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	<updated>2026-09-16T09:13:19Z</updated>
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		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146931</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146931"/>
		<updated>2026-07-24T00:11:24Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */ reformatting into bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://citra.azahar-emu.org/ citra.azahar-emu.org] &amp;lt;small&amp;gt;(archived on azahar)&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active. See [[#Forks|active forks of Citra]] for other options.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other 3DS emulators|Nintendo 3DS emulators#Comparisons}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Azahar}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Mandarine-Neo&lt;br /&gt;
|logo = Mandarine.svg&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version = {{Version|Mandarine}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/ptyfyre ptyfyre] and contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/ptyfyre/mandarine-neo GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Borked3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge the added features of both to make a definitive emulator. New features and changes introduced by Azahar include: &lt;br /&gt;
:* Various compatibility improvements &lt;br /&gt;
:* New compression file format called Z3DS (or ZCCI) with a built-in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* The ability to download owned games from the Nintendo eShop&lt;br /&gt;
:* The inclusion of Cryptographic keys in the emulator by default.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
:* Arctic Base, an application that can stream 3DS games from real hardware to a computer, is supported. This feature is inherited from the PabloMK7 fork.&lt;br /&gt;
:* Hacks such as the ability to disable right eye rendering, which may improve performance.&lt;br /&gt;
:Certain changes were made out of legal considerations, such as ending support for encrypted games, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Originally the .3ds file extension was unsupported but support was added back in on January 2026.&amp;lt;ref&amp;gt;[https://github.com/azahar-emu/azahar/releases/tag/2124.3 Azahar 2124.3 Github release]&amp;lt;/ref&amp;gt; A [https://github.com/azahar-emu/azahar/pull/1215 Libretro core] has been released on March 3, 2026 during [https://github.com/azahar-emu/azahar/releases v2105.0 Alpha 4]&#039;s release. &lt;br /&gt;
&lt;br /&gt;
;AzaharPlus: A fork of the Azahar 3DS emulator with extra features. Each version is the same as the corresponding version of Azahar except for this:[https://github.com/AzaharPlus/AzaharPlus/blob/AzaharPlus/README.md]&lt;br /&gt;
:*Compatibility with all game files. If a file works with any Citra fork, it works with AzaharPlus.&lt;br /&gt;
:*Ability to download system files from official servers. No need for an actual 3DS.&lt;br /&gt;
:*Compatibility with older CPUs (no SSE4.2 required)&lt;br /&gt;
:*Compatibility with Android 9&lt;br /&gt;
:*ZipPass: A new way to exchange StreetPass data through zip files&lt;br /&gt;
&lt;br /&gt;
;Mandarine-Neo: A continuation and major overhaul of the Mandarine (formerly Citra-Enhanced/Lemonade) project. After a period of inactivity, development was revived under the &amp;quot;Neo&amp;quot; branding in early 2026. Mandarine-Neo aims to be a feature-rich fork, incorporating code from Azahar while maintaining unique enhancements. Recent updates (v1.2.5+) have focused on optimizing the Android experience with custom GPU driver support, playtime tracking, and &amp;quot;Reverse Side-by-Side&amp;quot; stereoscopic 3D. It also includes the &amp;quot;Disable Right Eye Rendering&amp;quot; hack for 2D performance gains and improved audio implementations on PC and mobile.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop. It is not very active anymore, so users should use Azahar unless any Borked3DS-specific features are needed.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors, such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and, therefore, is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. Compared to the more recent Azahar merger and the previous forks on Android, and depending on chipset used in the Android device, Citra MMJ may offer better performance and compatibility, especially with Mali GPU devices or other mid-end chipsets that may be too slow for Azahar. Citra MMJ also has some features that Azahar and previous forks for Android didn&#039;t have, such as per-game settings and dual-screen support for 2-screen Android handhelds and external displays (Azahar also has dual-screen support since v2123), but it does not yet support zstandard-compressed games that Azahar introduced in v2123. Also note that not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146930</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146930"/>
		<updated>2026-07-23T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://citra.azahar-emu.org/ citra.azahar-emu.org] &amp;lt;small&amp;gt;(archived on azahar)&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active. See [[#Forks|active forks of Citra]] for other options.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other 3DS emulators|Nintendo 3DS emulators#Comparisons}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Azahar}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Mandarine-Neo&lt;br /&gt;
|logo = Mandarine.svg&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version = {{Version|Mandarine}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/ptyfyre ptyfyre] and contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/ptyfyre/mandarine-neo GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Borked3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge the added features of both to make a definitive emulator. New features and changes introduced by Azahar include various compatibility improvements, a new compression file format called Z3DS (or ZCCI) with a built-in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt;, the ability to download owned games from the Nintendo eShop, and the inclusion of Cryptographic keys in the emulator by default.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Arctic Base, an application that can stream 3DS games from real hardware to a computer, is supported. A [https://github.com/azahar-emu/azahar/pull/1215 Libretro core] has been released on March 3, 2026 during [https://github.com/azahar-emu/azahar/releases v2105.0 Alpha 4]&#039;s release. Certain changes were made out of legal considerations, such as ending support for encrypted games, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Originally the .3ds file extension was unsupported but support was added back in on January 2026.&amp;lt;ref&amp;gt;[https://github.com/azahar-emu/azahar/releases/tag/2124.3 Azahar 2124.3 Github release]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;AzaharPlus: A fork of the Azahar 3DS emulator with extra features. Each version is the same as the corresponding version of Azahar except for this:[https://github.com/AzaharPlus/AzaharPlus/blob/AzaharPlus/README.md]&lt;br /&gt;
:*Compatibility with all game files. If a file works with any Citra fork, it works with AzaharPlus.&lt;br /&gt;
:*Ability to download system files from official servers. No need for an actual 3DS.&lt;br /&gt;
:*Compatibility with older CPUs (no SSE4.2 required)&lt;br /&gt;
:*Compatibility with Android 9&lt;br /&gt;
:*ZipPass: A new way to exchange StreetPass data through zip files&lt;br /&gt;
&lt;br /&gt;
;Mandarine-Neo: A continuation and major overhaul of the Mandarine (formerly Citra-Enhanced/Lemonade) project. After a period of inactivity, development was revived under the &amp;quot;Neo&amp;quot; branding in early 2026. Mandarine-Neo aims to be a feature-rich fork, incorporating code from Azahar while maintaining unique enhancements. Recent updates (v1.2.5+) have focused on optimizing the Android experience with custom GPU driver support, playtime tracking, and &amp;quot;Reverse Side-by-Side&amp;quot; stereoscopic 3D. It also includes the &amp;quot;Disable Right Eye Rendering&amp;quot; hack for 2D performance gains and improved audio implementations on PC and mobile.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop. It is not very active anymore, so users should use Azahar unless any Borked3DS-specific features are needed.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors, such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and, therefore, is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. Compared to the more recent Azahar merger and the previous forks on Android, and depending on chipset used in the Android device, Citra MMJ may offer better performance and compatibility, especially with Mali GPU devices or other mid-end chipsets that may be too slow for Azahar. Citra MMJ also has some features that Azahar and previous forks for Android didn&#039;t have, such as per-game settings and dual-screen support for 2-screen Android handhelds and external displays (Azahar also has dual-screen support since v2123), but it does not yet support zstandard-compressed games that Azahar introduced in v2123. Also note that not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146929</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=146929"/>
		<updated>2026-07-23T23:54:41Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */ Reordering and slight rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://citra.azahar-emu.org/ citra.azahar-emu.org] &amp;lt;small&amp;gt;(archived on azahar)&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active. See [[#Forks|active forks of Citra]] for other options.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other 3DS emulators|Nintendo 3DS emulators#Comparisons}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Azahar}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Mandarine-Neo&lt;br /&gt;
|logo = Mandarine.svg&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version = {{Version|Mandarine}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/ptyfyre ptyfyre] and contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/ptyfyre/mandarine-neo GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Borked3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge the added features of both to make a definitive emulator. New features and changes introduced by Azahar include various compatibility improvements, a new compression file format called Z3DS with a built-in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt;, the ability to download owned games from the Nintendo eShop, and the inclusion of Cryptographic keys in the emulator by default.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Arctic Base, an application that can stream 3DS games from real hardware to a computer, is supported. A [https://github.com/azahar-emu/azahar/pull/1215 Libretro core] has been released on March 3, 2026 during [https://github.com/azahar-emu/azahar/releases v2105.0 Alpha 4]&#039;s release. Certain changes were made out of legal considerations, such as ending support for encrypted games, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Originally the .3ds file extension was unsupported but support was added back in on January 2026.&amp;lt;ref&amp;gt;[https://github.com/azahar-emu/azahar/releases/tag/2124.3 Azahar 2124.3 Github release]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;AzaharPlus: A fork of the Azahar 3DS emulator with extra features. Each version is the same as the corresponding version of Azahar except for this:[https://github.com/AzaharPlus/AzaharPlus/blob/AzaharPlus/README.md]&lt;br /&gt;
:*Compatibility with all game files. If a file works with any Citra fork, it works with AzaharPlus.&lt;br /&gt;
:*Ability to download system files from official servers. No need for an actual 3DS.&lt;br /&gt;
:*Compatibility with older CPUs (no SSE4.2 required)&lt;br /&gt;
:*Compatibility with Android 9&lt;br /&gt;
:*ZipPass: A new way to exchange StreetPass data through zip files&lt;br /&gt;
&lt;br /&gt;
;Mandarine-Neo: A continuation and major overhaul of the Mandarine (formerly Citra-Enhanced/Lemonade) project. After a period of inactivity, development was revived under the &amp;quot;Neo&amp;quot; branding in early 2026. Mandarine-Neo aims to be a feature-rich fork, incorporating code from Azahar while maintaining unique enhancements. Recent updates (v1.2.5+) have focused on optimizing the Android experience with custom GPU driver support, playtime tracking, and &amp;quot;Reverse Side-by-Side&amp;quot; stereoscopic 3D. It also includes the &amp;quot;Disable Right Eye Rendering&amp;quot; hack for 2D performance gains and improved audio implementations on PC and mobile.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop. It is not very active anymore, so users should use Azahar unless any Borked3DS-specific features are needed.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors, such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and, therefore, is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. Compared to the more recent Azahar merger and the previous forks on Android, and depending on chipset used in the Android device, Citra MMJ may offer better performance and compatibility, especially with Mali GPU devices or other mid-end chipsets that may be too slow for Azahar. Citra MMJ also has some features that Azahar and previous forks for Android didn&#039;t have, such as per-game settings and dual-screen support for 2-screen Android handhelds and external displays (Azahar also has dual-screen support since v2123), but it does not yet support zstandard-compressed games that Azahar introduced in v2123. Also note that not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=143570</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=143570"/>
		<updated>2026-05-19T23:16:07Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */ cci file extension is supported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active. See [[#Forks|active forks of Citra]] for other options.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other 3DS emulators|Nintendo 3DS emulators#Comparisons}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Azahar}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Mandarine-Neo&lt;br /&gt;
|logo = Mandarine.svg&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version = {{Version|Mandarine}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/ptyfyre ptyfyre] and contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/ptyfyre/mandarine-neo GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Borked3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge the added features of both to make a definitive emulator. Certain changes were made out of legal considerations, such as ending support for encrypted games, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Originally the .3ds file extension was unsupported but support was added back in on January 2026&amp;lt;ref&amp;gt;[https://github.com/azahar-emu/azahar/releases/tag/2124.3 Azahar 2124.3 Github release]&amp;lt;/ref&amp;gt;Azahar also includes new features not present in other Citra forks, such as the ability to download owned games from the Nintendo eShop, a new compression file format called Z3DS with a built-in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt; an optional &amp;quot;Disable Right Eye Rendering&amp;quot; hack which can improve performance up to 50% when used in 2D, and other quality-of-life upgrades over Citra. A [https://github.com/azahar-emu/azahar/pull/1215 Libretro core] has been released on March 3, 2026 during [https://github.com/azahar-emu/azahar/releases v2105.0 Alpha 4]&#039;s release.&lt;br /&gt;
&lt;br /&gt;
;Mandarine-Neo: A continuation and major overhaul of the Mandarine (formerly Citra-Enhanced/Lemonade) project. After a period of inactivity, development was revived under the &amp;quot;Neo&amp;quot; branding in early 2026. Mandarine-Neo aims to be a feature-rich fork, incorporating code from Azahar while maintaining unique enhancements. Recent updates (v1.2.5+) have focused on optimizing the Android experience with custom GPU driver support, playtime tracking, and &amp;quot;Reverse Side-by-Side&amp;quot; stereoscopic 3D. It also includes the &amp;quot;Disable Right Eye Rendering&amp;quot; hack for 2D performance gains and improved audio implementations on PC and mobile.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop. It is not very active anymore, so users should use Azahar unless any Borked3DS-specific features are needed.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors, such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and, therefore, is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. Compared to the more recent Azahar merger and the previous forks on Android, and depending on chipset used in the Android device, Citra MMJ may offer better performance and compatibility, especially with Mali GPU devices or other mid-end chipsets that may be too slow for Azahar. Citra MMJ also has some features that Azahar and previous forks for Android didn&#039;t have, such as per-game settings and dual-screen support for 2-screen Android handhelds and external displays (Azahar also has dual-screen support since v2123), but it does not yet support zstandard-compressed games that Azahar introduced in v2123. Also note that not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=142921</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=142921"/>
		<updated>2026-04-30T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active. See [[#Forks|active forks of Citra]] for other options.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other 3DS emulators|Nintendo 3DS emulators#Comparisons}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Azahar}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Mandarine-Neo&lt;br /&gt;
|logo = Mandarine.svg&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version = {{Version|Mandarine}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/ptyfyre ptyfyre] and contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/ptyfyre/mandarine-neo GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = {{Version|Borked3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge the added features of both to make a definitive emulator. Certain changes were made out of legal considerations, such as ending support for encrypted games, .cci, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Originally the .3ds file extension was unsupported but support was added back in on January 2026&amp;lt;ref&amp;gt;[https://github.com/azahar-emu/azahar/releases/tag/2124.3 Azahar 2124.3 Github release]&amp;lt;/ref&amp;gt;Azahar also includes new features not present in other Citra forks, such as the ability to download owned games from the Nintendo eShop, a new compression file format called Z3DS with a built-in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt; an optional &amp;quot;Disable Right Eye Rendering&amp;quot; hack which can improve performance up to 50% when used in 2D, and other quality-of-life upgrades over Citra. A [https://github.com/azahar-emu/azahar/pull/1215 Libretro core] has been released on March 3, 2026 during [https://github.com/azahar-emu/azahar/releases v2105.0 Alpha 4]&#039;s release.&lt;br /&gt;
&lt;br /&gt;
;Mandarine-Neo: A continuation and major overhaul of the Mandarine (formerly Citra-Enhanced/Lemonade) project. After a period of inactivity, development was revived under the &amp;quot;Neo&amp;quot; branding in early 2026. Mandarine-Neo aims to be a feature-rich fork, incorporating code from Azahar while maintaining unique enhancements. Recent updates (v1.2.5+) have focused on optimizing the Android experience with custom GPU driver support, playtime tracking, and &amp;quot;Reverse Side-by-Side&amp;quot; stereoscopic 3D. It also includes the &amp;quot;Disable Right Eye Rendering&amp;quot; hack for 2D performance gains and improved audio implementations on PC and mobile.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop. It is not very active anymore, so users should use Azahar unless any Borked3DS-specific features are needed.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors, such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and, therefore, is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. Compared to the more recent Azahar merger and the previous forks on Android, and depending on chipset used in the Android device, Citra MMJ may offer better performance and compatibility, especially with Mali GPU devices or other mid-end chipsets that may be too slow for Azahar. Citra MMJ also has some features that Azahar and previous forks for Android didn&#039;t have, such as per-game settings and dual-screen support for 2-screen Android handhelds and external displays (Azahar also has dual-screen support since v2123), but it does not yet support zstandard-compressed games that Azahar introduced in v2123. Also note that not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142920</id>
		<title>Super Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142920"/>
		<updated>2026-04-30T19:01:24Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Undo revision 142917 by Carolina Heart (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on Super Nintendo Entertainment System|Emulators on Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the &#039;&#039;&#039;Super Famicom&#039;&#039;&#039; (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz with 128 KB of RAM. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had &#039;&#039;fierce&#039;&#039; competition with SEGA&#039;s [[Sega Genesis emulators|Mega Drive]] (known world wide as the Mega Drive, in America as the Genesis).&lt;br /&gt;
&lt;br /&gt;
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], and [[#Peripherals|peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|macOSx86|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro cores]&amp;lt;br&amp;gt;[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks bsnes forks]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&amp;lt;ref name=MesenS&amp;gt;SNES emulation only supported in libretro by the Mesen S core but it&#039;s obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (version 2.0 and later)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ Mesen S libretro]&amp;lt;ref name=MesenS&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;As of April 2026, Mesen 2 development has stalled. The last successful automated build and commit from the lead developer (Sour) occurred on July 16, 2025 (Build #698). No public activity has been recorded on GitHub or Nesdev since that date.&amp;quot;&amp;gt;{{~}}&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora|Web}}&lt;br /&gt;
|[https://github.com/snes9xgit/snes9x#snes9x-1 nightly&amp;lt;br&amp;gt;libretro nightly core]&amp;lt;br&amp;gt;[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(bsnes v087 (to be dropped in 2.11.1), v115+)(Snes9x)(Mednafen)(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/84 1.5.46.02]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&amp;lt;br&amp;gt;[[Higan#nSide|nSide]]&amp;lt;br&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&amp;amp;compatibility= ?]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/EmulatorResources/Lsnes lsnes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(based on bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://lsnes.tasbot.net/ rr2-β25]&amp;lt;br&amp;gt;[http://repo.or.cz/w/lsnes.git git]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$SNS]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://problemkaputt.de/sns.htm 1.6]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot;&amp;gt;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br&amp;gt;[https://github.com/ShadauxCat/CATSFC git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;bsnes v059 and SNES-Faust&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen&#039;s SNES-Faust)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|kindred (Super Sleuth PE)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.crazysmart.net.au/kindred {{kindredVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silhouette]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(stolen [[Snes9x]] code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ZSNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[http://zsnes.com 1.51]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESGT&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{Snes9xVer}}]&amp;lt;br&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;/small&amp;gt;]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes8x&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Different from &#039;Snes9x&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/497 2.15.3]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://yoyofr92.free.fr/ Little John]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|J2MESnes&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|&lt;br /&gt;
[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|align=left|{{Icon|NX|XboxOne|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|NGC}}&amp;lt;br&amp;gt;{{Icon|PS4|Vita}}&amp;lt;br&amp;gt;{{Icon|Wii|3DS|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|Xbox360|Saturn}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;snes9x2010_libretro (Snes9x Next &amp;amp; 1.53) has no PS4 support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br&amp;gt;[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x GX&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]&amp;lt;br&amp;gt;[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}{{Icon|Switch2}}&lt;br /&gt;
|5.0.0&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GBA|GCWZero}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;&amp;gt;libretro core only&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|NDS}}&amp;lt;br&amp;gt;{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|DC}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x X&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DreamSNES&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|pSnes&lt;br /&gt;
|align=left|{{Icon|Vita|NX}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SnemulDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://github.com/cotodevel/snemulds GitHub]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List|77|175}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|sodium64&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/Hydr8gon/sodium64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re SnesC0re]&lt;br /&gt;
|align=left|{{Icon|PS5}}&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES Station&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|0.2.6c&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/esmjanus/snes9xTYL/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility|27|38}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|blargSNES&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[http://blargsnes.kuribo64.net/ 1.4]&amp;lt;br&amp;gt;[https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List|474|713}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenSnes9x&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GP32|Zodiac}}&lt;br /&gt;
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Calculator&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Nspire}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;/&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remaster-at-Runtime Engines==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;A Remaster-at-Runtime (RaR) Engine is a specialized sub-layer of an emulator that intercepts a game’s original internal data such as draw calls, tile indexes, or audio triggers and replaces them with high-fidelity assets in real-time. Unlike standard emulators that focus on hardware accuracy, RaR Engines prioritize aesthetic transformation, effectively &amp;quot;remastering&amp;quot; the game while it is being played without modifying the original ROM file. While asset replacement capable emulators (like bsnes-hd) allow for high-definition visuals, true Remaster-at-Runtime Engines are distinguished by their ability to do more such as procedurally transform the game&#039;s original logic (e.g., converting 2D tiles into 3D voxels or applying dynamic lighting to 16-bit environments). Recommended to see [[Game engine recreations and source ports]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER_ZSNES|Super ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Android}}&lt;br /&gt;
|[https://www.zsnes.com/ {{SuperZSNESVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes Google Play]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
; [[higan]] / [[ares]] / [[bsnes]]&lt;br /&gt;
* The codifier of [[Emulation Accuracy|emulation accuracy]]. It should play all commercially released games without trouble, assuming you have the power. Ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|fully cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partially cycle-accurate]].&lt;br /&gt;
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.&lt;br /&gt;
* Has a superb LLE audio engine.&lt;br /&gt;
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.&lt;br /&gt;
; [[Snes9x]]&lt;br /&gt;
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.&lt;br /&gt;
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you will want at least a late Pentium 3).&lt;br /&gt;
* Shares its LLE audio engine with bsnes.&lt;br /&gt;
* Older versions may have buggy graphics and shaders in standalone, though it is video card- and driver-dependent.&lt;br /&gt;
* Controller support is hit-and-miss, especially when it comes to XInput.&lt;br /&gt;
; [[RetroArch]]&lt;br /&gt;
* There are official cores for bsnes and Snes9x you can obtain easily.&lt;br /&gt;
* Very customizable and programmable by nature.&lt;br /&gt;
:* The viewport is scalable to any resolution.&lt;br /&gt;
:* It makes good use of fullscreen with the right choice of interface.&lt;br /&gt;
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.&lt;br /&gt;
* Dynamic rate control fixes most audio issues.&lt;br /&gt;
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.&lt;br /&gt;
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.&lt;br /&gt;
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don&#039;t sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it can overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.&lt;br /&gt;
* Its SNES core is based on bsnes v115.&lt;br /&gt;
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.&lt;br /&gt;
* Has support for libretro cores.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
* Like BizHawk, it&#039;s multi-system and based on bsnes.&lt;br /&gt;
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.&lt;br /&gt;
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).&lt;br /&gt;
:* It is missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.&lt;br /&gt;
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|&#039;&#039;A.S.P. Air Strike Patrol&#039;&#039;]], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.&lt;br /&gt;
* There &#039;&#039;are&#039;&#039; systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you would be better off using standalone bsnes.&lt;br /&gt;
; [[Mesen]] / [[Mesen S]] / Mesen SX&lt;br /&gt;
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.&lt;br /&gt;
* Users who increasingly tire of higan&#039;s and bsnes&#039; limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users&#039; game systems alongside Snes9x or Mednafen (or similar peer).&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.&lt;br /&gt;
* [[Emulation Accuracy|Accuracy]] is not the greatest, and users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: &#039;&#039;Super Puyo Puyo 2&#039;&#039;).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].&lt;br /&gt;
:* Netplay is generally hassle-free and doesn&#039;t require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).&lt;br /&gt;
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.&lt;br /&gt;
* Support for the Super NES Mouse was added in version 5.0.0, alongside the &#039;&#039;Nintendo Classics&#039;&#039; rebranding and &#039;&#039;Mario Paint&#039;&#039;.&lt;br /&gt;
; [[ZSNES]]&lt;br /&gt;
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays, it&#039;s the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it is still relevant for many reasons, including:&lt;br /&gt;
:* Running full speed on even very old PCs such as an early Pentium 1.&lt;br /&gt;
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.&lt;br /&gt;
:* Having tons of bugs and not even emulating some of the original console&#039;s operations, which some fewer notable games needed.&lt;br /&gt;
::* One of these bugs was an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability that, if discovered in the emulator&#039;s prime, would&#039;ve allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it is always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.&lt;br /&gt;
:* Having [[ZSNES#Netplay|surprisingly good netplay]].&lt;br /&gt;
:* Sporting an iconic DOS-centric GUI.&lt;br /&gt;
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.&lt;br /&gt;
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what&#039;re now rare and tough-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under &amp;quot;Paths&amp;quot; in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version doesn&#039;t need them for SDD-1 titles, only for SPC7110 titles.&lt;br /&gt;
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).&lt;br /&gt;
; SNESGT&lt;br /&gt;
* Was once a reasonable choice, as it was more accurate than Snes9x while running much faster than bsnes.&lt;br /&gt;
* In more recent years has fallen out of favor as it is closed-source and no longer updated. &lt;br /&gt;
* Faster computers also make accurate emulation more feasible, and more recent versions of Snes9x have largely closed the accuracy gap.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&amp;lt;ref name=&amp;quot;MesenS&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/library/snes9x/#core-options}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Higher_sample_rates|Higher sample rates]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[#High-Resolution_Affine_Transformations|High-resolution affine transformations]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove sprite limit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The SNES has hardware support for up to [https://www.vg-resource.com/thread-28888.html 128 sprites.] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sprite_Replacement|Sprite replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Widescreen_hacks|Widescreen hacks]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|[[Input lag|Preemptive frames]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes, and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Run-ahead]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[Overclocking|Overclock]]&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Extra scanlines]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra Scanlines, SuperFX and SA-1|SA-1]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Super FX]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/snes9xgit/snes9x/issues/140}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders and filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}&lt;br /&gt;
|{{Ya|link=https://bsnes.org/docs/snes-cheats}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/devinacker/bsnes-plus#bsnes-plus}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://www.romhacking.net/utilities/241/}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[#MSU-1|MSU-1]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#SNES|Netplay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Should not be confused with BS-X or XBAND modem emulation, see [[#Peripherals|peripherals]] section for more information.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSU-1===&lt;br /&gt;
