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		<title>IOS emulators</title>
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		<summary type="html">&lt;p&gt;172.71.232.51: Undo revision 144124 by ItsTheGuy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lowercase title}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = iOS&lt;br /&gt;
|logo = IOS.png&lt;br /&gt;
|developer = [[Apple Inc.]]&lt;br /&gt;
|release = 2007&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about software that emulates iOS on other hardware, like desktops.&#039;&#039;{{for|emulators that run on iOS|Emulators on iOS}} &lt;br /&gt;
&#039;&#039;&#039;iOS&#039;&#039;&#039; and &#039;&#039;&#039;iPadOS&#039;&#039;&#039; are operating systems created by Apple.&lt;br /&gt;
&lt;br /&gt;
iOS devices started the smartphone craze, which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.&lt;br /&gt;
&lt;br /&gt;
Formerly, iOS was used for both Apple&#039;s phones and tablets. Then, the iOS brand was split into two parts in 2019, with iOS now being the OS exclusively used in the iPhone and the now-defunct iPod Touch. The second half, named iPadOS, is a fork of iOS for iPads that makes use of their larger screens, hence its name. Most iOS apps and games work on iPadOS.&lt;br /&gt;
&lt;br /&gt;
Unlike its direct competitor, [[Android emulators|Android]], there are practically no usable emulators, as the official iOS SDK (macOS-only) only allows for running your own projects, i.e., they run code generated for an x86 target rather than ARM code as used by iOS. Similarly to most of the Android emulators, some emulators (e.g., [[BlackThunder]]) use two-step approach, making use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs decompiled iOS apps recompiled for the x86 architecture. Appetize.io and other tools that claim to emulate iOS on a web browser are in reality just the iOS simulator in XCode wrapped around a cloud stream to the web browser, and like the iOS XCode simulator, need the source code to run. More recently, touchHLE managed to get a few older iPhone OS apps running by recreating some of iOS’s standard libraries and emulating just the iPhone’s CPU, and nearly the same time, QEMU-iOS got released and can successfully emulate iPhone OS 1.0 on an iPod Touch 1st generation, albeit with bugs.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux|LinuxARM}}&amp;lt;ref group=N&amp;gt;Linux release requires you to build it yourself from source, however unofficial compiled AppImages can be found [https://github.com/pkgforge-dev/TouchHLE-AppImage here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://touchhle.org/download/ {{TouchHLEVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://appdb.touchhle.org/|252|664}}&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|HyperHLE&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/HyperHLE/HyperHLE git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/devos50/qemu-ios QEMU-iOS]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/devos50/qemu-ios#running-the-ipod-touch-1g git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chefkiss.dev/applehax/inferno/ ChefKiss Inferno]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/ChefKissInc/Inferno git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlackThunder]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp#L318 *]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg unidbg]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg/releases/tag/v0.9.8 v0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/iqemu64/iqemu64 iqemu64]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|Feb 6, 2021 (git)&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Limited (some commercial apps work)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} &amp;amp; {{License|LGPL-2.1}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zydeco/aah aah] &lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/zydeco/aah git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://janjones.me/projects/ipasim/ ipasim]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ipasimulator/ipasim/releases/tag/v1.0.1 Patch v1.0.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg unidbg]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|0.9.7&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TrungNguyen1909/qemu-t8030 QEMU-t8030/TruEmu] &lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/TrungNguyen1909/qemu-t8030 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alephsecurity/xnu-qemu-arm64  xnu-qemu-arm64]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/alephsecurity/xnu-qemu-arm64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20120331002350/http://iemu.org/index.php/Main_Page iEmu]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/danzatt/QEMU-s5l89xx-port git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://touchhle.org/download/ 0.2.2]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://appdb.touchhle.org/|252|664}}&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hypervisors [[Hypervisors|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.corellium.com/ Corellium]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://www.corellium.com/ Web-based] ($)&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;Would be completely recommended if it wasn’t paid and/or a local version that runs on Windows/macOS/Linux is available.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Lakr233/vphone-cli vphone-cli]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;ref group=N&amp;gt;Formerly licensed under {{License|WTFPLv2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://apple.com/macos macOS]&lt;br /&gt;
|align=left|{{Icon|macOS}}&amp;lt;ref group=N&amp;gt;Requires Mac computers with Apple Silicon (M series) processors.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|11 Big Sur to 26 Tahoe&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://systems.cs.columbia.edu/projects/cycada/ Cycada]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|Unreleased&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
&#039;&#039;ToDo: Add info on recent vPhone and ChefKissInc Inferno developments for modern device emulation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[touchHLE]]&lt;br /&gt;
::An approach that aims to run older iOS apps by reimplementing standard libraries instead of internal components. Because of this [[High/Low_level_emulation|very high-level approach]], no dump of the operating system is required. Essentially, it&#039;s just kind of like Wine and Rosetta combined. Its initial target was iPhone OS 2.x, and 3.0 support arrived sometime in 2024, although there are plans to support other 32-bit iOS versions, mainly 4.x, as well as the iPad. Development started in December 2022, and its initial 0.1.0 release came out in February 2023. [https://appdb.touchhle.org/ touchHLE supports a handful of apps], with most apps that do not crash on the start working absolutely perfectly. touchHLE supports running IPA files directly.  A game controller is required to control the accelerometer. touchHLE has an app archive that currently only has two apps: &#039;&#039;Touch &amp;amp; Go&#039;&#039; and its lite version, &#039;&#039;Touch &amp;amp; Go LITE&#039;&#039;. These are both licensed to be free for use with touchHLE.&lt;br /&gt;
:;QEMU-iOS&lt;br /&gt;
::Previously unnamed and referred to as “devos50’s qemu fork”, Based on earlier work emulating the S5L8900 and the iPhone 11 in QEMU. It can emulate an iPod Touch 1G running iOS 1.0, including iBoot, the kernel, and the Springboard, although it requires a modified NOR and NAND image. Some features, such as audio and Wi-Fi, are not emulated, and there are multiple crashes. About a year later, the same user managed to run iPhone OS 2 on an emulated iPod Touch 2G, however internet connectivity is not figured out yet, and a few 3rd-party apps do work via [https://github.com/devos50/qemu-ios/issues/198 filesystem hacks], but both networking and USB (iTunes) are unemulated and cannot be installed regularly.&lt;br /&gt;
&lt;br /&gt;
:;QEMU-t8030/TruEmu&lt;br /&gt;
::QEMU-t8030, also known as TruEmu, is an iPhone 11 emulated in QEMU, however, the current version with a published source cannot boot. TruEmu is a software that offers support for iOS 14 up to the latest iOS 16 and is built to work on iPhone 6S SecureROM hardware. It also provides out-of-box kernel debugging support and USB support (with Firmware Restore) and utilizes Apple&#039;s custom CPU features such as SPRR/GXF and custom PAC. Additionally, TruEmu is open-source software. TruEmu is made to counteract the paid Corellium’s monopoly in iOS emulation for security reasearch. The creator’s mastodon and X (formally Twitter) shows work on full SEP emulation and it booting to SpringBoard and operating the Calculator and Settings apps, but it is currently unreleased, with only minor graphical glitches. The day videos of it’s operation were posted on social medias, a user made an issue about it and archived the repo with no comment, only with a comment before it was emulated saying that he was working on multitouch. The reason it was unreleased remains uncertain. He may be developing a very capable iOS emulator, may have been hired by Corellium (he did go to a Corellium/Magnet mixer, Magnet being unknown company but likely Magnet Forensics), or he may have been stopped by an Apple employee or has been paranoid about possible Copyright issues and decided to not release it nor make a comment.&lt;br /&gt;
&lt;br /&gt;
::;ChefKiss Inferno (Formerly QEMUAppleSilicon)&lt;br /&gt;
:::Active fork of QEMU-t8030/TruEmu by ChefKissInc which aims to emulate Apple Silicon based devices (A series, M series, etc).&lt;br /&gt;
&lt;br /&gt;
:::;eShard attempt&lt;br /&gt;
::::see https://eshard.com/posts/emulating-ios-14-with-qemu , eShard, a cybersecurity company, successfully managed to run partial iOS 14. This article details the journey of researchers in successfully emulating iOS within QEMU, starting with initial attempts using open-source projects and progressing through overcoming various challenges. They utilized PongoOS for patching, developed custom tools for binary patching, and explored software rendering as a way to handle graphics. Significant hurdles included implementing a framebuffer, disabling address randomization for debugging, and bypassing security features like pointer authentication. Ultimately, by emulating an  iPhone  X chip ID and patching various system components, they achieved a functional iOS lock screen with a working textbox. They did get the home screen and system apps running but it&#039;s unknown weather it supports third-party apps) As of 2025, it has achieved even more via https://eshard.com/posts/emulating-ios-14-with-qemu-part2 , able to run lots of modern apps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;MAME&lt;br /&gt;
::Very basic iPhone 2G support available [https://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp here] &amp;lt;small&amp;gt;(that cannot boot iOS, nor even get to the Apple logo)&amp;lt;/small&amp;gt;. &#039;&#039;&#039;Unlikely to ever be completed, although somewhat active.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;BlackThunder&lt;br /&gt;
::Closed-source, commercial iOS emulator that can run a few commercial iOS apps. The official iOS SDK (macOS-only) only allows for running your own projects, i.e. they run code generated for an x86 target rather than ARM code as used by iOS. However, some emulators, e.g. BlackThunder, make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs iOS apps that are decompiled and recompiled for the x86 architecture. The Chinese project also basically has it&#039;s own &amp;quot;app store&amp;quot; that you select apps from like douyin for example, no ipa file selections.&lt;br /&gt;
&lt;br /&gt;
:;iqemu64&lt;br /&gt;
