjo Kazooie Grunty&#039;s Revenge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Crashes to bios in the very beggining.&lt;br /&gt;
&lt;br /&gt;
16. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Freezes after hack announce.&lt;br /&gt;
&lt;br /&gt;
17. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DemiKids Light Version&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Crashes before begin a game.&lt;br /&gt;
&lt;br /&gt;
18. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Digimon Racing&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Freezes on begining.&lt;br /&gt;
&lt;br /&gt;
19. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Doom 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Bad scaling, freezes on begining.&lt;br /&gt;
&lt;br /&gt;
20. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter Quidditch World Cup&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Minor graphical glitches, and freezes before entering games.&lt;br /&gt;
&lt;br /&gt;
21. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harry Potter and The Order of Phoenix&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Constantly coming back to langauge selection screen.&lt;br /&gt;
&lt;br /&gt;
22. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mario Tennis Power Tour&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Crashes to BIOS.&lt;br /&gt;
&lt;br /&gt;
23. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;MegaMan Zero&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Heavy Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
24. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;NBA Jam 2002&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Blank screen on start.&lt;br /&gt;
&lt;br /&gt;
25. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Pinball Ruby and Sapphire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : White screen on start.&lt;br /&gt;
&lt;br /&gt;
26. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rayman Raving Rabbids&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Heavy graphical glitches.&lt;br /&gt;
&lt;br /&gt;
27. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Empire&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Black screen at start.&lt;br /&gt;
&lt;br /&gt;
28. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Super Monkey Ball Jr.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Game crashes, was working on version 1.0.4.&lt;br /&gt;
&lt;br /&gt;
29. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Street Racing Syndicate&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Crashing when choosing language.&lt;br /&gt;
&lt;br /&gt;
30. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DragonBall Z Legacy of Goku 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Works fine, but sound issue.&lt;br /&gt;
&lt;br /&gt;
31. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Metroid Zero Mission&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.&lt;br /&gt;
&lt;br /&gt;
32. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mother 3&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Work unzip, .sav file problem.&lt;br /&gt;
&lt;br /&gt;
33. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Final Fantasy VI - Sound Restoration (E)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) TempGBA4PSP : game is laggy, especially when characters talk.&lt;br /&gt;
&lt;br /&gt;
2) UO gpSP Kai (3.4 test 4 build 230) : emulator show the following error : bad jump 80080180 (30000620) and then crash.&lt;br /&gt;
&lt;br /&gt;
3) gpSP-J : seems to run this game fine.&lt;br /&gt;
&lt;br /&gt;
34. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Classic NES Series&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; : I keep loading the game to be presented with a screen stating &amp;quot;Save State X / O&amp;quot; but regardless of what I do, it moves to a black screen with &amp;quot;bad jump 600080 (3007484)&amp;quot;. I tried both X, O and Home to see if I could do a Save State from the Emulator Menu but all of it results in this screen the moment I press any of the 3 buttons.&lt;br /&gt;
&lt;br /&gt;
35. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pokémon Mystery Dungeon - Red Rescue Team&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Work unzip, .sav problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;a real save, not a save state.&lt;br /&gt;
the game is not able to load/create a save file, it says &amp;quot;the game cannot be saved&amp;quot;&lt;br /&gt;
tempGBA can load/save just fine.&amp;lt;/i&amp;gt;&lt;br /&gt;
in game&lt;br /&gt;
place a &amp;lt;code&amp;gt;.SAV&amp;lt;/code&amp;gt; in your rom directory.&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;ins&amp;gt;gpSP&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:G.png|300px]]&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;ins&amp;gt;TempGBA&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;u&amp;gt;Note : 32mb (128k - .sav file are created with some games) Save supported on TempGBA. 32mb save is still unsupported with gpsp.&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breath of Fire 2&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; : Highfort after boss battle during escape scene.&lt;br /&gt;
&lt;br /&gt;
===Configuration Setting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Graphics &amp;amp; Sounds :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display Scaling : Scaled 3:2&lt;br /&gt;
Screen Filtering : Yes&lt;br /&gt;
TV Output Ratio : ratio 4:3&lt;br /&gt;
TV Output Interlace : progressive&lt;br /&gt;
Frameskip Type : Automatic&lt;br /&gt;
Frameskip Value : 0 or 1*&lt;br /&gt;
Frameskip Varation : Random&lt;br /&gt;
Audio Output : Yes&lt;br /&gt;
Audio Buffer : 4096 Bytes&lt;br /&gt;
Scale : 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Language and Other Options :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Clock Speed : 333Mhz&lt;br /&gt;
Update backup : Exit Only&lt;br /&gt;
Enable &amp;quot;HOME&amp;quot; : No&lt;br /&gt;
Language : English&lt;br /&gt;
Fake Fat : No&lt;br /&gt;
Boot Mode : Game Cart&lt;br /&gt;
&lt;br /&gt;
Also you should check your VSH Menu. Press Select on the XMB and ensure your clockspeed 333/166.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt; : Use 0 for Frameskip Value if you can for the smoothest experience, if there is audio tearing change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.&lt;br /&gt;
&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uo gpSP Kai &amp;lt;code&amp;gt;Blue Screen&amp;lt;/code&amp;gt; fixed&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It only shows blue screen but I can still see the gui in split second if I revert to full screen/windowed vise versa and it quickly returns to blue.&lt;br /&gt;
But still its not freezing or whatever I can still play some roms (blind selection) but another problem is that it only shows black screen on every start and I need to revert to windowed/full screen vise versa so that the gameplay will display.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;ins&amp;gt;&amp;lt;i&amp;gt;fixed trick for Android/iOS/PC&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/ins&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;PSP\memstick\PSP\SYSTEM\ppsspp.ini&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable : &amp;lt;b&amp;gt;&amp;lt;code&amp;gt;SoftwareRenderer = True&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sr.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
&lt;br /&gt;
[[File:32mb.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Bleach Advance : 32mb&lt;br /&gt;
2. Kingdom Hearts - Chain of Memories : 32mb&lt;br /&gt;
3. Mother 3 : 32mb&lt;br /&gt;
4. Riviera - The Promised Land : 32mb&lt;br /&gt;
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.&lt;br /&gt;
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.&lt;br /&gt;
Generally I normally work all of these games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max&lt;br /&gt;
- UO gpSP Kai 3.5 Mod = 32mb Max&lt;br /&gt;
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.&lt;br /&gt;
32mb ROM / 32mb buff = Faster loading, less glitchy&lt;br /&gt;
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.&lt;br /&gt;
&lt;br /&gt;
===Creating &amp;amp; Adding Cheats===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;::Requirements::&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Action Replay or Gameshark Codes for a certain game&lt;br /&gt;
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]&lt;br /&gt;
- Hacked PSP with the most recent gpSP Kai&lt;br /&gt;
&lt;br /&gt;
1) All gpSP Kai cheat codes should be inserted in &amp;lt;code&amp;gt;ms0:/PSP/Game/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .&lt;br /&gt;
&lt;br /&gt;
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.&lt;br /&gt;
&lt;br /&gt;
3) There is a specific form in which you need to enter these codes to get a .cht file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Action Replay Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PAR_V3 (name of code) &amp;lt;---make sure PAR_V3 and the code name is separated by a space&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
XXXXXXXX YYYYYYYY&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Gameshark Form :&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gameshark_V3 (name of code) &amp;lt;-----again, gameshark_V3 is separated from the code name&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.&lt;br /&gt;
&lt;br /&gt;
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the &amp;quot;enter&amp;quot; key to separate them.&lt;br /&gt;
&lt;br /&gt;
5) Create the .cht file after you enter all the codes.&lt;br /&gt;
&lt;br /&gt;
6) Connect your PSP to your computer using a USB Cord. Go to this directory: &amp;lt;code&amp;gt;ms0:/PSP/GAME/gpSP Kai/GBA/CHT&amp;lt;/code&amp;gt; . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
7) Insert your new .cht file into the CHT Folder&lt;br /&gt;
&lt;br /&gt;
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words &amp;quot;Cheats and Miscellaneous Options&amp;quot;. Click on those words to take you to the cheats part of the menu.&lt;br /&gt;
&lt;br /&gt;
9) Go to &amp;quot;Load Cheat File&amp;quot;. Then, you will see the .cht file that you recently created. Click on that cheat file.&lt;br /&gt;
&lt;br /&gt;
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TempGBA-mod&amp;lt;/b&amp;gt; VS &amp;lt;b&amp;gt;Uo gpSP kai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TempGBA-mod, the video quality in tempGBA&#039;s &amp;quot;150% SW&amp;quot; mode, make the video output look much cleaner, dunno what exactly is the difference between it and &amp;quot;GU&amp;quot; (which looks a lot like the video output gpSP has) but just looks better.&lt;br /&gt;
noticed that pokemon fire red and ultra violet don&#039;t tell me that the 1m chip isn&#039;t there, does tempGBA support 1m saves while gpSP doesn&#039;t?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile&lt;br /&gt;
why is it that neither emulator saves the CPU frenquency i set it to? &amp;lt;--- figured out how to make tempGBA do it, gpSP seemingly cant do it.&lt;br /&gt;
UO gpSP Kai to be the fastest. It does support 1M saves too. Here&#039;s the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]&lt;br /&gt;
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?&lt;br /&gt;
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;GU&amp;quot; output, that&#039;s supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.&lt;br /&gt;
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.&lt;br /&gt;
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.&lt;br /&gt;
&lt;br /&gt;
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on-screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it&#039;s actually making it run at relatively full speed and no glitches or audio break ups.&lt;br /&gt;
&lt;br /&gt;
1.TempGBA is slower, but is more accurate and has better compatibility.&lt;br /&gt;
&lt;br /&gt;
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.&lt;br /&gt;
&lt;br /&gt;
==gpSP-J==&lt;br /&gt;
==gpSP-mod==&lt;br /&gt;
&lt;br /&gt;
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant &#039;&#039;&#039;gpSPmod&#039;&#039;&#039; is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.&lt;br /&gt;
So all info is in Japanese.&lt;br /&gt;
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].&lt;br /&gt;
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]&lt;br /&gt;
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)&lt;br /&gt;
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)&lt;br /&gt;
&lt;br /&gt;
===TempGBA===&lt;br /&gt;
&lt;br /&gt;
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]&#039;s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.&lt;br /&gt;
&lt;br /&gt;
It is based on :&lt;br /&gt;
&lt;br /&gt;
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers&lt;br /&gt;
:gpSP Kai Unofficial 3.3 by Takka&lt;br /&gt;
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC&lt;br /&gt;
&lt;br /&gt;
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp&#039;s thread] by the author, Nebuleon&lt;br /&gt;
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)&lt;br /&gt;
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)&lt;br /&gt;
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)&lt;br /&gt;
&lt;br /&gt;
====PSP Version====&lt;br /&gt;
&lt;br /&gt;
{{Main|Emulators on PSP#Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
There is also a version likewise based on the gpSP built for Sony&#039;s [[PlayStation Portable emulators|PlayStation Portable]] called &#039;&#039;&#039;TempGBA4PSP 26750221&#039;&#039;&#039;. A [http://wololo.net/talk/viewtopic.php?f=47&amp;amp;t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.&lt;br /&gt;
This includes Normmatt&#039;s open source BIOS and the updated Game Config. However, it and another emulator named &#039;&#039;&#039;gpSP-j&#039;&#039;&#039; have mixed performance results on the PSP. One alternative that has good performance is &#039;&#039;&#039;gpSP Kai&#039;&#039;&#039; that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called &#039;&#039;&#039;gpSPmod 20090720&#039;&#039;&#039; has great performance and sound, although it may not be able to run some problematic games.&amp;lt;ref name=&amp;quot;gpSPmod_20090720&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Reddit|accessdate=2018-08-16|date=17/12/16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Download====&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip TempGBA4PSP-26750221]&lt;br /&gt;
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod&#039;s GitHub]&lt;br /&gt;
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)&lt;br /&gt;
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)&lt;br /&gt;
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]&lt;br /&gt;
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)&lt;br /&gt;
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)&lt;br /&gt;
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)&lt;br /&gt;
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_(Color)_emulators&amp;diff=148537</id>
		<title>Game Boy (Color) emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_(Color)_emulators&amp;diff=148537"/>
		<updated>2026-08-16T00:07:06Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Game Boy}}{{Infobox computing device/Game Boy Color}}&lt;br /&gt;
{{for|emulators that run on the Game Boy (Color)|Emulators on Game Boy (Color)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game Boy|Game Boy]]&#039;&#039;&#039; (GB) and &#039;&#039;&#039;[[wikipedia:Game Boy Color|Game Boy Color]]&#039;&#039;&#039; (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989, and November 18, 1998, respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
Nintendo re-released the console as the &#039;&#039;&#039;Game Boy Pocket&#039;&#039;&#039; in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the &#039;&#039;&#039;Game Boy Light&#039;&#039;&#039;, a feature that wouldn&#039;t be seen outside of Japan until the Game Boy Advance SP.&lt;br /&gt;
&lt;br /&gt;
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy (Color) games, as well as the hardware needed to translate the games. Many Game Boy (Color) emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&amp;amp;q=gameboy+emulator&amp;amp;s=updated&amp;amp;type=Repositories&amp;amp;utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://gbdev.io/GBEmulatorShootout/ gbdev.io/GBEmulatorShootout].&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Game Boy (Color) emulators#Mappers|Mappers support level]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BGB]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://bgb.bircd.org/#downloads 1.6.6]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://sameboy.github.io/downloads {{SameBoyVer}}]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chillygb.arci.me/ ChillyGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/AuroraViola/ChillyGB 0.3.2]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS}}||{{~}}&amp;lt;ref name=&amp;quot;active&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://sourceforge.net/projects/gambatte/files/gambatte r571]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.3.1]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}||{{Ya}} &lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/philj56/gbcc git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearboy]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD|NetBSD}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://hhug.me/?tags=hhugboy hhugboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/tzlion/hhugboy/releases 1.4.2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|[http://hhug.me/dump/ Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases 0.3.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift&#039;s comment about libretro core]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PyBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.vba-m.com/ Nightly builds]&lt;br /&gt;
[http://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Azayaka]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/7thSamurai/Azayaka git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}||{{~}} &lt;br /&gt;
|[https://mattcurrie.com/bdm-demo/ Demo]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[dmgemu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/emu-russia/dmgemu/ {{dmgemuVer}}]||{{Green}} {{License|PDEQ}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Gamebert&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/robert/gamebert git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/AntonioND/giibiiadvance/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|hdmg&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://git.sr.ht/~sircmpwn/hdmg git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[KiGB]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|DOS}}||{{Na}} &lt;br /&gt;
|[http://kigb.emuunlim.com/downloads.htm 2.05]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MetroBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{~}} &lt;br /&gt;
|[https://github.com/aappleby/MetroBoy/releases 1.02]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|NoobBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Mika412/NoobBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://bostjan-grandovec.si/Content/News.html {{PantheonVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ProjectDMG&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/ProjectDMG/releases 0.51]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[rew.]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Windows9x}}||{{Na}} &lt;br /&gt;
|[https://wikiwiki.jp/emulator/rew. rew12stx]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://senryoku.github.io/SenBoyWeb/ SenBoy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/Senryoku/SenBoy/releases/tag/v1.1. 1.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Simple-Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Pratyush-gg/Simple-Boy git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|stargb&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/kaezrr/stargb/releases {{stargbVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;ref name=&amp;quot;two&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;On Linux as an SDL port (and the [[libretro]] core is based on this version).&amp;lt;/ref&amp;gt;||{{Na}} &lt;br /&gt;
|[https://github.com/libertyernie/tgbdual_L/releases 1.2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|TinyBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/g-gisbert/TinyBoy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UGE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/SuperDisk/hUGETracker/releases 1.0.11]||{{Green}} {{License|PDEQ}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://fms.komkon.org/VGB 6.0]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DoubleCherryGB&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/TimOelrichs/doublecherryGB-libretro git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://guacemulator.com/ guac]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
|[https://github.com/aabalke/guac/releases {{guacVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|jgb&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgb git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte Gambatte_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Play Color]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}] ($)&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/sameboy SameBoy_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|iPadOS|watchOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/sameboy/id6496971295 1.0] (iOS App Store)&lt;br /&gt;
[https://buildbot.libretro.com/nightly libretro core]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]&lt;br /&gt;
[https://github.com/CocoaBob/GBA4iOS git] &amp;lt;small&amp;gt;(new fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na|link=https://github.com/philj56/gbcc-android}} &lt;br /&gt;
|[https://github.com/philj56/gbcc-android/releases/tag/v0.41 beta41] (source)||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;Must be compiled from source due to binaries going offline and has been surpassed in terms of general use, but is still Recommended for its exceptional [https://play-lh.googleusercontent.com/_5D9uMlRlL-DJ_anXEyJHtI3IriwCFVPgg2zgwhkaG-uYwkjYeTqmiuUZwpomTYKsuo=w1024-h768-rw Printer] and {{YouTubeVideo|ESYolQ761Dw|Kirby Camera}} support.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://pixelrespawn.com/ Linkboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy 2.2.3]&lt;br /&gt;
[https://apps.apple.com/app/linking-boy/id6695762604 AppStore]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MeBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}||{{Na}} &lt;br /&gt;
|[http://www.arktos.se/meboy/download.php 1.6]&lt;br /&gt;
[https://github.com/chijure/meboy git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/huhao1987/mGBA_Android 0.3]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?&lt;br /&gt;
|roadmap&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|iPadOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy C Pro&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboypro 6.7.3]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{R}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox|NGC|Wii|WiiU|NX|PS3|PSP|Vita|3DS}}||{{Ya}} &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface Game Boy Interface]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/gbi/latest main]&lt;br /&gt;
[https://files.extremscorner.org/gamecube/apps/gbi/latest-extra extra]&lt;br /&gt;
|{{Red}} {{license|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{Ya}}&lt;br /&gt;
&amp;lt;small&amp;gt;Multiple versions available. Pick the version that fits best with your specific setup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Na}} &lt;br /&gt;
|[https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8]&lt;br /&gt;
[https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Na}} &lt;br /&gt;
|[https://github.com/Drenn1/GameYob git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GBEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|VB}}||{{Na}} &lt;br /&gt;
|[https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii|WiiU|NX|PSV|3DS}}||{{Ya}} &lt;br /&gt;
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]&lt;br /&gt;
[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})  &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;(Hiyoko)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Switch2}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|NX|Vita|DC|PSX|PS2}}||{{Na}} &lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|RIN&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Na}} &lt;br /&gt;
|[https://github.com/mbarczak/psp_rin git]&lt;br /&gt;
[https://archive.org/details/rin-rx.-7z RX]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|SNES}}||{{Na}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real Game Boy hardware||{{Ya}}&lt;br /&gt;
&amp;lt;small&amp;gt;Uses real hardware on the cartridge. Super Game Boy 1 runs slightly faster than real hardware without a mod and does not have a link port. The Japanese-only Super Game Boy 2 has a link port and runs at the correct speed. Both SGBs support game borders, palettes, and SGB-enhanced games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA GX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dborth/vbagx#nightly-builds nightly-builds]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Na}} &lt;br /&gt;
|8.10||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Player Boot Disc&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Na}} &lt;br /&gt;
|||{{Red}} {{license|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;Game Boy Interface is recommended instead. Limited to a filtered, 480i output with a slight amount of input lag.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|RealBoy Vita&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSV}}||{{Na}} &lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/167 1.2]&lt;br /&gt;
[https://github.com/xerpi/realboy-vita/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ShuBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|MD}}||{{Na}} &lt;br /&gt;
|[http://jiggawatt.org/badc0de/shuboy.htm 1.0]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;32x required.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aGBe&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSX}}||{{Na}} &lt;br /&gt;
|[https://sourceforge.net/projects/agbe/files/agbe SF]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Hu-Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PCE}}&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|[https://www.chrismcovell.com/huboy.html 0.30621]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{X}}&lt;br /&gt;
&amp;lt;small&amp;gt;SuperGrafx or CD-ROM² hardware required.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[http://binji.github.io/binjgb/ binjgb]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/binji/binjgb/releases 0.1.11]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chillygb.arci.me/ ChillyGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/AuroraViola/ChillyGB 0.3.2]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{~}}&amp;lt;ref name=&amp;quot;active&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://sourceforge.net/projects/gambatte/files/gambatte r571]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.3.1]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases 0.3.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{~}} &lt;br /&gt;
|[https://mattcurrie.com/bdm-demo/ Demo]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://senryoku.github.io/SenBoyWeb/ SenBoy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Na}} &lt;br /&gt;
|[https://github.com/Senryoku/SenBoy/releases/tag/v1.1. 1.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Firmware&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|UEFI}}||{{Ya}} &lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Emulator(s)&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Game Boy (Color) emulators#Mappers|Mappers support level]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Emulicious]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://emulicious.net/downloads {{EmuliciousVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}}) &lt;br /&gt;
|{{Emulator compatibility|2149|3003|link=https://ares-emu.net/compatibility}}||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(BSNES, Gambatte_Speedrun, SameBoy)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?machine_name=gameboy Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|MesenCE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/nesdev-org/MesenCE#development-builds Dev Bulids]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&lt;br /&gt;
byuu (謬/view)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://byuu.org/emulation/higan {{higanVer}}]&lt;br /&gt;
[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
&amp;lt;small&amp;gt;Superseded by [[ares]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obentou]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/yughias/Obentou/releases {{ObentouVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Masquerade]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Kotambail-Hegde/Masquerade-Emulator/releases {{MasqueradeVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obentou]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}}&lt;br /&gt;
|[https://github.com/yughias/Obentou/releases {{ObentouVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy-only emulators ===&lt;br /&gt;
&lt;br /&gt;
; [[SameBoy]]&lt;br /&gt;
: One of the most [[Emulation accuracy|accurate]] Game Boy emulators currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates the Game Boy Camera and Game Boy Printer.&lt;br /&gt;
; [[BGB]]&lt;br /&gt;
: A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Mostly used for its advanced debugger.&lt;br /&gt;
; [[Gambatte]]&lt;br /&gt;
: Pretty [[Emulation accuracy|accurate]] open-source Game Boy (Color) emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.&lt;br /&gt;
; [http://hhug.me/?tags=hhugboy hhugboy]&lt;br /&gt;
: A Windows-only Game Boy (Color) emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.&lt;br /&gt;
; GameRoy&lt;br /&gt;
: A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.&lt;br /&gt;
; [[TGB Dual]]&lt;br /&gt;
: An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2&#039;s controls.&lt;br /&gt;
; [[KiGB]]&lt;br /&gt;
: An old and obsolete emulator which boasted its accuracy but was proven to be full of [https://github.com/mgba-emu/mgba/issues/238 game]-[http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers specific] [http://gbdev.gg8.se/wiki/articles/KiGB hacks]. It has a wide selection of features, but other emulators have caught up and are already doing much better.&lt;br /&gt;
; [https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]&lt;br /&gt;
: Pioneered full GB Camera emulation, including webcam support. Aside from that, it&#039;s an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation accuracy|accurate]] timing.&lt;br /&gt;
; [https://github.com/aappleby/MetroBoy MetroBoy]&lt;br /&gt;
: Extremely [[Emulation accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that&#039;s designed to to be mechanically translated into Verilog HDL.&lt;br /&gt;
; Ironboy&lt;br /&gt;
: A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.&lt;br /&gt;
; binjgb&lt;br /&gt;
: A GB + GBC emulator for both desktop and WebAssembly, developed by Ben &amp;quot;binji&amp;quot; Smith since 2016. Most famously used by McDonald&#039;s in 2023 to publish &#039;&#039;Grimace&#039;s Birthday&#039;&#039; [https://grimacesbirthday.com/ as a browser game].&lt;br /&gt;
; [[Nintendo Switch Online]] (Hiyoko)&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* Supports tilt controls through gyroscope or normal controllers (e.g.: &#039;&#039;Kirby&#039;s Tilt &#039;n&#039; Tumble&#039;&#039;);&lt;br /&gt;
* Supports infrared emulation (e.g.: &#039;&#039;Pokémon Trading Card Game&#039;&#039;);&lt;br /&gt;
* Palette styles can be applied (original GB, Pocket, and GBC);&lt;br /&gt;
* No Super Game Boy features supported (it always runs games in GBC mode);&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GB/GBC emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
=== GB/C emulation on GBA emulators ===&lt;br /&gt;
&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|actual backwards compatibility on GBA emulation]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[mGBA]]&lt;br /&gt;
: Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It&#039;s a solid implementation, with most of the library working perfectly.&lt;br /&gt;
; [[GBE+]]&lt;br /&gt;
: An emulator that has a large effort in preserving the functions of a multitude of [[Game Boy (Color) emulators#Game Boy Features|obscure accessories]] that other emulators don&#039;t focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.&lt;br /&gt;
; [[VisualBoy Advance#VBA-M|VisualBoy Advance-M &amp;lt;small&amp;gt;(VBA-M)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
: Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It&#039;s now behind [[mGBA]] on both fronts.&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
&lt;br /&gt;
; [[higan]]/[[ares]]&lt;br /&gt;
: Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super Nintendo emulators#Super Game Boy|Super Game Boy]]&#039;s features, such as SPC sound chip utilization, which requires the SNES and Game Boy to be [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ emulated simultaneously so it&#039;s demanding.]&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Uses a modified Gambatte core. It provides speedrunning tools.&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: Has solid Game Boy emulation through its &amp;lt;code&amp;gt;gameboy&amp;lt;/code&amp;gt; driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its &amp;lt;code&amp;gt;gbcolor&amp;lt;/code&amp;gt; driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.&lt;br /&gt;
; [[Mesen]]&lt;br /&gt;
: Game Boy (DMG) and Game Boy Color (CGB) games can also be played on Mesen 2, but only Game Boy Color can play CGB games. For DMG games, you can choose either Game Boy or Game Boy Color, or run the game in Super Game Boy mode by loading the Super Game Boy BIOS (1 or 2) into the SNES core.&lt;br /&gt;
&lt;br /&gt;
== Mappers ==&lt;br /&gt;
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used &#039;&#039;&#039;Memory Bank Controllers&#039;&#039;&#039; (MBC) (called MMCs on the NES) and also known informally as &#039;&#039;&#039;mappers&#039;&#039;&#039;, to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get&#039;s MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.&lt;br /&gt;
&lt;br /&gt;
However, it doesn&#039;t get better when it comes to &#039;&#039;&#039;unlicensed games&#039;&#039;&#039;, since they didn&#039;t necessarily respect Nintendo&#039;s specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success (see the [http://hhug.me/dump/ compatibility list], noting that it has not been updated in years; for more recent information, consult MAME’s XML data or [http://adb.arcadeitalia.net/lista_mess.php?machine_name=gameboy this website]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn&#039;t widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support].&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!BGB&lt;br /&gt;
!Emulicious&lt;br /&gt;
!SameBoy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Controls&lt;br /&gt;
|[[Input lag|Input lag-mitigating technique]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Graphics&lt;br /&gt;
|Remove sprite limit&lt;br /&gt;
&amp;lt;small&amp;gt;The Game Boy can only display 10 sprites per row (from 40 sprites in total). – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Game Boy|Sprite replacement]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [[GBE+]] emulator at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Game Boy|Widescreen hack]]&lt;br /&gt;
&amp;lt;small&amp;gt;Possible with technique called [[Widescreen hacks#Emulators .282D.29|WideGB]] which uses a similar technique as [[Widescreen hacks#Emulators .282D.29|WideNES]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Performance&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;For macOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
|Built-in Game Boy sound player||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{Ya|link=https://bgb.bircd.org/manual.html#debugkeys}}&lt;br /&gt;
|{{Dunno}}||{{Ya|link=https://sameboy.github.io/features/#debugging}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Game Boy|Netplay]]&lt;br /&gt;
&amp;lt;small&amp;gt;Should not be confused with Game Boy (Color) online features or link cable emulation. See [[Game Boy (Color) emulators#Hardware features and peripherals|hardware features and peripherals]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to libretro cores]. Also [https://docs.libretro.com/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!BGB&lt;br /&gt;
!Emulicious&lt;br /&gt;
!SameBoy&lt;br /&gt;
!GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Cartridge&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Built-in IR ports&lt;br /&gt;
&amp;lt;small&amp;gt;Some games like &#039;&#039;Nectaris&#039;&#039; for GB (monochrome GBs have no IR port at all, IR functionality is completely new to them) or &#039;&#039;Pokémon Trading Card Game&#039;&#039; and the Japanese edition of &#039;&#039;Robopon&#039;&#039; for GBC feature on-board IR transmitters/receivers on their cartridges instead of relying on the Modile Adapter GB or GB Kiss Link IR modem or Link Cable functionality. This feature is sometimes called &#039;&#039;GB Kiss&#039;&#039; (i.e. cartridges &amp;quot;kiss&amp;quot; each other).&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Built-in speakers&lt;br /&gt;
&amp;lt;small&amp;gt;Embedded audio speakers present on cartridges employing TAMA5 and HuC1 mappers: &#039;&#039;Game de Hakken!! Tamagotchi - Osutchi to Mesutchi&#039;&#039; (aka &#039;&#039;Tamagotchi 3&#039;&#039;), &#039;&#039;Robot Poncots&#039;&#039; (&#039;&#039;Robopon&#039;&#039; outside of Japan) and &#039;&#039;Pocket Family&#039;&#039; game series.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Advance-enhanced mode||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |On-cartridge save batteries||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Real-time clock|Real-time clock]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Rumble|Rumble]]||{{Na}}&lt;br /&gt;
|{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;RetroArch only.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Super Nintendo emulators#Super Game Boy|Super Game Boy]]&lt;br /&gt;
&amp;lt;small&amp;gt;Most features can only work on the Super Nintendo&#039;s hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Borders||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Custom audio||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Custom palettes||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Local multiplayer||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy-enhanced mode||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Motion Control (Tilt Sensor)|Tilt sensor]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Kirby Tilt ‘n’ Tumble&#039;&#039; and &#039;&#039;Command Master&#039;&#039; use biaxial/4-way accelerometer.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Motion Control does not support controller accelerometer. Supports only remapping to keyboard/gamepad.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy (Color) emulators#Infrared|Infrared (Game Boy Color)]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System BIOS||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Barcode scanner&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Barcode Boy]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Barcode Taisen Bardigun]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|4-Player Adapter]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|Link Cable]]&lt;br /&gt;
&amp;lt;small&amp;gt;Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[SameBoy]]&#039;s libretro core supports Link Cable, standalone does not.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mobile Adapter GB||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://shonumi.github.io/articles/art8.html Full Changer] accelerometer||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy (Color) emulators#Game Boy Printer|Game Boy Printer]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;For macOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Game Boy Camera|Game Boy Camera]]||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Special hardware&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |GB Kiss Link IR modem||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|GB Pocket Sonar]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power Antenna &amp;amp; Bug Sensor||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Sewing Machines]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File GB||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|WorkBoy]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Unlicensed/unreleased&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|16-Player Adapter]]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://tcrf.net/Alleyway#Paddle_Controller_Accessory Alleyway Controller]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Genie||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://luigiblood.tumblr.com/post/187348407478/reverse-enginnering-the-unreleased-gameboy-printer Pocket Printer Color]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pro Action Replay||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segabits.com/blog/2022/08/18/the-story-of-the-cancelled-game-boy-color-to-dreamcast-official-connectivity-solution/ Sakura Taisen TV Adapter/Barcode Scanner]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|yP1Bkfj9kDY|WORLD PORT}}||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Virtual pet toy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://sakurawars.fandom.com/wiki/Pocket_Sakura Pocket Sakura]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bulba:Pokémon Pikachu 2 GS#Interactions with Generation II|Pokémon Pikachu 2 GS]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. {{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infrared ===&lt;br /&gt;
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft&#039;s HuC-1&#039;s IR capabilities need to be emulated for Japanese &#039;&#039;Pokémon TCG&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* [[List of console games that support infrared#Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Camera ===&lt;br /&gt;
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.&lt;br /&gt;
&lt;br /&gt;
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author&#039;s website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn&#039;t show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.&lt;br /&gt;
&lt;br /&gt;
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC&#039;s webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.&amp;lt;ref name=&amp;quot;mGBA_Cam&amp;quot;&amp;gt;{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}&amp;lt;/ref&amp;gt; The camera is also functional on the 3DS port. To enable the PC webcam, go to &amp;lt;code&amp;gt;Game Boy&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;settings&amp;lt;/code&amp;gt; and switch the &amp;lt;code&amp;gt;camera driver&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Qt Multimedia&amp;lt;/code&amp;gt;, or by editing &amp;lt;code&amp;gt;qt.ini&amp;lt;/code&amp;gt; and setting &amp;lt;code&amp;gt;cameraDriver=1&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Printer ===&lt;br /&gt;
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as &#039;&#039;Pokémon Gold and Silver&#039;&#039;, &#039;&#039;Pokémon Crystal&#039;&#039;, &#039;&#039;Super Mario Bros. Deluxe&#039;&#039;, &#039;&#039;Donkey Kong Country&#039;&#039; and &#039;&#039;The Legend of Zelda: Link&#039;s Awakening DX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Printer Color ====&lt;br /&gt;
&#039;&#039;&#039;Game Boy Printer Color&#039;&#039;&#039; alternatively known as &#039;&#039;&#039;Pocket Printer Color&#039;&#039;&#039; is an unreleased successor to the Game Boy Printer. See [https://niwanetwork.org/wiki/Game_Boy_Printer_Color here]. It would have connected to the Nintendo 64DD via &#039;&#039;Mario Artist: Paint Studio&#039;&#039; using the 64GB Cable and possibly an MBC4 GB Printer Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Motion Control (Tilt Sensor) ===&lt;br /&gt;
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt &#039;n&#039; Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a &amp;quot;Motion Sensor&amp;quot; option to map four directional keys to emulate the cartridge tilting, but the controls aren&#039;t analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller&#039;s motion controls. [[mGBA]] supports controller&#039;s motion controls and allows to assign stic&#039;s X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt &#039;n&#039; Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).&lt;br /&gt;
&lt;br /&gt;
* [[List of console games that support motion controls#Game Boy Color]]&lt;br /&gt;
&lt;br /&gt;
=== Rumble ===&lt;br /&gt;
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as &#039;&#039;Pokémon Pinball&#039;&#039;, but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being &#039;&#039;Tarzan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Alleyway Controller ===&lt;br /&gt;
It&#039;s another unreleased accesory, the unknown device which is speculated to be a Vaus-like Paddle controller for &#039;&#039;Alleyway&#039;&#039; which still retains in-game code for communicating with it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Link Cable:&#039;&#039;&#039; [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].&lt;br /&gt;
* &#039;&#039;&#039;4-Player Adapter:&#039;&#039;&#039; Currently only [[GBE+]] and DoubleCherryGB supports it.&lt;br /&gt;
* &#039;&#039;&#039;Faceball 2000 16-Player Link Cable:&#039;&#039;&#039; There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, but it is emulated by &#039;&#039;DoubleCherryGB&#039;&#039; emulator and allows to play Faceball 2000 in local splitscreen and via netplay.&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Hacks:&#039;&#039;&#039; DoubleCherryGB emulates virtual link-cable devices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay.&lt;br /&gt;
&lt;br /&gt;
=== Online features ===&lt;br /&gt;
&lt;br /&gt;
==== Mobile Game Boy Adapter ====&lt;br /&gt;
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo&#039;s website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.&lt;br /&gt;
&lt;br /&gt;
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB&#039;s scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.&lt;br /&gt;
&lt;br /&gt;
==== Hudsonsoft GB Kiss Link IR modem ====&lt;br /&gt;
This accessory both allowed IR communications between 2 Game Boys before the Game Boy Color existed with its IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft&#039;s website. GBE+ [https://shonumi.github.io/articles/art38.html supports this]. Resources about this super obscure accessory include [http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html this] and {{YouTubeVideo|uOuJ0EcA8IQ|this}}.&lt;br /&gt;
&lt;br /&gt;
==== GB Memory Cartridge ====&lt;br /&gt;
The Game Boy Memory Cartridge, also referred to as the GB Memory Cartridge is an official Nintendo flash cartridge Game Pak for the Game Boy or Game Boy Color. As with most Game Boy games, a Game Boy Advance or Game Boy Advance SP can also be used to run the cartridge and play the game(s) inside.&lt;br /&gt;
&lt;br /&gt;
The cartridges were designed for the Japan-only [[Early online services#Nintendo Power .28SNES .2F Game Boy.29|Nintendo Power cartridge service]] and come with special sticker spaces for the player to make note of the games they installed onto the cartridge. The Super Famicom Memory Cassettes were released for the same service.&lt;br /&gt;
&lt;br /&gt;
See [[Early online services#Nintendo Power .28SNES .2F Game_Boy.29]] page and [https://niwanetwork.org/wiki/Game_Boy_Memory_Cartridge niwanetwork&#039;s dedicated page] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
There are [[wikipedia:Game Boy accessories#Game_Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don&#039;t bother with them at all, save for GBE+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Pocket Sonar:&#039;&#039;&#039; Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).&lt;br /&gt;
* &#039;&#039;&#039;Barcode Boy:&#039;&#039;&#039; An obscure Japan-only barcode-scanning device released by Namcot (then-Namco&#039;s consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files. DoubleCherryGB also has full support. All barcodes are hardcode. After each scan the next barcode is loaded.&lt;br /&gt;
* &#039;&#039;&#039;Barcode Taisen Bardigun:&#039;&#039;&#039; Another Japan-only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].&lt;br /&gt;
* &#039;&#039;&#039;Sakura Taisen TV Adapter/Barcode Scanner:&#039;&#039;&#039; Unreleased hardware {{YouTubeVideo|ilaJUOr8Knk|which connects to the GBC link port and is used to scan barcodes shown on TV by the Dreamcast Sakura Taisen game in order to unlock extra content in the GBC Sakura Taisen game}}, where support is still out there hidden in game&#039;s code.&lt;br /&gt;
* &#039;&#039;&#039;Sewing Machines:&#039;&#039;&#039; There is link cable support the compatible sewing machines of 3 models:&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Singer IZEK-1500&#039;&#039;&#039;: Released for Singer&#039;s 150th anniversary. Has a compartment near the back to hold the Link Cable. Nearly identical to the Jaguar JN-100 in all physical aspects. Unlike the JN-2000, the IZEK 1500 lacks a connection for an embroidery arm. The power cable is also detachable.&lt;br /&gt;
** &#039;&#039;&#039;Jaguar JN-100&#039;&#039;&#039;: Nearly identical to the Singer IZEK-1500 in all physical aspects. Unlike the JN-2000, the JN-100 lacks a connection for an embroidery arm. The power cable is built-in.&lt;br /&gt;
** &#039;&#039;&#039;Jaguar JN-2000&#039;&#039;&#039;: Different body style from the JN-100 or IZEK-1500. Very similar to the &#039;&#039;&#039;Jaguar SP-3000 series&#039;&#039;&#039; or the &#039;&#039;&#039;Singer CE-200&#039;&#039;&#039;. Link Cable is not inside a compartment. It sits as part of a slot where the Game Boy is supposed to rest. Power cable is built-in. Comes with an embroidery arm, the &#039;&#039;&#039;EM-2000&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each model is compatible with the single-prong version &#039;&#039;&#039;YC-485&#039;&#039;&#039; foot controller. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.&amp;lt;ref name=&amp;quot;IZEK_1&amp;quot;&amp;gt;{{YouTubeVideoTime|AlhJKMXU7tg|325|Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IZEK_2&amp;quot;&amp;gt;{{YouTubeVideo|K-Epj2_eJdA|IZEK Digital Sewing Machine - Game Boy Color Controller (Game Boy Color) Review}}&amp;lt;/ref&amp;gt; Their support has been added in a GBE+ release.&amp;lt;ref&amp;gt;[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suzuki Pocket Dash Diagnostic System&#039;&#039;&#039; and &#039;&#039;&#039;Aprilia DITECH Interface&#039;&#039;&#039;: A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle&#039;s engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Boy (Color)| ]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148534</id>
		<title>Terebikko</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148534"/>
		<updated>2026-08-15T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title =&lt;br /&gt;
|logo = Terebikko.jpg&lt;br /&gt;
|alternate name = See &#039;n Say &amp;lt;br&amp;gt; Video Phone (US)&lt;br /&gt;
|developer = [[Bandai]]&lt;br /&gt;
|distributor =  Mattel (US)&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = 1988 &lt;br /&gt;
|discontinued = 1994&lt;br /&gt;
|introductory price = ¥5,000 &amp;lt;br&amp;gt; {{Inflation|USD|61.60|1989}}&lt;br /&gt;
|how much = {{Inflation|USD|19.09|1989}}&lt;br /&gt;
|predecessor=[[Vectrex emulators|Kousokusen]] (光速船)&lt;br /&gt;
|successor=[[Playdia]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The Terebikko is a VHS-based console released by Bandai in 1988. It is also known as the Video Phone in the US.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TerebikkoEmu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/gameblabla/TerebikkoEmu git]&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| {{Yes}} &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Bandai}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Bandai consoles]]&lt;br /&gt;
[[Category:Not yet emulated]]&lt;br /&gt;
[[Category:Educational]]&lt;br /&gt;
[[Category:ADR]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148533</id>
		<title>Terebikko</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148533"/>
		<updated>2026-08-15T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title =&lt;br /&gt;
|logo = Terebikko.jpg&lt;br /&gt;
|alternate name = See &#039;n Say &amp;lt;br&amp;gt; Video Phone (US)&lt;br /&gt;
|developer = [[Bandai]]&lt;br /&gt;
|distributor =  Mattel (US)&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = 1988 &lt;br /&gt;
|discontinued = 1994&lt;br /&gt;
|introductory price = ¥5,000 &amp;lt;br&amp;gt; {{Inflation|USD|61.60|1989}}&lt;br /&gt;
|how much = {{Inflation|USD|19.09|1989}}&lt;br /&gt;
|predecessor=[[Vectrex emulators|Kousokusen]] (光速船)&lt;br /&gt;
|successor=[[Playdia]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The Terebikko is a VHS-based console released by Bandai in 1988. It is also known as the Video Phone in the US.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TerebikkoEmu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/gameblabla/TerebikkoEmu git]&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| {{Yes}} &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Bandai}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Bandai consoles]]&lt;br /&gt;
[[Category:Not yet emulated]]&lt;br /&gt;
[[Category:Educational]]&lt;br /&gt;
[[Category:ADR]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148532</id>
		<title>Terebikko</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Terebikko&amp;diff=148532"/>
		<updated>2026-08-15T21:55:30Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title =&lt;br /&gt;
|logo = Terebikko.jpg&lt;br /&gt;
|alternate name = See &#039;n Say &amp;lt;br&amp;gt; Video Phone (US)&lt;br /&gt;
|developer = [[Bandai]]&lt;br /&gt;
|distributor =  Mattel (US)&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = 1988 &lt;br /&gt;
|discontinued = 1994&lt;br /&gt;
|introductory price = ¥5,000 &amp;lt;br&amp;gt; {{Inflation|USD|61.60|1989}}&lt;br /&gt;
|how much = {{Inflation|USD|19.09|1989}}&lt;br /&gt;
|predecessor=[[Vectrex emulators|Kousokusen]] (光速船)&lt;br /&gt;
|successor=[[Playdia]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The Terebikko is a VHS-based console released by Bandai in 1988. It is also known as the Video Phone in the US.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TerebikkoEmu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/gameblabla/TerebikkoEmu git]&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| {{Yes}} &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Emulators==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
{{Bandai}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Bandai consoles]]&lt;br /&gt;
[[Category:Not yet emulated]]&lt;br /&gt;
[[Category:Educational]]&lt;br /&gt;
[[Category:ADR]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:GuacVer&amp;diff=148504</id>
		<title>Template:GuacVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:GuacVer&amp;diff=148504"/>
		<updated>2026-08-13T21:34:54Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.0.4 &amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Emulator templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=148503</id>
		<title>Game Boy Advance emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=148503"/>
		<updated>2026-08-13T21:33:58Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Game Boy Advance}}&lt;br /&gt;
{{for|emulators that run on the Game Boy Advance|Emulators on Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game_Boy_Advance|Game Boy Advance]]&#039;&#039;&#039; (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 2001, in North America on the 11th of June and in Australia and Europe on the 22nd of June and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288 KB of RAM and 96 KB of VRAM.&lt;br /&gt;
&lt;br /&gt;
The GBA is one of the few cases of emulation being available prior to the release of the console due to the existence of tech demos. Due to the console&#039;s relative simplicity and the low system requirements for emulation, several emulation options capable of running commercial games were available early in the console&#039;s lifespan. Emulation has only continued to advance since then, with modern offerings being highly accurate and playable on many devices.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+{{Emulator comparison introduction}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LiA|macOS|FreeBSD|Pandora}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch], However, even though it&#039;s updated frequently, some [[Game Boy Advance emulators#Hardware features and accessories|hardware features]] are exclusive to the standalone version. Therefore, using the standalone version is recommended.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|MesenCE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/nesdev-org/MesenCE#development-builds {{MesenVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}}) &lt;br /&gt;
|{{Emulator compatibility|2308|2921|link=https://ares-emu.net/compatibility/nintendo-game-boy-advance?status=-1}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(mGBA 0.10.0)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBAHawk]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/alyosha-tas/GBAHawk/releases {{GBAHawkVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NanoBoyAdvance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]&lt;br /&gt;
[https://codeberg.org/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|DOS}}||{{Ya}} &lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/vba_m/ vbam_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/vba_next/ vba_next_libretro]&amp;lt;ref&amp;gt;VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LiA|macOS|FreeBSD|Pandora}}||{{Ya}} &lt;br /&gt;
|[https://nightly.vba-m.com/ Nightly builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/visualboyadvance-m/visualboyadvance-m/releases 2.1.11]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://guacemulator.com/ guac]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
| [https://github.com/aabalke/guac/releases {{guacVer}}]&lt;br /&gt;
| {{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Masquerade]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Kotambail-Hegde/Masquerade-Emulator/releases {{MasqueradeVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|agbemu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOSARM}}||{{Ya}} &lt;br /&gt;
|[https://github.com/burhanr13/agbemu/releases 1.1]||{{Green}} {{License|MPL2}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|BoyCottAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameBeanAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/bmchtech/GameBeanAdvance git]||{{Red}} {{License|SA}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
&amp;lt;small&amp;gt;(VBA-M 2.1.4 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]&lt;br /&gt;
[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pandora}}||{{Na}} &lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz 0.9.2.8 Pandora]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://hades-emu.org Hades]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/hades-emu/Hades/releases/tag/v1.1.0 {{HadesVer}}]&lt;br /&gt;
[https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hades-emu/hades git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&lt;br /&gt;
byuu (謬/view)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Superseded by [[ares]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|iDeaS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://web.archive.org/web/20150311100053/https://ciacin.site90.com/ideas.php {{iDeaSVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|[https://adb.arcadeitalia.net/lista_mess.php?software_list_name=gba&amp;amp;compatibility= ?]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Meteor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/blastrock/meteor {{MeteorVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PlayBoy Advance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}} &lt;br /&gt;
|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBA]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{jgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|guac&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
|[https://github.com/aabalke/guac/releases {{guacVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
&amp;lt;small&amp;gt;(VBA-M 2.1.4 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.82]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android unofficial Android version]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|Symbian}}||{{~}}&amp;lt;ref name=&amp;quot;gpsp&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;libretro core-only.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/Summeli/gpSP4Cute Symbian]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://pixelrespawn.com/ Linkboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy 3.5.0]&lt;br /&gt;
[https://apps.apple.com/app/linking-boy/id6695762604 AppStore]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA Emulator&lt;br /&gt;
(Rekkuzan)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Rekkuzan.UnityBoyAdvance 0.1.13]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA_J2ME&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}||{{Na}} &lt;br /&gt;
|[https://oldfag.top/downloads/?act=view&amp;amp;id=168 1.0]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/fastemulator/ My Boy!]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{~}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.8]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Superseded by Linkboy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy A Pro&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro&amp;amp;hl=en_US 2.16.2]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|W10P}}||{{Na}} &lt;br /&gt;
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]&lt;br /&gt;
[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBAnext&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|W8P}}||{{Na}} &lt;br /&gt;
|[https://www.appx4fun.com/xap/15223/ 2.27]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBA&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{~}}&lt;br /&gt;
|[https://play.google.com/store/apps/details/John_GBA?id=com.johnemulators.johngba 2.13]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{R}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface Game Boy Interface]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/gbi/latest main]&lt;br /&gt;
[https://files.extremscorner.org/gamecube/apps/gbi/latest-extra extra]&lt;br /&gt;
|{{Red}} {{license|Proprietary}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{Na}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Multiple versions available. Pick the version that fits best with your specific setup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
&amp;lt;small&amp;gt;([[Sloop]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch}}{{Icon|Switch2}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|[[wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]]||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/profi200/open_agb_firm open_agb_firm]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/profi200/open_agb_firm/releases 2024-07-30]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS|WiiU}}||{{Na}} &lt;br /&gt;
|8.10||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|[[wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]&lt;br /&gt;
[[wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]]&lt;br /&gt;
&lt;br /&gt;
ROM injection is possible with both consoles with relatively high compatibility.&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DC|PSP|PS2|NGC|Wii|3DS|Vita|Didj}}||{{~}}&amp;lt;ref name=&amp;quot;gpsp&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt; &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
[[GpSP#PSP Version|TempGBA4PSP]]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii|WiiU|Switch|3DS|PSV}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://mgba.io/downloads.html#homebrew {{MGBAVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/vba_next/ VBA Next]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NGC|Wii|NX|PS3|PS4|Vita|Xbox|Xbox360}}||{{Ya}} &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{license|Proprietary}}&lt;br /&gt;
|Uses SOC of flashcart itself for emulation||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Player Boot Disc&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Na}} &lt;br /&gt;
|||{{Red}} {{license|Proprietary}} &lt;br /&gt;
|Uses real GBA Hardware&lt;br /&gt;
Limited to a filtered, 480i output with a slight amount of input lag&lt;br /&gt;
|{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Game Boy Interface is recommended instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner3]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS|3DS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Gericom/GBARunner3 git]||{{Red}} Source available &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Recommended on DS.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ReGBA&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS2}}||{{Na}} &lt;br /&gt;
|[https://www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|VBA GX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dborth/vbagx/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner2]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS|3DS}}||{{Na}} &lt;br /&gt;
|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Gbaemu4DS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Na}} &lt;br /&gt;
|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4]&lt;br /&gt;
[https://github.com/ichfly/gbaemu4DS git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Vita|WiiU|PSP}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git] &amp;lt;small&amp;gt;(Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&lt;br /&gt;
[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GpSP|UO gpSP Kai]]&lt;br /&gt;
(UO gpSP改)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Na}} &lt;br /&gt;
|3.4 test 4 build 230||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{jgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. Yet, it is the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin for games supporting [[#Hardware_features_and_accessories|connectivity features]].&lt;br /&gt;
&lt;br /&gt;
; [[NanoBoyAdvance]]&lt;br /&gt;
: Highly [[Emulation accuracy|accurate]]&amp;lt;ref&amp;gt;[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]&amp;lt;/ref&amp;gt; Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, the developer &amp;quot;[https://github.com/fleroviux fleroviux]&amp;quot; [https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/ will step down from actively developing the project.]&lt;br /&gt;
&lt;br /&gt;
; [[GBAHawk]]&lt;br /&gt;
: A fork of the BizHawk emulator [https://emulation.gametechwiki.com/index.php/GBA_Tests focusing on console verification of Game Boy Advance TASes and hardware research.]&lt;br /&gt;
&lt;br /&gt;
; [[VisualBoy Advance|Visual Boy Advance (VBA)]]&lt;br /&gt;
: The original GBA emulator. Discovered to have an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability detailed below.&lt;br /&gt;
&lt;br /&gt;
:; [[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]&lt;br /&gt;
:: A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing.&lt;br /&gt;
&lt;br /&gt;
::; VBA-Next&lt;br /&gt;
::: A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.&lt;br /&gt;
&lt;br /&gt;
; [[SkyEmu]]&lt;br /&gt;
: Low-level Game Boy/Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good tradeoffs mixture [[Emulation accuracy|accuracy]]&amp;lt;ref&amp;gt;[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].&amp;lt;/ref&amp;gt;, performance, features, and usability. Capable of full instruction pipeline, prefetch emulation, and per pixel PPU Implementation capable of both scan line and mid-scan line effects.&lt;br /&gt;
&lt;br /&gt;
; [[higan]] / [[ares]]&lt;br /&gt;
: [[Emulation accuracy|Accuracy]] wise, it is behind compared to NanoBoyAdvance and SkyEmu (and maybe mGBA), but it has dot-based instead of scanline-based renderer and does a better job compared to VBA-M. It is also behind in terms of compatibility compared to mGBA, NanoBoyAdvance, and SkyEmu, but Ares stands out being a [[Multi-system emulators|multi-system emulator]] and supports some useful [[Game Boy Advance emulators#Enhancements|enhancements]], like shaders/filters and simple debug features.&lt;br /&gt;
&lt;br /&gt;
; [[Mesen]]&lt;br /&gt;
: It has potential to be the best GBA debugger in the future. placeholder text&lt;br /&gt;
&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: Has a &amp;lt;code&amp;gt;gba&amp;lt;/code&amp;gt; driver markup as working, but both graphics and sound are [https://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba &amp;quot;imperfect&amp;quot;] as of version 0.280.&lt;br /&gt;
&lt;br /&gt;
; [[gpSP]]&lt;br /&gt;
: Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [https://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [https://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc.) Both are superior to Kai. TempGBA is another good fork. For other platforms, there is a libretro port of gpSP with fast x86 and ARM dynarecs. While it is behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.&lt;br /&gt;
&lt;br /&gt;
; Pizza Boy A&lt;br /&gt;
: Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed [https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/ dead] [https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/ in] [https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down 2024]. However, in April, the project was renamed and [https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator development] [https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/ has] [https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/ resumed].&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Sloop]])&lt;br /&gt;
&lt;br /&gt;
* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;&lt;br /&gt;
* Users are [[wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service (but other ROMs [[Nintendo Switch Online#Game Injection|can be injected]] on jailbroken Switch systems)&lt;br /&gt;
* Can support Online and Local Play with other Switch Online Expansion Pack users (up to 4 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the &#039;&#039;AGB Test Cartridge&#039;&#039; (v10) tests without a single failure;&lt;br /&gt;
* Video filters can be applied;&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Allows rumble support for games that had such a function back when played in a Game Boy Player (&#039;&#039;Super Mario Advance 4: Super Mario Bros. 3&#039;&#039;, &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039;)&lt;br /&gt;
* With version 3.0.0, it adopted the &#039;&#039;Nintendo Classics&#039;&#039; brand; adds the GBA startup screen as an easter egg, individual remaps and proper 1080p upscaling in handheld mode.&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There&#039;s a &#039;&#039;huge&#039;&#039; &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes (&amp;quot;Import &amp;gt; GameShark code file&amp;quot;) doesn&#039;t check if the file&#039;s size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn&#039;t do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:&lt;br /&gt;
&lt;br /&gt;
# Cheat code files bigger than 1024 KB that you got online from untrustworthy sources.&lt;br /&gt;
# The import code files feature.&lt;br /&gt;
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GBA emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advance, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in the above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!mGBA&lt;br /&gt;
!MesenCE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Graphics&lt;br /&gt;
|Remove sprite limit&lt;br /&gt;
&amp;lt;small&amp;gt;[https://www.vg-resource.com/thread-28888.html The GBA has hardware support for up to 128 sprites.] This limitation is indirectly responsible for some flickering seen in games at times, and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno|link=https://github.com/mgba-emu/mgba/issues/3186}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more visible.&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Sprite Replacement .282D.29|Sprite replacement]]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Emulators .282D.29|Widescreen hack]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Performance&lt;br /&gt;
|[[30/60 FPS cheat codes|Internal frame rate hack]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Na|link=https://github.com/mgba-emu/mgba/issues/2833}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs#Game Boy Advance .2F Nintendo DS .2F Nintendo 3DS|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Exclusive to standalone version.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno|link=https://forums.mgba.io/archive/index.php?thread-4910.html}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{Ya|link=https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/ipatix/gba-hq-mixer High quality audio mixer]&lt;br /&gt;
&amp;lt;small&amp;gt;HQ audio mixer for games which use Nintendo&#039;s MusicPlayer2000 sound engine&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay]]&lt;br /&gt;
&amp;lt;small&amp;gt;You can use either yuzu/Ryujinx for playing GBA games online via netplay.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This enhancement shouldn&#039;t be confused with GBA connectivity features emulation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{WIP-Box|link=https://mgba.io/faq.html#glossary}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Exclusive to libretro core. There is also a [https://retroachievements.org/download.php#ravba modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024], [https://maru-chang.com/hard/agb/english.htm maru-chang.com - hardware]&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!mGBA&lt;br /&gt;
!MesenCE&lt;br /&gt;
!GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cartridge&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Real-time clock|Real-time clock]]||{{Ya}}||{{Ya|link=https://github.com/SourMesen/Mesen2/blob/master/Core/GBA/Cart/GbaRtc.cpp}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rumble||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Save batteries||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Inputs|Solar sensor]]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only the Nintendo Switch port allows use of the Switch&#039;s light sensor.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only manual configuration. No automatic detection via light sensor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support motion controls#Game Boy Advance Emulation|Tilt sensor]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Koro Koro Puzzle - Happy Panechu&#039;&#039; and &#039;&#039;Yoshi&#039;s Universal Gravitation&#039;&#039; use standard accelerometer, and &#039;&#039;WarioWare: Twisted!&#039;&#039; uses a different, much larger version but with a more accurate motion sensor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy Advance emulators#GB.2FGBC backward compatibility emulation.2FEnhanced Mode|Game Boy (Color) backwards compatibility emulation/Enhanced Mode]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Game Boy Player Rumble&lt;br /&gt;