The MSU-1 (Media Streaming Unit) is a custom fan-made hardware specification for an additional chip that includes CD-ROM-quality audio and FMV cutscenes. It was eventually made available and working with real SNES hardware as the SD2SNES flashcard. It is the closest to the SNES-CD that you will ever get.&lt;br /&gt;
&lt;br /&gt;
One inconvenience is that most emulators don&#039;t really support this specification. It is currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan/ares (v094 and up), and Snes9x (1.55 and up). These hacks simply won&#039;t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).&lt;br /&gt;
&lt;br /&gt;
To load the MSU-1 patched games with higan or bsnes:&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Make sure to copy &amp;lt;code&amp;gt;manifest.bml&amp;lt;/code&amp;gt; and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM&lt;br /&gt;
#* Make sure it is &amp;lt;code&amp;gt;%USERPROFILE%\Emulation\Super Famicom\&amp;lt;/code&amp;gt; in the case of higan, and follow the readme included to know what names to use&lt;br /&gt;
# Launch with higan/bsnes.&lt;br /&gt;
To load the MSU-1 patched games with Snes9x: &#039;&#039;(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)&#039;&#039;&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM.&lt;br /&gt;
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a &amp;lt;code&amp;gt;.msu&amp;lt;/code&amp;gt; extension and all PCM files suffixed by track number.&lt;br /&gt;
# Launch the base ROM with Snes9x.&lt;br /&gt;
&lt;br /&gt;
Notable hacks for the MSU-1 include:&lt;br /&gt;
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)&lt;br /&gt;
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)&lt;br /&gt;
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&amp;amp;t=2073 Donkey Kong Country 2]&lt;br /&gt;
* [http://github.com/Dizzy611/DancingMadFF6 Final Fantasy III / VI]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2274/ Mega Man X]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2311/ Rock n&#039; Roll Racing]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2472/ Super Mario World]&lt;br /&gt;
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)&lt;br /&gt;
&lt;br /&gt;
===Extra Scanlines, SuperFX and SA-1===&lt;br /&gt;
[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;&lt;br /&gt;
&lt;br /&gt;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.&lt;br /&gt;
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)&lt;br /&gt;
The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc.) support HLE which results in all of their operations occurring.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|&#039;&#039;List of Super NES games with enhancement chips&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===High-Resolution Affine Transformations===&lt;br /&gt;
The SNES had a graphical mode called &amp;quot;Mode 7&amp;quot; that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options, but they&#039;re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there is heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High resolution:&#039;&#039;&#039; The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game&#039;s graphics. This may cause visual discrepancies between both.&lt;br /&gt;
* &#039;&#039;&#039;Supersampling:&#039;&#039;&#039; Acts like a sort of antialiasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to the same resolution as the rest of the image for a more uniform look. Used to be the only option in bsnes.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Later added by bsnes-hd.&lt;br /&gt;
&lt;br /&gt;
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].&lt;br /&gt;
&lt;br /&gt;
With certain settings, there is heavy aliasing that we can reduce by increasing the sampling rate.&lt;br /&gt;
&lt;br /&gt;
===[[Texture_packs#SNES|Sprite Replacement]]===&lt;br /&gt;
No emulator support this at the moment, but a&lt;br /&gt;
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.&lt;br /&gt;
&lt;br /&gt;
===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===&lt;br /&gt;
A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these games run at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of black bars on each side or stretched to fill the screen).&lt;br /&gt;
&lt;br /&gt;
:[https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/ retrogamecorps: Widescreen SNES guide]&lt;br /&gt;
&lt;br /&gt;
===Mode 7 scaling bilinear filtering===&lt;br /&gt;
Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they&#039;re scaled instead of just applying the bilinear filter on the video output itself. (Confirmation?)&lt;br /&gt;
&lt;br /&gt;
===Alternative audio interpolation methods===&lt;br /&gt;
Most SNES emulators, since at least ZSNES 1.3.x, support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.&lt;br /&gt;
&lt;br /&gt;
===Higher sample rates===&lt;br /&gt;
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;There weren&#039;t as many accessories that were released for the Super Nintendo compared to the [[Nintendo Entertainment System emulators#Hardware features and peripherals|NES]], but there are still quite a few to go over.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cartridge enhancement chips&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[:wikipedia:List of Super NES enhancement chips|Official cartridge enhancement chips]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MSU-1 enhancement chip&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ASCII Turbo File &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File II mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Turbo File Twin&#039;s Super mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barcode Battler]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|BS-X Satellaview]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#asciiPad|asciiPad]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|nEuAWIU89sQ|Bike controller}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The 3500X is for home use and 9XS is for gyms. The home bike uses the expansion port (the only peripheral to do so other than the Satellaview and the unreleased SNES-CD), has 2 controllers instead of 4, but also compatible with &#039;&#039;Cannondale Cup&#039;&#039; unlike the gym bike.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Life Cycle 3500X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Life Cycle 9XS&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Golf controller&lt;br /&gt;
|[https://tcrf.net/Lasabirdie:_Get_in_the_Hole Lasabirdie Golf Controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|TeeVGolf&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[#Konami Justifier|Konami Justifier]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;Untested&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported, but not tested yet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Super Scope|Super Scope]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Miracle Piano&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Super_Nintendo|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Pachinko&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://consolevariations.com/collectibles/sony-playstation-prototype-controller SNES-CD controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Super Joy Card&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Twin Tap&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |XBAND keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|Data Pack (Satellaview)]]||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Teleplay modem&amp;lt;ref name=&amp;quot;Teleplay&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[Sega Genesis]], [[NES]] and SNES.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |SNES CD&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Wikipedia:SuFami_Turbo#Games|SuFami Turbo&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. ST Link)&amp;lt;/small&amp;gt;]]||{{Ya|link=https://ares-emu.net/compatibility/nintendo-snes-super-famicom}}&lt;br /&gt;
|{{Ya|link=https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Super Game Boy|Super Game Boy (2)]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na|link=https://github.com/snes9xgit/snes9x/issues/357}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem|XBAND modem]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |StuntMaster&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Super Multitap|Super Multitap]]&lt;br /&gt;
|{{Na|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Just the accessory, but additional players are not supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Voice-kun|Voice-kun]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |BS-X Satellaview SoundLink audio broadcast streaming/playback&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Real-time clock&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Rumble controller||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
:&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game Boy (Color) emulators|Game Boy (Color) emulation]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Game Boy|Super Game Boy]]&#039;&#039;&#039; was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for &#039;&#039;[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]&#039;&#039; Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES&#039;s more sophisticated sound hardware.&lt;br /&gt;
&lt;br /&gt;
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]&amp;lt;ref&amp;gt;[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].&amp;lt;/ref&amp;gt; can somewhat replicate the SGB&#039;s added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it&#039;s understandably hardware-intensive even by their usual reckoning.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt; As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays, it is using Sameboy for Super Game Boy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Game Boy emulation.&lt;br /&gt;
&lt;br /&gt;
There are a few hiccups with emulating the Super Game Boy, however. higan&#039;s Game Boy core isn&#039;t up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|&#039;&#039;Pokémon Yellow&#039;&#039;]] and the special border supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|&#039;&#039;Pokémon Gold&#039;&#039; and &#039;&#039;Silver&#039;&#039;]], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that there is a redesigned model, only released in Japan, called the &#039;&#039;Super Game Boy 2&#039;&#039;. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB&#039;s reliance on the clock signal from the SNES. higan and ares can run in &#039;&#039;Super Game Boy 2&#039;&#039; mode, but link cable connections aren&#039;t possible yet, not even with other Game Boy emulators that can emulate a link cable.&lt;br /&gt;
&lt;br /&gt;
===asciiPad===&lt;br /&gt;
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled &amp;quot;Slow&amp;quot; which changes the frequency of the additional modes. The switch can be set to off, turbo, and auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller&#039;s switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.&lt;br /&gt;
&lt;br /&gt;
===Pointing Devices===&lt;br /&gt;
====Super Scope====&lt;br /&gt;
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|&#039;&#039;Super Scope 6&#039;&#039;]], [[wikipedia:Yoshi%27s_Safari|&#039;&#039;Yoshi&#039;s Safari&#039;&#039;]], [[wikipedia:Battle_Clash|&#039;&#039;Battle Clash&#039;&#039;]], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|&#039;&#039;Metal Combat: Falcon&#039;s Revenge&#039;&#039;]] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.&lt;br /&gt;
&lt;br /&gt;
====Konami Justifier====&lt;br /&gt;
Similar to the NES Zapper, but differs from the Super Scope. It is another light gun, but requiring calibration this time around. It looks like a real gun and was intended to simulate the shooter arcade experience. Only one game is compatible, and that is [[wikipedia:Lethal_Enforcers|&#039;&#039;Lethal Enforcers&#039;&#039;]]. Snes9x and higan support this gun.&lt;br /&gt;
&lt;br /&gt;
===Super Multitap===&lt;br /&gt;
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|&#039;&#039;Bomberman&#039;&#039; games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.&lt;br /&gt;
&lt;br /&gt;
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===&lt;br /&gt;
This is a rather obscure Super Famicom game with compatible accessories. &#039;&#039;JRA PAT&#039;&#039; is a horse race gambling game that {{YouTubeVideo|wtMlEcf8x6Q|allowed you to use real money}}. The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.&lt;br /&gt;
&lt;br /&gt;
===Voice-kun===&lt;br /&gt;
A few games by Koei shipped with an Audio CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intended to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature, but died of suicide.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Nintendo Super System===&lt;br /&gt;
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]&lt;br /&gt;
Arcade system used to preview Super NES games in the United States.&lt;br /&gt;
*Emulation is possible with MAME and BizHawk&#039;s MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 compatibility status] for Nintendo Super System.&lt;br /&gt;
&lt;br /&gt;
===SNES-CD revival and emulation===&lt;br /&gt;
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo was unhappy with Sony&#039;s clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn&#039;t be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsolete by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.&lt;br /&gt;
&lt;br /&gt;
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&amp;amp;D&#039;s Marvelous, Square&#039;s Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, an actual Sony SNES-CD prototype was uncovered&amp;lt;ref&amp;gt;http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/&amp;lt;/ref&amp;gt; and repaired. See {{YouTubeVideo|ug-CyGXMabg|here}} and {{YouTubeVideo|qh91IO9cV48|here}}. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn&#039;t work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.&lt;br /&gt;
&lt;br /&gt;
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as &amp;quot;SDBR_v0.95.sfc.&amp;quot; Under the same directory as the no$sns executable, make a &amp;quot;BIOS&amp;quot; folder, put the BIOS file there, and rename it to &amp;quot;SFX-100.bin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which aren&#039;t accurately emulated anywhere. This means it is safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.&lt;br /&gt;
*It is possible to emulate this variant with [[No$|NO$SNS]].&lt;br /&gt;
*See [[Prototype consoles]] page for more information about other prototype consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.&lt;br /&gt;
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeVideo|2jee4tlakqo|SuperRT - Realtime raytracing on the SNES}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Super Nintendo Entertainment System| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,snes,super,supernintendo,zsnes,snes9x,bsnes&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142919</id>
		<title>Super Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142919"/>
		<updated>2026-04-30T19:01:09Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Undo revision 142918 by Carolina Heart (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on Super Nintendo Entertainment System|Emulators on Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the &#039;&#039;&#039;Super Famicom&#039;&#039;&#039; (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz with 128 KB of RAM. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had &#039;&#039;fierce&#039;&#039; competition with SEGA&#039;s [[Sega Genesis emulators|Mega Drive]] (known world wide as the Mega Drive, in America as the Genesis).&lt;br /&gt;
&lt;br /&gt;
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], and [[#Peripherals|peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|macOSx86|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro cores]&amp;lt;br&amp;gt;[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks bsnes forks]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&amp;lt;ref name=MesenS&amp;gt;SNES emulation only supported in libretro by the Mesen S core but it&#039;s obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (version 2.0 and later)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ Mesen S libretro]&amp;lt;ref name=MesenS&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;As of April 2026, Mesen 2 development has stalled. The last successful automated build and commit from the lead developer (Sour) occurred on July 16, 2025 (Build #698). No public activity has been recorded on GitHub or Nesdev since that date.&amp;quot;&amp;gt;{{~}}&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora|Web}}&lt;br /&gt;
|[https://github.com/snes9xgit/snes9x#snes9x-1 nightly&amp;lt;br&amp;gt;libretro nightly core]&amp;lt;br&amp;gt;[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(bsnes v087 (to be dropped in 2.11.1), v115+)(Snes9x)(Mednafen)(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://www.zsnes.com/#downloads 0.100b]&lt;br /&gt;
|&amp;lt;small&amp;gt;7 games supported&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/84 1.5.46.02]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&amp;lt;br&amp;gt;[[Higan#nSide|nSide]]&amp;lt;br&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&amp;amp;compatibility= ?]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/EmulatorResources/Lsnes lsnes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(based on bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://lsnes.tasbot.net/ rr2-β25]&amp;lt;br&amp;gt;[http://repo.or.cz/w/lsnes.git git]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$SNS]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://problemkaputt.de/sns.htm 1.6]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot;&amp;gt;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br&amp;gt;[https://github.com/ShadauxCat/CATSFC git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;bsnes v059 and SNES-Faust&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen&#039;s SNES-Faust)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|kindred (Super Sleuth PE)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.crazysmart.net.au/kindred {{kindredVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silhouette]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(stolen [[Snes9x]] code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ZSNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[http://zsnes.com 1.51]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESGT&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{Snes9xVer}}]&amp;lt;br&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;/small&amp;gt;]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes8x&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Different from &#039;Snes9x&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/497 2.15.3]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://yoyofr92.free.fr/ Little John]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|J2MESnes&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|&lt;br /&gt;
[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|align=left|{{Icon|NX|XboxOne|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|NGC}}&amp;lt;br&amp;gt;{{Icon|PS4|Vita}}&amp;lt;br&amp;gt;{{Icon|Wii|3DS|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|Xbox360|Saturn}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;snes9x2010_libretro (Snes9x Next &amp;amp; 1.53) has no PS4 support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br&amp;gt;[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x GX&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]&amp;lt;br&amp;gt;[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}{{Icon|Switch2}}&lt;br /&gt;
|5.0.0&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GBA|GCWZero}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;&amp;gt;libretro core only&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|NDS}}&amp;lt;br&amp;gt;{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|DC}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x X&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DreamSNES&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|pSnes&lt;br /&gt;
|align=left|{{Icon|Vita|NX}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SnemulDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://github.com/cotodevel/snemulds GitHub]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List|77|175}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|sodium64&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/Hydr8gon/sodium64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re SnesC0re]&lt;br /&gt;
|align=left|{{Icon|PS5}}&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES Station&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|0.2.6c&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/esmjanus/snes9xTYL/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility|27|38}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|blargSNES&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[http://blargsnes.kuribo64.net/ 1.4]&amp;lt;br&amp;gt;[https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List|474|713}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenSnes9x&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GP32|Zodiac}}&lt;br /&gt;
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Calculator&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Nspire}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;/&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remaster-at-Runtime Engines==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;A Remaster-at-Runtime (RaR) Engine is a specialized sub-layer of an emulator that intercepts a game’s original internal data such as draw calls, tile indexes, or audio triggers and replaces them with high-fidelity assets in real-time. Unlike standard emulators that focus on hardware accuracy, RaR Engines prioritize aesthetic transformation, effectively &amp;quot;remastering&amp;quot; the game while it is being played without modifying the original ROM file. While asset replacement capable emulators (like bsnes-hd) allow for high-definition visuals, true Remaster-at-Runtime Engines are distinguished by their ability to do more such as procedurally transform the game&#039;s original logic (e.g., converting 2D tiles into 3D voxels or applying dynamic lighting to 16-bit environments). Recommended to see [[Game engine recreations and source ports]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER_ZSNES|Super ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Android}}&lt;br /&gt;
|[https://www.zsnes.com/ {{SuperZSNESVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes Google Play]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
; [[higan]] / [[ares]] / [[bsnes]]&lt;br /&gt;
* The codifier of [[Emulation Accuracy|emulation accuracy]]. It should play all commercially released games without trouble, assuming you have the power. Ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|fully cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partially cycle-accurate]].&lt;br /&gt;
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.&lt;br /&gt;
* Has a superb LLE audio engine.&lt;br /&gt;
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.&lt;br /&gt;
; [[Snes9x]]&lt;br /&gt;
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.&lt;br /&gt;
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you will want at least a late Pentium 3).&lt;br /&gt;
* Shares its LLE audio engine with bsnes.&lt;br /&gt;
* Older versions may have buggy graphics and shaders in standalone, though it is video card- and driver-dependent.&lt;br /&gt;
* Controller support is hit-and-miss, especially when it comes to XInput.&lt;br /&gt;
; [[RetroArch]]&lt;br /&gt;
* There are official cores for bsnes and Snes9x you can obtain easily.&lt;br /&gt;
* Very customizable and programmable by nature.&lt;br /&gt;
:* The viewport is scalable to any resolution.&lt;br /&gt;
:* It makes good use of fullscreen with the right choice of interface.&lt;br /&gt;
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.&lt;br /&gt;
* Dynamic rate control fixes most audio issues.&lt;br /&gt;
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.&lt;br /&gt;
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.&lt;br /&gt;
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don&#039;t sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it can overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.&lt;br /&gt;
* Its SNES core is based on bsnes v115.&lt;br /&gt;
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.&lt;br /&gt;
* Has support for libretro cores.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
* Like BizHawk, it&#039;s multi-system and based on bsnes.&lt;br /&gt;
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.&lt;br /&gt;
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).&lt;br /&gt;
:* It is missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.&lt;br /&gt;
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|&#039;&#039;A.S.P. Air Strike Patrol&#039;&#039;]], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.&lt;br /&gt;
* There &#039;&#039;are&#039;&#039; systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you would be better off using standalone bsnes.&lt;br /&gt;
; [[Mesen]] / [[Mesen S]] / Mesen SX&lt;br /&gt;
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.&lt;br /&gt;
* Users who increasingly tire of higan&#039;s and bsnes&#039; limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users&#039; game systems alongside Snes9x or Mednafen (or similar peer).&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.&lt;br /&gt;
* [[Emulation Accuracy|Accuracy]] is not the greatest, and users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: &#039;&#039;Super Puyo Puyo 2&#039;&#039;).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].&lt;br /&gt;
:* Netplay is generally hassle-free and doesn&#039;t require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).&lt;br /&gt;
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.&lt;br /&gt;
* Support for the Super NES Mouse was added in version 5.0.0, alongside the &#039;&#039;Nintendo Classics&#039;&#039; rebranding and &#039;&#039;Mario Paint&#039;&#039;.&lt;br /&gt;
; [[ZSNES]]&lt;br /&gt;
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays, it&#039;s the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it is still relevant for many reasons, including:&lt;br /&gt;
:* Running full speed on even very old PCs such as an early Pentium 1.&lt;br /&gt;
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.&lt;br /&gt;
:* Having tons of bugs and not even emulating some of the original console&#039;s operations, which some fewer notable games needed.&lt;br /&gt;
::* One of these bugs was an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability that, if discovered in the emulator&#039;s prime, would&#039;ve allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it is always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.&lt;br /&gt;
:* Having [[ZSNES#Netplay|surprisingly good netplay]].&lt;br /&gt;
:* Sporting an iconic DOS-centric GUI.&lt;br /&gt;
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.&lt;br /&gt;
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what&#039;re now rare and tough-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under &amp;quot;Paths&amp;quot; in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version doesn&#039;t need them for SDD-1 titles, only for SPC7110 titles.&lt;br /&gt;
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).&lt;br /&gt;
; SNESGT&lt;br /&gt;
* Was once a reasonable choice, as it was more accurate than Snes9x while running much faster than bsnes.&lt;br /&gt;
* In more recent years has fallen out of favor as it is closed-source and no longer updated. &lt;br /&gt;
* Faster computers also make accurate emulation more feasible, and more recent versions of Snes9x have largely closed the accuracy gap.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&amp;lt;ref name=&amp;quot;MesenS&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/library/snes9x/#core-options}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Higher_sample_rates|Higher sample rates]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[#High-Resolution_Affine_Transformations|High-resolution affine transformations]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove sprite limit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The SNES has hardware support for up to [https://www.vg-resource.com/thread-28888.html 128 sprites.] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sprite_Replacement|Sprite replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Widescreen_hacks|Widescreen hacks]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|[[Input lag|Preemptive frames]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes, and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Run-ahead]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[Overclocking|Overclock]]&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Extra scanlines]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra Scanlines, SuperFX and SA-1|SA-1]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Super FX]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/snes9xgit/snes9x/issues/140}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders and filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}&lt;br /&gt;
|{{Ya|link=https://bsnes.org/docs/snes-cheats}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/devinacker/bsnes-plus#bsnes-plus}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://www.romhacking.net/utilities/241/}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[#MSU-1|MSU-1]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#SNES|Netplay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Should not be confused with BS-X or XBAND modem emulation, see [[#Peripherals|peripherals]] section for more information.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSU-1===&lt;br /&gt;
The MSU-1 (Media Streaming Unit) is a custom fan-made hardware specification for an additional chip that includes CD-ROM-quality audio and FMV cutscenes. It was eventually made available and working with real SNES hardware as the SD2SNES flashcard. It is the closest to the SNES-CD that you will ever get.&lt;br /&gt;
&lt;br /&gt;
One inconvenience is that most emulators don&#039;t really support this specification. It is currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan/ares (v094 and up), and Snes9x (1.55 and up). These hacks simply won&#039;t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).&lt;br /&gt;
&lt;br /&gt;
To load the MSU-1 patched games with higan or bsnes:&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Make sure to copy &amp;lt;code&amp;gt;manifest.bml&amp;lt;/code&amp;gt; and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM&lt;br /&gt;
#* Make sure it is &amp;lt;code&amp;gt;%USERPROFILE%\Emulation\Super Famicom\&amp;lt;/code&amp;gt; in the case of higan, and follow the readme included to know what names to use&lt;br /&gt;
# Launch with higan/bsnes.&lt;br /&gt;
To load the MSU-1 patched games with Snes9x: &#039;&#039;(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)&#039;&#039;&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM.&lt;br /&gt;
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a &amp;lt;code&amp;gt;.msu&amp;lt;/code&amp;gt; extension and all PCM files suffixed by track number.&lt;br /&gt;
# Launch the base ROM with Snes9x.&lt;br /&gt;
&lt;br /&gt;
Notable hacks for the MSU-1 include:&lt;br /&gt;
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)&lt;br /&gt;
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)&lt;br /&gt;
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&amp;amp;t=2073 Donkey Kong Country 2]&lt;br /&gt;
* [http://github.com/Dizzy611/DancingMadFF6 Final Fantasy III / VI]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2274/ Mega Man X]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2311/ Rock n&#039; Roll Racing]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2472/ Super Mario World]&lt;br /&gt;
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)&lt;br /&gt;
&lt;br /&gt;
===Extra Scanlines, SuperFX and SA-1===&lt;br /&gt;
[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;&lt;br /&gt;
&lt;br /&gt;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.&lt;br /&gt;
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)&lt;br /&gt;
The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc.) support HLE which results in all of their operations occurring.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|&#039;&#039;List of Super NES games with enhancement chips&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===High-Resolution Affine Transformations===&lt;br /&gt;
The SNES had a graphical mode called &amp;quot;Mode 7&amp;quot; that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options, but they&#039;re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there is heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High resolution:&#039;&#039;&#039; The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game&#039;s graphics. This may cause visual discrepancies between both.&lt;br /&gt;
* &#039;&#039;&#039;Supersampling:&#039;&#039;&#039; Acts like a sort of antialiasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to the same resolution as the rest of the image for a more uniform look. Used to be the only option in bsnes.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Later added by bsnes-hd.&lt;br /&gt;
&lt;br /&gt;
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].&lt;br /&gt;
&lt;br /&gt;
With certain settings, there is heavy aliasing that we can reduce by increasing the sampling rate.&lt;br /&gt;
&lt;br /&gt;
===[[Texture_packs#SNES|Sprite Replacement]]===&lt;br /&gt;
No emulator support this at the moment, but a&lt;br /&gt;
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.&lt;br /&gt;
&lt;br /&gt;
===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===&lt;br /&gt;
A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these games run at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of black bars on each side or stretched to fill the screen).&lt;br /&gt;
&lt;br /&gt;
:[https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/ retrogamecorps: Widescreen SNES guide]&lt;br /&gt;
&lt;br /&gt;
===Mode 7 scaling bilinear filtering===&lt;br /&gt;
Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they&#039;re scaled instead of just applying the bilinear filter on the video output itself. (Confirmation?)&lt;br /&gt;
&lt;br /&gt;
===Alternative audio interpolation methods===&lt;br /&gt;
Most SNES emulators, since at least ZSNES 1.3.x, support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.&lt;br /&gt;
&lt;br /&gt;
===Higher sample rates===&lt;br /&gt;