::A macOS-based iOS ARM64 emulator that allows running commercial iOS apps from the AppStore on x86-64 based macOS systems. It requires macOS Catalina 10.15.1-10.15.7 with Xcode 11.4.1 and iOS Simulator version 13.4.1. Unlike standard iOS simulators, iqemu64 can run actual ARM64 iOS apps rather than just recompiled x86 versions. It uses a kernel extension that bypasses code signing verification, which introduces security risks. Some apps like WeChat and Arena of Valor have been confirmed to work, but there are limitations with Metal support, OpenGLES performance, and app compatibility. The project became inactive after February 2021.&lt;br /&gt;
&lt;br /&gt;
:;Unnamed iOS Emulator&lt;br /&gt;
::This is a Low-Level Emulator made by user “K-8-L-Y-N” discussed on the Darling Discord Server, which can run Springboard and the Calculator. They said it’s their own codename and own interpreter. It does not support touch at all, making it almost useless. It only emulates the kernel and the user provides a filesystem DMG. They’ve gotten iOS 1.0 springboard to boot, which they said was not too difficult and said they were also using iOS 1.0 dyld directly. They said it was a Low-Level-Emulation project as they had to emulate the CPU. They also said the kernel emulation is shorty and it only works. They said they’ll never release it in the state that is in, and refuses to even work on it due to touchHLE’s existence. It does load the original frameworks but doesn’t emulate UIKit. The interpreter was for x86 and interprets ARM. They got it to boot via emulated/recreated parts of the darwin/bsd kernel. Again, it’s emulating the kernel and not doing BSD syscalls on windows. When they feel like the code is in a better state, they do want to release it under the unlicense. However they do not plan to ever work on it anymore due to touchHLE. They say the code is in some pretty messy C++ stuff. They plan on rewriting in C# as they feel more comfortable continuing it in C#.&lt;br /&gt;
&lt;br /&gt;
:;iEmu&lt;br /&gt;
::QEMU-s5l89xx-port (also known without the -port as QEMU-s5l89xx) (2012), also known as iEmu, is another failed attempt to get an iPhone running in QEMU, this time the 1st generation. The last commits were made in 2013. Any Android app going by the name iEmu is a *scam* and should be avoided. Nowadays, a malicious APK file going by the &#039;&#039;&#039;iEmu&#039;&#039;&#039; moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not, they&#039;re uploaded with the intention of generating revenue from impressionable users (through pay-per-click URL shorteners) who fall easily for those types of scams. The project started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It&#039;s speculated Apple had a hand in this. The name is based on the part number of the original iPhone, and also is known to be called iVM, however, this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
:;{{YouTubeVideo|yuOcZyeUyN0|EC3KRa2Gfk6Gixo1|NyanSatan Virtualization Framework}}&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
“Back in the late 2022 a new RepairCal version was leaked to general public. For some unobvious reason, it also contained VMApple iBoot, kernelcache and DeviceTrees. Apparently, virtual displays needed some calibration too...&lt;br /&gt;
&lt;br /&gt;
The best thing about them is that they are for iOS and not macOS! So what I did here was applying a bunch of patches to make them run along with release iOS 16.0 userspace&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has some weird problems with GPU acceleration, that makes it run a bit whacky and some apps would literally crash on launch or exit&lt;br /&gt;
&lt;br /&gt;
The host software here is Juniper - Apple&#039;s own wrapper for Virtualization framework - it got leaked recently along with internal builds of macOS Ventura”&lt;br /&gt;
&lt;br /&gt;
As it lacks GPU support, it looks like a bad hackintosh and resprings to the point it’s near useless for normal users. Additionally acquisition and possession of this AppleInternal software is highly illegal and hard to find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;unidbg&lt;br /&gt;
:: &#039;&#039;unidbg&#039;&#039; (2020) is a developer library that allows emulating Android binaries, however, &amp;quot;experimental&amp;quot; iOS support was added sometime in 2021. It is unknown if any apps are supported, and for sure it cannot run any GUI.&lt;br /&gt;
&lt;br /&gt;
:;aah&lt;br /&gt;
:: aah (arm64 architecture handler) uses unicorn and libffi to run iOS arm64 binaries on x86_64 macOS, with varying degrees of success. Most things will fail to launch because they need frameworks/symbols that weren&#039;t available on macOS at the time (Catalina), but can run stuff like MacTracker. aah relies on the Mac Catalyst frameworks that are present on macOS 10.15. Additionally aah requires the source code of the app to run it, like the iOS simulator/emulator in XCode. https://twitter.com/maczydeco/status/1155588054486310912 https://github.com/zydeco/aah&lt;br /&gt;
&lt;br /&gt;
:;ipasim&lt;br /&gt;
:: &#039;&#039;ipasim&#039;&#039; (2017) is a high-level emulator written in C++ that uses patched Microsoft&#039;s winObjC to recompile 64-bit iOS apps into apps in live, plus a &amp;quot;reverse Rosetta&amp;quot; that translates ARM64 to x86 code similarly to touchHLE and a few others. It doesn&#039;t support much apps except for really basic ones, like only a hello world, benchmark, simple game, and simple calculator made by the creator of the project, no other apps are known to work, even super basic ones. It was more focused on apps than games.&lt;br /&gt;
&lt;br /&gt;
:;xnu-qemu-arm64&lt;br /&gt;
:: A security research emulator created by Aleph. Much like TruEmu, it can partially run iOS, with launch services working correctly and the apple logo displaying. It cannot reach the homescreen.&lt;br /&gt;
&lt;br /&gt;
;Hypervisor&lt;br /&gt;
:;Corellium&lt;br /&gt;
::A service made by the Israeli company of the same name that runs any modern iOS devices, some Android devices, or bring-your-own IoT devices on either the cloud or a self-hosted server. Compatibility is basically perfect, and they have hardware iOS 10.3 to the latest iOS version, with debugging features and security tools, as well as IPA installing. They also have iPhone 7 to the latest iPhone in terms of hardware. [[Hypervisors#Type_1_hypervisors|The devices run on an ARM hypervisor called &amp;quot;CHARM&amp;quot;]]. &#039;&#039;&#039;For individuals, it costs 3 USD per hour&#039;&#039;&#039; for most use excluding some cybersecurity tools. The site also prohibits users under 18 from using their service. &#039;&#039;&#039;The service is made for cybersecurity, not general use&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Native&lt;br /&gt;
:;macOS 11 and up&lt;br /&gt;
::Since macOS 11 Big Sur, the 17th major operating system of the macOS line, the operating system for Mac computers has near flawless support for iOS and iPadOS applications for Apple Silicon-based Macs. However, some apps cannot be installed directly due to both developer&#039;s decision and Apple DRM. This can be bypassed using an IPA file and [https://playcover.io/ PlayCover]/[https://sideloadly.io/ Sideloadly]. [https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac See this page]. If you have an ARM Mac, and want to emulate newer/modern apps/games, native execution is the most recommended.&lt;br /&gt;
&lt;br /&gt;
:;Cycada&lt;br /&gt;
:: &#039;&#039;Cycada&#039;&#039; (2014), formally known as Cider and Chameleon before that is an unreleased research project made by a few folks at Columbia that ran iOS 5.1.1 and experimentally iOS 6 apps at a high, but not perfect quality and compatibility (see paper for list). It requires a full iOS system file dump. It is based on various iOS libraries and system files hackily &amp;quot;duct taped&amp;quot; on to Android, as well as An OpenGL compatibility layer (named a Diplomat), and an XNU-Linux compatibility layer (named Duct Tape), a MACHO loader, Personas to distinguish between iOS and Linux threads, and CycadaSong/CiderPress/ChameleonW, the display server. It also came with a little bit of integrations for location for Yelp, notification bridge, and auto generated app icon shortcuts on the android launcher It is seriously not recommended to initiate contact with the developers of the project, as they never planned on releasing it and want people to use their paper to reproduce it with &amp;quot;significant effort&amp;quot;. All attempts to release it by contacting them have resulted in them saying they are not interested. You may try to recreate Cycada on your own, provided that you know the internals of Android, iOS, XNU, and Linux. Out of 69 tested apps, 19 apps fully work, 10 work with minor bugs that do not affect functionality, 15 have major errors that affect functionality, and 27 crash. Only [https://github.com/darlinghq/darling/issues/1168#issuecomment-1115143186 one recreation] is known to exist, which is also unreleased, and it was made by the creator of DarlingHQ along with two other unknown individuals. It took about a year to develop, and one component of it was released. The one exception where some original code was published was [https://github.com/darlinghq/darling-newlkm here], to be reused in Darling later on. Jeremy Andrus was accused of being a sellout for leaving the project to work as a kernel programmer (Now a Cloud Computing Efficiency worker) for Apple. The project booted many 32-bit iOS apps successfully, albeit slowly. The last update to this project was in [https://dl.acm.org/doi/pdf/10.1145/3135974.3135981 &#039;&#039;&#039;2017&#039;&#039;&#039;]. (NOTE: If you search &amp;quot;Cider APK&amp;quot;, you will get iPhone 12 launcher adware) To see the paper, its specifications, its compatible apps, and possibly recreate it, see [http://jeremya.com/files/pub/2015/02/andrus-thesis.pdf here]&lt;br /&gt;
&lt;br /&gt;
;Compatibility layer ([[Compatibility_layers|...]])?&lt;br /&gt;
:;Darling&lt;br /&gt;
::Although no iOS support exists at the moment, [https://www.darlinghq.org/ Darling] wants to add support for iOS apps in the “long term”. Although not stated, they might add support for other platforms based on iOS, such as tvOS or watchOS in the future.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/LiveContainer/LiveExec32 LiveExec32]&lt;br /&gt;
::Highly based on LiveContainer, a similar thing for 64-bit apps, which was intended to bypass iOS sideloading restrictions by letting one app execute .ipa bundles and act like it, and unidbg based, this allows you to run 32-bit iOS apps on 64 but only modern devices. It can run apps, see https://x.com/TranKha50277352/status/1890895723710799953 for a demo of an ancient xbox 360 avatar app running albeit extremely wonky gui due to both the screen size of modern iphones, and the cascading of modern iOS design, on what should be skeumorphic design, but it’s still in development. It also requires both JIT and a filesystem DMG from an old iPhone or other iOS device.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&#039;&#039;This table focusing on early iOS operating system and crucial hardware features that can be possible to emulated through software or will be possible in the near future. Including everything or niche modern iOS features (e.g. [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#iOS_Emulation|3D Touch / Pressure-Sensitive Buttons]], [https://www.reddit.com/r/EmulationOniOS/comments/1dcrgy1/new_game_mode_coming_to_ios_18/ Game Mode]) would result in an endless list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! TouchHLE&lt;br /&gt;
! QEMU-iOS&lt;br /&gt;
