Difference between revisions of "Yuzu"

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|website = [https://yuzu-emu.org/ yuzu-emu.org]
 
|website = [https://yuzu-emu.org/ yuzu-emu.org]
 
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]
 
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]
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|license = GNU GPLv2
 
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]
 
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]
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|compatibility = [https://yuzu-emu.org/game Official list]
 
}}
 
}}
'''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. It was the very first Nintendo Switch emulator ever released. Due to its preliminary state, it has not yet had a stable release.
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'''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.
  
 
==Download==
 
==Download==
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)
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{| cellpadding="4"
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|-
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|align=center|{{Icon|Win-big}}
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|'''[https://pineappleea.github.io/ Early Access Builds]'''<br><small>Patreon releases</small>
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|-
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|colspan="3"|<hr/>
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|-
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|align=center|{{Icon|Win|Lin}}
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|[https://yuzu-emu.org/downloads/ Latest Mainline Builds]
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|}
  
 
==Overview==
 
==Overview==
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Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.
 
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.
  
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another  
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yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game brought a lot of interest in the project. yuzu covered all the August change in another detailed [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018).  
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018).  
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As of November 2019, yuzu is now in-game in several Nintendo Switch exclusives<ref>[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)</ref> and keep improving it's compatibility day by day with active developers.
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In May of 2020, multicore CPU emulation was implemented, improving framerates and allowing many games that are locked at 30 FPS on the Switch to be run at 60 FPS on yuzu. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.<ref>[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]</ref>
  
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.
 
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 23:00, 11 August 2020

yuzu
Yuzu-icon.svg
Developer(s) yuzu Team
Latest version N/A
Active Yes
Platform(s) Windows, Linux
Emulates Nintendo Switch
Compatibility Official list
Website yuzu-emu.org
Support ($) Patreon, email
Programmed in C++
License GNU GPLv2
Source code GitHub

yuzu is an experimental, open-source Nintendo Switch emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.

Download

Windows Early Access Builds
Patreon releases

Windows Linux Latest Mainline Builds

Overview

The titles The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris and Cave Story+ formed the first group of games to boot on this emulator.[1] On late April 2018, yuzu booted its first Switch exclusive, 1-2-Switch. On July 2018, yuzu was able to run its first 3D rendered game, Minecraft: Story Mode.

Be sure to read this first insightful progress blog report (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the 3DS and Switch. Thus, a lot of the code made for the 3DS emulator Citra was also shared and re-interpreted for yuzu.

yuzu started showing some 3D rendering on Super Mario Odyssey in early August[2]. This awaited exclusive game brought a lot of interest in the project. yuzu covered all the August change in another detailed progress report (September 11, 2018).

As of November 2019, yuzu is now in-game in several Nintendo Switch exclusives[3] and keep improving it's compatibility day by day with active developers.

In May of 2020, multicore CPU emulation was implemented, improving framerates and allowing many games that are locked at 30 FPS on the Switch to be run at 60 FPS on yuzu. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.[4]

References

External Links