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;There weren&#039;t as many accessories that were released for the Super Nintendo compared to the [[Nintendo Entertainment System emulators#Hardware features and peripherals|NES]], but there are still quite a few to go over.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cartridge enhancement chips&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[:wikipedia:List of Super NES enhancement chips|Official cartridge enhancement chips]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MSU-1 enhancement chip&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ASCII Turbo File &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File II mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Turbo File Twin&#039;s Super mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barcode Battler]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|BS-X Satellaview]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#asciiPad|asciiPad]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|nEuAWIU89sQ|Bike controller}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The 3500X is for home use and 9XS is for gyms. The home bike uses the expansion port (the only peripheral to do so other than the Satellaview and the unreleased SNES-CD), has 2 controllers instead of 4, but also compatible with &#039;&#039;Cannondale Cup&#039;&#039; unlike the gym bike.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Life Cycle 3500X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Life Cycle 9XS&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Golf controller&lt;br /&gt;
|[https://tcrf.net/Lasabirdie:_Get_in_the_Hole Lasabirdie Golf Controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|TeeVGolf&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[#Konami Justifier|Konami Justifier]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;Untested&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported, but not tested yet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Super Scope|Super Scope]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Miracle Piano&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Super_Nintendo|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Pachinko&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://consolevariations.com/collectibles/sony-playstation-prototype-controller SNES-CD controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Super Joy Card&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Twin Tap&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |XBAND keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|Data Pack (Satellaview)]]||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Teleplay modem&amp;lt;ref name=&amp;quot;Teleplay&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[Sega Genesis]], [[NES]] and SNES.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |SNES CD&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Wikipedia:SuFami_Turbo#Games|SuFami Turbo&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. ST Link)&amp;lt;/small&amp;gt;]]||{{Ya|link=https://ares-emu.net/compatibility/nintendo-snes-super-famicom}}&lt;br /&gt;
|{{Ya|link=https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Super Game Boy|Super Game Boy (2)]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na|link=https://github.com/snes9xgit/snes9x/issues/357}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem|XBAND modem]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |StuntMaster&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Super Multitap|Super Multitap]]&lt;br /&gt;
|{{Na|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Just the accessory, but additional players are not supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Voice-kun|Voice-kun]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |BS-X Satellaview SoundLink audio broadcast streaming/playback&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Real-time clock&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Rumble controller||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
:&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game Boy (Color) emulators|Game Boy (Color) emulation]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Game Boy|Super Game Boy]]&#039;&#039;&#039; was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for &#039;&#039;[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]&#039;&#039; Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES&#039;s more sophisticated sound hardware.&lt;br /&gt;
&lt;br /&gt;
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]&amp;lt;ref&amp;gt;[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].&amp;lt;/ref&amp;gt; can somewhat replicate the SGB&#039;s added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it&#039;s understandably hardware-intensive even by their usual reckoning.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt; As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays, it is using Sameboy for Super Game Boy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Game Boy emulation.&lt;br /&gt;
&lt;br /&gt;
There are a few hiccups with emulating the Super Game Boy, however. higan&#039;s Game Boy core isn&#039;t up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|&#039;&#039;Pokémon Yellow&#039;&#039;]] and the special border supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|&#039;&#039;Pokémon Gold&#039;&#039; and &#039;&#039;Silver&#039;&#039;]], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that there is a redesigned model, only released in Japan, called the &#039;&#039;Super Game Boy 2&#039;&#039;. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB&#039;s reliance on the clock signal from the SNES. higan and ares can run in &#039;&#039;Super Game Boy 2&#039;&#039; mode, but link cable connections aren&#039;t possible yet, not even with other Game Boy emulators that can emulate a link cable.&lt;br /&gt;
&lt;br /&gt;
===asciiPad===&lt;br /&gt;
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled &amp;quot;Slow&amp;quot; which changes the frequency of the additional modes. The switch can be set to off, turbo, and auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller&#039;s switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.&lt;br /&gt;
&lt;br /&gt;
===Pointing Devices===&lt;br /&gt;
====Super Scope====&lt;br /&gt;
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|&#039;&#039;Super Scope 6&#039;&#039;]], [[wikipedia:Yoshi%27s_Safari|&#039;&#039;Yoshi&#039;s Safari&#039;&#039;]], [[wikipedia:Battle_Clash|&#039;&#039;Battle Clash&#039;&#039;]], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|&#039;&#039;Metal Combat: Falcon&#039;s Revenge&#039;&#039;]] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.&lt;br /&gt;
&lt;br /&gt;
====Konami Justifier====&lt;br /&gt;
Similar to the NES Zapper, but differs from the Super Scope. It is another light gun, but requiring calibration this time around. It looks like a real gun and was intended to simulate the shooter arcade experience. Only one game is compatible, and that is [[wikipedia:Lethal_Enforcers|&#039;&#039;Lethal Enforcers&#039;&#039;]]. Snes9x and higan support this gun.&lt;br /&gt;
&lt;br /&gt;
===Super Multitap===&lt;br /&gt;
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|&#039;&#039;Bomberman&#039;&#039; games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.&lt;br /&gt;
&lt;br /&gt;
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===&lt;br /&gt;
This is a rather obscure Super Famicom game with compatible accessories. &#039;&#039;JRA PAT&#039;&#039; is a horse race gambling game that {{YouTubeVideo|wtMlEcf8x6Q|allowed you to use real money}}. The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.&lt;br /&gt;
&lt;br /&gt;
===Voice-kun===&lt;br /&gt;
A few games by Koei shipped with an Audio CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intended to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature, but died of suicide.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Nintendo Super System===&lt;br /&gt;
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]&lt;br /&gt;
Arcade system used to preview Super NES games in the United States.&lt;br /&gt;
*Emulation is possible with MAME and BizHawk&#039;s MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 compatibility status] for Nintendo Super System.&lt;br /&gt;
&lt;br /&gt;
===SNES-CD revival and emulation===&lt;br /&gt;
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo was unhappy with Sony&#039;s clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn&#039;t be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsolete by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.&lt;br /&gt;
&lt;br /&gt;
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&amp;amp;D&#039;s Marvelous, Square&#039;s Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, an actual Sony SNES-CD prototype was uncovered&amp;lt;ref&amp;gt;http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/&amp;lt;/ref&amp;gt; and repaired. See {{YouTubeVideo|ug-CyGXMabg|here}} and {{YouTubeVideo|qh91IO9cV48|here}}. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn&#039;t work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.&lt;br /&gt;
&lt;br /&gt;
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as &amp;quot;SDBR_v0.95.sfc.&amp;quot; Under the same directory as the no$sns executable, make a &amp;quot;BIOS&amp;quot; folder, put the BIOS file there, and rename it to &amp;quot;SFX-100.bin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which aren&#039;t accurately emulated anywhere. This means it is safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.&lt;br /&gt;
*It is possible to emulate this variant with [[No$|NO$SNS]].&lt;br /&gt;
*See [[Prototype consoles]] page for more information about other prototype consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.&lt;br /&gt;
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeVideo|2jee4tlakqo|SuperRT - Realtime raytracing on the SNES}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Super Nintendo Entertainment System| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,snes,super,supernintendo,zsnes,snes9x,bsnes&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142918</id>
		<title>Super Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142918"/>
		<updated>2026-04-30T18:58:19Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Emulators */ added super zsnes license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on Super Nintendo Entertainment System|Emulators on Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the &#039;&#039;&#039;Super Famicom&#039;&#039;&#039; (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz with 128 KB of RAM. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had &#039;&#039;fierce&#039;&#039; competition with SEGA&#039;s [[Sega Genesis emulators|Mega Drive]] (known world wide as the Mega Drive, in America as the Genesis).&lt;br /&gt;
&lt;br /&gt;
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], and [[#Peripherals|peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|macOSx86|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro cores]&amp;lt;br&amp;gt;[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks bsnes forks]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&amp;lt;ref name=MesenS&amp;gt;SNES emulation only supported in libretro by the Mesen S core but it&#039;s obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (version 2.0 and later)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ Mesen S libretro]&amp;lt;ref name=MesenS&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;As of April 2026, Mesen 2 development has stalled. The last successful automated build and commit from the lead developer (Sour) occurred on July 16, 2025 (Build #698). No public activity has been recorded on GitHub or Nesdev since that date.&amp;quot;&amp;gt;{{~}}&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora|Web}}&lt;br /&gt;
|[https://github.com/snes9xgit/snes9x#snes9x-1 nightly&amp;lt;br&amp;gt;libretro nightly core]&amp;lt;br&amp;gt;[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(bsnes v087 (to be dropped in 2.11.1), v115+)(Snes9x)(Mednafen)(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://www.zsnes.com/#downloads 0.100b]&lt;br /&gt;
|&amp;lt;small&amp;gt;7 games supported&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Red}} {{License|Proprietary}} (Early Development)&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/84 1.5.46.02]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&amp;lt;br&amp;gt;[[Higan#nSide|nSide]]&amp;lt;br&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&amp;amp;compatibility= ?]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/EmulatorResources/Lsnes lsnes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(based on bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://lsnes.tasbot.net/ rr2-β25]&amp;lt;br&amp;gt;[http://repo.or.cz/w/lsnes.git git]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$SNS]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://problemkaputt.de/sns.htm 1.6]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot;&amp;gt;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br&amp;gt;[https://github.com/ShadauxCat/CATSFC git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;bsnes v059 and SNES-Faust&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen&#039;s SNES-Faust)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|kindred (Super Sleuth PE)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.crazysmart.net.au/kindred {{kindredVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silhouette]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(stolen [[Snes9x]] code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ZSNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[http://zsnes.com 1.51]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESGT&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{Snes9xVer}}]&amp;lt;br&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;/small&amp;gt;]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes8x&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Different from &#039;Snes9x&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/497 2.15.3]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://yoyofr92.free.fr/ Little John]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|J2MESnes&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|&lt;br /&gt;
[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|align=left|{{Icon|NX|XboxOne|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|NGC}}&amp;lt;br&amp;gt;{{Icon|PS4|Vita}}&amp;lt;br&amp;gt;{{Icon|Wii|3DS|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|Xbox360|Saturn}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;snes9x2010_libretro (Snes9x Next &amp;amp; 1.53) has no PS4 support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br&amp;gt;[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x GX&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]&amp;lt;br&amp;gt;[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}{{Icon|Switch2}}&lt;br /&gt;
|5.0.0&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GBA|GCWZero}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;&amp;gt;libretro core only&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|NDS}}&amp;lt;br&amp;gt;{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|DC}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x X&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DreamSNES&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|pSnes&lt;br /&gt;
|align=left|{{Icon|Vita|NX}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SnemulDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://github.com/cotodevel/snemulds GitHub]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List|77|175}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|sodium64&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/Hydr8gon/sodium64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re SnesC0re]&lt;br /&gt;
|align=left|{{Icon|PS5}}&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES Station&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|0.2.6c&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/esmjanus/snes9xTYL/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility|27|38}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|blargSNES&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[http://blargsnes.kuribo64.net/ 1.4]&amp;lt;br&amp;gt;[https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List|474|713}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenSnes9x&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GP32|Zodiac}}&lt;br /&gt;
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Calculator&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Nspire}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;/&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remaster-at-Runtime Engines==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;A Remaster-at-Runtime (RaR) Engine is a specialized sub-layer of an emulator that intercepts a game’s original internal data such as draw calls, tile indexes, or audio triggers and replaces them with high-fidelity assets in real-time. Unlike standard emulators that focus on hardware accuracy, RaR Engines prioritize aesthetic transformation, effectively &amp;quot;remastering&amp;quot; the game while it is being played without modifying the original ROM file. While asset replacement capable emulators (like bsnes-hd) allow for high-definition visuals, true Remaster-at-Runtime Engines are distinguished by their ability to do more such as procedurally transform the game&#039;s original logic (e.g., converting 2D tiles into 3D voxels or applying dynamic lighting to 16-bit environments). Recommended to see [[Game engine recreations and source ports]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER_ZSNES|Super ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Android}}&lt;br /&gt;
|[https://www.zsnes.com/ {{SuperZSNESVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes Google Play]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
; [[higan]] / [[ares]] / [[bsnes]]&lt;br /&gt;
* The codifier of [[Emulation Accuracy|emulation accuracy]]. It should play all commercially released games without trouble, assuming you have the power. Ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|fully cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partially cycle-accurate]].&lt;br /&gt;
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.&lt;br /&gt;
* Has a superb LLE audio engine.&lt;br /&gt;
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.&lt;br /&gt;
; [[Snes9x]]&lt;br /&gt;
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.&lt;br /&gt;
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you will want at least a late Pentium 3).&lt;br /&gt;
* Shares its LLE audio engine with bsnes.&lt;br /&gt;
* Older versions may have buggy graphics and shaders in standalone, though it is video card- and driver-dependent.&lt;br /&gt;
* Controller support is hit-and-miss, especially when it comes to XInput.&lt;br /&gt;
; [[RetroArch]]&lt;br /&gt;
* There are official cores for bsnes and Snes9x you can obtain easily.&lt;br /&gt;
* Very customizable and programmable by nature.&lt;br /&gt;
:* The viewport is scalable to any resolution.&lt;br /&gt;
:* It makes good use of fullscreen with the right choice of interface.&lt;br /&gt;
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.&lt;br /&gt;
* Dynamic rate control fixes most audio issues.&lt;br /&gt;
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.&lt;br /&gt;
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.&lt;br /&gt;
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don&#039;t sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it can overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.&lt;br /&gt;
* Its SNES core is based on bsnes v115.&lt;br /&gt;
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.&lt;br /&gt;
* Has support for libretro cores.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
* Like BizHawk, it&#039;s multi-system and based on bsnes.&lt;br /&gt;
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.&lt;br /&gt;
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).&lt;br /&gt;
:* It is missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.&lt;br /&gt;
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|&#039;&#039;A.S.P. Air Strike Patrol&#039;&#039;]], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.&lt;br /&gt;
* There &#039;&#039;are&#039;&#039; systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you would be better off using standalone bsnes.&lt;br /&gt;
; [[Mesen]] / [[Mesen S]] / Mesen SX&lt;br /&gt;
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.&lt;br /&gt;
* Users who increasingly tire of higan&#039;s and bsnes&#039; limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users&#039; game systems alongside Snes9x or Mednafen (or similar peer).&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.&lt;br /&gt;
* [[Emulation Accuracy|Accuracy]] is not the greatest, and users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: &#039;&#039;Super Puyo Puyo 2&#039;&#039;).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].&lt;br /&gt;
:* Netplay is generally hassle-free and doesn&#039;t require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).&lt;br /&gt;
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.&lt;br /&gt;
* Support for the Super NES Mouse was added in version 5.0.0, alongside the &#039;&#039;Nintendo Classics&#039;&#039; rebranding and &#039;&#039;Mario Paint&#039;&#039;.&lt;br /&gt;
; [[ZSNES]]&lt;br /&gt;
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays, it&#039;s the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it is still relevant for many reasons, including:&lt;br /&gt;
:* Running full speed on even very old PCs such as an early Pentium 1.&lt;br /&gt;
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.&lt;br /&gt;
:* Having tons of bugs and not even emulating some of the original console&#039;s operations, which some fewer notable games needed.&lt;br /&gt;
::* One of these bugs was an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability that, if discovered in the emulator&#039;s prime, would&#039;ve allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it is always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.&lt;br /&gt;
:* Having [[ZSNES#Netplay|surprisingly good netplay]].&lt;br /&gt;
:* Sporting an iconic DOS-centric GUI.&lt;br /&gt;
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.&lt;br /&gt;
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what&#039;re now rare and tough-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under &amp;quot;Paths&amp;quot; in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version doesn&#039;t need them for SDD-1 titles, only for SPC7110 titles.&lt;br /&gt;
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).&lt;br /&gt;
; SNESGT&lt;br /&gt;
* Was once a reasonable choice, as it was more accurate than Snes9x while running much faster than bsnes.&lt;br /&gt;
* In more recent years has fallen out of favor as it is closed-source and no longer updated. &lt;br /&gt;
* Faster computers also make accurate emulation more feasible, and more recent versions of Snes9x have largely closed the accuracy gap.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&amp;lt;ref name=&amp;quot;MesenS&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/library/snes9x/#core-options}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Higher_sample_rates|Higher sample rates]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[#High-Resolution_Affine_Transformations|High-resolution affine transformations]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove sprite limit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The SNES has hardware support for up to [https://www.vg-resource.com/thread-28888.html 128 sprites.] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sprite_Replacement|Sprite replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Widescreen_hacks|Widescreen hacks]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|[[Input lag|Preemptive frames]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes, and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Run-ahead]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[Overclocking|Overclock]]&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Extra scanlines]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra Scanlines, SuperFX and SA-1|SA-1]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Super FX]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/snes9xgit/snes9x/issues/140}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders and filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}&lt;br /&gt;
|{{Ya|link=https://bsnes.org/docs/snes-cheats}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/devinacker/bsnes-plus#bsnes-plus}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://www.romhacking.net/utilities/241/}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[#MSU-1|MSU-1]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#SNES|Netplay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Should not be confused with BS-X or XBAND modem emulation, see [[#Peripherals|peripherals]] section for more information.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSU-1===&lt;br /&gt;
The MSU-1 (Media Streaming Unit) is a custom fan-made hardware specification for an additional chip that includes CD-ROM-quality audio and FMV cutscenes. It was eventually made available and working with real SNES hardware as the SD2SNES flashcard. It is the closest to the SNES-CD that you will ever get.&lt;br /&gt;
&lt;br /&gt;
One inconvenience is that most emulators don&#039;t really support this specification. It is currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan/ares (v094 and up), and Snes9x (1.55 and up). These hacks simply won&#039;t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).&lt;br /&gt;
&lt;br /&gt;
To load the MSU-1 patched games with higan or bsnes:&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Make sure to copy &amp;lt;code&amp;gt;manifest.bml&amp;lt;/code&amp;gt; and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM&lt;br /&gt;
#* Make sure it is &amp;lt;code&amp;gt;%USERPROFILE%\Emulation\Super Famicom\&amp;lt;/code&amp;gt; in the case of higan, and follow the readme included to know what names to use&lt;br /&gt;
# Launch with higan/bsnes.&lt;br /&gt;
To load the MSU-1 patched games with Snes9x: &#039;&#039;(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)&#039;&#039;&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM.&lt;br /&gt;
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a &amp;lt;code&amp;gt;.msu&amp;lt;/code&amp;gt; extension and all PCM files suffixed by track number.&lt;br /&gt;
# Launch the base ROM with Snes9x.&lt;br /&gt;
&lt;br /&gt;
Notable hacks for the MSU-1 include:&lt;br /&gt;
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)&lt;br /&gt;
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)&lt;br /&gt;
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&amp;amp;t=2073 Donkey Kong Country 2]&lt;br /&gt;
* [http://github.com/Dizzy611/DancingMadFF6 Final Fantasy III / VI]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2274/ Mega Man X]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2311/ Rock n&#039; Roll Racing]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2472/ Super Mario World]&lt;br /&gt;
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)&lt;br /&gt;
&lt;br /&gt;
===Extra Scanlines, SuperFX and SA-1===&lt;br /&gt;
[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;&lt;br /&gt;
&lt;br /&gt;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.&lt;br /&gt;
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)&lt;br /&gt;
The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc.) support HLE which results in all of their operations occurring.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|&#039;&#039;List of Super NES games with enhancement chips&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===High-Resolution Affine Transformations===&lt;br /&gt;
The SNES had a graphical mode called &amp;quot;Mode 7&amp;quot; that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options, but they&#039;re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there is heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High resolution:&#039;&#039;&#039; The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game&#039;s graphics. This may cause visual discrepancies between both.&lt;br /&gt;
* &#039;&#039;&#039;Supersampling:&#039;&#039;&#039; Acts like a sort of antialiasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to the same resolution as the rest of the image for a more uniform look. Used to be the only option in bsnes.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Later added by bsnes-hd.&lt;br /&gt;
&lt;br /&gt;
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].&lt;br /&gt;
&lt;br /&gt;
With certain settings, there is heavy aliasing that we can reduce by increasing the sampling rate.&lt;br /&gt;
&lt;br /&gt;
===[[Texture_packs#SNES|Sprite Replacement]]===&lt;br /&gt;
No emulator support this at the moment, but a&lt;br /&gt;
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.&lt;br /&gt;
&lt;br /&gt;
===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===&lt;br /&gt;
A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these games run at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of black bars on each side or stretched to fill the screen).&lt;br /&gt;
&lt;br /&gt;
:[https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/ retrogamecorps: Widescreen SNES guide]&lt;br /&gt;
&lt;br /&gt;
===Mode 7 scaling bilinear filtering===&lt;br /&gt;
Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they&#039;re scaled instead of just applying the bilinear filter on the video output itself. (Confirmation?)&lt;br /&gt;
&lt;br /&gt;
===Alternative audio interpolation methods===&lt;br /&gt;
Most SNES emulators, since at least ZSNES 1.3.x, support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.&lt;br /&gt;
&lt;br /&gt;
===Higher sample rates===&lt;br /&gt;
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;There weren&#039;t as many accessories that were released for the Super Nintendo compared to the [[Nintendo Entertainment System emulators#Hardware features and peripherals|NES]], but there are still quite a few to go over.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cartridge enhancement chips&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[:wikipedia:List of Super NES enhancement chips|Official cartridge enhancement chips]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MSU-1 enhancement chip&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ASCII Turbo File &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File II mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Turbo File Twin&#039;s Super mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barcode Battler]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|BS-X Satellaview]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#asciiPad|asciiPad]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|nEuAWIU89sQ|Bike controller}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The 3500X is for home use and 9XS is for gyms. The home bike uses the expansion port (the only peripheral to do so other than the Satellaview and the unreleased SNES-CD), has 2 controllers instead of 4, but also compatible with &#039;&#039;Cannondale Cup&#039;&#039; unlike the gym bike.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Life Cycle 3500X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Life Cycle 9XS&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Golf controller&lt;br /&gt;
|[https://tcrf.net/Lasabirdie:_Get_in_the_Hole Lasabirdie Golf Controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|TeeVGolf&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[#Konami Justifier|Konami Justifier]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;Untested&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported, but not tested yet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Super Scope|Super Scope]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Miracle Piano&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Super_Nintendo|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Pachinko&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://consolevariations.com/collectibles/sony-playstation-prototype-controller SNES-CD controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Super Joy Card&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Twin Tap&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |XBAND keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|Data Pack (Satellaview)]]||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Teleplay modem&amp;lt;ref name=&amp;quot;Teleplay&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[Sega Genesis]], [[NES]] and SNES.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |SNES CD&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Wikipedia:SuFami_Turbo#Games|SuFami Turbo&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. ST Link)&amp;lt;/small&amp;gt;]]||{{Ya|link=https://ares-emu.net/compatibility/nintendo-snes-super-famicom}}&lt;br /&gt;
|{{Ya|link=https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Super Game Boy|Super Game Boy (2)]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na|link=https://github.com/snes9xgit/snes9x/issues/357}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem|XBAND modem]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |StuntMaster&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Super Multitap|Super Multitap]]&lt;br /&gt;
|{{Na|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Just the accessory, but additional players are not supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Voice-kun|Voice-kun]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |BS-X Satellaview SoundLink audio broadcast streaming/playback&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Real-time clock&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Rumble controller||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
:&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game Boy (Color) emulators|Game Boy (Color) emulation]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Game Boy|Super Game Boy]]&#039;&#039;&#039; was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for &#039;&#039;[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]&#039;&#039; Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES&#039;s more sophisticated sound hardware.&lt;br /&gt;
&lt;br /&gt;
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]&amp;lt;ref&amp;gt;[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].&amp;lt;/ref&amp;gt; can somewhat replicate the SGB&#039;s added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it&#039;s understandably hardware-intensive even by their usual reckoning.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt; As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays, it is using Sameboy for Super Game Boy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Game Boy emulation.&lt;br /&gt;
&lt;br /&gt;
There are a few hiccups with emulating the Super Game Boy, however. higan&#039;s Game Boy core isn&#039;t up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|&#039;&#039;Pokémon Yellow&#039;&#039;]] and the special border supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|&#039;&#039;Pokémon Gold&#039;&#039; and &#039;&#039;Silver&#039;&#039;]], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that there is a redesigned model, only released in Japan, called the &#039;&#039;Super Game Boy 2&#039;&#039;. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB&#039;s reliance on the clock signal from the SNES. higan and ares can run in &#039;&#039;Super Game Boy 2&#039;&#039; mode, but link cable connections aren&#039;t possible yet, not even with other Game Boy emulators that can emulate a link cable.&lt;br /&gt;