! Corellium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Home_screen|Home screen]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with emulator frontend/GUI.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Non-game apps&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Notification_Center|Notification Center]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#App_Store_bypasses|Sideloading/Installing]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Wi-Fi&lt;br /&gt;
| {{~}}&amp;lt;abbr title=&amp;quot;via Local connection only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Bluetooth&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Multi-touch#Applications|Multi-touch]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[List_of_console_games_that_support_motion_controls#iOS_Emulation|Motion sensors]]&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L33 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Multitasking|Location]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Connectivity&lt;br /&gt;
| [[Preservation_projects#Private_Platform_Servers|Game Center]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Achievements, Challenges, Leaderboards etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Apple_Push_Notification_service|Apple Push Notification service]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [[Wikipedia:List_of_Apple_codenames#iOS|OS versions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 1&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 2&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iPhone OS 2.2.1 was the last version compatible solely with ARMv6 chips.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 3&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supported both ARMv6 and ARMv7-A chips.&amp;lt;/br&amp;gt;&lt;br /&gt;
| {{~}} &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;TouchHLE currently only supports 3.0 and 3.1.x.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 4&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iOS 4.2.1 was the last version supported ARMv6 chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 5&lt;br /&gt;
|style=&amp;quot;background:skyblue;&amp;quot;|[https://github.com/hikari-no-yume/touchHLE#touchhle-high-level-emulator-for-iphone-os-apps Future goal]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 6&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iOS 6.1.6 was the last version compatible solely with 32-bit ARMv7-A chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:skyblue;&amp;quot;|[https://github.com/hikari-no-yume/touchHLE#touchhle-high-level-emulator-for-iphone-os-apps Future goal]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 7 to 10&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supports both 64-bit ARMv8&#039;&#039;x&#039;&#039;-A and 32-bit ARMv7-A chips. iOS 10.3.4 was the last version that supported 32-bit chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}} (iOS 10.3.3 and 10.3.4 only)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 11 to &#039;&#039;present&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPadOS&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | WatchOS&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [https://developer.apple.com/documentation/xcode/application-binary-interfaces Supported ABIs]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv6-code-for-ios ios_armv6] (iPhone OS 1 – iOS 4.2.1)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting ios_armv6 ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv7-code-for-ios ios_armv7a] (iPhone OS 3 – iOS 10.3.4)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting ios_armv7a ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;br/&amp;gt; Older applications and games often rely on the [[Wikipedia:ARM_architecture_family|ARM 32-bit (Cortex)]] architecture, which isn&#039;t used in newer hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-arm64-code-for-apple-platforms ios_armv8.&#039;&#039;x&#039;&#039;a] (iOS 11.0 to &#039;&#039;present&#039;&#039;)&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [https://developer.apple.com/documentation/technologies Supported APIs]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/opengles OpenGL ES x.x] (iPhone OS 2 – iOS 12.0)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting OpenGL ES x.x APIs is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}[https://github.com/hikari-no-yume/touchHLE?tab=readme-ov-file#development-status *]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;TouchHLE currently support only OpenGL ES 1.[https://old.reddit.com/r/emulation/comments/1gqdrwm/touchhle_emulator_development_video/lx26wwu/]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/metal/ Metal] (iOS 8 to &#039;&#039;present&#039;&#039;)&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N4/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
! TouchHLE&lt;br /&gt;
! QEMU-iOS&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=1 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L23 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Post-Processing&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{✗}}[https://github.com/touchHLE/touchHLE/issues/532]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Input&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Keyboard input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Early versions of iOS didn&#039;t support keyboard input.&amp;lt;br/&amp;gt;One way an iOS emulator can provide keyboard input for these versions is through the injection method, which sends keystrokes input data directy into emulated memory.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Mouse input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Early versions of iOS didn&#039;t support mouse input.&amp;lt;br/&amp;gt;One way an iOS emulator can provide mouse input for these versions is through the injection method, which sends cursor input data directy into emulated memory.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Gamepad input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Before [[Wikipedia:MFi_Program|MFi]] extended support in iOS 7 (unlocking gamepad compatibility for devices like the [https://blog.logitech.com/2013/11/20/compatible-games-for-logitech-powershell-controller-battery/ Logitech Powershell Controller]).&amp;lt;br/&amp;gt; Earlier iOS versions (1-to-6) offered [https://www.gottabemobile.com/ios-6-gaming-ipad-controller-iphone/ no native gamepad support].&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#PlayStation_1|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Command-Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in On-Screen Control&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulating touch input on display via keyboard or gamepad. This QoL enhancement is crucial for lots of touch input exclusive games.&amp;lt;br/&amp;gt;Also you can use third-party apps such as [https://apps.apple.com/us/app/shootingplus-v3/id1447087625 ShootingPlus V3] for this.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L33 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Big Picture Mode&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=11 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|-&lt;br /&gt;
| Debug features&lt;br /&gt;
| {{~}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L131 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scams==&lt;br /&gt;
Many of the currently available &#039;&#039;&#039;&amp;quot;solutions&amp;quot;&#039;&#039;&#039; only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable [[Emulator scams|scams]] in such fashion are called &#039;&#039;&#039;iPadian&#039;&#039;&#039; or variations on the name, and are often &#039;&#039;&#039;malware&#039;&#039;&#039;. iPadian itself is not a real emulator and cannot actually emulate any iOS, iPadOS, or watchOS code and just use recreations that are limited in functionality and are not ports. “AIR iPhone” is also a simulator in Adobe Flash. Malware on Android also goes by the name “iEmu”, “Cider” and “Cycada”, based on the unfinished and unreleased projects of the same name, and is sometimes iOS launcher software that is possibly infected by malware. iOS emulators that aren&#039;t scams operate like XCode, where they cannot run non-development builds.&lt;br /&gt;
*TikTok videos by the user “iPod Emulator Hype” appear to show QEMU-iOS running on an Android device and a web browser, however, the Android version is confirmed to be a VNC client and faked, with the HTML5 version likely fake as well.&lt;br /&gt;
*Blog sites suggest “iOSEmus” as an iOS emulator for Android devices. In reality, it is an alternate App Store for iOS to install jailbreak tools including console emulators and other tools on iOS 11.&lt;br /&gt;
&lt;br /&gt;
Your best bet, until touchHLE supports your 32-bit app,  ARM macOS is able to be virtualized without an ARM Mac (for 64-bit), or a new emulation effort is ever started, is to hope that whatever iOS app you&#039;re interested in gets an Android port. This is very rare, especially for Japanese ones, as Android is perceived to be more open to piracy. That appears to be gradually changing lately and isn&#039;t of as much concern for non-gaming apps. However, in the U.S., the trend goes to iOS exclusively, including the Faves, Bloom, and the official ChatGPT apps getting iOS versions first, and a trend of users in Anglo-America discriminating against Android users, forcing them to switch to iOS also may contribute to the need for one.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[Wikipedia:Comparison_of_mobile_operating_systems|Comparison of mobile operating systems]] (Wikipedia)&lt;br /&gt;
*Reddit: [https://www.reddit.com/r/LegacyJailbreak/ r/LegacyJailbreak] (old devices) [https://www.reddit.com/r/Jailbreak/ r/Jailbreak] (new devices)&lt;br /&gt;
*{{YouTubeVideo|4RcSYyEK8kY|ciciplusplus: Surviving on an island with a Windows laptop - touchHLE update}}&lt;br /&gt;
*[https://hikari.noyu.me/blog/2023-04-13-touchhle-in-depth-1-function-calls.html hikari&#039;s blog: touchHLE in depth, part 1: a day in the life of a function call]&lt;br /&gt;
&lt;br /&gt;
{{Apple}}&lt;br /&gt;
&lt;br /&gt;
[[Category:iOS| ]]&lt;/div&gt;</summary>
		<author><name>172.71.232.51</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_Nintendo_3DS&amp;diff=143328</id>
		<title>Emulators on Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_Nintendo_3DS&amp;diff=143328"/>
		<updated>2026-05-13T08:41:01Z</updated>

		<summary type="html">&lt;p&gt;172.71.232.51: /* Source ports */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo 3DS}}&lt;br /&gt;
&lt;br /&gt;
{{for|software that emulates the Nintendo 3DS|Nintendo 3DS emulators}} &lt;br /&gt;
&lt;br /&gt;
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless.  For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide].  &lt;br /&gt;
&lt;br /&gt;
==Multi-Systems==&lt;br /&gt;
===[[RetroArch]]===&lt;br /&gt;
&lt;br /&gt;
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ official 3DS ports]:&lt;br /&gt;
*&amp;lt;B&amp;gt;&amp;lt;code&amp;gt;[http://buildbot.libretro.com/stable/ Stable]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
*&amp;lt;B&amp;gt;&amp;lt;code&amp;gt;[http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
*&amp;lt;B&amp;gt;&amp;lt;code&amp;gt;[https://github.com/libretro GitHub]&amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
*&amp;lt;B&amp;gt;BIOS: &amp;lt;code&amp;gt;[https://github.com/Abdess/retroarch_system Download] &amp;lt;/code&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Available cores (as of Retroarch 1.22.1)&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Recommended?&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(New 3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Recommended?&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(Old 3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| 2048&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CrocoDS&lt;br /&gt;
