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	<id>https://emulation.gametechwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcorann</id>
	<title>Emulation General Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://emulation.gametechwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcorann"/>
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	<updated>2026-09-16T13:46:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=50575</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=50575"/>
		<updated>2022-10-18T12:09:41Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Features */ update somewhat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 100&lt;br /&gt;
|screenshot = BizHawk-Screenshot.PNG&lt;br /&gt;
|version = {{Version|BizHawk}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;Linux&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASEmulators/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big|Lin-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASEmulators/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big|Lin-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&amp;lt;abbr title=&amp;quot;click -Download Artifacts- for download links&amp;quot;&amp;gt;GitLab&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]] (WIP)&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original, [[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]], [[ares]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]/[[Nintendo DSi emulators|DSi]]&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original]&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]] (Octoshock, Nymashock)&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087, v115+), [[Snes9x]] (1.54), [[Mednafen]] (SNES-Faust)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087, v115+), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original, Emu83&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
As of version 1.11.4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|PokeMini&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Re-recording and savestates&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* TAStudio&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* Audio and video recording&lt;br /&gt;
* Custom plugin support&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
LUA scripting support has pretty unique utilities. For example [https://github.com/authorblues/bizhawk-shuffler-2 Bizhawk Shuffler 2] is a popular script that randomly shuffle between games played in Bizhawk, with plugins to enhance the experience.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:ZX_Spectrum_line&amp;diff=35170</id>
		<title>Talk:ZX Spectrum line</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:ZX_Spectrum_line&amp;diff=35170"/>
		<updated>2020-09-07T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* ZX Spectrum Next */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this page be re-titled &#039;ZX Spectrum&#039; emulators? [[User:MarkyVigoroth|MarkyVigoroth]] ([[User talk:MarkyVigoroth|talk]]) 11:57, 4 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Spectaculator ==&lt;br /&gt;
&lt;br /&gt;
Why is this emulator recommended elswhere but not here?&lt;br /&gt;
&lt;br /&gt;
==Not only United Kingdom==&lt;br /&gt;
ZX Spectrum, thanks to its low price, was well knowed in many counties like Germany and West Europe, communist East (DDR, Poland) and after collapse of USRR even in Russia.&lt;br /&gt;
So statment about popularity only in UK is unfair.&lt;br /&gt;
&lt;br /&gt;
In fact many articles in this wiki adopts american perspective. For example NES, pretty unknown outside US and Japan have much bigger attention than 8-bit computers, extremaly popular in Europe and well knowns in US.&lt;br /&gt;
&lt;br /&gt;
== ZX Spectrum Next ==&lt;br /&gt;
&lt;br /&gt;
For those not aware, the Next is a modern successor to the ZX Spectrum line, and is supported by some but not all of the emulators listed here. Would it be okay to add info about emulating it to this page? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:52, 7 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33477</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33477"/>
		<updated>2020-04-26T03:00:11Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Original and ported */ readded some stuff, added WIP notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]] (WIP)&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (WIP)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]] (WIP)&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original]&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087), [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
As of version 1.11.4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33476</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33476"/>
		<updated>2020-04-26T02:54:46Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Libretro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original]&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087), [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
As of version 1.11.4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33475</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33475"/>
		<updated>2020-04-26T02:52:41Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Original and ported */ remove cores that can&amp;#039;t load games at the moment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original]&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087), [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33430</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33430"/>
		<updated>2020-04-21T02:03:30Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Original and ported */ updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (NOT RELEASED)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]] (NOT RELEASED)&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original].&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087), [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Strange_and_forgotten_consoles&amp;diff=33276</id>
		<title>Strange and forgotten consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Strange_and_forgotten_consoles&amp;diff=33276"/>
		<updated>2020-04-07T01:44:45Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Fourth generation */ linked article says says Taiwan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Consoles}}&lt;br /&gt;
Beneath the clean and successful exterior of gaming giants like the [[Super Nintendo emulators|Super Nintendo]] and [[PlayStation emulators|PlayStation]] lies the &#039;&#039;&#039;Gap of Vidya&#039;&#039;&#039;: a realm populated by unwanted and forgotten consoles of old, immortal in their plasticity. Here we may receive knowledge of their eternal fate. Not everything on this page can or will be emulated.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s a video game console from the [[wikipedia:History_of_video_game_consoles_%28third_generation%29|third generation]] and beyond, it&#039;s on this page for your viewing pleasure.&lt;br /&gt;
&lt;br /&gt;
See also [[First and Second Generations of video game consoles|Console Boom emulators]] for the 70s and 80s consoles.&lt;br /&gt;
&lt;br /&gt;
==Consoles==&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Action_Max|Action Max]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|VHS tape console released in 1987 by Worlds of Wonder. It relied on a light gun and score counter for all of its 5 games, which could not really be lost. There&#039;s an add-on for the multi-[[Arcade LaserDisc emulators|arcade LaserDisc emulator]] [[DAPHNE]] called [https://web.archive.org/web/20150512114240/http://www.singeengine.com/cms/node/6 SINGE.] We&#039;re in murky waters here, so run this at your own risk.  &lt;br /&gt;
[https://www.youtube.com/watch?v=mj498-wkOz4 Cinemassacre Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Amstrad_GX4000|Amstrad GX4000]]&lt;br /&gt;
|Good&lt;br /&gt;
|[https://archive.org/details/Amstrad_GX4000_TOSEC_2012_04_23 TOSEC]/[https://archive.org/details/gx4000_library ✓]&lt;br /&gt;
|A consolized version of the [[Amstrad CPC emulators|Amstrad CPC]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari_8-bit#Atari_XEGS|Atari XEGS]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Yes&lt;br /&gt;
|A repackaging of the [[Atari 8-bit]] computer line marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MAME, as does the 65XE computer it&#039;s based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview] [https://www.youtube.com/watch?v=_IVK3ukQmMA CGR Review]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:BBC_Bridge_Companion|BBC Bridge Companion]]&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=bbcbc Good]&lt;br /&gt;
|Yes&lt;br /&gt;
|An 8-Bit console made exclusively for teaching people to play bridge.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:PV-1000|Casio PV-1000]]&lt;br /&gt;
|Good&lt;br /&gt;
|[https://archive.org/details/CasioPV1000 No-intro]&lt;br /&gt;
|A 1983 console pulled from shelves very quickly. Like many others, its titanic failure makes it a rarity nowadays.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Commodore_64_Games_System|Commodore 64 Games System]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|A hacked up console version of the regular [[Commodore 64 emulators|Commodore 64]], released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal Commodore 64 was already sufficient, and a bad case of the &#039;no games&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Dendy_(console)|Dendy]]&lt;br /&gt;
|Decent&lt;br /&gt;
|Yes&lt;br /&gt;
|The [[Nintendo Entertainment System emulators|NES]], but for slavs. (TCRF COMEDY!) Only [https://www.youtube.com/watch?v=kne6AKyYUuM Kinaman] can properly explain this one (turn on CC). Has decent support in MAME, and its status as an NES clone means its &amp;quot;exclusives&amp;quot; can be played on NES emulators that support broken pirate carts. &lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Dina_(video_game_console)|Dina]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|Hybrid clone of both the [[SG-1000 emulators|SG-1000]] and [[ColecoVision emulators|ColecoVision]]. Sold by Telegames as the Telegames Personal Arcade, allegedly with permission from Coleco themselves. The console&#039;s build quality leaves a lot to be desired, not to mention that games for the aforementioned platforms can be played on most [[ColecoVision emulators]] anyway.&lt;br /&gt;
|-&lt;br /&gt;
|[https://muppet.fandom.com/wiki/Video_Buddy Family Driver]/[https://segaretro.org/Video_Driver Video Driver]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sega also had a go with the VHS-Based console market with the Family Driver from 1988 and unlike most of these type of consoles, this did not play Light-gun games but instead played driving games. Only three games were released for the system; it&#039;s unknown when Sega discontinued it.&lt;br /&gt;
|-&lt;br /&gt;
|Funsation  &lt;br /&gt;
Off-The-Wall Projector&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released circa 1989 by European company, Funsation (The Exact Origin is Unknown).This Projector based console somehow sold worse and is even rarer then the &amp;quot;Mega Video Game&amp;quot; (A similar console that also flopped). It&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
&lt;br /&gt;
It was also released in France (and Germany?) by French toy company, Savie as the [https://imgur.com/gallery/ZawKz &amp;quot;Projector Jeu Électronique LCD&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:LJN Video Art|LJN Video Art]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A notorious &amp;quot;educational&amp;quot; console made by the notorious LJN released in 1985. It was meant as a paint program type system that was meant to compete against television rather than mainstream consoles at the time. It flopped hard. [https://www.youtube.com/watch?v=neURIc_A3js Commercial] [https://www.youtube.com/watch?v=8-zEhhTqdvg AVGN Review]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:My Vision|My Vision]]&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=myvision Good]&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Philips_Videopac_%2B_G7400|Philips Videopac + G7400]]&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=g7400 Imperfect]&lt;br /&gt;
|[https://mega.co.nz/#!MRMCGKSJ!x8Mk78ClxL5y2Js3IdRts0GiY8U9TS46JcuXbTx9S1c No-intro]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playtime Projector Mega Video Game &lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 1988 by the Hong Kongese company, Playtime Products. The Mega Video Game played Game &amp;amp; Watch style games and used a built-in projector as the display. Less then 15 games were released for the system, and was discontinued sometime between 1989 and 1990. how many units were sold is unknown.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it&#039;s important to note that PlayTime licensed the console to  various toy and electronics companies to rebrand and available in other countries. In the UK, Grandstand sold it as the [[wikipedia:Grandstand_(game_manufacturer)#Projector-based_&#039;Light&#039;_games|Light Games]], and was released in Italy by Fantastiko.&lt;br /&gt;
|-&lt;br /&gt;
|[[RDI Halcyon]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A terrifying machine based on HAL from 2001: A Space Odyssey, featuring voice-recognition and AI learning. Its failure bankrupted RDI. There are currently no known emulators for the Halcyon, as mankind has yet to fully comprehend its awesome power. &lt;br /&gt;
[https://www.youtube.com/watch?v=QeI5zKeGELA Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Super_Cassette_Vision|Super Cassette Vision]]&lt;br /&gt;
|Decent&lt;br /&gt;
|[https://archive.org/details/Epoch_Super_Cassette_Vision_TOSEC_2012_04_23 TOSEC]/[https://archive.org/details/supercassettevision_library ✓]&lt;br /&gt;
|1984 successor to the original Cassette Vision. Much easier to emulate as the hardware is similar to some other obscure systems. The graphical quality is somewhere between the ColecoVision and NES. Was actually fairly successful in Japan until the Famicom came along and kicked its ass. Then [http://static.giantbomb.com/uploads/original/11/117006/1757950-ladycassettevision.jpg this] [https://www.svg.com/94780/bizarre-console-flops-gaming-history/ happened]. It has a homebrew scene that is still alive with some cool stuff like [https://www.youtube.com/watch?v=MudYEDUK3Nw a port of Super Mario Bros] and was the first console with a [https://www.youtube.com/watch?v=WWPapt33UgQ Dragon Ball] videogame.&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.old-computers.com/museum/computer.asp?st=2&amp;amp;c=1294 Soundic SD-290]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released by Soundic in 1983, the SD-290 was designed to undercut the competition but the lack of compelling games and dated hardware drove customers away from it. Only 11 of the 16 games planned for the system were released. It&#039;s unknown how many units were sold or when it was discontinued.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it&#039;s important to note that Soundic sold SD-290 motherboards to various companies to rebrand them as their own consoles. &lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Terebikko|Terebikko\Video Phone]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The Terebikko is a VHS-Based edutainment console released in Japan by Bandai in 1988 and in the US by Mattel in 1989, The Japanese version had less then 10 games made for it but most of them are based on high profile properties such as Super Mario, Sailor Moon, Doraemon and Dragon Ball Z, Meanwhile, Only 2 games are known to of been released for the US version, both were discontinued in 1994 and it&#039;s unknown how many units were sold.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Video Challenger|Video Challenger]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|None&lt;br /&gt;
|Released in 1987 by Select Merchandise and licensed to 4 companies in different regions, this VHS-Based console only had around 8 games released for it and like most systems of this type, it only played Light-gun games. It&#039;s unknown how many units were sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.christopherjhopkins.com/videosmarts-the-interactive-video-learning-system.html Videosmarts]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released around 1986 by the Connor Toy Corporation, the Videosmarts is VHS edutainment console that taught Preschool to Second Grade Subjects, It&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:View-Master_Interactive_Vision|View-Master Interactive Vision]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on the screen, to create interactivity. Also had short mini-game segments with ColecoVision-like graphics. Unlike the other VHS systems, the games were actually decent. No known emulators.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:VTech_Socrates|VTech Socrates]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Yes [https://archive.org/details/socrates_library ✓]&lt;br /&gt;
|Old edutainment console released in 1988. It featured a robot-type character called Socrates and had wireless infrared controllers. The same company would later release the V.Smile and V.Flash systems many years later.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Zemmix|Zemmix Series]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|Korean system that was simply an MSX/MSX 2, depending on the model, in console form. Mostly just existed as a way to play MSX games. Though there were a few games made specifically for it, they were playable on the MSX as well. Any MSX emulator should work for its games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fourth generation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Internet Archive&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Commodore_CDTV|Commodore CDTV]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/Amiga_CDTV_TOSEC_2009_04_18 TOSEC] // [https://archive.org/details/RedumpCommodoreAmigaCDTV redump]&lt;br /&gt;
|&lt;br /&gt;
|A console version of the Amiga 500. Can be emulated in [[WinUAE]] like other [[Amiga emulators|Amiga hardware]].&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja.wikipedia.org/wiki/%E3%83%94%E3%82%AF%E3%83%8E Konami Picno]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Released in Japan by Konami in 1992, the extremely rare Picno is an odd hybrid of a Video Game Console and a Drawing Tablet that used cartridges similar to [[wikipedia:HuCard|HuCard&#039;s]] and [https://segaretro.org/Sega_Pico Sega Pico]. It&#039;s unknown how many units were sold, when it was discontinued or how many games were released. [http://videogamesdensetsu.tumblr.com/post/142354502350/the-konami-picno-%E3%83%94%E3%82%AF%E3%83%8E-1992-a-drawing-tablet Software &amp;amp; sources lists].&lt;br /&gt;
|-&lt;br /&gt;
|[http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 Krokha]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|The Krokha (Кроха) is an unreleased Russian console by SKB Kontur (СКБ Контур). The console was only in development for a short time in 1990 before Kontur pulled the plug on the project. They made 200 units for internal testing and, after it was cancelled, the 200 units were given to the people who worked on the system.&lt;br /&gt;