&amp;lt;small&amp;gt;Different from cartridge rumble. Very few games utilize this feature such as &#039;&#039;Super Mario Advance 4: Super Mario Bros. 3&#039;&#039;, &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039;, and &#039;&#039;Drill Dozer&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system System BIOS]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;22&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Game Boy Advance emulators#Connectivity|Connectivity]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[wikipedia:Game_Link_Cable#Third_generation|Link Cable]]&lt;br /&gt;
|[[Game Boy Advance emulators#GameCube connectivity|GameCube connectivity]]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Does not work on libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for VBA-M libretro core.&amp;lt;/ref&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators#GBA Multi Pak Link Multiplayer .281.7E4GBA.29|Multi-Pak]]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single-Pak]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mobile Adapter GB||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Wireless Adapter|Wireless Adapter]]||{{Na|link=https://mgba.io/timeline.html#IN+THE+FUTURE}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[GBA e-Reader emulators|e-Reader]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|e-Reader + GBA Game]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|e-Reader + NGC Game]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|Standalone]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy Advance emulators#Game Boy Advance Video|Game Boy Advance Video]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |[[Game Boy Advance emulators#Special hardware|Special hardware]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Agatsuma&#039;s TV Tuner||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art37.html&amp;lt;br&amp;gt;https://old.reddit.com/r/emulation/comments/1jp70fe/gb_enhanced_v19_release_dmggbcgbapok%C3%A9mon_mini/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |AGS-006 family&lt;br /&gt;
&amp;lt;small&amp;gt;Play-Yan&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Play-Yan Micro&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Nintendo MP3 Player&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art32.html&amp;lt;br&amp;gt;https://shonumi.github.io/articles/art35.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Battle Chip Gate||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Campho Advance||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art35.html&amp;lt;br&amp;gt;https://shonumi.github.io/articles/art36.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Glucoboy||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art33.html}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Jukebox||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art31.html}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://shonumi.github.io/articles/art27.html Magical Watch]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power Antenna &amp;amp; Bug Sensor||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Toys-to-life emulation|Toys-to-life]]&lt;br /&gt;
|Multi Plust On System||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Official Nintendo Infrared Adapter||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Soul Doll Adapter||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File Advance||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Virtureal Racing System||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art24.html}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. {{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://shonumi.github.io/dandocs.html#jcc_gcn Joy Carry Cartridge GameCube connectivity]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GB/GBC backward compatibility emulation/Enhanced Mode ===&lt;br /&gt;
Game Boy Advance is backwards compatible with GB/GBC, resulting in some [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn&#039;t be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super Nintendo Entertainment System emulators#Hardware features and peripherals|Super Game Boy 1/2]]. Some of the multicore emulators support both GB/GBC and GBA emulation; however, they don&#039;t have support for &amp;quot;backwards compatibility/GBA mode&amp;quot; emulation.&lt;br /&gt;
&lt;br /&gt;
=== Real-time clock ===&lt;br /&gt;
A few cartridges use a battery-backed real-time clock that keeps track of time even when the cartridge is separate from the GBA, permitting in-game events that activate on certain times of day. Paradoxially, while almost no games support this feature, three of the few that do are the &#039;&#039;extremely&#039;&#039; popular Pokémon games, making this feature highly requested.&lt;br /&gt;
&lt;br /&gt;
Games that use the real-time clock include:&lt;br /&gt;
&lt;br /&gt;
* Pokémon Ruby/Sapphire/Emerald&lt;br /&gt;
** Manages the growth of berries&lt;br /&gt;
** Resets NPCs that give berries daily&lt;br /&gt;
** Resets the daily Lottery&lt;br /&gt;
** Permits evolution of Eevee into Espeon or Umbreon&lt;br /&gt;
** Changes the tide of Shoal Cave, which changes its item and Pokémon selection based on tide&lt;br /&gt;
** Re-rolls the possibility of whether Mirage Island appears&lt;br /&gt;
* Boktai 1/2/3&lt;br /&gt;
** Manages the growth of solar fruit&lt;br /&gt;
** Activates sunrise, which grants Morning Dew and the Astro Battery when looking at the top of the Solar Tree&lt;br /&gt;
** Changes the lighting of the outside environment, including shadows, which are necessary in successfully passing the Forest of Delusion&lt;br /&gt;
** Activates sunset, which reactivates the Gun Del Sol after an Overheat&lt;br /&gt;
* Rockman EXE 4.5 Real Operation&lt;br /&gt;
* Sennen Kazoku&lt;br /&gt;
** Makes the game bootable, since the game prevents progress if the clock cannot run&lt;br /&gt;
** Tracks time passing while generations of families develops (the main gameplay)&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance Video ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although {{YouTubeVideoTime|o9XmB43bN5w|540|not all of it supports 64MB ones}}.&lt;br /&gt;
&lt;br /&gt;
* [https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]&lt;br /&gt;
* mGBA support both 32MB and 64MB video cartridges.&lt;br /&gt;
* Mesen and Mednafen can play this type of ROM, too. Tested on 4Kids and Nickelodeon cartridges.&lt;br /&gt;
&lt;br /&gt;
: See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation pieces of software.&lt;br /&gt;
: See [[Ripping games|Dumping/ripping]].&lt;br /&gt;
&lt;br /&gt;
=== Connectivity ===&lt;br /&gt;
{{Main|Netplay#Playing Local Multiplayer over Internet}}&lt;br /&gt;
&lt;br /&gt;
==== GBA Multi Pak Link Multiplayer (1~4GBA) ====&lt;br /&gt;
&lt;br /&gt;
; VBA-M&lt;br /&gt;
: This doesn&#039;t work with old VBA versions.&lt;br /&gt;
: Disable &amp;quot;Pause when Inactive,&amp;quot; configure all four Joypads each with their own button layout, enable &amp;quot;Link, Enable GBA Link.&amp;quot; Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.&lt;br /&gt;
; VBA Link + e-Reader&lt;br /&gt;
: Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [https://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].&lt;br /&gt;
; mGBA&lt;br /&gt;
: Select &amp;quot;New multiplayer window&amp;quot; from the menu. As you load your ROMs into each window, &amp;quot;Player [X] of [Y]&amp;quot; will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.&lt;br /&gt;
; No$GBA&lt;br /&gt;
: Set the number of emulated Game Boys in the emulation setting to be 2 or more, and the Link Game Paks Options to Game Pak in all GBAs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://www.nintendo.com/consumer/downloads/agblink.pdf A purple end in GBA means player 1, while a gray end in GBA means P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.]&lt;br /&gt;
&lt;br /&gt;
==== Wireless Adapter ====&lt;br /&gt;
The [[wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to [https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf connect up to five players] to each other and includes its own software to download a subset of another player&#039;s game that runs when no cartridge is inserted. &#039;&#039;Pokémon FireRed&#039;&#039; and &#039;&#039;Pokémon LeafGreen&#039;&#039; came bundled with this accessory, but it can also work with &#039;&#039;Pokémon Emerald&#039;&#039; and the &#039;&#039;Classic NES Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The libretro core of [[gpSP]] has successfully emulated the wireless adapter.[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/}} [[GBE+]] (in v1.6) and VBA-M partially implemented the support of this add-on, though it&#039;s still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]&#039;s roadmap.&lt;br /&gt;
&lt;br /&gt;
==== GameCube connectivity ====&lt;br /&gt;
The Game Boy Advance can also [https://www.nintendo.com/consumer/downloads/agbgcncable.pdf connect to] [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games the GameCube]. e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.&lt;br /&gt;
&lt;br /&gt;
===== Dolphin/mGBA or VBA-M =====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduce your volume. You won&#039;t want it to be high, especially with headphones.&lt;br /&gt;
* Open Dolphin and mGBA/VBA-M. Make sure neither is blocked by your firmware.&lt;br /&gt;
* In Dolphin, launch the game and navigate to the area where you&#039;re asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as &amp;quot;GBA&amp;quot; for whichever you need.&lt;br /&gt;
* If you&#039;re using mGBA, open the File menu, and click Connect to Dolphin.&lt;br /&gt;
* In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.&lt;br /&gt;
* If you&#039;re using VBA-M, uncheck Pause When Inactive in Options &amp;gt; Emulator. Then, under Options &amp;gt; Link &amp;gt; Joybus Options, make sure the &amp;quot;Enable Joybus Connection&amp;quot; is on and set &amp;quot;IP/Hostname&amp;quot; to use default settings, that is &amp;lt;code&amp;gt;127.0.0.1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;localhost&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Dolphin will freeze.&lt;br /&gt;
* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.&lt;br /&gt;
* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.&lt;br /&gt;
* To connect other units, open another emulator instance and repeat its process.&lt;br /&gt;
&lt;br /&gt;
Notable games that work:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)&lt;br /&gt;
&lt;br /&gt;
Notable games that don&#039;t:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]&lt;br /&gt;
* lots more&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Category:Games_with_GameCube-GBA_connectivity See all games with GC-GBA connectivity]&lt;br /&gt;
&lt;br /&gt;
=== e-Reader ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main page: [[GBA e-Reader emulators]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.&lt;br /&gt;
&lt;br /&gt;
=== Inputs ===&lt;br /&gt;
&lt;br /&gt;
; Solar Sensor&lt;br /&gt;
&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:&lt;br /&gt;
&lt;br /&gt;
* mGBA: In the shortcut editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch&#039;s light sensor.&lt;br /&gt;
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options → Input → Configure… → &amp;quot;Special&amp;quot; tab.&lt;br /&gt;
* No$GBA: Under &#039;&#039;&#039;Options/Emulation Setup&#039;&#039;&#039;, you can find the Solar Sensor Level option. You&#039;re given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.&lt;br /&gt;
* My Boy!: This emulator uses a button combination or the device&#039;s light sensor to check the brightness level. You can change this under Settings → Input → Cartridge Features → &amp;quot;Solar Emulation By&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA: Uses the device&#039;s light sensor to check the brightness level.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: In abscence of more robust emulation, the normal solution was implementing patches that adjust the level of sunlight through a key sequence. These still retain their use when involving flashcards or official solutions, say, if you are using Virtual Console injections in the 3DS.&lt;br /&gt;
&lt;br /&gt;
Currently, [https://github.com/Prof9/Boktai-Solar-Sensor-Patches Prof9 developed patches] that cover every version of every GBA game, including prototypes and fan-translations. The key sequences were designed in a way that minimizes interference with other controls, mainly camera controls. Prof9 also included &amp;quot;cleaner&amp;quot; patches that undo the effects of more antiquated patches, though those &amp;quot;cleaner&amp;quot; patches will not be necessary if you downloaded a fresh ROM.&lt;br /&gt;
&lt;br /&gt;
However, combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren&#039;t emulated yet in any DS emulator.&lt;br /&gt;
&lt;br /&gt;
; Motion Control&lt;br /&gt;
&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, My Boy! and Pizza Boy:&lt;br /&gt;
&lt;br /&gt;
* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.&lt;br /&gt;
* VBA &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; emulate this feature, and its &amp;quot;Motion Control&amp;quot; option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt&#039;n Tumble.&lt;br /&gt;
* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)&lt;br /&gt;
* My Boy! uses the device&#039;s accelerometer to emulate this feature. You can change the sensitivity under Settings → Input → Cartridge Features → &amp;quot;Motion sensitivity&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA also used the device&#039;s accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi&#039;s Universal Gravitation.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don&#039;t work as well here as they tilt it &amp;quot;too much&amp;quot; at times to be very playable.&lt;br /&gt;
&lt;br /&gt;
* Yoshi Topsy Turvy/Universal Gravitation: [https://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [https://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [https://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]&lt;br /&gt;
* WarioWare Twisted! (Patch: [https://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [https://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])&lt;br /&gt;
&lt;br /&gt;
; Rumble Feature&lt;br /&gt;
&lt;br /&gt;
There are various rumble features found in GBA/GBC cards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBC Rumble:&#039;&#039;&#039; GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also covers the dummied-out rumble games. Not emulated anywhere else.&lt;br /&gt;
* &#039;&#039;&#039;GBA Gyro Rumble:&#039;&#039;&#039; WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one &amp;quot;extreme.&amp;quot; Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature, but it is not enabled in current builds,&lt;br /&gt;
* &#039;&#039;&#039;GBA Variable Rumble:&#039;&#039;&#039; Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature, but it is not enabled in current builds.&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Player Rumble:&#039;&#039;&#039; Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario &amp;amp; Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, and Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it is being under development for the mGBA emulator.&lt;br /&gt;
&lt;br /&gt;
=== Special hardware ===&lt;br /&gt;
Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.&lt;br /&gt;
&lt;br /&gt;
; Turbo File Advance&lt;br /&gt;
&lt;br /&gt;
The Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
&lt;br /&gt;
The Power Antenna &amp;amp; Bug Sensor were small plastic peripherals that interfaced with the GBA&#039;s serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Official Nintendo Infrared Adapter&lt;br /&gt;
&lt;br /&gt;
As the GBA didn&#039;t have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Figurine Readers&lt;br /&gt;
&lt;br /&gt;
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Doll Adapter&#039;&#039;&#039; (Legendz: Island of Ordeal/Sign of Nekuromu)&lt;br /&gt;
* &#039;&#039;&#039;Multi Plust On System&#039;&#039;&#039; (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)&lt;br /&gt;
&lt;br /&gt;
 GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.&lt;br /&gt;
&lt;br /&gt;
; Battle Chip Gate&lt;br /&gt;
&lt;br /&gt;
A peripheral device by Capcom and Takara compatible with &#039;&#039;Mega Man Battle Network 4&#039;&#039; (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It is also compatible with toy Advanced PETs and &#039;&#039;Rockman.EXE 4.5 Real Operation&#039;&#039;. It can also unlock minigames in &#039;&#039;Mega Man Zero 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[mGBA]] and [[GBE+]] support this add-on.&lt;br /&gt;
&lt;br /&gt;
; Glucoboy&lt;br /&gt;
&lt;br /&gt;
An obscure medical peripheral designed to monitor a child&#039;s blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It is emulated in GBE+ since version 1.8.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Boy Advance| ]]&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,game,boy,gameboy,advance,mgba,vba-m|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_(Color)_emulators&amp;diff=148502</id>
		<title>Game Boy (Color) emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_(Color)_emulators&amp;diff=148502"/>
		<updated>2026-08-13T21:32:02Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Game Boy}}{{Infobox computing device/Game Boy Color}}&lt;br /&gt;
{{for|emulators that run on the Game Boy (Color)|Emulators on Game Boy (Color)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game Boy|Game Boy]]&#039;&#039;&#039; (GB) and &#039;&#039;&#039;[[wikipedia:Game Boy Color|Game Boy Color]]&#039;&#039;&#039; (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989, and November 18, 1998, respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
Nintendo re-released the console as the &#039;&#039;&#039;Game Boy Pocket&#039;&#039;&#039; in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the &#039;&#039;&#039;Game Boy Light&#039;&#039;&#039;, a feature that wouldn&#039;t be seen outside of Japan until the Game Boy Advance SP.&lt;br /&gt;
&lt;br /&gt;
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy (Color) games, as well as the hardware needed to translate the games. Many Game Boy (Color) emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&amp;amp;q=gameboy+emulator&amp;amp;s=updated&amp;amp;type=Repositories&amp;amp;utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://gbdev.io/GBEmulatorShootout/ gbdev.io/GBEmulatorShootout].&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Game Boy (Color) emulators#Mappers|Mappers support level]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BGB]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://bgb.bircd.org/#downloads 1.6.6]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://sameboy.github.io/downloads {{SameBoyVer}}]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chillygb.arci.me/ ChillyGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/AuroraViola/ChillyGB 0.3.2]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS}}||{{~}}&amp;lt;ref name=&amp;quot;active&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://sourceforge.net/projects/gambatte/files/gambatte r571]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.3.1]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}||{{Ya}} &lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/philj56/gbcc git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearboy]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD|NetBSD}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://hhug.me/?tags=hhugboy hhugboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/tzlion/hhugboy/releases 1.4.2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|[http://hhug.me/dump/ Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases 0.3.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift&#039;s comment about libretro core]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{mGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PyBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.vba-m.com/ Nightly builds]&lt;br /&gt;
[http://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Azayaka]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/7thSamurai/Azayaka git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}||{{~}} &lt;br /&gt;
|[https://mattcurrie.com/bdm-demo/ Demo]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[dmgemu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/emu-russia/dmgemu/ {{dmgemuVer}}]||{{Green}} {{License|PDEQ}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Gamebert&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/robert/gamebert git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/AntonioND/giibiiadvance/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|hdmg&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://git.sr.ht/~sircmpwn/hdmg git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[KiGB]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|DOS}}||{{Na}} &lt;br /&gt;
|[http://kigb.emuunlim.com/downloads.htm 2.05]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|MetroBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{~}} &lt;br /&gt;
|[https://github.com/aappleby/MetroBoy/releases 1.02]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|NoobBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Mika412/NoobBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://bostjan-grandovec.si/Content/News.html {{PantheonVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ProjectDMG&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/ProjectDMG/releases 0.51]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[rew.]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Windows9x}}||{{Na}} &lt;br /&gt;
|[https://wikiwiki.jp/emulator/rew. rew12stx]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://senryoku.github.io/SenBoyWeb/ SenBoy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/Senryoku/SenBoy/releases/tag/v1.1. 1.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Simple-Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Pratyush-gg/Simple-Boy git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|stargb&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/kaezrr/stargb/releases {{stargbVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;ref name=&amp;quot;two&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;On Linux as an SDL port (and the [[libretro]] core is based on this version).&amp;lt;/ref&amp;gt;||{{Na}} &lt;br /&gt;
|[https://github.com/libertyernie/tgbdual_L/releases 1.2]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|TinyBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/g-gisbert/TinyBoy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UGE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/SuperDisk/hUGETracker/releases 1.0.11]||{{Green}} {{License|PDEQ}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://fms.komkon.org/VGB 6.0]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DoubleCherryGB&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/TimOelrichs/doublecherryGB-libretro git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://guacemulator.com/ guac]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
|[https://github.com/aabalke/guac/releases {{guacVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|jgb&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgb git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte Gambatte_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Play Color]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gbc-emu GBC.emu]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}]&lt;br /&gt;
[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/sameboy SameBoy_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|iPadOS|watchOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/sameboy/id6496971295 1.0] (iOS App Store)&lt;br /&gt;
[https://buildbot.libretro.com/nightly libretro core]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]&lt;br /&gt;
[https://github.com/CocoaBob/GBA4iOS git] &amp;lt;small&amp;gt;(new fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na|link=https://github.com/philj56/gbcc-android}} &lt;br /&gt;
|[https://github.com/philj56/gbcc-android/releases/tag/v0.41 beta41] (source)||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;Must be compiled from source due to binaries going offline and has been surpassed in terms of general use, but is still Recommended for its exceptional [https://play-lh.googleusercontent.com/_5D9uMlRlL-DJ_anXEyJHtI3IriwCFVPgg2zgwhkaG-uYwkjYeTqmiuUZwpomTYKsuo=w1024-h768-rw Printer] and {{YouTubeVideo|ESYolQ761Dw|Kirby Camera}} support.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://pixelrespawn.com/ Linkboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy 2.2.3]&lt;br /&gt;
[https://apps.apple.com/app/linking-boy/id6695762604 AppStore]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MeBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}||{{Na}} &lt;br /&gt;
|[http://www.arktos.se/meboy/download.php 1.6]&lt;br /&gt;
[https://github.com/chijure/meboy git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/huhao1987/mGBA_Android 0.3]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8.6a] (F-Droid)&lt;br /&gt;
0.8.6a (Play)&lt;br /&gt;
&lt;br /&gt;
0.8.6a (Amazon)&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?&lt;br /&gt;
|roadmap&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|iPadOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy C Pro&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboypro 6.7.3]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{R}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox|NGC|Wii|WiiU|NX|PS3|PSP|Vita|3DS}}||{{Ya}} &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface Game Boy Interface]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/gbi/latest main]&lt;br /&gt;
[https://files.extremscorner.org/gamecube/apps/gbi/latest-extra extra]&lt;br /&gt;
|{{Red}} {{license|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{Ya}}&lt;br /&gt;
&amp;lt;small&amp;gt;Multiple versions available. Pick the version that fits best with your specific setup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Na}} &lt;br /&gt;
|[https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8]&lt;br /&gt;
[https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Na}} &lt;br /&gt;
|[https://github.com/Drenn1/GameYob git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|GBEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|VB}}||{{Na}} &lt;br /&gt;
|[https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii|WiiU|NX|PSV|3DS}}||{{Ya}} &lt;br /&gt;
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]&lt;br /&gt;
[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})  &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;(Hiyoko)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Switch2}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|NX|Vita|DC|PSX|PS2}}||{{Na}} &lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|RIN&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Na}} &lt;br /&gt;
|[https://github.com/mbarczak/psp_rin git]&lt;br /&gt;
[https://archive.org/details/rin-rx.-7z RX]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|SNES}}||{{Na}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real Game Boy hardware||{{Ya}}&lt;br /&gt;
&amp;lt;small&amp;gt;Uses real hardware on the cartridge. Super Game Boy 1 runs slightly faster than real hardware without a mod and does not have a link port. The Japanese-only Super Game Boy 2 has a link port and runs at the correct speed. Both SGBs support game borders, palettes, and SGB-enhanced games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA GX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dborth/vbagx#nightly-builds nightly-builds]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Na}} &lt;br /&gt;
|8.10||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Player Boot Disc&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Na}} &lt;br /&gt;
|||{{Red}} {{license|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;Game Boy Interface is recommended instead. Limited to a filtered, 480i output with a slight amount of input lag.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|RealBoy Vita&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSV}}||{{Na}} &lt;br /&gt;
|[https://vitadb.rinnegatamante.it/#/info/167 1.2]&lt;br /&gt;
[https://github.com/xerpi/realboy-vita/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ShuBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|MD}}||{{Na}} &lt;br /&gt;
|[http://jiggawatt.org/badc0de/shuboy.htm 1.0]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|aGBe&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSX}}||{{Na}} &lt;br /&gt;
|[https://sourceforge.net/projects/agbe/files/agbe SF]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Hu-Boy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |SuperGrafx&lt;br /&gt;
TurboGrafx-CD&lt;br /&gt;
&lt;br /&gt;
TurboDuo&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|[https://www.chrismcovell.com/huboy.html V 0.30621]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{X}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[http://binji.github.io/binjgb/ binjgb]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/binji/binjgb/releases 0.1.11]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chillygb.arci.me/ ChillyGB]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/AuroraViola/ChillyGB 0.3.2]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{~}}&amp;lt;ref name=&amp;quot;active&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://sourceforge.net/projects/gambatte/files/gambatte r571]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.3.1]||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases 0.3.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{~}} &lt;br /&gt;
|[https://mattcurrie.com/bdm-demo/ Demo]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KocoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Na}} &lt;br /&gt;
|[https://github.com/BluestormDNA/Kocoboy git]||{{Dunno}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://senryoku.github.io/SenBoyWeb/ SenBoy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Na}} &lt;br /&gt;
|[https://github.com/Senryoku/SenBoy/releases/tag/v1.1. 1.1]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Firmware&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|UEFI}}||{{Ya}} &lt;br /&gt;
|[https://github.com/RossMeikleham/PlutoBoy git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Emulator(s)&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Game Boy (Color) emulators#Mappers|Mappers support level]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Emulicious]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://emulicious.net/downloads {{EmuliciousVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}}) &lt;br /&gt;
|{{Emulator compatibility|2149|3003|link=https://ares-emu.net/compatibility}}||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(BSNES, Gambatte_Speedrun, SameBoy)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?machine_name=gameboy Unlicensed]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|MesenCE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/nesdev-org/MesenCE#development-builds Dev Bulids]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&lt;br /&gt;
byuu (謬/view)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://byuu.org/emulation/higan {{higanVer}}]&lt;br /&gt;
[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
&amp;lt;small&amp;gt;Superseded by [[ares]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obentou]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/yughias/Obentou/releases {{ObentouVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Masquerade]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Kotambail-Hegde/Masquerade-Emulator/releases {{MasqueradeVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obentou]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}}&lt;br /&gt;
|[https://github.com/yughias/Obentou/releases {{ObentouVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
&lt;br /&gt;
=== Game Boy-only emulators ===&lt;br /&gt;
&lt;br /&gt;
; [[SameBoy]]&lt;br /&gt;
: One of the most [[Emulation accuracy|accurate]] Game Boy emulators currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates the Game Boy Camera and Game Boy Printer.&lt;br /&gt;
; [[BGB]]&lt;br /&gt;
: A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Mostly used for its advanced debugger.&lt;br /&gt;
; [[Gambatte]]&lt;br /&gt;
: Pretty [[Emulation accuracy|accurate]] open-source Game Boy (Color) emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.&lt;br /&gt;
; [http://hhug.me/?tags=hhugboy hhugboy]&lt;br /&gt;
: A Windows-only Game Boy (Color) emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.&lt;br /&gt;
; GameRoy&lt;br /&gt;
: A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.&lt;br /&gt;
; [[TGB Dual]]&lt;br /&gt;
: An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2&#039;s controls.&lt;br /&gt;
; [[KiGB]]&lt;br /&gt;
: An old and obsolete emulator which boasted its accuracy but was proven to be full of [https://github.com/mgba-emu/mgba/issues/238 game]-[http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers specific] [http://gbdev.gg8.se/wiki/articles/KiGB hacks]. It has a wide selection of features, but other emulators have caught up and are already doing much better.&lt;br /&gt;
; [https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]&lt;br /&gt;
: Pioneered full GB Camera emulation, including webcam support. Aside from that, it&#039;s an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation accuracy|accurate]] timing.&lt;br /&gt;
; [https://github.com/aappleby/MetroBoy MetroBoy]&lt;br /&gt;
: Extremely [[Emulation accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that&#039;s designed to to be mechanically translated into Verilog HDL.&lt;br /&gt;
; Ironboy&lt;br /&gt;
: A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.&lt;br /&gt;
; binjgb&lt;br /&gt;
: A GB + GBC emulator for both desktop and WebAssembly, developed by Ben &amp;quot;binji&amp;quot; Smith since 2016. Most famously used by McDonald&#039;s in 2023 to publish &#039;&#039;Grimace&#039;s Birthday&#039;&#039; [https://grimacesbirthday.com/ as a browser game].&lt;br /&gt;
; [[Nintendo Switch Online]] (Hiyoko)&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* Supports tilt controls through gyroscope or normal controllers (e.g.: &#039;&#039;Kirby&#039;s Tilt &#039;n&#039; Tumble&#039;&#039;);&lt;br /&gt;
* Supports infrared emulation (e.g.: &#039;&#039;Pokémon Trading Card Game&#039;&#039;);&lt;br /&gt;
* Palette styles can be applied (original GB, Pocket, and GBC);&lt;br /&gt;
* No Super Game Boy features supported (it always runs games in GBC mode);&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GB/GBC emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
=== GB/C emulation on GBA emulators ===&lt;br /&gt;
&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|actual backwards compatibility on GBA emulation]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[mGBA]]&lt;br /&gt;
: Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It&#039;s a solid implementation, with most of the library working perfectly.&lt;br /&gt;
; [[GBE+]]&lt;br /&gt;
: An emulator that has a large effort in preserving the functions of a multitude of [[Game Boy (Color) emulators#Game Boy Features|obscure accessories]] that other emulators don&#039;t focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.&lt;br /&gt;
; [[VisualBoy Advance#VBA-M|VisualBoy Advance-M &amp;lt;small&amp;gt;(VBA-M)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
: Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It&#039;s now behind [[mGBA]] on both fronts.&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
&lt;br /&gt;
; [[higan]]/[[ares]]&lt;br /&gt;
: Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super Nintendo emulators#Super Game Boy|Super Game Boy]]&#039;s features, such as SPC sound chip utilization, which requires the SNES and Game Boy to be [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ emulated simultaneously so it&#039;s demanding.]&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Uses a modified Gambatte core. It provides speedrunning tools.&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: Has solid Game Boy emulation through its &amp;lt;code&amp;gt;gameboy&amp;lt;/code&amp;gt; driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its &amp;lt;code&amp;gt;gbcolor&amp;lt;/code&amp;gt; driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.&lt;br /&gt;
; [[Mesen]]&lt;br /&gt;
: Game Boy (DMG) and Game Boy Color (CGB) games can also be played on Mesen 2, but only Game Boy Color can play CGB games. For DMG games, you can choose either Game Boy or Game Boy Color, or run the game in Super Game Boy mode by loading the Super Game Boy BIOS (1 or 2) into the SNES core.&lt;br /&gt;
&lt;br /&gt;
== Mappers ==&lt;br /&gt;
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used &#039;&#039;&#039;Memory Bank Controllers&#039;&#039;&#039; (MBC) (called MMCs on the NES) and also known informally as &#039;&#039;&#039;mappers&#039;&#039;&#039;, to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get&#039;s MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.&lt;br /&gt;
&lt;br /&gt;
However, it doesn&#039;t get better when it comes to &#039;&#039;&#039;unlicensed games&#039;&#039;&#039;, since they didn&#039;t necessarily respect Nintendo&#039;s specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success (see the [http://hhug.me/dump/ compatibility list], noting that it has not been updated in years; for more recent information, consult MAME’s XML data or [http://adb.arcadeitalia.net/lista_mess.php?machine_name=gameboy this website]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn&#039;t widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support].&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!BGB&lt;br /&gt;
!Emulicious&lt;br /&gt;
!SameBoy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Controls&lt;br /&gt;
|[[Input lag|Input lag-mitigating technique]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Graphics&lt;br /&gt;
|Remove sprite limit&lt;br /&gt;
&amp;lt;small&amp;gt;The Game Boy can only display 10 sprites per row (from 40 sprites in total). – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Game Boy|Sprite replacement]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [[GBE+]] emulator at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Game Boy|Widescreen hack]]&lt;br /&gt;
&amp;lt;small&amp;gt;Possible with technique called [[Widescreen hacks#Emulators .282D.29|WideGB]] which uses a similar technique as [[Widescreen hacks#Emulators .282D.29|WideNES]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Performance&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;For macOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
|Built-in Game Boy sound player||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{Ya|link=https://bgb.bircd.org/manual.html#debugkeys}}&lt;br /&gt;
|{{Dunno}}||{{Ya|link=https://sameboy.github.io/features/#debugging}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Game Boy|Netplay]]&lt;br /&gt;
&amp;lt;small&amp;gt;Should not be confused with Game Boy (Color) online features or link cable emulation. See [[Game Boy (Color) emulators#Hardware features and peripherals|hardware features and peripherals]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to libretro cores]. Also [https://docs.libretro.com/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;LibretroExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!BGB&lt;br /&gt;
!Emulicious&lt;br /&gt;
!SameBoy&lt;br /&gt;
!GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Cartridge&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Built-in IR ports&lt;br /&gt;
&amp;lt;small&amp;gt;Some games like &#039;&#039;Nectaris&#039;&#039; for GB (monochrome GBs have no IR port at all, IR functionality is completely new to them) or &#039;&#039;Pokémon Trading Card Game&#039;&#039; and the Japanese edition of &#039;&#039;Robopon&#039;&#039; for GBC feature on-board IR transmitters/receivers on their cartridges instead of relying on the Modile Adapter GB or GB Kiss Link IR modem or Link Cable functionality. This feature is sometimes called &#039;&#039;GB Kiss&#039;&#039; (i.e. cartridges &amp;quot;kiss&amp;quot; each other).&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Built-in speakers&lt;br /&gt;
&amp;lt;small&amp;gt;Embedded audio speakers present on cartridges employing TAMA5 and HuC1 mappers: &#039;&#039;Game de Hakken!! Tamagotchi - Osutchi to Mesutchi&#039;&#039; (aka &#039;&#039;Tamagotchi 3&#039;&#039;), &#039;&#039;Robot Poncots&#039;&#039; (&#039;&#039;Robopon&#039;&#039; outside of Japan) and &#039;&#039;Pocket Family&#039;&#039; game series.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Advance-enhanced mode||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |On-cartridge save batteries||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Real-time clock|Real-time clock]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Rumble|Rumble]]||{{Na}}&lt;br /&gt;
|{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;RetroArch only.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Super Nintendo emulators#Super Game Boy|Super Game Boy]]&lt;br /&gt;
&amp;lt;small&amp;gt;Most features can only work on the Super Nintendo&#039;s hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Borders||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Custom audio||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Custom palettes||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Local multiplayer||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy-enhanced mode||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Motion Control (Tilt Sensor)|Tilt sensor]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Kirby Tilt ‘n’ Tumble&#039;&#039; and &#039;&#039;Command Master&#039;&#039; use biaxial/4-way accelerometer.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Motion Control does not support controller accelerometer. Supports only remapping to keyboard/gamepad.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy (Color) emulators#Infrared|Infrared (Game Boy Color)]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System BIOS||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Barcode scanner&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Barcode Boy]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Barcode Taisen Bardigun]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|4-Player Adapter]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|Link Cable]]&lt;br /&gt;
&amp;lt;small&amp;gt;Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[SameBoy]]&#039;s libretro core supports Link Cable, standalone does not.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mobile Adapter GB||{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://shonumi.github.io/articles/art8.html Full Changer] accelerometer||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy (Color) emulators#Game Boy Printer|Game Boy Printer]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;For macOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Game Boy Camera|Game Boy Camera]]||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Special hardware&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |GB Kiss Link IR modem||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|GB Pocket Sonar]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power Antenna &amp;amp; Bug Sensor||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|Sewing Machines]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File GB||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Accessories|WorkBoy]]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{~}}&amp;lt;ref name=&amp;quot;SameBoyCOCO&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Unlicensed/unreleased&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy (Color) emulators#Multiplayer|16-Player Adapter]]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://tcrf.net/Alleyway#Paddle_Controller_Accessory Alleyway Controller]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Genie||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://luigiblood.tumblr.com/post/187348407478/reverse-enginnering-the-unreleased-gameboy-printer Pocket Printer Color]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pro Action Replay||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segabits.com/blog/2022/08/18/the-story-of-the-cancelled-game-boy-color-to-dreamcast-official-connectivity-solution/ Sakura Taisen TV Adapter/Barcode Scanner]||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|yP1Bkfj9kDY|WORLD PORT}}||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Virtual pet toy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://sakurawars.fandom.com/wiki/Pocket_Sakura Pocket Sakura]||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bulba:Pokémon Pikachu 2 GS#Interactions with Generation II|Pokémon Pikachu 2 GS]]||{{Na}}&lt;br /&gt;
|{{Dunno}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. {{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infrared ===&lt;br /&gt;
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft&#039;s HuC-1&#039;s IR capabilities need to be emulated for Japanese &#039;&#039;Pokémon TCG&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* [[List of console games that support infrared#Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Camera ===&lt;br /&gt;
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.&lt;br /&gt;
&lt;br /&gt;
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author&#039;s website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn&#039;t show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.&lt;br /&gt;
&lt;br /&gt;
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC&#039;s webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.&amp;lt;ref name=&amp;quot;mGBA_Cam&amp;quot;&amp;gt;{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}&amp;lt;/ref&amp;gt; The camera is also functional on the 3DS port. To enable the PC webcam, go to &amp;lt;code&amp;gt;Game Boy&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;settings&amp;lt;/code&amp;gt; and switch the &amp;lt;code&amp;gt;camera driver&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Qt Multimedia&amp;lt;/code&amp;gt;, or by editing &amp;lt;code&amp;gt;qt.ini&amp;lt;/code&amp;gt; and setting &amp;lt;code&amp;gt;cameraDriver=1&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Printer ===&lt;br /&gt;
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as &#039;&#039;Pokémon Gold and Silver&#039;&#039;, &#039;&#039;Pokémon Crystal&#039;&#039;, &#039;&#039;Super Mario Bros. Deluxe&#039;&#039;, &#039;&#039;Donkey Kong Country&#039;&#039; and &#039;&#039;The Legend of Zelda: Link&#039;s Awakening DX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Printer Color ====&lt;br /&gt;
&#039;&#039;&#039;Game Boy Printer Color&#039;&#039;&#039; alternatively known as &#039;&#039;&#039;Pocket Printer Color&#039;&#039;&#039; is an unreleased successor to the Game Boy Printer. See [https://niwanetwork.org/wiki/Game_Boy_Printer_Color here]. It would have connected to the Nintendo 64DD via &#039;&#039;Mario Artist: Paint Studio&#039;&#039; using the 64GB Cable and possibly an MBC4 GB Printer Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Motion Control (Tilt Sensor) ===&lt;br /&gt;
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt &#039;n&#039; Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a &amp;quot;Motion Sensor&amp;quot; option to map four directional keys to emulate the cartridge tilting, but the controls aren&#039;t analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller&#039;s motion controls. [[mGBA]] supports controller&#039;s motion controls and allows to assign stic&#039;s X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt &#039;n&#039; Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).&lt;br /&gt;
&lt;br /&gt;
* [[List of console games that support motion controls#Game Boy Color]]&lt;br /&gt;
&lt;br /&gt;
=== Rumble ===&lt;br /&gt;
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as &#039;&#039;Pokémon Pinball&#039;&#039;, but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being &#039;&#039;Tarzan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Alleyway Controller ===&lt;br /&gt;
It&#039;s another unreleased accesory, the unknown device which is speculated to be a Vaus-like Paddle controller for &#039;&#039;Alleyway&#039;&#039; which still retains in-game code for communicating with it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Link Cable:&#039;&#039;&#039; [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].&lt;br /&gt;
* &#039;&#039;&#039;4-Player Adapter:&#039;&#039;&#039; Currently only [[GBE+]] and DoubleCherryGB supports it.&lt;br /&gt;
* &#039;&#039;&#039;Faceball 2000 16-Player Link Cable:&#039;&#039;&#039; There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, but it is emulated by &#039;&#039;DoubleCherryGB&#039;&#039; emulator and allows to play Faceball 2000 in local splitscreen and via netplay.&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Hacks:&#039;&#039;&#039; DoubleCherryGB emulates virtual link-cable devices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay.&lt;br /&gt;
&lt;br /&gt;
=== Online features ===&lt;br /&gt;
&lt;br /&gt;
==== Mobile Game Boy Adapter ====&lt;br /&gt;
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo&#039;s website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.&lt;br /&gt;
&lt;br /&gt;
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB&#039;s scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.&lt;br /&gt;
&lt;br /&gt;
==== Hudsonsoft GB Kiss Link IR modem ====&lt;br /&gt;
This accessory both allowed IR communications between 2 Game Boys before the Game Boy Color existed with its IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft&#039;s website. GBE+ [https://shonumi.github.io/articles/art38.html supports this]. Resources about this super obscure accessory include [http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html this] and {{YouTubeVideo|uOuJ0EcA8IQ|this}}.&lt;br /&gt;
&lt;br /&gt;
==== GB Memory Cartridge ====&lt;br /&gt;
The Game Boy Memory Cartridge, also referred to as the GB Memory Cartridge is an official Nintendo flash cartridge Game Pak for the Game Boy or Game Boy Color. As with most Game Boy games, a Game Boy Advance or Game Boy Advance SP can also be used to run the cartridge and play the game(s) inside.&lt;br /&gt;
&lt;br /&gt;
The cartridges were designed for the Japan-only [[Early online services#Nintendo Power .28SNES .2F Game Boy.29|Nintendo Power cartridge service]] and come with special sticker spaces for the player to make note of the games they installed onto the cartridge. The Super Famicom Memory Cassettes were released for the same service.&lt;br /&gt;
&lt;br /&gt;
See [[Early online services#Nintendo Power .28SNES .2F Game_Boy.29]] page and [https://niwanetwork.org/wiki/Game_Boy_Memory_Cartridge niwanetwork&#039;s dedicated page] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
There are [[wikipedia:Game Boy accessories#Game_Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don&#039;t bother with them at all, save for GBE+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Pocket Sonar:&#039;&#039;&#039; Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).&lt;br /&gt;
* &#039;&#039;&#039;Barcode Boy:&#039;&#039;&#039; An obscure Japan-only barcode-scanning device released by Namcot (then-Namco&#039;s consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files. DoubleCherryGB also has full support. All barcodes are hardcode. After each scan the next barcode is loaded.&lt;br /&gt;
* &#039;&#039;&#039;Barcode Taisen Bardigun:&#039;&#039;&#039; Another Japan-only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].&lt;br /&gt;
* &#039;&#039;&#039;Sakura Taisen TV Adapter/Barcode Scanner:&#039;&#039;&#039; Unreleased hardware {{YouTubeVideo|ilaJUOr8Knk|which connects to the GBC link port and is used to scan barcodes shown on TV by the Dreamcast Sakura Taisen game in order to unlock extra content in the GBC Sakura Taisen game}}, where support is still out there hidden in game&#039;s code.&lt;br /&gt;
* &#039;&#039;&#039;Sewing Machines:&#039;&#039;&#039; There is link cable support the compatible sewing machines of 3 models:&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Singer IZEK-1500&#039;&#039;&#039;: Released for Singer&#039;s 150th anniversary. Has a compartment near the back to hold the Link Cable. Nearly identical to the Jaguar JN-100 in all physical aspects. Unlike the JN-2000, the IZEK 1500 lacks a connection for an embroidery arm. The power cable is also detachable.&lt;br /&gt;
** &#039;&#039;&#039;Jaguar JN-100&#039;&#039;&#039;: Nearly identical to the Singer IZEK-1500 in all physical aspects. Unlike the JN-2000, the JN-100 lacks a connection for an embroidery arm. The power cable is built-in.&lt;br /&gt;
** &#039;&#039;&#039;Jaguar JN-2000&#039;&#039;&#039;: Different body style from the JN-100 or IZEK-1500. Very similar to the &#039;&#039;&#039;Jaguar SP-3000 series&#039;&#039;&#039; or the &#039;&#039;&#039;Singer CE-200&#039;&#039;&#039;. Link Cable is not inside a compartment. It sits as part of a slot where the Game Boy is supposed to rest. Power cable is built-in. Comes with an embroidery arm, the &#039;&#039;&#039;EM-2000&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each model is compatible with the single-prong version &#039;&#039;&#039;YC-485&#039;&#039;&#039; foot controller. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.&amp;lt;ref name=&amp;quot;IZEK_1&amp;quot;&amp;gt;{{YouTubeVideoTime|AlhJKMXU7tg|325|Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IZEK_2&amp;quot;&amp;gt;{{YouTubeVideo|K-Epj2_eJdA|IZEK Digital Sewing Machine - Game Boy Color Controller (Game Boy Color) Review}}&amp;lt;/ref&amp;gt; Their support has been added in a GBE+ release.&amp;lt;ref&amp;gt;[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suzuki Pocket Dash Diagnostic System&#039;&#039;&#039; and &#039;&#039;&#039;Aprilia DITECH Interface&#039;&#039;&#039;: A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle&#039;s engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Boy (Color)| ]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=148500</id>
		<title>Game Boy Advance emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&amp;diff=148500"/>
		<updated>2026-08-13T21:27:21Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Game Boy Advance}}&lt;br /&gt;
{{for|emulators that run on the Game Boy Advance|Emulators on Game Boy Advance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game_Boy_Advance|Game Boy Advance]]&#039;&#039;&#039; (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 2001, in North America on the 11th of June and in Australia and Europe on the 22nd of June and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288 KB of RAM and 96 KB of VRAM.&lt;br /&gt;
&lt;br /&gt;
The GBA is one of the few cases of emulation being available prior to the release of the console due to the existence of tech demos. Due to the console&#039;s relative simplicity and the low system requirements for emulation, several emulation options capable of running commercial games were available early in the console&#039;s lifespan. Emulation has only continued to advance since then, with modern offerings being highly accurate and playable on many devices.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+{{Emulator comparison introduction}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LiA|macOS|FreeBSD|Pandora}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch], However, even though it&#039;s updated frequently, some [[Game Boy Advance emulators#Hardware features and accessories|hardware features]] are exclusive to the standalone version. Therefore, using the standalone version is recommended.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|MesenCE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/nesdev-org/MesenCE#development-builds {{MesenVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}}) &lt;br /&gt;
|{{Emulator compatibility|2308|2921|link=https://ares-emu.net/compatibility/nintendo-game-boy-advance?status=-1}}||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(mGBA 0.10.0)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBAHawk]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/alyosha-tas/GBAHawk/releases {{GBAHawkVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NanoBoyAdvance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]&lt;br /&gt;
[https://codeberg.org/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|DOS}}||{{Ya}} &lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/vba_m/ vbam_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/vba_next/ vba_next_libretro]&amp;lt;ref&amp;gt;VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|LiA|macOS|FreeBSD|Pandora}}||{{Ya}} &lt;br /&gt;
|[https://nightly.vba-m.com/ Nightly builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/visualboyadvance-m/visualboyadvance-m/releases 2.1.11]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://guacemulator.com/ Guac]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| [https://github.com/aabalke/guac/releases/ v0.0.4]&lt;br /&gt;
| {{Green}} {{license|BSD3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Masquerade]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Kotambail-Hegde/Masquerade-Emulator/releases {{MasqueradeVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|||{{Na}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|agbemu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOSARM}}||{{Ya}} &lt;br /&gt;
|[https://github.com/burhanr13/agbemu/releases 1.1]||{{Green}} {{License|MPL2}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|BoyCottAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameBeanAdvance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/bmchtech/GameBeanAdvance git]||{{Red}} {{License|SA}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
&amp;lt;small&amp;gt;(VBA-M 2.1.4 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]&lt;br /&gt;
[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pandora}}||{{Na}} &lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz 0.9.2.8 Pandora]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://hades-emu.org Hades]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/hades-emu/Hades/releases/tag/v1.1.0 {{HadesVer}}]&lt;br /&gt;
[https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hades-emu/hades git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&lt;br /&gt;
byuu (謬/view)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Superseded by [[ares]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|iDeaS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://web.archive.org/web/20150311100053/https://ciacin.site90.com/ideas.php {{iDeaSVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|[https://adb.arcadeitalia.net/lista_mess.php?software_list_name=gba&amp;amp;compatibility= ?]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Meteor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/blastrock/meteor {{MeteorVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PlayBoy Advance&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}} &lt;br /&gt;
|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGBA VGBA]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{jgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|guac&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
|[https://github.com/aabalke/guac/releases {{guacVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]&lt;br /&gt;
&amp;lt;small&amp;gt;(VBA-M 2.1.4 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.82]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/huhao1987/mGBA_Android unofficial Android version]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|Symbian}}||{{~}}&amp;lt;ref name=&amp;quot;gpsp&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;libretro core-only.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
[https://github.com/Summeli/gpSP4Cute Symbian]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://pixelrespawn.com/ Linkboy]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy 3.5.0]&lt;br /&gt;
[https://apps.apple.com/app/linking-boy/id6695762604 AppStore]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA Emulator&lt;br /&gt;
(Rekkuzan)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.Rekkuzan.UnityBoyAdvance 0.1.13]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA_J2ME&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}||{{Na}} &lt;br /&gt;
|[https://oldfag.top/downloads/?act=view&amp;amp;id=168 1.0]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://iemulators.com/gba4ios 2.1]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://sites.google.com/site/fastemulator/ My Boy!]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{~}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.8]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Superseded by Linkboy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Boy A Pro&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro&amp;amp;hl=en_US 2.16.2]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|W10P}}||{{Na}} &lt;br /&gt;
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]&lt;br /&gt;
[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBAnext&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|W8P}}||{{Na}} &lt;br /&gt;
|[https://www.appx4fun.com/xap/15223/ 2.27]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBA&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{~}}&lt;br /&gt;
|[https://play.google.com/store/apps/details/John_GBA?id=com.johnemulators.johngba 2.13]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{R}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface Game Boy Interface]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/gbi/latest main]&lt;br /&gt;
[https://files.extremscorner.org/gamecube/apps/gbi/latest-extra extra]&lt;br /&gt;
|{{Red}} {{license|Proprietary}} &lt;br /&gt;
|Uses real GBA Hardware (Requires Game Boy Player hardware)||{{Na}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Multiple versions available. Pick the version that fits best with your specific setup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
&amp;lt;small&amp;gt;([[Sloop]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch}}{{Icon|Switch2}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|[[wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]]||{{Na}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/profi200/open_agb_firm open_agb_firm]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/profi200/open_agb_firm/releases 2024-07-30]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS|WiiU}}||{{Na}} &lt;br /&gt;
|8.10||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|[[wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]&lt;br /&gt;
[[wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]]&lt;br /&gt;
&lt;br /&gt;
ROM injection is possible with both consoles with relatively high compatibility.&lt;br /&gt;
|{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DC|PSP|PS2|NGC|Wii|3DS|Vita|Didj}}||{{~}}&amp;lt;ref name=&amp;quot;gpsp&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt; &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
[[GpSP#PSP Version|TempGBA4PSP]]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://docs.libretro.com/library/gpsp/#compatibility ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii|WiiU|Switch|3DS|PSV}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://mgba.io/downloads.html#homebrew {{MGBAVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/vba_next/ VBA Next]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NGC|Wii|NX|PS3|PS4|Vita|Xbox|Xbox360}}||{{Ya}} &lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Ya}} &lt;br /&gt;
|N/A||{{Red}} {{license|Proprietary}}&lt;br /&gt;
|Uses SOC of flashcart itself for emulation||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Game Boy Player Boot Disc&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN}}||{{Na}} &lt;br /&gt;
|||{{Red}} {{license|Proprietary}} &lt;br /&gt;
|Uses real GBA Hardware&lt;br /&gt;
Limited to a filtered, 480i output with a slight amount of input lag&lt;br /&gt;
|{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Game Boy Interface is recommended instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner3]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS|3DS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Gericom/GBARunner3 git]||{{Red}} Source available &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Recommended on DS.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ReGBA&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS2}}||{{Na}} &lt;br /&gt;
|[https://www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy Advance#VBA-GX|VBA GX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dborth/vbagx/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBARunner2]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS|3DS}}||{{Na}} &lt;br /&gt;
|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|Virtual Machine (Hardware)||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Gbaemu4DS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS}}||{{Na}} &lt;br /&gt;
|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4]&lt;br /&gt;
[https://github.com/ichfly/gbaemu4DS git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Vita|WiiU|PSP}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git] &amp;lt;small&amp;gt;(Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&lt;br /&gt;
[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GpSP|UO gpSP Kai]]&lt;br /&gt;
(UO gpSP改)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Na}} &lt;br /&gt;
|3.4 test 4 build 230||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/mgba/ mGBA_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/MGBA ?]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{jgenesisVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. Yet, it is the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin for games supporting [[#Hardware_features_and_accessories|connectivity features]].&lt;br /&gt;
&lt;br /&gt;
; [[NanoBoyAdvance]]&lt;br /&gt;
: Highly [[Emulation accuracy|accurate]]&amp;lt;ref&amp;gt;[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]&amp;lt;/ref&amp;gt; Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, the developer &amp;quot;[https://github.com/fleroviux fleroviux]&amp;quot; [https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/ will step down from actively developing the project.]&lt;br /&gt;
&lt;br /&gt;
; [[GBAHawk]]&lt;br /&gt;
: A fork of the BizHawk emulator [https://emulation.gametechwiki.com/index.php/GBA_Tests focusing on console verification of Game Boy Advance TASes and hardware research.]&lt;br /&gt;
&lt;br /&gt;
; [[VisualBoy Advance|Visual Boy Advance (VBA)]]&lt;br /&gt;
: The original GBA emulator. Discovered to have an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability detailed below.&lt;br /&gt;
&lt;br /&gt;
:; [[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]&lt;br /&gt;
:: A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing.&lt;br /&gt;
&lt;br /&gt;
::; VBA-Next&lt;br /&gt;
::: A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.&lt;br /&gt;
&lt;br /&gt;
; [[SkyEmu]]&lt;br /&gt;
: Low-level Game Boy/Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good tradeoffs mixture [[Emulation accuracy|accuracy]]&amp;lt;ref&amp;gt;[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].&amp;lt;/ref&amp;gt;, performance, features, and usability. Capable of full instruction pipeline, prefetch emulation, and per pixel PPU Implementation capable of both scan line and mid-scan line effects.&lt;br /&gt;
&lt;br /&gt;
; [[higan]] / [[ares]]&lt;br /&gt;
: [[Emulation accuracy|Accuracy]] wise, it is behind compared to NanoBoyAdvance and SkyEmu (and maybe mGBA), but it has dot-based instead of scanline-based renderer and does a better job compared to VBA-M. It is also behind in terms of compatibility compared to mGBA, NanoBoyAdvance, and SkyEmu, but Ares stands out being a [[Multi-system emulators|multi-system emulator]] and supports some useful [[Game Boy Advance emulators#Enhancements|enhancements]], like shaders/filters and simple debug features.&lt;br /&gt;
&lt;br /&gt;
; [[Mesen]]&lt;br /&gt;
: It has potential to be the best GBA debugger in the future. placeholder text&lt;br /&gt;
&lt;br /&gt;
; [[MAME]]&lt;br /&gt;
: Has a &amp;lt;code&amp;gt;gba&amp;lt;/code&amp;gt; driver markup as working, but both graphics and sound are [https://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba &amp;quot;imperfect&amp;quot;] as of version 0.280.&lt;br /&gt;
&lt;br /&gt;
; [[gpSP]]&lt;br /&gt;
: Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [https://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [https://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc.) Both are superior to Kai. TempGBA is another good fork. For other platforms, there is a libretro port of gpSP with fast x86 and ARM dynarecs. While it is behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.&lt;br /&gt;
&lt;br /&gt;
; Pizza Boy A&lt;br /&gt;
: Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed [https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/ dead] [https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/ in] [https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down 2024]. However, in April, the project was renamed and [https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator development] [https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/ has] [https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/ resumed].&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Sloop]])&lt;br /&gt;
&lt;br /&gt;
* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;&lt;br /&gt;
* Users are [[wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service (but other ROMs [[Nintendo Switch Online#Game Injection|can be injected]] on jailbroken Switch systems)&lt;br /&gt;
* Can support Online and Local Play with other Switch Online Expansion Pack users (up to 4 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the &#039;&#039;AGB Test Cartridge&#039;&#039; (v10) tests without a single failure;&lt;br /&gt;
* Video filters can be applied;&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Allows rumble support for games that had such a function back when played in a Game Boy Player (&#039;&#039;Super Mario Advance 4: Super Mario Bros. 3&#039;&#039;, &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039;)&lt;br /&gt;
* With version 3.0.0, it adopted the &#039;&#039;Nintendo Classics&#039;&#039; brand; adds the GBA startup screen as an easter egg, individual remaps and proper 1080p upscaling in handheld mode.&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There&#039;s a &#039;&#039;huge&#039;&#039; &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes (&amp;quot;Import &amp;gt; GameShark code file&amp;quot;) doesn&#039;t check if the file&#039;s size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn&#039;t do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:&lt;br /&gt;
&lt;br /&gt;
# Cheat code files bigger than 1024 KB that you got online from untrustworthy sources.&lt;br /&gt;
# The import code files feature.&lt;br /&gt;
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GBA emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advance, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in the above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!mGBA&lt;br /&gt;
!MesenCE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Graphics&lt;br /&gt;
|Remove sprite limit&lt;br /&gt;
&amp;lt;small&amp;gt;[https://www.vg-resource.com/thread-28888.html The GBA has hardware support for up to 128 sprites.] This limitation is indirectly responsible for some flickering seen in games at times, and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno|link=https://github.com/mgba-emu/mgba/issues/3186}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more visible.&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Sprite Replacement .282D.29|Sprite replacement]]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Emulators .282D.29|Widescreen hack]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Performance&lt;br /&gt;
|[[30/60 FPS cheat codes|Internal frame rate hack]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Na|link=https://github.com/mgba-emu/mgba/issues/2833}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs#Game Boy Advance .2F Nintendo DS .2F Nintendo 3DS|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Exclusive to standalone version.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno|link=https://forums.mgba.io/archive/index.php?thread-4910.html}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{Ya|link=https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/ipatix/gba-hq-mixer High quality audio mixer]&lt;br /&gt;
&amp;lt;small&amp;gt;HQ audio mixer for games which use Nintendo&#039;s MusicPlayer2000 sound engine&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay]]&lt;br /&gt;
&amp;lt;small&amp;gt;You can use either yuzu/Ryujinx for playing GBA games online via netplay.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This enhancement shouldn&#039;t be confused with GBA connectivity features emulation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{WIP-Box|link=https://mgba.io/faq.html#glossary}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{~}}&amp;lt;ref name=&amp;quot;lrExclusive&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Exclusive to libretro core. There is also a [https://retroachievements.org/download.php#ravba modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024], [https://maru-chang.com/hard/agb/english.htm maru-chang.com - hardware]&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!mGBA&lt;br /&gt;
!MesenCE&lt;br /&gt;
!GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cartridge&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Real-time clock|Real-time clock]]||{{Ya}}||{{Ya|link=https://github.com/SourMesen/Mesen2/blob/master/Core/GBA/Cart/GbaRtc.cpp}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rumble||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Save batteries||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Inputs|Solar sensor]]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only the Nintendo Switch port allows use of the Switch&#039;s light sensor.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only manual configuration. No automatic detection via light sensor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support motion controls#Game Boy Advance Emulation|Tilt sensor]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Koro Koro Puzzle - Happy Panechu&#039;&#039; and &#039;&#039;Yoshi&#039;s Universal Gravitation&#039;&#039; use standard accelerometer, and &#039;&#039;WarioWare: Twisted!&#039;&#039; uses a different, much larger version but with a more accurate motion sensor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/shonumi/gbe-plus#read-the-manual}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy Advance emulators#GB.2FGBC backward compatibility emulation.2FEnhanced Mode|Game Boy (Color) backwards compatibility emulation/Enhanced Mode]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Game Boy Player Rumble&lt;br /&gt;
&amp;lt;small&amp;gt;Different from cartridge rumble. Very few games utilize this feature such as &#039;&#039;Super Mario Advance 4: Super Mario Bros. 3&#039;&#039;, &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039;, and &#039;&#039;Drill Dozer&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system System BIOS]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;22&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Game Boy Advance emulators#Connectivity|Connectivity]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[wikipedia:Game_Link_Cable#Third_generation|Link Cable]]&lt;br /&gt;