| Amstrad - CPC&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~15fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| Caprice32&lt;br /&gt;
| Amstrad - CPC/GX4000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~18fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| Anarch&lt;br /&gt;
| Anarch&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~10fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| DICE&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Arcade emulators|Arcade]]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] 2012 CPS-1&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] 2012 CPS-2&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] 2012 CPS-3&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~35fps/~50fps, most games are too slow to run even on New 3DS, though JoJo runs almost full speed&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] 2012 Neo Geo&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~40fps/~50fps. A few games are unable to be loaded due to memory constraints&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Alpha]] 2012&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Uses FBA v0.2.97.30 ROM sets&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Neo]] CPS-1 / CPS-2&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[FinalBurn Neo]] Neo Geo&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] 2000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] 2003&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]] 2003-Plus&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ardens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Arduboy&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arduous&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|~15fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]] 2014&lt;br /&gt;
| Atari - 2600&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~60fps n3ds, 43fps o3ds. Resorting to DS(i) mode, a well performing choice is StellaDS, which is included into TWiLightMenu++.&lt;br /&gt;
|-&lt;br /&gt;
| a5200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Atari - 5200&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~60fps&lt;br /&gt;
|-&lt;br /&gt;
| Atari800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~60fps n3ds, 40fps o3ds so you might consider other options like the a5200 core or the atari800-3ds standalone emulator, which reachs fullspeed in o3ds. Resorting to DS(i) mode, a well performing choice is A7800DS, which is included into TWiLightMenu++.&lt;br /&gt;
|-&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| Atari - 7800&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~60fps, 25fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| [[Handy]]&lt;br /&gt;
| Atari - Lynx&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~50fps o3ds, a bit slow and choppy audio. You&#039;d better use handy3ds standalone emulator.&lt;br /&gt;
|-&lt;br /&gt;
| Beetle Cygne&lt;br /&gt;
| Bandai - [[WonderSwan emulators|WonderSwan / Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|~30-50fps o3ds. Resorting to DS(i) mode, a well performing choice is NitroSwan, which is included into TWiLightMenu++.&lt;br /&gt;
|-&lt;br /&gt;
| TamaLIBretro&lt;br /&gt;
| Bandai - Tamagotchi P1	&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GAM4980&lt;br /&gt;
| BBK - Longman 4980&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NXEngine&lt;br /&gt;
| Cave Story&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JAXE&lt;br /&gt;
| CHIP-8/S-CHIP/XO-CHIP&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GearColeco&lt;br /&gt;
| Coleco - ColecoVision&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~40fps o3ds. Resorting to DS(i) mode, a generally better performing choice is ColecoDS, which is included into TWiLightMenu++.&lt;br /&gt;
|-&lt;br /&gt;
| VICE x128&lt;br /&gt;
| Commodore - C128&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~5fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| Frodo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Commodore - C64&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|~20fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| VICE x64 fast&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~15fps o3ds. old3ds users may prefer the standalone vice3ds which has better performance and a clean UI&lt;br /&gt;
|-&lt;br /&gt;
| VICE x64sc accurate&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~3fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| VICE xscpu64&lt;br /&gt;
| Commodore - C64 SuperCPU&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VICE xpet&lt;br /&gt;
| Commodore - PET&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VICE xplus4&lt;br /&gt;
| Commodore - Plus/4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VICE xvic&lt;br /&gt;
| Commodore - VIC-20&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PrBoom&lt;br /&gt;
| Doom&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| unstable framerate on o3ds with many slowdowns&lt;br /&gt;
|-&lt;br /&gt;
| DOSBox-SVN&lt;br /&gt;
| DOS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bk&lt;br /&gt;
| Elektronika - BK-0010/BK-0011(M)&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FreeChaF&lt;br /&gt;
| Fairchild ChannelF&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Game Music Emu&lt;br /&gt;
| Game Music Emu&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VecX&lt;br /&gt;
| GCE - Vectrex&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~55fps n3ds, 14fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| Gong&lt;br /&gt;
| Gong&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GW&lt;br /&gt;
| Handheld Electronic&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~58fps n3ds, 30fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| SquirrelJME&lt;br /&gt;
| Java ME&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jump &#039;n Bump&lt;br /&gt;
| Jump &#039;n Bump&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LowRes NX&lt;br /&gt;
| LowRes NX&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|~50-55fps o3ds, mostly playable&lt;br /&gt;
|-&lt;br /&gt;
| Lutro&lt;br /&gt;
| Lua Engine&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| minivmac&lt;br /&gt;
| Mac II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~10fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| [[O2EM]]&lt;br /&gt;
| Magnavox - Odyssey ² / Phillips Videopac+&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~60fps n3ds, 50fps o3ds (playable)&lt;br /&gt;
|-&lt;br /&gt;
| FreeIntv&lt;br /&gt;
| Mattel - Intellivision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| some sporadic slowdowns in o3ds but playable&lt;br /&gt;
|-&lt;br /&gt;
| fMSX&lt;br /&gt;
| Microsoft - MSX&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MicroW8&lt;br /&gt;
| MicroW8&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman&lt;br /&gt;
| Mr. Boom&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~45-60 FPS o3ds, minor slowdowns&lt;br /&gt;
|-&lt;br /&gt;
| blueMSX&lt;br /&gt;
| MSX/SVI/ColecoVision/SG-1000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mednafen|Beetle PCE fast]]&lt;br /&gt;
| [[PC Engine (TurboGrafx-16) emulators |NEC - PC Engine / CD]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|Old 3ds 30-40 FPS, use standalone temperpce_3ds instead&lt;br /&gt;
|-&lt;br /&gt;
| Geargrafx&lt;br /&gt;
| NEC - PC Engine / SuperGrafx / CD&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| QUASI88&lt;br /&gt;
| NEC - PC-8000 / PC-8800 series&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Neko Project II Kai (猫Project II改)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | NEC - PC-98&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| Neko Project II Kai requires you to use its own emulation menu, requiring you to use the &amp;quot;Joy2Mouse&amp;quot; function or the c-stick. These menus are extremely small given the 3DS&#039;s screen size, but allow you to run games. Some games will have slowdown, such as the Touhou games. You may prefer to use the standalone NP2 for 3DS, as it uses the touch screen for enlarged menus, keyboard support, and allows you to use both screens.&lt;br /&gt;
|-&lt;br /&gt;
| Neko Project II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~15fps old3ds&lt;br /&gt;
|-&lt;br /&gt;
| DoubleCherryGB&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - [[Game Boy/Game Boy Color emulators|Game Boy / Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| based on TGBDual so nearly equal performance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Old 3ds users may prefer one of the several standalone emulators for GB/GBC. A few resource-intensive GBC games run well only in the DSi (not 3DS) build of GameYob, which is included into TWiLightMenu++.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearboy]]&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| too slow in old3ds even for GB&lt;br /&gt;
|-&lt;br /&gt;
| [[TGB Dual]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~60fps new3ds, unstable GBC framerate in old3ds&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Acceptable with Pokemon Ruby &amp;amp; Pokemon Sapphire, but some games are slow to use, even on New 3DS, at present. Has support for tilt controls. &lt;br /&gt;
|-&lt;br /&gt;
| [[gpSP]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~30-60 FPS o3ds with dynarec, some games are playable, but VC injection, mGBA, or open_agb_firm are better choices&lt;br /&gt;
|-&lt;br /&gt;
| FCEUmm&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - [[Nintendo Entertainment System emulators|NES / Famicom]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Old 3ds 10-20 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[Nestopia]] UE&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~55-60 FPS&lt;br /&gt;
|-&lt;br /&gt;
| [[QuickNES]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| old3ds users may prefer the standalone virtuanes_3ds which may perform better depending on the game.&lt;br /&gt;
|-&lt;br /&gt;
| PokeMini&lt;br /&gt;
| Nintendo - Pokemon Mini&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2002 (PocketSNES)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Nintendo - [[Super Nintendo emulators|SNES]] / SFC&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| less compatible than CATSFC, but faster, so can actually run many special chip games at full speed. old3ds users may prefer the continuation of the standalone snes9x_3ds which has better performance, and new 3DS users may also prefer it for SuperFX Chips/Mode 7 games.&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005 ([[CATSFC]])&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~55-60 FPS on standard games, ~50 FPS on Super FX games. A bit slower than Snes9x 2002.&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] 2010 ([[Snes9x]] Next)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present&lt;br /&gt;
|-&lt;br /&gt;
| [[Mednafen|Beetle VB]]&lt;br /&gt;
| Nintendo - [[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~25-30 FPS n3ds, 7 FPS o3ds. The Red-Viper standalone emulator has much better performance.&lt;br /&gt;
|-&lt;br /&gt;
| Mu&lt;br /&gt;
| Palm OS&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Retro8&lt;br /&gt;
| Pico-8&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| simple games run fullspeed on o3ds. You might prefer the standalone fake-08 emulator which has better compatibility &lt;br /&gt;
|-&lt;br /&gt;
| PocketCDG&lt;br /&gt;
| PocketCDG&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TyrQuake&lt;br /&gt;
| Quake&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| slowdowns everywhere on o3ds even using the. minimal internal resolution, but somewhat playable&lt;br /&gt;
|-&lt;br /&gt;
| vitaQuake 2&lt;br /&gt;
| Quake II&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vitaQuake 2 Rogue&lt;br /&gt;