&lt;br /&gt;
Furthermore, A former employee that worked on the Krokha back in the day has released Photos, Schematics and Rom Dumps for the system on his [http://alemorf.ru/comps/kroha/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tandy_Video_Information_System|Memorex VIS]]&lt;br /&gt;
|Imperfect&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|A beautiful monster sold only at RadioShack in the early 90s. The software may be playable on Windows 3.x emulators, as the console&#039;s OS was an altered version of that.&lt;br /&gt;
|-&lt;br /&gt;
|[https://fcgamer.wordpress.com/category/cai-system/?fbclid=IwAR0EIdqkVwGZyLEBzAxFPRuHY2aSim4PInPRe0U_g9e2TPj7nyL4oVuXLY4 Lico CAI System]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|An educational console released by Lico around the early to mid 90s. Little is known about the CAI System other then it was only sold in Taiwan. It&#039;s unknown how many units were sold, when it was discontinued or how many games were released.&lt;br /&gt;
|-&lt;br /&gt;
|[[Philips CD-i emulators|Philips CD-i]]&lt;br /&gt;
|Imperfect&lt;br /&gt;
|Yes&lt;br /&gt;
|[https://archive.org/details/redumpPhilipsCdi ✓]&lt;br /&gt;
|Thanks to working with Nintendo to develop a CD add-on for the SNES, the CD-i is notorious for having egregiously terrible Mario and Zelda games, so much so that the Big N &#039;&#039;disowned&#039;&#039; their existence and considered it a blank space in their official history. Aggressively promoted and held on for multiple years with multiple different models (targeted at everything from gamers to pharmaceutical companies), but couldn&#039;t compete with mainstream consoles and computers of the time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pioneer LaserActive]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/Pioneer_Laseractive_TOSEC_2012_04_23 TOSEC]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Sega_Pico|Sega Pico]]&lt;br /&gt;
|Good&lt;br /&gt;
|[https://archive.org/details/Sega_Pico_TOSEC_2012_04_13 TOSEC]/[https://archive.org/download/No-Intro-Collection_2015-03-03 No-intro]&lt;br /&gt;
|&lt;br /&gt;
|Child&#039;s edutainment console released in 1993. Was actually fairly successful. Has good support in [[MAME]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Super A&#039;Can]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/No-Intro-Collection_2016-01-03 No-intro]&lt;br /&gt;
|[https://archive.org/details/superacan_library  ✓]&lt;br /&gt;
|An extremely rare Taiwan-only console released in 1995. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fifth generation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[3DO emulators|3DO]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 2017]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga_emulators#Amiga CD32|Amiga CD32]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/Amiga_CD32_TOSEC_2009_04_18 TOSEC] // [https://archive.org/details/RedumpAmigaCD32 redump]&lt;br /&gt;
|A console version of the Amiga 1200. Can be emulated in [[WinUAE]] like other [[Amiga emulators|Amiga hardware]].&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Apple_Bandai_Pippin|Apple Bandai Pippin]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/BandaiApplePippin-GamesRoms Yes]&lt;br /&gt;
|Apple&#039;s attempt at being relevant to games. It failed.&lt;br /&gt;
[https://www.youtube.com/watch?v=4ln_CmNtbvQ Vintage review] Currently, there is only preliminary [[MAME]] support, but some of its games may be playable on other Apple emulators.&lt;br /&gt;
|-&lt;br /&gt;
|[http://videogamekraken.com/arcadia-skeet-shoot-by-toymax Arcadia Skeet Shoot]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It&#039;s unknown how many units were sold once the console was relaunched after the recall.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:CP_System#Capcom_Power_System_Changer|Capcom Power System Changer]]&lt;br /&gt;
|Good&lt;br /&gt;
|None&lt;br /&gt;
|A console version of the Capcom CPS arcade board. Compatible with SNES controllers.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Casio_Loopy|Casio Loopy]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/download/No-Intro-Collection_2016-01-03 No-intro]&lt;br /&gt;
|A Japan-only game console designed for girls focused on printing stickers. A &#039;&#039;&#039;Magical Shop&#039;&#039;&#039; add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration] [https://www.youtube.com/watch?v=PNWGVtwTkiM Ashens overview]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:FM_Towns_Marty|FM Towns Marty]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Trurip&lt;br /&gt;
|An early fifth-generation console released by Fujitsu in 1993. It failed due to its astronomical price. Another version called the [https://www.youtube.com/watch?v=RQs7zyn4uVQ Car Marty] was also released, designed to be a GPS for automobiles. Preliminary MAME support for both.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Playdia|Playdia]]&lt;br /&gt;
|None&lt;br /&gt;
|[https://archive.org/details/BandaiPlaydia_Redump.org_2018-01-22 Yes]&lt;br /&gt;
|A disc-based system released in Japan by Bandai in 1994. Notably, it had a wireless controller and all of its titles were interactive movies like Dragon&#039;s Lair. No known emulators.&lt;br /&gt;
|-&lt;br /&gt;
|Precomputer Unlimited (PCU)&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in 1998 by VTech, The Unlimited is a Console-Computer hybrid akin to something like the Coleco Adam or the Odyssey 2.  the Precomputer brand dates back to 1988 with the Modal 1000, and was your typical educational computer of the era. The Unlimited&#039;s main OS was heavily influenced by Windows 3.1 and the system it self included 45 programs built-in. it also had cartridge slot for more programs and games. Features and oddities that came standard on all late 90s VTech educational computers can be found on the PCU as well. this includes a parallel port for printing and an odd mouse that plugged into an RJ11 port. It is unknown how many units were sold, how many game were made for it or when it was discontinued&lt;br /&gt;
|-&lt;br /&gt;
|[https://muppet.fandom.com/wiki/Video_Buddy Video Buddy]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in November of 1999 by the Interactive Learning Group, this VHS-based console was designed for children aged 3 to 7 years old and had about 20 games released for it. A revision of the Video Buddy that used DVD&#039;s instead of VHS&#039;s was released in 2003 and while both versions were initially successful, a crowded &amp;quot;Children&amp;quot; console market led to its downfall. The [http://videogamekraken.com/category/vhs-based other company] that made the DVD-based console shut down in 2006. It&#039;s unknown how many units were sold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sixth generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Buzztime Home Trivia System&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released around 2004, the system is the result of a partnership between Cadaco Toys and NTN Buzztime; and, as the name implies, the console was designed around playing trivia with family and friends. It&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Nuon_%28DVD_technology%29|Nuon]]&lt;br /&gt;
|None&lt;br /&gt;
|Trurip&amp;lt;br /&amp;gt;[https://archive.org/details/Nuon.7z Images?]&lt;br /&gt;
|A hybrid DVD player/game console with enhanced movie-viewing tools, from a bunch of former Atari personnel. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was a closed-source emulator in production called [http://www.nuon-dome.com/files/Nuance_051.zip Nuance], but its author died and he didn&#039;t release the source code himself. Though it became [http://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available] and is in continued [https://sourceforge.net/projects/nuance-nuon-emulator/ development] again with better compatibility and faster performance.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:V.Smile|V.Smile]]&lt;br /&gt;
|Imperfect&lt;br /&gt;
||Yes [https://archive.org/details/VTechV.Smile ✓]&lt;br /&gt;
|An educational game machine by VTech. It derived from Sunplus&#039; 16-bit SPG-series CPU architecture, which had similar peers including most [http://pnp-info.angelfire.com/ Jakks Pacific TV games] and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:XaviXPORT|XaviXPORT]]&lt;br /&gt;
|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary]&lt;br /&gt;
|None&lt;br /&gt;
|A fitness based system, employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo&#039;s [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similar to Super FX chips in some SNES carts). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit &amp;quot;Super XaviX&amp;quot; CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seventh generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Game Wave|Game Wave]]&lt;br /&gt;
|None&lt;br /&gt;
|[https://archive.org/details/ZAPiT_GameWave_Redump_2017-12-23 Redump]&lt;br /&gt;
|A failed attempt to steal sales from the upcoming Nintendo Wii, the Game Wave was an obscure console released in 2005 by ZAPiT Games that only had trivia games. It also had a VeggieTales family party game.&lt;br /&gt;
|-&lt;br /&gt;
|GoGo TV Video Vision&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in sometime between 2005 and 2006 by Manley, the GoGo is Another PS2 Eye-Toy turned into edutainment console and like the Ion, it flopped and has since fallen into obscurity, it&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|Hasbro Ion&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in time for the 2005 Holiday season, the Ion is basically a PS2 Eye-Toy turned into edutainment console for preschoolers and at the time, the Ion was turning heads at toy fairs, hype was building and the console looking to be real hit for Hasbro but for whatever reason, the console flopped and disappeared into obscurity faster then the refunds could be made, it&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:HyperScan|Mattel Hyperscan]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|[https://archive.org/details/MattelHyperscan_Redump_2014-12-14 Redump]&lt;br /&gt;
|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child&#039;s aunt at Christmas. It ran on a 32-bit Sunplus system-on-a-chip CPU, a successor to the 16-bit CPUs used to run consoles such as the V.Smile, many Jakks Pacific TV games and Vii. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review].&lt;br /&gt;
|-&lt;br /&gt;
|Interac TV &lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
| Released by Fisher-Price in 2006. The Interac TV  was designed to turn any DVD Player into an educational console. just sync the custom wireless controller to your DVD Player and put a game disk in. Unfortunately incompatibly issues resulted in most people been unable to sync the controller to their player and some even said that their DVD player couldn&#039;t even read the disks.  it&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Cycle&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in 2007 by Fisher-Price and not to be confused with their later phone\tablet controller of the same name. the Smart Cycle is a hybrid between an exercise bike and a edutainment console. it&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|Story Reader Video +&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Release in 2006 by Publications International. The Video + turns the Story Reader electronic book into one of many educational consoles of the 2000s. It&#039;s unknown how many units were sold or when it was discontinued. Around 7 games were released for the system,&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Telestory Interactive Storybook System&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Release in 2006 by Jakks Pacific for kids aged 3 and up, The Telestory is yet another edutainment console from 2000s and all the games are exactly what the console name would suggest, it&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Vii|Vii]]&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=vii Preliminary]&lt;br /&gt;
|Yes&lt;br /&gt;
|A rather poor excuse of a response to the [[Wii emulators|Wii]], made by JungleTac, KenSingTon, and a dozen or so manufacturers churning out shoddy variants of it. Emulators have recently been made for the platform, with several projects aiming to provide support for Sunplus&#039; rather oddball architecture, such as [http://www.maxconsole.com/maxcon_forums/threads/280551-MuchimeX-v0-5-has-been-released! MuchimeX for the original Xbox], and [http://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ Unununium], the latter being the basis for a [[MESS]] core. The same goes for VTech&#039;s [http://www.progettoemma.net/mess/system.php?machine=vsmile V.Smile], the [[wikipedia:Xavix|XaviXPORT]] and most [http://www.progettoemma.net/mess/system.php?machine=batmantv Jakks Pacific] TV games including those [http://www.progettoemma.net/mess/system.php?machine=walle Disney tie-in ones].&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Zeebo|Zeebo]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|An obscure Brazilian console released in 2009. It was based on the BREW platform, and its games were delivered via a 3G mobile network. It was only sold in Brazil, Mexico, and China.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eighth generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Ouya|Ouya]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.clementoni.com/it/myclembox/ My Clem Box]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Released in 2018 by Italian toy company Clementoni and sold exclusively in Italy, My Clem Box is an educational console with Wii-like motion controls. Because it&#039;s still being sold, it unknown how games will be made for it and when it well be discontinued. Info on how many units have been sold so far have not been released to the public.&lt;br /&gt;
|-&lt;br /&gt;
|Smart TV Consoles&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Launched sometime in the early 2010s by Italian toy company Clementoni, Smart TV is series of educational consoles sold almost exclusively in Italy. The controllers of these console ranged from traditional to the gimmicky with some having motion and PS2 EyeToy-like controls. There is around 10 to 20 games were released for these Italian systems. An english Smart TV console was release circa 2015 by Wal-Mart, under their Kid Connection brand, called the &amp;quot;Funtastic TV Adventures&amp;quot;. only two games were released for the system, and both came bundled in with the console. It&#039;s unknown how many units were sold or when these line of systems were discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Handhelds==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[MAME]] support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROMs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Before 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Digi Casse|Bandai Digi Casse]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Originally released in Japan by Bandai in 1984, another short-lived console from the early 80s. Only had around 4 to 6 games released for it. The console was released in Europe by an unknown company and in Russia as the Elektronika NM 26, both sometime in the late 80s.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Epoch_Game_Pocket_Computer|Epoch Game Pocket Computer]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|Only 5 games exist for this handheld (Released in 1984). All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Game_Master_(console)|Hartung Game Master]]&lt;br /&gt;
|Decent&lt;br /&gt;
|Yes (No-intro)&lt;br /&gt;
|A German Game Boy knockoff released in 1990. Also distributed in the UK as the &#039;&#039;&#039;Systema 2000&#039;&#039;&#039; and under alternate names in other countries, including &#039;&#039;&#039;Super Game&#039;&#039;&#039; and &#039;&#039;&#039;Game Tronic&#039;&#039;&#039;. [https://www.youtube.com/watch?v=Ay9dZ-RBpQA Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Palmtex Portable Videogame System|Palmtex PVS / Super Micro]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 1984, Super Micro was a handheld console similar to the Milton Bradley Microvision in design. Bad timing, a lack of advertising, and issues with its design and quality (the plastic body is vary fragile) resulted in failure. Palmtex sold less then 37,000 units and discontinued the console the same year it was released. Only three of the eight games announced were released.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Romtec Colorvision|Romtec Colorvision]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 1984, The Colorvision was another cheaply made console released during the Video Game Crash. It&#039;s unknown how many units were sold or when it was discontinued. Only 5 games were released for it.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:VTech 3D Gamate|VTech 3D Gamate]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|An extremely rare console released in 1983 by VTech, it&#039;s unknown how many units were sold and was likely discontinued shortly after released. While six games were announced, only 3 are known to have been released.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:VTech Variety|VTech Variety]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Another extremely rare console released from VTech in 1983, like the 3D Gamate. It&#039;s unknown how many units were sold and was also likely discontinued shortly after released. Only six games are known to have been released for it.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:List_of_VTech_Handheld_electronic_games|VTech ProScreen]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Yet another extremely rare console from VTech, The ProScreen was released in 1984 and only three games are known to have been released.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|1991-2000&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Design Master Senshi Mangajukuu|Bandai Denshi Manga Juku]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in Japan by Bandai in 1995, the Denshi Manga Juku was a touchscreen-based console that was the predecessor to the WonderSwan. It was discontinued in 1996 and only four games were released for it (including of all things, an exclusive Rockman aka Mega Man game).&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Barcode Battler|Barcode Battler]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in Japan by Epoch in 1991 and internationally later the same year. The console was basically a digital trading card game, whereas the player used Barcodes to get new characters, enemies and power-ups, Barcode cards were available in packs and the player was even encouraged to use Barcodes found on everyday products around the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It&#039;s unknown how many units were sold or how many cards were officially released.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Cybiko|Cybiko/Cybiko Xtreme ]]&lt;br /&gt;
|Imperfect &lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Cybiko/ TOSEC]&lt;br /&gt;