|[[Game Boy Advance emulators#GameCube connectivity|GameCube connectivity]]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Does not work on libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for VBA-M libretro core.&amp;lt;/ref&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators#GBA Multi Pak Link Multiplayer .281.7E4GBA.29|Multi-Pak]]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single-Pak]||{{Ya}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mobile Adapter GB||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Game Boy Advance emulators#Wireless Adapter|Wireless Adapter]]||{{Na|link=https://mgba.io/timeline.html#IN+THE+FUTURE}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[GBA e-Reader emulators|e-Reader]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|e-Reader + GBA Game]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|e-Reader + NGC Game]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[GBA e-Reader emulators#Emulators|Standalone]]||{{~}}&amp;lt;ref name=&amp;quot;libretro&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Game Boy Advance emulators#Game Boy Advance Video|Game Boy Advance Video]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |[[Game Boy Advance emulators#Special hardware|Special hardware]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Agatsuma&#039;s TV Tuner||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art37.html&amp;lt;br&amp;gt;https://old.reddit.com/r/emulation/comments/1jp70fe/gb_enhanced_v19_release_dmggbcgbapok%C3%A9mon_mini/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |AGS-006 family&lt;br /&gt;
&amp;lt;small&amp;gt;Play-Yan&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Play-Yan Micro&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Nintendo MP3 Player&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art32.html&amp;lt;br&amp;gt;https://shonumi.github.io/articles/art35.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Battle Chip Gate||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Campho Advance||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref&amp;gt;https://shonumi.github.io/articles/art35.html&amp;lt;br&amp;gt;https://shonumi.github.io/articles/art36.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Glucoboy||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art33.html}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Jukebox||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art31.html}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://shonumi.github.io/articles/art27.html Magical Watch]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power Antenna &amp;amp; Bug Sensor||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Toys-to-life emulation|Toys-to-life]]&lt;br /&gt;
|Multi Plust On System||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Official Nintendo Infrared Adapter||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Soul Doll Adapter||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File Advance||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Virtureal Racing System||{{Na}}||{{Na}}&lt;br /&gt;
|{{Ya|link=https://shonumi.github.io/articles/art24.html}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. {{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://shonumi.github.io/dandocs.html#jcc_gcn Joy Carry Cartridge GameCube connectivity]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GB/GBC backward compatibility emulation/Enhanced Mode ===&lt;br /&gt;
Game Boy Advance is backwards compatible with GB/GBC, resulting in some [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn&#039;t be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super Nintendo Entertainment System emulators#Hardware features and peripherals|Super Game Boy 1/2]]. Some of the multicore emulators support both GB/GBC and GBA emulation; however, they don&#039;t have support for &amp;quot;backwards compatibility/GBA mode&amp;quot; emulation.&lt;br /&gt;
&lt;br /&gt;
=== Real-time clock ===&lt;br /&gt;
A few cartridges use a battery-backed real-time clock that keeps track of time even when the cartridge is separate from the GBA, permitting in-game events that activate on certain times of day. Paradoxially, while almost no games support this feature, three of the few that do are the &#039;&#039;extremely&#039;&#039; popular Pokémon games, making this feature highly requested.&lt;br /&gt;
&lt;br /&gt;
Games that use the real-time clock include:&lt;br /&gt;
&lt;br /&gt;
* Pokémon Ruby/Sapphire/Emerald&lt;br /&gt;
** Manages the growth of berries&lt;br /&gt;
** Resets NPCs that give berries daily&lt;br /&gt;
** Resets the daily Lottery&lt;br /&gt;
** Permits evolution of Eevee into Espeon or Umbreon&lt;br /&gt;
** Changes the tide of Shoal Cave, which changes its item and Pokémon selection based on tide&lt;br /&gt;
** Re-rolls the possibility of whether Mirage Island appears&lt;br /&gt;
* Boktai 1/2/3&lt;br /&gt;
** Manages the growth of solar fruit&lt;br /&gt;
** Activates sunrise, which grants Morning Dew and the Astro Battery when looking at the top of the Solar Tree&lt;br /&gt;
** Changes the lighting of the outside environment, including shadows, which are necessary in successfully passing the Forest of Delusion&lt;br /&gt;
** Activates sunset, which reactivates the Gun Del Sol after an Overheat&lt;br /&gt;
* Rockman EXE 4.5 Real Operation&lt;br /&gt;
* Sennen Kazoku&lt;br /&gt;
** Makes the game bootable, since the game prevents progress if the clock cannot run&lt;br /&gt;
** Tracks time passing while generations of families develops (the main gameplay)&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance Video ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although {{YouTubeVideoTime|o9XmB43bN5w|540|not all of it supports 64MB ones}}.&lt;br /&gt;
&lt;br /&gt;
* [https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]&lt;br /&gt;
* mGBA support both 32MB and 64MB video cartridges.&lt;br /&gt;
* Mesen and Mednafen can play this type of ROM, too. Tested on 4Kids and Nickelodeon cartridges.&lt;br /&gt;
&lt;br /&gt;
: See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation pieces of software.&lt;br /&gt;
: See [[Ripping games|Dumping/ripping]].&lt;br /&gt;
&lt;br /&gt;
=== Connectivity ===&lt;br /&gt;
{{Main|Netplay#Playing Local Multiplayer over Internet}}&lt;br /&gt;
&lt;br /&gt;
==== GBA Multi Pak Link Multiplayer (1~4GBA) ====&lt;br /&gt;
&lt;br /&gt;
; VBA-M&lt;br /&gt;
: This doesn&#039;t work with old VBA versions.&lt;br /&gt;
: Disable &amp;quot;Pause when Inactive,&amp;quot; configure all four Joypads each with their own button layout, enable &amp;quot;Link, Enable GBA Link.&amp;quot; Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.&lt;br /&gt;
; VBA Link + e-Reader&lt;br /&gt;
: Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [https://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].&lt;br /&gt;
; mGBA&lt;br /&gt;
: Select &amp;quot;New multiplayer window&amp;quot; from the menu. As you load your ROMs into each window, &amp;quot;Player [X] of [Y]&amp;quot; will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.&lt;br /&gt;
; No$GBA&lt;br /&gt;
: Set the number of emulated Game Boys in the emulation setting to be 2 or more, and the Link Game Paks Options to Game Pak in all GBAs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://www.nintendo.com/consumer/downloads/agblink.pdf A purple end in GBA means player 1, while a gray end in GBA means P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.]&lt;br /&gt;
&lt;br /&gt;
==== Wireless Adapter ====&lt;br /&gt;
The [[wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to [https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf connect up to five players] to each other and includes its own software to download a subset of another player&#039;s game that runs when no cartridge is inserted. &#039;&#039;Pokémon FireRed&#039;&#039; and &#039;&#039;Pokémon LeafGreen&#039;&#039; came bundled with this accessory, but it can also work with &#039;&#039;Pokémon Emerald&#039;&#039; and the &#039;&#039;Classic NES Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The libretro core of [[gpSP]] has successfully emulated the wireless adapter.[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/}} [[GBE+]] (in v1.6) and VBA-M partially implemented the support of this add-on, though it&#039;s still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]&#039;s roadmap.&lt;br /&gt;
&lt;br /&gt;
==== GameCube connectivity ====&lt;br /&gt;
The Game Boy Advance can also [https://www.nintendo.com/consumer/downloads/agbgcncable.pdf connect to] [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games the GameCube]. e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.&lt;br /&gt;
&lt;br /&gt;
===== Dolphin/mGBA or VBA-M =====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduce your volume. You won&#039;t want it to be high, especially with headphones.&lt;br /&gt;
* Open Dolphin and mGBA/VBA-M. Make sure neither is blocked by your firmware.&lt;br /&gt;
* In Dolphin, launch the game and navigate to the area where you&#039;re asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as &amp;quot;GBA&amp;quot; for whichever you need.&lt;br /&gt;
* If you&#039;re using mGBA, open the File menu, and click Connect to Dolphin.&lt;br /&gt;
* In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.&lt;br /&gt;
* If you&#039;re using VBA-M, uncheck Pause When Inactive in Options &amp;gt; Emulator. Then, under Options &amp;gt; Link &amp;gt; Joybus Options, make sure the &amp;quot;Enable Joybus Connection&amp;quot; is on and set &amp;quot;IP/Hostname&amp;quot; to use default settings, that is &amp;lt;code&amp;gt;127.0.0.1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;localhost&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Dolphin will freeze.&lt;br /&gt;
* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.&lt;br /&gt;
* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.&lt;br /&gt;
* To connect other units, open another emulator instance and repeat its process.&lt;br /&gt;
&lt;br /&gt;
Notable games that work:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)&lt;br /&gt;
&lt;br /&gt;
Notable games that don&#039;t:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]&lt;br /&gt;
* lots more&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Category:Games_with_GameCube-GBA_connectivity See all games with GC-GBA connectivity]&lt;br /&gt;
&lt;br /&gt;
=== e-Reader ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main page: [[GBA e-Reader emulators]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.&lt;br /&gt;
&lt;br /&gt;
=== Inputs ===&lt;br /&gt;
&lt;br /&gt;
; Solar Sensor&lt;br /&gt;
&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:&lt;br /&gt;
&lt;br /&gt;
* mGBA: In the shortcut editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch&#039;s light sensor.&lt;br /&gt;
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options → Input → Configure… → &amp;quot;Special&amp;quot; tab.&lt;br /&gt;
* No$GBA: Under &#039;&#039;&#039;Options/Emulation Setup&#039;&#039;&#039;, you can find the Solar Sensor Level option. You&#039;re given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.&lt;br /&gt;
* My Boy!: This emulator uses a button combination or the device&#039;s light sensor to check the brightness level. You can change this under Settings → Input → Cartridge Features → &amp;quot;Solar Emulation By&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA: Uses the device&#039;s light sensor to check the brightness level.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: In abscence of more robust emulation, the normal solution was implementing patches that adjust the level of sunlight through a key sequence. These still retain their use when involving flashcards or official solutions, say, if you are using Virtual Console injections in the 3DS.&lt;br /&gt;
&lt;br /&gt;
Currently, [https://github.com/Prof9/Boktai-Solar-Sensor-Patches Prof9 developed patches] that cover every version of every GBA game, including prototypes and fan-translations. The key sequences were designed in a way that minimizes interference with other controls, mainly camera controls. Prof9 also included &amp;quot;cleaner&amp;quot; patches that undo the effects of more antiquated patches, though those &amp;quot;cleaner&amp;quot; patches will not be necessary if you downloaded a fresh ROM.&lt;br /&gt;
&lt;br /&gt;
However, combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren&#039;t emulated yet in any DS emulator.&lt;br /&gt;
&lt;br /&gt;
; Motion Control&lt;br /&gt;
&lt;br /&gt;
1. Emulation: This feature has been emulated in mGBA, VBA-M, My Boy! and Pizza Boy:&lt;br /&gt;
&lt;br /&gt;
* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.&lt;br /&gt;
* VBA &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; emulate this feature, and its &amp;quot;Motion Control&amp;quot; option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt&#039;n Tumble.&lt;br /&gt;
* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)&lt;br /&gt;
* My Boy! uses the device&#039;s accelerometer to emulate this feature. You can change the sensitivity under Settings → Input → Cartridge Features → &amp;quot;Motion sensitivity&amp;quot; menu.&lt;br /&gt;
* Pizza Boy GBA also used the device&#039;s accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi&#039;s Universal Gravitation.&lt;br /&gt;
&lt;br /&gt;
2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don&#039;t work as well here as they tilt it &amp;quot;too much&amp;quot; at times to be very playable.&lt;br /&gt;
&lt;br /&gt;
* Yoshi Topsy Turvy/Universal Gravitation: [https://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [https://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [https://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]&lt;br /&gt;
* WarioWare Twisted! (Patch: [https://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [https://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])&lt;br /&gt;
&lt;br /&gt;
; Rumble Feature&lt;br /&gt;
&lt;br /&gt;
There are various rumble features found in GBA/GBC cards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBC Rumble:&#039;&#039;&#039; GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also covers the dummied-out rumble games. Not emulated anywhere else.&lt;br /&gt;
* &#039;&#039;&#039;GBA Gyro Rumble:&#039;&#039;&#039; WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one &amp;quot;extreme.&amp;quot; Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature, but it is not enabled in current builds,&lt;br /&gt;
* &#039;&#039;&#039;GBA Variable Rumble:&#039;&#039;&#039; Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature, but it is not enabled in current builds.&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Player Rumble:&#039;&#039;&#039; Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario &amp;amp; Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, and Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it is being under development for the mGBA emulator.&lt;br /&gt;
&lt;br /&gt;
=== Special hardware ===&lt;br /&gt;
Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.&lt;br /&gt;
&lt;br /&gt;
; Turbo File Advance&lt;br /&gt;
&lt;br /&gt;
The Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Power Antenna &amp;amp; Bug Sensor&lt;br /&gt;
&lt;br /&gt;
The Power Antenna &amp;amp; Bug Sensor were small plastic peripherals that interfaced with the GBA&#039;s serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Official Nintendo Infrared Adapter&lt;br /&gt;
&lt;br /&gt;
As the GBA didn&#039;t have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.&lt;br /&gt;
&lt;br /&gt;
GBE+ supports this add-on.&lt;br /&gt;
&lt;br /&gt;
; Figurine Readers&lt;br /&gt;
&lt;br /&gt;
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Doll Adapter&#039;&#039;&#039; (Legendz: Island of Ordeal/Sign of Nekuromu)&lt;br /&gt;
* &#039;&#039;&#039;Multi Plust On System&#039;&#039;&#039; (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)&lt;br /&gt;
&lt;br /&gt;
 GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.&lt;br /&gt;
&lt;br /&gt;
; Battle Chip Gate&lt;br /&gt;
&lt;br /&gt;
A peripheral device by Capcom and Takara compatible with &#039;&#039;Mega Man Battle Network 4&#039;&#039; (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It is also compatible with toy Advanced PETs and &#039;&#039;Rockman.EXE 4.5 Real Operation&#039;&#039;. It can also unlock minigames in &#039;&#039;Mega Man Zero 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[mGBA]] and [[GBE+]] support this add-on.&lt;br /&gt;
&lt;br /&gt;
; Glucoboy&lt;br /&gt;
&lt;br /&gt;
An obscure medical peripheral designed to monitor a child&#039;s blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It is emulated in GBE+ since version 1.8.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Boy Advance| ]]&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,game,boy,gameboy,advance,mgba,vba-m|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;diff=147616</id>
		<title>PlayStation 3 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;diff=147616"/>
		<updated>2026-08-05T02:53:33Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Placeholder Section}}&lt;br /&gt;
{{Infobox computing device/PlayStation 3}}&lt;br /&gt;
{{for|emulators that run on the PlayStation 3|Emulators on PlayStation 3}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 3&#039;&#039;&#039; (officially called shorthand &#039;&#039;&#039;PS3&#039;&#039;&#039;) is a seventh-generation home video game console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|499|2006}} for a 20GB HDD model and {{Inflation|USD|599|2006}} for a 60GB model. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to develop for, as its architecture was significantly more complex than its competitors.&lt;br /&gt;
&lt;br /&gt;
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),&amp;lt;ref&amp;gt;You might see listings of eight SPEs, but that&#039;s because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console&#039;s operating system.&amp;lt;/ref&amp;gt; and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/Sony RSX Reality Synthesizer GPU. The GPU runs at 500 MHz and has to communicate back and forth with both RAMs. The complexity of the SPEs bogged down development of most PlayStation 3 multi-platform games, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, many developers didn&#039;t make effective use of the SPEs, with the consequence that a considerable number of multi-platform titles run with lower framerates or worse graphics compared to the Xbox 360. 88,159,116 units were produced from October 2006 to June 2016.&lt;br /&gt;
&lt;br /&gt;
The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called [[#OtherOS|OtherOS]], but once it was removed shortly after the PS3 Slim model was released citing &amp;quot;security concerns&amp;quot;, fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:64.97%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Arcade variations|arcade variations]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCS3]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|Macx64|MacARM|FreeBSD}}&lt;br /&gt;
|[https://rpcs3.net/download Nightly]&amp;lt;br&amp;gt;[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;The developers are currently treating version increments as milestones, not as stables.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[RPCS3#Compatibility_with_obsolete_hardware_and_OSes|Older builds for obsolete hardware]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|link=https://rpcs3.net/compatibility?type=0|2781|3643}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|ChonkyStation3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://github.com/liuk7071/ChonkyStation3 git]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|2 games working&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nucleus]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AlexAltea/nucleus/releases {{NucleusVer}}]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS3F&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html 0.1]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Short Waves&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://wololo.net/downloads/index.php/download/8128 0.0.2]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|RPCSX-UI-Android&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx-ui-android v20250425]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1DrcOYLJ6beltw1WgvOP7Yuwd-6jZHazLq9NPMQiQRTY|2|12}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Andstation 3]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://andstation3.vercel.app alpha]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|{{R}}&lt;br /&gt;
|-&lt;br /&gt;
|[[aPS3e]]{{Unverified}}&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/aenu1/aps3e/releases {{aPS3eVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=aenu.aps3e PlayStore Free Version]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=aenu.aps3e.premium PlayStore Donation Version]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Unknown}}&lt;br /&gt;
|?&lt;br /&gt;
|{{R}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3&#039;s complex architecture]] through innovative techniques. While it isn&#039;t anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn&#039;t really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [[Computer_specifications#Demand_Levels|single-thread performance of CPUs]]. As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.&amp;lt;!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/rpcs3/status/1514302544750780417&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;RPCSX-UI-Android: [https://github.com/RPCS3-Android/rpcs3-android/commit/e2f87a7f14890ac6ba332343b3b811ca1f14e2d1 Android fork of RPCS3 is merged with RPCSX project].&lt;br /&gt;
:;[[aPS3e]]: aPS3e is a open-source PS3 emulator for Android which is largely based on [[RPCS3]]. However, unlike [[AndStation 3]], [[aPS3e]] does not use any containers. Instead, it directly executes after being compiled into aarch64 instructions through LLVM.&lt;br /&gt;
&lt;br /&gt;
;[[Nucleus]]:A one-person project by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, {{YouTubeVideoTime|4joCMfTPP4M|30|who is also one of the developers of the RPCS3 and Orbital projects}}) that aimed at low-level emulation, some AOT emulation, and portability.&lt;br /&gt;
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn&#039;t at the time it was released, but it hasn&#039;t been updated since.&lt;br /&gt;
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! RPCS3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}&lt;br /&gt;
|{{Ya|link=https://github.com/isJuhn/KAMI/}}&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno|link=https://github.com/RPCS3/rpcs3/pull/15000}}&lt;br /&gt;
|-&lt;br /&gt;
|Ray tracing&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. See {{YouTubeVideo|A8ccDL3ND10|here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35304 here]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br&amp;gt;Besides, RPCS3 already supports some of RTX Remix features.&amp;lt;br&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Super-resolution techniques&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture_packs#Texture_Replacement_.283D.29|Texture replacement]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen_hacks#PlayStation_3|Ultra-widescreen hack]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 3 system.&amp;lt;br&amp;gt;But there is no support by system for render games in other ratios such as 16:10, 21:9, or 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br&amp;gt;While &#039;&#039;&#039;{{YouTubeVideo|8hE-twtgIMY|AFMF}}&#039;&#039;&#039; or &#039;&#039;&#039; LSFG&#039;&#039;&#039; can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time. See {{YouTubeVideoTime|vbbdP9ls2GY|299|here}} and {{YouTubeVideoTime|mZblX75AbOM|342|here}}. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60_FPS_cheat_codes#PlayStation_3|Internal frame rate hack]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Rendering latency reduction technologies&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex],{{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
|&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Ya}} See {{YouTubeVideo|gH6zk5zrgo4|here}} and {{YouTubeVideoTime|BditFs3VR9c|942|here}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://github.com/RPCS3/rpcs3/issues/10902}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{~|link=https://github.com/RPCS3/rpcs3/pull/13226}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands}}&lt;br /&gt;
|-&lt;br /&gt;
|On-screen display&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator&#039;s default settings intact. This auto fix feature shouldn&#039;t be confused with &amp;quot;Per-game profiles&amp;quot; enhancement feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/18568}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs#PlayStation 3|Streamable compression format]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/17027}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate]]&lt;br /&gt;
|{{Ya|link=https://www.reddit.com/r/emulation/comments/uhp1lq/how_is_the_state_of_emulation_and_vrr/}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Na|link=https://github.com/RPCS3/rpcs3/issues/12963}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Save_State}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;br&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br&amp;gt;Also there is a [https://forums.rpcs3.net/thread-200867.html feature request] for adding this enhancement feature to RPCS3 emulator.&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/4396}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! RPCS3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://docs.google.com/spreadsheets/u/0/d/1fs1Cg4iJiakx_QHsdAmdXyliQ_xJHvWAvXxGwl7FZu8/htmlview# Alternative display mode]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Backwards&amp;lt;br&amp;gt;compatibility&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation 2 emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3|PS2 Classics]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;PlayStation 2 backwards compatibility is possible thanks to ([[Official_emulators#Emulators_on_PS3|ps2_emu]]).&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;RPCS3BackwardsCompatibility&amp;quot;&amp;gt;There is no [[Official emulators#Emulators on PS3|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: &amp;quot;RPCS3 supports Sony&#039;s PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility.&amp;quot; [[Official emulators#Emulators on PS3|ps2_emu]] used for PlayStation 2 emulation, [[Official emulators#Emulators on PS3|ps1_emu]] used for disc-based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/14632 ps1_netemu for PlayStation Classics from PSN].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:Lists_of_PS_one_Classics|PSone Classics]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;PlayStation Classics from PSN ([[Official_emulators#Emulators_on_PS3|ps1_netemu]]), these titles should not be confused with [[Emulation_boxes#First-party_boxes|PlayStation Classic]] emulation box.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;RPCS3BackwardsCompatibility&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Official_emulators#Emulators_on_PS3|PlayStation Portable emulation]]&amp;lt;br&amp;gt;(incl. [[Wikipedia:List_of_PlayStation_minis|PSP Minis]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PSP Remasters]])&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Official_emulators#Emulators_on_PS3|pspemu]] used for PSP Minis and PSP remasters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na|link=https://forums.rpcs3.net/showthread.php?tid=201093&amp;amp;pid=307908#pid307908}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Disc Drive emulation|Blu-ray player]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Bluetooth||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Ethernet&amp;lt;br&amp;gt;[[#LAN_tunneling|LAN tunneling]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation_Network|PlayStation Network&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. PlayStation Home and Life with PlayStation)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Wi-Fi&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support motion controls#PlayStation 3 Emulation|Motion sensor]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application. Recently, [https://github.com/RPCS3/rpcs3/pull/18113 mouse-based gyro emulation added].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation|Pressure-sensitive inputs]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It&#039;s possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Vibration||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://manuals.playstation.net/document/en/ps3/current/settings/audiooutput.html Dolby Digital, DTS, 5.1 and 7.1]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[https://www.psdevwiki.com/ps3/System_Firmware System firmware]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#OtherOS|OtherOS]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Trophies|Trophies]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[System BIOS emulation|VSH (XMB and apps)]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;42&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Connectivity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#PlayStation Portable connectivity|PlayStation Portable]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#PlayStation Vita connectivity|PlayStation Vita]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Blu-ray Disc remotes|BD remote control]]&lt;br /&gt;
|{{Na|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&#039;&#039;Buzz!&#039;&#039; controller&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/issues/4968}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15528}}&lt;br /&gt;
|-&lt;br /&gt;
|Top Shot Elite&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15793}}&lt;br /&gt;
|-&lt;br /&gt;
|Top Shot Fearmaster&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15793}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Logitech G27||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Music&lt;br /&gt;
|Dance pad||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;DJ Hero&#039;&#039; turntable||{{Ya|link=https://github.com/RPCS3/rpcs3/pull/9965}}&lt;br /&gt;
|-&lt;br /&gt;
|Drums||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
|Guitars||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |[[#PlayStation_Move|PlayStation Move]]&lt;br /&gt;
|Motion Controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Navigation Controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Shooter&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;An assault rifle-like gun attachment that has its own unique inputs.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Racing Wheel&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Rapala Rod and Reel&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only supported through USB passthrough.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&#039;&#039;Rock Band 3&#039;&#039; MIDI Pro Adapter&lt;br /&gt;
|{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Skateboard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/15457}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Headset||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_3|Keyboard]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mass storage device&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(USB flash drive, SD card, CompactFlash, Memory Stick, PlayStation Portable, Digital camera, Walkman, ATRAC audio device, etc.)||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Memory card&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation 2||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PocketStation||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Microphone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rocksmith||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SingStar||{{Ya|link=https://wiki.rpcs3.net/index.php?title=Help:Configurations#Audio_configuration}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Standard||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_3|Mouse]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Printer&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Virtual_reality#Emulators_with_VR_support|Stereoscopic 3D]]&lt;br /&gt;
|{{Ya|link=https://www.reddit.com/r/rpcs3/comments/feyogl/rpcs3_now_supports_playstation_3d/}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |[[Toys-to-life emulation|Toys-to-life]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Disney_Infinity_Base|&#039;&#039;Disney Infinity&#039;&#039; Base]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#LEGO_Dimensions_Toy_Pad|&#039;&#039;LEGO Dimensions&#039;&#039; Toy Pad]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Kamen_Rider_Summonride_Rider_Gate_Portal|Rider Gate Portal (&#039;&#039;Kamen Rider&#039;&#039; Summonride)]]&lt;br /&gt;
|{{Ya|link=https://github.com/RPCS3/rpcs3/pull/17605}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Toys-to-life_emulation#Skylanders_Portal_of_Power|&#039;&#039;Skylanders&#039;&#039; Portal of Power]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |Webcam&lt;br /&gt;
|EyeToy||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Eye#Compatible_games|PlayStation Eye]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|UVC||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Wireless Keypad&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Wikipedia:Wonderbook|Wonderbook]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;A book-like toy that has a barcode inside, which can be scanned in games that support them.&amp;lt;/small&amp;gt;||{{Na|link=https://rpcs3.net/compatibility?g=Wonderbook#jump}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[Development_kits#PlayStation_3|Development kits]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System lights||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===LAN tunneling===&lt;br /&gt;
Offline multiplayer gaming on the PS3 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. There are 104 games with the LAN feature for the PlayStation 3. To see if the game you want to play is supported see [https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_3 this page] or look on the back of the game case.&lt;br /&gt;
&lt;br /&gt;
*[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup]&lt;br /&gt;
*See [[Netplay#LAN tunneling programs]] for more information about other LAN tunneling solutions.&lt;br /&gt;
&lt;br /&gt;
===Trophies===&lt;br /&gt;
:[https://www.playstationtrophies.org/games/retail/ PlayStationTrophies.org]&lt;br /&gt;
:[https://psnprofiles.com/trophies?platform=ps3 PSNProfiles: PlayStation 3 Trophies]&lt;br /&gt;
[https://playstation.fandom.com/wiki/Trophies Trophies] are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games. Trophies shouldn&#039;t be confused with [[#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
*RPCS3 supports Trophies notifications, progress and locking/unlocking etc. and also it has a dedicated built-in manager for trophies. If you want to use custom sound for notifications you need to change files from &amp;quot;RPCS3\sounds&amp;quot;. Although [https://forums.rpcs3.net/thread-205706.html there is no communication between PSN or RPCN with RPCS3 trophy system]. See [https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Adding_Trophy_and_Home_Menu_sounds this page] for more information about this.&lt;br /&gt;
&lt;br /&gt;
===OtherOS===&lt;br /&gt;
:[[Wikipedia:OtherOS]]&lt;br /&gt;
{{For|Recommended Linux distributions|Recommended Linux distros}}&lt;br /&gt;
{{For|Ports of the Linux kernel on consoles|Homebrew and ROM hacks#Operating_systems}}&lt;br /&gt;
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}&lt;br /&gt;
&lt;br /&gt;
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as many [[:Category:Operating_systems|distributions of Linux or BSD]] in a separate partition as long as they supported PowerPC. The feature was removed since system firmware update 3.21, released on April 1, 2010. Software running in the OtherOS environment has access to 6 of the 7 SPEs. Sony implemented a [[hypervisor]] restricting access to the RSX. However either through a security vulnerability before FW 2.10 or by using some form of OtherOS++ CFW full access to the RSX, and/or the seventh SPE and other system resources is possible. See [[Recommended linux distros#Multiplatform-focused]] or [https://t2sde.org/hardware/console/Sony/PS3/ T2 SDE PS3 page] for more information.&lt;br /&gt;
&lt;br /&gt;
*RPCS3 do not support [https://forums.rpcs3.net/post-230177.html PlayStation 3] [https://old.reddit.com/r/rpcs3/comments/8rps60/can_rpcs3_boot_linux_otheros/ OtherOS] feature at the moment.&lt;br /&gt;
:&#039;&#039;Model Citizen PS3: {{YouTubeChannelHandle|model.citizen.ps3|YouTube}}, [http://www.ps3linux.net/ PS3Linux.net]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable connectivity===&lt;br /&gt;
:[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system&#039;s wireless LAN)]&lt;br /&gt;
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]&lt;br /&gt;
Adhoc Party support, remote play (via the PS3 system&#039;s wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.&lt;br /&gt;
*RPCS3 do not support PlayStation Portable connectivity emulation at the moment. There is a [https://github.com/RPCS3/rpcs3/issues/4119 feature request] for this. Recently [https://github.com/RPCS3/rpcs3/pull/15540 UsbPspCm passthrough support added to RPCS3].&lt;br /&gt;
&lt;br /&gt;
===PlayStation Vita connectivity===&lt;br /&gt;
:[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PS Vita]&lt;br /&gt;
:[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]&lt;br /&gt;
Remote play (via the PS3 system&#039;s wireless LAN), copying games to play on a PS Vita system that can be played on either PS3 or PS Vita systems etc.&lt;br /&gt;
&lt;br /&gt;
===PocketStation communication===&lt;br /&gt;
:[[Wikipedia:PocketStation#Compatible_PlayStation_games]]&lt;br /&gt;
PocketStation communication with PlayStation 3 system is possible with a memory card adaptor.&lt;br /&gt;
&lt;br /&gt;
*RPCS3 do not support [[PocketStation_emulators|PocketStation]] communication at the moment.&lt;br /&gt;
&lt;br /&gt;
===Peripherals===&lt;br /&gt;
====PlayStation Move====&lt;br /&gt;
The [[wikipedia:PlayStation_Move|PlayStation Move]] is a controller similar to a Wiimote, shaped to be held into hand and play with motion detection. It is detected by the [[wikipedia:PlayStation_Eye|PSEye]], the successor of the PS2&#039;s [[PlayStation_2_emulators#EyeToy|EyeToy]].&lt;br /&gt;
The PSEye is usable on PC as it benefits from [https://github.com/cboulay/PSMoveService/wiki/PSEye-Software-Setup-(Windows) unofficial drivers] made by the community. It is not yet implemented in a PS3 emulator.&lt;br /&gt;
[[RPCS3]] had some [https://github.com/RPCS3/rpcs3/commit/504e3112ddc440f1d4eb4f236d4d39ab0f016513 first steps implemented] for PSMove use, but the controllers aren&#039;t working yet. &lt;br /&gt;
&lt;br /&gt;
The author of this preliminary implementation, [https://github.com/VelocityRa velocityra], is a dedicated developer for [[RPCS3]] and [[Vita3K]].&lt;br /&gt;
His own branch of the PSMove has advanced further, as the PSEye and PSMove controllers are already physically supported using the PSMoveAPI.&lt;br /&gt;
A pretty old compatibility list can be found [https://workflowy.com/s/move-compatibility/6TV4dP3JcvHwhyUC here]. Some YouTube videos are also showing the work-in-progress functionality working.&amp;lt;ref&amp;gt;{{YouTubeVideo|rrmb_2ULbKo|Rpcs3 [PSMove WIP] VK - Virtua Tennis 4 - Gameplay with PSMove}}&amp;lt;/ref&amp;gt; The author unfortunately stopped working on this implementation years ago.&lt;br /&gt;
&lt;br /&gt;
Recently there is a [https://github.com/RPCS3/rpcs3/pull/15788 this pull request] for implementing Real PS Move Handler which will complete PS Move controller support/emulation.&lt;br /&gt;
&lt;br /&gt;
====Blu-ray Disc remotes====&lt;br /&gt;
:[[Wikipedia:PlayStation_3_accessories#Blu-ray_Disc_remotes|Wikipedia: Blu-ray Disc remotes]]&lt;br /&gt;
Just like [[PlayStation_2_emulators#Hardware_features_and_accessories|PlayStation 2&#039;s DVD Remote Controller]] you can even play games with it other than multimedia functionalities: as long as the game recognizes controls for a D-Pad, you should be okay. Just hold the PS button to change the controller channel to 1.&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
See [https://github.com/RPCS3/rpcs3/issues?q=is%3Aclosed%20%22Namco%20System%22%20OR%20%22USIO%22 feature requests] and [https://github.com/RPCS3/rpcs3/pulls?q=is%3Apr+is%3Aclosed+%22Namco+System%22+OR+%22USIO%22+ pull requests] for implementation of arcade variations on RPCS3. Also see for information about [[Copy protection#Hardware-based protection|hardware-based copy protection methods]]. &#039;&#039;&#039;RPCS3 was just added into [[TeknoParrot]]&#039;&#039;&#039; so you can now play PS3 arcade games via RPCS3 without all the setup, as Teknoparrot takes care of all of it for you.&lt;br /&gt;
&lt;br /&gt;
===[https://www.system16.com/hardware.php?id=900 Namco System 357]===&lt;br /&gt;
A fork currently exists for RPCS3 called Project OMED/RPCS357. The fork has two versions of itself, the Taiko/Fighting version (for Taiko no Tatsujin games and fighting games) and the Gun version (for the rail shooters, requires a lightgun to play).&lt;br /&gt;
The latest public version is available here: https://pixeldrain.com/u/dfGaH2oX.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVideo|tms-kT0RmKw|Demonstration}}&amp;lt;br&amp;gt;{{YouTubeChannelHandle|ProjectOMED|Official Project OMED YouTube Channel}}&lt;br /&gt;
&lt;br /&gt;
===[https://www.system16.com/hardware.php?id=923 Namco System 359]===&lt;br /&gt;
Namco System 359 (or 369 in some regions) is an updated version of Namco System 357 machine and was only for use with Tekken Tag Tournament 2. Project OMED/RPCS357 supports this game and is fully compatible with this machine.&lt;br /&gt;
&lt;br /&gt;
=== Game-specific features ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!RPCS3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Controllers#DualShock_3.2FSixaxis|DualShock 3 and Sixaxis]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PlayStation 3| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps3,rpcs3&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=147585</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=147585"/>
		<updated>2026-08-04T22:43:40Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo DS}}&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on Nintendo DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (DS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It was Nintendo&#039;s best selling portable console and best selling hardware overall (154.02 million units), having come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (over 160 million units) until officially being surpassed by the Nintendo Switch in early 2026 (155.37 million units). This popularity came as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
; Remember, certain titles such as [[wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[Nintendo DS emulators#Hardware features and peripherals|supports these variations (see &amp;quot;DSi-exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+{{Emulator comparison introduction|[[#Enhancements|enhancements]] and [[#Hardware features and peripherals|hardware features &amp;amp; peripherals]]}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!libretro core&lt;br /&gt;
![[Nintendo DS emulators#Nintendo DSi|DSi]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|NetBSD|OpenBSD|LinuxARM|WoA}}||{{Ya}} &lt;br /&gt;
|Dev builds&lt;br /&gt;
*&amp;lt;small&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows]&lt;br /&gt;
*[https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu]&lt;br /&gt;
*[https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;melonDSRA&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;The [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core, because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues Issues])||{{Ya}}||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues Issues])||{{Ya}}||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&lt;br /&gt;
[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pandora|Pyra}}||{{Na}} &lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]||{{Red}} {{License|Proprietary}}&amp;lt;ref name=&amp;quot;DraStic free&amp;quot;&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; &lt;br /&gt;
|{{Emulator compatibility|49|73|link=https://pandorawiki.org/DraStic_Compatibility_List}}&lt;br /&gt;
{{Emulator compatibility (unofficial)|49|1078}}&lt;br /&gt;
|{{Na}}||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|?||{{Na}}||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|DOS}}||{{Ya}} &lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|guac&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|rpi}}||{{Ya}} &lt;br /&gt;
|[https://github.com/aabalke/guac/releases {{guacVer}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MGBA#medusa|mGBA/medusa]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot; /&amp;gt;&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&lt;br /&gt;
[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Na|link=https://corgids.wordpress.com/2018/02/12/extended-break/}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&lt;br /&gt;
[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DualSOUP&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Jaklyy/DualSOUP git]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}||{{Ya}} &lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}} &lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://github.com/rasky/ndsemu git]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://www.apkmirror.com/apk/exophase/drastic-2/drastic-r2-6-0-4a-release/ {{DraSticVer}}]||{{Red}} {{License|Proprietary}}&amp;lt;ref name=&amp;quot;DraStic free&amp;quot; /&amp;gt; &lt;br /&gt;
|{{Emulator compatibility|127|145|link=https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/}}&lt;br /&gt;
{{Emulator compatibility (unofficial)|127|1078}}&lt;br /&gt;
|{{Na}}||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS|tvOS}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&lt;br /&gt;
[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]] &amp;lt;small&amp;gt;(unofficial)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.10.0]&lt;br /&gt;
&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;melonDSRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPL3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&lt;br /&gt;
[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&lt;br /&gt;
&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&lt;br /&gt;
&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS}}||{{Na}} &lt;br /&gt;
|[http://https://angelxwind.net/i/?page/downloads SVN]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Dunno}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Dunno}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}} &lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Na}} ||{{Dunno}} ||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WiiU}}||{{Na}} &lt;br /&gt;
| ||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|&amp;lt;small&amp;gt;[[wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt;||{{Na}}||{{Dunno}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|PS4|Vita}}||{{Ya}} &lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Ya}} &lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4]&lt;br /&gt;
[https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{Emulator compatibility|16|63|link=https://emulation.gametechwiki.com/index.php/DeSmuME_PSP}}&lt;br /&gt;
{{Emulator compatibility (unofficial)|16|1078}} &lt;br /&gt;
|{{Na}}||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DeSmuME Wii&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}} &lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}} &lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Vita|PS2}}||{{Ya}} &lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref name=&amp;quot;melonDSRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
[https://github.com/rsduck/melonDS/releases git] &amp;lt;small&amp;gt;(Switch)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DanielSant0s/melonDS-PS2 git] &amp;lt;small&amp;gt;(PS2 Port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}}||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Switch|Vita|WiiU|PSP}}||{{Ya}} &lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git] &amp;lt;small&amp;gt;(Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&lt;br /&gt;
[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP}}||{{Na}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; &lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]||{{Dunno}} &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&lt;br /&gt;
[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues Issues])||{{Ya}}||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Na}}||{{Na}} ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Native ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Nintendo DS emulators#Nintendo DSi|DSi]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[nds-bootstrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NDS|3DS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/DS-Homebrew/nds-bootstrap/releases 2.13.1]||{{Green}} {{License|GPLv3}} &lt;br /&gt;
|{{Emulator compatibility|1065|1078|link=https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit?gid=0#gid=0}}||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|TWL-FIRM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|3DS}}||{{Na}} &lt;br /&gt;
|||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|No documented issues||{{Ya}} ||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
; [[melonDS]]&lt;br /&gt;
: Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL [[High/Low level emulation#Rendering Advancements|compute shader renderer]] [https://melonds.kuribo64.net/comments.php?id=216 introduced] similar to [[High/Low level emulation#Rendering Advancements|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:; melonDS DS&lt;br /&gt;
:: An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi and DSiWare titles (unlike the standard melonDS — which requires manually installing DSiWare to the DSi NAND via its GUI — the MelonDS DS Libretro core includes the convenient [https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#streamlined-dsiware-installation Streamlined DSiWare Installation] feature), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
; [[DeSmuME]]&lt;br /&gt;
: DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
; [[DraStic]]&lt;br /&gt;
: A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs {{YouTubeVideo|715kg1-hmxA|relatively well}}. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
; [[No$|No$GBA]]&lt;br /&gt;
: Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
; [[Delta]]&lt;br /&gt;
: An open-source [[Multi-system emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS [https://melonds.kuribo64.net/comments.php?id=199 (0.9.1)] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
; [[NooDS]]&lt;br /&gt;
: A one-man project aiming for simplicity and speed, filling a similar niche as the old NeonDS or No$GBA. It&#039;s a WIP that is currently not nearly as accurate as competing options, but it now includes HLE firmware re-implementations to allow running games straight out of the box. It&#039;s also one of the few modern DS emulators to support playing GBA games.&lt;br /&gt;
&lt;br /&gt;
; [[MGBA#medusa|mGBA/medusa]]&lt;br /&gt;
: [[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; iDeaS&lt;br /&gt;
: An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
; [[Ensata]]&lt;br /&gt;
: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
; [[nds-bootstrap]]&lt;br /&gt;
&lt;br /&gt;
nds-bootstrap is an application for Nintendo DS, DSi and 3DS that allows DS and DSi ROMs and homebrew homebrew to be booted from SD cards (DSi/3DS) or flashcard (DS). It is included in [[TWiLightMenu++]], where selecting a game will start it via nds-bootstrap, but games can also be started straight from the 3DS home screen by creating shortcuts with forwarders such as [https://github.com/YANBForwarder/YANBF YANBF]. In terms of enhancements, it supports cheats from [https://gbatemp.net/threads/deadskullzjrs-nds-i-cheat-databases.488711/ usrcheat.dat] (different databases even include [https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/ analogue control patches for 3DS]), a widescreen mode, which stretches the image to fill the whole upper screen of the 3DS (the internal resolution stays at the DS&#039;s 256x192, however), and, in contrast to all the emulators so far, it even supports &amp;quot;overclocking&amp;quot; in the form of booting 3DS games in DSi mode (with the DSi&#039;s clock rate of 133 MHz, double the DS&#039;s 67 MHz), which significantly increases the frame rate of certain games (Rayman DS, Trackmania DS, Trackmania Turbo etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
=== High resolution ===&lt;br /&gt;
&lt;br /&gt;
; [[melonDS]]&lt;br /&gt;
: [http://melonds.kuribo64.net/comments.php?id=90 Has an OpenGL renderer with upscaling as of version 0.8.] The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
; DeSmuME X432R&lt;br /&gt;
: A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
; [[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
: Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
; DraStic&lt;br /&gt;
: Has released a beta version supporting double the original resolution.&lt;br /&gt;
; Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!DeSmuME&lt;br /&gt;
!melonDS&lt;br /&gt;
!melonDS DS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Na}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Na}}||{{~|link=https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{~}}&lt;br /&gt;
&amp;lt;small&amp;gt;MSAA only.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Super resolution}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Texture Replacement .283D.29|Texture packs]]||{{Na}}||{{WIP-Box|link=https://melonds.kuribo64.net/comments.php?id=182}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#Nintendo DS|Widescreen hack]]&lt;br /&gt;
&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Ya|link=https://github.com/melonDS-emu/melonDS/issues/395}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&lt;br /&gt;
&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or DeSmuME?, please be aware some visual glitches and artifacts may occur at this time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes|Internal frame rate hack]]||{{Na}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Dunno}}||{{~|link=https://melonds.kuribo64.net/board/thread.php?pid=2574#2574}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports MSAA but there is no post-rendering AA technique supported.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only possible with software renderer.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported]. [[Shaders,_presets,_and_filters#Emulator_support|Pedro-HDSR&#039;s MelonDS build also supports .slang shaders and presets]].&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Ya}}||{{WIP-Box|link=https://github.com/melonDS-emu/melonDS/pull/1671}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Ya}}||{{Na|link=https://github.com/melonDS-emu/melonDS/issues/463}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Na|link=https://melonds.kuribo64.net/board/thread.php?pid=5060}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{Ya}}||{{Na|link=https://github.com/melonDS-emu/melonDS/issues/249}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{WIP-Box}}&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/&amp;lt;br&amp;gt;https://windwakr.github.io/miscstuff.html&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Multiple screens||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Other|Netplay]]||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{~}}&amp;lt;ref name=&amp;quot;lrRA&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/small&amp;gt;||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages. Also see [https://shonumi.github.io/articles/art40.html this article].&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!DeSmuME&lt;br /&gt;
!melonDS&lt;br /&gt;
!melonDS DS&lt;br /&gt;
!GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Nintendo DS emulators#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo DS emulators#Infrared Cartridge|Infrared cartridge]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Nintendo DS emulators#Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|3DS connectivity||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators#Local wireless communication|Multi-Card]]||{{Na}}||{{Ya}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators#Nintendo Wi-Fi Connection|Online]]||{{~}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators#DS Download Play|Single-Card (DS Download Play)]]||{{Na}}||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators#DS/Wii connectivity|Wii connectivity]]||{{Na}}||{{Na|link=https://github.com/melonDS-emu/melonDS/issues/1000}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Nintendo DS emulators#DSi Game formats|Game formats]]&lt;br /&gt;
|DSi-enhanced||{{Na}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi-exclusive||{{Na}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DSiWare||{{Na}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Outer and inner cameras||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SD card||{{Na}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |System BIOS||{{Dunno}}||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Nintendo DS emulators#Backwards compatibility for Game Boy Advance.2FGBA Mode|Game Boy Advance backwards compatibility]]||{{Na}}||{{Na|link=https://melonds.kuribo64.net/board/thread.php?id=1229}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Input&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games that support microphone|Microphone]]||{{Na}}||{{Ya}}&amp;lt;ref name=&amp;quot;DSmic&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file; additionally, melonDS now has microphone support for DSi games for feature parity. Unknown if melon DS DS supports mic for DSi titles.&amp;lt;/ref&amp;gt;||{{Dunno}}&amp;lt;ref name=&amp;quot;DSmic&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games that support Pressure-Sensitive Face Buttons#Nintendo DS Emulation|Pressure-sensitive touchscreen]]||{{Na}}||{{Na}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |iQue DS region lock||{{Ya}}||{{~}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System BIOS||{{Dunno}}||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS camera||{{Na}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fitness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Bayer DIDGIT||{{Na}}||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Pedometer&lt;br /&gt;
|[https://miiwiki.org/wiki/Activity_Meter_(character) Activity Meter]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker Pokéwalker]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://vpets.thefrugalgamer.net/2023/07/19/teku-teku-angel/ &#039;&#039;Teku Teku Angel&#039;&#039;]||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Ubisoft Thrustmaster pedometer||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Nintendo Wireless Keyboard||{{~}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Slot 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Beypoint Reader &amp;amp; Beypointer Option Pak||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.siliconera.com/ds-directional-sensing-card-used-for-stargazing/ Directional Sensing Card]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Facening_Scan Facening Scan/DS Scanner]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo DS emulators#GBA/DS connectivity|Game Boy Advance Game Pak]]||{{Ya}}||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Guitar Hero pad||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Support for GBA slot peripherals can be activated in MelonDS under &amp;quot;File &amp;gt; Insert Add-On Cart&amp;quot; before booting the respective game.&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Magic Reader||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Piano for Easy Piano||{{Ya}}||{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rumble Pak||{{Ya}}||{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Sega Card Reader&lt;br /&gt;
&amp;lt;small&amp;gt;Barcode reader for &#039;&#039;Oshare Majo Love and Berry: DS Collection&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Slide controller||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Solar Sensor||{{Na}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only manual configuration. No automatic detection. Since &#039;&#039;Lunar Knights&#039;&#039; is a DS game, no solar sensor could fit onto a cartridge. However, functionality is available if one of 3 original &#039;&#039;Boktai&#039;&#039; GBA games is used.&amp;lt;/small&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Taito paddle controller||{{Ya}}||{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support motion controls#Nintendo DS Emulation|Tilt sensor]]||{{Na}}||{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://megaman.fandom.com/wiki/Wave_Scanner Wave Scanner]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Special hardware&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://shonumi.github.io/articles/art39.html Wantame Card Scanner]&lt;br /&gt;
&amp;lt;small&amp;gt;The scanner is actually not a Slot 2 device, despite its appearances. The pins used for the GBA slot don&#039;t really connect to anything inside the scanner; there&#039;s no real circuitry attached. Instead, the WCS outputs data through a small cable that plugs into the DS&#039; microphone slot.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}||{{Na}}||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;Wappy Dog&#039;&#039;||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Battery||{{Dunno}}||{{Ya}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://infendo.com/nintendo-ds-car-navigation-system/ Smart Navi Car Navigational System]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Used in &#039;&#039;Kuruma de DS&#039;&#039; which can connect to the following ECLIPSE GPS navigational systems:&lt;br /&gt;
&lt;br /&gt;
# AVN-SZX04i&lt;br /&gt;
# AVN-SZ04i&lt;br /&gt;
# AVN-SZ04iW&lt;br /&gt;
# AVN-ZX04i&lt;br /&gt;
# AVN-Z04i&lt;br /&gt;
# AVN-Z04iW&lt;br /&gt;
# AVN-ZX03i&lt;br /&gt;
# AVN-Z03i&lt;br /&gt;
# AVN-Z03iW&lt;br /&gt;
# AVN-ZX02i&amp;lt;/ref&amp;gt;||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System lights||{{Na}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connectivity ===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
==== Infrared Cartridge ====&lt;br /&gt;
Special NTR-031 cartridges with in-built IR ports. Other than connection to pedometers (&#039;&#039;Personal Trainer: Walking&#039;&#039; connects to Activity Meter and &#039;&#039;Pokémon HeartGold/SoulSilver&#039;&#039; connect to PokéWalker), also used for [https://bulbapedia.bulbagarden.net/wiki/Entralink Entralink] in &#039;&#039;Pokémon Black/White/Black 2/White 2&#039;&#039; and for [https://bulbapedia.bulbagarden.net/wiki/Memory_Link Memory Link] from B/W to B2/W2.&lt;br /&gt;
&lt;br /&gt;
==== Local wireless communication ====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
==== DS Download Play ====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game. The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host. Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer. In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Wi-Fi Connection ====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
==== DS/Wii connectivity ====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
==== GBA/DS connectivity ====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect. As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
=== Backwards compatibility for Game Boy Advance/GBA Mode ===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game Boy Advance emulators|Game Boy Advance emulation]] or [[Nintendo DS emulators#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
; Guitar Hero pad&lt;br /&gt;
: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
; Piano for Easy Piano&lt;br /&gt;
: Supported by DeSmuME (Slot 2).&lt;br /&gt;
; Taito paddle controller&lt;br /&gt;
: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
; Tilt sensor&lt;br /&gt;
: Also known as Motion Pak, it&#039;s used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
; Pressure-sensitive touchscreen&lt;br /&gt;
: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
; Rumble pack&lt;br /&gt;
: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
; Slide controller&lt;br /&gt;
: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
; Nintendo Wireless Keyboard&lt;br /&gt;
: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
; DS camera&lt;br /&gt;
: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
; Bayer DIDGIT&lt;br /&gt;
: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
=== iQue DS region lock ===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other issues ===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
== Nintendo DSi ==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title=Nintendo DSi&lt;br /&gt;
|image=DSiBlack.png&lt;br /&gt;
|caption=A black Nintendo DSi console&lt;br /&gt;
|manufacturer=Nintendo&lt;br /&gt;
|type=Handheld game console&lt;br /&gt;
|generation=Seventh&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
AU: April 15, 2010&lt;br /&gt;
|discontinued=Yes; date undisclosed&lt;br /&gt;
|predecessor=Game Boy Advance&lt;br /&gt;
|successor=Nintendo 3DS&lt;br /&gt;
|emulated={{Ya}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;. It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used. It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. [http://melonds.kuribo64.net/board/thread.php?id=13 Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject] ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
=== DSi Game formats ===&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
; DSi-enhanced retail cartridges&lt;br /&gt;
: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and it&#039;s similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
; DSi-exclusive retail cartridges&lt;br /&gt;
: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).&lt;br /&gt;
; DSiWare&lt;br /&gt;
: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare. The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;. Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
=== DSi Emulation Tutorial ===&lt;br /&gt;
&lt;br /&gt;
==== BIOS Files ====&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption. melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator Files#Nintendo DS .2F DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
==== No$GBA ====&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
&lt;br /&gt;
; Game Loading Methods&lt;br /&gt;
:; Simple .nds Loading&lt;br /&gt;
: Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
: DSiWare ROMs preserved online in romsets currently use the .nds format, similarly to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
: However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:; NAND Loading&lt;br /&gt;
: Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
: This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
: Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
: Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:; SD Card Loading&lt;br /&gt;
: The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
: Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
: Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
==== melonDS ====&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare. To boot up the DSi Menu, you need specific files which can all be found [[Emulator Files#Nintendo DS .2F DSi|here]].&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
&lt;br /&gt;
==== No$GBA ====&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
&lt;br /&gt;
==== melonDS ====&lt;br /&gt;
DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,ds,lite,nds,desmume,melonds|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:PenguinScreen2Ver&amp;diff=147583</id>
		<title>Template:PenguinScreen2Ver</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:PenguinScreen2Ver&amp;diff=147583"/>
		<updated>2026-08-04T19:39:33Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: Created page with &amp;quot;1.0-rc2 &amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;Category:Emulator Templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.0-rc2 &amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Emulator Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PCSX2&amp;diff=147512</id>
		<title>PCSX2</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PCSX2&amp;diff=147512"/>
		<updated>2026-08-03T14:50:43Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Issues */ Emulator issues is no longer in the page (for some reason), so no point in keeping the Issues section here unless someone can rewrite it for current PCSX2 emulation issues if any&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = PCSX2logo.png&lt;br /&gt;
|logowidth = 265&lt;br /&gt;
|version = {{Version|PCSX2}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|target = [[PlayStation 2 emulators|PlayStation 2]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[PlayStation_2_emulators#Hardware features and peripherals|PlayStation (Backwards Compatibility)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|developer = [https://pcsx2.net/meet-the-team.html PCSX2 Team]&lt;br /&gt;
|website = [https://pcsx2.net/ PCSX2.net]&lt;br /&gt;
|source = [https://github.com/PCSX2/pcsx2 GitHub]&lt;br /&gt;
|issuetracker = [https://github.com/PCSX2/pcsx2/issues GitHub]&lt;br /&gt;
|license = {{License|GPLv3}} (&#039;&#039;&#039;current&#039;&#039;&#039;)&amp;lt;br&amp;gt;former licenses: {{License|LGPLv3}} (0.9.7-2.1.45), {{License|GPLv2}} (until 0.9.6)&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|support = [https://github.com/sponsors/PCSX2 GitHub Sponsor]&amp;lt;br&amp;gt;[https://liberapay.com/PCSX2/donate Liberapay]&amp;lt;br&amp;gt;[https://ko-fi.com/f0bes/ Ko-fi (F0bes)]&lt;br /&gt;
|compatibility = [https://pcsx2.net/compat/ Compatibility list]&lt;br /&gt;
|bios = [[Emulator_Files#PlayStation_2|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCSX2&#039;&#039;&#039; is an open-source [[PlayStation 2 emulators|PlayStation 2 emulator]] for Windows and Linux. Since 2016, it has also supported the [[PlayStation_2_emulators#Hardware features and peripherals|PlayStation 2&#039;s backward compatibility mode]] for [[PlayStation emulators|PlayStation]] games.&amp;lt;ref&amp;gt;https://github.com/PCSX2/pcsx2/pull/1571&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://pcsx2.net/downloads/ Stable and nightly builds]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK-big}}&lt;br /&gt;
|[[AetherSX2|AetherSX2 Port]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
{{Main|Computer specifications#PCSX2}}&lt;br /&gt;
&lt;br /&gt;
=====Compatibility with obsolete hardware and OSes=====&lt;br /&gt;
{{Main|Emulators on legacy Microsoft products}}&lt;br /&gt;
{{Main|Emulators on Legacy systems}}&lt;br /&gt;
Windows XP and Direct3D9 support was dropped after stable release [https://github.com/PCSX2/pcsx2/releases/v1.4.0 1.4.0]. Windows 7, Windows 8.0, and Windows 8.1 and 32-bit support was dropped after stable release [https://github.com/PCSX2/pcsx2/releases/v1.6.0 1.6.0]. Despite these are not being officially supported, you can use supported newer nightly builds compared to those stable builds. For example: PCSX2 v1.7.3581 can work on Windows 7 with a few workarounds, you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3581 1.7.3581-wxWidgets build]&lt;br /&gt;
* [https://github.com/doitsujin/dxvk/releases dxvk] &#039;&#039;&#039;OR&#039;&#039;&#039; [https://reshade.me/ reshade]&lt;br /&gt;
&lt;br /&gt;
For starters, extract PCSX2 in a folder and then extract the 64-bit dxvk: d3d11.dll and dxgi.dll &#039;&#039;&#039;OR&#039;&#039;&#039; extract Reshade.exe: and rename &amp;quot;reshade64.dll&amp;quot; to &amp;quot;dxgi.dll&amp;quot; and then move this file next to the main PCSX2 executable.&lt;br /&gt;
You&#039;ll also need to select [https://i.imgur.com/flxI0GH.png Cubeb] as the audio renderer. Otherwise, it&#039;ll crash with XAudio. And lastly, always pick between Vulkan, OpenGL and Software. D3D11/D3D12 can crash occasionally, and it won&#039;t function as intended anyways. &#039;&#039;&#039;Don&#039;t expect any official support if you post logs showing you&#039;re using Windows XP, 7, 8, or 8.1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://forums.pcsx2.net/Thread-My-new-fork-of-PCSX2-makes-1-6-0-compatible-with-Windows-XP For Windows XP, use this build. You don&#039;t need workaround for this build.] Note that this build does not include the Direct3D9 renderer (or any DirectX rendering). If you want to use the old D3D9 renderer, you will need to use the official build 1.4.0 which is the last to officially support Windows XP.&lt;br /&gt;
*Latest wxWidgets build (but its not compatible with Win7, 8 and 8.1 workaround because of fast memory implementation): [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771].&lt;br /&gt;
*Latest 32-bit supported build: [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.2484 v1.7.2484]&lt;br /&gt;
*Latest SSE2 supported build: [https://github.com/PCSX2/archive/releases/tag/v1.7.1178 v1.7.1178]&lt;br /&gt;
*Get older builds (including 1.5-dev builds) from [https://github.com/PCSX2/archive/releases here].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
===Gamepad===&lt;br /&gt;
See [https://pcsx2.net/docs/configuration/controllers pcsx2 docs: configuration/controllers page].&lt;br /&gt;
&lt;br /&gt;
;Pressure-sensitive buttons&lt;br /&gt;
{{Main|PlayStation 2 emulators#Pressure-sensitive inputs}}&lt;br /&gt;
&lt;br /&gt;
;wxWidgets build guide:&lt;br /&gt;
[http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with LilyPad-SCP] - Import this with the &#039;Load Bindings&#039; button in LilyPad&#039;s config.&lt;br /&gt;
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. It&#039;s very customizable, and you don&#039;t have to configure it beforehand. All of the buttons are bound at startup. Also see [https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;amp;curid=372&amp;amp;diff=145236&amp;amp;oldid=145203#USB_plugin_for_wxWidgets_builds USB plugin for wxWidgets builds].&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
Most of the video options should be straightforward (recommended to use default options), with the possible exception of interlacing modes. Many games will run fine with &#039;Auto&#039; option, while others may experience artifacting or jitter. See [[Deinterlacing]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
PCSX2 was originally created in 2001 by Linuzappz and Shadow as the successor to [[PCSX-Reloaded|PCSX]], another PlayStation emulator. Development of PCSX ceased on September 17, 2003, to focus on PCSX2. When version 0.9.8 was released in May 2011, only 55% of the PS2&#039;s library was considered supported.&amp;lt;ref&amp;gt;refraction (November 25, 2010). [https://pcsx2.net/developer-blog/90-the-history-of-pcsx2.html The History of PCSX2]. &#039;&#039;PCSX2.net&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A significant number of quality-of-life changes have come about since the project moved to GitHub, with a renewed interest in bringing it up to par with emulators for similar-gen consoles. Until mid-2021, PCSX2 was a holdout of the plugin system, despite development of each plugin eventually consolidating into the main repository. The plugin API was removed entirely in [https://github.com/PCSX2/pcsx2/pull/4436 PR 4436] and the latest stable releases no longer have it. Compatibility has also seen major improvements across the board, to the point where every game at least boots. As of January 2022, 98% of the PlayStation 2 library is considered playable, although only 26 games are marked as perfect.&lt;br /&gt;