&lt;br /&gt;
===asciiPad===&lt;br /&gt;
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled &amp;quot;Slow&amp;quot; which changes the frequency of the additional modes. The switch can be set to off, turbo, and auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller&#039;s switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.&lt;br /&gt;
&lt;br /&gt;
===Pointing Devices===&lt;br /&gt;
====Super Scope====&lt;br /&gt;
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|&#039;&#039;Super Scope 6&#039;&#039;]], [[wikipedia:Yoshi%27s_Safari|&#039;&#039;Yoshi&#039;s Safari&#039;&#039;]], [[wikipedia:Battle_Clash|&#039;&#039;Battle Clash&#039;&#039;]], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|&#039;&#039;Metal Combat: Falcon&#039;s Revenge&#039;&#039;]] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.&lt;br /&gt;
&lt;br /&gt;
====Konami Justifier====&lt;br /&gt;
Similar to the NES Zapper, but differs from the Super Scope. It is another light gun, but requiring calibration this time around. It looks like a real gun and was intended to simulate the shooter arcade experience. Only one game is compatible, and that is [[wikipedia:Lethal_Enforcers|&#039;&#039;Lethal Enforcers&#039;&#039;]]. Snes9x and higan support this gun.&lt;br /&gt;
&lt;br /&gt;
===Super Multitap===&lt;br /&gt;
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|&#039;&#039;Bomberman&#039;&#039; games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.&lt;br /&gt;
&lt;br /&gt;
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===&lt;br /&gt;
This is a rather obscure Super Famicom game with compatible accessories. &#039;&#039;JRA PAT&#039;&#039; is a horse race gambling game that {{YouTubeVideo|wtMlEcf8x6Q|allowed you to use real money}}. The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.&lt;br /&gt;
&lt;br /&gt;
===Voice-kun===&lt;br /&gt;
A few games by Koei shipped with an Audio CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intended to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature, but died of suicide.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Nintendo Super System===&lt;br /&gt;
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]&lt;br /&gt;
Arcade system used to preview Super NES games in the United States.&lt;br /&gt;
*Emulation is possible with MAME and BizHawk&#039;s MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 compatibility status] for Nintendo Super System.&lt;br /&gt;
&lt;br /&gt;
===SNES-CD revival and emulation===&lt;br /&gt;
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo was unhappy with Sony&#039;s clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn&#039;t be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsolete by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.&lt;br /&gt;
&lt;br /&gt;
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&amp;amp;D&#039;s Marvelous, Square&#039;s Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, an actual Sony SNES-CD prototype was uncovered&amp;lt;ref&amp;gt;http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/&amp;lt;/ref&amp;gt; and repaired. See {{YouTubeVideo|ug-CyGXMabg|here}} and {{YouTubeVideo|qh91IO9cV48|here}}. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn&#039;t work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.&lt;br /&gt;
&lt;br /&gt;
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as &amp;quot;SDBR_v0.95.sfc.&amp;quot; Under the same directory as the no$sns executable, make a &amp;quot;BIOS&amp;quot; folder, put the BIOS file there, and rename it to &amp;quot;SFX-100.bin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which aren&#039;t accurately emulated anywhere. This means it is safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.&lt;br /&gt;
*It is possible to emulate this variant with [[No$|NO$SNS]].&lt;br /&gt;
*See [[Prototype consoles]] page for more information about other prototype consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.&lt;br /&gt;
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeVideo|2jee4tlakqo|SuperRT - Realtime raytracing on the SNES}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Super Nintendo Entertainment System| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,snes,super,supernintendo,zsnes,snes9x,bsnes&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142917</id>
		<title>Super Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_Entertainment_System_emulators&amp;diff=142917"/>
		<updated>2026-04-30T18:55:41Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Emulators */ added super zsnes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on Super Nintendo Entertainment System|Emulators on Super Nintendo Entertainment System}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]&#039;&#039;&#039; (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the &#039;&#039;&#039;Super Famicom&#039;&#039;&#039; (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz with 128 KB of RAM. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had &#039;&#039;fierce&#039;&#039; competition with SEGA&#039;s [[Sega Genesis emulators|Mega Drive]] (known world wide as the Mega Drive, in America as the Genesis).&lt;br /&gt;
&lt;br /&gt;
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;line-height:1.5;width:74%;font-size:90%;&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Hardware variants|hardware variants]], [[#Enhancements|enhancements]], and [[#Peripherals|peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|macOSx86|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br&amp;gt;[https://github.com/ares-emulator/ares/releases {{AresVer}}]&lt;br /&gt;
|{{Emulator compatibility|link=https://ares-emu.net/compatibility|3379|3413}}&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro cores]&amp;lt;br&amp;gt;[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks bsnes forks]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&amp;lt;ref name=MesenS&amp;gt;SNES emulation only supported in libretro by the Mesen S core but it&#039;s obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (version 2.0 and later)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ Mesen S libretro]&amp;lt;ref name=MesenS&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;As of April 2026, Mesen 2 development has stalled. The last successful automated build and commit from the lead developer (Sour) occurred on July 16, 2025 (Build #698). No public activity has been recorded on GitHub or Nesdev since that date.&amp;quot;&amp;gt;{{~}}&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora|Web}}&lt;br /&gt;
|[https://github.com/snes9xgit/snes9x#snes9x-1 nightly&amp;lt;br&amp;gt;libretro nightly core]&amp;lt;br&amp;gt;[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(bsnes v087 (to be dropped in 2.11.1), v115+)(Snes9x)(Mednafen)(MAME)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core-dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|[https://www.zsnes.com/#downloads 0.100b]&lt;br /&gt;
|&amp;lt;small&amp;gt;7 games supported&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Pyra}}&lt;br /&gt;
|[https://pyra-handheld.com/repo/apps/84 1.5.46.02]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High||{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{HiganVer}}]&amp;lt;br&amp;gt;[[Higan#nSide|nSide]]&amp;lt;br&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&amp;amp;compatibility= ?]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/EmulatorResources/Lsnes lsnes]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(based on bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://lsnes.tasbot.net/ rr2-β25]&amp;lt;br&amp;gt;[http://repo.or.cz/w/lsnes.git git]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|NO$SNS]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://problemkaputt.de/sns.htm 1.6]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot;&amp;gt;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|LinuxARM|macOSx86|FreeBSD|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br&amp;gt;[https://github.com/ShadauxCat/CATSFC git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;bsnes v059 and SNES-Faust&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen&#039;s SNES-Faust)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|kindred (Super Sleuth PE)&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.crazysmart.net.au/kindred {{kindredVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silhouette]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(stolen [[Snes9x]] code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ZSNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
|[http://zsnes.com 1.51]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|SNESGT&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x EX+&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{Snes9xVer}}]&amp;lt;br&amp;gt;[https://github.com/Rakashazi/emu-ex-plus-alpha git]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;/small&amp;gt;]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes8x&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Different from &#039;Snes9x&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.appx4fun.com/xap/497 2.15.3]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://yoyofr92.free.fr/ Little John]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PalmOS}}&lt;br /&gt;
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.superretro16.com SuperRetro16]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|J2MESnes&lt;br /&gt;
|align=left|{{Icon|Java}}&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|&lt;br /&gt;
[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{ManicEMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Console&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]]&lt;br /&gt;
|align=left|{{Icon|NX|XboxOne|SXS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro cores]&lt;br /&gt;
|?&lt;br /&gt;
|Partial Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;Snes9x, Snes9x 2010, Snes9x 2005 Plus, Snes9x 2002&amp;quot;&amp;gt;libretro cores&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|NGC}}&amp;lt;br&amp;gt;{{Icon|PS4|Vita}}&amp;lt;br&amp;gt;{{Icon|Wii|3DS|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|Xbox360|Saturn}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;snes9x2010_libretro (Snes9x Next &amp;amp; 1.53) has no PS4 support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br&amp;gt;[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://github.com/snes9xgit/snes9x/issues/53 5 known issues]&amp;lt;/small&amp;gt;&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x GX&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]&amp;lt;br&amp;gt;[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]&lt;br /&gt;
|[https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snes9x]] for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online|Nintendo Classics]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}{{Icon|Switch2}}&lt;br /&gt;
|5.0.0&lt;br /&gt;
|[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]&lt;br /&gt;
|Game-dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GBA|GCWZero}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;&amp;gt;libretro core only&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&amp;lt;br&amp;gt;[https://docs.libretro.com/library/snes9x_2005_plus/ &amp;lt;small&amp;gt;Snes9x 2005 Plus&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;SNES9x port&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS}}&amp;lt;br&amp;gt;{{Icon|WiiU|Switch}}&amp;lt;br&amp;gt;{{Icon|NDS}}&amp;lt;br&amp;gt;{{Icon|PSP}}&amp;lt;br&amp;gt;{{Icon|PS3|DC}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Snes9x X&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DreamSNES&lt;br /&gt;
|align=left|{{Icon|DC}}&lt;br /&gt;
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|pSnes&lt;br /&gt;
|align=left|{{Icon|Vita|NX}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases 6.6]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DSTWO&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SnemulDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://github.com/cotodevel/snemulds GitHub]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List|77|175}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|sodium64&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/Hydr8gon/sodium64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re SnesC0re]&lt;br /&gt;
|align=left|{{Icon|PS5}}&lt;br /&gt;
|[https://github.com/BrinooTk/SnesC0re/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES360&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|SNES Station&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|0.2.6c&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Snes9x 1.39 based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/esmjanus/snes9xTYL/releases git]&lt;br /&gt;
|{{Emulator compatibility|link=https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility|27|38}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|blargSNES&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[http://blargsnes.kuribo64.net/ 1.4]&amp;lt;br&amp;gt;[https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
|{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List|474|713}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OpenSnes9x&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|GP32|Zodiac}}&lt;br /&gt;
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]&lt;br /&gt;
|?&lt;br /&gt;
|High||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Calculator&lt;br /&gt;
|-&lt;br /&gt;
|Pocket SNES&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Nspire}}&lt;br /&gt;
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]&amp;lt;br&amp;gt;[https://github.com/gameblabla/pocketsnes-nspire git]&amp;lt;br&amp;gt;[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]&amp;lt;br&amp;gt;[https://github.com/gameblabla/PocketSNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?||{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;libretro only&amp;quot;/&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remaster-at-Runtime Engines==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;A Remaster-at-Runtime (RaR) Engine is a specialized sub-layer of an emulator that intercepts a game’s original internal data such as draw calls, tile indexes, or audio triggers and replaces them with high-fidelity assets in real-time. Unlike standard emulators that focus on hardware accuracy, RaR Engines prioritize aesthetic transformation, effectively &amp;quot;remastering&amp;quot; the game while it is being played without modifying the original ROM file. While asset replacement capable emulators (like bsnes-hd) allow for high-definition visuals, true Remaster-at-Runtime Engines are distinguished by their ability to do more such as procedurally transform the game&#039;s original logic (e.g., converting 2D tiles into 3D voxels or applying dynamic lighting to 16-bit environments). Recommended to see [[Game engine recreations and source ports]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Version&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Licensing|License]] &lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPER_ZSNES|Super ZSNES]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Android}}&lt;br /&gt;
|[https://www.zsnes.com/ {{SuperZSNESVer}}]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes Google Play]&lt;br /&gt;
|?&lt;br /&gt;
|Full Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
; [[higan]] / [[ares]] / [[bsnes]]&lt;br /&gt;
* The codifier of [[Emulation Accuracy|emulation accuracy]]. It should play all commercially released games without trouble, assuming you have the power. Ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|fully cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partially cycle-accurate]].&lt;br /&gt;
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.&lt;br /&gt;
* Has a superb LLE audio engine.&lt;br /&gt;
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.&lt;br /&gt;
; [[Snes9x]]&lt;br /&gt;
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.&lt;br /&gt;
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you will want at least a late Pentium 3).&lt;br /&gt;
* Shares its LLE audio engine with bsnes.&lt;br /&gt;
* Older versions may have buggy graphics and shaders in standalone, though it is video card- and driver-dependent.&lt;br /&gt;
* Controller support is hit-and-miss, especially when it comes to XInput.&lt;br /&gt;
; [[RetroArch]]&lt;br /&gt;
* There are official cores for bsnes and Snes9x you can obtain easily.&lt;br /&gt;
* Very customizable and programmable by nature.&lt;br /&gt;
:* The viewport is scalable to any resolution.&lt;br /&gt;
:* It makes good use of fullscreen with the right choice of interface.&lt;br /&gt;
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.&lt;br /&gt;
* Dynamic rate control fixes most audio issues.&lt;br /&gt;
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.&lt;br /&gt;
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.&lt;br /&gt;
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don&#039;t sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it can overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[BizHawk]]&lt;br /&gt;
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.&lt;br /&gt;
* Its SNES core is based on bsnes v115.&lt;br /&gt;
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.&lt;br /&gt;
* Has support for libretro cores.&lt;br /&gt;
* Supports [[#Enhancements|RetroAchievements]].&lt;br /&gt;
; [[Mednafen]]&lt;br /&gt;
* Like BizHawk, it&#039;s multi-system and based on bsnes.&lt;br /&gt;
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.&lt;br /&gt;
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).&lt;br /&gt;
:* It is missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.&lt;br /&gt;
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|&#039;&#039;A.S.P. Air Strike Patrol&#039;&#039;]], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.&lt;br /&gt;
* There &#039;&#039;are&#039;&#039; systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you would be better off using standalone bsnes.&lt;br /&gt;
; [[Mesen]] / [[Mesen S]] / Mesen SX&lt;br /&gt;
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.&lt;br /&gt;
* Users who increasingly tire of higan&#039;s and bsnes&#039; limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users&#039; game systems alongside Snes9x or Mednafen (or similar peer).&lt;br /&gt;
; [[Nintendo Switch Online|Nintendo Classics]]&lt;br /&gt;
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.&lt;br /&gt;
* [[Emulation Accuracy|Accuracy]] is not the greatest, and users are limited to the selection of games Nintendo chooses to make available on the service.&lt;br /&gt;
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: &#039;&#039;Super Puyo Puyo 2&#039;&#039;).&lt;br /&gt;
* Different games between regions (Japan and International).&lt;br /&gt;
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].&lt;br /&gt;
:* Netplay is generally hassle-free and doesn&#039;t require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).&lt;br /&gt;
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.&lt;br /&gt;
* Support for the Super NES Mouse was added in version 5.0.0, alongside the &#039;&#039;Nintendo Classics&#039;&#039; rebranding and &#039;&#039;Mario Paint&#039;&#039;.&lt;br /&gt;
; [[ZSNES]]&lt;br /&gt;
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays, it&#039;s the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it is still relevant for many reasons, including:&lt;br /&gt;
:* Running full speed on even very old PCs such as an early Pentium 1.&lt;br /&gt;
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.&lt;br /&gt;
:* Having tons of bugs and not even emulating some of the original console&#039;s operations, which some fewer notable games needed.&lt;br /&gt;
::* One of these bugs was an &amp;lt;abbr title=&amp;quot;Arbitrary Code Execution&amp;quot;&amp;gt;ACE&amp;lt;/abbr&amp;gt; vulnerability that, if discovered in the emulator&#039;s prime, would&#039;ve allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it is always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.&lt;br /&gt;
:* Having [[ZSNES#Netplay|surprisingly good netplay]].&lt;br /&gt;
:* Sporting an iconic DOS-centric GUI.&lt;br /&gt;
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.&lt;br /&gt;
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what&#039;re now rare and tough-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under &amp;quot;Paths&amp;quot; in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version doesn&#039;t need them for SDD-1 titles, only for SPC7110 titles.&lt;br /&gt;
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).&lt;br /&gt;
; SNESGT&lt;br /&gt;
* Was once a reasonable choice, as it was more accurate than Snes9x while running much faster than bsnes.&lt;br /&gt;
* In more recent years has fallen out of favor as it is closed-source and no longer updated. &lt;br /&gt;
* Faster computers also make accurate emulation more feasible, and more recent versions of Snes9x have largely closed the accuracy gap.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&amp;lt;ref name=&amp;quot;MesenS&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Audio&lt;br /&gt;
|[[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya|link=https://docs.libretro.com/library/snes9x/#core-options}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Higher_sample_rates|Higher sample rates]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Graphics&lt;br /&gt;
|[[#High-Resolution_Affine_Transformations|High-resolution affine transformations]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove sprite limit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The SNES has hardware support for up to [https://www.vg-resource.com/thread-28888.html 128 sprites.] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sprite_Replacement|Sprite replacement]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Widescreen_hacks|Widescreen hacks]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|[[Input lag|Preemptive frames]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes, and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Input lag|Run-ahead]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[Overclocking|Overclock]]&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Extra scanlines]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra Scanlines, SuperFX and SA-1|SA-1]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Extra_Scanlines,_SuperFX_and_SA-1|Super FX]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/snes9xgit/snes9x/issues/140}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders and filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/pull/1397}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;RA&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya|link=https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/}}&lt;br /&gt;
|{{Ya|link=https://bsnes.org/docs/snes-cheats}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched &amp;quot;coil whine&amp;quot; that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://github.com/devinacker/bsnes-plus#bsnes-plus}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya|link=https://www.romhacking.net/utilities/241/}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[#MSU-1|MSU-1]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#SNES|Netplay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Should not be confused with BS-X or XBAND modem emulation, see [[#Peripherals|peripherals]] section for more information.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;RA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSU-1===&lt;br /&gt;
The MSU-1 (Media Streaming Unit) is a custom fan-made hardware specification for an additional chip that includes CD-ROM-quality audio and FMV cutscenes. It was eventually made available and working with real SNES hardware as the SD2SNES flashcard. It is the closest to the SNES-CD that you will ever get.&lt;br /&gt;
&lt;br /&gt;
One inconvenience is that most emulators don&#039;t really support this specification. It is currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan/ares (v094 and up), and Snes9x (1.55 and up). These hacks simply won&#039;t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).&lt;br /&gt;
&lt;br /&gt;
To load the MSU-1 patched games with higan or bsnes:&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Make sure to copy &amp;lt;code&amp;gt;manifest.bml&amp;lt;/code&amp;gt; and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM&lt;br /&gt;
#* Make sure it is &amp;lt;code&amp;gt;%USERPROFILE%\Emulation\Super Famicom\&amp;lt;/code&amp;gt; in the case of higan, and follow the readme included to know what names to use&lt;br /&gt;
# Launch with higan/bsnes.&lt;br /&gt;
To load the MSU-1 patched games with Snes9x: &#039;&#039;(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)&#039;&#039;&lt;br /&gt;
# Patch the original SNES ROM with the IPS patch&lt;br /&gt;
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with &amp;lt;code&amp;gt;create_pcm.bat&amp;lt;/code&amp;gt;, often found included with the sound pack) in the same directory as the ROM.&lt;br /&gt;
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a &amp;lt;code&amp;gt;.msu&amp;lt;/code&amp;gt; extension and all PCM files suffixed by track number.&lt;br /&gt;
# Launch the base ROM with Snes9x.&lt;br /&gt;
&lt;br /&gt;
Notable hacks for the MSU-1 include:&lt;br /&gt;
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)&lt;br /&gt;
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)&lt;br /&gt;
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&amp;amp;t=2073 Donkey Kong Country 2]&lt;br /&gt;
* [http://github.com/Dizzy611/DancingMadFF6 Final Fantasy III / VI]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2274/ Mega Man X]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)&lt;br /&gt;
* [http://www.romhacking.net/hacks/2311/ Rock n&#039; Roll Racing]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]&lt;br /&gt;
* [http://www.romhacking.net/hacks/2472/ Super Mario World]&lt;br /&gt;
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)&lt;br /&gt;
&lt;br /&gt;
===Extra Scanlines, SuperFX and SA-1===&lt;br /&gt;
[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;&lt;br /&gt;
&lt;br /&gt;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.&lt;br /&gt;
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)&lt;br /&gt;
The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc.) support HLE which results in all of their operations occurring.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|&#039;&#039;List of Super NES games with enhancement chips&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===High-Resolution Affine Transformations===&lt;br /&gt;
The SNES had a graphical mode called &amp;quot;Mode 7&amp;quot; that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options, but they&#039;re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there is heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High resolution:&#039;&#039;&#039; The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game&#039;s graphics. This may cause visual discrepancies between both.&lt;br /&gt;
* &#039;&#039;&#039;Supersampling:&#039;&#039;&#039; Acts like a sort of antialiasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to the same resolution as the rest of the image for a more uniform look. Used to be the only option in bsnes.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Later added by bsnes-hd.&lt;br /&gt;
&lt;br /&gt;
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].&lt;br /&gt;
&lt;br /&gt;
With certain settings, there is heavy aliasing that we can reduce by increasing the sampling rate.&lt;br /&gt;
&lt;br /&gt;
===[[Texture_packs#SNES|Sprite Replacement]]===&lt;br /&gt;
No emulator support this at the moment, but a&lt;br /&gt;
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.&lt;br /&gt;
&lt;br /&gt;
===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===&lt;br /&gt;
A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these games run at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of black bars on each side or stretched to fill the screen).&lt;br /&gt;
&lt;br /&gt;
:[https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/ retrogamecorps: Widescreen SNES guide]&lt;br /&gt;
&lt;br /&gt;
===Mode 7 scaling bilinear filtering===&lt;br /&gt;
Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they&#039;re scaled instead of just applying the bilinear filter on the video output itself. (Confirmation?)&lt;br /&gt;
&lt;br /&gt;
===Alternative audio interpolation methods===&lt;br /&gt;
Most SNES emulators, since at least ZSNES 1.3.x, support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.&lt;br /&gt;
&lt;br /&gt;
===Higher sample rates===&lt;br /&gt;
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&amp;lt;br&amp;gt;There weren&#039;t as many accessories that were released for the Super Nintendo compared to the [[Nintendo Entertainment System emulators#Hardware features and peripherals|NES]], but there are still quite a few to go over.&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! ares&lt;br /&gt;
! bsnes&lt;br /&gt;
! Mesen&lt;br /&gt;
! Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cartridge enhancement chips&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[:wikipedia:List of Super NES enhancement chips|Official cartridge enhancement chips]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |MSU-1 enhancement chip&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ASCII Turbo File &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Turbo File II mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Turbo File Twin&#039;s Super mode&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barcode Battler]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|BS-X Satellaview]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#asciiPad|asciiPad]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{YouTubeVideo|nEuAWIU89sQ|Bike controller}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The 3500X is for home use and 9XS is for gyms. The home bike uses the expansion port (the only peripheral to do so other than the Satellaview and the unreleased SNES-CD), has 2 controllers instead of 4, but also compatible with &#039;&#039;Cannondale Cup&#039;&#039; unlike the gym bike.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Life Cycle 3500X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Life Cycle 9XS&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Golf controller&lt;br /&gt;
|[https://tcrf.net/Lasabirdie:_Get_in_the_Hole Lasabirdie Golf Controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|TeeVGolf&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Light gun&lt;br /&gt;
|[[#Konami Justifier|Konami Justifier]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;Untested&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported, but not tested yet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Super Scope|Super Scope]]&lt;br /&gt;
|{{Ya|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Miracle Piano&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Super_Nintendo|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Pachinko&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://consolevariations.com/collectibles/sony-playstation-prototype-controller SNES-CD controller]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Super Joy Card&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Twin Tap&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |XBAND keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Early_online_services#Satellaview_.28SNES.29|Data Pack (Satellaview)]]||{{Na}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;bsnes-plus&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Teleplay modem&amp;lt;ref name=&amp;quot;Teleplay&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[Sega Genesis]], [[NES]] and SNES.&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |SNES CD&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Special cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Wikipedia:SuFami_Turbo#Games|SuFami Turbo&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(incl. ST Link)&amp;lt;/small&amp;gt;]]||{{Ya|link=https://ares-emu.net/compatibility/nintendo-snes-super-famicom}}&lt;br /&gt;
|{{Ya|link=https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Super Game Boy|Super Game Boy (2)]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na|link=https://github.com/snes9xgit/snes9x/issues/357}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem|XBAND modem]]||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |StuntMaster&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Super Multitap|Super Multitap]]&lt;br /&gt;
|{{Na|link=https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Just the accessory, but additional players are not supported.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Voice-kun|Voice-kun]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |BS-X Satellaview SoundLink audio broadcast streaming/playback&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Real-time clock&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Rumble controller||{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
:&#039;&#039;This shouldn&#039;t be confused with [[Game Boy Advance emulators#Hardware features and peripherals|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game Boy (Color) emulators|Game Boy (Color) emulation]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Super Game Boy|Super Game Boy]]&#039;&#039;&#039; was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for &#039;&#039;[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]&#039;&#039; Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES&#039;s more sophisticated sound hardware.&lt;br /&gt;
&lt;br /&gt;
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]&amp;lt;ref&amp;gt;[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].&amp;lt;/ref&amp;gt; can somewhat replicate the SGB&#039;s added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it&#039;s understandably hardware-intensive even by their usual reckoning.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt; As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays, it is using Sameboy for Super Game Boy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Game Boy emulation.&lt;br /&gt;
&lt;br /&gt;
There are a few hiccups with emulating the Super Game Boy, however. higan&#039;s Game Boy core isn&#039;t up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|&#039;&#039;Pokémon Yellow&#039;&#039;]] and the special border supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|&#039;&#039;Pokémon Gold&#039;&#039; and &#039;&#039;Silver&#039;&#039;]], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that there is a redesigned model, only released in Japan, called the &#039;&#039;Super Game Boy 2&#039;&#039;. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB&#039;s reliance on the clock signal from the SNES. higan and ares can run in &#039;&#039;Super Game Boy 2&#039;&#039; mode, but link cable connections aren&#039;t possible yet, not even with other Game Boy emulators that can emulate a link cable.&lt;br /&gt;
&lt;br /&gt;
===asciiPad===&lt;br /&gt;
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled &amp;quot;Slow&amp;quot; which changes the frequency of the additional modes. The switch can be set to off, turbo, and auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller&#039;s switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.&lt;br /&gt;
&lt;br /&gt;
===Pointing Devices===&lt;br /&gt;
====Super Scope====&lt;br /&gt;