|The Cybiko is a Russian handheld computer introduced in the U.S. by David Yang&#039;s company Cybiko Inc. as a retail test market in New York on April 2000, and rolled out nationwide in May 2000. It is designed for teens, featuring its own two-way radio text messaging system. It had over 430 &amp;quot;official&amp;quot; freeware games and applications.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Gamate|Gamate]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|Another attempt to capture part of the Game Boy market, the Gamate was released in the early 90s by Bit Corporation. The magnitude of its failure makes it and its software obscenely rare today, with prices over 500 dollars for the handheld alone on eBay. It&#039;s so obscure that it wasn&#039;t until December 2014 when preliminary support for the handheld was added in MAME, and ROM dumps were made.&lt;br /&gt;
|-&lt;br /&gt;
|[http://videogamekraken.com/philips-in2it In2it]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|The Philips In2it is an unreleased touchscreen-based console that never matured past internal testing and media press kits. Unfortunately after the failure of the CD-I, the console was cancelled and only 10 out of the few hundred systems manufactured are known to still exist. Furthermore, 10 games are known to have been made for it.&lt;br /&gt;
|-&lt;br /&gt;
|Koei PasoGo&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|In 1996, Koei released a Game Boy competitor in Japan called the PasoGo, and for some reason Koei decided to market it as being designed specifically to play the traditional Asian board game, Go. The console flopped thanks to its high price tag of 39,800 Yen (about $600 when adjusted for inflation), the size of the device, and the fact that all six launch titles were slightly different versions of Go. It&#039;s unknown how many units were sold or when it was discontinued.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Mega_Duck|MegaDuck/CougarBoy]]&lt;br /&gt;
|Good&lt;br /&gt;
|Yes&lt;br /&gt;
|Chinese knockoff Game Boy (Made and released in 1993 by a Hong Kong firm) that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. ROMs are out there, surprisingly.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Pixter|Pixter]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2000 as Fisher-Price&#039;s first Video Game Console, the Pixter was one of many consoles from the 2000s sold in the toy aisle and marketed towards children; around 25 to 50 games were released for it before being discontinued in 2007.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Game.com|Tiger Game.com]]&lt;br /&gt;
|Imperfect&lt;br /&gt;
|No-intro // [https://archive.org/download/TOSEC_V2017-04-23/Tiger/ TOSEC]&lt;br /&gt;
|Launched on August 1997. An infamous piece of shit, with quite possibly the worst screen on any handheld ever. Somehow still had a &amp;quot;port&amp;quot; of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]. Notable milestones in industry: it was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Watara_Supervision|Watara Supervision]]&lt;br /&gt;
|Good&lt;br /&gt;
|No-intro // [https://archive.org/download/TOSEC_V2017-04-23/Watara/ TOSEC]&lt;br /&gt;
|An attempt at making a real competitor for the Game Boy/Color and introduced in 1992.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|2001-2010&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:iPod|Apple iPod (Classic/Nano)]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|In 2006, Apple introduced &amp;quot;iPod games&amp;quot; as there first step into the handheld console market, despite having third party companies like Square Enix, Hudson Soft and EA making games for the iPod, it wasn&#039;t the huge hit they hoped it would be, a mix of awkward click wheel controls, controversy over pricing and the lack of an iPod-specific SDK resulted in a lack of interest from developers and a quick decline in game sales, Apple stopped releasing iPod games in 2009 and removed them from the iTunes store in 2011, Around 50 games were released for the iPod.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:List_of_commercial_failures_in_video_gaming#digiBlast|DigiBlast]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|The DigiBlast is a Linux-based console from 2005 that was meant to compete with both the GameBoy Advance and the VideoNow series of portable video players, Unfortunately despite having a solid launch lineup, The system was a major flop and quickly became one of the worst selling consoles ever released, only selling about 100,000 units in its short lifespan.&lt;br /&gt;
|-&lt;br /&gt;
|Fisher-Price iXL&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2010 and discontinued in 2012, The iXL is a Touchscreen-based console designed for kids 3 to 7 years of age, it&#039;s unknown how many units were sold or how many games were released for it.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Gameking|GameKing]]&lt;br /&gt;
|[http://www.progettoemma.net/mess/system.php?machine=gameking Preliminary]&lt;br /&gt;
|Yes&lt;br /&gt;
|A rather bastardized attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one&#039;s even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that&#039;s despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing an AMD-based gaming PC/console hybrid) releasing workalike clones of the [[Game Boy/Game Boy Color emulators|Game Boy]] and, more recently, GBA clones. MAME support for it is preliminary at best.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Gizmondo|Gizmondo]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Yes (No-intro)&lt;br /&gt;
|A disaster of a handheld, the Gizmondo was released in 2005 with a furious marketing campaign. It was ahead of its time in that it (was supposed to have) included built-in advertisements to make the console cheaper. [https://youtu.be/dv6UaHZxUys LGR Review]&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GP32|GP32]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Yes (No-intro)&lt;br /&gt;
|A Korean handheld, it was released on November 23, 2001, in South Korea only. It was the first handheld to use SD cards and had pretty good specs for the time, so everybody ended up just jailbreaking it and using it as an emulator/homebrew platform. The developers later went on to develop the more successful GP2X line, which was designed from the ground up for emulators. An emulator was made for the system in 2002 called &amp;quot;GeePee32&amp;quot; that is known to be able to emulate many commercial games for the system, though some lack sound. However, the project is inactive. It can be found here: [http://users.skynet.be/bk327964/gp32/]&lt;br /&gt;
|-&lt;br /&gt;
|Giochi Preziosi My Life&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in Italy in 2007, My Life was marketed towards young girls five to thirteen years of age, A Simple life simulator serves as the built-in game and as the main UI. How many units sold, number of games were released and when it was discontinued is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20170110002414/http://kmagic.kskids.com/ K-Magic]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2010 by K&#039;s Kids for the 0-6 years market, The K-Magic is an educational handheld console that used cartridges called &amp;quot;Magic Cards&amp;quot; and was overall designed to be as simple as possible. It was discontinued in 2018 with the release of the K-Magic 2. It&#039;s unknown how many games were made for it or how many units were sold.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Leapster|Leapster]]&lt;br /&gt;
|Preliminary&lt;br /&gt;
|Yes (No-intro)&lt;br /&gt;
|The Leapster Learning Game System (Released in late 2003) is an educational handheld game console aimed at 4 to 10-year-olds (preschool to fourth grade) and made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic mathematics (addition, subtraction, multiplication, division), art, and animal facts to players. It featured a touchscreen and games from various licenses from Thomas &amp;amp; Friends to Sonic X. Oddly enough it&#039;s successors, i.e. the Didj, Leapster Explorer, and LeapPad series of tablets which run on the Pollux and NXP3200 platforms along with a customized Linux distribution has a homebrew scene that even features some emulators.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon mini emulators|Nintendo Pokémon Mini]]&lt;br /&gt;
|Decent&lt;br /&gt;
|[https://archive.org/download/TOSEC_V2017-04-23/Nintendo/Pokemon%20Mini/ TOSEC]&lt;br /&gt;
|A very downgraded Game Boy (But also the tiniest cart-based handheld device made by Nintendo). It was first released in NA and then Japan on late 2001. Only Pokemon related games were released, and its catalog of games is also very limited. It&#039;s also very rare nowadays. Decent support in MAME, though there are other choices to play these games on other emulators.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:N-Gage_(device)|Nokia N-Gage]]&lt;br /&gt;
|None&lt;br /&gt;
|Yes&lt;br /&gt;
|Nokia&#039;s attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time and released in October 2003, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn&#039;t have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds, and was the only system to have an English version of Xanadu Next (before the 2016 global re-release for Windows PCs). There&#039;s one emulator called N-GageCool, but it&#039;s dead payware that only runs Java games. [[Cellphone_emulators#N-Gage_(Nokia)|Modern open source emulators]] are in the works.&lt;br /&gt;
|-&lt;br /&gt;
|[https://bootleggames.fandom.com/wiki/POP_Station POP Station]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|This infamous Game &amp;amp; Watch clone was originally released sometime between late 2004 and 2006 by an Unknown Chinese Manufacturer, the first few modals had a selection of four games and each system only had one built-in game, meaning you would need to buy four of them to get all the games available, later models used interchangeable cartridges. it&#039;s unknown if these later models are were made by the same manufacturer that made original systems or if theirs other companies making clones. It&#039;s unknown how many units have been sold so far.&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Tapwave_Zodiac|Tapwave Zodiac]]&lt;br /&gt;
|None&lt;br /&gt;
|[http://www.theoldcomputer.com/roms/index.php?folder=Tapwave/Zodiac Some]&lt;br /&gt;
|A handheld released in 2003 that used an enhanced Palm OS. Ahead for its time, even receiving awards. However, the PSP and Nintendo DS killed it. [https://youtu.be/Mz3nNKQRnNQ LGR Review]&lt;br /&gt;
|-&lt;br /&gt;
|Teachermate Handheld Educational Computer&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2008 by the non-profit company, Teachermate, This educational handheld console was only sold to schools and taught kids in a Kindergarten to Second Grade level,  It&#039;s unknown how many games were made for it, how many units sold or when it was discontinued.   &lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:VideoNow XP|VideoNow XP]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2003 and underwent 5 total revisions. An often forgotten attempt by Hasbro and their subsidiary Tiger Electronics (of Game.com fame) to use the popularity of their VideoNow portable video players to enter the Video Game market.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|2011-2020&lt;br /&gt;
|-&lt;br /&gt;
|C2: Color &amp;amp; Card&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2015 in China by Baiyi Animation, The extremely rare, C2 was made to bank on the popularity of Roco Kingdom films but ultimately it was a flop. Only 6 games were made for it and was discontinued shortly after released.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.clementoni.com/it-en/16612-clemstation-60/ Clemstation 6.0]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2018 by Clementoni, the Clemstation is an &amp;quot;multimedia educational console&amp;quot; only sold in Italy that appears to be on a running custom version of Android. Because it&#039;s still being sold, it unknown how games will be made for it and when it well be discontinued, info on how many units have been sold so far not been released to the public.&lt;br /&gt;
|-&lt;br /&gt;
|[https://evercade.co.uk Evercade]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Evercade is an upcoming cartridge based handheld that will be released on April 9th, 2020 . The console designed to emulate officially licensed retro games and games from Indie publishers / developers. Since the console has yet to be released, it unknown how games will be made for it, when it well be discontinued or how many units of this system will sell.&lt;br /&gt;
|-&lt;br /&gt;
|[https://liliputing.com/2012/11/lg-kids-pad-tablet-hits-south-korea-for-276.html Kids Pad]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2012 by LG. The Kids Pad was only sold in South Korea and featured an app store and support for cartridges. How many units sold, number of games were released and when it was discontinued is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[http://kmagic.kskids.com/ K-Magic 2]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released in 2018 by K&#039;s Kids for the 0-6 years market, The K-Magic 2 simplifies the original console by having everything already built-in and ready for parents and children to use, Because it&#039;s still being sold, when it well be discontinued and info on how many units have been sold so far not been released to the public.&lt;br /&gt;
|-&lt;br /&gt;
|M&amp;amp;D Monon Color&lt;br /&gt;
|Preliminary&lt;br /&gt;
|No&lt;br /&gt;
|Like the C2, The Monon Color from 2014 also tried to bank on the popularity of Roco Kingdom films and was only slightly more successful than it; it&#039;s unknown how many games (At least 15) were released for it or when it was discontinued. Preliminary support for it was added in MAME [https://www.reddit.com/r/emulation/comments/a9i37l/mame_0205/ 0.205] on [https://wiki.mamedev.org/index.php/MAME_0.205 December 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.takaratomy.co.jp/products/zukanneopad NEO Consoles]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|Released  in 2017.by Takara Tomy. The NEO Series are educational consoles only sold in Japan and appear to be using a custom version of Android. Because it&#039;s still being sold, it unknown how games will be made for it and when it well be discontinued, info on how many units have been sold so far not been released to the public.&lt;br /&gt;
|-&lt;br /&gt;
|[https://play.date Playdate]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|The Playdate is an upcoming handheld with a released date of sometime in 2020. The console has a monochrome screen similar to an e-paper display one would find on a Kindle. Game development is aimed mainly at indie studios. Since the console has yet to be released, it unknown how games will be made for it, when it well be discontinued or how many units of this system will sell.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles|*]]&lt;br /&gt;
[[Category:Third-generation video game consoles|*]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles|*]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles|*]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles|*]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles|*]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|*]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_NAOMI_and_variants&amp;diff=33208</id>
		<title>Sega NAOMI and variants</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_NAOMI_and_variants&amp;diff=33208"/>
		<updated>2020-03-26T11:04:28Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: relink reicast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega NAOMI&lt;br /&gt;
|logo = NAOMI_TheHouseOfTheDead2_Cab.png&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Arcade|Arcade system board]]&lt;br /&gt;
|release = 1998&lt;br /&gt;
|discontinued = 2009&lt;br /&gt;
|predecessor = [[Sega Model 3]]&lt;br /&gt;
|successor = Sega Hikaru&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;NAOMI&#039;&#039;&#039; (&#039;&#039;&#039;New Arcade Operation Machine Idea&#039;&#039;&#039;) is an arcade system released by Sega in 1998. It was designed as a successor to [[Sega Model 3]] hardware, using a similar architecture to the [[Sega Dreamcast emulators|Sega Dreamcast]].&lt;br /&gt;
&lt;br /&gt;
The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega System SP. The [[Xbox emulators#Chihiro|Sega Chihiro]], or possibly even the Sega Lindbergh, could also be seen as successors.&lt;br /&gt;
&lt;br /&gt;
The NAOMI board and almost all of its variants were united in common by running on mostly the SH-4 32-bit RISC CPU. Next, all but two of these various boards shared their own form of the PowerVR 2 graphics processor with some differences in specifications (eg. either single or twin CPUs). The exception was the Cave CV1000 which ran on a Hitachi SH-3 CPU and its GPU was the Altera Cyclone EP1C12 FPGA. Many of them also utilized their own Yamaha audio chipset. Sega Hikaru had its own Sega Custom 3D GPU composed of dual PowerVR 2 GPU chips.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_NAOMI|Sega NAOMI]] (1998–2009)====&lt;br /&gt;
The Sega NAOMI had a Hitachi SH-4 CPU at 200 MHz with 56MB of RAM (568MB of RAM with GD-ROM) and a NEC-VideoLogic PowerVR2 (PVR2DC/CLX2).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#NAOMI_Multiboard_specifications|Sega NAOMI Multiboard]] (1999)====&lt;br /&gt;
The Sega NAOMI Multiboard had 112 to 869MB of RAM. The CPU was 2× to 16× Hitachi SH-4 CPU at 200 MHz with the GPU being either 2× to 16× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_Hikaru|Sega Hikaru]] (1999–2002)====&lt;br /&gt;
The Sega Hikaru had a specific Motorola 68000 CPU just for networking. The CPU was a 2× Hitachi SH-4 CPU at 200 MHz and the GPU was a 2× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2). It had 100MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Gaelco PowerVR Based (1999-2002)==== &lt;br /&gt;
PowerVR 2-based board from [https://en.wikipedia.org/wiki/Gaelco Spanish company]. Not their early &#039;Gaelco 3D&#039; board from 1996-1998. There is also an [https://github.com/aaronsgiles/Gaelco3D inactive emulator] for the unrelated earlier Gaelco 3D system, and [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gaelco_serial&amp;amp;search_id=&amp;amp;lang=en MAME] [https://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp supports] that one.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:List_of_Sega_arcade_system_boards#Sega_NAOMI_2|Sega NAOMI 2]] (2001–2006)==== &lt;br /&gt;
The Sega NAOMI 2 had 2 PowerVR CLX2 GPUs, a PowerVR Elan chip, and 2X the graphics memory. A prototype version of an unreleased game called &#039;&#039;Jet Squadron&#039;&#039; was made on the NAOMI 2 board in 2000 but the first officially released games started in 2001.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Atomiswave|Sega Sammy Atomiswave]] (2003–2009)====&lt;br /&gt;
The Sega Sammy Atomiswave, more commonly referred to as the Atomiswave, has a Hitachi SH-4 CPU at 200 MHz with it&#039;s GPU being a PowerVR 2. It has 16MB of VRAM and 16MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Sega_Aurora#Sega_System_SP|Sega System SP]] (2004–2009)==== &lt;br /&gt;