&lt;br /&gt;
A pull request adding x86_64 support was opened on [https://github.com/PCSX2/pcsx2/pull/3451 June 7, 2020], and both 32-bit and 64-bit builds for Windows, macOS, and Linux were first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 4].&amp;lt;ref name=&amp;quot;Reddit_1&amp;quot;&amp;gt;{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64-bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}&amp;lt;/ref&amp;gt; The plan is to reduce so-called &amp;quot;technical debt&amp;quot;, including game-specific hacks that cause accuracy issues and bugs in the 32-bit builds, as well as broaden support for more platforms and devices such as ARM64 chips.&lt;br /&gt;
&lt;br /&gt;
A pull request removing x86 support was opened on [https://github.com/PCSX2/pcsx2/pull/5130 December 9, 2021], and the last 32-bit build and first 64-bit-only build were made available on March 19, 2022.&lt;br /&gt;
&lt;br /&gt;
PCSX2 is also able to run some PS1 games by emulating the original hardware&#039;s built-in backward compatibility. Unfortunately, it was largely added as a proof-of-concept and is only really useful for novelty purposes (see [[PlayStation 2 emulators#PlayStation Backwards Compatibility]] section for more information); PCSX2&#039;s PS1 support is rather inaccurate even compared to a real PS2 (which also has some major flaws in its backwards compatibility), so a more straightforward [[PlayStation emulators|PS1 emulator]] is still worth having on hand.&lt;br /&gt;
&lt;br /&gt;
==Special hardware==&lt;br /&gt;
===Lightgun support===&lt;br /&gt;
Lightgun support was available in the PCSX2 emulator via a third-party plugin called nuvee.&amp;lt;ref&amp;gt;https://lightgungamer.com/pcsx2&amp;lt;/ref&amp;gt; This is no longer relevant since the removal of the plugin system, now PCSX2 handles lightgun support by itself.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer on PCSX2==&lt;br /&gt;
See [[PlayStation 2 emulators#Hardware features and peripherals]] section -&amp;gt; LAN or Network Adapter sections, also you can use LAN tunelling for offline multiplayer play.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeChannelOwner|PCSX2team|YouTube}}&lt;br /&gt;
* [https://discord.com/invite/TCz3t9k Discord]&lt;br /&gt;
* [https://pcsx2.net/compatibility-list.html Official compatibility list]&lt;br /&gt;
* [http://pcsx2.net/247-official-pcsx2-configuration-guide-video.html Official PCSX2 setup guide]&lt;br /&gt;
* [http://neogaf.com/forum/showthread.php?t=427321 NeoGAF guide]&lt;br /&gt;
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 wiki]&lt;br /&gt;
* [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 widescreen game patches] and [http://ps2wide.net/ widescreen hacks]&lt;br /&gt;
* [https://forums.pcsx2.net/Thread-60-fps-codes 60 fps codes]&lt;br /&gt;
* Emulation64 Spotlight Interviews with original PCSX2 developers: [https://www.emulation64.com/spotlights/8/ Shadow] [https://www.emulation64.com/spotlights/1/ linuzappz] [https://www.emulation64.com/spotlights/26/ Refraction]&lt;br /&gt;
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ The PlayStation 2: From Emotion to Emulation - Celebrating 20 Years of Reverse Engineering]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:PlayStation 2 emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Custom assets]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Play!&amp;diff=147510</id>
		<title>Play!</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Play!&amp;diff=147510"/>
		<updated>2026-08-03T14:46:22Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = playicon.png&lt;br /&gt;
|logowidth = 104&lt;br /&gt;
|version = {{Version|Play!}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on iOS|iOS]] &amp;lt;small&amp;gt;(jailbroken)&amp;lt;/small&amp;gt;&lt;br /&gt;
|architecture = x86&amp;lt;br/&amp;gt;ARM&lt;br /&gt;
|target = [[PlayStation 2 emulators|PlayStation 2]]&lt;br /&gt;
|developer = [https://github.com/jpd002 jpd002], [https://github.com/Zer0xFF Zer0xFF] &amp;amp; [https://github.com/jpd002/Play-/graphs/contributors Play! community]&lt;br /&gt;
|website = [http://purei.org purei.org]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|compatibility = [https://github.com/jpd002/Play-Compatibility/issues Compatibility list]&lt;br /&gt;
|support = [https://www.patreon.com/jpd002 Patreon]&amp;lt;br/&amp;gt;[https://github.com/sponsors/jpd002 GitHub Sponsor]&amp;lt;br/&amp;gt;[http://paypal.com/donate?hosted_button_id=SEFB8MUHNHB4Y PayPal]&lt;br /&gt;
|license = {{License|BSD2}}&lt;br /&gt;
|source = [https://github.com/jpd002/Play- GitHub]&lt;br /&gt;
|issuetracker = [https://github.com/jpd002/Play-/issues GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play!&#039;&#039;&#039; is a free, open-source, [[High/Low_level_emulation|high-level]], multi-platform [[PlayStation 2 emulators|PlayStation 2 emulator]]. &lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac|APK|iOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/jpd002/Play-/actions Automated builds]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|APK}}&lt;br /&gt;
|&#039;&#039;&#039;[https://play.google.com/store/apps/details?id=com.virtualapplications.play Play Store]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Play!&#039;s compatibility and features are pretty far behind [[PCSX2]], and half of the commercial titles will run on all supported platforms, but it has several advantages; High-level emulation allows it to run games without requiring a BIOS dump, and it also has ARM support and an Android and IOS version.&lt;br /&gt;
&lt;br /&gt;
Play! is available for several platforms, both on desktop and mobile. The [[Android emulators|Android]] port includes support for gamepads and Android-x86; an iOS port is also available but lacks gamepad input (touchscreen input works fine, however) and can only be installed on jailbroken devices.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
* [https://github.com/jpd002/Play-Compatibility/issues Play! - Compatibility Tracker&#039;s Issues page] / [https://github.com/jpd002/Play-Compatibility/labels/state-playable Compatibility list]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;br /&gt;
[[Category:PlayStation 2 emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:IOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=147021</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=147021"/>
		<updated>2026-07-29T18:13:09Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulation issues sections has been deleted from the &amp;quot;Console emulators&amp;quot; pages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Talk:Main_Page/Archive_1|Old talk page archive]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for something to do, check the [[Getting involved]] page. There&#039;s also a [[Talk:Getting involved|Getting involved talk page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*** &lt;br /&gt;
If you want to add a new topic use ==MyTopic (YYYY-MM-DD)==&lt;br /&gt;
If you want to respond to a topic add : before your text&lt;br /&gt;
After your text, add -~~~~ to get your signature&lt;br /&gt;
***&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding links to more content pages on the main page ==&lt;br /&gt;
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don&#039;t have a link yet. I can&#039;t do it myself though, so I&#039;d appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&amp;amp;hideredirects=1 and I have made a list of most of the ones that aren&#039;t yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there&#039;s at least 2 pages on this list that aren&#039;t linked from any other page, [[XD/XD+]] and [[Thread_template]]. Here&#039;s the list:&lt;br /&gt;
&lt;br /&gt;
*[[Acorn]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apple IIGS emulators]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apply ROM Hacks and Translations]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Building RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Commodore]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Comparison of Emulator Frontends]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Decapping]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Discrete Circuitry-Based Arcade Games]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[DualShock 3]]&lt;br /&gt;
*[[DualShock 4]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dummies Guide: RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dynamic recompilation]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulator Problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Switch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Famicom Color Palette]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Flash]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GB/C Tests]]&lt;br /&gt;
*[[XD/XD+]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GoodTools]]&lt;br /&gt;
*[[Libretro]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Licensing]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Overscan]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PS1 Plugins]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[PS1 Tests]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PSP Eboots]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Port Forwarding Guide For Netplay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Unreleased_consoles#RDI_Halcyon|RDI Halcyon]]&lt;br /&gt;
*[[Recommended Emulators]]&lt;br /&gt;
*[[SCP Driver Package]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Save Disk Space for ISOs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Scaling]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Sega Pico]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Source code]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Super A&#039;Can]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thread template]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[User Settings and Configs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Using RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Wii U]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on GameCube]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on PS1]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox 360]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox One]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Dreamcast]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Emulators on Saturn]]&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks. I&#039;ll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)&lt;br /&gt;
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)&lt;br /&gt;
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main page ==&lt;br /&gt;
I&#039;ve been thinking about remaking the main page. I&#039;ll probably create a separate WIP page to test it out.&lt;br /&gt;
There&#039;s mainly two reasons:&lt;br /&gt;
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page&lt;br /&gt;
* Different layout of emulators - I&#039;ve been thinking about separating console, computers and arcade emulators. &lt;br /&gt;
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality control ==&lt;br /&gt;
Some pages are of subpar quality or outdated. I think we need some better way of quality control.&lt;br /&gt;
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] &amp;amp; [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?&lt;br /&gt;
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:[[Template:WIP|&amp;lt;nowiki&amp;gt;{{WIP}}&amp;lt;/nowiki&amp;gt;]], [[Template:Outdated|&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;]] and [[Template:stub|&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;]] take care of the real subpar ones, and for the rest I think it&#039;d be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.&lt;br /&gt;
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Loss (2021-07-03) ==&lt;br /&gt;
Yesterday on the 2nd the wiki&#039;s database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server&#039;s drive was also completely full so backups of the database weren&#039;t being made. Because of these issues I&#039;ve had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I&#039;m very sorry, I&#039;ve lost those contributions.&lt;br /&gt;
&lt;br /&gt;
I believe I&#039;ve fixed the issue with mySQL, and will be checking the server&#039;s status and making offline backups more regularly, as well as using a service to backup the server&#039;s instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TODO lists for each page? ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea to add TODO lists to the talk pages of each console page. It&#039;d help us keep track of things like which emulators need to be tested and added.&lt;br /&gt;
&lt;br /&gt;
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, on the Fightcade page, its title should be &amp;quot;Fightcade&amp;quot;, not &amp;quot;FightCade&amp;quot;, if it could be changed, thanks. -ludg1e&lt;br /&gt;
https://emulation.gametechwiki.com/index.php/FightCade&lt;br /&gt;
&lt;br /&gt;
== iOS and touchHLE ==&lt;br /&gt;
&lt;br /&gt;
Should we get rid of iOS’s &amp;amp;amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s &#039;&#039;very&#039;&#039; high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
It’s been a week and nobody replied, so, considering that systems like the PS4 and Super A’Can don’t have it even though the current state of their emulation is barely practical, I’ll take iOS’s off for now. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:22, 13 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mouse Injector page for emulators ==&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
Examples;&lt;br /&gt;
https://github.com/garungorp/MouseInjectorDolphinDuck &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/isJuhn/KAMI/ &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/bkacjios/MouseInjectorDolphin/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/marinesciencedude/xenia-canary-mousehook &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/emoose/xenia/releases&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
Done. [[Controllers#Mouse_Injectors_for_Emulators]].&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Compatibility&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Because most people confusing &amp;quot;Accuracy&amp;quot; with &amp;quot;Compatibility&amp;quot; actually, what do you guys think?&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Game Boy and Game Boy Color backwards compatibility emulation for Game Boy Advance&amp;quot;&amp;gt;GB/GBC&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Single&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Multi&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Wireless]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#GameCube_Connectivity GBA-to-GC]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/GBA_e-Reader_emulators e-Reader]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt; [https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;[https://mgba.io/timeline.html#IN+THE+FUTURE (WIP)]&amp;lt;/small&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||High ||[https://wiki.gbatemp.net/wiki/MGBA High] ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:07, 27 March 2023 (UTC)&lt;br /&gt;
:I&#039;m cool with it if others are, also you could remove the Libretro column since you added libretro to all the Latest Version columns. - [[User:OldManKain|OldManKain]] ([[User talk:OldManKain|talk]]) 05:28, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about some drastic changes? ==&lt;br /&gt;
&lt;br /&gt;
How about no recommendation from now on? Also providing &amp;quot;compatibility&amp;quot; column instead of &amp;quot;accuracy&amp;quot; so there will be no confusion.&amp;lt;br/&amp;gt;&lt;br /&gt;
I mean we&#039;re already providing info about [[PlayStation_emulators#Hardware_Features_and_Peripherals|hardware feature support, peripherals]], [[PlayStation_emulators#Arcade_variations|variations]], [[PlayStation_emulators#Enhancements|enhancements]] and compatibility. Wiki users should decide their own favorite, no? Otherwise, it will be total mess like [[Game_Boy/Game_Boy_Color_emulators#Emulators]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[[PlayStation_emulators#Arcade_variations|Arcade&amp;lt;br/&amp;gt;Variations]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[[PlayStation_emulators#Hardware_Features_and_Peripherals|Hardware Features&amp;lt;br/&amp;gt;and Peripherals]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[PlayStation_emulators#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://github.com/stenzek/duckstation/releases/tag/preview Preview]&amp;lt;br /&amp;gt;[https://github.com/stenzek/duckstation/releases/tag/latest Latest]&amp;lt;br /&amp;gt;[https://github.com/stenzek/duckstation/releases/tag/legacy Legacy]&amp;lt;abbr title=&amp;quot;If you are having problems with the new builds, you can use this one instead.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &amp;lt;abbr title=&amp;quot;Hard fork and open-source Libretro core implementation of DuckStation&amp;quot;&amp;gt;SwanStation&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|~xx%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;of tested titles.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &amp;lt;abbr title=&amp;quot;This is port of Mednafen PSX core to the libretro API.&amp;quot;&amp;gt;Beetle/Beetle HW&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|~xx%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;of tested titles.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[XEBRA]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://drhell.web.fc2.com/ps1/xebra221106.zip {{XebraVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|~xx%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;of tested titles.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 00:39, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I like combining &amp;quot;Arcade variations&amp;quot;, &amp;quot;Hardware features and peripherals&amp;quot; and &amp;quot;Enhancements&amp;quot; into one column each. Compatibility column sounds good, but maybe keep accuracy. I don&#039;t like removing recommendations, instead we should remove some of the recommended on the GB page (and on other pages), try to keep it to as few as possible recommend by following the rules on the [[Recommended emulators]] page, should be around two-three recommended only. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 10:04, 30 October 2023 (UTC)&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pressure Sensitive Buttons&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Source: https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Emulation&lt;br /&gt;
&amp;lt;br/&amp;gt;Examples;&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;amp;curid=372&amp;amp;diff=54766&amp;amp;oldid=54716&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;amp;curid=382&amp;amp;diff=54765&amp;amp;oldid=54530&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 16:11, 29 March 2023 (UTC)&lt;br /&gt;
:Done.&lt;br /&gt;
&lt;br /&gt;
== Why are x86 emulators placed on the Pong page? ==&lt;br /&gt;
&lt;br /&gt;
They used to have their own page and easily accessible. Now they are listed with Pong and other chips, and not even listed under the &amp;quot;Personal Computers&amp;quot; section (its namesake) of home page, which is where people look for PC emulators.&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be better to create a specific x86 page?&lt;br /&gt;
&lt;br /&gt;
== Tamagotchi line for Bandai Handhelds or dedicated consoles section? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[https://tamagotchi.fandom.com/wiki/Tamagotchi_(franchise)#Releases This is a chronological list of all Tamagotchi virtual pets that have been released].&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/jcrona/tamatool tamatool] &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 22:07, 16 June 2023 (UTC)&amp;lt;/s&amp;gt; Done, thanks to;&lt;br /&gt;
&lt;br /&gt;
I made a stub page about its emulators. [[Tamagotchi]]&lt;br /&gt;
 &lt;br /&gt;
[[User:Randname|Randname]] ([[User talk:Randname|talk]]) 09:17, 30 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brick Game &amp;amp; 9999 in 1 ==&lt;br /&gt;
[https://retroconsoles.fandom.com/wiki/Brick_Game Fandom wiki: Brick Game]&amp;lt;br/&amp;gt;&lt;br /&gt;
Anyone interested?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt; https://github.com/Chrscool8/Brick-Game-9999-in-1-for-Switch/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
https://play.google.com/store/apps/details?id=com.perseusgames.brickgame &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/n0Live/BrickGame/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/premek/brick &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/azya52/BrickEmuPy &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 22:07, 16 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
- The issue here is &amp;quot;Brick Game 9999-in-1&amp;quot; is a very vague name and they are like millions of variations of this kind of Tetris stuff back in the 1990s. It&#039;s better just listed in &amp;quot;Dedicated consoles&amp;quot; or &amp;quot;Strange &amp;amp; forgotten consoles&amp;quot; if decided to be included in this Wiki rather than having its own page or even in the Main Page. [[User:Randname|Randname]] ([[User talk:Randname|talk]]) 02:10, 16 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
+ Yeah I agree with you but these machines were quite popular in the 90s so i&#039;m not entirely sure what should be done with it. [[User:Ahayri|Ahayri]] 09:12, 30 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
MAME now emulates [https://github.com/mamedev/mame/pull/11872 Brick Games 96-in-1 (E-23 Plus Mark II)]: https://www.youtube.com/watch?v=IZfDkckRGgs    [[User:Ahayri|Ahayri]] 13:08, 25 December 2023 (UTC)&amp;lt;/s&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
;[[Dedicated_Consoles#Brick_.5C_Tetris_Games|Done]].&lt;br /&gt;
[[User:Ahayri|Ahayri]] 09:42, 27 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Put &amp;quot;General Emulation&amp;quot; section first ==&lt;br /&gt;
I recommend you put the &amp;quot;General Emulation&amp;quot; section to top as opposed to having these sections in alphabetical order since I believe &amp;quot;General Emulation&amp;quot; contains devices and systems much more people care about and are interested in and this also doesn&#039;t make the new design that much more foreign to the old one?&lt;br /&gt;
&lt;br /&gt;
*Was done, thanks.&lt;br /&gt;
&lt;br /&gt;
*Edit: WTF is the new sections design now? So many random stuff and big things like Android, iOS and etc. are sooo way down the bottom, the new design doesn&#039;t make good sense at all.&lt;br /&gt;
&lt;br /&gt;
== Endangered Category Rules ==&lt;br /&gt;
&lt;br /&gt;
To make sure this category doesn&#039;t bloated with too many Games, Software and Hardware, the rules below need to be followed.&lt;br /&gt;
&lt;br /&gt;
*Games, Software and Hardware must have their own page &lt;br /&gt;
*They must be historically significant&lt;br /&gt;
*Their page must give a reason why their significant &amp;amp; endangered&lt;br /&gt;
*They must be Undumped and or Undocumented&lt;br /&gt;
&lt;br /&gt;
(Note about the last one: The concern is not that these Games, Software and Hardware are Unemulated \ Unsimulated, the concern is they haven&#039;t been dumped and or documented.)&lt;br /&gt;
&lt;br /&gt;
Any Games, Software or Hardware that don&#039;t pass the four rules check, gets be added to the [[Endangered list]]&lt;br /&gt;
&lt;br /&gt;
== adding &amp;quot;Protoweb&amp;quot; and &amp;quot;WaybackProxy&amp;quot; projects to &amp;quot;Not really emulators section? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;These are quite useful for &amp;quot;PC operating systems (OS)&amp;quot; section ([[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|DOS-based, Windows 1.0x/2x/3x series]], [[Windows_95/98/ME_emulators|Windows 9x series]], [[Windows_2000/XP/Vista_emulators|Windows NT series]] and [[MacOS|MacOS]]). I&#039;m not sure which section is the right place for these proxy projects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/richardg867/WaybackProxy WaybackProxy] &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://protoweb.org ProtoWeb]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Preservation_projects|Done]].&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 00:49, 19 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Wikipedia:Broadcast television systems|Broadcast television systems]] page? ==&lt;br /&gt;
&amp;lt;s&amp;gt;There are websites like https://www.myretrotvs.com/ for watching captured footage from broadcast TV channels or various videos from the eras of the &#039;50s to &#039;00s, eliminates the need for handpicking videos and creating a personal collection, which can be time-consuming and require a significant amount of storage space. As far as I know, this website simply gathers videos from specific YouTube playlists and similar sources, &#039;&#039;&#039;so we can say that this website offers a simulated experience of watching TV channels from during those specific eras&#039;&#039;&#039;, similar to what you might have seen on broadcast television systems. It also supports some basic [[shaders and filters]] and [[Shader_Presets#Overlay.2FBezel_packages|overlay/bezels]]. While this is a great way to experience retro television, there&#039;s room for even deeper immersion. For example adding surfing channel collections playlists, this could be achieved by integrating with Archive.org&#039;s vast collection of VHS TV channel surfing captures. Also integration with [[Virtual_reality#VR_game_room_simulations|EmuVR]], perhaps with some kind of support for playlists support for libretro core, could be a great next step too.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Broadcast television systems|Done]].&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 09:14, 13 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OC column for each system? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Similar to &amp;quot;Texture/Sprite Replacement&amp;quot; and &amp;quot;RIR&amp;quot; columns i think now its time to add &amp;quot;OC&amp;quot; column for each of these pages;&lt;br /&gt;
&lt;br /&gt;
68000 Clock Divider for [[Sega_Genesis_emulators|Genesis]]: [https://old.reddit.com/r/emulation/comments/15k4rcp/weekly_question_thread/jv7o5rw/ Supported by BlastEm and MAME].&amp;lt;br/&amp;gt;&lt;br /&gt;
Adjusting blitter speed for [[Atari_Jaguar_emulators#Comparisons|Jaguar/Jaguar CD]]: Supported by BigPEmu.&amp;lt;br/&amp;gt;&lt;br /&gt;
Adjusting CPU Clock Speed for [[3DO_emulators#Comparison|3DO]]: Supported by opera_libretro / 4DO. &amp;lt;/br&amp;gt;&lt;br /&gt;
Virtual cpu clock control for [[Xbox_emulators#Comparisons|original Xbox]]: Supported by xemu PR[1467].&amp;lt;br/&amp;gt;&lt;br /&gt;
Extra scanlines of processing? for [[Nintendo_Entertainment_System_emulators|NES]] and [[Super_Nintendo_emulators|SNES]] emulators&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Done. (see #enhancement section for each page)&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 17:02, 08 Aug 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hybrid DVD player/gaming systems ==&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Sixth_generation_of_video_game_consoles#Other_consoles|Nuon, Panasonic Q and PSX (DVR)]] needs to be in &amp;quot;hybrid&amp;quot; category, right?&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 04:41, 05 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== win9x, dos or other &amp;quot;ancient&amp;quot; emulators ==&lt;br /&gt;
&lt;br /&gt;
for example: [[NESticle|nesticle]] is still in the [[Nintendo_Entertainment_System_emulators]] page, i think we should only keep these older emulators in [[History_of_emulation]] and [[Emulators_on_DOS]] pages.&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 18:32, 21 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I believe &amp;quot;that time&amp;quot; is slowly approaching, this job will require a significant effort though. Are there any volunteers?&lt;br /&gt;
*[[Emulators_on_legacy_Microsoft_products]]&lt;br /&gt;
*[[Emulators_on_Legacy_systems]]&lt;br /&gt;
*[[History_of_emulation]]&lt;br /&gt;
&lt;br /&gt;
and also turning !colspan=&amp;quot;xx&amp;quot;|x86 to x86_64, and !colspan=&amp;quot;xx&amp;quot;|ARM to ARM64 from dedicated system pages, after adding [[Multi-system emulators]] and moving older/obsolete emulators to their dedicated sections.&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:23, 21 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New page for &amp;quot;Disc check emulation&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*[https://ccm.net/apps-sites/software/4147-enable-advanced-emulation-on-daemon-tools-lite/ Daemon Tools]&lt;br /&gt;
*[https://github.com/Luca1991/DiscCheckEmu Luca1991&#039;s DiscCheckEmu] - only for disc checks, no support for disc-based protections&lt;br /&gt;
*[https://github.com/nckstwrt/SafeDiscLoader SafeDiscLoader] - Allows playing SafeDisc (version 2.7 to the latest 4.9) protected games on modern Windows. SafeDiscLoader utilizes DCEAPIHook.dll to emulate additional disc checks found in many SafeDisc-protected games.&lt;br /&gt;
&lt;br /&gt;
Useful resources&lt;br /&gt;
:[https://github.com/joncampbell123/dosbox-x/issues/211 DOSBox-X issue page: SafeDisc / SecuROM emulation for games]&lt;br /&gt;
:[[Wikipedia:List of Compact Disc and DVD copy protection schemes]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Copy protection|Done]].&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 17:10, 26 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing latest version, active status, and download in tables ==&lt;br /&gt;
*How about making some changes to how we present latest version and active status for emulators in tables? &lt;br /&gt;
&lt;br /&gt;
Maybe include a date for the last update, like 2024-03-09? &lt;br /&gt;
&lt;br /&gt;
Maybe use a template for the download links, so it&#039;s easily updated and can be mirrored on multiple pages?&lt;br /&gt;
&lt;br /&gt;
Other suggestions? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 14:29, 9 March 2024 (UTC)&lt;br /&gt;
:*I like the idea, but I would like to know how we might create a template for the download links in the event that the links have distinct domain names and may dynamically change. [[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 18:08, 11 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I&#039;ve been thinking the same thing actually, i&#039;ve also been thinking the website could benefit from some minor design changes. For example, left and right columns are huge problem to the large tables, these wide columns making the large tables feel even more cumbersome. Even the [[MainPageWIP]] page utilizes these large columns: https://imgur.com/a/ZnBH3PA  [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 17:39, 12 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::*The right column is fixable, the left one is part of mediawiki default design, I am a webdev I can solve that but &amp;lt;s&amp;gt;I don&#039;t know who is the webmaster&amp;lt;/s&amp;gt; it&#039;s up to [[User:SonofUgly|@SonofUgly]]. As for the tables I am wrapping them between &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div style=&amp;quot;overflow-x:auto&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, this will make the table responsive on mobile (and also on any viewport) it will create an overflow if it overflow&#039;s the page&#039;s container and adds horizontal scrolling bars on PC and on mobile you swap left and right to scroll the table (without any change to the page).[[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 12:11, 13 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I propose this header colors and style ==&lt;br /&gt;
&lt;br /&gt;
*So what do you say, I am thinking of removing the right td which contains the 4chan thread (and place it somewhere else)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#E0F7FA; margin-top: 0.6em; border:1px solid #00BCD4; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO EMUGEN&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; color:#03A9F4;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; border:none; padding:.1em; color:#009688;&amp;quot;&amp;gt;Welcome to the Emulation General Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:1em;&amp;quot;&amp;gt;The wiki dedicated to all things emulation.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:1em;&amp;quot;&amp;gt;There are &amp;lt;span style=&amp;quot;font-size:1.6em&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; articles already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;min-width: 140px; font-size:1em; border-left: 1px solid #00BCD4; padding-right: 8px;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://4chan.org/vg/emugen Current thread]&#039;&#039;&#039; ([{{ArchiveURL}}Archive])--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 21:47, 11 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I tried to design an alternative logo, what do you say[https://i.imgur.com/QZQwGHA.png][https://i.imgur.com/oMeHXqs.png] [[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 14:50, 13 March 2024 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Some of the most beautifully designed mediawikis, to be inspired by [https://niwanetwork.org/members/]&lt;br /&gt;
*I suggest that the icons precede the name:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #f1e7fb; border:1px solid #dcccef; margin: 8px; text-align:left; padding: 0 8px; font-weight: bold; font-size: 16px;&amp;quot;&amp;gt;[[File:Philips shield (2013).png|30px]] [[Philips]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 16:49, 14 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:+The icon you suggested looks great, I like it. [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 16:18, 15 March 2024 (UTC)&lt;br /&gt;
::Thank you [[User:Ahayri|@Ahayri]] ! glad you liked it. [[User:Chipsum|&amp;lt;span style=&amp;quot;letter-spacing:.1em;color:#212121;text-shadow:5px 1px 0 #ffb650,10px 2px 0 #62ffc5,15px 3px 0 #ff80bf,20px 4px 0 #ef5097,25px 5px 0 #6868ac&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 18:53, 15 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== InfoBox ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
I suggest this style for infoboxes, colors are demonstrative only you can change them or probably we make a variety of colored infoboxes,&amp;lt;br&amp;gt;&lt;br /&gt;
I replaced the caption with a span inside the infobox, with a background color to make it look like a caption.&amp;lt;br&amp;gt;&lt;br /&gt;
if all is ok, we still need the confirmation of the webmaster, since it&#039;s not possible to change the css of an infobox without accessing css files for it.&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;&lt;br /&gt;
float: right;&lt;br /&gt;
width: 300px;&lt;br /&gt;
font-size: 1em;&lt;br /&gt;
text-align: left;&lt;br /&gt;
border: 1px solid #00BCD4; /* COLORS TO CHANGE AS YOU MAY LIKE :D */&lt;br /&gt;
margin:0.5em 0 0.5em 1em;&lt;br /&gt;
background-color: #E0F7FA;&lt;br /&gt;
padding: 1em;&lt;br /&gt;
border-radius: 20px;&lt;br /&gt;
box-shadow: 0px 6px 0px 0px #00BCD4;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;span&lt;br /&gt;
                style=&amp;quot;font-size: 1.6em; font-weight: bold; padding: 0.3em; border-radius: 0.3em; background-color: #00bcd4; display: block; color: white&amp;quot;&amp;gt;Android&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;!-- 1.6em for the caption/emulator name, Inside the box --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Android.png|210px]]&amp;lt;/td&amp;gt; &amp;lt;!-- LOGO --&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Developer&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Google&amp;lt;br&amp;gt; Open Handset Alliance&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Release date&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;2008&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Emulated&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;td data-sort-value=&amp;quot;Yes&amp;quot; style=&amp;quot;background: #D2FFD2; color: black; vertical-align: middle; text-align: center;&amp;quot;&lt;br /&gt;
            class=&amp;quot;table-yes2&amp;quot;&amp;gt;✓&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;font-size:0; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width:50%; padding:0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width:50%; padding:0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[User:Chipsum|&amp;lt;span style=&amp;quot;color:#212121;text-shadow:-15px -10px 0 #009688,-25px -25px 0 #4CAF50,0 0 8px #00BCD4, -15px 10px 0 #03A9F4,-25px 25px 0 #2196F3&amp;quot;&amp;gt;&#039;&#039;&#039;Chipsum&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User_talk:Chipsum|&amp;lt;span&amp;gt;&#039;&#039;&#039;(✉️)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; 11:16, 18 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notable projects and people section ==&lt;br /&gt;
Some people might find these projects and individual developers interesting to follow, so creating a dedicated section could be beneficial.&lt;br /&gt;
&lt;br /&gt;
;Needs attention&lt;br /&gt;
:There are several systems that require more attention from the emulation community. While multiple emulators exist, none of them appear particularly promising.&lt;br /&gt;
*[[Philips_CD-i_emulators|Philips CD-i]] — No existing emulator fully supports CD-i games with full motion video due to the absence of [[Philips_CD-i_emulators#Hardware_features_and_accessories|DVC emulation]]. Implementing DVC emulation would significantly enhance CD-i emulation compatibility, and enabling support for [[Home_Media_Player#Emulators|CD-i Digital Video and Video CD playback]] as well.&lt;br /&gt;
*[[Pioneer_LaserActive|Pioneer LaserActive]]&lt;br /&gt;
*[[Gizmondo_emulators|Gizmondo]]&lt;br /&gt;
*[[iPod Classic emulators|Apple iPod]]&lt;br /&gt;
*[[PlayStation Mobile]]&lt;br /&gt;
&lt;br /&gt;
;Promising projects&lt;br /&gt;
:There are several promising projects in active development — currently in a highly incomplete state with limited compatibility and with a basic user interface.&lt;br /&gt;
*[[Cellphone_emulators#Symbian_and_N-Gage|EKA2L1]]&lt;br /&gt;
*[[IOS_emulators|TouchHLE]]&lt;br /&gt;
*[[Xbox_360_emulators#Emulators|Xenia, Xenia Canary and Xenia Netplay]]&lt;br /&gt;
*[[PlayStation_4_emulators#Emulators_and_compatibility_layers|ShadPS4]] and [[PlayStation_4_emulators#Emulators|RPCSX]]&lt;br /&gt;
*[[Xbox_One_emulators#Compatibility_layers_.28....29|WinDurango]] and [[Xbox_One_emulators#Compatibility_layers_.28....29|XWine1]]&lt;br /&gt;
*[[Zeebo#Emulators|Infuse]]&lt;br /&gt;
*[[iPod Classic emulators|Clicky]]&lt;br /&gt;
*[[Nuon_emulators|Nuance]]&lt;br /&gt;
*[[PlayStation_Mobile|SnowPME]]&lt;br /&gt;
*[[MacOS#PowerPC|DingusPPC]]&lt;br /&gt;
*[[Android_emulators#Emulators|Trinity]]&lt;br /&gt;
&lt;br /&gt;
;Delayed dreams&lt;br /&gt;
:While more mature than &#039;promising projects&#039;, these are still don&#039;t reach the level of &#039;most impressive&#039; projects.&lt;br /&gt;
*melonDS — &#039;&#039;Lack of [[Nintendo_DS_emulators#Hardware_features_and_accessories|DS hardware feature]] implementations and [[Nintendo_DS_emulators#Enhancements|enhancement]] features&#039;&#039;.&lt;br /&gt;
*PPSSPP — &#039;&#039;Lack of [[PlayStation_Portable_emulators#Hardware_features|PSP hardware feature]] implementations&#039;&#039;.&lt;br /&gt;
*Ares — &#039;&#039;Poor or lack of support for fifth-gen+ systems and enhancement features&#039;&#039;.&lt;br /&gt;
*Xemu — &#039;&#039;Compatibility level, Lack of [[Xbox_emulators#Enhancements|enhancement]] features, certain titles may demand significant CPU single-thread performance&#039;&#039;.&lt;br /&gt;
*Cemu — &#039;&#039;Compatibility level, lack of [[Wii_U_emulators#Enhancements|enhancement]] features&#039;&#039;.&lt;br /&gt;
*RPCS3 — &#039;&#039;Compatibility level, [[PlayStation_3_emulators#Hardware_features_and_peripherals|hardware feature]] support is &amp;quot;not quite there yet&amp;quot; and lack of [[PlayStation_3_emulators#Enhancements|enhancements]] support, highly CPU-intensive especially for titles that heavily utilize the SPU&#039;&#039;.&lt;br /&gt;
*Ryujinx — &#039;&#039;Lack of [[Nintendo_Switch_emulators#Hardware_features_and_peripherals|Switch hardware feature]] implementations and [[Nintendo_Switch_emulators#Enhancements|enhancement]] features&#039;&#039;.&lt;br /&gt;
*Vita3K — &#039;&#039;Compatibility level, lack of [[PlayStation_Vita_emulators#Hardware_features|Vita hardware feature]] implementations and [[PlayStation_Vita_emulators#Enhancements|enhancement]] features&#039;&#039;.&lt;br /&gt;
*86Box  — &#039;&#039;Lack of [[PC_Emulator_Comparisons#Hardware_.26_Peripheral_Support|ACPI PC hardware support]] implementations and [[PC_Emulator_Comparisons#Enhancements|enhancement]] features&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Most impressive&lt;br /&gt;
:State-of-the-art projects, excellent compatibility levels, robust hardware feature and peripheral support, and comprehensive enhancement support.&lt;br /&gt;
*[[Wii_emulators#Emulators|Dolphin]]&lt;br /&gt;
*[[Sega_Dreamcast_emulators#Emulators|Flycast]]&lt;br /&gt;
*[[Atari_Jaguar_emulators#Emulators|BigPEmu]]&lt;br /&gt;
*&#039;&#039;[[PlayStation_2_emulators#Emulators|PCSX2]] — Even though [[PlayStation_2_emulators#Hardware_features_and_accessories|hardware feature]] support is &amp;quot;not quite there yet&amp;quot;, compatibility level and enhancement support is excellent&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[PlayStation_emulators#Emulators|DuckStation]] — Even though [[PlayStation_emulators#Hardware_features_and_peripherals|hardware feature]] support is &amp;quot;not quite there yet&amp;quot;, compatibility level and enhancement support is excellent&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Most active and notable developers in the emulation and related scenes&lt;br /&gt;
:A dedicated section highlighting and featuring prominent figures for projects in the emulation scene could significantly contribute to the wiki&#039;s awareness and also it would be beneficial for the emulation community.&lt;br /&gt;
*Connor McLaughlin (Stenzek) — Contributor to Dolphin Emulator, [https://github.com/stenzek/duckstation/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the DuckStation project since last year], [https://github.com/pcsx2/pcsx2/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the PCSX2 project since last year]&lt;br /&gt;
*Luke Usher — [https://github.com/ares-emulator/ares/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the ares project since last year], [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors??from=2024-01-01&amp;amp;to=2025 Contributions for the CXBX-Reloaded project since last year], also Insignia project.&lt;br /&gt;
*Rich Whitehouse — BigPEmu project.&lt;br /&gt;
*George Moralis (Shadow) — Founder of PCSX2 and PCSX projects. [https://github.com/shadps4-emu/shadPS4/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the ShadPS4 project since last year].&lt;br /&gt;
*Henrik Rydgård — [https://github.com/hrydgard/ppsspp/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the PPSSPP project since last year].&lt;br /&gt;
*flyinghead — [https://github.com/flyinghead/flycast/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the Flycast project since last year].&lt;br /&gt;
*Gliniak — [https://github.com/xenia-canary/xenia-canary/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the Xenia Canary project since last year].&lt;br /&gt;
&lt;br /&gt;
;Other notable active contributors&lt;br /&gt;
*Refraction, JordanTheToaster and lightningterror — [https://github.com/pcsx2/pcsx2/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the PCSX2 project since last year]&lt;br /&gt;
*Megamouse, elad335 and kd-11 — [https://github.com/RPCS3/rpcs3/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the RPCS3 project since last year]&lt;br /&gt;
*Vitaliy Kuzmin (Triang3l) — [https://github.com/xenia-project/xenia/graphs/contributors?from=2024-01-01&amp;amp;to=2025  Contributions for the Xenia project since last year]&lt;br /&gt;
*Matt Borgerson — [https://github.com/xemu-project/xemu/graphs/contributors?from=2024-10-01&amp;amp;to=2025 Contributions for the xemu project since last year]&lt;br /&gt;
*Admiral H. Curtiss — [https://github.com/dolphin-emu/dolphin/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the Dolphin project since last year]&lt;br /&gt;
*Miran Grča (OBattler) — [https://github.com/86Box/86Box/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the 86Box project since last year]&lt;br /&gt;
*Noah Pistilli — Contributor to Dolphin Emulator and Project Lead @ WiiLink.&lt;br /&gt;
*scribam — [https://github.com/flyinghead/flycast/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the Flycast project since last year] and [https://github.com/Vita3K/Vita3K/graphs/contributors?from=2024-01-01&amp;amp;to=2025 Contributions for the Vita3K project since last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feel free to replace these with your own.&#039;&#039;&#039; Also see [[History of emulation]].&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 14:59, 29 August 2024 (UTC)&lt;br /&gt;
: [[Notable projects and people|Done.]] [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 20:08, 2 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating a wiki page about capturing real hardware output to a PC for using enhancements ==&lt;br /&gt;
&lt;br /&gt;
;Playing Bloodborne with 4K and 60FPS example;&lt;br /&gt;
In [https://youtu.be/euEVJji9mFA this video], AMD Fluid Motion Frames &amp;amp; AFMF is enabled at 30 FPS on PC hardware and a Playstation 4 running Bloodborne + Capture Card software running DX11, allowing you to perceive upto 60 FPS experience while gaming without the need to modify or patch the game.&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:30, 01 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion: Replace &amp;quot;FLOSS&amp;quot; column with &amp;quot;License&amp;quot; in emulators table ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a recent change to the FLOSS column in the table is that it can sometimes show up as &amp;quot;NC&amp;quot; (non-commercial), which can further splinter the meaning of if it&#039;s FLOSS or not. As a solution, I&#039;d like to propose replacing this column with one that says what license the emulator uses (e.g. GPLv3, MIT, Proprietary). I think this would be a good change because it allows users to know more about the exact licensing scheme the emulator uses rather than diluting it down to a generalization that might not tell the whole story. -[[User:MisterSheeple|MisterSheeple]] ([[User talk:MisterSheeple|talk]]) 11:33, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:+ I believe that&#039;s an excellent suggestion. Additionally, we should redirect users to the [[Licensing]] page (Licensing|License), which covers licensing and citing differences between various software licenses. This will allow users to know more about licensing as mentioned by [[MisterSheeple]]. [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:53, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: It looks like this is in the process of being rolled out across the wiki. Thank you to whoever implemented my suggestion! -[[User:MisterSheeple|MisterSheeple]] ([[User talk:MisterSheeple|talk]]) 00:49, 2 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I have an idea: what if we merge both the FLOSS and License columns? I&#039;m thinking something like this:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS/License&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://pcsx2.net/downloads/ {{PCSX2Ver}}]&amp;lt;br/&amp;gt;[https://pcsx2.net/downloads/ Nightly builds]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[PCSX2#System_requirements|Older builds for obsolete hardware]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}} (GPLv3)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
::: (Simplified table for PCSX2 as an example) [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 01:07, 2 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I don&#039;t agree with this because in my opinion, the point of replacing FLOSS with License was because the definition of FLOSS was being complicated with the addition of &amp;quot;NC&amp;quot; for non-commercial. But I do see your point that more information could be given to the user here. Something that might be of more utility to the user would be putting in parentheses whether the license is copyleft or permissive (e.g. &amp;quot;BSD (permissive)&amp;quot; and &amp;quot;GPLv2 (copyleft)&amp;quot;), with each linking to the license as well as the definitions of copyleft and permissive. -[[User:MisterSheeple|MisterSheeple]] ([[User talk:MisterSheeple|talk]]) 23:44, 2 October 2024 (UTC)&lt;br /&gt;
::::: While I do understand your points, the main reason I did this was so the license column didn&#039;t look so bland (aka restoring the background colors the FLOSS column had because of some templates). Maybe that last part could also be clarified in the [[Licensing]] page? Though thank you for your suggestions, here&#039;s a table incorporating your feedback (I&#039;ll use the PCSX2 example again :3)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS/License&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://pcsx2.net/downloads/ {{PCSX2Ver}}]&amp;lt;br/&amp;gt;[https://pcsx2.net/downloads/ Nightly builds]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[PCSX2#System_requirements|Older builds for obsolete hardware]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}} ([https://www.gnu.org/licenses/gpl-3.0.html GPLv3], [https://en.wikipedia.org/wiki/Copyleft Copyleft])&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
::::: [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 20:43, 3 October 2024 (UTC)&lt;br /&gt;
:::::: Maybe we should specify colors for templates like this: {{GPLv3}}, {{Copyleft}}, green, red, or orange to corresponding licenses. [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 20:50, 3 October 2024 (UTC)&lt;br /&gt;
::::::: I&#039;ll look into that later. Luckily the templates for ✓, ✗ and ~ have their color hex value inside of the template code, so that will make the process easier. Now here&#039;s the difficult part... Which licenses should receive which background color? One I can definitely think of is propietary using the red color background. I&#039;ll probably leave the rest to you guys. [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 23:07, 3 October 2024 (UTC)&lt;br /&gt;
:::::::: Well, I&#039;ve seen some pages and I must say that I&#039;m quite proud about how easy it was to implement! I see that there was only a need to make one new template, which is cool! Thanks for hearing my feedback and thanks to MisterSheeple for the original idea! [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 16:14, 4 October 2024 (UTC)&lt;br /&gt;
:::::::::I&#039;ve been asked by an anon to continue discussion over on [[Template_talk:License|the Template talk page]] so that non-autoconfirmed users can speak. I have some feedback to offer regarding the assigning of colors, so please take a look over on that page. -[[User:MisterSheeple|MisterSheeple]] ([[User talk:MisterSheeple|talk]]) 02:13, 17 October 2024 (UTC)&lt;br /&gt;
::::::::::I also recieved that message, but thanks for notifying me! [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 23:19, 22 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Infobox system ==&lt;br /&gt;
&lt;br /&gt;
Instead of Template:Infobox console and Template:Infobox computer, how about adding in a page called &amp;quot;Template:Infobox system.&amp;quot;&lt;br /&gt;
Parameters:&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Infobox system&lt;br /&gt;
| name         = &lt;br /&gt;
| codename     = &lt;br /&gt;
| aka          = &lt;br /&gt;
| logo         = &lt;br /&gt;
| image        = &lt;br /&gt;
| caption      = &lt;br /&gt;
| developer    = &lt;br /&gt;
| manufacturer = &lt;br /&gt;
| family       = &lt;br /&gt;
| type         = &lt;br /&gt;
| generation   = &lt;br /&gt;
| release date  = {{Start date|YYYY|MM|DD}}&lt;br /&gt;
| retail availability = &lt;br /&gt;
| lifespan     = &lt;br /&gt;
| price        = &lt;br /&gt;
| discontinued = &lt;br /&gt;
| units sold    = &lt;br /&gt;
| units shipped = &lt;br /&gt;
| media        = &lt;br /&gt;
| os           = &lt;br /&gt;
| power        = &lt;br /&gt;
| soc          = &lt;br /&gt;
| cpu          = &lt;br /&gt;
| memory       = &lt;br /&gt;
| storage      = &lt;br /&gt;
| memory card  = &lt;br /&gt;
| display      = &lt;br /&gt;
| graphics     = &lt;br /&gt;
| sound        = &lt;br /&gt;
| input        = &lt;br /&gt;
| controllers  = &lt;br /&gt;
| camera       = &lt;br /&gt;
| touchpad     = &lt;br /&gt;
| connectivity = &lt;br /&gt;
| currentfw    = &lt;br /&gt;
| platform     = &lt;br /&gt;
| service      = &lt;br /&gt;
| dimensions   = &lt;br /&gt;
| weight       = &lt;br /&gt;
| topgame      = &lt;br /&gt;
| compatibility= &lt;br /&gt;
| predecessor  = &lt;br /&gt;
| successor    = &lt;br /&gt;
| related      = &lt;br /&gt;
| marketing_target = &lt;br /&gt;
| website      = {{URL|example.org}}&lt;br /&gt;
| language     = &lt;br /&gt;
| emulated     = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 20:02, 30 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add Visual Editor ==&lt;br /&gt;
&lt;br /&gt;
Add in Visual Editor so that I can edit tables more easier and faster. [[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 19:24, 19 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It&#039;s been added. For those who don&#039;t want it you can turn off the option in your preferences &amp;gt; editing --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:44, 24 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Loading problems with the Wiki recently ==&lt;br /&gt;
&lt;br /&gt;
Recently, the Wiki started to exhibit some problems with pages displaying DB query errors and requiring multiple refreshes before finally loading. Very inconvenient. This Wiki needs more technical maintenance, it&#039;s the only relevant emulation infohub (besides the Fandom Wiki, but screw&#039;em, they&#039;ve been outdated and irrelevant for ages now). &lt;br /&gt;
&lt;br /&gt;
Maybe the administration should provide visitors with support options to support the Wiki itself (PayPal, Patreon, Buy Me a Coffee, Ko-fi, OpenCollective, LiberaPay, Alipay, Bitcoin and shitcoins, you name it) to allow for better tech support? Emulator devs fundraise all the time, why not the Wiki itself?&lt;br /&gt;
&lt;br /&gt;
Actually, this Wiki may benefit from a lot of improvements in technical sense, for example, the deployment of Wikidata (knowledge graph software) to allow for an easy convenient mechanicsm for translated articles. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 10:37, 21 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main page v2 ==&lt;br /&gt;
&lt;br /&gt;
To improve the [[Main_Page|Emugen Wiki&#039;s main page]], I suggest we trim its content and reorganize the system listings. We could [[:Category:Consoles_by_media|categorize them by media type]], using the following primary categories:&lt;br /&gt;
&lt;br /&gt;
* [[Ripping_games#Digital|Digital]]&lt;br /&gt;
** [[Ripping_games#Cartridge-based|Cartridge-based]]&lt;br /&gt;
** [[Ripping_games#Diskette-based|Diskette-based]]&lt;br /&gt;
** CD-based&lt;br /&gt;
** DVD-based&lt;br /&gt;
** BD-based&lt;br /&gt;
&lt;br /&gt;
* [[Ripping_games#Analog|Analog]] and [[Ripping_games#Tape.2Fcasette-based|Tape/Cassette-based]]&lt;br /&gt;
** [[LaserDisc|LD-based]]&lt;br /&gt;
&lt;br /&gt;
Each primary category could then be sub-categorized by hardware type (e.g., home consoles, handhelds, personal computers) and further by their respective [[:Category:Console_Generations|console generation]]. To improve readability, we could use columns or tables to display each subcategory. [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:25, 15 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So you want a few sortable wikitables? It&#039;s cool. But some will have multiple media, e.g. TG16 has the attachable CD addon + later version with integrated CD-ROM that accepts both HuCard cartridges and CD discs, there&#039;s a Mega Drive with integrated Sega CD version (in addition to attachable addon), N64 has N64DD addon for diskette games, also Famicom Disk System, also Jaguar CD, means some entries will probably need to appear twice or their addons will have to be listed separately. And some will have different generations (e.g. Videopac+ vs Videopac or Sega 32x addon which is considered 5th gen because it&#039;s 32-bit, but Mega Drive and CD are 4th gen). [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 18:19, 15 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: We&#039;ve been down this road before and the idea of trimming the main page wasn&#039;t appreciated by several users. Perhaps we could have an alternative slimmer Main Page as an option, while keeping the current one as the default option, calling the new one Main_Page_Simple. [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 13:52, 28 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Merge all enhancement features into a single page ==&lt;br /&gt;
&lt;br /&gt;
It would be easier to refer to a single page instead of the scattered methods we&#039;ve been using for years.&lt;br /&gt;
;Graphics and audio&lt;br /&gt;
*[[High dynamic range]]&lt;br /&gt;
*[[Shaders, filters, and sound]]&lt;br /&gt;
*[[Texture filtering]]&lt;br /&gt;
*[[Texture packs]]&lt;br /&gt;
*[[Widescreen hacks]]&lt;br /&gt;
*[[Dithering]]&lt;br /&gt;
*[[Famicom color palette]]&lt;br /&gt;
*[[Vsync]]&lt;br /&gt;
;Performance&lt;br /&gt;
*[[Black frame insertion]]&lt;br /&gt;
*[[Frames per second]]&lt;br /&gt;
*[[Input lag]]&lt;br /&gt;
*[[Overclocking]]&lt;br /&gt;
;Misc&lt;br /&gt;
*[[Netplay]]&lt;br /&gt;
*[[Cheats and patches]]&lt;br /&gt;
*[[Achievements support]] ([[RetroAchievements]])&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 19:49, 14 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Honestly I&#039;m not quite sure how this could be handled, as some of these pages are huge (eg shaders, texture packs, etc.). Also I wouldn&#039;t include RetroAchievements in the merge as that by itself is a big enough topic to receive its own page (if the merge happens and RA gets its own subsection in the achievements support sectio, a blurb saying:&lt;br /&gt;
: {{Main|RetroAchievements}}&lt;br /&gt;
: would be appropiate. [[User:SuperGamer18|SuperGamer18]] ([[User talk:SuperGamer18|talk]]) 20:42, 5 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remove unemulated hardware features/peripherals by all selected emulators? ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should remove unemulated hardware features/peripherals by all selected emulators in the hardware features and peripherals section? Because I feel like it&#039;s just spam and a waste of space. Any of them that have reference tags should be kept. [[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 16:50, 24 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hell no. The whole point of the hardware features and peripherals tables is not just to show what works right now, but also to let users see at a glance what&#039;s still missing, what the potential is, and where each emulator could still improve. Leaving the unemulated stuff in instantly tells people the current limits and gives idea about roadmap of what’s left to tackle. Stripping out everything that’s red would just make the tables look artificially “complete” and hide the &amp;quot;real gaps&amp;quot;. [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 17:18, 24 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bing / DuckDuckGo indexing ==&lt;br /&gt;
Turns out the reason why the wiki wasn&#039;t showing up on bing/DDG search was just because of missing metadata, so I&#039;ve added an extension and updated a few pages to get them re-indexed. If you want to update pages use this, just note that Bing is really strict with metadata for some reason (other search engines don&#039;t care) so make sure the title and description aren&#039;t too long or too short.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;mediawiki&amp;quot; style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{#seo:&lt;br /&gt;
|title=&amp;lt;!-- Must be between 50-60 characters --&amp;gt;&lt;br /&gt;
|keywords=&amp;lt;!-- Don&#039;t know if this is actually needed --&amp;gt;&lt;br /&gt;
|description=&amp;lt;!-- Must be between 150-160 characters --&amp;gt;&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invisible categories problem ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to turn on the visibility of the categories at the bottom of articles again for mobile users? https://www.mediawiki.org/wiki/Reading/Web/Advanced_mobile_contributions&lt;br /&gt;
They&#039;re invisible by default unless you switch to desktop mode after the update. Thanks. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 14:13, 24 February 2026 (UTC)&lt;br /&gt;
:Yeah, it&#039;s back now. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 06:46, 6 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
Maybe time for new logo(s) (top left). I&#039;ve made 7 new ones just based off screenshots with &#039;EMU GEN&#039; in them for testing, though they could be better. It&#039;s set up so there can be multiple and they automatically change everyday (and specific ones for holidays can be set too), so I can add more if anyone wants to make some. Although as far as the design goes, the ones on the [https://vsrecommendedgames.gametechwiki.com/images/logo/ recommended games wiki] are done better IMO, a simple design with different characters, so maybe we could do something like that if anyone has any ideas.&lt;br /&gt;
&lt;br /&gt;
Resolution is 160x160. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 06:46, 6 March 2026 (UTC)&lt;br /&gt;
:Something like this?&lt;br /&gt;
:[[File:Emugen-logo-suggestion.png]]--[[User:R-K|R-K]] ([[User talk:R-K|talk]]) 14:13, 6 March 2026 (UTC)&lt;br /&gt;
:+&lt;br /&gt;
:PSD if needed [https://files.catbox.moe/8lzxgz.psd], a little bit of padding is appreciated. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 01:50, 7 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:+&lt;br /&gt;
&lt;br /&gt;
:Some characters ideas:&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Emulation Mascot Ideas&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mascot / Character&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8-Bit / 3rd Gen&#039;&#039;&#039; || Mario, Mega Man, Moogle (NES)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8-Bit / Arcade&#039;&#039;&#039; || Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16-Bit / 4th Gen&#039;&#039;&#039; || Sonic (Genesis)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16-Bit / 4th Gen&#039;&#039;&#039; || Link, Samus Aran (SNES)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;32/64-Bit / 5th Gen&#039;&#039;&#039; || Solid Snake, Crash Bandicoot, Spyro (PS1)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6th Gen / Modern&#039;&#039;&#039; || Master Chief (Xbox)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Handhelds&#039;&#039;&#039; || Pikachu (GB/GBA)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modern / HD&#039;&#039;&#039; || 2B (NieR), Nathan Drake&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Technical&#039;&#039;&#039; || MissingNo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holidays&#039;&#039;&#039; || Grim Reaper, Jason, ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:-- [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 02:03, 7 March 2026 (UTC)&lt;br /&gt;
::Thought the screenshots ones could be interesting, like banners on 4chan, but they just didn&#039;t look good, so yeah probably best to go with this. Plus it keeps a consistent design across the wikis, and they&#039;re easier to make. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]])&lt;br /&gt;
:::The screenshot ones are indeed interesting. Maybe they could be used as banners in the welcome section of the main page, similar to pouet.net. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 03:00, 7 March 2026 (UTC)&lt;br /&gt;
::::Maybe could put it in the dead space on top of the page, but I feel like it would make things look too cluttered.&lt;br /&gt;
::Alright I&#039;ve got enough images to do one every day for a month plus 24 holidays (mostly just copied from the vsrecommendedgames wiki), [[Wiki logos|they&#039;re here]]. Also because of the super low resolution, modern characters with fine details can often look pretty bad and realisticly porportioned humanoids will just look like a thin line if they&#039;re not in a dynamic pose. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 05:00, 7 March 2026 (UTC)&lt;br /&gt;
:::It would be better if the logo changed on each refresh so visitors understand the idea behind having multiple logos. If one logo stays up all day, it might give the impression that it&#039;s the official wiki logo.&lt;br /&gt;
&lt;br /&gt;
:::I believe this will do (in localsettings):&lt;br /&gt;
:::&amp;lt;syntaxhighlight lang=&amp;quot;MySQL&amp;quot; copy style=&amp;quot;max-width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
$logos = [&lt;br /&gt;
    &amp;quot;https://emulation.gametechwiki.com/images/logo/Wiki_logo_0.png&amp;quot;,&lt;br /&gt;
    &amp;quot;https://emulation.gametechwiki.com/images/logo/Wiki_logo_1.png&amp;quot;,&lt;br /&gt;
    &amp;quot;https://emulation.gametechwiki.com/images/logo/Wiki_logo_2.png&amp;quot;&lt;br /&gt;
];&lt;br /&gt;
$wgLogos = [ &#039;1x&#039; =&amp;gt; $logos[array_rand($logos)] ];&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
:::The white circle for dark mode is a nice trick, but I think it might be possible to use logos specifically designed for dark mode.&lt;br /&gt;
:::&amp;lt;syntaxhighlight lang=&amp;quot;MySQL&amp;quot; copy style=&amp;quot;max-width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
$wgLogos = [&lt;br /&gt;
    &#039;1x&#039; =&amp;gt; &#039;url/to/standard-logo.png&#039;,&lt;br /&gt;
    &#039;variants&#039; =&amp;gt; [&lt;br /&gt;
        &#039;dark&#039; =&amp;gt; &#039;url/to/white-text-logo.png&#039;&lt;br /&gt;
    ]&lt;br /&gt;
];&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
:::It&#039;s possible to pull the logos straight from that Wiki logos article, and you can also set certain logos to appear only on specific dates, though both requires JS. Also this is maybe a bit complicated, so just a thought.&lt;br /&gt;
:::Aside from that, impressive work. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 01:33, 8 March 2026 (UTC)&lt;br /&gt;
::::That&#039;s a good point, I guess I was thinking like a daily theme sort of thing but yeah random is a better idea and the holidays can be left for that. As for dark mode, I should&#039;ve had the text and image on seperate css layers but I didn&#039;t so that&#039;s a lot of work to undo. Dark mode is a bit jank anyway on mediawiki right now, so a bit more jank is whatever. And pulling from an article seems unnecessary, if someone wants to add an image they can just post link to it and I can add it. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 02:01, 8 March 2026 (UTC)&lt;br /&gt;
:::::Yeah that makes sense. The random refresh idea should work nicely, and keeping holidays separate sounds good too. And fair enough about dark mode and the article idea. Thanks for considering it. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 07:28, 9 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism of the front page news template ==&lt;br /&gt;
&lt;br /&gt;
An anonymous user [https://emulation.gametechwiki.com/index.php?title=Template%3ANews&amp;amp;diff=140468&amp;amp;oldid=140342 vandalised the template] to prove a point. Reverted his edit. But he has a point. Maybe the news template must be protected as well, make it editable by auto-confirmed users only? Actually, the entire template and file namespaces. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 11:27, 22 March 2026 (UTC)&lt;br /&gt;
:What was the user&#039;s point? - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 17:07, 23 March 2026 (UTC)&lt;br /&gt;
::&amp;quot;Unprotected templates and images serve as a backdoor even if the main page itself is protected, I edited the news template itself, making it display with a dancing Mario gif on the front page, but I could have used a goatse gif if I wanted, so protect your templates and files, you dumbfucks&amp;quot;. Basically, this. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 01:05, 24 March 2026 (UTC)&lt;br /&gt;
:::Yeah that makes sense, templates and files used on the main page can bypass its protection. Maybe instead of restricting the entire namespace, only the templates and files actually transcluded on the front page could be semi-protected. That keeps most of the wiki open while preventing obvious abuse. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 06:55, 24 March 2026 (UTC)&lt;br /&gt;
:::: Maybe. Hope [[User:SonofUgly]] sees this. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 09:34, 24 March 2026 (UTC)&lt;br /&gt;
::::Yeah, I&#039;d like to restrict things as little as possible, being allowed to do things anonymously is kind of important given where this wiki spawned from. And honestly most vandals are dumbasses who can&#039;t figure out templates (don&#039;t recall it ever being vandalized before), so it doesn&#039;t seem super necessary. But I suppose if it&#039;s used on the main page it probably should be protected, so sure. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 19:58, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam still coming despite captcha ==&lt;br /&gt;
&lt;br /&gt;
An anonymous editor created [[Free porn videos girld 12 year old|this trash]] despite captcha. Either a malicious bot already trained or another human vandal. [[User:SonofUgly]], I know you&#039;re for as little restrictions as possible, but maybe creation of new articles should also be restricted to auto-confirmed users? [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 16:09, 2 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unprotected file on the main page ==&lt;br /&gt;
&lt;br /&gt;
[[File:Acorn.svg]] needs to be protected similarly to all the other image files used on the main page, they&#039;re already protected, auto-confirmed users only. [[User:Ilyagredasov|Ilyagredasov]] ([[User talk:Ilyagredasov|talk]]) 20:36, 8 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CategoryTree ==&lt;br /&gt;
&lt;br /&gt;
Yo @[[User:SonofUgly|SonofUgly]], we should probably add the [https://www.mediawiki.org/wiki/Extension:CategoryTree CategoryTree] extension. It&#039;d make the category pages way less of a mess to navigate by adding those [+] toggles for sub-cats. Pretty low-effort to set up but would help a lot with the hierarchy. TitleKey extension would be nice to load too, since it deals with case insensitive search problem, other quality of life extensions maybe Popups and InputBox, probably also DiscussionTools. - - [[User:R-K|R-K]] ([[User talk:R-K|talk]]) 14:34, 22 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random blocks ==&lt;br /&gt;
&lt;br /&gt;
I keep getting random blocks for 104.23.187.94, but I didn&#039;t do anything wrong! [[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 14:59, 3 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emulation issues sections has been deleted from the &amp;quot;Console emulators&amp;quot; pages ==&lt;br /&gt;
&lt;br /&gt;
It seems that someone decided to delete the sections off the pages, and from what I can see from the history, it seems to be done by the former user Ahayri, which I don&#039;t know if they&#039;re an admin or moderator. &lt;br /&gt;
&lt;br /&gt;
But either way, I wonder if it is a decision made by the admins from the wiki or the user just thought they&#039;re unnecessary on the pages despite offering good insight on the issues faced when emulating a console to another platform.&lt;br /&gt;
&lt;br /&gt;
I&#039;m making this question aware, and wonder if it is the case or not.&lt;br /&gt;
&lt;br /&gt;
[[User:DavidHolandaOne|DavidHolandaOne]] ([[User talk:DavidHolandaOne|talk]]) 18:13, 29 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=147020</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=147020"/>
		<updated>2026-07-29T17:54:04Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators and compatibility layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/PlayStation 4}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on PlayStation 4|Emulators on PlayStation 4}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
An upgraded model released later on is known as the PlayStation 4 Pro, [[PlayStation 4 emulators#PlayStation 4 Pro|more information in its respective section.]]&lt;br /&gt;
&lt;br /&gt;
== Emulators and [[compatibility layers]] ==&lt;br /&gt;
{| {{Emulator table|width=100%}}&lt;br /&gt;
|+{{Emulator comparison introduction}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[PlayStation 4 emulators#PlayStation 4 Pro|Pro]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[shadPS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|[https://github.com/shadps4-emu/shadPS4/releases {{shadPS4Ver}}]&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|Windows: {{Emulator compatibility|130|850|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
Linux: {{Emulator compatibility|152|821|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
&lt;br /&gt;
macOS: {{Emulator compatibility|10|276|link=https://shadps4.net/compatibility/}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ChonkyStation4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://github.com/liuk7071/ChonkyStation4/releases {{ChonkyStation4Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|10|164|link=https://github.com/ChonkyStation/ChonkyStation4-Compatibility}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[fpPS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|[https://github.com/red-prig/fpPS4/tree/kern kern branch]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;GUI [https://github.com/themitosan/fpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie&#039;s Launcher]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|111|2062|link=https://fpps4.net/compatibility}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GPCS4]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Inori/GPCS4 {{GPCS4Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;small&amp;gt;[[GPCS4|2 playable titles]]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyty]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/InoriRus/Kyty/releases {{KytyVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Kyty|2 playable titles]]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Obliteration]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/obhq/obliteration git]||{{Green}} {{License|Dual}} ({{License|Apache2}} or {{License|MIT}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbital]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/AlexAltea/orbital git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|PS4Delta&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Force67/ps4delta git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|psOff&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://github.com/SysRay/psOff_compatibility/releases {{psOffVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