| Quake II - Ground Zero&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vitaQuake 2 Xatrix&lt;br /&gt;
| Quake II - The Reckoning&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vitaQuake 2 Zaero&lt;br /&gt;
| Quake II - Zaero&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XRick&lt;br /&gt;
| Rick Dangerous&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ScummVM&lt;br /&gt;
| ScummVM&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ClownMDEmu&lt;br /&gt;
| Sega - MD/CD&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMS Plus GX&lt;br /&gt;
| Sega - MS/GG&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| 50-60 fps o3ds with noticeable slowdowns&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]] Wide&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Sega - MS/GG/MD/CD&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis Plus GX]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Redbook audio hangs when suspending or pausing RetroArch&lt;br /&gt;
|-&lt;br /&gt;
| [[PicoDrive]]&lt;br /&gt;
| Sega - MS/GG/MD/CD/32X&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| 2D games run full speed, 3D games run about 30 FPS or less. old3ds users may prefer the standalone picodrive_3ds which has better performance.&lt;br /&gt;
|-&lt;br /&gt;
| Gearsystem&lt;br /&gt;
| Sega - MS/GG/SG-1000&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~15fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| X Millennium&lt;br /&gt;
| Sharp X1&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EightyOne]] (81)&lt;br /&gt;
| Sinclair - ZX 81&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ~15fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| [[FUSE]]&lt;br /&gt;
| Sinclair - ZX Spectrum&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ~60fps. You may prefer the standalone zxds (the 3ds build) which has a way better interface.&lt;br /&gt;
|-&lt;br /&gt;
| NeoCD&lt;br /&gt;
| SNK - Neo Geo CD&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mednafen|Beetle NeoPop]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Neo Geo Pocket emulators|SNK - Neo Geo Pocket / Color]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Old 3ds 20-30 FPS, Use Race! Instead&lt;br /&gt;
|-&lt;br /&gt;
| Race&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PCSX ReARMed&lt;br /&gt;
| Sony - [[PlayStation emulators|PlayStation]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Can go up to ~50-60 FPS n3ds at standard resolution, 20fps o3ds. Later games can have unplayable slowdowns (Gran Turismo 2).&lt;br /&gt;
|-&lt;br /&gt;
| Super Bros. War&lt;br /&gt;
| Super Bros. War&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Numero&lt;br /&gt;
| Texas Instruments TI-83&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Opera]]&lt;br /&gt;
| The 3DO Company - 3DO&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~8fps (Technically works but is unplayably slow)&lt;br /&gt;
|-&lt;br /&gt;
| The Powder Toy&lt;br /&gt;
| The Powder Toy&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|~5fps o3ds, large slowdowns on n3ds, excessively large resolution for the 3DS&#039;s screen.&lt;br /&gt;
|-&lt;br /&gt;
| Theodore&lt;br /&gt;
| Thomson - MO/TO&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TIC-80&lt;br /&gt;
| TIC-80&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
| ~35fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| Uzem&lt;br /&gt;
| Uzebox&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~10fps o3ds&lt;br /&gt;
|-&lt;br /&gt;
| VaporSpec&lt;br /&gt;
| VaporSpec&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WASM-4&lt;br /&gt;
| WASM-4&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| mixed results for o3ds, from too fast to painfully slow and crashes&lt;br /&gt;
|-&lt;br /&gt;
| Potator&lt;br /&gt;
| Watara - Supervision&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ECWolf&lt;br /&gt;
| Wolfestein 3D&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|~15fps o3ds but playable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using current exploits, the New 3DS is capable of running many of these cores at or nearly at full speed on most games. The older 3DS is less powerful but can still run some cores at full speed, like 2048, Gambatte, QuickNES, NXEngine, and PicoDrive.&lt;br /&gt;
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.&lt;br /&gt;
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.&lt;br /&gt;
If you use retroarch via homebrew launcher, in 3dsx format, please notice that some cores crash upon opening without further action. The loaded core, crashing or not, is saved into sd:/retroarch/retroarch-salamander.cfg file which is where retroarch remembers the core to be first loaded. Therefore, if you mistakenly load a problematic crashing core, you won&#039;t be able to launch ReteroArch successfully again until you manually delete that file from the sdcard. Alternatively, you can make set it the readonly attribute, while it&#039;s still working.&lt;br /&gt;
Currently, RetroArch has no support for the 3DS&#039;s Gyro controls.&lt;br /&gt;
&lt;br /&gt;
===[[RetroArch]] (unofficial)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Unofficial &amp;lt;code&amp;gt; [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]&amp;lt;/B&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ New3DS performance&lt;br /&gt;
! Core&lt;br /&gt;
! Game/System&lt;br /&gt;
! Working?&lt;br /&gt;
! Old 3ds&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Jaguar&lt;br /&gt;
| Atari Jaguar&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~10fps (Technically works but is unplayably slow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Yabause]]&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ~5fps (Technically works but is unplayably slow)&lt;br /&gt;
|}&lt;br /&gt;
====Ultimate 3DS emupack====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate 3DS emupack&lt;br /&gt;
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Supported Emulators&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Nintendo 64 : DaedalusX64 0.2&lt;br /&gt;
* SNES : Snes9X 1.30&lt;br /&gt;
* NES : VirtuaNES 1.02&lt;br /&gt;
* TurboGrafx/PC Engine : TemperPCE 1.02&lt;br /&gt;
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94&lt;br /&gt;
* CHIP-8 : CHIP-3DS&lt;br /&gt;
* Atari 2600 : z26 3DS&lt;br /&gt;
* GB/GBC : GameYob 1.0.8&lt;br /&gt;
* GBA : mGBA 0.8.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virtual Console Injection===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GB&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBC&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GBA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|GG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NES/FDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SNES&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(&amp;quot;new&amp;quot; models)&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PCE&lt;br /&gt;
|-&lt;br /&gt;
| New Super Ultimate Injector (NSUI)&lt;br /&gt;
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There were VC released for the following systems: GB, GBC, GBA, GG, NES (includes support for FDS if patched), SNES (for &amp;quot;new&amp;quot; models only), PCE.&lt;br /&gt;
Some have tried injecting alternate ROMs in the available Virtual Console releases with varying degrees of success. The emulators used internally for Virtual Console are not as accurate as other emulators so compatibility isn&#039;t perfect (the only exception is GBA since it runs it natively, not emulation).&amp;lt;br&amp;gt; &lt;br /&gt;
There&#039;s an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It&#039;s an all in one tool. &amp;lt;br&amp;gt;&lt;br /&gt;
NSUI includes support for other systems: nintendo G&amp;amp;W, sega SG-1000, sega SMS/MarkIII, sega Genesis/MD, sega 32x, atari 2600, atari 7800, atari Lynx, NeoGeoPocket, NeoGeoPocketColor, WonderSwan, WonderSwanColor, Odyssey2, sony PS1. These are based on some homebrew emulators listed here or retroarch cores, therefore can&#039;t be considered as true injections.&lt;br /&gt;
&lt;br /&gt;
==Apple==&lt;br /&gt;
===Macintosh and Mac II===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Mini vMac 3DS&lt;br /&gt;
| [https://github.com/TaraHoleInIt/minivmac-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
Mini vMAC 3DS: emulates Macintosh Plus and other early variants, like 128K, 512K, 512Ke, SE, Classic, and SE FDHD. Includes experimental and very slow support for Macintosh II.&lt;br /&gt;
&lt;br /&gt;
==Atari inc.==&lt;br /&gt;
===Atari 2600===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Z26 3DS&lt;br /&gt;
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0][https://github.com/nop90/z26-3ds git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari 5200 / 800===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Atari800 3DS&lt;br /&gt;
| [https://github.com/asiekierka/atari800-3ds/tree/port-3ds {{Atari800-3DSVer}}] [https://github.com/RandomMan25XX/atari800-3ds/releases cia]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari Lynx===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Handy 3DS&lt;br /&gt;
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b][https://github.com/nop90/Handy3DS git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|zlib}} ({{License|Permissive}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Atari ST===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| HatariST&lt;br /&gt;
| [https://www.atari-forum.com/viewtopic.php?t=33903  v.251230]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commodore==&lt;br /&gt;
===Commodore 64 / 128===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Bread Box&lt;br /&gt;
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]&lt;br /&gt;
| Low-Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| VICE3DS&lt;br /&gt;
| [https://github.com/badda71/vice3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| VICE3DS-C128&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Vice3DS-C128_3DS 0.1]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commodore Amiga===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| UAE3DS&lt;br /&gt;
| [https://github.com/badda71/uae3DS git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| UAE3DSsng&lt;br /&gt;
| [https://github.com/badda71/uae3DSng git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{~}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==GCE==&lt;br /&gt;
===Vectrex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Vex3DS&amp;lt;small&amp;gt; (based on vecx)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4][https://github.com/nop90/Vex3DS git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Microsoft==&lt;br /&gt;
===DOS===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DOS&lt;br /&gt;
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]&lt;br /&gt;
| Low&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| DOSBox-3DS&lt;br /&gt;
| [https://github.com/MrHuu/dosbox-3ds 0.0.3]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| 3DOS&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ fMSX3DS]&lt;br /&gt;
| [https://github.com/TomiokaH01/fMSX3DS/releases 1.42]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NEC==&lt;br /&gt;
===PCE / CD / SuperGrafx===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| TemperPCE for 3DS&lt;br /&gt;
| [https://github.com/bubble2k16/temperpce_3ds/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (PCE)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PC9801===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NP2/21 3DS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/NP2_for_3DS 0.1.3]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===Amiibo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Wumiibo&lt;br /&gt;