Not really the same as SI Electronics&#039; &amp;quot;Aurora&amp;quot;, commonly mislabelled as &amp;quot;Sega Aurora&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====[https://fr.wikipedia.org/wiki/Cave_3rd_Generation Cave CV1000B] (2004–2007)====&lt;br /&gt;
The Cave CV1000B had a Hitachi SH-3 at 133 MHz. Note, the &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives do not have any Cave CV1000 emulation compat list, so its games&#039; status is unknown.&lt;br /&gt;
&lt;br /&gt;
====[https://fr.wikipedia.org/wiki/Cave_3rd_Generation#Particularit%C3%A9s_techniques_du_Cave_CV1000D Cave CV1000D] (2008–2012)====&lt;br /&gt;
The Cave CV1000D had a new CPU which was an ISSI IS42S32400D at 166 MHz with 128MB of RAM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NAOMI&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hikaru&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Gaelco PVR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NAOMI 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Atomiswave&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System SP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cave CV1000&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[DEmul]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://forum.emu-russia.net/viewtopic.php?p=26178&amp;amp;sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flycast]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/flycast Git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{✗}} ||{{~}} ||{{~}} ||{{~}} ||{{~}}&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nullDC]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html Git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparisons ===&lt;br /&gt;
*&#039;&#039;&#039;[[DEmul]]&#039;&#039;&#039; is a closed-source emulator for Sega Dreamcast and arcade boards of Sega NAOMI and follow-up variants, including the NAOMI, Atomiswave, Hikaru, Gaelco, NAOMI 2, System SP (Aurora) and couple Cave CV1000 systems. Only non-MAME arcade ROMs work here.&lt;br /&gt;
*&#039;&#039;&#039;[[Flycast]]&#039;&#039;&#039; is an fork from the independent [[reicast]] emulator avaliable as an standalone emulator and as an libretro core; and seems to be more advanced in overall compatibility and feature levels of Dreamcast and several arcade boards emulation. It is possible that some optional hacks are used to achieve correct graphics on some compatible arcade games. [https://www.libretro.com/index.php/reicast-libretro-atomiswave-support/ Atomiswave support] was initiated around November 2018.&lt;br /&gt;
*&#039;&#039;&#039;[[nullDC]]&#039;&#039;&#039; was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. Its compatibility is unknown, so is not included in the NAOMI compatibility chart below. The emulator has since been superseded by its follow-up spin-off, &#039;reicast&#039;, although that one doesn&#039;t yet have any arcade board support. However, its libretro arm now supports partial emulation of NAOMI and Atomiswave boards.&lt;br /&gt;
*&#039;&#039;&#039;[[MAME]]&#039;&#039;&#039; is a long way behind DEmul in terms of compatibility but is being actively developed. It is shown to have adequate support of the NAOMI (Most games could show graphics &amp;amp; some are playable), and preliminary support for Atomiswave and Hikaru boards and at least [https://wiki.mamedev.org/index.php/MAME_0.127u1 BIOS] support for NAOMI 2. [https://wiki.mamedev.org/index.php/MAME_0.191 v0.191] (Oct 2017) supports SuperH CPU cores and has a preliminary SH3/SH4 recompiler for CV-1000 only. NAOMI &amp;amp; Hikaru driver emulation was still being worked on since then up to [https://wiki.mamedev.org/index.php/MAME_0.201 0.201] (Aug 2018).&lt;br /&gt;
&lt;br /&gt;
{{no compatibility proof}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Full list of Games for the NAOMI and NAOMI GD-ROM.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|18 Wheeler: American Pro Trucker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki Blitzkampf Ausf.Achse/Akatsuki Denkou Senki&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Boat Race Ocean Heats&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Charge &#039;N Blast&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Smash&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Crackin&#039; DJ&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Taxi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.66&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}}||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive 2 Millennium&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Death Crimson OX&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dengen Tenshi Taisen Mahjong Shangri-La&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Baseball NAOMI&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Baseball &#039;99&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dynamite Deka EX: Asian Dynamite&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|F1 World Grand Prix&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Fish Live&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Formation Battle In May&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuushatachi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear X&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Idol Janshi Suchie-Pai III&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Illmatic Envelope (Illvelo)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Inu no Osanpo&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Jambo! Safari&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasei Channel Mars TV&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mamoru-kun wa Norowarete Shimatta! &amp;lt;br/&amp;gt;(Mamonoro)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Manic Panic Ghosts&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Actress Again&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mushiking: The King of Beetles&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Outtrigger&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Shooting&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Puyo Puyo Da! Featuring Ellena System&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Puyo Pop Fever&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Puzzle Kurutto Stone&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Quiz Aa! Megami-sama/Quiz Ah My Goddess!&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Radirgy Noa&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Rhythm Tengoku&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Ring Out 4x4&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Samba de Amigo&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Samba de Amigo Ver.2000&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Marine Fishing&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Tetris&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shooting Love. 2007&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Slashout&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo Bus Guide&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Touch de Uno!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Touch de Uno! 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Toy Fighter/Waffupu&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua NBA&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Striker 2 Ver. 2000&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis 2/Power Smash 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|WaveRunner GP&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|World Series 99/Super Major League 99&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|WWF Royal Rumble (Sega)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gunner 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Capcom&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Spike/Gunspike&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK: Millennium Fight 2000&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Giga Wing 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Geomatrix&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Marvel vs. Capcom 2: New Age of Heroes&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Stone&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Stone 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Project Justice/Moero! Justice Gakuen &amp;lt;br/&amp;gt;(&#039;&#039;Project Justice: Rival Schools 2&#039;&#039; in Europe)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Spawn: In the Demon&#039;s Hand&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Namco&lt;br /&gt;
|-&lt;br /&gt;
|Gun Survivor 2: Biohazard CODE:Veronica&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Mazan: Flash Of The Blade&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Assault&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|World Kicks&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|The House of the Dead 2&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|The Typing of the Dead&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Revenge&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NAOMI GD-ROM===&lt;br /&gt;
The NAOMI GD-ROM, released in 1999, is identical to the standard NAOMI, but uses GD-ROM discs for storage instead of ROM cartridges. It comes with a DIMM Board, which is very similar to a ROM cartridge, but with RAM instead of ROM. When a game is installed, the GD ROM content is loaded onto the DIMM Board RAM, so that the game data runs from the DIMM Board rather than the GD-ROM disc. However, the amount of up to 1GB of data on the GD ROM optical storage, compared to the more expensive ROM carts (Designed as printed circuit boards) with up to 168MB of space, came at the expense of slower loading times. Though, when the NAOMI powers-on, it copies data from the comparatively slow GD-ROM to the faster DIMM memory. Thereafter, the game executes entirely in RAM (Until either the battery goes flat, after which several days of waiting are needed before re-booting; or a different GD-ROM disc is inserted).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Alien Front&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Border Down&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Field&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Confidential Mission&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Crackin&#039; DJ Part 2&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Doki Doki Idol Star Seeker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure II&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Treasure III&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Get Bass 2 / Sega Bass Fishing 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX #Reload&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX: The Midnight Carnival&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX Accent Core&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Gear XX Slash&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Ikaruga&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Jingi Storm: The Arcade&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Karous&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kuru Kuru Chameleon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|KyoryuKing/Dinosaur King&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|La Keyboard XYU&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lupin the 3rd: The Shooting&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Lupin the 3rd: The Typing&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Ver. A&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Version B&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Melty Blood: Act Cadenza Version B2&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Ball&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Moeru Casinyo&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Musapey no Choco Marker&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Noukone Puzzle Takoron&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Quiz Keitai Q mode&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Radirgy&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde New Version&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Senko no Ronde SP&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakatto Tambourine!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakatto Tambourine! 2001 &amp;lt;br/&amp;gt;(Motto Norinori Shinkyoku Tsuika!!)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shakka to Tambourine! 2001 Power Up!&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shootout Pool&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Shootout Pool Prize&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Spikers Battle&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Sports Jam&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Shanghai 2005&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Tetris Kiwamemichi&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|The Maze of the Kings&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Trigger Heart Exelica&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Under Defeat&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Athletics/Virtua Athlete&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Golf/Dynamic Golf&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash (GD-ROM)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Tennis/Power Smash 2 (GD-ROM)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|World Series Baseball/Super Major League &amp;lt;br/&amp;gt;(NAOMI)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Capcom&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK: Millennium Fight 2000 Pro&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Capcom vs. SNK 2: Millionaire Fighting 2001 &amp;lt;br/&amp;gt;(Mark of the Millennium 2001)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Kidou Senshi Gundam: Renpou vs. Zeon DX&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Street Fighter Zero 3 Upper (↑)&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Taito&lt;br /&gt;
|-&lt;br /&gt;
|Azumanga Daioh Puzzle Bobble&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Cleopatra Fortune Plus&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ExZeus&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Pochi to Nyaa&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Psyvariar 2: The Will To Fabricate&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami no Shiro II/Castle of Shikigami II&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Trizeal&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Usagi: Yasei no Touhai - Yamashiro Mahjong-Hen/Rabbit 2&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NAOMI Multiboard===&lt;br /&gt;
The NAOMI Multiboard, released in 1999, stacks together multiple NAOMI system boards for parallel processing in a single arcade system, ranging from 2 to 16 system boards. Since the 16‑board variant is not known to have been used by any games, the Multiboard-capable games probably only utilized either a 2-board or 4-board configuration. A multi board system would operate in parallel, increasing the power of the system tremendously. This would let a Multiboard game achieve either better graphics performance, or have a multi-monitor setup. Theoretically, a 16 board NAOMI system could do (16 x 3.5 mpps) = 56 million polygons per second maximum! Realistically, it would most likely be around 20 to 30 mpps. Then of course, there is also the issue of the CPU being capable of driving all of this hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Airline Pilots&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|F355 Challenge&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|F355 Challenge 2: International Course Edition&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Strike Fighter&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mazan: Flash Of The Blade &amp;lt;br/&amp;gt;(Multiboard version)&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NAOMI Satellite Terminal===&lt;br /&gt;
Sega&#039;s NAOMI Satellite Terminal Hardware infrastructure enabled developers to make games with multiple control terminals, so several people could sit and play a game that has one large screen. The Satellite Terminal Hardware links up to 10 NAOMI boards. Multi-terminal systems like this made use of Memory Card Reader and Dispenser (MCRD) technology. Derby Owners Club (2000) and World Club Champion Football (2002) are two applications of these technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DEmul*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Flycast**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MAME***&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ports****&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2 Ver.2&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2 Ver.2.1&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club 2000&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Derby Owners Club World Edition&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Network Taisen Mahjong MJ&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse 2001&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse 2002&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse Progress&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Star Horse Progress Returns&lt;br /&gt;
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|The Quiz Show&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These lists are updated as of MAME 0.202, DEmul&#039;s April 2018 build and Flycast&#039;s overall compatibility updated as of June 2019.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;DEmul:&#039;&#039;&#039; The arcade boards&#039; compatibility lists for DEmul can be found inside the &#039;arcade_compat.txt&#039; file inside DEmul&#039;s release archives. It covers most boards but not the Cave CV1000 boards. Also see [http://www.gametronik.com/site/rubriques/DEMUL/Utilitaires/naomi.compat.txt naomi.compat.txt].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Flycast:&#039;&#039;&#039; The arcade boards&#039; [https://github.com/libretro/reicast-emulator/issues/136 compatibility lists] for reicast&#039;s libretro core can be found on that core&#039;s GitHub repository ([https://github.com/libretro/flycast/blob/master/core/hw/naomi/naomi_roms.h Official]). It now supports reading/decryption of [https://github.com/libretro/reicast-emulator/issues/371#issuecomment-435695058 all types of proper MAME rom sets for DC-based arcade systems] (NAOMI games with M1, M2, M3 &amp;amp; [https://www.libretro.com/index.php/reicast-libretro-naomi-and-mame-rom-support/ M4] keys-based encryption; NAOMI GD-ROM games &amp;amp; Atomiswave games). There is no emulation for NAOMI 2 and NAOMI 2 GD-ROMs as it&#039;s held back by the fact MAME lacks documentation on the special ELAN custom chip for geometry processing on that board. Ongoing [https://github.com/libretro/flycast/issues/418 support list of arcade platforms based on the SH-4 CPU]. Supports loading both .gdi and CHDv5 formatted files - see a [https://github.com/libretro/flycast/issues/54#issuecomment-435374418 git comment] for how to format a folder with GDI dump files into highly compressed CHD files. Merged ROMs, ROMs archived with 7zip as well as parent/split ROMs are now supported. It can play Demul-compatible ROMS (In .bin/.dat file formats).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;MAME:&#039;&#039;&#039; MAME has [https://wiki.mamedev.org/index.php/MNW#naomi working] but [https://wiki.mamedev.org/index.php/MNS#naomi incomplete] NAOMI board emulation. Some games are playable. Support for several other boards (i.e. System SP/Aurora &amp;amp; Hikaru) are very basic. GitHub compat pages: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp NAOMI 1-2/Atomiswave], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp Hikaru]. adb.arcadeitalia.net&#039;s MAME compat database for [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 NAOMI]. Progetto Emma&#039;s [http://www.progettoemma.net/indice.php?source=naomi.cpp NAOMI compat database].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ports:&#039;&#039;&#039; Many games were ported to consoles available when the arcade games where released. These games from the NAOMI board have come on Dreamcast (overwhelmingly), GameCube, PlayStation 2, Xbox, Wii, Xbox 360, Windows and macOS as well as handhelds like GBA, PSP, and NDS.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://segaretro.org/Sega_NAOMI Sega Retro]&lt;br /&gt;