&amp;lt;small&amp;gt;Formerly licensed under {{License|GPLv3}}, a {{License|Copyleft}} license&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|4|545|link=https://github.com/SysRay/psOff_compatibility/issues}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|psuv&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|}}|| {{Dunno}}&lt;br /&gt;
||| {{Dunno}}&lt;br /&gt;
|N/A||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RPCSX]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/RPCSX/rpcsx git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|0|76|link=https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/devofspine/spine/releases 2022-05-17]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Emulator compatibility|4|1001|link=https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959}}||{{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity &lt;br /&gt;
|align=left|{{Icon|Linux|Android}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|[https://github.com/Force67/prosperity git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|N/A&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Native ==&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[PlayStation 4 emulators#PlayStation 4 Pro|Pro]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation 5||{{Ya}}&lt;br /&gt;
|Patch-based||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://www.playstation.com/support/games/ps5-backward-compatibility-games/ &amp;lt;small&amp;gt;Overwhelming majority of the 4,000+ PS4 games are playable&amp;lt;/small&amp;gt;]||{{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
:; [[shadPS4]]&lt;br /&gt;
:: shadPS4 &amp;lt;small&amp;gt;&#039;&#039;(known in the community as ChadPS4 🗿)&#039;&#039;&amp;lt;/small&amp;gt;, an early PS4 compatibility layer written in C++ for Windows, Linux, and macOS, is developed by a respected figure in the gaming scene, [https://github.com/georgemoralis George Moralis], one of the founders of [[PCSX2]]. The project is the first capable of getting Bloodborne in-game&amp;lt;ref&amp;gt;[https://shadps4.net/index.php/2024/08/18/even-more-bloodborne-progress/ Even more Bloodborne progress]&amp;lt;/ref&amp;gt;, and offers the best game compatibility.&lt;br /&gt;
&lt;br /&gt;
:; [[fpPS4]]&lt;br /&gt;
:: A PlayStation 4 compatibility layer made with Free Pascal. Its kernel is getting rewritten in a separate branch, although right now it is unfinished. Currently, it offers the second-best game compatibility, after shadPS4.&lt;br /&gt;
&lt;br /&gt;
:; [[RPCSX]]&lt;br /&gt;
:: A Linux-exclusive emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot commercial games such as] &#039;&#039;We Are Doomed&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS3] and a private project called &amp;quot;RPCS4&amp;quot;.&amp;lt;ref&amp;gt;RPCS4 was a private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at the time, but we do know that it was expected to run on Unix-likes and can boot PS4 games without graphics. [https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH on Reddit]: &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;. It is unknown whether is still being worked on or not, although it was in the early stages in the time. [https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update on Reddit]. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot; As we mentioned in [[PlayStation 4 emulators#PCSX4 .26 fake emulators|PCSX4 &amp;amp; fake emulators]] section, there are numerous deceptive projects out there bearing the same name, so it&#039;s important not to confuse with it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; psOff&lt;br /&gt;
:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. [https://github.com/SysRay/psOff_public?tab=readme-ov-file#description It currently doesn&#039;t support: multiple command buffer submits, for loops in shader, and opcodes.] The project is now closed-source as of December 2024.&lt;br /&gt;
&lt;br /&gt;
:; [[Obliteration]]&lt;br /&gt;
:: Obliteration is a free PlayStation 4 emulator for Windows, macOS and GNU/Linux. This project started as a hard-fork from [[Kyty]] compatibility layer. Then development team decided to rewrite the whole project from scratch by using [[Kyty]] and Uplift as a reference to help them getting started with the project. How Obliteration work is totally different from [[Kyty]] because developers decided to go with the same path as Uplift (and [[Spine]]?) instead of [[Kyty]]. This is the reason why Obliteration requires firmware files from the PS4 in order to work while [[Kyty]] does not. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games at the moment.&lt;br /&gt;
&lt;br /&gt;
:; [[Orbital]]&lt;br /&gt;
:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, {{YouTubeVideoTime|4joCMfTPP4M|30|who is also one of the developers of the RPCS3 and Nucleus projects}}), Orbital uses Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s {{YouTubeVideo|IBBHisNM74o|stuck}} at the console&#039;s Safe Mode.&lt;br /&gt;
&lt;br /&gt;
:; psuv&lt;br /&gt;
:: Znullptr, a widely-known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://x.com/Znullptr/status/1508195432475807745 working on his own PS4 emulator project called PSUV]. It no longer seems to be developed.&lt;br /&gt;
&lt;br /&gt;
:; [[Kyty]]&lt;br /&gt;
:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. It&#039;s notable for being the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
:; [[GPCS4]]&lt;br /&gt;
:: A compatibility layer for the PlayStation 4.&amp;lt;ref&amp;gt;[https://github.com/Inori/GPCS4/issues/104#issuecomment-1079917903 GitHub issue #104 comment]&amp;lt;/ref&amp;gt; It can show the logos in [[wikipedia:Nier:_Automata|&#039;&#039;Nier: Automata&#039;&#039;]] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [[wikipedia:Sonic_Mania|&#039;&#039;Sonic Mania&#039;&#039;]], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is now unknown as the project&#039;s development has halted.&lt;br /&gt;
&lt;br /&gt;
:; PS4Delta&lt;br /&gt;
:: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
:; [[Spine]]&lt;br /&gt;
:: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse-engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;{{YouTubePlaylist|PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn|It was truly a promising emulator project}}, even though it was abandoned in its early days.&lt;br /&gt;
&lt;br /&gt;
:; Prosperity&lt;br /&gt;
:: Prosperity, originally launched as PS4Delta in 2019, is a PlayStation 4 and PlayStation 5 emulator for Linux and Android. Windows support is planned for a later release. On AMD64 hosts, the CPU runs without emulation. On ARM hosts, FEX is used to execute the CPU code. The GPU is fully emulated, with graphics code recompiled to SPIR-V. Everything else, including the loader, kernel HLE, and devices, runs as natively on the host as possible. Graphics output is handled through Vulkan and SDL3.&lt;br /&gt;
&lt;br /&gt;
; Native&lt;br /&gt;
:; PlayStation 5&lt;br /&gt;
:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation 5 emulators#Hardware features and peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[PlayStation 4 emulators#Enhancements|enhancements]] on the PS5 hardware (similarly to PlayStation 4 Pro) if it supports &amp;quot;Game Boost&amp;quot; option, such as experiencing higher or more stable frame rates.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!shadPS4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&lt;br /&gt;
&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{~}}&amp;lt;ref&amp;gt;See [https://discord.com/channels/1080089157554155590/1245616678021234768/1279591363310260285 here], {{YouTubeVideo|5skYcdX67Rw|here}}, and [https://github.com/shadps4-emu/shadPS4/pull/1356 here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&lt;br /&gt;
&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]||{{~}}&lt;br /&gt;
[[30/60_FPS_cheat_codes#PlayStation_4|&amp;lt;small&amp;gt;(through patches)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Super-resolution techniques&lt;br /&gt;
&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://old.reddit.com/r/FuckTAA/comments/15trtph/the_ps4_port_of_red_dead_redemption_features_fsr_2/ FSR 2 is already supported on PlayStation 4 (Pro).]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Implementing advanced one for emulator is requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture packs#Texture Replacement .283D.29|Texture replacement]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen hacks#PlayStation 4|Ultra-widescreen hack]]&lt;br /&gt;
&amp;lt;small&amp;gt;Widescreen already supported on PlayStation 4 system.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~|link=https://github.com/shadps4-emu/ps4_cheats/issues/2}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&lt;br /&gt;
&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;..&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;{{YouTubeVideoTime|7VZoLQ9WTHY|53|LSFG}}&#039;&#039;&#039; can be used with ShadPS4, please be aware that some visual glitches and artifacts may occur at this time. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60 FPS cheat codes#PlayStation 4|Internal frame rate hack]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rendering latency reduction technologies&lt;br /&gt;
&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|&amp;lt;small&amp;gt;PlayStation 4 (Pro) system already supports HDR in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya|link=https://github.com/shadps4-emu/shadPS4/issues/1303}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{WIP-Box|link=https://github.com/shadps4-emu/shadPS4/pull/4250}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&lt;br /&gt;
&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Ya|link=https://github.com/shadps4-emu/shadPS4/pull/1507/files#diff-cf63c2fcee2e91560739fc0fa107fab4c5b7fc780c96ee0105545b1b58b8fa10R40-R49}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Na|link=https://github.com/shadps4-emu/shadPS4/issues/1235}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Ya|link=https://github.com/shadps4-emu/shadPS4/issues/564}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libsdl-org/SDL SDL] backend support&lt;br /&gt;
&amp;lt;small&amp;gt;Provides controller plug-and-play and automatic input mapping through SDL GameController database.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]]||{{~|link=https://github.com/shadps4-emu/shadPS4/pull/1094}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!shadPS4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Backwards compatibility&lt;br /&gt;
|[[wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation (incl. PS2 Classics)]]||{{Na|link=https://youtu.be/X_B3ZyC2zlA}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Lists_of_PS_one_Classics|PlayStation emulation (incl. PSOne Classics)]]||{{Na|link=https://discord.com/channels/1080089157554155590/1275172743146639494/1292457648779690075}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Official emulators#Emulators on PS4|PlayStation Portable emulation]] for [[wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 4 emulators#Blu-ray drive|Blu-ray drive]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Connectivity&lt;br /&gt;
|Ethernet&lt;br /&gt;
[[PlayStation 4 emulators#LAN Tunneling|LAN tunneling]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[PlayStation Network#PlayStation 4 and PlayStation 5|WIP]]&lt;br /&gt;
|-&lt;br /&gt;
|Wi-Fi&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation Network&lt;br /&gt;
(incl. PlayStation Now)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller&lt;br /&gt;
|[[List of games that support controller speaker#%23PlayStation 4 Emulation|Mono speaker]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.11.0&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/issues/3053&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support motion controls#PlayStation 4|Motion sensor]]||{{Ya|link=https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.6.0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support touchpad#PlayStation 4 Emulation|Touchpad gestures]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/1257&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/3842&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vibration||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.digitaltrends.com/gaming/all-ps4-pro-4k-and-hdr-games/ HDR]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/commit/e803e7c49dbfdc1a430604148c486f1ffa84c040&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/2381&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PlayStation 4 emulators#PlayStation 4 Pro Enhanced games|PlayStation 4 Pro-enhanced games]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://www.psdevwiki.com/ps4/System_Software System software]&lt;br /&gt;
|[[PlayStation 4 emulators#PlayStation Dynamic Menu and apps|PlayStation Dynamic Menu and apps]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation 4 emulators#Trophies|Trophies]]||{{Ya}}&amp;lt;ref&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/854&amp;lt;br&amp;gt;https://github.com/shadps4-emu/shadPS4/pull/2566&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://web.archive.org/web/20240817234608/https://www.playstation.com/en-us/accessories/playlink/ PlayLink]||{{Na|link=https://github.com/shadps4-emu/shadPS4/issues/779}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]||{{Na|link=https://github.com/shadps4-emu/shadPS4/pull/3952}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&amp;amp;system=ps4 PlayStation Move]&lt;br /&gt;
|{{WIP-Box|link=https://github.com/shadps4-emu/shadPS4/pull/4185}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |PlayStation Vita connectivity||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Toys-to-life&lt;br /&gt;
|[[Toys-to-life emulation#Disney Infinity Base|&#039;&#039;Disney Infinity&#039;&#039; Base]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#LEGO Dimensions Toy Pad|&#039;&#039;LEGO Dimensions&#039;&#039; Toy Pad]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#Skylanders Portal of Power|&#039;&#039;Skylanders&#039;&#039; Portal of Power]]||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Toys-to-life emulation#Starlink: Battle for Atlas|&#039;&#039;Starlink: Battle for Atlas&#039;&#039; toys-to-life elements]]||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |USB&lt;br /&gt;
|[[List of games that support microphone|Headset]]||{{Ya|link=https://github.com/shadps4-emu/shadPS4/pull/3228}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games with keyboard and mouse support#PlayStation 4|Keyboard]]||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games with keyboard and mouse support#PlayStation 4|Mouse]]||{{~}}&amp;lt;ref&amp;gt;Pull requests: [https://github.com/shadps4-emu/shadPS4/pull/633 Mouse lib implementation], [https://github.com/shadps4-emu/shadPS4/pull/1414 More Lib mouse], [https://github.com/shadps4-emu/shadPS4/pull/1530 Device file abstraction &amp;amp; Mouse hid implementation] and [https://github.com/shadps4-emu/shadPS4/pull/4568 sceMouse HLE].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of console games that support HD haptic feedback#PlayStation 4|Haptic feedback]]&amp;lt;ref&amp;gt;https://github.com/Ryochan7/DS4Windows/issues/3212&amp;lt;/ref&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Dynamic Menu and apps ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.psdevwiki.com/ps4/Interface psdevwiki: PlayStation Dynamic Menu]&lt;br /&gt;
: [[Wikipedia: List of PlayStation applications]]&lt;br /&gt;
&lt;br /&gt;
PlayStation Dynamic Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.&lt;br /&gt;
&lt;br /&gt;
* No emulator supports this at the moment, although there&#039;s a report on the RPCSX Discord channel that the VSH boots and gets up to the Sony Interactive Entertainment logo with sound. It doesn&#039;t get past it due to races and internal GPU issues.&lt;br /&gt;
* Like [[PlayStation Portable emulators#XMB and apps|PPSSPP&#039;s half-baked solution]], [https://github.com/shadps4-emu/shadPS4/pull/1033 ShadPS4 and psOff can replicates the Dynamic Menu&#039;s functionality by displaying the game&#039;s background image and playing its title music in it&#039;s interface when it&#039;s selected in the game list.]&lt;br /&gt;
&lt;br /&gt;
=== Trophies ===&lt;br /&gt;
&lt;br /&gt;
: [https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]&lt;br /&gt;
&lt;br /&gt;
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4, and PlayStation 5 games. Trophies shouldn&#039;t be confused with [[PlayStation 4 emulators#Enhancements|RetroAchievements]].&lt;br /&gt;
&lt;br /&gt;
* ShadPS4 supports trophies and custom icons with sound notifications. See [[Emulator files#PlayStation 4]].&lt;br /&gt;
&lt;br /&gt;
=== LAN Tunneling ===&lt;br /&gt;
&lt;br /&gt;
: [https://www.teamxlink.co.uk/wiki/PlayStation_4 Xlink Kai - PlayStation 4 supported games]&lt;br /&gt;
&lt;br /&gt;
* PlayStation 5 placeholder text&lt;br /&gt;
* Also see computer programs such as [[Netplay#LAN tunneling programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.&lt;br /&gt;
&lt;br /&gt;
=== Blu-ray drive ===&lt;br /&gt;
PlayStation 4 and PlayStation 5 consoles supports BD-Video and DVD-Video. However, it does not have the capability to play VCDs or &amp;lt;abbr title=&amp;quot;Ultra HD Blu-ray Drive&amp;quot;&amp;gt;UHD-BD&amp;lt;/abbr&amp;gt;, additionally, the VCD format is not supported by the consoles system software.&lt;br /&gt;
&lt;br /&gt;
Sony discontinued all manufacturing of physical media games for PlayStation 4 (as well PlayStation 5) in January 2028. [https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ Physical disc production ending in January 2028 for new games releasing on PlayStation consoles  – PlayStation.Blog]&lt;br /&gt;
&lt;br /&gt;
* See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
* See [[Ripping games]].&lt;br /&gt;
* See [[Disc Drive emulation]].&lt;br /&gt;
* Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 4 Pro ==&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:PlayStation_4#PlayStation_4_Pro|PlayStation 4 Pro]]&#039;&#039;&#039; (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[PlayStation 4 emulators#Hardware features and peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 &amp;quot;Slim&amp;quot;, this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console&#039;s GDDR5 memory. Although capable of streaming 4K video, &#039;&#039;&#039;the PS4 Pro does not support Ultra HD Blu-ray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== PS4 Pro-exclusive features ===&lt;br /&gt;
&lt;br /&gt;
==== PS4 Pro-enhanced games ====&lt;br /&gt;
&lt;br /&gt;
: [[wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]&lt;br /&gt;
&lt;br /&gt;
Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as &amp;quot;Boost Mode&amp;quot; was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.&lt;br /&gt;
&lt;br /&gt;
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not &amp;quot;brute force&amp;quot; 4K without compromising form factor and cost, so the console was designed to support &amp;quot;streamlined rendering techniques&amp;quot; using custom hardware, &amp;quot;best-in-breed temporal and spatial anti-aliasing algorithms&amp;quot;, and &amp;quot;many new features from the AMD Polaris architecture as well as several even beyond it&amp;quot;. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games incorrectly claimed that the PS4 Pro could render something &amp;quot;perceptively so close [to 4K] that you wouldn&#039;t be able to see the difference&amp;quot;. In reality, there are significant, noticeable differences between the visual quality of checkerboarded 4K, upscaled 4K, and native 4K. See {{YouTubeVideo|ljgCy4Y2sHc|here}} and {{YouTubeVideo|9ggro8CyZK4|here}}.&lt;br /&gt;
&lt;br /&gt;
== Dissidia Final Fantasy Arcade variant ==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 [[Interactive Kiosk|kiosk demo unit]], and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging by the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
See [[Copy protection#Hardware-based protection]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Sony}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PlayStation 4| ]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps4,shadps4|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=146818</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=146818"/>
		<updated>2026-07-21T00:26:07Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Playstation 4 icon and console images got broken */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
:Ontronix is also a joke program, you can take a look at &amp;quot;main.cpp&amp;quot;&#039;s code and see exactly what&#039;s going on. --[[User:Sevastiannn|Sevastiannn]] ([[User talk:Sevastiannn|talk]]) 08:19, 19 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;br /&gt;
&lt;br /&gt;
== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PSUV ==&lt;br /&gt;
Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is working on his own PS4 emulator project called PSUV: https://twitter.com/Znullptr/status/1508195432475807745?s=20&lt;br /&gt;
&lt;br /&gt;
== ShadPS4 ==&lt;br /&gt;
&lt;br /&gt;
shad ps4 has had some new links released for the project.&lt;br /&gt;
website: https://shadps4.net/&lt;br /&gt;
Github: https://github.com/georgemoralis/shadPS4&lt;br /&gt;
it also has linux as well as windows builds&lt;br /&gt;
&lt;br /&gt;
unable to personally add these so i will leave them here for the pages maintainer to add&lt;br /&gt;
&lt;br /&gt;
== RPCS4 ==&lt;br /&gt;
&lt;br /&gt;
RPCS4 should be removed from index since it&#039;s the same emulator as RPCSX, any other emulators that go by that name have not been verified. There&#039;s also no information as for if the name &amp;quot;RPCSX&amp;quot; is final on this emulator.&lt;br /&gt;
What is confirmed is that RPCSX is the emulator formerly know as RPCS4 as alluded in the official sneak peek progress allowed to be posted by RPCSX developer DH on Reddit. &lt;br /&gt;
https://reddit.com/r/emulation/comments/14ni597/rpcsx_the_8th_ps4_emulator_created_by_nekotekina/&lt;br /&gt;
&lt;br /&gt;
== Orbital&#039;s status should be reverted back to ~ (Done) ==&lt;br /&gt;
&lt;br /&gt;
Recently, an edit was made that turns the project&#039;s activity status from ~ to ✓ because it was &amp;quot;updated recently.&amp;quot; The commit referred to actually brought no change to the emulator, it only removed a link to their Patreon:&lt;br /&gt;
https://github.com/AlexAltea/orbital/commits/master/&lt;br /&gt;
https://github.com/AlexAltea/orbital/commit/cc408367da6a6ebbf5ac1ac559fefeadc73b2831&lt;br /&gt;
https://github.com/AlexAltea/orbital/commit/18836d30c0406dfb22d1898a947c94193d004cd9&lt;br /&gt;
&lt;br /&gt;
== psOff still in development ==&lt;br /&gt;
&lt;br /&gt;
psOff is still in active development but kept private for now&lt;br /&gt;
&lt;br /&gt;
https://github.com/SysRay/psOff_compatibility/issues/276#issuecomment-2247153241&lt;br /&gt;
&lt;br /&gt;
== Differences between compatibility layers and emulators for Playstation 4 page ==&lt;br /&gt;
&lt;br /&gt;
Is anyone willing to help clarify any confusion/misunderstandings on this page about the differences between compatibility layers and emulators? Usually there is not enough information about these projects (at least for the end users to understand) to determine the type of software they are, that is the ultimate problem.&lt;br /&gt;
:ultimaweapon: &amp;quot;Emugen wiki has some incorrect information. How shadPS4 and fpPS4 works are the same. Almost of them can be categorized as a compatibility layer. The only one that can be called a PS4 emulator is Orbital because it virtualize (and emulate) the PS4 hardwares.&amp;quot;[https://news.ycombinator.com/item?id=41307195#41308108]&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:23, 01 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use the license template ==&lt;br /&gt;
&lt;br /&gt;
Most of the wiki now uses the License template but due to the page protection i can not update this page to use it [[Special:Contributions/108.162.245.97|108.162.245.97]] 01:06, 14 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FPPS4 is still in active development ==&lt;br /&gt;
&lt;br /&gt;
Kern branch still get multiple commits daily: https://github.com/red-prig/fpPS4/tree/kern&lt;br /&gt;
&lt;br /&gt;
== Should support for 3D televisions be added to hardware and preipherals section? ==&lt;br /&gt;
&lt;br /&gt;
Title says it all&lt;br /&gt;
&lt;br /&gt;
== Playstation 4 icon and console images got broken ==&lt;br /&gt;
&lt;br /&gt;
Seems the images for the infobox has been deleted for some reason, and it&#039;s required to be reuploaded.&lt;br /&gt;
&lt;br /&gt;
[[User:DavidHolandaOne|DavidHolandaOne]] ([[User talk:DavidHolandaOne|talk]]) 00:26, 21 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146715</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146715"/>
		<updated>2026-07-20T18:48:32Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo 64|Emulators on Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}. Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it is assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MB of RAM, and an SGI RCP GPU at 62.5 MHz, Nintendo had finished much of the hardware at least a year before launch, preventing video games from needing drastic rewrites due to architectural changes. A separate add-on was later released called the &amp;quot;[[Nintendo 64 emulators#Hardware features and peripherals|Expansion Pak]]&amp;quot; that added another 4 MB of RAM, totaling to 8 MB. The development workstations were often Unix-based, which would later help reverse engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning load times were minimal or even non-existent, the main disadvantages of cartridges was the small data capacity, and CDs were cheaper to manufacture, which meant that many third-party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Gopher64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOSARM|Linux|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&lt;br /&gt;
[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Pandora|Pyra}}||{{Ya}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&lt;br /&gt;
[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Mupen64Plus&amp;quot;&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins. Mupen64Plus experience is also front-end-dependent.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://sites.google.com/view/shurislibrary/luna-project64 Luna&#039;s Project64 {{Luna&#039;s Project64Ver}}]&lt;br /&gt;
[https://github.com/Luna-Project64/Luna-Project64 git]&lt;br /&gt;
----[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases Rosalie241&#039;s MMHD]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Rosalie241&#039;s MMHD&amp;quot;&amp;gt;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/nightly-builds Nightly]&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Project64&amp;quot;&amp;gt;Project64 accuracy is plugin-dependent and below than Ares, simple64, and Mupen64Plus and related forks. Its official GUI is also not only obsolete but tedious having pay-to-remove long pop-ups asking for support. Project64 should now only be considered for debugging purposes. For a better Project64 experience based on v3.0.1 with no nagware and [[RetroAchievements]] support, use Luna&#039;s Project64 fork instead. Luna&#039;s Project64 also has Linux compatibility and is actively being developed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&lt;br /&gt;
[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&lt;br /&gt;
&lt;br /&gt;
[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}} &amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;1964&amp;quot;&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for GoldenEye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for GoldenEye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/SimoZ64/Kaizen#pre-built-binaries git]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|n64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Dillonb/n64?tab=readme-ov-file#download git]||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]||{{Green}} {{License|Unlicense}} ({{License|PDEQ}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&lt;br /&gt;
[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64] &amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;GLideN64&amp;quot;&amp;gt; Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|W9x}}||{{Na}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Project64-EM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Dunno}}&lt;br /&gt;
|1.0.3||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|WoA}}||{{Ya}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|828|903|link=https://ares-emu.net/compatibility/nintendo-nintendo-64}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Mupen64Plus, ares, MAME)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;MAME core for [[Nintendo 64 emulators#Aleck 64|Aleck 64]] only.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|Core-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+Platform (e.g., Android, Windows, and Linux) and architecture support (e.g., x86, ARM, and consoles) mostly depends on the [[Frontends#Project-specific frontends|frontend software]], not on the individual cores themselves.&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/mupen64plus/ Mupen64Plus-Next]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;You can use [https://parallel-launcher.ca/ Parallel Launcher Fork] if you find RetroArch&#039;s UI confusing.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
&amp;lt;small&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ParaLLEl-N64&amp;quot;&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|Vita|PS2}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&lt;br /&gt;
[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&lt;br /&gt;
&lt;br /&gt;
[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|234|474|link=https://daedalusx64.rinnegatamante.it/}} (Vita)&lt;br /&gt;
{{Emulator compatibility|97|157|link=https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683}} (from 1.1.6-1.1.8) (PSP)&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|71|260|link=https://wiki.gbatemp.net/wiki/DaedalusX64_3DS}} (3DS)&lt;br /&gt;
|?||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest {{Not64Ver}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;([[Hovercraft]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NX}}{{Icon|Switch2}}||{{Ya}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|236|311|link=http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf}}&lt;br /&gt;
[[Recommended N64 plugins|(Plugin-dependent)]]&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WiiU}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii U (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU|PS3}}||{{Na}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
[https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[FPGA]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|N64_MiSTer&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[MiSTer]]||{{Ya}}&lt;br /&gt;
|[https://github.com/MiSTer-devel/N64_MiSTer git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|100% officialy released catridge games&lt;br /&gt;
&amp;lt;small&amp;gt;some games with built-in per-game hacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
; [[Ares]]&lt;br /&gt;
: An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation accuracy|accuracy]] and doesn&#039;t employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are fantastic] based on real hardware tests.&lt;br /&gt;
&lt;br /&gt;
System requirements are more demanding than other popular N64 emulators; for Windows users, you&#039;d need at least a Ryzen 7 3700X to maintain full speed, system requirements for macOS and Linux users may be significantly lower due to: [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#:~:text=Platform-Specific%20Memory%20and%20I/O%20Optimization ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix].&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more.&amp;quot;]&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller Pak and Rumble Pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Mickey&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
: [https://github.com/ares-emulator/ares/commit/07bafb6a519dc0d99c32f9facf1681eddb981c34 *v146 version improve VI timings and interrupts.]&lt;br /&gt;
&lt;br /&gt;
; [[RMG]]&lt;br /&gt;
: Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
; Mupen64Plus-Next&lt;br /&gt;
: A [[libretro]] core for use in [[RetroArch]]. It succeeds ParaLLEl-N64, below. Mupen64Plus-Next is a new rebase off the bleeding-edge Mupen64Plus mainline, and more compatible than ParaLLEl-N64. It ditches the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration, and adds Transfer Pak support. Furthermore, all future improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now recommended over ParaLLEl-N64.&lt;br /&gt;
&lt;br /&gt;
; ParaLLEl-N64&lt;br /&gt;
: The original [[libretro]] core to contain the ParaLLEl-RDP. The RDP plugin was a breakthrough in N64 emulation that enabled low-level emulation on mid-range hardware, unlike the accurate but extremely CPU-hungry Angrylion off which it was based. It uses Vulkan to move much of the workload from the CPU to the GPU. It even added native high-resolution rendering, only available in integer scales of the original N64 resolution. It has a special &amp;quot;{{YouTubeVideo|mzR93F9gPdc|Super VI Mode}}&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a {{YouTubeVideo|z7_D_D419S0|powerful GPU}}. The ParaLLEl-N64 core is a heavily modified fork of the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. It has many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Older than Mupen64Plus-Next, ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
; [[Gopher64]]&lt;br /&gt;
: A successor to simple64 below, the author, loganmc10, archived that project in February 2025 and now works on this emulator. [https://www.patreon.com/posts/what-have-i-been-121414967 The author describes it as more accurate than simple64, with similar system requirements.] It supports netplay, like simple64 before it, and has active public netplay servers.&lt;br /&gt;
&lt;br /&gt;
; [[simple64]]&lt;br /&gt;
: A fork of Mupen64Plus with a custom-made Qt GUI. As per its name, this emulator is simple and &amp;quot;just works out of the box&amp;quot;, without messing with plugins or settings. It comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed provided your hardware supports Vulkan. However, unlike other emulators, it doesn&#039;t allow you to use other plugins. While it began as a shallow fork, it has increasingly become closer to a hard fork, as its developer opted to make various [[Emulation accuracy|accuracy-focused]] changes to the emulation core that require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation accuracy|accurate]] (especially DMA transfers), than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
; [[Mupen64Plus]]&lt;br /&gt;
: A multi-platform emulator based on Hacktarux&#039;s Mupen64. For a while it lagged behind Project64 in compatibility and simplicity of use, but recent forks have changed this. The stable release on the main repository was becoming increasingly out of date, though a new 2.6.0 version was released in 2024. Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as ParaLLEl or GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot.&#039;&lt;br /&gt;
&lt;br /&gt;
; Wii64 and Not64&lt;br /&gt;
: Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
; [[Project64]]&lt;br /&gt;
: An open-source emulator for Windows, as well as one of the oldest. Once more up-to-date and compatible than Mupen64Plus and its derivatives, the gap was closed around 2017,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I&#039;ve waiting are merged, we&#039;re at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when comparing both emulators with the same plugins. And the Mupen64Plus derivatives took further leaps forwards as they were integrated with the highly accurate ParaLLEl plugins. Project64 was known for being more user-friendly than Mupen64Plus, with a built-in user interface that supports Transfer Pak emulation and 64DD emulation. Now, RMG and simple64 have their own user interfaces, and the advantages of Project64 have faded. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those). Though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightly builds as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, there is little reason to use it over the multi-platform Mupen64Plus these days. In versions of Project64 older than 3.0, there is an exploit allowing people to remotely access your computer (arbitrary code execution). This exploit only works if you have a ROM from a random website, so watch where you get your ROMs from if you&#039;re still using these versions of Project64.&lt;br /&gt;
:; Luna&#039;s Project64&lt;br /&gt;
:: A fork of Project64 v3.0.1 that removes the nagware from Project64 v3.0.1. It also has plugins that fix issues with some games. Other additions and changes include Linux compatibility, an auto-updater, 100 save state slots that loads faster, keyboard shortcuts to change the game speed, fixes to the EEPROM, RetroAchievements support as of v3.5.4 which was officially supported by RetroAchievement developers by v3.5.6 on April 2, 2025,&amp;lt;ref name=&amp;quot;april 2025 support&amp;quot;&amp;gt;https://retroachievements.org/viewtopic.php?t=30384&amp;lt;/ref&amp;gt; and more. New releases also keep the GLideN64 plugin up-to-date.&lt;br /&gt;
&lt;br /&gt;
; [[CEN64]]&lt;br /&gt;
: Aims for [[Emulation accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokémon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
; Kaizen&lt;br /&gt;
: Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It already has a QT frontend with recent builds, but lacks [[#Enhancements]] and support for [[Nintendo 64 emulators#Hardware features and peripherals|Hardware features and peripherals]] ([https://github.com/SimoneN64/Kaizen#roadmap roadmap]). [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
; [[1964]]&lt;br /&gt;
: Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
; Daedalus&lt;br /&gt;
: A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
; [[Sixtyforce]]&lt;br /&gt;
: macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the few choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a PowerPC [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
; [[Ryu64]]&lt;br /&gt;
: A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU,&amp;quot; an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
; [[UltraHLE]]&lt;br /&gt;
: Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there is little to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
; n64oid&lt;br /&gt;
: An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of the time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Hovercraft]])&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside [[Sega Genesis emulators|Sega Genesis]] games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation accuracy|accuracy]] varies between games; sometimes, being equal or worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow compared to the [[L-CLASSICS|NES, SNES]], [[Hiyoko|Game Boy]] and [[M2engage|Sega Genesis]] apps due to how Nintendo 64 ROMs require more debugging time (for third-party games, licensing might be an issue as well).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* A separate mature-rated version of the app is available for titles that received a mature/adult-like age rating within their region. Japan has the &amp;quot;+18&amp;quot; branding for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Perfect Dark&#039;&#039;). The United States has the &amp;quot;Mature 17+&amp;quot; branding for titles that received a Mature 17+ rating from the ESRB (e.g.: &#039;&#039;Shadow Man&#039;&#039; and &#039;&#039;Turok: Dinosaur Hunter&#039;&#039;). Europe and Australia has the &amp;quot;Mature&amp;quot; branding for titles that received a PEGI 16 or PEGI 18 rating. Brazil has &amp;quot;ClassInd: 18 Anos&amp;quot; branding and Korea has &amp;quot;19+&amp;quot; branding.&lt;br /&gt;
* Features such as rewind, CRT filter and in-app button remapping was confirmed when the emulator is running only on Nintendo Switch 2 (the latter is available for standard Nintendo Switch users).&amp;lt;ref&amp;gt;https://www.nintendo.com/en-gb/News/2025/April/What-s-new-with-Nintendo-Switch-Online-on-Nintendo-Switch-2-2785954.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637 ReShade.]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;There is a new video plugin called [[Recommended N64 plugins#Video|RT64]], which will support Ray Tracing in the future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/RTX Remix}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Tessellation}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Texture packs|Nintendo 64}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Widescreen hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Internal frame rate hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Overclocking|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deinterlacing]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [[Deinterlacing#Algorithms|weave algorithm]], and also [[Shaders,_presets,_and_filters#Emulator_support|lots of deinterlacing shaders]].&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://www.libretro.com/index.php/category/hdr/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/shader/antialiasing/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Na|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
&amp;lt;small&amp;gt;Saving game data was typically on cartridges with lithium batteries, [[Nintendo 64 emulators#Hardware features and peripherals|Controller Paks]], or [[Nintendo 64 emulators#Hardware features and peripherals|64DD disks]]. The console itself couldn&#039;t save data. So, you can use [[Nintendo 64 emulators#Hardware features and peripherals|64DD emulation]] supported ones for this job as well.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Variable refresh rate|Variable refresh rate compatible]]||{{Dunno|link=https://old.reddit.com/r/emulation/comments/1ciiav8/ares_v138_has_now_been_released/l2jio4b/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro (computer science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://github.com/libretro/RetroArch/issues/8209}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]] and [https://github.com/DragonMinded/libdragon libdragon]||{{Ya|link=https://github.com/DragonMinded/libdragon?tab=readme-ov-file#using-emulators}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://forums.libretro.com/t/debugging-features/137}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Nintendo 64|Netplay]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./RetroAchievements}}&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gopher64 has implemented RetroAchievements in [https://github.com/gopher64/gopher64/releases/tag/v1.1.16 v1.1.16] on April 16, 2026. However, it is only softcore-supported and was rejected from receiving hardcore support on May 14, 2026, due to a lack of an in-game achievement browser, which the developer has difficulty implementing in its GUI. For more information, see the [https://retroachievements.org/forums/topic/35449 forum topic on RetroAchievements] and [https://github.com/gopher64/gopher64/wiki/RetroAchievements Gopher64&#039;s GitHub wiki page].&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;28&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#64DD emulation|64DD]]||{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [https://64dd.org/database.html#cart 64DD games converted to the regular N64 cart format], but you can&#039;t save on emulators.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD emulation|64DD emulation]] section.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller attachments&lt;br /&gt;
|[https://www.raphnet.net/divers/n64_bio_sensor/index_en.php Bio Sensor]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Tetris 64&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/2166}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Controller Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rumble Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Controller port&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|64DD keyboard]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIWHEEL 64||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Densha De Go! Controller|&#039;&#039;Densha de Go!&#039;&#039; controller]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bomberman.fandom.com/wiki/Joycard_64 Joycard 64]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|Mouse]]||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Turicon_64 Tsurikon 64]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Shigesato Itoi&#039;s No. 1 Bass Fishing: Definitive Edition&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support microphone|Voice Recognition Unit]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Nintendo 64 accessories#Expansion_Pak|Expansion Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubeVideo|YI4lBxTpzB4|&amp;lt;nowiki&amp;gt;What was the N64 Expansion Pak actually used for? |MVG&amp;lt;/nowiki&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Special cartridges&lt;br /&gt;
|[[Early online services#Randnet .28N64.29|Modem cartridge (NUS-029)]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Morita Shogi 64 RJ-11 modem connection port||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Nintendo 64 accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario no Photopi&#039;&#039; is the only game to utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://n64.icequake.net/mirror/slaanesh79/Hardware/Hardware.htm Video Capture Cassette cartridge]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Unofficial&lt;br /&gt;
|[http://wiki.mobile-gb.com/index.php?title=64GB%E3%82%B1%E3%83%BC%E3%83%96%E3%83%AB 64GB Cable]&lt;br /&gt;
&amp;lt;small&amp;gt;The 64DD version of Transfer Pak to connect a GBC to the 64DD. A cancelled 64DD game &#039;&#039;DT Bloodmasters&#039;&#039; [https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 supported] it; GBC counterpart &#039;&#039;DT: Lords of Genomes&#039;&#039; was released. The cable was ready but cancelled due to 64DD production delays. &#039;&#039;Mario Artist: Paint Studio&#039;&#039; still has code remnants for it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:CD64 (Nintendo)|CD64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:DexDrive|DexDrive]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Doctor V64|Doctor V64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCube controller (libdragon)||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gameshark.fandom.com/wiki/Nintendo_64 GameShark]||{{Na|link=https://github.com/ares-emulator/ares/pull/1916}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:SharkWire Online|SharkWire Online]]&lt;br /&gt;
&amp;lt;small&amp;gt;A specialized dongle cartridge (which required to plug in another game to bypass the lockout chip) for a 14.4Kbps modem and serial port.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tristar 64|Tristar 64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://iceboy.a-singer.de/doc/wide_boy.html WideBoy64 AGB]&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.nesworld.com/n64-wideboyagb-1.php Early version without the cart port]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/wideboy64.html WideBoy64 CGB]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|DotEVFFv-tk|Access to coverage bit via CPU}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Hot swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;You can use [https://shygoo.net/#:~:text=in%20N64%20ROMs-,Project64%2Dtilt,-A%20dumb%20edit Project64-tilt build] for this, other than that there is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dolby Surround||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Camera via [[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario Artist: Paint Studio&#039;&#039; and &#039;&#039;Mario Artist: Talent Studio&#039;&#039; utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Pokémon Snap Station|Pokémon Snap Station]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power light||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Real-time clock|Real-time clock]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Doubutsu no Mori&#039;&#039; is only game to have that feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://summercart64.dev/features.html SD cards]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://parallel-launcher.ca/ Parallel Launcher] and [https://github.com/gopher64/gopher64/pull/214 Gopher64] at the moment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Densha De Go!&#039;&#039; Controller ===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{YouTubeVideo|cCcPAGhcnck|Densha De Go! Nintendo 64 Controller!}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Snap Station ===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{YouTubeVideo|AMbjvGvPkV4|The Pokémon Snap Station}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{YouTubeVideoTime|5_UGpRN6AnM|215|VIDEO GAME KIOSKS - Extreme Game Collecting!}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse-engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
=== Transfer Pak emulation ===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features on the N64 side. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
* Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
* Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
GB(C) games can unlock bonus content on their side as well because their cartridges save data on their own on-board memory (so once N64 &amp;quot;marks&amp;quot; the cartridge, you can put it back into your GB(C) and enjoy the unlocked content).&lt;br /&gt;
&lt;br /&gt;
=== 64DD emulation ===&lt;br /&gt;
The 64DD (abbreviation for &amp;quot;64 Dynamic Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region. Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You will need to set every game to have 8MB of Memory by default manually. Games don&#039;t save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
&lt;br /&gt;
 **The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. To play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It doesn&#039;t currently support disk swapping or saving disks to files. The writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks can&#039;t be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more,&amp;quot; also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== iQue Player ===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player aren&#039;t yet supported, some games, as well as the system menu and features in games such as saving, don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
There is a [https://github.com/ares-emulator/ares/pull/1731 pull request] for adding iQue Player support to [[Ares]].&lt;br /&gt;
&lt;br /&gt;
==== iQue Player-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |iQue Player Memory Card||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Box/Multitap||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Controller||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Online&lt;br /&gt;
|iQue Depot||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iQue@Home||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleck 64 ===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8 MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was {{YouTubeVideo|apiS6EPJ2m8|tested and played}} on Game Center Mikado in 2015. No known ROM dumps on the internet)&lt;br /&gt;
&lt;br /&gt;
[[Ares]] emulator and [[MAME]] including [[BizHawk]]&#039;s MAME core supports this [https://x.com/LukeUsher1/status/1877107590712238238 arcade] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 variation]. Also, the already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine. Your best bet to play Aleck 64 games (other than using emulator) is through the SummerCart64 flashcart, which includes support for the Aleck 64&#039;s own CIC chip.&lt;br /&gt;
&lt;br /&gt;
==== Game-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Custom I/O devices&lt;br /&gt;
&amp;lt;small&amp;gt;E.g. &#039;&#039;Star Soldier: Vanishing Earth&#039;&#039; uses a control panel setup with an analog joystick mounted on it instead of a standard 8-way digital joystick interface&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game media formats&lt;br /&gt;
&amp;lt;small&amp;gt;Games normally come in ROM cartridges, but board is also possible, e.g. &#039;&#039;Magical Tetris feat. Mickey&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtual Console games in Dolphin ==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it is doable for many games. Today regular N64 emulators and plugins have advanced to the degree this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 64| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,64,n64,project64|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146714</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146714"/>
		<updated>2026-07-20T18:45:01Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo 64|Emulators on Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}. Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it is assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MB of RAM, and an SGI RCP GPU at 62.5 MHz, Nintendo had finished much of the hardware at least a year before launch, preventing video games from needing drastic rewrites due to architectural changes. A separate add-on was later released called the &amp;quot;[[Nintendo 64 emulators#Hardware features and peripherals|Expansion Pak]]&amp;quot; that added another 4 MB of RAM, totaling to 8 MB. The development workstations were often Unix-based, which would later help reverse engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning load times were minimal or even non-existent, the main disadvantages of cartridges was the small data capacity, and CDs were cheaper to manufacture, which meant that many third-party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Gopher64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOSARM|Linux|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&lt;br /&gt;
[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Pandora|Pyra}}||{{Ya}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&lt;br /&gt;
[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Mupen64Plus&amp;quot;&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins. Mupen64Plus experience is also front-end-dependent.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&lt;br /&gt;
[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&lt;br /&gt;
&lt;br /&gt;
[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}} &amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;1964&amp;quot;&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for GoldenEye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for GoldenEye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/SimoZ64/Kaizen#pre-built-binaries git]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|n64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Dillonb/n64?tab=readme-ov-file#download git]||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://sites.google.com/view/shurislibrary/luna-project64 Luna&#039;s Project64 {{Luna&#039;s Project64Ver}}]&lt;br /&gt;
[https://github.com/Luna-Project64/Luna-Project64 git]&lt;br /&gt;
----[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases Rosalie241&#039;s MMHD]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Rosalie241&#039;s MMHD&amp;quot;&amp;gt;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/nightly-builds Nightly]&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;Project64&amp;quot;&amp;gt;Project64 accuracy is plugin-dependent and below than Ares, simple64, and Mupen64Plus and related forks. Its official GUI is also not only obsolete but tedious having pay-to-remove long pop-ups asking for support. Project64 should now only be considered for debugging purposes. For a better Project64 experience based on v3.0.1 with no nagware and [[RetroAchievements]] support, use Luna&#039;s Project64 fork instead. Luna&#039;s Project64 also has Linux compatibility and is actively being developed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]||{{Green}} {{License|Unlicense}} ({{License|PDEQ}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&lt;br /&gt;
[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64] &amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;GLideN64&amp;quot;&amp;gt; Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|W9x}}||{{Na}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Project64-EM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Dunno}}&lt;br /&gt;
|1.0.3||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|WoA}}||{{Ya}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|828|903|link=https://ares-emu.net/compatibility/nintendo-nintendo-64}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Mupen64Plus, ares, MAME)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;MAME core for [[Nintendo 64 emulators#Aleck 64|Aleck 64]] only.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|Core-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+Platform (e.g., Android, Windows, and Linux) and architecture support (e.g., x86, ARM, and consoles) mostly depends on the [[Frontends#Project-specific frontends|frontend software]], not on the individual cores themselves.&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/mupen64plus/ Mupen64Plus-Next]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;You can use [https://parallel-launcher.ca/ Parallel Launcher Fork] if you find RetroArch&#039;s UI confusing.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
&amp;lt;small&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ParaLLEl-N64&amp;quot;&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|Vita|PS2}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&lt;br /&gt;
[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&lt;br /&gt;
&lt;br /&gt;
[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|234|474|link=https://daedalusx64.rinnegatamante.it/}} (Vita)&lt;br /&gt;
{{Emulator compatibility|97|157|link=https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683}} (from 1.1.6-1.1.8) (PSP)&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|71|260|link=https://wiki.gbatemp.net/wiki/DaedalusX64_3DS}} (3DS)&lt;br /&gt;
|?||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest {{Not64Ver}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;([[Hovercraft]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NX}}{{Icon|Switch2}}||{{Ya}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|236|311|link=http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf}}&lt;br /&gt;
[[Recommended N64 plugins|(Plugin-dependent)]]&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WiiU}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii U (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU|PS3}}||{{Na}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
[https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[FPGA]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|N64_MiSTer&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[MiSTer]]||{{Ya}}&lt;br /&gt;
|[https://github.com/MiSTer-devel/N64_MiSTer git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|100% officialy released catridge games&lt;br /&gt;
&amp;lt;small&amp;gt;some games with built-in per-game hacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
; [[Ares]]&lt;br /&gt;
: An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation accuracy|accuracy]] and doesn&#039;t employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are fantastic] based on real hardware tests.&lt;br /&gt;
&lt;br /&gt;
System requirements are more demanding than other popular N64 emulators; for Windows users, you&#039;d need at least a Ryzen 7 3700X to maintain full speed, system requirements for macOS and Linux users may be significantly lower due to: [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#:~:text=Platform-Specific%20Memory%20and%20I/O%20Optimization ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix].&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more.&amp;quot;]&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller Pak and Rumble Pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Mickey&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
: [https://github.com/ares-emulator/ares/commit/07bafb6a519dc0d99c32f9facf1681eddb981c34 *v146 version improve VI timings and interrupts.]&lt;br /&gt;
&lt;br /&gt;
; [[RMG]]&lt;br /&gt;
: Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
; Mupen64Plus-Next&lt;br /&gt;
: A [[libretro]] core for use in [[RetroArch]]. It succeeds ParaLLEl-N64, below. Mupen64Plus-Next is a new rebase off the bleeding-edge Mupen64Plus mainline, and more compatible than ParaLLEl-N64. It ditches the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration, and adds Transfer Pak support. Furthermore, all future improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now recommended over ParaLLEl-N64.&lt;br /&gt;
&lt;br /&gt;
; ParaLLEl-N64&lt;br /&gt;
: The original [[libretro]] core to contain the ParaLLEl-RDP. The RDP plugin was a breakthrough in N64 emulation that enabled low-level emulation on mid-range hardware, unlike the accurate but extremely CPU-hungry Angrylion off which it was based. It uses Vulkan to move much of the workload from the CPU to the GPU. It even added native high-resolution rendering, only available in integer scales of the original N64 resolution. It has a special &amp;quot;{{YouTubeVideo|mzR93F9gPdc|Super VI Mode}}&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a {{YouTubeVideo|z7_D_D419S0|powerful GPU}}. The ParaLLEl-N64 core is a heavily modified fork of the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. It has many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Older than Mupen64Plus-Next, ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
; [[Gopher64]]&lt;br /&gt;
: A successor to simple64 below, the author, loganmc10, archived that project in February 2025 and now works on this emulator. [https://www.patreon.com/posts/what-have-i-been-121414967 The author describes it as more accurate than simple64, with similar system requirements.] It supports netplay, like simple64 before it, and has active public netplay servers.&lt;br /&gt;
&lt;br /&gt;
; [[simple64]]&lt;br /&gt;
: A fork of Mupen64Plus with a custom-made Qt GUI. As per its name, this emulator is simple and &amp;quot;just works out of the box&amp;quot;, without messing with plugins or settings. It comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed provided your hardware supports Vulkan. However, unlike other emulators, it doesn&#039;t allow you to use other plugins. While it began as a shallow fork, it has increasingly become closer to a hard fork, as its developer opted to make various [[Emulation accuracy|accuracy-focused]] changes to the emulation core that require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation accuracy|accurate]] (especially DMA transfers), than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
; [[Mupen64Plus]]&lt;br /&gt;
: A multi-platform emulator based on Hacktarux&#039;s Mupen64. For a while it lagged behind Project64 in compatibility and simplicity of use, but recent forks have changed this. The stable release on the main repository was becoming increasingly out of date, though a new 2.6.0 version was released in 2024. Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as ParaLLEl or GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot.&#039;&lt;br /&gt;
&lt;br /&gt;
; Wii64 and Not64&lt;br /&gt;
: Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
; [[Project64]]&lt;br /&gt;
: An open-source emulator for Windows, as well as one of the oldest. Once more up-to-date and compatible than Mupen64Plus and its derivatives, the gap was closed around 2017,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I&#039;ve waiting are merged, we&#039;re at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when comparing both emulators with the same plugins. And the Mupen64Plus derivatives took further leaps forwards as they were integrated with the highly accurate ParaLLEl plugins. Project64 was known for being more user-friendly than Mupen64Plus, with a built-in user interface that supports Transfer Pak emulation and 64DD emulation. Now, RMG and simple64 have their own user interfaces, and the advantages of Project64 have faded. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those). Though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightly builds as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, there is little reason to use it over the multi-platform Mupen64Plus these days. In versions of Project64 older than 3.0, there is an exploit allowing people to remotely access your computer (arbitrary code execution). This exploit only works if you have a ROM from a random website, so watch where you get your ROMs from if you&#039;re still using these versions of Project64.&lt;br /&gt;
:; Luna&#039;s Project64&lt;br /&gt;
:: A fork of Project64 v3.0.1 that removes the nagware from Project64 v3.0.1. It also has plugins that fix issues with some games. Other additions and changes include Linux compatibility, an auto-updater, 100 save state slots that loads faster, keyboard shortcuts to change the game speed, fixes to the EEPROM, RetroAchievements support as of v3.5.4 which was officially supported by RetroAchievement developers by v3.5.6 on April 2, 2025,&amp;lt;ref name=&amp;quot;april 2025 support&amp;quot;&amp;gt;https://retroachievements.org/viewtopic.php?t=30384&amp;lt;/ref&amp;gt; and more. New releases also keep the GLideN64 plugin up-to-date.&lt;br /&gt;
&lt;br /&gt;
; [[CEN64]]&lt;br /&gt;
: Aims for [[Emulation accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokémon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
; Kaizen&lt;br /&gt;
: Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It already has a QT frontend with recent builds, but lacks [[#Enhancements]] and support for [[Nintendo 64 emulators#Hardware features and peripherals|Hardware features and peripherals]] ([https://github.com/SimoneN64/Kaizen#roadmap roadmap]). [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
; [[1964]]&lt;br /&gt;
: Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
; Daedalus&lt;br /&gt;
: A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
; [[Sixtyforce]]&lt;br /&gt;
: macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the few choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a PowerPC [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
; [[Ryu64]]&lt;br /&gt;
: A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU,&amp;quot; an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
; [[UltraHLE]]&lt;br /&gt;
: Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there is little to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
; n64oid&lt;br /&gt;
: An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of the time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Hovercraft]])&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside [[Sega Genesis emulators|Sega Genesis]] games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation accuracy|accuracy]] varies between games; sometimes, being equal or worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow compared to the [[L-CLASSICS|NES, SNES]], [[Hiyoko|Game Boy]] and [[M2engage|Sega Genesis]] apps due to how Nintendo 64 ROMs require more debugging time (for third-party games, licensing might be an issue as well).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* A separate mature-rated version of the app is available for titles that received a mature/adult-like age rating within their region. Japan has the &amp;quot;+18&amp;quot; branding for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Perfect Dark&#039;&#039;). The United States has the &amp;quot;Mature 17+&amp;quot; branding for titles that received a Mature 17+ rating from the ESRB (e.g.: &#039;&#039;Shadow Man&#039;&#039; and &#039;&#039;Turok: Dinosaur Hunter&#039;&#039;). Europe and Australia has the &amp;quot;Mature&amp;quot; branding for titles that received a PEGI 16 or PEGI 18 rating. Brazil has &amp;quot;ClassInd: 18 Anos&amp;quot; branding and Korea has &amp;quot;19+&amp;quot; branding.&lt;br /&gt;
* Features such as rewind, CRT filter and in-app button remapping was confirmed when the emulator is running only on Nintendo Switch 2 (the latter is available for standard Nintendo Switch users).&amp;lt;ref&amp;gt;https://www.nintendo.com/en-gb/News/2025/April/What-s-new-with-Nintendo-Switch-Online-on-Nintendo-Switch-2-2785954.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637 ReShade.]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;There is a new video plugin called [[Recommended N64 plugins#Video|RT64]], which will support Ray Tracing in the future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/RTX Remix}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Tessellation}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Texture packs|Nintendo 64}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Widescreen hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Internal frame rate hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Overclocking|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deinterlacing]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [[Deinterlacing#Algorithms|weave algorithm]], and also [[Shaders,_presets,_and_filters#Emulator_support|lots of deinterlacing shaders]].&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://www.libretro.com/index.php/category/hdr/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/shader/antialiasing/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Na|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
&amp;lt;small&amp;gt;Saving game data was typically on cartridges with lithium batteries, [[Nintendo 64 emulators#Hardware features and peripherals|Controller Paks]], or [[Nintendo 64 emulators#Hardware features and peripherals|64DD disks]]. The console itself couldn&#039;t save data. So, you can use [[Nintendo 64 emulators#Hardware features and peripherals|64DD emulation]] supported ones for this job as well.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Variable refresh rate|Variable refresh rate compatible]]||{{Dunno|link=https://old.reddit.com/r/emulation/comments/1ciiav8/ares_v138_has_now_been_released/l2jio4b/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro (computer science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://github.com/libretro/RetroArch/issues/8209}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]] and [https://github.com/DragonMinded/libdragon libdragon]||{{Ya|link=https://github.com/DragonMinded/libdragon?tab=readme-ov-file#using-emulators}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://forums.libretro.com/t/debugging-features/137}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Nintendo 64|Netplay]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./RetroAchievements}}&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gopher64 has implemented RetroAchievements in [https://github.com/gopher64/gopher64/releases/tag/v1.1.16 v1.1.16] on April 16, 2026. However, it is only softcore-supported and was rejected from receiving hardcore support on May 14, 2026, due to a lack of an in-game achievement browser, which the developer has difficulty implementing in its GUI. For more information, see the [https://retroachievements.org/forums/topic/35449 forum topic on RetroAchievements] and [https://github.com/gopher64/gopher64/wiki/RetroAchievements Gopher64&#039;s GitHub wiki page].&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;28&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#64DD emulation|64DD]]||{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [https://64dd.org/database.html#cart 64DD games converted to the regular N64 cart format], but you can&#039;t save on emulators.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD emulation|64DD emulation]] section.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller attachments&lt;br /&gt;
|[https://www.raphnet.net/divers/n64_bio_sensor/index_en.php Bio Sensor]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Tetris 64&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/2166}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Controller Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rumble Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Controller port&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|64DD keyboard]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIWHEEL 64||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Densha De Go! Controller|&#039;&#039;Densha de Go!&#039;&#039; controller]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bomberman.fandom.com/wiki/Joycard_64 Joycard 64]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|Mouse]]||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Turicon_64 Tsurikon 64]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Shigesato Itoi&#039;s No. 1 Bass Fishing: Definitive Edition&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support microphone|Voice Recognition Unit]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Nintendo 64 accessories#Expansion_Pak|Expansion Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubeVideo|YI4lBxTpzB4|&amp;lt;nowiki&amp;gt;What was the N64 Expansion Pak actually used for? |MVG&amp;lt;/nowiki&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Special cartridges&lt;br /&gt;
|[[Early online services#Randnet .28N64.29|Modem cartridge (NUS-029)]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Morita Shogi 64 RJ-11 modem connection port||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Nintendo 64 accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario no Photopi&#039;&#039; is the only game to utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://n64.icequake.net/mirror/slaanesh79/Hardware/Hardware.htm Video Capture Cassette cartridge]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Unofficial&lt;br /&gt;
|[http://wiki.mobile-gb.com/index.php?title=64GB%E3%82%B1%E3%83%BC%E3%83%96%E3%83%AB 64GB Cable]&lt;br /&gt;
&amp;lt;small&amp;gt;The 64DD version of Transfer Pak to connect a GBC to the 64DD. A cancelled 64DD game &#039;&#039;DT Bloodmasters&#039;&#039; [https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 supported] it; GBC counterpart &#039;&#039;DT: Lords of Genomes&#039;&#039; was released. The cable was ready but cancelled due to 64DD production delays. &#039;&#039;Mario Artist: Paint Studio&#039;&#039; still has code remnants for it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:CD64 (Nintendo)|CD64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:DexDrive|DexDrive]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Doctor V64|Doctor V64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCube controller (libdragon)||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gameshark.fandom.com/wiki/Nintendo_64 GameShark]||{{Na|link=https://github.com/ares-emulator/ares/pull/1916}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:SharkWire Online|SharkWire Online]]&lt;br /&gt;