| [https://github.com/hax0kartik/wumiibo git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Wumiibo&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags.  You can even use your own Amiibo data, after it&#039;s been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/coderkei/akmenu-next akmenu-next]&lt;br /&gt;
| [https://github.com/coderkei/akmenu-next/releases git]&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[DeSmuME]]&lt;br /&gt;
| [https://github.com/shutterbug2000/DeSmuME/releases v0.1-confandselect]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Modding consoles/flashcarts#Nintendo DS|Flashcart]]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| High&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Nds-bootstrap#Forwarders Forwarders]&lt;br /&gt;
| {{Na}}&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TWiLight Menu++]]&lt;br /&gt;
| [https://github.com/DS-Homebrew/TWiLightMenu {{TWiLightMenu++Ver}}]&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| akmenu-next&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* akmenu-next - alternative frontend for nds-bootstrap. It is much lighter and easier to setup than TwiLightMenu++, at the cost of less features.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DeSmuME&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn&#039;t very compatible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Flashcart&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Flashcart - not an emulator, but a card you can buy that allows playing DS games from an SD card. Commonly referred to as an &amp;quot;R4&amp;quot;, however that is just one brand name of many.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Forwarders&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* forwarders - each forwarder is, actually, a frontend for nds-bootstrap, just for one single game. Makes it so the game can be launched directly through the HOME menu instead of navigating through TWiLight Menu++ or other nds-bootstrap frontends.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| TWiLight Menu++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*TWiLight Menu++ - Not technically an &amp;quot;emulator&amp;quot;, rather it&#039;s a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it&#039;s able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or &amp;quot;DS Mode&amp;quot;) that the 3DS has for backwards-compatibility.  Compatibility isn&#039;t the same as using a flashcart, however it&#039;s still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree.  &lt;br /&gt;
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].&lt;br /&gt;
Includes a bunch of popular emulators, and can be found in  &lt;br /&gt;
The list includes:&lt;br /&gt;
* A5200DS - (Atari 5200)&lt;br /&gt;
* A7800DS - (Atari 7800 ProSystem)&lt;br /&gt;
* A8DS - (Atari800XL/XEGS)&lt;br /&gt;
* ColecoDS - (ColecoVision)&lt;br /&gt;
* GameYob - (GB/GBC)&lt;br /&gt;
* GBARunner2 - (GBA)&lt;br /&gt;
* jEnesisDS - (Sega Megadrive/Genesis)&lt;br /&gt;
* nesDS - (NES)&lt;br /&gt;
* NGPDS - (Neo Geo Pocket)&lt;br /&gt;
* Nintellivision - (Intellivision)&lt;br /&gt;
* NitroGrafx - (PC-Engine)&lt;br /&gt;
* NitroSwan - (WonderSwan)&lt;br /&gt;
* PicoDriveTWL - (Genesis/Megadrive)&lt;br /&gt;
* PokeMini - (Pokémon Mini)&lt;br /&gt;
* S8DS - (GG/MS/SG-1000)&lt;br /&gt;
* SNEmulDS - (SNES)&lt;br /&gt;
* StellaDS - (Atari 2600)&lt;br /&gt;
* SugarDS - (Amstrad CPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DSiWare===&lt;br /&gt;
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it&#039;s possible to inject DSiWare as an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| DSiWare Conversion Script&lt;br /&gt;
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]&lt;br /&gt;
| Mid&amp;lt;!--why mid?--&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}} &amp;lt;small&amp;gt;(installation needed)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FBI&lt;br /&gt;
| [https://www.gamebrew.org/wiki/FBI_3DS 2.6.1]&lt;br /&gt;
| Native&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(installation needed)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GodMode9&lt;br /&gt;
| [https://github.com/d0k3/GodMode9/releases git]&lt;br /&gt;
| Native&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(installation needed)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[TWiLight Menu++]]&lt;br /&gt;
| [https://github.com/DS-Homebrew/TWiLightMenu {{TWiLightMenu++Ver}}]&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(directly executed without installing)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DSiWare Conversion Script&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* This script can be used to convert &amp;lt;code&amp;gt;.bin&amp;lt;/code&amp;gt; files from your DSi&#039;s SD card to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; which can then be used to convert into &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt;. These scripts will &amp;lt;b&amp;gt;ONLY&amp;lt;/b&amp;gt; work for DSiWare, &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;NOT NDS GAMES&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| FBI&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Able to install DSiWare in &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format from the SD card.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| GodMode9&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Since version 2.0.0 can install DSiWare in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; formats, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| TWiLight Menu++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Since v20.0.0 (nds-bootstrap v0.39.0) DSiWare have been supported.&lt;br /&gt;
* DSiWare are run natively, however they&#039;re patched to run from and save to the SD card rather than internal NAND which works around the 40 title limit, but occasionally causes bugs resulting in slightly less than perfect compatibility currently.&lt;br /&gt;
* Has an in-game menu (accessible in DSiWare since v24.0.0) that allows for taking screenshots and viewing RAM.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Cinoop&lt;br /&gt;
| [https://github.com/CTurt/Cinoop git][https://www.gamebrew.org/wiki/Cinoop_3DS 2015]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| GameYob 3DS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| GnuBoy 3DS&lt;br /&gt;
| [https://github.com/RetroGamer02/gnuboy-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS. Old3ds runs well GB but may be slow at GBC)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PlutoBoy&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (GB/GBC)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| GameYob&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won&#039;t work as well as the DS port.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CitrAGB &amp;lt;small&amp;gt; (based on [[gpSP]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0][https://github.com/shinyquagsire23/gpsp git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GBARunner2]]&lt;br /&gt;
| [https://github.com/Gericom/GBARunner2 git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GBARunner3]]&lt;br /&gt;
| [https://github.com/Gericom/GBARunner3 git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| [https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS is ok except for only a few resource-intensive titles. Old3ds is too slow anyways)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| GBARunner2 and GBARunner3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss but isn&#039;t that bad.&lt;br /&gt;
* [[GBARunner3]] - an in-progress rewrite and successor project to GBARunner2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Native firmware====&lt;br /&gt;
&lt;br /&gt;
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it&#039;s technically running a &amp;quot;virtual&amp;quot; GBA, it can&#039;t provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware, for example, WarioWare Twisted, which has a gyroscope built in. If you&#039;re using an old 3DS/2DS, this is the best option to play GBA games. &lt;br /&gt;
There are two ways to take advantage of this firmware:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| open_agb_firm&lt;br /&gt;
| [https://github.com/profi200/open_agb_firm git]&lt;br /&gt;
| Native&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (GBA)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| Native&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Virtual Console (GBA)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* The GBA VC are not as the others VC, which are based on emulators. Existing hardware support enables full virtualization for GBA games, so they run natively, not emulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Open agb firm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* open_agb_firm &amp;lt;i&amp;gt;(Name not finalized)&amp;lt;/i&amp;gt; - A custom FIRM payload that takes advantage of the built-in GBA firmware, it&#039;s still in early development but has an alpha build available. The major advantages of oaf compared to VC injection is that it performs faster and there aren&#039;t any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: &amp;quot;Fire Emblem&amp;quot;). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there&#039;s ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there&#039;s a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you&#039;re interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).&lt;br /&gt;
** To install, simply put the .firm file in the &amp;lt;code&amp;gt;/luma/payloads/&amp;lt;/code&amp;gt; folder, hold START and power on to load up the chainloader to launch it.  There&#039;s no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game &amp;amp; Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Yokoi&lt;br /&gt;
| [https://github.com/RetroValou/Yokoi_Game_-_Watch_emulator_3ds {{YokoiVer}}]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|PD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Game &amp;amp; Watch 3DS &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;(early RA core) &amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Game_and_Watch_3DS V1]&lt;br /&gt;
| Low-Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NES===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DNES&lt;br /&gt;
| [https://github.com/st4rk/3DNES git][https://www.gamebrew.org/wiki/3DNES_3DS 0.2]&lt;br /&gt;
| Low-Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| FCEUmm3DS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/FCEUMM3DS 2015/05/07]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (NES,FDS)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[VirtuaNES]] for 3DS&lt;br /&gt;
| [https://github.com/TBirdSoars/VirtuaNES/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DaedalusX64]] 3DS&lt;br /&gt;
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git][https://github.com/bscarell/daedalusx643ds updated fork]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| DaedalusX64&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* DaedalusX64 3DS - The Nintendo 64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in early development, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  Versions before v1.0 also supported using stereoscopic 3D (at the cost of slower performance), which isn&#039;t a feature a lot of emulators have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mini===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| PokeMini 3DS&lt;br /&gt;
| [https://github.com/nop90/Pokemini/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SNES===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| blargSNES&lt;br /&gt;
| [http://blargsnes.kuribo64.net 1.4][https://github.com/Arisotura/blargSnes git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] for 3DS&lt;br /&gt;