* [https://treasure.wikia.com/wiki/Sega_NAOMI Treasure Wiki]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Arcade_system_board Wiki&#039;s arcade system board lists.]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards Wiki&#039;s list of Sega arcade system boards]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_Sega_arcade_video_games Wiki&#039;s list of Sega arcade games]&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Liste_des_jeux_Naomi French Wiki&#039;s list of NAOMI games]&lt;br /&gt;
* [https://wiki.arcadeotaku.com/w/Category:Game_Hardware Arcade Otaku wiki]&lt;br /&gt;
* [http://www.system16.com/museum.php?id=1 System-16] (Games &amp;amp; technical specs for several NAOMI hardware)&lt;br /&gt;
* [https://www.uvlist.net/groups/info/arcadehardware UVList]&lt;br /&gt;
* [https://www.arcade-museum.com/game_detail.php?game_id=9471 Arcade Museum]&lt;br /&gt;
* [http://www.coinop.org/arcadesystem.aspx/70cbcf5b-0bb2-4419-a1f4-539e14cc1ad2 coinop.org]&lt;br /&gt;
* [http://www.nogamenoglory.com/GameInfoV2/PagesFixed/Arcade/SEGA%20Naomi/System.php NoGameNoGlory.com]&lt;br /&gt;
* [http://8bitplus.co.uk/articles/sega-naomi-arcade-system/ 8bitplus.co.uk] (Overview)&lt;br /&gt;
* [http://sega-naomi.com/resource.htm Sega-NAOMI.com] (Manuals &amp;amp; documentations)&lt;br /&gt;
* [https://www.sega-naomi.eu/ Sega-Naomi.eu] (Complete NAOMI resources fan-site]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.giantbomb.com/sega-naomi/3015-8767/games/ Giantbomb]&lt;br /&gt;
* [http://www.thedreamcastjunkyard.co.uk/2016/01/guest-article-expanding-dreamcast.html The Dreamcast Junkyard retrospective]&lt;br /&gt;
* [http://romshepherd.com/index.php?topic=4325.0 romshepherd.com&#039;s thread] (DEmul&#039;s arcade setup guide)&lt;br /&gt;
* [https://forums.launchbox-app.com/topic/38161-sammy-atomiswave-demullaunchbox-tutorial/ forums.launchbox-app.com&#039;s thread] (DEmul&#039;s Atomiswave setup guide)&lt;br /&gt;
* [https://www.gamulator.com/roms/sega-naomi Full Set of Sega Naomi ROMs]&lt;br /&gt;
* [https://www.retrostic.com/roms/naomi Sega Naomi ROMs]&lt;br /&gt;
&#039;&#039;&#039;Sega Hikaru&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/sega-hikaru/3015-8768/games/ Giantbomb]&lt;br /&gt;
&#039;&#039;&#039;Gaelco PowerVR Based&#039;&#039;&#039;&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=804 System-16] (Also shows some older, non-related Gaelco 3D games)&lt;br /&gt;
* [https://www.uvlist.net/groups/info/gaelco3d-hw UVList] (Also shows non-related Gaelco 3D games)&lt;br /&gt;
&#039;&#039;&#039;Sega NAOMI 2&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/sega-naomi-2/3015-8774/ Giantbomb]&lt;br /&gt;
* [http://www.nogamenoglory.com/GameInfoV2/PagesFixed/Arcade/SEGA%20Naomi%202/System.php NoGameNoGlory.com]&lt;br /&gt;
&#039;&#039;&#039;Sammy Atomiswave&#039;&#039;&#039;&lt;br /&gt;
* [https://www.giantbomb.com/atomiswave/3015-8808/ Giantbomb]&lt;br /&gt;
&#039;&#039;&#039;Sega System SP&#039;&#039;&#039;&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=732 System-16] (Technical specs are likely inaccurate)&lt;br /&gt;
* [http://www.arcaderestoration.com/games/13337/Sega+System+SP.aspx Arcade Restoration] (MAME emulation status)&lt;br /&gt;
* [http://www.thedreamcastjunkyard.co.uk/2017/03/expanding-dreamcast-collection-part-5.html The Dreamcast Junkyard retrospective]&lt;br /&gt;
&#039;&#039;&#039;Cave CV-1000&#039;&#039;&#039;&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Cave_3rd_Generation French Wiki] (Cave 3rd gen.)&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade]]&lt;br /&gt;
[[Category:Arcade emulators]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33189</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=33189"/>
		<updated>2020-03-23T03:05:10Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Download */ copy appveyor description from FBN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by &amp;lt;abbr title=&amp;quot;Click on a build, then click Artifacts for download links&amp;quot;&amp;gt;appveyor&amp;lt;/abbr&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (NOT RELEASED)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original].&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[bsnes]] (v087), [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[bsnes]] (v087)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=32711</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=32711"/>
		<updated>2020-02-17T08:49:31Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Clutter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hardware emulation (e.g. FPGA) section ==&lt;br /&gt;
&lt;br /&gt;
Many new interesting devices have been released recently, for instance MiST, RetroUSB AVS or Nt mini. I guess a new section would be really useful. Related links:&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/&lt;br /&gt;
&lt;br /&gt;
http://atariage.com/forums/topic/262816-its-fun-to-play-on-the-f-p-g-a/&lt;br /&gt;
&lt;br /&gt;
http://my-cool-projects.blogspot.com/2016/03/emulation-vs-fpga.html&lt;br /&gt;
&lt;br /&gt;
http://www.cs.columbia.edu/~sedwards/papers/edwards2009retrocomputing.pdf&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=CVq_jzj_u8U&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=uMwBxL5ZlGw&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=lGSidnlOhd4&lt;br /&gt;
&lt;br /&gt;
https://youtube.com/watch?v=Sft7i6aNrYw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== iOS and other platforms ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it&#039;s worthwhile or not.&lt;br /&gt;
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should we rename &amp;quot;mobile&amp;quot; on each of the system&#039;s pages to &amp;quot;android&amp;quot; since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015&lt;br /&gt;
:You mean the table names on the main system&#039;s pages, like [[Nintendo Entertainment System emulators|here]]? Because the &#039;&#039;&#039;Operating System(s)&#039;&#039;&#039; row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)&lt;br /&gt;
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)&lt;br /&gt;
:::I think listing the OS in the table is pretty clear, and the emulators listed aren&#039;t all just for Android (the majority are, but that&#039;s because most people here use Android and don&#039;t use iOS/WP8) so you&#039;d have to remove information. I don&#039;t see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)&lt;br /&gt;
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
Could the admin change it to a nice simple darker style? It looks quite nice. It&#039;s the style of the old Wikia. - The Red Sniper.&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It&#039;s left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Layout ==&lt;br /&gt;
Post what you want/don&#039;t want instead of changing it back and forth.&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6807 Murrigan&#039;s change]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6836 3 Columns]&lt;br /&gt;
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6840 Other]&lt;br /&gt;
Personally don&#039;t think it should have any fixed widths.&amp;lt;br&amp;gt;If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)&lt;br /&gt;
: All right then. I claim  [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)&lt;br /&gt;
:: It&#039;s done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn&#039;t look too bad, but I&#039;ll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png&lt;br /&gt;
This was the first one that changed and it just doesn&#039;t look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
:See, that&#039;s why fixed width is probably a good thing (admittedly I dun goof&#039;d originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT&lt;br /&gt;
&lt;br /&gt;
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the &#039;Welcome Intro&#039; and move the threads to it&#039;s own little box, and anyway to remove all those individual &#039;Edit&#039; links? -- [[User:Special|Special]]&lt;br /&gt;
: I removed the edit links. The problem I see is that more than two boxes won&#039;t work very well with lowres monitors. I know with mine it won&#039;t work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)&lt;br /&gt;
:: That&#039;s true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
Seems like most are happy with [[Main Page Test 1]] and we&#039;ll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)&lt;br /&gt;
:Seems fine to me. If we&#039;re going with this, is there any point keeping [[Template:News]]? It looks like it&#039;s not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)&lt;br /&gt;
::Keep the template. It&#039;ll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the &amp;quot;Information&amp;quot; block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)&lt;br /&gt;
:::Wouldn&#039;t it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]&lt;br /&gt;
::::EmuCR posts mostly for dev builds, so it&#039;d be pretty cluttered. To be honest it&#039;s the best one I&#039;ve seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Assumption of &amp;quot;Computers&amp;quot; category? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a list under a &amp;quot;Computers&amp;quot; category. Perhaps this is known, &#039;&#039;&#039;but all video game consoles are computers.&#039;&#039;&#039; A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people&#039;s ideas of what &amp;quot;computer&amp;quot; means, and is not a good way to describe &amp;quot;non-gaming purpose&amp;quot; computers.&lt;br /&gt;
&lt;br /&gt;
This, I feel, further dumbs down the general populations&#039; knowledge of technology by calling &#039;X&#039; a computer, but then telling them their smartphone or such is a &amp;quot;phone, not a &#039;PC/computer!&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Perhaps I should give some better replacements:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Non-gaming computer emulators&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-consoles&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Old system emulators&amp;quot;, or&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Emulators for non-game consoles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:What about &amp;quot;Personal Computers&amp;quot;? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the &#039;Computer&#039;, they&#039;re not gonna touch the phone or the SNES.&amp;lt;br&amp;gt;&amp;quot;Non-gaming computer emulators&amp;quot; - plenty of people gamed on their DOS computers. &amp;quot;Emulators for non-consoles&amp;quot; - even &#039;console&#039; is fairly ambiguous when talking about something like the MSX or Commodore. &amp;quot;Old system emulators&amp;quot; - a SNES is an old system. &amp;quot;Emulators for non-game consoles&amp;quot; - see one and two.&amp;lt;br&amp;gt;They&#039;re computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok ... how about &amp;quot;Other Emulators&amp;quot; then? A Nintendo Handheld can be just as much as a &amp;quot;personal computer&amp;quot; as an Amiga/Commodore 64 once was.&lt;br /&gt;
&lt;br /&gt;
:Or how about Computers/PCs, as that&#039;s what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)&lt;br /&gt;
:: ^ This. As the Wikipedia says &amp;quot;&#039;&#039;(...) The term &amp;quot;video game console&amp;quot; is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.&#039;&#039;&amp;quot;; Or my dictionary &amp;quot;&#039;&#039;games console: A small electronic device for playing computerized video games.&#039;&#039;&amp;quot; --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m a bit disappointed to see that nobody is getting where I&#039;m coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as &amp;quot;less of a computer&amp;quot; in the eyes of society. When someone says their smartphone is not a computer, that&#039;s someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that&#039;s wrong. This is why I said let&#039;s come up with a way of categorizing these systems in a way that doesn&#039;t reflect negatively on the view of what constitutes a computer in the other categories. Just because &amp;quot;everyone says &#039;X&#039; things are &#039;Y&#039;&amp;quot; doesn&#039;t mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your &amp;quot;PC&amp;quot; have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be &amp;quot;personal&amp;quot;? If you do, it&#039;s technically a &amp;quot;personal computer&amp;quot;. This is why I&#039;m arguing semantics here where it counts. The &amp;quot;PC&amp;quot; has no real meaning/definition ... find me one that defines what exactly makes something a &amp;quot;PC&amp;quot; and what makes it not one. People often consider &amp;quot;anything sitting on their desk that runs Windows&amp;quot; to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It&#039;s just a thought, of course.&lt;br /&gt;
&lt;br /&gt;
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer &amp;quot;General operation by a single user.&amp;quot; That tells us that the way most people think of it is not historically correct. You can research what IBM considered &amp;quot;PC&amp;quot; to mean, and how that has evolved and misled millions of people now who think &amp;quot;PC&amp;quot; constitutes form factor or don&#039;t even know what the hell it means ... just that they know it means whatever the &amp;quot;smarter&amp;quot; person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the &amp;quot;common&amp;quot; (and also wrongly believed) terminology for it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&amp;quot;Ma&#039;am, I&#039;m afraid your son has autism.&amp;quot;&#039;&#039;&#039; --[[User:Swarhog|Swarhog]]&lt;br /&gt;
&lt;br /&gt;
:This is a small niche wiki for a niche hobby, we&#039;re not changing any societal definitions, or following an agenda one way or the other. &amp;quot;Computer&amp;quot; is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they&#039;re looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::^^This, also dat autism. :/ -- [[User:Special|Special]]&lt;br /&gt;
&lt;br /&gt;
All right, call me autistic. I guess tossing insults is what we&#039;ve come down to here, so the intelligent discussion ends now.&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
There&#039;s still plenty to do if you&#039;re looking for something to edit.&lt;br /&gt;
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).&lt;br /&gt;
*There&#039;s probably a lot of spelling and grammar issues all over.&lt;br /&gt;
*The [[List of shaders and filters]] needs to be finished. Also, it&#039;s probably a good idea to retake all the images with a more standardizable image so it&#039;s easier for others to add to it.&lt;br /&gt;
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].&lt;br /&gt;
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. Would be helpful.&lt;br /&gt;
And just in general, adding more info to [[Special:ShortPages|pages that need it]].&lt;br /&gt;
:I&#039;m also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they&#039;re actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I&#039;ll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)&lt;br /&gt;
:I don&#039;t know much about SG-1000 but I created [[SG-1000 emulators]]. It would be great if someone can expand it. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:15, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I&#039;m recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)&lt;br /&gt;
:Finally reduced the [[Special:UncategorizedCategories]] to just [[:Category:Browse]] (The root category which cannot be categorized) and [[Special:UncategorizedPages]] to [[Captcha test]] (which is just a test/sandbox page) [[Special:Contributions/66.249.82.133|66.249.82.133]] 00:21, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the FAQ section getting crowded? ==&lt;br /&gt;
For example the &#039;CRT monitors&#039; &#039;CRT TVs&#039; pages can just go into the &#039;Display FAQ&#039; page because this seems pretty redundant, and the &#039;PSP Eboots&#039; page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the &#039;Ripping Games&#039; page since we have that already, the rest of the &#039;PSP Eboots&#039; page are just download links so put those in &#039;ROM/ISO Sites&#039; page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]&lt;br /&gt;
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Making a clean break with a new community: ==&lt;br /&gt;
&lt;br /&gt;
I think 4chan&#039;s /vg/ is a bad place. We should start anew. 8Chan allows you to make your own boards. I&#039;ve made an Emulation board on there for us:&lt;br /&gt;
&lt;br /&gt;
http://8ch.net/emulation/res/1.html&lt;br /&gt;
&lt;br /&gt;
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nah. This is still the emugen wiki.&lt;br /&gt;
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It&#039;s not ending. That&#039;s why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let&#039;s see if we can make it grow. &lt;br /&gt;
&lt;br /&gt;
Part of the problems are the &amp;quot;General&amp;quot; format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for &lt;br /&gt;
&lt;br /&gt;
A true board is better. Each thread for an actual topic or question. I&#039;m sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. &amp;quot;Anonymous&amp;quot; names were used to avoid forum drama. But it&#039;s just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan&#039;s emugen. If 8chan got popular and the emulation board took off, it&#039;d be the same shit. It&#039;s just how a lot of people are in the emulation community.&lt;br /&gt;
:And 8chan just isn&#039;t big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.&lt;br /&gt;
:This is a wiki from and for 4chan; if you don&#039;t like 4chan, sorry, but I don&#039;t see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide &lt;br /&gt;
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Case-insensitive search ==&lt;br /&gt;
&lt;br /&gt;
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn&#039;t even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren&#039;t high enough, this shouldn&#039;t hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])&lt;br /&gt;