&amp;lt;small&amp;gt;A specialized dongle cartridge (which required to plug in another game to bypass the lockout chip) for a 14.4Kbps modem and serial port.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tristar 64|Tristar 64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://iceboy.a-singer.de/doc/wide_boy.html WideBoy64 AGB]&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.nesworld.com/n64-wideboyagb-1.php Early version without the cart port]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/wideboy64.html WideBoy64 CGB]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|DotEVFFv-tk|Access to coverage bit via CPU}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Hot swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;You can use [https://shygoo.net/#:~:text=in%20N64%20ROMs-,Project64%2Dtilt,-A%20dumb%20edit Project64-tilt build] for this, other than that there is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dolby Surround||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Camera via [[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario Artist: Paint Studio&#039;&#039; and &#039;&#039;Mario Artist: Talent Studio&#039;&#039; utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Pokémon Snap Station|Pokémon Snap Station]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power light||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Real-time clock|Real-time clock]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Doubutsu no Mori&#039;&#039; is only game to have that feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://summercart64.dev/features.html SD cards]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://parallel-launcher.ca/ Parallel Launcher] and [https://github.com/gopher64/gopher64/pull/214 Gopher64] at the moment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Densha De Go!&#039;&#039; Controller ===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{YouTubeVideo|cCcPAGhcnck|Densha De Go! Nintendo 64 Controller!}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Snap Station ===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{YouTubeVideo|AMbjvGvPkV4|The Pokémon Snap Station}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{YouTubeVideoTime|5_UGpRN6AnM|215|VIDEO GAME KIOSKS - Extreme Game Collecting!}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse-engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
=== Transfer Pak emulation ===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features on the N64 side. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
* Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
* Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
GB(C) games can unlock bonus content on their side as well because their cartridges save data on their own on-board memory (so once N64 &amp;quot;marks&amp;quot; the cartridge, you can put it back into your GB(C) and enjoy the unlocked content).&lt;br /&gt;
&lt;br /&gt;
=== 64DD emulation ===&lt;br /&gt;
The 64DD (abbreviation for &amp;quot;64 Dynamic Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region. Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You will need to set every game to have 8MB of Memory by default manually. Games don&#039;t save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
&lt;br /&gt;
 **The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. To play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It doesn&#039;t currently support disk swapping or saving disks to files. The writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks can&#039;t be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more,&amp;quot; also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== iQue Player ===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player aren&#039;t yet supported, some games, as well as the system menu and features in games such as saving, don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
There is a [https://github.com/ares-emulator/ares/pull/1731 pull request] for adding iQue Player support to [[Ares]].&lt;br /&gt;
&lt;br /&gt;
==== iQue Player-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |iQue Player Memory Card||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Box/Multitap||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Controller||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Online&lt;br /&gt;
|iQue Depot||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iQue@Home||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleck 64 ===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8 MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was {{YouTubeVideo|apiS6EPJ2m8|tested and played}} on Game Center Mikado in 2015. No known ROM dumps on the internet)&lt;br /&gt;
&lt;br /&gt;
[[Ares]] emulator and [[MAME]] including [[BizHawk]]&#039;s MAME core supports this [https://x.com/LukeUsher1/status/1877107590712238238 arcade] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 variation]. Also, the already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine. Your best bet to play Aleck 64 games (other than using emulator) is through the SummerCart64 flashcart, which includes support for the Aleck 64&#039;s own CIC chip.&lt;br /&gt;
&lt;br /&gt;
==== Game-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Custom I/O devices&lt;br /&gt;
&amp;lt;small&amp;gt;E.g. &#039;&#039;Star Soldier: Vanishing Earth&#039;&#039; uses a control panel setup with an analog joystick mounted on it instead of a standard 8-way digital joystick interface&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game media formats&lt;br /&gt;
&amp;lt;small&amp;gt;Games normally come in ROM cartridges, but board is also possible, e.g. &#039;&#039;Magical Tetris feat. Mickey&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtual Console games in Dolphin ==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it is doable for many games. Today regular N64 emulators and plugins have advanced to the degree this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 64| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,64,n64,project64|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146713</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146713"/>
		<updated>2026-07-20T18:43:30Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Frontend cores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo 64|Emulators on Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}. Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it is assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MB of RAM, and an SGI RCP GPU at 62.5 MHz, Nintendo had finished much of the hardware at least a year before launch, preventing video games from needing drastic rewrites due to architectural changes. A separate add-on was later released called the &amp;quot;[[Nintendo 64 emulators#Hardware features and peripherals|Expansion Pak]]&amp;quot; that added another 4 MB of RAM, totaling to 8 MB. The development workstations were often Unix-based, which would later help reverse engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning load times were minimal or even non-existent, the main disadvantages of cartridges was the small data capacity, and CDs were cheaper to manufacture, which meant that many third-party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Gopher64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOSARM|Linux|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&lt;br /&gt;
[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Pandora|Pyra}}||{{Ya}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&lt;br /&gt;
[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Mupen64Plus&amp;quot;&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins. Mupen64Plus experience is also front-end-dependent.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&lt;br /&gt;
[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&lt;br /&gt;
&lt;br /&gt;
[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}} &amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;1964&amp;quot;&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for GoldenEye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for GoldenEye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/SimoZ64/Kaizen#pre-built-binaries git]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|n64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Dillonb/n64?tab=readme-ov-file#download git]||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://sites.google.com/view/shurislibrary/luna-project64 Luna&#039;s Project64 {{Luna&#039;s Project64Ver}}]&lt;br /&gt;
[https://github.com/Luna-Project64/Luna-Project64 git]&lt;br /&gt;
----[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases Rosalie241&#039;s MMHD]&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Rosalie241&#039;s MMHD&amp;quot;&amp;gt;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/nightly-builds Nightly]&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Project64&amp;quot;&amp;gt;Project64 accuracy is plugin-dependent and below than Ares, simple64, and Mupen64Plus and related forks. Its official GUI is also not only obsolete but tedious having pay-to-remove long pop-ups asking for support. Project64 should now only be considered for debugging purposes. For a better Project64 experience based on v3.0.1 with no nagware and [[RetroAchievements]] support, use Luna&#039;s Project64 fork instead. Luna&#039;s Project64 also has Linux compatibility and is actively being developed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]||{{Green}} {{License|Unlicense}} ({{License|PDEQ}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&lt;br /&gt;
[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|W9x}}||{{Na}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Project64-EM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Dunno}}&lt;br /&gt;
|1.0.3||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|WoA}}||{{Ya}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|828|903|link=https://ares-emu.net/compatibility/nintendo-nintendo-64}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Mupen64Plus, ares, MAME)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;MAME core for [[Nintendo 64 emulators#Aleck 64|Aleck 64]] only.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|Core-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+Platform (e.g., Android, Windows, and Linux) and architecture support (e.g., x86, ARM, and consoles) mostly depends on the [[Frontends#Project-specific frontends|frontend software]], not on the individual cores themselves.&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/mupen64plus/ Mupen64Plus-Next]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;You can use [https://parallel-launcher.ca/ Parallel Launcher Fork] if you find RetroArch&#039;s UI confusing.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
&amp;lt;small&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ParaLLEl-N64&amp;quot;&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|Vita|PS2}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&lt;br /&gt;
[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&lt;br /&gt;
&lt;br /&gt;
[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|234|474|link=https://daedalusx64.rinnegatamante.it/}} (Vita)&lt;br /&gt;
{{Emulator compatibility|97|157|link=https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683}} (from 1.1.6-1.1.8) (PSP)&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|71|260|link=https://wiki.gbatemp.net/wiki/DaedalusX64_3DS}} (3DS)&lt;br /&gt;
|?||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest {{Not64Ver}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;([[Hovercraft]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NX}}{{Icon|Switch2}}||{{Ya}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|236|311|link=http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf}}&lt;br /&gt;
[[Recommended N64 plugins|(Plugin-dependent)]]&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WiiU}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii U (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU|PS3}}||{{Na}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
[https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[FPGA]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|N64_MiSTer&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[MiSTer]]||{{Ya}}&lt;br /&gt;
|[https://github.com/MiSTer-devel/N64_MiSTer git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|100% officialy released catridge games&lt;br /&gt;
&amp;lt;small&amp;gt;some games with built-in per-game hacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
; [[Ares]]&lt;br /&gt;
: An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation accuracy|accuracy]] and doesn&#039;t employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are fantastic] based on real hardware tests.&lt;br /&gt;
&lt;br /&gt;
System requirements are more demanding than other popular N64 emulators; for Windows users, you&#039;d need at least a Ryzen 7 3700X to maintain full speed, system requirements for macOS and Linux users may be significantly lower due to: [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#:~:text=Platform-Specific%20Memory%20and%20I/O%20Optimization ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix].&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more.&amp;quot;]&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller Pak and Rumble Pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Mickey&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
: [https://github.com/ares-emulator/ares/commit/07bafb6a519dc0d99c32f9facf1681eddb981c34 *v146 version improve VI timings and interrupts.]&lt;br /&gt;
&lt;br /&gt;
; [[RMG]]&lt;br /&gt;
: Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
; Mupen64Plus-Next&lt;br /&gt;
: A [[libretro]] core for use in [[RetroArch]]. It succeeds ParaLLEl-N64, below. Mupen64Plus-Next is a new rebase off the bleeding-edge Mupen64Plus mainline, and more compatible than ParaLLEl-N64. It ditches the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration, and adds Transfer Pak support. Furthermore, all future improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now recommended over ParaLLEl-N64.&lt;br /&gt;
&lt;br /&gt;
; ParaLLEl-N64&lt;br /&gt;
: The original [[libretro]] core to contain the ParaLLEl-RDP. The RDP plugin was a breakthrough in N64 emulation that enabled low-level emulation on mid-range hardware, unlike the accurate but extremely CPU-hungry Angrylion off which it was based. It uses Vulkan to move much of the workload from the CPU to the GPU. It even added native high-resolution rendering, only available in integer scales of the original N64 resolution. It has a special &amp;quot;{{YouTubeVideo|mzR93F9gPdc|Super VI Mode}}&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a {{YouTubeVideo|z7_D_D419S0|powerful GPU}}. The ParaLLEl-N64 core is a heavily modified fork of the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. It has many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Older than Mupen64Plus-Next, ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
; [[Gopher64]]&lt;br /&gt;
: A successor to simple64 below, the author, loganmc10, archived that project in February 2025 and now works on this emulator. [https://www.patreon.com/posts/what-have-i-been-121414967 The author describes it as more accurate than simple64, with similar system requirements.] It supports netplay, like simple64 before it, and has active public netplay servers.&lt;br /&gt;
&lt;br /&gt;
; [[simple64]]&lt;br /&gt;
: A fork of Mupen64Plus with a custom-made Qt GUI. As per its name, this emulator is simple and &amp;quot;just works out of the box&amp;quot;, without messing with plugins or settings. It comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed provided your hardware supports Vulkan. However, unlike other emulators, it doesn&#039;t allow you to use other plugins. While it began as a shallow fork, it has increasingly become closer to a hard fork, as its developer opted to make various [[Emulation accuracy|accuracy-focused]] changes to the emulation core that require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation accuracy|accurate]] (especially DMA transfers), than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
; [[Mupen64Plus]]&lt;br /&gt;
: A multi-platform emulator based on Hacktarux&#039;s Mupen64. For a while it lagged behind Project64 in compatibility and simplicity of use, but recent forks have changed this. The stable release on the main repository was becoming increasingly out of date, though a new 2.6.0 version was released in 2024. Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as ParaLLEl or GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot.&#039;&lt;br /&gt;
&lt;br /&gt;
; Wii64 and Not64&lt;br /&gt;
: Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
; [[Project64]]&lt;br /&gt;
: An open-source emulator for Windows, as well as one of the oldest. Once more up-to-date and compatible than Mupen64Plus and its derivatives, the gap was closed around 2017,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I&#039;ve waiting are merged, we&#039;re at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when comparing both emulators with the same plugins. And the Mupen64Plus derivatives took further leaps forwards as they were integrated with the highly accurate ParaLLEl plugins. Project64 was known for being more user-friendly than Mupen64Plus, with a built-in user interface that supports Transfer Pak emulation and 64DD emulation. Now, RMG and simple64 have their own user interfaces, and the advantages of Project64 have faded. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those). Though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightly builds as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, there is little reason to use it over the multi-platform Mupen64Plus these days. In versions of Project64 older than 3.0, there is an exploit allowing people to remotely access your computer (arbitrary code execution). This exploit only works if you have a ROM from a random website, so watch where you get your ROMs from if you&#039;re still using these versions of Project64.&lt;br /&gt;
:; Luna&#039;s Project64&lt;br /&gt;
:: A fork of Project64 v3.0.1 that removes the nagware from Project64 v3.0.1. It also has plugins that fix issues with some games. Other additions and changes include Linux compatibility, an auto-updater, 100 save state slots that loads faster, keyboard shortcuts to change the game speed, fixes to the EEPROM, RetroAchievements support as of v3.5.4 which was officially supported by RetroAchievement developers by v3.5.6 on April 2, 2025,&amp;lt;ref name=&amp;quot;april 2025 support&amp;quot;&amp;gt;https://retroachievements.org/viewtopic.php?t=30384&amp;lt;/ref&amp;gt; and more. New releases also keep the GLideN64 plugin up-to-date.&lt;br /&gt;
&lt;br /&gt;
; [[CEN64]]&lt;br /&gt;
: Aims for [[Emulation accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokémon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
; Kaizen&lt;br /&gt;
: Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It already has a QT frontend with recent builds, but lacks [[#Enhancements]] and support for [[Nintendo 64 emulators#Hardware features and peripherals|Hardware features and peripherals]] ([https://github.com/SimoneN64/Kaizen#roadmap roadmap]). [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
; [[1964]]&lt;br /&gt;
: Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
; Daedalus&lt;br /&gt;
: A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
; [[Sixtyforce]]&lt;br /&gt;
: macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the few choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a PowerPC [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
; [[Ryu64]]&lt;br /&gt;
: A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU,&amp;quot; an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
; [[UltraHLE]]&lt;br /&gt;
: Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there is little to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
; n64oid&lt;br /&gt;
: An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of the time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Hovercraft]])&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside [[Sega Genesis emulators|Sega Genesis]] games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation accuracy|accuracy]] varies between games; sometimes, being equal or worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow compared to the [[L-CLASSICS|NES, SNES]], [[Hiyoko|Game Boy]] and [[M2engage|Sega Genesis]] apps due to how Nintendo 64 ROMs require more debugging time (for third-party games, licensing might be an issue as well).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* A separate mature-rated version of the app is available for titles that received a mature/adult-like age rating within their region. Japan has the &amp;quot;+18&amp;quot; branding for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Perfect Dark&#039;&#039;). The United States has the &amp;quot;Mature 17+&amp;quot; branding for titles that received a Mature 17+ rating from the ESRB (e.g.: &#039;&#039;Shadow Man&#039;&#039; and &#039;&#039;Turok: Dinosaur Hunter&#039;&#039;). Europe and Australia has the &amp;quot;Mature&amp;quot; branding for titles that received a PEGI 16 or PEGI 18 rating. Brazil has &amp;quot;ClassInd: 18 Anos&amp;quot; branding and Korea has &amp;quot;19+&amp;quot; branding.&lt;br /&gt;
* Features such as rewind, CRT filter and in-app button remapping was confirmed when the emulator is running only on Nintendo Switch 2 (the latter is available for standard Nintendo Switch users).&amp;lt;ref&amp;gt;https://www.nintendo.com/en-gb/News/2025/April/What-s-new-with-Nintendo-Switch-Online-on-Nintendo-Switch-2-2785954.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637 ReShade.]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;There is a new video plugin called [[Recommended N64 plugins#Video|RT64]], which will support Ray Tracing in the future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/RTX Remix}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Tessellation}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Texture packs|Nintendo 64}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Widescreen hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Internal frame rate hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Overclocking|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deinterlacing]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [[Deinterlacing#Algorithms|weave algorithm]], and also [[Shaders,_presets,_and_filters#Emulator_support|lots of deinterlacing shaders]].&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://www.libretro.com/index.php/category/hdr/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/shader/antialiasing/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Na|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
&amp;lt;small&amp;gt;Saving game data was typically on cartridges with lithium batteries, [[Nintendo 64 emulators#Hardware features and peripherals|Controller Paks]], or [[Nintendo 64 emulators#Hardware features and peripherals|64DD disks]]. The console itself couldn&#039;t save data. So, you can use [[Nintendo 64 emulators#Hardware features and peripherals|64DD emulation]] supported ones for this job as well.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Variable refresh rate|Variable refresh rate compatible]]||{{Dunno|link=https://old.reddit.com/r/emulation/comments/1ciiav8/ares_v138_has_now_been_released/l2jio4b/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro (computer science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://github.com/libretro/RetroArch/issues/8209}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]] and [https://github.com/DragonMinded/libdragon libdragon]||{{Ya|link=https://github.com/DragonMinded/libdragon?tab=readme-ov-file#using-emulators}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://forums.libretro.com/t/debugging-features/137}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Nintendo 64|Netplay]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./RetroAchievements}}&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gopher64 has implemented RetroAchievements in [https://github.com/gopher64/gopher64/releases/tag/v1.1.16 v1.1.16] on April 16, 2026. However, it is only softcore-supported and was rejected from receiving hardcore support on May 14, 2026, due to a lack of an in-game achievement browser, which the developer has difficulty implementing in its GUI. For more information, see the [https://retroachievements.org/forums/topic/35449 forum topic on RetroAchievements] and [https://github.com/gopher64/gopher64/wiki/RetroAchievements Gopher64&#039;s GitHub wiki page].&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;28&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#64DD emulation|64DD]]||{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [https://64dd.org/database.html#cart 64DD games converted to the regular N64 cart format], but you can&#039;t save on emulators.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD emulation|64DD emulation]] section.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller attachments&lt;br /&gt;
|[https://www.raphnet.net/divers/n64_bio_sensor/index_en.php Bio Sensor]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Tetris 64&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/2166}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Controller Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rumble Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Controller port&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|64DD keyboard]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIWHEEL 64||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Densha De Go! Controller|&#039;&#039;Densha de Go!&#039;&#039; controller]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bomberman.fandom.com/wiki/Joycard_64 Joycard 64]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|Mouse]]||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Turicon_64 Tsurikon 64]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Shigesato Itoi&#039;s No. 1 Bass Fishing: Definitive Edition&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support microphone|Voice Recognition Unit]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Nintendo 64 accessories#Expansion_Pak|Expansion Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubeVideo|YI4lBxTpzB4|&amp;lt;nowiki&amp;gt;What was the N64 Expansion Pak actually used for? |MVG&amp;lt;/nowiki&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Special cartridges&lt;br /&gt;
|[[Early online services#Randnet .28N64.29|Modem cartridge (NUS-029)]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Morita Shogi 64 RJ-11 modem connection port||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Nintendo 64 accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario no Photopi&#039;&#039; is the only game to utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://n64.icequake.net/mirror/slaanesh79/Hardware/Hardware.htm Video Capture Cassette cartridge]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Unofficial&lt;br /&gt;
|[http://wiki.mobile-gb.com/index.php?title=64GB%E3%82%B1%E3%83%BC%E3%83%96%E3%83%AB 64GB Cable]&lt;br /&gt;
&amp;lt;small&amp;gt;The 64DD version of Transfer Pak to connect a GBC to the 64DD. A cancelled 64DD game &#039;&#039;DT Bloodmasters&#039;&#039; [https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 supported] it; GBC counterpart &#039;&#039;DT: Lords of Genomes&#039;&#039; was released. The cable was ready but cancelled due to 64DD production delays. &#039;&#039;Mario Artist: Paint Studio&#039;&#039; still has code remnants for it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:CD64 (Nintendo)|CD64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:DexDrive|DexDrive]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Doctor V64|Doctor V64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCube controller (libdragon)||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gameshark.fandom.com/wiki/Nintendo_64 GameShark]||{{Na|link=https://github.com/ares-emulator/ares/pull/1916}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:SharkWire Online|SharkWire Online]]&lt;br /&gt;
&amp;lt;small&amp;gt;A specialized dongle cartridge (which required to plug in another game to bypass the lockout chip) for a 14.4Kbps modem and serial port.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tristar 64|Tristar 64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://iceboy.a-singer.de/doc/wide_boy.html WideBoy64 AGB]&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.nesworld.com/n64-wideboyagb-1.php Early version without the cart port]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/wideboy64.html WideBoy64 CGB]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|DotEVFFv-tk|Access to coverage bit via CPU}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Hot swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;You can use [https://shygoo.net/#:~:text=in%20N64%20ROMs-,Project64%2Dtilt,-A%20dumb%20edit Project64-tilt build] for this, other than that there is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dolby Surround||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Camera via [[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario Artist: Paint Studio&#039;&#039; and &#039;&#039;Mario Artist: Talent Studio&#039;&#039; utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Pokémon Snap Station|Pokémon Snap Station]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power light||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Real-time clock|Real-time clock]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Doubutsu no Mori&#039;&#039; is only game to have that feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://summercart64.dev/features.html SD cards]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://parallel-launcher.ca/ Parallel Launcher] and [https://github.com/gopher64/gopher64/pull/214 Gopher64] at the moment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Densha De Go!&#039;&#039; Controller ===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{YouTubeVideo|cCcPAGhcnck|Densha De Go! Nintendo 64 Controller!}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Snap Station ===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{YouTubeVideo|AMbjvGvPkV4|The Pokémon Snap Station}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{YouTubeVideoTime|5_UGpRN6AnM|215|VIDEO GAME KIOSKS - Extreme Game Collecting!}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse-engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
=== Transfer Pak emulation ===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features on the N64 side. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
* Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
* Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
GB(C) games can unlock bonus content on their side as well because their cartridges save data on their own on-board memory (so once N64 &amp;quot;marks&amp;quot; the cartridge, you can put it back into your GB(C) and enjoy the unlocked content).&lt;br /&gt;
&lt;br /&gt;
=== 64DD emulation ===&lt;br /&gt;
The 64DD (abbreviation for &amp;quot;64 Dynamic Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region. Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You will need to set every game to have 8MB of Memory by default manually. Games don&#039;t save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
&lt;br /&gt;
 **The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. To play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It doesn&#039;t currently support disk swapping or saving disks to files. The writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks can&#039;t be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more,&amp;quot; also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== iQue Player ===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player aren&#039;t yet supported, some games, as well as the system menu and features in games such as saving, don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
There is a [https://github.com/ares-emulator/ares/pull/1731 pull request] for adding iQue Player support to [[Ares]].&lt;br /&gt;
&lt;br /&gt;
==== iQue Player-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |iQue Player Memory Card||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Box/Multitap||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Controller||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Online&lt;br /&gt;
|iQue Depot||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iQue@Home||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleck 64 ===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8 MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was {{YouTubeVideo|apiS6EPJ2m8|tested and played}} on Game Center Mikado in 2015. No known ROM dumps on the internet)&lt;br /&gt;
&lt;br /&gt;
[[Ares]] emulator and [[MAME]] including [[BizHawk]]&#039;s MAME core supports this [https://x.com/LukeUsher1/status/1877107590712238238 arcade] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 variation]. Also, the already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine. Your best bet to play Aleck 64 games (other than using emulator) is through the SummerCart64 flashcart, which includes support for the Aleck 64&#039;s own CIC chip.&lt;br /&gt;
&lt;br /&gt;
==== Game-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Custom I/O devices&lt;br /&gt;
&amp;lt;small&amp;gt;E.g. &#039;&#039;Star Soldier: Vanishing Earth&#039;&#039; uses a control panel setup with an analog joystick mounted on it instead of a standard 8-way digital joystick interface&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game media formats&lt;br /&gt;
&amp;lt;small&amp;gt;Games normally come in ROM cartridges, but board is also possible, e.g. &#039;&#039;Magical Tetris feat. Mickey&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtual Console games in Dolphin ==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it is doable for many games. Today regular N64 emulators and plugins have advanced to the degree this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 64| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,64,n64,project64|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146712</id>
		<title>Nintendo 64 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&amp;diff=146712"/>
		<updated>2026-07-20T18:40:57Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo 64|Emulators on Nintendo 64}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a 64-bit fifth-generation console released by Nintendo on September 29, 1996, for {{inflation|USD|199.99|1996}}. Nintendo was the second company approached by Silicon Graphics Inc. (SGI), which wanted to roll out its previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it is assumed that Nintendo&#039;s offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4 MB of RAM, and an SGI RCP GPU at 62.5 MHz, Nintendo had finished much of the hardware at least a year before launch, preventing video games from needing drastic rewrites due to architectural changes. A separate add-on was later released called the &amp;quot;[[Nintendo 64 emulators#Hardware features and peripherals|Expansion Pak]]&amp;quot; that added another 4 MB of RAM, totaling to 8 MB. The development workstations were often Unix-based, which would later help reverse engineers in some projects.­­&lt;br /&gt;
&lt;br /&gt;
Unlike competitors such as the PlayStation, the N64 used cartridges instead of CDs. While a big advantage was that data could be read faster than CDs, meaning load times were minimal or even non-existent, the main disadvantages of cartridges was the small data capacity, and CDs were cheaper to manufacture, which meant that many third-party developers switched to the PlayStation.&lt;br /&gt;
&lt;br /&gt;
Nintendo 64 emulator development began during the console&#039;s lifespan, with [[UltraHLE]] being a landmark release in emulation. Despite the impressive feat of playing retail games on a standard computer of the period, emulation of the console had serious issues for nearly the next two decades. This was largely due to the &amp;quot;plugin hell&amp;quot; exacerbated by closed-source development practices, an over-reliance on the leaked &amp;quot;Oman archive&amp;quot; documentation that hindered true reverse engineering of console behavior, and the use of endless hacks and shortcuts due to the weak hardware of the time. However, newer open-source emulators and plugins now offer greatly improved accuracy alongside visual enhancements.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Gopher64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOSARM|Linux|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/gopher64/gopher64/releases {{Gopher64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RMG]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Rosalie241/RMG/releases {{RMGVer}} stable]&lt;br /&gt;
[https://nightly.link/Rosalie241/RMG/workflows/build/master {{RMGVer}}-dev]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Pandora|Pyra}}||{{Ya}}&lt;br /&gt;
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/downloads/?tab=tags MXE Builds]&lt;br /&gt;
[https://github.com/mupen64plus/mupen64plus-core/releases/tag/nightly-build nightly]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Mupen64Plus&amp;quot;&amp;gt;RMG is recommended instead of using Mupen64Plus MXE builds because RMG comes bundled with GLideN64, angrylion&#039;s RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins. Mupen64Plus experience is also front-end-dependent.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[1964]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}}&lt;br /&gt;
|[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD]&lt;br /&gt;
[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)&lt;br /&gt;
&lt;br /&gt;
[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}} &amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;1964&amp;quot;&amp;gt;[https://github.com/Graslu/1964GEPD/releases/tag/latest 1964GEPD] is only recommended to use for GoldenEye 007 or Perfect Dark; because this emulator is primarily made for GoldenEye/Perfect Dark and modified for use with the Mouse Injector and their ROM hacks. &#039;&#039;&#039;It has poor ROM support outside of these games&#039;&#039;&#039;. Another and recommended option for GoldenEye: 007 is [https://github.com/garungorp/MouseInjectorDolphinDuck#supported-mupen64plusretroarch garungorp&#039;s MouseInjectorDolphinDuck] with mupen64plus_next_libretro.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[CEN64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/tj90241/cen64 {{CEN64Ver}}]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaizen&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/SimoZ64/Kaizen#pre-built-binaries git]||{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Larper64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|n64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Dillonb/n64?tab=readme-ov-file#download git]||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}}&lt;br /&gt;
|[https://sites.google.com/view/shurislibrary/luna-project64 Luna&#039;s Project64 {{Luna&#039;s Project64Ver}}]&lt;br /&gt;
[https://github.com/Luna-Project64/Luna-Project64 git]&lt;br /&gt;
----[https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases Rosalie241&#039;s MMHD]&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Rosalie241&#039;s MMHD&amp;quot;&amp;gt;This installer automatically installs and configures latest versions of Project64-nightly, GlideN64 video plugin, Azimer&#039;s Audio Plugin, Iconoclast&#039;s Static RSP Interpreter and also MM HD Texture Pack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/nightly-builds Nightly]&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/public-releases {{Project64Ver}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rosalie241/PJ64Launcher/releases/latest Keygen]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Project64&amp;quot;&amp;gt;Project64 accuracy is plugin-dependent and below than Ares, simple64, and Mupen64Plus and related forks. Its official GUI is also not only obsolete but tedious having pay-to-remove long pop-ups asking for support. Project64 should now only be considered for debugging purposes. For a better Project64 experience based on v3.0.1 with no nagware and [[RetroAchievements]] support, use Luna&#039;s Project64 fork instead. Luna&#039;s Project64 also has Linux compatibility and is actively being developed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|R64Emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/rasky/r64emu git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rokuyon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Hydr8gon/rokuyon/releases git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryu64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/Ryu64Emulator/Ryu64 git]||{{Green}} {{License|Unlicense}} ({{License|PDEQ}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[simple64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}&lt;br /&gt;
|[https://github.com/simple64/simple64/releases {{Simple64Ver}}]&lt;br /&gt;
[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 GLideN64]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Final build that supports GLideN64 video plugin but its obsolete. Use RMG with GLideN64 instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixtyforce]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS}}||{{Na}}&lt;br /&gt;
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UltraHLE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|W9x}}||{{Na}}&lt;br /&gt;
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Project64-EM&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Dunno}}&lt;br /&gt;
|1.0.3||{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]] FZ&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.322 (beta)]&lt;br /&gt;
[https://github.com/mupen64plus-ae/mupen64plus-ae git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|WoA}}||{{Ya}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Emulator compatibility|828|903|link=https://ares-emu.net/compatibility/nintendo-nintendo-64}}&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Mupen64Plus, ares, MAME)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;MAME core for [[Nintendo 64 emulators#Aleck 64|Aleck 64]] only.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[[BizHawk#Supported systems|Core-dependent]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}}&lt;br /&gt;
|Git artifacts:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux]&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-macOS]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&lt;br /&gt;
[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://folium.emuplace.app/downloads {{FoliumVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&lt;br /&gt;
[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}||{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&lt;br /&gt;
[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
|+Platform (e.g., Android, Windows, and Linux) and architecture support (e.g., x86, ARM, and consoles) mostly depends on the [[Frontends#Project-specific frontends|frontend software]], not on the individual cores themselves.&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/mupen64plus/ Mupen64Plus-Next]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;You can use [https://parallel-launcher.ca/ Parallel Launcher Fork] if you find RetroArch&#039;s UI confusing.&amp;lt;/ref&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
&amp;lt;small&amp;gt;As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Emulator compatibility|13|993|link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=n64&amp;amp;compatibility=}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroArch|ParaLLEl-N64]]&amp;lt;ref name=&amp;quot;ParallelLauncher&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;||{{Ya}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
&amp;lt;small&amp;gt;Obsolete and replaced by Mupen64Plus-Next. ParaLLEl-N64 should now only be considered for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DaedalusX64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|3DS|Vita|PS2}}||{{~}}&lt;br /&gt;
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]&lt;br /&gt;
[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]&lt;br /&gt;
&lt;br /&gt;
[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;p=39957#p39957 PS2]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|234|474|link=https://daedalusx64.rinnegatamante.it/}} (Vita)&lt;br /&gt;
{{Emulator compatibility|97|157|link=https://docs.google.com/spreadsheets/d/13izCg9TYUWpF3Ot3P3wVUzAk_qpsNtsNqmydakELIUQ/edit#gid=1172263683}} (from 1.1.6-1.1.8) (PSP)&lt;br /&gt;
&lt;br /&gt;
{{Emulator compatibility|71|260|link=https://wiki.gbatemp.net/wiki/DaedalusX64_3DS}} (3DS)&lt;br /&gt;
|?||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PSP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Not64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU}}||{{Ya}}&lt;br /&gt;
|[https://github.com/Extrems/Not64/releases/latest {{Not64Ver}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Wii}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|mupen64-360&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]] &amp;lt;small&amp;gt;([[Hovercraft]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|NX}}{{Icon|Switch2}}||{{Ya}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Nintendo_64_-_Nintendo_Switch_Online#Included_Games &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Surreal64 CE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}}&lt;br /&gt;
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|236|311|link=http://retroxbox.labrat.fr/file/pdf/comp_list/Surreal%2064%20B5.1%20CE%20Compatibility%20and%20Settings%20List%20-%20Surreal%20Compatibility_Settings.pdf}}&lt;br /&gt;
[[Recommended N64 plugins|(Plugin-dependent)]]&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WiiU}}||{{Na}}&lt;br /&gt;
|N/A||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|[[wikipedia:List of Virtual Console games for Wii U (North America)#Nintendo_64|&amp;lt;small&amp;gt;Only for selected titles (Wii U)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii64]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GCN|Wii|WiiU|PS3}}||{{Na}}&lt;br /&gt;
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]&lt;br /&gt;
[https://github.com/emukidid/wii64-ps3/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|303|424|link=https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List}}&lt;br /&gt;
&amp;lt;small&amp;gt;[[Recommended N64 plugins|(Plugin-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Recommended N64 plugins|Plugin-dependent]]&amp;lt;/small&amp;gt;||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[FPGA]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation Accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|N64_MiSTer&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[MiSTer]]||{{Ya}}&lt;br /&gt;
|[https://github.com/MiSTer-devel/N64_MiSTer git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|100% officialy released catridge games&lt;br /&gt;
&amp;lt;small&amp;gt;some games with built-in per-game hacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Game-dependent&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
; [[Ares]]&lt;br /&gt;
: An open-source multi-system emulator and successor to Near&#039;s [[higan]] project, with a mostly original N64 core. Unlike most other N64 emulators, it aims for high [[Emulation accuracy|accuracy]] and doesn&#039;t employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister&#039;s ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. It currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not, also [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/kag3h4r/ CPU &amp;amp; RSP timings are fantastic] based on real hardware tests.&lt;br /&gt;
&lt;br /&gt;
System requirements are more demanding than other popular N64 emulators; for Windows users, you&#039;d need at least a Ryzen 7 3700X to maintain full speed, system requirements for macOS and Linux users may be significantly lower due to: [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#:~:text=Platform-Specific%20Memory%20and%20I/O%20Optimization ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix].&lt;br /&gt;
&lt;br /&gt;
:* v130 version brings 64DD emulation and macOS support, developer [https://twitter.com/LuigiBlood/ LuigiBlood] said [https://twitter.com/LuigiBlood/status/1568694009496756225 &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more.&amp;quot;]&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/jbe12ym/ v132 version] brings improved accuracy of Controller Pak and Rumble Pak emulation.&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/155ibi2/ares_multi_system_emulator_v133_has_been_released/ v133 version] brings lots of performance tuning, timing improvements (fixes Jet Force Gemini and Mickey&#039;s Speedway USA) and emulation of RSP SU pipeline stalls (fixes Donkey Kong 64 and Banjo-Tooie).&lt;br /&gt;
:* [https://old.reddit.com/r/emulation/comments/181g1wk/ares_v134_has_been_released/ v134 version] brings support for .D64 disk images, 64DD disk swapping, support the N64 Transfer Pak, homebrew mode, fixed RTC 64DD emulation and other accuracy fixes.&lt;br /&gt;
: [https://github.com/ares-emulator/ares/commit/07bafb6a519dc0d99c32f9facf1681eddb981c34 *v146 version improve VI timings and interrupts.]&lt;br /&gt;
&lt;br /&gt;
; [[RMG]]&lt;br /&gt;
: Rosalie&#039;s Mupen GUI aims to close the gap between Project64 and Mupen64Plus in terms of user experience. Its interface is about on par with simple64&#039;s in terms of cleanliness and ease of use, but unlike simple64, it remains a shallow fork of upstream Mupen64Plus and allows you to use other plugins. The latest development versions come bundled with GLideN64, Angrylion RDP Plus and ParaLLEl-RDP for video plugins, and mupen64plus-hle-rsp, CXD4 and ParaLLEl-RSP for RSP plugins It can still use the older plugins that come with regular Mupen64Plus in case if your PC can&#039;t handle the newer plugins. If you prefer GLideN64, this is a superior alternative to simple64, as the last version of simple64 that uses GLideN64 is becoming increasingly outdated.&lt;br /&gt;
&lt;br /&gt;
; Mupen64Plus-Next&lt;br /&gt;
: A [[libretro]] core for use in [[RetroArch]]. It succeeds ParaLLEl-N64, below. Mupen64Plus-Next is a new rebase off the bleeding-edge Mupen64Plus mainline, and more compatible than ParaLLEl-N64. It ditches the legacy plugins and replaces them with GLideN64 as a better HLE solution (though, of course, the ParaLLEl plugins and Angrylion Plus stay), considerably cleans up the Core Options menu for easier configuration, and adds Transfer Pak support. Furthermore, all future improvements and new features will be applied to the Mupen64Plus-Next core. As a result, Mupen64Plus-Next is now recommended over ParaLLEl-N64.&lt;br /&gt;
&lt;br /&gt;
; ParaLLEl-N64&lt;br /&gt;
: The original [[libretro]] core to contain the ParaLLEl-RDP. The RDP plugin was a breakthrough in N64 emulation that enabled low-level emulation on mid-range hardware, unlike the accurate but extremely CPU-hungry Angrylion off which it was based. It uses Vulkan to move much of the workload from the CPU to the GPU. It even added native high-resolution rendering, only available in integer scales of the original N64 resolution. It has a special &amp;quot;{{YouTubeVideo|mzR93F9gPdc|Super VI Mode}}&amp;quot; option, which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions, although it may need a {{YouTubeVideo|z7_D_D419S0|powerful GPU}}. The ParaLLEl-N64 core is a heavily modified fork of the old Mupen64Plus libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. It has many features and optimizations that aren&#039;t present in the mainline build. Alongside [[RetroArch]]&#039;s general features, it adds 3-point texture filtering for Glide64, superior A/V sync and latency. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice and Glide64) and Angrylion Plus. Older than Mupen64Plus-Next, ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don&#039;t play well with the newer, more [[Emulation accuracy|accurate]] plugins.&lt;br /&gt;
&lt;br /&gt;
; [[Gopher64]]&lt;br /&gt;
: A successor to simple64 below, the author, loganmc10, archived that project in February 2025 and now works on this emulator. [https://www.patreon.com/posts/what-have-i-been-121414967 The author describes it as more accurate than simple64, with similar system requirements.] It supports netplay, like simple64 before it, and has active public netplay servers.&lt;br /&gt;
&lt;br /&gt;
; [[simple64]]&lt;br /&gt;
: A fork of Mupen64Plus with a custom-made Qt GUI. As per its name, this emulator is simple and &amp;quot;just works out of the box&amp;quot;, without messing with plugins or settings. It comes bundled with ParaLLEl-RDP and ParaLLEl-RSP, ensuring excellent compatibility and good speed provided your hardware supports Vulkan. However, unlike other emulators, it doesn&#039;t allow you to use other plugins. While it began as a shallow fork, it has increasingly become closer to a hard fork, as its developer opted to make various [[Emulation accuracy|accuracy-focused]] changes to the emulation core that require additional work to port back to upstream or to other forks. It also currently features only a cached interpreter core, as the dynarecs used by Mupen64Plus are incompatible with the core timing changes made by the developer. While this makes simple64 more [[Emulation accuracy|accurate]] (especially DMA transfers), than most other N64 emulators, it also results in slower performance. If faster speed and more enhancements are desired, there is an older build that is closer to upstream and uses GLideN64 as its graphics plugin. Unfortunately, it lacks the texture enhancement suite required for using packs and upscaling, though.&lt;br /&gt;
&lt;br /&gt;
; [[Mupen64Plus]]&lt;br /&gt;
: A multi-platform emulator based on Hacktarux&#039;s Mupen64. For a while it lagged behind Project64 in compatibility and simplicity of use, but recent forks have changed this. The stable release on the main repository was becoming increasingly out of date, though a new 2.6.0 version was released in 2024. Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs into the executable and editing the config with a text editor. It also only comes bundled with outdated video plugins, so to ensure the best possible compatibility, sourcing better third-party plugins such as ParaLLEl or GLideN64 is a must. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem shallow. As of 2022, Project64-style overclocking for faster frame rates has been added under the option &#039;CountPerOpDenomPot.&#039;&lt;br /&gt;
&lt;br /&gt;
; Wii64 and Not64&lt;br /&gt;
: Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.&lt;br /&gt;
&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
: Another out-of-the-box solution. Supports two cores for n64 ([https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus.dll mupen64plus] and [https://github.com/TASEmulators/BizHawk/tree/master/waterbox/ares64 Ares64]). Supports [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-GLideN64.dll GLideN64] and [https://github.com/TASEmulators/BizHawk/blob/master/Assets/dll/mupen64plus-video-angrylion-rdp.dll Angrylion] video plugins for mupen64plus core.&lt;br /&gt;
&lt;br /&gt;
; [[Project64]]&lt;br /&gt;
: An open-source emulator for Windows, as well as one of the oldest. Once more up-to-date and compatible than Mupen64Plus and its derivatives, the gap was closed around 2017,&amp;lt;ref&amp;gt;loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 &#039;&#039;Ignore TLB write if TLB entry is unmapping itself&#039;&#039;]. &amp;quot;By the way, once this, along with the other PR&#039;s I&#039;ve waiting are merged, we&#039;re at &amp;quot;compatibility parity&amp;quot; with Project64 as far as I can tell. I don&#039;t know of any game that doesn&#039;t boot with mupen64plus that works in PJ64.&amp;quot;&amp;lt;/ref&amp;gt; when comparing both emulators with the same plugins. And the Mupen64Plus derivatives took further leaps forwards as they were integrated with the highly accurate ParaLLEl plugins. Project64 was known for being more user-friendly than Mupen64Plus, with a built-in user interface that supports Transfer Pak emulation and 64DD emulation. Now, RMG and simple64 have their own user interfaces, and the advantages of Project64 have faded. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie&#039;s BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those). Though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightly builds as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you&#039;re on a different platform, there is little reason to use it over the multi-platform Mupen64Plus these days. In versions of Project64 older than 3.0, there is an exploit allowing people to remotely access your computer (arbitrary code execution). This exploit only works if you have a ROM from a random website, so watch where you get your ROMs from if you&#039;re still using these versions of Project64.&lt;br /&gt;
:; Luna&#039;s Project64&lt;br /&gt;
:: A fork of Project64 v3.0.1 that removes the nagware from Project64 v3.0.1. It also has plugins that fix issues with some games. Other additions and changes include Linux compatibility, an auto-updater, 100 save state slots that loads faster, keyboard shortcuts to change the game speed, fixes to the EEPROM, RetroAchievements support as of v3.5.4 which was officially supported by RetroAchievement developers by v3.5.6 on April 2, 2025,&amp;lt;ref name=&amp;quot;april 2025 support&amp;quot;&amp;gt;https://retroachievements.org/viewtopic.php?t=30384&amp;lt;/ref&amp;gt; and more. New releases also keep the GLideN64 plugin up-to-date.&lt;br /&gt;
&lt;br /&gt;
; [[CEN64]]&lt;br /&gt;
: Aims for [[Emulation accuracy|cycle accuracy]] while at the same time aiming to be usable on modern PC hardware eventually. It lacks many features and has spotty compatibility, but it can already emulate some well-known edge cases, such as picture recognition in Pokémon Snap. Unfortunately, its creator appears to have abandoned the project [https://github.com/n64dev/cen64/releases/tag/v0.3 citing a lack of satisfaction with the program&#039;s performance in its current interpreter-based incarnation]. While the baton has been collectively passed to the n64dev community for further development, progress has been slow.&lt;br /&gt;
&lt;br /&gt;
; Kaizen&lt;br /&gt;
: Rewrite of another Nintendo 64 emulator project &amp;quot;[https://github.com/SimoneN64/shibumi shibumi]&amp;quot; which is developed by the same developer. It already has a QT frontend with recent builds, but lacks [[#Enhancements]] and support for [[Nintendo 64 emulators#Hardware features and peripherals|Hardware features and peripherals]] ([https://github.com/SimoneN64/Kaizen#roadmap roadmap]). [https://github.com/SimoneN64/Kaizen#running RDP is implemented via ParaLLEl-RDP] and [https://github.com/SimoneN64/Kaizen#roadmap R4300i, RCP, TLB, joybus are fully implemented]. See their [https://discord.gg/htzNd2rRF6 discord server] for more information.&lt;br /&gt;
&lt;br /&gt;
; [[1964]]&lt;br /&gt;
: Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged the two compatibility-wise. Nowadays, it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.&lt;br /&gt;
&lt;br /&gt;
; Daedalus&lt;br /&gt;
: A Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games can reach full speed, and most of them work with few emulation issues.&lt;br /&gt;
&lt;br /&gt;
; [[Sixtyforce]]&lt;br /&gt;
: macOS-only, closed-source emulator. It asks you to pay for full access to its features. It was once one of the few choices for Mac users, particularly those with older Macs, since it&#039;s the only emulator with a PowerPC [[Dynamic recompilation|dynarec]], but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become rather obsolete. However, development is still ongoing, and it is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].&lt;br /&gt;
&lt;br /&gt;
; [[Ryu64]]&lt;br /&gt;
: A Nintendo 64 emulator made in C#. The &#039;Ryu&#039; word is named after the &amp;quot;RyuJIT&amp;quot; used in both Visual Basic &amp;amp; C#. But it might have been inspired by the lead author&#039;s sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]&#039;s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. &amp;quot;86RYU,&amp;quot; an x86 JIT compiler, is being developed alongside this emulator too.&lt;br /&gt;
&lt;br /&gt;
; [[UltraHLE]]&lt;br /&gt;
: Marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]. It isn&#039;t without its drawbacks, though - pressure from users, plus legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there is little to expect from this emulator anyway due to compatibility issues.&lt;br /&gt;
&lt;br /&gt;
; n64oid&lt;br /&gt;
: An Android-exclusive Nintendo 64 emulator based on Mupen64Plus by freeman_zy. It is similar to Project 64 1.6 in terms of compatibility. The APK for n64oid circulates on many legally questionable APK sites. n64oid has the infamous problem in Mario Kart 64 of the screen in Wario Stadium not displaying properly, as it displays nothing but black. It upscales all games to widescreen, which works well most of the time, but it will have performance issues on some older phones. The emulator is relatively poor, but it is much easier to set up than other options. The emulator features a menu with many similarities to the mobile edition of Snes9x EX+ and the My Boy! family of Android emulators for Game Boy systems.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]] ([[Hovercraft]])&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64 support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside [[Sega Genesis emulators|Sega Genesis]] games.&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports online and Local Play (up to 4 players).&lt;br /&gt;
* Emulation [[Emulation accuracy|accuracy]] varies between games; sometimes, being equal or worse than their Wii and/or Wii U Virtual Console versions.&lt;br /&gt;
* Updates on the app can be slow compared to the [[L-CLASSICS|NES, SNES]], [[Hiyoko|Game Boy]] and [[M2engage|Sega Genesis]] apps due to how Nintendo 64 ROMs require more debugging time (for third-party games, licensing might be an issue as well).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* A separate mature-rated version of the app is available for titles that received a mature/adult-like age rating within their region. Japan has the &amp;quot;+18&amp;quot; branding for titles that received a CERO Z rating (e.g.: &#039;&#039;GoldenEye 007&#039;&#039; and &#039;&#039;Perfect Dark&#039;&#039;). The United States has the &amp;quot;Mature 17+&amp;quot; branding for titles that received a Mature 17+ rating from the ESRB (e.g.: &#039;&#039;Shadow Man&#039;&#039; and &#039;&#039;Turok: Dinosaur Hunter&#039;&#039;). Europe and Australia has the &amp;quot;Mature&amp;quot; branding for titles that received a PEGI 16 or PEGI 18 rating. Brazil has &amp;quot;ClassInd: 18 Anos&amp;quot; branding and Korea has &amp;quot;19+&amp;quot; branding.&lt;br /&gt;
* Features such as rewind, CRT filter and in-app button remapping was confirmed when the emulator is running only on Nintendo Switch 2 (the latter is available for standard Nintendo Switch users).&amp;lt;ref&amp;gt;https://www.nintendo.com/en-gb/News/2025/April/What-s-new-with-Nintendo-Switch-Online-on-Nintendo-Switch-2-2785954.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Ray tracing}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34637 ReShade.]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;There is a new video plugin called [[Recommended N64 plugins#Video|RT64]], which will support Ray Tracing in the future.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/RTX Remix}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Besides, some of these emulators already supports most of RTX Remix features such as texture replacement and post-processing effects etc.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;On top of that you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Tessellation}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Texture packs|Nintendo 64}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Widescreen hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Frame generation}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Mupen64Plus-Next?, please be aware that some visual glitches and artifacts may occur at this time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Internal frame rate hack|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Overclocking|Nintendo 64}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Performance/Rendering latency reduction technologies}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deinterlacing]]||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [[Deinterlacing#Algorithms|weave algorithm]], and also [[Shaders,_presets,_and_filters#Emulator_support|lots of deinterlacing shaders]].&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://www.libretro.com/index.php/category/hdr/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]&lt;br /&gt;
&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/shader/antialiasing/}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&lt;br /&gt;
&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|cheat manager]]||{{Na|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
&amp;lt;small&amp;gt;Saving game data was typically on cartridges with lithium batteries, [[Nintendo 64 emulators#Hardware features and peripherals|Controller Paks]], or [[Nintendo 64 emulators#Hardware features and peripherals|64DD disks]]. The console itself couldn&#039;t save data. So, you can use [[Nintendo 64 emulators#Hardware features and peripherals|64DD emulation]] supported ones for this job as well.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&lt;br /&gt;
&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Variable refresh rate|Variable refresh rate compatible]]||{{Dunno|link=https://old.reddit.com/r/emulation/comments/1ciiav8/ares_v138_has_now_been_released/l2jio4b/}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&lt;br /&gt;
&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Macro (computer science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://github.com/libretro/RetroArch/issues/8209}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&lt;br /&gt;
&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Category:Debugging|Debug features]] and [https://github.com/DragonMinded/libdragon libdragon]||{{Ya|link=https://github.com/DragonMinded/libdragon?tab=readme-ov-file#using-emulators}}||{{Dunno}}&lt;br /&gt;
|{{Na|link=https://forums.libretro.com/t/debugging-features/137}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&lt;br /&gt;
&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;While freecam would be technically possible, it will require per-game patches.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;[https://www.zophar.net/n64/Nemu64.html Nemu64] has a free cam mode sort of. It changes the perspective the camera is facing.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://old.reddit.com/r/BoundaryBreak/comments/dj9zmc/nintendo_64_camera/ Reddit Thread: Nintendo 64 camera?]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Nintendo 64|Netplay]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./RetroAchievements}}&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gopher64 has implemented RetroAchievements in [https://github.com/gopher64/gopher64/releases/tag/v1.1.16 v1.1.16] on April 16, 2026. However, it is only softcore-supported and was rejected from receiving hardcore support on May 14, 2026, due to a lack of an in-game achievement browser, which the developer has difficulty implementing in its GUI. For more information, see the [https://retroachievements.org/forums/topic/35449 forum topic on RetroAchievements] and [https://github.com/gopher64/gopher64/wiki/RetroAchievements Gopher64&#039;s GitHub wiki page].&amp;lt;/small&amp;gt;||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&lt;br /&gt;
&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&lt;br /&gt;
&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware features and peripherals ==&lt;br /&gt;
Reddit Thread: [https://old.reddit.com/r/emulation/comments/vwmho1/unemulated_console_features_and_accessories/ Unemulated console features and accessories]&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;28&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#64DD emulation|64DD]]||{{Ya}}||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Supports [https://64dd.org/database.html#cart 64DD games converted to the regular N64 cart format], but you can&#039;t save on emulators.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you need to use [https://forums.libretro.com/t/is-there-a-mupen64plus-next-64dd-guide-anywhere/35014/7 subsystems] menu, for more information see [[#64DD emulation|64DD emulation]] section.&amp;lt;/small&amp;gt;||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;While not fully compatible, you can now use RMG builds with a brand new Project64 style interface to play 64DD games, and includes every relevant plugins including parallel-rdp and rsp and a brand new easy to setup Input plugin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller attachments&lt;br /&gt;
|[https://www.raphnet.net/divers/n64_bio_sensor/index_en.php Bio Sensor]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Tetris 64&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/2166}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Controller Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Under the name &amp;quot;Memory Pak&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rumble Pak||{{Ya|link=https://github.com/ares-emulator/ares/blob/master/mia/medium/nintendo-64.cpp#L152}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Controller port&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|64DD keyboard]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIWHEEL 64||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators#Densha De Go! Controller|&#039;&#039;Densha de Go!&#039;&#039; controller]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://bomberman.fandom.com/wiki/Joycard_64 Joycard 64]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of console games that support keyboard and mouse#Nintendo 64|Mouse]]||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Turicon_64 Tsurikon 64]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Shigesato Itoi&#039;s No. 1 Bass Fishing: Definitive Edition&#039;&#039; is the only game to support it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List of games that support microphone|Voice Recognition Unit]]||{{Na}}||{{Ya}}&lt;br /&gt;
|{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Nintendo 64 accessories#Expansion_Pak|Expansion Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubeVideo|YI4lBxTpzB4|&amp;lt;nowiki&amp;gt;What was the N64 Expansion Pak actually used for? |MVG&amp;lt;/nowiki&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://forums.libretro.com/t/removing-the-expansion-pak-in-mupen64plus/15340}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Special cartridges&lt;br /&gt;
|[[Early online services#Randnet .28N64.29|Modem cartridge (NUS-029)]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Morita Shogi 64 RJ-11 modem connection port||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Nintendo 64 accessories#SmartMedia|SmartMedia]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario no Photopi&#039;&#039; is the only game to utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://n64.icequake.net/mirror/slaanesh79/Hardware/Hardware.htm Video Capture Cassette cartridge]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Unofficial&lt;br /&gt;
|[http://wiki.mobile-gb.com/index.php?title=64GB%E3%82%B1%E3%83%BC%E3%83%96%E3%83%AB 64GB Cable]&lt;br /&gt;
&amp;lt;small&amp;gt;The 64DD version of Transfer Pak to connect a GBC to the 64DD. A cancelled 64DD game &#039;&#039;DT Bloodmasters&#039;&#039; [https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 supported] it; GBC counterpart &#039;&#039;DT: Lords of Genomes&#039;&#039; was released. The cable was ready but cancelled due to 64DD production delays. &#039;&#039;Mario Artist: Paint Studio&#039;&#039; still has code remnants for it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:CD64 (Nintendo)|CD64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:DexDrive|DexDrive]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Doctor V64|Doctor V64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|GameCube controller (libdragon)||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gameshark.fandom.com/wiki/Nintendo_64 GameShark]||{{Na|link=https://github.com/ares-emulator/ares/pull/1916}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:SharkWire Online|SharkWire Online]]&lt;br /&gt;
&amp;lt;small&amp;gt;A specialized dongle cartridge (which required to plug in another game to bypass the lockout chip) for a 14.4Kbps modem and serial port.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tristar 64|Tristar 64]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://iceboy.a-singer.de/doc/wide_boy.html WideBoy64 AGB]&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.nesworld.com/n64-wideboyagb-1.php Early version without the cart port]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/wideboy64.html WideBoy64 CGB]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|DotEVFFv-tk|Access to coverage bit via CPU}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[wikipedia:Hot swapping#Gaming|Cartridge hot swapping]]&lt;br /&gt;
&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&lt;br /&gt;
&amp;lt;small&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;You can use [https://shygoo.net/#:~:text=in%20N64%20ROMs-,Project64%2Dtilt,-A%20dumb%20edit Project64-tilt build] for this, other than that there is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dolby Surround||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Boy Camera via [[Nintendo 64 emulators#Transfer Pak emulation|Transfer Pak]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Mario Artist: Paint Studio&#039;&#039; and &#039;&#039;Mario Artist: Talent Studio&#039;&#039; utilize this feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Pokémon Snap Station|Pokémon Snap Station]]||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Power light||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Nintendo 64 emulators#Real-time clock|Real-time clock]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Doubutsu no Mori&#039;&#039; is only game to have that feature.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://summercart64.dev/features.html SD cards]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://parallel-launcher.ca/ Parallel Launcher] and [https://github.com/gopher64/gopher64/pull/214 Gopher64] at the moment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Densha De Go!&#039;&#039; Controller ===&lt;br /&gt;
Also available for the [[PlayStation emulators|PlayStation]], &#039;&#039;Densha De Go! 64&#039;&#039; is a Japan-only train simulator released by [[wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.&amp;lt;ref name=&amp;quot;ArcadeUSA&amp;quot;&amp;gt;{{YouTubeVideo|cCcPAGhcnck|Densha De Go! Nintendo 64 Controller!}}&amp;lt;/ref&amp;gt; No emulator supports it.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Snap Station ===&lt;br /&gt;
There was a special kiosk designed to promote &#039;&#039;Pokémon Snap&#039;&#039; called the &#039;&#039;Pokémon Snap Station&#039;&#039;, which is also compatible with the North American &#039;&#039;Pokémon Stadium&#039;&#039; with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.&amp;lt;ref name=&amp;quot;Sixty Formula&amp;quot;&amp;gt;{{YouTubeVideo|AMbjvGvPkV4|The Pokémon Snap Station}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MetalJesusRocks&amp;quot;&amp;gt;{{YouTubeVideoTime|5_UGpRN6AnM|215|VIDEO GAME KIOSKS - Extreme Game Collecting!}}&amp;lt;/ref&amp;gt; Although the special cartridge does boot in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges. [https://jamchamb.net/2021/08/17/snap-station.html On August 17, 2021, jamchamb reverse-engineered the Snap Station] and created a [https://github.com/jamchamb/project64/tree/snapstation Project64 fork (source code only)] and an [https://github.com/jamchamb/cojiro iCEBreaker FPGA board hardware implementation].&lt;br /&gt;
&lt;br /&gt;
=== Transfer Pak emulation ===&lt;br /&gt;