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|&#039;&#039;Super Scope 6&#039;&#039;]], [[wikipedia:Yoshi%27s_Safari|&#039;&#039;Yoshi&#039;s Safari&#039;&#039;]], [[wikipedia:Battle_Clash|&#039;&#039;Battle Clash&#039;&#039;]], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|&#039;&#039;Metal Combat: Falcon&#039;s Revenge&#039;&#039;]] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.&lt;br /&gt;
&lt;br /&gt;
====Konami Justifier====&lt;br /&gt;
Similar to the NES Zapper, but differs from the Super Scope. It is another light gun, but requiring calibration this time around. It looks like a real gun and was intended to simulate the shooter arcade experience. Only one game is compatible, and that is [[wikipedia:Lethal_Enforcers|&#039;&#039;Lethal Enforcers&#039;&#039;]]. Snes9x and higan support this gun.&lt;br /&gt;
&lt;br /&gt;
===Super Multitap===&lt;br /&gt;
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|&#039;&#039;Bomberman&#039;&#039; games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.&lt;br /&gt;
&lt;br /&gt;
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===&lt;br /&gt;
This is a rather obscure Super Famicom game with compatible accessories. &#039;&#039;JRA PAT&#039;&#039; is a horse race gambling game that {{YouTubeVideo|wtMlEcf8x6Q|allowed you to use real money}}. The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.&lt;br /&gt;
&lt;br /&gt;
===Voice-kun===&lt;br /&gt;
A few games by Koei shipped with an Audio CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intended to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature, but died of suicide.&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Nintendo Super System===&lt;br /&gt;
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]&lt;br /&gt;
Arcade system used to preview Super NES games in the United States.&lt;br /&gt;
*Emulation is possible with MAME and BizHawk&#039;s MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 compatibility status] for Nintendo Super System.&lt;br /&gt;
&lt;br /&gt;
===SNES-CD revival and emulation===&lt;br /&gt;
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo was unhappy with Sony&#039;s clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn&#039;t be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsolete by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.&lt;br /&gt;
&lt;br /&gt;
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&amp;amp;D&#039;s Marvelous, Square&#039;s Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, an actual Sony SNES-CD prototype was uncovered&amp;lt;ref&amp;gt;http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/&amp;lt;/ref&amp;gt; and repaired. See {{YouTubeVideo|ug-CyGXMabg|here}} and {{YouTubeVideo|qh91IO9cV48|here}}. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn&#039;t work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.&lt;br /&gt;
&lt;br /&gt;
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as &amp;quot;SDBR_v0.95.sfc.&amp;quot; Under the same directory as the no$sns executable, make a &amp;quot;BIOS&amp;quot; folder, put the BIOS file there, and rename it to &amp;quot;SFX-100.bin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which aren&#039;t accurately emulated anywhere. This means it is safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.&lt;br /&gt;
*It is possible to emulate this variant with [[No$|NO$SNS]].&lt;br /&gt;
*See [[Prototype consoles]] page for more information about other prototype consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.&lt;br /&gt;
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{YouTubeVideo|2jee4tlakqo|SuperRT - Realtime raytracing on the SNES}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Super Nintendo Entertainment System| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,snes,super,supernintendo,zsnes,snes9x,bsnes&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=SUPER_ZSNES&amp;diff=142916</id>
		<title>SUPER ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=SUPER_ZSNES&amp;diff=142916"/>
		<updated>2026-04-30T18:43:19Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: added a reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo          = SuperZsnesLogo.webp&lt;br /&gt;
|logowidth     = 234&lt;br /&gt;
|screenshot    = SUPERZSNES UI 1.png&lt;br /&gt;
|last-version  = {{Version|SuperZSNES}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on iOS|iOS]] &amp;lt;small&amp;gt;WIP&amp;lt;/small&amp;gt;&lt;br /&gt;
|architecture  = [[wikipedia:Unity (game engine)|Unity Engine]]&lt;br /&gt;
|prog-lang     = C# (Mono)&lt;br /&gt;
|target        = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|compatibility = &amp;lt;small&amp;gt;Early development; currently supporting 7 enhanced titles (Super Metroid, Super Castlevania IV, F-Zero, Super Ghouls &#039;n Ghosts, Mega Man X, Gradius III, Super Mario World)&amp;lt;/small&amp;gt;&lt;br /&gt;
|accuracy      = High (PPU-accurate GPU rendering)&lt;br /&gt;
|developer     = zsKnight, _Demo_&lt;br /&gt;
|website       = [https://www.zsnes.com/ ZSNES.com]&lt;br /&gt;
|license       = Proprietary (Early Development)&lt;br /&gt;
|support       = [https://www.patreon.com/cw/ZSNES Patreon]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPER ZSNES&#039;&#039;&#039; is a complete, from-scratch rewrite of the legendary [[ZSNES]], developed by the original authors &#039;&#039;&#039;zsKnight&#039;&#039;&#039; and &#039;&#039;&#039;_Demo_&#039;&#039;&#039;. Announced in April 25, 2026 (and release on 26th), it abandons the legacy x86 assembly of the 1997 original in favor of a modern [[wikipedia:Unity (game engine)|Unity-based]] architecture. &lt;br /&gt;
&lt;br /&gt;
The emulator is designed to leverage modern GPU power to provide &amp;quot;Super Enhancements&amp;quot; that go beyond traditional emulation.&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;[https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/ Super ZSNES” is a stab at a modern SNES emulator from the original developers] Ars Technica&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/#downloads Releases]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://play.google.com/store/apps/details?id=com.zsnes.superzsnes Play Store]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|iOS-big}}&lt;br /&gt;
|WIP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Pivot==&lt;br /&gt;
Unlike the original ZSNES (v1.51 and earlier), which was limited to 32-bit x86 systems due to its assembly codebase, SUPER ZSNES is built on the Unity engine. This allows for:&lt;br /&gt;
* &#039;&#039;&#039;GPU-Powered PPU&#039;&#039;&#039;: Rendering is offloaded to the graphics card, enabling high-fidelity visual effects.&lt;br /&gt;
* &#039;&#039;&#039;Cross-Platform&#039;&#039;&#039;: Simultaneous development for Windows, macOS, Linux, Android and iOS.&lt;br /&gt;
* &#039;&#039;&#039;Modern Security&#039;&#039;&#039;: Eliminates the native code execution vulnerabilities found in the legacy assembly versions.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The standout feature of SUPER ZSNES is the &#039;&#039;&#039;Super Enhancement Engine (SEE)&#039;&#039;&#039;, which provides per-game handcrafted upgrades:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3D Height Mapping:&#039;&#039;&#039; Converts Mode 7 layers into actual 3D geometry (e.g., &#039;&#039;F-Zero&#039;&#039;, &#039;&#039;Pilotwings&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Asset Replacement:&#039;&#039;&#039; Allows for manual high-resolution redrawing of sprites and backgrounds rather than generic AI upscaling.&lt;br /&gt;
* &#039;&#039;&#039;Audio Replacement:&#039;&#039;&#039; Supports uncompressed audio samples to replace the original SPC700 output.&lt;br /&gt;
* &#039;&#039;&#039;Widescreen:&#039;&#039;&#039; Native 16:9 and 21:9 support for optimized titles.&lt;br /&gt;
* &#039;&#039;&#039;No Vibe Coding:&#039;&#039;&#039; The developers&#039; philosophy of manual, high-quality optimization over generic &amp;quot;hacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
SUPER ZSNES retains the iconic &amp;quot;Blue Box&amp;quot; GUI and the signature falling snow from the original version, now modernized for 4K displays and touchscreens. It includes modern quality-of-life features such as Rewind, Fast-Forward, and Save State Bookmarking.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot; caption=&amp;quot;SUPER ZSNES User Interface and Enhancements&amp;quot;&amp;gt;&lt;br /&gt;
File:SUPERZSNES_8l9BbZVipS.png&lt;br /&gt;
File:SUPERZSNES_CKEcXcjwqH.png&lt;br /&gt;
File:SUPERZSNES_81tbakd9eU.png&lt;br /&gt;
File:SUPERZSNES_yjL4IhoRbW.png&lt;br /&gt;
File:SUPERZSNES_PfhviKfDhM.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison to Legacy ZSNES==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Feature !! ZSNES (1.x) !! SUPER ZSNES&lt;br /&gt;
|-&lt;br /&gt;
! Architecture&lt;br /&gt;
| x86 Assembly || Unity / C#&lt;br /&gt;
|-&lt;br /&gt;
! Accuracy&lt;br /&gt;
| Low (Speed-focused) || High (PPU-accurate)&lt;br /&gt;
|-&lt;br /&gt;
! PPU Rendering&lt;br /&gt;
| CPU || GPU&lt;br /&gt;
|-&lt;br /&gt;
! 3D Effects&lt;br /&gt;
| None || 3D Height Mapping&lt;br /&gt;
|-&lt;br /&gt;
! Sound&lt;br /&gt;
| 16-bit Samples || Uncompressed Replacement&lt;br /&gt;
|-&lt;br /&gt;
! Special Chips&lt;br /&gt;
| High Support || In Development&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
As of April 2026, SUPER ZSNES is in early access. Support for special enhancement chips (SuperFX, SA-1) and the legendary Netplay system are currently listed as &amp;quot;Coming Soon&amp;quot; on the official roadmap.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://discord.com/invite/Qnpk2QjqWM Official discord server]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1VSD6xx6CueHSmsmmfLIihnU7c_89BwcaGowWDmUZ0Qo/ SUPER ZSNES Bug List] – A community-maintained list of known emulation issues.&lt;br /&gt;
* {{YouTubeVideo|wDQn-8tUgdA|Super ZSNES: Legendary SNES emulator has returned!}} – An interview and showcase featuring the original creator, ZS Knight, discussing the unexpected return of the ZSNES project after nearly two decades.&lt;br /&gt;
* {{YouTubeVideo|r5twUkvYFpA|Super ZSNES - GPU Powered SNES emulation is here!}} – A technical deep dive by Modern Vintage Gamer exploring the unique architecture of Super ZSNES.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:iOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142907</id>
		<title>ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142907"/>
		<updated>2026-04-30T17:48:06Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 1.51&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture = [[wikipedia:x86|x86]]&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_, pagefault, Nach&lt;br /&gt;
|website = [http://www.zsnes.com/old ZSNES.com/old]&lt;br /&gt;
|source = [[sourceforge:projects/zsnes/files/zsnes/|SourceForge]]&lt;br /&gt;
|support = [https://www.paypal.com/cgi-bin/webscr?item_name=Donation+to+ZSNES&amp;amp;cmd=_donations&amp;amp;business=pagefault%40gmail.com PayPal]&lt;br /&gt;
|issuetracker = [https://sourceforge.net/p/zsnes/_list/tickets SourceForge]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZSNES&#039;&#039;&#039; is a free and open-source [[Super Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia:x86|x86]] assembly. It was originally made in 1997 and was one of the most popular Super Nintendo emulators from late nineties to mid-2000s, but now is obsolete and has not been updated since 2007. Currently the only reason to use ZSNES is for the netplay or if you&#039;re on a toaster. As of April 2026, Two of the developers have started a new emulator project with the ZSNES branding, called [[SUPER ZSNES|Super ZSNES]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|DOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/old/index.php?page=files Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Mac-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://emulationrealm.net/downloads/emulators/mac-os/console/super-nintendo/zsnes-mac 1.51 - Mac]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Netplay==&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsnesw142.zip ZSNES 1.42]&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsneswv1.36.zip ZSNES 1.36]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The ZSNES developers focused on speed over [[Emulation accuracy|accuracy]], so a hefty amount of games have bugs (and some just crash outright). The current version (v1.51) created more problems than it fixed and many problems still remain:&lt;br /&gt;
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on &#039;&#039;new&#039;&#039; graphics engine]]&lt;br /&gt;
* Compatibility is lower than modern emulators due to low accuracy to real SNES system.&lt;br /&gt;
&lt;br /&gt;
* Games crashing: Der Langrisser (freezes after 2–3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.&lt;br /&gt;
&lt;br /&gt;
* Bad sound emulation: Many games sound inaccurate on ZSNES. ZSNES&#039;s audio timer isn&#039;t floating point so there are timing artifacts in the music. ZSNES doesn&#039;t emulate release values of ADSR so held notes will sound poor.&lt;br /&gt;
&lt;br /&gt;
[[File: Old zsnes snow gui.jpg|left|thumb|300px|Despite being outclassed by many more accurate &#039;&#039;and secure&#039;&#039; emulators, some held on to Zsnes for its iconic user interface.]]&lt;br /&gt;
&lt;br /&gt;
* Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly; Star Fox runs twice as fast as it should.&lt;br /&gt;
&lt;br /&gt;
* Transparency: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo-hi-res translucency won&#039;t display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.&lt;br /&gt;
&lt;br /&gt;
* x86 code exploits: With specially made hacks and homebrew ROMs, it is possible for them to break out of ZSNES itself and [https://www.youtube.com/watch?v=Q3SOYneC7mU execute native code on the host computer.] &lt;br /&gt;
&lt;br /&gt;
* While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was removed in v1.50.&lt;br /&gt;
&lt;br /&gt;
* SA-1 isn&#039;t emulated correctly, so Kirby Super Star can sometimes spawn different sprites than the supposed one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here].&lt;br /&gt;
&lt;br /&gt;
It is recommended to use [[Snes9x]], [[bsnes]] or [[ares]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
* According to [https://www.youtube.com/watch?v=iG-oqvj4Tqk this interview] with zsKnight, ZSNES is basically a pioneer of rollback netcode.&lt;br /&gt;
* Individual layers can be switched on and off, allowing to take screenshots without sprites or with sprites only, among other possibilities.&lt;br /&gt;
* Can pause emulation at any time&lt;br /&gt;
* You can access and navigate all menus with the keyboard only; you are not forced to waste time looking for the mouse with your hand and for its cursor on the screen.&lt;br /&gt;
* Excellent netplay connectivity between 2 players&lt;br /&gt;
* In-game chat that doesn&#039;t require switching focus between 2 windows&lt;br /&gt;
* The host&#039;s save file is immediately shared with the client, so you don&#039;t need to upload it elsewhere first&lt;br /&gt;
* In case of desynchronization, the host can make save states and load them for both players to resynchronize&lt;br /&gt;
* You can swap controllers at any time&lt;br /&gt;
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag&lt;br /&gt;
* It works just as well with between a dial-up user and someone on DSL&lt;br /&gt;
* You can switch between windowed mode and full screen with ease.&lt;br /&gt;
* Using version 1.36, games pretty much do not desynchronize period&lt;br /&gt;
* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future&lt;br /&gt;
* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy&lt;br /&gt;
* Most Konami games tend to desynchronize unless you specifically use ZSNES 1.36 or 1.337&lt;br /&gt;
* Interface might be unappealing to some people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.&lt;br /&gt;
&lt;br /&gt;
==Alternatives==&lt;br /&gt;
===bZSNES===&lt;br /&gt;
In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool&#039;s Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}}&lt;br /&gt;
&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]&lt;br /&gt;
* [http://www.mediafire.com/download/c6nylmbnca23rmy/bZSNES.rar mirror]&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip bZSNES source code]&lt;br /&gt;
&lt;br /&gt;
===ZMZ===&lt;br /&gt;
[http://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=5681 ZMZ] isn&#039;t an emulator in its own right, rather it takes the interface that ZSNES uses and applies it to a [[libretro]] frontend for running SNES cores such as [[Snes9x]] and [[bsnes]]. Apart from the replicated ZSNES interface, it can also record ZMV files.&lt;br /&gt;
&lt;br /&gt;
===ZSNES 2===&lt;br /&gt;
* [https://github.com/xyproto/zsnes An active fork of ZSNES on GitHub.] It is primarily focused on allowing ZSNES to be compiled on x64 versions of modern Linux distros.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:DOS emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142906</id>
		<title>ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142906"/>
		<updated>2026-04-30T17:46:30Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Changed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 1.51&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture = [[wikipedia:x86|x86]]&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_, pagefault, Nach&lt;br /&gt;
|website = [http://www.zsnes.com/old ZSNES.com/old]&lt;br /&gt;
|source = [[sourceforge:projects/zsnes/files/zsnes/|SourceForge]]&lt;br /&gt;
|support = [https://www.paypal.com/cgi-bin/webscr?item_name=Donation+to+ZSNES&amp;amp;cmd=_donations&amp;amp;business=pagefault%40gmail.com PayPal]&lt;br /&gt;
|issuetracker = [https://sourceforge.net/p/zsnes/_list/tickets SourceForge]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZSNES&#039;&#039;&#039; is a free and open-source [[Super Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia:x86|x86]] assembly. It was originally made in 1997 and was one of the most popular Super Nintendo emulators from late nineties to mid-2000s, but now is obsolete and has not been updated since 2007. Currently the only reason to use ZSNES is for the netplay or if you&#039;re on a toaster. As of April 2026, Two of the developers have started a new emulator project with the ZSNES branding, called [[Super ZSNES|SUPER ZSNES]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|DOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/old/index.php?page=files Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Mac-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://emulationrealm.net/downloads/emulators/mac-os/console/super-nintendo/zsnes-mac 1.51 - Mac]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Netplay==&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsnesw142.zip ZSNES 1.42]&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsneswv1.36.zip ZSNES 1.36]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The ZSNES developers focused on speed over [[Emulation accuracy|accuracy]], so a hefty amount of games have bugs (and some just crash outright). The current version (v1.51) created more problems than it fixed and many problems still remain:&lt;br /&gt;
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on &#039;&#039;new&#039;&#039; graphics engine]]&lt;br /&gt;
* Compatibility is lower than modern emulators due to low accuracy to real SNES system.&lt;br /&gt;
&lt;br /&gt;
* Games crashing: Der Langrisser (freezes after 2–3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.&lt;br /&gt;
&lt;br /&gt;
* Bad sound emulation: Many games sound inaccurate on ZSNES. ZSNES&#039;s audio timer isn&#039;t floating point so there are timing artifacts in the music. ZSNES doesn&#039;t emulate release values of ADSR so held notes will sound poor.&lt;br /&gt;
&lt;br /&gt;
[[File: Old zsnes snow gui.jpg|left|thumb|300px|Despite being outclassed by many more accurate &#039;&#039;and secure&#039;&#039; emulators, some held on to Zsnes for its iconic user interface.]]&lt;br /&gt;
&lt;br /&gt;
* Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly; Star Fox runs twice as fast as it should.&lt;br /&gt;
&lt;br /&gt;
* Transparency: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo-hi-res translucency won&#039;t display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.&lt;br /&gt;
&lt;br /&gt;
* x86 code exploits: With specially made hacks and homebrew ROMs, it is possible for them to break out of ZSNES itself and [https://www.youtube.com/watch?v=Q3SOYneC7mU execute native code on the host computer.] &lt;br /&gt;
&lt;br /&gt;
* While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was removed in v1.50.&lt;br /&gt;
&lt;br /&gt;
* SA-1 isn&#039;t emulated correctly, so Kirby Super Star can sometimes spawn different sprites than the supposed one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here].&lt;br /&gt;
&lt;br /&gt;
It is recommended to use [[Snes9x]], [[bsnes]] or [[ares]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
* According to [https://www.youtube.com/watch?v=iG-oqvj4Tqk this interview] with zsKnight, ZSNES is basically a pioneer of rollback netcode.&lt;br /&gt;
* Individual layers can be switched on and off, allowing to take screenshots without sprites or with sprites only, among other possibilities.&lt;br /&gt;
* Can pause emulation at any time&lt;br /&gt;
* You can access and navigate all menus with the keyboard only; you are not forced to waste time looking for the mouse with your hand and for its cursor on the screen.&lt;br /&gt;
* Excellent netplay connectivity between 2 players&lt;br /&gt;
* In-game chat that doesn&#039;t require switching focus between 2 windows&lt;br /&gt;
* The host&#039;s save file is immediately shared with the client, so you don&#039;t need to upload it elsewhere first&lt;br /&gt;
* In case of desynchronization, the host can make save states and load them for both players to resynchronize&lt;br /&gt;
* You can swap controllers at any time&lt;br /&gt;
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag&lt;br /&gt;
* It works just as well with between a dial-up user and someone on DSL&lt;br /&gt;
* You can switch between windowed mode and full screen with ease.&lt;br /&gt;
* Using version 1.36, games pretty much do not desynchronize period&lt;br /&gt;
* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future&lt;br /&gt;
* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy&lt;br /&gt;
* Most Konami games tend to desynchronize unless you specifically use ZSNES 1.36 or 1.337&lt;br /&gt;
* Interface might be unappealing to some people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.&lt;br /&gt;
&lt;br /&gt;
==Alternatives==&lt;br /&gt;
===bZSNES===&lt;br /&gt;
In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool&#039;s Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}}&lt;br /&gt;
&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]&lt;br /&gt;
* [http://www.mediafire.com/download/c6nylmbnca23rmy/bZSNES.rar mirror]&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip bZSNES source code]&lt;br /&gt;
&lt;br /&gt;
===ZMZ===&lt;br /&gt;
[http://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=5681 ZMZ] isn&#039;t an emulator in its own right, rather it takes the interface that ZSNES uses and applies it to a [[libretro]] frontend for running SNES cores such as [[Snes9x]] and [[bsnes]]. Apart from the replicated ZSNES interface, it can also record ZMV files.&lt;br /&gt;
&lt;br /&gt;
===ZSNES 2===&lt;br /&gt;
* [https://github.com/xyproto/zsnes An active fork of ZSNES on GitHub.] It is primarily focused on allowing ZSNES to be compiled on x64 versions of modern Linux distros.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:DOS emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142905</id>
		<title>Super ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142905"/>
		<updated>2026-04-30T17:44:56Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Accidentally made a duplicate page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 0.100&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture =&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;[https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/ Super ZSNES” is a stab at a modern SNES emulator from the original developers] Ars Technica&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website = [http://www.zsnes.com ZSNES.com]&lt;br /&gt;
|source = &lt;br /&gt;
|support = &lt;br /&gt;
|issuetracker = &lt;br /&gt;
|license = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Delete|delete]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;  Super ZSNES&#039;&#039;&#039; is a free [[Super Nintendo emulators|Super Famicom (SNES) emulator]]. It is a new emulator built from scratch by 2 of the original 4 developers of the [[ZSNES]] project.&amp;lt;ref&amp;gt;[https://retrododo.com/supe-znes-emulator-released-with-new-features/ SUPER ZNES Emulator Released With New Features] Retrododo&amp;lt;/ref&amp;gt; It uses mainly GPU based rendering as opposed to the CPU based rendering of most SNES emulators. It has more accurate emulation of CPU and audio cores than the original zsnes.&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; It is currently in it&#039;s infancy and supports 7 games &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/#downloads Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Super ZNES is a successor of the [[ZSNES]] project, updated to have higher accuracy and modern features. It currently supports 7 games.&lt;br /&gt;
&lt;br /&gt;
===Planned features===&lt;br /&gt;
* High Resolution Internal drawing program for upscaling&lt;br /&gt;
* Overclocking&lt;br /&gt;
* Wide Screen &lt;br /&gt;
* Uncompressed Audio Replacement &lt;br /&gt;
* 3D, replacing tiles with 3D height mapped data.&lt;br /&gt;
* Netplay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142904</id>
		<title>Super ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142904"/>
		<updated>2026-04-30T17:37:32Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 0.100&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture =&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;[https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/ Super ZSNES” is a stab at a modern SNES emulator from the original developers] Ars Technica&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website = [http://www.zsnes.com ZSNES.com]&lt;br /&gt;
|source = &lt;br /&gt;
|support = &lt;br /&gt;
|issuetracker = &lt;br /&gt;
|license = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super ZSNES&#039;&#039;&#039; is a free [[Super Nintendo emulators|Super Famicom (SNES) emulator]]. It is a new emulator built from scratch by 2 of the original 4 developers of the [[ZSNES]] project.&amp;lt;ref&amp;gt;[https://retrododo.com/supe-znes-emulator-released-with-new-features/ SUPER ZNES Emulator Released With New Features] Retrododo&amp;lt;/ref&amp;gt; It uses mainly GPU based rendering as opposed to the CPU based rendering of most SNES emulators. It has more accurate emulation of CPU and audio cores than the original zsnes.&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; It is currently in it&#039;s infancy and supports 7 games &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/#downloads Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Super ZNES is a successor of the [[ZSNES]] project, updated to have higher accuracy and modern features. It currently supports 7 games.&lt;br /&gt;
&lt;br /&gt;
===Planned features===&lt;br /&gt;
* High Resolution Internal drawing program for upscaling&lt;br /&gt;
* Overclocking&lt;br /&gt;
* Wide Screen &lt;br /&gt;
* Uncompressed Audio Replacement &lt;br /&gt;
* 3D, replacing tiles with 3D height mapped data.&lt;br /&gt;
* Netplay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142903</id>
		<title>ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=ZSNES&amp;diff=142903"/>
		<updated>2026-04-30T17:36:31Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 1.51&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture = [[wikipedia:x86|x86]]&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_, pagefault, Nach&lt;br /&gt;
|website = [http://www.zsnes.com/old ZSNES.com/old]&lt;br /&gt;
|source = [[sourceforge:projects/zsnes/files/zsnes/|SourceForge]]&lt;br /&gt;
|support = [https://www.paypal.com/cgi-bin/webscr?item_name=Donation+to+ZSNES&amp;amp;cmd=_donations&amp;amp;business=pagefault%40gmail.com PayPal]&lt;br /&gt;
|issuetracker = [https://sourceforge.net/p/zsnes/_list/tickets SourceForge]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZSNES&#039;&#039;&#039; is a free and open-source [[Super Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia:x86|x86]] assembly. It was originally made in 1997 and was one of the most popular Super Nintendo emulators from late nineties to mid-2000s, but now is obsolete and has not been updated since 2007. Currently the only reason to use ZSNES is for the netplay or if you&#039;re on a toaster. As of April 2026, Two of the developers have started a new emulator project with the ZSNES branding, called [[Super ZSNES]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|DOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/old/index.php?page=files Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Mac-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://emulationrealm.net/downloads/emulators/mac-os/console/super-nintendo/zsnes-mac 1.51 - Mac]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Netplay==&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsnesw142.zip ZSNES 1.42]&lt;br /&gt;
* [http://prdownloads.sourceforge.net/zsnes/zsneswv1.36.zip ZSNES 1.36]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The ZSNES developers focused on speed over [[Emulation accuracy|accuracy]], so a hefty amount of games have bugs (and some just crash outright). The current version (v1.51) created more problems than it fixed and many problems still remain:&lt;br /&gt;
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on &#039;&#039;new&#039;&#039; graphics engine]]&lt;br /&gt;
* Compatibility is lower than modern emulators due to low accuracy to real SNES system.&lt;br /&gt;
&lt;br /&gt;
* Games crashing: Der Langrisser (freezes after 2–3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.&lt;br /&gt;
&lt;br /&gt;
* Bad sound emulation: Many games sound inaccurate on ZSNES. ZSNES&#039;s audio timer isn&#039;t floating point so there are timing artifacts in the music. ZSNES doesn&#039;t emulate release values of ADSR so held notes will sound poor.&lt;br /&gt;
&lt;br /&gt;
[[File: Old zsnes snow gui.jpg|left|thumb|300px|Despite being outclassed by many more accurate &#039;&#039;and secure&#039;&#039; emulators, some held on to Zsnes for its iconic user interface.]]&lt;br /&gt;
&lt;br /&gt;
* Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly; Star Fox runs twice as fast as it should.&lt;br /&gt;
&lt;br /&gt;
* Transparency: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo-hi-res translucency won&#039;t display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.&lt;br /&gt;
&lt;br /&gt;
* x86 code exploits: With specially made hacks and homebrew ROMs, it is possible for them to break out of ZSNES itself and [https://www.youtube.com/watch?v=Q3SOYneC7mU execute native code on the host computer.] &lt;br /&gt;
&lt;br /&gt;
* While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was removed in v1.50.&lt;br /&gt;
&lt;br /&gt;
* SA-1 isn&#039;t emulated correctly, so Kirby Super Star can sometimes spawn different sprites than the supposed one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here].&lt;br /&gt;
&lt;br /&gt;
It is recommended to use [[Snes9x]], [[bsnes]] or [[ares]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;|Review&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROS&#039;&#039;&#039; ||&lt;br /&gt;
* According to [https://www.youtube.com/watch?v=iG-oqvj4Tqk this interview] with zsKnight, ZSNES is basically a pioneer of rollback netcode.&lt;br /&gt;
* Individual layers can be switched on and off, allowing to take screenshots without sprites or with sprites only, among other possibilities.&lt;br /&gt;
* Can pause emulation at any time&lt;br /&gt;
* You can access and navigate all menus with the keyboard only; you are not forced to waste time looking for the mouse with your hand and for its cursor on the screen.&lt;br /&gt;
* Excellent netplay connectivity between 2 players&lt;br /&gt;
* In-game chat that doesn&#039;t require switching focus between 2 windows&lt;br /&gt;
* The host&#039;s save file is immediately shared with the client, so you don&#039;t need to upload it elsewhere first&lt;br /&gt;
* In case of desynchronization, the host can make save states and load them for both players to resynchronize&lt;br /&gt;
* You can swap controllers at any time&lt;br /&gt;
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag&lt;br /&gt;
* It works just as well with between a dial-up user and someone on DSL&lt;br /&gt;
* You can switch between windowed mode and full screen with ease.&lt;br /&gt;
* Using version 1.36, games pretty much do not desynchronize period&lt;br /&gt;
* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CONS&#039;&#039;&#039; ||&lt;br /&gt;
* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future&lt;br /&gt;
* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy&lt;br /&gt;
* Most Konami games tend to desynchronize unless you specifically use ZSNES 1.36 or 1.337&lt;br /&gt;
* Interface might be unappealing to some people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.&lt;br /&gt;
&lt;br /&gt;
==Alternatives==&lt;br /&gt;
===bZSNES===&lt;br /&gt;
In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool&#039;s Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}}&lt;br /&gt;
&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]&lt;br /&gt;
* [http://www.mediafire.com/download/c6nylmbnca23rmy/bZSNES.rar mirror]&lt;br /&gt;
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip bZSNES source code]&lt;br /&gt;
&lt;br /&gt;
===ZMZ===&lt;br /&gt;
[http://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=5681 ZMZ] isn&#039;t an emulator in its own right, rather it takes the interface that ZSNES uses and applies it to a [[libretro]] frontend for running SNES cores such as [[Snes9x]] and [[bsnes]]. Apart from the replicated ZSNES interface, it can also record ZMV files.&lt;br /&gt;
&lt;br /&gt;
===ZSNES 2===&lt;br /&gt;
* [https://github.com/xyproto/zsnes An active fork of ZSNES on GitHub.] It is primarily focused on allowing ZSNES to be compiled on x64 versions of modern Linux distros.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:DOS emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142902</id>
		<title>Super ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142902"/>
		<updated>2026-04-30T17:34:29Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 0.100&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture =&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;[https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/ Super ZSNES” is a stab at a modern SNES emulator from the original developers] Ars Technica&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website = [http://www.zsnes.com ZSNES.com]&lt;br /&gt;
|source = &lt;br /&gt;
|support = &lt;br /&gt;
|issuetracker = &lt;br /&gt;
|license = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super ZSNES&#039;&#039;&#039; is a free [[Super Nintendo emulators|Super Famicom (SNES) emulator]]. It is a new emulator built from scratch by 2 of the original 4 developers of the [[ZSNES]] project.&amp;lt;ref&amp;gt;[https://retrododo.com/supe-znes-emulator-released-with-new-features/ SUPER ZNES Emulator Released With New Features] Retrododo&amp;lt;/ref&amp;gt; It uses mainly GPU based rendering as opposed to the CPU based rendering of most SNES emulators. It has more accurate emulation of CPU and audio cores than the original zsnes.&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/#downloads Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Super ZNES is a successor of the [[ZSNES]] project, updated to have higher accuracy and modern features. It currently supports 7 games.&lt;br /&gt;