&lt;br /&gt;
== reducing the size of games while keeping them instantly playable in their respective emulators ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a good guide for this on leddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/&lt;br /&gt;
&lt;br /&gt;
I think it needs to be copied to a new article here.&lt;br /&gt;
:i think we let that fucking bullshit stay over there --[[User:YOU&amp;amp;#39;RE MOM|YOU&amp;amp;#39;RE MOM]] ([[User talk:YOU&amp;amp;#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)&lt;br /&gt;
::Not that I&#039;m saying it&#039;s not bullshit, but...why is it &#039;fucking bullshit&#039;? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I&#039;d like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)&lt;br /&gt;
:::The guide neglects to mention very important things, but I don&#039;t see why an improved article wouldn&#039;t be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don&#039;t know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)&lt;br /&gt;
::::I can understand the concerns for archival purposes, yeah. And I&#039;ve encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Category namespace issue==&lt;br /&gt;
Category pages don&#039;t list all the articles they contain. For instance, FAQs category page lists 3 articles out of 48 the original wiki&#039;s category contained in April. --[[User:GeneralFailer|GeneralFailer]] ([[User talk:GeneralFailer|talk]]) 12:19, 7 September 2016 (UTC)&lt;br /&gt;
:I&#039;ve been working on fixing this but there are a lot of categories and articles that need looking at.  Seems to be an issue from the backup import from when we moved from Gametech, you can fix it most of the time by doing a small edit (or even just hitting the edit button on a page and hitting save with no changes) -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 19:28, 7 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Three-wiki problem==&lt;br /&gt;
Now that Gametech is back up, what is going to happen to Miraheze?  Is one wiki or the other going to be taken down?  If not, you&#039;re going to end up with three separate wikis that all show up on Google.  I realize there&#039;s nothing you can do about the old Wikia one but leaving both Gametech and Miraheze up is going to be a shit show.  &amp;lt;s&amp;gt;Also, did anyone get in touch with the Gametech admin and find out why the site went down with no notice at all?&amp;lt;/s&amp;gt; [http://i.imgur.com/SjNLzUq.png The Gametech admin&#039;s comments] -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 23:37, 16 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==NEC Handhelds==&lt;br /&gt;
TurboExpress has no business being on the main page. It&#039;s as much of a new &amp;quot;system&amp;quot; as the Sega Nomad or the Game Boy Player is.&lt;br /&gt;
&lt;br /&gt;
== Spam surge from Indian cold-callers ==&lt;br /&gt;
&lt;br /&gt;
I know I&#039;ve messaged SonOfUgly about this, but I think this wiki should be more or less restricted for the time being, like, new accounts and/or IPs should undergo probation or are restricted from performing certain actions. That or a more robust CAPTCHA and an IP address blacklist as most of them spammers come from either India or some other proxy range. Banning the latter outright might be too much, but Wikipedia has done so due to so much proxy abuse anyway. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 22:21, 8 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m thinking of something more tactful in theory. Think about how useful a phone number is to a hub relating to emulation and emulators; nobody&#039;s gonna be calling emu-devs for assistance... the open-source software often includes an anti-warranty bit saying creators are not obligated to help people if they have problems with the software. So why do we need phone numbers here anyways? Why not set up a bot or an extension that tracks this kind of activity, either revert if it&#039;s done on an existing page, or delete if it&#039;s the only revision, and then just block the IP or user indefinitely? Even if they create tons of sockpuppets or switch IP addresses, its of no advantage to them simply because the act of doing it would get them blocked. If there isn&#039;t something like that that currently exists elsewhere, then we may actually have a problem. Also, the captcha in place can easily be macro&#039;d around since it only asks two questions. We really do need something more robust. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 00:47, 9 September 2017 (EDT)&lt;br /&gt;
::There is that, though the kicker here is they&#039;re obfuscating phone numbers using non-standard symbols similar to regular numbers. If I am not mistaken, Wikipedia has an edit filter in place that blocks the use of such symbols on articles unless the user is well-established. Math-based and basic Q&amp;amp;As aren&#039;t going to cut it either for fairly obvious reasons either. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:59, 9 September 2017 (EDT)&lt;br /&gt;
:::I also notice some of the pages were simply created by IP addresses. What&#039;s stopping us from locking that for registered users only? Taking into account the pages that are already here, if we need any more, it should probably be limited to another role like autoconfirmed. I doubt the sockpuppet accounts use emails at all. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::P.S.: There&#039;s a title blacklist over at the ZDoom wiki which you might want to check out. But if you ask me, preventing them from even stepping in to begin with is better. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:16, 9 September 2017 (EDT)&lt;br /&gt;
:::That&#039;s interesting. Speaking of other wikis, I&#039;m surprised they&#039;re only at this one and not the miraheze backup. Could this be something to do with search results? [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)&lt;br /&gt;
::::Not sure, though dozens of other wikis are affected by this sudden surge of faux customer support lines. On a related note I&#039;ve pranked one of them once and had quite a laugh at them cussing back at a Joe Pesci soundboard I used. :P [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:47, 9 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question regarding unemulated systems ==&lt;br /&gt;
Now that the Switch has an emulator ([https://github.com/yuzu-emu/yuzu here if you&#039;re unaware]), do we keep the little dash next to it stating there&#039;s nothing usable yet or? I don&#039;t wanna go ahead and remove it since it&#039;s not a very usable emulator yet. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 08:21, 14 January 2018 (EST)&lt;br /&gt;
:Leave it until it starts running games.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:24, 14 January 2018 (EST)&lt;br /&gt;
::Roger dodger. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 18:46, 14 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== News Section - Adding another site. ==&lt;br /&gt;
&lt;br /&gt;
It has been over 3 months since http://emu-russia.net/en/ has released any information on the news section of their website. While I get the feeling the page owner will make a return at some point, perhaps it might be a good idea to add other sources to our news section so as to keep the main page up to date.&lt;br /&gt;
&lt;br /&gt;
[https://www.zophar.net/ Zophar&#039;s domain] is an extensive emulation archival website that posts news daily. The layout of their news section seems to be similar in fashion to emu-russia.net and has been consistently updated for the past 10 years.&lt;br /&gt;
&lt;br /&gt;
My question being, is it possible to join  both headlines together on Emugen&#039;s main news section so that news from both sites can be shown side-by-side? Is this even a good idea?  &lt;br /&gt;
&lt;br /&gt;
[[User:BlueMoonRedSun|BlueMoonRedSun]] ([[User talk:BlueMoonRedSun|talk]]) 09:51, 18 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page Blanking? ==&lt;br /&gt;
&lt;br /&gt;
Are you allowed to break pages? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:55, 30 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows emulators (virtual machine!) ==&lt;br /&gt;
&lt;br /&gt;
Please write about the virtual machine because this si basically a windows emulator [[User:Green Cappy|Green Cappy]] ([[User talk:Green Cappy|talk]]) 06:49, 23 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Which one? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:46, 23 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;We do have this section on Windows 9x/ME emulators about hypervisors (which is what I assume you mean by &amp;quot;virtual machine&amp;quot;), and there&#039;s a dedicated page for [[QEMU]]... but I don&#039;t think it&#039;d hurt to make a FAQ page. I&#039;d leave that up to others though.&amp;lt;/s&amp;gt; -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 09:35, 23 August 2018 (EDT)&lt;br /&gt;
::I went ahead and [[Hypervisors|made the page]] since [[Intel CPUs]], among other problems, dropped all mention of virtualization when merging the DOS and Windows 9x pages. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 11:40, 15 December 2019 (CET)&lt;br /&gt;
:::Nice! Should I put this in the &#039;&#039;Not Really Emulators&#039;&#039; section on the main page? - [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:03, 15 December 2019 (CET)&lt;br /&gt;
::::I&#039;m not sure. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 13:09, 15 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Proton? ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t see where Proton would go on the main page. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:52, 19 September 2018 (EDT)&lt;br /&gt;
:Compatibility layers/Game engine recreations section perhaps? Maybe also including source ports? I was thinking about making new content on these subjects. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 08:22, 19 September 2018 (EDT)&lt;br /&gt;
::I don&#039;t see why source ports would be here because they&#039;re not really emulators. What do you mean by &amp;quot;Game engine recreations&amp;quot;? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:02, 19 September 2018 (EDT)&lt;br /&gt;
:::Game engine recreations like ScummVM / ResidualVM (multi game engines in that case), and single game engines recreations such as: URDE (Metroid Prime), Open Tomb, CannonBall, etc. As for source ports they are used in the same way emulators and game engine recreations are used for: to play games on new systems they were not designed for. For me the biggest difference between a game engine recreation and a source port is that one is reverse engineered and the other one uses the original source code, such as: GZDoom --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:19, 20 September 2018 (EDT)&lt;br /&gt;
::Also where should Canoe and flog go? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:58, 19 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New rule? ==&lt;br /&gt;
&lt;br /&gt;
Can a new rule be that you can&#039;t be opinionated? Cause I was looking at the MAME compat page and this was under Model 2, &amp;quot;Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source.&amp;quot; (Now removed by me.) I also found the DS page saying that the DSM (desume) devs won&#039;t fix bugs in Pokemon games. (Now removed by me also.) --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:54, 3 October 2018 (EDT)&lt;br /&gt;
:This is a site for &#039;&#039;&#039;INFORMATION&#039;&#039;&#039;, not your rants. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:55, 3 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Source port ==&lt;br /&gt;
&lt;br /&gt;
Is source port okay to be added in not really emulator section?&lt;br /&gt;
&lt;br /&gt;
:Assistance: Similar to Game Engine Recreations, already listed on main page.&lt;br /&gt;
&lt;br /&gt;
::Sure, even ScummVM is a source port for some games. One problem might be that there are like 50 source ports for some games like Doom. Might want to keep it to top three. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 14:11, 19 October 2018 (EDT)&lt;br /&gt;
::::Or just make a list. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:28, 22 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I think we should... ==&lt;br /&gt;
&lt;br /&gt;
...do away with putting accuracy before recommended. Some emulators are really accurate but hard to use. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:54, 31 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PS1 ISO File Download Combine? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope someone can explain this to me.&lt;br /&gt;
&lt;br /&gt;
I downloaded Crash Bandicoot from ROM Hustler and the files look like as in this picture.&lt;br /&gt;
&lt;br /&gt;
[[File:CrashBandicootISO.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do I need to do to get them combined correctly? The site mentions something like that but I have no idea what to do.&lt;br /&gt;
&lt;br /&gt;
I am using RetroArch and the Beetle PSX Core which is great but it does not recognize these files.&lt;br /&gt;
&lt;br /&gt;
I have others that are fine though and work.&lt;br /&gt;
&lt;br /&gt;
Please help! -[[Special:Contributions/FrankMirr1|FrankMirr1]], 06:10 December 24, 2018.&lt;br /&gt;
&lt;br /&gt;
:Try the following command: path\to\retroarch.exe -L path\to\mednafen_psx_libretro.dll &amp;quot;path\to\Crash Bandicoot [U] [SCUS-94900].ccd&amp;quot;. -[User:16-Cyo]. 10:36 December 24, 2018.&lt;br /&gt;
&lt;br /&gt;
:You have a CloneCD rip. The CloneCD format was most likely chosen because the game was printed with multiple CD tracks, not just a filesystem. However a lookup on [http://redump.org/disc/2250/ Redump] shows only one track, so that doesn&#039;t seem to be the case. If the img file is just a binary copy of the disc the same way a bin file is when paired with a [[Cue sheet (.cue)|cue sheet]], then one thing you could try is renaming the .img file to .iso and then loading it through RetroArch. If that doesn&#039;t work, you will need to convert it to a bin/cue pair using a program like ccd2cue. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 15:36, 24 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Release dates for systems lists==&lt;br /&gt;
LilShootDawg, why did you [http://emulation.gametechwiki.com/index.php?title=Main_Page&amp;amp;curid=1&amp;amp;diff=25105&amp;amp;oldid=25104 remove the release dates for all listed systems] in the first section on the main page? They&#039;re hidden so viewers can&#039;t see them normally and it helps the editors to accurately sort each type of systems&#039; list by release dates/years. That was how it&#039;s been done for many years. What is your purpose? Something big like that should be discussed first with many other members. [[User:ObiKKa|ObiKKa]] ([[User talk:ObiKKa|talk]]) 13:26, 11 January 2019 (EST)&lt;br /&gt;
::With the new articles, it doesn&#039;t work. You can&#039;t do that with Apple ][ Line, apple III line, 86/286/386/486/P/P2, and all computer models. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:09, 11 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Excessive page-naming vandalism from User:IMFROMDALLASYALL ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a while since I visited this Wiki but I&#039;m suddenly finding so many articles renamed inappropriately by [[Special:Contributions/IMFROMDALLASYALL|User:IMFROMDALLASYALL]] (I think they finally stopped unless if it was already taken care of). They even attacked my user profile. I fixed as many articles as I could but because of an automated bot deleting pages, I can&#039;t find a way to recover those old pages that had old information. Why is this Wiki suddenly being attacked? EDIT: Thank goodness they are blocked from editing. EDIT (January 28, 2019, 15:39 EST): Nevermind, they are at it again under a different username and IP. --[[User:NejiHyuga900|NejiHyuga900]] ([[User talk:NejiHyuga900|talk]]) 17:09, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can we please add a detailed &amp;quot;Super Game Boy&amp;quot; emulation page to help clear some confusion. ==&lt;br /&gt;
&lt;br /&gt;
The confusing part I don&#039;t understand and never seems explained in detail on the emulator faqs - I have &amp;quot;sgb enhanced roms&amp;quot; and they work as they should. But any original gb game played in a real sgb will get the added special color palette when played on a Super Game Boy, so when these emulators say they can play &amp;quot;super game boy games&amp;quot; it is only the &amp;quot;sgb enhanced roms&amp;quot; they can play, and they never add the special color palette to normal gb roms. (Only maybe higan can do this correctly?) I think this should be explained in better detail on Game Boy emulator faqs, or the emulation wikia. &lt;br /&gt;
&lt;br /&gt;
Please and thanks for any information.&lt;br /&gt;
:Cause the SGB &#039;&#039;is&#039;&#039; a GB. Just with some games using the enhanced power of the SNES. And not all Gameboy games are made for the SGB. Only SGB enhanced games like Xbox One X enhanced games. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 18:29, 1 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need to add a new topic:  ROM Codes ==&lt;br /&gt;
&lt;br /&gt;
This is something that I have to do while organizing my archives, but I need to have a page exclusively for ROM Codes.  Specifically the codes at the end of a game&#039;s name where it can tell me what version I&#039;m looking at, at a glance.  I have to go to 3 different sites to get a semi-complete list and I still get odd Codes like &amp;quot;RPG 0&amp;quot; that I don&#039;t exactly know what it means.  From a random forum I can&#039;t find now, it means a hardware revision of an NES cartridge.  I still can&#039;t find a good definition to it since search results are buried under various ROM sites.  They&#039;re all derived from the GOODxxxx project, but I can&#039;t find the site at the moment.  If someone can create a page specifically for ROM codes, this would be a godsend in organization abilities and to parse good ROMs from bad.&lt;br /&gt;
&lt;br /&gt;
:We have a page on [[GoodTools]]. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 19:25, 16 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thank you.  I didn&#039;t see it on the Front Page and some of the codes didn&#039;t come up in a search. ~~&lt;br /&gt;
&lt;br /&gt;
== List of -game console here- pages. ==&lt;br /&gt;
&lt;br /&gt;
What is the point of these? They don&#039;t have anything to do with emulation except them being playing because of emulation. I suggest these be removed --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:22, 28 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I agree, while it is interesting to know which games are exclusive to that console, it list way too many games that it&#039;s not even worth deciphering and there&#039;s no good place to link it anywhere else.  The information can be useful for some users, just not useful for this wiki specfically - [[User:Skylark|Skylark]] ([[User talk:Skylark|talk]]) 16:48, 28 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hello,&lt;br /&gt;