| [https://github.com/matbo87/snes9x_3ds/releases/ 1.60.1]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|NC}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snes9x]] for 3DS Stable Version&lt;br /&gt;
| [https://github.com/bubble2k16/snes9x_3ds/releases 1.30]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|NC}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (SNES)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| blargSNES&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips &amp;lt;i&amp;gt;(SA1, SuperFX, etc.)&amp;lt;/i&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| SNES9x for 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Snes9x for 3DS - based on snes9x 1.43. Runs a good majority of games well, even on old 3DS/2DS&#039;s. It&#039;s recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip &lt;br /&gt;
* If bugs occur, it is recommended to go back to version 1.30 from the bubble2k16 developer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| r3Ddragon&lt;br /&gt;
| [https://github.com/mrdanielps/r3Ddragon git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Yellow}} {{License|Custom}}&amp;lt;ref name=RealityBoyLicense&amp;gt;Reality Boy is code is licensed under a {{License|Custom}} {{License|NC}} license&amp;lt;/ref&amp;gt; {{License|NC}}&amp;lt;br&amp;gt;{{License|MIT}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;small&amp;gt; (slow)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Red Viper&lt;br /&gt;
| [https://github.com/skyfloogle/red-viper {{Red ViperVer}}]&lt;br /&gt;
| High &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;(native emulation of the 3D effect)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Yellow}} {{License|Custom}}&amp;lt;ref name=RealityBoyLicense&amp;gt;Reality Boy is code is licensed under a {{License|Custom}} {{License|NC}} license&amp;lt;/ref&amp;gt; {{License|NC}}&amp;lt;br&amp;gt;{{License|MIT}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| r3Ddragon&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* r3Ddragon - It&#039;s kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects &amp;lt;strike&amp;gt;and cause eyestrain&amp;lt;/strike&amp;gt;. What makes this emulator stand out is the fact that it&#039;s able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately, compatibility is low and requires a New 3DS to run. Development has since halted and no longer maintained. The original developer, mrdanielps, now recommends Red Viper on the github repository.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| Red Viper&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Red Viper - A fork of the old r3Ddragon with improved graphics engine and dynarec. It reaches fullspeed with minor glitches even on old 3DS systems on many games, with the ability to change the normal red colour of the Virtual Boy to a wide variety of others, and adjust the depth of the 3D effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SEGA==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|MD/Gen&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|SMS/GG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|32X&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|CD&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DSSMS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/3DSSMS_3DS 0.3]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| PicoDrive for 3DS&lt;br /&gt;
| [https://github.com/bubble2k16/picodrive_3ds/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|MAME}} ({{License|NC}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (GG)&lt;br /&gt;
| [https://emulation.gametechwiki.com/index.php/Emulators_on_3DS#Virtual_Console_Injection VC injection]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(GG)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sinclair==&lt;br /&gt;
===ZX Spectrum===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DS Spectrum&lt;br /&gt;
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]&lt;br /&gt;
| Low-Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://zxds.raxoft.cz/ ZXDS 3DS]&lt;br /&gt;
| [https://www.gamebrew.org/wiki/ZXDS_3DS {{ZXDS_3DSVer}}]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SNK Playmore==&lt;br /&gt;
===Neo Geo Pocket / Color===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop 3DS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Neopop_3DS 0.2][https://github.com/nop90/NeoPop-3DS git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| NeoPop-SDL 3DS&lt;br /&gt;
| [https://github.com/nop90/Neopop-SDL git][https://www.gamebrew.org/wiki/NeoPop_SDL_3DS 0.4]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}} &amp;lt;small&amp;gt;(New3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===PlayStation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| CTRX&lt;br /&gt;
| [https://github.com/machinamentum/CTRX git][https://www.gamebrew.org/wiki/CTRX_3DS 0.9 Alpha]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|Beerware}} ({{License|Permissive}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PCSX-ReARMed &amp;lt;small&amp;gt; (RetroArch)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&amp;lt;small&amp;gt; (New 3ds)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| PCSX-ReARMed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it&#039;s better to use that until the next stable release.&lt;br /&gt;
** NOTE: This emulator is mainly targeted for the New 3DS models, so don&#039;t expect the old 3DS models to run well, if at all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uzebox==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Cuzebox 3DS&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Cuzebox3DS 0.0.1]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wenquxing==&lt;br /&gt;
===CC800 Simulator===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Sim800CTR&lt;br /&gt;
| [https://github.com/banxian/Sim800CTR git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[ScummVM]] 3DS&lt;br /&gt;
| [https://www.scummvm.org/downloads 2.8.0]&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Adventure point and click games, ex. LucasArt games&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenBOR]] 3DS&lt;br /&gt;
| [https://github.com/MrHuu/openbor-3ds/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Beats of Rage and other beat&#039;em up games in .pak format &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.digitalmzx.com/ MegaZeux]&lt;br /&gt;
| [https://github.com/AliceLR/megazeux 2.93d]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Caverns of Zeus and other zzt-like ascii games&lt;br /&gt;
|-&lt;br /&gt;
| CtrµLua 3DS&lt;br /&gt;
| [https://github.com/ctruLua/ctruLua/releases 1.0]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | LUA Engine&lt;br /&gt;
|-&lt;br /&gt;
| LÖVE Potion 3DS&lt;br /&gt;
| [https://github.com/TurtleP/LovePotion/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Lua Player Plus 3DS&lt;br /&gt;
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| CPyMO&lt;br /&gt;
| [https://github.com/Strrationalism/CPyMO v1.1.9]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| PyMO Visual Novel / AVG Game Engine&lt;br /&gt;
|-&lt;br /&gt;
| [[EasyRPG]] 3DS&lt;br /&gt;
| [https://easyrpg.org/player/downloads/#release-homebrew 0.8.1]&lt;br /&gt;
| High&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | RPG Maker 2000, 2003 and EasyRPG games&lt;br /&gt;
|-&lt;br /&gt;
| RPG Maker&lt;br /&gt;
| [https://github.com/Rinnegatamante/RPG-Maker-3DS git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| OpenLara&lt;br /&gt;
| [https://github.com/XProger/OpenLara/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|BSD2}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&lt;br /&gt;
| Tomb Raider 1–4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source ports==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;If the game supports or is playable on older Nintendo 3DS/2DS models, otherwise, New Nintendo 3DS/2DS models are recommended or required to play smoothly. ✓ = Playable with good frame rate. ~ = Partially playable with decent frame rate. ✗ = Unplayable or bad frame rate on older Nintendo 3DS/2DS models. ? = Untested. &amp;quot;&amp;gt;Old 3DS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Supported games&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Action&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/C-Dogs3DS C-Dogs3DS]&lt;br /&gt;
| [https://github.com/MrHuu/cdogs-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Cyberdogs&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Minicraft_-_3DS_Homebrew_Edition Minicraft - 3DS Homebrew Edition]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(original)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/DavidSM64/Minicraft3DS git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Minicraft&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Minicraft3DS_by_Enovale Minicraft3DS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(fork based on The Multiplayer Update)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/Enovale/Minicraft3DS git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Minicraft&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Minicraft3DS_-_The_Multiplayer_Update Minicraft3DS - The Multiplayer Update]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(fork based on the original)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://github.com/andre111/Minicraft3DS git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Minicraft&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Action-Adventure&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Zelda_OLB_3DS ZeldaOLB]&lt;br /&gt;
| [https://github.com/nop90/ZeldaOLB git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.zeldaroth.fr/us/dlolb.php The Legend of Zelda: Oni-Link Begins]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Zelda_ROTH_3DS ZeldaROTH]&lt;br /&gt;
| [https://github.com/nop90/ZeldaROTH/releases git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.zeldaroth.fr/us/zroth.php The Legend of Zelda: Return of the Hylian]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Zelda3T_3DS Zelda3T]&lt;br /&gt;
| [https://github.com/nop90/Zelda3T git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.zeldaroth.fr/us/z3t.php The Legend of Zelda: Time to Triumph]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|FPS&lt;br /&gt;
|-&lt;br /&gt;
| ctrDoom2D&lt;br /&gt;
| [https://github.com/fgsfdsfgs/ctrd2d git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [http://doom2d.org/download/d2d/ Doom 2D]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/CtrHexenII_3DS ctrHexenII]&lt;br /&gt;
| [https://github.com/Rinnegatamante/ctrHexenII git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Hexen II&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/CtrQuake_3DS ctrQuake]&lt;br /&gt;
| [https://github.com/masterfeizz/ctrQuake git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Quake&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/CtrWolfen_3DS ctrWolfen]&lt;br /&gt;
| [https://github.com/Rinnegatamante/ctrWolfen git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/DXX_3DS DXX-3DS]&lt;br /&gt;
| [https://github.com/RossMeikleham/DXX-3DS/releases git]&lt;br /&gt;
| Low&lt;br /&gt;
| {{Green}} {{License|Custom}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Controls are unstable, causing the player to uncontrollably bank to the right after moving.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/EDuke3D_3DS EDuke3D]&lt;br /&gt;
| [https://github.com/masterfeizz/EDuke3D/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|GPLv2}}&amp;lt;br&amp;gt;[https://github.com/jkirsons/Duke3D/blob/master/BUILDLIC.txt BUILD SOURCE CODE LICENSE]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/JFShadowWarrior_3DS JFShadowWarrior]&lt;br /&gt;