&lt;br /&gt;
===Planned features===&lt;br /&gt;
* High Resolution Internal drawing program for upscaling&lt;br /&gt;
* Overclocking&lt;br /&gt;
* Wide Screen &lt;br /&gt;
* Uncompressed Audio Replacement &lt;br /&gt;
* 3D, replacing tiles with 3D height mapped data.&lt;br /&gt;
* Netplay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142901</id>
		<title>Super ZSNES</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Super_ZSNES&amp;diff=142901"/>
		<updated>2026-04-30T17:33:35Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: made the beginning of a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Zsnes.jpg&lt;br /&gt;
|logowidth = 200&lt;br /&gt;
|last-version = 0.100&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], [[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS|DOS]]&lt;br /&gt;
|architecture =&lt;br /&gt;
|target = [[Super Nintendo emulators|SNES]]&lt;br /&gt;
|developer = zsKnight, _Demo_&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;[https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/ Super ZSNES” is a stab at a modern SNES emulator from the original developers] Ars Technica&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website = [http://www.zsnes.com ZSNES.com]&lt;br /&gt;
|source = &lt;br /&gt;
|support = &lt;br /&gt;
|issuetracker = &lt;br /&gt;
|license = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super ZSNES&#039;&#039;&#039; is a free [[Super Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia:x86|x86]] assembly. It is a new emulator built from scratch by 2 of the original 4 developers of the [[ZSNES]] project.&amp;lt;ref&amp;gt;[https://retrododo.com/supe-znes-emulator-released-with-new-features/ SUPER ZNES Emulator Released With New Features] Retrododo&amp;lt;/ref&amp;gt; It uses mainly GPU based rendering as opposed to the CPU based rendering of most SNES emulators. It has more accurate emulation of CPU and audio cores than the original zsnes.&amp;lt;ref name=&amp;quot;arstechnica&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zsnes.com/#downloads Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Super ZNES is a successor of the [[ZSNES]] project, updated to have higher accuracy and modern features. It currently supports 7 games.&lt;br /&gt;
&lt;br /&gt;
===Planned features===&lt;br /&gt;
* High Resolution Internal drawing program for upscaling&lt;br /&gt;
* Overclocking&lt;br /&gt;
* Wide Screen &lt;br /&gt;
* Uncompressed Audio Replacement &lt;br /&gt;
* 3D, replacing tiles with 3D height mapped data.&lt;br /&gt;
* Netplay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Super Nintendo emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Netplay‏‎]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=127716</id>
		<title>Libretro</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=127716"/>
		<updated>2025-09-25T14:19:25Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Emulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox software&lt;br /&gt;
|logo = Libretro.png&lt;br /&gt;
|logowidth = 120&lt;br /&gt;
|version = &lt;br /&gt;
|active = Yes&lt;br /&gt;
|type = API&lt;br /&gt;
|platform = Multi-platform&lt;br /&gt;
|developer = [https://github.com/libretro/RetroArch/graphs/contributors RetroArch team]&lt;br /&gt;
|support = [https://github.com/sponsors/libretro GitHub Sponsor]&amp;lt;br/&amp;gt;[https://patreon.com/libretro Patreon]&amp;lt;br/&amp;gt;[https://liberapay.com/Libretro/donate Liberapay]&lt;br /&gt;
|source = [https://github.com/libretro/ GitHub]&lt;br /&gt;
|license = {{license|MIT}}&lt;br /&gt;
|website = [http://www.libretro.com/ libretro.com]&amp;lt;br/&amp;gt;[https://twitter.com/Libretro Twitter]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;libretro&#039;&#039;&#039; (formerly &#039;&#039;&#039;libsnes&#039;&#039;&#039;) is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as &amp;quot;libretro cores&amp;quot;, which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.&lt;br /&gt;
==libretro Frontends==&lt;br /&gt;
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.&lt;br /&gt;
&lt;br /&gt;
{{Main|Frontends#Libretro}}&lt;br /&gt;
&lt;br /&gt;
==Cores==&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://store.steampowered.com/dlc/1118310/ Steam]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan]] (火眼) &lt;br /&gt;
|{{higanVer}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Separate cores for each profile. &lt;br /&gt;
C++98 version is bsnes v085 Performance profile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|bsnes-mercury]]&lt;br /&gt;
|v094&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Mednafen]] bsnes&lt;br /&gt;
|0.9.26&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Fork of [[higan|bsnes]] v059 with a few modifications.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|nSide Balanced]]&lt;br /&gt;
|v106&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|{{Snes9xVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)&lt;br /&gt;
|1.39&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Snapshot of Snes9x for use on very slow platforms&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2005]]&lt;br /&gt;
|1.43&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2005 Plus]]&lt;br /&gt;
|1.43&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2010]]&lt;br /&gt;
|[https://github.com/libretro/snes9x-next 1.52.4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fork of [[Snes9x]] 1.52 WIP focused on speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|WonderSwan]]&lt;br /&gt;
|[[Mednafen]] [[Cygne]]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Modified fork of [[Cygne]].&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[DuckStation]]&lt;br /&gt;
|[https://github.com/libretro/swanstation git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Mednafen]] PSX&lt;br /&gt;
|0.9.39.2&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as &amp;quot;Beetle PSX.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Mednafen]] PSX HW&lt;br /&gt;
|Alpha&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as &amp;quot;Beetle PSX HW.&amp;quot; Still contains the software rendering mode as an option, so this core can effectively replace the &amp;quot;Mednafen PSX&amp;quot; core listed above.&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|PCSX-ReARMed&lt;br /&gt;
|[https://github.com/libretro/pcsx_rearmed r22]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Rustation]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PocketStation emulators|PocketStation]]&lt;br /&gt;
|pockystation&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] &amp;amp; PCE-CD&lt;br /&gt;
|[[Mednafen]] PCE-Fast&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] &amp;amp; PCE-CD&lt;br /&gt;
|[[Geargrafx]] &lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx&lt;br /&gt;
|[[Mednafen]] SuperGrafx&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|PC-FX]]&lt;br /&gt;
|[[Mednafen]] PC-FX&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]&lt;br /&gt;
|[[Mednafen]] [[NeoPop]]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Modified fork of [[NeoPop]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
|[[Mednafen]] VB&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|3.9.3&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 5200 emulators|Atari 5200]]&lt;br /&gt;
|Atari800&lt;br /&gt;
|3.1.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|[[ProSystem]]&lt;br /&gt;
|1.3e&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|[https://github.com/libretro/libretro-handy 0.95]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]] [[Handy]]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Modified fork of [[Handy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
|Virtual Jaguar&lt;br /&gt;
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Very low FPS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[higan|bnes]]&lt;br /&gt;
|v083&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|98.13mm (SVN)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
|1.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Mesen]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|[https://github.com/libretro/nestopia 1.46-WIP]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|0.5.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Has an option to disable color correction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[Gearboy]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
|0.8.3&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Has a split-screen mode for game linking.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) &amp;amp; GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|SVN&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|Meteor&lt;br /&gt;
|1.4&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[Mednafen]] [[VisualBoy Advance|VBA]]&lt;br /&gt;
|0.9.33.3&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Fork of an old version of [[VisualBoy Advance|VBA]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[gpSP#TempGBA|TempGBA]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|PSP-only fork of [[gpSP]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|0.91&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dynarec available for ARM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[Mednafen]] [[VisualBoy Advance|VBA]]&lt;br /&gt;
|0.9.33.3&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Fork of an old version of [[VisualBoy Advance|VBA]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/libretro/mgba 0.9.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|2.0-rc2&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fork, has significant modifications.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|paraLLEl&lt;br /&gt;
|pre-alpha&lt;br /&gt;
|{{?}}&lt;br /&gt;
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|1.81&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Exclusive to libretro on PC platforms. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis]]&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Mednafen]] Saturn&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sometimes referred to as &amp;quot;Beetle Saturn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|0.9.13&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Lacks dynarec and GL renderer. Heavily outdated.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause|Kronos]]&lt;br /&gt;
|{{KronosVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering &amp;amp; cached interpreter CPU core (Faster than Yabause&#039;s core). Supports STV arcade.]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[FinalBurn Alpha]]&lt;br /&gt;
|0.2.97.24&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Older version for use on slower platforms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[FinalBurn Alpha]]&lt;br /&gt;
|0.2.97.38&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2000&lt;br /&gt;
|0.37b5&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Old version for use on very slow platforms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
|0.78&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2003 Plus&lt;br /&gt;
|0.78&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2010&lt;br /&gt;
|0.139&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Old but more recent version for mobile devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2014&lt;br /&gt;
|0.159&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very recent version for PC and other fast devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]&lt;br /&gt;
|[[DAPHNE]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Model 3|Arcade (Sega Model 3)]]&lt;br /&gt;
|[[Supermodel]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.&lt;br /&gt;
|-&lt;br /&gt;
|Everything&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|{{MAMEVerLibretro}} (Git)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]] 2015&lt;br /&gt;
|SVN&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]] (New)&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|PSP]]&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|2018: Now has working {{YouTubeVideo|9zCeqRyT_P8|Vulkan, OpenGL}} &amp;amp; [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.&lt;br /&gt;
|-&lt;br /&gt;
|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|SVN&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|vice-libretro&lt;br /&gt;
|3.0&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/libretro/vice-libretro WIP].&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga emulators|Amiga]]&lt;br /&gt;
|PUAE&lt;br /&gt;
|2.8.0&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga emulators|Amiga]]&lt;br /&gt;
|libretro-fsuae&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]&lt;br /&gt;
|[[Hatari]]&lt;br /&gt;
|1.7&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|2.8.2 (SVN)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|3.9&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[3DO emulators|3DO]]&lt;br /&gt;
|[[Opera]]&lt;br /&gt;
|1.3.2.4&lt;br /&gt;
|{{~}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex_emulators|Vectrex]]&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|SVN&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac&lt;br /&gt;
|[[O2EM]]&lt;br /&gt;
|1.18&lt;br /&gt;
|{{?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|1.11&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL &amp;amp; Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP&#039;s core.&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]] (Ishiiruka builds) (いし海豚)&lt;br /&gt;
|Git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 &amp;amp; Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game &amp;amp; Watch]]&lt;br /&gt;
|gw-libretro&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|This emulator is actually a simulator of Game &amp;amp; Watch systems. This core has code from MADrigal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Amstrad CPC emulators|Amstrad CPC]]&lt;br /&gt;
|[https://github.com/libretro/libretro-cap32 Cap32]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
|[[reicast#Libretro_core|Flycast]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|NAOMI]] and Atomiswave games.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
|[[redream]]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)&lt;br /&gt;
|[[EightyOne]] (81)&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|[[FreeIntv]]&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp X68000 emulators|Sharp X68000]]&lt;br /&gt;
|px68k-libretro&lt;br /&gt;
|Git&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].&lt;br /&gt;
|-&lt;br /&gt;
|[[List of computers|Thomson TO8/TO8D]]&lt;br /&gt;
|Theodore&lt;br /&gt;
|Git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom&#039;s DCTO8D emulator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engine===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story&lt;br /&gt;
|NXEngine&lt;br /&gt;
|1.0.0.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChaiLove&lt;br /&gt;
|libretro-chailove&lt;br /&gt;
|0.20.0&lt;br /&gt;
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2.5.0&lt;br /&gt;
|Does not have the advanced features of GZDoom and cannot run WADs designed for it. However, it&#039;s highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,&lt;br /&gt;
|-&lt;br /&gt;
|Flashback&lt;br /&gt;
|REminiscence&lt;br /&gt;
|[https://github.com/libretro/REminiscence Git]&lt;br /&gt;
|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to &#039;&#039;Another World/Out of this World&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Lua Engine (Lutro)&lt;br /&gt;
|libretro-lutro&lt;br /&gt;
|v1&lt;br /&gt;
|WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong.&lt;br /&gt;
|-&lt;br /&gt;
|LucasArt Game Engines&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://github.com/libretro/scummvm 1.6.0]&lt;br /&gt;
|Requires loading games inside its own GUI, does not load games from RetroArch&#039;s Load Content option.&lt;br /&gt;
|-&lt;br /&gt;
|OutRun&lt;br /&gt;
|CannonBall&lt;br /&gt;
|0.3&lt;br /&gt;
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|TyrQuake&lt;br /&gt;
|0.61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake II&lt;br /&gt;
|vitaQuakeII&lt;br /&gt;
|2.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|xrick-libretro&lt;br /&gt;
|1.0.0.6&lt;br /&gt;
|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game &#039;&#039;&#039;Rick Dangerous&#039;&#039;&#039;]. Core based on BigOrno&#039;s work.&lt;br /&gt;
|-&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider #1-5&lt;br /&gt;
|OpenLara&lt;br /&gt;
|[https://github.com/libretro/OpenLara 2017-04-24]&lt;br /&gt;
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows &amp;amp; Linux]. Has {{YouTubeVideo|ohH6EI4jtk8|many enhancements}} over the original games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Standalone Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Genre&lt;br /&gt;
|-&lt;br /&gt;
|Dinothawr&lt;br /&gt;
|Puzzle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Media Player&lt;br /&gt;
|-&lt;br /&gt;
|Modelviewer&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|SceneWalker&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer &lt;br /&gt;
|Image Viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.libretro.com/ libretro.com] - Main website of the libretro project.&lt;br /&gt;
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.&lt;br /&gt;
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)&lt;br /&gt;
* {{YouTubeChannelOwner|Libretro|Official Youtube channel}}&lt;br /&gt;
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)&lt;br /&gt;
&lt;br /&gt;
[[Category:RetroArch]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Citra&amp;diff=127715</id>
		<title>Talk:Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Citra&amp;diff=127715"/>
		<updated>2025-09-25T14:09:44Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Azahar&amp;#039;s Own Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Meaning and Pronunciation ===&lt;br /&gt;
&lt;br /&gt;
What does Citra actually mean? Is it the Indonesian word for Image? What is the pronunciation of Citra?&lt;br /&gt;
&lt;br /&gt;
It&#039;s just the 3DS&#039;s codename, and it&#039;s pronounced Sit-ra. Nothing else matters in this case. --[[User:MoochMcGee|MoochMcGee]] ([[User talk:MoochMcGee|talk]]) 11:37, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CTR = CiTRa&lt;br /&gt;
&lt;br /&gt;
=== Syllabification ===&lt;br /&gt;
&lt;br /&gt;
What is the syllabification of Citra?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Last Citra Release and New Ñ Release?? ===&lt;br /&gt;
https://github.com/PabloMK7/citra/releases&lt;br /&gt;
&lt;br /&gt;
(I&#039;m not sure what the Ñ is supposed to be, but there&#039;s the source code of Citra with hundreds of forks of &amp;quot;PabloMK7/citra&amp;quot; and a new release of this Ñ based on Citra.)&lt;br /&gt;
&lt;br /&gt;
https://github.com/PabloMK7/citra/issues/14&lt;br /&gt;
&lt;br /&gt;
Ñ&lt;br /&gt;
&lt;br /&gt;
PabloMK7 was a contributor of Citra. The repository has also seen work from GPUCode, who was one of the most active contributors for Citra before the repository was deleted. It seems to me like this new repository is simply the new place for Citra development. To begin with, it was premature to consider Citra dead. Yes, Yuzu was started by Citra devs and was responsible for the Citra website and repository (hence the reason why the were deleted), but there was very little remaining developer overlap between both projects at the time Yuzu was shut down. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 02:29, 17 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Azahar&#039;s Own Page ==&lt;br /&gt;
&lt;br /&gt;
Do you all think it&#039;s time to spinoff Azahar into it&#039;s own page? Or too early? I think info could be added about the dev&#039;s copyright measures to expand current info [[User:Carolina Heart|Carolina Heart]] ([[User talk:Carolina Heart|talk]]) 14:09, 25 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Citra&amp;diff=127714</id>
		<title>Talk:Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Citra&amp;diff=127714"/>
		<updated>2025-09-25T14:01:13Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Azahar&amp;#039;s Own Page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Meaning and Pronunciation ===&lt;br /&gt;
&lt;br /&gt;
What does Citra actually mean? Is it the Indonesian word for Image? What is the pronunciation of Citra?&lt;br /&gt;
&lt;br /&gt;
It&#039;s just the 3DS&#039;s codename, and it&#039;s pronounced Sit-ra. Nothing else matters in this case. --[[User:MoochMcGee|MoochMcGee]] ([[User talk:MoochMcGee|talk]]) 11:37, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CTR = CiTRa&lt;br /&gt;
&lt;br /&gt;
=== Syllabification ===&lt;br /&gt;
&lt;br /&gt;
What is the syllabification of Citra?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Last Citra Release and New Ñ Release?? ===&lt;br /&gt;
https://github.com/PabloMK7/citra/releases&lt;br /&gt;
&lt;br /&gt;
(I&#039;m not sure what the Ñ is supposed to be, but there&#039;s the source code of Citra with hundreds of forks of &amp;quot;PabloMK7/citra&amp;quot; and a new release of this Ñ based on Citra.)&lt;br /&gt;
&lt;br /&gt;
https://github.com/PabloMK7/citra/issues/14&lt;br /&gt;
&lt;br /&gt;
Ñ&lt;br /&gt;
&lt;br /&gt;
PabloMK7 was a contributor of Citra. The repository has also seen work from GPUCode, who was one of the most active contributors for Citra before the repository was deleted. It seems to me like this new repository is simply the new place for Citra development. To begin with, it was premature to consider Citra dead. Yes, Yuzu was started by Citra devs and was responsible for the Citra website and repository (hence the reason why the were deleted), but there was very little remaining developer overlap between both projects at the time Yuzu was shut down. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 02:29, 17 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Azahar&#039;s Own Page ==&lt;br /&gt;
&lt;br /&gt;
Do you all think it&#039;s time to spinoff Azahar into it&#039;s own page? Or too early&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=127713</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=127713"/>
		<updated>2025-09-25T13:59:30Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title         = Citra&lt;br /&gt;
|logo          = Citra.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Tropic Haze LLC&amp;lt;br/&amp;gt;Citra Team&lt;br /&gt;
|last-version  = &#039;&#039;&#039;Nightly&#039;&#039;&#039; 2104&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canary&#039;&#039;&#039; 2798&lt;br /&gt;
|fate          = [https://web.archive.org/web/20240304225805if_/https://citra-emu.org/ Discontinued] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Compatibility list] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website       = [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ citra-emu.org] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
|source        = [https://github.com/citra-mirror/citra GitHub] &amp;lt;small&amp;gt;(mirror)&amp;lt;/small&amp;gt;&lt;br /&gt;
|bios          = [[Emulator_Files#Nintendo_3DS|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other software that emulates the 3DS|Nintendo 3DS emulators}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you decide to install it from the archived link, the updater tries to fetch for updates and can&#039;t fetch any due to it shutting down forcing you to quit the setup. However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Citra]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version(s)&lt;br /&gt;
!New 3DS&lt;br /&gt;
![[Nintendo_3DS_emulators#Hardware_features|Hardware features]]&lt;br /&gt;
![[Nintendo_3DS_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM64&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Cytrus)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br/&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra MMJ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;ref group=N&amp;gt;Source code is not published in full, which may be a violation of the GPLv2 license.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;Release binaries are still actively published, but source code is not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge added features of both to make a definitive emulator. Certain changes were made out of legal considerations, such as ending support for encrypted games, renaming the .3ds file format to its official file extension, .cci, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Azahar also includes new features not present in other Citra forks, such as the ability to download owned games from the Nintendo eShop, a new compression file format called Z3DS with a built in converter,&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=August 1, 2025 |title=Support for compressed 3DS backups is here! How to free up space in your 3DS game library. |url= https://azahar-emu.org/blog/compressed-backups/ |website=azahar-emu.org |location= |publisher= |access-date=September 25, 2025}}&amp;lt;/ref&amp;gt; an optional &amp;quot;Disable Right Eye Rendering&amp;quot; hack which can improve performance up to 50% when used in 2D, and other quality of life upgrades over Citra.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Folium]]: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. In the past, it has been claimed that it offers better performance on Android, however, with recent Android performance improvements in other forks, it is unclear if this is still the case. Additionally, not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20240304220745if_/https://citra-emu.org/ Official Website] &amp;lt;small&amp;gt;(archived)&amp;lt;/small&amp;gt;&lt;br /&gt;
:- [https://web.archive.org/web/20240304201523if_/https://citra-emu.org/entry/ Blog/entries]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201048if_/https://citra-emu.org/help/ Help]&lt;br /&gt;
:- [https://web.archive.org/web/20240304212658if_/https://citra-emu.org/wiki/faq/ FAQ(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201046if_/https://citra-emu.org/game/ Game Compatibility List]&lt;br /&gt;
:- [https://web.archive.org/web/20240304201040if_/https://citra-emu.org/wiki/home/ Wiki(s)]&lt;br /&gt;
:- [https://web.archive.org/web/20240304202112if_/https://citra-emu.org/screenshots/ Screenshots]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=116093</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=116093"/>
		<updated>2025-04-13T18:25:25Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Comparisons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (3DS)&amp;lt;br/&amp;gt;2020 (new 3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MB of RAM and 6 MB of VRAM, and a DMP PICA200 GPU at 268 MHz. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MB of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|New 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[Citra#Forks|Citra forks]] (recommended)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://git.libretro.com/libretro/citra libretro core] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://citra-emu.org/ Former website] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://archive.org/web/20240301112349/https://citra-emu.org/game/|327|519}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. Using Citra forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues|56|139}} &amp;lt;small&amp;gt;(Most might need retesting/remarking)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/mikage-emu/mikage-dev dev build]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanuki3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS/releases {{Tanuki3DSVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS?tab=readme-ov-file#compatibility ?]&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VitaminC&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Jaklyy/VitaminC git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|3Beans&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Hydr8gon/3Beans git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.bhttps://15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(unreleased citra-based code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki and Folium forks.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[Citra#Forks|Citra forks]] (recommended)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ libretro core] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://citra-emu.org/ Former website] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://archive.org/web/20240301112349/https://citra-emu.org/game/|327|519}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. However, the community quickly responded with the creation of mirrors and forks, see the [[Citra#Forks]] section for more information.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk|BizHawk]]: It has a [[BizHawk#Supported_systems|core named &amp;quot;Encore&amp;quot;]], which is based on Citra. &amp;quot;Works out of the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;[[Tanuki3DS]]: HLE 3DS emulator for MacOS and Linux written in C which aims to be simple, fast, and compatible. Currently it can play a handful of games at full speed and supports some nice features.&lt;br /&gt;
&lt;br /&gt;
;VitaminC: An experimental [[High/Low_level_emulation|fully LLE]] (new) 3DS research emulator that targets extremely high [[Emulation accuracy|accuracy]].&lt;br /&gt;
&lt;br /&gt;
;3Beans: 3Beans is an experimental [[High/Low_level_emulation|low-level]] 3DS emulator. It&#039;s a while away from booting the home menu or playing games, but it can run custom FIRMs like GodMode9 using a NAND hacked with boot9strap.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it is basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It can&#039;t be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra forks&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |AR Cards&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[[Toys-to-life_emulation#Skylanders_Portal_of_Power|Skylanders Portal of Power]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Toys-to-life_emulation#Disney_Infinity_Base|Disney Infinity Base]]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right-click), CemuhookUDP, and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It is possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|Infrared]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Netplay#Playing_Local_Multiplayer_over_Internet|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software can&#039;t be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra forks&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However, for DS backward compatibility titles, you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA, and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Exclusive to obsolete Citra libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240229184733/https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;[https://github.com/PabloMK7/citra/pull/105 PabloMK7&#039;s pull request], [https://github.com/Lime3DS/Lime3DS/issues/181 Lime3DS&#039;s feature request]. Also available in Borked3DS and Azahar. For Azahar, [https://github.com/azahar-emu/ArticSetupTool Azahar Artic Setup Tool] is required to be installed on modified original hardware to broadcast games from original hardware to Azahar.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While freecam would be technically possible, it requires per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br/&amp;gt;Recently, Tanuki3DS implemented experimental free look (afaik no other 3DS emulator has this feature)[https://old.reddit.com/r/emulation/comments/1iuzi0p/tanuki3ds_020_release_with_windows_pokemon_and/]&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===CCI/3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools, and even tools to dump your own games.&lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to CCI format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted CCI images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you will have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware. It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023],&lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog]&lt;br /&gt;
* Tanuki3DS: [https://discord.gg/6ya65fvD3g Discord]&lt;br /&gt;
* Azahar: [https://azahar-emu.org/pages/bloglist/ Blog]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115925</id>
		<title>Tanuki3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115925"/>
		<updated>2025-04-11T16:14:33Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Tanuki3DS&lt;br /&gt;
|developer     = [https://github.com/burhanr13/Tanuki3DS burhanr13]&lt;br /&gt;
|version       = {{Version|Tanuki3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Windows|Windows]]&amp;lt;/br&amp;gt;&lt;br /&gt;
|architecture  = ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://tanuki3ds.com/ tanuki3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C}}&lt;br /&gt;
|support       = &lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/burhanr13/Tanuki3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanuki3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://tanuki3ds.com/ Tanuki3DS Website]&amp;lt;/ref&amp;gt; for its emulation. It is one of the few active 3DS emulators that is not based on [[Citra]]. It is focused on speed and compatibility. Originally for Linux and MacOS, experimental Windows support has been added recently. &lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/burhanr13/Tanuki3DS/releases Latest Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=115924</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=115924"/>