:I&#039;m currently on the process of redoing every list with more accurate data, as I&#039;m now scraping it from MobyGames with an automated script, and them making them in tables properly. Feel free to discuss what you think, and I might come in terms to agree to get thoses lists removed. But my goal is also to provide a list of exclusive games or console exclusives, that are otherwise harder to be played as they require the original hardware, so emulation can be a good tool in those situations, as well because games that never got a PC port can receive better treatment such as resolution increase and better framerates, through emulation. [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 23:54, 28 August 2019 (EDT)&lt;br /&gt;
::Aren&#039;t there already a list of console exclusive games on Wikipedia? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:32, 30 August 2019 (EDT)&lt;br /&gt;
:::The one from Wikipedia isn&#039;t as &amp;quot;objective&amp;quot; and only presents full exclusives, not &amp;quot;Console-only&amp;quot; third-party games, as in, games that are multi-platform and present on consoles, but not on PC. This is important as many games don&#039;t have PC ports and the only way to play them outside of the consoles is emulation. Also, I added an extra column for compatibility description on emulators to get the initiative closer to being on-topic to Emulation. &lt;br /&gt;
:::-- [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 12:37, 31 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I see a good idea for this is a compatibility list, like in [[MAME compatibility list]] or [[Nemulator]]. -- [[User:16-Cyo|16-Cyo]] 29 August 2019&lt;br /&gt;
:Feel free to add that to the table. I&#039;m making another one for Xbox 360 right now, I will edit/add it later. [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 14:01, 29 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharp X1 ==&lt;br /&gt;
&lt;br /&gt;
There is now a page on the [[Sharp X1 emulators|Sharp X1]]; could someone link to it at the front page? [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 16:48, 14 November 2019 (EST)&lt;br /&gt;
:&amp;lt;s&amp;gt;Sure.&amp;lt;/s&amp;gt; Oh I didn&#039;t know it still was in view source mode. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 17:01, 14 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reporting emulator updates ==&lt;br /&gt;
&lt;br /&gt;
How do I sumbit emulator update notices to the newsroll on the main page? Sorry if the question is stupid, but I can’t figure how to do it [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 03:26, 18 December 2019 (CET)&lt;br /&gt;
:You edit the [[Template:News]] page. Read the comments, only 10 emulators under &amp;lt;noinclude&amp;gt;==News==&amp;lt;/noinclude&amp;gt;, so you have to move the 11th down to the previous month. / [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:53, 18 December 2019 (CET)&lt;br /&gt;
::Oh. I’m afraid I don’t have the permission to do that. There’s a View source button where Edit should be. Thanks anyways! − [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 20:14, 18 December 2019 (CET)&lt;br /&gt;
:::I believe you have to wait a few days from creating an account and also make some edits (10+) before being added to the autoconfirmed usergroup / [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 10:18, 21 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Main page request ==&lt;br /&gt;
&lt;br /&gt;
Long term contributor here.&lt;br /&gt;
&lt;br /&gt;
As I can&#039;t edit the main page anymore, can someone who does add DSi as a separate page? I previously did the same for e-Reader because including that information in the main GBA page would bloat it too much. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:38, 23 December 2019 (CET)&lt;br /&gt;
:Thanks, went ahead at changed it. And I&#039;ve relaxed the protection so autoconfirmed users can edit the main page again.&lt;br /&gt;
&lt;br /&gt;
== Rename PC and Mobile in tables? ==&lt;br /&gt;
Should we rename &#039;&#039;PC&#039;&#039; and &#039;&#039;Mobile&#039;&#039; in the emulator tables to something like &#039;&#039;x86&#039;&#039; and &#039;&#039;ARM&#039;&#039;? Since ARM builds might also be for Raspberry Pi, other SBCs, Linux ARM phones, tablets, ARM laptops, etc. / [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:11, 25 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:I think &#039;&#039;PC / x86&#039;&#039; and &#039;&#039;Mobile / ARM&#039;&#039; would be good for now until something like what FosterHaven suggested happens. Just x86/ARM will confuse some people. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 06:06, 27 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:Platform listing needs an overhaul in general. What I&#039;d like to do is list platforms via icons instead of text, since it&#039;s more compact and arguably just as identifiable. That way we can work the logos of each icon into emulator articles with download links. For example, the Windows logo for Windows, Tux&#039;s head for Linux, the Apple logo for macOS. The column would be the same but we could probably put Android and iOS in the same rows since it won&#039;t take up as much space. Some projects already use a similar approach; RetroArch&#039;s download page uses logos for each platform along with their names, and the Official Minecraft wiki uses this in their infoboxes for each version of the game. I&#039;d also like to keep the icons as a uniform color (like black), but that might cause problems with custom dark themes that work via CSS. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 21:08, 25 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::Only thing about this is I think the icons should be pretty small so it doesn&#039;t increase the table&#039;s size too much, x20px [[File:N64_logo.png|x20px]] wouldn&#039;t change the table at all but that&#039;s probably too small, maybe x32px [[File:N64_logo.png|x32px]] would be good instead. Also it should be up to the theme makers to account for changing icons to fit their themes (and small things like that are can be added as base64 strings right into the css). Although I&#039;m not sure a single colored icon that small will be identifiable enough (there&#039;s more than 20 platforms listed, plus just distinguishing different Windows version&#039;s logos, or Xbox/360/One logos), more colors would definitely help in that regard. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 06:06, 27 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I guess that concern&#039;s overblown. The only thing stopping this from happening though is having to upload all the logos, and the effort required to rework every console article accordingly. Almost every [https://logos.fandom.com/wiki/Microsoft_Windows#Icons Windows], [https://logos.fandom.com/wiki/MacOS macOS], [https://logos.fandom.com/wiki/Linux Linux], [https://logos.fandom.com/wiki/Android/Icons Android], and [https://logos.fandom.com/wiki/IOS iOS] icon we&#039;d need is already in one place. And when I say &amp;quot;we can work the logos of each icon into emulator articles with download links&amp;quot; I can think of at least three different approaches;&lt;br /&gt;
&lt;br /&gt;
:::1. A conventional list.&lt;br /&gt;
::::&amp;lt;div style=&amp;quot;font-size: 1.5em; font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif; border-bottom: 1px solid #a2a9b1;&amp;quot;&amp;gt;Downloads&amp;lt;/div&amp;gt;&lt;br /&gt;
::::* [[File:N64_logo.png|x32px]] [[File:1998_apple_logo.jpg|x32px]] [https://example.com &#039;&#039;&#039;Official Release&#039;&#039;&#039;] (Stable, Nightly)&lt;br /&gt;
::::* [[File:Atari_logo.png|x32px]] [https://example.com Unofficial Builds] (Compiled by John Smith)&lt;br /&gt;
::::* [[File:Dreamcast_logo.png|x32px]] [https://example.com Unofficial Builds]&lt;br /&gt;
&lt;br /&gt;
:::2. A horizontal table where the icons sit on top.&lt;br /&gt;
::::&amp;lt;div style=&amp;quot;font-size: 1.5em; font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif; border-bottom: 1px solid #a2a9b1;&amp;quot;&amp;gt;Downloads&amp;lt;/div&amp;gt;&lt;br /&gt;
::::{| cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N64_logo.png|x48px]]&lt;br /&gt;
|[[File:1998_apple_logo.jpg|x48px]]&lt;br /&gt;
|[[File:Atari_logo.png|x48px]]&lt;br /&gt;
|[[File:Dreamcast_logo.png|x48px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://example.com &#039;&#039;&#039;Official Release&#039;&#039;&#039;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable, Nightly&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://example.com Unofficial Builds]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by John Smith&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://example.com Unofficial Builds]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::3. A list-like table.&lt;br /&gt;
::::&amp;lt;div style=&amp;quot;font-size: 1.5em; font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif; border-bottom: 1px solid #a2a9b1;&amp;quot;&amp;gt;Downloads&amp;lt;/div&amp;gt;&lt;br /&gt;
::::{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:N64_logo.png|x32px]] [[File:1998_apple_logo.jpg|x32px]]&lt;br /&gt;
|[https://example.com &#039;&#039;&#039;Official Release&#039;&#039;&#039;]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Stable, Nightly&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Atari_logo.png|x32px]]&lt;br /&gt;
|[https://example.com Unofficial Builds]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Compiled by John Smith&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Dreamcast_logo.png|x32px]]&lt;br /&gt;
|[https://example.com Unofficial Builds]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t want to choose a design before anyone else though, so I&#039;ll wait for feedback. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 12:04, 27 December 2019 (CET)&lt;br /&gt;
::::Either 2 or 3 look good to me. And here&#039;s an attempt at some icons [https://i.imgur.com/s5xkjIp.png img] [https://files.catbox.moe/cpb2fv.zip zip] -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 18:37, 27 December 2019 (CET)&lt;br /&gt;
:::::We can use almost all the color ones except for maybe macOS, iOS, and short Linux. The text in the macOS icon might be too small to read at 32px and lower; maybe [https://vignette.wikia.nocookie.net/logopedia/images/2/21/MacOS_wordmark_%282017%29.svg/revision/latest?cb=20180926061551 the typeface] or [https://vignette.wikia.nocookie.net/logopedia/images/c/c8/Osx-el-capitan-finder-icon.png/revision/latest?cb=20170222024919 the finder] would be good alternatives. The black iOS logo has aliasing issues; I converted [https://vignette.wikia.nocookie.net/logopedia/images/6/63/IOS_wordmark_%282017%29.svg/revision/latest?cb=20170621150256 this SVG] to a PNG and it seems to work much better at 64px. Should I just start uploading what I think works? -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:31, 27 December 2019 (CET)&lt;br /&gt;
::::::Yeah go for it. And using the apple for mac should be fine too, Steam and RetroArch do that. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:23, 27 December 2019 (CET)&lt;br /&gt;
:::::::I think the 2nd option looks best. The Android icon is a bit hard on the eyes, maybe a black one would be better? https://image.flaticon.com/icons/svg/61/61120.svg - [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:20, 28 December 2019 (CET)&lt;br /&gt;
::::::::I&#039;ll see if I can implement the horizontal tables later, but I reuploaded the Android icon. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:43, 28 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.5em; font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif; border-bottom: 1px solid #a2a9b1;&amp;quot;&amp;gt;Emulators&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen]]&lt;br /&gt;
|align=left|[[File:Icon Windows 10.png|x24px]] [[File:Icon Linux Head.png|x24px]]&lt;br /&gt;
|[http://www.mesen.ca {{MesenVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|align=left|[[File:Icon Windows 10.png|x24px]] [[File:Icon Linux Head.png|x24px]] [[File:1998 apple logo.png|x24px]] [[File:Icon Android.png|x24px]] [[File:Icon iOS.png|x16px]]&lt;br /&gt;
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|align=left|[[File:Icon Windows 10.png|x24px]] [[File:Icon Linux Head.png|x24px]]&lt;br /&gt;
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendulator]]&lt;br /&gt;
|align=left|[[File:Icon Windows 10.png|x24px]]&lt;br /&gt;
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So like this? -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 22:24, 27 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:That works for me. If you want to, a template would make it easier to edit, something like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Icons|Small(or big for downloads)|Windows|Linux|Mac}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 23:16, 27 December 2019 (CET)&lt;br /&gt;
::Done. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:43, 28 December 2019 (CET)&lt;br /&gt;
::Looks great. How should we deal with recommended, keep it all in one list, or separate (for PC, mobile, etc) like today? I was thinking if it was possible to make a list that only shows recommended by user choice. Standard is Windows and you have to click a link for Linux, Android, Raspberry Pi, etc.&lt;br /&gt;
:::Good point, and sometimes the versions between desktop and mobile are different too. Not quite sure how your suggestion would work, like this (but have the one selected highlighted/the others faded):&lt;br /&gt;
:::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&amp;lt;br&amp;gt;{{Icon|Windows}} {{Icon|Android}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:::a toggle in the recommended box (or a new column on top with all systems) that changes the column&#039;s content? Or just clicking the icons in operating systems to change just that row? I think that&#039;d be pretty complicated to make/maintain, and not immediately obvious to users. Either having separate sections like we have now, or using rowspan like this would be best IMO:&lt;br /&gt;
:::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Plugins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Open-Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Resizable Internal Resolution&amp;quot;&amp;gt;RIR&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[XEBRA]]&lt;br /&gt;
|{{Icon|Windows}}&lt;br /&gt;
|[http://drhell.web.fc2.com/ps1/ {{XebraVer}}]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✗}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✗}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✗}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✗}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|High&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra 05/01/2018]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
:::-[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 19:14, 28 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&amp;quot;I think that&#039;d be pretty complicated to make/maintain, and not immediately obvious to users.&amp;quot;&#039;&#039; Basically this. We also have nothing in place to facilitate filtering via the icons. That would probably require either a custom MediaWiki extension or custom JavaScript, and I know nothing about implementing either of those.&lt;br /&gt;
::::&#039;&#039;&amp;quot;Either having separate sections like we have now, or using rowspan like this would be best IMO:&amp;quot;&#039;&#039; I tested it with a sortable table and it automatically splits the cells when any sorting is applied so, if rowspan is ideal, I have no problem implementing it; we&#039;d probably need to put an indicator in the rows that are affected in case it gets confusing, for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;|rowspan=&amp;quot;2&amp;quot;|[[XEBRA]]&lt;br /&gt;
|{{Icon|Windows}}&lt;br /&gt;
...&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; {{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|- &amp;lt;!-- XEBRA --&amp;gt;&lt;br /&gt;
|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra 05/01/2018]&amp;lt;/pre&amp;gt;&lt;br /&gt;
::::-[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:43, 28 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
Alright here&#039;s the full PS1 table [[PlayStation emulators/Test]] done both ways. Looking at it I actually like the old way with sections more, it looks more organized and easier to find what you&#039;re looking for. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:43, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:Agreed, it seems the icons help the first one more than they do the second. [[MAME/Test|Here&#039;s the download section on MAME]] done all three ways I suggested above. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 03:24, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::I think 3 is the best, although using the big icons for single platform links. It doesn&#039;t look great there because MAME has so many downloads and there&#039;ll be a lot of dead space, but most emulators only have 1 or 2 links. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 04:19, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:::How about now? -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 05:15, 8 January 2020 (CET)&lt;br /&gt;
::::Yeah, that looks best IMO. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 07:14, 8 January 2020 (CET)&lt;br /&gt;
:::::Is it possible to make the icons link to a specific page instead of imagefile? I&#039;m thinking either to downloading the emulator or to the Emulators for &#039;&#039;your os&#039;&#039; page. [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:33, 8 January 2020 (CET)&lt;br /&gt;
::::::It&#039;s in MediaWiki&#039;s documentation [[mw:Help:Images#Link_behavior|here]]. The two options have their own pros and cons.&lt;br /&gt;
::::::*Linking the images to a download page is more work and it means we&#039;d have to add new parameters (something like &amp;lt;code&amp;gt;dl1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dl2&amp;lt;/code&amp;gt;, etc.) that get passed to File so that it can add in the links. But it would be (arguably) more intuitive.&lt;br /&gt;
::::::*Linking to an &amp;quot;Emulators for (platform)&amp;quot; page would be &#039;&#039;great&#039;&#039; if we had pages to link to, but it&#039;s easier to implement than download links. There is no unified Emulation on Linux page, or even an Emulation on Windows page, so the closest thing we have is the categories, i.e. [[:Category:Linux emulation software|Category:Linux emulation software]]. Not sure how well that would work though.&lt;br /&gt;
::::::Again, I&#039;m unsure where I stand on either. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 12:42, 8 January 2020 (CET)&lt;br /&gt;
::::::The first option would mean more stuff to edit when the download link for an emulator changes, or a much more complex template. So I went with the second option for now. Although maybe making the icons linkless would be better, most of them already are as there&#039;s no pages for them, it at least would make it clear that it&#039;s not a download button. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:10, 8 January 2020 (CET)&lt;br /&gt;
:::::::I think I agree that linkless would be best for now. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:47, 9 January 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