A few games, such as &#039;&#039;Mario Golf&#039;&#039;, &#039;&#039;Mario Tennis&#039;&#039;, &#039;&#039;Mario Artist: Paint Studio&#039;&#039;, and the &#039;&#039;Pokémon Stadium&#039;&#039; games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features on the N64 side. Most N64 emulators can emulate the Transfer Pak&#039;s functionality to one degree or another, with the most robust being Project64 with N-Rage&#039;s input plugin. But there are still a few things that are difficult to emulate or are just not emulated at all:&lt;br /&gt;
&lt;br /&gt;
* Taking pictures with the Japanese &#039;&#039;Game Boy Camera&#039;&#039; (called &#039;&#039;Pocket Camera&#039;&#039;) while in Transfer Pak mode playing &#039;&#039;Mario Artist: Paint Studio&#039;&#039; displays static.&lt;br /&gt;
* Playing the Gen 1 and 2 Pokémon games through the Game Boy Tower in Pokémon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game&#039;s Game Boy Tower at all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokémon Stadium 2, set the CPU core to Interpreter and Counter factor to 1 in the emulator&#039;s game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.&lt;br /&gt;
&lt;br /&gt;
GB(C) games can unlock bonus content on their side as well because their cartridges save data on their own on-board memory (so once N64 &amp;quot;marks&amp;quot; the cartridge, you can put it back into your GB(C) and enjoy the unlocked content).&lt;br /&gt;
&lt;br /&gt;
=== 64DD emulation ===&lt;br /&gt;
The 64DD (abbreviation for &amp;quot;64 Dynamic Drive&amp;quot;) was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn&#039;t even intended for a European release.&lt;br /&gt;
&lt;br /&gt;
Expansion disks are region-coded to either Japan or the US (obviously unused) and won&#039;t work with N64 games from the wrong region. Only F-Zero X has an official disk, but Ocarina of Time, Mario Party, and Pokémon Stadium (JP) have fully implemented but unused disk support.&lt;br /&gt;
&lt;br /&gt;
The special AV-In cartridge (NUS-028) that &#039;&#039;Mario Artist: Talent Studio&#039;&#039; can use doesn&#039;t work because it requires an RCA cable signal.&lt;br /&gt;
&lt;br /&gt;
Recently, there has been an effort to emulate the 64DD, and now, [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. Mupen64Plus supports 64DD as well, which is the base of other emulators such as [[simple64]] and [[RMG]]. The latest newcomer is [[Ares]] with the (again) help of [https://twitter.com/LuigiBlood LuigiBlood].&lt;br /&gt;
&lt;br /&gt;
* Project64&#039;s latest versions emulate the N64 mouse and can load Zoinkity&#039;s hacked 64DD cartridge conversions at playable speeds. You will need to set every game to have 8MB of Memory by default manually. Games don&#039;t save, some need &amp;quot;32-bit engine&amp;quot; to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest. [https://64dd.org/tutorial_pj64.html 64DD.org has step-by-step tutorials for Project64]&lt;br /&gt;
&lt;br /&gt;
 **The 64DD hardware started to be emulated around 2.3&#039;s release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. To play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.&lt;br /&gt;
&lt;br /&gt;
* MAME includes early, basic 64DD emulation as well, but it is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It doesn&#039;t currently support disk swapping or saving disks to files. The writes only update the copy in memory, and once the MAME process ends, the changes are lost. Current usage: &amp;lt;code&amp;gt;mame n64dd -quickload disk -cart cart -nodrc&amp;lt;/code&amp;gt; (both disk and cart are optional)&lt;br /&gt;
&lt;br /&gt;
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators; aside from the 64DD emulation itself is imperfect.&lt;br /&gt;
&lt;br /&gt;
* RetroArch&#039;s Mupen64Plus-Next and ParaLLEl cores support the 64DD. For Mupen64Plus-Next: the bios must be placed in &amp;lt;code&amp;gt;[RetroArch directory]\system\Mupen64plus\IPL.n64&amp;lt;/code&amp;gt;. To launch 64DD games: Load the Mupen64Plus-Next core, select the new menu item &amp;quot;Subsystems&amp;quot; in the Main Menu, then click &amp;quot;Load N64 Disk Drive&amp;quot; three times to load the disk, cartridge, and start emulation; Both expansion disks and stand-alone disks can be launched this way. For ParaLLEl: the bios must be placed in the &amp;quot;system&amp;quot; directory and named &amp;lt;code&amp;gt;64DD_IPL.bin&amp;lt;/code&amp;gt;. In ParaLLEl&#039;s core options: 64DD &#039;&#039;must&#039;&#039; be enabled and GFX plugin and RSP must both be set to &amp;lt;code&amp;gt;parallel&amp;lt;/code&amp;gt;; stand-alone disks can&#039;t be launched using the Subsystem, they must be launched through either &amp;quot;Load Content&amp;quot; or a playlist.&lt;br /&gt;
&lt;br /&gt;
* Ares supports 64DD as well, [https://twitter.com/LuigiBlood/status/1568694009496756225 developer LuigiBlood said]: &amp;quot;This is the most accurate 64DD emulation attempt I&#039;ve ever done, honestly. A lot of the stuff I programmed is sometimes genuinely useless. A lot also involves timings of the drive itself and more,&amp;quot; also supports disc-swapping with v134 version.&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== iQue Player ===&lt;br /&gt;
Before the GBA, the DS, and the 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora&#039;s Mask port was canceled), Super Mario 64, and others.&lt;br /&gt;
&lt;br /&gt;
Unlike the Chinese releases of their more recent systems and games, iQue Player releases are regular N64 ROMs wrapped with several layers of encryption and a ticket and signature system like that on the Wii, the DSi, the 3DS, the Wii U, and the Switch. The Chinese ROM-hacking scene is very active, though, and has translated the Japanese regular N64 releases for many of these to their language already, which explains some Chinese ROMs floating for those. However, almost all pieces of iQue Player software were recently decrypted to regular .z64 ROM format.&lt;br /&gt;
&lt;br /&gt;
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player aren&#039;t yet supported, some games, as well as the system menu and features in games such as saving, don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
There is a [https://github.com/ares-emulator/ares/pull/1731 pull request] for adding iQue Player support to [[Ares]].&lt;br /&gt;
&lt;br /&gt;
==== iQue Player-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |iQue Player Memory Card||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Box/Multitap||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Multiplayer Controller||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Online&lt;br /&gt;
|iQue Depot||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iQue@Home||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleck 64 ===&lt;br /&gt;
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.&lt;br /&gt;
&lt;br /&gt;
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8 MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:&lt;br /&gt;
&lt;br /&gt;
* Donchan Puzzle Hanabi de Doon!&lt;br /&gt;
* Eleven Beat: World Tournament&lt;br /&gt;
* Hi Pai Paradise&lt;br /&gt;
* Hi Pai Paradise 2&lt;br /&gt;
* Kuru Kuru Fever&lt;br /&gt;
* Magical Tetris Challenge&lt;br /&gt;
* Mayjinsen 3 / Meijin-Sen&lt;br /&gt;
* Star Soldier: Vanishing Earth (also ported to N64)&lt;br /&gt;
* Super Real Mahjong VS&lt;br /&gt;
* Tower &amp;amp; Shaft&lt;br /&gt;
* Vivid Dolls (official eroge game on a Nintendo console)&lt;br /&gt;
&lt;br /&gt;
The remaining ones from the system&#039;s library not yet covered are:&lt;br /&gt;
&lt;br /&gt;
* Rev Limit&lt;br /&gt;
* Variant Schwanzer (never released, but there is a PCB board and was {{YouTubeVideo|apiS6EPJ2m8|tested and played}} on Game Center Mikado in 2015. No known ROM dumps on the internet)&lt;br /&gt;
&lt;br /&gt;
[[Ares]] emulator and [[MAME]] including [[BizHawk]]&#039;s MAME core supports this [https://x.com/LukeUsher1/status/1877107590712238238 arcade] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 variation]. Also, the already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can&#039;t run these conversions out of the box, Project64 does just fine. Your best bet to play Aleck 64 games (other than using emulator) is through the SummerCart64 flashcart, which includes support for the Aleck 64&#039;s own CIC chip.&lt;br /&gt;
&lt;br /&gt;
==== Game-specific features ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!ares&lt;br /&gt;
!Gopher64&lt;br /&gt;
!Mupen64Plus-Next&lt;br /&gt;
!RMG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Custom I/O devices&lt;br /&gt;
&amp;lt;small&amp;gt;E.g. &#039;&#039;Star Soldier: Vanishing Earth&#039;&#039; uses a control panel setup with an analog joystick mounted on it instead of a standard 8-way digital joystick interface&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game media formats&lt;br /&gt;
&amp;lt;small&amp;gt;Games normally come in ROM cartridges, but board is also possible, e.g. &#039;&#039;Magical Tetris feat. Mickey&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
|||{{Na}}||{{Na}}&lt;br /&gt;
|{{Na}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtual Console games in Dolphin ==&lt;br /&gt;
A number of N64 games were released for the Wii&#039;s Virtual Console service throughout its lifespan. While the emulators at the heart of each Virtual Console title were of average accuracy (rather than using one generic emulator used for every game, each title had an emulator specifically tailored to that game), they were good enough to render the games in full, playable capacity with few to no glaring errors. Many of these titles are emulated well through Dolphin. For a good while, due to persistent long-standing inaccuracies in N64 emulators and plugins, this was the best way to emulate certain N64 games, particularly Pokémon Snap and Mario Tennis. The system requirements are much higher than running them on regular N64 emulators, but it is doable for many games. Today regular N64 emulators and plugins have advanced to the degree this has become unnecessary, relegating this method of N64 game emulation to little more than a curiosity, at least on PC.&lt;br /&gt;
&lt;br /&gt;
The following games are on the N64 Virtual Console for Wii:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* 1080° Snowboarding&lt;br /&gt;
* Bomberman Hero&lt;br /&gt;
* Cruis&#039;n USA&lt;br /&gt;
* Custom Robo V2 (Japan only)&lt;br /&gt;
* F-Zero X&lt;br /&gt;
* Kirby 64: The Crystal Shards&lt;br /&gt;
* The Legend of Zelda: Majora&#039;s Mask&lt;br /&gt;
* The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|&lt;br /&gt;
* Mario Golf&lt;br /&gt;
* Mario Kart 64&lt;br /&gt;
* Mario Party 2&lt;br /&gt;
* Mario Tennis&lt;br /&gt;
* Ogre Battle 64: Person of Lordly Caliber&lt;br /&gt;
* Paper Mario&lt;br /&gt;
* Pokémon Puzzle League&lt;br /&gt;
|&lt;br /&gt;
* Pokémon Snap&lt;br /&gt;
* Sin &amp;amp; Punishment (English)&lt;br /&gt;
* Star Fox 64&lt;br /&gt;
* Super Mario 64&lt;br /&gt;
* Super Smash Bros.&lt;br /&gt;
* Wave Race 64&lt;br /&gt;
* Yoshi&#039;s Story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 64| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,64,n64,project64|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=146691</id>
		<title>Frontends</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Frontends&amp;diff=146691"/>
		<updated>2026-07-20T02:12:07Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Launcher types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|frontend and launcher software that runs on consoles and handhelds|Homebrew and ROM hacks#Launchers}}&lt;br /&gt;
&#039;&#039;&#039;Frontends&#039;&#039;&#039; are programs that address a quality-of-life issue that emulators may not fulfill. For example, some emulator developers skip the user interface portion of development by having the user launch them from the command line. This usually means opening Command Prompt in the folder where the emulator is installed and typing something like &amp;lt;code&amp;gt;emulator.exe game.rom&amp;lt;/code&amp;gt;. From a usability perspective, this is not optimal; running emulators from a shell can be considered tedious if commands aren&#039;t already scripted by the user (and they can&#039;t be expected to know how to set up such a thing if their first time loading the program is a black window that pops up and then disappears). To avoid this, many emulators will try to incorporate some kind of &#039;&#039;graphical user interface (GUI)&#039;&#039; in their standalone builds. For the emulators that never receive one however, a separate frontend project usually emerges.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Frontend application&amp;quot; can sometimes be confused with [[Multi-system_emulators|multi-system emulators]] and [[ROM managers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;420px&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
openemu-wimp.png|[[OpenEmu]] with a &amp;lt;abbr title=&amp;quot;Windows, Icons, Menus, Pointer&amp;quot;&amp;gt;WIMP&amp;lt;/abbr&amp;gt; interface&lt;br /&gt;
attractmode-htpc.png|Attract-Mode with a HTPC interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphical User Interfaces (GUIs) ==&lt;br /&gt;
Frontends have different types of GUIs, here we have categorized them as follows:&lt;br /&gt;
; WIMP : [[wikipedia:WIMP (computing)|WIMP]] stands for &amp;quot;Windows, Icons, Menus and a Pointer&amp;quot;. This is a GUI based on one or several window(s) and it&#039;s normally controlled by a mouse. Examples of this type of interface are [[LaunchBox]] and [[OpenEmu]].&lt;br /&gt;
; HTPC : [[wikipedia:Home theater PC|HTPC]] stands for &amp;quot;Home theater PC&amp;quot;. This type of interface is often intended for viewing on a big screen, such as a TV or arcade monitor. Normally the navigation is optimized for joysticks or gamepads, although they often work with keyboard controls as well. [[RetroArch]], [[HyperSpin]] and [[MAME]]&#039;s integrated frontend &#039;&#039;MEWUI&#039;&#039; or Steam, PCSX2 and DuckStation&#039;s &#039;&#039;Big Picture Mode&#039;&#039; are examples of this interface.&lt;br /&gt;
; Touch : A touch interface is often similar to a HTPC interface, the difference is that they are intended for touch screens. This is mostly found in Android frontends intended for smartphones and tablet computers.&lt;br /&gt;
; CLI : A command-line interface operated through terminal commands or executable arguments, offering no graphical elements.&lt;br /&gt;
&lt;br /&gt;
== Launcher types ==&lt;br /&gt;
These &amp;quot;Launchers&amp;quot; or &amp;quot;Executors&amp;quot; use their own graphical interface to start emulators. They&#039;re generally very adaptive and can support different arguments between emulators to ease integration. These frontends can be used with almost any emulator of your choosing, as long as they support command-line arguments.&amp;lt;!--&lt;br /&gt;
TODO: Should probably find a multi-platorm WIMP and HTPC type to recommend. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Playnite]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://playnite.link/download.html {{PlayniteVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (US$75)]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/quinton-ashley/nostlan Nostlan]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://qashto.itch.io/nostlan {{NostlanVer}}]&lt;br /&gt;
 | WIMP • HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://lutris.net Lutris]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://lutris.net/downloads 0.5.7.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/drpetersonfernandes/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/drpetersonfernandes/SimpleLauncher/releases 5.1.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://guerilla.bplaced.net/x86WinSoft.html All Stars Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://guerilla.bplaced.net/x86WinSoft.html 2024.030]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.mgalaxy.com mGalaxy]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.mgalaxy.com/download.html {{mgalaxyVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Intermittent}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.gameex.com GameEx]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.gameex.info/forums/files/category/33-gameex-installs {{GameExVer}} (Free)]&amp;lt;br&amp;gt;[https://www.gameex.info/forums/store/category/4-gameex-pinballx-and-spesoft-products Lifetime pass (US$60)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/tkashkin/gamehub GameHub]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/tkashkin/GameHub/releases/tag/0.16.3-2-master 0.16.3-2-master]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://quickplay.sourceforge.net QuickPlay]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/quickplay/files/latest/download?source=files 4.7.6]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.simui.net SimUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://www.simui.net/api/download.php?url=12 3.1 (Windows)]&amp;lt;br&amp;gt;[https://down.simui.net/simUI_v2.6.dmg 2.6 (macOS)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroFE]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://retrofe.nl/download 0.10.31]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br/ &amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.metropolis-launcher.net Metropolis Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/theMK2k/MetropolisLauncher/releases git]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://feelfrontend.altervista.org FEEL]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://feelfrontend.altervista.org/download 1.9.8.5]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://oldtools.github.io/skeletonkey/index.html skeletonKeY]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/oldtools/skeletonkey git]&lt;br /&gt;
 | WIMP • CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/761-hyperspin-windows 1.5.1]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info Emu Loader]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/downloads.htm {{Emu LoaderVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://terminallaunch.blogspot.com Terminal Launch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://terminallaunch.blogspot.com {{Terminal LaunchVer}}]&lt;br /&gt;
 | CLI&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.maximus-arcade.com Maximus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.maximus-arcade.com/pages/maximus-arcade-trial ?.? (30-day trial)]&amp;lt;br&amp;gt;[https://www.maximus-arcade.com/products/maximus-arcade-software-registration-code Licenced (US$24.99)]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://emuloader.mameworld.info/emucon EmuCon]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://emuloader.mameworld.info/emucon/downloads.htm 2.7.7]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://emucenter.2.free.fr EmuCenter 2]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://emucenter.2.free.fr/website/ENG/download.html 7.1.0.1]&amp;lt;br&amp;gt;[http://emucenter.2.free.fr/dev Dev 7.1.0.232]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://lusspace.free.fr LusSpace]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://lusspace.free.fr/modules/news 1.23]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroDECK]]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://flathub.org/apps/details/net.retrodeck.retrodeck {{RetroDECKVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[EmuHub]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Tw1tchy0/EmuHub/releases {{EmuHubVer}}]&lt;br /&gt;
 | WIMP • HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Windows|Linux|macOS}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/drpetersonfernandes/SimpleLauncher Simple Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/drpetersonfernandes/SimpleLauncher/releases 5.1.0]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cocoon-shell.com/ Cocoon Shell]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/inssekt/CocoonFE/ Beta 3.0]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Daijishō]] (台字章)&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/magneticchen/Daijishou {{DaijishouVer}}]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation|ES-DE]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.es-de.org/#Download {{EmulationStation Desktop EditionVer}}] ([https://www.patreon.com/es_de US$5.50]&amp;lt;br&amp;gt;[https://galaxystore.samsung.com/detail/org.es_de.frontend.galaxy US$6.50])&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;esde&amp;quot;&amp;gt;[https://gitlab.com/es-de/emulationstation-de/-/blob/master/FAQ-ANDROID.md#is-it-available-for-free-and-is-it-open-source Android release is not free and contains proprietary code.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
![https://iisu.network/ iiSU]&lt;br /&gt;
|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/iisu-network/iiSU Alpha 0.0.7.3]&lt;br /&gt;
|Touch&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓|text=✅}}&lt;br /&gt;
| {{✓|text=✅}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [https://github.com/utkarshdalal/GameNative GameNative]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/utkarshdalal/GameNative/releases/tag/v0.8.1 0.8.1]&amp;lt;br&amp;gt;[https://github.com/utkarshdalal/GameNative/releases/tag/v0.9.0-prerelease 0.9.0] &amp;lt;small&amp;gt;(pre-release)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/oxters168/Pluvia Pluvia]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://github.com/oxters168/Pluvia/releases 1.3.2]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[EmulationStation]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://emulationstation.org/index.html#download 2.0.1a]&amp;lt;br&amp;gt;[https://github.com/RetroPie/EmulationStation RetroPie fork]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;&amp;gt;Only the [https://github.com/RetroPie/EmulationStation RetroPie fork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;emulationstation&amp;quot;/&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://gamehub.xiaoji.com GameSir GameHub]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://gamehub.xiaoji.com 3.0.5]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&amp;lt;ref group=&amp;quot;A&amp;quot; name=&amp;quot;gamesirgamehub&amp;quot;&amp;gt;Some users have expressed concerns about the app&#039;s stability and security.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://attractmode.org Attract-Mode]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://attractmode.org/download.html 2.7.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://pegasus-frontend.org Pegasus]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&lt;br /&gt;
 | [https://pegasus-frontend.org/#downloads Alpha 16]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! RESET Collection&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AndroidTV}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.29 (US$4.99)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://arcbrowser.com/ ARC Browser]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=net.floatingpoint.android.arcturus 1.26.1 (US$7.49)]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[HyperSpin]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://hyperspin-fe.com/files/category/445-hyperspin-android 1.1]&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://digdroid.com Dig]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.44.3] {{IAP}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://neostation.dev/ NeoStation]&lt;br /&gt;
 | {{Icon|Android|LinuxARM|AndroidTV}}&lt;br /&gt;
 | [https://github.com/miguelsotobaez/neostation-frontend/releases beta]&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Misc&lt;br /&gt;
 |-&lt;br /&gt;
 ! RetroAssembly&lt;br /&gt;
 | {{Icon|Web}}&lt;br /&gt;
 | [https://github.com/arianrhodsandlot/retroassembly/releases/ {{RetroAssemblyVer}}]&amp;lt;br&amp;gt;[https://retroassembly.com/demo Live demo]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|MIT}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;A&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
&amp;lt;!-- *** READ THIS FIRST ***&lt;br /&gt;
&lt;br /&gt;
Recommended frontends are the best in their category. If two frontends have different (common) use cases they can both be recommended. Different use cases might include: available on another platform, different interface type, etc.&lt;br /&gt;
&lt;br /&gt;
The comparison text should compare the frontend to other frontends. Why should, or shouldn&#039;t you use this frontend?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==== x86 ====&lt;br /&gt;
; [[LaunchBox]] : Was originally built as an attractive front-end for [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. It comes with an integrated metadata scraper, and the interface is highly customizable, likely the most customizable alongside HyperSpin, but only with a license for the premium version. Premium also includes Big Box, which is an HTPC version of the frontend. Launchbox can also be launched natively from Kodi.&lt;br /&gt;
; [http://attractmode.org Attract-Mode] : A graphical frontend for command-line emulators with a completely customizable appearance. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.&lt;br /&gt;
:; [https://github.com/oomek/attractplus/ Attract-Mode Plus] : Attract-Mode Plus is a fork of Attract-Mode, enhanced by numerous community-driven improvements, fixes, and features. Licensed under the terms of the GNU General Public License, version 3 or later.&lt;br /&gt;
; [http://quickplay.sourceforge.net QuickPlay] : An excellent FOSS alternative to LaunchBox. It has a WIMP style interface and is Windows only. Compared to LaunchBox it has less eye-candy but it requires a lot less system resources, it&#039;s blazing-fast and slow down-free.&lt;br /&gt;
; [https://github.com/drpetersonfernandes/SimpleLauncher Simple Launcher] : Simple Launcher is a WIMP Open Source emulator frontend that streamlines retro gaming on Windows. It offers cover art display, multi-emulator support, gamepad functionality, and user-friendly features, all without the need for rom databases. Users can easily configure cover art size, gamepad support, systems, emulators, rom folders, and more. Has Windows-x64 version and available for Windows-ARM64.&lt;br /&gt;
; [https://romjacket.github.io/skeletonkey/index.html skeletonKeY] : According to the author, skeletonKeY is &#039;&#039;a unified interface for ROMs emulators and frontends&#039;&#039;. A dynamic GUI provides granular options for MAME, snes9x, mednafen, emulationStation, retroFE, PegasusFE and a very comprehensive interface for RetroArch (including netplay). SkeletonKeY integrates and supports the installation of hundreds of emulators. SkeletonKeY is free, open source and very ugly.&lt;br /&gt;
; [https://playnite.link Playnite] : A great general gaming frontend for Windows. Version 9 greatly expanded emulation support, and better arcade support is planned. For something similar on Linux, check out Lutris.&lt;br /&gt;
; [https://lutris.net Lutris] : A great general gaming frontend for GNU/Linux, with support for running Windows games with [[Wine]] and [[Proton]]. However, for the emulation use cases it has some downsides, such as: there is no bulk import for ROMs. There is a [https://github.com/hwangeug/lutris-bulk-adder lutris-bulk-adder] script which might solve this.&lt;br /&gt;
; [https://github.com/tkashkin/gamehub GameHub] : A general gaming frontend for Linux. At the moment it&#039;s not useful for huge ROM collections as it [https://github.com/tkashkin/GameHub/issues/103 seems to crash] when bulk importing.&lt;br /&gt;
&lt;br /&gt;
; [https://neogamelab.com/ NeoStation]: A modern, lightweight cross-platform frontend that emphasizes UX/UI and features NeoSync, a built-in cloud service for syncing RetroArch save states across devices.&lt;br /&gt;
&lt;br /&gt;
==== ARM ====&lt;br /&gt;
; [[Daijishō]] : Gives a console-like user interface for Android devices, capable of scraping boxart and providing metadata for many games and platforms, launching games for any compatible emulator app or core on Android, and applying custom wallpaper themes, including downloadable themes. Also has widgets and can track the user&#039;s RetroAchievements profile.&lt;br /&gt;
; [[EmulationStation|ES-DE]] : An Android port of ES-DE, this also provides a console-like user interface for Android devices; however, the Android version requires a one-time payment/Patreon subscription to download and use, and can be updated for free. It has similar features to Daijisho, but theming the user interface is more customizable than Daijisho.&lt;br /&gt;
; [https://digdroid.com/ Dig] : An older frontend for Android with a simple touch-friendly user interface, capable of launching games for any compatible emulator app.&lt;br /&gt;
&lt;br /&gt;
== Integrated emulator types ==&lt;br /&gt;
These &amp;quot;frontends&amp;quot; have a graphical user interface that lets you launch emulators that are included with the system, meaning it&#039;s not possible (or difficult) to incorporate other emulators. They may or may not contain original emulator cores. If a program has mostly original cores, then it&#039;s called a [[Multi-system emulators|multi-system emulator]] and is not included here. If you&#039;re looking for a full Linux distribution to run on a Raspberry Pi or similar, check out our [[Emulation Boxes#DIY Solutions|Emulation Boxes]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[OpenEmu]]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [http://openemu.org {{OpenEmuVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Stalled}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emudeck.com/#download {{EmuDeckVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lakka]]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://www.lakka.tv {{LakkaVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|Linux}}&amp;lt;ref group=&amp;quot;I&amp;quot; name=&amp;quot;retropie&amp;quot;&amp;gt;RetroPie for x86 Linux is only available for Ubuntu- (16.04 LTS or later) and Debian-based distributions. See these [https://retropie.org.uk/docs/Debian installation instructions].&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[BizHawk]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://tasvideos.org/Bizhawk.html {{BizHawkVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&amp;amp;ensp;•&amp;amp;ensp;{{License|GPL}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroBat]]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.retrobat.org/download/ {{RetroBatVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|LGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Provenance]]&lt;br /&gt;
 | {{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&lt;br /&gt;
 | [https://github.com/Provenance-Emu/Provenance/releases {{ProvenanceVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/bmsuseluda/emuze/ emuze]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/bmsuseluda/emuze/releases/ {{EmuzeVer}}]&lt;br /&gt;
 | HTPC • WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroPie]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://retropie.org.uk/download {{RetroPieVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lakka]]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://www.lakka.tv {{LakkaVer}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emudeck.com/ EmuDeck]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://www.emudeck.com/#download 2.1.0]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Consoles&lt;br /&gt;
 |-&lt;br /&gt;
 ! CoinOPS&lt;br /&gt;
 | {{Icon|Xbox}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
!Tico&lt;br /&gt;
|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/ticohq/tico/releases/tag/0.7.1 0.7.1]&lt;br /&gt;
|HTPC&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|{{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;I&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; OpenEmu : A frontend for various emulators that run under macOS.&lt;br /&gt;
&lt;br /&gt;
== Launcher mods ==&lt;br /&gt;
These programs aren&#039;t launchers themselves, but instead tools for changing other launchers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/doZennn/steam-rom-manager Steam ROM Manager]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/doZennn/steam-rom-manager/releases 2.5.29]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://scottrice.github.io/Ice Ice]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/scottrice/Ice/releases 1.0.0]&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.byond.com/games/Mistamage123/UIXEmulatorinatorforCoolpeople UIX Emulatorinator]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | 2.8&lt;br /&gt;
 | placeholder text&lt;br /&gt;
 | {{Yellow}} Open-source planned&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
; Steam ROM Manager : A tool that adds emulator launching capabilities to the Steam client.&lt;br /&gt;
; UIX Emulatorinator : This tool allows users to compile a centralized retro library and export it to other major frontends like LaunchBox and Playnite. While built primarily as a manager and exporter, it features its own functional interface so it can be used as a launcher by itself.&lt;br /&gt;
&lt;br /&gt;
== Project-specific frontends ==&lt;br /&gt;
=== [[Libretro]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 95%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Core support&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;&amp;gt;Limited by system hardware.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
 | HTPC • WIMP&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch2&amp;quot;&amp;gt;Press &amp;lt;kbd style=&amp;quot;background-color: #e3e6e8; border: thin solid #babfc5; border-radius: 4px; box-shadow: 0 1px 1px #0c0d0e26, inset 0 1px 0 0 #fff; color: #0c0d0e; display: inline-block; font-size: 0.8em; font-weight: 600; line-height: 1.45; margin: 0 0.1em; overflow-wrap: break-word; padding: 0.15em 0.6em; text-shadow: 0 1px 0 #fff;&amp;quot;&amp;gt;F5&amp;lt;/kbd&amp;gt; for WIMP interface; only available on Windows and Linux.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases {{LudoVer}}]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://wiki.gnome.org/Apps/Games Games (Gnome)]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://wiki.gnome.org/Apps/Games/Documentation#Installing_Games 3.36]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://wiki.gnome.org/Apps/Games/Documentation#Supported_platforms Limited]}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! minir&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/Alcaro/minir git]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Phoenix (frontend)|Phoenix]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/team-phoenix/Phoenix/releases git (pre-alpha)]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Mobile / ARM&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | {{Icon|Android}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|iOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|AppleTV}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|LinuxARM}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|SteamLink}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|ChromeOS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC • Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://blast16.tripware.es/ Blast16]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://blast16.tripware.es/#downloads 1.0.18]&amp;lt;br&amp;gt;({{#formatdate:2020-01-18|ISO 8601}})&lt;br /&gt;
 | Genesis Plus GX • PicoDrive&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://sneses.tripware.es/ SNESES]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [http://sneses.tripware.es/#downloads 1.0.7]&amp;lt;br&amp;gt;({{#formatdate:2020-01-22|ISO 8601}})&lt;br /&gt;
 | Snes9x?&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://ludo.libretro.com Ludo]&lt;br /&gt;
 | {{Icon|LinuxARM}}&lt;br /&gt;
 | [https://github.com/libretro/ludo/releases git]&lt;br /&gt;
 | Most non-GL cores&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|Win}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Win10Phone}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0 2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | WIMP • Touch&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lemuroid]]&lt;br /&gt;
 | {{Icon|Android}}&lt;br /&gt;
 | [https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.15.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://github.com/Swordfish90/Lemuroid#supported-systems Limited]}}&lt;br /&gt;
 | Touch&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | Consoles&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[RetroArch]]&lt;br /&gt;
 | style=&amp;quot;width: 22em;&amp;quot; | {{Icon|XboxOne}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Xbox}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS4}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS3}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PS2}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSVita}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|PSP}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Switch}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|WiiU}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Wii}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|GameCube}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|3DS}}&lt;br /&gt;
 | [https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]&lt;br /&gt;
 | {{✓|text=Full&amp;lt;ref group=&amp;quot;B&amp;quot; name=&amp;quot;retroarch&amp;quot;/&amp;gt;}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.retrix.me RetriX]&lt;br /&gt;
 | {{Icon|XboxOne}}&lt;br /&gt;
 | [https://github.com/Aftnet/RetriX/releases/tag/RetriX-2.1.77.0]&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]}}&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Sporadic}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;B&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [[RetroArch]] : The flagship project for libretro, and the most widely available.&lt;br /&gt;
; [[Lemuroid]] : Lighter, cut-down Retroarch alternative for Android.&lt;br /&gt;
; [https://ludo.libretro.com Ludo] : A minimalist HTPC frontend with sane default settings, configuration is always optional.&lt;br /&gt;
; [https://wiki.gnome.org/Apps/Games Games (Gnome)] : A Linux launcher for PC games and a libretro frontend. Very easy to use, almost no setup. You&#039;ll need the GNOME Settings app to be able to bulk add ROMs.&lt;br /&gt;
; [http://blast16.tripware.es Blast16] : Really nice looking frontend for Raspberry Pi that only support [[Sega Genesis emulators|Sega Genesis]] games. Has a similar UI to the NES/SNES Classic Edition.&lt;br /&gt;
; [http://sneses.tripware.es SNESES] : Same as Blast16 but for [[Super Nintendo emulators|Super Nintendo]] games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[MAME]] ===&lt;br /&gt;
MAME was originally designed as a command-line program. However, when the project relicensed as open source in February 2016, they merged the frontend [https://dankan1890.github.io/mewui MEWUI] into the main project as part of the MAME executable. MEWUI uses the ten-foot interface philosophy which accounts for large television displays where the user is expected to use a TV remote-like input device to navigate the menus. However, MAME still supports command-line arguments, so many old launchers still work with newer versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/pfemame pfeMAME]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://sourceforge.net/projects/pfemame/files {{pfeMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text={{License|NC}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://erockus.elementfx.com/arcade.html Erockus Arcade]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [http://erockus.elementfx.com/arcade.html {{Erockus ArcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{✗|text={{License|Proprietary}}}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/strippato/gnome-arcade gnome-arcade]&lt;br /&gt;
 | {{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/strippato/gnome-arcade#building {{gnome-arcadeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/ksherlock/ample Ample]&lt;br /&gt;
 | {{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/ksherlock/ample/releases/ {{AmpleVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://john-iv.github.io/iv-play/ IV/Play]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://john-iv.github.io/iv-play/ {{IV/PlayVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.macmess.org/ MacMAME]&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [https://www.macmess.org/ {{MacMAMEVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{green}} {{License|GPLv2}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://babelsoft.net/products/negatron.htm Negatron]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/xinyingho/Negatron {{NegatronVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/qmc2/qmc2-mame-fe QMC2]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|FreeBSD}}&lt;br /&gt;
 | [https://github.com/qmc2/qmc2-mame-fe/releases {{QMC2Ver}}]&lt;br /&gt;
 | HTPC&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://superiorcode.gitlab.io/mamefave/ MameFave]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://superiorcode.gitlab.io/mamefave/ 1.0.1.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/mameplus M+GUI]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://www.emucr.com/search/label/MAMEPGUI?&amp;amp;max-results=12 1.8.2]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://sourceforge.net/projects/pfemame pfeMAME] : Python front end for MAME that can run in Linux and Windows. It also includes a pretty graphical Tile View designed for MAME cabinets which allows control using joystick/gamepad. pfeMAME was written by Gareth Finch and the development project started in 2014.&lt;br /&gt;
; [https://github.com/strippato/gnome-arcade gnome-arcade] : A minimal MAME frontend using GTK+ 3. On some Linux distros, you have gnome-video-arcade package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.&lt;br /&gt;
; [https://github.com/ksherlock/ample Ample] : A user-friendly open source front-end for using MAME. Started out as an Apple II-series emulator. Recently expanded to include Classic Mac, Tandy TRS-80 and Compatibles, Oric, Atari ST, and more. Requires macOS 10.11+.&lt;br /&gt;
; [http://babelsoft.net/products/negatron.htm Negatron] : An [https://github.com/xinyingho/Negatron intuitive and info-oriented front-end] for MAME; &amp;amp; a prettier derivative of ageing MAME32/MAMEUI. For computers and consoles, it needs builds of the [http://babelsoft.net/products/negamame.htm NegaMAME] derivative. For arcade games only, you can use Negatron with regular MAME instead.&lt;br /&gt;
; [http://qmc2.batcom-it.net QMC2] : QMC2 is a multi-platform MAME/MESS/UME frontend.&lt;br /&gt;
; [https://superiorcode.gitlab.io/mamefave/ MameFave] : A Windows-only frontend launched in March 2022&amp;lt;ref name=&amp;quot;mamefave_reddit&amp;quot;&amp;gt;Reddit thread: [https://www.reddit.com/r/MAME/comments/tpsvvl/new_windows_gui_for_mame MameFave GUI for MAME]&amp;lt;/ref&amp;gt;. Creator intends for this to be a simple way to manage hundreds of ROMs.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The favorites database can be filtered to help you find the game you want to play.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Works with many versions of MAME (32 and 64-bit).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Optional artwork download includes icons and marquees for all the classics!&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Links to your favorite games can be made in just a few mouse clicks.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Games can be played directly from the ROM picker and search windows.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[DOSBox]] ===&lt;br /&gt;
Because DOSBox doesn&#039;t have a GUI, projects were made to fulfill that role. More information about them is available on the [https://www.dosbox.com/wiki/DOSBoxFrontends DOSBox Wiki].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://dbgl.org DOSBox Game Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://dbgl.org/#download {{DOSBox Game LauncherVer}} (Stable)]&amp;lt;br&amp;gt;[https://dbgl.org/beta 0.100 Beta 17 (Dev)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[LaunchBox]]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Android}}&lt;br /&gt;
 | [https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/premium Premium (75 US$)]&amp;lt;br&amp;gt;[https://www.launchbox-app.com/android-download {{LaunchBoxAndroidVer}}]&lt;br /&gt;
 | WIMP • HTPC&amp;lt;ref group=&amp;quot;D&amp;quot; name=&amp;quot;launchbox&amp;quot;&amp;gt;This feature is called &#039;&#039;Big Box&#039;&#039; and is only available in the premium (paid) version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{~|color=PaleGoldenrod|text=Limited}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://dfendreloaded.sourceforge.net D-Fend Reloaded]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://dfendreloaded.sourceforge.net/Download.html 1.4.4]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/rtts/ialauncher IA Launcher]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://ialauncher.created.today/download.htm 2.2.1]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://weekendwastemonster.net/dfend/dfend.html D-Fend]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://weekendwastemonster.net/dfend/D-Fend.zip 2.0.6.2 (Build 42)]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://cboxrun.wordpress.com CBoxRun]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://cboxrun.wordpress.com/download 0.51]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Red}} {{License|Proprietary}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://dbgl.org DOSBox Game Launcher] : Another frontend based on Java that is said to be inspired by the D-Fend&#039;s.&lt;br /&gt;
; [[LaunchBox]] : Originally developed as a DOSBox frontend. It now supports any emulator or Windows game but has retained its excellent DOSBox functionality.&lt;br /&gt;
; [http://dfendreloaded.sourceforge.net D-Fend Reloaded] : Was a great frontend, which allowed custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also let use third-party builds of DOSBox, instead of the one it comes with, so it could have been used with forks as well.&lt;br /&gt;
; [https://github.com/rtts/ialauncher IA Launcher] : IA Launcher is a graphical games launcher for under 3000 MS-DOS games from old times. It uses the Internet Archive to download games on-the-fly and DOSBox to play them offline.&lt;br /&gt;
; [http://weekendwastemonster.net/dfend/dfend.html D-Fend] : Very old, outdated and out of support. Was reborned as D-Fend Reloaded.&lt;br /&gt;
; [https://cboxrun.wordpress.com CBoxRun] : Zero relevance, lack of developing, dead for a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mednafen]] ===&lt;br /&gt;
Mednafen is a command-line program with no graphical interface whatsoever. These programs generally ease the process of launching games, featuring an equivalent for most of the emulator&#039;s functions via their graphical interfaces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 67%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/AmatCoder/mednaffe Mednaffe]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/AmatCoder/mednaffe/releases {{MednaffeVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Speedvicio/MedGuiReborn/releases {{MedGuiRebornVer}}]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|CC0}}-1.0 ({{License|PDEQ}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/Asnivor/MedLaunch MedLaunch]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/Asnivor/MedLaunch/releases 0.5.25.3]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://sourceforge.net/projects/medgui MedGui]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://sourceforge.net/projects/medgui/files 1.99999]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
; [https://github.com/AmatCoder/mednaffe Mednaffe] : One of the older and better frontends for Mednafen, with a good user-friendly interface as well as Linux support.&lt;br /&gt;
; [https://github.com/Speedvicio/MedGuiReborn MedGui Reborn] : Reincarnation of the MedGui. New versions appear shortly after the release of a new version of the emulator, and new commits on GitHub happens regularly. The only serious drawback is the fairly awkward interface.&lt;br /&gt;
; [https://github.com/Asnivor/MedLaunch MedLaunch] : Just dead and outdated.&lt;br /&gt;
; [https://sourceforge.net/projects/medgui MedGui] : Now is a thing of the past. But it has been revived as MedGui Reborn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Platform(s)&lt;br /&gt;
 ! Latest version&lt;br /&gt;
 ! Emulator&lt;br /&gt;
 ! Interface(s)&lt;br /&gt;
 ! [[Licensing|License]]&lt;br /&gt;
 ! Active&lt;br /&gt;
 ! [[Recommended Emulators|Recommended]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background: repeating-linear-gradient(-55deg, transparent, transparent 10px, #e4e4e4 10px, #e4e4e4 20px); border: 2px solid #aaa; font-size: 1.05em; font-style: italic;&amp;quot; | PC / x86&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/mupen64plus-qt Mupen64Plus-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/mupen64plus-qt/releases {{Mupen64Plus-QTVer}}]&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! simple64-gui / simple64&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&lt;br /&gt;
 | [https://github.com/simple64/simple64-gui git] &amp;lt;small&amp;gt;(frontend only)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://simple64.github.io {{Simple64Ver}}] &amp;lt;small&amp;gt;(simple64 package)&amp;lt;/small&amp;gt;&lt;br /&gt;
 | [[Mupen64Plus]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://github.com/dh4/cen64-qt CEN64-Qt]&lt;br /&gt;
 | {{Icon|Windows}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|Linux}}&amp;amp;ensp;•&amp;amp;ensp;{{Icon|macOS}}&lt;br /&gt;
 | [https://github.com/dh4/cen64-qt/releases git]&lt;br /&gt;
 | [[CEN64]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [http://forum.arcadecontrols.com/index.php/topic,159733.msg1680224.html Sega Model 2 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [http://uploaded.net/file/ryc0vp4f WIP] ({{#formatdate:2019-04-02|ISO 8601}})&lt;br /&gt;
 | [[Model 2 Emulator]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.supermodel3.com/Forum/viewtopic.php?p=27#p276 Sega Model 3 UI]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.sendspace.com/file/sr7f90 -r886]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.reddit.com/r/emulation/comments/hxlh7l/ive_released_my_supermodel_sega_model_3_emulator SupermodelsAssistant]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://github.com/nikescar1/SupermodelAssistant/releases 0.12]&lt;br /&gt;
 | [[Supermodel]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&amp;amp;id=4227 MedSat]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://www.emu-land.net/consoles/saturn/emuls/windows?act=dlmfile&amp;amp;id=4227&amp;amp;fid=1 1.8]&lt;br /&gt;
 | [[Mednafen]] (Saturn core)&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! Dapplegrey&lt;br /&gt;
 | {{Icon|Mac}}&lt;br /&gt;
 | [http://www.classics-for-x.info/csx/dapplegrey/ {{DapplegreyVer}}]&lt;br /&gt;
 | [[DOSBox]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✓|text=✅}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi zRupi]&lt;br /&gt;
 | {{Icon|Windows}}&lt;br /&gt;
 | [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi/devlog/929437/translation-and-controller-support-added v2-pre]&lt;br /&gt;
 | [[LoopyMSE]]&lt;br /&gt;
 | WIMP&lt;br /&gt;
 | {{Unknown}}&lt;br /&gt;
 | {{✗|text=❌}}&lt;br /&gt;
 | {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Comparison of frontends]]&lt;br /&gt;
* [[Multi-system emulators]]&lt;br /&gt;
* [[ROM managers]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{NEL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Frontends| ]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142700</id>
		<title>Super Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142700"/>
		<updated>2026-04-27T04:33:27Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on Super Nintendo Entertainment System|Emulators on Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the &#039;&#039;&#039;Super Famicom&#039;&#039;&#039; (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz with 128 KB of RAM. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had &#039;&#039;fierce&#039;&#039; competition with SEGA&#039;s [[Sega Genesis emulators|Mega Drive]] (known world wide as the Mega Drive, in America as the Genesis).&lt;br /&gt;
&lt;br /&gt;
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], and [[#Peripherals|peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |x86-64&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro cores]&amp;lt;br&amp;gt;[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks bsnes forks]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&amp;lt;ref name=MesenS&amp;gt;SNES emulation only supported in libretro by the Mesen S core but it&#039;s obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (version 2.0 and later)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ Mesen S libretro]&amp;lt;ref name=MesenS&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;As of April 2026, Mesen 2 development has stalled. The last successful automated build and commit from the lead developer (Sour) occurred on July 16, 2025 (Build #698). No public activity has been recorded on GitHub or Nesdev since that date.&amp;quot;&amp;gt;{{~}}&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://github.com/snes9xgit/snes9x#snes9x-1 nightly&amp;lt;br&amp;gt;libretro nightly core]&amp;lt;br&amp;gt;[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(bsnes v087 (to be dropped in 2.11.1), v115+)(Snes9x)(Mednafen)(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&amp;lt;br&amp;gt;[[Higan#nSide|nSide]]&amp;lt;br&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&amp;amp;compatibility= ?]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/EmulatorResources/Lsnes lsnes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(based on bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://lsnes.tasbot.net/ rr2-β25]&amp;lt;br&amp;gt;[http://repo.or.cz/w/lsnes.git git]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$SNS]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://problemkaputt.de/sns.htm 1.6]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot;&amp;gt;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br&amp;gt;[https://github.com/ShadauxCat/CATSFC git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;bsnes v059 and SNES-Faust&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen&#039;s SNES-Faust)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|kindred (Super Sleuth PE)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.crazysmart.net.au/kindred {{kindredVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silhouette]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(stolen [[Snes9x]] code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Super ZSNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://www.zsnes.com/ 0.1000]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ZSNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[http://zsnes.com 1.51]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESGT&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |ARM64&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|WoA}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
|align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus{{Snes9xVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/84 1.5.46.02 Pyra]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS|WoA|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes8x&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Different from &#039;Snes9x&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/497 2.15.3]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://yoyofr92.free.fr/ Little John]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenSnes9x&lt;br /&gt;
|align=left|{{Icon|GP32|Zodiac}}&lt;br /&gt;
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|J2MESnes&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|&lt;br /&gt;
[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|align=left|{{Icon|NX|XboxOne|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|NGC}}&amp;lt;br&amp;gt;{{Icon|PS4|Vita}}&amp;lt;br&amp;gt;{{Icon|Wii|3DS|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|Xbox360|Saturn}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;snes9x2010_libretro (Snes9x Next &amp;amp; 1.53) has no PS4 support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br&amp;gt;[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x GX&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]&amp;lt;br&amp;gt;[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}{{Icon|Switch2}}&lt;br /&gt;
|5.0.0&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|NDS}}&amp;lt;br&amp;gt;{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|DC}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x X&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DreamSNES&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
|align=left|{{Icon|GBA||Nspire}}&amp;lt;br&amp;gt;{{Icon|GCWZero}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;libretro core only&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Ti-Npire)&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|pSnes&lt;br /&gt;
|align=left|{{Icon|Vita|NX}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SnemulDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://github.com/cotodevel/snemulds GitHub]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List|77|175}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|sodium64&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/Hydr8gon/sodium64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re SnesC0re]&lt;br /&gt;
|align=left|{{Icon|PS5}}&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES Station&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|0.2.6c&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/esmjanus/snes9xTYL/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility|27|38}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|blargSNES&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[http://blargsnes.kuribo64.net/ 1.4]&amp;lt;br&amp;gt;[https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List|474|713}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
; [[higan]] / [[ares]] / [[bsnes]]&lt;br /&gt;
* The codifier of [[Emulation Accuracy|emulation accuracy]]. It should play all commercially released games without trouble, assuming you have the power. Ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|fully cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partially cycle-accurate]].&lt;br /&gt;
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.&lt;br /&gt;
* Has a superb LLE audio engine.&lt;br /&gt;
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.&lt;br /&gt;
; [[Snes9x]]&lt;br /&gt;
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.&lt;br /&gt;
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you will want at least a late Pentium 3).&lt;br /&gt;
* Shares its LLE audio engine with bsnes.&lt;br /&gt;
* Older versions may have buggy graphics and shaders in standalone, though it is video card- and driver-dependent.&lt;br /&gt;
* Controller support is hit-and-miss, especially when it comes to XInput.&lt;br /&gt;
; [[RetroArch]]&lt;br /&gt;
* There are official cores for bsnes and Snes9x you can obtain easily.&lt;br /&gt;
* Very customizable and programmable by nature.&lt;br /&gt;
:* The viewport is scalable to any resolution.&lt;br /&gt;
:* It makes good use of fullscreen with the right choice of interface.&lt;br /&gt;
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.&lt;br /&gt;
* Dynamic rate control fixes most audio issues.&lt;br /&gt;
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.&lt;br /&gt;
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.&lt;br /&gt;
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don&#039;t sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it can overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.&lt;br /&gt;
* Its SNES core is based on bsnes v115.&lt;br /&gt;
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.&lt;br /&gt;
* Has support for libretro cores.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
* Like BizHawk, it&#039;s multi-system and based on bsnes.&lt;br /&gt;
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.&lt;br /&gt;
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).&lt;br /&gt;
:* It is missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.&lt;br /&gt;
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|&#039;&#039;A.S.P. Air Strike Patrol&#039;&#039;]], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.&lt;br /&gt;
* There &#039;&#039;are&#039;&#039; systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you would be better off using standalone bsnes.&lt;br /&gt;
; [[Mesen]] / [[Mesen S]] / Mesen SX&lt;br /&gt;
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.&lt;br /&gt;
* Users who increasingly tire of higan&#039;s and bsnes&#039; limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users&#039; game systems alongside Snes9x or Mednafen (or similar peer).&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.&lt;br /&gt;
* [[Emulation Accuracy|Accuracy]] is not the greatest, and users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: &#039;&#039;Super Puyo Puyo 2&#039;&#039;).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].&lt;br /&gt;
:* Netplay is generally hassle-free and doesn&#039;t require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).&lt;br /&gt;
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.&lt;br /&gt;
* Support for the Super NES Mouse was added in version 5.0.0, alongside the &#039;&#039;Nintendo Classics&#039;&#039; rebranding and &#039;&#039;Mario Paint&#039;&#039;.&lt;br /&gt;
; [[ZSNES]]&lt;br /&gt;
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays, it&#039;s the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it is still relevant for many reasons, including:&lt;br /&gt;
:* Running full speed on even very old PCs such as an early Pentium 1.&lt;br /&gt;
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.&lt;br /&gt;
:* Having tons of bugs and not even emulating some of the original console&#039;s operations, which some fewer notable games needed.&lt;br /&gt;
::* One of these bugs was an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability that, if discovered in the emulator&#039;s prime, would&#039;ve allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it is always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.&lt;br /&gt;
:* Having [[ZSNES#Netplay|surprisingly good netplay]].&lt;br /&gt;
:* Sporting an iconic DOS-centric GUI.&lt;br /&gt;
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.&lt;br /&gt;
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what&#039;re now rare and tough-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under &amp;quot;Paths&amp;quot; in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version doesn&#039;t need them for SDD-1 titles, only for SPC7110 titles.&lt;br /&gt;
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).&lt;br /&gt;
; SNESGT&lt;br /&gt;
* Was once a reasonable choice, as it was more accurate than Snes9x while running much faster than bsnes.&lt;br /&gt;
* In more recent years has fallen out of favor as it is closed-source and no longer updated. &lt;br /&gt;
* Faster computers also make accurate emulation more feasible, and more recent versions of Snes9x have largely closed the accuracy gap.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&amp;lt;ref name=&amp;quot;MesenS&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}[https://docs.libretro.com/library/snes9x/#core-options *]&lt;br /&gt;
|-&lt;br /&gt;
|[[#Higher_sample_rates|Higher sample rates]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[#High-Resolution_Affine_Transformations|High-resolution affine transformations]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove sprite limit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The SNES has hardware support for up to [https://www.vg-resource.com/thread-28888.html 128 sprites.] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sprite_Replacement|Sprite replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Widescreen_hacks|Widescreen hacks]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|[[Input lag|Preemptive frames]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes, and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Run-ahead]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[Overclocking|Overclock]]&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Extra scanlines]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra Scanlines, SuperFX and SA-1|SA-1]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Super FX]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://github.com/snes9xgit/snes9x/issues/140 *]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders and filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya}}[https://github.com/ares-emulator/ares/pull/1397 *]&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]&lt;br /&gt;
|{{Ya}}[https://bsnes.org/docs/snes-cheats *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://www.romhacking.net/utilities/241/ *]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[#MSU-1|MSU-1]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#SNES|Netplay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Should not be confused with BS-X or XBAND modem emulation, see [[#Peripherals|peripherals]] section for more information.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSU-1===&lt;br /&gt;
The MSU-1 (Media Streaming Unit) is a custom fan-made hardware specification for an additional chip that includes CD-ROM-quality audio and FMV cutscenes. It was eventually made available and working with real SNES hardware as the SD2SNES flashcard. It is the closest to the SNES-CD that you will ever get.&lt;br /&gt;
&lt;br /&gt;
One inconvenience is that most emulators don&#039;t really support this specification. It is currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan/ares (v094 and up), and Snes9x (1.55 and up). These hacks simply won&#039;t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).&lt;br /&gt;
&lt;br /&gt;
To load the MSU-1 patched games with higan or bsnes:&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Make sure to copy &amp;lt;code&amp;gt;manifest.bml&amp;lt;/code&amp;gt; and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM&lt;br /&gt;
#* Make sure it is &amp;lt;code&amp;gt;%USERPROFILE%\Emulation\Super Famicom\&amp;lt;/code&amp;gt; in the case of higan, and follow the readme included to know what names to use&lt;br /&gt;
# Launch with higan/bsnes.&lt;br /&gt;
To load the MSU-1 patched games with Snes9x: &#039;&#039;(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)&#039;&#039;&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM.&lt;br /&gt;
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a &amp;lt;code&amp;gt;.msu&amp;lt;/code&amp;gt; extension and all PCM files suffixed by track number.&lt;br /&gt;
# Launch the base ROM with Snes9x.&lt;br /&gt;
&lt;br /&gt;
Notable hacks for the MSU-1 include:&lt;br /&gt;
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)&lt;br /&gt;
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)&lt;br /&gt;
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&amp;amp;t=2073 Donkey Kong Country 2]&lt;br /&gt;
* [http://github.com/Dizzy611/DancingMadFF6 Final Fantasy III / VI]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2274/ Mega Man X]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2311/ Rock n&#039; Roll Racing]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2472/ Super Mario World]&lt;br /&gt;
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)&lt;br /&gt;
&lt;br /&gt;
===Extra Scanlines, SuperFX and SA-1===&lt;br /&gt;
[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;&lt;br /&gt;
&lt;br /&gt;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.&lt;br /&gt;
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)&lt;br /&gt;
The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc.) support HLE which results in all of their operations occurring.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|&#039;&#039;List of Super NES games with enhancement chips&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===High-Resolution Affine Transformations===&lt;br /&gt;
The SNES had a graphical mode called &amp;quot;Mode 7&amp;quot; that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options, but they&#039;re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there is heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High resolution:&#039;&#039;&#039; The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game&#039;s graphics. This may cause visual discrepancies between both.&lt;br /&gt;
* &#039;&#039;&#039;Supersampling:&#039;&#039;&#039; Acts like a sort of antialiasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to the same resolution as the rest of the image for a more uniform look. Used to be the only option in bsnes.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Later added by bsnes-hd.&lt;br /&gt;
&lt;br /&gt;
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].&lt;br /&gt;
&lt;br /&gt;
With certain settings, there is heavy aliasing that we can reduce by increasing the sampling rate.&lt;br /&gt;
&lt;br /&gt;
===[[Texture_packs#SNES|Sprite Replacement]]===&lt;br /&gt;
No emulator support this at the moment, but a&lt;br /&gt;
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.&lt;br /&gt;
&lt;br /&gt;
===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===&lt;br /&gt;
A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these games run at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of black bars on each side or stretched to fill the screen).&lt;br /&gt;
&lt;br /&gt;
:[https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/ retrogamecorps: Widescreen SNES guide]&lt;br /&gt;
&lt;br /&gt;
===Mode 7 scaling bilinear filtering===&lt;br /&gt;
Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they&#039;re scaled instead of just applying the bilinear filter on the video output itself. (Confirmation?)&lt;br /&gt;
&lt;br /&gt;
===Alternative audio interpolation methods===&lt;br /&gt;
Most SNES emulators, since at least ZSNES 1.3.x, support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.&lt;br /&gt;
&lt;br /&gt;
===Higher sample rates===&lt;br /&gt;
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;There weren&#039;t as many accessories that were released for the Super Nintendo compared to the [[Nintendo Entertainment System emulators#Hardware features and peripherals|NES]], but there are still quite a few to go over.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cartridge enhancement chips&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[:wikipedia:List of Super NES enhancement chips|Official cartridge enhancement chips]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MSU-1 enhancement chip&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ASCII Turbo File &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File II mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Turbo File Twin&#039;s Super mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barcode Battler]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|BS-X Satellaview]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#asciiPad|asciiPad]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|nEuAWIU89sQ|Bike controller}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The 3500X is for home use and 9XS is for gyms. The home bike uses the expansion port (the only peripheral to do so other than the Satellaview and the unreleased SNES-CD), has 2 controllers instead of 4, but also compatible with &#039;&#039;Cannondale Cup&#039;&#039; unlike the gym bike.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Life Cycle 3500X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Life Cycle 9XS&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Golf controller&lt;br /&gt;
|[https://tcrf.net/Lasabirdie:_Get_in_the_Hole Lasabirdie Golf Controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|TeeVGolf&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[#Konami Justifier|Konami Justifier]]&lt;br /&gt;
|{{Ya}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;Untested&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported, but not tested yet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Super Scope|Super Scope]]&lt;br /&gt;
|{{Ya}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Miracle Piano&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Super_Nintendo|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Pachinko&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://consolevariations.com/collectibles/sony-playstation-prototype-controller SNES-CD controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Super Joy Card&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Twin Tap&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |XBAND keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|Data Pack (Satellaview)]]||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Teleplay modem&amp;lt;ref name=&amp;quot;Teleplay&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[Sega Genesis]], [[NES]] and SNES.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |SNES CD&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Wikipedia:SuFami_Turbo#Games|SuFami Turbo&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. ST Link)&amp;lt;/small&amp;gt;]]||{{Ya}}[https://ares-emu.net/compatibility/nintendo-snes-super-famicom *]&lt;br /&gt;
|{{Ya}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Super Game Boy|Super Game Boy (2)]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}[https://github.com/snes9xgit/snes9x/issues/357 *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem|XBAND modem]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |StuntMaster&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Super Multitap|Super Multitap]]&lt;br /&gt;
|{{Na}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Just the accessory, but additional players are not supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Voice-kun|Voice-kun]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |BS-X Satellaview SoundLink audio broadcast streaming/playback&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Real-time clock&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Rumble controller||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
:&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game Boy (Color) emulators|Game Boy (Color) emulation]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Game Boy|Super Game Boy]]&#039;&#039;&#039; was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for &#039;&#039;[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]&#039;&#039; Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES&#039;s more sophisticated sound hardware.&lt;br /&gt;
&lt;br /&gt;
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]&amp;lt;ref&amp;gt;[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].&amp;lt;/ref&amp;gt; can somewhat replicate the SGB&#039;s added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it&#039;s understandably hardware-intensive even by their usual reckoning.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt; As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays, it is using Sameboy for Super Game Boy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Game Boy emulation.&lt;br /&gt;
&lt;br /&gt;
There are a few hiccups with emulating the Super Game Boy, however. higan&#039;s Game Boy core isn&#039;t up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|&#039;&#039;Pokémon Yellow&#039;&#039;]] and the special border supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|&#039;&#039;Pokémon Gold&#039;&#039; and &#039;&#039;Silver&#039;&#039;]], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that there is a redesigned model, only released in Japan, called the &#039;&#039;Super Game Boy 2&#039;&#039;. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB&#039;s reliance on the clock signal from the SNES. higan and ares can run in &#039;&#039;Super Game Boy 2&#039;&#039; mode, but link cable connections aren&#039;t possible yet, not even with other Game Boy emulators that can emulate a link cable.&lt;br /&gt;