		<updated>2025-04-11T16:11:33Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (3DS)&amp;lt;br/&amp;gt;2020 (new 3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MB of RAM and 6 MB of VRAM, and a DMP PICA200 GPU at 268 MHz. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MB of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|New 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[Citra#Forks|Citra forks]] (recommended)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://git.libretro.com/libretro/citra libretro core] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[https://citra-emu.org/ Former website] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://archive.org/web/20240301112349/https://citra-emu.org/game/|327|519}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. Using Citra forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues|56|139}} &amp;lt;small&amp;gt;(Most might need retesting/remarking)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/mikage-emu/mikage-dev dev build]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanuki3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS/releases {{Tanuki3DSVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS?tab=readme-ov-file#compatibility ?]&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.bhttps://15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(unreleased citra-based code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki and Folium forks.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[Citra#Forks|Citra forks]] (recommended)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ libretro core] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://citra-emu.org/ Former website] (obsolete)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://archive.org/web/20240301112349/https://citra-emu.org/game/|327|519}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. However, the community quickly responded with the creation of mirrors and forks, see the [[Citra#Forks]] section for more information.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk|BizHawk]]: It has a [[BizHawk#Supported_systems|core named &amp;quot;Encore&amp;quot;]], which is based on Citra. &amp;quot;Works out of the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;Tanuki3DS: HLE 3DS emulator for MacOS and Linux written in C which aims to be simple, fast, and compatible. Currently it can play a handful of games at full speed and supports some nice features.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it is basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It can&#039;t be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra forks&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |AR Cards&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[[Toys-to-life_emulation#Skylanders_Portal_of_Power|Skylanders Portal of Power]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Toys-to-life_emulation#Disney_Infinity_Base|Disney Infinity Base]]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right-click), CemuhookUDP, and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It is possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|Infrared]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Netplay#Playing_Local_Multiplayer_over_Internet|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software can&#039;t be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra forks&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However, for DS backward compatibility titles, you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA, and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Exclusive to obsolete Citra libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240229184733/https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;[https://github.com/PabloMK7/citra/pull/105 PabloMK7&#039;s pull request], [https://github.com/Lime3DS/Lime3DS/issues/181 Lime3DS&#039;s feature request]. Also available in Borked3DS and Azahar. For Azahar, [https://github.com/azahar-emu/ArticSetupTool Azahar Artic Setup Tool] is required to be installed on modified original hardware to broadcast games from original hardware to Azahar.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While freecam would be technically possible, it requires per-game patches.&amp;lt;br/&amp;gt;Said patches would require a significant amount of time to reverse the game&#039;s engine, which means that only someone talented with enough dedication to a single game could do it.&amp;lt;br/&amp;gt;Recently, Tanuki3DS implemented experimental free look (afaik no other 3DS emulator has this feature)[https://old.reddit.com/r/emulation/comments/1iuzi0p/tanuki3ds_020_release_with_windows_pokemon_and/]&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===CCI/3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools, and even tools to dump your own games.&lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to CCI format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted CCI images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you will have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware. It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023],&lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog]&lt;br /&gt;
* Tanuki3DS: [https://discord.gg/6ya65fvD3g Discord]&lt;br /&gt;
* Azahar: [https://azahar-emu.org/pages/bloglist/ Blog]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115923</id>
		<title>Tanuki3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115923"/>
		<updated>2025-04-11T16:09:33Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Tanuki3DS&lt;br /&gt;
|developer     = [https://github.com/burhanr13/Tanuki3DS burhanr13]&lt;br /&gt;
|version       = {{Version|Tanuki3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;&amp;lt;br&amp;gt;[[Emulators on Windows|Windows]]&amp;lt;/br&amp;gt;&lt;br /&gt;
|architecture  = ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://tanuki3ds.com/ tanuki3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C}}&lt;br /&gt;
|support       = &lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/burhanr13/Tanuki3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanuki3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://tanuki3ds.com/ Tanuki3DS Website]&amp;lt;/ref&amp;gt; for its emulation. It is one of the few active 3DS emulators that is not based on [[Citra]]. It is focused on speed and compatibility. Originally for Linux and MacOS, experimental Windows support has been added recently. &lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/burhanr13/Tanuki3DS/releases Latest Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115922</id>
		<title>Tanuki3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Tanuki3DS&amp;diff=115922"/>
		<updated>2025-04-11T16:08:10Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Created page with &amp;quot;{{stub}} {{Infobox emulator |title         = Panda3DS |developer     = [https://github.com/burhanr13/Tanuki3DS burhanr13] |version       = {{Version|Tanuki3DS}} |active...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Panda3DS&lt;br /&gt;
|developer     = [https://github.com/burhanr13/Tanuki3DS burhanr13]&lt;br /&gt;
|version       = {{Version|Tanuki3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;&amp;lt;br&amp;gt;[[Emulators on Windows|Windows]]&amp;lt;/br&amp;gt;&lt;br /&gt;
|architecture  = ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://tanuki3ds.com/ tanuki3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C}}&lt;br /&gt;
|support       = &lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/burhanr13/Tanuki3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanuki3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://tanuki3ds.com/ Tanuki3DS Website]&amp;lt;/ref&amp;gt; for its emulation. It is one of the few active 3DS emulators that is not based on [[Citra]]. It is focused on speed and compatibility. Originally for Linux and MacOS, experimental Windows support has been added recently. &lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/burhanr13/Tanuki3DS/releases Latest Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Yuzu&amp;diff=115145</id>
		<title>Yuzu</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Yuzu&amp;diff=115145"/>
		<updated>2025-04-01T19:14:30Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = yuzu&lt;br /&gt;
|logo = Yuzu_Icon.png&lt;br /&gt;
|logowidth = 150&lt;br /&gt;
|active = No&lt;br /&gt;
|version = {{Version|Yuzu}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo Switch emulators|Nintendo Switch]]&lt;br /&gt;
|developer = [https://web.archive.org/web/20240229075750/https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304195558/https://yuzu-emu.org/ yuzu-emu.org]&lt;br /&gt;
|source = [https://web.archive.org/web/20240302235550/https://github.com/yuzu-emu/yuzu-mainline/ GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|compatibility = [http://web.archive.org/web/20240130155829/https://yuzu-emu.org/game/ Official List]&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_Switch|Required]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yuzu&#039;&#039;&#039; is a discontinued open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator and debugger written in C++. Prior to its discontinuation, it was the most popular Nintendo Switch emulator and had certain performance advantages over its main competitor, [[Ryujinx]], but lower compatibility. It is no longer officially available for download, but archived downloads are available.&lt;br /&gt;
&lt;br /&gt;
==Archived Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240412002255/https://github.com/pineappleEA/pineapple-src/releases Early Access Builds (built by pinEApple)]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Patreon releases&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240304181906/https://yuzu-emu.org/downloads/ Latest Archived Builds]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240304181906/https://yuzu-emu.org/downloads/#android Latest Archived Builds]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
;We do not recommend using Yuzu anymore. Instead, we recommend using [[#Forks|active forks of Yuzu]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As of March 2022, an estimated half of the Nintendo Switch library can be played from start to finish, like Super Mario Odyssey, which had correct graphics and speed after 1 year of it getting to boot up.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
yuzu reached in-game on several Nintendo Switch exclusives in November 2019,&amp;lt;ref&amp;gt;[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)&amp;lt;/ref&amp;gt; and has been improving in compatibility by the day with active developers ever since.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Binding of Isaac: Afterbirth+&#039;&#039;, &#039;&#039;Puyo Puyo Tetris&#039;&#039;, and &#039;&#039;Cave Story+&#039;&#039; were the first games to boot.&amp;lt;ref&amp;gt;{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}&amp;lt;/ref&amp;gt; In late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, &#039;&#039;1-2-Switch&#039;&#039;. [https://t.co/8FY1zFoM7X Three months later], yuzu was able to run its first 3D rendered game, &#039;&#039;Minecraft: Story Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ This progress report] from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the [[Nintendo_3DS_emulators|3DS]] and Switch, and why portions of [[Citra]] were reused in yuzu.&lt;br /&gt;
&lt;br /&gt;
Yuzu started showing some 3D rendering on &#039;&#039;Super Mario Odyssey&#039;&#039; in early August 2018.&amp;lt;ref&amp;gt;[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)&amp;lt;/ref&amp;gt; This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ another progress report] from September 2018.&lt;br /&gt;
&lt;br /&gt;
In May 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slow down, so the developers recommend enabling audio stretching in order to mitigate it.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In July 2021, yuzu&#039;s [[Shader caches|shader ]] decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost.&lt;br /&gt;
&lt;br /&gt;
In October 2021, resolution scaling was added to the emulator that allowed it to render games up to 6x the original resolution or 0.5x on the low end. It also added AMD FidelityFX™ Super-Resolution as a window adaptation filter among others.&amp;lt;ref&amp;gt;[https://yuzu-emu.org/entry/yuzu-art/ New Feature Release - Resolution Scaler (October 24, 2021)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 30, 2023, the emulator was ported to Android. This version was in early access, with a free and a paid version available.&lt;br /&gt;
&lt;br /&gt;
===Lawsuit===&lt;br /&gt;
[https://en.wikipedia.org/wiki/Nintendo Nintendo] sued Yuzu (TROPIC HAZE LLC) on February 26, 2024&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304182910/https://www.courtlistener.com/docket/68284505/nintendo-of-america-inc-v-tropic-haze-llc/ Nintendo of America Inc. v. Tropic Haze LLC (1:24-cv-00082) &amp;lt;i&amp;gt;On CourtListener.com&amp;lt;/i&amp;gt;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240229213811if_/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.1.0.pdf Case 1:24-cv-00082-JJM-LDA Document 1 (February 26, 2024)]&amp;lt;/ref&amp;gt;, over copyright infringement. On March 4, 2024, Nintendo and Tropic Haze settled out of court, with US$2,400,000.00 in Nintendo&#039;s favor, along with an injunction preventing Yuzu&#039;s management from continuing development of Yuzu or assisting Citra with development.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304174726if_/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.0.pdf Case 1:24-cv-00082-JJM-LDA Document 10 (Mars 04, 2024)]&amp;lt;/ref&amp;gt; Distribution of Yuzu and Citra ceased after the lawsuit&#039;s conclusion,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240304175212/https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.1.pdf Case 1:24-cv-00082-JJM-LDA Document 10-1 (Mars 04, 2024)]&amp;lt;/ref&amp;gt; and a statement was put on the websites of both emulators and the official Discord. Also see [[Legal Status of Emulation]].&lt;br /&gt;
&lt;br /&gt;
[https://old.reddit.com/r/emulation/comments/1b6juv9/yuzu_and_yuzus_support_of_citra_are_being/]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://web.archive.org/web/20240130155829/https://yuzu-emu.org/game/ Official compatibility list] (archived)&lt;br /&gt;
*[http://web.archive.org/web/20240130155829/https://yuzu-emu.org/ Official website] (archived)&lt;br /&gt;
*[https://twitter.com/yuzuemu Twitter news feed] (abandoned due to the lawsuit) &lt;br /&gt;
*[http://web.archive.org/web/20240130155829/https://yuzu-emu.org/Donate Donation email link] (archived), (No longer avaliable to donate due to the lawsuit)&lt;br /&gt;
==Forks==&lt;br /&gt;
{{for|more information about other Switch emulators|Nintendo Switch emulators#Comparisons}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Nintendo_Switch_emulators#Hardware_features_and_peripherals|Hardware features]]&lt;br /&gt;
![[Nintendo_Switch_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Citron&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://git.citron-emu.org/Citron/Citron/releases {{CitronVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://sudachi.emuplace.app/ {{SudachiVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Torzu&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] (Dark Git)&amp;lt;br/&amp;gt;[https://notabug.org/litucks/torzu git mirror] (NotABug)‡&amp;lt;br/&amp;gt;[https://free-git.org/Emulator-Archive/torzu git mirror] (free-git.org)&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Suyu&lt;br /&gt;
|align=left|{{Icon|Win|Linux|macOS}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases Releases]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM&lt;br /&gt;
|-&lt;br /&gt;
|Citron&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.citron-emu.org/Citron/Citron/releases {{CitronVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://citron-emu.org|1275|1500}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Torzu&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu git] (Dark Git)&amp;lt;br/&amp;gt;[https://notabug.org/litucks/torzu git mirror] (NotABug)‡&amp;lt;br/&amp;gt;[https://free-git.org/Emulator-Archive/torzu git mirror] (free-git.org)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudachi&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://sudachi.emuplace.app/ {{SudachiVer}}]&amp;lt;br/&amp;gt;[https://sudachi.emuplace.app/ 1.0.2] (ipa)(obsolete)&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Pomelo&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://pomelo-emu.github.io/downloads.html Official Site]&amp;lt;br/&amp;gt;[https://gitlab.com/Pomelo-Emu/Pomelo git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://pomelo-emu.github.io/titles.html/|87|136}}&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|-&lt;br /&gt;
|Suyu&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://git.suyu.dev/suyu/suyu/releases Releases]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|{{n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title 		= Citron&lt;br /&gt;
|logo 		= Citron logo.png&lt;br /&gt;
|logowidth 	= 100&lt;br /&gt;
|version 	= {{Version|Citron}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= [[Emulators on Windows|Windows]]&amp;lt;br&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target 	= [[Nintendo Switch emulators|Nintendo Switch]]&lt;br /&gt;
|developer 	= Citron team&lt;br /&gt;
|architecture   = x86_64, ARM64&lt;br /&gt;
|prog-lang 	= {{Proglang|C++}}&lt;br /&gt;
|license 	= {{License|GPLv3}}&lt;br /&gt;
|source 	= [https://git.citron-emu.org/Citron/Citron citron-emu.org]&lt;br /&gt;
|website        = [https://citron-emu.org/ citron-emu.org]&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_Switch|Required]]&lt;br /&gt;
}}&lt;br /&gt;
;Citron: A fork of yuzu, known as &#039;&#039;&#039;uzuy&#039;&#039;&#039; until October 2024. After a line of Nightly releases dating from November 2024 and a failed server migration that took the site down [https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fhas-citron-been-taken-down-v0-uxtrqvqkt19e1.jpeg%3Fwidth%3D1179%26format%3Dpjpg%26auto%3Dwebp%26s%3D0d7ea6999148d1ca858d9f6fc05695fe20dcc3c2], Citron reappeared with a newer Canary pre-launch version on January 2025. Since the partial suspension of Sudachi development and the recent inactivity of torzu, this emulator is one the most active yuzu fork to date.&lt;br /&gt;
&lt;br /&gt;
;Sudachi: Initially conceived by Jarrod Norwell as an experimental port of yuzu to iOS/iPadOS, the project was rebased on Yuzu&#039;s EA-4176 build following the yuzu takedown. Subsequently, the project evolved to include further improvement of the project and distributions for Linux and macOS. While it was once available on separate repositories for Windows and Android, DMCA takedowns led to the closure of both repositories and the associated Discord server[https://old.reddit.com/r/EmulationOniOS/comments/1db1qwl/sudachi_has_been_takedown/][https://x.com/antique_codes/status/1809288541064819064] (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page). The project is now distributed through its own hosting platform. Requires a paid Apple Developer Account or TrollStore to use the &amp;lt;code&amp;gt;com.apple.developer.kernel.increased-memory-limit&amp;lt;/code&amp;gt; entitlement.&lt;br /&gt;
&lt;br /&gt;
:Sudachi is nearing its end, according to a tweet from project developer Jarrod Norwell. He stated, &amp;quot;Nintendo Switch emulation and most of the community surrounding it are making it a very unsafe and unpleasant environment. Between the various forks that exist providing no benefits, the accusations, the immature and predatory nature of a lot of &amp;quot;leaders&amp;quot; it just is not worth hanging around it anymore.&amp;quot;[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
:;Pomelo: A fork of Sudachi maintained by Stossy11 focused on iOS/iPadOS support. Pomelo can be installed with [https://sidestore.io SideStore], a paid developer account or TrollStore. This project has been archived and superseded by a Ryujinx-based emulator by the same developer: [https://melonx.org/ MeloNX].&lt;br /&gt;
&lt;br /&gt;
;Suyu: A fork of yuzu from where that project left off ([https://git.suyu.dev/suyu/suyu based on the latest EA-4176]). Unlike its parent project, the Switch firmware is required (like older versions of yuzu) as well a title.keys file for eshop/nsp games, updates and DLCs (on yuzu, they were auto generated if missing). The repository was originally hosted on GitLab, but it was forced to move after GitLab took it down, citing the use of the raw yuzu code. It is hosted on a self-managed instance of Forgejo. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Later, the team tried to recruit programmers to start to study the code. Thus, there is an adaptation period needed to see some serious advancements, and in the meantime, in response to concerns about the project&#039;s financial motivations, the suyu team emphasized a strict policy against accepting donations; they assure users that there is no intention to profit from the emulator. But there have been inexperienced coding criticisms from some in the community directed at the developers&#039; work. Their discord server was shut down (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page)&lt;br /&gt;
&lt;br /&gt;
:Messages from suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo&#039;s message on Paste.bin], [https://old.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. After this, however, the founder of the project states that [https://old.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still try to maintain the project] as much as they can. Their Discord server is shut (see &amp;quot;2024 - Yuzu (Switch) vs. Nintendo&amp;quot; section of the [[Legal Status of Emulation]] page), and with the [https://chat.suyu.dev/channel/announcements?msg=0czPGU0xnVBMkM1II announcement in February 13, 2025], the project could be considered ceased and dead.&lt;br /&gt;
&lt;br /&gt;
;torzu: A fork of yuzu. To prevent take-downs, the Git is preliminarily hosted using the Tor network, needing the Tor browser to access. Currently, it has a mirror on NotaBug, but this may be taken down without notice. torzu still aims to remain &amp;quot;compilable on Linux and Windows&amp;quot; and serve as a &amp;quot;good base to fork&amp;quot; in the future. torzu doesn&#039;t publish official releases or offer official support.&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
See [[Computer specifications#Yuzu and forks]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Hybrid console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:Nintendo Switch emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Playnite&amp;diff=115144</id>
		<title>Playnite</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Playnite&amp;diff=115144"/>
		<updated>2025-04-01T19:11:54Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
|title         = Playnite&lt;br /&gt;
|logo          = playnite.png&lt;br /&gt;
|logowidth     = 192&lt;br /&gt;
|developer     = [https://github.com/JosefNemec/Playnite/graphs/contributors Playnite Team]&lt;br /&gt;
|version       = {{Version|Playnite}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&lt;br /&gt;
|type          = WIMP and HTPC Frontend&lt;br /&gt;
|website       = [http://playnite.link/ playnite.link]&lt;br /&gt;
|prog-lang     = {{Proglang|C#}}, PowerShell&lt;br /&gt;
|license       = {{license|MIT}}&lt;br /&gt;
|source        = [https://github.com/JosefNemec/Playnite/ GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playnite&#039;&#039;&#039; is an open-source [[Frontends|frontend]] only for Windows, written primarily in C# by Josef Nemec.  It supports both native PC games and emulators alike, and it has multiple sources for metadata scraping, library importing, and has themes support. It also supports plugins made in a .NET compatible framework to greatly expand its functionality or what it can import, and themes can seamlessly integrate them into the UI. Emulators not already supported can be added with the addition of some code for startup. Emulator forks can work with the original&#039;s profile by renaming the exe, such as [[Yuzu]] or [[Citra]] forks&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://playnite.link/ Official release (front page has a direct link to the installer)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://playnite.link/forum/ Forum]&lt;br /&gt;
*[https://github.com/JosefNemec/Playnite/wiki Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Windows software]]&lt;br /&gt;
[[Category:Tools|*]]&lt;br /&gt;
[[Category:Frontends|*]]&lt;br /&gt;
[[Category:Active software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114776</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114776"/>
		<updated>2025-03-25T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */ Lime3DS and the pablo fork are still not far behind azahar because of how recently they were split off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://web.archive.org/web/20240228233903/https://github.com/citra-emu Citra Team]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304185955/https://citra-emu.org/ Citra-emu.org]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official List]&lt;br /&gt;
|source = [https://web.archive.org/web/20240304191755/https://github.com/citra-emu/citra GitHub] (archive)&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Discontinuation===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!New 3DS&lt;br /&gt;
![[Nintendo_3DS_emulators#Hardware_features|Hardware features]]&lt;br /&gt;
![[Nintendo_3DS_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Cytrus)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.14]&amp;lt;br/&amp;gt;[https://github.com/folium-app/Folium git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra MMJ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;ref group=N&amp;gt;Source code is not published in full, which may be a violation of the GPLv2 license.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;Release binaries are still actively published, but source code is not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge added features of both to make a definitive emulator. Certain changes were made out of legal considerations, such as ending support for encrypted games, renaming the .3ds file format to its official file extension, .cci, and removing the ability to download system files directly from Nintendo&#039;s CDN, which has been replaced by the Artic Setup Tool: a homebrew application that copies system files from a real 3DS unit to Azahar. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; Azahar also includes new features not present in other Citra forks, such as the ability to download owned games from the Nintendo eShop, an optional &amp;quot;Disable Right Eye Rendering&amp;quot; hack which can improve performance up to 50% when used in 2D, and other quality of life upgrades over Citra.&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Folium: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. In the past, it has been claimed that it offers better performance on Android, however, with recent Android performance improvements in other forks, it is unclear if this is still the case. Additionally, not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Issues with downloading==&lt;br /&gt;
If you decide to install it from the archived link, The updater tries to fetch for updates and cant fetch any due to it shutting down forcing you to quit the setup&lt;br /&gt;
&lt;br /&gt;
However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official compatibility list]&lt;br /&gt;
* [https://web.archive.org/web/20240304193125/https://community.citra-emu.org/ Official Citra forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114656</id>
		<title>Panda3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114656"/>
		<updated>2025-03-22T20:41:14Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Panda3DS&lt;br /&gt;
|developer     = [https://github.com/wheremyfoodat/Panda3DS Panda3DS Team]&lt;br /&gt;
|version       = {{Version|Panda3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://panda3ds.com/index.html panda3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|support       = [https://www.patreon.com/wheremyfoodat Patreon]&amp;lt;br&amp;gt;[https://ko-fi.com/wheremyfoodat Ko-fi]&lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/wheremyfoodat/Panda3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panda3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/blob/master/readme.md Panda3DS&#039; official repo]&amp;lt;/ref&amp;gt; for its emulation. It is one of the few active 3DS emulators that is not based on [[Citra]]. The emulator currently has low compatibility compared to the [[Citra#Forks|Citra forks]]. An [[Emulators on iOS|iOS]] port is in development.&amp;lt;ref&amp;gt;{{cite web |url = https://x.com/Panda3DS_emu/status/1898900922631155793 |title =@Panda3DS_emu on X: &#039;Panda3DS iOS port before GTA VI?&amp;quot; with iOS Development Screenshot |archiveurl =https://archive.ph/wsbWL |archivedate = March 22, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://panda3ds.com/download.html Latest Development/Preview Builds]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/wheremyfoodat/Panda3DS/releases Latest Stable Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114646</id>
		<title>Panda3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114646"/>
		<updated>2025-03-22T14:38:03Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Panda3DS&lt;br /&gt;
|developer     = [https://github.com/wheremyfoodat/Panda3DS Panda3DS Team]&lt;br /&gt;
|version       = {{Version|Panda3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://panda3ds.com/index.html panda3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|support       = [https://www.patreon.com/wheremyfoodat Patreon]&amp;lt;br&amp;gt;[https://ko-fi.com/wheremyfoodat Ko-fi]&lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/wheremyfoodat/Panda3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panda3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/blob/master/readme.md Panda3DS&#039; official repo]&amp;lt;/ref&amp;gt; for its emulation. The emulator currently has low compatibility compared to the [[Citra#Forks|Citra forks]]. An [[Emulators on iOS|iOS]] port is in development.&amp;lt;ref&amp;gt;{{cite web |url = https://x.com/Panda3DS_emu/status/1898900922631155793 |title =@Panda3DS_emu on X: &#039;Panda3DS iOS port before GTA VI?&amp;quot; with iOS Development Screenshot |archiveurl =https://archive.ph/wsbWL |archivedate = March 22, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://panda3ds.com/download.html Latest Development/Preview Builds]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/wheremyfoodat/Panda3DS/releases Latest Stable Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114642</id>
		<title>Panda3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Panda3DS&amp;diff=114642"/>
		<updated>2025-03-22T13:35:37Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = Panda3DS&lt;br /&gt;
|developer     = [https://github.com/wheremyfoodat/Panda3DS Panda3DS Team]&lt;br /&gt;
|version       = {{Version|Panda3DS}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|architecture  = x86_64, ARM64&lt;br /&gt;
|target        = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|accuracy      = &lt;br /&gt;
|website       = [https://panda3ds.com/index.html panda3ds.com]&lt;br /&gt;
|prog-lang     = {{Proglang|C++}}&lt;br /&gt;
|support       = [https://www.patreon.com/wheremyfoodat Patreon]&amp;lt;br&amp;gt;[https://ko-fi.com/wheremyfoodat Ko-fi]&lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
|source        = [https://github.com/wheremyfoodat/Panda3DS GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panda3DS&#039;&#039;&#039; is an open source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator that uses an [[High/Low_level_emulation|HLE approach]]&amp;lt;ref&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/blob/master/readme.md Panda3DS&#039; official repo]&amp;lt;/ref&amp;gt; for its emulation. The emulator currently has low compatibility compared to the citra forks. &lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://panda3ds.com/download.html Latest Development/Preview Builds]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/wheremyfoodat/Panda3DS/releases Latest Stable Builds]&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:MacOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114339</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114339"/>
		<updated>2025-03-17T16:11:44Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://web.archive.org/web/20240228233903/https://github.com/citra-emu Citra Team]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304185955/https://citra-emu.org/ Citra-emu.org]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official List]&lt;br /&gt;
|source = [https://web.archive.org/web/20240304191755/https://github.com/citra-emu/citra GitHub] (archive)&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Discontinuation===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!New 3DS&lt;br /&gt;
![[Nintendo_3DS_emulators#Hardware_features|Hardware features]]&lt;br /&gt;
![[Nintendo_3DS_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Cytrus)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.14]&amp;lt;br/&amp;gt;[https://github.com/folium-app/Folium git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra MMJ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;ref group=N&amp;gt;Source code is not published in full, which may be a violation of the GPLv2 license.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;Release binaries are still actively published, but source code is not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/Borked3DS/Borked3DS/releases/latest git]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = PabloMK7 fork&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = [https://github.com/PabloMK7/citra/releases/latest r608383e]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/PabloMK7 PabloMK7] and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/PabloMK7/citra GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Lime3DS&lt;br /&gt;
|logo = Lime3DS icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = [https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce] and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Lime3DS/lime3ds-archive GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge added features of both to make a definitive emulator. Certain changes made out of legal considerations were announced such as ending support for encrypted games and renaming the .3ds file format to its official file extension, .cci. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; A new feature is the ability to disable right eye rendering when not using stereoscopic 3D, improving performance&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Folium: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. In the past, it has been claimed that it offers better performance on Android, however, with recent Android performance improvements in other forks, it is unclear if this is still the case. Additionally, not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Issues with downloading==&lt;br /&gt;
If you decide to install it from the archived link, The updater tries to fetch for updates and cant fetch any due to it shutting down forcing you to quit the setup&lt;br /&gt;
&lt;br /&gt;
However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official compatibility list]&lt;br /&gt;
* [https://web.archive.org/web/20240304193125/https://community.citra-emu.org/ Official Citra forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114338</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=114338"/>
		<updated>2025-03-17T16:10:05Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Forks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://web.archive.org/web/20240228233903/https://github.com/citra-emu Citra Team]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304185955/https://citra-emu.org/ Citra-emu.org]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official List]&lt;br /&gt;
|source = [https://web.archive.org/web/20240304191755/https://github.com/citra-emu/citra GitHub] (archive)&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Discontinuation===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!New 3DS&lt;br /&gt;
![[Nintendo_3DS_emulators#Hardware_features|Hardware features]]&lt;br /&gt;
![[Nintendo_3DS_emulators#Enhancements|Enhancements]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | x86&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot; | ARM&lt;br /&gt;
|-&lt;br /&gt;