== Date format ==&lt;br /&gt;
The usage of calendar dates is different all over. Should we decide on using one format? Personally i prefere a chronological order, like YYYY-MM-DD or DD-MM-YYYY. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:47, 9 January 2020 (CET)&lt;br /&gt;
:It looks like the only big discrepancy is between when the date is written out in a sentence (Month DD, YYYY) and when it&#039;s used as a data point/in a table (typically YYYY/MM/DD). Month DD, YYYY does read better mid-sentence IMO so I don&#039;t really mind that, but if you want to change it to YYYY, Month DD that&#039;s fine too, don&#039;t really care either way. Though I think anytime the date is not written out, like in a table or w/e it should always be YYYY/MM/DD, and not DD/MM/YYYY or MM/DD/YYYY as it can be unclear which is which. -[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:06, 13 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clutter ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that some topics on this talk page are never going to be discussed. Should we move them to another page or just clear them out entirely? -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 06:14, 27 January 2020 (UTC)&lt;br /&gt;
:I think we should move them to a history page -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:29, 27 January 2020 (UTC)&lt;br /&gt;
::[[#TODO|TODO]] can probably be made into [[Talk:GetInvolved]], and these ones should remain since I plan to add onto them in the near future.&lt;br /&gt;
::* &amp;lt;s&amp;gt;[[#Style|Style]]&amp;lt;/s&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;nevermind the issue I was going to bring up there was resolved&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::* [[#Case-insensitive search|Case-insensitive search]]&lt;br /&gt;
::* [[#Three-wiki problem|Three-wiki problem]]&lt;br /&gt;
::* [[#List of -game console here- pages.|List of (platform) pages]]&lt;br /&gt;
::* [[#Reporting emulator updates|Reporting emulator updates]]&lt;br /&gt;
::In the meantime though, all the other sections have basically been resolved. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 09:53, 10 February 2020 (UTC)&lt;br /&gt;
:::In order to make this work we need to move this page to a subpage (probably something like [[Talk:Main Page/1]]), and mark it editable by admins only, otherwise if I just edit the sections out it can be reverted. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 15:47, 16 February 2020 (UTC)&lt;br /&gt;
::::I believe the usual syntax (see Wikipedia, etc.) is [[Talk:Main Page/Archive 1]]. Basically they just cut and paste the content that should be archived, and then add a link to the archive at the top of the page. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 08:49, 17 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows emulators ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no section about Windows emulators. That&#039;s not a stupid idea. Running a system multiple times can be cool! And also for TAS! And it also can be a Windows emulator for Android and not for windows ! I know that virtual machines exist, but aren&#039;t they emulators too? Does they deserve their own page? Or at least put a page and write Wine on it. Anyway, I think we need a page for windows emulators.&lt;br /&gt;
:&amp;quot;Windows emulators&amp;quot; aren&#039;t a thing. You can&#039;t emulate an operating system, without emulating the computer. We already have a [[Intel CPUs|PC page.]] --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 01:50, 3 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32710</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32710"/>
		<updated>2020-02-17T08:33:06Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: libretro stuff is secondary and relatively unmaintained; rearranged lede to reflect this. Also infobox software -&amp;gt; infobox emulator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (NOT RELEASED)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original].&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[Higan|bsnes v087]], [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[Higan|bsnes v087]], [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[higan|bsnes v087]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32709</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32709"/>
		<updated>2020-02-17T08:27:34Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Download */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox software&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|type = [[libretro]] frontend&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[libretro]] frontend, as well as a [[Multi-system emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (NOT RELEASED)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original].&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[Higan|bsnes v087]], [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[Higan|bsnes v087]], [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[higan|bsnes v087]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32708</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=32708"/>
		<updated>2020-02-17T08:27:24Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Download */ replace dev build link with official builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox software&lt;br /&gt;
|logo = BizHawk.jpg&lt;br /&gt;
|logowidth = 55&lt;br /&gt;
|version = {{BizHawkVer}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = Windows&lt;br /&gt;
|type = [[libretro]] frontend&lt;br /&gt;
|target = [[#Supported systems|Multiple]]&lt;br /&gt;
|developer = BizHawk Team&lt;br /&gt;
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|source = [https://github.com/TASVideos/BizHawk GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is an open-source [[libretro]] frontend, as well as a [[Multi-system emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/TASVideos/BizHawk/releases Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[hhttps://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple II emulators|Apple ][]]&lt;br /&gt;
|[https://github.com/DigitalJellyfish/Virtu Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Handy]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|Bandai WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[Cygne]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex emulators|GCE Vectrex]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]] (NOT RELEASED)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|NEC PC-FX]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], [[QuickNES]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Nintendo Virtual Boy]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|Sega 32X&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]] (1.X), [[Mednafen]] (2.X)&lt;br /&gt;
|-&lt;br /&gt;
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]&lt;br /&gt;
|[http://tasvideos.org/Bizhawk/SMS.html Original].&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|Sony PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s [[NeoPop]] core&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]&lt;br /&gt;
|[[Higan|bsnes v087]], [[Snes9x]] (1.54)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]&lt;br /&gt;
|Original, [[Gambatte]], [[Higan|bsnes v087]], [[SameBoy]]&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[http://belogic.com/uzebox/index.asp Uzebox]&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[CATSFC]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[higan|bsnes v087]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Master_System_emulators&amp;diff=30123</id>
		<title>Master System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Master_System_emulators&amp;diff=30123"/>
		<updated>2019-07-01T09:36:46Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Emulators */ BizHawk has MD and Sega CD support (as it uses the GPGX core), not sure why they&amp;#039;re unticked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Sega Master System&lt;br /&gt;
|logo = Sega-Master-System-Set.png&lt;br /&gt;
|image = Sega-Game-Gear-WB.jpg&lt;br /&gt;
|imagecaption = &#039;&#039;&#039;Top:&#039;&#039;&#039; Sega Master System.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Sega Game Gear.&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type = [[:Category:Consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985&lt;br /&gt;
|discontinued = 1992&lt;br /&gt;
|predecessor = [[SG-1000 emulators|SG-1000]]&lt;br /&gt;
|successor = [[Sega Genesis emulators|Genesis / Mega Drive]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[https://en.wikipedia.org/wiki/Master_System Sega Master System]&#039;&#039;&#039; (SMS) was an 8-bit console released by [https://en.wikipedia.org/wiki/Sega Sega] on October 20, 1985 in Japan and in September of 1986 in the US. It was retailed for $200 ($457.42 in 2018 money). It had a Zilog Z80A at 4 MHz with 8KB of RAM and 16KB of VRAM. It had a Yamaha YM2602B VDP GPU. It was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], and was technically superior to it. The Sega Game Gear was released in April of 1991 and was a competitor for the Game Boy. It had a backlet screen, color, and a nice looking design. It retailed for $149.99 ($279.61 in 2018 money). It had a Zilog Z80 CPU at 3.5 MHz with 8KB of RAM and 16KB VRAM.&lt;br /&gt;
&lt;br /&gt;
There are a lot of hardware similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can actually be played on the &#039;&#039;&#039;[[gametech:Sega Game Gear|Game Gear]]&#039;&#039;&#039; via an adapter. For this reason, most SMS emulators can also run GG games.&lt;br /&gt;
&lt;br /&gt;
Internally the Master System extends Sega&#039;s older SG-1000 by adding a single new video mode; since the SG-1000 was built from the same CPU, video and audio chips as the [[ColecoVision emulators|ColecoVision]] many Master System emulators also run ColecoVision games.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Operating System(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Sega Master System&amp;quot;&amp;gt;SMS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Game Gear&amp;quot;&amp;gt;GG&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Genesis/Mega Drive&amp;quot;&amp;gt;G/MD&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|CD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|32X&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro|Libretro Core]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&amp;lt;ref name=&amp;quot;GPGXLibretro&amp;quot;&amp;gt;Only available on PC and mobile as a libretro core (e.g. [[RetroArch]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{GenPlusGXVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://emulicious.net/ Emulicious]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://emulicious.net/downloads/ {{EmuliciousVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (emulator)|Phoenix]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/ TwoMbit]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
|macOS and UNIXalikes&lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{clkver}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://byuu.org/emulation/higan/ {{higanVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GearSystem&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/drhelius/Gearsystem/releases 2.5.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MasterGear &lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[http://fms.komkon.org/MG/ 4.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|High&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kega Fusion]]&lt;br /&gt;
|Windows, Linux, macOS&lt;br /&gt;
|[http://www.carpeludum.com/kega-fusion/ 3.64]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|Multi-platform &amp;lt;small&amp;gt;(PC)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[https://github.com/notaz/picodrive/releases {{PicoDriveVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://freezesms.emuunlim.com/ FreezeSMS]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://freezesms.emuunlim.com/download.html 4.6]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://segaretro.org/DarcNES 9b0401/9b0313]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Low&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://0ldsk00l.ca/smsplus/ SMS Plus]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|[https://github.com/0ldsk00l/smsplus/releases 1.3]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://bcz.asterope.fr/ Osmose]&lt;br /&gt;
|Linux&lt;br /&gt;
|[https://salsa.debian.org/games-team/osmose-emulator 1.3]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HiSMS]]&lt;br /&gt;
|Windows&lt;br /&gt;
|0.01 beta&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nemulator]]&lt;br /&gt;
|Windows&lt;br /&gt;
|[http://nemulator.com/downloads.html 4.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&amp;lt;ref name=&amp;quot;GPGXLibretro&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|{{GenPlusGXVer}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Very high&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|Multi-platform &amp;lt;small&amp;gt;(ARM devices)&amp;lt;/small&amp;gt;&lt;br /&gt;
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|GearMasterPlayer&lt;br /&gt;
|[[Android emulators|Android]]&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.vastness.altmer.gearmasterplayer 1.0.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|[[PlayStation Portable emulators|PSP]], ARM Devices&lt;br /&gt;
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mid&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]&lt;br /&gt;
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]&lt;br /&gt;
|[[PlayStation Portable emulators|PlayStation Portable]]&lt;br /&gt;
|2.10&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|[[Wii emulators|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:Master System emulators|*]]&lt;br /&gt;
[[Category:Third-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=14132</id>
		<title>BizHawk</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=BizHawk&amp;diff=14132"/>
		<updated>2017-03-12T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = BizHawk.jpg&lt;br /&gt;
|imagewidth = 55&lt;br /&gt;
|first = {{BizHawkVer}}&lt;br /&gt;
|second = Yes&lt;br /&gt;
|third = Windows&lt;br /&gt;
|fourth = BizHawk Team&lt;br /&gt;
|fifth = [http://tasvideos.org/Bizhawk.html TASVideos.org]&lt;br /&gt;
|sixth = [https://github.com/TASVideos/BizHawk GitHub]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BizHawk&#039;&#039;&#039; is a [[Multi-System Emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET 4.0 to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases Official releases]&lt;br /&gt;
* [http://www.emucr.com/search/label/BizHawk Dev Builds]&lt;br /&gt;
&lt;br /&gt;
==Supported systems==&lt;br /&gt;
===Original and ported===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Based on code from:&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System]]&lt;br /&gt;
|Original. PPU based on [[FCEUX]], QuickNES&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo Emulators|Super Nintendo Entertainment System]]&lt;br /&gt;
|[[Higan|bsnes v087]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 Emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|(Super) Game Boy]]&lt;br /&gt;
|[[Gambatte]], [[Higan|bsnes v087]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|Gambatte&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]], [[mGBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System emulators|Master System]]&lt;br /&gt;
|Original. Z80 CPU core based on [http://code.google.com/p/cogwheel/ cogwheel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Gear emulators|Game Gear]]&lt;br /&gt;
|Original. Z80 CPU core based on cogwheel&lt;br /&gt;
|-&lt;br /&gt;
|SG-1000&lt;br /&gt;
|Original. Z80 CPU core based on cogwheel&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis Emulators|Genesis]]&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn Emulators|Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|PlayStation Portable]] (WIP)&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine emulators|PC Engine]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|[http://emu7800.sourceforge.net/ EMU7800]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]]&#039;s Handy core&lt;br /&gt;
|-&lt;br /&gt;
|[[ColecoVision emulators|ColecoVision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Intellivision]]&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|TI-83&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|Apple II&lt;br /&gt;
|[https://virtu.codeplex.com/ Virtu]&lt;br /&gt;
|-&lt;br /&gt;
|Commodore 64 (WIP)&lt;br /&gt;
|Original&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|WonderSwan/Color]]&lt;br /&gt;
|[[Mednafen]]&#039;s Cygne core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Libretro===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
|-&lt;br /&gt;
|2048&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|CATSFC&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|mGBA&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Emux&lt;br /&gt;
|Okay (Game Boy/Game Boy Color only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Burn Alpha]] (Arcade)&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|ImageViewer&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|Mednafen&lt;br /&gt;
|Okay (Neo Geo Pocket only)&lt;br /&gt;
|-&lt;br /&gt;
|Gambatte&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|4DO&lt;br /&gt;
|Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|bsnes&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|bnes&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|Mupen64Plus&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|FUSE&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|Final Burn Alpha (Neo Geo)&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|Handy&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|Not Okay&lt;br /&gt;
|-&lt;br /&gt;
|vecx&lt;br /&gt;
|Not Okay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Full screen support&lt;br /&gt;
* Controller and hotkey mapping&lt;br /&gt;
* Joypad support (for both controller and hotkeys)&lt;br /&gt;
* Auto/rapid fire controls&lt;br /&gt;
* Basic re-recording and rerecording&lt;br /&gt;
* &amp;quot;Bullet-proof&amp;quot; rerecording&lt;br /&gt;
* Frame/lag/re-recording counters&lt;br /&gt;
* Input display&lt;br /&gt;
* Auto-hold&lt;br /&gt;
* Alpha version of &amp;quot;TAStudio&amp;quot;&lt;br /&gt;
* RAM watching/poking tools&lt;br /&gt;
* RAM searching&lt;br /&gt;
* Lua scripting&lt;br /&gt;
* Rewind&lt;br /&gt;
* [[Libretro]] support (1.11.4 onwards)&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
For TAS purposes, this emulator is king. Since 1.11.4, it has support for [[Libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Multi-emulators]]&lt;br /&gt;
[[Category:Nintendo_Entertainment_System_emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:BizHawkVer&amp;diff=14131</id>
		<title>Template:BizHawkVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:BizHawkVer&amp;diff=14131"/>
		<updated>2017-03-12T08:48:29Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.12.0&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
</feed>