&lt;br /&gt;
===asciiPad===&lt;br /&gt;
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled &amp;quot;Slow&amp;quot; which changes the frequency of the additional modes. The switch can be set to off, turbo, and auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller&#039;s switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.&lt;br /&gt;
&lt;br /&gt;
===Pointing Devices===&lt;br /&gt;
====Super Scope====&lt;br /&gt;
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|&#039;&#039;Super Scope 6&#039;&#039;]], [[wikipedia:Yoshi%27s_Safari|&#039;&#039;Yoshi&#039;s Safari&#039;&#039;]], [[wikipedia:Battle_Clash|&#039;&#039;Battle Clash&#039;&#039;]], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|&#039;&#039;Metal Combat: Falcon&#039;s Revenge&#039;&#039;]] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.&lt;br /&gt;
&lt;br /&gt;
====Konami Justifier====&lt;br /&gt;
Similar to the NES Zapper, but differs from the Super Scope. It is another light gun, but requiring calibration this time around. It looks like a real gun and was intended to simulate the shooter arcade experience. Only one game is compatible, and that is [[wikipedia:Lethal_Enforcers|&#039;&#039;Lethal Enforcers&#039;&#039;]]. Snes9x and higan support this gun.&lt;br /&gt;
&lt;br /&gt;
===Super Multitap===&lt;br /&gt;
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|&#039;&#039;Bomberman&#039;&#039; games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.&lt;br /&gt;
&lt;br /&gt;
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===&lt;br /&gt;
This is a rather obscure Super Famicom game with compatible accessories. &#039;&#039;JRA PAT&#039;&#039; is a horse race gambling game that {{YouTubeVideo|wtMlEcf8x6Q|allowed you to use real money}}. The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.&lt;br /&gt;
&lt;br /&gt;
===Voice-kun===&lt;br /&gt;
A few games by Koei shipped with an Audio CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intended to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature, but died of suicide.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Nintendo Super System===&lt;br /&gt;
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]&lt;br /&gt;
Arcade system used to preview Super NES games in the United States.&lt;br /&gt;
*Emulation is possible with MAME and BizHawk&#039;s MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 compatibility status] for Nintendo Super System.&lt;br /&gt;
&lt;br /&gt;
===SNES-CD revival and emulation===&lt;br /&gt;
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo was unhappy with Sony&#039;s clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn&#039;t be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsolete by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.&lt;br /&gt;
&lt;br /&gt;
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&amp;amp;D&#039;s Marvelous, Square&#039;s Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, an actual Sony SNES-CD prototype was uncovered&amp;lt;ref&amp;gt;http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/&amp;lt;/ref&amp;gt; and repaired. See {{YouTubeVideo|ug-CyGXMabg|here}} and {{YouTubeVideo|qh91IO9cV48|here}}. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn&#039;t work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.&lt;br /&gt;
&lt;br /&gt;
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as &amp;quot;SDBR_v0.95.sfc.&amp;quot; Under the same directory as the no$sns executable, make a &amp;quot;BIOS&amp;quot; folder, put the BIOS file there, and rename it to &amp;quot;SFX-100.bin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which aren&#039;t accurately emulated anywhere. This means it is safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.&lt;br /&gt;
*It is possible to emulate this variant with [[No$|NO$SNS]].&lt;br /&gt;
*See [[Prototype consoles]] page for more information about other prototype consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.&lt;br /&gt;
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeVideo|2jee4tlakqo|SuperRT - Realtime raytracing on the SNES}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Super Nintendo Entertainment System| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,snes,super,supernintendo,zsnes,snes9x,bsnes&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Flashpoint&amp;diff=140415</id>
		<title>Flashpoint</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Flashpoint&amp;diff=140415"/>
		<updated>2026-03-21T18:32:09Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Flashpoint Archive&lt;br /&gt;
|logo          = Fp_logo.jpg&lt;br /&gt;
|logowidth     = 150&lt;br /&gt;
|developer     = The Flashpoint Project&lt;br /&gt;
|version       = {{Version|Flashpoint}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]] &amp;lt;small&amp;gt;(experimental)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = &lt;br /&gt;
|target        = Web game servers&lt;br /&gt;
|compatibility = &lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://flashpointarchive.org/ flashpointarchive.org]&lt;br /&gt;
|prog-lang     = &lt;br /&gt;
|support       =&lt;br /&gt;
|license       = MIT (Launcher)&lt;br /&gt;
|source        = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashpoint Archive&#039;&#039;&#039; (formerly BlueMaxima’s Flashpoint) is an ongoing [[Preservation projects|preservation effort]] for games and animations designed in commercial web frameworks. Named after [[Flash]] (which was discontinued in 2020), the maintainers have preserved over 190,000 games and animations since its inception. The full list of games is available via the [https://flashpointproject.github.io/flashpoint-database/ &amp;quot;archive database&amp;quot;]. Flashpoint covers games, animations and tools developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, Hypercosm, Pulse, Burster, TCL and VRML, with support for all web technologies to add in [https://flashpointarchive.org/datahub/Technologies_to_Add this list] and (natively) Scratch possibly coming in the future.&lt;br /&gt;
&lt;br /&gt;
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled &amp;quot;Flashpoint Ultimate&amp;quot;, and the &amp;quot;lite&amp;quot; version was given the name &amp;quot;Flashpoint Infinity&amp;quot;. When the limitations of Launchbox started to show, a discrete launcher was developed.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://flashpointarchive.org/downloads &#039;&#039;&#039;Official release&#039;&#039;&#039;]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Includes both Ultimate and Infinity versions. Read our overview for details.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://github.com/FlashpointProject/launcher/releases Launcher]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Standalone builds of the launcher on GitHub&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Lin}}&lt;br /&gt;
|[https://flashpointarchive.org/datahub/Linux_Support Linux support]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Datahub page about Linux support.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Mac}}&lt;br /&gt;
|[https://flashpointarchive.org/datahub/Mac_Support Mac support]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Datahub page about Mac support.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Web}}&lt;br /&gt;
|[https://ooooooooo.ooo/browse Web port]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Experimental web port made by some of its developers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It&#039;s also why Linux doesn&#039;t have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://flashpointarchive.org/datahub/Troubleshooting_Antivirus_Interference as they&#039;ve detailed on the Datahub].&lt;br /&gt;
&lt;br /&gt;
Flashpoint is available in two different versions:&lt;br /&gt;
* &amp;lt;i&amp;gt;Flashpoint Ultimate&amp;lt;/i&amp;gt; - The full package, ready for use offline. 1.68 TB download, 1.68 TB extracted. You&#039;ll want to use a download manager and the latest version of 7-Zip.&lt;br /&gt;
* &amp;lt;i&amp;gt;Flashpoint Infinity&amp;lt;/i&amp;gt; - 1.9MB download, ~1.9-3.5 GB installed; filesize increases with use.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*BlueMaxima&#039;s articles:&lt;br /&gt;
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash&#039;s Gaming Legacy]&lt;br /&gt;
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash&#039;s Gaming Legacy]&lt;br /&gt;
* [https://discord.gg/qhvAkhWXU5 Discord]&lt;br /&gt;
* [https://flashpointarchive.org/news Changelog]&lt;br /&gt;
* [https://flashpointarchive.org/datahub/Main_Page Wiki]&lt;br /&gt;
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.&lt;br /&gt;
* [[Kahvibreak]] - Another project for [[Cellphone_emulators#Java_2_Micro_Edition_.28J2ME.29|J2ME]] games.&lt;br /&gt;
* [https://flashlite.games/ FlashLite] - Android Flash emulator that supports downloading Flash games from the Flashpoint Archive. &lt;br /&gt;
&lt;br /&gt;
[[Category:Preservation]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=139509</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=139509"/>
		<updated>2026-03-04T19:03:55Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */ Seems there is a new Switch emulator named &amp;quot;NxEmu&amp;quot;, tho it&amp;#039;s at early stage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo Switch}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo Switch|Emulators on Nintendo Switch}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA&#039;s Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs running at 1.02 GHz with 4 GB of RAM and a proprietary NVIDIA GPU codenamed GM20B. The Tegra X1 SoC itself also has 4 ARM Cortex-A53 CPUs, however, these are unused [https://chipsandcheese.com/2023/12/12/cortex-a57-nintendo-switchs-cpu/] on the Switch, and are disabled in hardware on the later Mariko units [https://switchbrew.org/wiki/Fuses#FUSE_SKU_DIRECT_CONFIG].&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the console&#039;s security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by NVIDIA as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing […] by design.&amp;quot; A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games &#039;&#039;Puyo Puyo Tetris&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.[https://twitter.com/NintendoCoLtd/status/1787736518762881197] Nintendo Switch backwards compatibility would be later confirmed by Nintendo themselves on the [[Nintendo Switch 2 emulators|Nintendo Switch 2]] on November 5, 2024 [https://x.com/NintendoCoLtd/status/1853972163033968794/]; including support for the [[Nintendo Switch Online]] service and its emulation apps.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=2|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | Ryujinx-based&lt;br /&gt;
|[[Ryujinx#Forks|Ryubing]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/ryubing/ryujinx/-/releases {{RyubingVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://git.ryujinx.app/ryubing/ryujinx/-/blob/master/docs/compatibility.csv|2753|3512}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Kenji-NX]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/kenji-nx/ryujinx git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/Kenji-NX/Releases Latest automatic builds]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx#Forks|Ryujinx Mirror]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|[https://git.ryujinx.app/archive/ryujinx/mirror git] &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Windows build requires [https://www.openal.org/downloads/oalinst.zip OpenAL]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/ryujinx-mirror/ryujinx-games-list/issues|4|8}}&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|&#039;&#039;[https://ryujinx.org/download {{RyujinxVer}}] (obsolete)&#039;&#039;&amp;lt;ref group=N name=Ryujinxceased&amp;gt;Official [[Ryujinx]] downloads have been taken down due to the [[Ryujinx#Overview|agreement to stop working on the project]], using the actively developed Ryujinx forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|link=https://emulation.gametechwiki.com/index.php/Ryujinx_Game_Compatibility_List|2753|3512}}&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&amp;lt;ref group=N name=Ryujinxceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | yuzu-based&lt;br /&gt;
|[[yuzu#Forks|Eden]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&amp;lt;br/&amp;gt;{{Icon|Solaris|OpenBSD}}&amp;lt;br/&amp;gt;{{Icon|Haiku|NetBSD|DragonFlyBSD|MidnightBSD}}&lt;br /&gt;
|[https://github.com/eden-emulator/Releases/releases {{EdenVer}}]&amp;lt;br/&amp;gt;[https://github.com/Eden-CI/Nightly/releases Official Nightly Builds]&amp;lt;br/&amp;gt;[https://git.eden-emu.dev/eden-emu/eden git]&amp;lt;br/&amp;gt;[https://git.crueter.xyz/mirror/eden git (Mirror)]&amp;lt;br/&amp;gt;[https://github.com/Eden-CI/PR/releases as-is builds]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Citron]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Sudachi]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Torzu]]&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] &amp;lt;small&amp;gt;(Dark Git)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Suyu]]&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases v0.0.3]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240412002255/https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds (archived)] (obsolete)&#039;&#039;&amp;lt;ref group=N name=yuzuceased&amp;gt;Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]], using the actively developed yuzu forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|link=https://emulation.gametechwiki.com/index.php/Yuzu_Game_Compatibility_List|1469|2731}}&amp;lt;ref group=N&amp;gt;Obsolete list, there was a [https://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{n}}&amp;lt;ref group=N name=yuzuceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | NSEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RKX1209/nsemu git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | Mephisto&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/reswitched/Mephisto/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | CageTheUnicorn&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NxEmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.nxemu.com/ 0.1.0.59]&lt;br /&gt;
[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} ?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Ryujinx-based&lt;br /&gt;
|MeloNX&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://melonx.org/download/ 2.2]&lt;br /&gt;
|{{Emulator compatibility|link=https://melonx.org/compatibility|45|66}}&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Kenji-NX&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.ryujinx.app/kenji-nx/ryujinx git]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/Kenji-NX/Android-Releases Latest automatic builds]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|macOS|iOS|Android}}&lt;br /&gt;
|&#039;&#039;[https://ryujinx.org/download {{RyujinxVer}}] (obsolete)&#039;&#039;&amp;lt;ref group=N name=Ryujinxceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|link=https://emulation.gametechwiki.com/index.php/Ryujinx_Game_Compatibility_List|2753|3512}}&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Na}}&amp;lt;ref group=N name=Ryujinxceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8 | yuzu-based&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Eden]]&lt;br /&gt;
|align=left|{{Icon|WoA|Android|LinuxARM|macOS}}&lt;br /&gt;
|[https://github.com/eden-emulator/Releases/releases/tag/v0.0.4-rc1 {{EdenVer}}]&amp;lt;br/&amp;gt;[https://github.com/eden-emulator/Releases/releases git mirror] &amp;lt;small&amp;gt;(releases)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://git.eden-emu.dev/eden-emu/eden git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Citron]]&lt;br /&gt;
|align=left|{{Icon|WoA|Android|LinuxARM}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Sudachi]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Pomelo]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://pomelo-emu.github.io/downloads.html Official Site]&amp;lt;br/&amp;gt;[https://gitlab.com/Pomelo-Emu/Pomelo git]&lt;br /&gt;
|{{Emulator compatibility|link=https://pomelo-emu.github.io/titles.html/|87|136}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Torzu]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] &amp;lt;small&amp;gt;(Dark Git)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu#Forks|Suyu]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases v0.0.3]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&lt;br /&gt;
|[[yuzu#Forks|yuzu forks]] (recommended)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://web.archive.org/web/20240304142735/https://github.com/yuzu-emu/yuzu-android/releases yuzu GitHub (archived)] (obsolete)&#039;&#039;&amp;lt;ref group=N name=yuzuceased&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ Reddit link]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{n}}&amp;lt;ref group=N name=yuzuceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Egg NS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]&lt;br /&gt;
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;172 out of 220 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(stolen yuzu code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Hydra]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/SamoZ256/hydra/releases {{HydraVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[DamonSwitch]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(stolen yuzu code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|[https://github.com/strato-emu/compat-list/issues 4%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;58 out of 1426 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|nnCompat]]&lt;br /&gt;
|align=left|{{Icon|Switch2}}&lt;br /&gt;
| 21.2.0&lt;br /&gt;
| [https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/ 98%]&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulation-focused Linux distros [[Recommended_Linux_distros#Emulation-focused|(...)]]==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Linux&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/kentjhall/horizon-linux git] &lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
==Comparisons==&lt;br /&gt;
{{for|more information about Ryujinx forks|Ryujinx#Forks}}&lt;br /&gt;
{{for|more information about yuzu forks|yuzu#Forks}}&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Ryujinx]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that is programmed in C#. Unlike yuzu, Ryujinx doesn&#039;t offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://web.archive.org/web/20240919220553/https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu and its forks. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://web.archive.org/web/20240921140628/https://github.com/Ryujinx/Ryujinx/pull/6057], and it uses an alternative approach to yuzu&#039;s NCE for improving performance when emulating on ARM systems[https://web.archive.org/web/20241007140226/https://blog.ryujinx.org/progress-report-january-2024/].&lt;br /&gt;
&lt;br /&gt;
:::On October 1, 2024, Ryujinx GitHub and its repository were taken down. Shortly after this happened, the Ryujinx team announced that gdkchan was contacted by Nintendo and offered an agreement to stop working on the project and remove all related assets he was in control of.[https://x.com/RyujinxEmu/status/1841188744126480428] However, the community quickly responded with the creation of mirrors and forks. &#039;&#039;&#039;Currently, various notable active projects have emerged, see [[Ryujinx#Forks]] section for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;[[yuzu]]&lt;br /&gt;
::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]&#039;s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they&#039;re available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial &amp;quot;early access&amp;quot; builds. One of yuzu&#039;s notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://yuzu-mirror.github.io/entry/yuzu-progress-report-nov-2023/#project-nice Native Code Execution (NCE)] and other fixes. Their [https://yuzu-mirror.github.io/entry/yuzu-progress-report-jan-2024/#device-mapping-and-smmu Device Mapping &amp;amp; SMMU] implementation also further helped reduce yuzu&#039;s memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to &amp;quot;[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]&amp;quot;, but despite all the optimizations and improvements, only high-end devices are recommended for the Android platform. In yuzu&#039;s last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on &amp;quot;multiprocess&amp;quot; and &amp;quot;services&amp;quot;, which is crucial progress towards emulating applets and system functions like some [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented.&lt;br /&gt;
&lt;br /&gt;
::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu), which has led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is straightforward to find an archive of the latest version (EA-4176), and its work is likely to be continued by other developers. &#039;&#039;&#039;The community has quickly responded with the creation of mirrors and forks, see the [[Yuzu#Forks]] section for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;[[Egg NS]]&lt;br /&gt;
:: Similarly to DamonPS2, it is a closed-source, payware/malware emulator only for Android. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039; because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;Hydra&lt;br /&gt;
::Hydra is an experimental Nintendo Switch emulator. The emulator is still in very early stages. A few homebrew apps work perfectly, and some official games get in-game with various degrees of playability.&lt;br /&gt;
&lt;br /&gt;
:;[[DamonSwitch]]&lt;br /&gt;
::Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Damon company&#039;&#039;&#039; edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
:;[https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]&lt;br /&gt;
::SphiNX is an inactive closed-source Switch emulator. The emulator was a work in progress project, but as of now, there are no public releases.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Skyline]]&lt;br /&gt;
::Skyline (formerly MonoNX and Lightswitch) is a free [[compatibility layer]] for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.&lt;br /&gt;
&lt;br /&gt;
::;[[Strato]]&lt;br /&gt;
:::A fork of Skyline that continues from where that project left off. It is an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go in-game with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as &#039;&#039;The Legend of Zelda: Breath of the Wild&#039;&#039;, have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer &amp;quot;Lynx&amp;quot; announced departure from the project and decided to step away from console emulation development[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]. The project was then handed over to the other developers.&lt;br /&gt;
&lt;br /&gt;
:; [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|Nintendo Switch 2 compatibility mode (nnCompat)]]&lt;br /&gt;
::Nintendo Switch 2 contains a compatibility layer called nnCompat&amp;lt;ref&amp;gt;https://switchbrew.org/wiki/(Switch_2)_Compatibility_Mode&amp;lt;/ref&amp;gt; for running Nintendo Switch titles. Not all titles are compatible with the system, with certain ones being unable to boot or having glitches. Markedly, &#039;&#039;Nintendo Labo Toy-Con 04: VR Kit&#039;&#039; is noted as incompatible with Nintendo Switch 2 due to the system and Joy-Con 2 controllers having bigger dimensions than the original system and Joy-Cons; however, unlike other incompatible titles, the system does not prevent you from running &#039;&#039;VR Kit&#039;&#039;. Certain streaming apps such as Abema (Japan), niconico (Japan), Hulu (Japan and United States), Crunchyroll (Americas and Europe) and InkyPen (Americas and Europe) are also not compatible with Nintendo Switch 2.&amp;lt;ref&amp;gt;https://switch-software-compatibility.nintendo.com/en-US&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Emulation-focused Linux distros&lt;br /&gt;
:; Horizon Linux&lt;br /&gt;
::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU &amp;amp; IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. &#039;&#039;Puyo Puyo Tetris&#039;&#039; is semi-playable with audio output, and the emulator can also run several homebrew applications.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Ryubing&lt;br /&gt;
! Eden&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Controllers#Mouse_Injectors_for_Emulators|Mouse injector]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://gamebanana.com/scripts/11752 Currently requires Cheat Engine to work.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering anti-aliasing]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray tracing&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon. However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. {{YouTubeVideo|-xsAzWZYkO0|(Demonstration)}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resolution|Resizable internal resolution]]&lt;br /&gt;
| {{Ya}}[https://web.archive.org/web/20240901191619/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#graphics-enhancements *]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon. Besides, yuzu and Ryujinx already support some of RTX Remix features. On top of that, you can use ReShade for post-processing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon. See [https://old.reddit.com/r/emulation/comments/1ncgfv1/citron_emulator_v07_complete_rewrite/ this] for [[Citron]]&#039;s FSR 2 implementation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_Switch|Texture replacement]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;According to a [https://web.archive.org/web/20241004113648/https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all the Patreon goal features that have been previously met will be finished and delivered. [https://web.archive.org/web/20240912145547/https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_Switch|Ultra-widescreen hack]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Widescreen is already supported on Nintendo Switch. But there is no support by system for render games in other ratios such as 16:10, 21:9, or 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;. While &#039;&#039;&#039;{{YouTubeVideo|DlZpEuU6IUg|AFMF}}&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used, please be aware that some visual glitches and artifacts may occur at this time. See {{YouTubeVideoTime|vbbdP9ls2GY|375|here}} and {{YouTubeVideoTime|mZblX75AbOM|442|here}}. If you have a compatible GPU, you can also use [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app Nvidia&#039;s Smooth Motion], see {{YouTubeVideo|R4TBXzRwm3o|here}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal frame rate hack]]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Preload image to RAM implementation for Ryujinx, but it has a kind of similar enhancement called &amp;quot;Profiled Persistent Translation Cache&amp;quot;[https://web.archive.org/web/20240929032151/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#profiled-persistent-translation-cache][https://web.archive.org/web/20241009062028/https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA&#039;s Reflex SDK isn&#039;t currently possible. This is due to a combination of factors, including potential [https://github.com/yuzu-emu/yuzu/issues/8060 licensing issues] and &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefits to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Dunno}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping]]&lt;br /&gt;
| {{Ya}}{{YouTubeVideo|ksAkIIwhM6s|*}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]]) FSR 1 is [https://www.reddit.com/r/NintendoSwitch/comments/sttwp7/nintendo_switch_sports_uses_amd_fidelityfx_super/ already supported on Nintendo Switch.]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader chain]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
| {{Dunno}}&lt;br /&gt;
| {{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{Na}}[https://web.archive.org/web/20231118163049/https://github.com/Ryujinx/Ryujinx/issues/3725 *]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [https://um.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;For using this on Windows, you need [https://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver]. Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Eighth gen home consoles and beyond only have digital video output anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{Ya}}[https://web.archive.org/web/20240228004137/https://github.com/Ryujinx/Ryujinx/pull/4390 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;&amp;gt;yuzu or suyu has no dedicated interface like Ryujinx. All the cheats, updates, DLCs and mods in the Title Properties→Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
| {{Ya}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;PropertiesAddOns&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Command-line options&lt;br /&gt;
| {{Ya}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]&lt;br /&gt;
| {{Ya}}[https://git.suyu.dev/sudachi-backup/sudachi/src/branch/main/src/sudachi/main.cpp#L507 *]&lt;br /&gt;
|-&lt;br /&gt;
| On-screen display&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/resume emulation&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-game profiles&lt;br /&gt;
| {{Ya}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Format&amp;quot;&amp;gt;There is a [https://web.archive.org/web/20231224221845/https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It is notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. Although as mentioned in the [[Save_disk_space_for_ISOs#Switch]] section, you can use NSC_Builder for merge the game base, update and DLCs on a single NSP or XCI file, yuzu and its forks support this single but multi content file. Also see overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Format&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable refresh rate]]&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
| {{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast-forward/Turbo speed&lt;br /&gt;
|{{~}}[https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Misc.&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
| {{Na}}[https://web.archive.org/web/20240306021945/https://github.com/Ryujinx/Ryujinx/issues/5486 *]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=freelook&amp;gt;Have to be done on a per-game basis as the yuzu or Ryujinx didn&#039;t have a &amp;quot;Camera&amp;quot; feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=freelook&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Ryubing&lt;br /&gt;
! Eden&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controller features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240209203837/https://github.com/Ryujinx/Ryujinx/issues/1659]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List of console games that support infrared#Nintendo_Switch_Emulation|IR motion camera (Joy-Con R)]]&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_console_games_that_support_motion_controls#Switch_Emulation|Motion sensor]]&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240901191619/https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&amp;amp;-Configuration-Guide#motion-controls]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |NFC&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Connectivity|Nintendo Switch Online]]&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[[Nintendo_Switch_Online#Emulation_of_the_service]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.nintendo.com/sg/support/qa/detail/38050 Smart Device Mode] and [https://en-americas-support.nintendo.com/app/answers/detail/a_id/26938/~/nintendo-switch-online-app-overview-and-faq Nintendo Switch Online App]&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4665#issuecomment-1615526558]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |microSD card&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Networking&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.nintendo.com/us/gaming-systems/switch-2/features/gameshare/ GameShare]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Can only be used as a receptor (slave) from a Nintendo Switch 2 (master) in select games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Ethernet&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Local wireless&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Wi-Fi&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |System software&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#HOME Menu|HOME Menu]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#NSO_emulators|Nintendo Classics and Sega Genesis titles]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_that_support_touchscreen#Nintendo_Switch_Emulation|Touchscreen]]&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/issues/4574]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Amiibo]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Controllers&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;See PCGamingWiki: [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con Joy-Con] and [https://www.pcgamingwiki.com/wiki/Switch_Pro_Controller Switch Pro Controller] pages for more information about these controllers and PC connectivity/compatibility.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dual Joy-Cons and Pro Controller&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240506170031/https://github.com/Ryujinx/Ryujinx/issues/3293 Only possible with &#039;BetterJoy&#039; at the moment.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NES/Famicom controllers&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Genesis Control Pad&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.nintendo.com/us/store/products/nintendo-64-controller/ Nintendo 64 controller (Switch version)]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Used to play Nintendo 64 games available via Nintendo Classics. Has Home and Capture button functionality unavailable on the original N64 + built-in rumble support without needing the Rumble Pak.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[bulba:Poké_Ball_Plus|Poké Ball Plus]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://switchbrew.org/wiki/Ring-Con Ring-Con]&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/issues/1713]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Single Joy-Con&lt;br /&gt;
|Horizontal&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Vertical&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SNES controller&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Taiko no Tatsujin&#039;&#039; Drum Controller&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |GameCube controller adapter&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Headset||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch|Keyboard &amp;amp; mouse]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240909161525/https://github.com/Ryujinx/Ryujinx/issues/3156]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Wikipedia:Nintendo_Labo|Nintendo Labo]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240523041936/https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/issues/2500]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://web.archive.org/web/20240228004557/https://github.com/Ryujinx/Ryujinx/pull/4007]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Toys-to-life_emulation#Starlink:_Battle_for_Atlas|&#039;&#039;Starlink: Battle for Atlas&#039;&#039; toys-to-life elements]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[List_of_games_that_support_microphone|Wii U microphone]] (wired &amp;amp; wireless)||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Category:Cloud-based_Nintendo_Switch_games|Cloud-based titles]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://en-americas-support.nintendo.com/app/answers/detail/a_id/53518/~/cloud-versions-of-games---faq]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.nintendo.com/en-gb/Support/Nintendo-Switch/Games-Using-Cloud-Streaming-Technology-FAQ-1864576.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Battery&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HOME Menu===&lt;br /&gt;
:[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview HOME Menu overview]&lt;br /&gt;
*Ryujinx supports HOME Menu.[https://github.com/alula/Ryujinx/commit/4930dced25c0d9ec33096b0f2601d262daa477bf][https://web.archive.org/web/20240421073222/https://github.com/Ryujinx/Ryujinx/issues/1381]&lt;br /&gt;
*Sudachi included Home Menu support[https://web.archive.org/web/20240417185637/https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf][https://web.archive.org/web/20240419202440/https://github.com/jarrodnorwell/Sudachi/pull/1], but then this feature have removed, at least from the graphical user interface, although with the 1.0.10 version this option was added to GUI again. Random crashes can occur during HOME Menu navigation (e.g., when moving between menus or scrolling).&lt;br /&gt;
*Eden supports the HOME Menu experience, also allows you to launch .NSP games directly from the emulated HOME Menu. Simply add your games via Eden’s Qt interface, boot into the HOME Menu, and launch them as you would on real hardware. Set a dedicated HOME Menu hotkey in Qt Controls for quick toggling between games and the menu. Random crashes can occur during HOME Menu navigation (e.g., when moving between menus or scrolling). Game icons don&#039;t show on firmware ≥ 20.x at this time.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
:[https://www.teamxlink.co.uk/wiki/Nintendo_Switch_XLink_Kai_Setup XLink Kai - Nintendo Switch setup guide]&lt;br /&gt;
&lt;br /&gt;
Nintendo Switch Local play games are divided into two groups; [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Local_Wireless_Games games with Local Wireless support], and [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#LAN_Games games with LAN support]. There are different requirements and rules for the two types.[https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Supported_Games] The difference is that Local Wireless is ad-hoc Wi-Fi between Switch radios. LAN is when the switches are joined to the same Wi-Fi access point.[https://old.reddit.com/r/Ryujinx/comments/mg1iu5/comment/gt22ebx/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button]&lt;br /&gt;
&lt;br /&gt;
See [[Nintendo_Switch_2_emulators#Connectivity|Switch 2 connectivity section]] for new &#039;GameShare&#039; feature.&lt;br /&gt;
&lt;br /&gt;
;Local Wireless Play/LDN: Local Wireless games are a bit more restricted but the following can play games together:&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems using ldn_mitm sysmodule&lt;br /&gt;
*Players using [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx&#039;s LDN builds] or [https://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu]. Ryujinx also allows for connecting to [https://web.archive.org/web/20241009062057/https://blog.ryujinx.org/introducing-ldn3 CFW Switch devices that are using the ldn_mitm submodule]. There is a feature tracker for Ryujinx for upstreaming [https://web.archive.org/web/20240919220553/https://github.com/Ryujinx/Ryujinx/issues/4716 LDN] to main builds. [[Ryujinx#Forks|GreemDev fork of Ryujinx]] has merged LDN feature.&lt;br /&gt;
:*Ryujinx: [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]&lt;br /&gt;
&lt;br /&gt;
;LAN Play: LAN games are the most widely supported, and the following can play games together:&lt;br /&gt;
*Players using unmodified &amp;quot;OFW&amp;quot; Nintendo Switch and Nintendo Switch Lite systems.&lt;br /&gt;
*Players using modified &amp;quot;CFW&amp;quot; Nintendo Switch systems.&lt;br /&gt;
*Players using Ryujinx or yuzu&lt;br /&gt;
:*Ryujinx: [https://web.archive.org/web/20241001085159/https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]&lt;br /&gt;
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]&lt;br /&gt;
&lt;br /&gt;
So in summary, it is possible to play on the same network and LAN multiplayer over the internet with programs like XLink Kai, see XLink Kai&#039;s setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu], also see [[Netplay#LAN tunneling programs|LAN Tunneling programs]] for more information.&lt;br /&gt;
&lt;br /&gt;
;Nintendo Switch Online{{Main|Nintendo Switch Online}}&lt;br /&gt;
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the online multiplayer capable Switch titles using [[Preservation_projects#Private_Game_Servers|revival private servers]].&lt;br /&gt;
&lt;br /&gt;
===NSO emulators===&lt;br /&gt;
*[[Official emulators]]&lt;br /&gt;
*[[Nintendo Switch Online#List of emulators]]&lt;br /&gt;
*[[Wikipedia:Nintendo_Classics]]&lt;br /&gt;
For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled &amp;quot;Expansion Pack,&amp;quot; players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.&lt;br /&gt;
&lt;br /&gt;
:*Ryujinx compatibility for NSO emulators: [https://web.archive.org/web/20220913205946/https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://web.archive.org/web/20230915213056/https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://web.archive.org/web/20240913195050/https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://web.archive.org/web/20240909121322/https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://web.archive.org/web/20240905161216/https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://web.archive.org/web/20230320134028/https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.&lt;br /&gt;
:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. &#039;&#039;&#039;It&#039;s important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.&#039;&#039;&#039; See {{YouTubeVideo|IG19iNUDQd4|here}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo Switch hardware and its reverse engineering;&lt;br /&gt;
* MVG: {{YouTubeVideo|xQmN-cxg21M|How the Nintendo Switch Security was defeated}}&lt;br /&gt;
* Ryujinx: [https://web.archive.org/web/20241007214154/https://blog.ryujinx.org Blog], [https://discord.gg/ryujinx Discord]&lt;br /&gt;
* yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog]&lt;br /&gt;
* Torzu: [http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/src/branch/master/blog Blog] (NotABug [https://notabug.org/litucks/torzu/src/master/blog mirror])&lt;br /&gt;
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]&lt;br /&gt;
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]&lt;br /&gt;
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,switch,yuzu,ryujinx&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Dreamcast_emulators&amp;diff=136448</id>
		<title>Dreamcast emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Dreamcast_emulators&amp;diff=136448"/>
		<updated>2026-02-08T19:14:15Z</updated>

		<summary type="html">&lt;p&gt;DavidHolandaOne: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Dreamcast}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Dreamcast|Emulators on Dreamcast}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Dreamcast|Dreamcast]]&#039;&#039;&#039; is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.&lt;br /&gt;
&lt;br /&gt;
To go more in-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had 2 MBs of audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn&#039;s]] sound system.&lt;br /&gt;
&lt;br /&gt;
Also, Microsoft collaborated on the Dreamcast&#039;s development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of &#039;&#039;&#039;Windows CE&#039;&#039;&#039; (with DirectX) on each disc. However, Windows CE wasn&#039;t mandatory to use, and most developers opted for SEGA&#039;s development tools instead out of convenience.&lt;br /&gt;
&lt;br /&gt;
In the same year of Dreamcast&#039;s launch, SEGA released the &#039;&#039;&#039;[[Sega NAOMI and variants|NAOMI]]&#039;&#039;&#039;, an arcade system board with similar components to the Dreamcast. Sammy&#039;s &#039;&#039;&#039;[https://segaretro.org/Atomiswave Atomiswave]&#039;&#039;&#039; arcade board was also based on the Dreamcast and NAOMI.&lt;br /&gt;
&lt;br /&gt;
A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br/&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Arcade variants|arcade variants]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://flyinghead.github.io/flycast-builds/ CI Builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=lrCommit&amp;gt;This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/blueminder/flycast-dojo/releases Flycast Dojo fork]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Fork of Flycast with a focus on netplay features and replay.&amp;lt;/ref&amp;gt; (Flycast道場)&amp;lt;br/&amp;gt;[https://github.com/flyinghead/flycast/releases {{flycastVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://flyinghead.github.io/flycast-builds/test-results.html?hash=4b37049|899|906}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[redream]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://redream.io/download Dev/Stable Builds]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Emulator compatibility|link=https://redream.io/compatibility|921|958}} ||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DEmul]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://discord.com/invite/EddgXEF {{DEmulVer}}] &lt;br /&gt;
|{{Dunno}} ||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deecy]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| {{Version|Deecy}}&lt;br /&gt;
|{{Emulator compatibility|link=https://senryoku.github.io/Deecy/compatibility.html|30|59}} ||{{Green}} {{License|BSD3}} ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
| [[reicast]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/skmp/reicast-emulator/releases {{reicastVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|BSD3}}&amp;lt;br&amp;gt; {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|LGPLv21}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
| [https://nulldc.emudev.org/ {{nullDCVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://washemu.org/ washDC]&lt;br /&gt;
| align=left|{{Icon|Win|Linux}}&lt;br /&gt;
| [https://gitlab.com/washemu/washdc git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]&lt;br /&gt;
| align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
| [https://gitlab.com/simulant/community/lxdream-nitro git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/rzkowskii/mxdream mxdream]&lt;br /&gt;
| align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/rzkowskii/mxdream {{mxdreamVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://segaretro.org/Chankast Chankast]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]&lt;br /&gt;
|{{Dunno}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.lxdream.org Lxdream]&lt;br /&gt;
| align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
| [http://www.lxdream.org/download.php 0.9.1]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Makaron]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://www.zophar.net/dreamcast/makaron.html T12/5]&lt;br /&gt;
|{{Dunno}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&amp;lt;br/&amp;gt;{{Icon|FreeBSD}}&lt;br /&gt;
| git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&amp;amp;compatibility= ?] ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&amp;lt;br/&amp;gt;[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&amp;amp;compatibility= ?] ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]&amp;lt;br/&amp;gt;[https://github.com/finalburnneo/FBNeo/releases/latest stable]&lt;br /&gt;
|{{Dunno}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Android|iOS}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.flycast.emulator Google Play]&amp;lt;br/&amp;gt;[https://flyinghead.github.io/flycast-builds CI Builds]&amp;lt;br/&amp;gt;[https://drive.google.com/file/d/1UKucFA0JX3zfyR5EsrnoYdZNoOSa_Un-/view v2.5 backup] &amp;lt;small&amp;gt;(iOS)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/android/latest/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=lrCommit&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://flyinghead.github.io/flycast-builds/test-results.html?hash=8108e63 99%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[redream]]&lt;br /&gt;
| align=left|{{Icon|Android|LinuxARM}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.2.07]&amp;lt;small&amp;gt; (Google Play)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://redream.io/download 1.5.0]&amp;lt;small&amp;gt; (Raspberry Pi)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://redream.io/compatibility 96%] ||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;/br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC]]&lt;br /&gt;
| align=left|{{Icon|WoA|LinuxARM|macOS}}&lt;br /&gt;
| [https://nulldc.emudev.org/ {{nullDCVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[reicast]]&lt;br /&gt;
| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]&amp;lt;small&amp;gt; (Google Play)&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;[https://pyra-handheld.com/repo/apps/122 Pyra Build]&amp;lt;br/&amp;gt;[http://repo.openpandora.org/?page=detail&amp;amp;app=reicast_ptitseb Pandora]&amp;lt;br/&amp;gt;[https://snapcraft.io/reicast Raspberry Pi]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|BSD3}}&amp;lt;br&amp;gt;{{License|GPLv2}}&amp;lt;br&amp;gt;{{License|LGPLv21}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;/br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|{{Dunno}} ||{{Dunno}} ||{{Ya}} ||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
| [[Flycast]]&lt;br /&gt;
| align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|XboxOne|SXS}}&lt;br /&gt;
| [https://flyinghead.github.io/flycast-builds CI Builds]&amp;lt;br/&amp;gt;[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=lrCommit&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]&lt;br /&gt;
|{{Emulator compatibility|link=https://newflycast.rinnegatamante.it/|122|225}} (Vita) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Streetcast]]&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [https://github.com/Jayanky/Streetcast git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[nullDC PSP]]&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| nullDCe&lt;br /&gt;
| align=left|{{Icon|PS2}}&lt;br /&gt;
| [https://github.com/skmp/nullDCe/commit/8ebb302630a10e4cf1604c31fb8e00ab00e3b266 git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| nulldc-360&lt;br /&gt;
| align=left|{{Icon|Xbox360}}&lt;br /&gt;
| [https://github.com/gligli/nulldc-360 git]&lt;br /&gt;
|{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[nullDC]]&lt;br /&gt;
:Can run a lot of games at great speed on a mid-ranged PC, and it&#039;s open-source. However, the more recent forks have improved upon it. It had been long inactive but has since then been revived in 2025, incorporating from Reicast.&lt;br /&gt;
:;[[reicast]]&lt;br /&gt;
::Eventually, nullDC&#039;s author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such &amp;quot;hacks&amp;quot;; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a &amp;quot;Reicast core&amp;quot;, later named Flycast.&lt;br /&gt;
::;[[Flycast]]&lt;br /&gt;
:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VM. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;flycastnaomi&amp;quot;&amp;gt;https://github.com/libretro/flycast/issues/136&amp;lt;/ref&amp;gt;, along with full MMU support, which is needed to run Windows CE-based games such as &#039;&#039;Armada&#039;&#039;, &#039;&#039;Half-Life&#039;&#039;, and &#039;&#039;SEGA Rally Championship 2&#039;&#039;. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as &amp;quot;Looney Toons Space Race&amp;quot; and &amp;quot;Resident Evil: Code Veronica&amp;quot;, this is a highly compatible and accurate emulator.&lt;br /&gt;
:::Recently, due to persistent harassment from an iOS user, support for the iOS platform has been dropped and all release builds were deleted on June 6, 2025.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/1l4mm38/flycast_dreamcast_emulator_for_ios_has_been/&amp;lt;/ref&amp;gt; You can still use libretro core (or even compile an iOS build manually if you&#039;re tech-savvy enough since the author hasn&#039;t removed iOS support from the codebase but merely disabled autogeneration of artifacts) though but some users have managed to archive the latest stable version (v2.5) of the standalone iOS version.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EmulationOniOS/comments/1l4smof/i_have_archived_the_latest_flycast_25_release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
:::;Flycast Dojo&lt;br /&gt;
::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.&lt;br /&gt;
&lt;br /&gt;
;[[redream]]: Multi-platform and easy to use, but it&#039;s closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on {{YouTubeVideoTime|rywLHa1i9yk|529|low-end devices}} provided that they support OpenGL 3.1. There&#039;s a payware premium version that provides high-definition rendering and additional slots for save states. The emulator works unstably on AMD GPUs with an actual driver version. Recently, redream developer &amp;quot;inolen&amp;quot; implemented an LLE video renderer that utilizes a compute shader (similar to [[High/Low level emulation#Future Outlook|other compute shader renderers]]) that allows [[High/Low level emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended N64 plugins#Video|parallels-rdp]] which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information.&lt;br /&gt;
&lt;br /&gt;
;[[DEmul]]&lt;br /&gt;
:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It&#039;s also more resource-intensive than other emulators. As of 2025, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [[Sega NAOMI and variants#Games|SEGA NAOMI and variants]] and it&#039;s been revived in December 2025.&lt;br /&gt;
&lt;br /&gt;
;[[Deecy]]&lt;br /&gt;
:Open-source Dreamcast emulator written in Zig by [https://github.com/Senryoku Senryoku]. Still experimental, but compatibility is already strong and improving rapidly thanks to frequent development updates.&amp;lt;ref&amp;gt;https://github.com/Senryoku/Deecy&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Makaron]]&lt;br /&gt;
:A closed-source Dreamcast emulator that was once noteworthy for being one of the two, along with Demul, that could properly play Windows CE games. It has since been superseded by newer emulators.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Flycast&lt;br /&gt;
! redream&lt;br /&gt;
! DEmul&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Controls&lt;br /&gt;
|Disguise peripheral support through passthrough&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected &#039;nearly the same internally&#039; controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Controllers#Mouse Injectors for Emulators|Mouse injector compatible]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Real peripheral support (passthrough)&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{~}}[https://github.com/flyinghead/flycast/issues/1628]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Graphics&lt;br /&gt;
| Better [[texture filtering]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Enhancement option for providing better texture filtering methods comparing the original hardware had.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering anti-aliasing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray tracing&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br /&amp;gt;However you can try &amp;quot;[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade. See {{YouTubeVideo|6FyUY3yrO4k|here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access here]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resolution|Resizable internal resolution]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br /&amp;gt;Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture Packs#Dreamcast|Texture replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen hacks#Dreamcast|Widescreen hack]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Flycast?, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60 FPS cheat codes#Dreamcast|Internal frame rate hack]]&lt;br /&gt;
|{{Ya}}[https://github.com/flyinghead/flycast/issues/504 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Overclocking#Sega Dreamcast|Overclock]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk images|optical disc image]] to RAM&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br /&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders and filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders and filters|Filters]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast&#039;s standalone version are bare-bones and offer little customization.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX Super Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders,_filters,_and_sound#Shader_presets|Shader chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic region switching&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats and patches|cheat manager]]&lt;br /&gt;
|{{Ya}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br /&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br /&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats and patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save converters|Built-in save manager]]&lt;br /&gt;
|{{Dunno}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;You can always use [[#Interactive shell|Interactive shell emulation]] capability of the emulator to manage your game saves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ripping games|Capable image format support]]&lt;br /&gt;
|{{Ya}}[https://github.com/flyinghead/flycast/issues/434]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Command line options&lt;br /&gt;
|{{Ya}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| On-screen display&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ExLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}[https://github.com/flyinghead/flycast/issues/513 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-game profiles&lt;br /&gt;
|{{Ya}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save disk space for ISOs#Dreamcast|Streamable compression format]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable refresh rate|Variable refresh rate compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro (computer science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is a enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;The free camera has to be hacked in the game code directly.&amp;lt;br/&amp;gt;You can use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games] to use Free Look.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[RetroAchievements]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Flycast&lt;br /&gt;
! Redream&lt;br /&gt;
! DEmul&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Hardware features&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#GD-ROM Drive|GD-ROM drive]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]&lt;br /&gt;
|{{Ya}}[[Flycast#Supported GPU features|*]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Interactive shell|System BIOS]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE Windows CE]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;The Dreamcast is known for running an optimized version of Windows CE (with DirectX) as an operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Controller attachments&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games that support microphone|Microphone]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Vibration Pack (Jump Pack)&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Do not set the device port to &amp;quot;all&amp;quot; if you want it to work! Also works with laptop trackpads if they have haptics.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |VMS||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[#VMU|VMU]]&lt;br /&gt;
|Basic support&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|On-screen emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sound&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Plays a loud, high-pitched beep. Usually happens when saving in some games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |Controller port&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Arcade stick&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ASCII Mission Stick&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Dance Dance Revolution&#039;&#039; dance mat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Densha de Go!&#039;&#039; controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Dreameye Dreameye]||{{Na}}[https://github.com/flyinghead/flycast/issues/935 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Fishing controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games with keyboard and mouse support#Dreamcast|Keyboard]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://redream.io/help#keyboard *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Light gun&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MIDI interface cable||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List of games with keyboard and mouse support#Dreamcast|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}[https://redream.io/help#controller *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|szMDLhUqCWc|Panther DC/Full controller (Trackball/Right stick, Z, C, and D buttons, and second d-pad)}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Some games detect it as an Arcade Stick or a special controller and it may cause problems depending on the emulator. Usually ports of arcade games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Pop&#039;n Music&#039;&#039; controller||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Race controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;Samba de Amigo&#039;&#039; maracas controller||{{Ya}}[https://github.com/flyinghead/flycast/issues/681 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku cable] (Neo Geo Pocket (Color) connectivity)&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;NEOP-22020, not to be confused with the Neo Geo Pocket system link cable which is NEOP-10021.&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Standard controller&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Dreamcast_Twin_Stick Twin stick]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Expansion port&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Broadband adapter||{{Ya}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Dreamcast_Karaoke Karaoke]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Modem||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ZIP drive||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Unlicensed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |GameShark||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://bootleggames.fandom.com/wiki/DreamParaPara &#039;&#039;DreamParaPara&#039;&#039; controller]||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |VGA&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Taisen Cable|VS Cable]]||{{Ya}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/ *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Dolby Surround&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Expansion sockets&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Extra expansion sockets&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Only for the fishing controller, which the Vibration Pack is at the fifth expansion socket.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |No controller-specific restrictions&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |On-the-fly VGA flag check handling&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;A small number of games in Dreamcast library don&#039;t support VGA output at all and can&#039;t be tricked into it, some games can be tricked into it (because they actually DO support it, however their VGA flag isn&#039;t set up correctly on game disc; you can trick such games with a cable swap trick with a &#039;&#039;Code Breaker&#039;&#039; boot disc, with a &#039;&#039;GameShark&#039;&#039; dongle, or by setting the VGA flag into the IP.BIN file on game&#039;s disc directory after you extract its .GDI image, edit its IP.BIN with IPBIN4WIN and repack it back into .GDI afterwards, or you can even simply use [https://consolemods.org/wiki/Dreamcast:List_of_VGA_Games_and_Patches#VGA%20Patches patches or patched game copies]) but image will be glitchy, and some games will work normally after being tricked into VGA mode with no image issues.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Touchscreen&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Used to interact with virtual fish in [https://segaretro.org/Fish_Life &#039;&#039;Fish Life&#039;&#039;] series of Dreamcast-based fish tank simulators which also utitise the microphone. A patched version [https://www.sega-dreamcast-info-games-preservation.com/en/post/hack-of-the-sega-fish-life-to-be-played-on-emulator-and-dreamcast-console exists]. Preliminary touchscreen support exists in Demul&#039;s codebase.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interactive shell===&lt;br /&gt;
[[File:Interactive shell emulation using Flycast core and sonkun shader preset.JPG|thumb|298px|Interactive shell emulation using Flycast core and sonkun [[Shader presets|shader preset]]]]&lt;br /&gt;
:[https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell copetti: Dreamcast&#039;s Interactive Shell]&lt;br /&gt;
&lt;br /&gt;
placeholder text&lt;br /&gt;
&lt;br /&gt;
===GD-ROM Drive===&lt;br /&gt;
All VA0, VA1, VA2 Dreamcasts universally support GD‑ROM, and all VA0, VA1 and some VA2 Dreamcasts (early VA2s, later VA2s had their BIOS having dropped CD support in an effort to combat piracy) support CD‑ROM, Audio CDs and CD‑DA.[https://segaretro.org/Sega_Dreamcast/Technical_specifications#Memory] However CD+G?, Photo CDs? and Video CDs are not officially supported, though it&#039;s compatible with workarounds.[https://www.angelfire.com/games2/dctech/vcds.html]&lt;br /&gt;
&lt;br /&gt;
*Flycast supports Audio CDs images.&lt;br /&gt;
*See [https://emulation.gametechwiki.com/index.php/Copy_protection#:~:text=Emulation%20of%20the%20Disc%20Drive &amp;quot;Emulation of the Disc Drive&amp;quot; section] in [[Copy protection]] page.&lt;br /&gt;
*See [[Home media players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
&lt;br /&gt;
===VMU===&lt;br /&gt;
While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that&#039;s what you&#039;re after, then you should probably be looking at [[Sega VMU emulators|VMU emulators]] instead. Note: [[DreamPotato]] connectivity is [https://github.com/flyinghead/flycast/pull/1989 implemented in Flycast].&lt;br /&gt;
&lt;br /&gt;
Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.&amp;lt;ref&amp;gt;[https://sega.fandom.com/wiki/VMU Sega Fandom: VMU]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU games and extra features]&lt;br /&gt;
*[https://segaretro.org/Visual_Memory_Unit#Incompatible_Dreamcast_games VM incompatible Dreamcast games]&lt;br /&gt;
*See also [[Sega VMU emulators#Hardware features|Sega VMU emulators#Hardware features]]&lt;br /&gt;
&lt;br /&gt;
===Taisen Cable===&lt;br /&gt;
The Taisen Cable is used for hooking up two consoles for Serial play. This was only released in Japan and [https://segaretro.org/Dreamcast_Taisen_Cable#Compatibility very few games support it].&lt;br /&gt;
&lt;br /&gt;
[https://www.segasaturnshiro.com/2025/09/18/taisen-netplay-brings-new-ways-to-play-your-dreamcast-online/ Taisen Netplay] tunneling script lets you experience Serial play [[netplay|online]].&lt;br /&gt;
&lt;br /&gt;
===Setsuzoku Cable===&lt;br /&gt;
Connects Dreamcast unit via its serial port to [[NGPC]] unit for data transfer and possible unlocking bonus in-game content on both sides. While mistakenly oft-thought to be a Japan-only accessory, some small stock of American cables actually had been released right before SNK filed for bankruptcy, making the US version extremely rare to encounter in the wild. Its photos can be found [https://www.reddit.com/r/ngpc/comments/1gy2ahw/there_is_a_usa_version_of_the_ngpcdreamcast_link/ here].&lt;br /&gt;
&lt;br /&gt;
==Arcade variants==&lt;br /&gt;
{{Main|NAOMI and variants}}&lt;br /&gt;
(WIP)&lt;br /&gt;
===NAOMI===&lt;br /&gt;
The NAOMI had a Hitachi SH-4 CPU at 200 MHz with 56MB of RAM (568MB of RAM with GD-ROM) and a NEC-VideoLogic PowerVR2 (PVR2DC/CLX2).&lt;br /&gt;
&lt;br /&gt;
===Sega Hikaru===&lt;br /&gt;
Codenamed &amp;quot;Samurai&amp;quot; The Sega Hikaru was the successor to the Model 3. The CPU was a 2× Hitachi SH-4 CPU at 200 MHz, the GPU was a Custom Chipset and NOT related to PowerVR at all. It had 100MB of RAM.&lt;br /&gt;
&lt;br /&gt;
===Gaelco PowerVR-based=== &lt;br /&gt;
PowerVR 2-based board from [https://en.wikipedia.org/wiki/Gaelco Spanish company]. Not their early &#039;Gaelco 3D&#039; board from 1996-1998. There is also an [https://github.com/aaronsgiles/Gaelco3D inactive emulator] for the unrelated earlier Gaelco 3D system, and [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gaelco_serial&amp;amp;search_id=&amp;amp;lang=en MAME] [https://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp supports] that one.&lt;br /&gt;
&lt;br /&gt;
===NAOMI 2=== &lt;br /&gt;
The NAOMI 2 had 2 PowerVR CLX2 GPUs, a PowerVR Elan chip, and 2X the graphics memory. A prototype version of an unreleased game called &#039;&#039;Jet Squadron&#039;&#039; was made on the NAOMI 2 board in 2000 but the first officially released games started in 2001.&lt;br /&gt;
&lt;br /&gt;
===Atomiswave===&lt;br /&gt;
The Atomiswave has a Hitachi SH-4 CPU at 200 MHz with its GPU being a PowerVR 2. It has 16MB of VRAM and 16MB of RAM.&lt;br /&gt;
&lt;br /&gt;
===Sega System SP=== &lt;br /&gt;
Not really the same as SI Electronics&#039; &amp;quot;Aurora&amp;quot;, commonly mislabeled as &amp;quot;Sega Aurora&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These (Gaelco, Cave, Capcom and others) shouldn&#039;t be Dreamcast based but DEmul supports them&lt;br /&gt;
&lt;br /&gt;
missing machines&lt;br /&gt;
{{YouTubeVideo|ChYWgvxJ0EU|Capcom&#039;s medal machine}} and other SH CPU-based machines&lt;br /&gt;
&lt;br /&gt;
===Cave CV1000B===&lt;br /&gt;
The Cave CV1000B had a Hitachi SH-3 at 133 MHz. Note, the &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives do not have any Cave CV1000 emulation compact list, so its games&#039; status is unknown.&lt;br /&gt;
&lt;br /&gt;
===Cave CV1000D===&lt;br /&gt;
The Cave CV1000D had a new CPU which was an ISSI IS42S32400D at 166 MHz with 128MB of RAM.&lt;br /&gt;
===Support===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! Flycast&lt;br /&gt;
! Redream&lt;br /&gt;
! DEmul&lt;br /&gt;
|-&lt;br /&gt;
|Atomiswave&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave CV1000B&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;DEmul Cave&amp;quot;&amp;gt;[[Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29|&#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives do not have any Cave CV1000 emulation compat list]], so its games&#039; status is unknown.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cave CV1000D&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;DEmul Cave&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gaelco PowerVR-based&lt;br /&gt;
|{{Na}}[https://github.com/flyinghead/flycast/issues/110 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NAOMI&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=FlycastNAOMI2Multi&amp;gt;Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] and [[Sega_NAOMI_and_variants#NAOMI_2_Multiboard|NAOMI 2 Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NAOMI 2&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=FlycastNAOMI2Multi/&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Hikaru&lt;br /&gt;
|{{Na}}[https://github.com/flyinghead/flycast/issues/110 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega System SP&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game/Board-specific features===&lt;br /&gt;
&amp;lt;!--Visit the test menu for each game and find anything that&#039;s worth adding.--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! Flycast&lt;br /&gt;
! DEmul&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Additional speakers||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Camera||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Card reader types&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Barcode card reader||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |IC card reader||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Magnetic card reader/writer||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Coin hopper||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Communication&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Communication play||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Satellite terminal&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Satellite terminal networking works when other individual slave machines called satellites are all connected to a master machine which is a big screen.&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |CompactFlash||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Force feedback||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Input&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |External Dreamcast controller||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Keyboard||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Light gun||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mahjong||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Microphone||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Touchscreen||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Trackball||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turntables||{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Management chip||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Multiboard||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Networking&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Ethernet||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |RS-232 (Modem)||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Output&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cap vendor||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Coin block||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cooler fan||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Fishing&lt;br /&gt;
|Clutch||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Motor||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Reel brake||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lamps and LED lights||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Printer||{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Does not work on Atomiswave.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rolling||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Table movement||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Ticket dispenser||{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[VMU]] connectivity&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Does not work in some games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but &amp;quot;good enough&amp;quot; Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.&lt;br /&gt;
&lt;br /&gt;
For more information about Dreamcast hardware and reverse engineering;&lt;br /&gt;
* MVG: {{YouTubeVideo|rj56VU_VmWg|How the Sega Dreamcast Copy Protection Worked - And how it Failed}}, {{YouTubeVideo|rN0vEa8Y4J4|The Sega Dreamcast 20 years later 9-9-99}}, {{YouTubeVideo|NMDpPRGuaq8|The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware}}, {{YouTubeVideo|QKHSlBi5qok|What happened to Windows CE on the SEGA Dreamcast?}}&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti&#039;s Dreamcast Architecture Practical Analysis], {{YouTubeVideo|lWGiHgTdLBc|The Original Xbox is the Sega Dreamcast 2?}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dreamcast| ]]&lt;/div&gt;</summary>
		<author><name>DavidHolandaOne</name></author>
	</entry>
</feed>