|Azahar&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://github.com/azahar-emu/compatibility-list/issues|11|12}}&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Borked3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Borked3DS/Borked3DS/releases/latest {{Borked3DSVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://folium.emuplace.app/ Folium]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Cytrus)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br/&amp;gt;[https://folium.emuplace.app/downloads 1.14]&amp;lt;br/&amp;gt;[https://github.com/folium-app/Folium git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mandarine&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/mandarine3ds/mandarine {{MandarineVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Citra MMJ&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|GPLv2}} ({{License|Copyleft}})&amp;lt;ref group=N&amp;gt;Source code is not published in full, which may be a violation of the GPLv2 license.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;Release binaries are still actively published, but source code is not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|PabloMK7 fork&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/PabloMK7/citra/releases/tag/r608383e r608383e]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime3DS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Azahar&lt;br /&gt;
|logo = Azahar icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/azahar-emu/azahar/releases/latest {{AzaharVer}}]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce], [https://github.com/PabloMK7 PabloMK7], and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/azahar-emu/azahar GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Borked3DS&lt;br /&gt;
|logo = Borked3DS.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/Borked3DS/Borked3DS/releases/latest git]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/rtiangha rtiangha]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Borked3DS/Borked3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = PabloMK7 fork&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = [https://github.com/PabloMK7/citra/releases/latest r608383e]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/PabloMK7 PabloMK7] and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/PabloMK7/citra GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Lime3DS&lt;br /&gt;
|logo = Lime3DS icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = [https://github.com/Lime3DS/lime3ds-archive/releases/tag/2119.1 2119.1]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/OpenSauce04 OpenSauce] and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Lime3DS/lime3ds-archive GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
;Azahar: A merger of the PabloMK7 and Lime3DS Citra forks by the same developers, meant to merge added features of both to make a definitive emulator. Certain changes made out of legal considerations were announced such as ending support for encrypted games and renaming the .3ds file format to its official file extension, .cci. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt; A new feature is the ability to disable right eye rendering when not using stereoscopic 3D, improving performance&lt;br /&gt;
&lt;br /&gt;
;Borked3DS: A rebrand and continuation of the Bravely Offline Citra fork. The developers consider it to be an &amp;quot;experimental&amp;quot; or &amp;quot;sandbox&amp;quot; fork that may be unstable at times. It has all of the latest features from PabloMK7&#039;s Citra fork, most features from Lime3DS, and some hacks and features from Mandarine. It also has its own unique features, such as feature parity in the Android version, UI improvements for desktop and Android, and support for the Skylanders IR portal on desktop.&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continued to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. Development of the fork ceased on October 29, 2024, pending a merger with Lime3DS (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project was to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime3DS intended to separate their branding from that of Citra and create a separate successor. The emulator had been steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development ceased in November 2024, pending a merger with the PabloMK7 Citra fork (which had also ceased development). The resulting Citra fork would later come to be known as Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Folium: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPLv2 license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a Citra fork for Android written by weihuoya. In the past, it has been claimed that it offers better performance on Android, however, with recent Android performance improvements in other forks, it is unclear if this is still the case. Additionally, not all of the code distributed in Citra MMJ binaries is included in the source code repository on GitHub, meaning there is less transparency for users who want to know what code is being run on their systems and less openness for external developers who may wish to contribute. This may also violate the emulator&#039;s GPLv2 license, which stipulates that source code must be available to anyone who can obtain a binary.&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Issues with downloading==&lt;br /&gt;
If you decide to install it from the archived link, The updater tries to fetch for updates and cant fetch any due to it shutting down forcing you to quit the setup&lt;br /&gt;
&lt;br /&gt;
However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official compatibility list]&lt;br /&gt;
* [https://web.archive.org/web/20240304193125/https://community.citra-emu.org/ Official Citra forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=110820</id>
		<title>Citra</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Citra&amp;diff=110820"/>
		<updated>2025-01-25T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Added info about azahar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://web.archive.org/web/20240228233903/https://github.com/citra-emu Citra Team]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://web.archive.org/web/20240304185955/https://citra-emu.org/ Citra-emu.org]&lt;br /&gt;
|compatibility = [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official List]&lt;br /&gt;
|source = [https://web.archive.org/web/20240304191755/https://github.com/citra-emu/citra GitHub] (archive)&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Citra (emulator)|Citra]]&#039;&#039;&#039; (formerly Akiru) is a discontinued free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It is also available as a [[libretro]] core. The emulator is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games. Some of these do not run at a playable state. On May 23, 2020, a [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Since 15th September 2023, Citra has also added support for Vulkan, resulting in improved performance in a number of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.&lt;br /&gt;
&lt;br /&gt;
===Discontinuation===&lt;br /&gt;
See [[Yuzu#Lawsuit]].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|Android}}&lt;br /&gt;
|&#039;&#039;[https://web.archive.org/web/20240229205025/https://citra-emu.org/download/ Latest Archived Builds]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191743/https://github.com/citra-emu/citra-nightly/releases Latest Archived Nightly (2104)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20240304191843/https://github.com/citra-emu/citra-canary/releases Latest Archived Canary (2798)]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;We do not recommend using Citra anymore. Instead, we recommend using [[#Forks|active forks of Citra]].&lt;br /&gt;
&lt;br /&gt;
==Forks==&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Lime3DS&lt;br /&gt;
|logo = Lime3DS icon.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = {{Version|Lime3DS}}&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = OpenSauce and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/Lime3DS/Lime3DS GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Citra MMJ&lt;br /&gt;
|logo = citrammj.jpg&lt;br /&gt;
|logowidth = 110&lt;br /&gt;
|active = Yes&lt;br /&gt;
|version       = [https://github.com/weihuoya/citra/releases git]&lt;br /&gt;
|platform = [[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/citra-emu/citra/graphs/contributors Citra Team], Weihuoya&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = &lt;br /&gt;
|source = [https://github.com/weihuoya/citra GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = PabloMK7 fork&lt;br /&gt;
|logo = Citra.png&lt;br /&gt;
|logowidth = 153&lt;br /&gt;
|active = No&lt;br /&gt;
|version       = [https://github.com/PabloMK7/citra/releases/latest git]&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&lt;br /&gt;
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|developer = [https://github.com/PabloMK7 PabloMK7] and other contributors&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/PabloMK7/citra GitHub]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]&lt;br /&gt;
}}&lt;br /&gt;
;Azahar: An upcoming merger of the PabloMK7 and Lime3DS Citra forks, meant to merge added features of both to make a definitive emulator. Certain changes made out of legal considerations were announced such as ending support for the .3ds file format, and encrypted games. Cryptographic keys are now included in the emulator directly.&amp;lt;ref&amp;gt;{{cite web |last= |first=PabloMK7 |date=December 12, 2024 |title=Game Loading on Azahar: What&#039;s Changing |url=https://azahar-emu.org/blog/game-loading-changes/ |website=azahar-emu.org |location= |publisher= |access-date=January 25, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;PabloMK7 fork: A Citra fork that free and open-source written in C++ and initially created to add online play,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1719705943028449372&amp;lt;/ref&amp;gt; but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state. On May 5, 2024, PabloMK7 announced an upcoming feature known as Artic Base,&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1787246255002853480&amp;lt;/ref&amp;gt; released on May 12, 2024.&amp;lt;ref&amp;gt;https://github.com/PabloMK7/ArticBaseServer&amp;lt;/ref&amp;gt; Artic Base is a 3DS homebrew app that can stream game data from the 3DS system to an instance of Citra over the local network, allowing users to play their own games on Citra without having to dump them. Artic Base can also sync save data between the 3DS and Citra. On October 29, 2024, development had been ceased pending the start of a &amp;quot;new, more serious continuation project.&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/Pablomf6/status/1851193842550046977&amp;lt;/ref&amp;gt; This new project won&#039;t be a solo endeavour, as this new Citra fork is a collaborative effort between both Lime3DS and PabloMK7&#039;s fork to create a new, unified project called Azahar.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;https://azahar-emu.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Citra MMJ: &#039;&#039;&#039;Citra MMJ&#039;&#039;&#039; is a unofficial [[Nintendo 3DS emulators|Nintendo 3DS]] emulator for Android written by weihuoya and forked from [[Citra]]. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features. Minimum hardware requirements for this fork are not defined, although games should run more quickly on weaker hardware than mainline requires.&lt;br /&gt;
&lt;br /&gt;
;Folium: A Citra port to iOS/iPadOS devices developed by Jarrod Norwell. Previously known as emuThreeDS and [https://github.com/emuPlace/Limon/ Limón]. Now continued as a [[Multi-system_emulators|multi emulator]] named Folium. [https://github.com/folium-app/Cytrus Cytrus] is the Nintendo 3DS emulation core used in Folium.[https://x.com/antique_codes/status/1845758124298481883/photo/2]&lt;br /&gt;
&lt;br /&gt;
;Lime3DS: A Citra fork. The main goal of the project is to act as a revival of Citra.&amp;lt;ref&amp;gt;https://github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator&amp;lt;/ref&amp;gt; Much like its predecessor, Lime3DS is mainly written in C++. Development for Lime3DS began on the same day as Citra&#039;s closure, on March 4, 2024. Unlike some other forks appearing at this time, the developers for Lime intended to separate their branding from that of Citra and create a separate successor. The emulator has seen steadily updated since then, boasting high compatibility and stability for many 3DS titles. Development has ceased pending a merger with the PabloMK7 Citra fork, which will be a collaborative project called Azahar between the two emulator teams.&amp;lt;ref name=&amp;quot;azahar&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mandarine: A Citra fork. It was originally named as &amp;quot;Citra-Enhanced.&amp;quot; Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Afterward, the project changed its name to Lemonade&amp;lt;ref&amp;gt;https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/&amp;lt;/ref&amp;gt; and shifted its focus to the Android platform while planning to add new [[Nintendo_3DS_emulators#Hardware_features|features]] and [[Nintendo_3DS_emulators#Enhancements|enhancements]]. However, due to critique stemming from Lemonade&#039;s developers alleged stealing of code from other forks, violation of Citra&#039;s GPL license, and berating of developers of other forks,&amp;lt;ref&amp;gt;https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515&amp;lt;/ref&amp;gt; much of the team has since abandoned the project.&amp;lt;ref&amp;gt;https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16&amp;lt;/ref&amp;gt; The fork was thereafter renamed back to Citra-Enhanced, before then renaming again to Mandarine after an alleged repository hijack attempt.&amp;lt;ref&amp;gt;https://github.com/mandarine3ds/mandarine/commit/ad06b079df3641e1f4086278ef93a65c204d245c#contribution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shared data==&lt;br /&gt;
Some 3DS games make use of shared files from the console&#039;s system software. These games will not boot in Citra if said files are not present in the user folder.&lt;br /&gt;
&lt;br /&gt;
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Importing saves==&lt;br /&gt;
Some games require this to bypass bugs in title screens.&lt;br /&gt;
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we&#039;ll try with the European version of Zelda: ALBW. Its full Title ID is &amp;lt;code&amp;gt;00040000000EC400&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Take the last 8 digits of the Title ID. (in our example, &amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;) In case this method fails later, take &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; instead, or make sure the save file and the ROM image are from the same region.&lt;br /&gt;
# Make an empty folder named as that partial Title ID (&amp;lt;code&amp;gt;000EC400&amp;lt;/code&amp;gt;). Put inside it another folder named &amp;quot;data&amp;quot;, then inside that one put another folder named &amp;lt;code&amp;gt;00000001&amp;lt;/code&amp;gt;, then inside that one put the actual save data files.&lt;br /&gt;
# Move the folder with the title ID and put it here:&lt;br /&gt;
#: &amp;lt;code&amp;gt;\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
===Emulation issues===&lt;br /&gt;
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:&lt;br /&gt;
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.&lt;br /&gt;
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.&lt;br /&gt;
&lt;br /&gt;
===Game image format===&lt;br /&gt;
Citra accepts games in &#039;&#039;&#039;.3ds, .cia or .cxi format&#039;&#039;&#039;. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You&#039;ll have to get new dumps.&lt;br /&gt;
&lt;br /&gt;
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued &#039;&#039;as a design choice&#039;&#039;. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.&lt;br /&gt;
&lt;br /&gt;
===Telemetry===&lt;br /&gt;
Citra developers decided to implement a telemetry feature, uploading to them through Internet connection detailed logs and data about your computer specs and the games you&#039;re playing. When booting Citra for the first time, you get asked if you want to enable it.&lt;br /&gt;
&lt;br /&gt;
===macOS compatibility===&lt;br /&gt;
Although macOS support in Citra is still poor, macOS builds have returned to Citra Canary 2485 and newer thanks to the addition of the new Vulkan renderer. Previously, macOS builds were discontinued after build 1782 due to the developers raising the OpenGL requirements to version 4.3, while macOS only supports up to version 4.1. The new Vulkan renderer addresses this by utilizing the MoltenVK translation layer instead of OpenGL, enabling compatibility with macOS systems. Additionally, these latest builds are Universal and have native support for both Intel and Apple Silicon.&lt;br /&gt;
&lt;br /&gt;
==Issues with downloading==&lt;br /&gt;
If you decide to install it from the archived link, The updater tries to fetch for updates and cant fetch any due to it shutting down forcing you to quit the setup&lt;br /&gt;
&lt;br /&gt;
However, you can download Citra from &amp;quot;Manual Installation&amp;quot; section and you can download and use Citra as usual.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20240304201046/https://citra-emu.org/game/ Official compatibility list]&lt;br /&gt;
* [https://web.archive.org/web/20240304193125/https://community.citra-emu.org/ Official Citra forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=104847</id>
		<title>RetroArch</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RetroArch&amp;diff=104847"/>
		<updated>2024-11-26T21:32:32Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Controversies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox software&lt;br /&gt;
|logo          = Retroarch.png&lt;br /&gt;
|logowidth = 250&lt;br /&gt;
|developer     = Squarepusher, themaister, [https://github.com/libretro/RetroArch/graphs/contributors others]&lt;br /&gt;
|version       = {{Version|RetroArch}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br/&amp;gt;[[Emulators on Haiku|Haiku]]&amp;lt;br/&amp;gt;[[Emulators on Android|Android]]&amp;lt;br/&amp;gt;[[Emulators on iOS|iOS]]&amp;lt;br/&amp;gt;[[Emulators on Raspberry Pi|Raspberry Pi]]&amp;lt;br/&amp;gt;[[Emulators on Pandora|Pandora]]&amp;lt;br/&amp;gt;[[Emulators on DragonBox Pyra|Pyra]]&amp;lt;br/&amp;gt;[[Emulators on PS2|PlayStation 2]]&amp;lt;br/&amp;gt;[[Emulators on PS3|PlayStation 3]]&amp;lt;br/&amp;gt;[[Emulators on PS4|PlayStation 4]] (Unofficial)&amp;lt;br/&amp;gt;[[Emulators on PSP|PlayStation Portable]]&amp;lt;br/&amp;gt;[[Emulators on Vita|PlayStation Vita/TV]]&amp;lt;br/&amp;gt;[[Emulators on Xbox|Xbox]]&amp;lt;br/&amp;gt;[[Emulators on Xbox 360|Xbox 360]]&amp;lt;br/&amp;gt;[[Emulators on Xbox One|Xbox One]]&amp;lt;br/&amp;gt;[[Emulators on GameCube|GameCube]]&amp;lt;br/&amp;gt;[[Emulators on Wii|Wii]]&amp;lt;br/&amp;gt;[[Emulators on Wii U|Wii U]]&amp;lt;br/&amp;gt;[[Emulators on Switch|Nintendo Switch]]&amp;lt;br/&amp;gt;[[Emulators on 3DS|Nintendo 3DS]]&amp;lt;br/&amp;gt;[[Emulators on GCW Zero|GCW Zero]] (Unofficial)&amp;lt;br/&amp;gt;OpenDingux&amp;lt;br/&amp;gt;BlackBerry&amp;lt;br/&amp;gt;Steam Link&amp;lt;br/&amp;gt;Leapfrog&lt;br /&gt;
|type          = [[libretro]] frontend&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}&lt;br /&gt;
|website       = [https://www.libretro.com/ libretro.com]&lt;br /&gt;
|support = [https://www.patreon.com/libretro Patreon]&amp;lt;br/&amp;gt;[https://github.com/sponsors/libretro GitHub Sponsor]&amp;lt;br/&amp;gt;[https://liberapay.com/Libretro/donate Liberapay]&lt;br /&gt;
|source        = [https://github.com/libretro GitHub]&lt;br /&gt;
|license       = {{license|GPLv3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:RetroArch|RetroArch]]&#039;&#039;&#039; (formerly &#039;&#039;&#039;SSNES&#039;&#039;&#039;) is an open-source, multi-platform [[libretro]] [[Frontends|frontend]] written in C or C++. It is designed to be fast, lightweight, and portable.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
Note: Some libretro cores are maintained separately from their originators, and thus possess a different update timeline.&lt;br /&gt;
*[https://buildbot.libretro.com/stable/ RetroArch Stable Builds]&lt;br /&gt;
*[https://buildbot.libretro.com/nightly/ RetroArch Nightly Builds]&lt;br /&gt;
*[https://buildbot.libretro.com/nightly/windows/ Windows RetroArch-Nightly-Installer]&lt;br /&gt;
*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], [https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]&lt;br /&gt;
*Arch Linux User Repositories: [https://aur.archlinux.org/packages/retroarch-git/ Testing], [https://aur.archlinux.org/packages?O=0&amp;amp;K=libretro&amp;amp;submit=Go All]&lt;br /&gt;
&lt;br /&gt;
===Mobile/Console Versions===&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=com.retroarch RetroArch for Android on Play Store], 32-bit &amp;amp; 64-bit ARM (also [https://play.google.com/store/apps/details?id=com.retroarch.aarch64 Plus version])&lt;br /&gt;
*[https://apps.apple.com/us/app/retroarch/id6499539433 RetroArch for iOS on App Store]&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArch for iOS9] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios-arm64/RetroArch.ipa RetroArch for iOS-arm64] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/psp/RetroArch.7z RetroArch for Playstation Portable] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/vita/RetroArch.vpk RetroArch for PlayStation Vita/TV] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2] ({{RetroArchVer}})&lt;br /&gt;
*[https://xbins.org/libretro/stable/1.9.0/playstation/ps3/RetroArch.PS3.CEX.PS3.pkg RetroArch for PlayStation 3 (DEX)] (1.9.0)&lt;br /&gt;
*[https://xbins.org/libretro/stable/1.7.4/xbox/xbox/RetroArch.zip RetroArch for Xbox] (1.7.4)&lt;br /&gt;
*[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395/ RetroArch for Xbox 360] (0.9.8.3)&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle RetroArch for Xbox One / Universal Windows Platform] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.7z RetroArch for GameCube] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.7z RetroArch for Wii U] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.cia)] ({{RetroArchVer}})&lt;br /&gt;
*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.7z RetroArch for Nintendo Switch] ({{RetroArchVer}})&lt;br /&gt;
*[https://pyra-handheld.com/boards/threads/retroarch-1-7-2.81254/ RetroArch for Pandora on OpenPandora&#039;s repo] (1.7.3) and [https://repo.openpandora.org/?page=detail&amp;amp;app=retroarch.lifning.001 old 2013 variant] (0.9.9.1)&lt;br /&gt;
*[https://pyra-handheld.com/repo/apps/53 RetroArch for Pyra] (1.9.6)&lt;br /&gt;
*[https://boards.dingoonity.org/gcw-development/(test-release)-retroarch-for-gcw0/ RetroArch for GCW Zero (.opk)] (0.1b) {Unofficial test build}&lt;br /&gt;
*[https://store.steampowered.com/app/1118310/RetroArch/ RetroArch on Steam]&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{{Main|libretro#Cores}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.&lt;br /&gt;
*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There&#039;s also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based &#039;WIMP&#039; desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)&lt;br /&gt;
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.&lt;br /&gt;
*Per-core and per-game configuration overrides&lt;br /&gt;
*Built-in [https://docs.libretro.com/guides/crtswitchres/ &amp;lt;abbr title=&amp;quot;On Windows OS you need CRT Emudriver OR EDID editor tool such as &#039;Custom Resolution Utility&#039;.&amp;quot;&amp;gt;Custom resolution/CRTSwitchRes&amp;lt;/abbr&amp;gt;] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.&lt;br /&gt;
*Dynamic rate control for smooth audio and video, even when the game&#039;s output rate differs from your system&#039;s. Especially obvious with systems like GBA that do not run 60Hz.&lt;br /&gt;
*Basic fast-forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.&lt;br /&gt;
*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.&lt;br /&gt;
*Supports audio DSP filter plugins through .dsp configuration files.&lt;br /&gt;
*Custom overlay support.&lt;br /&gt;
*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.&lt;br /&gt;
*Streaming support. By adding your twitch account to RetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], it is possible to stream on Twitch the content of the game played.&lt;br /&gt;
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn&#039;t live on opposite sides of the world, and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and only works with cores that support serialization.&lt;br /&gt;
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.&lt;br /&gt;
*Supports [[Input_lag|input lag-mitigating techniques]]. One of these setting is &amp;quot;Run-ahead&amp;quot; which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. These settings allow emulators to [https://medium.com/@libretro/retroarch-1-7-2-achieving-better-latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).&lt;br /&gt;
*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].&lt;br /&gt;
*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|EmuVR]], so if you don&#039;t like using RetroArch as a [[Frontends|frontend]] you have other options as well.&lt;br /&gt;
&lt;br /&gt;
==Building RetroArch==&lt;br /&gt;
{{Main|Building RetroArch}}&lt;br /&gt;
==Using RetroArch==&lt;br /&gt;
{{Main|Using RetroArch}}&lt;br /&gt;
==RetroArch for Dummies==&lt;br /&gt;
{{Main|Dummies Guide: RetroArch}}&lt;br /&gt;
&lt;br /&gt;
==Netplay==&lt;br /&gt;
Netplay is now usable from the menu in current builds, under Settings&amp;gt;Netplay Options. You can get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the long-deprecated [https://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch-Phoenix Launcher] as well in older builds.&lt;br /&gt;
&lt;br /&gt;
You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host&#039;s IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify &#039;spectator mode,&#039; which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.&lt;br /&gt;
&lt;br /&gt;
Delay frames denote the maximum number of frames RetroArch&#039;s libretro cores will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.&lt;br /&gt;
&lt;br /&gt;
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree, and then the libretro cores emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.&lt;br /&gt;
&lt;br /&gt;
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again, and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).&lt;br /&gt;
&lt;br /&gt;
==Alternative Launchers and Frontends== &lt;br /&gt;
There are plenty of other frontends that can either work as a launcher for RetroArch or you can replace it entirely with another [[Frontends#Libretro|libretro frontend]].&lt;br /&gt;
&lt;br /&gt;
{{Main|Frontends}}&lt;br /&gt;
&lt;br /&gt;
==Controversies==&lt;br /&gt;
A number of controversies have sparked during the development of RetroArch, mostly due to Squarepusher/TwinAphex&#039;s attitude and actions towards upstream emulators. As a result, Reicast development has halted&amp;lt;ref&amp;gt;https://web.archive.org/web/20220201223114/https://old.reddit.com/r/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1//&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/skmp/reicast-emulator/issues/1928&amp;lt;/ref&amp;gt;. For this reason many RA cores use different names (beetle for mednafen cores, swanstation for duckstation core, etc)&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[EmulatorJS]]&lt;br /&gt;
* [https://emulation.gametechwiki.com/index.php/Category:RetroArch_PSP RetroArch PSP]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://docs.libretro.com/ Libretro Documentation] (Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)&lt;br /&gt;
*[https://forums.libretro.com/ Official forums]&lt;br /&gt;
*[https://discordapp.com/invite/27Xxm2h Official Discord server]&lt;br /&gt;
*[https://www.youtube.com/user/Libretro/ Official Youtube channel]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:RetroArch|*]]&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Netplay]]&lt;br /&gt;
[[Category:Windows software]]&lt;br /&gt;
[[Category:Linux software]]&lt;br /&gt;
[[Category:macOS software]]&lt;br /&gt;
[[Category:Haiku software]]&lt;br /&gt;
[[Category:Raspberry Pi software]]&lt;br /&gt;
[[Category:Pandora software]]&lt;br /&gt;
[[Category:Android software]]&lt;br /&gt;
[[Category:iOS software]]&lt;br /&gt;
[[Category:PlayStation Portable software]]&lt;br /&gt;
[[Category:PlayStation Vita software]]&lt;br /&gt;
[[Category:PlayStation 2 software]]&lt;br /&gt;
[[Category:PlayStation 3 software]]&lt;br /&gt;
[[Category:PlayStation 4 software]]&lt;br /&gt;
[[Category:GameCube software]]&lt;br /&gt;
[[Category:Wii software]]&lt;br /&gt;
[[Category:Wii U software]]&lt;br /&gt;
[[Category:3DS software]]&lt;br /&gt;
[[Category:Switch software]]&lt;br /&gt;
[[Category:Xbox software]]&lt;br /&gt;
[[Category:Xbox 360 software]]&lt;br /&gt;
[[Category:Xbox One software]]&lt;br /&gt;
[[Category:Web software]]&lt;br /&gt;
[[Category:Active software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=NeoPop&amp;diff=103724</id>
		<title>NeoPop</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=NeoPop&amp;diff=103724"/>
		<updated>2024-11-14T16:28:40Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title         = NeoPop&lt;br /&gt;
|logo          = Neopop.png&lt;br /&gt;
|logowidth     = 240px&lt;br /&gt;
|version       = 1.06b&lt;br /&gt;
|active        = No&lt;br /&gt;
|platform      = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on PSP|PlayStation Portable]] (port)&amp;lt;br/&amp;gt;[[Emulators on Dreamcast|Dreamcast]] (port)&amp;lt;br/&amp;gt;[[Emulators on PS2|PlayStation 2]](port)&lt;br /&gt;
|target        = [[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]&lt;br /&gt;
|website       = &amp;lt;small&amp;gt;[https://web.archive.org/web/20120304230150/emuxhaven.net/~neopop/ emuxhaven.net/~neopop]&amp;lt;/small&amp;gt;&lt;br /&gt;
|license       = {{license|GPLv2}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NeoPop&#039;&#039;&#039; is an open-source [[Neo Geo Pocket emulators|Neo Geo Pocket and Pocket Color emulator]] for Windows.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://www.zophar.net/ngpocket/neopop.html NeoPop 1.06b]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|PSP}}&lt;br /&gt;
|[http://psp.akop.org/neopop.htm NeoPop PSP 0.71.15]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|DC-big}}&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/1095-dc-neopop?tmpl=component DC NeoPop 1.0]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|[https://mundowiihack.wordpress.com/tag/neopopps2 NeoPop PS2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
NeoPop was last updated in 2004 and newer, more modern emulators like [[Mednafen]] and [[MAME]] have since began to cover the Neo Geo Pocket. Mednafen&#039;s neo geo pocket core being based on NeoPop code, but still updated.&lt;br /&gt;
&lt;br /&gt;
NeoPop does have pretty good sound emulation, and one version includes debugging tools which may be useful to homebrew game developers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:PlayStation Portable emulation software]]&lt;br /&gt;
[[Category:Dreamcast emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=SameBoy&amp;diff=91470</id>
		<title>SameBoy</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=SameBoy&amp;diff=91470"/>
		<updated>2024-06-26T07:39:29Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title 		= SameBoy&lt;br /&gt;
|logo 		= SameBoy-icon.png&lt;br /&gt;
|logowidth 	= 200px&lt;br /&gt;
|version 	= {{Version|SameBoy}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= Multi-platform&lt;br /&gt;
|target 	= [[Game Boy/Game Boy Color emulators|Game Boy]]&amp;lt;br/&amp;gt;[[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|developer 	= [https://github.com/LIJI32 Lior Halphon]&lt;br /&gt;
|accuracy	= Highly-Accurate&lt;br /&gt;
|prog-lang 	= C, Objective-C&lt;br /&gt;
|website 	= [https://sameboy.github.io/ sameboy.github.io]&lt;br /&gt;
|license 	= MIT License&lt;br /&gt;
|source 	= [https://github.com/LIJI32/SameBoy GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SameBoy&#039;&#039;&#039; is a free and open-source [[Game Boy/Game Boy Color emulators|Game Boy]] and  [[Game Boy/Game Boy Color emulators|Game Boy Color]] emulator for macOS, Windows, iOS and Unix-like platforms.&lt;br /&gt;
&lt;br /&gt;
==Download== &lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://sameboy.github.io/downloads/ Latest Release]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Top features include very high accuracy, [https://sameboy.github.io/debugger/ debugging tools] via a command line, and most standard features found in other top emulators. The UI is very crisp and clean looking.&lt;br /&gt;
&lt;br /&gt;
Sameboy is also available as a [[libretro|Libretro Core]].  ([https://docs.libretro.com/library/sameboy/ more info])&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
All menu options are handled via the on screen gui, with no menu buttons at the top of the window.&lt;br /&gt;
&lt;br /&gt;
Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event. &lt;br /&gt;
&lt;br /&gt;
The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly.&lt;br /&gt;
&lt;br /&gt;
==WideGB==&lt;br /&gt;
[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub].&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:Carolina_Heart&amp;diff=58016</id>
		<title>User:Carolina Heart</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:Carolina_Heart&amp;diff=58016"/>
		<updated>2023-06-20T19:13:58Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: Created page with &amp;quot;Do not know much about technology but I use emulators&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not know much about technology but I use emulators&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=SameBoy&amp;diff=57874</id>
		<title>SameBoy</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=SameBoy&amp;diff=57874"/>
		<updated>2023-06-15T23:11:39Z</updated>

		<summary type="html">&lt;p&gt;Carolina Heart: /* Issues */ Not actually true, ROMs can be opened from the ESC button menu rather than dragged and dropped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title 		= SameBoy&lt;br /&gt;
|logo 		= SameBoy-icon.png&lt;br /&gt;
|logowidth 	= 200px&lt;br /&gt;
|version 	= {{Version|SameBoy}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= Multi-platform&lt;br /&gt;
|target 	= [[Game Boy/Game Boy Color emulators|Game Boy]]&amp;lt;br/&amp;gt;[[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|developer 	= [https://github.com/LIJI32 Lior Halphon]&lt;br /&gt;
|accuracy	= Highly-Accurate&lt;br /&gt;
|prog-lang 	= C, Objective-C&lt;br /&gt;
|website 	= [https://sameboy.github.io/ sameboy.github.io]&lt;br /&gt;
|license 	= MIT License&lt;br /&gt;
|source 	= [https://github.com/LIJI32/SameBoy GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SameBoy&#039;&#039;&#039; is an open-source [[Game Boy/Game Boy Color emulators|Game Boy]] and  [[Game Boy/Game Boy Color emulators|Game Boy Color]] emulator for macOS, Windows and Unix-like platforms.&lt;br /&gt;
&lt;br /&gt;
==Download== &lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://sameboy.github.io/downloads/ Latest Release]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Top features include very high accuracy, [https://sameboy.github.io/debugger/ debugging tools] via a command line, and most standard features found in other top emulators. The UI is very crisp and clean looking.&lt;br /&gt;
&lt;br /&gt;
Sameboy is also available as a [[libretro|Libretro Core]].  ([https://docs.libretro.com/library/sameboy/ more info])&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
All menu options are handled via the on screen gui, with no menu buttons at the top of the window.&lt;br /&gt;
&lt;br /&gt;
Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event. &lt;br /&gt;
&lt;br /&gt;
The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly.&lt;br /&gt;
&lt;br /&gt;
==WideGB==&lt;br /&gt;
[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub].&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;/div&gt;</summary>
		<author><name>Carolina Heart</name></author>
	</entry>
</feed>