| [https://github.com/MrHuu/jfsw-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|GPLv2}}&amp;lt;br&amp;gt;[https://github.com/jkirsons/Duke3D/blob/master/BUILDLIC.txt BUILD SOURCE CODE LICENSE]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Shadow Warrior&amp;lt;ref group=N&amp;gt;Versions of Shadow Warrior supported for JFShadowWarrior include: Shadow Warrior Registered Version 1.2 (MS-DOS), Shadow Warrior Shareware Version (MS-DOS), Shadow Warrior Classic (GOG.com, Steam), and Shadow Warrior Classic Redux (GOG.com, Steam, Humble).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Prboom_3DS PrBoom 3DS]&lt;br /&gt;
| [https://github.com/WinterMute/prboom git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Prboom3DS PrBoom3DS]&lt;br /&gt;
| [https://github.com/elhobbs/prboom3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Quake2CTR_3DS Quake2CTR]&lt;br /&gt;
| [https://github.com/MrHuu/Quake2CTR git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Quake II&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Wolf4sdl_3DS Wolf4SDL-3DS]&lt;br /&gt;
| [https://github.com/hax0kartik/wolf4sdl-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Yellow}} {{License|NC}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Wolfenstein 3D&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Horror&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br/&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer lost the source code for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse-engineer it again.&amp;lt;sup&amp;gt;[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]&amp;lt;/sup&amp;gt; Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest versions can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;/br&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=N name=FNaF3DS/&amp;gt;&lt;br /&gt;
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=N name=FNaF3DS/&amp;gt;&lt;br /&gt;
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=N name=FNaF3DS/&amp;gt;&lt;br /&gt;
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Pinball&lt;br /&gt;
|-&lt;br /&gt;
| SpaceCadetPinball&lt;br /&gt;
| [https://github.com/MrHuu/SpaceCadetPinball git]&lt;br /&gt;
| Mid-High&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| 3D Pinball for Windows – Space Cadet&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Platform&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abbaye_Des_Morts_3DS Abbaye Des Morts 3DS]&lt;br /&gt;
|[https://github.com/nop90/Abbayedesmorts-3ds git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|L&#039;Abbaye Des Morts&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Amphetamine_3DS Amphetamine]&lt;br /&gt;
|[https://github.com/nop90/Amphetamine git]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Amphetamine&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br/&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;sup&amp;gt;[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N name=cse2&amp;gt;There is also an official Nintendo 3DS remake called &#039;&#039;Cave Story 3D&#039;&#039; with 3D graphics and more gameplay features that may be more recommendable depending on the user&#039;s preference. Cave Story Engine 2, or CSE2 for short, is a source port of the classic &#039;&#039;Cave Story&#039;&#039; by Daisuke &amp;quot;Pixel&amp;quot; Amaya. CSE2 came with a portable version and an enhanced version of the original freeware but in November 2020, the CSE2 source port has received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=CitraNoAudio&amp;gt;Audio for these games does not output in Citra, but other than that, it is playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=cse2/&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Ccleste_3DS ccleste]&lt;br /&gt;
|[https://github.com/lemon32767/ccleste git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic]&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz 3DS&lt;br /&gt;
|[https://www.gamebrew.org/wiki/OpenJazz_3DS git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS MazeOfGalious-3DS]&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/OpenTitus_3DS OpenTitus 3DS]&lt;br /&gt;
|[https://github.com/MrHuu/opentitus-3ds git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Titus the Fox/Moktar&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_1_and_2_3DS Sonic 1 and 2 3DS]&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic the Hedgehog 1 (2013)&amp;lt;ref group=N name=sonic&amp;gt;Sega Forever classics version on Android or iOS can also be used. For Sonic CD 2011 3DS Redux, it is recommended to use a mobile port&#039;s &amp;lt;code&amp;gt;data.rsdk&amp;lt;/code&amp;gt; as the Steam version will have graphical issues in some levels. Also, if upgrading to the 2023 Redux port of Sonic CD from the old 2021 port, delete &amp;lt;code&amp;gt;settings.ini&amp;lt;/code&amp;gt; from the SonicCD folder as both 3DS ports share the same SonicCD folder but their &amp;lt;code&amp;gt;settings.ini&amp;lt;/code&amp;gt; file are not compatible with each other that may cause major issues with the other version.&amp;lt;/ref&amp;gt;, Sonic the Hedgehog 2 (2013)&amp;lt;ref group=N name=sonic/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_CD_2011_3DS Sonic CD 2011 3DS]&lt;br /&gt;
|[https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&amp;lt;sup&amp;gt;(HW)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Sonic the Hedgehog CD (2011)&amp;lt;ref group=N name=sonic/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sonic CD 2011 3DS Redux&lt;br /&gt;
|[https://github.com/Voxel9/Sonic-CD-11-3DS-Redux git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog CD (2011)&amp;lt;ref group=N name=sonic/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;As of v1.0, the Sonic Mania 3DS port has long load times booting up the game and transitioning between screens but other than that, it&#039;s playable at a good frame rate on a New Nintendo 3DS. The audio is slightly delayed but not too bad. There are some frame drops during the giant ring special stages but it&#039;s arguably bearable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=N&amp;gt;Old Nintendo 3DS is planned to be supported for Sonic Mania 3DS in a future update.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Sonic Mania (Encore DLC optional but the user must compile the port to access it)&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|[https://github.com/mkst/sm64-port git][https://archive.org/details/sm64_3ds fix]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;New Nintendo 3DS/2DS is highly recommended to use any of the Super Mario 64 3DS ports (sm64ex-alo, sm64-minimap, etc.) and can use 800px but even then, using certain graphical settings such as No Drawing Distance when building a custom version can greatly reduce frame rate even on a New Nintendo 3DS/2DS. On older Nintendo 3DS/2DS models, use the 400px version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Super Mario 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases git]&lt;br /&gt;
|Mid&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X (SMBX) and derivatives&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Hex-a-Hop_3DS Hex-a-Hop]&lt;br /&gt;
| [https://github.com/nop90/Hexahop-3ds git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Hex-a-Hop&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/OpenSupaplex_3DS OpenSupaplex]&lt;br /&gt;
| [https://github.com/MrHuu/open-supaplex git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| Supaplex&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|RPG&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/DevilutionX_3DS DevilutionX]&lt;br /&gt;
| [https://github.com/MrHuu/devilutionX-3ds git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|Unlicense}} ({{License|PDEQ}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;The Asian translations of Diablo on DevilutionX 3DS are not recommended on older Nintendo 3DS/2DS models as they can crash due to not having enough memory to hold all the symbols in memory.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Diablo, Diablo: Hellfire&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Meritous_3DS Meritous]&lt;br /&gt;
| [https://github.com/nop90/Meritous-3ds git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Meritous&lt;br /&gt;
|-&lt;br /&gt;
| RSC-C&lt;br /&gt;
| [https://github.com/2003scape/rsc-c git]&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=CitraNoAudio/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;The &#039;&#039;RSC Preservation&#039;&#039; 3DS port of &#039;&#039;[https://rsc.vet OpenRSC]&#039;&#039; (a &#039;&#039;RuneScape Classic&#039;&#039; private server) has frame rate issues when Interlace Mode is off. Toggling Interlace Mode on by pressing SELECT restores the frame rate.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| [https://rsc.vet RSC Preservation (OpenRSC)]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Sandbox&lt;br /&gt;
|-&lt;br /&gt;
| isle-portable&lt;br /&gt;
| [https://github.com/isledecomp/isle-portable git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle decomp git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|LGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS]&lt;br /&gt;
| [https://gbatemp.net/threads/wip-re3-3ds-port.586374/ wip]&lt;br /&gt;
| Low&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;While RE3 3DS is playable and only playable on New Nintendo 3DS/2DS, it will also suffer frame rate drops and graphical glitches but it is still playable depending on the user&#039;s frame tolerance.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Visual novel&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gamebrew.org/wiki/DDLC-LOVE_3DS DDLC-LOVE]&lt;br /&gt;
| [https://github.com/LukeZGD/DDLC-LOVE git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=CitraNoAudio/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| Doki Doki Literature Club!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=2 width=&amp;quot;250&amp;quot;| SM64 3DS port&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with &#039;&#039;*analog*&#039;&#039; support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it&#039;s no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fantasy Computers==&lt;br /&gt;
&lt;br /&gt;
===CHIP-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/xerpi/CHIP-3DS Chip-3DS]&lt;br /&gt;
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| Chip8-2DS&lt;br /&gt;
| [https://github.com/nopy4869/CHIP8-2DS/releases 1.0]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| chip8-3ds&lt;br /&gt;
| [https://github.com/505e06b2/chip8-3ds 1.0]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/YourNerdyJoe/Chip8-CTRU Chip8-CTRU]&lt;br /&gt;
| [https://www.gamebrew.org/wiki/Chip8-CTRU_3DS 2014]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| octochip-8&lt;br /&gt;
| [https://github.com/UnwokenOcto/octochip-8 git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pico-8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| Fake-08&lt;br /&gt;
| [https://github.com/jtothebell/fake-08 git][https://github.com/Pixel-Pop/3DS-Pico8 3DS-pico-8]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TIC-80===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| TIC-80&lt;br /&gt;
| [https://github.com/nesbox/TIC-80/releases git]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UXN/Varvara===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Citra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/asiekierka/uxnds uxnds-3DS]&lt;br /&gt;
| [https://github.com/asiekierka/uxnds/releases 0.5.3]&lt;br /&gt;
| Mid&lt;br /&gt;
| {{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Emulators on consoles‎}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS| ]]&lt;br /&gt;
[[Category:Emulators on eighth-generation consoles]]&lt;br /&gt;
[[Category:Emulators on handheld consoles]]&lt;/div&gt;</summary>
		<author><name>172.71.232.51</name></author>
	</entry>
</feed>